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		<id>http://www.tenebraemush.net/index.php?title=PrP:_Buried_Demons&amp;diff=21394</id>
		<title>PrP: Buried Demons</title>
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		<updated>2016-01-29T17:44:52Z</updated>

		<summary type="html">&lt;p&gt;Arlean: Created page with &amp;quot;  This was a relatively short-lead contract, like so many of them are. A group of gobbers have managed to, using explosive devices, entrap a group of what they claim are demon...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
This was a relatively short-lead contract, like so many of them are. A group of gobbers have managed to, using explosive devices, entrap a group of what they claim are demons inside a trash pile in the middle of Goblintown. &lt;br /&gt;
&lt;br /&gt;
True to their word, when you arrive on the scene, there's a massive trash pile at the mouth of a rather narrow (10') alleyway that smells much of fire, brimstone, and other explosives in addition to burnt trash. The resulting smell is less than lovely, but one gobber, festooned with artificer trappings that look to be cobble more of scrap metal than real inventions, dances around you happily as he surveys the wreckage. &amp;quot;Worked beautifully! Just as expected, and they can't get out at all!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Leaving out that he neglected to include enough explosive to remove them from this plane of existence, of course.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Free RP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cool blue eyes glitter radiantly from within the simple steel visor gazing out at the jumble of wreckage. &amp;quot;Inefficient,&amp;quot; Thanix comments noncommitally, &amp;quot;But such is to be expected. However-- you are to be commended. There is a distinct lack of collateral destruction.&amp;quot;    &lt;br /&gt;
        &lt;br /&gt;
Not that he could tell. It *is* a junkpile.     &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;I detect no visual signs of danger,&amp;quot; the 'Forged continues, &amp;quot;However, caution is advised. Direct me when we are ready to proceed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The smell is pungent, and the quarters are close, and at the other end of the alley, an artifice-festooned Arvek leans against the wall, smoking a cigarette and peering at the smoking wreckage. &amp;quot;...Question,&amp;quot; says Sully, hefting the device on his back, and taking a slow drag from his cigarette. &amp;quot;If you had boom enough to trap em... Why didn't you just kill 'em? Wouldn't've been much more as you'd needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ah the smell of explosives. One sildanyari rubs her face and shakes her head. &amp;quot;Probably didn't think of it.&amp;quot; She says as she looks at the gobber. &amp;quot;So it's up to us to blast this thing out of existence...right?&amp;quot; She says looking at her fingers.&lt;br /&gt;
&lt;br /&gt;
Kailin armors up and hustles over to Goblintown, weaving through the people on the street as he goes, calling out warnings for people to beware of the charging bardarian. When he arrives on the spot he is forced to recoil from the smell and he turns back around once he has properly prepared himself for what they need to fight in. He gives a raise of his hand to the others and greets, &amp;quot;Hail and well met,&amp;quot; just slightly out of breath.&lt;br /&gt;
&lt;br /&gt;
He quickly surveys the situation and spins his lengthy hammer in his hands, holding it behind his back. &amp;quot;If we're here then we're meant to go in and take them out ourselves, I presume. Killing demons... anything special I should know? This'll be a first for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Knowledge: The Planes if you have it. That covers knowledge of demons. Those of you with bard levels may use bardic knowledge.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Nothing here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya has Breadth of Experience....so...this'll look odd.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 GAME: Vasya rolls 1d20+2+2: (7)+2+2: 11&lt;br /&gt;
 GAME: Kailin rolls 3: (8)+3: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Anyone else?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully shakes, demons are nor artifice or spells. XD&lt;br /&gt;
&lt;br /&gt;
''You paged Vasya with 'Demons are past your experience. You know of them, but little more.'''&lt;br /&gt;
''You paged Kailin with 'Demons are past your experience. You know of them, but little more.'''&lt;br /&gt;
 &lt;br /&gt;
For a moment, the gobber simply stands, staring blankly at the cig-smoking hob. His mouth flaps open, then shuts, then opens again, not unlike a fish out of water. &amp;quot;You're the heroes, right? I'm just an inventor! I'm sure you can handle it without any trouble at all!&amp;quot; And with that, he turns tail and makes to dash back down the street and into a ramshackle building a little further down, leaving the lot of you to stare at the trash pile.&lt;br /&gt;
&lt;br /&gt;
Demons aren't something that any of you have a lot of experience with. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Can't ask a gobber to invent an earth-shattering kboom?&amp;quot; Sully grunts, pushing off the wall and unslinging what once might have been a lute, that has since seen terrible, horrifying atreatment in the scrap pit of a machanic's shop. Tuning one of the strings and striking a note, then nodding in satisfaction, he glances up at the rest of the party. &amp;quot;So who wants to kick over the anthill?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Right now, you guys are looking at a big, burnt pile of garbage that only a gobber could manage to create with such effective skill -- it's about 10' high and 15' across, obscuring a lot of the side of the building it leans on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thanix glances back, waiting until the goblin civilian has scampered away. &amp;quot;My primary purpose is the protection and defense of all sentients,&amp;quot; the Warforged states practically, turning back to the pile of steaming scrap. Broad arms extend, hand shifting with a series of internal metal clicks. Faint whining sounds as thick fingers flatten, fold into each other. Locking together, the two solid hands form into spade like attachments, hard anhd strong in the light.      &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;Rotation complete,&amp;quot; Thanix says, striding forward. &amp;quot;Recovery and removal project engaged. Please beware of sharp and/or hot metal.&amp;quot; With that, the golem slams a metal spade-fist into the pile, hefting the first of the crumbling residue with a tortured squeal.&lt;br /&gt;
&lt;br /&gt;
Kailin looks between the others and without any extra information coming forth he just nods and looks back towards the pile of trash. &amp;quot;Alright... So just go in and hit them like we would anything else. I've heard all kind of things about demons, so I guess I'll see what turns out to be true...&amp;quot; He starts forward towards the big pile of trash and says, &amp;quot;With all this stuff in the way, they can't get out, but we can't get in. But I'd prefer not just taking it all down.&amp;quot; He motions towards the wall it leans against, &amp;quot;I suggest we clear away only what we need to get in. We don't want any to get away through extra space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Smart thinkin',&amp;quot; Sully says, nodding to Kailin as he sticks the small roll of tobacco back into his mouth. &amp;quot;Won't hurt to block the door, though. Oi, Big Iron. Dig in an' hold still a second.&amp;quot; Flicking a few switches on his iron-shelled gauntlets, the boxes on his back come alive with a hum more felt in the back of the teeth than heard. His fingers slider over the strings of his instrument for a second, and then the Arvek taps his foot to pick up a rhythm... And his hands move.&lt;br /&gt;
 &lt;br /&gt;
What surges out of the speakers could be a battle march in the Hells, or a war chant heard in the Plane of Fire. Heavy, stompy, yet still musical in its rough way; *Dun, dun, du-dun-dun! DAdaDAdaDAdaDAda daa-dun-dun!* With each repetition, vibrations shudder through Thanix, increading the War Golem's size, his mass, and most importantly, his strength.&lt;br /&gt;
&lt;br /&gt;
 GAME: Sully casts Enlarge Person. Caster Level: 2 DC: 14&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That should work I guess.&amp;quot; Vasya doesn't sound too sure of herself, but she's never faced a demon before. Is that fortunate? Not really, because she has no experience in facing a demon. but then Sully begins to play something so deep that Vasya's eyes WIDEN into saucers and she watches Sully play!&lt;br /&gt;
&lt;br /&gt;
The Warforged intones without inflection, working with a steam-shovel's relentless preseverence. &amp;quot;A wise course of action. Guiding excavation course to acknowledge directive: one entry, to avoid allowing escaping enemies.&amp;quot; He hefts a long bar of smoldering wood, pausing as the Arvek unleashes his musical storm. Bright eyes flare with the added strength, myometic fibers incrasing, curling tighter. Power flases and surges through the mechnika, and spade-fingers dig into the wood with a snap of splinters.     &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;Power boost, acknowledged,&amp;quot; Thanix replies, nodding after. My thanks. Proceeding with excavation.&amp;quot; Dig and smash and ***CRUNCH*** and dig. &amp;quot;--beware of rusted holy metal. It is rather sharp.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin looks to begin taking up a war chant of his own, but is distracted by the music that Sully plays and he turns in his direction, inspecting the artificer in surprise. &amp;quot;That certainly is an amazing device...&amp;quot; He's lost for a moment in that contraption, looking back and forth between Sully and Thanix, seeing the similarities between it and his bardic spells. &amp;quot;I've never seen a contraption quite like that before. Not one that utilizes the song... My respect, sir.&amp;quot; He nods as his deep voice rumbles the words to Sully, distracted from the garbage pile for the moment.&lt;br /&gt;
&lt;br /&gt;
Beneath the Arvek's Stetson, a wide smile full of uneven teeth flashes. &amp;quot;You ain't been in a mechanic's shop, buddy. That's got a music, same as your stages and bards. Just a little heavier, is all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Some of the massive pile threatens to turn into a scrap avalanche, but hangs instead off of twisted pieces of metal and broken wood scraps. A banana peel dangles off the end of one particularly long wooden beam at the far side. It's precarious, as Thanix digs into the pile, but it holds, and before long, three ... things ... that resemble nothing so much as blobs of putrid flesh crawl out of the pile with surprising quickness. &lt;br /&gt;
&lt;br /&gt;
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
        Aldean has dropped a TIMESTOP!&lt;br /&gt;
        Please +init, then cease all roleplay and actions immediately and wait for Aldean  to instruct you further.&lt;br /&gt;
        For in-combat commands, type: +thelp.&lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 GAME: Thanix rolls initiative: 10 + 1 = 11&lt;br /&gt;
 GAME: Vasya rolls initiative: 6 + 7 = 13&lt;br /&gt;
 GAME: You roll initiative for Dretch1: Roll: 20 + Bonus: 0 = Total: 20&lt;br /&gt;
 GAME: You roll initiative for Dretch2: Roll: 5 + Bonus: 0 = Total: 5&lt;br /&gt;
 GAME: You roll initiative for Dretch3: Roll: 20 + Bonus: 0 = Total: 20&lt;br /&gt;
 GAME: Sully rolls initiative: 8 + 2 = 10&lt;br /&gt;
 GAME: Kailin rolls initiative: 3 + 2 = 5&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Initiative should be 10; -1 due to Enlarge Person.&amp;quot;&lt;br /&gt;
 GAME: Thanix's initiative total changed to 10.&lt;br /&gt;
&lt;br /&gt;
 ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
 ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
     20   Dretch3             &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     20   Dretch1             &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     13   Vasya            1  Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     10   Sully            1  Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     10   Thanix           1  Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     5    Dretch2             &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     5    Kailin           3  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
   ==============================================================================&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Done.&amp;quot;&lt;br /&gt;
 GAME: Vasya refreshes spells.&lt;br /&gt;
 GAME: You damaged Thanix for -100 points. 38 remaining.&lt;br /&gt;
 GAME: You damaged Sully for -100 points. 20 remaining.&lt;br /&gt;
 GAME: You damaged Kailin for -100 points. 38 remaining.&lt;br /&gt;
 GAME: You damaged Vasya for -100 points. 30 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Done.&amp;quot;&lt;br /&gt;
 GAME: Kailin refreshes spells.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 20.&lt;br /&gt;
      It is now Dretch3's turn! Dretch1 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;BRING IT ON. :|&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Everyone, Fortitude save please. This is a poison effect.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya gets a +2 bonus.&lt;br /&gt;
 GAME: Vasya rolls fort+2: (14)+4+2: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll it :)&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls fort: (11)+7: 18&lt;br /&gt;
 GAME: Sully rolls fort: (10)+6: 16&lt;br /&gt;
 GAME: Kailin rolls fortitude: (13)+6: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Add +4 to mine-- Constructed. Total is 22 vs poison.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;EVeryone's fine, I'll pose to tell you what happened in a sec.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d100: (68): 68&lt;br /&gt;
 &lt;br /&gt;
For supposed blobs of flesh, whatever these are, they're pretty fast. One crawls atop the wreckage, a noxious green cloud emerging from every pore of sickly gray-green skin in a noxious brown cloud that quickly spreads to cover the trash pile and the area where the party stands. The smell makes a gobber farting contest after a bean soup dinner smell like a bouquet of flowers, but all of you manage to steel your stomachs and withstand the smell ... for now. &lt;br /&gt;
&lt;br /&gt;
The other one stomps its blob-like feet as it crawls to a different side of the trash pile and appears to be attempting to ... dance? Nothing happens, though.&lt;br /&gt;
&lt;br /&gt;
''DM Note: The &amp;quot;dancing&amp;quot; is a skin for an attempt to summon. All of these attempts fail. Thanks, dice.''&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 20.&lt;br /&gt;
      It is now Dretch1's turn! Vasya is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 13.&lt;br /&gt;
      It is now Vasya's turn! Sully is next!&lt;br /&gt;
 GAME: Note Flat-footed on Vasya ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Vasya.&amp;quot;&lt;br /&gt;
 GAME: Note Stinking cloud DC13 active added to Dretch3.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;Hmm....are they all on the ground? Sorta?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;One's still in the trash pile, hasn't moved yet. One's close to t he ground, the other one is standing about 5' off the ground on the trash pile.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;So ... 2/3?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;hmm.....so Entangle wouldn't affect all of them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;plus it'd cause a bit of a mess. So, Magic missile.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Which one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;aiming for the one who's dancing, if I can see him.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yup, you can!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;Then I do that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll damage.&amp;quot;&lt;br /&gt;
 GAME: Vasya casts Magic Missile. Caster Level: 4 DC: 15&lt;br /&gt;
 GAME: Vasya rolls 2d4+2: (5)+2: 7&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You hurt it! Roll damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Er, pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 10.&lt;br /&gt;
      It is now Sully's turn! Thanix is next!&lt;br /&gt;
 GAME: Note Flat-footed on Sully ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Sully.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully snrk. XD Deathray the wounded dancing blob.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Go for it. What type of effect is that?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully says, &amp;quot;Standard, so electricity damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully is but a L2 Art. :(&lt;br /&gt;
 GAME: Sully rolls ranged: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
Making a bit of a face, Vasya actually holds her breath for a......very long time as the poison cloud goes on by. Once it does, she notices the dretch dancing. She snaps her fingers and simply says 'Magic missile' to make to bolts fly out and hit the dretch. They hurt it. &amp;quot;There's one that's dancing, Take it out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. It's immune. Does nothing. Pose it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully says, &amp;quot;Daw.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It hits, but doesn't do any damage.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 10.&lt;br /&gt;
      It is now Thanix's turn! Dretch2 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Thanix ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The roiling cloud of funk sets Sully's nose flaring, and his mustache curls up in the middle, his chin somehow managing to jut out even further. Spitting onto the floor of the alley, the Arvek slips from the martial stomp to a smooth, brightly jagged squeal of sound, a small bulb at the end of his instrument flaring alight and launching a thin arc of lightning at the wounded creature... which splashes against its flesh, to no appreciable effect. &amp;quot;...Well, shit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Engage dancer-- draw and attack with two-handed blade.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll to hit.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+6: (4)+6: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You miss, sorry. Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 5.&lt;br /&gt;
      It is now Dretch2's turn! Kailin is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alert,&amp;quot; rings out the booming basso voice of the Warforged. &amp;quot;Enemies detected! Unknown entities-- identified threats. Designated as Targets One, Two, and Three.&amp;quot; Thanix simply tosses the twisted brass plate he was moving aside, hands reforming to three-fingered normal in heartbeats. Steam jets in a hiss from his back as one hand curves over the shoulder; a faint thrum pipes as clamps along his back disengage, and the 'forged whirls a heavy zweihander blade before him. He strides forward towards the dancer, sharp blade menacing.  &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;Acknowledge target,&amp;quot; Thanix says mechanikally, both hands taking the handle of his weapon as he lifts-- and swings down with a bone-shattering crunch! &amp;quot;Result: ineffective. Readjusting optikal sapphire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d100: (69): 69&lt;br /&gt;
 &lt;br /&gt;
A bit further inside the trash pile, the final blob lifts appendages that might be feet, beginning to dance similarly to its fellow. The activity doesn't appear to have an appreciable effect for this one either. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 5.&lt;br /&gt;
      It is now Kailin's turn! Dretch3 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kailin!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Moving to engage Dretch 2 with power attack (an cleave if  possible). I have a reach weapon so if I can reach two, I'll position myself to do so.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;The one inside the trash pile? You can; it's difficult terrain and you'll provoke AoO from 3, is that okay?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kailin says, &amp;quot;I'll try to tumble through.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean checks one thing.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll Acrobatics.&amp;quot;&lt;br /&gt;
 GAME: Kailin rolls perform/dance: (13)+10: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Versatile performance for that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. You pull it off! Attack #2 with power attack?&lt;br /&gt;
 GAME: Kailin rolls melee-2: (8)+10+-2: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You hit, roll damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Any special qualities on your weapon?&amp;quot;&lt;br /&gt;
 GAME: Kailin rolls 1d12+9+6: (11)+9+6: 26&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Nah. Nuthin yet.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean whistles. WOW. You killed it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: dretch2 removed from initiative list.&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 20.&lt;br /&gt;
      It is now Dretch3's turn! Dretch1 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;EVeryone please make me another Fort save.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;another poison effect?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're still in the cloud.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;K&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls Fort+4: (11)+7+4: 22&lt;br /&gt;
 GAME: Vasya rolls fort+2: (4)+4+2: 10&lt;br /&gt;
 GAME: Sully rolls fort: (10)+6: 16&lt;br /&gt;
 GAME: Kailin rolls fortitude: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
Kailin spins back towards the trash pile as the dretches emerge and breaks into a run towards the trash pile immediately flipping and tumbling his way around towards one of the undulating blobs. He aerials onto the trash and as he lands his long hammer swings out, using the momentum. It comes out in an overhead arc blazing in towards the ground andslams in, hammerside first as all the force of the blow splatters it wide apart. He lets out a roar as he does so, his head shooting back and his voice carrying into the air.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;EVeryone but Vasya's okay; Vasya, you're nauseated.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d4+1: (4)+1: 5&lt;br /&gt;
 GAME: Note Nauseated -- 5 rounds after cloud added to Vasya.&lt;br /&gt;
 GAME: Aldean rolls 1d100: (88): 88&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Ha.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean hold on one sec....&lt;br /&gt;
 GAME: Aldean rolls 1d20+4: (4)+4: 8&lt;br /&gt;
 GAME: Aldean rolls 1d20+4: (3)+4: 7&lt;br /&gt;
 GAME: Aldean rolls 1d20+4: (11)+4: 15&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Kailin    |GIANTBORN |Bbn/Bard   |  5  | 38  | 38  | 19 | 23 | 6  | 5  | 2  |&lt;br /&gt;
 |Sully     |HOBGOBLIN |Art        |  2  | 20  | 20  | 16 | 15 | 6  | 5  | 1  |&lt;br /&gt;
 |Thanix    |WAR_GOLEM |Ftr        |  3  | 38  | 38  | 20 | 18 | 7  | 2  | 1  |&lt;br /&gt;
 |Vasya     |WILD_ELF  |Sor        |  4  | 30  | 30  | 14 | 16 | 4  | 5  | 7  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
The other two look around as bits of their buddy splatter all over them, and all over Kailin and his weapon both, and their eyes widen. The one on the trash pile begins dancing as well, to similar (read: no) effect. The other, however, stops dancing entirely as it is confronted with a large hunk of metal wielding a sword bigger than it is! Instead, its blobby hands, sporting surprisingly sharp claws on the ends, whip towards Thanix, followed by sharp teeth and foul-smelling breath. All three scrape hopelessly off the wargolem's armor, with a horrific SKREEEEE noise that isn't remotely musical and is closer in sound to a feedback loop on a speaker. &lt;br /&gt;
&lt;br /&gt;
The cloud the first one created is beginning to dissipate,but the foul smell lingers still. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 20.&lt;br /&gt;
      It is now Dretch1's turn! Vasya is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 13.&lt;br /&gt;
      It is now Vasya's turn! Sully is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Vasya.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;all I can do is move away from the battle.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 10.&lt;br /&gt;
      It is now Sully's turn! Thanix is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Sully.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The poison cloud finally gets to Vasya, and she doubles over in pain. She groans a bit, but moves to a wall that keeps her mostly hidden...and hopefully out of the cloud.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully says, &amp;quot;Pop Titan Armor for Strength, move in and TITANFISTBUMP Dretch3.&amp;quot;&lt;br /&gt;
 GAME: Sully activates his Titan Armor, gaining: +4 Str&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Okie. Roll to hit.&amp;quot;&lt;br /&gt;
 GAME: Sully rolls melee: (8)+5: 13&lt;br /&gt;
 GAME: Sully rolls melee: (20)+5: 25 (THREAT)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully says, &amp;quot;That is heartening. :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Two hits from TFB?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully says, &amp;quot;Two slam attacks, yas.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll to confirm.&amp;quot;&lt;br /&gt;
 GAME: Sully rolls melee: (4)+5: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;First one misses.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Second is a normal hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll damage.&amp;quot;&lt;br /&gt;
 GAME: Sully rolls 1d8+4: (3)+4: 7&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully says, &amp;quot;It's still a hit! :B&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It is! ANd you hurt it, but not as much as you think you should. Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 10.&lt;br /&gt;
      It is now Thanix's turn! Kailin is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Attack Dretch #1.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+8: (1)+8: 9 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;FAIL&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 5.&lt;br /&gt;
      It is now Kailin's turn! Dretch3 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kailin!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can reach and flank either of the other two.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thanix returns the monster's dreadful attack, hammer and tongs-- or claws and savagely massive blade. Wrenching the weapon from its cleaved divot in the ground, the Warforged whirls it up again-- up and into a vicious side-cutting arc. &amp;quot;Engage Target 3 atop the rubble,&amp;quot; Thanix calls. &amp;quot;I shall attend momentarily.&amp;quot; Out and across comes the slashing blade; back and away the giggling obtuse monstrosity flows, then back again for more!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kailin says, &amp;quot;I'll go at whichever one is dancing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;3.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Flank and power attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;ROll to hit.&amp;quot;&lt;br /&gt;
 GAME: Kailin rolls melee+2-2: (3)+10+2+-2: 13&lt;br /&gt;
&lt;br /&gt;
Seeing that the lightning had no effect whatsoever, Sully decides to sling the guitar. Slamming his iron-shelled fists together, the Arvek lurches into a heavy, stompy run, plates of iron and steel, glowing fiery-red at the seams sliding down and locking into place over his arms. As he arrive at his destination, he swings both hands around in a vicious sideways arc that clips the blob of demonic flesh, gouging a neat line into its rubbery body.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You are flanking with Sully.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kailin says, &amp;quot;I added it. :-(&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Miss, Kailin. Pose it.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 20.&lt;br /&gt;
      It is now Dretch3's turn! Dretch1 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Dretch3 goes after SUlly.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+4: (6)+4: 10&lt;br /&gt;
 GAME: Aldean rolls 1d20+4: (5)+4: 9&lt;br /&gt;
 GAME: Aldean rolls 1d20+4: (5)+4: 9&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Kailin    |GIANTBORN |Bbn/Bard   |  5  | 38  | 38  | 19 | 23 | 6  | 5  | 2  |&lt;br /&gt;
 |Sully     |HOBGOBLIN |Art        |  2  | 20  | 20  | 16 | 17 | 6  | 5  | 1  |&lt;br /&gt;
 |Thanix    |WAR_GOLEM |Ftr        |  3  | 38  | 38  | 20 | 18 | 7  | 2  | 1  |&lt;br /&gt;
 |Vasya     |WILD_ELF  |Sor        |  4  | 30  | 30  | 14 | 16 | 4  | 5  | 7  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And fails at life.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Dretch 1 goes after Thanix&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+4: (10)+4: 14&lt;br /&gt;
 GAME: Aldean rolls 1d20+4: (2)+4: 6&lt;br /&gt;
 GAME: Aldean rolls 1d20+4: (15)+4: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;AC: 20&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And close but no kewpie doll. Warforged has got some good armor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix, unstoppable.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean waits for poses to catch up.&lt;br /&gt;
&lt;br /&gt;
Kailin whirls on his hand, his legs flairing out from beneath him as he pounces upwards and spins towards one of the other dretches. Opposite of the artificer, Kailin slashes horizontally at the creature but the flesh flattens and Kailin's weight causes the pile of garbage to shift downward. His swing goes wide, zipping just above its target and Kailin growls in frustration at the conditions of this particular fight. He struggles to get his feet back under solid footing before the thing can lurch in his direction.&lt;br /&gt;
 &lt;br /&gt;
The two blob creatures take aim at Sully and Thanix with nasty, befouled clawed hands and sharp teeth, but neither finds purchase -- Sully's foe is simply not anywhere near his target, while Thanix's foe leaves another deep but cosmetic scrape across the warforged armor without doing any damage. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 20.&lt;br /&gt;
      It is now Dretch1's turn! Vasya is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 13.&lt;br /&gt;
      It is now Vasya's turn! Sully is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Vasya, you're tryin to get your stomach to behave. Cloud dissipated, by the by, only lasts two rounds.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Any action you want to take?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;I'm still nauseated though, aren't I?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Five rounds&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;Then I stay out of the area.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That it/&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;Yup.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 10.&lt;br /&gt;
      It is now Sully's turn! Thanix is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Sully.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully says, &amp;quot;I have a blob to smash. Ergo, I must smash. QED.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Still unable to make her stomach behave, Vasya actually pukes on the ground, but stays out of the way....&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;ROll the bones.&amp;quot;&lt;br /&gt;
 GAME: Sully rolls melee: (8)+5: 13&lt;br /&gt;
 GAME: Sully rolls melee: (15)+5: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Second hits! Roll damage .&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully says, &amp;quot;...THat's 15 and 22 with flanking.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully derp't.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Then both hit&amp;quot;&lt;br /&gt;
 GAME: Sully rolls 1d8+4+1d8+4: (2)+4+(7)+4: 17&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're damaging it! They're really resistant, though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're getting there, though. Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 10.&lt;br /&gt;
      It is now Thanix's turn! Kailin is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Power attack #1-- Furious Focus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;KK.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+8: (1)+8: 9 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Keeping it occupied. As it should be.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 5.&lt;br /&gt;
      It is now Kailin's turn! Dretch3 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kailin.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Smash at three again with power attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
 GAME: Kailin rolls melee-2+2: (19)+10+-2+2: 29&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That'll hit! Damage.&amp;quot;&lt;br /&gt;
 GAME: Kailin rolls 1d12+9+6: (3)+9+6: 18&lt;br /&gt;
&lt;br /&gt;
The 'Forged's blade scrapes along a chunk of iron bar; sparks fly in screeching counterpoint as the metal warrior advances relentlessly. Blade to claw, the battle rages on-- neither gaining the upper hand just yet.  &lt;br /&gt;
        &lt;br /&gt;
Still, it is only a matter of time...&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That takes three out. Pose it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Wait for Sully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For a moment, Sully can only stare, pityingly, at the flabby little demon's attempt to hurt him. Shaking his head, he raises both fists high above his head, artifice motors whining and magicite-lit seams glowing hot. &amp;quot;Almost ain't fun...&amp;quot; With a resounding crash, both gauntlets slam atop the creature, causing it to bounce a good few feet in the air, dropping back to earth in wide-eyed bemusement. &amp;quot;....Almost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 20.&lt;br /&gt;
      It is now Dretch3's turn! Dretch1 is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 20.&lt;br /&gt;
      It is now Dretch1's turn! Vasya is next!&lt;br /&gt;
 GAME: dretch3 removed from initiative list.&lt;br /&gt;
 GAME: Aldean rolls 1d20+4: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
 GAME: Aldean rolls 1d20+4: (10)+4: 14&lt;br /&gt;
 GAME: Aldean rolls 1d20+4: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Kailin steadies himself on the mound of garbage, realizing that it was his power which caused his footing to slip benath such an unstable surface. Still, he is determined to continue along that path, his weapon arcing diagonally again at the dretch after an agile flip to his left which should not be possible for a man his size. The weapon pummels the fleshy creature and it explodes into fleshy pieces. He turns away at the last second as the pieces scatter and wipes away what splatters onto his red mithril breastplate. &amp;quot;These things are certainly from hell. It is a service to send them back...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
As another one splatters across Sully and Kailin alike, the final one looks around him in fear, and looks like he's thinking about backing away ... but instead feebly waves a set of claws in Thanix's general direction. It does nothing.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 13.&lt;br /&gt;
      It is now Vasya's turn! Sully is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Four left, Vasya.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Want to do anything?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya is still throwing up.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 10.&lt;br /&gt;
      It is now Sully's turn! Thanix is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Sully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vasya still puking near the wall. ugh. will the smell of the poison ever end? Doesn't feel like it.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully says, &amp;quot;Flank with Thanix and relieve him of the burdn of his pattycake partner.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hahaha okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;ROll it.&amp;quot;&lt;br /&gt;
 GAME: Sully rolls melee+2: (2)+5+2: 9&lt;br /&gt;
 GAME: Sully rolls melee+2: (6)+5+2: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully says, &amp;quot;ffff&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Or not. This thing is slippery.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully says, &amp;quot;OKAY SO THIS IS THE CHOSEN DRETCH.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 10.&lt;br /&gt;
      It is now Thanix's turn! Kailin is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Again-- PA #1!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully says, &amp;quot;Also Thanix, are you adding your strength bonus from being  embiggened?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;I am, but it is cancelle by -1 for size.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+8: (16)+8: 24&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;BOOM. Roll damage.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 3d6+7: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is ''taking'' so long, Big Iron?&amp;quot; Sully says, slipping past the acrobatic Kailin to slam his artifice-powered fists into... the garbage pile. Twice. &amp;quot;....Oh. Slippery bastard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Squish.,&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+22: (14)+22: 36&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;When Thanix has posed, everyone give me a perception check.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That includes you, Vasya.&amp;quot;&lt;br /&gt;
 GAME: Sully rolls perception: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully snrk.&lt;br /&gt;
 GAME: Kailin rolls perception: (15)+6: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya is waiting for the pose. XD&lt;br /&gt;
 GAME: Vasya rolls perception: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya  XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You smell puke.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You hear puke. You see puke.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls Perception: (3)+1: 4&lt;br /&gt;
 GAME: dretch1 removed from initiative list.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK, Thanix, pose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix grrr. Lost it-- on moment.&lt;br /&gt;
&lt;br /&gt;
A final lash-- this time, held for the few seconds as Sully's fist send bits of garbage and iron leaping. Calculating-- checking-- slicing.     &lt;br /&gt;
        &lt;br /&gt;
The zweihander comes down up and over, and with a gooey, sludgy *crunch*, the demon ends its planewards days bisectedly.        &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;Awaiting your presence,&amp;quot; Thanix replies nonchalantly, withdrawing hios blade form the gooed demon.&lt;br /&gt;
&lt;br /&gt;
Vasya finally comes out of her hiding place, shaking a little bit. She unsteadily walks her way over to one of the dretches...&lt;br /&gt;
And pukes on it.&lt;br /&gt;
&amp;quot;Next time.......fart somewhere else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kailin says, &amp;quot;All I see and hear is puke too?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're not catching anything, no.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You see and hear a bit more than that,but you're not catching anything.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kailin nods.&lt;br /&gt;
 GAME: Sully deactivates his Titan Armor.&lt;br /&gt;
 GAME: You clear initiatives.&lt;br /&gt;
 GAME: Aldean has cleared initiatives.&lt;br /&gt;
 GAME: You roll initiative for Slimy Skinny Demon: Roll: 13 + Bonus: 5 = Total: 18&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Better make sure there ain't nothin' left,&amp;quot; Sully mutters, backing away slowly from the lawn-sprinkler that is Vasya. &amp;quot;If that was all of it, there wouldn't be no reason for this much fuss.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Without warning, the world is suddenly shrouded in darkness. Those without darkvision will see nothing; Kailin can hear footsteps of something clawed approaching. &lt;br /&gt;
&lt;br /&gt;
''DM's note: This pose is actually in error based on a misremembered functioning of the Darkness spell. I correct this later in the sequence. --Aldean-player''&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean XD +initm, all of you. This is a surprise round.&lt;br /&gt;
 GAME: Sully rolls initiative: 11 + 2 = 13&lt;br /&gt;
&lt;br /&gt;
Kailin looks around as the last of the demons are taken down and he gives a quick flip off of the garbage pile. &amp;quot;We're clear. That's the last of them.&amp;quot; He nods confidently and whips his huge hammer onto his shoulder. He tosses back his dreaded hair and begins to speak again when there's darkness. &amp;quot;Cancel that...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Thanix rolls initiative: 3 + 1 = 4&lt;br /&gt;
 GAME: Kailin rolls initiative: 20 + 2 = 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;really?&amp;quot;&lt;br /&gt;
 GAME: Vasya rolls initiative: 1 + 7 = 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes. There was something watching and you guys didn't notice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix should have Init of 3. Enlarge still in effect.&lt;br /&gt;
 GAME: Thanix's initiative total changed to 3.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Done.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That was the surprise round; this round is a normal round.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 22.&lt;br /&gt;
      It is now Kailin's turn! Slimy Skinny Demon is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kailin. Do you have darkvision? I'm sorry, I hadn't looked at  all.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kailin says, &amp;quot;No, just low light.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix has Darkvision.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully &amp;lt;3 Darkvision.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. You can't see.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;What do you want to do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Tumble backwards, get to a clear open space away from the direction I heard the clawed footsteps.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Tumbling not needed but you can only move at half  speed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Tumbling is always needed!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hahaha. OK, twinkletoes. I won't make you roll for it, how's that? :D Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 18.&lt;br /&gt;
      It is now Slimy Skinny Demon's turn! Sully is next!&lt;br /&gt;
 GAME: Aldean rolls 1d4: (1): 1&lt;br /&gt;
  ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
  ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
     22   Kailin           3  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
   &amp;gt;&amp;gt; 18   Slimy Skinny De  1   &amp;lt;&amp;lt;&lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
     13   Sully            1  Flat-footed (0 rnds remaining)               &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
     8    Vasya            1  Flat-footed (0 rnds remaining)               &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
     3    Thanix           1  Flat-footed (0 rnds remaining)               &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
   ==============================================================================&lt;br /&gt;
 GAME: Aldean rolls 1d20+12: (13)+12: 25&lt;br /&gt;
 GAME: Aldean rolls 1d20+12: (14)+12: 26&lt;br /&gt;
 GAME: Aldean rolls 1d20+12: (7)+12: 19&lt;br /&gt;
 GAME: Aldean rolls 1d6+5+2d6: (1)+5+(6): 12&lt;br /&gt;
 GAME: Aldean rolls 1d6+5: (1)+5: 6&lt;br /&gt;
 GAME: You damaged Thanix for 18 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
Kelvin swings his hammer off of his shoulder and gives a swipe in front of him as he darts backwards. The swipe clears the space in front of him while he hits the ground and rolls up to a crouching position away from the clawed footsteps. &amp;quot;Footsteps! Claws!&amp;quot; He calls out in the darkness and doesn't know how widespread the sudden darkness is. &amp;quot;I can't see!&amp;quot; His allies needed to know his condition so they could know they wouldn't be able to count on him.&lt;br /&gt;
 &lt;br /&gt;
Without warning, claws and teeth from a much bigger and different-looking creature slash into the darkness, catching Thanix a vicious blow before he can move and leaving torn metal and fittings behind. The creature, for those who can see in complete darkness, is about as tall as a human but utterly emaciated, with hide stretched across bone for skin. It wears no armor., but its toothy grin is cruel and malicious in its pleasure. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 13.&lt;br /&gt;
      It is now Sully's turn! Vasya is next!&lt;br /&gt;
 GAME: Note Flat-footed on Sully ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Sully.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully says, &amp;quot;Burning Hands.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Actually...beat Sr.&amp;quot;&lt;br /&gt;
 GAME: Sully casts Burning Hands. Caster Level: 2 DC: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully says, &amp;quot;Caster check is Level + Attr bonus?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Straight 1d20 +CL&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully nod,&lt;br /&gt;
 GAME: Sully rolls 1d20+2: (10)+2: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;ACk, not good enough. Sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully says, &amp;quot;Bawrg.&amp;quot;&lt;br /&gt;
''Second DM note: Another error. Most Art spells are Supernatural and therefore are not subject to SR. Missed by both player and myself, and I deem this to have been of minimal importance given the babau's Resist 10 on fire damage.''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can,&amp;quot; Sully grunts, unslinging his guitar and snapping a red-tinged contraption onto the end. Pointing the device at the demon's head, his fingers tease a wild, fluttering series of not-quite-cacophonous notes, loosing a gout of fire in the middle of the darkness... that parts around the creature to no visible effect. &amp;quot;.....Uh. Huh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 8.&lt;br /&gt;
      It is now Vasya's turn! Thanix is next!&lt;br /&gt;
 GAME: Note Flat-footed on Vasya ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Vasya. I'm considering the nauseated ended.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;OKie....but there's a darkness field up, isn't there?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes. That effectively leaves you blinded, I think?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can't dispel, can you?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;I don't think so, I don't have light yet.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Wait a sec! Hang on. I'm sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I made a mistake. It's dim light, not total darkness.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;K. So low light vision can see?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I forgot that darkness changed in PF so it's just a step drop.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes, low light can see. I am genuinely sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;OKie...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;So I'm gonna chnage what I was going to do..&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;I'm gonna use tanglevine and try to trip this guy. help the melee guys with him.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Is there a save and if so what?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;Just a trip maneuver.&amp;quot;&lt;br /&gt;
 GAME: Vasya rolls 1d20+4+4: (20)+4+4: 28&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;Tanglevine lets me trip from 15 feet, using my charisma bonus  and level.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;that's the +4 (for level) and +4 (for Charisma bonus)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;That's all I'm doing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You got him.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;He's prone.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 3.&lt;br /&gt;
      It is now Thanix's turn! Kailin is next!&lt;br /&gt;
 GAME: Note Flat-footed on Thanix ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Attack the demon. PA engaged with Furious Focus-- +4 from engaging Prone target in melee.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll the bones -- you are attacking with a weapon?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;2-hander, yes.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+12: (10)+12: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;WOAH.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;D'oh. Prone. Carry on.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
With darkness doing very little to stop Vasya's sight, Vasya uncoils a vine fron her arm and whips it at the new demon. Luckily, it wraps around it's leg and she YANKS the demon off it's feet. &amp;quot;THERE we go! Get 'im while you can!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. This is a two-handed blade? It matters. Make me a Reflex save. I'll explain in a sec.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls Reflex-1: (3)+2+-1: 4&lt;br /&gt;
 GAME: Aldean rolls 1d8: (4): 4&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix has 10' Reach, current for large size.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;If that matters!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. OK. You're good, luckily. There's an acidic slime from the creature's skin, looks as if it's trying to eat the blade. The blade is still sound, for now.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix nods! &amp;quot;Hit?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll damage.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 3d6+10: (11)+10: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You hurt it! But not as much as you think you should. For looking papery thin, that hide is supernaturally tough.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 22.&lt;br /&gt;
      It is now Kailin's turn! Slimy Skinny Demon is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kailin. I am genuinely sorry, I erred in my interpretation of darkness. You can see in low light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darkness falls, the brightness of daylight dimming with a sudden, loathesome chill. Warning chimes sing in a steaming hiss as Thanix draws upright once more. &amp;quot;Perimeter alert,&amp;quot; the metal man calls, sapphire blue eyes brightening in the midnight blackness. &amp;quot;Rotating to Nullsight vision and marking positionings.&amp;quot; Cold sapphire stones barely cut the dim light, and Thanix begins his searching gaze... &lt;br /&gt;
        &lt;br /&gt;
...in the wrong direction. An unfortunate error--and a potentially fatal one, as the shriek of tortured metal rings out from the Warforged's direction. &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;Warning acknowledged,&amp;quot; the 'Forged intones casually-- even as steely, needle claws pierce and *rip* across forged steel. Thanix barely glances at the deep rends scored across arm and shoulder; steam's piercing whistle cuts the air before it abruptly throttles down, almost cut off from within. &amp;quot;Target sighted. Adjusting for damaged mekhanika. Engaging. Tune to the sound of my voice, and proceed with due caution.&amp;quot; The mekhan continues his diatribe, casually chattering as if it were the time of day-- and a life-and-death battle with a creature of the Pits.        &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;Beware of sharp metal points from metal shards,&amp;quot; Thanix continues, swinging the zwiehander up and down-- a diagonal slash punctuated with fierce power. &amp;quot;Also, beware the slime remnants of the previous demons. Footing may become unstable on the refuse pile,&amp;quot; he adds, faint steam jets whistling down to barely naught. Thanix presses his attack, blue eyes blazing with bright inner fire; the blades cuts through the demon, a sizzling sound followed by a snarl of angry pain. &amp;quot;Caution: creature is acidic. Beware of splatter effects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Its all good. I'll rage and charge and flank and power attack and dance and from 10' as well.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean thinks. because you mvoed away last round ... yes, you can charge. At your level, though, starting bardsong is a standard action, and you can't do both.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kailin says, &amp;quot;No bardsong. The dancing is just coincidental.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll to hit.&amp;quot;&lt;br /&gt;
 GAME: Kailin rolls melee+3+2+2-2: (3)+10+3+2+2+-2: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Oh, forgot the +4.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kailin says, &amp;quot;So 22.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;With the +4, that hits. What are you striking with?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Lucern hammer&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll REflex, please.&amp;quot;&lt;br /&gt;
 GAME: Kailin rolls reflex: (9)+5: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kailin says, &amp;quot;The lucerne hammer gives me reach if that matters. I just note it cause it was brought up previously.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods! The trick is that the damage is potentially to the weapon, not you.&lt;br /&gt;
 GAME: Aldean rolls 1d8: (5): 5&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Kill it!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Kill that hammer dead!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Actually, it's okay. ONLY JUST.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Werd.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That slime is doing nasty stuff to the haft of the blade .&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's still sound BUT.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully says, &amp;quot;Beating this thing with it is a good way to make it not sound at all.&amp;quot;&lt;br /&gt;
 GAME: Kailin rolls 1d12+9+6+2: (9)+9+6+2: 26&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kailin says, &amp;quot;That's for damage and afk a bit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You damage it! Pose when you get back.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 18.&lt;br /&gt;
      It is now Slimy Skinny Demon's turn! Sully is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+9: (11)+9: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yeah nope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''DM Note: Babau attempts to cast greater teleport defensively (spell-like ability) and fails.''&lt;br /&gt;
&lt;br /&gt;
Kailin stands from his crouch and the darkness leaves his eyes. He wipes them away and he can make out just enough to see the thing go down under the entanglement of a magical spell from Vasya. Thanix immediately goes to work on it and Kailin starts in, charging, not knowing how long his vision will last. He roars again as he charges forward, this time his voice bellowing like a lion as his blood and fury surge him forward. He leaps into the air and brings his blade around high. He lands in a crouch, bringing the end of his lucerne hammer down simultaneously and it cracks down with all of his power behind it. The strike nearly misses the embattled creature altogether, but between him and the combined assaults of his allies, it is practically helpless. The metallic hammer strikes home with sickening thud against its hide, but the creature withstands the strike. Its supernatural nature protects it from the battering, but Kailin gives another save roar in defiance of its toughness, promising to overcome it.&lt;br /&gt;
 &lt;br /&gt;
Suddenly, the emaciated creature's expression shifts from malicious glee to alarm. This isn't going as planned! Furiously, it raises clawed hands and, dodging back and forth on the ground to avoid additional strikes, tries to cast some sort of spell, but the energies fizzle as fast as they gather. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Spellcraft if you want to figure out what he was trying to do.&amp;quot;&lt;br /&gt;
 GAME: Kailin rolls spellcraft: (20)+5: 25&lt;br /&gt;
 GAME: Vasya rolls spellcraft: (4)+9: 13&lt;br /&gt;
 GAME: Sully rolls spellcraft: (14)+3: 17&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;None of you are sure.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;Even Kailin?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;ouch.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I know that sounds weird, but I'll share later.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 13.&lt;br /&gt;
      It is now Sully's turn! Vasya is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Sully!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully says, &amp;quot;Zapray!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 GAME: Sully rolls ranged: (13)+3: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Question -- do you want to try the zapray knowing that the others were immune?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully says, &amp;quot;......Yeah good point. Armor up fo powa, doublepunch.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;KK. This is a titanfist?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully says, &amp;quot;Yus it is.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully says, &amp;quot;Which means they're probably going to be corroded somehow.&amp;quot;&lt;br /&gt;
 GAME: Sully activates his Titan Armor, gaining: +4 Str&lt;br /&gt;
 GAME: Sully rolls melee: (6)+5: 11&lt;br /&gt;
 GAME: Sully rolls melee: (9)+5: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully says, &amp;quot;Yaaaaay. :B&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;The bad news is, you missed. The good news is, you take no damage. Remember he's still prone.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully nodnod.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;But still not enough. Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 8.&lt;br /&gt;
      It is now Vasya's turn! Thanix is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Vasya!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;Well....from what I understand, the demon is still prone.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;and...I doubt it's carrying any visible weapons.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;and I smell lasagna.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;so....I'm gonna try Magic Missile.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thank you, Garfield. Go for it :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya  XD&lt;br /&gt;
&lt;br /&gt;
Once again, Sully slams his fists together, powering up his armor and charging forward. His iron-shelled fists swing wide, however, and impact on the trash-strewn ground with a crack of paving stone.&lt;br /&gt;
&lt;br /&gt;
 GAME: Vasya casts Magic Missile. Caster Level: 4 DC: 15&lt;br /&gt;
 GAME: Vasya rolls 2d4+2: (2)+2: 4&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Vasya, beat SR.&amp;quot;&lt;br /&gt;
 GAME: Vasya rolls 1d20+4: (19)+4: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You beat it like a rented mule ^^&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And you damaged it -- and it worked.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 3.&lt;br /&gt;
      It is now Thanix's turn! Kailin is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;PA Attack. I am betting on it breaking before the blade does.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll it.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+8+4: (7)+8+4: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That hits. Damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And Relfex save.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 3d6+10: (9)+10: 19&lt;br /&gt;
 GAME: Thanix rolls Reflex-1: (1)+2+-1: 2 (EPIC FAIL)&lt;br /&gt;
 GAME: Aldean rolls 1d8: (7): 7&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;K, still not gonna get through the blade's hardness.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Vasya watches the demon as it's dodging melee attacks, but it doesn't get up. &amp;quot;Heh. he knows if he tries to get up, you guys will hit him.&amp;quot; She says before she snaps her fingers. &amp;quot;But, I can still attack.&amp;quot; She says as she flips two bolts towards the demon...which gets past it's barrier, and hit him on the nose.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix nods!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You damaged it, Thanix. You're making inroads but damn this thing is tough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 22.&lt;br /&gt;
      It is now Kailin's turn! Slimy Skinny Demon is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kailin, are you here?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Yar! Moar pounding on the grounding. Flanked and raging, I are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Down and up and down again-- Thanix swings his weapon with the prowess of w warrior.... and the simple, repetitiveness of a butcher. Acid splatters across the metal of the weapon, steaming and sizzling to no effect. The mekhan scores blows across the demon's frame, setting it snarling as the hack and cleave and chop and strike continues, over and over and over...!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll to hit&amp;quot;&lt;br /&gt;
 GAME: Kailin rolls melee+3+2-2+4: (8)+10+3+2+-2+4: 25&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hit, relfex save and damage&amp;quot;&lt;br /&gt;
 GAME: Kailin rolls reflex: (12)+5: 17&lt;br /&gt;
 GAME: Aldean rolls 1d8: (6): 6&lt;br /&gt;
 GAME: Kailin rolls 1d12+9+6+2: (7)+9+6+2: 24&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kailin, your Lucerne hammer deals its damage, but the haft is badly eaten away enough that it's not sound anymore. Treat the weapon as broken.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Wuz that do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Attack and damage -2, crit on 20 only and only deal x2 on a crit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Werd.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You damaged it, though, and it's looking more tha a little unhappy. Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 18.&lt;br /&gt;
      It is now Slimy Skinny Demon's turn! Sully is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Those of you in melee, take an AoO please.&amp;quot;&lt;br /&gt;
 GAME: Sully uses an AoO! 0 remaining.&lt;br /&gt;
 GAME: Thanix rolls 1d20+12: (1)+12: 13 (EPIC FAIL)&lt;br /&gt;
 GAME: Sully rolls melee: (8)+5: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kailin?&amp;quot;&lt;br /&gt;
 GAME: Kailin rolls melee+3+2-2-2: (8)+10+3+2+-2+-2: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kailin says, &amp;quot;If the +4 for prone still counts add that in.&amp;quot;&lt;br /&gt;
 GAME: Kailin uses an AoO! 2 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It does. Kailin hits, only Kailin roll damage.&amp;quot;&lt;br /&gt;
 GAME: Kailin rolls 1d12+9+6+2: (7)+9+6+2: 24&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kailin says, &amp;quot;-2 from that damage. I put it in the attack but not the damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. It stands up from prone, badly hurt but not down, and goes after kailin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin sees that the creature continues to struggle under the assault of the allies and he goes back to work, gripping his weapon again and taking another swing. It crashes into the thing again, with another thud beneath the tough hide of the creature and a splash of acid. The corrosion is eating into the weapon and the force of the blow causes the normally trusty metal shaft to bend slightly. The strength of Kailin's powerful arms versus the sudden stop of the hammer divided by the acid-weakened structure equals bad math for the weapon itself. But Kailin seems unconcerned, and more than that undeterred. As soon as it makes a move, Kailin hits it with the bent weapon again, bending it even more. Kailin leans in towards the demon with another roar, with a lack of concern for the state of his weapon.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+12: (9)+12: 21&lt;br /&gt;
 GAME: Aldean rolls 1d20+12: (5)+12: 17&lt;br /&gt;
 GAME: Aldean rolls 1d6+5: (4)+5: 9&lt;br /&gt;
 GAME: You damaged Kailin for 9 points. 29 remaining.&lt;br /&gt;
 &lt;br /&gt;
Now desperate, the creature seems to have abandoned stealth. It's well and truly caught, and it knows it -- it can't even cast spells without getting hit! It gets to its feet, suffering another nasty blow in the process that leaves ichor to mingle with the acidic slime that oozes from its flesh. Instead, it lashes with claws at Kailin, trying to free itself a path of escape. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 13.&lt;br /&gt;
      It is now Sully's turn! Vasya is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Sully&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully says, &amp;quot;Hm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It looks BAD.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully will shift to flank, and go for another doubleslam.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll to hit.&amp;quot;&lt;br /&gt;
 GAME: Sully rolls melee+2: (2)+5+2: 9&lt;br /&gt;
 GAME: Sully rolls melee+2: (7)+5+2: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Miss&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Sully says, &amp;quot;Yeh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it -- but at least your TFB isn't damaged.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 8.&lt;br /&gt;
      It is now Vasya's turn! Thanix is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Vasya&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;Since the demon's up....Tanglevine to trip.&amp;quot;&lt;br /&gt;
 GAME: Vasya rolls 1d20+4+4: (19)+4+4: 27&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're not in its reach, are you?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. Down it goes.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vasya can do this from 15ft.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Down it goes. Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 3.&lt;br /&gt;
      It is now Thanix's turn! Kailin is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Attack-- PA + flank, +prone.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll the bones, sir.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+8+4+2: (1)+8+4+2: 15 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Vasya smirks a little as the demon gets up, and looks DESPARATE to get away. &amp;quot;Uh uh. You attacked the poeple here.&amp;quot; She says as she snaps a vine out to the Demons legs. &amp;quot;Now....suck cobblestone.&amp;quot; *YANK* *THUD* &amp;quot;Whip it good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 22.&lt;br /&gt;
      It is now Kailin's turn! Slimy Skinny Demon is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kailin.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Rinse and repeat. Rage, flank, power attack&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK&amp;quot;&lt;br /&gt;
 GAME: Kailin rolls melee+2+3-2+4-2: (13)+10+2+3+-2+4+-2: 28&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;THat will hit. Roll damage and a relfex save.&amp;quot;&lt;br /&gt;
 GAME: Kailin rolls 1d12+9+6+2-2: (10)+9+6+2+-2: 25&lt;br /&gt;
&lt;br /&gt;
Thanix draws the acid-scarred weapon up, adjusting the angle, swinging back down-- Sparks smashing from stone as the beast's fall sends it swerving from the weapon's slicing path. &amp;quot;Adjusting,&amp;quot; the 'Forged states simply; no need for recriminations, as Thanix hefts the bleade high once more, prepared to set it arcing back down once again.&lt;br /&gt;
&lt;br /&gt;
 GAME: Kailin rolls reflex: (7)+5: 12&lt;br /&gt;
 GAME: Aldean rolls 1d8: (1): 1&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You killed it, Kailin.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Sully deactivates his Titan Armor.&lt;br /&gt;
 GAME: Aldean removes the timestop.&lt;br /&gt;
 Timestop by Aldean has left.&lt;br /&gt;
 GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Kailin again continues to attack the demon with the weapon that is becoming more and more bent with each thump of contact and as the allies continue to distract it, Kailin shows no signs of slowing. When it coes down under another magical spell of perfect timing, Kailin brings his weapon down again, this time finding its skull. There's a crack as the supernaturally touch protection of the thing gives way and the hammer head sinks into the flesh, through the bone.&lt;br /&gt;
&lt;br /&gt;
However, Kailin doesn't stop, he continues to beat the monster until his weapon has sizzled to pieces and only when the hammer head has fallen off of the weapon, the acid having eaten through it all does he notice the condition of his weapon. At that point he looks from the weapon, back to the demon and buries the broken haft of the weapon in the demon's back with a final roar, his shoulders heaving under the physical exertion of the fight.&lt;br /&gt;
&lt;br /&gt;
Finally walking her way forward, Vasya looks at the demon and smirks. &amp;quot;Very good....now accept your beating like the.....&amp;quot; And Kalin literally beats the demon to death. &amp;quot;......and you may die now.&amp;quot; She then chuckles, but looks at everyone else. 'Everyone okay?&amp;quot; She says as her vine wraps back around her arm....and she looks at it. &amp;quot;These are quite useful it seems.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As it does, its form simply ... fades away and vanishes into the ether.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;....Think I saw somethin' twitchin,&amp;quot; Sully says, rolling up a cigarette and holding it in the corner of his mouth. &amp;quot;Maybe you wanna kick it again, jus' to be su-- huh. Or it can run away like a wuss ''even when it's dead.'' Good t'know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thanix holds his blade at ready for several long moments, silently observing as Kailin completes the demon's ruination. At long last,. he drops his ready stance, cool eyes returning to survey the rubbish. &amp;quot;I have suffered moderate damange,&amp;quot; he replies to Vasya. &amp;quot;Minor breaks in steam line, coupled with myometric damage. Self-repair gnostics are already engaged.&amp;quot; He glances back at the demon, blue eyes dimming to normal. &amp;quot;I cannot identify these creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin stumbles a bit when the creature disappears, the weapon he is leaning on suddenly dropping onto the street. He picks himself up off the ground and looks around to see if anything remains of the thing with an annoyed scoul. He picks up part of his weapon and looks at it, inspecting the damage. His demeanor lightens just a bit. &amp;quot;This will have to do. Should be good enough.&amp;quot; He nods to himself and turns towards the others with a motion to the area where the demon was. &amp;quot;Sorry. I got a little carried away. That happens sometimes.&amp;quot; He begins collecting the pieces of his melted weapon.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;The darkness effect fades, by the by.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix nods!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Couldn't say either,&amp;quot; Sully mutters, flicking the strings of his instrument a couple times and producing a brief belch of flame that lights the end of his cigarette. &amp;quot;Thinkin' as I'll want to fix that, if there's more o' them runnin' around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No arguments here, Kailin. I'm just glad you were able to kill it.&amp;quot; Vasya says before looking to Thanix. &amp;quot;I don't know what they are either. never encountered one. but I imagine we'll find more of these in the short run.&amp;quot; She turns her head to Sully. &amp;quot;Good idea. Think we should get these things to the Temples? Preferably Serriel and Daeus?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin laughs with a slight shake of his head. &amp;quot;I hardly did that on my own. If not for it being kept to the ground, the other three of us would have had one hell of a time trying to surround it and beat it into the ground without being shredded to pieces.&amp;quot; He glances to a slash across his thigh. &amp;quot;It had barely a free moment to act and did this to me.&amp;quot; He nods his head to Vasya. &amp;quot;I may have gave it the killing blow. But we definitely killed it all together.&amp;quot; He waffles his hand and gives a quick wink, &amp;quot;The interpretive retelling of the story may shade it back to your version though...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes. I would not say otherwise. We all killed it and prevented further injury.&amp;quot; Vasya says with a smile. &amp;quot;The gobber caught them in the first place.&amp;quot; She then looks at her arm. &amp;quot;I should take a longer look at these.&amp;quot; She then looks to Sully. You did wonderfully as well.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=21393</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=21393"/>
		<updated>2016-01-29T17:40:32Z</updated>

		<summary type="html">&lt;p&gt;Arlean: /* January */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=User:Arlean&amp;diff=21389</id>
		<title>User:Arlean</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=User:Arlean&amp;diff=21389"/>
		<updated>2016-01-29T01:18:58Z</updated>

		<summary type="html">&lt;p&gt;Arlean: /* Good to Know */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
:''Imaginarium, a dream emporium!''&lt;br /&gt;
:''Caress the tales and they will dream you real''&lt;br /&gt;
:''A storyteller's game, lips that intoxicate''&lt;br /&gt;
:''The core of all life is a limitless chest of tales''&lt;br /&gt;
::::::::::-''&amp;lt;small&amp;gt;Nightwish, &amp;quot;Storytime&amp;quot;&amp;quot;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
==MU* Experience==&lt;br /&gt;
I've been MU*ing in various forms since early 1995, though I take multiple-year breaks from time to time as I burn out or get annoyed. Yes, I remember TinyMUSH 2.2. My primary experience lies in RP-based places, although I have played on coded systems in the past (Treyvan, Ennersea). &lt;br /&gt;
&lt;br /&gt;
I am also a proficient MU* coder, and have held code staff positions in the past. I have done Penn and Rhost but am most familiar with MUX's structure. &lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
'''Timezone:''' ''US Eastern (GMT -5, daylight -4) -- my area does use daylight savings, which runs from the first weekend in March to the second weekend in November.''&lt;br /&gt;
&lt;br /&gt;
'''UPDATE 28 January 2016: My employment situation has stabilized considerably, and I am once again free. While I continue to get up early, it's not as strict as it has been. That said, I am losing much of my daytime access. See below.'''&lt;br /&gt;
&lt;br /&gt;
Generally speaking, I do get up fairly early, and as such will prefer not to jump into a scene after 7 PM game time without advance notice, as in a +event.&lt;br /&gt;
&lt;br /&gt;
Access from work: I have some access from work during the day, though less than I have in the past. I may idle unexpectedly or even drop off the game. I cannot in good conscience do anything that will be significantly harmed if this happens. Please be understanding if I say I cannot do what you're asking from work. I'll still do it if I can, just not on work time! &lt;br /&gt;
&lt;br /&gt;
I can (maybe): &lt;br /&gt;
* RP in a player role&lt;br /&gt;
* Code something simple&lt;br /&gt;
* Chat&lt;br /&gt;
&lt;br /&gt;
I CANNOT: &lt;br /&gt;
* DM anything&lt;br /&gt;
* Code anything involved or complicated&lt;br /&gt;
&lt;br /&gt;
I do occasionally log in from a mobile device. If I say I'm mobile, I will ''not'' be able to code and I may not be able to RP; I'm probably just checking in. I may also typo very badly - bear with me, iPhone keyboards stink.&lt;br /&gt;
&lt;br /&gt;
==RP Preferences==&lt;br /&gt;
===RP Philosophy and Approach===&lt;br /&gt;
My RP philosophy is best summed up thusly: &lt;br /&gt;
&lt;br /&gt;
:''You've got to prime the pump, you must have faith and believe''&lt;br /&gt;
:''You've got to give of yourself before you're worthy to receive''&lt;br /&gt;
:''Drink all the water you can hold, wash your face, cool your feet''&lt;br /&gt;
:''But leave the bottle full for others, thank you kindly, Desert Pete''&lt;br /&gt;
::::::::::-''&amp;lt;small&amp;gt;Kingston Trio, &amp;quot;Desert Pete&amp;quot;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
I believe that good RP is a feedback loop - if you create for others, they will in turn create for you. RP is not a one-man band, and it's not about you, it's about all of us together creating fun for all of us. The concept of the shared environment is the key - the more flexible you are and the more willing you are to give back, the more fun we'll all have. This is what you can expect from me and I will tend to expect from those I RP with.&lt;br /&gt;
&lt;br /&gt;
===My RP Style===&lt;br /&gt;
Here's what you can expect from my RP. &lt;br /&gt;
* ''Skirts'': I subscribe to the skirt philosophy of writing - &amp;quot;long enough to cover the subject and short enough to be interesting&amp;quot;. Therefore, my poses may vary in length. If one line will cover the desired effect, then I'll write one line - and sometimes one line is more effective than two pages. If I need to write two pages, I'll write two pages. &lt;br /&gt;
* ''Dense and Concise'': I've been told I have a concise and &amp;quot;chewy&amp;quot; writing style. There might be cues, implied meanings, and/or suggestions in my writing. &lt;br /&gt;
* ''Reasonable Speed'': I'm not the fastest typer in the world and I sometimes have a cat jump in my lap or walk on my keyboard at inopportune moments. I do my best to keep up, though.&lt;br /&gt;
* ''Little Or No Metaposing'': If it's not useful for you to react to, it's verbal clutter in my eyes.&lt;br /&gt;
* ''Multiple Senses'': My writing will try to appeal to sounds and smells as well as to visual cues; if I'm playing a scene where a sense might be missing to one or more participants (e.g. the scene is set in the dark), I'll play up the other senses.&lt;br /&gt;
* ''Non-Verbal Communication'': 93% of all human communication is in the non-verbals - that's why text communication alone gets misconstrued. I rely heavily on non-verbal communication with many of my characters, and I look for the same cues in those I RP with most.&lt;br /&gt;
* ''Dry Humor'': My sense of humor is closer to that of the British than typical American slapstick. This does not generally translate to my characters, whose senses of humor vary. It might show up occasionally in my pose writing, though. &lt;br /&gt;
* ''The Fourth Wall*'': I will cheerfully abuse the fourth wall if the RP situation calls for it.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;* If you're not familiar with the term &amp;quot;the fourth wall&amp;quot;, it's an actor's construct that refers to the boundary between a fictional work and its viewing/reading audience.&amp;lt;/nowiki&amp;gt; [http://en.wikipedia.org/wiki/Fourth_wall More information.]&lt;br /&gt;
&lt;br /&gt;
===As A DM===&lt;br /&gt;
* When I run a PrP, I expect to begin on time or close to it. I grant 15 minutes' grace and then will look to fill the PrP from whoever is available. If you have not notified me in advance that you will be late, and you are more than 15 minutes late, I do not guarantee that your space will be held. &lt;br /&gt;
* When I DM, I have something I call a stupid warning. If I ask you, &amp;quot;Are you sure?&amp;quot;, that means that something bad will happen if you do that. I use it in RL tabletop and elseMU*, and it seems to work well. &lt;br /&gt;
* I try to keep things moving, but I am not a speed runner. I look for a max of six players in a plot, and my plots can run late. I deem color and atmosphere and RP to be more important than running a combat as fast as humanly possible; that said, I still try to keep things moving and will skip idle people. &lt;br /&gt;
&lt;br /&gt;
===Good to Know===&lt;br /&gt;
* If you schedule a scene with me, I really do appreciate people who show up on time or as close to it as they can manage. If you can't make it, do your best to drop me a line and let me know. Same if you'll be late. I hold the old-fashioned view that punctuality indicates respect for other people's time, and I allot a certain amount of time for RP in my schedule. If you're madly late, there's no guarantee that I will still be able to RP. Again, as a rule I cannot start a scene after 7 PM game time on a work night. &lt;br /&gt;
* I'm a morning person, and my RP may go down the tubes later in the evening. I may ask to pause at that point, because I'd rather give you my best and play when I'm capable of giving you my best.&lt;br /&gt;
* I've been accused of over-communicating OOC. Some people don't like this. If you don't like it, say so and I'll make it stop for you. &lt;br /&gt;
* I can be picky about details. It matters to me to get it right, because I usually end up with an RP headache if I screw something up. I may spend extra time, do research, check something out to make sure I have this or that minor thing right. I get a good product out of it, so it's worth it to me.&lt;br /&gt;
&lt;br /&gt;
==Likes and Dislikes==&lt;br /&gt;
===Likes===&lt;br /&gt;
* Coffee. &lt;br /&gt;
* Geekery, particularly network geekery. &lt;br /&gt;
* Good music.&lt;br /&gt;
* Cats and kittens. Expect teeth-rottingly cute picture links posted on the Public channel from time to time.&lt;br /&gt;
* Coding. &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Politics and religion chatter. Don't take it personally if I leave the room if a discussion on one of these two topics start -- I'm here to have fun, and I prefer not to get involved in these types of discussions online. &lt;br /&gt;
* Traffic.&lt;br /&gt;
&lt;br /&gt;
==Contacting Me==&lt;br /&gt;
If it's plot- or RP-related, please please please drop me @mail on the game. I am reachable outside of the game, though. &lt;br /&gt;
&lt;br /&gt;
:* ''Twitter'': [http://twitter.com/warriorinside22 @warriorinside22] - I protect my tweets. If you drop me @mail on the game to let me know who you are, I'll add you. &lt;br /&gt;
:* ''LiveJournal'': Of all my social media, I'm the most OK with plot/RP stuff being left on [http://www.livejournal.com/warriorinside/ my LiveJournal]. I friendslock my LJ, so just friend me and let me know who you are somehow and you'll be added if you're a player on Tenebrae.&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=User:Arlean&amp;diff=21388</id>
		<title>User:Arlean</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=User:Arlean&amp;diff=21388"/>
		<updated>2016-01-29T01:18:05Z</updated>

		<summary type="html">&lt;p&gt;Arlean: /* Availability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
:''Imaginarium, a dream emporium!''&lt;br /&gt;
:''Caress the tales and they will dream you real''&lt;br /&gt;
:''A storyteller's game, lips that intoxicate''&lt;br /&gt;
:''The core of all life is a limitless chest of tales''&lt;br /&gt;
::::::::::-''&amp;lt;small&amp;gt;Nightwish, &amp;quot;Storytime&amp;quot;&amp;quot;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
==MU* Experience==&lt;br /&gt;
I've been MU*ing in various forms since early 1995, though I take multiple-year breaks from time to time as I burn out or get annoyed. Yes, I remember TinyMUSH 2.2. My primary experience lies in RP-based places, although I have played on coded systems in the past (Treyvan, Ennersea). &lt;br /&gt;
&lt;br /&gt;
I am also a proficient MU* coder, and have held code staff positions in the past. I have done Penn and Rhost but am most familiar with MUX's structure. &lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
'''Timezone:''' ''US Eastern (GMT -5, daylight -4) -- my area does use daylight savings, which runs from the first weekend in March to the second weekend in November.''&lt;br /&gt;
&lt;br /&gt;
'''UPDATE 28 January 2016: My employment situation has stabilized considerably, and I am once again free. While I continue to get up early, it's not as strict as it has been. That said, I am losing much of my daytime access. See below.'''&lt;br /&gt;
&lt;br /&gt;
Generally speaking, I do get up fairly early, and as such will prefer not to jump into a scene after 7 PM game time without advance notice, as in a +event.&lt;br /&gt;
&lt;br /&gt;
Access from work: I have some access from work during the day, though less than I have in the past. I may idle unexpectedly or even drop off the game. I cannot in good conscience do anything that will be significantly harmed if this happens. Please be understanding if I say I cannot do what you're asking from work. I'll still do it if I can, just not on work time! &lt;br /&gt;
&lt;br /&gt;
I can (maybe): &lt;br /&gt;
* RP in a player role&lt;br /&gt;
* Code something simple&lt;br /&gt;
* Chat&lt;br /&gt;
&lt;br /&gt;
I CANNOT: &lt;br /&gt;
* DM anything&lt;br /&gt;
* Code anything involved or complicated&lt;br /&gt;
&lt;br /&gt;
I do occasionally log in from a mobile device. If I say I'm mobile, I will ''not'' be able to code and I may not be able to RP; I'm probably just checking in. I may also typo very badly - bear with me, iPhone keyboards stink.&lt;br /&gt;
&lt;br /&gt;
==RP Preferences==&lt;br /&gt;
===RP Philosophy and Approach===&lt;br /&gt;
My RP philosophy is best summed up thusly: &lt;br /&gt;
&lt;br /&gt;
:''You've got to prime the pump, you must have faith and believe''&lt;br /&gt;
:''You've got to give of yourself before you're worthy to receive''&lt;br /&gt;
:''Drink all the water you can hold, wash your face, cool your feet''&lt;br /&gt;
:''But leave the bottle full for others, thank you kindly, Desert Pete''&lt;br /&gt;
::::::::::-''&amp;lt;small&amp;gt;Kingston Trio, &amp;quot;Desert Pete&amp;quot;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
I believe that good RP is a feedback loop - if you create for others, they will in turn create for you. RP is not a one-man band, and it's not about you, it's about all of us together creating fun for all of us. The concept of the shared environment is the key - the more flexible you are and the more willing you are to give back, the more fun we'll all have. This is what you can expect from me and I will tend to expect from those I RP with.&lt;br /&gt;
&lt;br /&gt;
===My RP Style===&lt;br /&gt;
Here's what you can expect from my RP. &lt;br /&gt;
* ''Skirts'': I subscribe to the skirt philosophy of writing - &amp;quot;long enough to cover the subject and short enough to be interesting&amp;quot;. Therefore, my poses may vary in length. If one line will cover the desired effect, then I'll write one line - and sometimes one line is more effective than two pages. If I need to write two pages, I'll write two pages. &lt;br /&gt;
* ''Dense and Concise'': I've been told I have a concise and &amp;quot;chewy&amp;quot; writing style. There might be cues, implied meanings, and/or suggestions in my writing. &lt;br /&gt;
* ''Reasonable Speed'': I'm not the fastest typer in the world and I sometimes have a cat jump in my lap or walk on my keyboard at inopportune moments. I do my best to keep up, though.&lt;br /&gt;
* ''Little Or No Metaposing'': If it's not useful for you to react to, it's verbal clutter in my eyes.&lt;br /&gt;
* ''Multiple Senses'': My writing will try to appeal to sounds and smells as well as to visual cues; if I'm playing a scene where a sense might be missing to one or more participants (e.g. the scene is set in the dark), I'll play up the other senses.&lt;br /&gt;
* ''Non-Verbal Communication'': 93% of all human communication is in the non-verbals - that's why text communication alone gets misconstrued. I rely heavily on non-verbal communication with many of my characters, and I look for the same cues in those I RP with most.&lt;br /&gt;
* ''Dry Humor'': My sense of humor is closer to that of the British than typical American slapstick. This does not generally translate to my characters, whose senses of humor vary. It might show up occasionally in my pose writing, though. &lt;br /&gt;
* ''The Fourth Wall*'': I will cheerfully abuse the fourth wall if the RP situation calls for it.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;* If you're not familiar with the term &amp;quot;the fourth wall&amp;quot;, it's an actor's construct that refers to the boundary between a fictional work and its viewing/reading audience.&amp;lt;/nowiki&amp;gt; [http://en.wikipedia.org/wiki/Fourth_wall More information.]&lt;br /&gt;
&lt;br /&gt;
===As A DM===&lt;br /&gt;
* When I run a PrP, I expect to begin on time or close to it. I grant 15 minutes' grace and then will look to fill the PrP from whoever is available. If you have not notified me in advance that you will be late, and you are more than 15 minutes late, I do not guarantee that your space will be held. &lt;br /&gt;
* When I DM, I have something I call a stupid warning. If I ask you, &amp;quot;Are you sure?&amp;quot;, that means that something bad will happen if you do that. I use it in RL tabletop and elseMU*, and it seems to work well. &lt;br /&gt;
* I try to keep things moving, but I am not a speed runner. I look for a max of six players in a plot, and my plots can run late. I deem color and atmosphere and RP to be more important than running a combat as fast as humanly possible; that said, I still try to keep things moving and will skip idle people. &lt;br /&gt;
&lt;br /&gt;
===Good to Know===&lt;br /&gt;
* If you schedule a scene with me, I really do appreciate people who show up on time or as close to it as they can manage. If you can't make it, do your best to drop me a line and let me know. Same if you'll be late. I hold the old-fashioned view that punctuality indicates respect for other people's time, and I allot a certain amount of time for RP in my schedule. I also get up ''extremely'' early (10 AM GMT or 5 AM EST). If you're madly late, there's no guarantee that I will still be able to RP. Again, as a rule I cannot start a scene after 6 PM game time on a work night. &lt;br /&gt;
* I'm a morning person, and my RP may go down the tubes later in the evening. I may ask to pause at that point, because I'd rather give you my best and play when I'm capable of giving you my best.&lt;br /&gt;
* I've been accused of over-communicating OOC. Some people don't like this. If you don't like it, say so and I'll make it stop for you. &lt;br /&gt;
* I can be picky about details. It matters to me to get it right, because I usually end up with an RP headache if I screw something up. I may spend extra time, do research, check something out to make sure I have this or that minor thing right. I get a good product out of it, so it's worth it to me.&lt;br /&gt;
&lt;br /&gt;
==Likes and Dislikes==&lt;br /&gt;
===Likes===&lt;br /&gt;
* Coffee. &lt;br /&gt;
* Geekery, particularly network geekery. &lt;br /&gt;
* Good music.&lt;br /&gt;
* Cats and kittens. Expect teeth-rottingly cute picture links posted on the Public channel from time to time.&lt;br /&gt;
* Coding. &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Politics and religion chatter. Don't take it personally if I leave the room if a discussion on one of these two topics start -- I'm here to have fun, and I prefer not to get involved in these types of discussions online. &lt;br /&gt;
* Traffic.&lt;br /&gt;
&lt;br /&gt;
==Contacting Me==&lt;br /&gt;
If it's plot- or RP-related, please please please drop me @mail on the game. I am reachable outside of the game, though. &lt;br /&gt;
&lt;br /&gt;
:* ''Twitter'': [http://twitter.com/warriorinside22 @warriorinside22] - I protect my tweets. If you drop me @mail on the game to let me know who you are, I'll add you. &lt;br /&gt;
:* ''LiveJournal'': Of all my social media, I'm the most OK with plot/RP stuff being left on [http://www.livejournal.com/warriorinside/ my LiveJournal]. I friendslock my LJ, so just friend me and let me know who you are somehow and you'll be added if you're a player on Tenebrae.&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Meetup:_Bardic_Concert&amp;diff=21332</id>
		<title>Meetup: Bardic Concert</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Meetup:_Bardic_Concert&amp;diff=21332"/>
		<updated>2016-01-25T15:15:03Z</updated>

		<summary type="html">&lt;p&gt;Arlean: &lt;/p&gt;
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&lt;div&gt; &lt;br /&gt;
It's nearing sundown, and the Colosseum has been alive with activity since first light. The doors have remained closed, mind, but there's been far more in and out activity than usual, by back doors and front doors, small people and huge people and small boxes and huge boxes and everything in between.Two burly oruch stand guard before the massive main doors to the Colosseum, barring entry to seemingly all. &lt;br /&gt;
&lt;br /&gt;
The crowd has been collecting outside since midafternoon, and by now a good-sized throng of people has gathered, peering around one another and chatting among themselves in the way of folks waiting -- that is, a not-so-dull roar. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, helloooooo! Performance, tonight! Free concert from the BARDS OF ALEXANDRIA!&amp;quot; the small round figure sings the words. He looks roughly middle-aged, with auburn hair and twinkling eyes. He holds up sheafs of papers, and waves them in front of the crowd, as he waddles through! &amp;quot;Get your programs here! Pictures of performers!&amp;quot; he says.&lt;br /&gt;
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&lt;br /&gt;
Silmeria has been looking forward to this concert for a goodly amount of time... more or less since her personal favorite bard had taken over its helming, to be honest. And currently she's trying very hard not to be impatient, but it is *cold* outside and a cloak only helpes with so much. &amp;quot;Master Abrahil,&amp;quot; she murmurs as she approaches to take a program, &amp;quot;I do think if the people don't get let in soon, there's like to be a riot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Having been here for a couple of hours already, Arisha has been looking things over...not like she really needs to with dwarven engineering. She walks her way over towards Silmeria and waves her right hand to her...purposefully keeping her left arm out of view.&lt;br /&gt;
&lt;br /&gt;
Stirling is not much of a music lover or cares all that much for concerts when it comes down to it. Now military parades, thats what he goes wild for but someone suggesting that may not work all that well here. Instead he is here to keep an eye on things and provide a chrome arm in case trouble breaks out.&lt;br /&gt;
&lt;br /&gt;
The roundish gnome waves the papers about--each depicts the performers for tonight, contains a summary of songs, an outline and set. They look dressed, outfitted as though they could appear on calendars or well--tonight, the stage! There's something about the eyes, something subtly...&lt;br /&gt;
&lt;br /&gt;
Brooding? Powerful? With perhaps a little too much mascara at the edges, and dark-toned clothing.&lt;br /&gt;
&lt;br /&gt;
Arcane-esque symbols decorate the edges in a 'subtle' manor, otherwise worked into the bordering and style. A TRUE arcanist would recognize them--well, their INSPIRATION. The rest looks like a teenager's dream of what &amp;quot;true magick&amp;quot; would look like! &lt;br /&gt;
&amp;quot;There are thirteen programs in all! Collectable!&amp;quot; sings out the gnome, as he waves the sheafs about! &amp;quot;Each has unique features! A unique design!&amp;quot; he may as well have said: 'magickal secrets!' &amp;quot;Collect them here before the show!&amp;quot; he says, his expression twinkling and conspiratorial. ...is that khol outlining his eyes? It just MIGHT be. 'Subtle' is the word.&lt;br /&gt;
&lt;br /&gt;
...yeah. He beams upwards to Silmeria, and--&amp;quot;Oh! My dear, I saved this one for you!&amp;quot; he says happily, and passes her one of the flyers from the bottom of the stack. &amp;quot;It's scratch'n'sniff,&amp;quot; he whispers, eyes twinkling behind rose-tinted lenses. With his other hand, he works a set of protections, and sparkles appear, then fade, over the hunter's shoulders. And then Arisha's, too!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello, Huntress!&amp;quot; Silmeria says, waving at her fellow Inquisitor, and blinking down at the pamphlet shoved into her hands. For a moment her cheeks go red, and she tilts her head to one side, then another, peering down at the paper. &amp;quot;....Arisha this is kind of well done, but they missed that scar on his belly,&amp;quot; she murmurs, wandering towards the doors, raising an eyebrow at the picture of a shirtless Aldean draping across her program. &amp;quot;...Whose idea was it about the eyes, I wonder?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The flyers dwindle in number fairly quickly, as the curious, the smitten, the dared, and the friends and relatives of the smitten partake of the gnome's offerings. More than a few take two or three copies; some roll them up and others carefully preserve theirs. Still others hold them out, examining them with expressions ranging from girlish adoration to skepticism. &lt;br /&gt;
&lt;br /&gt;
Over the walls of the Colosseum, a few sparkles are visible, tumbling off the wall over the main gates. The oruchs look up, grunt, and in a way that suggests that the whole affair is a mighty affront to their sensibilities, each grab a rope and haul open the main doors that lead into the Colosseum. &lt;br /&gt;
&lt;br /&gt;
The roundish and auburn-haired hawker smiles, and reaches up to pat Silmeria on the wrist as she goes. &amp;quot;Oh, just leave everything to your gnomefather!&amp;quot; Abrahil whispers to her, and beams rainbows and sparkles her way, like a tiny, two-legged unicorn. Then he looks to Arisha, and gives her a DON'T WE HAVE SECRETS look, before laying a finger alongside his gnose. &lt;br /&gt;
Another small wave to Stirling, and he waves the sheaf of papers the man's way! &amp;quot;Collectable! Get your collectable programs for tonight!&amp;quot; he calls out! The conspiritorial smile stays, Tarien-take-it-all! ...the illusionist really is having the time of his life. It isn't long before he follows his own way in, producing more of the pamphlets from, well. SOMEWHERE!&lt;br /&gt;
&lt;br /&gt;
Stirling is as shiny as always and for once may actually hit in... a little bit. Snatching a flier from Abrahil he examines it, piercing red eye traveling down the page. &amp;quot;Your illusion work is inpecable as always. Have you seen any trouble makers yet?&amp;quot; he asks in a hished tone.&lt;br /&gt;
&lt;br /&gt;
Silmeria chuckles, carefully rolling up her program and tucking it up the sleeve of her coat. &amp;quot;Everyone's worked so hard, Abrahil,&amp;quot; she says, bobbing a greeting to Stirling as the Artificer joins the illusionists. &amp;quot;Have the seats nearest the stage been sold out? Only I did promise Aldean I'd get as close as I could.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh--oh, dear. Just interest so far!&amp;quot; says the gnome at a pause along the route, eyes sparkling as he looks up to the artificer. He wriggles his fingers, and grayish sparkles settle over the man's shoulders, and then fade. &amp;quot;Oh, but so MUCH interest! Why, we sent out invitations to just about everyone--well, everyone who MATTERED,&amp;quot; he says, conspiratorially to the three of them... before passing Stirling a bit of khol liner. &amp;quot;For the erm--&amp;quot; he says, and gestures to his own eyes. They're pretending there's 'magick' to be found tonight, beneath the auspices of the concert. IF you know where to look. Of course. They're hunting people who had been desperate enough to fall for this to begin with--or the demon-possessed who might get territorial at a 'rival cult' sparking up.&lt;br /&gt;
 &lt;br /&gt;
Inside ... it looks rather like a gnome's mind and a mana lamp factory had a baby and forgot to name it. The entire place has been transformed from its grim, dour ancient architecture into a veritable fairyland of floating, colored lights. THe edges of key pieces are clearly delineated, mind, the lights constrained to line walls in red and blue and, of course, the edge of the stage in yellows and golds. Fair from being the freezing cold that grips the rest of the city, some magic has made the Colosseum cool but comfortable. Rather than extra seating close to the stage on the floor, a massive space on the floor of the Colosseum has been left open and hung with garlands of more lights that would seem to be intended as a dance floor. &lt;br /&gt;
&lt;br /&gt;
Kailin makes his way in late after everything has started, his rucksack carried in his hand. His attention is drawn back and forth as he makes his way in and he has to struggle to make sure he doesn't run into anyone below him. He creeps in towards the back and finds a temporary seat removed from everyone else and sets the bag down. Opening the top, a puppy's head pokes out almost immediately and Kailin pets it gently as his eyes turn back to view the gathering. He was most curious to see the performances and seeing how much interest would pull him towards joining the group that might be otherwise wanting.&lt;br /&gt;
&lt;br /&gt;
Silmeria's breath catches at the layout of the coliseum, the myriad lights managing to be more pleasing than the lack of chill inside. Tugging her cloak off her shoulders, she loops it over one arm, picking her way to the balcony to get an uninterrupted view of the stage, and the performers soon to be upon it.&lt;br /&gt;
 &lt;br /&gt;
People begin flooding in, and those present will soon find themselves among a chattering throng as people push for seats. More importantly, though, food vendors seem to be in place and hawking their wares, from sausages on sticks to dried meat to nuts and fruits and sweets. There's also a stand off to one side where bartenders are quickly finding themselves buried under queues of people looking to slake thirst -- both in the alcoholic and non-alcoholic style, mostly the former. Children weave among the crowd as well -- it's not all adults by any stretch. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, how WONDERFUL!&amp;quot; the gnome breathes at the spectacle. Indeed, he seems quite entranced--enough that he becomes a trip hazard for concert-goers. That and his size (and shape!) turn him into a sort of unfortunate speed bump! It isn't long before he goes tumbling--&amp;quot;Excuse meeeee---!&amp;quot; and rolling end over end! It takes him just past Kailin, with some of the programs and invitations scattering everywhere and anywhere! Images of the performers stare upwards, catching the eye in a brooding and mysterious way...&lt;br /&gt;
&lt;br /&gt;
Stirling finds a shadowy corner from where he can watch the crowds go by, his artifice eye carefully and quickly scanning each face and person, to see if they are alive, dead or otherwise as well as looking for any signs of strange magic or behavior. Of course that to say stranger magic than is always happening in this place.&lt;br /&gt;
&lt;br /&gt;
Silmeria blinks as the kohl is handed out, and clears her throat. Drawing a stick from a pouch by her pistol's holster, she takes a moment to apply -- yes, really -- proper ceremonial Vardaman eye makeup. THough, as this isn't particularly a ceremonial time, the Inquisitor sees fit to add a few curls at the corners of her eyes. As Arisha passes by her spot on the balcony, Silmeria peers, a puzzled frown touching her face for a moment.&lt;br /&gt;
&lt;br /&gt;
Kailin smiles faintly at the gathering, his mind automatically comparing it to the largest gatherings of the lodges in the mead halls of the northern tribes. It was definitely not nearly as raucous or rowdy and with a much lower tone about it. He pets his new puppy as he watches the crowds filter in and takes in the sight of how things are down in Alexandria. He was still new to the place despite the growth he had made in such a short time. Each new experience reminded him of the fact that the ways of the city were still mostly foreign to him.&lt;br /&gt;
 &lt;br /&gt;
As Abrahil goes tumbling down, a clutch of other gnomes rush past Kailin to aid him, one absently patting the bardbarian on the hip as he squeezes just a little too close. It's clear the little worker didn't actually look up at him, because like his brethren, all festooned in lights and colorful sparkles amid working gear and boots, rush to help pull Abrahil to his feet.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear--oh my,&amp;quot; whispers the Abrahil. There's a touch of blood on his knee, and Abrahil wobbles as he tries to stand. Unsuccessful as he is with the endeavor (it involved much rocking back and forth, but some boats, once capsized, aren't ones to float again!), he reaches for his wand--and grayish sparkles lift him up and to a sort of stand again, with the help of one of his fellows. &amp;quot;There!&amp;quot; he says, and pauses for a moment to catch his breath, to puff and hruff and all of that. Whew! He smiles up at them all, his features a touch puffy, his face a little flushed. &amp;quot;Oh, my. I wasn't expecting to go down, you know! And oh! I still have to deliver a package to the stage!&amp;quot; he says, sounding suddenly fretful! He looks as though he could wring his hands.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Well, go on then, why are you lingering about here?&amp;quot; One of them, a girl, chirps in a high voice at Abrahil as the wizard is helped to his feet. Most of them run off, but one or two linger a moment or two more ... &lt;br /&gt;
&lt;br /&gt;
Abrahil sets the pamphlets underneath an arm--then, a finger alongside his gnose, he nods once, and winks to the other gnomes there, just before he vanishes from sight! He does it in front of everyone, a clear display of MAGICK! disappearing into a whirling cloud of MYSTEROUS BLAYCK. &amp;quot;I'll be right back!&amp;quot; he whispers! &lt;br /&gt;
&lt;br /&gt;
Paf-paf-paf are the near-invisible sounds of feet making their way towards the stage! And then the tumble-clamber of someone climbing onto it! &amp;quot;Hellooooo!&amp;quot; he calls out. &amp;quot;Hellooo, the stage! You have a delivery, m'dears!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stirling nudges Aldean &amp;quot;I plan to drop the nethecite after everyone is settled and before the performance starts, may mess with some magic a bit but I will try and keep it from the stage.&amp;quot; he says looking around.&lt;br /&gt;
 &lt;br /&gt;
As Abrahil vanishes from sight, he may or may not notice that his shoes are suddenly nearly as big as he is and a bright scarlet ... and may or may not notice that the two left behind are snickering as he vanishes. &lt;br /&gt;
&lt;br /&gt;
Up on the stage, a black clad human girl pops her head up from behind the curtains. &amp;quot;Wot? Delivery for who?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Backstage, Aldean looks up from where he's fiddling with a long-nosed wooden instrument of some kind, with a bell-shaped end. &amp;quot;Aye. Don't sweat the lights, got a cover fer ye.&amp;quot; He goes back to fiddling with the instrument.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh! Why--oh! How wonderful!&amp;quot; says the invisible, bobbing voice at the sight of the shoes. So entranced is he that he starts at the response. ...and the gnome reappears, in a cloud of swirling BLACK and gray sparkles. For effect, Abrahil appears as a shadowy outline, and holds up a ...a box. &amp;quot;Tell the Mystical Bard that it's from his 'gnomefather!'&amp;quot; he whispers, before handing it up, before turning back around to the shoes. &amp;quot;Oh, my! I'd always wanted a pair of enchanted slippers, you know,&amp;quot; he says. He beams at the girl, and does his best to make the shoes wriggle.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the area is full. Full of people. Not just the citizens, packing into the colosseum in huge numbers, but a large number of people from all the churches as well, including a number of Myrrish Daeusites who've been conferencing with the locals, and nobles from all of Alexandria's noble houses...not to mention every Council member and their retinue.&lt;br /&gt;
 &lt;br /&gt;
There are vendors and equipment folk and workers aplenty roaming the floor and balconies alike of the massive, transformed Colosseum, festooned with floating, twinkling lights that makes it look like either a gnome's magical practice sesh or a fairyland. Take your pick. Key pieces, including the edges of balconies and the edges of the stage, are lined with neater rows of more of these lights, and a dance floor has been set aside with plenty of hanging strings of the same lights. &lt;br /&gt;
&lt;br /&gt;
The human girl, eyes the gnome suspiciously, takes the box, eyes Abrahil again, and nods. &amp;quot;I'll see he gets it.&amp;quot; With that, she turns and disappears behind the curtains backstage. &lt;br /&gt;
&lt;br /&gt;
The lights are low on the stage, but there are figures moving around the stage, settling in, and the sounds indicate tuning up. Looks like it's showtime or close to it. &lt;br /&gt;
&lt;br /&gt;
Kailin gets up from his seat and tries to work his way through the crowd to get closer to the stage as the show goes on, interested in the procedings and wondering if it all was normal form for such and event. He is forced to stop partway there, not wanting to push through other people and not quite comfortable enough to be able to slip through. He's tall enough to watch from the middle of the crowd and so he does, looking in the direction of the invisible voice and the antics of the gnomes. He ducks to avoid the decorations but just pushes some aside when he stops in his decidedly final place to watch the show.&lt;br /&gt;
&lt;br /&gt;
Abrahil wriggles his toes again, and then waves to the stage before bounding down. He looks like a middle-aged, round gnome today, with auburn hair and khol-marked eyes. Subtly...GOTHIC, that is, as he goes back about to his job! &amp;quot;Programs! Collectable programs! 13 unique designs!&amp;quot; he calls out! If his GOTHIC, MYSTIKAL POWER outfit was not enough to notice him, the great, red shoes MAY BE.&lt;br /&gt;
&lt;br /&gt;
With a wriggle of the fingers, they transform into super-stompers, an artificer's wet dream or nightmare, depending, with cogs and spikes and everything nice! &amp;quot;Once in a lifetime opportunity!&amp;quot; he calls out! He waves some of the pamphlets towards Miruan!&lt;br /&gt;
&amp;quot;Citizens, behold!&amp;quot; Booms the voice of Jibbom, descending from above in typically loud and needlessly attention-grabbing style. &amp;quot;It is I! Your hero! King Steel Von Ironblood, Bane of the Night!&amp;quot; He flexes unimpressively after landing, spreading his golden wings out wide. &amp;quot;And I have come to party!&amp;quot; He begins distributing Steel Von Ironbrews' brand liquor left and right. How did he carry all of that with him? Does it matter?&lt;br /&gt;
&lt;br /&gt;
Miruan is a little overwhelmed. This is the exact opposite of the monestary. It is not quiet, zen or full of people gently doing quiet things. And indeed, she is - handed some pamphlets. &amp;quot;Um. Sure, thanks.&amp;quot; A polite smile. &amp;quot;I'll give it a read.&amp;quot; She even step aside and does so. She can be very literal sometimes.&lt;br /&gt;
&lt;br /&gt;
All in all, there are 13 different, collectable 'designs' that are handed out that evening! They each show tonight's performers in different, composed styles, and give a rundown of the event schedule. The performers have brooding, mysterious eyes, that due to short-term illusion seem to 'follow' the viewer. Along the border are 'arcane-esque' symbols, inspired by the real thing, but are totally not. They're something a teenager, pretending to be a cultist, would dream up. &lt;br /&gt;
&amp;quot;Collectable programs!&amp;quot; calls out the roundish figure, and Abrahil brandishes the papers to varied and different groups, people!&lt;br /&gt;
&lt;br /&gt;
The arrival of Jibbom is heralded by groans from many segments of the crowd.&lt;br /&gt;
 &lt;br /&gt;
Suddenly, the stage lights up in a dazzling riot of lights and color, to reveal a dozen or more musicians. Most wear black or close to it; the bards are easily identifiable by colorful and in some cases glittering clothing. One of these sits before a massive set of drums, and they strike up a lively dance tune liable to leave many clapping along. IT's a spectacle designed to draw attention to itself, and only to itself. &lt;br /&gt;
&lt;br /&gt;
Looking about, Arisha simply keeps an eye open for anything strange, but she makes no real motion anywhere........mostly to watch people.&lt;br /&gt;
&lt;br /&gt;
Abrahil pauses to APPLAUD! his small hands coming together in a whirlwind of applause and claps! He gives a cheerful whistle to the stage, and begins the final attempts to unload the last of the pamphlets in earnest! &amp;quot;Collectable, m'dears! Oh, you'll only find them here--!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom joins in those applauding the arrival of the musicians. As usual, he takes advantage of the situation to shamelessly self-promote. &amp;quot;This moment of joy and wonderment brought to you by Steel Von Ironbrews. When you think drunken revelry, think Steel Von Ironbrews.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silmeria looses a loud cheer, raising her arms over her head to clap furiously... even as the kohl-eyed Inquisitor searches the crowd of musicians for a particular one of their number, a short-haired piper.&lt;br /&gt;
&lt;br /&gt;
Verna does enjoy reading, and peruses an invitation in hand. When more are spoken of, and offered, she claims another and examines it comparatively.&lt;br /&gt;
&lt;br /&gt;
Miruan is reading, though she isn't quite brave enough to collect them all. If Pokemon existed, she'd be content taking the ones she likes and playing them about. She is apparently watching and keeping an eye out in the audience. There's a polite smile, and an amused look at Jibbom. Leave it to Jibbom.&lt;br /&gt;
&lt;br /&gt;
There's appropriate 'ooohs' and 'ahhs' from the crowd as the musicians begin to make their appearance under claoks of magic, so to speak, and glitter. &lt;br /&gt;
 &lt;br /&gt;
The crowd is definitely getting into the show. It's been far too long since ALexandria had something quite this spectacular. Then again, with all that's been going on and all the rumors and fear, the wars and the coups, it's not really surprising, is it?&lt;br /&gt;
&lt;br /&gt;
Kailin moves to collect the pamphlets, trying to ensure he collects one of each. He watches with a smile, enjoying the show, but learning from the performance what the citizens of Alexandria's tastes are. He gives a hearty cheer at each, but doesn't clap. Instead he simply raises a fist into the air, a celebration of a more visceral sort that he is used to. Usually there would be a very large mug of alcohol that he would be holding in that fist and it would slosh and spill. But here in the colosseum, it seems a bit too aggressive for the playful and delicate populace to splash alcohol around. He simply watches and enjoys with his sack over his shoulder, an excited puppy head peeking out of it occasionally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Once in a lifetime, m'dears!&amp;quot; the roundish hawker calls out!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Is this one scratch-n-sniff?&amp;quot; asks one of the men he hands one to.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's one of the 13 different designs! Only availble to--&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The hair moves on mine!&amp;quot; says another.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So BROODING,&amp;quot; sighs a third. &amp;quot;Look, Ryan!&amp;quot; she says, and points between the pamphlet and the stage! &amp;quot;He's my faaaaaavorite...&amp;quot; Ryan just scowls. Though he glances towards the stage, himself.&lt;br /&gt;
 &lt;br /&gt;
After several lively dance tunes that leave the dance floro with not a few people trying their steps, things quiet down somewhat, and another bard joins the stage, this one dressed just as outlandishly as the others, including a glittery sleeveless vest and trousers that leaves a solid physique very visible beneath. After greeting a number of the musicians, he turns to the crowd, baritone raised and (probably with the aid of magic) easily heard across the entire Colosseum. In fact, hearing the music anywhere has not been a problem. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oy, Alexandria!&amp;quot; he shouts, eyes fixating on the very-visible Jibbom. Who wouldn't? &amp;quot;I'd have you join me in welcoming the Bardic College to Alexandria! Let's hope they stay a long, long time, aye?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Jibbom beams brightly and waves to the bard when he catches his attention. &amp;quot;Woo! Yeah! Bardic College!&amp;quot; He shouts out with unrestrained enthusiasm.&lt;br /&gt;
&lt;br /&gt;
Abrahil erupts in applause at the announcement, and tosses some of the 'limited edition, only available today!' pamphlets into the air! &amp;quot;Oh, how wonderful!&amp;quot; he says, and looks to the person nearby, &amp;quot;Oh, that's WONDERFUL news!&amp;quot; then, &amp;quot;Oh, I'm so glad I didn't take the time to get dressed this morning--there's just so much to do, so much to EXPERIENCE today, for a silly thing like that!&amp;quot; says the little illusionist. He gives a little wave to Verna! &amp;quot;Hellooo! How do you like the designs!&amp;quot; he calls out!&lt;br /&gt;
&lt;br /&gt;
Frivolity. If anything could be said to be anathema to Serene, it would probably be this. Well, this and demons. And yet the paladin has come, if grudgingly, to keep an eye on things. After all, with half the city seeming in attendance this evening, it seems like it would be an ideal time for Asumit's minions cause mischief.&lt;br /&gt;
&lt;br /&gt;
Verna is uncertain what is so different or collectible about the invitations. While colorful, some of the artistry is not wholly to scale nor anatomically correct, and the symbols along the periphery are completely wrong. She looks up in time to spy Abrahil's wave and realize the question is directed at her. That might explain a few things. She approaches Abrahil so that she does not need to call out. &amp;quot;Good evening. The designs are sufficient.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan will eventually move to collect more as she reads them. &amp;quot;... huh, scratch-n-sniff runes.&amp;quot; Snifft. Wince. She tries not to giggle at some of the excitement and exchanges. Still, the music is cheery and there are many people. The pamphlets might draw out more souls, perhaps. For her part, she is watching, trying not to be climbed like a monkian moshpit starter. &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
Why, even Lady Rawyn Telenil is amongst the seated! Of course, she and other council members are a little separated from the crowd at this point. That's not surprising, though, given their stature.&lt;br /&gt;
&lt;br /&gt;
Silmeria puts her fingers to her lips, and blows a piercing whistle over the Coliseum noise as Aldean strides on stage. Grinning widely, the Inquisitor waves a black-gloved hand, kohl making her already intense blue eyes stand out sharply against her tanned face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, hello, m'dear! Oh, it's good to see another ARCANYIST out here,&amp;quot; the gnome says, sounding for all the world like it's a Great Conspiracy. He winks at her, looking only middle-aged today. And round. Very round. &amp;quot;Why...anything might happen, you know!&amp;quot; he whispers. He looks excited, eyes bright and cheerful. He puts a finger alongside of his gnose!&lt;br /&gt;
&lt;br /&gt;
Up above, airships occasionally patrol the sky. Small ones.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Some of ye might know me. I be Bard Aldean, and I'll be around this lot as long as they can stand me. But ye didn't come to listen to me talk, aye?&amp;quot; Aldean flashes a big, easy, winning grin at the crowd. &amp;quot;Let's have more music, then.&amp;quot; He raises a hand to the crowd, then seats himself in a free chair towards the edge of the stage. &lt;br /&gt;
&lt;br /&gt;
With that, the group launches into another set of music, this one a little quieter to begin with. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh!&amp;quot; says the gnome! &amp;quot;Oh my...well, I'd better get into costume, I suppose. ...&amp;quot; he says. He unloads the pamphlets, placing them on the earth. Then, brushes his hands together, something, some mischief no doubt, on his mind!&lt;br /&gt;
&lt;br /&gt;
Pamphlets are being read. Miruan is just being an alert sentinel within the crowd. She gets a few odd looks, but past that, she is totes mcgoats jiving with the crowd. That's how kids these days do it, right?&lt;br /&gt;
&lt;br /&gt;
More airships can be seen above the city, actually, interestingly enough. Perhaps they're part of the show. But there's a goodly number of them. &lt;br /&gt;
 &lt;br /&gt;
Meanwhile, in the colosseum, various figures from the Artificer's Guild can be seen moving about the edges.&lt;br /&gt;
&lt;br /&gt;
Abrahil touches the side of his mouth, and a goatee blossoms there. Then his head, which sprouts, growing dark, lustruous hair that hangs past his shoulders, and is gathered at the nape in a leather thong. Each temple, and raven's white marks appear there. ...he then grows to a height, human sized. &amp;quot;Ahhhh!&amp;quot; he says. &amp;quot;Freed at last from my mortal coil!&amp;quot; and he begins among the crowd again, with spectacle!&lt;br /&gt;
 &lt;br /&gt;
The music on stage seems to ignore the goings-on in the crowd. The bards seem to be switching off who leads what, with tales from all over the world, some sung and some simply told. Some are love tales, some tales of derring-do, some epic stories from far flung lands. One or two even &amp;quot;illustrate&amp;quot; their stories with ephemeral illusions, simple images of people and places and things. It's like watching a storybook unfold. &lt;br /&gt;
&lt;br /&gt;
...explosions of glitter happen through out the colloseum, being vented into the audience and steered away from the stage by gusts of wind. It's getting everywher. All over everything. More over, some fo the airships above are /also/ leaking glitter, interestingly enough!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;If you've got it, knowledge/arcana!&amp;quot;&lt;br /&gt;
 GAME: Abrahil rolls knowledge/arcana: (8)+15: 23&lt;br /&gt;
 GAME: Arisha rolls knowledge/arcana: (20)+7: 27&lt;br /&gt;
 GAME: Stirling rolls knowledge/arcana: (12)+17: 29&lt;br /&gt;
 GAME: Aldean rolls knowledge/arcana: (17)+21: 38&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Those of you with magical enchantmnets going in the crowd, or with magical equipment, will begin to feel &lt;br /&gt;
              their effects fade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It isn't long after the dust drops that the image of the mighty, mighty mage flickers... flickers, then vanishes entirely, leaving...&lt;br /&gt;
A very, very naked gnome, in silk, see-through pajamas. &amp;quot;Oh dear,&amp;quot; he says. And, &amp;quot;Oh DEAR!&amp;quot; He looks to be in his eighties, were he human, or perhaps seventies, and is as round as he is tall, nearly a balloon in countenance. He stands near the stage, looking...well, quite tragic as he blinks large, luminous eyes a few times. &amp;quot;Oh dear...&amp;quot; he whispers.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hur. Funny music show.&amp;quot; Jibbom says with a dopey smile between swigs of powerful ale.&lt;br /&gt;
&lt;br /&gt;
Stirling grins, having lit up a cigar in his dark corner of the building as he watches, sure he can feel the strength and fortitude of his equipment fade, even the sensors on his eye but the core functions remain, his armor armor still functions. Artifice, something he is glad for.&lt;br /&gt;
&lt;br /&gt;
Glitter. With Abrahil involved, Serene should have guessed. She sneezes, once, then puts a gloved hand up to her mouth as if to wipe away any glitter that she might have accidentally inhaled. Yet all the while her eyes remain sharp, watching the crowd.&lt;br /&gt;
&lt;br /&gt;
Thankfully, Serene is too far away from the Naked Gnome to be subject to a saving throw.&lt;br /&gt;
&lt;br /&gt;
Arisha blinks as she feels.....strange on her left arm. &amp;quot;Well that's unsettling.&amp;quot; She says as her arm hangs there.&lt;br /&gt;
&lt;br /&gt;
This is - odd. And there's a naked mage. Her eyes widen a bit. Miruan moves to uh, give the poor gnome one of her sweaters beneath her robe. &amp;quot;... here you go.&amp;quot; The monk is sympathetic. &amp;quot;This might be warmer, gentlesir.&amp;quot; She really is that stealthy. And/or that tall. It's all monky business, really. Although, does he really want a monksweater?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear...&amp;quot; says the gnome a few more times. Abrahil looks up and around, and--&amp;quot;Ooh, my!&amp;quot; he says, and as a sweater settles over his shoulders! It nearly engulfs him, leaving none of the little gnome exposed...except his belly, which wobbles proudly through the sweater, bobbling and wobbling like a great, ocean wave! &amp;quot;Oh, that is much warmer, m'dear! Thank you!&amp;quot; he says, and reaches up to clasp the monk's hand, before giving a little wave to Serene. &amp;quot;Oh! Hello, m'dear! I'm so glad to see you!&amp;quot; he says, and then looks to Miruan, &amp;quot;Oh, so many people here! Isn't it wonderful?&amp;quot; he says, chins wobbling and bobbling atop one another, like a frog's jelly-sacs!&lt;br /&gt;
 &lt;br /&gt;
As the glitter descends over the crowd, the floating lights begin to fade, leaving the Colosseum to dim and the air to chill. Thankfully, the worst of the glitter seems to be drifting away from the stage thus far, although some of the lights around it begin to fade as well. A number of the musicians pause, and gradually the music fades off entirely as the musicians and bards start looking around, startled and nervous.&lt;br /&gt;
&lt;br /&gt;
Aldean stands up, looking around the Colosseum, and pauses for a moment. &lt;br /&gt;
&lt;br /&gt;
The sudden discorporation of all enchantments in the coliseum is... something of a cause for consternation, to Silmeria. The fact that it's simply a knock-on effect of the real attack, however, is something of a comfort. Still, from her place at the balcony, she lifts a hand when Aldean's eyes turn her way, flashing a thumbs-up to the bard should he see it.&lt;br /&gt;
&lt;br /&gt;
Miruan smiles a little at the poor gnome. &amp;quot;There you go. Don't catch cold, and you are welcome.&amp;quot; She accepts the hand clasp, duly mannerful. That means she's full of manners, not bull-- headed rudeness.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It really is quite a sight.&amp;quot; It's a bit much for the monk, who is doing her best not to run and hide or find quieter grounds. &amp;quot;... glitter?&amp;quot; And welcome to the last horse across the finish line.&lt;br /&gt;
&lt;br /&gt;
Several people immediately collapse to the ground. More follow. Dozens, actually. People are screaming about it, others are rushing in to clear space from those who've fallen. Those figures start to shake and thrash wildly on the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the most rocking concert I've ever been to!&amp;quot; Jibbom shouts in response to all the collapsing and screaming folks.&lt;br /&gt;
 &lt;br /&gt;
Up on the stage, there's a muttered discussion going on. Aldean touches fingers to lips and acknowledges Silmeria in the crowd with a twinkle of dark eyes before turning back to what appears to be a huddled conference. Finally, Aldean says something. to which the other bards and musicians nod and turn back towards their instruments as if sorting out where they are. Whatever is going on, the show must go on. &lt;br /&gt;
&lt;br /&gt;
Abrahil stands there shivering, next to Miruan. &amp;quot;Oh dear,&amp;quot; he whispers, and hugs the sweater closer. Of course, given his roundness, it really only covers the top half of him--but that's well enough for an old gentleman of a gnome! He smiles up to the monk, and then points to the stage. &amp;quot;Oh, my! Why, the show must go on, you know! How brave!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan nods, and frowns faintly at what is going on. &amp;quot;I um, I'm not really a performer,&amp;quot; She admits. &amp;quot;But their dedication is impressive.&amp;quot; She seems serene, slow and steady in speech. She smiles down to the gnome, and looks around to the audience as much as the show.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh--why, it's wonderful... Oh, the performance, the stage...oh! The cheer of the crowd!&amp;quot; the elderly man sounds wistful, and turns a misty-eyed look up to the monk. He has his hands folded comfortably atop his sweatered paunch, and his naked, wrinkly behind wags unconsciously at the crowd below it. &amp;quot;It was wonderful...oh, there I go, being all misty-eyed...but it was!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silmeria pushes her way through the crowd, seeking out the closest arcanists she can spot to hand. Weaving her way through the crowd, she rests a hand on Abrahil's shoulder. &amp;quot;We need to get word to the Temples,&amp;quot; she murmurs quietly. &amp;quot;Those who've collapsed are the possessed. They need to be freed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh!&amp;quot; says the round little gnome, and raises his ha--&amp;quot;Oh,&amp;quot; Abrahil says, and his shoulders slump. For...&amp;quot;Well!&amp;quot; he says, and squares his shoulders as best he can! &amp;quot;Why, just let me clear out of this area, douse myself in a bit of a wash, and we'll see what we can do!&amp;quot; he says, then. &amp;quot;Where are the Myrrish priests, m'dear?&amp;quot; he asks, in low-tones. Fear shows around his eyes as he looks from Silmeria to Miruan. And look up he does, as the elderly fellow is not much tall, at all.&lt;br /&gt;
&lt;br /&gt;
Serene's attention is, naturally, drawn to several of the people having seisures. Her sword hand twitches, then clenches tightly at her belt as if to keep it from doing anything rash. She picks a clump of them, relatively close, then starts navigating through the crowd towards them.&lt;br /&gt;
&lt;br /&gt;
Arisha lightly nudges Miruan with her right arm. &amp;quot;Go....get to the temple district and tell the clergy what Silmeria just said. go!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clergy know, in many cases. They're here. &lt;br /&gt;
 &lt;br /&gt;
 Indeed, as noted earlir, a great many of the Myrrish contingent that's been visiting Alexandria's temple are swooping in, gathering the seizing individuals. Indeed, they're hefting them up, and grabbing help from the crowd to do so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can fetch the - yes'm.&amp;quot; Miruan is hearing words. She nods and will sprint easily off to the priests. While she does not have a ki-fueled speed, she will outpace nearly any non-monk or non-mount runner (have you SEEN a hungry goat go? We thought so). She navigates through the crowd easily, having to step or jump over or around people.&lt;br /&gt;
&lt;br /&gt;
Abrahil clasps his hands together, looking concerned as he does. &amp;quot;...I'll go work on a teleport! Oooh, some of them may need to travel very fast!&amp;quot; he whispers, and scurries off beneath the stage. Running, really, at least as fast as the little man can!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Serene!&amp;quot; Svarshan runs to catch up with her. It's then into the rescue, lifting bodies and shouldering forms. Given the number of drops, it keeps him busy for a while! He throws a grim smile towards the stage as he goes, and falls in line with a number of the Myrrish priests and faithful.&lt;br /&gt;
&lt;br /&gt;
Stjepan was there all along, really. It's easy to overlook a quiet giantborn, sitting peacefully and not calling any attention to himself. Fades right into the background. As bodies fall, he rises, and starts carrying them -- grouping them together. He doesn't stack them like cordwood, though.&lt;br /&gt;
 &lt;br /&gt;
It's going to take some serious time and effort from the bards to draw the audience's attention back to the stage ... although thank goodness that the rescue is largely happening in darkness. It's getting colder, too, in the Colosseum -- whatever was keeping it warm is replaced now by only the body warmth of many tightly packed bodies. It helps, but it's still cold. &lt;br /&gt;
&lt;br /&gt;
Arisha is not strong....plus she down one arm, so she can't really help in moving the bodies.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Musst be an essperiment gone. Wrong,&amp;quot; the sith says to the other paladin. He keeps his tone low, though easy enough to be overheard. &amp;quot;Mages,&amp;quot; he says. And let the word explain everything. Anything. His teeth chatter against the cold. SO MUCH.&lt;br /&gt;
Miruan is glad to see Stjepan. But it is repressed and quiet, helping carry victims.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Man.&amp;quot; Jibbom frowns. &amp;quot;Some people just can not handle their booze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Serene shakes her head at Svarshan as she deposits another of the 'victims' at a... collection site. &amp;quot;Not this time, I think,&amp;quot; she tells him, though ordinarily she'd be more than quick to agree.&lt;br /&gt;
&lt;br /&gt;
The sith sends a quiet look, to show he knows. Louder though, &amp;quot;Possibly. I ssaw ssome of them running passt, earlier,&amp;quot; he says. &amp;quot;They carried a number of sscrolls with them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stjepan keeps a-haulin people, warming up as he moves. A grunt, as he puts down another one. &amp;quot;It's always them, isn't it.&amp;quot; Mages.&lt;br /&gt;
Indeed. &lt;br /&gt;
 &lt;br /&gt;
Priests are gathering them up and aiming to take the fallen back to the temples. There's dozens of them, it seems, and they're all knocked silly at the same time. It seems they were prepared for it, or then again, perhaps priests are ALWAYS prepared for disaster. &lt;br /&gt;
 &lt;br /&gt;
Either way, they are busy. One of htem grabs Jibbom and says, &amp;quot;Teleport these to the temple.&amp;quot; Miruan is being kept busy gathering people, alongside Stjepan. Everyone else is scared, but trying to stay focused on the music. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;It's an effect of the lights and flashes,&amp;quot; explains one of the priests.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lightss and flasshes,&amp;quot; Svarshan agrees, taking the order from the shaman. He hoists another, and just keeps at it. &amp;quot;We are taking them to. Medical care. Jusst lightss and flasshes,&amp;quot; he says as he passes people. Keep the quiet, don't start a stampede, and get the Possessed to safety, and out of the crowd.&lt;br /&gt;
&lt;br /&gt;
Arisha actually drags one to the 'circle'. &amp;quot;Here's one for the blocks.&amp;quot; Her left arm is hanging limply at her side.&lt;br /&gt;
&lt;br /&gt;
Miruan can at least give water, provide damp rags and lug people over. She looks sympathetic, but does her best.&lt;br /&gt;
Serene winces slightly, but keeps her tongue this time. Clearly dishonesty doesn't come easy to her, no matter its necessity, but she manages. Well, manages lying by omission anyways.&lt;br /&gt;
 &lt;br /&gt;
Down on the stage, some more of the lights are starting to fade, and it's not easy to see some of the performers at the edge of the stage. Finally, though, Aldean strides up to the front of the stage. &amp;quot;Can't see a thing on here,&amp;quot; he says, loudly and clearly, looking out at the darkened Colosseum. &amp;quot;Have ye got a lantern back there? Naw, oil'll do.&amp;quot; There's some movement along the periphery, and he goes on. &amp;quot;Sometimes things ain't go as planned ... an' sometimes ye've got a mess on yer hands, aye? &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, when that happens, ye've got two choices. Ye can lie down, or ye can rise again. Alexandria's pretty damned good at that last, aye? That phoenix on yer flag ain't no accident. Let me tell ye a story o' what can happen when ye ain't let misfortune get ye down or stop ye.&amp;quot; He's losing some of the polished accent he had earlier, sounding much more like his usual self, but he nods at the musicians, who launch a lively tune. &lt;br /&gt;
&lt;br /&gt;
She went down last Rhaltaas in a pouring driving rain&lt;br /&gt;
The skipper he'd been drinking an' the mate he felt no pain&lt;br /&gt;
Too close to Three Mile Rock, and she was dealt 'er mortal blow, &lt;br /&gt;
An' the Mary Ellen Carter settled low...&lt;br /&gt;
&lt;br /&gt;
It goes on to tell the story of a ship that was wrecked by carelessness and left abandoned out of greed, and the few men who loved her enough to dive below, fix her, and bring her back up. The last verse, though, takes a bit of a different tone, an inspirational one. &lt;br /&gt;
&lt;br /&gt;
And you, to whom adversity has dealt the final blow&lt;br /&gt;
With smilin' bastards lyin' to you everywhere you go&lt;br /&gt;
Turn to, and put out all your strength of arm and heart and brain&lt;br /&gt;
And like the Mary Ellen Carter, rise again&lt;br /&gt;
He picks up the final chorus, and this time, a couple of the other bards join in as well.&lt;br /&gt;
Rise again, rise again&lt;br /&gt;
Though your heart it be broken or life about to end&lt;br /&gt;
No matter what you've lost, be it a home, a love, a friend&lt;br /&gt;
Like the Mary Ellen Carter, rise again!&lt;br /&gt;
&lt;br /&gt;
Silmeria stands by, alternately looking from the team on the balcony to the bards on the stage. As she sees eddies of worry ripple through the crowds, she decides that perhaps now is the best time to sow a little... distraction. Moving to the nearest knot of not-quite-adult girls, she widens her eyes, as though in horror and surprise. &amp;quot;Hey!&amp;quot; she hisses, &amp;quot;I can't believe I've just heard this, but... did you know Bard Aldean has a lover?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quickly, the priests are getting things under control. ELsewhere, teh city has gone oddly dark, and in a few places, some fires seem to've started. You can all see smoke rising in the distance.&lt;br /&gt;
&lt;br /&gt;
Stjepan ends up humming along as he works, and wonders why he keeps singing &amp;quot;Rise again&amp;quot; under his breath (and will for the next three days). He wipes his brow from all the lifting, then looks up at the sky. &amp;quot;Angoron's brass balls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan clasps Serene's shoulder. It's an understanding clasp. &amp;quot;We each sserve in different way,&amp;quot; he tells her. Then, &amp;quot;I am going to sspeak with the priessts, and ssee where elsse they need. Me. Thosse firess look. Bad.&amp;quot; He'd negotiated the contract to get them the help, after all.&lt;br /&gt;
&lt;br /&gt;
A pause, and a blink. Rise again? She frowns, nodding at Stjepan. &amp;quot;... something like that,&amp;quot; She agrees with a frown. &amp;quot;I guess I'll be on water bucket duty soon.&amp;quot; She looks to Stjepan.&lt;br /&gt;
&lt;br /&gt;
That would be Miruan, who left her name tag in her other magic pants.&lt;br /&gt;
 &lt;br /&gt;
Eventually, though, the panic can't be held back forever, and more and more, parents usher heir kids home, security details remove their charges, and things fade off rather quicker than no doubt had been initially intended, and people file home largely in silence. Especially when they find the fires outside. &lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]][[Category:Bard]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Meetup:_Bardic_Concert&amp;diff=21331</id>
		<title>Meetup: Bardic Concert</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Meetup:_Bardic_Concert&amp;diff=21331"/>
		<updated>2016-01-25T15:11:17Z</updated>

		<summary type="html">&lt;p&gt;Arlean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
It's nearing sundown, and the Colosseum has been alive with activity since first light. The doors have remained closed, mind, but there's been far more in and out activity than usual, by back doors and front doors, small people and huge people and small boxes and huge boxes and everything in between.Two burly oruch stand guard before the massive main doors to the Colosseum, barring entry to seemingly all. &lt;br /&gt;
&lt;br /&gt;
The crowd has been collecting outside since midafternoon, and by now a good-sized throng of people has gathered, peering around one another and chatting among themselves in the way of folks waiting -- that is, a not-so-dull roar. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, helloooooo! Performance, tonight! Free concert from the BARDS OF ALEXANDRIA!&amp;quot; the small round figure sings the words. He looks roughly middle-aged, with auburn hair and twinkling eyes. He holds up sheafs of papers, and waves them in front of the crowd, as he waddles through! &amp;quot;Get your programs here! Pictures of performers!&amp;quot; he says.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Silmeria has been looking forward to this concert for a goodly amount of time... more or less since her personal favorite bard had taken over its helming, to be honest. And currently she's trying very hard not to be impatient, but it is *cold* outside and a cloak only helpes with so much. &amp;quot;Master Abrahil,&amp;quot; she murmurs as she approaches to take a program, &amp;quot;I do think if the people don't get let in soon, there's like to be a riot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Having been here for a couple of hours already, Arisha has been looking things over...not like she really needs to with dwarven engineering. She walks her way over towards Silmeria and waves her right hand to her...purposefully keeping her left arm out of view.&lt;br /&gt;
&lt;br /&gt;
Stirling is not much of a music lover or cares all that much for concerts when it comes down to it. Now military parades, thats what he goes wild for but someone suggesting that may not work all that well here. Instead he is here to keep an eye on things and provide a chrome arm in case trouble breaks out.&lt;br /&gt;
&lt;br /&gt;
The roundish gnome waves the papers about--each depicts the performers for tonight, contains a summary of songs, an outline and set. They look dressed, outfitted as though they could appear on calendars or well--tonight, the stage! There's something about the eyes, something subtly...&lt;br /&gt;
&lt;br /&gt;
Brooding? Powerful? With perhaps a little too much mascara at the edges, and dark-toned clothing.&lt;br /&gt;
&lt;br /&gt;
Arcane-esque symbols decorate the edges in a 'subtle' manor, otherwise worked into the bordering and style. A TRUE arcanist would recognize them--well, their INSPIRATION. The rest looks like a teenager's dream of what &amp;quot;true magick&amp;quot; would look like! &lt;br /&gt;
&amp;quot;There are thirteen programs in all! Collectable!&amp;quot; sings out the gnome, as he waves the sheafs about! &amp;quot;Each has unique features! A unique design!&amp;quot; he may as well have said: 'magickal secrets!' &amp;quot;Collect them here before the show!&amp;quot; he says, his expression twinkling and conspiratorial. ...is that khol outlining his eyes? It just MIGHT be. 'Subtle' is the word.&lt;br /&gt;
&lt;br /&gt;
...yeah. He beams upwards to Silmeria, and--&amp;quot;Oh! My dear, I saved this one for you!&amp;quot; he says happily, and passes her one of the flyers from the bottom of the stack. &amp;quot;It's scratch'n'sniff,&amp;quot; he whispers, eyes twinkling behind rose-tinted lenses. With his other hand, he works a set of protections, and sparkles appear, then fade, over the hunter's shoulders. And then Arisha's, too!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello, Huntress!&amp;quot; Silmeria says, waving at her fellow Inquisitor, and blinking down at the pamphlet shoved into her hands. For a moment her cheeks go red, and she tilts her head to one side, then another, peering down at the paper. &amp;quot;....Arisha this is kind of well done, but they missed that scar on his belly,&amp;quot; she murmurs, wandering towards the doors, raising an eyebrow at the picture of a shirtless Aldean draping across her program. &amp;quot;...Whose idea was it about the eyes, I wonder?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The flyers dwindle in number fairly quickly, as the curious, the smitten, the dared, and the friends and relatives of the smitten partake of the gnome's offerings. More than a few take two or three copies; some roll them up and others carefully preserve theirs. Still others hold them out, examining them with expressions ranging from girlish adoration to skepticism. &lt;br /&gt;
&lt;br /&gt;
Over the walls of the Colosseum, a few sparkles are visible, tumbling off the wall over the main gates. The oruchs look up, grunt, and in a way that suggests that the whole affair is a mighty affront to their sensibilities, each grab a rope and haul open the main doors that lead into the Colosseum. &lt;br /&gt;
&lt;br /&gt;
The roundish and auburn-haired hawker smiles, and reaches up to pat Silmeria on the wrist as she goes. &amp;quot;Oh, just leave everything to your gnomefather!&amp;quot; Abrahil whispers to her, and beams rainbows and sparkles her way, like a tiny, two-legged unicorn. Then he looks to Arisha, and gives her a DON'T WE HAVE SECRETS look, before laying a finger alongside his gnose. &lt;br /&gt;
Another small wave to Stirling, and he waves the sheaf of papers the man's way! &amp;quot;Collectable! Get your collectable programs for tonight!&amp;quot; he calls out! The conspiritorial smile stays, Tarien-take-it-all! ...the illusionist really is having the time of his life. It isn't long before he follows his own way in, producing more of the pamphlets from, well. SOMEWHERE!&lt;br /&gt;
&lt;br /&gt;
Stirling is as shiny as always and for once may actually hit in... a little bit. Snatching a flier from Abrahil he examines it, piercing red eye traveling down the page. &amp;quot;Your illusion work is inpecable as always. Have you seen any trouble makers yet?&amp;quot; he asks in a hished tone.&lt;br /&gt;
&lt;br /&gt;
Silmeria chuckles, carefully rolling up her program and tucking it up the sleeve of her coat. &amp;quot;Everyone's worked so hard, Abrahil,&amp;quot; she says, bobbing a greeting to Stirling as the Artificer joins the illusionists. &amp;quot;Have the seats nearest the stage been sold out? Only I did promise Aldean I'd get as close as I could.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh--oh, dear. Just interest so far!&amp;quot; says the gnome at a pause along the route, eyes sparkling as he looks up to the artificer. He wriggles his fingers, and grayish sparkles settle over the man's shoulders, and then fade. &amp;quot;Oh, but so MUCH interest! Why, we sent out invitations to just about everyone--well, everyone who MATTERED,&amp;quot; he says, conspiratorially to the three of them... before passing Stirling a bit of khol liner. &amp;quot;For the erm--&amp;quot; he says, and gestures to his own eyes. They're pretending there's 'magick' to be found tonight, beneath the auspices of the concert. IF you know where to look. Of course. They're hunting people who had been desperate enough to fall for this to begin with--or the demon-possessed who might get territorial at a 'rival cult' sparking up.&lt;br /&gt;
 &lt;br /&gt;
Inside ... it looks rather like a gnome's mind and a mana lamp factory had a baby and forgot to name it. The entire place has been transformed from its grim, dour ancient architecture into a veritable fairyland of floating, colored lights. THe edges of key pieces are clearly delineated, mind, the lights constrained to line walls in red and blue and, of course, the edge of the stage in yellows and golds. Fair from being the freezing cold that grips the rest of the city, some magic has made the Colosseum cool but comfortable. Rather than extra seating close to the stage on the floor, a massive space on the floor of the Colosseum has been left open and hung with garlands of more lights that would seem to be intended as a dance floor. &lt;br /&gt;
&lt;br /&gt;
Kailin makes his way in late after everything has started, his rucksack carried in his hand. His attention is drawn back and forth as he makes his way in and he has to struggle to make sure he doesn't run into anyone below him. He creeps in towards the back and finds a temporary seat removed from everyone else and sets the bag down. Opening the top, a puppy's head pokes out almost immediately and Kailin pets it gently as his eyes turn back to view the gathering. He was most curious to see the performances and seeing how much interest would pull him towards joining the group that might be otherwise wanting.&lt;br /&gt;
&lt;br /&gt;
Silmeria's breath catches at the layout of the coliseum, the myriad lights managing to be more pleasing than the lack of chill inside. Tugging her cloak off her shoulders, she loops it over one arm, picking her way to the balcony to get an uninterrupted view of the stage, and the performers soon to be upon it.&lt;br /&gt;
 &lt;br /&gt;
People begin flooding in, and those present will soon find themselves among a chattering throng as people push for seats. More importantly, though, food vendors seem to be in place and hawking their wares, from sausages on sticks to dried meat to nuts and fruits and sweets. There's also a stand off to one side where bartenders are quickly finding themselves buried under queues of people looking to slake thirst -- both in the alcoholic and non-alcoholic style, mostly the former. Children weave among the crowd as well -- it's not all adults by any stretch. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, how WONDERFUL!&amp;quot; the gnome breathes at the spectacle. Indeed, he seems quite entranced--enough that he becomes a trip hazard for concert-goers. That and his size (and shape!) turn him into a sort of unfortunate speed bump! It isn't long before he goes tumbling--&amp;quot;Excuse meeeee---!&amp;quot; and rolling end over end! It takes him just past Kailin, with some of the programs and invitations scattering everywhere and anywhere! Images of the performers stare upwards, catching the eye in a brooding and mysterious way...&lt;br /&gt;
&lt;br /&gt;
Stirling finds a shadowy corner from where he can watch the crowds go by, his artifice eye carefully and quickly scanning each face and person, to see if they are alive, dead or otherwise as well as looking for any signs of strange magic or behavior. Of course that to say stranger magic than is always happening in this place.&lt;br /&gt;
&lt;br /&gt;
Silmeria blinks as the kohl is handed out, and clears her throat. Drawing a stick from a pouch by her pistol's holster, she takes a moment to apply -- yes, really -- proper ceremonial Vardaman eye makeup. THough, as this isn't particularly a ceremonial time, the Inquisitor sees fit to add a few curls at the corners of her eyes. As Arisha passes by her spot on the balcony, Silmeria peers, a puzzled frown touching her face for a moment.&lt;br /&gt;
&lt;br /&gt;
Kailin smiles faintly at the gathering, his mind automatically comparing it to the largest gatherings of the lodges in the mead halls of the northern tribes. It was definitely not nearly as raucous or rowdy and with a much lower tone about it. He pets his new puppy as he watches the crowds filter in and takes in the sight of how things are down in Alexandria. He was still new to the place despite the growth he had made in such a short time. Each new experience reminded him of the fact that the ways of the city were still mostly foreign to him.&lt;br /&gt;
 &lt;br /&gt;
As Abrahil goes tumbling down, a clutch of other gnomes rush past Kailin to aid him, one absently patting the bardbarian on the hip as he squeezes just a little too close. It's clear the little worker didn't actually look up at him, because like his brethren, all festooned in lights and colorful sparkles amid working gear and boots, rush to help pull Abrahil to his feet.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear--oh my,&amp;quot; whispers the Abrahil. There's a touch of blood on his knee, and Abrahil wobbles as he tries to stand. Unsuccessful as he is with the endeavor (it involved much rocking back and forth, but some boats, once capsized, aren't ones to float again!), he reaches for his wand--and grayish sparkles lift him up and to a sort of stand again, with the help of one of his fellows. &amp;quot;There!&amp;quot; he says, and pauses for a moment to catch his breath, to puff and hruff and all of that. Whew! He smiles up at them all, his features a touch puffy, his face a little flushed. &amp;quot;Oh, my. I wasn't expecting to go down, you know! And oh! I still have to deliver a package to the stage!&amp;quot; he says, sounding suddenly fretful! He looks as though he could wring his hands.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Well, go on then, why are you lingering about here?&amp;quot; One of them, a girl, chirps in a high voice at Abrahil as the wizard is helped to his feet. Most of them run off, but one or two linger a moment or two more ... &lt;br /&gt;
&lt;br /&gt;
Abrahil sets the pamphlets underneath an arm--then, a finger alongside his gnose, he nods once, and winks to the other gnomes there, just before he vanishes from sight! He does it in front of everyone, a clear display of MAGICK! disappearing into a whirling cloud of MYSTEROUS BLAYCK. &amp;quot;I'll be right back!&amp;quot; he whispers! &lt;br /&gt;
&lt;br /&gt;
Paf-paf-paf are the near-invisible sounds of feet making their way towards the stage! And then the tumble-clamber of someone climbing onto it! &amp;quot;Hellooooo!&amp;quot; he calls out. &amp;quot;Hellooo, the stage! You have a delivery, m'dears!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stirling nudges Aldean &amp;quot;I plan to drop the nethecite after everyone is settled and before the performance starts, may mess with some magic a bit but I will try and keep it from the stage.&amp;quot; he says looking around.&lt;br /&gt;
 &lt;br /&gt;
As Abrahil vanishes from sight, he may or may not notice that his shoes are suddenly nearly as big as he is and a bright scarlet ... and may or may not notice that the two left behind are snickering as he vanishes. &lt;br /&gt;
&lt;br /&gt;
Up on the stage, a black clad human girl pops her head up from behind the curtains. &amp;quot;Wot? Delivery for who?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Backstage, Aldean looks up from where he's fiddling with a long-nosed wooden instrument of some kind, with a bell-shaped end. &amp;quot;Aye. Don't sweat the lights, got a cover fer ye.&amp;quot; He goes back to fiddling with the instrument.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh! Why--oh! How wonderful!&amp;quot; says the invisible, bobbing voice at the sight of the shoes. So entranced is he that he starts at the response. ...and the gnome reappears, in a cloud of swirling BLACK and gray sparkles. For effect, Abrahil appears as a shadowy outline, and holds up a ...a box. &amp;quot;Tell the Mystical Bard that it's from his 'gnomefather!'&amp;quot; he whispers, before handing it up, before turning back around to the shoes. &amp;quot;Oh, my! I'd always wanted a pair of enchanted slippers, you know,&amp;quot; he says. He beams at the girl, and does his best to make the shoes wriggle.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the area is full. Full of people. Not just the citizens, packing into the colosseum in huge numbers, but a large number of people from all the churches as well, including a number of Myrrish Daeusites who've been conferencing with the locals, and nobles from all of Alexandria's noble houses...not to mention every Council member and their retinue.&lt;br /&gt;
 &lt;br /&gt;
There are vendors and equipment folk and workers aplenty roaming the floor and balconies alike of the massive, transformed Colosseum, festooned with floating, twinkling lights that makes it look like either a gnome's magical practice sesh or a fairyland. Take your pick. Key pieces, including the edges of balconies and the edges of the stage, are lined with neater rows of more of these lights, and a dance floor has been set aside with plenty of hanging strings of the same lights. &lt;br /&gt;
&lt;br /&gt;
The human girl, eyes the gnome suspiciously, takes the box, eyes Abrahil again, and nods. &amp;quot;I'll see he gets it.&amp;quot; With that, she turns and disappears behind the curtains backstage. &lt;br /&gt;
&lt;br /&gt;
The lights are low on the stage, but there are figures moving around the stage, settling in, and the sounds indicate tuning up. Looks like it's showtime or close to it. &lt;br /&gt;
&lt;br /&gt;
Kailin gets up from his seat and tries to work his way through the crowd to get closer to the stage as the show goes on, interested in the procedings and wondering if it all was normal form for such and event. He is forced to stop partway there, not wanting to push through other people and not quite comfortable enough to be able to slip through. He's tall enough to watch from the middle of the crowd and so he does, looking in the direction of the invisible voice and the antics of the gnomes. He ducks to avoid the decorations but just pushes some aside when he stops in his decidedly final place to watch the show.&lt;br /&gt;
&lt;br /&gt;
Abrahil wriggles his toes again, and then waves to the stage before bounding down. He looks like a middle-aged, round gnome today, with auburn hair and khol-marked eyes. Subtly...GOTHIC, that is, as he goes back about to his job! &amp;quot;Programs! Collectable programs! 13 unique designs!&amp;quot; he calls out! If his GOTHIC, MYSTIKAL POWER outfit was not enough to notice him, the great, red shoes MAY BE.&lt;br /&gt;
&lt;br /&gt;
With a wriggle of the fingers, they transform into super-stompers, an artificer's wet dream or nightmare, depending, with cogs and spikes and everything nice! &amp;quot;Once in a lifetime opportunity!&amp;quot; he calls out! He waves some of the pamphlets towards Miruan!&lt;br /&gt;
&amp;quot;Citizens, behold!&amp;quot; Booms the voice of Jibbom, descending from above in typically loud and needlessly attention-grabbing style. &amp;quot;It is I! Your hero! King Steel Von Ironblood, Bane of the Night!&amp;quot; He flexes unimpressively after landing, spreading his golden wings out wide. &amp;quot;And I have come to party!&amp;quot; He begins distributing Steel Von Ironbrews' brand liquor left and right. How did he carry all of that with him? Does it matter?&lt;br /&gt;
&lt;br /&gt;
Miruan is a little overwhelmed. This is the exact opposite of the monestary. It is not quiet, zen or full of people gently doing quiet things. And indeed, she is - handed some pamphlets. &amp;quot;Um. Sure, thanks.&amp;quot; A polite smile. &amp;quot;I'll give it a read.&amp;quot; She even step aside and does so. She can be very literal sometimes.&lt;br /&gt;
&lt;br /&gt;
All in all, there are 13 different, collectable 'designs' that are handed out that evening! They each show tonight's performers in different, composed styles, and give a rundown of the event schedule. The performers have brooding, mysterious eyes, that due to short-term illusion seem to 'follow' the viewer. Along the border are 'arcane-esque' symbols, inspired by the real thing, but are totally not. They're something a teenager, pretending to be a cultist, would dream up. &lt;br /&gt;
&amp;quot;Collectable programs!&amp;quot; calls out the roundish figure, and Abrahil brandishes the papers to varied and different groups, people!&lt;br /&gt;
&lt;br /&gt;
The arrival of Jibbom is heralded by groans from many segments of the crowd.&lt;br /&gt;
 &lt;br /&gt;
Suddenly, the stage lights up in a dazzling riot of lights and color, to reveal a dozen or more musicians. Most wear black or close to it; the bards are easily identifiable by colorful and in some cases glittering clothing. One of these sits before a massive set of drums, and they strike up a lively dance tune liable to leave many clapping along. IT's a spectacle designed to draw attention to itself, and only to itself. &lt;br /&gt;
&lt;br /&gt;
Looking about, Arisha simply keeps an eye open for anything strange, but she makes no real motion anywhere........mostly to watch people.&lt;br /&gt;
&lt;br /&gt;
Abrahil pauses to APPLAUD! his small hands coming together in a whirlwind of applause and claps! He gives a cheerful whistle to the stage, and begins the final attempts to unload the last of the pamphlets in earnest! &amp;quot;Collectable, m'dears! Oh, you'll only find them here--!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom joins in those applauding the arrival of the musicians. As usual, he takes advantage of the situation to shamelessly self-promote. &amp;quot;This moment of joy and wonderment brought to you by Steel Von Ironbrews. When you think drunken revelry, think Steel Von Ironbrews.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silmeria looses a loud cheer, raising her arms over her head to clap furiously... even as the kohl-eyed Inquisitor searches the crowd of musicians for a particular one of their number, a short-haired piper.&lt;br /&gt;
&lt;br /&gt;
Verna does enjoy reading, and peruses an invitation in hand. When more are spoken of, and offered, she claims another and examines it comparatively.&lt;br /&gt;
&lt;br /&gt;
Miruan is reading, though she isn't quite brave enough to collect them all. If Pokemon existed, she'd be content taking the ones she likes and playing them about. She is apparently watching and keeping an eye out in the audience. There's a polite smile, and an amused look at Jibbom. Leave it to Jibbom.&lt;br /&gt;
&lt;br /&gt;
There's appropriate 'ooohs' and 'ahhs' from the crowd as the musicians begin to make their appearance under claoks of magic, so to speak, and glitter. &lt;br /&gt;
 &lt;br /&gt;
The crowd is definitely getting into the show. It's been far too long since ALexandria had something quite this spectacular. Then again, with all that's been going on and all the rumors and fear, the wars and the coups, it's not really surprising, is it?&lt;br /&gt;
&lt;br /&gt;
Kailin moves to collect the pamphlets, trying to ensure he collects one of each. He watches with a smile, enjoying the show, but learning from the performance what the citizens of Alexandria's tastes are. He gives a hearty cheer at each, but doesn't clap. Instead he simply raises a fist into the air, a celebration of a more visceral sort that he is used to. Usually there would be a very large mug of alcohol that he would be holding in that fist and it would slosh and spill. But here in the colosseum, it seems a bit too aggressive for the playful and delicate populace to splash alcohol around. He simply watches and enjoys with his sack over his shoulder, an excited puppy head peeking out of it occasionally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Once in a lifetime, m'dears!&amp;quot; the roundish hawker calls out!&lt;br /&gt;
&amp;quot;...Is this one scratch-n-sniff?&amp;quot; asks one of the men he hands one to.&lt;br /&gt;
&amp;quot;It's one of the 13 different designs! Only availble to--&amp;quot; &lt;br /&gt;
&amp;quot;The hair moves on mine!&amp;quot; says another.&lt;br /&gt;
&amp;quot;So BROODING,&amp;quot; sighs a third. &amp;quot;Look, Ryan!&amp;quot; she says, and points between the pamphlet and the stage! &amp;quot;He's my faaaaaavorite...&amp;quot; Ryan just scowls. Though he glances towards the stage, himself.&lt;br /&gt;
 &lt;br /&gt;
After several lively dance tunes that leave the dance floro with not a few people trying their steps, things quiet down somewhat, and another bard joins the stage, this one dressed just as outlandishly as the others, including a glittery sleeveless vest and trousers that leaves a solid physique very visible beneath. After greeting a number of the musicians, he turns to the crowd, baritone raised and (probably with the aid of magic) easily heard across the entire Colosseum. In fact, hearing the music anywhere has not been a problem. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oy, Alexandria!&amp;quot; he shouts, eyes fixating on the very-visible Jibbom. Who wouldn't? &amp;quot;I'd have you join me in welcoming the Bardic College to Alexandria! Let's hope they stay a long, long time, aye?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Jibbom beams brightly and waves to the bard when he catches his attention. &amp;quot;Woo! Yeah! Bardic College!&amp;quot; He shouts out with unrestrained enthusiasm.&lt;br /&gt;
&lt;br /&gt;
Abrahil erupts in applause at the announcement, and tosses some of the 'limited edition, only available today!' pamphlets into the air! &amp;quot;Oh, how wonderful!&amp;quot; he says, and looks to the person nearby, &amp;quot;Oh, that's WONDERFUL news!&amp;quot; then, &amp;quot;Oh, I'm so glad I didn't take the time to get dressed this morning--there's just so much to do, so much to EXPERIENCE today, for a silly thing like that!&amp;quot; says the little illusionist. He gives a little wave to Verna! &amp;quot;Hellooo! How do you like the designs!&amp;quot; he calls out!&lt;br /&gt;
&lt;br /&gt;
Frivolity. If anything could be said to be anathema to Serene, it would probably be this. Well, this and demons. And yet the paladin has come, if grudgingly, to keep an eye on things. After all, with half the city seeming in attendance this evening, it seems like it would be an ideal time for Asumit's minions cause mischief.&lt;br /&gt;
&lt;br /&gt;
Verna is uncertain what is so different or collectible about the invitations. While colorful, some of the artistry is not wholly to scale nor anatomically correct, and the symbols along the periphery are completely wrong. She looks up in time to spy Abrahil's wave and realize the question is directed at her. That might explain a few things. She approaches Abrahil so that she does not need to call out. &amp;quot;Good evening. The designs are sufficient.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan will eventually move to collect more as she reads them. &amp;quot;... huh, scratch-n-sniff runes.&amp;quot; Snifft. Wince. She tries not to giggle at some of the excitement and exchanges. Still, the music is cheery and there are many people. The pamphlets might draw out more souls, perhaps. For her part, she is watching, trying not to be climbed like a monkian moshpit starter. &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
Why, even Lady Rawyn Telenil is amongst the seated! Of course, she and other council members are a little separated from the crowd at this point. That's not surprising, though, given their stature.&lt;br /&gt;
&lt;br /&gt;
Silmeria puts her fingers to her lips, and blows a piercing whistle over the Coliseum noise as Aldean strides on stage. Grinning widely, the Inquisitor waves a black-gloved hand, kohl making her already intense blue eyes stand out sharply against her tanned face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, hello, m'dear! Oh, it's good to see another ARCANYIST out here,&amp;quot; the gnome says, sounding for all the world like it's a Great Conspiracy. He winks at her, looking only middle-aged today. And round. Very round. &amp;quot;Why...anything might happen, you know!&amp;quot; he whispers. He looks excited, eyes bright and cheerful. He puts a finger alongside of his gnose!&lt;br /&gt;
&lt;br /&gt;
Up above, airships occasionally patrol the sky. Small ones.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Some of ye might know me. I be Bard Aldean, and I'll be around this lot as long as they can stand me. But ye didn't come to listen to me talk, aye?&amp;quot; Aldean flashes a big, easy, winning grin at the crowd. &amp;quot;Let's have more music, then.&amp;quot; He raises a hand to the crowd, then seats himself in a free chair towards the edge of the stage. &lt;br /&gt;
&lt;br /&gt;
With that, the group launches into another set of music, this one a little quieter to begin with. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh!&amp;quot; says the gnome! &amp;quot;Oh my...well, I'd better get into costume, I suppose. ...&amp;quot; he says. He unloads the pamphlets, placing them on the earth. Then, brushes his hands together, something, some mischief no doubt, on his mind!&lt;br /&gt;
&lt;br /&gt;
Pamphlets are being read. Miruan is just being an alert sentinel within the crowd. She gets a few odd looks, but past that, she is totes mcgoats jiving with the crowd. That's how kids these days do it, right?&lt;br /&gt;
&lt;br /&gt;
More airships can be seen above the city, actually, interestingly enough. Perhaps they're part of the show. But there's a goodly number of them. &lt;br /&gt;
 &lt;br /&gt;
Meanwhile, in the colosseum, various figures from the Artificer's Guild can be seen moving about the edges.&lt;br /&gt;
&lt;br /&gt;
Abrahil touches the side of his mouth, and a goatee blossoms there. Then his head, which sprouts, growing dark, lustruous hair that hangs past his shoulders, and is gathered at the nape in a leather thong. Each temple, and raven's white marks appear there. ...he then grows to a height, human sized. &amp;quot;Ahhhh!&amp;quot; he says. &amp;quot;Freed at last from my mortal coil!&amp;quot; and he begins among the crowd again, with spectacle!&lt;br /&gt;
 &lt;br /&gt;
The music on stage seems to ignore the goings-on in the crowd. The bards seem to be switching off who leads what, with tales from all over the world, some sung and some simply told. Some are love tales, some tales of derring-do, some epic stories from far flung lands. One or two even &amp;quot;illustrate&amp;quot; their stories with ephemeral illusions, simple images of people and places and things. It's like watching a storybook unfold. &lt;br /&gt;
&lt;br /&gt;
...explosions of glitter happen through out the colloseum, being vented into the audience and steered away from the stage by gusts of wind. It's getting everywher. All over everything. More over, some fo the airships above are /also/ leaking glitter, interestingly enough!&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;If you've got it, knowledge/arcana!&amp;quot;&lt;br /&gt;
	GAME: Abrahil rolls knowledge/arcana: (8)+15: 23&lt;br /&gt;
	GAME: Arisha rolls knowledge/arcana: (20)+7: 27&lt;br /&gt;
	GAME: Stirling rolls knowledge/arcana: (12)+17: 29&lt;br /&gt;
	GAME: Aldean rolls knowledge/arcana: (17)+21: 38&lt;br /&gt;
	&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Those of you with magical enchantmnets going in the crowd, or with magical equipment, will begin to feel their effects fade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It isn't long after the dust drops that the image of the mighty, mighty mage flickers... flickers, then vanishes entirely, leaving...&lt;br /&gt;
A very, very naked gnome, in silk, see-through pajamas. &amp;quot;Oh dear,&amp;quot; he says. And, &amp;quot;Oh DEAR!&amp;quot; He looks to be in his eighties, were he human, or perhaps seventies, and is as round as he is tall, nearly a balloon in countenance. He stands near the stage, looking...well, quite tragic as he blinks large, luminous eyes a few times. &amp;quot;Oh dear...&amp;quot; he whispers.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hur. Funny music show.&amp;quot; Jibbom says with a dopey smile between swigs of powerful ale.&lt;br /&gt;
&lt;br /&gt;
Stirling grins, having lit up a cigar in his dark corner of the building as he watches, sure he can feel the strength and fortitude of his equipment fade, even the sensors on his eye but the core functions remain, his armor armor still functions. Artifice, something he is glad for.&lt;br /&gt;
&lt;br /&gt;
Glitter. With Abrahil involved, Serene should have guessed. She sneezes, once, then puts a gloved hand up to her mouth as if to wipe away any glitter that she might have accidentally inhaled. Yet all the while her eyes remain sharp, watching the crowd.&lt;br /&gt;
&lt;br /&gt;
Thankfully, Serene is too far away from the Naked Gnome to be subject to a saving throw.&lt;br /&gt;
&lt;br /&gt;
Arisha blinks as she feels.....strange on her left arm. &amp;quot;Well that's unsettling.&amp;quot; She says as her arm hangs there.&lt;br /&gt;
&lt;br /&gt;
This is - odd. And there's a naked mage. Her eyes widen a bit. Miruan moves to uh, give the poor gnome one of her sweaters beneath her robe. &amp;quot;... here you go.&amp;quot; The monk is sympathetic. &amp;quot;This might be warmer, gentlesir.&amp;quot; She really is that stealthy. And/or that tall. It's all monky business, really. Although, does he really want a monksweater?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear...&amp;quot; says the gnome a few more times. Abrahil looks up and around, and--&amp;quot;Ooh, my!&amp;quot; he says, and as a sweater settles over his shoulders! It nearly engulfs him, leaving none of the little gnome exposed...except his belly, which wobbles proudly through the sweater, bobbling and wobbling like a great, ocean wave! &amp;quot;Oh, that is much warmer, m'dear! Thank you!&amp;quot; he says, and reaches up to clasp the monk's hand, before giving a little wave to Serene. &amp;quot;Oh! Hello, m'dear! I'm so glad to see you!&amp;quot; he says, and then looks to Miruan, &amp;quot;Oh, so many people here! Isn't it wonderful?&amp;quot; he says, chins wobbling and bobbling atop one another, like a frog's jelly-sacs!&lt;br /&gt;
 &lt;br /&gt;
As the glitter descends over the crowd, the floating lights begin to fade, leaving the Colosseum to dim and the air to chill. Thankfully, the worst of the glitter seems to be drifting away from the stage thus far, although some of the lights around it begin to fade as well. A number of the musicians pause, and gradually the music fades off entirely as the musicians and bards start looking around, startled and nervous.&lt;br /&gt;
&lt;br /&gt;
Aldean stands up, looking around the Colosseum, and pauses for a moment. &lt;br /&gt;
&lt;br /&gt;
The sudden discorporation of all enchantments in the coliseum is... something of a cause for consternation, to Silmeria. The fact that it's simply a knock-on effect of the real attack, however, is something of a comfort. Still, from her place at the balcony, she lifts a hand when Aldean's eyes turn her way, flashing a thumbs-up to the bard should he see it.&lt;br /&gt;
&lt;br /&gt;
Miruan smiles a little at the poor gnome. &amp;quot;There you go. Don't catch cold, and you are welcome.&amp;quot; She accepts the hand clasp, duly mannerful. That means she's full of manners, not bull-- headed rudeness.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It really is quite a sight.&amp;quot; It's a bit much for the monk, who is doing her best not to run and hide or find quieter grounds. &amp;quot;... glitter?&amp;quot; And welcome to the last horse across the finish line.&lt;br /&gt;
&lt;br /&gt;
Several people immediately collapse to the ground. More follow. Dozens, actually. People are screaming about it, others are rushing in to clear space from those who've fallen. Those figures start to shake and thrash wildly on the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the most rocking concert I've ever been to!&amp;quot; Jibbom shouts in response to all the collapsing and screaming folks.&lt;br /&gt;
 &lt;br /&gt;
Up on the stage, there's a muttered discussion going on. Aldean touches fingers to lips and acknowledges Silmeria in the crowd with a twinkle of dark eyes before turning back to what appears to be a huddled conference. Finally, Aldean says something. to which the other bards and musicians nod and turn back towards their instruments as if sorting out where they are. Whatever is going on, the show must go on. &lt;br /&gt;
&lt;br /&gt;
Abrahil stands there shivering, next to Miruan. &amp;quot;Oh dear,&amp;quot; he whispers, and hugs the sweater closer. Of course, given his roundness, it really only covers the top half of him--but that's well enough for an old gentleman of a gnome! He smiles up to the monk, and then points to the stage. &amp;quot;Oh, my! Why, the show must go on, you know! How brave!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan nods, and frowns faintly at what is going on. &amp;quot;I um, I'm not really a performer,&amp;quot; She admits. &amp;quot;But their dedication is impressive.&amp;quot; She seems serene, slow and steady in speech. She smiles down to the gnome, and looks around to the audience as much as the show.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh--why, it's wonderful... Oh, the performance, the stage...oh! The cheer of the crowd!&amp;quot; the elderly man sounds wistful, and turns a misty-eyed look up to the monk. He has his hands folded comfortably atop his sweatered paunch, and his naked, wrinkly behind wags unconsciously at the crowd below it. &amp;quot;It was wonderful...oh, there I go, being all misty-eyed...but it was!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silmeria pushes her way through the crowd, seeking out the closest arcanists she can spot to hand. Weaving her way through the crowd, she rests a hand on Abrahil's shoulder. &amp;quot;We need to get word to the Temples,&amp;quot; she murmurs quietly. &amp;quot;Those who've collapsed are the possessed. They need to be freed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh!&amp;quot; says the round little gnome, and raises his ha--&amp;quot;Oh,&amp;quot; Abrahil says, and his shoulders slump. For...&amp;quot;Well!&amp;quot; he says, and squares his shoulders as best he can! &amp;quot;Why, just let me clear out of this area, douse myself in a bit of a wash, and we'll see what we can do!&amp;quot; he says, then. &amp;quot;Where are the Myrrish priests, m'dear?&amp;quot; he asks, in low-tones. Fear shows around his eyes as he looks from Silmeria to Miruan. And look up he does, as the elderly fellow is not much tall, at all.&lt;br /&gt;
&lt;br /&gt;
Serene's attention is, naturally, drawn to several of the people having seisures. Her sword hand twitches, then clenches tightly at her belt as if to keep it from doing anything rash. She picks a clump of them, relatively close, then starts navigating through the crowd towards them.&lt;br /&gt;
&lt;br /&gt;
Arisha lightly nudges Miruan with her right arm. &amp;quot;Go....get to the temple district and tell the clergy what Silmeria just said. go!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clergy know, in many cases. They're here. &lt;br /&gt;
 &lt;br /&gt;
 Indeed, as noted earlir, a great many of the Myrrish contingent that's been visiting Alexandria's temple are swooping in, gathering the seizing individuals. Indeed, they're hefting them up, and grabbing help from the crowd to do so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can fetch the - yes'm.&amp;quot; Miruan is hearing words. She nods and will sprint easily off to the priests. While she does not have a ki-fueled speed, she will outpace nearly any non-monk or non-mount runner (have you SEEN a hungry goat go? We thought so). She navigates through the crowd easily, having to step or jump over or around people.&lt;br /&gt;
&lt;br /&gt;
Abrahil clasps his hands together, looking concerned as he does. &amp;quot;...I'll go work on a teleport! Oooh, some of them may need to travel very fast!&amp;quot; he whispers, and scurries off beneath the stage. Running, really, at least as fast as the little man can!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Serene!&amp;quot; Svarshan runs to catch up with her. It's then into the rescue, lifting bodies and shouldering forms. Given the number of drops, it keeps him busy for a while! He throws a grim smile towards the stage as he goes, and falls in line with a number of the Myrrish priests and faithful.&lt;br /&gt;
&lt;br /&gt;
Stjepan was there all along, really. It's easy to overlook a quiet giantborn, sitting peacefully and not calling any attention to himself. Fades right into the background. As bodies fall, he rises, and starts carrying them -- grouping them together. He doesn't stack them like cordwood, though.&lt;br /&gt;
 &lt;br /&gt;
It's going to take some serious time and effort from the bards to draw the audience's attention back to the stage ... although thank goodness that the rescue is largely happening in darkness. It's getting colder, too, in the Colosseum -- whatever was keeping it warm is replaced now by only the body warmth of many tightly packed bodies. It helps, but it's still cold. &lt;br /&gt;
&lt;br /&gt;
Arisha is not strong....plus she down one arm, so she can't really help in moving the bodies.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Musst be an essperiment gone. Wrong,&amp;quot; the sith says to the other paladin. He keeps his tone low, though easy enough to be overheard. &amp;quot;Mages,&amp;quot; he says. And let the word explain everything. Anything. His teeth chatter against the cold. SO MUCH.&lt;br /&gt;
Miruan is glad to see Stjepan. But it is repressed and quiet, helping carry victims.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Man.&amp;quot; Jibbom frowns. &amp;quot;Some people just can not handle their booze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Serene shakes her head at Svarshan as she deposits another of the 'victims' at a... collection site. &amp;quot;Not this time, I think,&amp;quot; she tells him, though ordinarily she'd be more than quick to agree.&lt;br /&gt;
&lt;br /&gt;
The sith sends a quiet look, to show he knows. Louder though, &amp;quot;Possibly. I ssaw ssome of them running passt, earlier,&amp;quot; he says. &amp;quot;They carried a number of sscrolls with them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stjepan keeps a-haulin people, warming up as he moves. A grunt, as he puts down another one. &amp;quot;It's always them, isn't it.&amp;quot; Mages.&lt;br /&gt;
Indeed. &lt;br /&gt;
 &lt;br /&gt;
Priests are gathering them up and aiming to take the fallen back to the temples. There's dozens of them, it seems, and they're all knocked silly at the same time. It seems they were prepared for it, or then again, perhaps priests are ALWAYS prepared for disaster. &lt;br /&gt;
 &lt;br /&gt;
Either way, they are busy. One of htem grabs Jibbom and says, &amp;quot;Teleport these to the temple.&amp;quot; Miruan is being kept busy gathering people, alongside Stjepan. Everyone else is scared, but trying to stay focused on the music. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;It's an effect of the lights and flashes,&amp;quot; explains one of the priests.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lightss and flasshes,&amp;quot; Svarshan agrees, taking the order from the shaman. He hoists another, and just keeps at it. &amp;quot;We are taking them to. Medical care. Jusst lightss and flasshes,&amp;quot; he says as he passes people. Keep the quiet, don't start a stampede, and get the Possessed to safety, and out of the crowd.&lt;br /&gt;
&lt;br /&gt;
Arisha actually drags one to the 'circle'. &amp;quot;Here's one for the blocks.&amp;quot; Her left arm is hanging limply at her side.&lt;br /&gt;
&lt;br /&gt;
Miruan can at least give water, provide damp rags and lug people over. She looks sympathetic, but does her best.&lt;br /&gt;
Serene winces slightly, but keeps her tongue this time. Clearly dishonesty doesn't come easy to her, no matter its necessity, but she manages. Well, manages lying by omission anyways.&lt;br /&gt;
 &lt;br /&gt;
Down on the stage, some more of the lights are starting to fade, and it's not easy to see some of the performers at the edge of the stage. Finally, though, Aldean strides up to the front of the stage. &amp;quot;Can't see a thing on here,&amp;quot; he says, loudly and clearly, looking out at the darkened Colosseum. &amp;quot;Have ye got a lantern back there? Naw, oil'll do.&amp;quot; There's some movement along the periphery, and he goes on. &amp;quot;Sometimes things ain't go as planned ... an' sometimes ye've got a mess on yer hands, aye? &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, when that happens, ye've got two choices. Ye can lie down, or ye can rise again. Alexandria's pretty damned good at that last, aye? That phoenix on yer flag ain't no accident. Let me tell ye a story o' what can happen when ye ain't let misfortune get ye down or stop ye.&amp;quot; He's losing some of the polished accent he had earlier, sounding much more like his usual self, but he nods at the musicians, who launch a lively tune. &lt;br /&gt;
&lt;br /&gt;
She went down last Rhaltaas in a pouring driving rain&lt;br /&gt;
The skipper he'd been drinking an' the mate he felt no pain&lt;br /&gt;
Too close to Three Mile Rock, and she was dealt 'er mortal blow, &lt;br /&gt;
An' the Mary Ellen Carter settled low...&lt;br /&gt;
&lt;br /&gt;
It goes on to tell the story of a ship that was wrecked by carelessness and left abandoned out of greed, and the few men who loved her enough to dive below, fix her, and bring her back up. The last verse, though, takes a bit of a different tone, an inspirational one. &lt;br /&gt;
&lt;br /&gt;
And you, to whom adversity has dealt the final blow&lt;br /&gt;
With smilin' bastards lyin' to you everywhere you go&lt;br /&gt;
Turn to, and put out all your strength of arm and heart and brain&lt;br /&gt;
And like the Mary Ellen Carter, rise again&lt;br /&gt;
He picks up the final chorus, and this time, a couple of the other bards join in as well.&lt;br /&gt;
Rise again, rise again&lt;br /&gt;
Though your heart it be broken or life about to end&lt;br /&gt;
No matter what you've lost, be it a home, a love, a friend&lt;br /&gt;
Like the Mary Ellen Carter, rise again!&lt;br /&gt;
&lt;br /&gt;
Silmeria stands by, alternately looking from the team on the balcony to the bards on the stage. As she sees eddies of worry ripple through the crowds, she decides that perhaps now is the best time to sow a little... distraction. Moving to the nearest knot of not-quite-adult girls, she widens her eyes, as though in horror and surprise. &amp;quot;Hey!&amp;quot; she hisses, &amp;quot;I can't believe I've just heard this, but... did you know Bard Aldean has a lover?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quickly, the priests are getting things under control. ELsewhere, teh city has gone oddly dark, and in a few places, some fires seem to've started. You can all see smoke rising in the distance.&lt;br /&gt;
&lt;br /&gt;
Stjepan ends up humming along as he works, and wonders why he keeps singing &amp;quot;Rise again&amp;quot; under his breath (and will for the next three days). He wipes his brow from all the lifting, then looks up at the sky. &amp;quot;Angoron's brass balls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan clasps Serene's shoulder. It's an understanding clasp. &amp;quot;We each sserve in different way,&amp;quot; he tells her. Then, &amp;quot;I am going to sspeak with the priessts, and ssee where elsse they need. Me. Thosse firess look. Bad.&amp;quot; He'd negotiated the contract to get them the help, after all.&lt;br /&gt;
&lt;br /&gt;
A pause, and a blink. Rise again? She frowns, nodding at Stjepan. &amp;quot;... something like that,&amp;quot; She agrees with a frown. &amp;quot;I guess I'll be on water bucket duty soon.&amp;quot; She looks to Stjepan.&lt;br /&gt;
&lt;br /&gt;
That would be Miruan, who left her name tag in her other magic pants.&lt;br /&gt;
 &lt;br /&gt;
Eventually, though, the panic can't be held back forever, and more and more, parents usher heir kids home, security details remove their charges, and things fade off rather quicker than no doubt had been initially intended, and people file home largely in silence. Especially when they find the fires outside. &lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]][[Category:Bard]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Meetup:_Bardic_Concert&amp;diff=21330</id>
		<title>Meetup: Bardic Concert</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Meetup:_Bardic_Concert&amp;diff=21330"/>
		<updated>2016-01-25T15:10:11Z</updated>

		<summary type="html">&lt;p&gt;Arlean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
It's nearing sundown, and the Colosseum has been alive with activity since first light. The doors have remained closed, mind, but there's been far more in and out activity than usual, by back doors and front doors, small people and huge people and small boxes and huge boxes and everything in between.Two burly oruch stand guard before the massive main doors to the Colosseum, barring entry to seemingly all. &lt;br /&gt;
&lt;br /&gt;
The crowd has been collecting outside since midafternoon, and by now a good-sized throng of people has gathered, peering around one another and chatting among themselves in the way of folks waiting -- that is, a not-so-dull roar. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, helloooooo! Performance, tonight! Free concert from the BARDS OF ALEXANDRIA!&amp;quot; the small round figure sings the words. He looks roughly middle-aged, with auburn hair and twinkling eyes. He holds up sheafs of papers, and waves them in front of the crowd, as he waddles through! &amp;quot;Get your programs here! Pictures of performers!&amp;quot; he says.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Silmeria has been looking forward to this concert for a goodly amount of time... more or less since her personal favorite bard had taken over its helming, to be honest. And currently she's trying very hard not to be impatient, but it is *cold* outside and a cloak only helpes with so much. &amp;quot;Master Abrahil,&amp;quot; she murmurs as she approaches to take a program, &amp;quot;I do think if the people don't get let in soon, there's like to be a riot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Having been here for a couple of hours already, Arisha has been looking things over...not like she really needs to with dwarven engineering. She walks her way over towards Silmeria and waves her right hand to her...purposefully keeping her left arm out of view.&lt;br /&gt;
&lt;br /&gt;
Stirling is not much of a music lover or cares all that much for concerts when it comes down to it. Now military parades, thats what he goes wild for but someone suggesting that may not work all that well here. Instead he is here to keep an eye on things and provide a chrome arm in case trouble breaks out.&lt;br /&gt;
&lt;br /&gt;
The roundish gnome waves the papers about--each depicts the performers for tonight, contains a summary of songs, an outline and set. They look dressed, outfitted as though they could appear on calendars or well--tonight, the stage! There's something about the eyes, something subtly...&lt;br /&gt;
&lt;br /&gt;
Brooding? Powerful? With perhaps a little too much mascara at the edges, and dark-toned clothing.&lt;br /&gt;
&lt;br /&gt;
Arcane-esque symbols decorate the edges in a 'subtle' manor, otherwise worked into the bordering and style. A TRUE arcanist would recognize them--well, their INSPIRATION. The rest looks like a teenager's dream of what &amp;quot;true magick&amp;quot; would look like! &lt;br /&gt;
&amp;quot;There are thirteen programs in all! Collectable!&amp;quot; sings out the gnome, as he waves the sheafs about! &amp;quot;Each has unique features! A unique design!&amp;quot; he may as well have said: 'magickal secrets!' &amp;quot;Collect them here before the show!&amp;quot; he says, his expression twinkling and conspiratorial. ...is that khol outlining his eyes? It just MIGHT be. 'Subtle' is the word.&lt;br /&gt;
&lt;br /&gt;
...yeah. He beams upwards to Silmeria, and--&amp;quot;Oh! My dear, I saved this one for you!&amp;quot; he says happily, and passes her one of the flyers from the bottom of the stack. &amp;quot;It's scratch'n'sniff,&amp;quot; he whispers, eyes twinkling behind rose-tinted lenses. With his other hand, he works a set of protections, and sparkles appear, then fade, over the hunter's shoulders. And then Arisha's, too!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello, Huntress!&amp;quot; Silmeria says, waving at her fellow Inquisitor, and blinking down at the pamphlet shoved into her hands. For a moment her cheeks go red, and she tilts her head to one side, then another, peering down at the paper. &amp;quot;....Arisha this is kind of well done, but they missed that scar on his belly,&amp;quot; she murmurs, wandering towards the doors, raising an eyebrow at the picture of a shirtless Aldean draping across her program. &amp;quot;...Whose idea was it about the eyes, I wonder?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The flyers dwindle in number fairly quickly, as the curious, the smitten, the dared, and the friends and relatives of the smitten partake of the gnome's offerings. More than a few take two or three copies; some roll them up and others carefully preserve theirs. Still others hold them out, examining them with expressions ranging from girlish adoration to skepticism. &lt;br /&gt;
&lt;br /&gt;
Over the walls of the Colosseum, a few sparkles are visible, tumbling off the wall over the main gates. The oruchs look up, grunt, and in a way that suggests that the whole affair is a mighty affront to their sensibilities, each grab a rope and haul open the main doors that lead into the Colosseum. &lt;br /&gt;
&lt;br /&gt;
The roundish and auburn-haired hawker smiles, and reaches up to pat Silmeria on the wrist as she goes. &amp;quot;Oh, just leave everything to your gnomefather!&amp;quot; Abrahil whispers to her, and beams rainbows and sparkles her way, like a tiny, two-legged unicorn. Then he looks to Arisha, and gives her a DON'T WE HAVE SECRETS look, before laying a finger alongside his gnose. &lt;br /&gt;
Another small wave to Stirling, and he waves the sheaf of papers the man's way! &amp;quot;Collectable! Get your collectable programs for tonight!&amp;quot; he calls out! The conspiritorial smile stays, Tarien-take-it-all! ...the illusionist really is having the time of his life. It isn't long before he follows his own way in, producing more of the pamphlets from, well. SOMEWHERE!&lt;br /&gt;
&lt;br /&gt;
Stirling is as shiny as always and for once may actually hit in... a little bit. Snatching a flier from Abrahil he examines it, piercing red eye traveling down the page. &amp;quot;Your illusion work is inpecable as always. Have you seen any trouble makers yet?&amp;quot; he asks in a hished tone.&lt;br /&gt;
&lt;br /&gt;
Silmeria chuckles, carefully rolling up her program and tucking it up the sleeve of her coat. &amp;quot;Everyone's worked so hard, Abrahil,&amp;quot; she says, bobbing a greeting to Stirling as the Artificer joins the illusionists. &amp;quot;Have the seats nearest the stage been sold out? Only I did promise Aldean I'd get as close as I could.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh--oh, dear. Just interest so far!&amp;quot; says the gnome at a pause along the route, eyes sparkling as he looks up to the artificer. He wriggles his fingers, and grayish sparkles settle over the man's shoulders, and then fade. &amp;quot;Oh, but so MUCH interest! Why, we sent out invitations to just about everyone--well, everyone who MATTERED,&amp;quot; he says, conspiratorially to the three of them... before passing Stirling a bit of khol liner. &amp;quot;For the erm--&amp;quot; he says, and gestures to his own eyes. They're pretending there's 'magick' to be found tonight, beneath the auspices of the concert. IF you know where to look. Of course. They're hunting people who had been desperate enough to fall for this to begin with--or the demon-possessed who might get territorial at a 'rival cult' sparking up.&lt;br /&gt;
 &lt;br /&gt;
Inside ... it looks rather like a gnome's mind and a mana lamp factory had a baby and forgot to name it. The entire place has been transformed from its grim, dour ancient architecture into a veritable fairyland of floating, colored lights. THe edges of key pieces are clearly delineated, mind, the lights constrained to line walls in red and blue and, of course, the edge of the stage in yellows and golds. Fair from being the freezing cold that grips the rest of the city, some magic has made the Colosseum cool but comfortable. Rather than extra seating close to the stage on the floor, a massive space on the floor of the Colosseum has been left open and hung with garlands of more lights that would seem to be intended as a dance floor. &lt;br /&gt;
&lt;br /&gt;
Kailin makes his way in late after everything has started, his rucksack carried in his hand. His attention is drawn back and forth as he makes his way in and he has to struggle to make sure he doesn't run into anyone below him. He creeps in towards the back and finds a temporary seat removed from everyone else and sets the bag down. Opening the top, a puppy's head pokes out almost immediately and Kailin pets it gently as his eyes turn back to view the gathering. He was most curious to see the performances and seeing how much interest would pull him towards joining the group that might be otherwise wanting.&lt;br /&gt;
&lt;br /&gt;
Silmeria's breath catches at the layout of the coliseum, the myriad lights managing to be more pleasing than the lack of chill inside. Tugging her cloak off her shoulders, she loops it over one arm, picking her way to the balcony to get an uninterrupted view of the stage, and the performers soon to be upon it.&lt;br /&gt;
 &lt;br /&gt;
People begin flooding in, and those present will soon find themselves among a chattering throng as people push for seats. More importantly, though, food vendors seem to be in place and hawking their wares, from sausages on sticks to dried meat to nuts and fruits and sweets. There's also a stand off to one side where bartenders are quickly finding themselves buried under queues of people looking to slake thirst -- both in the alcoholic and non-alcoholic style, mostly the former. Children weave among the crowd as well -- it's not all adults by any stretch. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, how WONDERFUL!&amp;quot; the gnome breathes at the spectacle. Indeed, he seems quite entranced--enough that he becomes a trip hazard for concert-goers. That and his size (and shape!) turn him into a sort of unfortunate speed bump! It isn't long before he goes tumbling--&amp;quot;Excuse meeeee---!&amp;quot; and rolling end over end! It takes him just past Kailin, with some of the programs and invitations scattering everywhere and anywhere! Images of the performers stare upwards, catching the eye in a brooding and mysterious way...&lt;br /&gt;
&lt;br /&gt;
Stirling finds a shadowy corner from where he can watch the crowds go by, his artifice eye carefully and quickly scanning each face and person, to see if they are alive, dead or otherwise as well as looking for any signs of strange magic or behavior. Of course that to say stranger magic than is always happening in this place.&lt;br /&gt;
&lt;br /&gt;
Silmeria blinks as the kohl is handed out, and clears her throat. Drawing a stick from a pouch by her pistol's holster, she takes a moment to apply -- yes, really -- proper ceremonial Vardaman eye makeup. THough, as this isn't particularly a ceremonial time, the Inquisitor sees fit to add a few curls at the corners of her eyes. As Arisha passes by her spot on the balcony, Silmeria peers, a puzzled frown touching her face for a moment.&lt;br /&gt;
&lt;br /&gt;
Kailin smiles faintly at the gathering, his mind automatically comparing it to the largest gatherings of the lodges in the mead halls of the northern tribes. It was definitely not nearly as raucous or rowdy and with a much lower tone about it. He pets his new puppy as he watches the crowds filter in and takes in the sight of how things are down in Alexandria. He was still new to the place despite the growth he had made in such a short time. Each new experience reminded him of the fact that the ways of the city were still mostly foreign to him.&lt;br /&gt;
 &lt;br /&gt;
As Abrahil goes tumbling down, a clutch of other gnomes rush past Kailin to aid him, one absently patting the bardbarian on the hip as he squeezes just a little too close. It's clear the little worker didn't actually look up at him, because like his brethren, all festooned in lights and colorful sparkles amid working gear and boots, rush to help pull Abrahil to his feet.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear--oh my,&amp;quot; whispers the Abrahil. There's a touch of blood on his knee, and Abrahil wobbles as he tries to stand. Unsuccessful as he is with the endeavor (it involved much rocking back and forth, but some boats, once capsized, aren't ones to float again!), he reaches for his wand--and grayish sparkles lift him up and to a sort of stand again, with the help of one of his fellows. &amp;quot;There!&amp;quot; he says, and pauses for a moment to catch his breath, to puff and hruff and all of that. Whew! He smiles up at them all, his features a touch puffy, his face a little flushed. &amp;quot;Oh, my. I wasn't expecting to go down, you know! And oh! I still have to deliver a package to the stage!&amp;quot; he says, sounding suddenly fretful! He looks as though he could wring his hands.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Well, go on then, why are you lingering about here?&amp;quot; One of them, a girl, chirps in a high voice at Abrahil as the wizard is helped to his feet. Most of them run off, but one or two linger a moment or two more ... &lt;br /&gt;
&lt;br /&gt;
Abrahil sets the pamphlets underneath an arm--then, a finger alongside his gnose, he nods once, and winks to the other gnomes there, just before he vanishes from sight! He does it in front of everyone, a clear display of MAGICK! disappearing into a whirling cloud of MYSTEROUS BLAYCK. &amp;quot;I'll be right back!&amp;quot; he whispers! &lt;br /&gt;
&lt;br /&gt;
Paf-paf-paf are the near-invisible sounds of feet making their way towards the stage! And then the tumble-clamber of someone climbing onto it! &amp;quot;Hellooooo!&amp;quot; he calls out. &amp;quot;Hellooo, the stage! You have a delivery, m'dears!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stirling nudges Aldean &amp;quot;I plan to drop the nethecite after everyone is settled and before the performance starts, may mess with some magic a bit but I will try and keep it from the stage.&amp;quot; he says looking around.&lt;br /&gt;
 &lt;br /&gt;
As Abrahil vanishes from sight, he may or may not notice that his shoes are suddenly nearly as big as he is and a bright scarlet ... and may or may not notice that the two left behind are snickering as he vanishes. &lt;br /&gt;
&lt;br /&gt;
Up on the stage, a black clad human girl pops her head up from behind the curtains. &amp;quot;Wot? Delivery for who?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Backstage, Aldean looks up from where he's fiddling with a long-nosed wooden instrument of some kind, with a bell-shaped end. &amp;quot;Aye. Don't sweat the lights, got a cover fer ye.&amp;quot; He goes back to fiddling with the instrument.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh! Why--oh! How wonderful!&amp;quot; says the invisible, bobbing voice at the sight of the shoes. So entranced is he that he starts at the response. ...and the gnome reappears, in a cloud of swirling BLACK and gray sparkles. For effect, Abrahil appears as a shadowy outline, and holds up a ...a box. &amp;quot;Tell the Mystical Bard that it's from his 'gnomefather!'&amp;quot; he whispers, before handing it up, before turning back around to the shoes. &amp;quot;Oh, my! I'd always wanted a pair of enchanted slippers, you know,&amp;quot; he says. He beams at the girl, and does his best to make the shoes wriggle.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the area is full. Full of people. Not just the citizens, packing into the colosseum in huge numbers, but a large number of people from all the churches as well, including a number of Myrrish Daeusites who've been conferencing with the locals, and nobles from all of Alexandria's noble houses...not to mention every Council member and their retinue.&lt;br /&gt;
 &lt;br /&gt;
There are vendors and equipment folk and workers aplenty roaming the floor and balconies alike of the massive, transformed Colosseum, festooned with floating, twinkling lights that makes it look like either a gnome's magical practice sesh or a fairyland. Take your pick. Key pieces, including the edges of balconies and the edges of the stage, are lined with neater rows of more of these lights, and a dance floor has been set aside with plenty of hanging strings of the same lights. &lt;br /&gt;
&lt;br /&gt;
The human girl, eyes the gnome suspiciously, takes the box, eyes Abrahil again, and nods. &amp;quot;I'll see he gets it.&amp;quot; With that, she turns and disappears behind the curtains backstage. &lt;br /&gt;
&lt;br /&gt;
The lights are low on the stage, but there are figures moving around the stage, settling in, and the sounds indicate tuning up. Looks like it's showtime or close to it. &lt;br /&gt;
&lt;br /&gt;
Kailin gets up from his seat and tries to work his way through the crowd to get closer to the stage as the show goes on, interested in the procedings and wondering if it all was normal form for such and event. He is forced to stop partway there, not wanting to push through other people and not quite comfortable enough to be able to slip through. He's tall enough to watch from the middle of the crowd and so he does, looking in the direction of the invisible voice and the antics of the gnomes. He ducks to avoid the decorations but just pushes some aside when he stops in his decidedly final place to watch the show.&lt;br /&gt;
&lt;br /&gt;
Abrahil wriggles his toes again, and then waves to the stage before bounding down. He looks like a middle-aged, round gnome today, with auburn hair and khol-marked eyes. Subtly...GOTHIC, that is, as he goes back about to his job! &amp;quot;Programs! Collectable programs! 13 unique designs!&amp;quot; he calls out! If his GOTHIC, MYSTIKAL POWER outfit was not enough to notice him, the great, red shoes MAY BE.&lt;br /&gt;
&lt;br /&gt;
With a wriggle of the fingers, they transform into super-stompers, an artificer's wet dream or nightmare, depending, with cogs and spikes and everything nice! &amp;quot;Once in a lifetime opportunity!&amp;quot; he calls out! He waves some of the pamphlets towards Miruan!&lt;br /&gt;
&amp;quot;Citizens, behold!&amp;quot; Booms the voice of Jibbom, descending from above in typically loud and needlessly attention-grabbing style. &amp;quot;It is I! Your hero! King Steel Von Ironblood, Bane of the Night!&amp;quot; He flexes unimpressively after landing, spreading his golden wings out wide. &amp;quot;And I have come to party!&amp;quot; He begins distributing Steel Von Ironbrews' brand liquor left and right. How did he carry all of that with him? Does it matter?&lt;br /&gt;
&lt;br /&gt;
Miruan is a little overwhelmed. This is the exact opposite of the monestary. It is not quiet, zen or full of people gently doing quiet things. And indeed, she is - handed some pamphlets. &amp;quot;Um. Sure, thanks.&amp;quot; A polite smile. &amp;quot;I'll give it a read.&amp;quot; She even step aside and does so. She can be very literal sometimes.&lt;br /&gt;
&lt;br /&gt;
All in all, there are 13 different, collectable 'designs' that are handed out that evening! They each show tonight's performers in different, composed styles, and give a rundown of the event schedule. The performers have brooding, mysterious eyes, that due to short-term illusion seem to 'follow' the viewer. Along the border are 'arcane-esque' symbols, inspired by the real thing, but are totally not. They're something a teenager, pretending to be a cultist, would dream up. &lt;br /&gt;
&amp;quot;Collectable programs!&amp;quot; calls out the roundish figure, and Abrahil brandishes the papers to varied and different groups, people!&lt;br /&gt;
&lt;br /&gt;
The arrival of Jibbom is heralded by groans from many segments of the crowd.&lt;br /&gt;
 &lt;br /&gt;
Suddenly, the stage lights up in a dazzling riot of lights and color, to reveal a dozen or more musicians. Most wear black or close to it; the bards are easily identifiable by colorful and in some cases glittering clothing. One of these sits before a massive set of drums, and they strike up a lively dance tune liable to leave many clapping along. IT's a spectacle designed to draw attention to itself, and only to itself. &lt;br /&gt;
&lt;br /&gt;
Looking about, Arisha simply keeps an eye open for anything strange, but she makes no real motion anywhere........mostly to watch people.&lt;br /&gt;
&lt;br /&gt;
Abrahil pauses to APPLAUD! his small hands coming together in a whirlwind of applause and claps! He gives a cheerful whistle to the stage, and begins the final attempts to unload the last of the pamphlets in earnest! &amp;quot;Collectable, m'dears! Oh, you'll only find them here--!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom joins in those applauding the arrival of the musicians. As usual, he takes advantage of the situation to shamelessly self-promote. &amp;quot;This moment of joy and wonderment brought to you by Steel Von Ironbrews. When you think drunken revelry, think Steel Von Ironbrews.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silmeria looses a loud cheer, raising her arms over her head to clap furiously... even as the kohl-eyed Inquisitor searches the crowd of musicians for a particular one of their number, a short-haired piper.&lt;br /&gt;
&lt;br /&gt;
Verna does enjoy reading, and peruses an invitation in hand. When more are spoken of, and offered, she claims another and examines it comparatively.&lt;br /&gt;
&lt;br /&gt;
Miruan is reading, though she isn't quite brave enough to collect them all. If Pokemon existed, she'd be content taking the ones she likes and playing them about. She is apparently watching and keeping an eye out in the audience. There's a polite smile, and an amused look at Jibbom. Leave it to Jibbom.&lt;br /&gt;
&lt;br /&gt;
There's appropriate 'ooohs' and 'ahhs' from the crowd as the musicians begin to make their appearance under claoks of magic, so to speak, and glitter. &lt;br /&gt;
 &lt;br /&gt;
The crowd is definitely getting into the show. It's been far too long since ALexandria had something quite this spectacular. Then again, with all that's been going on and all the rumors and fear, the wars and the coups, it's not really surprising, is it?&lt;br /&gt;
&lt;br /&gt;
Kailin moves to collect the pamphlets, trying to ensure he collects one of each. He watches with a smile, enjoying the show, but learning from the performance what the citizens of Alexandria's tastes are. He gives a hearty cheer at each, but doesn't clap. Instead he simply raises a fist into the air, a celebration of a more visceral sort that he is used to. Usually there would be a very large mug of alcohol that he would be holding in that fist and it would slosh and spill. But here in the colosseum, it seems a bit too aggressive for the playful and delicate populace to splash alcohol around. He simply watches and enjoys with his sack over his shoulder, an excited puppy head peeking out of it occasionally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Once in a lifetime, m'dears!&amp;quot; the roundish hawker calls out!&lt;br /&gt;
&amp;quot;...Is this one scratch-n-sniff?&amp;quot; asks one of the men he hands one to.&lt;br /&gt;
&amp;quot;It's one of the 13 different designs! Only availble to--&amp;quot; &lt;br /&gt;
&amp;quot;The hair moves on mine!&amp;quot; says another.&lt;br /&gt;
&amp;quot;So BROODING,&amp;quot; sighs a third. &amp;quot;Look, Ryan!&amp;quot; she says, and points between the pamphlet and the stage! &amp;quot;He's my faaaaaavorite...&amp;quot; Ryan just scowls. Though he glances towards the stage, himself.&lt;br /&gt;
 &lt;br /&gt;
After several lively dance tunes that leave the dance floro with not a few people trying their steps, things quiet down somewhat, and another bard joins the stage, this one dressed just as outlandishly as the others, including a glittery sleeveless vest and trousers that leaves a solid physique very visible beneath. After greeting a number of the musicians, he turns to the crowd, baritone raised and (probably with the aid of magic) easily heard across the entire Colosseum. In fact, hearing the music anywhere has not been a problem. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oy, Alexandria!&amp;quot; he shouts, eyes fixating on the very-visible Jibbom. Who wouldn't? &amp;quot;I'd have you join me in welcoming the Bardic College to Alexandria! Let's hope they stay a long, long time, aye?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Jibbom beams brightly and waves to the bard when he catches his attention. &amp;quot;Woo! Yeah! Bardic College!&amp;quot; He shouts out with unrestrained enthusiasm.&lt;br /&gt;
&lt;br /&gt;
Abrahil erupts in applause at the announcement, and tosses some of the 'limited edition, only available today!' pamphlets into the air! &amp;quot;Oh, how wonderful!&amp;quot; he says, and looks to the person nearby, &amp;quot;Oh, that's WONDERFUL news!&amp;quot; then, &amp;quot;Oh, I'm so glad I didn't take the time to get dressed this morning--there's just so much to do, so much to EXPERIENCE today, for a silly thing like that!&amp;quot; says the little illusionist. He gives a little wave to Verna! &amp;quot;Hellooo! How do you like the designs!&amp;quot; he calls out!&lt;br /&gt;
&lt;br /&gt;
Frivolity. If anything could be said to be anathema to Serene, it would probably be this. Well, this and demons. And yet the paladin has come, if grudgingly, to keep an eye on things. After all, with half the city seeming in attendance this evening, it seems like it would be an ideal time for Asumit's minions cause mischief.&lt;br /&gt;
&lt;br /&gt;
Verna is uncertain what is so different or collectible about the invitations. While colorful, some of the artistry is not wholly to scale nor anatomically correct, and the symbols along the periphery are completely wrong. She looks up in time to spy Abrahil's wave and realize the question is directed at her. That might explain a few things. She approaches Abrahil so that she does not need to call out. &amp;quot;Good evening. The designs are sufficient.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan will eventually move to collect more as she reads them. &amp;quot;... huh, scratch-n-sniff runes.&amp;quot; Snifft. Wince. She tries not to giggle at some of the excitement and exchanges. Still, the music is cheery and there are many people. The pamphlets might draw out more souls, perhaps. For her part, she is watching, trying not to be climbed like a monkian moshpit starter. &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
Why, even Lady Rawyn Telenil is amongst the seated! Of course, she and other council members are a little separated from the crowd at this point. That's not surprising, though, given their stature.&lt;br /&gt;
&lt;br /&gt;
Silmeria puts her fingers to her lips, and blows a piercing whistle over the Coliseum noise as Aldean strides on stage. Grinning widely, the Inquisitor waves a black-gloved hand, kohl making her already intense blue eyes stand out sharply against her tanned face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, hello, m'dear! Oh, it's good to see another ARCANYIST out here,&amp;quot; the gnome says, sounding for all the world like it's a Great Conspiracy. He winks at her, looking only middle-aged today. And round. Very round. &amp;quot;Why...anything might happen, you know!&amp;quot; he whispers. He looks excited, eyes bright and cheerful. He puts a finger alongside of his gnose!&lt;br /&gt;
&lt;br /&gt;
Up above, airships occasionally patrol the sky. Small ones.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Some of ye might know me. I be Bard Aldean, and I'll be around this lot as long as they can stand me. But ye didn't come to listen to me talk, aye?&amp;quot; Aldean flashes a big, easy, winning grin at the crowd. &amp;quot;Let's have more music, then.&amp;quot; He raises a hand to the crowd, then seats himself in a free chair towards the edge of the stage. &lt;br /&gt;
&lt;br /&gt;
With that, the group launches into another set of music, this one a little quieter to begin with. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh!&amp;quot; says the gnome! &amp;quot;Oh my...well, I'd better get into costume, I suppose. ...&amp;quot; he says. He unloads the pamphlets, placing them on the earth. Then, brushes his hands together, something, some mischief no doubt, on his mind!&lt;br /&gt;
&lt;br /&gt;
Pamphlets are being read. Miruan is just being an alert sentinel within the crowd. She gets a few odd looks, but past that, she is totes mcgoats jiving with the crowd. That's how kids these days do it, right?&lt;br /&gt;
&lt;br /&gt;
More airships can be seen above the city, actually, interestingly enough. Perhaps they're part of the show. But there's a goodly number of them. &lt;br /&gt;
 &lt;br /&gt;
Meanwhile, in the colosseum, various figures from the Artificer's Guild can be seen moving about the edges.&lt;br /&gt;
&lt;br /&gt;
Abrahil touches the side of his mouth, and a goatee blossoms there. Then his head, which sprouts, growing dark, lustruous hair that hangs past his shoulders, and is gathered at the nape in a leather thong. Each temple, and raven's white marks appear there. ...he then grows to a height, human sized. &amp;quot;Ahhhh!&amp;quot; he says. &amp;quot;Freed at last from my mortal coil!&amp;quot; and he begins among the crowd again, with spectacle!&lt;br /&gt;
 &lt;br /&gt;
The music on stage seems to ignore the goings-on in the crowd. The bards seem to be switching off who leads what, with tales from all over the world, some sung and some simply told. Some are love tales, some tales of derring-do, some epic stories from far flung lands. One or two even &amp;quot;illustrate&amp;quot; their stories with ephemeral illusions, simple images of people and places and things. It's like watching a storybook unfold. &lt;br /&gt;
&lt;br /&gt;
...explosions of glitter happen through out the colloseum, being vented into the audience and steered away from the stage by gusts of wind. It's getting everywher. All over everything. More over, some fo the airships above are /also/ leaking glitter, interestingly enough!&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;If you've got it, knowledge/arcana!&amp;quot;&lt;br /&gt;
	GAME: Abrahil rolls knowledge/arcana: (8)+15: 23&lt;br /&gt;
	GAME: Arisha rolls knowledge/arcana: (20)+7: 27&lt;br /&gt;
	GAME: Stirling rolls knowledge/arcana: (12)+17: 29&lt;br /&gt;
	GAME: Aldean rolls knowledge/arcana: (17)+21: 38&lt;br /&gt;
	&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Those of you with magical enchantmnets going in the crowd, or with magical equipment, will begin to feel their effects fade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It isn't long after the dust drops that the image of the mighty, mighty mage flickers... flickers, then vanishes entirely, leaving...&lt;br /&gt;
A very, very naked gnome, in silk, see-through pajamas. &amp;quot;Oh dear,&amp;quot; he says. And, &amp;quot;Oh DEAR!&amp;quot; He looks to be in his eighties, were he human, or perhaps seventies, and is as round as he is tall, nearly a balloon in countenance. He stands near the stage, looking...well, quite tragic as he blinks large, luminous eyes a few times. &amp;quot;Oh dear...&amp;quot; he whispers.&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;That means Jibbom's intelligence goes down.&amp;quot;&lt;br /&gt;
	&amp;lt;OOC&amp;gt; Abrahil XD XD &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hur. Funny music show.&amp;quot; Jibbom says with a dopey smile between swigs of powerful ale.&lt;br /&gt;
&lt;br /&gt;
Stirling grins, having lit up a cigar in his dark corner of the building as he watches, sure he can feel the strength and fortitude of his equipment fade, even the sensors on his eye but the core functions remain, his armor armor still functions. Artifice, something he is glad for.&lt;br /&gt;
&lt;br /&gt;
Glitter. With Abrahil involved, Serene should have guessed. She sneezes, once, then puts a gloved hand up to her mouth as if to wipe away any glitter that she might have accidentally inhaled. Yet all the while her eyes remain sharp, watching the crowd.&lt;br /&gt;
&lt;br /&gt;
Thankfully, Serene is too far away from the Naked Gnome to be subject to a saving throw.&lt;br /&gt;
&lt;br /&gt;
Arisha blinks as she feels.....strange on her left arm. &amp;quot;Well that's unsettling.&amp;quot; She says as her arm hangs there.&lt;br /&gt;
&lt;br /&gt;
This is - odd. And there's a naked mage. Her eyes widen a bit. Miruan moves to uh, give the poor gnome one of her sweaters beneath her robe. &amp;quot;... here you go.&amp;quot; The monk is sympathetic. &amp;quot;This might be warmer, gentlesir.&amp;quot; She really is that stealthy. And/or that tall. It's all monky business, really. Although, does he really want a monksweater?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear...&amp;quot; says the gnome a few more times. Abrahil looks up and around, and--&amp;quot;Ooh, my!&amp;quot; he says, and as a sweater settles over his shoulders! It nearly engulfs him, leaving none of the little gnome exposed...except his belly, which wobbles proudly through the sweater, bobbling and wobbling like a great, ocean wave! &amp;quot;Oh, that is much warmer, m'dear! Thank you!&amp;quot; he says, and reaches up to clasp the monk's hand, before giving a little wave to Serene. &amp;quot;Oh! Hello, m'dear! I'm so glad to see you!&amp;quot; he says, and then looks to Miruan, &amp;quot;Oh, so many people here! Isn't it wonderful?&amp;quot; he says, chins wobbling and bobbling atop one another, like a frog's jelly-sacs!&lt;br /&gt;
 &lt;br /&gt;
As the glitter descends over the crowd, the floating lights begin to fade, leaving the Colosseum to dim and the air to chill. Thankfully, the worst of the glitter seems to be drifting away from the stage thus far, although some of the lights around it begin to fade as well. A number of the musicians pause, and gradually the music fades off entirely as the musicians and bards start looking around, startled and nervous.&lt;br /&gt;
&lt;br /&gt;
Aldean stands up, looking around the Colosseum, and pauses for a moment. &lt;br /&gt;
&lt;br /&gt;
The sudden discorporation of all enchantments in the coliseum is... something of a cause for consternation, to Silmeria. The fact that it's simply a knock-on effect of the real attack, however, is something of a comfort. Still, from her place at the balcony, she lifts a hand when Aldean's eyes turn her way, flashing a thumbs-up to the bard should he see it.&lt;br /&gt;
&lt;br /&gt;
Miruan smiles a little at the poor gnome. &amp;quot;There you go. Don't catch cold, and you are welcome.&amp;quot; She accepts the hand clasp, duly mannerful. That means she's full of manners, not bull-- headed rudeness.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It really is quite a sight.&amp;quot; It's a bit much for the monk, who is doing her best not to run and hide or find quieter grounds. &amp;quot;... glitter?&amp;quot; And welcome to the last horse across the finish line.&lt;br /&gt;
&lt;br /&gt;
Several people immediately collapse to the ground. More follow. Dozens, actually. People are screaming about it, others are rushing in to clear space from those who've fallen. Those figures start to shake and thrash wildly on the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the most rocking concert I've ever been to!&amp;quot; Jibbom shouts in response to all the collapsing and screaming folks.&lt;br /&gt;
 &lt;br /&gt;
Up on the stage, there's a muttered discussion going on. Aldean touches fingers to lips and acknowledges Silmeria in the crowd with a twinkle of dark eyes before turning back to what appears to be a huddled conference. Finally, Aldean says something. to which the other bards and musicians nod and turn back towards their instruments as if sorting out where they are. Whatever is going on, the show must go on. &lt;br /&gt;
&lt;br /&gt;
Abrahil stands there shivering, next to Miruan. &amp;quot;Oh dear,&amp;quot; he whispers, and hugs the sweater closer. Of course, given his roundness, it really only covers the top half of him--but that's well enough for an old gentleman of a gnome! He smiles up to the monk, and then points to the stage. &amp;quot;Oh, my! Why, the show must go on, you know! How brave!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan nods, and frowns faintly at what is going on. &amp;quot;I um, I'm not really a performer,&amp;quot; She admits. &amp;quot;But their dedication is impressive.&amp;quot; She seems serene, slow and steady in speech. She smiles down to the gnome, and looks around to the audience as much as the show.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh--why, it's wonderful... Oh, the performance, the stage...oh! The cheer of the crowd!&amp;quot; the elderly man sounds wistful, and turns a misty-eyed look up to the monk. He has his hands folded comfortably atop his sweatered paunch, and his naked, wrinkly behind wags unconsciously at the crowd below it. &amp;quot;It was wonderful...oh, there I go, being all misty-eyed...but it was!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silmeria pushes her way through the crowd, seeking out the closest arcanists she can spot to hand. Weaving her way through the crowd, she rests a hand on Abrahil's shoulder. &amp;quot;We need to get word to the Temples,&amp;quot; she murmurs quietly. &amp;quot;Those who've collapsed are the possessed. They need to be freed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh!&amp;quot; says the round little gnome, and raises his ha--&amp;quot;Oh,&amp;quot; Abrahil says, and his shoulders slump. For...&amp;quot;Well!&amp;quot; he says, and squares his shoulders as best he can! &amp;quot;Why, just let me clear out of this area, douse myself in a bit of a wash, and we'll see what we can do!&amp;quot; he says, then. &amp;quot;Where are the Myrrish priests, m'dear?&amp;quot; he asks, in low-tones. Fear shows around his eyes as he looks from Silmeria to Miruan. And look up he does, as the elderly fellow is not much tall, at all.&lt;br /&gt;
&lt;br /&gt;
Serene's attention is, naturally, drawn to several of the people having seisures. Her sword hand twitches, then clenches tightly at her belt as if to keep it from doing anything rash. She picks a clump of them, relatively close, then starts navigating through the crowd towards them.&lt;br /&gt;
&lt;br /&gt;
Arisha lightly nudges Miruan with her right arm. &amp;quot;Go....get to the temple district and tell the clergy what Silmeria just said. go!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clergy know, in many cases. They're here. &lt;br /&gt;
 &lt;br /&gt;
 Indeed, as noted earlir, a great many of the Myrrish contingent that's been visiting Alexandria's temple are swooping in, gathering the seizing individuals. Indeed, they're hefting them up, and grabbing help from the crowd to do so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can fetch the - yes'm.&amp;quot; Miruan is hearing words. She nods and will sprint easily off to the priests. While she does not have a ki-fueled speed, she will outpace nearly any non-monk or non-mount runner (have you SEEN a hungry goat go? We thought so). She navigates through the crowd easily, having to step or jump over or around people.&lt;br /&gt;
&lt;br /&gt;
Abrahil clasps his hands together, looking concerned as he does. &amp;quot;...I'll go work on a teleport! Oooh, some of them may need to travel very fast!&amp;quot; he whispers, and scurries off beneath the stage. Running, really, at least as fast as the little man can!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Serene!&amp;quot; Svarshan runs to catch up with her. It's then into the rescue, lifting bodies and shouldering forms. Given the number of drops, it keeps him busy for a while! He throws a grim smile towards the stage as he goes, and falls in line with a number of the Myrrish priests and faithful.&lt;br /&gt;
&lt;br /&gt;
Stjepan was there all along, really. It's easy to overlook a quiet giantborn, sitting peacefully and not calling any attention to himself. Fades right into the background. As bodies fall, he rises, and starts carrying them -- grouping them together. He doesn't stack them like cordwood, though.&lt;br /&gt;
 &lt;br /&gt;
It's going to take some serious time and effort from the bards to draw the audience's attention back to the stage ... although thank goodness that the rescue is largely happening in darkness. It's getting colder, too, in the Colosseum -- whatever was keeping it warm is replaced now by only the body warmth of many tightly packed bodies. It helps, but it's still cold. &lt;br /&gt;
&lt;br /&gt;
Arisha is not strong....plus she down one arm, so she can't really help in moving the bodies.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Musst be an essperiment gone. Wrong,&amp;quot; the sith says to the other paladin. He keeps his tone low, though easy enough to be overheard. &amp;quot;Mages,&amp;quot; he says. And let the word explain everything. Anything. His teeth chatter against the cold. SO MUCH.&lt;br /&gt;
Miruan is glad to see Stjepan. But it is repressed and quiet, helping carry victims.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Man.&amp;quot; Jibbom frowns. &amp;quot;Some people just can not handle their booze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Serene shakes her head at Svarshan as she deposits another of the 'victims' at a... collection site. &amp;quot;Not this time, I think,&amp;quot; she tells him, though ordinarily she'd be more than quick to agree.&lt;br /&gt;
&lt;br /&gt;
The sith sends a quiet look, to show he knows. Louder though, &amp;quot;Possibly. I ssaw ssome of them running passt, earlier,&amp;quot; he says. &amp;quot;They carried a number of sscrolls with them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stjepan keeps a-haulin people, warming up as he moves. A grunt, as he puts down another one. &amp;quot;It's always them, isn't it.&amp;quot; Mages.&lt;br /&gt;
Indeed. &lt;br /&gt;
 &lt;br /&gt;
Priests are gathering them up and aiming to take the fallen back to the temples. There's dozens of them, it seems, and they're all knocked silly at the same time. It seems they were prepared for it, or then again, perhaps priests are ALWAYS prepared for disaster. &lt;br /&gt;
 &lt;br /&gt;
Either way, they are busy. One of htem grabs Jibbom and says, &amp;quot;Teleport these to the temple.&amp;quot; Miruan is being kept busy gathering people, alongside Stjepan. Everyone else is scared, but trying to stay focused on the music. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;It's an effect of the lights and flashes,&amp;quot; explains one of the priests.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lightss and flasshes,&amp;quot; Svarshan agrees, taking the order from the shaman. He hoists another, and just keeps at it. &amp;quot;We are taking them to. Medical care. Jusst lightss and flasshes,&amp;quot; he says as he passes people. Keep the quiet, don't start a stampede, and get the Possessed to safety, and out of the crowd.&lt;br /&gt;
&lt;br /&gt;
Arisha actually drags one to the 'circle'. &amp;quot;Here's one for the blocks.&amp;quot; Her left arm is hanging limply at her side.&lt;br /&gt;
&lt;br /&gt;
Miruan can at least give water, provide damp rags and lug people over. She looks sympathetic, but does her best.&lt;br /&gt;
Serene winces slightly, but keeps her tongue this time. Clearly dishonesty doesn't come easy to her, no matter its necessity, but she manages. Well, manages lying by omission anyways.&lt;br /&gt;
 &lt;br /&gt;
Down on the stage, some more of the lights are starting to fade, and it's not easy to see some of the performers at the edge of the stage. Finally, though, Aldean strides up to the front of the stage. &amp;quot;Can't see a thing on here,&amp;quot; he says, loudly and clearly, looking out at the darkened Colosseum. &amp;quot;Have ye got a lantern back there? Naw, oil'll do.&amp;quot; There's some movement along the periphery, and he goes on. &amp;quot;Sometimes things ain't go as planned ... an' sometimes ye've got a mess on yer hands, aye? &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, when that happens, ye've got two choices. Ye can lie down, or ye can rise again. Alexandria's pretty damned good at that last, aye? That phoenix on yer flag ain't no accident. Let me tell ye a story o' what can happen when ye ain't let misfortune get ye down or stop ye.&amp;quot; He's losing some of the polished accent he had earlier, sounding much more like his usual self, but he nods at the musicians, who launch a lively tune. &lt;br /&gt;
&lt;br /&gt;
She went down last Rhaltaas in a pouring driving rain&lt;br /&gt;
The skipper he'd been drinking an' the mate he felt no pain&lt;br /&gt;
Too close to Three Mile Rock, and she was dealt 'er mortal blow, &lt;br /&gt;
An' the Mary Ellen Carter settled low...&lt;br /&gt;
&lt;br /&gt;
It goes on to tell the story of a ship that was wrecked by carelessness and left abandoned out of greed, and the few men who loved her enough to dive below, fix her, and bring her back up. The last verse, though, takes a bit of a different tone, an inspirational one. &lt;br /&gt;
&lt;br /&gt;
And you, to whom adversity has dealt the final blow&lt;br /&gt;
With smilin' bastards lyin' to you everywhere you go&lt;br /&gt;
Turn to, and put out all your strength of arm and heart and brain&lt;br /&gt;
And like the Mary Ellen Carter, rise again&lt;br /&gt;
He picks up the final chorus, and this time, a couple of the other bards join in as well.&lt;br /&gt;
Rise again, rise again&lt;br /&gt;
Though your heart it be broken or life about to end&lt;br /&gt;
No matter what you've lost, be it a home, a love, a friend&lt;br /&gt;
Like the Mary Ellen Carter, rise again!&lt;br /&gt;
&lt;br /&gt;
Silmeria stands by, alternately looking from the team on the balcony to the bards on the stage. As she sees eddies of worry ripple through the crowds, she decides that perhaps now is the best time to sow a little... distraction. Moving to the nearest knot of not-quite-adult girls, she widens her eyes, as though in horror and surprise. &amp;quot;Hey!&amp;quot; she hisses, &amp;quot;I can't believe I've just heard this, but... did you know Bard Aldean has a lover?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quickly, the priests are getting things under control. ELsewhere, teh city has gone oddly dark, and in a few places, some fires seem to've started. You can all see smoke rising in the distance.&lt;br /&gt;
&lt;br /&gt;
Stjepan ends up humming along as he works, and wonders why he keeps singing &amp;quot;Rise again&amp;quot; under his breath (and will for the next three days). He wipes his brow from all the lifting, then looks up at the sky. &amp;quot;Angoron's brass balls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan clasps Serene's shoulder. It's an understanding clasp. &amp;quot;We each sserve in different way,&amp;quot; he tells her. Then, &amp;quot;I am going to sspeak with the priessts, and ssee where elsse they need. Me. Thosse firess look. Bad.&amp;quot; He'd negotiated the contract to get them the help, after all.&lt;br /&gt;
&lt;br /&gt;
A pause, and a blink. Rise again? She frowns, nodding at Stjepan. &amp;quot;... something like that,&amp;quot; She agrees with a frown. &amp;quot;I guess I'll be on water bucket duty soon.&amp;quot; She looks to Stjepan.&lt;br /&gt;
&lt;br /&gt;
That would be Miruan, who left her name tag in her other magic pants.&lt;br /&gt;
 &lt;br /&gt;
Eventually, though, the panic can't be held back forever, and more and more, parents usher heir kids home, security details remove their charges, and things fade off rather quicker than no doubt had been initially intended, and people file home largely in silence. Especially when they find the fires outside. &lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]][[Category:Bard]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Meetup:_Bardic_Concert&amp;diff=21329</id>
		<title>Meetup: Bardic Concert</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Meetup:_Bardic_Concert&amp;diff=21329"/>
		<updated>2016-01-25T15:09:20Z</updated>

		<summary type="html">&lt;p&gt;Arlean: Created page with &amp;quot;  It's nearing sundown, and the Colosseum has been alive with activity since first light. The doors have remained closed, mind, but there's been far more in and out activity t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
It's nearing sundown, and the Colosseum has been alive with activity since first light. The doors have remained closed, mind, but there's been far more in and out activity than usual, by back doors and front doors, small people and huge people and small boxes and huge boxes and everything in between.Two burly oruch stand guard before the massive main doors to the Colosseum, barring entry to seemingly all. &lt;br /&gt;
&lt;br /&gt;
The crowd has been collecting outside since midafternoon, and by now a good-sized throng of people has gathered, peering around one another and chatting among themselves in the way of folks waiting -- that is, a not-so-dull roar. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, helloooooo! Performance, tonight! Free concert from the BARDS OF ALEXANDRIA!&amp;quot; the small round figure sings the words. He looks roughly middle-aged, with auburn hair and twinkling eyes. He holds up sheafs of papers, and waves them in front of the crowd, as he waddles through! &amp;quot;Get your programs here! Pictures of performers!&amp;quot; he says.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Silmeria has been looking forward to this concert for a goodly amount of time... more or less since her personal favorite bard had taken over its helming, to be honest. And currently she's trying very hard not to be impatient, but it is *cold* outside and a cloak only helpes with so much. &amp;quot;Master Abrahil,&amp;quot; she murmurs as she approaches to take a program, &amp;quot;I do think if the people don't get let in soon, there's like to be a riot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
        Having been here for a couple of hours already, Arisha has been looking things over...not like she really needs to with dwarven engineering. She walks her way over towards Silmeria and waves her right hand to her...purposefully keeping her left arm out of view.&lt;br /&gt;
&lt;br /&gt;
Stirling is not much of a music lover or cares all that much for concerts when it comes down to it. Now military parades, thats what he goes wild for but someone suggesting that may not work all that well here. Instead he is here to keep an eye on things and provide a chrome arm in case trouble breaks out.&lt;br /&gt;
&lt;br /&gt;
The roundish gnome waves the papers about--each depicts the performers for tonight, contains a summary of songs, an outline and set. They look dressed, outfitted as though they could appear on calendars or well--tonight, the stage! There's something about the eyes, something subtly...&lt;br /&gt;
&lt;br /&gt;
Brooding? Powerful? With perhaps a little too much mascara at the edges, and dark-toned clothing.&lt;br /&gt;
&lt;br /&gt;
Arcane-esque symbols decorate the edges in a 'subtle' manor, otherwise worked into the bordering and style. A TRUE arcanist would recognize them--well, their INSPIRATION. The rest looks like a teenager's dream of what &amp;quot;true magick&amp;quot; would look like! &lt;br /&gt;
&amp;quot;There are thirteen programs in all! Collectable!&amp;quot; sings out the gnome, as he waves the sheafs about! &amp;quot;Each has unique features! A unique design!&amp;quot; he may as well have said: 'magickal secrets!' &amp;quot;Collect them here before the show!&amp;quot; he says, his expression twinkling and conspiratorial. ...is that khol outlining his eyes? It just MIGHT be. 'Subtle' is the word.&lt;br /&gt;
&lt;br /&gt;
...yeah. He beams upwards to Silmeria, and--&amp;quot;Oh! My dear, I saved this one for you!&amp;quot; he says happily, and passes her one of the flyers from the bottom of the stack. &amp;quot;It's scratch'n'sniff,&amp;quot; he whispers, eyes twinkling behind rose-tinted lenses. With his other hand, he works a set of protections, and sparkles appear, then fade, over the hunter's shoulders. And then Arisha's, too!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello, Huntress!&amp;quot; Silmeria says, waving at her fellow Inquisitor, and blinking down at the pamphlet shoved into her hands. For a moment her cheeks go red, and she tilts her head to one side, then another, peering down at the paper. &amp;quot;....Arisha this is kind of well done, but they missed that scar on his belly,&amp;quot; she murmurs, wandering towards the doors, raising an eyebrow at the picture of a shirtless Aldean draping across her program. &amp;quot;...Whose idea was it about the eyes, I wonder?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The flyers dwindle in number fairly quickly, as the curious, the smitten, the dared, and the friends and relatives of the smitten partake of the gnome's offerings. More than a few take two or three copies; some roll them up and others carefully preserve theirs. Still others hold them out, examining them with expressions ranging from girlish adoration to skepticism. &lt;br /&gt;
&lt;br /&gt;
Over the walls of the Colosseum, a few sparkles are visible, tumbling off the wall over the main gates. The oruchs look up, grunt, and in a way that suggests that the whole affair is a mighty affront to their sensibilities, each grab a rope and haul open the main doors that lead into the Colosseum. &lt;br /&gt;
&lt;br /&gt;
The roundish and auburn-haired hawker smiles, and reaches up to pat Silmeria on the wrist as she goes. &amp;quot;Oh, just leave everything to your gnomefather!&amp;quot; Abrahil whispers to her, and beams rainbows and sparkles her way, like a tiny, two-legged unicorn. Then he looks to Arisha, and gives her a DON'T WE HAVE SECRETS look, before laying a finger alongside his gnose. &lt;br /&gt;
Another small wave to Stirling, and he waves the sheaf of papers the man's way! &amp;quot;Collectable! Get your collectable programs for tonight!&amp;quot; he calls out! The conspiritorial smile stays, Tarien-take-it-all! ...the illusionist really is having the time of his life. It isn't long before he follows his own way in, producing more of the pamphlets from, well. SOMEWHERE!&lt;br /&gt;
&lt;br /&gt;
Stirling is as shiny as always and for once may actually hit in... a little bit. Snatching a flier from Abrahil he examines it, piercing red eye traveling down the page. &amp;quot;Your illusion work is inpecable as always. Have you seen any trouble makers yet?&amp;quot; he asks in a hished tone.&lt;br /&gt;
&lt;br /&gt;
Silmeria chuckles, carefully rolling up her program and tucking it up the sleeve of her coat. &amp;quot;Everyone's worked so hard, Abrahil,&amp;quot; she says, bobbing a greeting to Stirling as the Artificer joins the illusionists. &amp;quot;Have the seats nearest the stage been sold out? Only I did promise Aldean I'd get as close as I could.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh--oh, dear. Just interest so far!&amp;quot; says the gnome at a pause along the route, eyes sparkling as he looks up to the artificer. He wriggles his fingers, and grayish sparkles settle over the man's shoulders, and then fade. &amp;quot;Oh, but so MUCH interest! Why, we sent out invitations to just about everyone--well, everyone who MATTERED,&amp;quot; he says, conspiratorially to the three of them... before passing Stirling a bit of khol liner. &amp;quot;For the erm--&amp;quot; he says, and gestures to his own eyes. They're pretending there's 'magick' to be found tonight, beneath the auspices of the concert. IF you know where to look. Of course. They're hunting people who had been desperate enough to fall for this to begin with--or the demon-possessed who might get territorial at a 'rival cult' sparking up.&lt;br /&gt;
 &lt;br /&gt;
Inside ... it looks rather like a gnome's mind and a mana lamp factory had a baby and forgot to name it. The entire place has been transformed from its grim, dour ancient architecture into a veritable fairyland of floating, colored lights. THe edges of key pieces are clearly delineated, mind, the lights constrained to line walls in red and blue and, of course, the edge of the stage in yellows and golds. Fair from being the freezing cold that grips the rest of the city, some magic has made the Colosseum cool but comfortable. Rather than extra seating close to the stage on the floor, a massive space on the floor of the Colosseum has been left open and hung with garlands of more lights that would seem to be intended as a dance floor. &lt;br /&gt;
&lt;br /&gt;
Kailin makes his way in late after everything has started, his rucksack carried in his hand. His attention is drawn back and forth as he makes his way in and he has to struggle to make sure he doesn't run into anyone below him. He creeps in towards the back and finds a temporary seat removed from everyone else and sets the bag down. Opening the top, a puppy's head pokes out almost immediately and Kailin pets it gently as his eyes turn back to view the gathering. He was most curious to see the performances and seeing how much interest would pull him towards joining the group that might be otherwise wanting.&lt;br /&gt;
&lt;br /&gt;
Silmeria's breath catches at the layout of the coliseum, the myriad lights managing to be more pleasing than the lack of chill inside. Tugging her cloak off her shoulders, she loops it over one arm, picking her way to the balcony to get an uninterrupted view of the stage, and the performers soon to be upon it.&lt;br /&gt;
 &lt;br /&gt;
People begin flooding in, and those present will soon find themselves among a chattering throng as people push for seats. More importantly, though, food vendors seem to be in place and hawking their wares, from sausages on sticks to dried meat to nuts and fruits and sweets. There's also a stand off to one side where bartenders are quickly finding themselves buried under queues of people looking to slake thirst -- both in the alcoholic and non-alcoholic style, mostly the former. Children weave among the crowd as well -- it's not all adults by any stretch. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, how WONDERFUL!&amp;quot; the gnome breathes at the spectacle. Indeed, he seems quite entranced--enough that he becomes a trip hazard for concert-goers. That and his size (and shape!) turn him into a sort of unfortunate speed bump! It isn't long before he goes tumbling--&amp;quot;Excuse meeeee---!&amp;quot; and rolling end over end! It takes him just past Kailin, with some of the programs and invitations scattering everywhere and anywhere! Images of the performers stare upwards, catching the eye in a brooding and mysterious way...&lt;br /&gt;
&lt;br /&gt;
Stirling finds a shadowy corner from where he can watch the crowds go by, his artifice eye carefully and quickly scanning each face and person, to see if they are alive, dead or otherwise as well as looking for any signs of strange magic or behavior. Of course that to say stranger magic than is always happening in this place.&lt;br /&gt;
&lt;br /&gt;
Silmeria blinks as the kohl is handed out, and clears her throat. Drawing a stick from a pouch by her pistol's holster, she takes a moment to apply -- yes, really -- proper ceremonial Vardaman eye makeup. THough, as this isn't particularly a ceremonial time, the Inquisitor sees fit to add a few curls at the corners of her eyes. As Arisha passes by her spot on the balcony, Silmeria peers, a puzzled frown touching her face for a moment.&lt;br /&gt;
&lt;br /&gt;
Kailin smiles faintly at the gathering, his mind automatically comparing it to the largest gatherings of the lodges in the mead halls of the northern tribes. It was definitely not nearly as raucous or rowdy and with a much lower tone about it. He pets his new puppy as he watches the crowds filter in and takes in the sight of how things are down in Alexandria. He was still new to the place despite the growth he had made in such a short time. Each new experience reminded him of the fact that the ways of the city were still mostly foreign to him.&lt;br /&gt;
 &lt;br /&gt;
As Abrahil goes tumbling down, a clutch of other gnomes rush past Kailin to aid him, one absently patting the bardbarian on the hip as he squeezes just a little too close. It's clear the little worker didn't actually look up at him, because like his brethren, all festooned in lights and colorful sparkles amid working gear and boots, rush to help pull Abrahil to his feet.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear--oh my,&amp;quot; whispers the Abrahil. There's a touch of blood on his knee, and Abrahil wobbles as he tries to stand. Unsuccessful as he is with the endeavor (it involved much rocking back and forth, but some boats, once capsized, aren't ones to float again!), he reaches for his wand--and grayish sparkles lift him up and to a sort of stand again, with the help of one of his fellows. &amp;quot;There!&amp;quot; he says, and pauses for a moment to catch his breath, to puff and hruff and all of that. Whew! He smiles up at them all, his features a touch puffy, his face a little flushed. &amp;quot;Oh, my. I wasn't expecting to go down, you know! And oh! I still have to deliver a package to the stage!&amp;quot; he says, sounding suddenly fretful! He looks as though he could wring his hands.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Well, go on then, why are you lingering about here?&amp;quot; One of them, a girl, chirps in a high voice at Abrahil as the wizard is helped to his feet. Most of them run off, but one or two linger a moment or two more ... &lt;br /&gt;
&lt;br /&gt;
Abrahil sets the pamphlets underneath an arm--then, a finger alongside his gnose, he nods once, and winks to the other gnomes there, just before he vanishes from sight! He does it in front of everyone, a clear display of MAGICK! disappearing into a whirling cloud of MYSTEROUS BLAYCK. &amp;quot;I'll be right back!&amp;quot; he whispers! &lt;br /&gt;
&lt;br /&gt;
Paf-paf-paf are the near-invisible sounds of feet making their way towards the stage! And then the tumble-clamber of someone climbing onto it! &amp;quot;Hellooooo!&amp;quot; he calls out. &amp;quot;Hellooo, the stage! You have a delivery, m'dears!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stirling nudges Aldean &amp;quot;I plan to drop the nethecite after everyone is settled and before the performance starts, may mess with some magic a bit but I will try and keep it from the stage.&amp;quot; he says looking around.&lt;br /&gt;
 &lt;br /&gt;
As Abrahil vanishes from sight, he may or may not notice that his shoes are suddenly nearly as big as he is and a bright scarlet ... and may or may not notice that the two left behind are snickering as he vanishes. &lt;br /&gt;
&lt;br /&gt;
Up on the stage, a black clad human girl pops her head up from behind the curtains. &amp;quot;Wot? Delivery for who?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Backstage, Aldean looks up from where he's fiddling with a long-nosed wooden instrument of some kind, with a bell-shaped end. &amp;quot;Aye. Don't sweat the lights, got a cover fer ye.&amp;quot; He goes back to fiddling with the instrument.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh! Why--oh! How wonderful!&amp;quot; says the invisible, bobbing voice at the sight of the shoes. So entranced is he that he starts at the response. ...and the gnome reappears, in a cloud of swirling BLACK and gray sparkles. For effect, Abrahil appears as a shadowy outline, and holds up a ...a box. &amp;quot;Tell the Mystical Bard that it's from his 'gnomefather!'&amp;quot; he whispers, before handing it up, before turning back around to the shoes. &amp;quot;Oh, my! I'd always wanted a pair of enchanted slippers, you know,&amp;quot; he says. He beams at the girl, and does his best to make the shoes wriggle.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the area is full. Full of people. Not just the citizens, packing into the colosseum in huge numbers, but a large number of people from all the churches as well, including a number of Myrrish Daeusites who've been conferencing with the locals, and nobles from all of Alexandria's noble houses...not to mention every Council member and their retinue.&lt;br /&gt;
 &lt;br /&gt;
There are vendors and equipment folk and workers aplenty roaming the floor and balconies alike of the massive, transformed Colosseum, festooned with floating, twinkling lights that makes it look like either a gnome's magical practice sesh or a fairyland. Take your pick. Key pieces, including the edges of balconies and the edges of the stage, are lined with neater rows of more of these lights, and a dance floor has been set aside with plenty of hanging strings of the same lights. &lt;br /&gt;
&lt;br /&gt;
The human girl, eyes the gnome suspiciously, takes the box, eyes Abrahil again, and nods. &amp;quot;I'll see he gets it.&amp;quot; With that, she turns and disappears behind the curtains backstage. &lt;br /&gt;
&lt;br /&gt;
The lights are low on the stage, but there are figures moving around the stage, settling in, and the sounds indicate tuning up. Looks like it's showtime or close to it. &lt;br /&gt;
&lt;br /&gt;
Kailin gets up from his seat and tries to work his way through the crowd to get closer to the stage as the show goes on, interested in the procedings and wondering if it all was normal form for such and event. He is forced to stop partway there, not wanting to push through other people and not quite comfortable enough to be able to slip through. He's tall enough to watch from the middle of the crowd and so he does, looking in the direction of the invisible voice and the antics of the gnomes. He ducks to avoid the decorations but just pushes some aside when he stops in his decidedly final place to watch the show.&lt;br /&gt;
&lt;br /&gt;
Abrahil wriggles his toes again, and then waves to the stage before bounding down. He looks like a middle-aged, round gnome today, with auburn hair and khol-marked eyes. Subtly...GOTHIC, that is, as he goes back about to his job! &amp;quot;Programs! Collectable programs! 13 unique designs!&amp;quot; he calls out! If his GOTHIC, MYSTIKAL POWER outfit was not enough to notice him, the great, red shoes MAY BE.&lt;br /&gt;
&lt;br /&gt;
With a wriggle of the fingers, they transform into super-stompers, an artificer's wet dream or nightmare, depending, with cogs and spikes and everything nice! &amp;quot;Once in a lifetime opportunity!&amp;quot; he calls out! He waves some of the pamphlets towards Miruan!&lt;br /&gt;
&amp;quot;Citizens, behold!&amp;quot; Booms the voice of Jibbom, descending from above in typically loud and needlessly attention-grabbing style. &amp;quot;It is I! Your hero! King Steel Von Ironblood, Bane of the Night!&amp;quot; He flexes unimpressively after landing, spreading his golden wings out wide. &amp;quot;And I have come to party!&amp;quot; He begins distributing Steel Von Ironbrews' brand liquor left and right. How did he carry all of that with him? Does it matter?&lt;br /&gt;
&lt;br /&gt;
Miruan is a little overwhelmed. This is the exact opposite of the monestary. It is not quiet, zen or full of people gently doing quiet things. And indeed, she is - handed some pamphlets. &amp;quot;Um. Sure, thanks.&amp;quot; A polite smile. &amp;quot;I'll give it a read.&amp;quot; She even step aside and does so. She can be very literal sometimes.&lt;br /&gt;
&lt;br /&gt;
All in all, there are 13 different, collectable 'designs' that are handed out that evening! They each show tonight's performers in different, composed styles, and give a rundown of the event schedule. The performers have brooding, mysterious eyes, that due to short-term illusion seem to 'follow' the viewer. Along the border are 'arcane-esque' symbols, inspired by the real thing, but are totally not. They're something a teenager, pretending to be a cultist, would dream up. &lt;br /&gt;
&amp;quot;Collectable programs!&amp;quot; calls out the roundish figure, and Abrahil brandishes the papers to varied and different groups, people!&lt;br /&gt;
&lt;br /&gt;
The arrival of Jibbom is heralded by groans from many segments of the crowd.&lt;br /&gt;
 &lt;br /&gt;
Suddenly, the stage lights up in a dazzling riot of lights and color, to reveal a dozen or more musicians. Most wear black or close to it; the bards are easily identifiable by colorful and in some cases glittering clothing. One of these sits before a massive set of drums, and they strike up a lively dance tune liable to leave many clapping along. IT's a spectacle designed to draw attention to itself, and only to itself. &lt;br /&gt;
&lt;br /&gt;
Looking about, Arisha simply keeps an eye open for anything strange, but she makes no real motion anywhere........mostly to watch people.&lt;br /&gt;
&lt;br /&gt;
Abrahil pauses to APPLAUD! his small hands coming together in a whirlwind of applause and claps! He gives a cheerful whistle to the stage, and begins the final attempts to unload the last of the pamphlets in earnest! &amp;quot;Collectable, m'dears! Oh, you'll only find them here--!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom joins in those applauding the arrival of the musicians. As usual, he takes advantage of the situation to shamelessly self-promote. &amp;quot;This moment of joy and wonderment brought to you by Steel Von Ironbrews. When you think drunken revelry, think Steel Von Ironbrews.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silmeria looses a loud cheer, raising her arms over her head to clap furiously... even as the kohl-eyed Inquisitor searches the crowd of musicians for a particular one of their number, a short-haired piper.&lt;br /&gt;
&lt;br /&gt;
Verna does enjoy reading, and peruses an invitation in hand. When more are spoken of, and offered, she claims another and examines it comparatively.&lt;br /&gt;
&lt;br /&gt;
Miruan is reading, though she isn't quite brave enough to collect them all. If Pokemon existed, she'd be content taking the ones she likes and playing them about. She is apparently watching and keeping an eye out in the audience. There's a polite smile, and an amused look at Jibbom. Leave it to Jibbom.&lt;br /&gt;
&lt;br /&gt;
There's appropriate 'ooohs' and 'ahhs' from the crowd as the musicians begin to make their appearance under claoks of magic, so to speak, and glitter. &lt;br /&gt;
 &lt;br /&gt;
 The crowd is definitely getting into the show. It's been far too long since ALexandria had something quite this spectacular. Then again, with all that's been going on and all the rumors and fear, the wars and the coups, it's not really surprising, is it?&lt;br /&gt;
&lt;br /&gt;
Kailin moves to collect the pamphlets, trying to ensure he collects one of each. He watches with a smile, enjoying the show, but learning from the performance what the citizens of Alexandria's tastes are. He gives a hearty cheer at each, but doesn't clap. Instead he simply raises a fist into the air, a celebration of a more visceral sort that he is used to. Usually there would be a very large mug of alcohol that he would be holding in that fist and it would slosh and spill. But here in the colosseum, it seems a bit too aggressive for the playful and delicate populace to splash alcohol around. He simply watches and enjoys with his sack over his shoulder, an excited puppy head peeking out of it occasionally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Once in a lifetime, m'dears!&amp;quot; the roundish hawker calls out!&lt;br /&gt;
&amp;quot;...Is this one scratch-n-sniff?&amp;quot; asks one of the men he hands one to.&lt;br /&gt;
&amp;quot;It's one of the 13 different designs! Only availble to--&amp;quot; &lt;br /&gt;
&amp;quot;The hair moves on mine!&amp;quot; says another.&lt;br /&gt;
&amp;quot;So BROODING,&amp;quot; sighs a third. &amp;quot;Look, Ryan!&amp;quot; she says, and points between the pamphlet and the stage! &amp;quot;He's my faaaaaavorite...&amp;quot; Ryan just scowls. Though he glances towards the stage, himself.&lt;br /&gt;
 &lt;br /&gt;
After several lively dance tunes that leave the dance floro with not a few people trying their steps, things quiet down somewhat, and another bard joins the stage, this one dressed just as outlandishly as the others, including a glittery sleeveless vest and trousers that leaves a solid physique very visible beneath. After greeting a number of the musicians, he turns to the crowd, baritone raised and (probably with the aid of magic) easily heard across the entire Colosseum. In fact, hearing the music anywhere has not been a problem. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oy, Alexandria!&amp;quot; he shouts, eyes fixating on the very-visible Jibbom. Who wouldn't? &amp;quot;I'd have you join me in welcoming the Bardic College to Alexandria! Let's hope they stay a long, long time, aye?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Jibbom beams brightly and waves to the bard when he catches his attention. &amp;quot;Woo! Yeah! Bardic College!&amp;quot; He shouts out with unrestrained enthusiasm.&lt;br /&gt;
&lt;br /&gt;
Abrahil erupts in applause at the announcement, and tosses some of the 'limited edition, only available today!' pamphlets into the air! &amp;quot;Oh, how wonderful!&amp;quot; he says, and looks to the person nearby, &amp;quot;Oh, that's WONDERFUL news!&amp;quot; then, &amp;quot;Oh, I'm so glad I didn't take the time to get dressed this morning--there's just so much to do, so much to EXPERIENCE today, for a silly thing like that!&amp;quot; says the little illusionist. He gives a little wave to Verna! &amp;quot;Hellooo! How do you like the designs!&amp;quot; he calls out!&lt;br /&gt;
&lt;br /&gt;
Frivolity. If anything could be said to be anathema to Serene, it would probably be this. Well, this and demons. And yet the paladin has come, if grudgingly, to keep an eye on things. After all, with half the city seeming in attendance this evening, it seems like it would be an ideal time for Asumit's minions cause mischief.&lt;br /&gt;
&lt;br /&gt;
Verna is uncertain what is so different or collectible about the invitations. While colorful, some of the artistry is not wholly to scale nor anatomically correct, and the symbols along the periphery are completely wrong. She looks up in time to spy Abrahil's wave and realize the question is directed at her. That might explain a few things. She approaches Abrahil so that she does not need to call out. &amp;quot;Good evening. The designs are sufficient.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan will eventually move to collect more as she reads them. &amp;quot;... huh, scratch-n-sniff runes.&amp;quot; Snifft. Wince. She tries not to giggle at some of the excitement and exchanges. Still, the music is cheery and there are many people. The pamphlets might draw out more souls, perhaps. For her part, she is watching, trying not to be climbed like a monkian moshpit starter. &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
Why, even Lady Rawyn Telenil is amongst the seated! Of course, she and other council members are a little separated from the crowd at this point. That's not surprising, though, given their stature.&lt;br /&gt;
&lt;br /&gt;
Silmeria puts her fingers to her lips, and blows a piercing whistle over the Coliseum noise as Aldean strides on stage. Grinning widely, the Inquisitor waves a black-gloved hand, kohl making her already intense blue eyes stand out sharply against her tanned face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, hello, m'dear! Oh, it's good to see another ARCANYIST out here,&amp;quot; the gnome says, sounding for all the world like it's a Great Conspiracy. He winks at her, looking only middle-aged today. And round. Very round. &amp;quot;Why...anything might happen, you know!&amp;quot; he whispers. He looks excited, eyes bright and cheerful. He puts a finger alongside of his gnose!&lt;br /&gt;
&lt;br /&gt;
Up above, airships occasionally patrol the sky. Small ones.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Some of ye might know me. I be Bard Aldean, and I'll be around this lot as long as they can stand me. But ye didn't come to listen to me talk, aye?&amp;quot; Aldean flashes a big, easy, winning grin at the crowd. &amp;quot;Let's have more music, then.&amp;quot; He raises a hand to the crowd, then seats himself in a free chair towards the edge of the stage. &lt;br /&gt;
&lt;br /&gt;
With that, the group launches into another set of music, this one a little quieter to begin with. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh!&amp;quot; says the gnome! &amp;quot;Oh my...well, I'd better get into costume, I suppose. ...&amp;quot; he says. He unloads the pamphlets, placing them on the earth. Then, brushes his hands together, something, some mischief no doubt, on his mind!&lt;br /&gt;
&lt;br /&gt;
Pamphlets are being read. Miruan is just being an alert sentinel within the crowd. She gets a few odd looks, but past that, she is totes mcgoats jiving with the crowd. That's how kids these days do it, right?&lt;br /&gt;
&lt;br /&gt;
More airships can be seen above the city, actually, interestingly enough. Perhaps they're part of the show. But there's a goodly number of them. &lt;br /&gt;
 &lt;br /&gt;
Meanwhile, in the colosseum, various figures from the Artificer's Guild can be seen moving about the edges.&lt;br /&gt;
&lt;br /&gt;
Abrahil touches the side of his mouth, and a goatee blossoms there. Then his head, which sprouts, growing dark, lustruous hair that hangs past his shoulders, and is gathered at the nape in a leather thong. Each temple, and raven's white marks appear there. ...he then grows to a height, human sized. &amp;quot;Ahhhh!&amp;quot; he says. &amp;quot;Freed at last from my mortal coil!&amp;quot; and he begins among the crowd again, with spectacle!&lt;br /&gt;
 &lt;br /&gt;
The music on stage seems to ignore the goings-on in the crowd. The bards seem to be switching off who leads what, with tales from all over the world, some sung and some simply told. Some are love tales, some tales of derring-do, some epic stories from far flung lands. One or two even &amp;quot;illustrate&amp;quot; their stories with ephemeral illusions, simple images of people and places and things. It's like watching a storybook unfold. &lt;br /&gt;
&lt;br /&gt;
...explosions of glitter happen through out the colloseum, being vented into the audience and steered away from the stage by gusts of wind. It's getting everywher. All over everything. More over, some fo the airships above are /also/ leaking glitter, interestingly enough!&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;If you've got it, knowledge/arcana!&amp;quot;&lt;br /&gt;
	GAME: Abrahil rolls knowledge/arcana: (8)+15: 23&lt;br /&gt;
	GAME: Arisha rolls knowledge/arcana: (20)+7: 27&lt;br /&gt;
	GAME: Stirling rolls knowledge/arcana: (12)+17: 29&lt;br /&gt;
	GAME: Aldean rolls knowledge/arcana: (17)+21: 38&lt;br /&gt;
	&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Those of you with magical enchantmnets going in the crowd, or with magical equipment, will begin to feel their effects fade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It isn't long after the dust drops that the image of the mighty, mighty mage flickers... flickers, then vanishes entirely, leaving...&lt;br /&gt;
A very, very naked gnome, in silk, see-through pajamas. &amp;quot;Oh dear,&amp;quot; he says. And, &amp;quot;Oh DEAR!&amp;quot; He looks to be in his eighties, were he human, or perhaps seventies, and is as round as he is tall, nearly a balloon in countenance. He stands near the stage, looking...well, quite tragic as he blinks large, luminous eyes a few times. &amp;quot;Oh dear...&amp;quot; he whispers.&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;That means Jibbom's intelligence goes down.&amp;quot;&lt;br /&gt;
	&amp;lt;OOC&amp;gt; Abrahil XD XD &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hur. Funny music show.&amp;quot; Jibbom says with a dopey smile between swigs of powerful ale.&lt;br /&gt;
&lt;br /&gt;
Stirling grins, having lit up a cigar in his dark corner of the building as he watches, sure he can feel the strength and fortitude of his equipment fade, even the sensors on his eye but the core functions remain, his armor armor still functions. Artifice, something he is glad for.&lt;br /&gt;
&lt;br /&gt;
Glitter. With Abrahil involved, Serene should have guessed. She sneezes, once, then puts a gloved hand up to her mouth as if to wipe away any glitter that she might have accidentally inhaled. Yet all the while her eyes remain sharp, watching the crowd.&lt;br /&gt;
&lt;br /&gt;
Thankfully, Serene is too far away from the Naked Gnome to be subject to a saving throw.&lt;br /&gt;
&lt;br /&gt;
Arisha blinks as she feels.....strange on her left arm. &amp;quot;Well that's unsettling.&amp;quot; She says as her arm hangs there.&lt;br /&gt;
&lt;br /&gt;
This is - odd. And there's a naked mage. Her eyes widen a bit. Miruan moves to uh, give the poor gnome one of her sweaters beneath her robe. &amp;quot;... here you go.&amp;quot; The monk is sympathetic. &amp;quot;This might be warmer, gentlesir.&amp;quot; She really is that stealthy. And/or that tall. It's all monky business, really. Although, does he really want a monksweater?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear...&amp;quot; says the gnome a few more times. Abrahil looks up and around, and--&amp;quot;Ooh, my!&amp;quot; he says, and as a sweater settles over his shoulders! It nearly engulfs him, leaving none of the little gnome exposed...except his belly, which wobbles proudly through the sweater, bobbling and wobbling like a great, ocean wave! &amp;quot;Oh, that is much warmer, m'dear! Thank you!&amp;quot; he says, and reaches up to clasp the monk's hand, before giving a little wave to Serene. &amp;quot;Oh! Hello, m'dear! I'm so glad to see you!&amp;quot; he says, and then looks to Miruan, &amp;quot;Oh, so many people here! Isn't it wonderful?&amp;quot; he says, chins wobbling and bobbling atop one another, like a frog's jelly-sacs!&lt;br /&gt;
 &lt;br /&gt;
As the glitter descends over the crowd, the floating lights begin to fade, leaving the Colosseum to dim and the air to chill. Thankfully, the worst of the glitter seems to be drifting away from the stage thus far, although some of the lights around it begin to fade as well. A number of the musicians pause, and gradually the music fades off entirely as the musicians and bards start looking around, startled and nervous.&lt;br /&gt;
&lt;br /&gt;
Aldean stands up, looking around the Colosseum, and pauses for a moment. &lt;br /&gt;
&lt;br /&gt;
The sudden discorporation of all enchantments in the coliseum is... something of a cause for consternation, to Silmeria. The fact that it's simply a knock-on effect of the real attack, however, is something of a comfort. Still, from her place at the balcony, she lifts a hand when Aldean's eyes turn her way, flashing a thumbs-up to the bard should he see it.&lt;br /&gt;
&lt;br /&gt;
Miruan smiles a little at the poor gnome. &amp;quot;There you go. Don't catch cold, and you are welcome.&amp;quot; She accepts the hand clasp, duly mannerful. That means she's full of manners, not bull-- headed rudeness.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It really is quite a sight.&amp;quot; It's a bit much for the monk, who is doing her best not to run and hide or find quieter grounds. &amp;quot;... glitter?&amp;quot; And welcome to the last horse across the finish line.&lt;br /&gt;
&lt;br /&gt;
Several people immediately collapse to the ground. More follow. Dozens, actually. People are screaming about it, others are rushing in to clear space from those who've fallen. Those figures start to shake and thrash wildly on the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the most rocking concert I've ever been to!&amp;quot; Jibbom shouts in response to all the collapsing and screaming folks.&lt;br /&gt;
 &lt;br /&gt;
Up on the stage, there's a muttered discussion going on. Aldean touches fingers to lips and acknowledges Silmeria in the crowd with a twinkle of dark eyes before turning back to what appears to be a huddled conference. Finally, Aldean says something. to which the other bards and musicians nod and turn back towards their instruments as if sorting out where they are. Whatever is going on, the show must go on. &lt;br /&gt;
&lt;br /&gt;
Abrahil stands there shivering, next to Miruan. &amp;quot;Oh dear,&amp;quot; he whispers, and hugs the sweater closer. Of course, given his roundness, it really only covers the top half of him--but that's well enough for an old gentleman of a gnome! He smiles up to the monk, and then points to the stage. &amp;quot;Oh, my! Why, the show must go on, you know! How brave!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan nods, and frowns faintly at what is going on. &amp;quot;I um, I'm not really a performer,&amp;quot; She admits. &amp;quot;But their dedication is impressive.&amp;quot; She seems serene, slow and steady in speech. She smiles down to the gnome, and looks around to the audience as much as the show.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh--why, it's wonderful... Oh, the performance, the stage...oh! The cheer of the crowd!&amp;quot; the elderly man sounds wistful, and turns a misty-eyed look up to the monk. He has his hands folded comfortably atop his sweatered paunch, and his naked, wrinkly behind wags unconsciously at the crowd below it. &amp;quot;It was wonderful...oh, there I go, being all misty-eyed...but it was!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silmeria pushes her way through the crowd, seeking out the closest arcanists she can spot to hand. Weaving her way through the crowd, she rests a hand on Abrahil's shoulder. &amp;quot;We need to get word to the Temples,&amp;quot; she murmurs quietly. &amp;quot;Those who've collapsed are the possessed. They need to be freed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh!&amp;quot; says the round little gnome, and raises his ha--&amp;quot;Oh,&amp;quot; Abrahil says, and his shoulders slump. For...&amp;quot;Well!&amp;quot; he says, and squares his shoulders as best he can! &amp;quot;Why, just let me clear out of this area, douse myself in a bit of a wash, and we'll see what we can do!&amp;quot; he says, then. &amp;quot;Where are the Myrrish priests, m'dear?&amp;quot; he asks, in low-tones. Fear shows around his eyes as he looks from Silmeria to Miruan. And look up he does, as the elderly fellow is not much tall, at all.&lt;br /&gt;
&lt;br /&gt;
Serene's attention is, naturally, drawn to several of the people having seisures. Her sword hand twitches, then clenches tightly at her belt as if to keep it from doing anything rash. She picks a clump of them, relatively close, then starts navigating through the crowd towards them.&lt;br /&gt;
&lt;br /&gt;
Arisha lightly nudges Miruan with her right arm. &amp;quot;Go....get to the temple district and tell the clergy what Silmeria just said. go!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clergy know, in many cases. They're here. &lt;br /&gt;
 &lt;br /&gt;
 Indeed, as noted earlir, a great many of the Myrrish contingent that's been visiting Alexandria's temple are swooping in, gathering the seizing individuals. Indeed, they're hefting them up, and grabbing help from the crowd to do so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can fetch the - yes'm.&amp;quot; Miruan is hearing words. She nods and will sprint easily off to the priests. While she does not have a ki-fueled speed, she will outpace nearly any non-monk or non-mount runner (have you SEEN a hungry goat go? We thought so). She navigates through the crowd easily, having to step or jump over or around people.&lt;br /&gt;
&lt;br /&gt;
Abrahil clasps his hands together, looking concerned as he does. &amp;quot;...I'll go work on a teleport! Oooh, some of them may need to travel very fast!&amp;quot; he whispers, and scurries off beneath the stage. Running, really, at least as fast as the little man can!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Serene!&amp;quot; Svarshan runs to catch up with her. It's then into the rescue, lifting bodies and shouldering forms. Given the number of drops, it keeps him busy for a while! He throws a grim smile towards the stage as he goes, and falls in line with a number of the Myrrish priests and faithful.&lt;br /&gt;
&lt;br /&gt;
Stjepan was there all along, really. It's easy to overlook a quiet giantborn, sitting peacefully and not calling any attention to himself. Fades right into the background. As bodies fall, he rises, and starts carrying them -- grouping them together. He doesn't stack them like cordwood, though.&lt;br /&gt;
 &lt;br /&gt;
It's going to take some serious time and effort from the bards to draw the audience's attention back to the stage ... although thank goodness that the rescue is largely happening in darkness. It's getting colder, too, in the Colosseum -- whatever was keeping it warm is replaced now by only the body warmth of many tightly packed bodies. It helps, but it's still cold. &lt;br /&gt;
&lt;br /&gt;
Arisha is not strong....plus she down one arm, so she can't really help in moving the bodies.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Musst be an essperiment gone. Wrong,&amp;quot; the sith says to the other paladin. He keeps his tone low, though easy enough to be overheard. &amp;quot;Mages,&amp;quot; he says. And let the word explain everything. Anything. His teeth chatter against the cold. SO MUCH.&lt;br /&gt;
Miruan is glad to see Stjepan. But it is repressed and quiet, helping carry victims.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Man.&amp;quot; Jibbom frowns. &amp;quot;Some people just can not handle their booze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Serene shakes her head at Svarshan as she deposits another of the 'victims' at a... collection site. &amp;quot;Not this time, I think,&amp;quot; she tells him, though ordinarily she'd be more than quick to agree.&lt;br /&gt;
&lt;br /&gt;
The sith sends a quiet look, to show he knows. Louder though, &amp;quot;Possibly. I ssaw ssome of them running passt, earlier,&amp;quot; he says. &amp;quot;They carried a number of sscrolls with them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stjepan keeps a-haulin people, warming up as he moves. A grunt, as he puts down another one. &amp;quot;It's always them, isn't it.&amp;quot; Mages.&lt;br /&gt;
Indeed. &lt;br /&gt;
 &lt;br /&gt;
Priests are gathering them up and aiming to take the fallen back to the temples. There's dozens of them, it seems, and they're all knocked silly at the same time. It seems they were prepared for it, or then again, perhaps priests are ALWAYS prepared for disaster. &lt;br /&gt;
 &lt;br /&gt;
Either way, they are busy. One of htem grabs Jibbom and says, &amp;quot;Teleport these to the temple.&amp;quot; Miruan is being kept busy gathering people, alongside Stjepan. Everyone else is scared, but trying to stay focused on the music. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;It's an effect of the lights and flashes,&amp;quot; explains one of the priests.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lightss and flasshes,&amp;quot; Svarshan agrees, taking the order from the shaman. He hoists another, and just keeps at it. &amp;quot;We are taking them to. Medical care. Jusst lightss and flasshes,&amp;quot; he says as he passes people. Keep the quiet, don't start a stampede, and get the Possessed to safety, and out of the crowd.&lt;br /&gt;
&lt;br /&gt;
Arisha actually drags one to the 'circle'. &amp;quot;Here's one for the blocks.&amp;quot; Her left arm is hanging limply at her side.&lt;br /&gt;
&lt;br /&gt;
Miruan can at least give water, provide damp rags and lug people over. She looks sympathetic, but does her best.&lt;br /&gt;
Serene winces slightly, but keeps her tongue this time. Clearly dishonesty doesn't come easy to her, no matter its necessity, but she manages. Well, manages lying by omission anyways.&lt;br /&gt;
 &lt;br /&gt;
Down on the stage, some more of the lights are starting to fade, and it's not easy to see some of the performers at the edge of the stage. Finally, though, Aldean strides up to the front of the stage. &amp;quot;Can't see a thing on here,&amp;quot; he says, loudly and clearly, looking out at the darkened Colosseum. &amp;quot;Have ye got a lantern back there? Naw, oil'll do.&amp;quot; There's some movement along the periphery, and he goes on. &amp;quot;Sometimes things ain't go as planned ... an' sometimes ye've got a mess on yer hands, aye? &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, when that happens, ye've got two choices. Ye can lie down, or ye can rise again. Alexandria's pretty damned good at that last, aye? That phoenix on yer flag ain't no accident. Let me tell ye a story o' what can happen when ye ain't let misfortune get ye down or stop ye.&amp;quot; He's losing some of the polished accent he had earlier, sounding much more like his usual self, but he nods at the musicians, who launch a lively tune. &lt;br /&gt;
&lt;br /&gt;
She went down last Rhaltaas in a pouring driving rain&lt;br /&gt;
The skipper he'd been drinking an' the mate he felt no pain&lt;br /&gt;
Too close to Three Mile Rock, and she was dealt 'er mortal blow, &lt;br /&gt;
An' the Mary Ellen Carter settled low...&lt;br /&gt;
&lt;br /&gt;
It goes on to tell the story of a ship that was wrecked by carelessness and left abandoned out of greed, and the few men who loved her enough to dive below, fix her, and bring her back up. The last verse, though, takes a bit of a different tone, an inspirational one. &lt;br /&gt;
&lt;br /&gt;
And you, to whom adversity has dealt the final blow&lt;br /&gt;
With smilin' bastards lyin' to you everywhere you go&lt;br /&gt;
Turn to, and put out all your strength of arm and heart and brain&lt;br /&gt;
And like the Mary Ellen Carter, rise again&lt;br /&gt;
He picks up the final chorus, and this time, a couple of the other bards join in as well.&lt;br /&gt;
Rise again, rise again&lt;br /&gt;
Though your heart it be broken or life about to end&lt;br /&gt;
No matter what you've lost, be it a home, a love, a friend&lt;br /&gt;
Like the Mary Ellen Carter, rise again!&lt;br /&gt;
&lt;br /&gt;
Silmeria stands by, alternately looking from the team on the balcony to the bards on the stage. As she sees eddies of worry ripple through the crowds, she decides that perhaps now is the best time to sow a little... distraction. Moving to the nearest knot of not-quite-adult girls, she widens her eyes, as though in horror and surprise. &amp;quot;Hey!&amp;quot; she hisses, &amp;quot;I can't believe I've just heard this, but... did you know Bard Aldean has a lover?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quickly, the priests are getting things under control. ELsewhere, teh city has gone oddly dark, and in a few places, some fires seem to've started. You can all see smoke rising in the distance.&lt;br /&gt;
&lt;br /&gt;
Stjepan ends up humming along as he works, and wonders why he keeps singing &amp;quot;Rise again&amp;quot; under his breath (and will for the next three days). He wipes his brow from all the lifting, then looks up at the sky. &amp;quot;Angoron's brass balls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan clasps Serene's shoulder. It's an understanding clasp. &amp;quot;We each sserve in different way,&amp;quot; he tells her. Then, &amp;quot;I am going to sspeak with the priessts, and ssee where elsse they need. Me. Thosse firess look. Bad.&amp;quot; He'd negotiated the contract to get them the help, after all.&lt;br /&gt;
&lt;br /&gt;
A pause, and a blink. Rise again? She frowns, nodding at Stjepan. &amp;quot;... something like that,&amp;quot; She agrees with a frown. &amp;quot;I guess I'll be on water bucket duty soon.&amp;quot; She looks to Stjepan.&lt;br /&gt;
&lt;br /&gt;
That would be Miruan, who left her name tag in her other magic pants.&lt;br /&gt;
 &lt;br /&gt;
Eventually, though, the panic can't be held back forever, and more and more, parents usher heir kids home, security details remove their charges, and things fade off rather quicker than no doubt had been initially intended, and people file home largely in silence. Especially when they find the fires outside. &lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]][[Category:Bard]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=21328</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=21328"/>
		<updated>2016-01-25T15:08:10Z</updated>

		<summary type="html">&lt;p&gt;Arlean: /* January */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=User:Arlean&amp;diff=19190</id>
		<title>User:Arlean</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=User:Arlean&amp;diff=19190"/>
		<updated>2015-06-10T17:00:57Z</updated>

		<summary type="html">&lt;p&gt;Arlean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
:''Imaginarium, a dream emporium!''&lt;br /&gt;
:''Caress the tales and they will dream you real''&lt;br /&gt;
:''A storyteller's game, lips that intoxicate''&lt;br /&gt;
:''The core of all life is a limitless chest of tales''&lt;br /&gt;
::::::::::-''&amp;lt;small&amp;gt;Nightwish, &amp;quot;Storytime&amp;quot;&amp;quot;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
==MU* Experience==&lt;br /&gt;
I've been MU*ing in various forms since early 1995, though I take multiple-year breaks from time to time as I burn out or get annoyed. Yes, I remember TinyMUSH 2.2. My primary experience lies in RP-based places, although I have played on coded systems in the past (Treyvan, Ennersea). &lt;br /&gt;
&lt;br /&gt;
I am also a proficient MU* coder, and have held code staff positions in the past. I have done Penn and Rhost but am most familiar with MUX's structure. &lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
'''Timezone:''' ''US Eastern (GMT -5, daylight -4) -- my area does use daylight savings, which runs from the first weekend in March to the second weekend in November.''&lt;br /&gt;
&lt;br /&gt;
'''UPDATE 10 June 2015: The handwriting is on the wall at my RL employer. I am currently in the process of seeing how many industry certifications I can get and how fast I can update my resume before the political situation goes directly to hell, do not pass go, do not collect $200, and I find myself on the job hunt. Consider @mailing me to seek RP.'''&lt;br /&gt;
&lt;br /&gt;
'''I get up extremely early due to RL circumstances beyond my control.''' I do not get days off on this and therefore must make special arrangements to appreciably alter my schedule. This means that I will usually be unwilling to jump into a scene after 6 PM game time unless I have prior warning, as in a +event. &lt;br /&gt;
&lt;br /&gt;
Access from work: I have some access from work during the day. It is a monitoring job, which has long periods of nothing going on, but when something does happen (and it does) I have to drop what I am doing, sometimes for long periods of time. I may idle unexpectedly or even drop off the game. I cannot in good conscience do anything that will be significantly harmed if this happens. Please be understanding if I say I cannot do what you're asking from work. I'll still do it if I can, just not on work time! &lt;br /&gt;
&lt;br /&gt;
I can (maybe): &lt;br /&gt;
* RP in a player role&lt;br /&gt;
* Code something simple&lt;br /&gt;
* Chat&lt;br /&gt;
&lt;br /&gt;
I CANNOT: &lt;br /&gt;
* DM anything&lt;br /&gt;
* Code anything involved or complicated&lt;br /&gt;
&lt;br /&gt;
I do occasionally log in from a mobile device. If I say I'm mobile, I will ''not'' be able to code and I may not be able to RP; I'm probably just checking in. I may also typo very badly - bear with me, iPhone keyboards stink.&lt;br /&gt;
&lt;br /&gt;
==RP Preferences==&lt;br /&gt;
===RP Philosophy and Approach===&lt;br /&gt;
My RP philosophy is best summed up thusly: &lt;br /&gt;
&lt;br /&gt;
:''You've got to prime the pump, you must have faith and believe''&lt;br /&gt;
:''You've got to give of yourself before you're worthy to receive''&lt;br /&gt;
:''Drink all the water you can hold, wash your face, cool your feet''&lt;br /&gt;
:''But leave the bottle full for others, thank you kindly, Desert Pete''&lt;br /&gt;
::::::::::-''&amp;lt;small&amp;gt;Kingston Trio, &amp;quot;Desert Pete&amp;quot;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
I believe that good RP is a feedback loop - if you create for others, they will in turn create for you. RP is not a one-man band, and it's not about you, it's about all of us together creating fun for all of us. The concept of the shared environment is the key - the more flexible you are and the more willing you are to give back, the more fun we'll all have. This is what you can expect from me and I will tend to expect from those I RP with.&lt;br /&gt;
&lt;br /&gt;
===My RP Style===&lt;br /&gt;
Here's what you can expect from my RP. &lt;br /&gt;
* ''Skirts'': I subscribe to the skirt philosophy of writing - &amp;quot;long enough to cover the subject and short enough to be interesting&amp;quot;. Therefore, my poses may vary in length. If one line will cover the desired effect, then I'll write one line - and sometimes one line is more effective than two pages. If I need to write two pages, I'll write two pages. &lt;br /&gt;
* ''Dense and Concise'': I've been told I have a concise and &amp;quot;chewy&amp;quot; writing style. There might be cues, implied meanings, and/or suggestions in my writing. &lt;br /&gt;
* ''Reasonable Speed'': I'm not the fastest typer in the world and I sometimes have a cat jump in my lap or walk on my keyboard at inopportune moments. I do my best to keep up, though.&lt;br /&gt;
* ''Little Or No Metaposing'': If it's not useful for you to react to, it's verbal clutter in my eyes.&lt;br /&gt;
* ''Multiple Senses'': My writing will try to appeal to sounds and smells as well as to visual cues; if I'm playing a scene where a sense might be missing to one or more participants (e.g. the scene is set in the dark), I'll play up the other senses.&lt;br /&gt;
* ''Non-Verbal Communication'': 93% of all human communication is in the non-verbals - that's why text communication alone gets misconstrued. I rely heavily on non-verbal communication with many of my characters, and I look for the same cues in those I RP with most.&lt;br /&gt;
* ''Dry Humor'': My sense of humor is closer to that of the British than typical American slapstick. This does not generally translate to my characters, whose senses of humor vary. It might show up occasionally in my pose writing, though. &lt;br /&gt;
* ''The Fourth Wall*'': I will cheerfully abuse the fourth wall if the RP situation calls for it.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;* If you're not familiar with the term &amp;quot;the fourth wall&amp;quot;, it's an actor's construct that refers to the boundary between a fictional work and its viewing/reading audience.&amp;lt;/nowiki&amp;gt; [http://en.wikipedia.org/wiki/Fourth_wall More information.]&lt;br /&gt;
&lt;br /&gt;
===As A DM===&lt;br /&gt;
* When I run a PrP, I expect to begin on time or close to it. I grant 15 minutes' grace and then will look to fill the PrP from whoever is available. If you have not notified me in advance that you will be late, and you are more than 15 minutes late, I do not guarantee that your space will be held. &lt;br /&gt;
* When I DM, I have something I call a stupid warning. If I ask you, &amp;quot;Are you sure?&amp;quot;, that means that something bad will happen if you do that. I use it in RL tabletop and elseMU*, and it seems to work well. &lt;br /&gt;
* I try to keep things moving, but I am not a speed runner. I look for a max of six players in a plot, and my plots can run late. I deem color and atmosphere and RP to be more important than running a combat as fast as humanly possible; that said, I still try to keep things moving and will skip idle people. &lt;br /&gt;
&lt;br /&gt;
===Good to Know===&lt;br /&gt;
* If you schedule a scene with me, I really do appreciate people who show up on time or as close to it as they can manage. If you can't make it, do your best to drop me a line and let me know. Same if you'll be late. I hold the old-fashioned view that punctuality indicates respect for other people's time, and I allot a certain amount of time for RP in my schedule. I also get up ''extremely'' early (10 AM GMT or 5 AM EST). If you're madly late, there's no guarantee that I will still be able to RP. Again, as a rule I cannot start a scene after 6 PM game time on a work night. &lt;br /&gt;
* I'm a morning person, and my RP may go down the tubes later in the evening. I may ask to pause at that point, because I'd rather give you my best and play when I'm capable of giving you my best.&lt;br /&gt;
* I've been accused of over-communicating OOC. Some people don't like this. If you don't like it, say so and I'll make it stop for you. &lt;br /&gt;
* I can be picky about details. It matters to me to get it right, because I usually end up with an RP headache if I screw something up. I may spend extra time, do research, check something out to make sure I have this or that minor thing right. I get a good product out of it, so it's worth it to me.&lt;br /&gt;
&lt;br /&gt;
==Likes and Dislikes==&lt;br /&gt;
===Likes===&lt;br /&gt;
* Coffee. &lt;br /&gt;
* Geekery, particularly network geekery. &lt;br /&gt;
* Good music.&lt;br /&gt;
* Cats and kittens. Expect teeth-rottingly cute picture links posted on the Public channel from time to time.&lt;br /&gt;
* Coding. &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Politics and religion chatter. Don't take it personally if I leave the room if a discussion on one of these two topics start -- I'm here to have fun, and I prefer not to get involved in these types of discussions online. &lt;br /&gt;
* Traffic.&lt;br /&gt;
&lt;br /&gt;
==Contacting Me==&lt;br /&gt;
If it's plot- or RP-related, please please please drop me @mail on the game. I am reachable outside of the game, though. &lt;br /&gt;
&lt;br /&gt;
:* ''Twitter'': [http://twitter.com/warriorinside22 @warriorinside22] - I protect my tweets. If you drop me @mail on the game to let me know who you are, I'll add you. &lt;br /&gt;
:* ''LiveJournal'': Of all my social media, I'm the most OK with plot/RP stuff being left on [http://www.livejournal.com/warriorinside/ my LiveJournal]. I friendslock my LJ, so just friend me and let me know who you are somehow and you'll be added if you're a player on Tenebrae.&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Log:_Answers_(Meetup)&amp;diff=19135</id>
		<title>Log: Answers (Meetup)</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Log:_Answers_(Meetup)&amp;diff=19135"/>
		<updated>2015-05-31T02:19:36Z</updated>

		<summary type="html">&lt;p&gt;Arlean: Created page with &amp;quot;  The deed is done, and the Guild officials have come and gone, leaving only a very exhausted, weak, and pained-looking bard behind in Vardama's Halls. Soon enough, they'll mo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
The deed is done, and the Guild officials have come and gone, leaving only a very exhausted, weak, and pained-looking bard behind in Vardama's Halls. Soon enough, they'll move him to the Soldier's Defense for care, but that hasn't happened just yet. It's better than the fire-blackened corpse that was raised about an hour ago, and much of the fire damage is now dealt with ... but it's apparent that that isn't all. &lt;br /&gt;
&lt;br /&gt;
Initially quite incensed at some man named Masterly on awakening, and promising him death in a litany of profanity that would have impressed a hardened longshoreman, Aldean's now settled back on the hard stone slab, covering his eyes with his elbow as if shielding them from even the dim light of the braziers in the temple. &amp;quot;Pigfucker,&amp;quot; he mutters, voice raspy. &amp;quot;What in the name of the Iron Gates were that all about?&amp;quot; he asks of no one in particular. &amp;quot;They was suddenly awfully damned interested....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me. He was interested in distracting me. So, they fucked with my family,&amp;quot; Tatyannah says from her perch. It's what she does, when bored and is wasting time for the restoration ceremony to be over. &amp;quot;I warned you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oliver, limping a bit, and still smelling of soot, smoke, and sweat, makes his way into the temple, looking around in a bit of a daze. A half-familiar voice has his head snapping up and around, and then his gaze settles on the bard. Without fanfare other than a low whistle, he steps over in that direction. &amp;quot;Well, /you/ look like you've been thorough hell,&amp;quot; he tells Aldean, with a curious look. At his hip is a flask of something, and he takes a swig, looking around first to be sure no priestly types are going to tell him not to, then stands, hipshot, at the end of the bard's bed, absently rubbing his wrist, his gaze tracking from bed to bed before he mutters something uncomplimentary about the bombers and their activities... and their parentage.&lt;br /&gt;
&lt;br /&gt;
One of the grey-clad monks steps up to where Aldean rests, glancing at the others who have gathered here. She carries a small tray, laden with a bowl of soup and a glass of water. &amp;quot;You must eat and drink.&amp;quot;, the woman says. &amp;quot;It will help you regain your strength. Do you require assistance to sit up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A certain half-sil scoundrel has been very run off his feet the last couple of days. It has not been a good week at all for the citizens of Alexandria as small as the destruction of the guild hall was it is sending ripples through the skeins of influence within the city. So when he overhears a certain scrap of news from an overheard conversation Latenat heads up to the temple district&lt;br /&gt;
&lt;br /&gt;
He doesnt come here often.&lt;br /&gt;
&lt;br /&gt;
He looks rather ragged around the edges, his hair tied back in imitation of a warriors ponytail in a futile effort to feel ordered. What he mostly looks like is tired, features a little slack eyes half open and his mouth set into a tight little pursed moue of dissaproval as he steps into Vardarma's halls.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Masterly ain't jes' after ye, lass.&amp;quot; Aldean's voice is very strained. &amp;quot;Fucker wants all the adventurers outta Rune. He's been plannin' sommat. They know who's holdin' Rune down.&amp;quot; A pause, and a wince. &amp;quot;Fuck. What happened?&amp;quot; Only after a few moments does he turn his head and look over at the monk. &amp;quot;Ain't want nothin' right now, lass.&amp;quot; The mobile features twist themself into an almost comical expression of pain, anger, and disgust.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, I /know/,&amp;quot; Tatyannah says impatiently. &amp;quot;But you asked what 'that' was about, and since we were on the job where my father was specifically, I thought you meant, specifically. I do not, by any means, think I am annoying enough to deserve all of his attentions. Mostly because Elessa has so many better reactions. By the way, he's going to know you died, got restored and probably will taunt you about it. That's what he did to her.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Some pigfucker - to use your terminology - bombed the Guildhall,&amp;quot; Oliver explains, glancing at the monk, then taking another swig out of his flask. &amp;quot;What's all this about this Masterly bloke?&amp;quot; he asks, cocking his head at Aldean, and adding, &amp;quot;I'd do what he says,&amp;quot; indicating the monk at Aldean's elbow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aldean?&amp;quot; comes a worried, slightly soggy voice from down the hall... Followed by a wide-eyed blond Vardaman in a black velvet dress and embossed gray breastplate... likewise slightly soggy, especially about the cheeks and nose. Upon spotting the bandaged, singed bard, her hands fly to her mouth. &amp;quot;Oh thank the Lady's kindness...&amp;quot; Pelting toward Aldean's bed, Silmeria drops to one knee very nearly before she can slow to a stop, reaching for the bard's arm, then hesitating, then settling for fussing with his sheets, as she turns her eyes to each and every visitor currently crowding the bard's bedside. &amp;quot;...Excuse me, um...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;He's actually on a stone slab, but you could as easily be fussing with the clothes.&amp;quot;''&lt;br /&gt;
''&amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Derp, right. -.-&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Henrie looks to Oliver when he swears, a dour look on her face, before looking back to Aldean. &amp;quot;It would be a shame to waste this, sir.&amp;quot;, she says to him. When Silmeria essentially throws herself down at his side, the young woman smiles faintly. Offering the tray of soup and water to Silmeria, &amp;quot;You should see that he eats. Being dragged back from the dead is hard on the body, mind and soul. The soup has what he needs to assist recovery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Garak is listening to the various people talking. At first he looks dubiously at Tatyannah, but then seems to consider her words more closely. But Garak's attention always goes back to Aldean. &amp;quot;There's one thing I still don't understand - if he wants adventurers out of Rune, why destroy their guild here in Alexandria?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Asking one of the passing (and hurried) acolytes Latenat is directed towards the right slab, one that was being used as a mortuary one just a moment ago and how is a patient's bed. The scoundrel waits for a moment as others level a fuscillade of questions at Aldean,&amp;quot;I heard you pooped yourself, I came to see if the rumours were true.&amp;quot; the scoundrel squints a smile, but you can see he hasn't much heart for it. Too much has happened in the last few days and he is running on fumes.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;He can taunt me all he likes, lass,&amp;quot; Aldean's expressive tone drips scornful disinterest. &amp;quot;Sylaen used ta say ... ain't how many times ye fall, it be how many times ye get back up.&amp;quot; He pauses a moment; he's not really looking at anybody, at least not until he hears Silmeria's voice. &amp;quot;They ain't keepin' me down long, lass ... wait -- they leveled the Guild?!&amp;quot; At that, he starts hardcore, the arm drops, and he moves to sit halfway up. That was a bad idea , and he drops back to the slab with a groan of pain. &amp;quot;Fuckers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A moment's silence, again; the bard's voice is growing raspy. &amp;quot;Masterly be Arendt's right hand. Used ta be friends, from all I been able ta learn. He ain't Masterly the human no more ... he's been murdered an' replaced. Arendt ain't know. He's bein' played like a puppet on a string. Gone an' murdered all them as knew him as a boy, village an' all. He be drivin' the war on Rune. Adventurers been holdin' Runes forces together. Damned lads ain't got a clue on their own, bless 'em. Wants 'em gone -- attack their home base. Course. Fuck.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
Oliver blinks, then frankly stares, &amp;quot;Masterly's dead, and Arendt hasn't figured it out yet?&amp;quot; he asks, blinking several times. &amp;quot;What in the hells could replace a man wholesale and do it well enough to fool a /friend/?&amp;quot; he asks, frowning, his wrist forgotten for the moment. &amp;quot;I mean, I can see fooling someone who /didn't/ know him, but - Arendt's right-hand man?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah had started to leave, with a roll of her eyes, but some of what Aldean says stops her. &amp;quot;How do you know?&amp;quot; Someone might be cranky that someone's figured out more info than she has, despite a looooooooooooooooong investigation by her and others.&lt;br /&gt;
&lt;br /&gt;
Garak's expression grows darker and darker as he listens. Every time he opens his mouth to add something, someone else asks a question and Garak stops to listen to the answer.&lt;br /&gt;
&lt;br /&gt;
Latenat seems oddly unmoved by the news, crossing his arms and pressing his lips togeather as he decides listening would be more productive now. And then changes his mind,&amp;quot;He is, yes. Also he may have his assassin in the goal right now. and the Explorer's guild was blowback from it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Henrie looks between the people speaking here, and the man on the slab. She glares at Aldean. &amp;quot;Eat. The sooner you get this down, the sooner you can rest. Once you have tended to your body's needs, you might find the answers you seek.&amp;quot; The young monk looks to Silmeria. &amp;quot;If you would help him sit up?&amp;quot; To the others, she levels a wary eye. &amp;quot;Some of you look like you need rest as well. If you're going to ... find and deal with whomever did this, you need to be at your best, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silmeria looks up at Henrie, reaching up to take the tray. &amp;quot;I will see that he eats, when he's ready,&amp;quot; she says, voice gentle and firm. &amp;quot;Trust me, Sister, I've experience enough I know what to do. Besides,&amp;quot; she says, casting her eyes over the knot of people around the slab, &amp;quot;a drop of dignity is almost as important, at the moment.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Ol' father-with-a-sword went through Grey Lady an' spoke ta them as he'd killed. Said he were a livin' soul ... on this plane ... ain't undead or nuffin.&amp;quot; Aldean slows down, wrinkling all his features as he tries to remember. &amp;quot;Assassin? That Charnese bastard ye lot caught? Aye maybe.&amp;quot; The arm goes back over his eyes again. &amp;quot;Fucker's got magic. Strong stuff. Legend Lore, tis how he found ye.&amp;quot; Who he means isn't clear. &amp;quot;Wager he saw me too. Ain't small magic, that. Be spells as can do that.&amp;quot; He seems to be completely ignoring food and drink at the moment ... if anything, he's wincing. &amp;quot;Dragon,&amp;quot; he says suddenly, as if it just hit him. &amp;quot;Might do that. Be some servin' Heth, an' aye Heth'd like control o' Dran ... an' want Rune gone. Mayhap ... library'll have sommat...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tatyannah waves a hand, &amp;quot;Yeah, heading over to Althea's in a bit.&amp;quot; There are more important things than healing right now. Like answers. However, nothing appears to make sense with what Aldean says and everyone else is distracting or irritating, so the tiny giantborn just goes back to the leaving part.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just my best guess, mind. Caught the blighter impersonating an Alexandrian diplomat on the way to the Summit in Rune.&amp;quot; Latenat shrugs his shoulders slightly and then works them around. It has been a long couple of days,&amp;quot;He had a strength beyond his size, fought an explorers guild party to a standstill with his fists alone. He /is/ working with whomever is pretending to be Masterly to be sure. And like you said Aldean, he has Arendt's ear on this... stirring things up.&amp;quot; agree with the crazy person, or the one just having undergone a large amount of trauma to keep them calm, good advice.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Dr--&amp;quot; Oliver, at that particular moment, doesn't care /how/ many priests are present, he opens his flask up and downs the rest of the contents in one go. &amp;quot;Yeah,&amp;quot; he wipes his chin on his sleeve, wincing just a bit, then the priest, Henrie's words sink in, and he nods. &amp;quot;I only came in to look for someone else, but - thankfully, no offense - they're not in here... and there's still a big mess out there...&amp;quot; he looks towards the door, then back to the wrung-out bard. &amp;quot;Glad you're breathing again,&amp;quot; he tells him. &amp;quot;I'm going to go see if there's anything else I can do with clean-up... I'm no good at research, but if there's something I can stick an arrow in... when you're ready to go after it, I'm in... a lot of good folks are hurt, or worse. I don't know if it's connected to your Dragon-Masterly mess or not, but... anyway, I'm in the way here, so I'll go for now... Glad you're breathing, though...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan steps in after a while. He'd been outside the door--dressed in heavy armor and artillery, with Daeus' symbols obvious and blazing. Official capacity, then. One of the acolytes stands near him. He nudges the fellow, as at an old friend.&lt;br /&gt;
&lt;br /&gt;
Henrie looks to Silmeria and nods. &amp;quot;Dignity only feeds the mind. But if it will help, who am I to argue?&amp;quot; The young woman looks to Aldean, &amp;quot;You will be transferred to the hospital soon. Their beds are more comfortable than ceremonial slabs, I hear. Do you need anything brought in? Friends or family to contact?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Amid all the furor and bustle in the Vardamen temple the last couple of days -- Mourners and petitioners and Chords moving to and fro on their somber errands -- there's one unusual sight. On a basalt slab to one side of the temple sanctuary, there's a cluster of people around something or someone on it -- someone, judging by a blocky hand that reaches for Silmeria's as if to hold it, unconsciously. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aye, so'm I,&amp;quot; Aldean mutters, about half paying attention to Oliver's departure, his other arm thrown over his eyes as if to block out even the dim light of the braziers. He's the one on the slab, singed, cut, and bruised, and looking and sounding very much the worse for wear. There's a monk nearby with brother and water, but he's ignoring it -- indeed, wincing. &amp;quot;Aye. Masterly's got agents. Lots of 'em.&amp;quot; The baritone voice is raspy, as if disused and then suddenly used for a while. &amp;quot;Sil be here. That'll do,&amp;quot; he mutters. &amp;quot;Tell Renfrey not ta steal me shit.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Garak is pacing back and forth a few slabs over from the crowd now, considering what they've heard.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I assure you, Sister,&amp;quot; SIlmeria says, lips quirking up, &amp;quot;a bard can last longer on a drop of dignity than three loaves and twelve cups of food and water. Or at least, this one can.&amp;quot; A bit of the water, tipped onto a folded-up handkerchief, the Inquisitor looking rather worriedly pleased by the admission as she presses the damp cloth to Aldean's head. &amp;quot;So yes,&amp;quot; she says, pitching her voice to address those assembled, that's the short of it... Someone replaced Masterly some time back. Someone with magic enough to assume Masterly's looks, habits, mannerisms, well enough to fool a close friend, and leader of the Dranei people. And wor-- wait.&amp;quot; Her eyes dart to Latenat, eyebrows furrowing briefly. &amp;quot;...You caught the one he was colluding with?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan speaks with the acolyte quietly, the two not interfering, nor disturbing the recently dead. A gesture and that's it. He finds occasion to lean against the wall, eyes half-closed. More relaxed when he isn't asked to speak. The normal pauses, the cause of them is obvious to anyone who'd seen him--the difficulty it takes to place one word after the other aren't evident. Guarding, he doesn't have to say a WORD.&lt;br /&gt;
&lt;br /&gt;
Praise the Dragonfather for small favors.&lt;br /&gt;
&lt;br /&gt;
Anyway, the posture says this is something he's done before. Almost routine. He smiles halfway towards Silmeria, and takes out an old, and heavy war axe. It radiates a sort of heaviness, and gleams silver with age, before giving it a slow, confidant toss.&lt;br /&gt;
&lt;br /&gt;
Shooting a glance at Silmeria and recognising the human lass, Latenat nods whilst Aldean speaks, looking back and forth amongst the grouping in turn until Silmeria captures his attention with a question,&amp;quot;Yes, and I managed to tease some information out of him voluntarily. Wasn't easy either, but I have a way of getting people to spill when the notion takes me.&amp;quot; the half-sil chuckles humourlessly,&amp;quot;The city guard have him now, and if I were that I'd be tightening security before people can ask him the right questions in the right way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young woman smiles at Silmeria's words. &amp;quot;Are you sure you don't mean rum or mead, miss?&amp;quot;, Henrie says. &amp;quot;Or fine women and song?&amp;quot; He nods to Aldean, crossing her arms. &amp;quot;Where might I find Renfrey then? So that I might deliver your warning with the proper care.&amp;quot; She begins to step away, intending on leaving. &amp;quot;Just leave the tray there at the side, I will retrieve it later.&amp;quot;, she says to Silmeria.&lt;br /&gt;
&lt;br /&gt;
Oliver stops in his tracks on his way to the door as some of the new information comes out. Then, he shakes his head, &amp;quot;arrow... gob... definitely an arrow in his gob,&amp;quot; he growls under his breath. Turning back, &amp;quot;when you've recovered, let me know what I can do,&amp;quot; he tells Aldean, then looks to Silmeria and Henrie, &amp;quot;I'm not sure how many more living things can be extracted from the ruin of the Guildhall, but until we're sure, I'll be there... let me know... I think I owe this Masterly-Dragon a couple dozen arrows...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Lock an' Key,&amp;quot; Aldean mutters, breathing carefully. He doesn't seem to have spotted Svarshan yet. &amp;quot;Pigfucker. Wanna find out what he knows.&amp;quot; Is that directed at Latenat? Hard to tell. &amp;quot;Got ta get to the library.&amp;quot; He starts, as if to sit up again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lock and key?&amp;quot; Latenat inclines his head questioningly, his brow furrowing into a quizzical expression, looking to Silmeria for support,&amp;quot;Popped by there yesterday. Ment Renfrey, didnt leave the best impression I'm afraid but passed along the information nonetheless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ssit. Or I will forsse it.&amp;quot; Simple words, spoken with the difficult directness of someone with aphasia, someone who has to choose just one, or two words at a time and use them. Because it's all you can manage. Svarshan stirs enough to say that.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As do I,&amp;quot; Silmeria muses, pursing her lips... then resting a hand on Aldean's shoulder as he tries to get up. &amp;quot;Master Aldean, I know how important this is... but I think all involved would be put out if you needed a ''second'' raising in the same day. Assuming even that the Lady is feeling indulgent enough to ''let'' you go again.&amp;quot; Her eyes move to Latenat, the smile fading to thoughtful concern. &amp;quot;...I think it perhaps best to see if the Guard can't be convinced to allow a Temple or two right of custody, just to be sure.&amp;quot; Looking to the Sith, Silmeria smiles broadly upon seeing the symbol of Daeus on his armor. &amp;quot;Welcome, Sunblade,&amp;quot; she says, rising and keeping her hand on Aldean to restrain him. &amp;quot;You've excellent timing... Would you be willing to see that this poor man gets a round of healing, so he can keep a bit of food down and then perhaps be inclined to actually rest?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lock and Key.&amp;quot;, Henrie says, somewhat sourly. &amp;quot;Your friend doesn't have the best of taste or style, does he? So just that then, to leave your ... stuff alone?&amp;quot; She looks down a moment. &amp;quot;What does he look like, this Renfrey?&amp;quot; At Aldean's attempt to sit up, she points a finger. &amp;quot;You aren't going out in your condition. Eat first. Drink. Let them tend to you at the hospital. Perhaps she might go to the Library in your stead?&amp;quot; That finger is pointed to Silmeria.&lt;br /&gt;
 &lt;br /&gt;
Under the weight of multiple simultaneous sets of orders, Aldean obediently lies back on the slab. &amp;quot;Whatever that pigfucker hit me with. Felt like me soul was bein' ripped out. Renfrey.&amp;quot; He gives a quick, slightly muddled description of the proprietor of the Lock and Key. &amp;quot;Darshan? That ye?&amp;quot; There's relief in the raspy baritone amid a pained voice. &lt;br /&gt;
&lt;br /&gt;
Svarshan's shoulders tense as he's asked for Words. A devil is easy, in comparison. He offers a smile instead, and points to his mouth. ...before making his way over, and adding his hand near Silmeria--with a steady, irrevocable force.&lt;br /&gt;
&lt;br /&gt;
Who needs words sometimes, when you can say: you aren't moving anywhere, with a gesture? &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tomorrow. Otherwise he try. Get up. Body ready. Mind not,&amp;quot; he says, to Silmeria. To Aldean. &amp;quot;Yes.&amp;quot; Then, &amp;quot;Not leave. Aldean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Latenat nods, mostly to himself as he makes a descision and lifts a hand up, palm forward including the gathering within the gesture,&amp;quot;I am in need of some dire rest goodfolk. I shall returns when it is time to talk further.&amp;quot; and with that, and a small yet unschooled bow the townsman begins his retreat from the hallowed halls of the temple.&lt;br /&gt;
&lt;br /&gt;
Silmeria manages a tight smile, nodding at the paladin's words. &amp;quot;Thank you, Sunblade...&amp;quot; As Latenat makes ready to retreat, Silmeria calls after him. &amp;quot;We'll need to talk soon, I think!&amp;quot; Blowing out a breath, she looks back between Aldean, Henrie, and Svarshan. &amp;quot;...I ''could'' go to the Library for him, if I knew he was being watched.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Fair winds,&amp;quot; Aldean answers automatically, relaxing as the weight of the sith's hand is added. He's not going anywhere, and he's still got that damp cloth on his forehead, his eyes covered. &amp;quot;Won't take long. I'll be fine. Find out whether dragons have got the magic ta shapechange, will ye?&amp;quot; He shakes his head at Henrie. &amp;quot;Na. Ain't need naught ta eat. Later. Head's achin', though.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think so too!&amp;quot; calls the rogue over his shoulder, in responce to Silmeria's statement,&amp;quot;I still owe you a service in trade!&amp;quot; with with a flourish of a weathered cloak, he avants into the open air&lt;br /&gt;
&lt;br /&gt;
Henrie looks to Silmeria, and lets out a light huff of breath. &amp;quot;I will watch him.&amp;quot;, she says firmly. &amp;quot;Though... I wish to be let in on this...&amp;quot; The young woman gestures to the people in the area. &amp;quot;This gathering. I wish those who are responsible for this damage to feel my feet and knuckles delivering justice. Can you allow me that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan thumps his tail, once at Latenat's leave, then a second time to Silmeria, saying he will be there. And then...he meets her eyes. Nods once. Dragons do.&lt;br /&gt;
&lt;br /&gt;
Garak turns and heads for the front door, still wearing a thoughtful expression. He pauses and asks one of the guards a few questions before slipping out.&lt;br /&gt;
&lt;br /&gt;
Silmeria nods slowly in return, pressing down briefly on Aldean's shoulder to get the bard's attention. &amp;quot;I'll find out,&amp;quot; she says gently. A prevarication, perhaps, to mean that she'll verify the fact instead of learn, but what Aldean doesn't know won't catapult him out of bed. &amp;quot;See that he sleeps, Sister. Ten hours, at least. After, he should be well enough to take soup, and I'll happily tell you everything I know of what's happened to this point. It's far grander in scope than I'd thought before, which has me doubly worried.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Henrie grins brightly at Silmeria, &amp;quot;You have my word. He will sleep. He may be moved to the Soldier's Defense however, but I will go with him. If he is still here, I will see that he is moved to a slightly more dignified and comfortable place of rest.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Aldean doesn't answer. Arm still pressed over his eyes, he's gone silent, and likely isn't more than half-listening ... or is half-asleep. &lt;br /&gt;
&lt;br /&gt;
Svarshan thumps once again, and settles in to do this one thing, alongside Henrie. Guarding is a straightforward task. Which, as grim as it can be, is almost a saving grace in a foreign world with too many details.&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=19134</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=19134"/>
		<updated>2015-05-31T02:19:02Z</updated>

		<summary type="html">&lt;p&gt;Arlean: /* May */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2015&lt;br /&gt;
|[[PrP: Donations]]&lt;br /&gt;
|[[Margaret]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2015&lt;br /&gt;
|[[PrP: Attack of the Daeodon]]&lt;br /&gt;
|[[Audax]], [[Eligar]], [[Gareth]], [[Mara]], [[Nuanna]], [[Rakim]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2015&lt;br /&gt;
|[[PrP: Dotting the Eyes]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Kojot]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2015&lt;br /&gt;
|[[PrP: Rescue the Orphans Ending]]&lt;br /&gt;
|[[Godywn]],[[Kravar]],[[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2015&lt;br /&gt;
|[[PrP: A Mine-or Task]]&lt;br /&gt;
|[[Faiza]], [[Jian]], [[Bahken]], [[Uneth]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2015&lt;br /&gt;
|[[Delve]]&lt;br /&gt;
|[[Yrqemm]], [[Abigail]], [[Aldean]], [[Mikilos]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2015&lt;br /&gt;
|[[Meetup: Bane of Sobriety]]&lt;br /&gt;
|[[Jibbom]], [[Yngvild]], [[Bahken]], [[Tatyannah]], [[Sandy]], [[Godwyn]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Meetup: Kegger Fest!]]&lt;br /&gt;
|[[Dain]], [[Sandy]], [[Xiuhcoatl]], [[Myrana]], [[Cesran]],&amp;lt;br /&amp;gt; [[Sophia]], [[Godwyn]], [[Jibbom]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|[[Rayne]], [[Aldean]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2015&lt;br /&gt;
|[[A Play]]&lt;br /&gt;
|[[Jessamy]], [[Bahken]], [[Xiuhcoatl]], [[Svarshan]], [[Cesran]], &amp;lt;br /&amp;gt;[[Mikilos]], [[Sandy]], [[Myrana]], [[Godwyn]], [[Stjepan]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2015&lt;br /&gt;
|[[PrP: Deathwatch on the Border of Dragonier]]&lt;br /&gt;
|[[Lothos]], [[Bennet]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Shamans Blessing for Hatchlings|A Shaman's Blessing for Hatchlings]]&lt;br /&gt;
|[[Iuitl]], [[Xiuhcoatl]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Midnight Menagerie|PRP: Midnight Menagerie]]&lt;br /&gt;
|[[Blackjack]], [[Bahken]], [[Arkun]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2015&lt;br /&gt;
|[[High Sun in Dragonier]]&lt;br /&gt;
|[[Smythly]], [[Jibbom]], [[Rhar]], [[Jahnavi]], [[Katyana]],&amp;lt;br /&amp;gt; [[Korrani]], [[Godwyn]], [[Ssylrath]], [[Sophia]], [[Namira]],&amp;lt;br /&amp;gt; [[Ceres]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2015&lt;br /&gt;
|[[Spring Ball]]&lt;br /&gt;
|[[Silmeria]], [[Jessamy]], [[Mikilos]], [[Myrana]], [[Godwyn]], &amp;lt;br /&amp;gt;[[Abrahil]], [[Stjepan]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2015&lt;br /&gt;
|[[Reclaiming the Forest Part 1]]&lt;br /&gt;
|[[Aevarr]], [[Jessamy]], [[Taumaril]], [[Jonan]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 30, 2015&lt;br /&gt;
|[[Naming Day]]&lt;br /&gt;
|[[Renfrey]], [[Godwyn]], [[Myrana]], [[Sandy]], [[Mikilos]],&amp;lt;br /&amp;gt; [[Cesran]], [[Svarshan]], [[Rhar]], [[Jibbom]], [[Ssylrath]], &amp;lt;br /&amp;gt;[[Xiuhcoatl]], [[Durrankar]], [[Iuitl]], [[Silmeria]], [[Crow]],&amp;lt;br /&amp;gt; [[Aldean]], [[Karelin]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2015&lt;br /&gt;
|[[PrP: Guf's Ma's Fin]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Tiasa]], [[Iuitl]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[PrP: Deal Gone Bad]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Lyrana]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[Try Hards 1]]&lt;br /&gt;
|[[Aldean]], [[Ferawyn]], [[Garak]], [[Kiroth]], [[Lothos]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Researching_the_Enchantments|Broken Blade: Researching the Enchants]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Metal Identification|Broken Blade: Metal Identification]]&lt;br /&gt;
|[[Kyson]] and [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Blue_Rose_Blade|Broken Blade: Blue Rose Blade]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fernwood Discussion|Broken Blade: Fernwood Discussion]]&lt;br /&gt;
|[[Kyson]], [[Selia]], [[Aevarr]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Order Investigation|Broken Blade: Order Investigation]]&lt;br /&gt;
|[[Kyson]]. [[Te'Andra]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Getting To Know You|Broken Blade: Getting To Know You]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Echoes of the Past|Broken Blade: Echoes of the Past]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Garden Stroll|Broken Blade: Garden Stroll]]&lt;br /&gt;
|[[Kyson]], [[Aldean]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Scrying for the Blade|Broken Blade: Scrying for the Blade]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 3, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fragment Recovery|Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Godwyn]]. [[Mel]], [[Kira]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Log: Meeting the Metalman]]&lt;br /&gt;
|[[Kyson]], [[Symar]] and [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Try Hards II]]&lt;br /&gt;
|[[Aldean]], [[Dire Wolf]], [[Ferawyn]], [[Garak]], [[Kiroth]],&amp;lt;br /&amp;gt; [[Lothos]], [[Renfrey]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Ambush at Felwood]]&lt;br /&gt;
|[[Kyson]], [[Symar]], [[Dire Wolf]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Recovery|Broken Blade: Recovery]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2015&lt;br /&gt;
|[[Log: Broken Blade: Felwood Fallout]]&lt;br /&gt;
|[[Kyson]], [[Godwyn]], [[Symar]], [[Aldean]] and [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Repaying a Debt|Broken Blade: Repaying a Debt]]&lt;br /&gt;
|[[Kyson]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Sword Training]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title II]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Broken Blade: Training Daze]]&lt;br /&gt;
|[[Kyson]], [[Verna]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Somewhere I Belong]]&lt;br /&gt;
|[[Gragnar]], [[Cesran]], and [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2015&lt;br /&gt;
|[[Log: Finding a Cleric]]&lt;br /&gt;
|[[Korra]], [[Kira]], [[Tim]], and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|[[Log: Broken Blade: As the Blade Turns]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2015&lt;br /&gt;
|[[Log: Clever Title III]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit II]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log:BB: Fragment Recovery II|Broken Blade: Fragment Recovery II]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log: Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 30, 2015&lt;br /&gt;
|[[Log: Answers (Meetup)]]&lt;br /&gt;
|[[Garak]], [[Silmeria]], [[Aldean]], [[Latenat]], [[Svarshan]], [[Henrie]], and [[Oliver]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Aldean&amp;diff=17272</id>
		<title>Aldean</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Aldean&amp;diff=17272"/>
		<updated>2015-02-13T13:46:59Z</updated>

		<summary type="html">&lt;p&gt;Arlean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::''Come''&lt;br /&gt;
::''Taste the wine''&lt;br /&gt;
::''Race the blind''&lt;br /&gt;
::''They will guide you from the light''&lt;br /&gt;
::''Writing noughts till the end of time&lt;br /&gt;
::''Come''&lt;br /&gt;
::''Surf the clouds''&lt;br /&gt;
::''Race the dark''&lt;br /&gt;
::''It feeds from the runs undone''&lt;br /&gt;
::''Meet me where the cliff greets the sea''&lt;br /&gt;
::::::::-''&amp;lt;small&amp;gt;Nightwish -- &amp;quot;Élan&amp;quot;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
= Vital Stats =&lt;br /&gt;
'''Class''': Bard&lt;br /&gt;
&lt;br /&gt;
'''Height''': 6'2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Weight''': 242 &lt;br /&gt;
&lt;br /&gt;
'''Hair and Eyes''': Dirty blonde/dark brown&lt;br /&gt;
&lt;br /&gt;
'''Hometown''': Seagarden, Jade Islands&lt;br /&gt;
&lt;br /&gt;
'''Alignment''': Neutral&lt;br /&gt;
&lt;br /&gt;
'''Deity''': Holy Order of Ea&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
He stands at a couple of inches over six feet in height, with broad shoulders, a muscular build and hands that are callused in places that suggest a warrior, a worker, or both. Even features and the defined cheekbones of the Cerenzans are coupled with Cerenzan dark eyes beneath a shock of dirty blonde hair that falls past his collar and is held out of his eyes by a silver headband studded with small gems at the edge of his hairline. His skin holds a hint of darker skin somewhere in his ancestry in its deep tan, and a hint of scruff seems to perpetually shadow a strong chin that looks like it should be clean-shaven and never really is. Wide lips and a mobile expression are given to warm and charming smiles or snarls of anger with equal ease.&lt;br /&gt;
&lt;br /&gt;
''Clothes often vary depending on time of year, what he's doing, and his own whim. Look at him on the game to see the changes.''&lt;br /&gt;
&lt;br /&gt;
= What's Known About Him =&lt;br /&gt;
== Background -- What He Says==&lt;br /&gt;
''&amp;quot;In the end, alehouses be pretty much all the same. Adventurin' ... at least I see new and different horrors every week.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Hailing from Seagarden in the Jade Islands, Aldean makes no bones about his humble beginnings or upbringing as a sailor's brat, or about his dissatisfaction with life at sea. He's been known to remark that sailing, for all its billing as a life of adventure, really isn't. It's about hard work, bad food, and the same trap over and over. Get money, get drunk, sleep with girl, have her steal your stuff, go back to sea, lather, rinse, repeat. He's alluded in public conversation to having been both crew and bosun, but is less forthcoming about that. He picked up his bardic training in Rune with someone named Sylaen, and sometime probably not long afterwards, made port in Alexandria, spent his pay on adventuring gear, and decided to try his luck with the Explorer's Guild. &lt;br /&gt;
&lt;br /&gt;
In Alexandria, he's known within the Theatre District as a talented drummer and ''a cappella'' singer with a powerful baritone voice. Recently, that voice has developed an odd but compelling behavior -- it's as if he has a ghostly echo of it, like he's singing with himself. It's much more audible when he is casting spells but can be heard in normal performance as well, if one listens closely. He's also proven talented with the panpipes, although he appears to play these more for fun. &lt;br /&gt;
&lt;br /&gt;
The docks and shipyards in Alexandria know Aldean as a cheerful soul and a good and willing worker that takes hauling and longshore day jobs now and again. He does this not for the money, but to keep himself fit and to maintain those ties to the sailing world as best he can. Guild jobs take priority, and it's up for question whether the dock workers know that he works for the Adventurer's Guild as well. &lt;br /&gt;
&lt;br /&gt;
== Background -- What Really Is ==&lt;br /&gt;
&lt;br /&gt;
::''It's dangerous to sacrifice''&lt;br /&gt;
::''It makes your blood run to throw the dice''&lt;br /&gt;
::''It's dangerous, it's what you like''&lt;br /&gt;
::''It's what you'll die for, to live this life''&lt;br /&gt;
::::::::-''&amp;lt;small&amp;gt;Within Temptation -- &amp;quot;Dangerous&amp;quot;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
He's not lying outright, but he doesn't say everything, either. Brought up in a brothel in Seagarden, he was the son of one of the courtesans in a place called the Hideaway, with absolutely no idea who his father is. He is of mixed Cerenzan and Acanian blood, but raised in the islands, his upbringing and attitudes are far closer to the Cerenzan attitudes on several points. &lt;br /&gt;
&lt;br /&gt;
When he got old enough to start doing more than chores in the Hideaway, his good looks and charm got him ... shall we say used. Exactly once. The experience persuaded him that he ''never'' wanted a repeat. Out of concern for him sampling the wares and not being willing to ... er, work ... he was sent to sea shortly thereafter on a ship called the Wendigo. This did not get him used less ... but he did learn the sailor's craft, and when his voice changed, it became a deep, powerful baritone that could be heard through a raging gale. Seeing this, the ship's mate decided to teach the boy the role of the shantyman, and later, the bosun, as he displayed an innate sense for tempo as well as pitch. &lt;br /&gt;
&lt;br /&gt;
When the ship's bosun signed with another vessel, he took over the role, signing as bosun, although a lad of such a young age giving orders to seasoned veterans did not go smoothly at first. From this experience, he's learned how to assert himself through a mixture of coaxing, people sense, and violence when required, and has only honed those skills as he's gotten older and more experienced. &lt;br /&gt;
&lt;br /&gt;
It wasn't enough for him, though, and while the other sailors were rolling the women and getting smashed, he talked to people and listened to stories. The adventuring stories had a greater call ... and he fell in in port with a Runic bard by the name of Sylaen, who taught him the basics of his craft and the beginnings of the magics he knows. When that voyage ended, in Alexandria, he declined to sign back on, spent his pay on adventuring gear, and took up with the Guild.&lt;br /&gt;
&lt;br /&gt;
== Personality == &lt;br /&gt;
::''Once upon a night we'll wake to the carnival of life''&lt;br /&gt;
::''The beauty of this ride ahead such an incredible high''&lt;br /&gt;
::::::::-''&amp;lt;small&amp;gt;Nightwish -- &amp;quot;Last Ride of the Day&amp;quot;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Gregarious, open, and good-natured, Aldean's a creature of instinct and passion first and reason and logic second. He's pretty flexible about who he'll work with on every alignment axis. He likes sunlight, people, and a good pint of ale as much as the next man. For him, music is about joy, sharing and community, as it is on shipboard, and he's more than happy to perform if asked. It's just fun for him. &lt;br /&gt;
&lt;br /&gt;
This is not to say that he's made entirely of warm fuzzies. He's not opposed to turning his skills and talents to ''sub rosa'' work as needed to accomplish his mission. He's pragmatic in the end and will do what needs doing to get out of his current predicament alive. He does not generally enjoy being a jerk, but push the wrong button and he can display a hot temper that is without remorse or mercy. There aren't too many things that trigger such a flip, but if triggered, someone will pay and very likely in blood. &lt;br /&gt;
&lt;br /&gt;
He adventures because he loves it -- it makes him feel alive as nothing else in the world does. Maybe a warm bed and a good pint of ale makes a good life, but in the end, it's boring. It doesn't feed a fearless and endless curiosity about the world and its people, and though wild horses couldn't make him admit it, the thrill of risking one's life, walking the edge and living to tell the tale, is his bread and butter. Seeing distant places and peoples, and learning their ways. This is what life is all about to him, and he wouldn't have it any other way. &lt;br /&gt;
&lt;br /&gt;
Music is to him his connection to other people, and to the sacred. Such a connection is not always easy for him to explain or express, but he's unlikely to turn down a chance to play for others. It is, though, that connection that he seeks in the end, just like he seeks to connect by learning about others. &lt;br /&gt;
&lt;br /&gt;
There is one exception to this openness and curiosity: Artifice bugs the crap out of him and even he isn't sure why. He thinks it's creepy and belongs at the bottom of the sea. &lt;br /&gt;
&lt;br /&gt;
[[Category:Bard]][[Category:Holy_Order_of_Ea]][[Category:The_Jade_Islands]][[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Aldean&amp;diff=17271</id>
		<title>Aldean</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Aldean&amp;diff=17271"/>
		<updated>2015-02-13T13:46:45Z</updated>

		<summary type="html">&lt;p&gt;Arlean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::''Come''&lt;br /&gt;
::'Taste the wine''&lt;br /&gt;
::''Race the blind''&lt;br /&gt;
::''They will guide you from the light''&lt;br /&gt;
::''Writing noughts till the end of time&lt;br /&gt;
::''Come''&lt;br /&gt;
::''Surf the clouds''&lt;br /&gt;
::''Race the dark''&lt;br /&gt;
::''It feeds from the runs undone''&lt;br /&gt;
::''Meet me where the cliff greets the sea''&lt;br /&gt;
::::::::-''&amp;lt;small&amp;gt;Nightwish -- &amp;quot;Élan&amp;quot;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
= Vital Stats =&lt;br /&gt;
'''Class''': Bard&lt;br /&gt;
&lt;br /&gt;
'''Height''': 6'2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Weight''': 242 &lt;br /&gt;
&lt;br /&gt;
'''Hair and Eyes''': Dirty blonde/dark brown&lt;br /&gt;
&lt;br /&gt;
'''Hometown''': Seagarden, Jade Islands&lt;br /&gt;
&lt;br /&gt;
'''Alignment''': Neutral&lt;br /&gt;
&lt;br /&gt;
'''Deity''': Holy Order of Ea&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
He stands at a couple of inches over six feet in height, with broad shoulders, a muscular build and hands that are callused in places that suggest a warrior, a worker, or both. Even features and the defined cheekbones of the Cerenzans are coupled with Cerenzan dark eyes beneath a shock of dirty blonde hair that falls past his collar and is held out of his eyes by a silver headband studded with small gems at the edge of his hairline. His skin holds a hint of darker skin somewhere in his ancestry in its deep tan, and a hint of scruff seems to perpetually shadow a strong chin that looks like it should be clean-shaven and never really is. Wide lips and a mobile expression are given to warm and charming smiles or snarls of anger with equal ease.&lt;br /&gt;
&lt;br /&gt;
''Clothes often vary depending on time of year, what he's doing, and his own whim. Look at him on the game to see the changes.''&lt;br /&gt;
&lt;br /&gt;
= What's Known About Him =&lt;br /&gt;
== Background -- What He Says==&lt;br /&gt;
''&amp;quot;In the end, alehouses be pretty much all the same. Adventurin' ... at least I see new and different horrors every week.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Hailing from Seagarden in the Jade Islands, Aldean makes no bones about his humble beginnings or upbringing as a sailor's brat, or about his dissatisfaction with life at sea. He's been known to remark that sailing, for all its billing as a life of adventure, really isn't. It's about hard work, bad food, and the same trap over and over. Get money, get drunk, sleep with girl, have her steal your stuff, go back to sea, lather, rinse, repeat. He's alluded in public conversation to having been both crew and bosun, but is less forthcoming about that. He picked up his bardic training in Rune with someone named Sylaen, and sometime probably not long afterwards, made port in Alexandria, spent his pay on adventuring gear, and decided to try his luck with the Explorer's Guild. &lt;br /&gt;
&lt;br /&gt;
In Alexandria, he's known within the Theatre District as a talented drummer and ''a cappella'' singer with a powerful baritone voice. Recently, that voice has developed an odd but compelling behavior -- it's as if he has a ghostly echo of it, like he's singing with himself. It's much more audible when he is casting spells but can be heard in normal performance as well, if one listens closely. He's also proven talented with the panpipes, although he appears to play these more for fun. &lt;br /&gt;
&lt;br /&gt;
The docks and shipyards in Alexandria know Aldean as a cheerful soul and a good and willing worker that takes hauling and longshore day jobs now and again. He does this not for the money, but to keep himself fit and to maintain those ties to the sailing world as best he can. Guild jobs take priority, and it's up for question whether the dock workers know that he works for the Adventurer's Guild as well. &lt;br /&gt;
&lt;br /&gt;
== Background -- What Really Is ==&lt;br /&gt;
&lt;br /&gt;
::''It's dangerous to sacrifice''&lt;br /&gt;
::''It makes your blood run to throw the dice''&lt;br /&gt;
::''It's dangerous, it's what you like''&lt;br /&gt;
::''It's what you'll die for, to live this life''&lt;br /&gt;
::::::::-''&amp;lt;small&amp;gt;Within Temptation -- &amp;quot;Dangerous&amp;quot;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
He's not lying outright, but he doesn't say everything, either. Brought up in a brothel in Seagarden, he was the son of one of the courtesans in a place called the Hideaway, with absolutely no idea who his father is. He is of mixed Cerenzan and Acanian blood, but raised in the islands, his upbringing and attitudes are far closer to the Cerenzan attitudes on several points. &lt;br /&gt;
&lt;br /&gt;
When he got old enough to start doing more than chores in the Hideaway, his good looks and charm got him ... shall we say used. Exactly once. The experience persuaded him that he ''never'' wanted a repeat. Out of concern for him sampling the wares and not being willing to ... er, work ... he was sent to sea shortly thereafter on a ship called the Wendigo. This did not get him used less ... but he did learn the sailor's craft, and when his voice changed, it became a deep, powerful baritone that could be heard through a raging gale. Seeing this, the ship's mate decided to teach the boy the role of the shantyman, and later, the bosun, as he displayed an innate sense for tempo as well as pitch. &lt;br /&gt;
&lt;br /&gt;
When the ship's bosun signed with another vessel, he took over the role, signing as bosun, although a lad of such a young age giving orders to seasoned veterans did not go smoothly at first. From this experience, he's learned how to assert himself through a mixture of coaxing, people sense, and violence when required, and has only honed those skills as he's gotten older and more experienced. &lt;br /&gt;
&lt;br /&gt;
It wasn't enough for him, though, and while the other sailors were rolling the women and getting smashed, he talked to people and listened to stories. The adventuring stories had a greater call ... and he fell in in port with a Runic bard by the name of Sylaen, who taught him the basics of his craft and the beginnings of the magics he knows. When that voyage ended, in Alexandria, he declined to sign back on, spent his pay on adventuring gear, and took up with the Guild.&lt;br /&gt;
&lt;br /&gt;
== Personality == &lt;br /&gt;
::''Once upon a night we'll wake to the carnival of life''&lt;br /&gt;
::''The beauty of this ride ahead such an incredible high''&lt;br /&gt;
::::::::-''&amp;lt;small&amp;gt;Nightwish -- &amp;quot;Last Ride of the Day&amp;quot;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Gregarious, open, and good-natured, Aldean's a creature of instinct and passion first and reason and logic second. He's pretty flexible about who he'll work with on every alignment axis. He likes sunlight, people, and a good pint of ale as much as the next man. For him, music is about joy, sharing and community, as it is on shipboard, and he's more than happy to perform if asked. It's just fun for him. &lt;br /&gt;
&lt;br /&gt;
This is not to say that he's made entirely of warm fuzzies. He's not opposed to turning his skills and talents to ''sub rosa'' work as needed to accomplish his mission. He's pragmatic in the end and will do what needs doing to get out of his current predicament alive. He does not generally enjoy being a jerk, but push the wrong button and he can display a hot temper that is without remorse or mercy. There aren't too many things that trigger such a flip, but if triggered, someone will pay and very likely in blood. &lt;br /&gt;
&lt;br /&gt;
He adventures because he loves it -- it makes him feel alive as nothing else in the world does. Maybe a warm bed and a good pint of ale makes a good life, but in the end, it's boring. It doesn't feed a fearless and endless curiosity about the world and its people, and though wild horses couldn't make him admit it, the thrill of risking one's life, walking the edge and living to tell the tale, is his bread and butter. Seeing distant places and peoples, and learning their ways. This is what life is all about to him, and he wouldn't have it any other way. &lt;br /&gt;
&lt;br /&gt;
Music is to him his connection to other people, and to the sacred. Such a connection is not always easy for him to explain or express, but he's unlikely to turn down a chance to play for others. It is, though, that connection that he seeks in the end, just like he seeks to connect by learning about others. &lt;br /&gt;
&lt;br /&gt;
There is one exception to this openness and curiosity: Artifice bugs the crap out of him and even he isn't sure why. He thinks it's creepy and belongs at the bottom of the sea. &lt;br /&gt;
&lt;br /&gt;
[[Category:Bard]][[Category:Holy_Order_of_Ea]][[Category:The_Jade_Islands]][[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_A_Mine-or_Task&amp;diff=17270</id>
		<title>PrP: A Mine-or Task</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_A_Mine-or_Task&amp;diff=17270"/>
		<updated>2015-02-12T12:35:44Z</updated>

		<summary type="html">&lt;p&gt;Arlean: Created page with &amp;quot;   A mine in the dead of an Alexandrian winter is really about the same as a mine in the height of a Veyshanti summer, although at least it's warmer in here than it is out the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
 &lt;br /&gt;
A mine in the dead of an Alexandrian winter is really about the same as a mine in the height of a Veyshanti summer, although at least it's warmer in here than it is out there. The group has their instructions and description -- two khazadi miners are missing to this point, and no one has dared venture down there after them. The section to be explored is shown to them -- fresh rockfall is scattered across the stone floors from the blasts, and the area has not yet been shored up in more than a rudimentary fashion. It looks dark down there. &lt;br /&gt;
&lt;br /&gt;
(Free RP. I would like a marching order and who's got the lights ... the corridor is 10' wide.)&lt;br /&gt;
&lt;br /&gt;
 GAME: Bahken refreshes spells.&lt;br /&gt;
 GAME: Uneth refreshes spells.&lt;br /&gt;
 GAME: Lothos casts Light. Caster Level: 8 DC: -83&lt;br /&gt;
 GAME: Lothos casts Mage Armor. Caster Level: 8 DC: 18&lt;br /&gt;
 GAME: Bahken casts Dancing Lights. Caster Level: 4 DC: -85&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;I have light and MAge Armor going.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Actually, dancing lights is only minutes so.. when we really need it&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Lothos will as usual, try to be in the middle of the group.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods. Noted.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza will be at the front. Heavy armour, shield, darkvision 120'.&lt;br /&gt;
&lt;br /&gt;
Lothos is here for, well whatever reason. Exploring ancient caves and ruins is amusing at times. &amp;quot;Ok, well, missing miners is definatly a bad sign, we are sure something down here caused a problem. Unless it collapsed or something.....lets hope that doesn't happen to us. Trapped behind tons of rock while we starve to death or run out of air.&amp;quot; He has cast light on one of his boots, so as long as he doesnt look straight down, he should be fine.&lt;br /&gt;
&lt;br /&gt;
Uneth is not terribly bothered by the chill, and the tunnels shelter from wind and snow or sleet. Nor is the lack of light a concern. Her primary interest is less the well-being of the miners and more that of the mountain and its rightful denizens. Thus she has no qualm of remaining at the forefront. &amp;quot;If it is only a collapse, it is their own folly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;So, F J L B U?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jian can scout up ahead.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth could remain at the rear and laugh at the others when they rush in to be eaten by the locals, if that is desired.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Or with 10' wide, FJ -&amp;gt; LB -&amp;gt; U&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faiza has naturally taken up a place at the front of the group as they make their cautious way through the tunnel-in-progress; she's well armed and armoured, and the way her eyes glow an eerie blood red in the half-gloom of the mine, it would be a surprise if she -couldn't- see in the dark. She has, at some point, introduced herself to the group; &amp;quot;Faiza Belvade&amp;quot;. Her profession is rather blindingly obvious, between the shiny armour and the crescent moon of Eluna embossed in it and the shield she's currently got strapped to her right arm. Her blade, a functional longsword, is held in her left hand, loose but ready for action. &amp;quot;I am,&amp;quot; she admits, &amp;quot;not very familiar with mining operations. If any of you are, I'd like instructions on how best to proceed. Best not to be too unwary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bahken has his bow unslung except where he needs both hands free to climb. He keeps towards the middle of the pack. His pathetic human eyes only taking in the obvious and what he can make out within the dim light.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Perception checks, please. :)&amp;quot;&lt;br /&gt;
 GAME: Jian rolls perception: (6)+11: 17&lt;br /&gt;
 GAME: Uneth rolls perception: (3)+14: 17&lt;br /&gt;
 GAME: Lothos rolls perception: (10)+10: 20&lt;br /&gt;
 GAME: Bahken rolls perception: (19)+7: 26&lt;br /&gt;
 GAME: Faiza rolls perception: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If natural tunnels were reached,&amp;quot; Uneth points out the obvious, &amp;quot;only the laws of water and wind apply.&amp;quot; Sheltered from the sun, her hood is down, but a dark hand is often raised to keep the lights out of her eyes. They are more hinderance than help.&lt;br /&gt;
&lt;br /&gt;
Jian accompanies Faiza at the forefront, experience in delving below ground making up for physical protection. &amp;quot;Never ventured into a mine, but this is not really a mine past this point; fortunately, caves of all kinds are what I do know.&amp;quot; he replies, his attention focused on all the various surfaces of rock as he passes through.&lt;br /&gt;
 &lt;br /&gt;
The group proceeds down into the darkness, lit only by Lothos' boot, accompanied by the echoes of dripping water and their own voices across the solid stone. It's not too long, though, before they find themselves in a small cavern perhaps 50' across, with stalactites and stalagmites here and there and some joined into columns of white and grey. Pretty. &lt;br /&gt;
&lt;br /&gt;
‘’You paged (Lothos, Bahken) with 'You two don't like the look of a large stone formation hanging over the cave entrance at the other end. It looks like it's set to fall.’’’&lt;br /&gt;
&lt;br /&gt;
Lothos shrugs, &amp;quot;Whatever reason they went missing, we will find them.&amp;quot; He looks around the cavern, narrowing his eyes slightly. &amp;quot;It's a trap.&amp;quot; He gestures ahead towards one of the larger stalgtites. &amp;quot;Someoen should go check it out.....1.2.3 Not it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bahken raises a hand in mercenary hand speak, ordering the unit to stop. He hisses softly so the others look back and don't miss the message. &amp;quot;Could just be unstable rocks..&amp;quot; he points out, &amp;quot;But either way, unless you want the ceiling on your head and through your spleen we should figure out something to do about it...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Would a knowledge/dungeoneering check help?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faiza's natural elfyness is somewhat hampered by the fact that she's strapped great honking plates of metal around her body, so she's slightly less than a whisper of shadow against the darkness and more of a clanking, rattling menace to the subtler arts. At Lothos' and Bahken's warnings, she dutifully stops, peering ahead at the indicated areas but giving little indication of actually realising what's dangerous about it. &amp;quot;I'll, uh... if I can help in any way, please do let me know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Uneth looks to the pointing and hissed whispers. &amp;quot;Explain. Is the chamber unstable?&amp;quot; There are many ways to have a ceiling in one's spleen, afterall.&lt;br /&gt;
&lt;br /&gt;
‘’You paged Bahken with 'Since you spotted it ... roll :)’’’&lt;br /&gt;
&lt;br /&gt;
 GAME: Bahken rolls knowledge/dungeoneering: (10)+8: 18&lt;br /&gt;
 GAME: Jian rolls knowledge/dungeoneering: (3)+10: 13&lt;br /&gt;
‘’You paged Bahken with 'It does indeed look like ... a trap like you'd find in a dwarven fortress, but ... natural. Molded to look like the wall.’’’&lt;br /&gt;
 GAME: Aldean rolls 1d20+1: (9)+1: 10&lt;br /&gt;
 GAME: Aldean rolls 1d20+1: (18)+1: 19&lt;br /&gt;
 GAME: Aldean rolls 1d20+1: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
Bahken looks it over as best he can without getting too close while also keeping it in the light.. &amp;quot;It looks natural, but yes a trap.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
As the group considers what to do about the unstable ceiling ... there's a skittering off to the side, beyond the shadow of Lothos' light.&lt;br /&gt;
&lt;br /&gt;
 GAME: Bahken casts Dancing Lights. Caster Level: 4 DC: -85&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth possesses Darkvision.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;There are people with darkvision in the group...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean , dork.&lt;br /&gt;
&lt;br /&gt;
Jian undoes the buttons on his coat and rummages about in its pockets for some equipment. Out comes a metal-reinforced glove which is pulled over his left hand, as well as an ornate dragonspitter with his barrel fashioned out of ivory to look like a white dragon's maw. &amp;quot;Though any sign that any of it came down on th' dwarves 'eads? If not, then may have found a way - what was that?&amp;quot; he remarks, blurting out at the end to point in the direction of the shadows that moved.&lt;br /&gt;
&lt;br /&gt;
‘’You paged (Faiza, Uneth) with 'You see the outlines of what look like giant crabs scuttling beyond the darkness. Knowledge/nature or knowledge/dungeoneering.’’’&lt;br /&gt;
 GAME: Uneth rolls knowledge/nature: (14)+13: 27&lt;br /&gt;
‘’You paged Uneth with 'Cave fishers. They're not intelligent or malicious, but they probably are hungry.’’’&lt;br /&gt;
&lt;br /&gt;
Faiza looks suddenly startled, red eyes widening as she whips her head around to follow the source of the skittering sounds, beyond the range of eyes that can't see in the dark. &amp;quot;What was that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
‘’You paged Uneth with 'With that roll -- they shoot strands of web to snare their prey and pull them in.’’’&lt;br /&gt;
&lt;br /&gt;
o/~ This little light of mine, I'm going to let it shine.. o/~ Bahken sings and into the air pops four torch like lights that fly off towards the skittering..&lt;br /&gt;
&lt;br /&gt;
‘’From afar, Uneth nods.’’&lt;br /&gt;
‘’Faiza pages: Definitely a bit of Detect Evil bein' pinged in that direction here.’’&lt;br /&gt;
‘’You paged Faiza with 'None. They're not evil.’’’&lt;br /&gt;
‘’Faiza pages: I'll admit, I was halfway expecting grues.’’&lt;br /&gt;
&lt;br /&gt;
Uneth catches a better glimpse than most of the skittering beyond the shadows. She offers some curt advice as she moves to the front of the group. &amp;quot;Be still and quiet, unless you wish to be food...&amp;quot; She then attempts to inform the predators that they are not easy prey.&lt;br /&gt;
&lt;br /&gt;
‘’From afar, Uneth is unsure whether Speak with animals or wild empathy is most appropriate. I can do either, or both.’’&lt;br /&gt;
&lt;br /&gt;
Lothos turns slowly, looking for whats making the movement in the darkness. &amp;quot;Still? Quiet? Are you talking to them or us? What is it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
‘’You paged Uneth with 'They're not actually intelligent .... they're technically vermin.’’’&lt;br /&gt;
&lt;br /&gt;
Faiza can do still and quiet. As long as she's not moving, at least, her armour doesn't clank and clatter, and her heritage lends her a certain aptitude towards stealth. At Lothos' voice, she only -slightly- grimaces.&lt;br /&gt;
&lt;br /&gt;
‘’Uneth pages: So wild empathy then? Vermin Heart. I can affect vermin with spells or abilities that affect animals, including wild empathy’’&lt;br /&gt;
 &lt;br /&gt;
Everyone can now see the creatures, by the light of Bahken's colored glowy bits. Three shapes that look like giant crabs, scuttling behind what looks like a wall of columns and some distance up on a ledge at the edge of the cavern. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Knowledge/nature or knowledge/dungeoneering to identify.&amp;quot;&lt;br /&gt;
‘’You paged Uneth with 'Yes, you can do that.’’’&lt;br /&gt;
&lt;br /&gt;
 GAME: Lothos rolls knowledge/Nature: (9)+15: 24&lt;br /&gt;
 GAME: Jian rolls knowledge/dungeoneering: (9)+10: 19&lt;br /&gt;
 GAME: Uneth rolls 1d20+6+3: (1)+6+3: 10 (EPIC FAIL)&lt;br /&gt;
 GAME: Bahken rolls knowledge/dungeoneering: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
‘’You paged (Jian, Bahken, Lothos) with 'Oh. Right. Cave fishers.’’’&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, th' common cave fisher.&amp;quot; Jian announces, looking decidedly less worried now. &amp;quot;Right then, we'll be wanting to avoid going anywhere under 'em, for sure, or they'll be snagging us and hoistin' us up fer a meal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;They're on a ledge about 30', to the right of the far edge of the cavern. Everyone can see them now. You guys aren't close enough to them yet.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;FIREBALL!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faiza's stance, also, relaxes somewhat at the announcement of the hostiles' identities. At the same time, she raises her shield to a more combat-ready pose, and her grip on her sword tightens. &amp;quot;Right. No sudden movements. They'll probably just be hungry, not... actively malicious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bahken says, &amp;quot;They're immune to mind affects...&amp;quot; he looks over at Uneth, &amp;quot;Any ideas?&amp;quot; he asks her as he keeps the bow ready.&lt;br /&gt;
&lt;br /&gt;
Lothos looks around, &amp;quot;Can I roast them? I know fireball...Black Tentacles? I can hold them first, then roast them? Or we can sneak out?&amp;quot; He shrugs.&lt;br /&gt;
&lt;br /&gt;
‘’You paged Uneth with 'Gah. No. Um ... you think you made them mad.’’’&lt;br /&gt;
&lt;br /&gt;
Uneth hopes to convey some semblence of understanding, predator to predator. Though their distance, hunger, or the presence of noisy others could make that nigh impossible. She turns to Lothos with a snarl. &amp;quot;No. We should avoid them. Keep your distance and they may find easier prey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
        Aldean has dropped a TIMESTOP!&lt;br /&gt;
        Please +init, then cease all roleplay and actions immediately and wait for Aldean to instruct you further.&lt;br /&gt;
        For additional in-combat commands, please type: +thelp.&lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 GAME: Bahken rolls initiative: Roll: 5 + Bonus: 3 = Total: 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Ooor they might decide to attack us anyway.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Happens when you roll a 1 on wild empathy&amp;quot;&lt;br /&gt;
 GAME: Lothos rolls initiative: Roll: 6 + Bonus: 4 = Total: 10&lt;br /&gt;
 GAME: Faiza rolls initiative: Roll: 11 + Bonus: 2 = Total: 13&lt;br /&gt;
 GAME: You roll initiative for Cave Fisher A: Roll: 6 + Bonus: 1 = Total: 7&lt;br /&gt;
 GAME: You roll initiative for Cave Fisher B: Roll: 20 + Bonus: 1 = Total: 21&lt;br /&gt;
 GAME: You roll initiative for Cave Fisher C: Roll: 14 + Bonus: 1 = Total: 15&lt;br /&gt;
 GAME: You roll initiative for Stone Block: Roll: 5 + Bonus: -4 = Total: 1&lt;br /&gt;
 GAME: Uneth rolls initiative: Roll: 19 + Bonus: 2 = Total: 21&lt;br /&gt;
 GAME: Jian rolls initiative: Roll: 9 + Bonus: 3 = Total: 12&lt;br /&gt;
 GAME: You damaged Jian for -100 points. 55 remaining.&lt;br /&gt;
 GAME: You damaged Bahken for -100 points. 28 remaining.&lt;br /&gt;
 GAME: You damaged Faiza for -100 points. 46 remaining.&lt;br /&gt;
 GAME: You damaged Lothos for -100 points. 43 remaining.&lt;br /&gt;
 GAME: You damaged Uneth for -100 points. 43 remaining.&lt;br /&gt;
 ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
 ---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
     21   Uneth               Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     21   Cave Fisher B       &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     15   Cave Fisher C       &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     13   Faiza               Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     12   Jian                Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     10   Lothos              Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     8    Bahken              Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     7    Cave Fisher A       &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     1    Stone Block         &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Bahken    |HUMAN     |Bard       |  4  | 28  | 28  | 17 | 17 | 4  | 8  | 5  |&lt;br /&gt;
 |Faiza     |SHADOW_ELF|Pal        |  5  | 46  | 46  | 23 | 20 | 10 | 7  | 8  |&lt;br /&gt;
 |Jian      |HUMAN     |Ftr/Mnk    |  6  | 55  | 55  | 20 | 26 | 8  | 7  | 7  |&lt;br /&gt;
 |Lothos    |HUMAN     |Wtc        |  8  | 43  | 43  | 15 | 19 | 5  | 7  | 9  |&lt;br /&gt;
 |Uneth     |SHADOW_ELF|Dru        |  6  | 43  | 43  | 12 | 18 | 6  | 4  | 8  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
Whatever understanding Uneth was looking for ... it didn't work. A combination of noise, lights, or even their own hunger perhaps. It's hard to say, but whatever the reason, the response is only more scuttling and a missed filament that slams into the stalagmite right next to the druid. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 21.&lt;br /&gt;
      It is now Uneth's turn! Cave Fisher B is next!&lt;br /&gt;
GAME: Note Flat-footed on Uneth ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Uneth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth says, &amp;quot;Are the Cave Fishers relatively near one another?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. Within about 20' of each other.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth nods, casts, poses.&lt;br /&gt;
 GAME: Uneth casts Fog Cloud. Caster Level: 0 DC: -94&lt;br /&gt;
&lt;br /&gt;
Uneth growls more as the creatures were too disturbed or keyed on her annoyance at Lothos. Rather than assault them directly, she simply conjures a rapid fog on the ledge where the creatures are to obscure the group and deter the predators. &amp;quot;We should move on quickly!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;They're obscured in fog.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 21.&lt;br /&gt;
      It is now Cave Fisher B's turn! Cave Fisher C is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;The cave fishers are holding action for the moment.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 15.&lt;br /&gt;
      It is now Cave Fisher C's turn! Faiza is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 13.&lt;br /&gt;
      It is now Faiza's turn! Jian is next!&lt;br /&gt;
 GAME: Note Flat-footed on Faiza ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Faiza.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;We shoooould... probably move on quickly. Can we get past the cave fishers without a fight?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Looks like it, thanks to the fog cloud. The rock formation that bothered Bahken is directly over the only other exit to the cavern from the one you guys came in.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;But the path appears open and the fog cloud seems to have them confused.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Got an action or do you want to hold?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Moving over to near the unstable rock, holding attack in case any of the cave fishers try anything. Try to either trigger the rockfall and tank/avoid it myself, or let someone disable it if possible.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 GAME: Stone Block's initiative total changed to 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;... CAN anyone disable it?&amp;quot;&lt;br /&gt;
 ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
 ---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
     21   Uneth               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     21   Cave Fisher B       &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     15   Cave Fisher C       &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     13   Stone Block         &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
  &amp;gt;&amp;gt; 13   Faiza                &amp;lt;&amp;lt;&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     12   Jian                Flat-footed (0 rnds remaining)               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     10   Lothos              Flat-footed (0 rnds remaining)               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     8    Bahken              Flat-footed (0 rnds remaining)               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     7    Cave Fisher A       &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
 GAME: Aldean rolls 1d20+13: (3)+13: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;(I am resolving a readied action.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Having had the unstable, dangerous area pointed out to her, the redheaded Mul'niessa in the silvery armour makes her way cautiously to the very edge of it, shield held up in front of herself in case of attack. &amp;quot;If any of you can find a safe way through here, now would be a good time,&amp;quot; hisses Faiza through clenched teeth.&lt;br /&gt;
 &lt;br /&gt;
As Faiza approaches the primed rock formation, the entire formation slams into the ground practically at her feet, the rock reverberating with the sound ... and begins to change. In moments, it's not a block at all so much as a large pile -- block-sized -- of disgusting orange-brown sludge that smells at least as vile as it looks.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Knowledge/dungeoneering.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Anyone?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 GAME: Bahken rolls knowledge/dungeoneering: (12)+8: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Ohboy.&amp;quot;&lt;br /&gt;
 GAME: Lothos rolls 7+2: (15)+7+2: 24&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Human Improv. I dont have it,b ut I Can roll it&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 GAME: Jian rolls knowledge/dungeonerring: (18)+knowledge/dungeonerring: 18&lt;br /&gt;
 GAME: Jian rolls knowledge/dungeoneering: (16)+10: 26&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean will let you keep the roll :)&lt;br /&gt;
 GAME: Faiza rolls knowledge/dungeoneering: Trained Use Only: 0&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza so needs to pick that up.&lt;br /&gt;
‘’You paged (Jian, Lothos, Bahken) with 'There are modified versions of ochre jellies that can shapechange to resemble a trap.’’’&lt;br /&gt;
‘’Lothos pages: Modified? Like as in someone did it on purpose?’’&lt;br /&gt;
‘’You paged (Jian, Lothos, Bahken) with 'Looks like that's waht this one did….’’’&lt;br /&gt;
‘’You paged Lothos with 'Yes.’’’&lt;br /&gt;
‘’You paged Lothos with 'It's believed to be a wizard thing.’’’&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 12.&lt;br /&gt;
      It is now Jian's turn! Lothos is next!&lt;br /&gt;
 GAME: Note Flat-footed on Jian ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Jian.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jian says, &amp;quot;How far away is the blob?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's 5' from Faiza and about 12' across.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can take a move action to close with it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It does, however, have reach.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jian says, &amp;quot;I'll open fire on the blob then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean roll it.&lt;br /&gt;
 GAME: Jian rolls dragonspitter-rapidshot+pointblankshot: aliased to weapon1-2+1: (12)+8+-2+1: 19&lt;br /&gt;
 GAME: Jian rolls dragonspitter-rapidshot+pointblankshot: aliased to weapon1-2+1: (16)+8+-2+1: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Both hit.&amp;quot;&lt;br /&gt;
 GAME: Jian rolls dragonspitterdmg+pointblankshot: aliased to 1d8+1+1d6+1: (5)+1+(6)+1: 13&lt;br /&gt;
 GAME: Jian rolls dragonspitterdmg+pointblankshot: aliased to 1d8+1+1d6+1: (3)+1+(3)+1: 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jian says, &amp;quot;The +1d6 is cold damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;THat's fine. Cold appears to affect it normally.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You damage it! Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 10.&lt;br /&gt;
      It is now Lothos' turn! Bahken is next!&lt;br /&gt;
 GAME: Note Flat-footed on Lothos ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lothos.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Hrm...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Ok. Rod of Persist + Flaming sphere on the blob. (double saves basicly)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Assuming you position so as to avoid hitting Faiza.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Its a big blob right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Yea, definitely avoiding faiza&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes. It's about 12' across in its current form.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Please not to be burning the paladin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sooner we get through thi-&amp;quot; Jian begins, but stops when the amorphous creature reveals its true nature and blocks the exit in front of Faiza. That dragonspitter in his hand is leveled on, filling the quiet chamber with the roar of gunfire as he fires, reloads its breech in a mere second and fires once more. &amp;quot;Focus on the jelly, if ye' can; it's blocking our way out a' 'ere!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Lothos casts Flaming Sphere. Caster Level: 8 DC: 19&lt;br /&gt;
 GAME: Aldean rolls 1d20+0: (19)+0: 19&lt;br /&gt;
 GAME: Aldean rolls 1d20+0: (18)+0: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Ref save dc 19, if it makes it, has to go again&amp;quot;&lt;br /&gt;
 GAME: Lothos rolls 3d6: (16): 16&lt;br /&gt;
&lt;br /&gt;
Lothos seems to purse his lips in thought a moment, then whips out a rod. &amp;quot;Lets light this place up!&amp;quot; He casts a new spell and a flaming spongy ball appears off to one side of the blob. &amp;quot;Burn baby burn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It does seem to burn with no issues but it's not lookinh too, too hurt yet -- the damage is spreading out.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 8.&lt;br /&gt;
      It is now Bahken's turn! Cave Fisher A is next!&lt;br /&gt;
 GAME: Note Flat-footed on Bahken ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Bahken.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Bardic Performance, Inspire Courage, draw alchemist's fire from storage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. :) Pose it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That grants +1/+1?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken nods, +1 to attacks and weapon damage, and +1 vs fear/charm&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods. ^^ Pose it.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 7.&lt;br /&gt;
      It is now Cave Fisher A's turn! Uneth is next!&lt;br /&gt;
 GAME: Aldean rolls 1d5: (2): 2&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Bahken    |HUMAN     |Bard       |  4  | 28  | 28  | 17 | 17 | 4  | 8  | 5  |&lt;br /&gt;
 |Faiza     |SHADOW_ELF|Pal        |  5  | 46  | 46  | 23 | 20 | 10 | 7  | 8  |&lt;br /&gt;
 |Jian      |HUMAN     |Ftr/Mnk    |  6  | 55  | 55  | 20 | 26 | 8  | 7  | 7  |&lt;br /&gt;
 |Lothos    |HUMAN     |Wtc        |  8  | 43  | 43  | 15 | 19 | 5  | 7  | 9  |&lt;br /&gt;
 |Uneth     |SHADOW_ELF|Dru        |  6  | 43  | 43  | 12 | 18 | 6  | 4  | 8  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 GAME: Aldean rolls 1d20+3: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
Bahken watches Faiza creep forward, sees the rock drop and change and decides a fight is unavoidable. Drawing out a flack from his pack, he starts to sing, an eery power in his voice that energizes his companions, o/~ A little less conversation, a little more action please o/~&lt;br /&gt;
&lt;br /&gt;
GAME: Aldean rolls 1d100: (69): 69&lt;br /&gt;
 &lt;br /&gt;
From the direction of the fog cloud, another sticky filament comes flying out blindly, and sails over Faiza's head to attach itself to a stalactite on the otjher side of the door. &lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 21.&lt;br /&gt;
      It is now Uneth's turn! Cave Fisher B is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Uneth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth says, &amp;quot;The square blob blocks the exit, correct?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth says, &amp;quot;Can I reach somewhere to its side opposite the spongey ball of flame?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth says, &amp;quot;Move to, that is.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth has no idea of distances.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;To the far side of the creature, like get past it to the exit, or do you mean move to the far side of the archway to the next passage?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth says, &amp;quot;To near the cavern wall, perpendicular to the exit opening, with the blob between myself and the ball of fire&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes, you can do that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth says, &amp;quot;Half move or more?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth says, &amp;quot;Er. Move or double? Whatever it is.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;One move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth nods, moves, and wishes to cast.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Go ahead.&amp;quot;&lt;br /&gt;
 GAME: Uneth casts Hydraulic Push. Caster Level: 6 DC: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;What are you trying to do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Dont put out my fire!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth says, &amp;quot;It's a bull rush on the blob, pushing it towards teh fire and away from the exit.  Though I don't know if I'll beat it's CMD.&amp;quot; &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Magical fires are unaffected by the water.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth is not hitting the flaming sphere.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll it, Uneth. CL + your highest mental stat mod + 1d20.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You have to beat its CMD.&amp;quot;&lt;br /&gt;
 GAME: Uneth rolls 1d20+6+3: (17)+6+3: 26&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And it does. Nice roll. You can move it 10'.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That will push it clear of the exit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Uneth moves closer to the exit, but not directly. She stops near the cavern wall across the blockage from the flaming sphere and adds her own elemental conjuration. A torrent or water blasts from her hands, battering the side of the foul-smelling ozze and pushing it to the fire and aside of the exit.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 21.&lt;br /&gt;
      It is now Cave Fisher B's turn! Cave Fisher C is next!&lt;br /&gt;
 GAME: Aldean rolls 1d5: (2): 2&lt;br /&gt;
 GAME: Aldean rolls 1d5: (4): 4&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth says, &amp;quot;As a secondary benefit, it might be cleaner.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not really.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+3: (20)+3: 23&lt;br /&gt;
 GAME: Aldean rolls 1d20+3: (9)+3: 12&lt;br /&gt;
 GAME: Aldean rolls 1d100: (85): 85&lt;br /&gt;
 GAME: Aldean rolls 1d100: (9): 9&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Bahken    |HUMAN     |Bard       |  4  | 28  | 28  | 17 | 17 | 4  | 8  | 5  |&lt;br /&gt;
 |Faiza     |SHADOW_ELF|Pal        |  5  | 46  | 46  | 23 | 20 | 10 | 7  | 8  |&lt;br /&gt;
 |Jian      |HUMAN     |Ftr/Mnk    |  6  | 55  | 55  | 20 | 26 | 8  | 7  | 7  |&lt;br /&gt;
 |Lothos    |HUMAN     |Wtc        |  8  | 43  | 43  | 15 | 19 | 5  | 7  | 9  |&lt;br /&gt;
 |Uneth     |SHADOW_ELF|Dru        |  6  | 43  | 43  | 12 | 18 | 6  | 4  | 8  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lothos, what is your touch AC?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Hrm...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Dex 4, Pro ring +1, and MAge armor +4&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;15.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Mage armor is an armor bonus, so doesn't count towards touch AC IIRC?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It misses anyhow :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth says, &amp;quot;It only counts against incorporeal touch attacks, because they can't pass through it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;yea&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Two more sticky filaments shoot out of the fog cloud, one narrowly missing Faiza and hitting the wall, and the second hitting a stalagmite next to Lothos. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 15.&lt;br /&gt;
      It is now Cave Fisher C's turn! Stone Block is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 13.&lt;br /&gt;
      It is now Stone Block's turn! Faiza is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+13: (1)+13: 14 (EPIC FAIL)&lt;br /&gt;
 &lt;br /&gt;
The massive ooze, meanwhile, flinches away from the flaming sphere -- it doesn't like that! -- and crawls back halfway across the exit, aiming an orange-brown, acrid-smelling pseudopod at Uneth and slamming it into the wall next to her. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not really.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 13.&lt;br /&gt;
      It is now Faiza's turn! Jian is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Faiza.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It just took a 5' step forwadr to half-block the exit again.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;So it's once again blocking the-- right.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Looks like there's not much choice then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Imma charge at it. It did get knocked back a fair bit, yeah?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth says, &amp;quot;It was knocked sideways to you ten feet, I think.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's now only 5' fm you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It moved back 5'.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Ah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can attack it, but are too close to charge.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Well, guess a flaming sword wallop will have to do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll the bones.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls weapon1+1-2: (2)+10+1+-2: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;D'oh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That actually hits.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Seriously?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza xD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's a big freaking OOZE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Large, huge?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth says, &amp;quot;Gelatinous Barn.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's not hard to hit XD&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls 1d8+1+4+1d6: (2)+1+4+(6): 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Large,&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;1d6 fire.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods. You hurt it! Pose.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 12.&lt;br /&gt;
      It is now Jian's turn! Lothos is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Jian.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jian says, &amp;quot;I cast my Bullet spell.&amp;quot;&lt;br /&gt;
 GAME: Jian rolls dragonspitter+pointblankshot-rapidshot-4: aliased to weapon1+1-2-4: (10)+8+1+-2+-4: 13&lt;br /&gt;
 GAME: Jian rolls dragonspitter+pointblankshot-rapidshot-4: aliased to weapon1+1-2-4: (15)+8+1+-2+-4: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Both hit.&amp;quot;&lt;br /&gt;
 GAME: Jian rolls dragonspitterDMG+pointblankshot: aliased to 1d8+1+1d6+1: (1)+1+(1)+1: 4&lt;br /&gt;
 GAME: Jian rolls dragonspitterDMG+pointblankshot: aliased to 1d8+1+1d6+1: (1)+1+(3)+1: 6&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You hurt it ... a little bit.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 10.&lt;br /&gt;
      It is now Lothos' turn! Bahken is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lothos.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;IS the fire still on the guy?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes. Flaming sphere deals damage every round it remains active and you move it around on your init, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
WHOOMP. Faiza's sword, rather undramatically, catches on fire. No, seriously. Silver flames begin flickering all along the blade's edge, and then the redheaded paladin leans into a wild swing that by all rights -should- miss against any opponent even halfway paying attention to the fight. Luckily, the ooze blob thing actually has no mind to use to pay attention, so a good chunk gets cut out of it. The chunk dissolves quickly, flickering with lingering silver flames for a moment. &amp;quot;'Ware the cave fishers, too,&amp;quot; says Faiza, perhaps unnecessarily, shooting a glance over towards their last known location.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;I ment do I have to move it, or can I leave it and its still burning him&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You have to move it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Only 5' but you have to move it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;ok, and the fishers, are they still hidden in the cloud?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes. That's why they're missing, concealment.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Would a fireball cover the whole cloud?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;20' radius?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;I think yes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;That would also burn the cloud away.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;IT will, yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Hrm..&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It will cover the whole cloud.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Ok, move actin to move the fire onto the guy. Standard to Rod of Reach + Shocking grasp the Blob.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;But will also damage what is inside. It's a tradeoff.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll damage for the fire and a touch attack for the shocking grasp.&amp;quot;&lt;br /&gt;
 GAME: Lothos rolls 3d6: (13): 13&lt;br /&gt;
 GAME: Lothos rolls ranged+1: (9)+8+1: 18&lt;br /&gt;
 GAME: Lothos rolls 5d6: (18): 18&lt;br /&gt;
&lt;br /&gt;
Jian continues to assail the jelly with bullets, each one leaving a trail of glittering ice crystals in the air. &amp;quot;Th' fog is workin' on th' fishers, we just need this jelly out ' th' way now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Also, cast Shocking Grasp.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+0: (15)+0: 15&lt;br /&gt;
&lt;br /&gt;
Lothos snorts, &amp;quot;Never leave a threat behind you, when you almost certainly have to go back through it!&amp;quot; He focuses on moving the flaming sphere back into the blob, then holds out a rod and has an arc of electricity reach forth to hit the blob. &amp;quot;But yes, kill this first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Lothos casts Shocking Grasp. Caster Level: 8 DC: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And yes, you hurt it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 8.&lt;br /&gt;
      It is now Bahken's turn! Cave Fisher A is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Bahken.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Kay&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Whatcha doing?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;So the blob is large tall and has faiza next to it yes? Anyone else close?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Uneth seems to be within its reach.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Given that it just went for her. She's not next to it but it appears to be able to reach her.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;I mean, adjacent. I drew out alchemist's fire&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Gonna throw it then?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;So, we'll go with no.. Move to about 20' ou, throw fire, keep spell going, keep behind Faiza&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken relies on Faiza's saves and high hitpoints to deal with the 1 splash damage&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Reflex save, Faiza.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls Reflex: (13)+7: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're fine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza caught it on her shield.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Ranged touch attack to hit the creature, too.&amp;quot;&lt;br /&gt;
 GAME: Bahken rolls BAB+dexterity+1: (7)+3+3+1: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yup, you hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken nods, &amp;quot;And AF is not a weapon right?&lt;br /&gt;
 GAME: Bahken rolls 1d6: (6): 6&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You set it on fire! You also set Faiza's shield on fire.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;oh forgot the -2 to hit, from the range&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Still hit&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza hits it with her shield! Because more fire.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 7.&lt;br /&gt;
      It is now Cave Fisher A's turn! Uneth is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+3: (11)+3: 14&lt;br /&gt;
 GAME: Aldean rolls 1d5: (1): 1&lt;br /&gt;
&lt;br /&gt;
o/~ All this aggravation ain't satisfactioning me... o/~ Bahken the bard sings as he moves closer. He throws the flask and it shatters on the blob, igniting it with a pretty wash of flames.&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Bahken    |HUMAN     |Bard       |  4  | 28  | 28  | 17 | 17 | 4  | 8  | 5  |&lt;br /&gt;
 |Faiza     |SHADOW_ELF|Pal        |  5  | 46  | 46  | 23 | 20 | 10 | 7  | 8  |&lt;br /&gt;
 |Jian      |HUMAN     |Ftr/Mnk    |  6  | 55  | 55  | 20 | 26 | 8  | 7  | 7  |&lt;br /&gt;
 |Lothos    |HUMAN     |Wtc        |  8  | 43  | 43  | 15 | 19 | 5  | 7  | 9  |&lt;br /&gt;
 |Uneth     |SHADOW_ELF|Dru        |  6  | 43  | 43  | 12 | 18 | 6  | 4  | 8  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Bahken, what id your touch AC?&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d100: (64): 64&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;13&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 21.&lt;br /&gt;
      It is now Uneth's turn! Cave Fisher B is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth will attempt to move past the cubic ooze.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth says, &amp;quot;Through the exit that is still open, if it is still open.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Another filament goes after Bahken and just misses, just as the alchemist's fire lights up the ooze, the creature letting out a high-pitched whistle as some foul liquid burns off and steam escapes. The effect is remarkably similar to a scream really. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You'll take AoO to do so but you can.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth nods.&lt;br /&gt;
 GAME: Aldean rolls 1d20+13: (8)+13: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That's gonig to hit.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 2d6+6+2d6 (acid): (7)+6+(9 (acid)): 22&lt;br /&gt;
 GAME: You damaged Uneth for 22 points. 21 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth says, &amp;quot;That will sting.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+19: (19)+19: 38&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And you are in grapple. Grab ability.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Ohboy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 21.&lt;br /&gt;
      It is now Cave Fisher B's turn! Cave Fisher C is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+3: (11)+3: 14&lt;br /&gt;
 GAME: Aldean rolls 1d5: (4): 4&lt;br /&gt;
 GAME: Aldean rolls 1d100: (85): 85&lt;br /&gt;
 GAME: Aldean rolls 1d20+3: (4)+3: 7&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 15.&lt;br /&gt;
      It is now Cave Fisher C's turn! Stone Block is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 13.&lt;br /&gt;
      It is now Stone Block's turn! Faiza is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The path is open, we should go-AHHH!&amp;quot; Uneth attempts to demonstrate that they way is clear enough, only to prove it is not. The pseudopod slams her into the cave wall, then sticks to her as digestive enzymes begin to digest her cloak and flesh.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+19: (1)+19: 20 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. SO it's an attack roll using CMB, so Uneth...you get lucky.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It fails to maintain the hold but moves into the doorway itself, squeezing to fit into a 5' space.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza shakes a fist.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Uneth, you're now adjacent to it, it's in the doorway. Faiza is also adjacent.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean poses.&lt;br /&gt;
 &lt;br /&gt;
Two more filaments shoot from teh cloud -- that's a handy spell that Uneth's got there! It seems to be thoroughly obscuring their vision and making it difficult to hit the group, because both sail above and next to heads and hit floors and columns. The ooze, meanwhile, attempts to wrap itself more tightly around the druid -- and somehow, it slides away. Maybe the cleaning helped? It still left acid burns across bruised flesh, though, and now has slid into the doorway itself, squeezing to get by. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 13.&lt;br /&gt;
      It is now Faiza's turn! Jian is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Faiza.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Welp. Imma play big dumb warrior and hit it with my sword some more, maybe that'll get its attention.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hahaha&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls weapon1+1-2: (12)+10+1+-2: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;hit, damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;I actually forgot to apply the +4 from enchantment and str bonus earlier, on my first hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You mean the one you jsut rolled/&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;No, the damage last time I hit it.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls 1d8+4+4+1+1d6 (fire): (2)+4+4+1+(6 (fire)): 17&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;+4 from enchantment+str, +4 from power attack&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 12.&lt;br /&gt;
      It is now Jian's turn! Lothos is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Jian./&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, creature,&amp;quot; says Faiza, possibly feeling a little silly to be addressing something so clearly mindless, &amp;quot;you want to focus on -me-.&amp;quot; As if to give her words emphasis, she sweeps her burning sword forward in an underhanded swing, carving yet another good chunk out of the thing that's now blocking any possibility of escape the way they'd originally intended to go. To Uneth, she shoots a concerned glance. &amp;quot;Are you all right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jian says, &amp;quot;Can I 5' step to get some cover behind a stalagmite, from the fishers?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes, I will let you do that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It'll be partial cover.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jian says, &amp;quot;Alright, I'll do that (Just in case the cloud ends), and resume pelting the jelly.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll.&amp;quot;&lt;br /&gt;
 GAME: Jian rolls dragonspitter+pointblankshot-rapidshot-4+1: aliased to weapon1+1-2-4+1: (4)+8+1+-2+-4+1: 8&lt;br /&gt;
 GAME: Jian rolls dragonspitter+pointblankshot-rapidshot-4+1: aliased to weapon1+1-2-4+1: (5)+8+1+-2+-4+1: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Miss, sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Both miss.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 10.&lt;br /&gt;
      It is now Lothos' turn! Bahken is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lothos.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;The faming sphere is how big?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Its one 5' square&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;And burns anyone in the surrounding squares.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oh, in the surrounding squares as well. You will have to burn Faiza to get the sphere to where it will hurt the ooze.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's withdrawn inside the archway.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;People keep trying to burn me. :(&amp;quot;&lt;br /&gt;
J&lt;br /&gt;
ian decides to play it safe, given how persistent the cave fishers are with their filament attempts. With a couple steps he's huddled up against a cold, wet column of stone, then refocuses his gunfire on the jelly once more. Unfortunately these shots go wide.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Hrm..&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Ok, I ignore the fire..&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;It can hold there another round or so&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;ok.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;I'll move to 30 of the blob, using cover from fishers if I can. And misfortune the blob.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Will save?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;DC 21&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20-1: (13)+-1: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos sighs, ignoring the flaming sphere for a moment he runs forward, using cover from stalagmites, then tosses a tarot card towards the blob. &amp;quot;Alright, now I'm just going to have to curse you....but...your a blob....so...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 8.&lt;br /&gt;
      It is now Bahken's turn! Cave Fisher A is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Bahken.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Fog is still up around the fishers right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;and none of them are moving out of it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Don't seem to be.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;If I glitterdust them, will they be visible?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean thinks. No, because fog is concealment, not invisibiity per se.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken nods, &amp;quot;kay, maintain bardic performance, shoot the blob, -8? four for cover, four for shooting into melee.. but +2 (1 for BP and 1 for PBS)?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;-2 more for rapid shot?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth says, &amp;quot;The blob has cover?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;The ooze isn't in cover?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Shooting through faize would be cover for me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Soft cover&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Take a 5' step :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken shrugs, kay 5' step and total modifier -4? for two shots?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 GAME: Bahken rolls Ranged-4: (19)+6+-4: 21&lt;br /&gt;
 GAME: Bahken rolls Ranged-4: (4)+6+-4: 6&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;First hits, second does not.&amp;quot;&lt;br /&gt;
 GAME: Bahken rolls 1d6+2: (2)+2: 4&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's looking bad, crispyfried abd with holes and dark spots appearing in it like some kind of odd latticework. Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 7.&lt;br /&gt;
      It is now Cave Fisher A's turn! Uneth is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Wait&amp;quot;&lt;br /&gt;
 GAME: Bahken rolls 1d6: (4): 4&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;extra fire from last round&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oh riht the fire. Yes, that adds in, add that into your pose as well.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 21.&lt;br /&gt;
      It is now Uneth's turn! Cave Fisher B is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Uneth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
o/~ A little more bite, a little less bark o/~ Bahken continues to sing as he side steps and rapidly draws and fires two arrows, only one of them hitting the blob who smoulders with the alchemist's flame from last round before it finally burns out.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;The Cave fisher isn't doing anything.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Maybe they're giving up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth poses, since her action is standard.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am alive,&amp;quot; Uneth answers Faiza, somewhat smoking following the acid. She then turns her attention to the relatively near sphere of flame. &amp;quot;Cousin fire... share your warmth...&amp;quot; A hand reaches towards and draws a small morsel to her. It covers her hand in a warm embrace, then rapidly expands as she is engulfed, no, becomes, the flames. Her stature shrinks as it is consumed and transformed.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth says, &amp;quot;Elemental Shape into Small Fire Elemental&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza caaaarefully takes a step or two to the side. Fire bad.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 21.&lt;br /&gt;
      It is now Cave Fisher B's turn! Cave Fisher C is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 15.&lt;br /&gt;
      It is now Cave Fisher C's turn! Stone Block is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 13.&lt;br /&gt;
      It is now Stone Block's turn! Faiza is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+13: (1)+13: 14 (EPIC FAIL)&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 13.&lt;br /&gt;
      It is now Faiza's turn! Jian is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Faiza. Roll it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza is not gonna LoH Uneth while she's bein' all burny.&lt;br /&gt;
 GAME: Faiza rolls weapon1+1-2: (14)+10+1+-2: 23&lt;br /&gt;
 &lt;br /&gt;
The filaments have stopped coming from out of the fog cloud, and the ooze itself seems to be in a bad way. It throws a weakly aimed pseudopod at Faiza, but succeeds only at hitting stone. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hit, damage.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls 1d8+4+4+1+1d6 (fire): (2)+4+4+1+(1 (fire)): 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza isn't rollin' very high herself!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Still hits.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And that kills it. :) Pose it, and free RP for the moment.&amp;quot;&lt;br /&gt;
 GAME: You clear initiatives.&lt;br /&gt;
 GAME: Aldean has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
Jian gestures to the others when he sees the jelly's mass cease moving. &amp;quot;It's dead - I think - we should move on 'fore th' fishers start trying 'gain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wah!&amp;quot; Faiza takes a step to the side, startled, as Uneth turns smaller and... fiery-er. She almost fumbles the swing at the slimy blob, again, but thankfully it's big and slow and well, blobby. Silvery flames flare as the blade is dragged through the ooze, and that finally - finally! - seems to extinguish the last of whatever was animating it as it settles slowly to the floor and begins to dissolve, messily. &amp;quot;That is disgusting,&amp;quot; says the shadow elf, wrinkling her nose and shaking her sword as if to try to dislodge the last of the smouldering remnants of slime from it.&lt;br /&gt;
&lt;br /&gt;
Lothos dismisses his flaming sphere, and grunts. &amp;quot;I really dislike the idea of leaving them, but fine, lets move on and hope there is a small dwarven army hidden down here to help us escape.&amp;quot; He moves on quickly with the others, though he does keep an eye out for fishers.&lt;br /&gt;
&lt;br /&gt;
Bahken ends his song, looking to the others. He notices Jian and nods to the comment. Looking at Lothos, he shrugs, &amp;quot;Their vermin.. Annoying vermin but we weren't paid to be exterminators, we were paid to explore..&amp;quot; he points out and moves back in line.&lt;br /&gt;
&lt;br /&gt;
Uneth flickers and flutters as a mass of living flame. When others comment on the fishers, she doesn't need to. She moves ahead into the tunnel beyond, possibly lighting the way for others.&lt;br /&gt;
&lt;br /&gt;
Faiza hustles to keep to the front of the line as the group begins to move again. The flames on her sword seem to have died down for now, and she keeps a sharp eye out before them as they make their way along the passages. &amp;quot;I hope we know where we're going,&amp;quot; she murmurs.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do we?&amp;quot; Jian asks in reply to Faiza. &amp;quot;I'd be quite surprised if we did!&amp;quot; he adds with a big grin.&lt;br /&gt;
&lt;br /&gt;
GAME: Bahken used a Alchemist's Fire.&lt;br /&gt;
 &lt;br /&gt;
The cave system appears to continue into the darkness beyond, lit by Uneth's fiery self as she leads the way deeper into the cavern. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Perception checks.&amp;quot;&lt;br /&gt;
 GAME: Bahken rolls perception: (5)+7: 12&lt;br /&gt;
 GAME: Lothos rolls perception: (9)+10: 19&lt;br /&gt;
 GAME: Jian rolls perception: (3)+11: 14&lt;br /&gt;
 GAME: Uneth rolls perception: (19)+14: 33&lt;br /&gt;
 GAME: Faiza rolls perception: (8)+3: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza sees a cave.&lt;br /&gt;
&lt;br /&gt;
‘’You paged (Uneth, Lothos) with 'You both smell fresh air. There's an exit somewhere near.’’’&lt;br /&gt;
&lt;br /&gt;
Lothos frowns, &amp;quot;I smell clean air....somethings up ahead, maybe an exit. Well damn, I really wanted to say I told you so when we had to go past the fishers again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shield rising to a more protective position again, Faiza nevertheless keeps moving on unless explicitly told to stop. &amp;quot;Whatever it is, we are already making a spectacle of ourselves between the light and -&amp;quot; she grimaces slightly at her own armour - &amp;quot;the noise. I say we press on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The khazad could have exited outside and become lost,&amp;quot; Uneth suggests since they have found no carcasses. Her voice warbles from the heat. She also keeps moving.&lt;br /&gt;
&lt;br /&gt;
Bahken nods in agreement and keeps up in the middle fo the pack.&lt;br /&gt;
&lt;br /&gt;
Jian seems to be in good spirits as they progress, humming a few tunes that sound suspiciously like sea shanties when silent moments occur. The dragonspitter remains in his hand though, loaded too, but held in a relaxed fashion.&lt;br /&gt;
&lt;br /&gt;
Lothos is still a bit concerned, not quite sure they were lucky enough that this was so simple. He doesn't say anythign though, just keeping alert as they move on.&lt;br /&gt;
 &lt;br /&gt;
Following the fresh breeze leads the group to a narrow entrance -- no more than a foot wide -- but all can now hear and smell the wind outside. Not, perhaps, see daylight just yet, the gloom is still present like a cold embrace, but hear and smell, yes ... along with the rustle of wings on the other side. &lt;br /&gt;
 &lt;br /&gt;
Somehow, complete and total darkness fills that crack. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+14: (12)+14: 26&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Carry on.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth says, &amp;quot;Is that the only path?&amp;quot;&lt;br /&gt;
 GAME: Bahken casts Dancing Lights. Caster Level: 4 DC: -85&lt;br /&gt;
&lt;br /&gt;
Pausing just out of earshot of the opening, Faiza murmurs, just low enough that she's pretty sure she can't be heard, &amp;quot;That does not look promising. I can't see anything through there... which is unusual.&amp;quot; Her eyes glow eerily in the gloom of the cave.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Seems to be.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Pretty sure she can't be heard from the opening, that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bahken once more conjures dancing lights and sends them at the unnatural darkness that looms in the crack. His little ditty sounding so childish.&lt;br /&gt;
&lt;br /&gt;
Lothos shakes his head, whispering. &amp;quot;Likely its a dragons ***.”&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Sorry, those of you with darkvision can see normally.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Can see into the crack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Oh. :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;My fault.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Uh... anything interesting beyond it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Misunderstanding of the effect in question. One sec.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Uneth actually laughs at Lothos' comment; a strange sound given her form. &amp;quot;I doubt it would smell so fresh if it was...&amp;quot; Whatever -it- is, it seems the way forward. As she is now smaller, she attempts to squeeze her fiery form through.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth may need to recant her pose, in that case.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You don't, it will work.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Bahken's dancing lights, as they draw close to the crack itself, don't appear to appreciably brighten the area, nor does Uneth's fiery form.&lt;br /&gt;
&lt;br /&gt;
‘’You paged (Uneth, Faiza) with 'You two can see what looks like a cocoon on the other side.’’’&lt;br /&gt;
&lt;br /&gt;
“A** or not, would the dwarves have even fit through that?&amp;quot; Jian remarks as he lefts up his gloved hand to gesture at the foot-wide crack.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;That's a good point actually, would a dwarf have been able to squeeze through there easily?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not easily, no.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;But they would have been able to?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;With some effort.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean er, wait. No.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not without EScape Artist.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;So not likely that a typical miner would have gone through there, at least not willingly.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth says, &amp;quot;If they were dismembered they would fit more easily.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;What a lovely thought ... but yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jian says, &amp;quot;Digested by a jelly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I suspect our miner friends did not make it this far,&amp;quot; sais Faiza, looking appropriately downcast. &amp;quot;Or if they did...&amp;quot; She gestures at the obviously narrow opening, frowning. &amp;quot;More likely they were stopped earlier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos shakes his head, &amp;quot;We didn't see any bodies? But it could have been dissolved by the blob.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;How long ago did the miners go missing?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;About three days, at this pioint.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;... also, could I try to move up closer to the opening to peek through, see if I can see anything that might give a clue what is in there? Not actually sticking my head in.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
‘’You paged Faiza with 'You see what looks like something cylindrical, and made of manym any tiny threads ... perhaps a cocoon?’’’&lt;br /&gt;
‘’Faiza pages: And that's all I see in there? Roughly how big is it?’’&lt;br /&gt;
&lt;br /&gt;
Bahken looks at Uneth, &amp;quot;Can you track in hear at all?&amp;quot; he asks her lightly with as sof a voice as he can manage.&lt;br /&gt;
&lt;br /&gt;
‘’You paged Faiza with 'About 6 feet long.’’’&lt;br /&gt;
&lt;br /&gt;
Moving carefully closer, the redheaded shadow elf positions herself so she can see within the gap. &amp;quot;There's a cocoon,&amp;quot; she says softly. &amp;quot;Human sized, give or take. No distinguishing features.&amp;quot; Faiza still looks hesitant to make a move further, half-turning to the rest of the group. &amp;quot;What do you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A cocoon.&amp;quot; Jian echoes quietly, looking baffled as he glances at the others in the group. &amp;quot;Someone know of a dwarf-capturing monster tha' leaves cocoons in tiny spaces?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos nods &amp;quot;Giant spiders?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's on the other side of the crack, which doesn't seem to be all that deep.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Could I... poke it with my sword? &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Uneth says, &amp;quot;I think something coccooned the khazad,&amp;quot; Uneth answers. She nods to Lothos. &amp;quot;Possibly. We should retrieve it, yes?&amp;quot; She does not grab for it as that could be damaging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Not saying I'm gonna. &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You could, yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;I'm totally gonna poke it with my sword unless someone stops me. :(&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Perception checks, all.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Hooray!&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls perception: (1)+3: 4 (EPIC FAIL)&lt;br /&gt;
 GAME: Lothos rolls perception: (11)+10: 21&lt;br /&gt;
 GAME: Jian rolls perception: (1)+11: 12 (EPIC FAIL)&lt;br /&gt;
 GAME: Bahken rolls perception: (7)+7: 14&lt;br /&gt;
 GAME: Aldean rolls 1d20+16: (12)+16: 28&lt;br /&gt;
 GAME: Aldean rolls 1d20+16: (6)+16: 22&lt;br /&gt;
 GAME: Uneth rolls perception: (20)+14: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Shall I pose? Unless someone decides to grab my arm and stop me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Go ahead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
‘’You paged Uneth with 'From the direction of the corridor in which you came, there's a clicking on the stone walls, like ... many small insect feet. It's behind you by some distance.’’’&lt;br /&gt;
‘’You paged Uneth with 'I should say -- cavern system, not corridor.’’’&lt;br /&gt;
&lt;br /&gt;
Finally seeming to get enough of standing around and doing nothing, Faiza moves closer to the crack in the wall, cautiously raising her sword as if to poke it in there. She pauses to glance over her shoulder at her companions - to see if anyone is going to stop her - and then, well. Pokes the sword in at the cocoon. Not hard. Just a gentle little nudge with the tip. What was that about curiosity and felines, again?&lt;br /&gt;
&lt;br /&gt;
Uneth turns to look back towards the way they came as she steps away from the storage nook. &amp;quot;You should hurry. The creature that stowed the meal may be returning...&amp;quot; Her form flickers, extinguishes, and grows as she returns to her former form.&lt;br /&gt;
 &lt;br /&gt;
There's no sign of movement from the cocoon itself -- the strands are thick and not at all sticky. However, as Uneth speaks, a pair of what look to be giant, pale-colored caterpillars clattering on dozens of small legs scuttle in from the exit whence you came. Writhing bristles twitch on their backs, and their shadows seem strangely mobile. &lt;br /&gt;
&lt;br /&gt;
Bahken draws in a breath and readies an action.. If they're attacked, he'd like to start singing right away..&lt;br /&gt;
&lt;br /&gt;
 GAME: You roll initiative for Tenebrous Worm A: Roll: 1 + Bonus: 7 = Total: 8&lt;br /&gt;
 GAME: You roll initiative for Tenebrous Worm B: Roll: 20 + Bonus: 7 = Total: 27&lt;br /&gt;
&lt;br /&gt;
Lothos sighs, looking to the new arrivals. &amp;quot;We must not have seen them on the way in.&amp;quot; He shakes his head.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Initiatives/&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faiza pulls her blade back with a grimace, turning towards the new arrivals. Moving through the little group, she touches a hand to Uneth's shoulder on the way past as she moves to position herself at the front, to guard against attack.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;... sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Do I have time for a LoH before combat?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Dang.&amp;quot;&lt;br /&gt;
 GAME: Lothos rolls initiative: Roll: 3 + Bonus: 4 = Total: 7&lt;br /&gt;
 GAME: Faiza rolls initiative: Roll: 8 + Bonus: 2 = Total: 10&lt;br /&gt;
 GAME: Jian rolls initiative: Roll: 10 + Bonus: 3 = Total: 13&lt;br /&gt;
 GAME: Uneth rolls initiative: Roll: 16 + Bonus: 2 = Total: 18&lt;br /&gt;
 GAME: Bahken rolls initiative: Roll: 11 + Bonus: 3 = Total: 14&lt;br /&gt;
&lt;br /&gt;
‘’(second night resume, timestop restored)’’&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 27.&lt;br /&gt;
      It is now Tenebrous Worm B's turn! Uneth is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jian says, &amp;quot;Aren't we missing Worm A? :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I had a worm A in the init order when I started, but since we're missing Lothos, two of these things is a bit much for four of you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I picked one to pull at random and happened to pull A. ^^&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;If he shows, I'll add it back in.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jian says, &amp;quot;Alright :)&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 18.&lt;br /&gt;
      It is now Uneth's turn! Bahken is next!&lt;br /&gt;
 GAME: Note Flat-footed on Uneth ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Identification is knowledge/the_planes, not knowledge/nature.&amp;quot;&lt;br /&gt;
 GAME: Bahken rolls knowledge/The_planes: (9)+7: 16&lt;br /&gt;
 &lt;br /&gt;
A pallid creature skitters out of the darkness on dozens of tiny legs. About six feet long, it looks like it should be too big for the size of its legs, and yet it moves well enough for the mismatch in size. Writhing bristles twitch on its back, and its shadow by the light of Bahken's dancing lights seems strangely mobile. It's not quite fast enough to reach you yet, and it hovers at the edge of your light, in the dimness.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;My apologies, got held up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Identification is knowledge/the_planes, not knowledge/nature.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's fine. We're just getting started.&amp;quot;&lt;br /&gt;
 GAME: Lothos rolls knowledge/the planes: (20)+15: 35&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I was a tad slow.&amp;quot;&lt;br /&gt;
 GAME: You roll initiative for Tenebrous Worm A: Roll: 4 + Bonus: 7 = Total: 11&lt;br /&gt;
 GAME: Tenebrous Worm A's initiative total changed to 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza scuttles off to fetch her coffee while it's not her turn. &amp;lt;.&amp;lt;&lt;br /&gt;
&lt;br /&gt;
‘’You paged Lothos with 'Do not reveal until your turn in the order comes up (I have restored the timestop). It's a larva of something called a gloomwing out of the Plane of Shadow. Oddly, the larvae are /considerably/ more dangerous than the gloomwings themselves -- you want to avoid touching the bristles on its back, as they are poisonous.’’’&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Uneth?&amp;quot;&lt;br /&gt;
‘’You paged Bahken with 'You don't think that's natural.’’’&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I'll skip her and come back to her when she gets back.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 14.&lt;br /&gt;
      It is now Bahken's turn! Jian is next!&lt;br /&gt;
 GAME: Note Flat-footed on Bahken ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Bahken.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Bardic performance, move the lights so they light up the monsters&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods. What's the radius for an increase in light level with dancing lights?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;10 feet per light.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Up to 4 lights.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;They're pretty much four torches ten feet apart so I'd say it's a 2x2 square and then 20' in all directions, and then 20' more of dim light.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Or, wait.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Yeah, what Bahken said.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And you're positioning it directly over the creatures? OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 13.&lt;br /&gt;
      It is now Jian's turn! Faiza is next!&lt;br /&gt;
 GAME: Note Flat-footed on Jian ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Jian/.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bahken doesn't know what that is or where it came from, but he assumes it's dangerous and needs to die like the good murderhobohe is. o/~ A little less conversation a little more action please o/~ he says as he directs the lights over the horrific looking creature.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;everyone back on channel?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jian says, &amp;quot;I'll ready an action to open fire on the worm if it attacks anyone&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Readied action, Jian?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jian draws his dragonspitter and aims it at the multi-legged worm skittering at the edge of the light. &amp;quot;That looks a lot nastier than a cave fisher. Anyone know th' name of our new arrival, and whether I should be firin' or not?&amp;quot; he asks the others.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Works. Uneth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Uneth studies the creature. &amp;quot;That is not something I have seen. It doesn't seem natural. If it attacks you, defend yourself. Does it fear us? Or the light?&amp;quot; It lurks, but she doesn't know why.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 10.&lt;br /&gt;
      It is now Faiza's turn! Tenebrous Worm A is next!&lt;br /&gt;
 GAME: Note Flat-footed on Faiza ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Faiza.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Uh. Imma Lay on Hands Uneth, then move up to the front of the group and stand there all heroic and tanky like.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Btw, how 'big' are these things?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Only 2d6 for LoH, but 3d6 channel... but channel takes two LoH charges. Yeah, LoH for now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;About six feet long. Medium-sized creature.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls 2d6: (6): 6&lt;br /&gt;
 GAME: You damaged Faiza for -6 points. 46 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Good deal. Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 8.&lt;br /&gt;
      It is now Tenebrous Worm A's turn! Lothos is next!&lt;br /&gt;
 &lt;br /&gt;
As the group watches, a second one like skitters to the edge of the light where the first stands, then runs forward more fully into the light, about 30' from the group.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 7.&lt;br /&gt;
      It is now Lothos' turn! Tenebrous Worm B is next!&lt;br /&gt;
 GAME: Note Flat-footed on Lothos ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lothos.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Lets see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Moving past Uneth, Faiza lays a hand on the other elf's shoulder. A pale silver light shines at the point of contact, briefly, then seems to fade into the druid's skin. The shadow elf paladin moves up to the front of the group and plants herself firmly there, shield up, sword drawn. Flickering silvery flames lick along the edge of the blade, making light and shadow jump and flit eerily in the cavern.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;I'm going to cast Black Tentacles on them, and then report my findings to the group&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Fade, not face.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;I'll try to target the tentacles to get as many as I can&amp;quot;&lt;br /&gt;
 GAME: Lothos casts Black Tentacles. Caster Level: 8 DC: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;One sec...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza's flaming sword acts like a light source too, btw.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;I roll a +13 to hit thier CMD, it works as a group.&amp;quot;&lt;br /&gt;
 GAME: You damaged Uneth for -6 points. 27 remaining.&lt;br /&gt;
 GAME: Lothos rolls +13: (4)++13: 17&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Bleh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Ugh. No, sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 27.&lt;br /&gt;
      It is now Tenebrous Worm B's turn! Uneth is next!&lt;br /&gt;
&lt;br /&gt;
Lothos grimaces, &amp;quot;Ohh dear, nasty things from the plane of shadow, beware the bristles, poisonous. Just kill them ok?&amp;quot; He chants a few words and throws something, then black tentacles spring up from the ground and try to grab at the things. Not grabbing any of them.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;B is going to go after Faiza. Jian, resolve your readied action.&amp;quot;&lt;br /&gt;
 GAME: Jian's initiative total changed to 27.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jian says, &amp;quot;How far away is B from me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;20' thanks to the tentacles, it's not going to make it all teh way to Faiza, but it's headed her way.&amp;quot;&lt;br /&gt;
 GAME: Jian rolls dragonspitter+1: aliased to weapon1+1: (12)+8+1: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That will hit. Damage.&amp;quot;&lt;br /&gt;
 GAME: Jian rolls dragonspitterDMG+1: aliased to 1d8+1+1d6+1: (4)+1+(1)+1: 7&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jian says, &amp;quot;Oh, add another +1 due to the performance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's close enough.&amp;quot; Jian adds when one of the worms crawls closer to Faiza, letting loose a shoot that only skims across it's back, letting out a puff of snow when it hits the wall behind it.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jian  will be right back :)&lt;br /&gt;
 &lt;br /&gt;
Curiously, as the shot ripples across the bristles, leaving frost in its wake, its blood seems ... more like shadow than liquid, spilling with an eerie writhing movement. It starts to scuttle closer, but the tentacles seem to slow it down a good bit; it can't quite get out of the field Lothos has creatured. Not yet. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 27.&lt;br /&gt;
      It is now Jian's turn! Uneth is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 18.&lt;br /&gt;
      It is now Uneth's turn! Bahken is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Uneth./&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth ponders.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth casts and poses.&lt;br /&gt;
 GAME: Uneth casts Call Lightning. Caster Level: 0 DC: -95&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Whirlpool confirms a known bug with domain spells. Go ahead and pose, Uneth. &lt;br /&gt;
&lt;br /&gt;
Uneth's bias stops short of creatures from other realms. Strands of hair begin to rise as she calls on the sky, wind, and storm. A charge begins to build.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 14.&lt;br /&gt;
      It is now Bahken's turn! Faiza is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Bahken.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Kay, closest one is still too far to reach any of us right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;How far is it from me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Closest one is 20' away from Faiza at the edge of Lothos' spell. It's probably 25' from you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken nods, &amp;quot;Maintain bardic performance, rapid shot the closest one&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll to hit.&amp;quot;&lt;br /&gt;
 GAME: Bahken rolls weapon12+1-2: (3)+7+1+-2: 9&lt;br /&gt;
 GAME: Bahken rolls weapon12+1-2: (3)+7+1+-2: 9&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 10.&lt;br /&gt;
      It is now Faiza's turn! Tenebrous Worm A is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean Faiza.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Could I charge the closest worm and still be just out of the black goop?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Then I'm gonna do that. Because dumb heroism.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. :) Roll to hit, and make me a Reflex save please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rapidly draws two arrows and sends them sailing over the creature's 'head?' as he continues to sing, o/~ All this aggravation ain't satisfactioning me.. o/~ At least he's standing behind Faiza&lt;br /&gt;
&lt;br /&gt;
 GAME: Faiza rolls weapon1+1-2: (13)+10+1+-2: 22&lt;br /&gt;
 GAME: Faiza rolls reflex: (17)+7: 24&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hit, and you're okay. The bristles attack you, but you're able to avoid them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Whew.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll damage.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls 1d8+4+4+1+1d6 (fire): (4)+4+4+1+(2 (fire)): 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You hurt it! Same shadow-blood type of effect. Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 8.&lt;br /&gt;
      It is now Tenebrous Worm A's turn! Lothos is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Worm A decides to go around the area of effect -- it'll threaten you guys at the end of next round.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 7.&lt;br /&gt;
      It is now Lothos' turn! Tenebrous Worm B is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lothos, roll that CMB again. It can still grab B, but A's skirting it.&amp;quot;&lt;br /&gt;
 GAME: Lothos rolls +13: (7)++13: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Yeesh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No joy, sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Action please.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Can I fireball them without hitting the team?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
FWOOSH. The silver flames make an ever so pretty trail, lighting up the half-gloom of the cavern, as Faiza, bold and possibly more than a little rash, dashes forward to carve a gouge into the side of the shadowy, pulsating worm. As she slashes, spines jut out of the thing's hide, and the redheaded shadow elf only barely manages to twist out of the way with a half-strangled, &amp;quot;Whoa--&amp;quot;. She grates, &amp;quot;Take care! Those spines look dangerous!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're more or less duplicating the area of the black tentacles spell. Let me see....you can hit one or the other but not both.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;WEll thats not worth it then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;I'll misfortune the one near Fiaza&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;As long as I'm within 30 of it&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That's B.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I'll say you are.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Ok.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;So just misfortune. DC 21 Will save&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (15)+8: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yeah, he saved. Sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;He/she/it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos grimaces &amp;quot;I told you, poison spines.&amp;quot; He pulls out a tarot card and tosses it at the nearest one. &amp;quot;I curse you, so go away now.&amp;quot; He then grimaces, &amp;quot;Awww, what the hell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 27.&lt;br /&gt;
      It is now Tenebrous Worm B's turn! Jian is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Faiza, you have a friend, He'll take a 5' step to get out of the area of the tentacles.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+14: (16)+14: 30&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Bahken    |HUMAN     |Bard       |  4  | 28  | 28  | 17 | 17 | 4  | 8  | 5  |&lt;br /&gt;
 |Faiza     |SHADOW_ELF|Pal        |  5  | 46  | 46  | 23 | 20 | 10 | 7  | 8  |&lt;br /&gt;
 |Jian      |HUMAN     |Ftr/Mnk    |  6  | 55  | 55  | 20 | 26 | 8  | 7  | 7  |&lt;br /&gt;
 |Lothos    |HUMAN     |Wtc        |  8  | 43  | 43  | 15 | 19 | 5  | 7  | 9  |&lt;br /&gt;
 |Uneth     |SHADOW_ELF|Dru        |  6  | 27  | 43  | 18 | 18 | 6  | 4  | 8  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Your sword sheds light as a torch, yes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 2d6+4+4d6 (acid): (7)+4+(11 (acid)): 22&lt;br /&gt;
 GAME: You damaged Faiza for 22 points. 24 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Aiee.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Easing itself out of the be-tentacled area, the first of the worms takes a good bite out of Faiza, its mouthparts secreting a shadow-like substance that as it touches the shadow elf's flesh, melts it into more shadow like itself that swiftly fades away, leaving raw and jagged wounds behind. It's almost as if the shadow stuff is ... consuming her flesh. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 27.&lt;br /&gt;
      It is now Jian's turn! Uneth is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Jian. B is now in melee 30' from you, A is coming around but is still about 60' away.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jian says, &amp;quot;B is in melee with Faiza, right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Right.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jian says, &amp;quot;I'll take a move action to flank it (I can move 40') and I'll do one unarmed strike when I'm there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jian says, &amp;quot;Actually no, I'll do a single shot (It's weird how monks are only accurate with unarmed when flurrying, and suck when doing single attacks)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 GAME: Jian rolls dragonspitter+1: aliased to weapon1+1: (20)+8+1: 29 (THREAT)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;ROll again.&amp;quot;&lt;br /&gt;
 GAME: Jian rolls dragonspitter+1: aliased to weapon1+1: (19)+8+1: 28&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;This is at A?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oh my. :) Crit. Roll damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;B, I think.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jian says, &amp;quot;B, I moved to flank it with Faiza, then shooting&amp;quot;&lt;br /&gt;
 GAME: Jian rolls 4d8+4+1d6: (14)+4+(6): 24&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Are you now in melee with it then?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jian says, &amp;quot;Yup. Firearm mastery, so no AoO&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Make a REflex save please.&amp;quot;&lt;br /&gt;
 GAME: Jian rolls reflex: (10)+7: 17&lt;br /&gt;
 GAME: Aldean rolls 1d4: (3): 3&lt;br /&gt;
 GAME: You damaged Jian for 3 points. 52 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Fort save please.&amp;quot;&lt;br /&gt;
 GAME: Jian rolls fort: (10)+8: 18&lt;br /&gt;
 GAME: Aldean rolls 1d2: (2): 2&lt;br /&gt;
 GAME: Aldean rolls 1d4: (4): 4&lt;br /&gt;
 GAME: You damaged Jian's Constitution for 2 points. 2 total damage.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And paralyzed for four rounds.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza D:&lt;br /&gt;
 GAME: Note Paralyzed added to Jian with a duration of 4 rounds.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 18.&lt;br /&gt;
      It is now Uneth's turn! Bahken is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean ok. Uneth. Call Lightning goes off and you get an action!&lt;br /&gt;
&lt;br /&gt;
‘’Jian pages: So what exactly happened, so I can add it to the pose?’’&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth will zap the one moving to flank.&lt;br /&gt;
&lt;br /&gt;
‘’You paged Jian with 'The bristles attacked you, pierced your skin and injected more of that shadow stuff- that acts as a paralytic poison.’’’&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;A? OK. :) Roll damage. :)&amp;quot;&lt;br /&gt;
 GAME: Uneth rolls 3d6: (11): 11&lt;br /&gt;
 GAME: Aldean rolls 1d20+6: (20)+6: 26&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth says, &amp;quot;DC ... It saved.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yup, but you still hurt it! You can call I think 6 bolts, that's your first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jian quickly dashes across the cave floor, leaping near the end to get behind the worm. Before landing he pivots in his jump, firing a single shot down onto the creature's back, puncturing it cleanly with a puff of ice crystals and shadowy blood; that definitely looked like it hurt. That is until the bristles on the worm suddenly lash out and catch him just as he reaches the ground, causing him to fail the landing and down he goes in a heap on the ground. That also looks like it hurt.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And you have an action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth casts and poses.&lt;br /&gt;
 GAME: Uneth casts Barkskin. Caster Level: 6 DC: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean thumbsup. +4 to AC, yes?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Also, I totally forgot to add the +2 to hit for charge on my previous attack, but I still hit, so anyway. xD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Uneth unleashes the gathering charge upon the worm circling, though it is nimble. A call to her floral cousins follows, hardening her flesh like wood.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods! You still hit :)&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 14.&lt;br /&gt;
      It is now Bahken's turn! Faiza is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;They still separated?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Hmm.. Glitterdust the one that's not fighting Faiza&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;A.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Also maintaining bardic performance&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods! +cast?&lt;br /&gt;
 GAME: Bahken casts Glitterdust. Caster Level: 4 DC: 17&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (5)+8: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And he is blind!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Tenebrous Worm is now FABULOUS Worm.&amp;quot;&lt;br /&gt;
 GAME: Note Blind  Glitterdust  added to Tenebrous Worm A with a duration of 4 rounds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean ....NOPE&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean XD Pose it.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 10.&lt;br /&gt;
      It is now Faiza's turn! Tenebrous Worm A is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Faiza.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
o/~ FLASH! AAAAAaaaahhh o/~ Bahken sings as he hurls his hand at the far worm. A bright light and then sparlies envelope it before he continues his song, o/~ A little less bark, a little more bite.. o/~&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;LoH myself, first of all.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls 2d6: (8): 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;And then, possibly completely unwisely... attack again. xD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Does Jian's flank still count if he's out cold?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Not if he's paralyzed&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;He's helpless atm&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza snaps fingers. Dang.&lt;br /&gt;
 GAME: You damaged Faiza for -8 points. 32 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That's correct.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;So you want to attack?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;I don't really see what other alternatives I have at present. My ranged attacks  are unimpressive.&amp;quot; &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says , &amp;quot;So... yep!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean Ok.  :) Roll to hit and make me a reflex save.&lt;br /&gt;
 GAME: Faiza rolls weapon1-2+1: (5)+10+-2+1: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza slump.&lt;br /&gt;
 GAME: Faiza rolls Reflex: (7)+7: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza SLUMP MORE.&lt;br /&gt;
 GAME: Aldean rolls 1d4: (3): 3&lt;br /&gt;
 GAME: You damaged Faiza for 3 points. 29 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Fort save.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls Fort: (16)+10: 26&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're fine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Thank goodness for paladin saves. :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Divine Grace is just that. Pose. You did miss, by the by.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;The bristles pierce your skin and exude a sort of shadow stuff that tries to freeze your blood, but you shake it off.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 8.&lt;br /&gt;
      It is now Tenebrous Worm A's turn! Lothos is next!&lt;br /&gt;
 &lt;br /&gt;
The second worm, now completely and utterly, pallidly /fabulous/ with its coating of golden sparkles, blunders towards the group, but it doesn't quite seem to know where its going and is ... feeling its way? &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 7.&lt;br /&gt;
      It is now Lothos' turn! Tenebrous Worm B is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lothos.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelping with pain - and possibly no small amount of horror, as her flesh seems to turn into -shadow- - Faiza rears back from the bite of the worm, and because of this, her next swing goes wild, imbalanced. The redheaded Elunan grunts, additionally, as the spines of the worm wedge themselves into a crack between plates... but seems unaffected by whatever poison was on them. Damned paladins.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Well I'll go for a rod of reach + shocking grasp now. Using one of my lvl 1 pearl of power&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. On A or B?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;The one thats paralyzed folks&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Are they both out of the tentacles now?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;B. Yes, they are.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;B then&amp;quot;&lt;br /&gt;
 GAME: Lothos rolls ranged: (17)+8: 25&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Ranged touch&amp;quot;&lt;br /&gt;
 GAME: Lothos rolls 5d6: (23): 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That will hit, and reflex for half?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;I dont think there is a save.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Nope, no save for shocking grasp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Yup, jsut looked it up myself. You hurt it! BZOT. It doesn't look really thrilled but it's still hungry.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 27.&lt;br /&gt;
      It is now Tenebrous Worm B's turn! Jian is next!&lt;br /&gt;
&lt;br /&gt;
Lothos grimaces, pulling out a rod and pointing at one of the larva. &amp;quot;Ok, here, lets try this instead, much simpler.&amp;quot; He speaks a few words and an arc of electricity fires out and hits the thing.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+14: (7)+14: 21&lt;br /&gt;
 GAME: Aldean rolls 2d6+4+4d6: (5)+4+(19): 28&lt;br /&gt;
 GAME: You damaged Jian for 28 points. 21 remaining.&lt;br /&gt;
 &lt;br /&gt;
Sensing that it has a Meal Ready to Eat (tm) in the person of the unfortunate Jian, food takes priority for the shocked and shadow-bleeding worm-thing. It turns to the helpless sharpshooter, taking a bite out of him. Shadowstuff from its mandibles pours out over his flesh, turning it swiftly to shadow and leaving it to fade away into raw and bleeding wounds. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 27.&lt;br /&gt;
      It is now Jian's turn! Uneth is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 18.&lt;br /&gt;
      It is now Uneth's turn! Bahken is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Jian is helpless. Uneth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth will zap the one eating.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;And they're not even evil. So I can't smite. :(&amp;quot;&lt;br /&gt;
 GAME: Uneth rolls 3d6: (5): 5&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth says, &amp;quot;Slightly&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+6: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
Uneth can't fault the creature for feeding. All things must eat. Hunger must be sated. Prey is to be caught and devoured. But she is not prey, and, by extension, those around her are cobsidered poor choices. &amp;quot;Can someone grab him before he's devoured?&amp;quot; She releases another discharge on the snacking worm, but it's only a grazing shock.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth says, &amp;quot;IT saved.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;What's the DC on that? OK.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 14.&lt;br /&gt;
      It is now Bahken's turn! Faiza is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Bahken.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;FYI, Uneth? You still get another action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Call Lightning you can cast other spells too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Maintain bardic performance, move towards Faiza and Jian. Glitterdust creature and Jian.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. XD&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (20)+8: 28&lt;br /&gt;
 GAME: Bahken casts Glitterdust. Caster Level: 4 DC: 17&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Darnit :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Remind me, does a helpless creature get a will save?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I think so.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;I think so&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Still awake, right? Just paralysed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Jian, when you get back, make me a will save. Yes.&amp;quot;&lt;br /&gt;
 GAME: Jian rolls will: (5)+7: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You are fabulous ... and blind.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth says, &amp;quot;Discharging is a standard action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;The worm is fabulous but not blind.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose, Bahken.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 10.&lt;br /&gt;
      It is now Faiza's turn! Tenebrous Worm A is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Faiza.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;So uh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;These are extradimensional, right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;They are outsiders, yup&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not evil, but they are outsiders.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Would channeling healing heal it too?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Dang.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Again, Bahken cries out, o/~ FLASH! AAAAAaaaah o/~ as he moves out towards Faiza and Jian. Another flash and glitter fall over Jian and the seeing worm, but this worm shakes the dust from its eyes and Jian goes blind. o/~ A little less fight, a little more spark.. o/~&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;So... LoH myself again and make another attempt on the worm's life. Because it went so well the first couple of times.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Trying to LoH Jian would only get me AoO'd.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Probably.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls 2d6: (5): 5&lt;br /&gt;
 GAME: You damaged Faiza for -5 points. 34 remaining.&lt;br /&gt;
 GAME: Faiza rolls weapon1+1-2: (9)+10+1+-2: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No, sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza grumble.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;REflex save.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls reflex: (2)+7: 9&lt;br /&gt;
 GAME: Aldean rolls 1d4: (1): 1&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Fort save.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls Fort: (12)+10: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's enough.&amp;quot;&lt;br /&gt;
 GAME: You damaged Faiza for 1 points. 33 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pretty much the same as last time.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It happens again! Faiza takes another swing at the horrible beast, flaming sword blazing through the air, but just manages to miss a soft spot. Her blade goes skittering off a mass of chitin as another cluster of spikes drives into her. &amp;quot;Someone, ugh, help Jian, please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 8.&lt;br /&gt;
      It is now Tenebrous Worm A's turn! Lothos is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;A is going to skitter up to Lothos.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+14+2: (12)+14+2: 28&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;At least that one knows to stay blind :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Ha.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d100: (20): 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Unfortunately, that's a hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Nut bunnies.. I was hoping low was miss&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;High is miss.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+3: (14)+3: 17&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And he can make that charge, that's an acrobatics check.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 2d6+4+4d6: (8)+4+(7): 19&lt;br /&gt;
 GAME: You damaged Lothos for 19 points. 24 remaining.&lt;br /&gt;
 &lt;br /&gt;
Meanwhile, the blinded worm wanders its way around the tentacles, seemingly by instinct, and skitters unerringly up to Lothos, the shadow-stuff flowing over the witch's skin and melting it into swiftly fading shadow as the mouthparts bite deep.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 7.&lt;br /&gt;
      It is now Lothos' turn! Tenebrous Worm B is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lothos.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Hrm..&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;How high is the cieling&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d4: (4): 4&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;40'.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Then I'm going to fly up to the cielinng and do the rod of reach + shocking grasp again&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Wait...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;I had mage armor on last time right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes. It still hits you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's not incorporeal.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Ohh, touch attack?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No. It's a normal attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;My ac is 19 with mage armor on.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It hit 28.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Ohh, I just saw the +3 one&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;The 19 was damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Never mind&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No, that was an acrobatics check to make sure it can charge while blind.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Yea, flying up to the ceiling and rod of reach + shocking grasp, pearl 2&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll the bones. :)&amp;quot;&lt;br /&gt;
 GAME: Lothos rolls ranged+1: (17)+8+1: 26&lt;br /&gt;
 GAME: Lothos rolls 5d6: (18): 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hit, sir.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And you damage it! Pose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos is not built to be face to face with creatures, so he quickly takes off to the air, flying to the ceiling and then zapping it with another hit of electricity&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Five - Init 27.&lt;br /&gt;
      It is now Tenebrous Worm B's turn! Jian is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+14: (18)+14: 32&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza winces.&lt;br /&gt;
 GAME: Aldean rolls 2d6+4+4d6: (8)+4+(8): 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;This is on Jian.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza WINCES.&lt;br /&gt;
 GAME: You damaged Jian for 20 points. 1 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;He's still conscious! Very badly hurt ... posing.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Undaunted by Faiza's wild swinging at it ... less undaunted by lightning ... the pallid and now-glittery creature takes another bite out of the paralyzed Jian, who is now bleeding very badly indeed. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Five - Init 27.&lt;br /&gt;
      It is now Jian's turn! Uneth is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Five - Init 18.&lt;br /&gt;
      It is now Uneth's turn! Bahken is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Uneth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth will wildshape this action, into... something that I need to look up.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. :)&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Five - Init 14.&lt;br /&gt;
      It is now Bahken's turn! Faiza is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Drop bow, ready shield while moving around behind Jian, drag action. Maintain bardic performance&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;I think there's no AoO against Jian as I drag him&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Five - Init 10.&lt;br /&gt;
      It is now Faiza's turn! Tenebrous Worm A is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;I'm gonna maneuver around to place myself between the worm and Jian, and LoH Jian.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
o/~ Shut your mouth and open your heart.. o/~ Bahken sings as he tosses the bow, grabs his shield as he moves around Jian and then gripping the man drags him back from the worm a whole five feet... Every little bit, right?&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;5' step will do that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Goody. Still means I can't attack though.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls 2d6: (3): 3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;OH COME ON.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza sob.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Does not provoke, though, that's the good news.&amp;quot;&lt;br /&gt;
 GAME: You damaged Faiza for -3 points. 36 remaining.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Five - Init 8.&lt;br /&gt;
      It is now Tenebrous Worm A's turn! Lothos is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;It's LoH, not channel. Only one target gets healed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Ha, wrong person XD&amp;quot;&lt;br /&gt;
 GAME: You damaged Faiza for 33 points. 3 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Whoops/&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Doubleclutch&amp;quot;&lt;br /&gt;
 GAME: You damaged Faiza for -30 points. 33 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;There&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Wayward fingers.&amp;quot;&lt;br /&gt;
 GAME: You damaged Jian for -3 points. 4 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;K.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Well, Lothos bailed on it, so it's just going to have th find a new target.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d2: (2): 2&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Uneth.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+14: (3)+14: 17&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Bahken    |HUMAN     |Bard       |  4  | 28  | 28  | 19 | 17 | 4  | 8  | 5  |&lt;br /&gt;
 |Faiza     |SHADOW_ELF|Pal        |  5  | 33  | 46  | 23 | 20 | 10 | 7  | 8  |&lt;br /&gt;
 |Jian      |HUMAN     |Ftr/Mnk    |  6  |  4  | 49  | 20 | 26 | 7  | 7  | 7  |&lt;br /&gt;
 |Lothos    |HUMAN     |Wtc        |  8  | 24  | 43  | 15 | 19 | 5  | 7  | 9  |&lt;br /&gt;
 |Uneth     |SHADOW_ELF|Dru        |  6  | 27  | 43  | 18 | 18 | 6  | 4  | 8  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
While Bahken busies himself dragging the insensate Jian away, Faiza follows up by interposing herself between the paralysed fellow and the worm. Shield up, she reaches out behind her to touch a hand to a retreating ankle. While the healing light flares out, it's weak and faltering.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth thinks that will miss even with her wildshape, but just.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;it does. :)&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Five - Init 7.&lt;br /&gt;
      It is now Lothos' turn! Tenebrous Worm B is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lothos.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;HAve we killed one yet?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No. B's bleeding pretty good though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Which one did I try to misfortune?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;B.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Then I'll fly over to within 30 of A, and misfortune him&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. :) What's the DC to save?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;21&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Blindly looking around, the second worm tosses its head back and forth as if trying to find its prey ... and locks on another scent, snapping at Uneth ineffectually. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (6)+8: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And he is misfortune'd. Remind me what that does.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos is running low on spells, so its time to go back to his special tricks. He moves over a bit, still staying out of reach, and tosses one of his tarot cards at the other one. &amp;quot;Ahh! That time I got you! I got you you nasty son of a b****!”&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;IT rolls twice for all attacks, saves and skill checks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Takes lower roll&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean thumbs up.&lt;br /&gt;
 GAME: Note Misfortune - roll twice atk/save/skill added to Tenebrous Worm A.&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Six - Init 27.&lt;br /&gt;
      It is now Tenebrous Worm B's turn! Jian is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Its meal is gone! Faiza, you're closest.&amp;quot;&lt;br /&gt;
GAME: Aldean rolls 1d20+14: (11)+14: 25&lt;br /&gt;
GAME: Aldean rolls 2d6+4+4d6: (5)+4+(13): 22&lt;br /&gt;
GAME: You damaged Faiza for 22 points. 11 remaining.&lt;br /&gt;
 &lt;br /&gt;
Meanwhile, the other worm has lost its meal! Sadface ... but there's something else it can eat! It turns and, with a clacking sound, its mouthparts go after Faiza, shadow slipping between armor plates to dissolve flesh into that fading shadow, leaving only jagged wounds behind.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Six - Init 27.&lt;br /&gt;
      It is now Jian's turn! Uneth is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Six - Init 18.&lt;br /&gt;
      It is now Uneth's turn! Bahken is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Uneth. You paged me your action and it's fine :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth says, &amp;quot;A attempted to bite me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It did.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You gonna bite back?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth will return the favor and bite back. Also with claws.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll to hit, and roll a Refelex save.&amp;quot;&lt;br /&gt;
 GAME: Uneth rolls melee+1+2-1: (8)+6+1+2+-1: 16&lt;br /&gt;
 GAME: Uneth rolls melee+1+2-1: (9)+6+1+2+-1: 17&lt;br /&gt;
 GAME: Uneth rolls melee+1+2-1: (13)+6+1+2+-1: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;The last one will hit.&amp;quot;&lt;br /&gt;
 GAME: Uneth rolls reflex-1: (1)+4+-1: 4 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth says, &amp;quot;...&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d4: (2): 2&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Fort save please.&amp;quot;&lt;br /&gt;
 GAME: Uneth rolls fort: (10)+6: 16&lt;br /&gt;
 GAME: Aldean rolls 1d2: (2): 2&lt;br /&gt;
 GAME: Aldean rolls 1d4: (4): 4&lt;br /&gt;
 GAME: You damaged Uneth for 2 points. 25 remaining.&lt;br /&gt;
 GAME: You damaged Uneth's Constitution for 2 points. 2 total damage.&lt;br /&gt;
 GAME: Note Paralyzed added to Uneth with a duration of 4 rounds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. You connect with the claw, but the poison paralyzes and sickens you. It's sort of a shadowstuff poison exuded from the bristles themselves.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza D:&lt;br /&gt;
 GAME: Uneth rolls 2d6+4: (10)+4: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And you damage it! Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Six - Init 14.&lt;br /&gt;
      It is now Bahken's turn! Faiza is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Bahken.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Draw CLW wand, use CLW wand. maintain Bardic performance and.. I think after my NEXT turn A can see again&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Oh, use CLW wand on Jian.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll to see how much you heal.&amp;quot;&lt;br /&gt;
 GAME: Bahken rolls 1d8+1: (8)+1: 9&lt;br /&gt;
 GAME: You damaged Jian for -9 points. 13 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It seems to help. Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Six - Init 10.&lt;br /&gt;
      It is now Faiza's turn! Tenebrous Worm A is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Faiza.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Guess what. :D&amp;quot;&lt;br /&gt;
 GAME: Bahken used a Wand of cure light wounds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;LoH myself, try to hit it :P&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls 2d6: (4): 4&lt;br /&gt;
 GAME: You damaged Faiza for -4 points. 15 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll to hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creatures seem to insist that they are prey. Uneth now tries to show them otherwise. Her white hair grows longer and intermingles with her charcoal skin to produce a monochrome striped pattern as she grows and hunches forwards. When the creature snaps at her, it snaps at a great feline that snarls in return. She swats and snaps her jaws, missing the bats but sinking in teeth. Too bad that the shadowy stuff ozzing into her muzzle is toxic just as the darkness jabbed into her by the spines. Her snarling and twitching tail both stop abruptly.&lt;br /&gt;
&lt;br /&gt;
o/~ SATISFY ME!! o/~ Bahken sings, and one can almost hear background singers echoing him as he draws out a wand and touches Jian. Color and strength returning to his stiff paralyzed features.&lt;br /&gt;
&lt;br /&gt;
 GAME: Faiza rolls weapon1+1: (14)+10+1: 25&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You hit!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Damage.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls 1d8+4+1+1d6 (fire): (3)+4+1+(4 (fire)): 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;ANd you damage it! REflex save.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls reflex: (20)+7: 27 (CRITICAL SUCCESS)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're fine. Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Six - Init 8.&lt;br /&gt;
      It is now Tenebrous Worm A's turn! Lothos is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+14: (19)+14: 33&lt;br /&gt;
 GAME: Aldean rolls 2d6+4+4d6: (3)+4+(16): 23&lt;br /&gt;
 GAME: You damaged Uneth for 23 points. 2 remaining.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Six - Init 7.&lt;br /&gt;
      It is now Lothos' turn! Tenebrous Worm B is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lothos.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
FINALLY, Faiza manages to score a good hit on the wormy horrible thing. Her flaming blade slices through sinew and nasty chitin and carves out a good chunk of flesh - and she even manages to twist out of the way of its retaliatory spines. The shadow elf is looking decidedly worse for wear by now, however.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Cackle to continue the misfortune on the one guy. So he keeps rerolling. You said the other was wounded?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;They are both wounded, B worse.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean oh! Crap. I am sorry. One sec, Uneth....&lt;br /&gt;
 GAME: Aldean rolls 1d20+14: (14)+14: 28&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yeah it still hit, sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Cackle for A's Misfortune. Cast Blindness on A. He has too high a hit :)&amp;quot;&lt;br /&gt;
 GAME: Lothos casts Blindness-Deafness. Caster Level: 8 DC: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;DC 19 fort, twice :)&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d100: (57): 57&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;One sec, I forgot to check for blindness for that second hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;IS A or B blind?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;ANd it does not connect, ignore damage. A is.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;But it will end next round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Then I blind B&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Wait.. A was still blind&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;ER, ok A&amp;quot;&lt;br /&gt;
 GAME: You damaged Uneth for -23 points. 25 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;So yes, Blinding A, permanently&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;DC 19 fort save, twice.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+14: (7)+14: 21&lt;br /&gt;
 GAME: Aldean rolls 1d20+14: (8)+14: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No go, sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos giggles a bit, &amp;quot;Ahah! I have you now!&amp;quot; he floats near the ceiling, and chants a few words again, a darkness shooting towards the angry little thing. &amp;quot;Curses! Foiled again!&amp;quot; he giggles more.&lt;br /&gt;
 &lt;br /&gt;
The worm, still flailing blindly, snaps at its meal again ... but just can't locate it in all the fabulousness surrounding him, and the mandibles find no flesh to eat. &lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Seven - Init 27.&lt;br /&gt;
      It is now Tenebrous Worm B's turn! Jian is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+14: (9)+14: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yeah that'll connect.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 2d6+4+4d6: (8)+4+(8): 20&lt;br /&gt;
 GAME: You damaged Faiza for 20 points. -5 remaining. (DYING)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza clutches a wrist to her forehead and falls over, dramatically. &amp;quot;Alas! I die!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;BUT WAIT!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean ?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza has Hero's Defiance. :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Do you now! ROll it.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls 3d6: (12): 12&lt;br /&gt;
 GAME: You damaged Faiza for -12 points. 7 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza bounces back up!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;AWESOME ^^&amp;quot;&lt;br /&gt;
 GAME: Faiza casts Hero's Defiance. Caster Level: 5 DC: 15&lt;br /&gt;
 &lt;br /&gt;
Its meal now secured, the worm on Faiza moves in for the kill, dissolving yet more flesh ... &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Seven - Init 27.&lt;br /&gt;
      It is now Jian's turn! Uneth is next!&lt;br /&gt;
 GAME: Note Paralyzed on Jian ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Jian!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jian is back up?! :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;YOU GET TO ACT :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jian says, &amp;quot;How far away am I from the worms?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're 10' away given the drag.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jian says, &amp;quot;Alright, one very angry rapid shot on B, since it tried to eat me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll the bones.&amp;quot;&lt;br /&gt;
 GAME: Jian rolls dragonspitter+pointblankshot+1-rapidshot: aliased to weapon1+1+1-2: (13)+8+1+1+-2: 21&lt;br /&gt;
 GAME: Jian rolls dragonspitter+pointblankshot+1-rapidshot: aliased to weapon1+1+1-2: (3)+8+1+1+-2: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;First hits, second misses.&amp;quot;&lt;br /&gt;
 GAME: Jian rolls dragonspitterDMG+pointblankshot+1: aliased to 1d8+1+1d6+1+1: (1)+1+(3)+1+1: 7&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You damage it! Not a lot ... but you hit it. Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Seven - Init 18.&lt;br /&gt;
      It is now Uneth's turn! Bahken is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Seven - Init 14.&lt;br /&gt;
      It is now Bahken's turn! Faiza is next!&lt;br /&gt;
&lt;br /&gt;
When one stops to think about it, being eaten alive is a pretty horrific thing. Especially if the victim is devoured slowly while they are completely conscious of the pain but unable to do a thing about. Certainly the stuff of a nightmare that you'd hopefully wake up from. Jian just woke up from that, except it wasn't a nightmare; it really did happen. &amp;quot;Fuckin' hell I'll kill you -&amp;quot; he shouts out after his first painful intake of breath. Already his dragonspitter is lifted, leveling the ornate ivory-embellished barrel on the worm that bit him repeatedly, before he's even finished yelling. &amp;quot;- you fuckin' worm!&amp;quot; he continues as he fires twice into it. &amp;quot;Die you bilge-spawned maggot!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Well he's taking it rather well, all things considered.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth can act.&lt;br /&gt;
 GAME: Aldean reverses the initiative order.&lt;br /&gt;
      Round Seven - Init 18.&lt;br /&gt;
      It is now Uneth's turn! Bahken is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oh?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth says, &amp;quot;Call Lightning on A. Mental action&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. That's right you do have that. ROll damage.&amp;quot;&lt;br /&gt;
 GAME: Uneth rolls 3d6: (4): 4&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth says, &amp;quot;Of course.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Naturally.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;WOW. :(&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+6: (7)+6: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And it fails.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Seven - Init 14.&lt;br /&gt;
      It is now Bahken's turn! Faiza is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You dmage it! Pose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Bahken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The white tiger may he frozen, but she is still conscious. The charge builds on the one gnawing on her and discharges again. Barely.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Moves behind Faize and CLW wands her&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Still maintaing BP&amp;quot;&lt;br /&gt;
 GAME: Bahken rolls 1d8+1: (1)+1: 2&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Figured.&amp;quot;&lt;br /&gt;
 GAME: You damaged Faiza for -2 points. 9 remaining.&lt;br /&gt;
 GAME: Bahken used a Wand of cure light wounds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;So that's 4 LoHs I've expended so far today? Just trying to keep track.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;One sec, I have to look back.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I count six including the one you used on Uneth at the battle start.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;I totally lost count. Shame on me!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Is ok. How many do you have left?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bahken keeps singing, o/~ Baby close your eyes and listen to the music.. o/~ as he shifts behind Faiza and presses the wand against her. There's a warm glow that's slightly soothing, but not nearly as energizing as one would want at this point in the battle.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Zero. xD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oops. :) OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Used the last one for that hail-Mary(er, hail-Eluna) there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Ha. Hey, dramatic way to use it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Seven - Init 10.&lt;br /&gt;
      It is now Faiza's turn! Tenebrous Worm A is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Faiza.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Eh, what can you do. Imma sword it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Sharp pointy things GO. Roll.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls weapon1+1: (6)+10+1: 17&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza hangs head.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No, sorry. Reflex save.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls reflex: (16)+7: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That's enough.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It doesn't hit you but you don't hit it either.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Seven - Init 8.&lt;br /&gt;
      It is now Tenebrous Worm A's turn! Lothos is next!&lt;br /&gt;
 GAME: Note Blind  Glitterdust  on #-1 NOT FOUND ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. It is no longer blind.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+14: (13)+14: 27&lt;br /&gt;
 GAME: Aldean rolls 1d20+14: (4)+14: 18&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Bahken    |HUMAN     |Bard       |  4  | 28  | 28  | 19 | 17 | 4  | 8  | 5  |&lt;br /&gt;
 |Faiza     |SHADOW_ELF|Pal        |  5  |  9  | 46  | 23 | 20 | 10 | 7  | 8  |&lt;br /&gt;
 |Jian      |HUMAN     |Ftr/Mnk    |  6  | 13  | 49  | 20 | 26 | 7  | 7  | 7  |&lt;br /&gt;
 |Lothos    |HUMAN     |Wtc        |  8  | 24  | 43  | 15 | 19 | 5  | 7  | 9  |&lt;br /&gt;
 |Uneth     |SHADOW_ELF|Dru        |  6  | 25  | 37  | 18 | 18 | 5  | 4  | 8  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I think the 18 hits, Uneth, since you're paralyzed?&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d100: (84): 84&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean er, wait. No longer blind.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Ignore that.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 2d6+4+4d6: (11)+4+(17): 32&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth says, &amp;quot;Probably. +7 natural minus a great deal for paralyzed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean thinks. Lemme look....&lt;br /&gt;
&lt;br /&gt;
Faiza is falling down! The worm is eating her! And then it's going to eat YOOOOOU!&lt;br /&gt;
But then the paladin just kind of... stops. Eyes fluttering open again, the redheaded paladin says, quietly, &amp;quot;No.&amp;quot; Then again, louder, &amp;quot;NO.&amp;quot; Her sword, flames about to fade, is held aloft, and a silver light shines down on the plate-clad figure, and it's almost like she's being lifted bodily up by something invisible, setting her back on her feet. &amp;quot;ELUNA!&amp;quot; she shouts, dramatically, and is... miraculously, literally, back on her feet again. Hurting terribly, flesh faded to shadow, but UP. And fighting.&lt;br /&gt;
&lt;br /&gt;
And then she misses, of course.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;yes, that will hit.&amp;quot;&lt;br /&gt;
 GAME: You damaged Uneth for 32 points. -7 remaining. (DYING)&lt;br /&gt;
 &lt;br /&gt;
With Uneth paralyzed, it's a simple matter for the worm to finish its meal as the golden dust from Bahken's spell fades. More flesh fades into shadow, and Uneth's consciousness fades....&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Seven - Init 7.&lt;br /&gt;
      It is now Lothos' turn! Tenebrous Worm B is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lothos.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Hrm...&amp;quot;&lt;br /&gt;
‘’From my calculator: The APL for a party with these levels is 7.’’&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;I'll fly over Uneth and touch her with my 10 foot creepy hair to deliver my healing hex.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Good call. Roll it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;No cackle, so the misfortune will last until my next round, then end.&amp;quot;&lt;br /&gt;
 GAME: Lothos rolls 2d6+8: (4)+8: 12&lt;br /&gt;
 GAME: You damaged Uneth for -12 points. 5 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Anything else?&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Eight - Init 27.&lt;br /&gt;
      It is now Tenebrous Worm B's turn! Jian is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;If only they'd been evil. Things would've gone much smoother. :(&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That assumes your dice like you :)&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+14: (9)+14: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That will hit.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 2d6+4+4d6: (7)+4+(13): 24&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Alas, alack...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean reminds: this is a standard PrP. I cannot kill you -- you are merely at death's door and there will be no lasting effects.&lt;br /&gt;
 GAME: You damaged Faiza for 24 points. -15 remaining. (DEAD)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Ignore the code.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Eight - Init 27.&lt;br /&gt;
      It is now Jian's turn! Uneth is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Jian.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jian says, &amp;quot;rapid shot on B.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
 GAME: Jian rolls dragonspitter+pointblankshot-rapidshot+1: aliased to weapon1+1-2+1: (11)+8+1+-2+1: 19&lt;br /&gt;
 GAME: Jian rolls dragonspitter+pointblankshot-rapidshot+1: aliased to weapon1+1-2+1: (18)+8+1+-2+1: 26&lt;br /&gt;
&lt;br /&gt;
Lothos notices things are going very very badly, so he quickly zips over above the injured shadow elf, and touches her with his suddenly very long hair. The touch sends a wave of healing energy into her, and he shakes his head. &amp;quot;This is not going wlel.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Eluna's grace cannot stop the worm's meal. All it can do is delay it for a while, and more of the paladin's flesh is consumed by the shadowstuff, leaving her motionless on the ground.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Second hits.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jian says, &amp;quot;Really? It's touch AC is that high?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jian says, &amp;quot;Yikes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Ohm touch AC?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Merp! My bad.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jian says, &amp;quot;If it's within 20', firearms use touch AC&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Both hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Bah. Bad me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes, both hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jian says, &amp;quot;Well, 20' for dragonspitters, higher for thunderbelchers&amp;quot;&lt;br /&gt;
 GAME: Jian rolls dragonspitterDMG+pointblankshot+1: aliased to 1d8+1+1d6+1+1: (8)+1+(1)+1+1: 12&lt;br /&gt;
 GAME: Jian rolls dragonspitterDMG+pointblankshot+1: aliased to 1d8+1+1d6+1+1: (1)+1+(4)+1+1: 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And you damage it a good one! That's my fault, I didn't realize that.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Eight - Init 18.&lt;br /&gt;
      It is now Uneth's turn! Bahken is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Uneth. You are now conscious again ... I'm ntu sure of that means you lose the spell or not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This patch of dirt on the ground looks mighty comfy, since Jian stays lying down as he continues to assail the worm with bullets. Ice bullets of death that leave the most beautiful snowflake patterns in the air as each bullet graceful soars from the white dragon's maw. Sometimes you just have to let it go, right? Right.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth has no idea.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth says, &amp;quot;Am I still being chews on?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes, for the moment ... but since the spell is not concentration, I'm going to rule that it does not and you have a bolt available to you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth says, &amp;quot;On the bright side, I can't move to provoke an AoO&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean grins.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth zaps, aims for 3 damage this time.&lt;br /&gt;
 GAME: Uneth rolls 3d6: (7): 7&lt;br /&gt;
 GAME: Aldean rolls 1d20+6: (14)+6: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Those are some slippery damn worms.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;They are.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Part of it is I kinda have a b it of Whirlydice going on.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Eight - Init 14.&lt;br /&gt;
      It is now Bahken's turn! Faiza is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Bahken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Uneth the tiger does not move, but a another lightning strike is proof that she is conscious.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Ok, Faiza just went down hard, and I'm behind her....&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Where's Jian?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Off to one side, shooting from where you dragged him to. Lothos is airborne.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Uneth is in serious trouble.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken is going to tank it! Cause.. why the hell not. Drop the want, draw the longsword, step forward over Faiza and fight defensively.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;B to protect Jian so he can keep shooting&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;On B?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Oh, and I miscounted on bardic performance. It's -4- plus charisma mod+2 /lvl over one.. so 15 total.. I run out in round 11&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 GAME: Bahken rolls weapon2+1-4: (16)+4+1+-4: 17&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;T hat will miss. Roll a Reflex save.&amp;quot;&lt;br /&gt;
 GAME: Bahken rolls reflex: (20)+8: 28 (CRITICAL SUCCESS)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And you're fine, the bristles miss y ou. Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Eight - Init 10.&lt;br /&gt;
      It is now Faiza's turn! Tenebrous Worm A is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Eight - Init 8.&lt;br /&gt;
      It is now Tenebrous Worm A's turn! Lothos is next!&lt;br /&gt;
 Faiza remains on the ground, silent and still.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;A takes no action this round. It's admiring Lothos' hair.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bahken tosses aside the wand, o/~ Drifting through a summer breeze.. o/~ he sings, drawing out his sword as he steps forward over Faiza and with the shield held high he swings at B ineffectually, but successfully blocks its path to Jian.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;AC is currently 21&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
And then, there came the hair, and its prey isn't moving, but there is more flesh to consume! Confused, the worm stops, and stares up at the witch as if wondering how to get to this new meal.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No, the bristles don't hit you. That's the reflex save.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Eight - Init 7.&lt;br /&gt;
      It is now Lothos' turn! Tenebrous Worm B is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lothos.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lothos says, &amp;quot;I shall fly over and hair touch Faiza&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. ROll.&amp;quot;&lt;br /&gt;
 GAME: Lothos rolls 2d8+8: (13)+8: 21&lt;br /&gt;
 GAME: You damaged Faiza for -21 points. 6 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean ^^ Pose it. She comes around, although she still looks BAD.&lt;br /&gt;
&lt;br /&gt;
Lothos keeps flying about, his hair waving past people then brushing over Faiza, granting her healing energies! She is back!&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Nine - Init 27.&lt;br /&gt;
      It is now Tenebrous Worm B's turn! Jian is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+14: (8)+14: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Your AC is 21, right, Bahken?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken nods&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;But he's fighting defensively?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;That IS fighting defensivel&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes. That gives him a +2 dodge bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Oh dear.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 2d6+4+4d6: (10)+4+(17): 31&lt;br /&gt;
 GAME: You damaged Bahken for 31 points. -3 remaining. (DYING)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Bye bye bard song&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Sorry dude!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Whatever this thing is, it's fast, and strong, and its mouthparts slip right through the unfortunate bard's defenses, the shadow stuff wrapping around him and leaving great gashes in his flesh as it fades away. &lt;br /&gt;
I&lt;br /&gt;
t's about then that there's a massive clatter of iron and stone that echoes down the stone corridor whence the group came, and bobbing lights presage the arrival of some potentially very foolish miners! Both worms, though, one badly injured, scuttle back into the darkness of the continuing corridor at that sound. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;AoO everyone who gets one.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Do I get one while prone? xD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I don't believe so.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;I think you do, but -4 to all melee&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jian says, &amp;quot;Of course going for an AoO means risking more poison ;)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It most certainly does.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Point Jian&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Hell, I'm gonna go for it. Why not. I'm mostly dead anyway. :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken says, &amp;quot;-4 for melee while prone.. no bardic performance&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls weapon1-4: (17)+10+-4: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Ha!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It hits!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Reflex save.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And damage.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls Reflex: (9)+7: 16&lt;br /&gt;
 GAME: Aldean rolls 1d4: (3): 3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And Fort save.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls 1d8+4+1d6 (fire): (4)+4+(3 (fire)): 11&lt;br /&gt;
 GAME: Faiza rolls Fort: (15)+10: 25&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're good.&amp;quot;&lt;br /&gt;
 GAME: You damaged Faiza for 3 points. 3 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Anyone else?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's looking very, very bad -- it's starting to miss legs and antennae.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bahken would! but.. dying&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Going once....&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Uneth is still paralyzed, and needs to leave for sleep.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Twice ....&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jian can't melee&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Okie. They get away, leaving you guys to pick yourselves up and deal with the miners.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stirring to action at the touch of healing from Lothos, Faiza makes one final, desperate swing at the retreating wormy thing. It connects, leaving a trail of shadowy ichor and gore, sputtering in the silvery flames from her blade... but sadly, it falls short of actually killing the thing. With a groan, the paladin slowly begins picking herself up and crawling over to where Bahken lies, fumbling at her belt for a healing kit to try and stave off the poor bard's demise.&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=17269</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=17269"/>
		<updated>2015-02-12T12:34:49Z</updated>

		<summary type="html">&lt;p&gt;Arlean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  ''Roleplay Rooms are not private spaces.'' Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Ale Chat]]&lt;br /&gt;
|[[Mikilos]], [[Pendleton]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Munch Toss]]&lt;br /&gt;
|[[Munch]], [[Sandy]], [[Talon]], [[Kerbasy]], [[Crow]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Dock Talk]]&lt;br /&gt;
|[[Boshter]], [[Selia]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Calimari]]&lt;br /&gt;
|[[Dur'ankar]], [[Redmane]], [[Verna]], [[Rhodes]], [[Mikilos]], [[Kerbasy]], [[Embrey]], [[Achala]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2014&lt;br /&gt;
|[[Bor Market]]&lt;br /&gt;
|[[Klythos]], [[Mikilos]], [[Bor]], [[Aurala]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[Visiting the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2014&lt;br /&gt;
|[[Relics, Tomes, Blood, and Bones]]&lt;br /&gt;
|Aevarr, [[Bor]], Klythos, Lilyth, Lorien, Stirling&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Melons]]&lt;br /&gt;
|[[Munch]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Drip Drip 2]]&lt;br /&gt;
|[[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Raising Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[A Rot in Telbridge]]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Naneth]]. Run by [[Pendleton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[Tournament Paramount]]&lt;br /&gt;
|[[Radek]]  [[Djelka]]  [[Fishbelly]]  [[Munch]]    [[Smythly]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2014&lt;br /&gt;
|[[Runes in Rune]]&lt;br /&gt;
|[[Kiroth]], [[Schneider]], [[Tak]], [[Teppus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2014&lt;br /&gt;
|[[Sacred Hunt]]&lt;br /&gt;
|[[Naneth]], [[Fishbelly]], [[Kathryn]], [[Lorien]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2014&lt;br /&gt;
|[[Blood and Apples]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Orion]], [[Silvana]], [[Smythly]], [[Stjepan]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[A Simple Test]]&lt;br /&gt;
|[[Smythly]], [[Stirling]], [[Tywulf]], [[Taika]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[More Ox]]&lt;br /&gt;
|[[Sandy]], [[Bor]], [[Svarshan]], [[Munch]], [[Jibbom]], [[Verna]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[A Rent Party]]&lt;br /&gt;
|[[Lorien]], [[Lothos]], [[Naneth]], [[Redmane]], [[Taika]], [[Tywulf]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Cesran Run]]&lt;br /&gt;
|[[Orion]], [[Tywulf]], [[Alice]], [[Cressida]], [[Taika]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2014&lt;br /&gt;
|[[Gate Chat]]&lt;br /&gt;
|[[Azog]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[[Clearing the Village]]&lt;br /&gt;
|[[Orion]], [[Alice]]. [[Cressida]]. [[Eilora]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/dd3.txt Drip Drip 3]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Pavanna]], [[Solace]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Jeor Run]]&lt;br /&gt;
|[[Rayne]], [[Lorien]], [[Belladona]], [[Klythos]], [[Mitneisk]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2014&lt;br /&gt;
|[[Roundup]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Silvana]]&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2014&lt;br /&gt;
|[[Sith-makar Open Meeting]]&lt;br /&gt;
|[[Dur'ankar]], [[Orion]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[[Guild Meet]]&lt;br /&gt;
|[[Autumn]], [[Munch]], [[Cessida]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/beer1.txt Spring Beer]&lt;br /&gt;
|[[Solace]], [[Lothos]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Broken Library]]&lt;br /&gt;
|[[Autumn]], [[Mikilos]], [[MoonShadow]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Centaur Raiders]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Pavanna]], [[Nicolai]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[Coffee]]&lt;br /&gt;
|[[Selia]], [[Taika]], [[Tywulf]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[PrP: Live Catch]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Belladona]], [[Bor]], [[Eilora]], [[Lorien]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[PrP: Strange Creatures]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Duncan]], [[Smythly ]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[Dragon Bones]]&lt;br /&gt;
|[[Aurala]], [[Klythos]], [[Lorien]], [[Munch]], [[Ormarr]], [[Ssylrath]], [[Tatyannah]], [[Ulharilti Wiivai]], and [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Lava Juice]]&lt;br /&gt;
|[[Belladona]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Clankers]]&lt;br /&gt;
|[[Zoob]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 23, 2014&lt;br /&gt;
|[[Jousting]]&lt;br /&gt;
|[[Sandy]], [[Ssylrath]], [[Mikilios]], [[Sophia]], [[Aurala]], [[MoonShadow]], [[Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|June 26, 2014&lt;br /&gt;
|[[Fire!]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Drisdane]], [[Smythly ]], [[Nicolai]], [[Uraug]]&lt;br /&gt;
|-&lt;br /&gt;
|June 29, 2012&lt;br /&gt;
|[[Jibbom's Wedding]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2014&lt;br /&gt;
|[[PrP: Live Catch 2]]&lt;br /&gt;
|Run by:  [[Mikilos]], with [[Vuk]], [[Hassan]], [[Aurala]], [[Verna]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 3, 2014&lt;br /&gt;
|[[Phallic Towers]]&lt;br /&gt;
|[[Pavel]], [[Solace]], [[Mikilos]], [[Sandy]], [[Aurala]], [[Stjepan]], [[Dylan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2014&lt;br /&gt;
|[[PrP: Choose Your Own Adventure IV]]&lt;br /&gt;
|[[Corra]], [[Dylan]], and [[Pavel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2014&lt;br /&gt;
|[[PrP: Testing]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Elessa]], [[Hassan]], [[Klythos]], [[Oates]], [[Tatyannah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2014&lt;br /&gt;
|[[Pudding]]&lt;br /&gt;
|[[Cesran]], [[Sandy]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2014&lt;br /&gt;
|[[Gobber Clankfest]]&lt;br /&gt;
|[[Craft]], [[Klythos]], [[Selia]], [[Smythly]], [[Takiyah]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[The Big Lebunski]]&lt;br /&gt;
|[[Corra]], [[Rhar]], [[Solace]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[Rune Tactics]]&lt;br /&gt;
|[[Garak]], [[Hassan]], [[Smythly]], [[Solace]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15th, 2014&lt;br /&gt;
|[[The Grapes of Rath]]&lt;br /&gt;
|[[Autumn]], [[Corra]], [[Nicolai]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9 and 16th, 2014&lt;br /&gt;
|[[Death Match]]&lt;br /&gt;
|[[Autumn]], [[Cressida ]], [[Orion]], [[Stjepan]], [[Silvana]], [[Lorien]], [[Celestine]]&lt;br /&gt;
|-&lt;br /&gt;
|July 13, 2014&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|[[Mikilos]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2014&lt;br /&gt;
|[[Taint Talk]]&lt;br /&gt;
|[[Munch]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2014&lt;br /&gt;
|[[A Tarienite Distraction]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|July 24, 2014&lt;br /&gt;
|[[Chat Rune]]&lt;br /&gt;
|[[Cesran]], [[Mikilos]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Meetup.txt Meetup - Eidolon Hymn]&lt;br /&gt;
|[[Benthus]], [[Charlotte]], [[Garrin]], [[Terri]], [[Ormarr]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[Charnese Cuisine]]&lt;br /&gt;
|[[Solace]], [[Selia]], [[Svarshan]], [[Bellna]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[MEETUP: Sith and Am'shere Gathering]]&lt;br /&gt;
|[[Bellna]], [[Dur'ankar]], [[Ssylrath]], [[Svarshan]], and [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Beerdispenser3000.txt Beer Dispenser 3000!]&lt;br /&gt;
|[[Alakton]], [[Laefwyn]], and [[Lothos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|August 1, 2014&lt;br /&gt;
|[[Meetup: Mage]]&lt;br /&gt;
|Many.  hosted by [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2014&lt;br /&gt;
|[[Meetup: Roughriders roll-call]]&lt;br /&gt;
|[[Duncan]], [[Svarshan]], [[Ssylrath]], [[Smythly]], [[Zalara]].  hosted by [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/GroaningDelve1.txt Groaning Delve 1]&lt;br /&gt;
|[[Elycia]], [[Klythos]], and [[Mikilos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
| August 13, 2014&lt;br /&gt;
|[[Hightail It]]&lt;br /&gt;
|[[Jibbom]], [[Oates]], [[Elessa]], [[Tatyannah]], [[Kerbasy]], [[Aurala]], [[Jareth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2014&lt;br /&gt;
|[[Farmers Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Cesran]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2014&lt;br /&gt;
|[[Toy Fishing]]&lt;br /&gt;
|[[Katja]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
| August 25, 2014&lt;br /&gt;
|[[Flyby]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Benthus]], [[Cressida]], [[Duncan]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
| August 26, 2014&lt;br /&gt;
|[[Where all life goes]]&lt;br /&gt;
|[[Tsunetomo]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
| August 30, 2014&lt;br /&gt;
|[[Dinosaur Hunt]]&lt;br /&gt;
|[[Alice]], [[Lothos]], [[Taro]], and [[Tsunetomo]]&lt;br /&gt;
|-&lt;br /&gt;
| September 5, 2014&lt;br /&gt;
|[[MEETUP: Druids Sith and Wards Oh My!]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Godwyn]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[PRP: The Farm]]&lt;br /&gt;
|[[Taro]], [[Yngvild]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[MEETUP: Science Fair!]]&lt;br /&gt;
|[[Coppervolt]], [[Stirling]], [[Jareth]], [[Klythos]], [[Munch]] and [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10, 2014&lt;br /&gt;
|[[Pink Hearts]]&lt;br /&gt;
|[[Mikilos]], [[Solace]], [[Godwyn]], [[Fiore]], [[Fazahd]], [[Boshter]], [[Benthus]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2014&lt;br /&gt;
|[[Book Vendor]]&lt;br /&gt;
|[[Talitha]], [[Azog]], [[Benthus]], [[Mikilos]], [[Solace]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2014&lt;br /&gt;
|[[Chatter in the Temple]]&lt;br /&gt;
|[[Selia]], [[Godwyn]], [[Sophia]]&lt;br /&gt;
|-&lt;br /&gt;
| September 13, 2014&lt;br /&gt;
|[[PRP: Trip on the Wild Side]]&lt;br /&gt;
|[[Kelia]], [[Sargon]]&lt;br /&gt;
|-&lt;br /&gt;
| September 14, 2014&lt;br /&gt;
|[[PRP: Investigate]]&lt;br /&gt;
|[[Belladona]], [[Lothos]], [[Yngvild]], [[Godwyn]], [[Elspeth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16, 2014&lt;br /&gt;
|[[Concussion]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Namira]], [[Godwyn]], [[Taurmuindyr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 18, 2014&lt;br /&gt;
|[[Park Nap]]&lt;br /&gt;
|[[Selia]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Operation Unwavering Blade]]&lt;br /&gt;
|[[Taro]], [[Torak]], [[Silvana]], [[Godwyn]], [[Stjepan]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Following a Lead]]&lt;br /&gt;
|[[Godwyn]], [[Hethyr]], [[Bennet]], [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
|[[PRP: Shock and Awe]]&lt;br /&gt;
|[[Munch]], [[Kojot]], [[Moonshadow]], [[Klythos]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
| [[MEETUP: Landlord Throw Away That Cork!]]&lt;br /&gt;
| [[Arlean]], [[Svarshan]], [[Godwyn]], [[Selia]], [[Solace]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|September 28, 2014&lt;br /&gt;
|[[Shield Market]]&lt;br /&gt;
|[[Kelia]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2014&lt;br /&gt;
|[[RPP: Adventure Scout Troop 405]]&lt;br /&gt;
|[[Sandy]], [[Svarshan]], [[Roland]], and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|September 30, 2014&lt;br /&gt;
|[[Bank Chatter]]&lt;br /&gt;
|[[Arlean]], [[Cressida]], [[Mikilos]], [[Godwyn]], [[Autumn]]&lt;br /&gt;
|-&lt;br /&gt;
|October 2, 2014&lt;br /&gt;
|[[PrP: The Derelict]]&lt;br /&gt;
|[[Hethyr]], [[Rhar]], [[Jokul]], [[Bennet]], [[Deanna]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: The Farm Revisited]]&lt;br /&gt;
|[[Mel]], [[Stirling]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: Haunted House]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Godwyn]], [[Kiroth]], [[Orion]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|October 10, 2014&lt;br /&gt;
|[[Smith Time]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Arlean]], [[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2014&lt;br /&gt;
|[[PrP: Rattle Hum Thump]]&lt;br /&gt;
|[[Rhar]], [[Korrani]], [[Hethyr]], [[Fiore]], [[Mel]], [[Lyrana]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Cowled Dock Knight]]&lt;br /&gt;
|[[Godwyn]], [[Aldean]], [[Lothos]], [[Terewin]], [[Zoob]], [[Kirran]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Dire Forecast]]&lt;br /&gt;
|[[Belladona]], [[Taro]], [[Korrani]], [[Brianna]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[Gravedigger Shindig|Gravedigger's Shindig]]&lt;br /&gt;
|Eirene, Iuriel, Namira, Verna, Bennet, Garak, Rhodes, Ionus, Boshter, Godwyn, Kerbasy, Fazahd&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dead Rising: Return]]&lt;br /&gt;
|[[Autumn]], [[Lyrana]], [[Lilyth]], [[Zlegvog]], [[Kidda]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dire Expectations]]&lt;br /&gt;
|[[Lothos]], [[Curugorm]], [[Lyrana]], [[Taro]], [[Alba]],[[Gragnar]],[[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 29, 2014&lt;br /&gt;
|[[PrP: Jungle Hunt]]&lt;br /&gt;
|[[Jahnavi]], [[Kilian]], and [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Hethyr]], [[Smythly]], [[Korrani]], [[Nuanna]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: Dead Approaching]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 3, 2014&lt;br /&gt;
|[[PrP:Gone Astray]]&lt;br /&gt;
|[[Hethyr]], [[Benthus]], [[Autumn]], [[Kirran]], [[Schneider]], [[Kilian]]&lt;br /&gt;
|-&lt;br /&gt;
|November 9, 2014&lt;br /&gt;
|[[PrP:Uninvited Guest]]&lt;br /&gt;
|[[Azog]], [[Elessa]], [[Uneth]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 10, 2014&lt;br /&gt;
|[[PrP: Sinkhole I]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Dragomir]],[[Samson]],[[Lyrana]],[[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14, 2014&lt;br /&gt;
|[[Challenges]]&lt;br /&gt;
|[[Munch]], [[Yngvild]], [[Kravar]], [[Azog]], [[Solace]], [[Talazia]], [[Benthus]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Stickball]]&lt;br /&gt;
|[[Munch]], [[Cesran]], [[Gorag]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Thunderstorm]]&lt;br /&gt;
|[[Yngvild]], [[Verna]], [[Aldean]], [[Talazia]], [[Solace]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2]]&lt;br /&gt;
|[[Jahnavi]], [[Kidda]], [[Thanix]], [[Samson]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2014&lt;br /&gt;
|[[PrP: Sabotage!]]&lt;br /&gt;
|[[Nuanna]], [[Rayne]], [[Kirran]], [[Aevarr]], [[Aldean]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 20, 2014&lt;br /&gt;
|[[Minstrel MEETUP:  Charity Concert for Adventure Scout Troop 405]]&lt;br /&gt;
|[[Abrahil]], [[Aldean]], [[Butters]], [[Cesran]], [[Godwyn]], [[Pendleton]],[[Renfrey]],[[Roland]],[[Sandy]],[[Selia]],[[Silmeria]],[[Tatyannah]],[[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[Meetup: Harvest Festival]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[PrP: Dire Discovery]]&lt;br /&gt;
|[[Verna]], [[Lyrana]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Diplomatic Chaos]]&lt;br /&gt;
|[[Aevarr]], [[Mel]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Decoy]]&lt;br /&gt;
|[[Corra]], [[Lothos]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[Meetup: Wilderness and Am'shere]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Lothos]], [[Svarshan]], and [[Uneth]]. Hosted by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|November, 25th, 2014&lt;br /&gt;
|[[PrP: Attack on Brighton]]&lt;br /&gt;
|[[Takiyah]], [[Lyrana]], [[Alba]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans]]&lt;br /&gt;
|[[Godwyn]], [[Ionus]], [[Kravar]], [[Aldean]],[[Lorien]],[[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|November ?, 2014&lt;br /&gt;
|[[PrP:Autumn Murder!]]&lt;br /&gt;
|[[Benthus]], [[Azog]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|November 28, 2014&lt;br /&gt;
|[[Gates]]&lt;br /&gt;
|[[Renfrey]], [[Svarshan]], [[Mikilos]], [[Sandy]], [[Fa'lere]], [[Ganbaatar]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2014&lt;br /&gt;
|[[PrP: Rapid Reaction Force]]&lt;br /&gt;
|[[Nuanna]], [[Korrani]], [[Aevarr]], [[Curugorm]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], [[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]], [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP: The Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]], [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2015&lt;br /&gt;
|[[PrP: Donations]]&lt;br /&gt;
|[[Margaret]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2015&lt;br /&gt;
|[[PrP: Attack of the Daeodon]]&lt;br /&gt;
|[[Audax]], [[Eligar]], [[Gareth]], [[Mara]], [[Nuanna]], [[Rakim]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2015&lt;br /&gt;
|[[PrP: Dotting the Eyes]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Kojot]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2015&lt;br /&gt;
|[[PrP: A Mine-or Task]]&lt;br /&gt;
|[[Faiza]], [[Jian]], [[Bahken]], [[Uneth]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_The_Diary&amp;diff=17061</id>
		<title>PrP: The Diary</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_The_Diary&amp;diff=17061"/>
		<updated>2015-01-30T16:48:57Z</updated>

		<summary type="html">&lt;p&gt;Arlean: Created page with &amp;quot;  The travel into Dragonier is ... decidedly chilling. Although crickets sing around you, and your boots chase the odd grasshopper from the grass as you travel cross-country, ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
The travel into Dragonier is ... decidedly chilling. Although crickets sing around you, and your boots chase the odd grasshopper from the grass as you travel cross-country, you haven't seen anything living that's bigger than a sparrow since shortly after you crossed the border. Farmhouses and keeps alike stand abandoned, many crumbling into weather-beaten disrepair. &lt;br /&gt;
&lt;br /&gt;
You've been given a map and fairly solid directions to reach this family's keep, and they're not complicated; it's not too hard to keep yourselves on track. &lt;br /&gt;
&lt;br /&gt;
(Free RP, but everyone please make me a Perception check.)&lt;br /&gt;
&lt;br /&gt;
 GAME: Gareth rolls Perception: (3)+0: 3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Gareth says, &amp;quot;Best sheepherder ever.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls Perception: (14)+3: 17&lt;br /&gt;
 GAME: Charis rolls perception: (11)+5: 16&lt;br /&gt;
 GAME: Yngvild rolls perception: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
Yngvild stomps along happily enough, the cold and grim not really effecting her mood. Sadly for the rest of the party she enjoys singing as she marches. Mercifully this cut short as they near the target area. She is dressed for adventuring, in her heavy armor with her Earthbreaker held at the ready.&lt;br /&gt;
&lt;br /&gt;
Gareth is on foot and doesn't particularly care for the scenery. So it's time to check out the old mailbag! He has a parcel from ma he hasn't opened yet. Using his dagger, with the box tucked under his arm, he slices the twine binding off as well as the cheap wrapping cloth to find a small box full of cookies. Aww yiss. He keeps pace with the middle of the group and jams a few into his mouth, chewing with all the manners of a barnyard animal. The first person to make eye contact gets a toothy, crumb-riddled sheepish grin and the box offered to them.&lt;br /&gt;
&lt;br /&gt;
 GAME: Jessamy rolls 1d20+16: (1)+16: 17 (EPIC FAIL) to jessamy&lt;br /&gt;
 GAME: Jessamy rolls 1d20+16: (1)+16: 17 (EPIC FAIL) to jessamy&lt;br /&gt;
 GAME: Jessamy rolls 1d20+16: (18)+16: 34 to jessamy&lt;br /&gt;
 GAME: Jessamy rolls 1d20+16: (18)+16: 34 to jessamy&lt;br /&gt;
 GAME: Jessamy rolls 1d20+16: (11)+16: 27 to jessamy&lt;br /&gt;
 GAME: Jessamy rolls 1d20+16: (11)+16: 27 to jessamy&lt;br /&gt;
&lt;br /&gt;
Faiza has made polite introductions at the outset of the journey; Faiza Belvade of the Silver Guard. A shadow elf and official paladin. How novel. She walks with a steady gait, scanning the surroundings occasionally as they go, creepily luminous red eyes slightly narrowed. Relaxed but alert, like a good little soldier.&lt;br /&gt;
&lt;br /&gt;
The sith-makar Charis keeps to himself at the back of the party, he's never been to dragonier before but the stories he has heard lately do nothing to but the shaman at ease as the group plods along the brown lizard man keeps his eyes and ears open.&lt;br /&gt;
 &lt;br /&gt;
His grey-gloved left hand sits on the hilt of his longsword; in his right hand, he carries a bow. Oliver shivers as he looks around, &amp;quot;naught living for miles,&amp;quot; he murmurs. &amp;quot;Spooky...&amp;quot; The bow is strung, and ready, should anything untoward pop out of the woodwork, so to speak, and the archer continues to look as he walks, though whether he actually notices anything out of the ordinary - apart from the complete lack of bird or beast - is anyone's guess. He seems somewhat lost to thought this day, but for those who know him... that is not out of the ordinary.&lt;br /&gt;
&lt;br /&gt;
Belladona travels along with Samafa and she frowns a little bit as she looks around at the disrepair that has gone on since the fall of Dragonier. She has her shield up and ready as they travel along. &amp;quot;Except for the simplest of life, nothing wishes to remain under the sway of Heth for long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jessamy rolls 1d20+16: (4)+16: 20 to jessamy&lt;br /&gt;
 GAME: Jessamy rolls 1d20+16: (4)+16: 20 to jessamy&lt;br /&gt;
 &lt;br /&gt;
The group hasn't quite reached the target area, and Yngvild's Angorite serenade echoes across the quiet landscape. Well, at least now anything with ears knows you lot are here. &lt;br /&gt;
&lt;br /&gt;
There doesn't seem to be that much going on. The sun is slanting down into the valley you're in, and it's nearing midday, with a chill, brisk breeze. &lt;br /&gt;
&lt;br /&gt;
‘’You paged Belladona with Both you and Samafa catch the smell of death on the wind ... and something moving off to the left up ahead.’’&lt;br /&gt;
&lt;br /&gt;
Belladona looks off to her left and she wrinkles her nose. Samafa growls softly. The druidess looks back at the others, &amp;quot;Be sharp, there is something dead off to the left.&amp;quot; She says as she heads off in that direction.&lt;br /&gt;
&lt;br /&gt;
Aevarr looks around at the uninviting scenery, and shivers with the chill. &amp;quot;Anything interesting was likely brought with during the evacuation or vanished after...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chill only seems to cheer Yngvild up a bit more. Still she has stopped singing at least. Not that she is much quieter in her heavy plate. Idly spinning the hammer in her hands she remains near the front, and meeting Gareth's gaze takes a handfull of cookies and munches happily on them.&lt;br /&gt;
&lt;br /&gt;
There wasn't ever going to be much in the way of stealth, at least not with Faiza around -- the clank and clatter of plate armour and metal shield can be somewhat muffled with straps and padding, but it's still very much present. As Belladona abruptly veers off to the side, the redheaded Mul'niessa looks taken aback for a moment. &amp;quot;Perhaps we ought not go off the--&amp;quot; and then she's moving off after the Oruch, one hand loosening the shield from its mooring on the hooks at the back of her breastplate, just in case, so it's easily slid onto an arm.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;With all the noise you lot are making, if there /were/ anything living, we'd've scared it all off by now,&amp;quot; Oliver says deadpan, but then as Belladona speaks, indicating something off to the left, he pulls an arrow from his quiver and follows after the druidess and her pet.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dhu-pends on how fhast shey ghawt awht&amp;quot; Gareth mumbles in response to Aevarr through a mouthful of oatmeal honey cookies. He does look up and around and takes a good sobering look at the desolate landscape. He swallows the cookies and wipes the crumbs from his mouth with a sleeve, taking care to brush any mess he made on his tabard.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aevarr rolls perception: (1)+10: 11 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aevarr notices nothing but the cold and any interesting persons in the group.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;Should we roll a second perception check?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy nods. Yes, now that Bella has said something, everyone roll a second check.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Gareth just plays his lack of perception as being easily distracted. He is essentially Andy from Parks and Rec. (Who will probably be my PB)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Works perfectly. ^^&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls Perception: (2)+3: 5&lt;br /&gt;
 GAME: Oliver rolls perception: (6)+6: 12&lt;br /&gt;
 GAME: Aevarr rolls perception: (4)+10: 14&lt;br /&gt;
 GAME: Gareth rolls Perception: (18)+0: 18&lt;br /&gt;
 GAME: Yngvild rolls perception: (4)+5: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza sees a bird! Hello, pretty bird! Wait, it was a leaf.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;LOOK A SQUIRREL!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Charis knows better then ingnore the warnings of a druidess, so as the woman veers of the path with the ourch close behind the shaman follows along as well.&lt;br /&gt;
&lt;br /&gt;
 GAME: Charis rolls perception: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
‘’You paged Gareth with 'This time, you catch it as well. The scent of death on the wind. Belladona's right.’’’&lt;br /&gt;
&lt;br /&gt;
 GAME: Belladona rolls perception: (13)+11: 24&lt;br /&gt;
 GAME: Belladona rolls 1d20+5: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
‘’You paged (Belladona, Gareth) with 'It's pretty bad ... something rotting and putrid.’’’&lt;br /&gt;
‘’You paged Belladona with 'You're seeing movement as well.’’’&lt;br /&gt;
&lt;br /&gt;
Belladona looks around and she continues to smell death. She narrows her eyes a bit and she spots movement, &amp;quot;There is something moving.&amp;quot; She says quietly to the others as she and Samafa try to be stealthy about it.&lt;br /&gt;
&lt;br /&gt;
Aevarr does not ignore warnings... in most instances. He moves after Belladona, which is not a terrible change in scenery. &amp;quot;Could you clarify? Dead is not the same as DEAD when Heth's involved...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Belladona rolls stealth: (12)+0: 12&lt;br /&gt;
 GAME: Belladona rolls 1d20+7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
Yngvild crunches until her own cookies are eaten, then follows those more at home in the wilderness. Trying her best to keep her wits about her, but she is not one of nature's scouts at the best of times. Still sounds like undead, which are much more her forte.&lt;br /&gt;
&lt;br /&gt;
 GAME: Oliver rolls stealth: (16)+10: 26&lt;br /&gt;
 GAME: Yngvild rolls stealth: (2)+-4: -2&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild is in the trumpet section over here :P&lt;br /&gt;
&lt;br /&gt;
Samafa being much more stealther then Belladona.&lt;br /&gt;
&lt;br /&gt;
Gareth's nose wrinkles and he slows his pace. He sniffs the cookies in case a rat got in the box and died, then a sniff check on his armpit. Nawp, he took a bath last week. The cookies are put back in his back and the sheperd's crook is brought in both hands, ready to brain any zombie bastards that come flying out of this Cormac McCarthy-style hellscape. &lt;br /&gt;
&lt;br /&gt;
 GAME: Gareth rolls Stealth: (7)+1: 8&lt;br /&gt;
 GAME: Charis rolls stealth: (9)+2: 11&lt;br /&gt;
 &lt;br /&gt;
Oliver, when stealth is called for, can move as silently as a will-o-wisp, and now he does so, moving off to one side of the rest of the party by a good ten or fifteen feet, not so far that he cannot rush back if required, but far enough that if they are taken by surprise, he will hopefully not be in the line of fire or noted. He says nothing, but silently nocks the arrow he's drawn, ready to loose it when he must.&lt;br /&gt;
When others attempt to remain quiet, Aevarr joins in the endeavor. In fact, he follows in the footsteps of the one who seemed the most quiet, to avoid any pitfalls of others.&lt;br /&gt;
&lt;br /&gt;
There's the sound of a shield being pulled onto an arm and a sword being drawn. It's not the metal-on-metal *schiiing!* of Hollywood -- rather a more wooden, leathery sound. Hooray for realism! The shadow elf paladin of Eluna draws her blade left-handed, shield on her right arm, and... keeps following Belladona, but hanging a little back, so as not to completely ruin the element of surprise with her CLANK CLATTER RATTLE of armour.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza adds her name to that pose, somewhere.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aevarr will borrow the best Stealth die roll for his check. Looks like Mufasa.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver smirks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Should I try to roll stealth too? I'll fail hilariously-.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver thinks that'd be me, haha. Mr. 26 Stealth roll.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;You can if you want to, Faiza, but our Aesir trumpet section over here likely negates any attempt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild probably should have left the percussion section at home, because she makes enough noise for a brass band. Hopefully the enemy will think she is a batallion or something and run away. We can hope anyway.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;'S why I hung back.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Go ahead and roll.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls stealth: (10)+-4: 6&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Gareth is the stealthiest paladin!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza is slightly less noisy than a rock falling down a chimney.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aevarr says, &amp;quot;Stealth Synergy. I can borrow the die roll, use my own modifier&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;OK. Looks like you're borrowing Oliver's, then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;What does that make your total?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Charis continues to follow Belladona he keeps his body low and his movements slow, however the terrain trips him up, this not the Am'shere not quite the terrian he is used to hunting in.&lt;br /&gt;
 &lt;br /&gt;
Some of you are sneakier than others as you divert from the path and into the grass. A grasshopper jumps out from under someone's booted foot, but after a few steps, you aren't even seeing those ... and perhaps twenty paces off the road, behind a large boulder whose positioning might as well have made it a local landmark, four ... things ... appear and advance on the party. Rotting and putrid, these humanoid creatures might have once have been human. The tattered remains of servants' clothing hang off of frames that are skeletal in places. One and all ... the eye sockets where eyes might once have been burn with a malevolent, evil red light as they raise skeletal hands to close with the group. &lt;br /&gt;
&lt;br /&gt;
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
        Jessamy has dropped a TIMESTOP!&lt;br /&gt;
        Please +init, then cease all roleplay and actions immediately and wait for Jessamy to instruct you further.&lt;br /&gt;
        For additional in-combat commands, please type: +thelp.&lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aevarr says, &amp;quot;Sorry, was pulled AFK. 21 total.&amp;quot;&lt;br /&gt;
 GAME: Oliver rolls initiative: Roll: 19 + Bonus: 5 = Total: 24&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 GAME: You roll initiative for Wight A: Roll: 13 + Bonus: 1 = Total: 14&lt;br /&gt;
 GAME: You roll initiative for Wight B: Roll: 8 + Bonus: 1 = Total: 9&lt;br /&gt;
 GAME: You roll initiative for Wight C: Roll: 7 + Bonus: 1 = Total: 8&lt;br /&gt;
 GAME: You roll initiative for Wight D: Roll: 7 + Bonus: 1 = Total: 8&lt;br /&gt;
 GAME: Faiza rolls initiative: Roll: 10 + Bonus: 2 = Total: 12&lt;br /&gt;
 GAME: Aevarr rolls initiative: Roll: 2 + Bonus: 10 = Total: 12&lt;br /&gt;
 GAME: Belladona rolls initiative: Roll: 6 + Bonus: 3 = Total: 9&lt;br /&gt;
 GAME: Yngvild rolls initiative: Roll: 18 + Bonus: 1 = Total: 19&lt;br /&gt;
 GAME: Charis rolls initiative: Roll: 11 + Bonus: 2 = Total: 13&lt;br /&gt;
 ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
  ---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
     24   Oliver              Flat-footed (0 rnds active)                  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
     19   Yngvild             Flat-footed (0 rnds active)                  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
     14   Wight A             &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
     13   Charis              Flat-footed (0 rnds active)                  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
     12   Faiza               Flat-footed (0 rnds active)                  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
     12   Aevarr              Flat-footed (0 rnds active)                  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
     9    Wight B             &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
     9    Belladona           Flat-footed (0 rnds active)                  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
     8    Wight D             &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
     8    Wight C             &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
 GAME: Gareth rolls initiative: Roll: 15 + Bonus: 2 = Total: 17&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Aevarr    |HUMAN     |Inq        |  4  | 12  | 21  | 22 | 20 | 5  | 4  | 7  |&lt;br /&gt;
 |Belladona |ORC       |Dru        |  5  | 44  | 44  | 20 | 22 | 6  | 4  | 9  |&lt;br /&gt;
 |Charis    |SITH-MAKAR|Sor        |  2  | 11  | 15  | 14 | 15 | 3  | 2  | 4  |&lt;br /&gt;
 |Faiza     |SHADOW_ELF|Pal        |  5  | 46  | 46  | 23 | 20 | 10 | 7  | 8  |&lt;br /&gt;
 |Gareth    |HUMAN     |Pal        |  4  | 26  | 35  | 18 | 20 | 11 | 8  | 9  |&lt;br /&gt;
 |Oliver    |HUMAN     |Rgr        |  2  | 17  | 17  | 15 | 19 | 4  | 8  | 1  |&lt;br /&gt;
 |Yngvild   |HUMAN     |Clr        |  5  | 39  | 39  | 23 | 18 | 7  | 3  | 9  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 GAME: You damaged Belladona for -100 points. 44 remaining.&lt;br /&gt;
 GAME: You damaged Yngvild for -100 points. 39 remaining.&lt;br /&gt;
 GAME: You damaged Gareth for -100 points. 35 remaining.&lt;br /&gt;
 GAME: You damaged Oliver for -100 points. 17 remaining.&lt;br /&gt;
 GAME: You damaged Charis for -100 points. 15 remaining.&lt;br /&gt;
 GAME: You damaged Aevarr for -100 points. 21 remaining.&lt;br /&gt;
 GAME: You damaged Faiza for -100 points. 46 remaining.&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round One - Init 24.&lt;br /&gt;
      It is now Oliver's turn! Yngvild is next!&lt;br /&gt;
 GAME: Note Flat-footed on Oliver ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Oliver, there are four of these ... things.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;They have not yet closed with you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;SHoot the nearest creature with my arrow. I have precise shot, and deadly aim. I am using both throughout this combat, as long as I'm shooting.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Right now they're about 30' away and about 10' apart from one another. All right, choose one A-D.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;A&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy nods. ROll.&lt;br /&gt;
 GAME: Oliver rolls bow: aliased to 1d20+7: (10)+7: 17&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;That will hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver uses a composite longbow. That is 1d8, yes?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Damage please. Use +csheet to see the appropriate damage for the weapon.&amp;quot;&lt;br /&gt;
 GAME: Oliver rolls 1d8: (1): 1&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;Oh FFS.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Gareth says, &amp;quot;You get some extra stuff too. +1 for PBS if you have it, plus deadly aim.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Gareth says, &amp;quot;Plus strength bonus if you bought a mighty bow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver did not.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver does not have PBS. Does have deadly aim. One sec.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;Jessamy, would 16 have hit? I did not take the deadly aim into account on the roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;OK. So attack roll of 16, brings the damage roll to a whopping 3.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;It's still better than a smack in the face with a wet fish. :) Noted. Anything else?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;Newp.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round One - Init 19.&lt;br /&gt;
      It is now Yngvild's turn! Gareth is next!&lt;br /&gt;
 GAME: Note Flat-footed on Yngvild ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Yngvild!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild will cast prayer &amp;quot;Moving to hit as many targets as she can, on both sides&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
As soon as the creatures show their undead faces, Oliver pulls back his bow and lets fly at the nearest one, the arrow striking - perhaps not as truly as he would have preferred. Biting back an oath, he draws another arrow.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;OK. That will mean a 10' move forward to catch all of the whatever-they-are's.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Works for me :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild steps forward as she spies the undead that are heading towards them. Under her helm a tight grin crosses her face as she raises her hammer to the sky and boldly steps forward &amp;quot;IRON MOUNTAIN WITNESS&amp;quot; she bellows, her loud voice rising to the heavens &amp;quot;BLESS THE BRAVE WHO FIGHT, AND CURSE THOSE WHO STAND AGAINST&amp;quot; she commands then stomps her right food down. A burst of blue light slams out to engulf all those near her in the blessing of her god.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;+1 to pretty much everything for us, -1 for them. And I wish I had have replaces my restoration scoll this morning &amp;gt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy nodnods. OK, that's a +1 luck bonus to everyone's attack rolls, weapon damage rolls, saves, and skill checks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;+cast please ,Yngvild?&amp;quot;&lt;br /&gt;
 GAME: Yngvild casts Prayer. Caster Level: 5 DC: 17&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Lasts five rounds.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Oh. if you're within 10' of me you also get +4 against fear effects.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Gareth says, &amp;quot;Same, I think? We ain't skairt.&amp;quot;&lt;br /&gt;
 GAME: Note -1 atk/dmg/saves added to Wight A with a duration of 5 rounds.&lt;br /&gt;
 GAME: Note -1 atk/dmg/saves added to Wight B with a duration of 5 rounds.&lt;br /&gt;
 GAME: Note -1 atk/dmg/saves added to Wight C with a duration of 5 rounds.&lt;br /&gt;
 GAME: Note -1 atk/dmg/saves added to Wight D with a duration of 5 rounds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;OK. That should pretty much be your action, Yngvild. Anything else?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild nopes&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy k.&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round One - Init 17.&lt;br /&gt;
      It is now Gareth's turn! Wight A is next!&lt;br /&gt;
 GAME: Note Flat-footed on Gareth ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Gareth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Gareth says, &amp;quot;I will move up to one side of Yng and ready an action to whomp the first nasty that comes in whompin' range, with power attack sprinkles on top.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;And a little bit of nuts to go with it. OK. :) Readied action, good enough.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round One - Init 14.&lt;br /&gt;
      It is now Wight A's turn! Charis is next!&lt;br /&gt;
 GAME: Belladona refreshes spells.&lt;br /&gt;
&lt;br /&gt;
Gareth moves to the front line and stands next to Yngvild, empowered by the Bro force of Angoron's power washing over him. The crook is held in the backswing, ready to smite any heathen undead that come close.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Wight A had its attention grabbed by Oliver, so the ranger gets a friend in the person of a charge.&amp;quot;&lt;br /&gt;
 GAME: Jessamy rolls 1d20+6: (6)+6: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;And he'za gonna miss. That said, Oliver you are now threatened.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round One - Init 13.&lt;br /&gt;
      It is now Charis' turn! Faiza is next!&lt;br /&gt;
 GAME: Note Flat-footed on Charis ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;Terrific. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Charis! Whatcha gonna do when they come for you?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis will move up till his in range for burning hands hitting as many baddies as possible&lt;br /&gt;
 GAME: Charis casts Burning Hands. Caster Level: 2 DC: 14&lt;br /&gt;
 GAME: Charis rolls 2d4+2: (4)+2: 6&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;OK. Burning Hands is a 15' cone. I'll let you move up to hit A (currently on Oliver), which will put you 10' from Oliver and it, but the others are far enough back that you'll need to step past the cleric and the paladin to do so.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;Well then that works :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;All right. You fry it. It sizzles. It smells no better. Pose it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;and isnt fire 150 percent on undead?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Gareth says, &amp;quot;Just a few. Like mummies.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Not all.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;Is it dead-fried or just fried?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis nods nod.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Burnt.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Crispy around the edges.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The first and quickest of the wights takes exception to the arrow sticking out of its moldering wrist bones, and lets out a roar of anger, charging the ranger. Its brute-force attack goes wild, though, and Oliver can dodge it easily. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Yup. OK, anythiong else, Charis?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Charis moves foward a few feet as he sees a skeleton starting to charge the lines, Nawh his not letting that happen the sorcerer puts a hand forward and states a few words in draconic then 5 fingers of flame shoot from the scaled hand making the charging creature a bit toasty!&lt;br /&gt;
&lt;br /&gt;
 GAME: Note -2 AC added to Wight A with a running total from this round.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;nope&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
       Round One - Init 12.&lt;br /&gt;
       It is now Faiza's turn! Aevarr is next!&lt;br /&gt;
 GAME: Note Flat-footed on Faiza ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Faiza.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza iiiiis going to charge at the guy who charged Oliver, 'cos chargin' is blah blah puns may I smack it with my sword please?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Ideally positioning myself so I'm flankin' it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;With Oliver.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Since you said you were hanging back, right? You can charge it or move to flank, not both.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Because charge requires a straight line movement, flanking would not be a straight line movement.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Fair enough, chargin'. Need to grab its attention -somehow-. Also power attack because  pow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Divine rar! Roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;+1 from Prayer, yes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Yes'm.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls weapon1+2-2+1: (8)+10+2+-2+1: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;That will hit. Damage.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls 1d8+4+1: (8)+4+1: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Wow. Boom. You hurt it bad. Pose.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round One - Init 12.&lt;br /&gt;
      It is now Aevarr's turn! Wight B is next!&lt;br /&gt;
 GAME: Note Flat-footed on Aevarr ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;THat should be your action. Aevarr!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aevarr nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Whatcha doing?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aevarr is trying to reorganize the map in his head. :)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;OK. Yngvild and Gareth are side by side, Faiza, Oliver, and Charis are off to one side of that. Faiza and Oliver threaten A; the other three weights haven't moved et and are 30' away and about 10' apart from each other.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;That sound right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aevarr will activate Justice judgement, move up enough to get close enough to one of those not yet in melee, and whiptrip.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;Yep!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Pick one B-D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There would be a dramatic drawing of the sword except the sword is already drawn, so Faiza, frowning deeply in disapproval at the wight's temerity in assaulting one of her companions, simply brings her shield up before herself like a battering ram and starts -running-. At the last moment, just before slamming bodily into the undead horror bothering the archer, she -twists-, spinning around so that all the force of her charge is brought into the blade as she runs slightly -past- it. The effect is devastating - she rips a huge gouge of undead, rotting flesh out of the thing's side. &amp;quot;I would tell you to desist, monster,&amp;quot; she says, huffing with exertion, &amp;quot;but you get no mercy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aevarr says, &amp;quot;D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Also...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;I forgot the +4 from my power attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy ack, that actually destroys it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Aevarr, roll to hit.&amp;quot;&lt;br /&gt;
 GAME: Aevarr rolls cmb+2+2: (16)+6+2+2: 26&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aevarr says, &amp;quot;Oh! I'd also like to use k/Something to identify the good and bad of the baddies.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;THat will trip D up, D is now prone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Like in the samurai movies that are technologically and culturally completely inappropriate for the setting, the wight pauses a moment after Faiza's charge, half-turns as if to face her, and then gently collapses into a heap of dead deadness.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza just had to add that, since the destroying. :P&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;The knowledge/roll is k/religion, do you have?&amp;quot;&lt;br /&gt;
 GAME: Aevarr rolls knowledge/religion+3: (16)+6+3: 25&lt;br /&gt;
‘’You paged Aevarr with 'Wights. They drain life from those they touch, and those they slay become more like them.’’’&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aevarr does, and has a bonus for identifying how best to destroy and/or avoid being destroyed by things.&lt;br /&gt;
‘’You paged Aevarr with 'They can be destroyed by normal methods, but getting hit by one is a problem.’’’&lt;br /&gt;
‘’You paged Aevarr with 'And with a 25 -- resurrection effects are known to destroy them outright.’’’&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;OK. Page sent. Pose.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round One - Init 9.&lt;br /&gt;
      It is now Wight B's turn! Belladona is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't shake hands, and whatever you do, don't hug them!&amp;quot; Aevarr shares his infinite wisdom as he steps up. &amp;quot;I think you're lost. If you're looking for your grave, try down!&amp;quot; He unfurls the lash from his hip and snaps it out to grap a near-meatless ankle. A sharp tug then pulls it over.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Wight B will close with Yngvild. Gareth, your readied action.&amp;quot;&lt;br /&gt;
 GAME: Gareth's initiative total changed to 9.&lt;br /&gt;
 GAME: Gareth rolls melee+1+1-2: (2)+7+1+1+-2: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;That will miss.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Gareth blllrpt.&lt;br /&gt;
 GAME: Jessamy rolls 1d20+3: (4)+3: 7&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;So will that.&amp;quot;&lt;br /&gt;
 Gareth is distracted by Faiza's superior paladining and the wight gets in too close for an effective swing!&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round One - Init 9.&lt;br /&gt;
      It is now Gareth's turn! Belladona is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Next round.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round One - Init 9.&lt;br /&gt;
      It is now Belladona's turn! Wight D is next!&lt;br /&gt;
 GAME: Note Flat-footed on Belladona ended.&lt;br /&gt;
 &lt;br /&gt;
A second wight strides up to the cleric, swinging at the bold Angorite standing all pretty there! Fortunately for Yngvild and Gareth, the Althean's wild swing is enough to divert the creature in a swing of its own; in order to dodge Gareth's blow, its own swing must turn aside, and goes wild.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Belladona.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;We'll attack the closest Wright&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Gonna be B.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;That means you'll move up to Yngvild's other side?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy nods. Roll.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;I'll throw in some power attack&amp;quot;&lt;br /&gt;
 GAME: Belladona rolls 1d20+7: (2)+7: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;And Samafa will attack&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Miss, roll Samafa.&amp;quot;&lt;br /&gt;
 GAME: Belladona rolls 1d20+2: (15)+2: 17&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;And that will hit.&amp;quot;&lt;br /&gt;
 GAME: Belladona rolls 1d6+2: (1)+2: 3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Samafa damages it a little, but not badly. Taste bad.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round One - Init 8.&lt;br /&gt;
      It is now Wight D's turn! Wight C is next!&lt;br /&gt;
&lt;br /&gt;
Belladona rushes up with Samafa and she goes to slash at the wright. She misses, but leaves an opening for Samafa to bite down and takes a chuck out of it.&lt;br /&gt;
&lt;br /&gt;
‘’(OOC: Stjepan joins the group.)’’&lt;br /&gt;
&lt;br /&gt;
 GAME: Stjepan rolls initiative: Roll: 12 + Bonus: 1 = Total: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy nods. OK.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;OK, in that case D is gonna get up and move away from Aevarr and towards Faiza and Oliver. It won't get there this round though.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round One - Init 8.&lt;br /&gt;
      It is now Wight C's turn! Oliver is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;C, meanwhile, is going to charge Aevarr.&amp;quot;&lt;br /&gt;
 GAME: Jessamy rolls 1d20+4-1+2: (7)+4+-1+2: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Nono. Me! You wanna charge me!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;He's closer.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza motions at herself, all shiny and tanky.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;I know. :(&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Fortunately for him, my dice are failysauce tonight.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Jessamy advances the initiative order.&lt;br /&gt;
      Round Two - Init 24.&lt;br /&gt;
      It is now Oliver's turn! Yngvild is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Oliver.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;Second verse, same as the first. Five foot step back and shoot the bastard.&amp;quot;&lt;br /&gt;
 GAME: Oliver rolls bow+1: aliased to 1d20+7+1: (11)+7+1: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Wait.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Oh, never mind, I had a brainfart.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;Bah. minus 2 on that, for the damn deadly aim.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;Rather, -1.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
So rude! The one Aevarr tripped gets to what passes for feet and dodges away from that whip, moving instead towards Faiza and Oliver. It won't get there just yet, though. Meanwhile, Aevarr has a bigger problem, as the last one charges him -- or would if these things could hit the broad side of a barn with a bucket of paint. As it is, its swing again goes wide. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Still hits. Damage on D.&amp;quot;&lt;br /&gt;
 GAME: Oliver rolls 1d8+2+1: (3)+2+1: 6&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Plink! Ithas lovely feathers sticking out of it. Pose.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Two - Init 19.&lt;br /&gt;
      It is now Yngvild's turn! Wight A is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Yngvild!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;How many can I hit with a channel?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Do you have selective channel?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild does&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;You're choosing to harm right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild is going to damage the undead yes&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Oi!&amp;quot; Oliver jumps back five feet out of the way of the swing from the nasty-wasty wight, and fires another arrow, this one with a more satisfying *thunk* as the arrow hits it center mass. He grimaces, and draws another arrow.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aevarr doesn't think Yng needs it unless we were undead.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy nods. True. Yes, you can hit them all, 30' radius&lt;br /&gt;
 GAME: Yngvild rolls 3d6: (9): 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild pokes dice &amp;quot;Well average at least&amp;quot;&lt;br /&gt;
 GAME: Jessamy rolls 1d20+4: (14)+4: 18&lt;br /&gt;
 GAME: Jessamy rolls 1d20+4 (C): (10)+4 (C): 14&lt;br /&gt;
 GAME: Jessamy rolls 1d20+4 (D): (15)+4 (D): 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;WHat's my DC to resist, Yng?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;10+2+2 so 14 IIRC&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy nods. Sounds right. They all save for half.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Go ahead and pose .&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Two - Init 14.&lt;br /&gt;
      It is now Wight A's turn! Stjepan is next!&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Two - Init 13.&lt;br /&gt;
      It is now Stjepan's turn! Charis is next!&lt;br /&gt;
 GAME: 'wight a' removed from initiative list.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Stjepan, Wight A is no longer in this world. Yours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild shifts her grip so she holds the hammer in one hand, and presents her hold symbol with the other &amp;quot;PATRON OF HEROES. SHOW THEM YOUR HOLY LIGHT&amp;quot; she commands to the sky as again the bright blue Holy Light of her god shines out. And doesn't seem to do much beyond scorching them around the edges. Still the Aesir seems largely irrepressable and takes a two handed grip to get ready for HAMMER TIME.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Stjepan says, &amp;quot;Alrightie.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Stjepan says, &amp;quot;Which wight is closest? :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Who are you standing near?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Stjepan says, &amp;quot;Let's call it Yng -- but not too close, b/c you can't touch this.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;STOP&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Stjepan will Power Attack/Furious Focus the closest wight to her. :)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy XD THat'd be B.&lt;br /&gt;
 GAME: Stjepan rolls 1d20+12: (15)+12: 27&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Hit, damage?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Stjepan seems to have some damage on him.&amp;quot;&lt;br /&gt;
 GAME: Stjepan rolls 2d6+10+6+1: (4)+10+6+1: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;... speaking of damage...&amp;quot;&lt;br /&gt;
 GAME: You damaged Stjepan for -100 points. 41 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;One sec&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Stjepan drops it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stjepan growls, &amp;quot;Iron Mountain!&amp;quot; and steps forwards, sword-edge glittering as he sweeps it from around from low guard through the wight in front of him. The shock travels up his body, then he takes a step forwards and kicks the broken thing off of his blade.&lt;br /&gt;
&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Two - Init 13.&lt;br /&gt;
      It is now Charis' turn! Faiza is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Charis.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis will move to try and get c an d in range for burning&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis was near Oliver.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;You can get D, but not both D and C.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;Alrightly :D&amp;quot;&lt;br /&gt;
 GAME: Charis casts Burning Hands. Caster Level: 2 DC: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;C is threatening Aevarr on the other side of MC GODLY over there.&amp;quot;&lt;br /&gt;
 GAME: Charis rolls 2d4+2: (6)+2: 8&lt;br /&gt;
 GAME: Jessamy rolls 1d20+2-1: (17)+2+-1: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;He's gonna dodge half of that. Pose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis nods.&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Two - Init 12.&lt;br /&gt;
      It is now Faiza's turn! Aevarr is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Roughly how far away from me are the various remaining wights?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Faiza! Char-is is burninatin' like a fool -- D is closest and you can get to himwith a 10' move.&amp;quot;&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Hm, could I charge again?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Yes, a charge is at least a 10' move, so that's legal.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;ROll.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls weapon1+2-2+1: (18)+10+2+-2+1: 29&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy wham. You hit. Damage .&lt;br /&gt;
 GAME: Faiza rolls 1d8+4+4+1: (7)+4+4+1: 16&lt;br /&gt;
 GAME: Note -2 AC for charge added to Faiza with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
Charis moves as another falls, he heads for wight D stopping once his with-in spell range. Once more a scaled hand gets extended and words calling forth flames are spoken and a five fingered cone of fire flies from the shanans fingers making a slightly charred Wight.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Destroyed. Pose.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Two - Init 12.&lt;br /&gt;
      It is now Aevarr's turn! Wight B is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aevarr says, &amp;quot;Still has... C? in his face?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;AEvarr, you're threatened by C.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Yup&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aevarr will put his shield into C's face, then.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;OK&amp;quot;&lt;br /&gt;
 GAME: Aevarr rolls melee: (9)+6: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aevarr says, &amp;quot;+1&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aevarr says, &amp;quot;Er. +2 total, but Ok!&amp;quot;&lt;br /&gt;
 GAME: Aevarr rolls 1d4+2: (1)+2: 3&lt;br /&gt;
 GAME: 'wight b' removed from initiative list.&lt;br /&gt;
 GAME: 'wight d' removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
Faiza, fresh off the destruction of the last wight, doesn't pause for long; glancing over at the furthest enemy away, she instead aims herself squarely at the approaching one that's been singed around the edges by a wash of fire from Charis. Again she rears slightly back and kicks up dirt behind her as she accelerates, and again she twists, this time drawing her blade up from an underhand swing and splitting the undead enemy's ribcage in a spectacle of possibly over the top gore. &amp;quot;We have the advantage!&amp;quot; she shouts, perhaps unnecessarily. &amp;quot;Press on the last one!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Whump! Pose.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Two - Init 9.&lt;br /&gt;
      It is now Gareth's turn! Belladona is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Gareth. C is the only one you see.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Gareth says, &amp;quot;I kill it!&amp;quot;&lt;br /&gt;
 GAME: Gareth rolls melee+1+1-2: (20)+7+1+1+-2: 27 (THREAT)&lt;br /&gt;
&lt;br /&gt;
Aevarr finds himself under attack by an unhappy undead, unfortunately. Too close to whip it, he instead cracks his shield into it's face. What was left of it. &amp;quot;No, you still don't look any better...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Gareth rolls melee+1+1-2: (3)+7+1+1+-2: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Roll to confirm&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Normal&amp;quot;&lt;br /&gt;
 GAME: Gareth rolls 1d10+12: (5)+12: 17&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;You damage it badly&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Pose&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Two - Init 9.&lt;br /&gt;
      It is now Belladona's turn! Wight C is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Belladona&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;I and Samafa will go after the last wight.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;OK&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;With some power attack&amp;quot;&lt;br /&gt;
 GAME: Belladona rolls 1d20+7: (6)+7: 13&lt;br /&gt;
 GAME: Belladona rolls 1d20+5: (10)+5: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;No and yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gareth wipes the gore splattered on his face from the giantborn mincing the wight next to him. Staggering back, he wipes his face clean, spitting, just in time to see another wight! He lurches forward and gives it a good knock to the head, caving most of it's skull in. But unfortunately, wights apparently function just fine without a brain, unlike (political party)! haw haw haw!&lt;br /&gt;
&lt;br /&gt;
 GAME: Belladona rolls 1d6+2: (4)+2: 6&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;And it's destroyed.&amp;quot;&lt;br /&gt;
 GAME: 'wight c' removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
Belladona moves around to get at the wight and so does Samafa. She goes to swing at the wight, but she misses. Samafa is having much better luck as she bites down on the wight and tears it in half.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy okay. Free RP for the moment.&lt;br /&gt;
&lt;br /&gt;
‘’Whirlpool pages: Players are genrally not bored if they're winning. They usually enjoy showing off a bit. So take what you learned and soup up the next ecnounter a bit more, and use more 'cannon fodder' monsters. Like 'a number of wights missing their lower halves are crawling towards you'. They'll die in a hit, but they soak up attacks. :D’’&lt;br /&gt;
&lt;br /&gt;
Well. That's anticlimactic. Faiza pauses, shield and sword held ready for another few seconds, before slowly lowering them and glancing around. &amp;quot;Perhaps,&amp;quot; she suggests, &amp;quot;we had better move on to our destination. I doubt that's the last wights in Dragonier, and if we let ourselves get sidetracked too much...&amp;quot; She doesn't finish the sentence. Nor does she sheathe her blade; instead, drawing a cloth from a pouch hanging from her belt, she fastidiously wipes the metal clean of wight-gore while beginning to move back towards the road.&lt;br /&gt;
&lt;br /&gt;
Stjepan grounds his sword, then wipes it clean as well -- stupid bisected bodies leaving smears. He nods. &amp;quot;Right. Let's go. As much as I want to make a pyre for them, we've got to walk past here later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Praise the Iron Mountain. Well done all&amp;quot; Yngvild says, keeping her booming voice down just a little as she claps those near her on the shoulder. She nods to Faiza and starts off down towards where they were directed.&lt;br /&gt;
 &lt;br /&gt;
Oliver nods, moves to retrieve his two arrows, and gives them both a disgusted look and thinks better of it when he thinks about what they're sticking out of. &amp;quot;Never mind. Let's go...&amp;quot; and he moves off in the direction the group was headed before the unfortunate encounter with the wights.&lt;br /&gt;
&lt;br /&gt;
Belladona goes to check Samafa's teeth to pick out some wight flesh and she gives Samafa some herbs, &amp;quot;Here to get the taste of undead out of your mouth.&amp;quot; She says as she looks around, 'Well shall get heading back to the keep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aevarr offers Belladona a bow, even if it was her ally who dispatched the wight. &amp;quot;My thanks, my dear.&amp;quot; He straightens and coils his whip. &amp;quot;Yes, we should away quickly. Wouldn't want the keep to escape before we reach it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gareth starts pawing through what remains of their pockets and clothing. Gasp! He produces a wedding ring from one of their fingers and looks on the inside before he pockets it and studies the twisted ruin of a face the ring was looted from. A quick shake removes any gore clotted on his staff and a hankerchief wipes the worst off the remainder off his face. He offers up a quick prayer in Celestial for each one to the point of trailing behind the others, then does his best to catch up.&lt;br /&gt;
&lt;br /&gt;
Charis eyes the dead Wights. &amp;quot;Yes. On the way back we should give the bodies to the flames.&amp;quot; the shaman states quitely as once more he trails the rest of the party moving back to the set path they were all on.&lt;br /&gt;
&lt;br /&gt;
Stjepan strides onwards, switching sword for bow as he goes.&lt;br /&gt;
&lt;br /&gt;
Yngvild mercifully is too much on edge now to sing. And she does her best not to make too much noise. As fruitless as that is with her choice in steel clothing and sheer size. Still her ice blue eyes are wary and hammer is held ready.&lt;br /&gt;
&lt;br /&gt;
If she is concerned with anything other than their current, practical predicament, Faiza gives no indication. Waiting at the road until the rest of the group has gathered, the redheaded Mul'niessa keeps a sharp eye on the surroundings, expression carefully blank and unreadable. She takes up point, taking care to keep ahead of the rest of the group to hopefully take the brunt of any surprise attacks. Which she's probably going to completely fail to avoid, noisy as the clanking of her armour is.&lt;br /&gt;
&lt;br /&gt;
Belladona nods to Aevarr, &amp;quot;You are welcome.&amp;quot; She says as she and Samafa move towards the front to help scout out any potential problems.&lt;br /&gt;
&lt;br /&gt;
Aevarr will gladly let the others rush to the front. Someone must bravely remain to guard the flank!&lt;br /&gt;
&lt;br /&gt;
Gareth sorts himself towards the middle front after finally catching up and keeps his head down, grasping the strap of his pack with a free hand. He is all sad and introspective looking. oh noez!&lt;br /&gt;
 &lt;br /&gt;
Eventually, the lot of you reach the keep that matches the description you were given. Like just about every structure you've seen here, it's deserted, with no sign of life bigger than a sparrow in evidence.Really more of a manor house than a true keep, in this case, with only a wall and gates surrounding it, the iron-barred gates ornately decorated and secured with a chain and lock. &lt;br /&gt;
&lt;br /&gt;
Stjepan looks at the chain and lock. &amp;quot;Do we want to bother, or would people like a hole in the wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;If I try to Detect Evil, am I going to go blind from the ambient evil aura of evilness saturating the area?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;ONly one way to find out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Belladona hmms, &amp;quot;Depends does anyone else know any thing about the locks?&amp;quot; She asks as she starts to look around the wall. &amp;quot;We might be able to climb over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza makes sonar pinging noises.&lt;br /&gt;
&lt;br /&gt;
Yngvild glances down at the chain and lock and then up to the others around &amp;quot;Not meaning to make any accusations&amp;quot; she rumbles a little drily with a nod to the lock &amp;quot;But can anyone pick that or is it time to break out the hammer?&amp;quot; she asks, a little eagerly.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Gareth faces behind Faiza and checks the other direction, spins around arm in arm. Now we got radar.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;You're not detecting evil in the immediate area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stjepan grunts. &amp;quot;I can just break it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gareth scratches his head, &amp;quot;Well, I guess. Just do it quiet?&amp;quot; He looks around himself, but doesn't quite take on the vacant eyed look of a paladin sensing malevolence.&lt;br /&gt;
&lt;br /&gt;
Faiza ... stands back and watches. She's a paladin, she doesn't carry lockpicking equipment. Or lockbashing hammers, for that matter. Still, those eerily luminescent blood-red eyes scan the surroundings warily. For signs of eeeevil.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just break the lock. I'm sure no one would mind.&amp;quot; Charis states evenly with a sagely nod. &amp;quot;and since they give us a key, they deserve a broken gate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;didnt give us a key&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Stjepan will take 20 on the Break check.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy okay. It takes some doing, but yes, you can smash the lock and open the gate.&lt;br /&gt;
&lt;br /&gt;
Belladona looks around and she moves aside to let those that want to to break it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe I should just sing so they really know we are coming&amp;quot; Yngvild deadpans. Of course with the heavily armored folks it is kins of inevitable anyway. Still she does take a few steps back and keep an eye out, just in case.&lt;br /&gt;
&lt;br /&gt;
Stjepan takes his time, wrapping the chain around both hands. He gets a good grip, sets his feet, and then starts straining. His face goes red, he calls out &amp;quot;ANGORON!&amp;quot; and with a *BANG* the lock-and-chain fly apart in his hands. He, then, pushes the gate open with two fingers. &amp;quot;After you,&amp;quot; he says to the group.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't yell &amp;quot;Althea!&amp;quot; every time I put a bandage on somebody.&amp;quot; Gareth says with only a faint hint of mild annoyance. Still, he steps beyond the threshold, staff at the ready, paladin-sense up.&lt;br /&gt;
&lt;br /&gt;
Aevarr winces at the sudden yell. &amp;quot;Well, on the bright side, I don't think anyting could hear the chain breaking over the yelling...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stjepan shrugs. &amp;quot;Maybe you're doing it wrong.&amp;quot; He keeps the gate open. &amp;quot;Are we going in, or is there a requisite waiting period before stepping through a portal that must be satisfied whether is it open or closed that I just haven't been informed of.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faiza is first through the gate, or... well, tries to be. Shield up, sword out, scanning the area. &amp;quot;Be careful. We don't know what awaits us in here.&amp;quot; She steps towards the keep, carefully. &amp;quot;Eluna watch over us,&amp;quot; she says, just loud enough to be heard, with conviction. &amp;quot;Silver Moon, shine your light upon your faithful...&amp;quot; Pause. &amp;quot;And companions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild is happy to let the Mul take point, although she clatters along not too far behind. Not entirely timid about marching forth she does keep an eye out and her mouth shut. For the moment anyway.&lt;br /&gt;
 &lt;br /&gt;
As is usual, Oliver steps off to one side once the chain is broken. His bow remains in his right hand, an arrow in his left, eyes open, scanning around for more of the wights - or worse.&lt;br /&gt;
 &lt;br /&gt;
Once a well-kept manor house, this home's lush lawns and gardens have gone to seed, and stones here and there have begun to crack and crumble as the weather takes its toll. There's still nothing moving here ... not even bugs, now. There's no other sign of life here. &lt;br /&gt;
&lt;br /&gt;
Charis steps through the now opened gate after the heavy armor folks go, his not exactly the type to take point the shaman is much more comfortable slinging his flames from the back out of harms ways.&lt;br /&gt;
Stjepan turns in, as the group files through, exchanging bow from sword once more.&lt;br /&gt;
&lt;br /&gt;
Belladona follows in after the others after the gate is opened. She looks around and she has her claws out and ready.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;The front door of the place stands open. I should have said that in the pose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
‘’Faiza pages: I'm going to be pinging Detect Evil at regular intervals, just to be on the safe side.’’&lt;br /&gt;
&lt;br /&gt;
Aevarr frowns at the lack of... anything but them. &amp;quot;if we're the only living things here, I hope we stay that way. I'm rather partial to breathing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oliver rolls stealth: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
Gareth pokes at the dead grass and eyes the trees, looking disconcerted about the dead flora more than the spooky house, though as the group draws closer, he focuses his attention on that while heading toward the opened front door.&lt;br /&gt;
 &lt;br /&gt;
Moving as quietly as he can, Oliver makes his way towards the gaping front door of the once-fine manor house, nocking his arrow on the bowstring as he does. He says nothing, but raises his bow, and indicates with a gesture that he will cover whoever wants to go first through that door.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Not dead so much as gone to seed, i.e. untended.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild's eyes shift around to the others then to the open door &amp;quot;Can anyone sense anything inside?&amp;quot; she asks, then as Oliver shifts up to cover the door she heads towards it slowly herself, although as the healer of the party she doesn't step through first just yet.&lt;br /&gt;
&lt;br /&gt;
As Faiza reaches the front door, she pauses briefly beside it, peeking around to peer inside... and then abruptly moves through it, shield first. &amp;quot;The Silver Guard is here!&amp;quot; she announces, loudly and firmly. &amp;quot;The light of the Silver Moon shines don upon this place! Fell creatures, evildoers, ne'er-do-wells! Depart or be judged!&amp;quot; She manages, somehow, despite being all of five feet tall, to seem... somehow larger than herself. It's a paladin thing.&lt;br /&gt;
&lt;br /&gt;
Stjepan looks at Yngvild for a moment, and as Faiza yells, he crinkles into a grin. &amp;quot;Let's see what comes out, shall we?&amp;quot; He leans up against the wall next to the door, sword at the ready.&lt;br /&gt;
&lt;br /&gt;
Belladona looks over at Faiza and she shakes her head a little bit as she tries to be stealthy as she moves around, &amp;quot;Well let's find this diary and jewelry that was left behind.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Nothing comes out, or indeed responds to the mul'niessa's cry ... not at first. The house lies open to you, and now your mission comes back to you -- to find a diary and some jewelry left behind.&lt;br /&gt;
 Aevarr keeps his eyes and ears peeled for deadly things. Failing that, next on the list are valuables. &amp;quot;The study and the library, then? Both are probably upstairs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
‘’You paged Garrin with 'Quick check - an attic whisperer and five wights should be CR 8.’’’&lt;br /&gt;
‘’Garrin pages: Sounds good. I'd go six wights. ‘’ &lt;br /&gt;
‘’Long distance to Garrin: Jessamy nods. Let's do that.  ‘’&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;We should make sure there's nothing down here first that could come up after us,&amp;quot; Oliver points out. &amp;quot;Best we look around, and do it thoroughly...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
‘’Garrin pages: And I'd also throw in a couple 'half wights'. That is, cut in half, decyated monstes that crawl. Use them to soak up the firt couple attacks and give your bad guys chance to hit.’’&lt;br /&gt;
‘’Garrin pages: You want to keep their alpha strikes under control. :)’’&lt;br /&gt;
&lt;br /&gt;
Faiza looks only slightly deflated. &amp;quot;Well,&amp;quot; she says with a crooked little half-grin. &amp;quot;At least we know they're not fans of theatrical standoffs, if there are any nasties about.&amp;quot; The redhead in the shiny, shiny armour moves a little further into the front hall itself, to take stock of the layout. &amp;quot;One thing we should NOT do it split up. Stick together, move through room by room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lets not split up. I have heard too many bard's tales&amp;quot; Yngvild advises sagely. She considers Aevarr's words and nods once with her agreement. Then with nothing popping out at the Paladin's challenge she steps on inside and starts to poke about.&lt;br /&gt;
&lt;br /&gt;
Gareth pauses at the threshhold and pulls a small stoppered flask from one of his belt pouches, letting a few drops dribble on the ground of the door frame, muttering some small prayer. Althea is the goddess of hearth and home, after all. He steps inside and whistles lowly, looking up at all the space. &amp;quot;There's so much room for activities.&amp;quot; He blurts out.&lt;br /&gt;
&lt;br /&gt;
Stjepan curls inside after. &amp;quot;Agreed. Let's start searching.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Strength in numbers, of course,&amp;quot; Aevarr nods to others. &amp;quot;Let's get this done and over with. The quicker we're done, the quicker we can get warm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I would think a diary and jewlery would be in the bedroom No?&amp;quot; Charis states as he enters the manor. &amp;quot;I agree we should all stick together&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Wherever it is, we'll have the best luck finding it if we look everywhere there is to look,&amp;quot; Oliver points out helpfully, stepping in through the door after the others.&lt;br /&gt;
 &lt;br /&gt;
Nothing turns up -- on Faiza's senses or anywhere else -- until the group makes their way upstairs. As the last of the footsteps on the stairs fades, a child's voice, singing an old nursery rhyme, echoes softly down the stone corridor. &lt;br /&gt;
&lt;br /&gt;
‘’(session break — beginning of second session follows)’’&lt;br /&gt;
 &lt;br /&gt;
When last we left our intrepid heroes....&lt;br /&gt;
&lt;br /&gt;
As the last of the footsteps on the stairs fades, a child's voice, singing an old nursery rhyme, echoes softly down the stone corridor. This manor house appears to have two wings, and you can go left or right from here. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Free RP.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Which wing is the sound coming from?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Perception checks.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls Perception: (9)+3: 12&lt;br /&gt;
 GAME: Oliver rolls perception: (18)+6: 24&lt;br /&gt;
 GAME: Charis rolls perception: (1)+5: 6 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;AFK a secon I have a cat howling at ,e.&amp;quot;&lt;br /&gt;
 GAME: Belladona rolls perception: (10)+11: 21&lt;br /&gt;
 GAME: Yngvild rolls perception: (4)+7: 11&lt;br /&gt;
 GAME: Belladona rolls 1d20+5: (15)+5: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;That was for Samafa&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Belladona hmmms as she looks around, &amp;quot;Stay sharp.&amp;quot; She says as she and the lioness move around sniffing.&lt;br /&gt;
&lt;br /&gt;
‘’You paged (Belladona, Oliver) with 'You two and Samafa are pretty sure it's coming from your right.’’’&lt;br /&gt;
 &lt;br /&gt;
Oliver holds up a hand, listening carefully, and gesturing for quiet so that he can hear, and possibly identify which way the sounds are coming from. After a moment, he looks to the druidess, and then cocks his head to the right with a questioning look on his face.&lt;br /&gt;
&lt;br /&gt;
Belladona cranes her head to the right and she makes some hand signals indicating it's towards the right.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;REsults have been paged. If I didn't page you, which way is unclear because of echoes on stone.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis figured as much :D&lt;br /&gt;
&lt;br /&gt;
Yngvild has been working on it, but is not the most observant of folks. Even when not in her clattering armor. Still when folks ask for silence she stops still, eyes glancing around from under her helm but she seems oblivious to where the sound came from.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver is going to try and be stealthy here.&lt;br /&gt;
&lt;br /&gt;
The Sith-Makar cant make left or right from the sounds, it fills the air all around him. So as he mostly does any Charis stays to the back of the pack and follows the rest of the group whom seem to have a better grip on the situation then he does.&lt;br /&gt;
&lt;br /&gt;
 GAME: Oliver rolls stealth: (19)+9: 28&lt;br /&gt;
&lt;br /&gt;
You'd think a member of a race specially adapted for navigation in the pitch blackness of underground passages would be able to pinpoint where that creepy, creepy singing is coming from. But no, Faiza looks as unsure as the rest of them... until Oliver makes his gestures. Pointing more clearly towards the right, mouthing 'Coming from there?', the Mul'niessa paladin begins to move towards the indicated direction, still looking to the archer for confirmation... and then abruptly stops, muttering under her breath at the clank and clatter of her armour.&lt;br /&gt;
&lt;br /&gt;
 GAME: Jessamy rolls 1d20+12: (18)+12: 30 to jessamy&lt;br /&gt;
 GAME: Jessamy rolls 1d20+12: (18)+12: 30 to jessamy&lt;br /&gt;
 &lt;br /&gt;
Moving quietly, and keeping himself to the left side of the corridor so as not to impede his bow draw, Oliver moves off in the direction of the sounds. He nods at Faiza's mouthed words, and gestures to move as quietly as possible - knowing perfectly well that tin cans do not move quietly.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza will try to make as little noise as possible too. Because it's doomed to fail. :D&lt;br /&gt;
 GAME: Faiza rolls stealth: (6)+-4: 2&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza ahaha.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Anyone else want to roll stealth?&amp;quot;&lt;br /&gt;
 GAME: Charis rolls stealth: (20)+2: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza CLANK RATTLE CLANG. &amp;quot;I AM BEING STEALTHY.&amp;quot;&lt;br /&gt;
 GAME: Belladona rolls stealth: (6)+0: 6&lt;br /&gt;
 GAME: Belladona rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
‘’You paged Oliver with 'If you want to go ahead and be stealthy, go ahead, but that's the only way you'll have any effect.’’’&lt;br /&gt;
‘’You paged Oliver with 'Is to go ahead of the group.’’’&lt;br /&gt;
‘’From afar, to (Jessamy, Belladona): Oliver nods. Is going to move ahead next pose.’’&lt;br /&gt;
‘’To (Jessamy, Belladona), Oliver pages: Stealthy, this crowd ain’t.’’&lt;br /&gt;
‘’&amp;lt;OOC&amp;gt; Yngvild will let stealth folks go ahead and wait behind until needed’’&lt;br /&gt;
&lt;br /&gt;
Following the Archer's lead Charis gets low and creeps, moving silently is something the lizard can do hunting in the Am'shere demands it otherwise the predator becomes the prey.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza will go ahead anyway. If one makes noise, one is a distraction that can allow OTHERS to move undetected.&lt;br /&gt;
&lt;br /&gt;
Yngvild knowing she has little hope of being stealthy lets the others go ahead as she waits behind, ready to dash up when and if needed. Otherwise she seems content to watch and wait, leaning a little on her hammer.&lt;br /&gt;
 &lt;br /&gt;
The childish singing turns to a different one as Faiza's armor clatters in the stone hall, sending echoes down both halls and back, then fades out altogether ... only to be replaced a moment later by the soft sobbing of a lonely child. &lt;br /&gt;
 &lt;br /&gt;
At the crash and clatter behind him, Oliver pauses, then moves again. The archer is not particularly hiding in shadows like a rogue, but with any degree of good fortune, whatever is singing up there will focus on the smashing and bashing, and ignore him. As he moves, he looks to both sides for the danger of doors, or other openings into other rooms. But when the singing changes to sobbing, he stops in his tracks, holding up a hand once more so that he can listen. Could this child be /living/ in this house??&lt;br /&gt;
&lt;br /&gt;
Oh, come on, that's not fair. With a sigh, Faiza moves slowly but steadily ahead, mentally bracing herself for whatever terrible sights she's bound to find further on. Her expression is kept carefully neutral, but the furrowing of her brows is telling of the inner debate she's holding. Finally, having paused to allow Oliver to listen for a moment, she moves cautiously ahead. &amp;quot;Hello?&amp;quot; Oh yes, just announce your presence even clearer, why don't you. &amp;quot;We mean no harm. We are sent from the Explorer's Guild in Alexandria...&amp;quot; Pause, beat. &amp;quot;And from the Silver Guard of Eluna.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Belladona does her best to be stealthy, but Samafa is much better at it then she is at it. She looks around and keeps her sense sharp. She has her claws out and she looks around, &amp;quot;I doubt a child lives here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yngvild rolls stealth+2: (1)+-4+2: -1 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild lawls&lt;br /&gt;
&lt;br /&gt;
Well as it seems the jig is up. So to speak. Yngvild clatters forward. And manages to drop her hammer. Which she then trips over. And getting up manages to knock a vase off a pedestal that smashes on the ground. Luckily she is wearing a helm so no-one can see just how bright her face is flushing as she levers herself up with a clatter of steel on steel &amp;quot;Oops&amp;quot; she says looking as the mess she left behind.&lt;br /&gt;
 &lt;br /&gt;
The crash and clatter from steel on steel is terrific, and for a moment, its echoes, only partly muffled by tattered tapestries and moldering carpet that might once have been deep mauve in color, sing through the upstairs, drowning out even the sounds of whatever child lingers in this place. The vase is wholly shattered, its tiny and sharp pieces littering the floor at the head of t he main stair. &lt;br /&gt;
&lt;br /&gt;
Oliver rolls his eyes, then shakes his head rather hopelessly, though he's grinning in spite of the seriousness of the situation. &amp;quot;Oh, /well done,/&amp;quot; he mutters in a slightly bemused tone. &amp;quot;It's a good thing we're not here for the crockery...&amp;quot; He listens carefully, trying to narrow down the source of the sobbing.&lt;br /&gt;
&lt;br /&gt;
‘’You paged Oliver with 'Perception, privately to me. +roll perception=jessamy’’’&lt;br /&gt;
&lt;br /&gt;
 GAME: Oliver rolls perception: (12)+6: 18 to jessamy&lt;br /&gt;
&lt;br /&gt;
Charis just shakes his scaled head. So much for the quiet approach. He stays crouched low anyhow staying alert and still quiet. THe Sith has nothing notable to add at least not until something needs a dart to the eye or to be set on fire.&lt;br /&gt;
&lt;br /&gt;
‘’You paged Oliver with 'You think it's coming from a door near the end of the hall.’’’&lt;br /&gt;
‘From afar, Oliver nods.’’&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Who is moving on ahead of our tin cans?&amp;quot;&lt;br /&gt;
 Oliver pages: Are there any other (dangerous!) doors alkong here?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver is.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis is.&lt;br /&gt;
 Long distance to Oliver: Jessamy nods. A few.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza thought she was moving in front, to mask the approach of the stealthier ones. But if you insist!&lt;br /&gt;
 Oliver pages: OK. Dang. Closed?&lt;br /&gt;
 You paged Oliver with 'Yes.'&lt;br /&gt;
 Oliver pages: OK.&lt;br /&gt;
 Long distance to Oliver: Jessamy poses.&lt;br /&gt;
 Oliver pages: 'k&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Is anyone carrying a light source?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver is not.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis has Dark vision 60 and Low light vision.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza has darkvision 120'.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver has a two-handed weapon, but is human, so no dark/low light vision.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Yngvild, Belladona?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;Darkvision.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;and I'll move ahead with Samafa&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;The corridor is 10' wide.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild is following the others &amp;quot;If it gets too dark she will cast Light on her holy symbol&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver is going to need that light spell if it gets too dark. I won't be able to see.&lt;br /&gt;
 &lt;br /&gt;
The hallway down which the party finds themselves moving has no light at all past about 10' into the hall. Those of you with darkvision discern closed doors to either side of the hallway, although there are more doors on the left than the right, and none at all on teh right after roughly 30' into the hallway, until teh very end of the hall, where there is a door at the end and a door to the right of the end of the hall. &lt;br /&gt;
&lt;br /&gt;
A discarded toy sword, wooden and rotting, lies forlornly in the middle of the hall.&lt;br /&gt;
 &lt;br /&gt;
About fifteen feet down the corridor, Oliver pauses, and swears under his breath, &amp;quot;darker than the inside of a closet in here,&amp;quot; he mutters. &amp;quot;Can't see... anybody got a light of some kind?&amp;quot; he asks, sotto voce.&lt;br /&gt;
&lt;br /&gt;
As it become pitch black Yngvild looks to the heavens and rather than risk another clericlanch simply says &amp;quot;Light&amp;quot; in a firm voice but not her usual bellow. As she does the holy mountain symbol around her neck starts to glow a bright blue light that spreads over the party.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;What is the range on that spell, Yngvild?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faiza pauses then, extending her own sword and poking, cautiously, at the abandoned toy sword. &amp;quot;Well, that is downright unsettling,&amp;quot; she mutters, and then glances back at her companions... before suddenly seeming to realise something. There's a sudden sound as if something igniting... and then her sword does just that. Intense silver flames begin to dance and writhe along the blade of her elegant longsword, bathing the corridor in an eerie, flickering light.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;If we're in a 10' corridor and there are six of us counting the cat, if we walk two abreast, we are taking up 15' if we're bunched together.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Celestial Spirit Weapon: Flaming. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Charis says, &amp;quot;Soft skins eyes of the dead.&amp;quot; Charis mutters. &amp;quot;I can see clearly..&amp;quot; Then after Faiza decides to light her sword on fire he says a few choice curses in draconic. &amp;quot;Well I was able to see...&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Light spell range is as a torch, which means 20' of normal light and 20' of dim light beyond that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;Works.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;And flaming sword sheds light like a torch.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy nods. So you have two torches with overlapping ranges, one front, one back, so assume that within 20' of you you see normally and dim light 20' beyond that. Does that help?&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Thanks,&amp;quot; Oliver murmurs, then pauses to crouch by the discarded and rotting toy sword. Though he does not pick it up, he briefly bows his head. &amp;quot;This has been here for quite some time,&amp;quot; he says softly, then looks to the door at the end of the hall. &amp;quot;Sounds like whatever was singing - crying - is behind that door...&amp;quot; he moves closer to the side of the hallway, and gestures for someone in better armor to open the door as he draws his bow and aims chest-high at the closed entryway.&lt;br /&gt;
 &lt;br /&gt;
The soft sounds of a child's sobbing are again clearly audible .. adn this time, it's clearly further down the hallway. The door at the end of the hall on the right creaks open ... maybe an inch.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;I presume Faiza is up the front? Which would put Yng as rear guard?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;That is my image yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;Mine as well.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;I believe that is what was said.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Belladona looks over her shoulders as the lights come in. She does try the doors on the doors on the left. She peeks in if she can open the the doors. She looks back at the others. &amp;quot;Probably the ghost of a child if I had to guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faiza gives the row of doors a skeptical glance as the group makes their way past them, but doesn't offer a comment. Instead, she takes up a position directly in front of the final door, shield held at the ready and standing in the middle of what will be the doorway when opened, so as to take the brunt of whatever may be coming. When the door begins to creak open, she... doesn't yank it fully back, but instead says in a calm voice, &amp;quot;Don't be afraid. The fire you see are the flames of Eluna - they will not harm an innocent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;Is the door opening into the hall or into the room?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Into the room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Perception, everyone.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls perception: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
Yngvild seems happy enough bringing up the rear, mercifully not singing or even humming. She does however shift her grip on her giant hammer as the door starts to creak open by itself &amp;quot;Crying child sounds, self-opening doors. Not at all creepy&amp;quot; the huge Aesir rumbles, deep voice deadpan.&lt;br /&gt;
&lt;br /&gt;
 GAME: Yngvild rolls perception: (17)+7: 24&lt;br /&gt;
 GAME: Oliver rolls perception: (14)+6: 20&lt;br /&gt;
 GAME: Charis rolls perception: (16)+5: 21&lt;br /&gt;
 GAME: Jessamy rolls 1d20+16 (A): (2)+16 (A): 18 to jessamy&lt;br /&gt;
 GAME: Jessamy rolls 1d20+16 (B): (14)+16 (B): 30 to jessamy&lt;br /&gt;
 GAME: Jessamy rolls 1d20+16 (C): (13)+16 (C): 29 to jessamy&lt;br /&gt;
 GAME: Jessamy rolls 1d20+16 (D): (11)+16 (D): 27 to jessamy&lt;br /&gt;
 GAME: Jessamy rolls 1d20+16 (E): (2)+16 (E): 18 to jessamy&lt;br /&gt;
 GAME: Jessamy rolls 1d20+16 (A2): (18)+16 (A2): 34 to jessamy&lt;br /&gt;
 GAME: Jessamy rolls 1d20+16 (B2): (2)+16 (B2): 18 to jessamy&lt;br /&gt;
 GAME: Jessamy rolls 1d20+16 (C2): (3)+16 (C2): 19 to jessamy&lt;br /&gt;
 GAME: Jessamy rolls 1d20+16 (D2): (18)+16 (D2): 34 to jessamy&lt;br /&gt;
 GAME: Belladona rolls perception: (6)+11: 17&lt;br /&gt;
&lt;br /&gt;
‘’You paged (Yngvild, Oliver, Charis) with 'There's something moving down the hall behind you. More than one.’’’&lt;br /&gt;
&lt;br /&gt;
Oliver's head whips around towards the other end of the hall, and this time when he swears, it isn't under his breath. &amp;quot;There's something down there,&amp;quot; he says, though he keeps his arrow trained on the self-opening door with the creepy child sounds coming from behind it... for now.&lt;br /&gt;
&lt;br /&gt;
Yngvild is spinning around even before Oliver's warning, onme hand raising her hammer as the other reaches for her holy symbol &amp;quot;ANGORON WITNESS!&amp;quot; she bellows out as she present it boldly &amp;quot;GIVE US YOUR BLESSINGS!&amp;quot; she commands the heavens as the bright blue glow spreads to engulf the party.&lt;br /&gt;
&lt;br /&gt;
 GAME: Yngvild casts Bless. Caster Level: 6 DC: 15&lt;br /&gt;
&lt;br /&gt;
Charis spins quickly to see whats comming, hearing the footsteps he readies a dart in hand, though for strange reason he has the feeling he'll be relying on his magic not his throwing skills.&lt;br /&gt;
&lt;br /&gt;
 GAME: Charis refreshes spells.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;I'd like to cast Barkskin on Samafa&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;OK. Go ahead, and pose. When everyone has posed, it's my turn.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Also, I need an explicit marching order, front to back. Corridor is 10' wide.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Calling front.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver would technically probably be second in line towards the direction we're going, up against the left hand wall, right next to Faiza.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild was rear guard, is prolly now front&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Work it out amongst yourselves on channel and tell me when you have a final answer :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Belladonna, this is a lioness? Large creature?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;Medium&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;OK, so 5x5.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;OK. The order formally is, from the self-opening door back towards the moving-around-ness: &lt;br /&gt;
Oliver - Faiza &lt;br /&gt;
Charis - Cat &lt;br /&gt;
Yngvild - Belladona&amp;quot;&lt;br /&gt;
 GAME: Belladona casts Barkskin. Caster Level: 5 DC: 15&lt;br /&gt;
 &lt;br /&gt;
None of you are seeing anything for the moment ... but the sound of sobs isn't just one child anymore ... nor is it all children. It's a curious, sad cacophony of adult moans of agony, children's sobs, and ... that curious nursery rhyme song, all mashed together in a chilling chorus of sound that tells the tale of the end of a benighted keep. &lt;br /&gt;
&lt;br /&gt;
Out of the cracked door, at Faiza's call, a curious ... something appears, the door opening a little further. What comes out as the door finally swings wide is ... well, it looks like a moving child's quilt. Bony arms hold a book of children's tales, the pages rotting, and a couple of old blocks cling to the blanket as if stuck there by static cling. Topping all of this is the skull of what might have been a small toy dog, with a long snout and empty eye sockets. It looks up at her, that cacophony of voices still clinging to it, and reaches for her hand.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Initiative.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls initiative: Roll: 13 + Bonus: 2 = Total: 15&lt;br /&gt;
 GAME: Oliver rolls initiative: Roll: 11 + Bonus: 5 = Total: 16&lt;br /&gt;
&lt;br /&gt;
Belladona kneels down to take out some herbs and she casts a spell as she rubs the herbs along Samafa's coat before they get moving again. She hears the sounds of argueing as she gets back up and she has Samafa go ahead of her as she gets her shield out.&lt;br /&gt;
&lt;br /&gt;
 GAME: You roll initiative for Attic Whisperer: Roll: 2 + Bonus: 8 = Total: 10&lt;br /&gt;
 GAME: Yngvild rolls initiative: Roll: 3 + Bonus: 1 = Total: 4&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Aw, poor thing. Almost don't want to hit it but rather try to put it to rest some other way. :(&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Dice :(&amp;quot;&lt;br /&gt;
 GAME: Charis rolls initiative: Roll: 7 + Bonus: 2 = Total: 9&lt;br /&gt;
 GAME: You roll initiative for Wight A1: Roll: 10 + Bonus: 1 = Total: 11&lt;br /&gt;
 GAME: You roll initiative for Wight B1: Roll: 11 + Bonus: 1 = Total: 12&lt;br /&gt;
 GAME: You roll initiative for Wight C1: Roll: 9 + Bonus: 1 = Total: 10&lt;br /&gt;
 GAME: You roll initiative for Wight D1: Roll: 14 + Bonus: 1 = Total: 15&lt;br /&gt;
 GAME: You roll initiative for Wight E1: Roll: 10 + Bonus: 1 = Total: 11&lt;br /&gt;
 GAME: You roll initiative for Wight A2: Roll: 9 + Bonus: 1 = Total: 10&lt;br /&gt;
 GAME: You roll initiative for Wight B2: Roll: 6 + Bonus: 1 = Total: 7&lt;br /&gt;
 GAME: You roll initiative for Wight C2: Roll: 19 + Bonus: 1 = Total: 20&lt;br /&gt;
 GAME: You roll initiative for Wight D2: Roll: 11 + Bonus: 1 = Total: 12&lt;br /&gt;
 GAME: Could not find 'oliver faiza' in the initiative list.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Any chance we can recognise what we're dealing with here?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Knowledge/religion&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls knowledge/religion: (11)+7: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;Any chance knowledge/dungeoneering will come up with it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;OK&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls knowlege/religion: (3)+knowlege/religion: 3&lt;br /&gt;
 GAME: Yngvild rolls knowledge/religion: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
‘’You paged (Faiza, Yngvild) with 'Um ... you think it's undead ... you're fairly sure ... but you don't know what it is.’’’&lt;br /&gt;
‘’You paged Faiza with 'You know a bit more ...it's a child's loneliness given life.’’’&lt;br /&gt;
‘’You paged Faiza with 'You don't know what it's capable of, though.’’’&lt;br /&gt;
&lt;br /&gt;
 GAME: Note -1 Aura penalty added to Oliver.&lt;br /&gt;
 GAME: Note -1 Aura penalty added to Faiza.&lt;br /&gt;
&lt;br /&gt;
‘’You paged (Oliver, Faiza) with 'Those sobs are ... horrific.’’’&lt;br /&gt;
‘’You paged (Oliver, Faiza) with '-1 penalty to attack/damage/Will saves.’’’&lt;br /&gt;
‘’You paged Belladona with 'Samafa is at -1 to attack/damage/Will saves from the creature's aura and the sobbing. There's just something /wrong/.’’’&lt;br /&gt;
Stjepan has arrived.&lt;br /&gt;
 GAME: Stjepan rolls initiative: Roll: 19 + Bonus: 1 = Total: 20&lt;br /&gt;
Stjepan pages: Yay :)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;There he is. Timing is faultless. Please catch him up and figure out where he is in the current marching order?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;OK. New MO: &lt;br /&gt;
 Oliver &lt;br /&gt;
 Stjepan - Faiza &lt;br /&gt;
 Charis - Samafa &lt;br /&gt;
 Yngvild - Belladona&lt;br /&gt;
 You decide where you would make most sense to be?&amp;quot;&lt;br /&gt;
 GAME: Belladona rolls initiative: Roll: 8 + Bonus: 3 = Total: 11&lt;br /&gt;
 GAME: Note -1 Aura penalty added to Stjepan.&lt;br /&gt;
&lt;br /&gt;
‘’You paged Stjepan with 'Those sobs are truly chilling. -1 penalty for this creature's aura to attack/damage/Willsaves.’’’&lt;br /&gt;
 &lt;br /&gt;
 ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
 ---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
     20   Wight C2            &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     20   Stjepan             Flat-footed (0 rnds active); -1 Aura penalty &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     16   Oliver              Flat-footed (0 rnds active); -1 Aura penalty &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     15   Wight D1            &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     15   Faiza               Flat-footed (0 rnds active); -1 Aura penalty &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     12   Wight D2            &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     12   Wight B1            &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     11   Wight E1            &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     11   Wight A1            &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     11   Belladona           Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     10   Wight C1            &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     10   Wight A2            &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     10   Attic Whisperer     &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     9    Charis              Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     7    Wight B2            &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     4    Yngvild             Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round One - Init 20.&lt;br /&gt;
      It is now Wight C2's turn! Stjepan is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;FYI, the little creature is a small creature and is next to Faiza and Stjepan.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round One - Init 20.&lt;br /&gt;
      It is now Stjepan's turn! Oliver is next!&lt;br /&gt;
 GAME: Note Flat-footed on Stjepan ended.&lt;br /&gt;
 &lt;br /&gt;
There's a rustling from the door behind the little childlike creature, and Stjepan can see what looks like ... half an emaciated and skeletal /thing/ with glowing, malevolent red eyes. It's still only half a wight, and it doesn't move. &lt;br /&gt;
&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round One - Init 16.&lt;br /&gt;
      It is now Oliver's turn! Wight D1 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Oliver ended.&lt;br /&gt;
 GAME: Jessamy reverses the initiative order.&lt;br /&gt;
      Round One - Init 20.&lt;br /&gt;
      It is now Stjepan's turn! Oliver is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Sorry :) Stjepan&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Stjepan says, &amp;quot;Power attack with the magic sword on the half-a-wight.&amp;quot;&lt;br /&gt;
 GAME: Stjepan rolls 1d20+13-1: (4)+13+-1: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;You can't reach it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy attempts to put this in +tmap, bear with me....&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;OK, Stjepan. That will not hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Pose. Anything else?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Stjepan says, &amp;quot;I think I'll stay put an choke-point the doorway&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;That works.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;That it?&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round One - Init 16.&lt;br /&gt;
      It is now Oliver's turn! Wight D1 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Oliver.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver will be using precise shot to shoot into melee combat, plus deadly aim. Aiming at the Attic Whisperer thing, and trying to stick an arrow in its gob.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stjepan brings his sword around half-sword style, chopping at the reach attic-child-thing arm, but it's panicked motion and hits only air.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Roll to hit.&amp;quot;&lt;br /&gt;
 GAME: Oliver rolls dbow-1: aliased to 1d20+7-1-1: (20)+7+-1+-1: 25&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;The second -1 was from the effect of the Attic Whisperer. The first was from deadly aim.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Looks like critical threat to me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Threat. Roll to confirm.&amp;quot;&lt;br /&gt;
 GAME: Oliver rolls dbow-1: aliased to 1d20+7-1-1: (1)+7+-1+-1: 6 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy smirk. Normal hit. Damage.&lt;br /&gt;
 GAME: Oliver rolls dbowdam-1: aliased to 1d8+2-1: (4)+2+-1: 5&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;You damage it!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Arrow added to pile of junk.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round One - Init 15.&lt;br /&gt;
      It is now Wight D1's turn! Faiza is next!&lt;br /&gt;
 &lt;br /&gt;
Swearing again - this bowman has a mouth like a long shoreman - Oliver lets fly with the arrow he's been pointing at the door, lowering it just enough that it thunks into the creature... Whatever this horror of horrors is, with its awful blend of blanket, toys, and moldering books, it now has an arrow sticking out of it as well... and one of the blocks falls to the floor with a dull thud against the once-mauve carpeting. Shuddering, Oliver draws out another arrow.&lt;br /&gt;
&lt;br /&gt;
 GAME: Jessamy rolls 1d2: (1): 1&lt;br /&gt;
 GAME: Jessamy rolls 1d20+4+2: (18)+4+2: 24&lt;br /&gt;
 GAME: Jessamy rolls 1d4+1: (1)+1: 2&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Yngvild, Will save.&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls will: (7)+10: 17&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 GAME: You damaged Yngvild for 2 points. 43 remaining.&lt;br /&gt;
 &lt;br /&gt;
From the back of the group, further down the hall, there's another problem. Dropping all stealth, the sound of running feet and the smell of rotting flesh assault's the party's nostrils as another wight, this one clad in a nightdress that is tattered, torn, and bloodstained, slams into Yngvild from behind, bruising the cleric.&lt;br /&gt;
&lt;br /&gt;
‘’You paged Yngvild with 'You feel it try to suck out your lifeforce, but successfully resist.’’’&lt;br /&gt;
&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round One - Init 15.&lt;br /&gt;
      It is now Faiza's turn! Wight D2 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Faiza ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Faiza.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Iiii'm... going to cast Challenge Evil at the Attic Whisperer. Make sure it focuses on me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;OK. :) That does...?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;And +cast.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza | &amp;quot;You challenge an evil creature to bring the fight to you, or suffer the consequences. You gain a +2 sacred bonus on all melee attacks against the subject of the spell. At the end of its turn, if the target has not made at least one attack on you, it becomes sickened. If you move away from the target, the spell ends.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
‘’Yngvild pages: If Samfa holds an action can Yng and him swap positions?’’&lt;br /&gt;
&lt;br /&gt;
 GAME: Faiza casts Challenge Evil. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
‘’You paged Yngvild with 'Yes, I will let you do that on your turn.’’’&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;OK. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Casting a spell while threatened provokes an AoO -- are you casting defensively?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;It's verbal and divine focus only. Does that still provoke AoOs? I don't know, I've never cast as a paladin before. &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza | http://paizo.com/pathfinderRPG/prd/advanced/spells/challengeEvil.html#challenge-evil&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;I believe it does but will confirm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;What does casting defensively entail, exactly? Sorry, I'm terribly rusty, only came back a little while ago.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;It's fine! Make a concentration check. DC is 15+double the spell's level. Concentration check is 1d20+your CL (which is 5)+your CHA mod.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls 1d20+5+4: (9)+5+4: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;What level is the spell?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;1.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;You're fine. Pose.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round One - Init 12.&lt;br /&gt;
      It is now Wight D2's turn! Wight B1 is next!&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round One - Init 12.&lt;br /&gt;
      It is now Wight B1's turn! Wight E1 is next!&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round One - Init 11.&lt;br /&gt;
      It is now Wight E1's turn! Wight A1 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy does these as a group :)&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round One - Init 11.&lt;br /&gt;
      It is now Wight A1's turn! Belladona is next!&lt;br /&gt;
 GAME: Jessamy rolls 1d20+4+2: (15)+4+2: 21&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Belladona |ORC       |Dru        |  5  | 44  | 44  | 20 | 22 | 6  | 4  | 9  |&lt;br /&gt;
 |Charis    |SITH-MAKAR|Sor        |  2  | 15  | 15  | 14 | 15 | 3  | 2  | 4  |&lt;br /&gt;
 |Faiza     |SHADOW_ELF|Pal        |  5  | 46  | 46  | 23 | 20 | 10 | 7  | 8  |&lt;br /&gt;
 |Oliver    |HUMAN     |Rgr        |  2  | 17  | 17  | 18 | 19 | 4  | 8  | 1  |&lt;br /&gt;
 |Stjepan   |GIANTBORN |Ftr        |  5  | 24  | 50  | 21 | 22 | 7  | 2  | 2  |&lt;br /&gt;
 |Yngvild   |HUMAN     |Clr        |  6  | 43  | 46  | 23 | 19 | 8  | 4  | 10 |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;That beats Bella's regular AC, so it'll beat flat-footed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey.&amp;quot; Faiza's voice is soft, despite the beginnings of combat breaking out all around her. She keeps her shield between herself and the sad little thing in the doorway, blocking the outstretched hand. &amp;quot;I'm sorry, I can't take your hand, sweetie,&amp;quot; she says, gently. &amp;quot;Just look at me, okay? I'll try to make it quick. It'll probably hurt for a bit, but I'm going to ask Eluna to take care of you when it's all over, okay?&amp;quot; The Mul'niessa paladin, uncharacteristically, seems to be addressing the tragic little horror as gently as she can. &amp;quot;It's okay if you try to hit me, I won't be mad. I'm sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jessamy rolls 1d4+1: (3)+1: 4&lt;br /&gt;
 GAME: You damaged Belladona for 4 points. 40 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Belladona, Wil lsave.&amp;quot;&lt;br /&gt;
 GAME: Belladona rolls will: (1)+9: 10 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Oh bother.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Uh-oh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;Question...I'm in the back...how did it get me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;We became the front&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;There are several wights, some of which came out of the doorways we passed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;It's a pincer.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;You're being hit from behind.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;You take a negative level. For each negative level you take, you take a cumulative -1 to all ability checks, attack rolls, CMB/CMD rolls (your CMD drops by 1), saving throws and skill checks, and your max and current HP drop by 5.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza shakes a fist.&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round One - Init 11.&lt;br /&gt;
      It is now Belladona's turn! Wight C1 is next!&lt;br /&gt;
 &lt;br /&gt;
 GAME: Note Flat-footed on Belladona ended.&lt;br /&gt;
&lt;br /&gt;
More wights come rushing up from behind -- two more, to be exact, but only one crashes into Belladona in the confines of the hall -- the others are beginning to pile up behind the first, waving skeletal hands as they reach for the living. The one, though, scores a solid hit on the druid, draining a bit of her life force away as well as leaving deep and painful bruises from its slam attack. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Bella.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;I will hold ready to swap Saralia with Yngvild&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
From the opening door at the end of the hall, more rustling comes ... and those up front can see that there are more back there. You're surrounded. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;OK. Holding action to Yngvild's turn?&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round One - Init 10.&lt;br /&gt;
      It is now Wight C1's turn! Wight A2 is next!&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round One - Init 10.&lt;br /&gt;
      It is now Wight A2's turn! Attic Whisperer is next!&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round One - Init 10.&lt;br /&gt;
      It is now Attic Whisperer's turn! Charis is next!&lt;br /&gt;
 GAME: Jessamy rolls 1d20+4: (13)+4: 17&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Faiza, what is your touch AC?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;That's just 10+Dex modifier, yeah?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Also counts any deflection or dodge mods you may have.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;... so 12. &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;OK. Will save please.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Wait, does the shield count as deflection...?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;no&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;No. It's still am armor bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Arrite! Sorry about the constant questions. &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Not at all!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;I'm looking up junk all over the place!&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls Will: (6)+8: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy poses.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;If it's an enchantment effect, I get +2 to it from being a sp00ky Mul.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Doesn't say that it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Belladona winces in pain as she is hit and she can feel the cold touch of the grave as the wight steals her life force. She looks over at Yngvild, &amp;quot;Step back when Samafa moves forward so she can attack with me.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
There's more noise in the back of the hallway -- sounds like there are more coming. The small amalgam of toys, meanwhile, looks up at Faiza with empty eye sockets that are somehow ineffably sad as well as creepy, and reaches around her shield to tug at her sleeve. Suddenly, Faiza's words of reassurance -- in her voice - is added to the soft mishmash of voices with which it speaks, joining the chorus of songs and sobs and moans. &lt;br /&gt;
&lt;br /&gt;
‘’You paged Faiza with 'You now have no voice for one hour.’’’&lt;br /&gt;
‘’From afar, Faiza shakes a fist, wordlessly. :(‘’&lt;br /&gt;
‘’You paged Faiza with 'You cannot do anything requiring speech, including casting spells. LOH will still work.’’’&lt;br /&gt;
&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round One - Init 9.&lt;br /&gt;
      It is now Charis' turn! Wight B2 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Charis ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Charis. Sorry that took so long.&amp;quot;&lt;br /&gt;
‘’Faiza pages: There goes my Hero's Defiance backup plan. &amp;lt;.&amp;lt;‘’&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Stjepan says, &amp;quot;All good. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;Is there a banister or anything I can get a foot up on?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;No bannister -- it's a hallway -- but I'll let you jump on a side table with an acrobatics check.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;Ok whats the roll on that? Still a newbie here :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;+roll acrobatics :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Can be used untrained.&amp;quot;&lt;br /&gt;
 GAME: Charis rolls acrobatics: (7)+2: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;No, sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis thinks that a fail :X&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Yes, it is, sorry. You still have a standard action, though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy actually hang on, lemme verify&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;My bad, that is a standard action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;Ok no worries. Next :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;For reference, you can poke an arm out between Yngvild and Bella if you want to cast a cone spell. Will let you do that&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round One - Init 7.&lt;br /&gt;
      It is now Wight B2's turn! Yngvild is next!&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round One - Init 4.&lt;br /&gt;
      It is now Yngvild's turn! Wight C2 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Yngvild ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Yngvild.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Okay if this is allowed. 5 foot step to swap with Samfa. Move eq to draw scroll, standard to cast it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;AH ok. I was trying to get over peoples heads and aim downward :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Yes, that is fine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;You're using Bella's held action to do that.&amp;quot;&lt;br /&gt;
 GAME: Belladona's initiative total changed to 4.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;Samafa and I will attack the wight that bit me.&amp;quot;&lt;br /&gt;
 GAME: Yngvild used a Scroll of Concecrate.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;All undead within 30 take -1 tgo attack, dam,ange and saves. They also have +3 diff to resist channel enmergy&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This Pincer attack just doesnt work for Charis as he doesnt see a way to get off his spells, looking around he sees a side table wich the lizard tries to jump on for a little height however the shaman just isnt nible enough and his little leap falls short.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy thumbs up! Noted. Pose it!&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round One - Init 4.&lt;br /&gt;
      It is now Belladona's turn! Wight C2 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Roll it, Bella. That is E1.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild's teeth grit as her warrior instincts rise up. Then she is brushed by the cold chill of the grave as the undead thing gets past her guard.. The cleric's formidable will drives it off and whilst there is no trace of fear it does clear her head. She nods to Bella and shifts back as requested to let the great cat fowrard, a hand reaching to one of her pouches and pulls out a carved runestone. She holds it up and begins to chant in celestial. Bright blue light steams from her fist as she slowly closes it, the stone turning to dust in her grasp as the holy light of the Iron Mountain spreads forth.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;Mine first, then Samafa will full attack&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 GAME: Belladona rolls 1d20+8-1: (14)+8+-1: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Hit, damage!&amp;quot;&lt;br /&gt;
 GAME: Belladona rolls 1d6+5: (2)+5: 7&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;You damage it! Samafa.&amp;quot;&lt;br /&gt;
 GAME: Belladona rolls 1d20+5: (10)+5: 15&lt;br /&gt;
 GAME: Belladona rolls 1d20+5: (5)+5: 10&lt;br /&gt;
 GAME: Belladona rolls 1d20+5: (14)+5: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;1 and 3 hit.&amp;quot;&lt;br /&gt;
 GAME: Belladona rolls 1d6+2: (4)+2: 6&lt;br /&gt;
 GAME: Belladona rolls 1d4+2: (3)+2: 5&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Samafa damages it a lot! Pose ... and by the way, wights taste bad, Samafa.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Jessamy advances the initiative order.&lt;br /&gt;
      Round Two - Init 20.&lt;br /&gt;
      It is now Wight C2's turn! Stjepan is next!&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Two - Init 20.&lt;br /&gt;
      It is now Stjepan's turn! Oliver is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Stjepan! You can reach the attic whisperer that just stole Faiza's voice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Samafa moves up as Yngild passes her. &amp;quot;Attack!&amp;quot; Belladona says as she moves to rak her claw over the face of the wight. Samafa leaps in and bites down on the wight before clawing at it. Lots of damage is done, but it's still up.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Stjepan says, &amp;quot;I object to the theft with my sword, power attack. I also try to maintain the choke point placing&amp;quot;&lt;br /&gt;
 GAME: Stjepan rolls 1d20+13-1: (19)+13+-1: 31&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Stjepan says, &amp;quot;Threat.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Roll to confirm.&amp;quot;&lt;br /&gt;
 GAME: Stjepan rolls 1d20+13-1: (10)+13+-1: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;That will confirm. Damage.&amp;quot;&lt;br /&gt;
 GAME: Stjepan rolls 4d6+20: (12)+20: 32&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Fighter smash! The skull on its head cracks in two and the quilt is torn -- and you see nothing underneath it. It's still up and moving, though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Two - Init 16.&lt;br /&gt;
      It is now Oliver's turn! Wight D1 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Oliver.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver will be using precise shot to shoot into melee combat, plus deadly aim. Aiming at the Attic Whisperer thing, and trying to stick another arrow in its gob. KILL IT WITH DEATH!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;ROll to hit.&amp;quot;&lt;br /&gt;
 GAME: Oliver rolls dbow-1: aliased to 1d20+7-1-1: (2)+7+-1+-1: 7&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;NEWP!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy chuckles. Swing and a miss. Pose.&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Two - Init 15.&lt;br /&gt;
      It is now Wight D1's turn! Faiza is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;D1 will go after Samafa.&amp;quot;&lt;br /&gt;
 GAME: Jessamy rolls 1d20+4: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
Stjepan strikes through the attic-thing with the grunt of a committed swing, smashing skull and quilt on a diagonal, revealing the nothingness beneath. The endless nothingness. It remains animate, though.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;What is Samafa's AC?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;23&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;It will miss.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Two - Init 15.&lt;br /&gt;
      It is now Faiza's turn! Wight D2 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Faiza.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Smite. Power attack. Flamey sword.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Another arrow loosed, but this time it misses wide, pinging off the stone wall of the corridor next to the door and falling with a muffled clatter as it bounces a couple of times down the carpeted hallway. Another arrow drawn, but Oliver is displeased. He turns the air blue around his head with his swearing.&lt;br /&gt;
 &lt;br /&gt;
As Samafa moves into its range, the wight that went after Yngvild now aims a skeletal hand at Samafa, but the lioness nimbly dodges away. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls weapon1+4-2: (18)+10+4+-2: 30&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Smasck! Damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Undead creature, so double smite damage.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls 1d8+18+1d6: (6)+18+(3): 27&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;It collapses into a pile of quilt and blocks and books with the broken and burnt skull atop it, no longer animate. Pose.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Two - Init 12.&lt;br /&gt;
      It is now Wight D2's turn! Wight B1 is next!&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Two - Init 12.&lt;br /&gt;
      It is now Wight B1's turn! Wight E1 is next!&lt;br /&gt;
 GAME: Jessamy rolls 1d3: (2): 2&lt;br /&gt;
 GAME: Jessamy rolls 1d20+4: (18)+4: 22&lt;br /&gt;
 GAME: Jessamy rolls 1d4+1: (1)+1: 2&lt;br /&gt;
 GAME: You damaged Stjepan for 2 points. 22 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Stjepan, wil lsave&amp;quot;&lt;br /&gt;
 GAME: Stjepan rolls will: (10)+2: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Take a negative level.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faiza would say something, but quickly discovers her voice is gone. Instead - with an expression more of sadness than anything else - she follows up the pummeling her giantborn colleague gives the collection of rags and malicious magic with a broad sweep of her blade. As she swings, a bright silver light seems to shine down to illuminate her flaming blade and the target of her swing, as though the action is being observed by the paladin's patron deity herself for a brief moment. There's a tear of cloth and dull roar of flames, and the Attic Whisperer is no more. The Mul'niessa redhead clenches her jaw and turns to the next target.&lt;br /&gt;
&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Two - Init 11.&lt;br /&gt;
      It is now Wight E1's turn! Wight A1 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;E1 goes after Belladona.&amp;quot;&lt;br /&gt;
 GAME: Jessamy rolls 1d20+4: (11)+4: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;And will miss.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Two - Init 11.&lt;br /&gt;
      It is now Wight A1's turn! Wight C1 is next!&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Two - Init 10.&lt;br /&gt;
      It is now Wight C1's turn! Wight A2 is next!&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Two - Init 10.&lt;br /&gt;
      It is now Wight A2's turn! Attic Whisperer is next!&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Two - Init 10.&lt;br /&gt;
      It is now Attic Whisperer's turn! Charis is next!&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Two - Init 9.&lt;br /&gt;
      It is now Charis' turn! Wight B2 is next!&lt;br /&gt;
 GAME: 'attic whisperer' removed from initiative list.&lt;br /&gt;
 GAME: Note -1 Aura penalty removed from Oliver&lt;br /&gt;
 GAME: Note -1 Aura penalty removed from Faiza&lt;br /&gt;
 GAME: Note -1 Aura penalty removed from Stjepan&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Charis.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;Im gonna stick a through the front lines and use burning hands with Quicken Spell then Another BH&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the child-amalgam thing crumbles into its component toys and blankets, another wight steps through the door to take its place. It immediately goes after Stjepan, slamming into him without much force but with the chill of the grave behind its touch, sapping his lifeforce. There's more movement at the back, and the one on Belladonna doesn't manage to get through her guard again.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Quicken Spell consumes a spell slot three levels higher than the level of the spell.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;I don't think you can use it yet....&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy Verifies.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;My Charisma is 16.... If not then just the one BH&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;No. OK, cast.&amp;quot;&lt;br /&gt;
 GAME: Charis casts Burning Hands. Caster Level: 2 DC: 14&lt;br /&gt;
 GAME: Charis rolls 2d4+2: (3)+2: 5&lt;br /&gt;
 GAME: Jessamy rolls 1d20+2 (D1): (15)+2 (D1): 17&lt;br /&gt;
 GAME: Jessamy rolls 1d20+2 (A1): (17)+2 (A1): 19&lt;br /&gt;
 GAME: Jessamy rolls 1d20+2 (E1): (19)+2 (E1): 21&lt;br /&gt;
 GAME: Jessamy rolls 1d20+2 (C1): (18)+2 (C1): 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy eyes her dice. Minimal damage, all save. Pose.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;They donned their fireproof rags this morning.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;They get a -1 if within 30, not that it makes a difference here :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;You're right and thank you for noting, forgot that. Not that it makes a difference with those rolls.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Two - Init 7.&lt;br /&gt;
      It is now Wight B2's turn! Yngvild is next!&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Two - Init 4.&lt;br /&gt;
      It is now Yngvild's turn! Belladona is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Yngvild.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Channel Positive energy. Those within the conscecrate save at +3 to my DC, and with a -1&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls 3d6: (11): 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;What's my DC?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;makes it a dc of 18 I beleive&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;KK&amp;quot;&lt;br /&gt;
‘’Stjepan pages: Oh, I've still got damage from before. :) I shouldn't be down that low.’’&lt;br /&gt;
&lt;br /&gt;
Charis continues looking for a way to off a spell, this time though he just sticks his arm through those on the front line and says the words in draconic to bring forth flames from his fingers with shoots out amoung the undead. However it doesnt have quite the effect the shaman hoped for, Nor soaring flames of wights. Just a little blister burn.&lt;br /&gt;
&lt;br /&gt;
‘’You paged Stjepan with 'Yes, that's from the previous session, right? Did it get healed ?’’’&lt;br /&gt;
 GAME: Jessamy rolls 1d20+5-1: (9)+5+-1: 13&lt;br /&gt;
 GAME: Jessamy rolls 1d20+5-1: (19)+5+-1: 23&lt;br /&gt;
 GAME: Jessamy rolls 1d20+5-1: (12)+5+-1: 16&lt;br /&gt;
 GAME: Jessamy rolls 1d20+5-1: (18)+5+-1: 22&lt;br /&gt;
 GAME: Jessamy rolls 1d20+5-1: (1)+5+-1: 5 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Order is: B1 D1 E1 A1 C1 because I failed at life on the @dolist&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza patpats.&lt;br /&gt;
&lt;br /&gt;
‘’Stjepan pages: Well, using dramatic time, it hasn't happened yet ;)’’&lt;br /&gt;
‘’Stjepan pages: It would be considered healed, yes.’’&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy E1 is destroyed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: You damaged Stjepan for -100 points. 50 remaining.&lt;br /&gt;
 GAME: You damaged Stjepan for 2 points. 48 remaining.&lt;br /&gt;
 GAME: Note 1 negative level added to Stjepan.&lt;br /&gt;
 GAME: Note 1 negative level added to Belladona.&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Two - Init 4.&lt;br /&gt;
      It is now Belladona's turn! Wight C2 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Belladona.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild's grin is fierce as she feels the holy power of her patron around her. Hoisting her hammer high she gives forth a spontaneous roaring warcry of&amp;quot;ANGORON&amp;quot; that echoes off the walls around her. As she does she slams her heavy booted foot burst of his bright blue light that engulf all around. It scorches those close and as one collapses to bones and dust she hoists her hammer and yells &amp;quot;IRON MOUNTAIN&amp;quot; in the same booming and triumphant voice.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;Do I have any room to 5' step to get some space to cast a spell?&amp;quot; &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;You cannot step back, no. You're too tightly packed in the hallway.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;You can try to cast defensively if you like.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;Then I and Samafa will attack the ones that attack us.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;I think it's d1&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;D1 still threatens you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;I'll throw some Power attack in there&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
 GAME: Belladona rolls 1d20+8-2-1: (18)+8+-2+-1: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;That's a threat&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy nods.&lt;br /&gt;
 GAME: Belladona rolls 1d20+8-2-1: (12)+8+-2+-1: 17&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Crit.&amp;quot;&lt;br /&gt;
 GAME: Belladona rolls 2d6+18: (7)+18: 25&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;D1 is destroyed. Pose.&amp;quot;&lt;br /&gt;
 GAME: 'wight e1' removed from initiative list.&lt;br /&gt;
 GAME: 'wight d1' removed from initiative list.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;Is there any other enemies within 5' of Samafa? If not then any that she can attack?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;She can take a 5' step forward and attack A1 or C1.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;She'll go after C1&amp;quot;&lt;br /&gt;
 GAME: Belladona rolls 1d20+5: (4)+5: 9&lt;br /&gt;
 GAME: Belladona rolls 1d20+5: (14)+5: 19&lt;br /&gt;
 GAME: Belladona rolls 1d20+5: (8)+5: 13&lt;br /&gt;
 GAME: Belladona rolls 1d4+2: (2)+2: 4&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;And I'll 5' step out of melee&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;You cannot 5' step, but you're no longer threatened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Belladona growls as she draws back and she slams her claws through the chest of the weakened wight. She kills it out right as Samafa goes after another one. She turns and goes after another one, but she only manages to slash at it with her claws.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;okay&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Samafa had to step forward to attack.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Jessamy advances the initiative order.&lt;br /&gt;
      Round Three - Init 20.&lt;br /&gt;
      It is now Wight C2's turn! Stjepan is next!&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Three - Init 20.&lt;br /&gt;
      It is now Stjepan's turn! Oliver is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Stjepan.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Stjepan says, &amp;quot;So, are there two wights in the door in front of me?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The half-a-wight thing on the ground now crawls its way into the doorway, gleaming malevolent red eyes visible in the darkness. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Just one at the moment, with another behind it in the doorway.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;B1 took the place of t he attic whisperer.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Stjepan says, &amp;quot;Okie. I'll power attack it.&amp;quot;&lt;br /&gt;
 GAME: Stjepan rolls 1d20+13-1: (15)+13+-1: 27&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;OK. Roll to hit. That will hit, damage.&amp;quot;&lt;br /&gt;
 GAME: Stjepan rolls 2d6+11-1: (5)+11+-1: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Badly hurt but still up.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Three - Init 16.&lt;br /&gt;
      It is now Oliver's turn! Faiza is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Oliver. Pose, Stjepan.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver pulls up Shadow-Lover on iTunes, then tries to finish off B1 with another arrow.&lt;br /&gt;
&lt;br /&gt;
Stjepan reels back from the soul-sucking touch of the wight. He gets his sword up and in the way, then drops it down in a crunching blow. Bone buckles, but the undead's animating force is stronger than that.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;Deadly aim&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;ROll it.&amp;quot;&lt;br /&gt;
 GAME: Oliver rolls dbow: aliased to 1d20+7-1: (16)+7+-1: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Hit. Damage.&amp;quot;&lt;br /&gt;
 GAME: Oliver rolls dbowdam: aliased to 1d8+2: (7)+2: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;B1 is destroyed. Pose it.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Three - Init 15.&lt;br /&gt;
      It is now Faiza's turn! Wight D2 is next!&lt;br /&gt;
 GAME: 'wight B1' removed from initiative list.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Are there any wights behind B1?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Yes, although because of the doorjamb it's got partial cover from you. It's also ... half a wight. It's crawling on the floor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;If I move into the doorway proper, would I be blocking Stjepan?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza hum.&lt;br /&gt;
 &lt;br /&gt;
This arrow Oliver looses does /not/ miss. With a cry of, &amp;quot;SELA!&amp;quot; he fires, striking the thing directly between its glowing red eyes... the eyes go out, and the wight crumples to the floor in death.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver switches to March of Cambreadth for the next round. :)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Partial cover means... 50 hit chance?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;50%, rather.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza looks it up. +2 to AC, huh.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;+2 to Ac.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Sorry for slow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza will try to sword it anyway!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;OK. For reference, you are hitting C2.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls weapon1-2: (3)+10+-2: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza pfft.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Well, you took a nice chunk out of the doorjamb? :) Pose.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Three - Init 12.&lt;br /&gt;
      It is now Wight D2's turn! Wight A1 is next!&lt;br /&gt;
&lt;br /&gt;
The doorway is getting in the way of Faiza's swing, agile as it is! With a grunt and a grimace, the redheaded paladin wrenches her flaming blade out of the frame before it can start to char the wood and make the place even MORE of a deathtrap for the poor adventurers.&lt;br /&gt;
&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Three - Init 11.&lt;br /&gt;
      It is now Wight A1's turn! Wight C1 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Belay that grunt, actually. No voice. :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;A1 will go after Samafa.&amp;quot;&lt;br /&gt;
 GAME: Jessamy rolls 1d20+4-1: (8)+4+-1: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;And miss.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Three - Init 10.&lt;br /&gt;
      It is now Wight C1's turn! Wight A2 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;C1 takes a 5' step and goes after Belladona.&amp;quot;&lt;br /&gt;
 GAME: Jessamy rolls 1d20+4-1: (17)+4+-1: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;And will connect.&amp;quot;&lt;br /&gt;
 GAME: Jessamy rolls 1d4+1: (1)+1: 2&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Belladona Will save.&amp;quot;&lt;br /&gt;
 GAME: Belladona rolls will: (17)+9: 26&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;You save.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Three - Init 10.&lt;br /&gt;
      It is now Wight A2's turn! Charis is next!&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Three - Init 9.&lt;br /&gt;
      It is now Charis' turn! Wight B2 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Charis.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;BH&amp;quot;&lt;br /&gt;
 GAME: Charis casts Burning Hands. Caster Level: 2 DC: 14&lt;br /&gt;
 GAME: Charis rolls 2d4+2: (4)+2: 6&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;If you do not take a 5' step forward, you will hit one of Samafa and Bella, as they have moved forward.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;OK then I'll move foward as well &amp;quot;D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;If you do, you will need to cast defensively.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;You will be threatened by C1.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Oh wait NM.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;I'm wrong, go for it&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;5' step forward as well.&amp;quot;&lt;br /&gt;
 GAME: Jessamy rolls 1d20+2-1: (14)+2+-1: 15&lt;br /&gt;
 GAME: Jessamy rolls 1d20+2-1: (16)+2+-1: 17&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;And both save for half...&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Three - Init 7.&lt;br /&gt;
      It is now Wight B2's turn! Yngvild is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;you did some damage but not as muh as you'd like, poking hands between companions and still aiming true isn't as easy as it looks&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Three - Init 4.&lt;br /&gt;
      It is now Yngvild's turn! Belladona is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Yngvild.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;How many can I get with a channel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Charis moves foward a few steps and repeats what he did last time casting flames out safely from behind others, once again though the results of his action are not as nice as he would them to be, but every little singe counts.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy ...A1 C1 C2&lt;br /&gt;
 GAME: Yngvild rolls 3d6: (12): 12&lt;br /&gt;
 GAME: Jessamy rolls 1d20+5-1 (A1): (17)+5+-1 (A1): 21&lt;br /&gt;
 GAME: Jessamy rolls 1d20+5-1 (C1): (13)+5+-1 (C1): 17&lt;br /&gt;
 GAME: Jessamy rolls 1d20+5-1 (C2): (9)+5+-1 (C2): 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;C2 and A1 are damaged (further), C1 is destroyed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Three - Init 4.&lt;br /&gt;
      It is now Belladona's turn! Wight C2 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Belladona, A1 threatens Samafa.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild's face is set and implacable as she boldly thrusts her holy mountain symbol forward &amp;quot;PATRON OF HEROES&amp;quot; she booms out as she advances a little towards them &amp;quot;SEND THESE ABOMINATIONS BACK TO THE GRAVE&amp;quot; she demands as a burst of bright light shines forth. It scorches through two of them and sends a third back to dust and bone.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;I'll cast Bull's strength on Samafa, to give her +2 to all her attacks&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;She'll full attack a1&amp;quot;&lt;br /&gt;
 GAME: Belladona rolls 1d20+7: (18)+7: 25&lt;br /&gt;
 GAME: Belladona rolls 1d20+7: (8)+7: 15&lt;br /&gt;
 GAME: Belladona rolls 1d20+7: (18)+7: 25&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;all three hit. Damage.&amp;quot;&lt;br /&gt;
 GAME: Belladona rolls 1d6+4: (1)+4: 5&lt;br /&gt;
 GAME: Belladona rolls 1d4+4: (2)+4: 6&lt;br /&gt;
 GAME: Belladona rolls 1d4+4: (2)+4: 6&lt;br /&gt;
 GAME: Belladona casts Bull's Strength. Caster Level: 5 DC: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;And that will take out A1.&amp;quot;&lt;br /&gt;
 GAME: 'wight a1' removed from initiative list.&lt;br /&gt;
 GAME: 'wight c1' removed from initiative list.&lt;br /&gt;
 ===================== Current Initiative Order - Round 3 =====================&lt;br /&gt;
 ---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
     20   Wight C2            &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     20   Stjepan             1 negative level                             &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     16   Oliver              &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     15   Faiza               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     12   Wight D2            &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     10   Wight A2            &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     9    Charis              &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     7    Wight B2            &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     4    Yngvild             &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
  &amp;gt;&amp;gt; 4    Belladona           1 negative level                              &amp;lt;&amp;lt;&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
 GAME: Note Voiceless added to Faiza.&lt;br /&gt;
&lt;br /&gt;
Belladona nods to Yngvild as the holy energy takes out the wight that attacked her. She moves to rub more herbs on Samafa to strength her whole body. The lioness attacks the wight in front of her with renewed fury and rips it to pieces.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Jessamy advances the initiative order.&lt;br /&gt;
      Round Four - Init 20.&lt;br /&gt;
      It is now Wight C2's turn! Stjepan is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Advance 5', attack Faiza.&amp;quot;&lt;br /&gt;
 GAME: Jessamy rolls 1d20+4-1: (16)+4+-1: 19&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
|   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
|Belladona |ORC       |Dru        |  5  | 38  | 44  | 20 | 22 | 6  | 4  | 9  |&lt;br /&gt;
|Charis    |SITH-MAKAR|Sor        |  2  | 15  | 15  | 14 | 15 | 3  | 2  | 4  |&lt;br /&gt;
|Faiza     |SHADOW_ELF|Pal        |  5  | 46  | 46  | 23 | 20 | 10 | 7  | 8  |&lt;br /&gt;
|Oliver    |HUMAN     |Rgr        |  2  | 17  | 17  | 18 | 19 | 4  | 8  | 1  |&lt;br /&gt;
|Stjepan   |GIANTBORN |Ftr        |  5  | 48  | 50  | 21 | 22 | 7  | 2  | 2  |&lt;br /&gt;
|Yngvild   |HUMAN     |Clr        |  6  | 43  | 46  | 23 | 19 | 8  | 4  | 10 |&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;And it does not make it through the armor.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Four - Init 20.&lt;br /&gt;
      It is now Stjepan's turn! Oliver is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Stjepan says, &amp;quot;PA on the wight on Faiza.&amp;quot;&lt;br /&gt;
 GAME: Stjepan rolls 1d20+13-1: (7)+13+-1: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza pictures wights scrabbling feebly with their fingernails at shiny armour. &amp;lt;.&amp;lt;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Stjepan says, &amp;quot;And damage&amp;quot;&lt;br /&gt;
 GAME: Stjepan rolls 2d6+11-1: (6)+11+-1: 16&lt;br /&gt;
 &lt;br /&gt;
As bones crumble to dust, more take their place ... is there no end to them? But these ... these are half of a body, crawling on arms made strong by evil force, and one rakes its hand across Faiza's greave with a nasty chalkboard noise, to no avail.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Will hit, damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Stjepan?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Stjepan rolled damage?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy missed! Sorry.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;That will destroy it. Pose?&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Four - Init 16.&lt;br /&gt;
      It is now Oliver's turn! Faiza is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Oliver, you see one more pair of red glowing points beyond the open door.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;OK&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver attempts to shoot that.&lt;br /&gt;
 GAME: Oliver rolls dbow: aliased to 1d20+7-1: (16)+7+-1: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;You'll actually hit. Damage?&amp;quot;&lt;br /&gt;
 GAME: Oliver rolls dbowdam: aliased to 1d8+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
Stjepan takes a half-step forwards as Faiza is clawed at, and brings his sword downwards in the manner of a sledgehammer. Bones crunch, wood splits, and the red light dies in that wight's eyes.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Thunk! You cannot see clearly but a satisfying thunk coupled with the rock back of the red points says you hit.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Four - Init 15.&lt;br /&gt;
      It is now Faiza's turn! Wight D2 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Faiza.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Your flaming sword gives you enough light to see by if you want to move into the room.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Loosing arrows, perhaps not as swiftly as other archers can - not yet, at any rate - is what Oliver does best, and he looses another, aiming at the glowing red beyond the gaping door. Though the room beyond the door is dark, the satisfying thunk-splutch of the arrow striking emaciated undead flesh, and the shift of the glowing red eyes, rocking back for a moment with the impact, tells him he's hit his target.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;And if it didn't, I'd still have 120' darkvision. :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Yup :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Are there other wights in the room, waiting?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Yup, Oliver just hit one more.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Numbers?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;One that you see.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy is aware that it is getting late.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;I'm going to... defend, and ready a power attack the moment it gets close, if it nears. Which it probably will, being a wight.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Well, yes. Pose, you have a readied action if a wight moves into threatening range.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Four - Init 12.&lt;br /&gt;
      It is now Wight D2's turn! Wight A2 is next!&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Four - Init 10.&lt;br /&gt;
      It is now Wight A2's turn! Charis is next!&lt;br /&gt;
 &lt;br /&gt;
Finally, the rustling further down the hall resolves into something that those without darkvision can see. Two more of the half-a-wights are moving -- crawling -- relatively slowly down the hall in your direction, and one finally manages to close with Belladona.&lt;br /&gt;
&lt;br /&gt;
Instead of moving into the darkened room beyond and risking splitting the group up - never split the party is like a mantra for most adventurers, by now - Faiza instead raises her shield, hunkering down behind it, shining blade held at the ready to lash out the moment anything hostile shoes its face in the doorway. The flickering light of the flames running up the length of her sword illuminates the carnage-filled scene eerily.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;It can't attack this round, though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;A2 will move to threaten Faiza. Make your attak.&amp;quot;&lt;br /&gt;
 GAME: Faiza's initiative total changed to 10.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Oh, sorry!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Totally zoned out.&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls weapon1-2: (5)+10+-2: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Miss.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza shakes her dice.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy | Faiza's dice AGGLEAGGLEAGGLE&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;You get a +1 from bless if that makes a difference&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Does not&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver cackles&lt;br /&gt;
 GAME: Jessamy rolls 1d20+4: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy ...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;The room of great fail!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver giggles&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Four - Init 10.&lt;br /&gt;
      It is now Faiza's turn! Charis is next!&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Four - Init 9.&lt;br /&gt;
      It is now Charis' turn! Wight B2 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Pose. Charis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then the wight DOES appear, and Faiza... completely fails to connect with it, with a wild swing that only barely avoids taking another chunk out of the doorframe. She doesn't have anything against doorframes, honest. They're just... in the way!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;No wights in range of attack on this side?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Fortunately, doorframes cut both ways, and as Faiza swings, her wild swing takes her out of reah of its return attack.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;D2.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;could a cone hit it or would I have to switch to darts?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Switch to darts, a cone would fry your allies as well&amp;quot;&lt;br /&gt;
 GAME: Charis rolls ranged: (10)+3: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;I think they won't thank you for hot love there. Miss.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza has high resistances and loadsahealth, doesn't mind being caught in a cone if it means less horrible leveldraining wights.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis nodsnod.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Well, if you want to, your choice!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;OK. Are you going to stick with the darts, Charis, or do you wnat to cast knowing you will hit Faiza if you do as well as the wight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seeing how his fire would likely hit his allies Charis grabs a dart from his belt and tosses it towards the oncoming wight however the aim off and the thuds into the wall instead of the undead.&lt;br /&gt;
&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Four - Init 7.&lt;br /&gt;
      It is now Wight B2's turn! Yngvild is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;B2 will also close in its inimitable crawling fashion, but cannot attack this round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;D2 and B2 now threaten Bella and Samafa.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Four - Init 4.&lt;br /&gt;
      It is now Yngvild's turn! Belladona is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Yngvild.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;What is still up?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;D2 B2 and A2 which you cannot see&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;And can I hammer any of them &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Hammer? No. Faiza's blocking the doorway to get to A2. Samafa is now blocking you from reaching D2 and B2.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Alrighty, channel again :)&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls 3d6: (12): 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;K.&amp;quot;&lt;br /&gt;
 GAME: Jessamy rolls 1d20+5-1 (D2): (20)+5+-1 (D2): 24&lt;br /&gt;
 GAME: Jessamy rolls 1d20+5-1 (B2): (4)+5+-1 (B2): 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Gonna rule that you do not have line of effect to A2 since it is inside the room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;B2 takes it in the teeth, D2's gonna save...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;I think that is 4? or 5. To tell you the truth in all this excitement I kinda lost track &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;That's your third channel.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild nods &amp;quot;By takes it in the teeth, it is still up?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;It was at fully.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Go ahead and pose&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild's eyes flick around the rather crowded battlefield, her hammer swinging carefully. Noting no gaps for even small folks, let alone someone her size she grounds the hammer with a loud CRACK as light flares from beneath it. The bright blue holy light flares out scorching those she can see but this time they all stay upright.&lt;br /&gt;
&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Four - Init 4.&lt;br /&gt;
      It is now Belladona's turn! Wight C2 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Belladona.&amp;quot;&lt;br /&gt;
 GAME: 'wight c2' removed from initiative list.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;Attack B2, Samafa will attack d2&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;I'll power attack&amp;quot;&lt;br /&gt;
 GAME: Belladona rolls 1d20+8-2-1: (2)+8+-2+-1: 7&lt;br /&gt;
 GAME: Belladona rolls 1d20+7: (1)+7: 8 (EPIC FAIL)&lt;br /&gt;
 GAME: Belladona rolls 1d20+7: (14)+7: 21&lt;br /&gt;
 GAME: Belladona rolls 1d20+7: (2)+7: 9&lt;br /&gt;
 GAME: Belladona rolls 1d4+4: (2)+4: 6&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona blames WP&lt;br /&gt;
&lt;br /&gt;
Belladona goes to slash at the wight in front of her, but she misses. Samafa has no better luck as she only manages to hit with only one of her paws.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy ...wow.&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Jessamy advances the initiative order.&lt;br /&gt;
      Round Five - Init 20.&lt;br /&gt;
      It is now Stjepan's turn! Oliver is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Stjepan. You don't have direct line or threaten to anything still up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Stjepan says, &amp;quot;Move up to go hit the one Oliver shot&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Stjepan says, &amp;quot;PA.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;You can't, Faiza's blocking you&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Faiza's in the doorway blocking your threaten to it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Sorry. &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Stjepan says, &amp;quot;Alright. What about in the other direction?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;samafa and Bella are holding the other two (D2 and B2) off.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Stjepan says, &amp;quot;Is there any room to get in on the action?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;You could if you wanted use Acrobatics to move through B2 or D2's square to try to get behind them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;you have to make an Acrobatics check to do it, though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Stjepan will delay until Faiza goes. Can he speak on this move?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Stjepan growls out. &amp;quot;Faiza. Sidestep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Five - Init 16.&lt;br /&gt;
      It is now Oliver's turn! Wight D2 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Oliver&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;Second verse, same as the first...&amp;quot;&lt;br /&gt;
 GAME: Oliver rolls dbow: aliased to 1d20+7-1: (15)+7+-1: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Solly armful of cat making airbiscuits on my face&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;On the one in the room&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;Hi kittybutt!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;You have precise shot. That will hit&amp;quot;&lt;br /&gt;
 GAME: Oliver rolls dbowdam: aliased to 1d8+2: (3)+2: 5&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Five - Init 12.&lt;br /&gt;
      It is now Wight D2's turn! Wight A2 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Will have a go at Samafa.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
*THUNK!* Oliver draws back and fires yet again, another arrow sinking into the rotting flesh of the red-eyed wight Faiza has trapped in the side room. With the glow of Faiza's sword, he sees another arrow shaft sticking out of his target, and pulls another arrow from his quiver, preparing to fire again.&lt;br /&gt;
&lt;br /&gt;
 GAME: Jessamy rolls 1d20+4-1: (19)+4+-1: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Samafa's AC is 23?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;What's the -1 for?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Consecrate&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;Oh right. *has been not adding that in. *facepalm*&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;It would not have been a difference-maker. My miss was a /MISS/.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Bella?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;If I'm standing in the doorway, could I conceivably step into the room diagonally to cover the wight's side and freeing Stjepan up for a shot at it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;Yes Samafa's ac is 23&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;because of barkskin&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Oh right&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;OK, so that's a miss&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Five - Init 10.&lt;br /&gt;
      It is now Wight A2's turn! Faiza is next!&lt;br /&gt;
 GAME: Jessamy rolls 1d20+4-1: (6)+4+-1: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;And that's also a no.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Samafa and Faiza are both the subject of slams from putrid, crawling half-a-wights, but neither finds purchase, whether because of spells or sheer luck. Doors may be dangerous, but doorframes are your friends. &lt;br /&gt;
&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Five - Init 10.&lt;br /&gt;
      It is now Faiza's turn! Charis is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Faiza&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza points at the above question.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Gah, sorry, yes, that's a 5' move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Right! Moving in, power attacking.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;5' diagonal freeing the front for Stjepan?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Yarp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Roll&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls weapon1-2+1: (10)+10+-2+1: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Hit, damage&amp;quot;&lt;br /&gt;
 GAME: Faiza rolls 1d8+4+4+1d6: (3)+4+4+(6): 17&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Destroyed&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Pose it&amp;quot;&lt;br /&gt;
 GAME: 'wight a2' removed from initiative list.&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
       Round Five - Init 9.&lt;br /&gt;
       It is now Charis' turn! Wight B2 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Charis. Faiza just smoked the one in the doorway. Only Bella and Samafa still have friends left.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;COne would hit them right, So I guess Ill tosses out another dart at D2&amp;quot;&lt;br /&gt;
 GAME: Charis rolls ranged: (4)+3: 7&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;Miss :X&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Move she does, indeed -- stepping INTO the darkened room beyond, Faiza dashes to the side in silence, clearing Stjepan's view of the wight within... and then proceeds to slash her sword through the scrabbling, crawling thing's spine just under its neck, severing nerves and unlife in one fell swoop of silver flames. Pausing, the Mul'niessa glances up at her giantborn companion, eyes glowing eerie red in the gloom within, and gives an apologetic little shrug.&lt;br /&gt;
&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Five - Init 7.&lt;br /&gt;
      It is now Wight B2's turn! Yngvild is next!&lt;br /&gt;
 GAME: Jessamy rolls 1d20+4: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy ...whirly, can I borrow your dice?&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Five - Init 4.&lt;br /&gt;
      It is now Yngvild's turn! Belladona is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Yngvild.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Charis arms himself with another dart from his belt, tossing towards the wight a little to quickly, instead of hitting a wight the dart sinks setting itself in the hard wood of the ground.&lt;br /&gt;
 &lt;br /&gt;
The creature-thing-wight-whatever it is in front of Bella rakes a hand ineffectually across her boot. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;So one left?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Two, one on Samafa and one on Bella&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Channel energy again I guess :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;OK&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Roll&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls 3d6: (8): 8&lt;br /&gt;
 GAME: Jessamy rolls 1d20+5-1 (D2): (3)+5+-1 (D2): 7&lt;br /&gt;
 GAME: Jessamy rolls 1d20+5-1 (B2): (16)+5+-1 (B2): 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Both remain up but are hit&amp;quot;&lt;br /&gt;
 GAME: Jessamy advances the initiative order.&lt;br /&gt;
      Round Five - Init 4.&lt;br /&gt;
      It is now Belladona's turn! Stjepan is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Belladona&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Belladona says, &amp;quot;I'll power attack B2 and Samafa will go after d2&amp;quot;&lt;br /&gt;
 GAME: Belladona rolls 1d20+8-2-1: (10)+8+-2+-1: 15&lt;br /&gt;
 GAME: Belladona rolls 1d20+7: (3)+7: 10&lt;br /&gt;
 GAME: Belladona rolls 1d20+7: (18)+7: 25&lt;br /&gt;
 GAME: Belladona rolls 1d20+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
The perils of being large and armoured in tight corridors. Yngvild looks a little frustrated as she takes her hammer between her two hands and spins it around in her palms &amp;quot;IRON MOUNTAIN&amp;quot; she implores as again the holy blue light shines out and scorches across the remaining undead, both still remain. Well animate if not alive.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Stjepan says, &amp;quot;Remind me what the walls are made of?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Stone&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;All but #2 hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Old crumbling keep, yeah?&amp;quot;&lt;br /&gt;
 GAME: Belladona rolls 1d6+9: (5)+9: 14&lt;br /&gt;
 GAME: Belladona rolls 1d4+4: (1)+4: 5&lt;br /&gt;
 GAME: Belladona rolls 1d4+4: (3)+4: 7&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Both drop, and that finishes them off.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Now for the REAL fight... :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Pose it, and then free RP. &lt;br /&gt;
&lt;br /&gt;
Belladona slashes at the wight that she managed to hold off as Samafa finishes the one that attacked her. Belladona still feels weak from the first wight attack as she pants softly. &amp;quot;I don't think my healing can fix this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faiza moves her mouth as if speaking... but no sounds come out. Instead, she gives Belladona a firm little nod as if to say, with body language and expression alone, that it'll be all right, we'll get you sorted. She's pretty expressive, all right?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We should give this place to the flames after we find what we came for.&amp;quot; Charis states softly as looks upon the corpses of many dead undead things.&lt;br /&gt;
 &lt;br /&gt;
Breathing, Oliver leans against the wall for just a moment, then straightens, &amp;quot;yes. The diary... we have to find it,&amp;quot; he says, looking then at Faiza, and cocking his head, &amp;quot;your voice...?&amp;quot; he asks, rubbing his hand over his face, &amp;quot;is anyone injured?&amp;quot; clearly, he is not.&lt;br /&gt;
&lt;br /&gt;
Stjepan spits, and then cleans his sword on a corner of his cloak. &amp;quot;I was touched.&amp;quot; He shivers. &amp;quot;I don't think I'll forget that for a while.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that went better than I had expected. Praise Angoron&amp;quot; Yngvild says as she looks around the party for the obviously injured &amp;quot;Anyone touched can seek me out at the temple after morning prayers&amp;quot; she offers as she looks around &amp;quot;Shall we get what we were contract for?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faiza is completely silent. It's downright eerie. She tests it again a couple of times, opening her mouth, blood vessels at the side of her neck standing out as she clearly makes as though yelling... but nothing. Not even a peep. Finally, she shrugs, and peers down at the sad little singed pile of cloth and discarded toys that was the source of the whispers. There's a beat, and then the paladin is actually hunching down, putting a finger to the cloth, and pressing her other hand to the embossed crescent moon on her breastplate, eyes closing briefly as if in prayer.&lt;br /&gt;
&lt;br /&gt;
Stjepan starts looking around. &amp;quot;Hopefully we didn't cut it up already.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The room from which the creatures came seems to have been a blood-soaked nursery -- signs of a fight, blood and all, linger everywhere, the place smashed to bits. Other rooms -- some are empty, some show the same. &lt;br /&gt;
&lt;br /&gt;
At length, you find the box and the diary you were instructed to find, in what appears to have been a personal study or library of sorts. The jewelry is untouched.&lt;br /&gt;
&lt;br /&gt;
Belladona stretches out a little bit before she sucks it up and heads in afer the others. She says a silent prayer to the Earth Mother as she moves from room to room. She hmms, &amp;quot;Looks like we got what we came for...let's head out?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stjepan shivers a little. &amp;quot;No. We put this place to rest. Burn it. Something.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;We'd better,&amp;quot; Oliver nods to Yngvild. &amp;quot;And we'd better stick together... there may be more of them...&amp;quot; he keeps his bow strung and in hand, keeps an arrow nocked on the string, as he looks around. &amp;quot;Did they say where this diary might be found? And the other things?&amp;quot; a look of pity crosses the archer's face as he watches Faiza with the pile of toys and cloth and arrows that he helped to bring down. When the box is finally found, he closes his eyes, &amp;quot;all of this... for this?&amp;quot; he asks, rhetorically. &amp;quot;What an unspeakable mess...&amp;quot; he looks at Charis &amp;quot;You were right; we should put the place to the torch....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faiza points at Stjepan, then Oliver, nodding. Clearly the silent paladin agrees with putting the place to the torch. She's remained silent throughout the search and retrieval; it's not certain how long it'll last. At any rate, the redhead remains wary, blood-red eyed peering into dark corners as the group moves through the house.&lt;br /&gt;
&lt;br /&gt;
Yngvild glances around as she pulls her helm off to run a hand through her sweaty hair, whilst keeping it in its' braid as she considers, a frown darkening her face a little &amp;quot;I am...well...&amp;quot; she trails off and takes a deep breath, looking up to the heavens for inspiration &amp;quot;Burn it&amp;quot; she says by way of agreement.&lt;br /&gt;
&lt;br /&gt;
Stjepan nods. &amp;quot;Let's, then.&amp;quot; He starts gathering up remains and wood, looking for a good place to build a pyre.&lt;br /&gt;
&lt;br /&gt;
Charis nods slowly. &amp;quot;I'll set it up as we head out, Doing it now and here would just make things that much more difficult upon our exit.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Right, then,&amp;quot; Oliver nods, and slings his bow over his shoulder before reaching into his pouch for flint and steel. &amp;quot;Most of this will burn quickly enough... I can also make an arrow and fire it in once we're safely outside,&amp;quot; he suggests.&lt;br /&gt;
&lt;br /&gt;
Faiza assists with the gathering of materials, in silence. She's usually fairly reticent, but the total lack of sound from her is downright disconcerting -- and apparently to herself, too. She makes motions over the corpses left after the battle as they are passed, however, mouth moving in silent prayer.&lt;br /&gt;
&lt;br /&gt;
Belladona hmms and shakes her head, &amp;quot;I don't think we should burn it, first of all we are in Dragonier, anything burning will attract attention. We got what we came here for so let's just leave.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;We haven't the time to build tombs for the dead or bury them,&amp;quot; Oliver points out softly. &amp;quot;Attention or no, we don't want those ... things that once were like us ... coming back and maybe going for someone who is ill-equipped to take them on...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stjepan nods. &amp;quot;Give them to the sky. By the time something finds this, we'll be gone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Spirits must be put rest.&amp;quot; Charis states firmly. &amp;quot;The people burn the dead. It is our way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We are burning it&amp;quot; Yngvild declares, her loud voice hardening as she looks over and down to Beladonna &amp;quot;We can take the risk to put the dead to rest and rid the world of that unnatural place of horror&amp;quot; she adds with a nod to the others.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza says, &amp;quot;Would the flames spreading from Faiza's sword also be silver? It's just a special FX thing because the Flaming effect is divinely granted by Eluna, but...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;Sure, if you like ^^&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jessamy says, &amp;quot;OK, can we go ahead and close?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver says, &amp;quot;Kewl.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Faiza will set the fire with that, then. Cleansing holy fire, etc.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Oliver nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;Hey I got to set nothing on fire! My job!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
It takes time and effort to set up putting the place to the torch, but by the time the group leaves, the fires are beginning to lick tongues of silver flame up to the sky. When all is said and done, little more than scorched stone will be left behind between the efforts of Oliver, Faiza, and Charis. &lt;br /&gt;
&lt;br /&gt;
As you are leaving, that's about when Faiza's voice comes back to her, slowly at first and then all at once. &lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=17060</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=17060"/>
		<updated>2015-01-30T16:48:12Z</updated>

		<summary type="html">&lt;p&gt;Arlean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Ale Chat]]&lt;br /&gt;
|[[Mikilos]], [[Pendleton]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Munch Toss]]&lt;br /&gt;
|[[Munch]], [[Sandy]], [[Talon]], [[Kerbasy]], [[Crow]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Dock Talk]]&lt;br /&gt;
|[[Boshter]], [[Selia]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Calimari]]&lt;br /&gt;
|[[Dur'ankar]], [[Redmane]], [[Verna]], [[Rhodes]], [[Mikilos]], [[Kerbasy]], [[Embrey]], [[Achala]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2014&lt;br /&gt;
|[[Bor Market]]&lt;br /&gt;
|[[Klythos]], [[Mikilos]], [[Bor]], [[Aurala]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[Visiting the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2014&lt;br /&gt;
|[[Relics, Tomes, Blood, and Bones]]&lt;br /&gt;
|Aevarr, [[Bor]], Klythos, Lilyth, Lorien, Stirling&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Melons]]&lt;br /&gt;
|[[Munch]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Drip Drip 2]]&lt;br /&gt;
|[[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Raising Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[A Rot in Telbridge]]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Naneth]]. Run by [[Pendleton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[Tournament Paramount]]&lt;br /&gt;
|[[Radek]]  [[Djelka]]  [[Fishbelly]]  [[Munch]]    [[Smythly]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2014&lt;br /&gt;
|[[Runes in Rune]]&lt;br /&gt;
|[[Kiroth]], [[Schneider]], [[Tak]], [[Teppus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2014&lt;br /&gt;
|[[Sacred Hunt]]&lt;br /&gt;
|[[Naneth]], [[Fishbelly]], [[Kathryn]], [[Lorien]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2014&lt;br /&gt;
|[[Blood and Apples]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Orion]], [[Silvana]], [[Smythly]], [[Stjepan]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[A Simple Test]]&lt;br /&gt;
|[[Smythly]], [[Stirling]], [[Tywulf]], [[Taika]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[More Ox]]&lt;br /&gt;
|[[Sandy]], [[Bor]], [[Svarshan]], [[Munch]], [[Jibbom]], [[Verna]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[A Rent Party]]&lt;br /&gt;
|[[Lorien]], [[Lothos]], [[Naneth]], [[Redmane]], [[Taika]], [[Tywulf]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Cesran Run]]&lt;br /&gt;
|[[Orion]], [[Tywulf]], [[Alice]], [[Cressida]], [[Taika]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2014&lt;br /&gt;
|[[Gate Chat]]&lt;br /&gt;
|[[Azog]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[[Clearing the Village]]&lt;br /&gt;
|[[Orion]], [[Alice]]. [[Cressida]]. [[Eilora]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/dd3.txt Drip Drip 3]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Pavanna]], [[Solace]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Jeor Run]]&lt;br /&gt;
|[[Rayne]], [[Lorien]], [[Belladona]], [[Klythos]], [[Mitneisk]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2014&lt;br /&gt;
|[[Roundup]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Silvana]]&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2014&lt;br /&gt;
|[[Sith-makar Open Meeting]]&lt;br /&gt;
|[[Dur'ankar]], [[Orion]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[[Guild Meet]]&lt;br /&gt;
|[[Autumn]], [[Munch]], [[Cessida]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/beer1.txt Spring Beer]&lt;br /&gt;
|[[Solace]], [[Lothos]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Broken Library]]&lt;br /&gt;
|[[Autumn]], [[Mikilos]], [[MoonShadow]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Centaur Raiders]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Pavanna]], [[Nicolai]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[Coffee]]&lt;br /&gt;
|[[Selia]], [[Taika]], [[Tywulf]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[PrP: Live Catch]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Belladona]], [[Bor]], [[Eilora]], [[Lorien]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[PrP: Strange Creatures]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Duncan]], [[Smythly ]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[Dragon Bones]]&lt;br /&gt;
|[[Aurala]], [[Klythos]], [[Lorien]], [[Munch]], [[Ormarr]], [[Ssylrath]], [[Tatyannah]], [[Ulharilti Wiivai]], and [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Lava Juice]]&lt;br /&gt;
|[[Belladona]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Clankers]]&lt;br /&gt;
|[[Zoob]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 23, 2014&lt;br /&gt;
|[[Jousting]]&lt;br /&gt;
|[[Sandy]], [[Ssylrath]], [[Mikilios]], [[Sophia]], [[Aurala]], [[MoonShadow]], [[Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|June 26, 2014&lt;br /&gt;
|[[Fire!]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Drisdane]], [[Smythly ]], [[Nicolai]], [[Uraug]]&lt;br /&gt;
|-&lt;br /&gt;
|June 29, 2012&lt;br /&gt;
|[[Jibbom's Wedding]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2014&lt;br /&gt;
|[[PrP: Live Catch 2]]&lt;br /&gt;
|Run by:  [[Mikilos]], with [[Vuk]], [[Hassan]], [[Aurala]], [[Verna]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 3, 2014&lt;br /&gt;
|[[Phallic Towers]]&lt;br /&gt;
|[[Pavel]], [[Solace]], [[Mikilos]], [[Sandy]], [[Aurala]], [[Stjepan]], [[Dylan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2014&lt;br /&gt;
|[[PrP: Choose Your Own Adventure IV]]&lt;br /&gt;
|[[Corra]], [[Dylan]], and [[Pavel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2014&lt;br /&gt;
|[[PrP: Testing]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Elessa]], [[Hassan]], [[Klythos]], [[Oates]], [[Tatyannah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2014&lt;br /&gt;
|[[Pudding]]&lt;br /&gt;
|[[Cesran]], [[Sandy]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2014&lt;br /&gt;
|[[Gobber Clankfest]]&lt;br /&gt;
|[[Craft]], [[Klythos]], [[Selia]], [[Smythly]], [[Takiyah]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[The Big Lebunski]]&lt;br /&gt;
|[[Corra]], [[Rhar]], [[Solace]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[Rune Tactics]]&lt;br /&gt;
|[[Garak]], [[Hassan]], [[Smythly]], [[Solace]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15th, 2014&lt;br /&gt;
|[[The Grapes of Rath]]&lt;br /&gt;
|[[Autumn]], [[Corra]], [[Nicolai]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9 and 16th, 2014&lt;br /&gt;
|[[Death Match]]&lt;br /&gt;
|[[Autumn]], [[Cressida ]], [[Orion]], [[Stjepan]], [[Silvana]], [[Lorien]], [[Celestine]]&lt;br /&gt;
|-&lt;br /&gt;
|July 13, 2014&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|[[Mikilos]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2014&lt;br /&gt;
|[[Taint Talk]]&lt;br /&gt;
|[[Munch]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2014&lt;br /&gt;
|[[A Tarienite Distraction]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|July 24, 2014&lt;br /&gt;
|[[Chat Rune]]&lt;br /&gt;
|[[Cesran]], [[Mikilos]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Meetup.txt Meetup - Eidolon Hymn]&lt;br /&gt;
|[[Benthus]], [[Charlotte]], [[Garrin]], [[Terri]], [[Ormarr]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[Charnese Cuisine]]&lt;br /&gt;
|[[Solace]], [[Selia]], [[Svarshan]], [[Bellna]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[MEETUP: Sith and Am'shere Gathering]]&lt;br /&gt;
|[[Bellna]], [[Dur'ankar]], [[Ssylrath]], [[Svarshan]], and [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Beerdispenser3000.txt Beer Dispenser 3000!]&lt;br /&gt;
|[[Alakton]], [[Laefwyn]], and [[Lothos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|August 1, 2014&lt;br /&gt;
|[[Meetup: Mage]]&lt;br /&gt;
|Many.  hosted by [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2014&lt;br /&gt;
|[[Meetup: Roughriders roll-call]]&lt;br /&gt;
|[[Duncan]], [[Svarshan]], [[Ssylrath]], [[Smythly]], [[Zalara]].  hosted by [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/GroaningDelve1.txt Groaning Delve 1]&lt;br /&gt;
|[[Elycia]], [[Klythos]], and [[Mikilos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
| August 13, 2014&lt;br /&gt;
|[[Hightail It]]&lt;br /&gt;
|[[Jibbom]], [[Oates]], [[Elessa]], [[Tatyannah]], [[Kerbasy]], [[Aurala]], [[Jareth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2014&lt;br /&gt;
|[[Farmers Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Cesran]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2014&lt;br /&gt;
|[[Toy Fishing]]&lt;br /&gt;
|[[Katja]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
| August 25, 2014&lt;br /&gt;
|[[Flyby]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Benthus]], [[Cressida]], [[Duncan]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
| August 26, 2014&lt;br /&gt;
|[[Where all life goes]]&lt;br /&gt;
|[[Tsunetomo]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
| August 30, 2014&lt;br /&gt;
|[[Dinosaur Hunt]]&lt;br /&gt;
|[[Alice]], [[Lothos]], [[Taro]], and [[Tsunetomo]]&lt;br /&gt;
|-&lt;br /&gt;
| September 5, 2014&lt;br /&gt;
|[[MEETUP: Druids Sith and Wards Oh My!]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Godwyn]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[PRP: The Farm]]&lt;br /&gt;
|[[Taro]], [[Yngvild]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[MEETUP: Science Fair!]]&lt;br /&gt;
|[[Coppervolt]], [[Stirling]], [[Jareth]], [[Klythos]], [[Munch]] and [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10, 2014&lt;br /&gt;
|[[Pink Hearts]]&lt;br /&gt;
|[[Mikilos]], [[Solace]], [[Godwyn]], [[Fiore]], [[Fazahd]], [[Boshter]], [[Benthus]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2014&lt;br /&gt;
|[[Book Vendor]]&lt;br /&gt;
|[[Talitha]], [[Azog]], [[Benthus]], [[Mikilos]], [[Solace]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2014&lt;br /&gt;
|[[Chatter in the Temple]]&lt;br /&gt;
|[[Selia]], [[Godwyn]], [[Sophia]]&lt;br /&gt;
|-&lt;br /&gt;
| September 13, 2014&lt;br /&gt;
|[[PRP: Trip on the Wild Side]]&lt;br /&gt;
|[[Kelia]], [[Sargon]]&lt;br /&gt;
|-&lt;br /&gt;
| September 14, 2014&lt;br /&gt;
|[[PRP: Investigate]]&lt;br /&gt;
|[[Belladona]], [[Lothos]], [[Yngvild]], [[Godwyn]], [[Elspeth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16, 2014&lt;br /&gt;
|[[Concussion]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Namira]], [[Godwyn]], [[Taurmuindyr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 18, 2014&lt;br /&gt;
|[[Park Nap]]&lt;br /&gt;
|[[Selia]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Operation Unwavering Blade]]&lt;br /&gt;
|[[Taro]], [[Torak]], [[Silvana]], [[Godwyn]], [[Stjepan]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Following a Lead]]&lt;br /&gt;
|[[Godwyn]], [[Hethyr]], [[Bennet]], [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
|[[PRP: Shock and Awe]]&lt;br /&gt;
|[[Munch]], [[Kojot]], [[Moonshadow]], [[Klythos]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
| [[MEETUP: Landlord Throw Away That Cork!]]&lt;br /&gt;
| [[Arlean]], [[Svarshan]], [[Godwyn]], [[Selia]], [[Solace]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|September 28, 2014&lt;br /&gt;
|[[Shield Market]]&lt;br /&gt;
|[[Kelia]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2014&lt;br /&gt;
|[[RPP: Adventure Scout Troop 405]]&lt;br /&gt;
|[[Sandy]], [[Svarshan]], [[Roland]], and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|September 30, 2014&lt;br /&gt;
|[[Bank Chatter]]&lt;br /&gt;
|[[Arlean]], [[Cressida]], [[Mikilos]], [[Godwyn]], [[Autumn]]&lt;br /&gt;
|-&lt;br /&gt;
|October 2, 2014&lt;br /&gt;
|[[PrP: The Derelict]]&lt;br /&gt;
|[[Hethyr]], [[Rhar]], [[Jokul]], [[Bennet]], [[Deanna]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: The Farm Revisited]]&lt;br /&gt;
|[[Mel]], [[Stirling]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: Haunted House]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Godwyn]], [[Kiroth]], [[Orion]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|October 10, 2014&lt;br /&gt;
|[[Smith Time]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Arlean]], [[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2014&lt;br /&gt;
|[[PrP: Rattle Hum Thump]]&lt;br /&gt;
|[[Rhar]], [[Korrani]], [[Hethyr]], [[Fiore]], [[Mel]], [[Lyrana]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Cowled Dock Knight]]&lt;br /&gt;
|[[Godwyn]], [[Aldean]], [[Lothos]], [[Terewin]], [[Zoob]], [[Kirran]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Dire Forecast]]&lt;br /&gt;
|[[Belladona]], [[Taro]], [[Korrani]], [[Brianna]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[Gravedigger Shindig|Gravedigger's Shindig]]&lt;br /&gt;
|Eirene, Iuriel, Namira, Verna, Bennet, Garak, Rhodes, Ionus, Boshter, Godwyn, Kerbasy, Fazahd&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dead Rising: Return]]&lt;br /&gt;
|[[Autumn]], [[Lyrana]], [[Lilyth]], [[Zlegvog]], [[Kidda]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dire Expectations]]&lt;br /&gt;
|[[Lothos]], [[Curugorm]], [[Lyrana]], [[Taro]], [[Alba]],[[Gragnar]],[[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 29, 2014&lt;br /&gt;
|[[PrP: Jungle Hunt]]&lt;br /&gt;
|[[Jahnavi]], [[Kilian]], and [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Hethyr]], [[Smythly]], [[Korrani]], [[Nuanna]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: Dead Approaching]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 3, 2014&lt;br /&gt;
|[[PrP:Gone Astray]]&lt;br /&gt;
|[[Hethyr]], [[Benthus]], [[Autumn]], [[Kirran]], [[Schneider]], [[Kilian]]&lt;br /&gt;
|-&lt;br /&gt;
|November 9, 2014&lt;br /&gt;
|[[PrP:Uninvited Guest]]&lt;br /&gt;
|[[Azog]], [[Elessa]], [[Uneth]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 10, 2014&lt;br /&gt;
|[[PrP: Sinkhole I]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Dragomir]],[[Samson]],[[Lyrana]],[[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14, 2014&lt;br /&gt;
|[[Challenges]]&lt;br /&gt;
|[[Munch]], [[Yngvild]], [[Kravar]], [[Azog]], [[Solace]], [[Talazia]], [[Benthus]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Stickball]]&lt;br /&gt;
|[[Munch]], [[Cesran]], [[Gorag]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Thunderstorm]]&lt;br /&gt;
|[[Yngvild]], [[Verna]], [[Aldean]], [[Talazia]], [[Solace]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2]]&lt;br /&gt;
|[[Jahnavi]], [[Kidda]], [[Thanix]], [[Samson]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2014&lt;br /&gt;
|[[PrP: Sabotage!]]&lt;br /&gt;
|[[Nuanna]], [[Rayne]], [[Kirran]], [[Aevarr]], [[Aldean]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 20, 2014&lt;br /&gt;
|[[Minstrel MEETUP:  Charity Concert for Adventure Scout Troop 405]]&lt;br /&gt;
|[[Abrahil]], [[Aldean]], [[Butters]], [[Cesran]], [[Godwyn]], [[Pendleton]],[[Renfrey]],[[Roland]],[[Sandy]],[[Selia]],[[Silmeria]],[[Tatyannah]],[[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[Meetup: Harvest Festival]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[PrP: Dire Discovery]]&lt;br /&gt;
|[[Verna]], [[Lyrana]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Diplomatic Chaos]]&lt;br /&gt;
|[[Aevarr]], [[Mel]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Decoy]]&lt;br /&gt;
|[[Corra]], [[Lothos]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[Meetup: Wilderness and Am'shere]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Lothos]], [[Svarshan]], and [[Uneth]]. Hosted by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|November, 25th, 2014&lt;br /&gt;
|[[PrP: Attack on Brighton]]&lt;br /&gt;
|[[Takiyah]], [[Lyrana]], [[Alba]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans]]&lt;br /&gt;
|[[Godwyn]], [[Ionus]], [[Kravar]], [[Aldean]],[[Lorien]],[[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|November ?, 2014&lt;br /&gt;
|[[PrP:Autumn Murder!]]&lt;br /&gt;
|[[Benthus]], [[Azog]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|November 28, 2014&lt;br /&gt;
|[[Gates]]&lt;br /&gt;
|[[Renfrey]], [[Svarshan]], [[Mikilos]], [[Sandy]], [[Fa'lere]], [[Ganbaatar]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2014&lt;br /&gt;
|[[PrP: Rapid Reaction Force]]&lt;br /&gt;
|[[Nuanna]], [[Korrani]], [[Aevarr]], [[Curugorm]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], [[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]], [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP: The Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]], [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Aldean&amp;diff=17048</id>
		<title>Aldean</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Aldean&amp;diff=17048"/>
		<updated>2015-01-28T15:51:34Z</updated>

		<summary type="html">&lt;p&gt;Arlean: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::''It's dangerous to sacrifice''&lt;br /&gt;
::''It makes your blood run to throw the dice''&lt;br /&gt;
::''It's dangerous, it's what you like''&lt;br /&gt;
::''It's what you'll die for, to live this life''&lt;br /&gt;
::::::::-''&amp;lt;small&amp;gt;Within Temptation -- &amp;quot;Dangerous&amp;quot;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
= Vital Stats =&lt;br /&gt;
'''Class''': Bard&lt;br /&gt;
&lt;br /&gt;
'''Height''': 6'2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Weight''': 242 &lt;br /&gt;
&lt;br /&gt;
'''Hair and Eyes''': Dirty blonde/dark brown&lt;br /&gt;
&lt;br /&gt;
'''Hometown''': Seagarden, Jade Islands&lt;br /&gt;
&lt;br /&gt;
'''Alignment''': Neutral&lt;br /&gt;
&lt;br /&gt;
'''Deity''': Holy Order of Ea&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
He stands at a couple of inches over six feet in height, with broad shoulders, a muscular build and hands that are callused in places that suggest a warrior, a worker, or both. Even features and the defined cheekbones of the Cerenzans are coupled with Cerenzan dark eyes beneath a shock of dirty blonde hair that falls past his collar and is held out of his eyes by a silver headband studded with small gems at the edge of his hairline. His skin holds a hint of darker skin somewhere in his ancestry in its deep tan, and a hint of scruff seems to perpetually shadow a strong chin that looks like it should be clean-shaven and never really is. Wide lips and a mobile expression are given to warm and charming smiles or snarls of anger with equal ease.&lt;br /&gt;
&lt;br /&gt;
''Clothes often vary depending on time of year, what he's doing, and his own whim. Look at him on the game to see the changes.''&lt;br /&gt;
&lt;br /&gt;
= What's Known About Him =&lt;br /&gt;
== Background -- What He Says==&lt;br /&gt;
''&amp;quot;In the end, alehouses be pretty much all the same. Adventurin' ... at least I see new and different horrors every week.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Hailing from Seagarden in the Jade Islands, Aldean makes no bones about his humble beginnings or upbringing as a sailor's brat, or about his dissatisfaction with life at sea. He's been known to remark that sailing, for all its billing as a life of adventure, really isn't. It's about hard work, bad food, and the same trap over and over. Get money, get drunk, sleep with girl, have her steal your stuff, go back to sea, lather, rinse, repeat. He's alluded in public conversation to having been both crew and bosun, but is less forthcoming about that. He picked up his bardic training in Rune with someone named Sylaen, and sometime probably not long afterwards, made port in Alexandria, spent his pay on adventuring gear, and decided to try his luck with the Explorer's Guild. &lt;br /&gt;
&lt;br /&gt;
In Alexandria, he's known within the Theatre District as a talented drummer and ''a cappella'' singer with a powerful baritone voice. Recently, that voice has developed an odd but compelling behavior -- it's as if he has a ghostly echo of it, like he's singing with himself. It's much more audible when he is casting spells but can be heard in normal performance as well, if one listens closely. He's also proven talented with the panpipes, although he appears to play these more for fun. &lt;br /&gt;
&lt;br /&gt;
The docks and shipyards in Alexandria know Aldean as a cheerful soul and a good and willing worker that takes hauling and longshore day jobs now and again. He does this not for the money, but to keep himself fit and to maintain those ties to the sailing world as best he can. Guild jobs take priority, and it's up for question whether the dock workers know that he works for the Adventurer's Guild as well. &lt;br /&gt;
&lt;br /&gt;
== Background -- What Really Is ==&lt;br /&gt;
&lt;br /&gt;
He's not lying outright, but he doesn't say everything, either. Brought up in a brothel in Seagarden, he was the son of one of the courtesans in a place called the Hideaway, with absolutely no idea who his father is. He is of mixed Cerenzan and Acanian blood, but raised in the islands, his upbringing and attitudes are far closer to the Cerenzan attitudes on several points. &lt;br /&gt;
&lt;br /&gt;
When he got old enough to start doing more than chores in the Hideaway, his good looks and charm got him ... shall we say used. Exactly once. The experience persuaded him that he ''never'' wanted a repeat. Out of concern for him sampling the wares and not being willing to ... er, work ... he was sent to sea shortly thereafter on a ship called the Wendigo. This did not get him used less ... but he did learn the sailor's craft, and when his voice changed, it became a deep, powerful baritone that could be heard through a raging gale. Seeing this, the ship's mate decided to teach the boy the role of the shantyman, and later, the bosun, as he displayed an innate sense for tempo as well as pitch. &lt;br /&gt;
&lt;br /&gt;
When the ship's bosun signed with another vessel, he took over the role, signing as bosun, although a lad of such a young age giving orders to seasoned veterans did not go smoothly at first. From this experience, he's learned how to assert himself through a mixture of coaxing, people sense, and violence when required, and has only honed those skills as he's gotten older and more experienced. &lt;br /&gt;
&lt;br /&gt;
It wasn't enough for him, though, and while the other sailors were rolling the women and getting smashed, he talked to people and listened to stories. The adventuring stories had a greater call ... and he fell in in port with a Runic bard by the name of Sylaen, who taught him the basics of his craft and the beginnings of the magics he knows. When that voyage ended, in Alexandria, he declined to sign back on, spent his pay on adventuring gear, and took up with the Guild.&lt;br /&gt;
&lt;br /&gt;
== Personality == &lt;br /&gt;
::''Once upon a night we'll wake to the carnival of life''&lt;br /&gt;
::''The beauty of this ride ahead such an incredible high''&lt;br /&gt;
::::::::-''&amp;lt;small&amp;gt;Nightwish -- &amp;quot;Last Ride of the Day&amp;quot;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Gregarious, open, and good-natured, Aldean's a creature of instinct and passion first and reason and logic second. He's pretty flexible about who he'll work with on every alignment axis. He likes sunlight, people, and a good pint of ale as much as the next man. For him, music is about joy, sharing and community, as it is on shipboard, and he's more than happy to perform if asked. It's just fun for him. &lt;br /&gt;
&lt;br /&gt;
This is not to say that he's made entirely of warm fuzzies. He's not opposed to turning his skills and talents to ''sub rosa'' work as needed to accomplish his mission. He's pragmatic in the end and will do what needs doing to get out of his current predicament alive. He does not generally enjoy being a jerk, but push the wrong button and he can display a hot temper that is without remorse or mercy. There aren't too many things that trigger such a flip, but if triggered, someone will pay and very likely in blood. &lt;br /&gt;
&lt;br /&gt;
He adventures because he loves it -- it makes him feel alive as nothing else in the world does. Maybe a warm bed and a good pint of ale makes a good life, but in the end, it's boring. It doesn't feed a fearless and endless curiosity about the world and its people, and though wild horses couldn't make him admit it, the thrill of risking one's life, walking the edge and living to tell the tale, is his bread and butter. Seeing distant places and peoples, and learning their ways. This is what life is all about to him, and he wouldn't have it any other way. &lt;br /&gt;
&lt;br /&gt;
Music is to him his connection to other people, and to the sacred. Such a connection is not always easy for him to explain or express, but he's unlikely to turn down a chance to play for others. It is, though, that connection that he seeks in the end, just like he seeks to connect by learning about others. &lt;br /&gt;
&lt;br /&gt;
There is one exception to this openness and curiosity: Artifice bugs the crap out of him and even he isn't sure why. He thinks it's creepy and belongs at the bottom of the sea. &lt;br /&gt;
&lt;br /&gt;
[[Category:Bard]][[Category:Holy_Order_of_Ea]][[Category:The_Jade_Islands]][[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Aldean&amp;diff=16959</id>
		<title>Aldean</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Aldean&amp;diff=16959"/>
		<updated>2015-01-24T10:52:21Z</updated>

		<summary type="html">&lt;p&gt;Arlean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::''It's dangerous to sacrifice''&lt;br /&gt;
::''It makes your blood run to throw the dice''&lt;br /&gt;
::''It's dangerous, it's what you like''&lt;br /&gt;
::''It's what you'll die for, to live this life''&lt;br /&gt;
::::::::-''&amp;lt;small&amp;gt;Within Temptation -- &amp;quot;Dangerous&amp;quot;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
= Vital Stats =&lt;br /&gt;
'''Class''': Bard&lt;br /&gt;
&lt;br /&gt;
'''Height''': 6'2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Weight''': 242 &lt;br /&gt;
&lt;br /&gt;
'''Hair and Eyes''': Dirty blonde/dark brown&lt;br /&gt;
&lt;br /&gt;
'''Hometown''': Seagarden, Jade Islands&lt;br /&gt;
&lt;br /&gt;
'''Alignment''': Neutral&lt;br /&gt;
&lt;br /&gt;
'''Deity''': Holy Order of Ea&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
He stands at a couple of inches over six feet in height, with broad shoulders, a muscular build and hands that are callused in places that suggest a warrior, a worker, or both. Even features and the defined cheekbones of the Cerenzans are coupled with Cerenzan dark eyes beneath a shock of dirty blonde hair that falls past his collar and is held out of his eyes by a silver headband studded with small gems at the edge of his hairline. His skin holds a hint of darker skin somewhere in his ancestry in its deep tan, and a hint of scruff seems to perpetually shadow a strong chin that looks like it should be clean-shaven and never really is. Wide lips and a mobile expression are given to warm and charming smiles or snarls of anger with equal ease.&lt;br /&gt;
&lt;br /&gt;
''Clothes often vary depending on time of year, what he's doing, and his own whim. Look at him on the game to see the changes.''&lt;br /&gt;
&lt;br /&gt;
= What's Known About Him =&lt;br /&gt;
== Background ==&lt;br /&gt;
''&amp;quot;In the end, alehouses be pretty much all the same. Adventurin' ... at least I see new and different horrors every week.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Hailing from Seagarden in the Jade Islands, Aldean makes no bones about his humble beginnings or upbringing as a sailor's brat, or about his dissatisfaction with life at sea. He's been known to remark that sailing, for all its billing as a life of adventure, really isn't. It's about hard work, bad food, and the same trap over and over. Get money, get drunk, sleep with girl, have her steal your stuff, go back to sea, lather, rinse, repeat. He's alluded in public conversation to having been both crew and bosun, but is less forthcoming about that. He picked up his bardic training in Rune with someone named Sylaen, and sometime probably not long afterwards, made port in Alexandria, spent his pay on adventuring gear, and decided to try his luck with the Explorer's Guild. &lt;br /&gt;
&lt;br /&gt;
In Alexandria, he's known within the Theatre District as a talented drummer and ''a cappella'' singer with a powerful baritone voice. Recently, that voice has developed an odd but compelling behavior -- it's as if he has a ghostly echo of it, like he's singing with himself. It's much more audible when he is casting spells but can be heard in normal performance as well, if one listens closely.&lt;br /&gt;
&lt;br /&gt;
== Personality == &lt;br /&gt;
::''Once upon a night we'll wake to the carnival of life''&lt;br /&gt;
::''The beauty of this ride ahead such an incredible high''&lt;br /&gt;
::::::::-''&amp;lt;small&amp;gt;Nightwish -- &amp;quot;Last Ride of the Day&amp;quot;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Gregarious, open, and good-natured, Aldean's a creature of instinct and passion first and reason and logic second. He's pretty flexible about who he'll work with on every alignment axis. He likes sunlight, people, and a good pint of ale as much as the next man. For him, music is about joy, sharing and community, as it is on shipboard, and he's more than happy to perform if asked. It's just fun for him. &lt;br /&gt;
&lt;br /&gt;
This is not to say that he's made entirely of warm fuzzies. He's not opposed to turning his skills and talents to ''sub rosa'' work as needed to accomplish his mission. He's pragmatic in the end and will do what needs doing to get out of his current predicament alive. He does not generally enjoy being a jerk, but push the wrong button and he can display a hot temper that is without remorse or mercy. There aren't too many things that trigger such a flip, but if triggered, someone will pay and very likely in blood. &lt;br /&gt;
&lt;br /&gt;
He adventures because he loves it -- it makes him feel alive as nothing else in the world does. Maybe a warm bed and a good pint of ale makes a good life, but in the end, it's boring. It doesn't feed a fearless and endless curiosity about the world and its people, and though wild horses couldn't make him admit it, the thrill of risking one's life, walking the edge and living to tell the tale, is his bread and butter. Seeing distant places and peoples, and learning their ways. This is what life is all about to him, and he wouldn't have it any other way. &lt;br /&gt;
&lt;br /&gt;
Music is to him his connection to other people, and to the sacred. Such a connection is not always easy for him to explain or express, but he's unlikely to turn down a chance to play for others. It is, though, that connection that he seeks in the end, just like he seeks to connect by learning about others. &lt;br /&gt;
&lt;br /&gt;
There is one exception to this openness and curiosity: Artifice bugs the crap out of him and even he isn't sure why. He thinks it's creepy and belongs at the bottom of the sea. &lt;br /&gt;
&lt;br /&gt;
[[Category:Bard]][[Category:Holy_Order_of_Ea]][[Category:The_Jade_Islands]][[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Jessamy&amp;diff=16958</id>
		<title>Jessamy</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Jessamy&amp;diff=16958"/>
		<updated>2015-01-24T10:39:56Z</updated>

		<summary type="html">&lt;p&gt;Arlean: page creation, will wrangle content later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''this page is a work in progress, bear with''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Paladin]][[Category:Serrielite]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Breeding_Grounds_2&amp;diff=16831</id>
		<title>PrP: Breeding Grounds 2</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Breeding_Grounds_2&amp;diff=16831"/>
		<updated>2015-01-11T13:01:02Z</updated>

		<summary type="html">&lt;p&gt;Arlean: Created page with &amp;quot;  After dealing with the group of reefclaws that attacked them on the docks, and seeing to the injured fisherman who, judging by his injuries, is fortunate indeed to have gott...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
After dealing with the group of reefclaws that attacked them on the docks, and seeing to the injured fisherman who, judging by his injuries, is fortunate indeed to have gotten away with his life, the group splits.The fisherman is being tended by the village healer, and the more badly injured among you split off to rest and repair or heal as appropriate. Meanwhile, it seems the Guild has sent some help. Magical support in the persons of Pips and Charis were something of an afterthought on the part of the Guild, but at least they thought of it, and you two now find yourselves in a small fishing village about half a day's ride outside of Alexandria, along the southern coast. &lt;br /&gt;
&lt;br /&gt;
You still have to locate and destroy the nest of reefclaws, which is likely somewhere near the docks if the fisherman was at all accurate.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Free RP; Silmeria and Taro were in on the first part, so they can catch you two up IC if they would be so kind.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Taro says, &amp;quot;Is Tracking possible?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria salute, will happily catch up.&lt;br /&gt;
 GAME: Pips refreshes spells.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;On land, yes. Did you want to try to use land indicators to figure out where the nest is likely to be?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pips, carrying his massively backpack fit for a giantborn, wanders into the town to join the others. He is smiling, ready for another glorious day of work. He doesn't remember much of what the Guild said the job was about. Probably because he wasn't listening. He figures someone will tell him what to do, after all! He waddles up to the other adventurers, waving cheerfully, &amp;quot;Greetings! The Guild sent you some backup! What seems to be the issue?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Taro says, &amp;quot;Sure, maybe look around the shore for signs of them emergin from sonewhere else&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll survival.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Just Taro.&amp;quot;&lt;br /&gt;
 GAME: Taro rolls survival: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
Charis comes onto the scene just behind Pips. The two didnt really talk much on the way to the village as the lizard tends to keep to himself. Upon reaching the other group of adventures he folds his arms across his scaled chest. &amp;quot;So what do we have going on that the guild decided to send back up?&amp;quot;&lt;br /&gt;
 &amp;quot;Oh thank you, my Lady,&amp;quot; sighs a bespectacled young woman at the tavern's porch, wearing an ornately-etched gray breastplate with the black scaled of Vardama painted onto her right pauldron. Turning her gaze from the sky to Pips and Charis, she smiles brightly, approaching the arcanists with an outstretched hand. &amp;quot;There's been a rather large problem with reefclaws, my friends; the fishing village can, well, barely fish. You'd think that might not be such a terrible thing, but, you should have seen what happened to the Wargolem that'd come with us. Not to mention, we ''still'' have to locate the nest, which is what Master Taro is working at now.&amp;quot; This last, said with a nod toward the great grey Oruch, currently prowling the docks.&lt;br /&gt;
&lt;br /&gt;
‘’You paged Taro with 'You find their marks - eel-like bodies and great claws digging dents in the sand -- in the sand along the water's edge not too far away. Indications are, though, that the creatures return to the water. You also find the remains of half a giant crab, shell cracked and eaten out.’’’&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Response has been paged. Go ahead and continue and Taro can insert himself when he is ready.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taro returns to where Silmeria is and then nods on greeting to the new arrivals. &amp;quot;I see signs of them everywhere but they lead to the water.&amp;quot; He thinks for a moment and then adds, &amp;quot;A giant crab too - are those normal for these waters?&amp;quot; He looks around for the nearest villager. &amp;quot;Perhaps we can try the 'bait' plan again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Knowledge/nature, anyone who wants to try to answer that question.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Aheh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Taro says, &amp;quot;Can I roll too ? :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Anyone includes you, you know.&amp;quot;&lt;br /&gt;
 GAME: Taro rolls knowledge/nature: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
Pips claps his hands excitedly, &amp;quot;Oh, great! I mean, not great because that is horrible but I'm glad that you folks are already on top of it! Not that I don't want to do more work, but-&amp;quot; He begins to ramble for awhile before seeing a funny shaped cloud and losing himself in thought mid-sentence. He is obviously easily distracted and doesn't seem to notice that Taro has already returned and given a report.&lt;br /&gt;
&lt;br /&gt;
‘’You paged Taro with 'As soon as the words are out of your mouth, you feel like a dingbat. That's what these things normally eat when they're not chasing villagers.’’’&lt;br /&gt;
‘’You paged Taro with 'Fish, crabs, etc.’’’&lt;br /&gt;
&lt;br /&gt;
Charis turns to Taro and gives the Ourch a slight nod. &amp;quot;So I see, If you like I'll go for a little swim under the water to see if I can find the prey in question. I'll leave it your hands since you are the first on seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'd... rather if we have to set someone out as bait,&amp;quot; Silmeria says, clearing her throat, &amp;quot;it be one of us. Best not to put the villagers in danger when we don't have to, after all, and ''personally'' I'd prefer we stay where we can support one ano... sir? ''Sir?''&amp;quot; Reaching out, she gives Pips' shoulder a sharp nudge. &amp;quot;Focus, please? We're trying to figure out how to find their nest, if you've any ideas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taro purses his lips. &amp;quot;I am sure that the crab I saw was eaten by the Reefclaws,&amp;quot; he says after a moment. &amp;quot;But they might find lizard just as tasty.&amp;quot; He gives Charis a look of speculation. Then he gesutes towards Silmeria. &amp;quot;Are you willing to draw them out? Just lead them to where the water is shallow enough for the rest of us to walk. Then we can finish them off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Let me know when you guys have decided what you are doing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Well first we're trying to figure out how to account for three out of four nonswimmers. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Take your time, I need to step AFK for a few minutes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;An interesting puzzle, isn't it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;If I can help or you have questions for me, please speak.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;I think we've got a plan that isn't immediately murderous. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No rush.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Charis and Taro to get ropes tied 'round their waists, and go into the water to scout for the nests *and then return.*&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Meanwhile I convert my gun for underwater use.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;(You can do that with dragonspitters, right?)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria forgets.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean isn't sure but will find out.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes, you can do that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria nodnod.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Go ahead and do another pose round or two that describes the plan, please, and how you're executing it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Pips, Charis? :3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pips snaps out of his daze as Silmeria shakes him, looking about, &amp;quot;Hmmm? Oh, right! Sorry, I was thinking of clouds.&amp;quot; He begins digging through his pack, looking for anything useful. He throws out some rope, smoeksticks, sunrods, and an assortment of other junk. &amp;quot;Any of this useful?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taro sets his axe down next to the pier and then looks down, fingering the edge of his armor. Finally he grunts and turns towards the water. &amp;quot;I'll go with you,&amp;quot; he offers to Charis. He takes a step in that direction then pauses at Pips' stash. He looks from the pack to the halfling and back again, a few times.&lt;br /&gt;
&lt;br /&gt;
Charis nods a bit to Taro. &amp;quot;Alright we'll both be bait then.&amp;quot; the lizard man states looking over at the pile Pips is creating. &amp;quot;Perhaps we can can tie ourselves off in case of trouble. You know like real bait?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Scouting,' I think is more like it,&amp;quot; Silmeria says diffidently... but as Pips unloads his stash, her demeanor brightens considerably. &amp;quot;...Oh, perfect! And good idea about the rope, but make sure to come back when you're at the end, all right? And take one of these,&amp;quot; she says, scooping up a pair of sunrods, handing one each to the volunteer swimmers. &amp;quot;It'll be hard to miss the light from those underwater, after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean will jump in when you guys go into the water.&lt;br /&gt;
&lt;br /&gt;
Taro sticks a sunrod through his belt, snaps the rope tightly between his feet to test its strength, then turns to Charis. &amp;quot;Are you ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pips looks happy that his random items were indeed useful. He grabs one of the ropes, keeping it loose in his hands so as to not impede movement for the swimmers. &amp;quot;Good luck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Charis nods as he takes off his cloak letting it hit the floor and secures the sun rod in his belt. Then he grasps the end of one rope tying it around his waist. &amp;quot;Lets go.&amp;quot; he states turning and heading toward the water.&lt;br /&gt;
&lt;br /&gt;
Silmeria carries the other rope to the dock, looping it around a support post, then a couple of times around her ankle as she settles down on the planking. Drawing her pistol from its holster, she unclips a well-loved toolkit from her bandolier, and sets about fixing the weapon up to be watertight and functional. After all, just because she's not underwater ''now,'' doesn't mean things're likely to stay that way.&lt;br /&gt;
&lt;br /&gt;
Taro wades a few steps into the water, then a few more. Once he's far enough he ducks his head under to take a quick look around, while still standing. Finally he leans forward and begins to swim. Once he can no longer feel the ground beneath his feat he takes a deep breath and then dives.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Swim checks, both of you.&amp;quot;&lt;br /&gt;
 GAME: Charis rolls swim: (16)+2: 18&lt;br /&gt;
 GAME: Taro rolls swim: (14)+8: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. You can both move freely. What are your CON scores?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And where are you going?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;I can breath underwater for an hour&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;The ropes are 50' long.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. You're good for now, then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;as far con I have 51 turns of hold breath 17*3&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Taro 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Taro is going to swim in the direction he saw the crab&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods. OK. Posing.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Perception checks, those underwater.&amp;quot;&lt;br /&gt;
 GAME: Charis rolls perception: (5)+5: 10&lt;br /&gt;
 GAME: Taro rolls perception: (9)+9: 18&lt;br /&gt;
 &lt;br /&gt;
The waters around the docks aren't all that deep -- this is really an inlet of relatively calm water that is good for fishing and so forth but is too shallow for anything much bigger than a fishing skiff. The waters are /cold/, shockingly so, but you're both able to swim despite a chill taht takes your breath away -- you will not be able to stay in these waters long at all. The location of the beach where the crab was is pretty easy to spot sa a sandy slope under the water, but Taro spots something else -- there's some sort of sandy hollow beneath the boards of the docks.&lt;br /&gt;
&lt;br /&gt;
Taro peers in that direction. He turns towards Charis and waves his arms to get the Sith's attention, then points out the hollow. A moment later he grabs his rope, holds it up, then gestures in the direction it's leading. Taro points at both Charis and himself, then repeats the gesture in the direction of the rope.&lt;br /&gt;
&lt;br /&gt;
Charis gets the general idea of Taro's hand signals. He peers into the directions of the sandy hollow before turning around heading back towards the shore. Hopefully thats the nest, since theres only so much rope.&lt;br /&gt;
&lt;br /&gt;
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
        Aldean has dropped a TIMESTOP!&lt;br /&gt;
        Please +init, then cease all roleplay and actions immediately and wait for Aldean to instruct you further.&lt;br /&gt;
        For additional in-combat commands, please type: +thelp.&lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 GAME: Pips rolls initiative: Roll: 3 + Bonus: 3 = Total: 6&lt;br /&gt;
 GAME: Charis rolls initiative: Roll: 4 + Bonus: 0 = Total: 4&lt;br /&gt;
 GAME: Taro rolls initiative: Roll: 16 + Bonus: 2 = Total: 18&lt;br /&gt;
 GAME: You roll initiative for Reefclaw A: Roll: 13 + Bonus: 5 = Total: 18&lt;br /&gt;
 GAME: You roll initiative for Reefclaw B: Roll: 10 + Bonus: 5 = Total: 15&lt;br /&gt;
 GAME: Silmeria rolls initiative: Roll: 19 + Bonus: 5 = Total: 24&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Why is it that dropping a timestop is a siren call for a cat to plant themselves on my lap?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Perception checks, Silmeria and Pips, if you are looking into the water.&amp;quot;&lt;br /&gt;
 GAME: Pips rolls perception: (11)+1: 12&lt;br /&gt;
 GAME: Silmeria rolls perception+5: (17)+14+5: 36&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean ...wow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Pardon, take 5 off that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria wasn't aware Eyes of the Eagle are automagically added.&lt;br /&gt;
 &lt;br /&gt;
Below the pair on the docks, they can see the lit figures moving around below them in the water. Then, Silmeria spots something else ... sinuous shadows in the light. Eel-like shadows. &lt;br /&gt;
&lt;br /&gt;
The pair in the water below can see them much more clearly -- two reefclaws, swimming out from the underwater sandy hollow. You've got company!&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 24.&lt;br /&gt;
      It is now Silmeria's turn! Taro is next!&lt;br /&gt;
 GAME: Note Flat-footed on Silmeria ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Silmeria.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Can I tie off the rope I'm holding onto with a standard action, and take a move?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yup!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria does that, shouts the warning, and umps into the water.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;*jumps&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nope, I wanna see you ump into the water. XD OK, you can do that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's COLD.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria nod, poses.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 18.&lt;br /&gt;
      It is now Taro's turn! Reefclaw A is next!&lt;br /&gt;
 GAME: Note Flat-footed on Taro ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Taro.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Taro will swim - up and towards where the others were&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Taro says, &amp;quot;Other party members that is&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Up and towards the docks? OK. That's a double move.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silmeria's head snaps up, eyes widening as she spots a pair of shadows in the water. &amp;quot;Reefclaws!&amp;quot; she cries, scrabbling to her feet and tying off the rope to the post. &amp;quot;Hurry, we have to help them!&amp;quot; And with that, the Vardaman dives into the water, heedless of armor, dress, and everything else that makes it a terrible idea to go for a swim.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean looks. Yes, that'a a full round action but you can get back to the dock. You're still in the water, though. Anything else?&lt;br /&gt;
&lt;br /&gt;
Taro begins swimming for the docks, cheeks bulging slightly from the breath he's been holding all this time. His eyes widen when Silmeria drops suddenly into the water, but he only hesitates firca moment before pulling for the surface again. When his head comes out of the water he releases his breTh with a gasp and then begins sucking in mouthfulls of fresh air. &amp;quot;Found them!&amp;quot; he shouts before bobbing beneath once more.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 18.&lt;br /&gt;
      It is now Reefclaw A's turn! Reefclaw B is next!&lt;br /&gt;
 GAME: Aldean rolls 1d3: (1): 1&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Charis    |SITH-MAKAR|Sor        |  2  | 15  | 15  | 12 | 13 | 3  | 0  | 4  |&lt;br /&gt;
 |Pips      |HALFLING  |Sor        |  2  | 15  | 15  | 14 | 15 | 4  | 4  | 3  |&lt;br /&gt;
 |Silmeria  |HUMAN     |Inq        |  4  | 24  | 24  | 20 | 17 | 5  | 4  | 6  |&lt;br /&gt;
 |Taro      |ORC       |Bbn/Rgr    |  4  | 42  | 42  | 16 | 20 | 8  | 5  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (14)+2: 16&lt;br /&gt;
 GAME: Aldean rolls 1d4: (4): 4&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (17)+8: 25&lt;br /&gt;
 GAME: Aldean rolls 1d4: (2): 2&lt;br /&gt;
 GAME: You damaged Charis for 6 points. 9 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Charis, roll me a Fort save please.&amp;quot;&lt;br /&gt;
 GAME: Charis rolls foritude: (20)+foritude: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I'll let you keep the roll :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're good.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I'll pose both reefclaws together.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 15.&lt;br /&gt;
      It is now Reefclaw B's turn! Pips is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (13)+2: 15&lt;br /&gt;
 GAME: Aldean rolls 1d2: (2): 2&lt;br /&gt;
 &lt;br /&gt;
Before Charis can move, a pair of creatures about three feet long or so fairly shoot from that sandy hollow with frightening speed. Blood-red spines run the length of a creature with huge lobster-like claws and tongued mouth in the front and and a back end that most closely resembles an eel. One lashes out with a claw, grabbing the sith-makar and holding him fast, sharpened spines digging into scaled skin and painfully drawing blood. The other shoots for Taro, but the oruch is quicker and more prepared, and the claw snaps at nothing.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Charis, you have the grappled condition in addition to damage right now. Keep this in mind on your turn.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 6.&lt;br /&gt;
      It is now Pips' turn! Charis is next!&lt;br /&gt;
 GAME: Note Flat-footed on Pips ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pips.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Pips says, &amp;quot;Can I see the reefclaws from the surface now that Taros and Silmeria have pointed them out?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes, you can.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Pips says, &amp;quot;I will fire my Elemental Ray at the one attacking Charis then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Which element is it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Pips says, &amp;quot;Acid&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That is ranged touch, yes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Pips says, &amp;quot;Yep. -4 for attacking into melee, I think?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes, hang on, you have one more issue.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;A submerged creature has total cover from a creature on land. Do you want to jump ni first?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Also, SIlmeria please make me a swim check?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Pips says, &amp;quot;Ah. Yeah, I'll jump in first&amp;quot;&lt;br /&gt;
 GAME: Silmeria rolls swim: (16)+-2: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Them make me a swim check. That's a move action to do so but leaves you the standard. Make your ranged touch.&amp;quot;&lt;br /&gt;
 GAME: Pips rolls ranged-4: (3)+5+-4: 4&lt;br /&gt;
 GAME: Pips rolls swim: (2)+2: 4&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Woof. OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Pips will pose his epic fail.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're flailing and your ray goes well wide, the acid shot from your hand dispersing itself in the water. It's just sort of hanging there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 4.&lt;br /&gt;
      It is now Charis' turn! Silmeria is next!&lt;br /&gt;
 GAME: Note Flat-footed on Charis ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Charis.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;FYI, for the moment I am assuming that Silmeria and Pips are treading water and are not actually underwater.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;Im gonna try to swim away and get to where I can stan for some fire magic...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Break grapple first.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria nodnod.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll your CMB.&amp;quot;&lt;br /&gt;
 GAME: Charis rolls Cmb: (19)+3: 22&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright, I'll help!&amp;quot; Pips jumps into the water. Well, he doesn't really jump. He instead trips, falls face first into the water near Taro, and then panics at the sudden cold from the water. He fires an acid shot in his panic, which goes horribly wide of the target, leaving acid trailing and dispersing in the water.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You are free and may take a move action. You can swim to the surface but getting onto the dock happens next round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis nodnods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Also, remember that you need to make a CL check to get fire to operate underwater.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;Fire or cold magic either or But thats for next turn right now its run away!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods! Lemme check something...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Charis, what is your swim speed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;Ummmm Dunno.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oh. OK. If you don't have a swim speed on your sheet, then it counts as normal human. Not a problem.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (12)+2: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;AoO.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d4: (1): 1&lt;br /&gt;
 GAME: You damaged Charis for 1 points. 8 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll a Fort save?&amp;quot;&lt;br /&gt;
 GAME: Charis rolls Fortitude: (20)+3: 23 (CRITICAL SUCCESS)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Your system is so full of &amp;lt;3 tonight.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Wow. o.o&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. One of the claws catches you and grazes you as you escape.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 24.&lt;br /&gt;
      It is now Silmeria's turn! Taro is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Silmeria.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Okay. Are the reefclaws 30' or less from me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You had enough time while the guys were getting sorted and them swimming out to the beach and back to get your gun fixed up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;Yeah but I is getting beat up so it evens out one was already on me wasnt it?...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yup. What happened was you escaped from it, but you left a threatened square, so it took an attack of opportunity that didn't do a huge amount.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria nod. Judgment of Protection (+1 AC), Shoot, swim back to lead them out of the water.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Back to where? Are you going to try to get them to come after you onto the dock?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hiow long does Judgment of Protection last?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Until the end of combat or I switch it up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods! OK.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;And, either the dock or the beach, whichever's closer.&amp;quot;&lt;br /&gt;
GAME: Note Judgement of Protection  +1 AC  added to Silmeria.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Dock's closer.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria nod.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll the bones, dear, which one are you targeting?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;The one that had Charis, looking to move its focus to me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. :) Roll it.&amp;quot;&lt;br /&gt;
 GAME: Silmeria rolls ranged+2: (1)+6+2: 9 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;.....................&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Man screw you dice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
        Charis seems to really be bait, Lizard meat must taste good, because one reef bugger grabs his leg, The Sith Makar manages to kick it away then he gets grabbed at again however manages to swim away towards the dock no worse for wear. Well ok he got chunk bit out of him and a small scrape. More blood, More Prey?&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Augh. That's a miss. Pose it. You can still move back to the dock; getting up onto the dock is a move action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oh yeah, Your gun's jammed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Damned saltwater.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria nod. u_u Stupid artifice.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 18.&lt;br /&gt;
      It is now Taro's turn! Reefclaw A is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Taro.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Taro will swim over to try and get between Charis and the reefclaw that attacked him&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Taro says, &amp;quot;If I can get an attack in so much the better but if not I'll just try to block!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can do that. What is your base speed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Including any armor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Charis and Taro head to safety, Silmeria's outline glimmers with a silvery gray radiance as she ducks underwater, levelling her pistol at the reefclaw that had just lost its prey, and squeezes the trigger... only for the gun to utter a muffled *click* and, even more dismayingly, release a clot of bubbles toward the surface. Her eyes widen, and she makes for the dock, pulling herself up and onto the timbers in a sodden, frustrated heap.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Taro says, &amp;quot;40&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes, you vcan make an attack.&amp;quot;&lt;br /&gt;
 GAME: Taro rolls 7: (15)+7: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That's a hit. Damage.&amp;quot;&lt;br /&gt;
 GAME: Taro rolls 1d4+9: (1)+9: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oh ... what type of weapon are you using?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Taro says, &amp;quot;Claws...so slashing dmg&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. It's hard to get as much force as you should but you do connect.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And it does some damage. Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 18.&lt;br /&gt;
      It is now Reefclaw A's turn! Reefclaw B is next!&lt;br /&gt;
 GAME: Note Underwater added to Taro with a duration of 8 rounds.&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (20)+2: 22&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (3)+2: 5&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (8)+2: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Normal hit, and only one of the claws connects.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d4: (4): 4&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (1)+8: 9 (EPIC FAIL)&lt;br /&gt;
 GAME: You damaged Taro for 4 points. 38 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Taro, make a fort save?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;This is versus poison.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taro has recovered his breath and has his head underwater. He sees the Reefclaws take the bait, as it were. All according to plan. Then he swims to cut off the one that attacked the Sith, slashing it. He can tell something isn't right, but a hit is a hit and the blood in the water appeals to Taro's savage instincts.&lt;br /&gt;
&lt;br /&gt;
 GAME: Taro rolls fort: (10)+8: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're okay.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 15.&lt;br /&gt;
      It is now Reefclaw B's turn! Pips is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No grapple.&amp;quot;&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Charis    |SITH-MAKAR|Sor        |  2  |  8  | 15  | 12 | 13 | 3  | 0  | 4  |&lt;br /&gt;
 |Pips      |HALFLING  |Sor        |  2  | 15  | 15  | 14 | 15 | 4  | 4  | 3  |&lt;br /&gt;
 |Silmeria  |HUMAN     |Inq        |  4  | 24  | 24  | 20 | 17 | 5  | 4  | 6  |&lt;br /&gt;
 |Taro      |ORC       |Bbn/Rgr    |  4  | 38  | 42  | 16 | 20 | 8  | 5  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 GAME: Aldean rolls 1d2: (1): 1&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Charis, I'm sorry to do this to you. My dice are in love with you tonight.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (10)+2: 12&lt;br /&gt;
 GAME: Aldean rolls 1d4: (2): 2&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (9)+8: 17&lt;br /&gt;
 GAME: Aldean rolls 1d4: (2): 2&lt;br /&gt;
 GAME: You damaged Charis for 4 points. 4 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;Its Okay! Im the bait!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Taro is gonna be a little slow, need to help with the kids. Sorry about the timing :(&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And you are grappled again, this time by B. I should note that you can if you wish cast a spell while grappled, but it is using constrict.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;Wouldnt the water mess with my casting anyway?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Depends what it is. Fire, it will. Cold not necessarily.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis nodnods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;However, you do have to make a DC 19 concenration check or pose the spell.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Er, lose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 6.&lt;br /&gt;
      It is now Pips' turn! Charis is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pips.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;thats spellcraft yeah?&amp;quot;&lt;br /&gt;
Taro has partially disconnected.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Pips says, &amp;quot;I will make another attempt at shooting one with my acid shot. I will target the one Taro hit&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Pips says, &amp;quot;Maybe the dice will love me this time around&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;d20+CL+CHA mod, Charis.&amp;quot;&lt;br /&gt;
 GAME: Pips rolls ranged-4: (13)+5+-4: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Pips says, &amp;quot;14 touch?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That will hit.&amp;quot;&lt;br /&gt;
 GAME: Pips rolls 1d6+1: (2)+1: 3&lt;br /&gt;
 &lt;br /&gt;
Taro intervenes, allowing Charis to swim for safety -- but that just means they trade dance partners. Near the docks, the other reefclaw grabs Charis; the first ten feet below lunges at Taro, scraping claws down his arm but missing a grab attempt entirely. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You damage it! Acid appears to work.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's still up, though. Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 4.&lt;br /&gt;
      It is now Charis' turn! Silmeria is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Charis.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;Ok Im gonna try ray of frost ...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;thats a ranged touch so what do I need to roll?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pips gains his composure and eyes up his enemies. Seeing Taro strike one of the reefclaws, Pips decides to help focus it down. Firing a blast of acid from his hands, he manages to connect this time around, damaging the creature a little bit. He cheers, &amp;quot;Glub glub glub!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll a ranged attack per normal.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pips, are you fully underwater or just treading?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Also, make me a concentration check, because you're grappled.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;DC 19. d20+CL+your CHA modifier.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Pips says, &amp;quot;Mostly treading, but dipping my head under to better see during attacks&amp;quot;&lt;br /&gt;
 GAME: Charis rolls 1d20+2+3: (17)+2+3: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Excellent, you can cast no problem ^^&amp;quot;&lt;br /&gt;
 GAME: Charis rolls ranged: (12)+1: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;+Cast the spell?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;+cast sorc=Ray of Frost&amp;quot;&lt;br /&gt;
 GAME: Charis casts Ray of Frost. Caster Level: 2 DC: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;There you go! OK, the ranged touch unfortunately will miss  because of the -2 for ranged attacks in water.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it. The water around it is now REALLY COLD.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 24.&lt;br /&gt;
      It is now Silmeria's turn! Taro is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Silmeria.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Unjamming a firearm is a full round action?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Actually would a Bless spell touch those in the water, too?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;That, then. :3&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Cast and pose :)&amp;quot;&lt;br /&gt;
 GAME: Silmeria casts Bless. Caster Level: 4 DC: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And let people know what the bonuses are.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 18.&lt;br /&gt;
      It is now Taro's turn! Reefclaw A is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Taro?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;That's a +1 to attack and saving throws.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Because Death loves you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Charis once again is becoming fish food and is once again gappled by these little beasties, this time instead of kicking away right off the bat, he spins sending out a ray of frost his finger wich goes wide and off its hitting nothing but water.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Ther are little speckles of ice in the water around it, though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean ? :)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Get out of the water!&amp;quot; Silmeria says, letting her gun fall to the docks for a moment. &amp;quot;Gentle Lady,&amp;quot; she says, bowing her head for a moment, &amp;quot;grant my friends the gift of Your disregard... May they find the door to Your halls barred, and open only for our enemies.&amp;quot; ....A prayer beseeching the Goddess of Death... to go away. Perhaps more astounding is, by the cool certainty falling over the other three combatants, ''it's working.''&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Gonna skip Taro for the moment, will wrangle him back in.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 18.&lt;br /&gt;
      It is now Reefclaw A's turn! Reefclaw B is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Reefclaw A turns and flees the acid.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean rools AoO for him ....&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (19)+7: 26&lt;br /&gt;
 GAME: Aldean rolls 1d4+9: (4)+9: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK, so it turns and limps off!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Slowly.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 15.&lt;br /&gt;
      It is now Reefclaw B's turn! Pips is next!&lt;br /&gt;
 GAME: 'reefclaw a' removed from initiative list.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Free action to maintain grapple.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d4: (4): 4&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;This is constrict damage....&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (19)+8: 27&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No, that's not the damage, that's the check to maintain hold.&amp;quot;&lt;br /&gt;
 GAME: You damaged Charis for 4 points. 0 remaining. (DISABLED)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Charis. You are disabled.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 6.&lt;br /&gt;
      It is now Pips' turn! Charis is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I am ruling that because this is not a new attack, new poison  doesn't apply. This is just a constrict.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pips.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Pips says, &amp;quot;I will shoot at the one that is running away with my acid shot&amp;quot;&lt;br /&gt;
 GAME: Pips rolls ranged+1: (18)+5+1: 24&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Wait a second&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
One, hit by acid and claws, turns to swim off. Bad move, as another parting shot from the oruch leaves it bleeding badly. Instead ... it limps off much more slowly, but still far faster than any of you can swim. The other crushes Charis' arm with strong claws, the spines digging deeper and attempting to crack bone. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. You can do that and it will hit ...&amp;quot;&lt;br /&gt;
 GAME: Pips rolls 1d6+1: (1)+1: 2&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It hits but glances off the fleeing creature. Does damage, though. Pose it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;SOMEHOW that thing is still up.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 4.&lt;br /&gt;
      It is now Charis' turn! Silmeria is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Charis.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis is out cold yes?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not yet. You are disabled -- you may make a move otr standard, not both, and anything strenuous will put you into dying. You basically get one more move.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pips sees the fleeing creature and hastily shoots another blast of acid at the creature. However, it only just scrapes the creature, leaving it alive. Pips makes a slight frown, shaking a fist at the creature.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;Can I try to break away from the grapple?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis says, &amp;quot;Thats cmb right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;MM-hmm!&amp;quot;&lt;br /&gt;
 GAME: Charis rolls cmb: (18)+3: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Doing so will make you black out but it;s likely your best option. That will do it. You're out but you black out and are dying -- and in danger of drowning.&amp;quot;&lt;br /&gt;
 GAME: You damaged Charis for 1 points. -1 remaining. (DYING)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Pose it.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 24.&lt;br /&gt;
      It is now Silmeria's turn! Taro is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Double move to dive in and haul Charis out?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;He's got a rope tied to him. I'll let you haul him out from the dock.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria nod, does that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Is it he or she?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;He according to desc, my bad.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;K&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oh wait.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yeah The Sith-Makar is in a bad spot his blood mixing with the water and ice, he makes a last ditch effort to kick the little beastie off, wich by the love of the dragon gods succeeds. However the strain proves too much. Broken and bleeding the draconic sorcerer loses conciousness.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can do that, but it'll take an AoO and go after you instead?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Is that acceptable?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Fine by me.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (10)+2: 12&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Charis    |SITH-MAKAR|Sor        |  2  | -1  | 15  | 12 | 13 | 3  | 0  | 4  |&lt;br /&gt;
 |Pips      |HALFLING  |Sor        |  2  | 15  | 15  | 14 | 15 | 4  | 4  | 3  |&lt;br /&gt;
 |Silmeria  |HUMAN     |Inq        |  4  | 24  | 24  | 20 | 17 | 5  | 4  | 6  |&lt;br /&gt;
 |Taro      |ORC       |Bbn/Rgr    |  4  | 38  | 42  | 16 | 20 | 8  | 5  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And it will miss.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;This is a full round action, pose it, but Charis is now helpless in your square.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 18.&lt;br /&gt;
      It is now Taro's turn! Reefclaw B is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Taro, are you back yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Following the action from the dock -- with some difficulty -- Silmeria gets to her feet and starts hauling on Charis' rope the moment the sorceror breaks free... And is visibly alarmed at the tug of dead weight at the other end. With a great deal of effort, the Vardamen hauls the Sith onto the dock, dropping to the ground to cover the Sith ust as the sole remaining reefclaw lunges out of the water, missing them both. &amp;quot;Wake up, wake up...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean sighs. Skips him again.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 15.&lt;br /&gt;
      It is now Reefclaw B's turn! Pips is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (15)+2: 17&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pips what is your AC minus your dex/dodge bonuses? You missed your Swim check.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Pips says, &amp;quot;11. Just the +1 from size :|&amp;quot;&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Charis    |SITH-MAKAR|Sor        |  2  | -1  | 15  | 12 | 13 | 3  | 0  | 4  |&lt;br /&gt;
 |Pips      |HALFLING  |Sor        |  2  | 15  | 15  | 14 | 15 | 4  | 4  | 3  |&lt;br /&gt;
 |Silmeria  |HUMAN     |Inq        |  4  | 24  | 24  | 20 | 17 | 5  | 4  | 6  |&lt;br /&gt;
 |Taro      |ORC       |Bbn/Rgr    |  4  | 38  | 42  | 16 | 20 | 8  | 5  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 GAME: Aldean rolls 1d4: (4): 4&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (4)+8: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll a fort save but happily you're flailing so bad the grapple misses.&amp;quot;&lt;br /&gt;
 GAME: You damaged Pips for 4 points. 11 remaining.&lt;br /&gt;
 GAME: Pips rolls fortitude: (4)+4: 8&lt;br /&gt;
 GAME: Aldean rolls 1d2: (1): 1&lt;br /&gt;
 GAME: Note Poison Save added to Pips with a duration of 4 rounds.&lt;br /&gt;
 GAME: You damaged Pips's Strength for 1 points. 1 total damage.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pips, the claws grab you but you tear free before it tightens its grip. You're feeling yourself weaken from poison, though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Pips says, &amp;quot;Okie dokie&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The other injured reefclaw has fled, but having lost its dinner, the second one turns to its closest source! Halfling! A claw lashes out and grabs the flailing Pips, but he tears free before it can tighten its hold, leaving bleeding gashes on his skin. He can feel himself weakening as the burn of poison begins to work its way into his system. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 6.&lt;br /&gt;
      It is now Pips' turn! Charis is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pips.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Pips says, &amp;quot;I'm guessing I can't Five-foot adjust while swimming?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not without a swim speed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Pips says, &amp;quot;In that case, I will try to cast Color Spray defensively&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Make concentration check.&amp;quot;&lt;br /&gt;
 GAME: Pips casts Color Spray. Caster Level: 2 DC: 15&lt;br /&gt;
 GAME: Pips rolls d20+CL+CHA: (18)+d20+CL+CHA: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. What is your CHA modifier?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Pips says, &amp;quot;+4&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;So 24, total.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Correct. That will make, as the DC was 17.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Pips prays that it fails its save.&lt;br /&gt;
 GAME: Aldean rolls 1d20+4 (Will): (14)+4 (Will): 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Pips says, &amp;quot;Darn.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yeah, no good, it shakes it off. Sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 4.&lt;br /&gt;
      It is now Charis' turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
Pips yelps a bit at the attack. He feels a little sick from the poison. He desperately unleashes a wave of brightly colored light to attempt to blind the creature, but it doesn't seem to affect it, leaving the poor halfling staring at the creature. &amp;quot;Uhmmm... I-I don't taste good, I swear!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll Constitution with a -1 penalty, Charis.&amp;quot;&lt;br /&gt;
 GAME: Charis rolls Constitution -1: (7)+3+-1: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Failure, sorry.&amp;quot;&lt;br /&gt;
 GAME: You damaged Charis for 1 points. -2 remaining. (DYING)&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Five - Init 24.&lt;br /&gt;
      It is now Silmeria's turn! Taro is next!&lt;br /&gt;
&lt;br /&gt;
''Silmeria pages: Heal checks can be made untrained, right?''&lt;br /&gt;
''You paged Silmeria with 'Yup! Your DC is 15 and anything that heals even one point will stabilize him.'''&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose if you like.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Heal check to stabilize.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Silmeria. OK. Roll.&amp;quot;&lt;br /&gt;
 GAME: Silmeria rolls heal: (15)+2: 17&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Woohoo!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Good enough. You're stable. yay! No longer losing HP, just unconscious.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis cheers!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Five - Init 18.&lt;br /&gt;
      It is now Taro's turn! Reefclaw B is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Taro.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay... Okay.. Okay,&amp;quot; Silmeria mutters to herself as she checks over Charis, pausing long enough to shout &amp;quot;GET OUT OF THE WATER!&amp;quot; at Pips. Turning back to the bleeding Sith, she drags a pair of sodden handkerchiefs out of her messenger bag, shaking the worst of the damp off and tearing them into thick strips. Binding Charis' mangled arm, she settles back, checks the man's pulse, and sighs in relief. At least at the moment, all he needs is a healer.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Five - Init 15.&lt;br /&gt;
      It is now Reefclaw B's turn! Pips is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I think we've lost him for good.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (15)+2: 17&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (4)+2: 6&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;One hits.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d4: (4): 4&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (2)+8: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And roll me another Fort save, DC is 2 higher.&amp;quot;&lt;br /&gt;
 GAME: Pips rolls fortitude: (15)+4: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. That clears both doses of poison.&amp;quot;&lt;br /&gt;
 GAME: You damaged Pips for 4 points. 7 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And you are not grappled.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Even as Silmeria is screaming for the others to get out of the water, the reefclaw lunges at Pips again. As before, though, the halfling may not be able to swim, but the flailing as he desperately tries to tread water makes him hard to pin. More blood joins the water around Pips. &lt;br /&gt;
&lt;br /&gt;
 GAME: Note Poison Save removed from Pips&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Five - Init 6.&lt;br /&gt;
      It is now Pips' turn! Charis is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pips.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Pips says, &amp;quot;I'm taking Silmeria's advise and fleeing from the water towards her as fast as I can.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Withdraw action?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Pips says, &amp;quot;Yep.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods., Pose it.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Five - Init 4.&lt;br /&gt;
      It is now Charis' turn! Silmeria is next!&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Six - Init 24.&lt;br /&gt;
      It is now Silmeria's turn! Taro is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Charis is unconscious but stable.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;SIlmeria.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Time to mess up the reefclaw's day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pips feels ill from blood loss. He hears Silmeria yell at him, which helps calm him a little bit. He moves quickly towards her, hoping to escape pincer-claw death.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Uh-oh. Remember a creature on land does not have line of effect to a submerged creature. Would you prefer to ready an action?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Hm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Actually I'll be due an AoO pretty much if it gets on the dock near me, so... FLames of the Faithful.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. ;)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;...Dammit one sec.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK, so everyone is up on the dock at this point. You're all soaked and freezing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Or nevermind, because I can't refill my spell slots from last night yet. :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Yes, I'll ready an action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;What is it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Oh, derp. An attack action, hopefully to follow on from the AoO if it gets into threat range.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;As you're by the edge of the dock, if it comes up on the dock you're going to smack it, y?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Y.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;K&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it ^^&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Six - Init 18.&lt;br /&gt;
      It is now Taro's turn! Reefclaw B is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Six - Init 15.&lt;br /&gt;
      It is now Reefclaw B's turn! Pips is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean skips again.&lt;br /&gt;
&lt;br /&gt;
As Pips frantically makes for the dock, Silmeria draws a glimmering, hook-bladed sword, her face grim as she scans the waters below.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. It's going to try to climb onto the dock. Let him have it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;...Add enchantment bonii manually?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Uh-huh&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Just making sure.&amp;quot;&lt;br /&gt;
 GAME: Silmeria rolls melee+1: (11)+4+1: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That will hit. Land is MUCH better! Damage.&amp;quot;&lt;br /&gt;
 GAME: Silmeria rolls 1d8+1: (6)+1: 7&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You take a chunk out of it! It gets up on the dock, but can't do anything else.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Go ahead and add to your pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Six - Init 6.&lt;br /&gt;
      It is now Pips' turn! Charis is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pips.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Pips says, &amp;quot;Can I five-foot adjust and catch the creature in color spray without hitting Silmeria?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yup, you can back further down the dock and do that!&amp;quot;&lt;br /&gt;
 GAME: Pips casts Color Spray. Caster Level: 2 DC: 15&lt;br /&gt;
 GAME: Aldean rolls 1d20+4 (Will): (11)+4 (Will): 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Just makes it, sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Pips will pose it.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Six - Init 4.&lt;br /&gt;
      It is now Charis' turn! Silmeria is next!&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Seven - Init 24.&lt;br /&gt;
      It is now Silmeria's turn! Taro is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Silmeria&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You are threatening it and it you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Swap to Judgment of Destruction (+2 damage)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pips backs away from the creature and blasts it with more colored light, carefully aiming it to not catch Silmeria. However, the creature again shakes off the effects of his spell, leaving Pips perplexed. He's never seen anything shake his spells off like this before!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;HIT IT INNA FACE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll.&amp;quot;&lt;br /&gt;
 GAME: Silmeria rolls melee+1: (10)+4+1: 15&lt;br /&gt;
 GAME: Note Judgement of Protection  +1 AC  removed from Silmeria&lt;br /&gt;
 GAME: Note Judgment of Destruction  +2 dmg added to Silmeria.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That'll hit, damage&amp;quot;&lt;br /&gt;
 GAME: Silmeria rolls 1d8+3: (6)+3: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You damage it severely, slowing it down. It's still fighting, though it's staggered. Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Seven - Init 18.&lt;br /&gt;
      It is now Taro's turn! Reefclaw B is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Seven - Init 15.&lt;br /&gt;
      It is now Reefclaw B's turn! Pips is next!&lt;br /&gt;
 GAME: Aldean rolls 120+2: (16)+120+2: 138&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;HAHAHAHAHA SORRY&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Pips XD&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (9)+2: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Smirk. My typist hates Sil, apparently. Miss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ENOUGH!&amp;quot; Silmeria says, the silvery-gray glow flaring, darkening. &amp;quot;YOU AND YOURS ARE ''NOT WANTED,'' CREATURE, AND YOUR BROTHER HAS FLED ALREADY!&amp;quot; Slipping in, she turns, sweeping the hooked sword up and around in a vicious arc that rends chitin and splatters ichor across the dock. &amp;quot;IF YOU CANNOT SEE WISDOM, I SHALL ENGRAVE IT UPON YOUR ''SOUL!''&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Only the Grey Harpist knows about the thing's soul, but the inquisitor certainly engraved the wisdom of a sword upon the thing's eel-like body. Slowed by the massive gash across it, it snaps a claw at her, the ugly, blood-coated thing going well wide and throwing more seaweed and blood-laced water on the dock.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Seven - Init 6.&lt;br /&gt;
      It is now Pips' turn! Charis is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pips.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Pips says, &amp;quot;More color spray!&amp;quot;&lt;br /&gt;
 GAME: Pips casts Color Spray. Caster Level: 2 DC: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Colors everywhere!&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 4 (Will): (4)+4 (Will): 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Pips says, &amp;quot;Hurray!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Pips says, &amp;quot;How many HD does it have?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Failure. It collapses unconscious. Pose it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;COLORS!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
No one has ever accused Pips of changing tactics. He blasts yet a third round of color spray at the creature and it finally can take no more, passing out on the dock. &amp;quot;Hurray!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. We are now out of initiative rounds and into free RP. Taro can come back when he likes. All of you are soaked and freezing, most of you are bleeding, and one of you is unconscious.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;But you now know where the nest lies.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Taro was able to see that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Charis needs a healer!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria will get you one!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ssssh,&amp;quot; Silmeria says, as the weakened and confused creature slumps to the dock, kneeling down next to it and stroking its head. &amp;quot;I know, it hurts, and it's terrifying. Don't worry, though...&amp;quot; With an almost motherly smile on her face for the eel-like crustacean, she sets the point of her sword on top of its head, one hard jerk cracking its shell and delivering the deathstroke. Looking up at Pips, as she holds the reefclaw as it thrashes its ast, she nods to Charis. &amp;quot;Get the healer for her, if you please?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pips shakes like a dog, getting as dry as he can to try to keep from catching a cold. He quickly applies a little ointment to his wounds from his pack to help the bleeding. When Silmeria finishes the creature off and speaks to him, he nods cheerfully. &amp;quot;Okie dokie! I will go find some help! If his bleeding gets worse, try this.&amp;quot; He throws a bit of the ointment to Silmeria and then dashes off to the town to try to find some help.&lt;br /&gt;
&lt;br /&gt;
For his part Charis is laying on the dock breathing shallowly, broken and bruised but still alive to fight again another day.&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=16830</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=16830"/>
		<updated>2015-01-11T13:00:22Z</updated>

		<summary type="html">&lt;p&gt;Arlean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Ale Chat]]&lt;br /&gt;
|[[Mikilos]], [[Pendleton]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Munch Toss]]&lt;br /&gt;
|[[Munch]], [[Sandy]], [[Talon]], [[Kerbasy]], [[Crow]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Dock Talk]]&lt;br /&gt;
|[[Boshter]], [[Selia]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Calimari]]&lt;br /&gt;
|[[Dur'ankar]], [[Redmane]], [[Verna]], [[Rhodes]], [[Mikilos]], [[Kerbasy]], [[Embrey]], [[Achala]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2014&lt;br /&gt;
|[[Bor Market]]&lt;br /&gt;
|[[Klythos]], [[Mikilos]], [[Bor]], [[Aurala]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[Visiting the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2014&lt;br /&gt;
|[[Relics, Tomes, Blood, and Bones]]&lt;br /&gt;
|Aevarr, [[Bor]], Klythos, Lilyth, Lorien, Stirling&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Melons]]&lt;br /&gt;
|[[Munch]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Drip Drip 2]]&lt;br /&gt;
|[[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Raising Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[A Rot in Telbridge]]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Naneth]]. Run by [[Pendleton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[Tournament Paramount]]&lt;br /&gt;
|[[Radek]]  [[Djelka]]  [[Fishbelly]]  [[Munch]]    [[Smythly]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2014&lt;br /&gt;
|[[Runes in Rune]]&lt;br /&gt;
|[[Kiroth]], [[Schneider]], [[Tak]], [[Teppus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2014&lt;br /&gt;
|[[Sacred Hunt]]&lt;br /&gt;
|[[Naneth]], [[Fishbelly]], [[Kathryn]], [[Lorien]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2014&lt;br /&gt;
|[[Blood and Apples]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Orion]], [[Silvana]], [[Smythly]], [[Stjepan]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[A Simple Test]]&lt;br /&gt;
|[[Smythly]], [[Stirling]], [[Tywulf]], [[Taika]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[More Ox]]&lt;br /&gt;
|[[Sandy]], [[Bor]], [[Svarshan]], [[Munch]], [[Jibbom]], [[Verna]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[A Rent Party]]&lt;br /&gt;
|[[Lorien]], [[Lothos]], [[Naneth]], [[Redmane]], [[Taika]], [[Tywulf]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Cesran Run]]&lt;br /&gt;
|[[Orion]], [[Tywulf]], [[Alice]], [[Cressida]], [[Taika]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2014&lt;br /&gt;
|[[Gate Chat]]&lt;br /&gt;
|[[Azog]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[[Clearing the Village]]&lt;br /&gt;
|[[Orion]], [[Alice]]. [[Cressida]]. [[Eilora]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/dd3.txt Drip Drip 3]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Pavanna]], [[Solace]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Jeor Run]]&lt;br /&gt;
|[[Rayne]], [[Lorien]], [[Belladona]], [[Klythos]], [[Mitneisk]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2014&lt;br /&gt;
|[[Roundup]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Silvana]]&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2014&lt;br /&gt;
|[[Sith-makar Open Meeting]]&lt;br /&gt;
|[[Dur'ankar]], [[Orion]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[[Guild Meet]]&lt;br /&gt;
|[[Autumn]], [[Munch]], [[Cessida]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/beer1.txt Spring Beer]&lt;br /&gt;
|[[Solace]], [[Lothos]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Broken Library]]&lt;br /&gt;
|[[Autumn]], [[Mikilos]], [[MoonShadow]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Centaur Raiders]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Pavanna]], [[Nicolai]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[Coffee]]&lt;br /&gt;
|[[Selia]], [[Taika]], [[Tywulf]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[PrP: Live Catch]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Belladona]], [[Bor]], [[Eilora]], [[Lorien]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[PrP: Strange Creatures]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Duncan]], [[Smythly ]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[Dragon Bones]]&lt;br /&gt;
|[[Aurala]], [[Klythos]], [[Lorien]], [[Munch]], [[Ormarr]], [[Ssylrath]], [[Tatyannah]], [[Ulharilti Wiivai]], and [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Lava Juice]]&lt;br /&gt;
|[[Belladona]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Clankers]]&lt;br /&gt;
|[[Zoob]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 23, 2014&lt;br /&gt;
|[[Jousting]]&lt;br /&gt;
|[[Sandy]], [[Ssylrath]], [[Mikilios]], [[Sophia]], [[Aurala]], [[MoonShadow]], [[Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|June 26, 2014&lt;br /&gt;
|[[Fire!]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Drisdane]], [[Smythly ]], [[Nicolai]], [[Uraug]]&lt;br /&gt;
|-&lt;br /&gt;
|June 29, 2012&lt;br /&gt;
|[[Jibbom's Wedding]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2014&lt;br /&gt;
|[[PrP: Live Catch 2]]&lt;br /&gt;
|Run by:  [[Mikilos]], with [[Vuk]], [[Hassan]], [[Aurala]], [[Verna]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 3, 2014&lt;br /&gt;
|[[Phallic Towers]]&lt;br /&gt;
|[[Pavel]], [[Solace]], [[Mikilos]], [[Sandy]], [[Aurala]], [[Stjepan]], [[Dylan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2014&lt;br /&gt;
|[[PrP: Choose Your Own Adventure IV]]&lt;br /&gt;
|[[Corra]], [[Dylan]], and [[Pavel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2014&lt;br /&gt;
|[[PrP: Testing]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Elessa]], [[Hassan]], [[Klythos]], [[Oates]], [[Tatyannah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2014&lt;br /&gt;
|[[Pudding]]&lt;br /&gt;
|[[Cesran]], [[Sandy]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2014&lt;br /&gt;
|[[Gobber Clankfest]]&lt;br /&gt;
|[[Craft]], [[Klythos]], [[Selia]], [[Smythly]], [[Takiyah]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[The Big Lebunski]]&lt;br /&gt;
|[[Corra]], [[Rhar]], [[Solace]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[Rune Tactics]]&lt;br /&gt;
|[[Garak]], [[Hassan]], [[Smythly]], [[Solace]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15th, 2014&lt;br /&gt;
|[[The Grapes of Rath]]&lt;br /&gt;
|[[Autumn]], [[Corra]], [[Nicolai]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9 and 16th, 2014&lt;br /&gt;
|[[Death Match]]&lt;br /&gt;
|[[Autumn]], [[Cressida ]], [[Orion]], [[Stjepan]], [[Silvana]], [[Lorien]], [[Celestine]]&lt;br /&gt;
|-&lt;br /&gt;
|July 13, 2014&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|[[Mikilos]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2014&lt;br /&gt;
|[[Taint Talk]]&lt;br /&gt;
|[[Munch]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2014&lt;br /&gt;
|[[A Tarienite Distraction]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|July 24, 2014&lt;br /&gt;
|[[Chat Rune]]&lt;br /&gt;
|[[Cesran]], [[Mikilos]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Meetup.txt Meetup - Eidolon Hymn]&lt;br /&gt;
|[[Benthus]], [[Charlotte]], [[Garrin]], [[Terri]], [[Ormarr]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[Charnese Cuisine]]&lt;br /&gt;
|[[Solace]], [[Selia]], [[Svarshan]], [[Bellna]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[MEETUP: Sith and Am'shere Gathering]]&lt;br /&gt;
|[[Bellna]], [[Dur'ankar]], [[Ssylrath]], [[Svarshan]], and [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Beerdispenser3000.txt Beer Dispenser 3000!]&lt;br /&gt;
|[[Alakton]], [[Laefwyn]], and [[Lothos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|August 1, 2014&lt;br /&gt;
|[[Meetup: Mage]]&lt;br /&gt;
|Many.  hosted by [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2014&lt;br /&gt;
|[[Meetup: Roughriders roll-call]]&lt;br /&gt;
|[[Duncan]], [[Svarshan]], [[Ssylrath]], [[Smythly]], [[Zalara]].  hosted by [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/GroaningDelve1.txt Groaning Delve 1]&lt;br /&gt;
|[[Elycia]], [[Klythos]], and [[Mikilos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
| August 13, 2014&lt;br /&gt;
|[[Hightail It]]&lt;br /&gt;
|[[Jibbom]], [[Oates]], [[Elessa]], [[Tatyannah]], [[Kerbasy]], [[Aurala]], [[Jareth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2014&lt;br /&gt;
|[[Farmers Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Cesran]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2014&lt;br /&gt;
|[[Toy Fishing]]&lt;br /&gt;
|[[Katja]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
| August 25, 2014&lt;br /&gt;
|[[Flyby]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Benthus]], [[Cressida]], [[Duncan]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
| August 26, 2014&lt;br /&gt;
|[[Where all life goes]]&lt;br /&gt;
|[[Tsunetomo]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
| August 30, 2014&lt;br /&gt;
|[[Dinosaur Hunt]]&lt;br /&gt;
|[[Alice]], [[Lothos]], [[Taro]], and [[Tsunetomo]]&lt;br /&gt;
|-&lt;br /&gt;
| September 5, 2014&lt;br /&gt;
|[[MEETUP: Druids Sith and Wards Oh My!]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Godwyn]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[PRP: The Farm]]&lt;br /&gt;
|[[Taro]], [[Yngvild]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[MEETUP: Science Fair!]]&lt;br /&gt;
|[[Coppervolt]], [[Stirling]], [[Jareth]], [[Klythos]], [[Munch]] and [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10, 2014&lt;br /&gt;
|[[Pink Hearts]]&lt;br /&gt;
|[[Mikilos]], [[Solace]], [[Godwyn]], [[Fiore]], [[Fazahd]], [[Boshter]], [[Benthus]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2014&lt;br /&gt;
|[[Book Vendor]]&lt;br /&gt;
|[[Talitha]], [[Azog]], [[Benthus]], [[Mikilos]], [[Solace]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2014&lt;br /&gt;
|[[Chatter in the Temple]]&lt;br /&gt;
|[[Selia]], [[Godwyn]], [[Sophia]]&lt;br /&gt;
|-&lt;br /&gt;
| September 13, 2014&lt;br /&gt;
|[[PRP: Trip on the Wild Side]]&lt;br /&gt;
|[[Kelia]], [[Sargon]]&lt;br /&gt;
|-&lt;br /&gt;
| September 14, 2014&lt;br /&gt;
|[[PRP: Investigate]]&lt;br /&gt;
|[[Belladona]], [[Lothos]], [[Yngvild]], [[Godwyn]], [[Elspeth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16, 2014&lt;br /&gt;
|[[Concussion]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Namira]], [[Godwyn]], [[Taurmuindyr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 18, 2014&lt;br /&gt;
|[[Park Nap]]&lt;br /&gt;
|[[Selia]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Operation Unwavering Blade]]&lt;br /&gt;
|[[Taro]], [[Torak]], [[Silvana]], [[Godwyn]], [[Stjepan]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Following a Lead]]&lt;br /&gt;
|[[Godwyn]], [[Hethyr]], [[Bennet]], [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
|[[PRP: Shock and Awe]]&lt;br /&gt;
|[[Munch]], [[Kojot]], [[Moonshadow]], [[Klythos]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
| [[MEETUP: Landlord Throw Away That Cork!]]&lt;br /&gt;
| [[Arlean]], [[Svarshan]], [[Godwyn]], [[Selia]], [[Solace]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|September 28, 2014&lt;br /&gt;
|[[Shield Market]]&lt;br /&gt;
|[[Kelia]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2014&lt;br /&gt;
|[[RPP: Adventure Scout Troop 405]]&lt;br /&gt;
|[[Sandy]], [[Svarshan]], [[Roland]], and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|September 30, 2014&lt;br /&gt;
|[[Bank Chatter]]&lt;br /&gt;
|[[Arlean]], [[Cressida]], [[Mikilos]], [[Godwyn]], [[Autumn]]&lt;br /&gt;
|-&lt;br /&gt;
|October 2, 2014&lt;br /&gt;
|[[PrP: The Derelict]]&lt;br /&gt;
|[[Hethyr]], [[Rhar]], [[Jokul]], [[Bennet]], [[Deanna]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: The Farm Revisited]]&lt;br /&gt;
|[[Mel]], [[Stirling]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: Haunted House]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Godwyn]], [[Kiroth]], [[Orion]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|October 10, 2014&lt;br /&gt;
|[[Smith Time]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Arlean]], [[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2014&lt;br /&gt;
|[[PrP: Rattle Hum Thump]]&lt;br /&gt;
|[[Rhar]], [[Korrani]], [[Hethyr]], [[Fiore]], [[Mel]], [[Lyrana]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Cowled Dock Knight]]&lt;br /&gt;
|[[Godwyn]], [[Aldean]], [[Lothos]], [[Terewin]], [[Zoob]], [[Kirran]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Dire Forecast]]&lt;br /&gt;
|[[Belladona]], [[Taro]], [[Korrani]], [[Brianna]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[Gravedigger Shindig|Gravedigger's Shindig]]&lt;br /&gt;
|Eirene, Iuriel, Namira, Verna, Bennet, Garak, Rhodes, Ionus, Boshter, Godwyn, Kerbasy, Fazahd&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dead Rising: Return]]&lt;br /&gt;
|[[Autumn]], [[Lyrana]], [[Lilyth]], [[Zlegvog]], [[Kidda]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dire Expectations]]&lt;br /&gt;
|[[Lothos]], [[Curugorm]], [[Lyrana]], [[Taro]], [[Alba]],[[Gragnar]],[[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 29, 2014&lt;br /&gt;
|[[PrP: Jungle Hunt]]&lt;br /&gt;
|[[Jahnavi]], [[Kilian]], and [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Hethyr]], [[Smythly]], [[Korrani]], [[Nuanna]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: Dead Approaching]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 3, 2014&lt;br /&gt;
|[[PrP:Gone Astray]]&lt;br /&gt;
|[[Hethyr]], [[Benthus]], [[Autumn]], [[Kirran]], [[Schneider]], [[Kilian]]&lt;br /&gt;
|-&lt;br /&gt;
|November 9, 2014&lt;br /&gt;
|[[PrP:Uninvited Guest]]&lt;br /&gt;
|[[Azog]], [[Elessa]], [[Uneth]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 10, 2014&lt;br /&gt;
|[[PrP: Sinkhole I]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Dragomir]],[[Samson]],[[Lyrana]],[[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14, 2014&lt;br /&gt;
|[[Challenges]]&lt;br /&gt;
|[[Munch]], [[Yngvild]], [[Kravar]], [[Azog]], [[Solace]], [[Talazia]], [[Benthus]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Stickball]]&lt;br /&gt;
|[[Munch]], [[Cesran]], [[Gorag]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Thunderstorm]]&lt;br /&gt;
|[[Yngvild]], [[Verna]], [[Aldean]], [[Talazia]], [[Solace]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2]]&lt;br /&gt;
|[[Jahnavi]], [[Kidda]], [[Thanix]], [[Samson]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2014&lt;br /&gt;
|[[PrP: Sabotage!]]&lt;br /&gt;
|[[Nuanna]], [[Rayne]], [[Kirran]], [[Aevarr]], [[Aldean]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 20, 2014&lt;br /&gt;
|[[Minstrel MEETUP:  Charity Concert for Adventure Scout Troop 405]]&lt;br /&gt;
|[[Abrahil]], [[Aldean]], [[Butters]], [[Cesran]], [[Godwyn]], [[Pendleton]],[[Renfrey]],[[Roland]],[[Sandy]],[[Selia]],[[Silmeria]],[[Tatyannah]],[[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[Meetup: Harvest Festival]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[PrP: Dire Discovery]]&lt;br /&gt;
|[[Verna]], [[Lyrana]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Diplomatic Chaos]]&lt;br /&gt;
|[[Aevarr]], [[Mel]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Decoy]]&lt;br /&gt;
|[[Corra]], [[Lothos]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[Meetup: Wilderness and Am'shere]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Lothos]], [[Svarshan]], and [[Uneth]]. Hosted by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|November, 25th, 2014&lt;br /&gt;
|[[PrP: Attack on Brighton]]&lt;br /&gt;
|[[Takiyah]], [[Lyrana]], [[Alba]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans]]&lt;br /&gt;
|[[Godwyn]], [[Ionus]], [[Kravar]], [[Aldean]],[[Lorien]],[[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|November ?, 2014&lt;br /&gt;
|[[PrP:Autumn Murder!]]&lt;br /&gt;
|[[Benthus]], [[Azog]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|November 28, 2014&lt;br /&gt;
|[[Gates]]&lt;br /&gt;
|[[Renfrey]], [[Svarshan]], [[Mikilos]], [[Sandy]], [[Fa'lere]], [[Ganbaatar]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2014&lt;br /&gt;
|[[PrP: Rapid Reaction Force]]&lt;br /&gt;
|[[Nuanna]], [[Korrani]], [[Aevarr]], [[Curugorm]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], [[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]], [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=User:Arlean&amp;diff=16747</id>
		<title>User:Arlean</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=User:Arlean&amp;diff=16747"/>
		<updated>2015-01-07T13:06:18Z</updated>

		<summary type="html">&lt;p&gt;Arlean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
:''Imaginarium, a dream emporium!''&lt;br /&gt;
:''Caress the tales and they will dream you real''&lt;br /&gt;
:''A storyteller's game, lips that intoxicate''&lt;br /&gt;
:''The core of all life is a limitless chest of tales''&lt;br /&gt;
::::::::::-''&amp;lt;small&amp;gt;Nightwish, &amp;quot;Storytime&amp;quot;&amp;quot;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
==MU* Experience==&lt;br /&gt;
I've been MU*ing in various forms since early 1995, though I take multiple-year breaks from time to time as I burn out or get annoyed. Yes, I remember TinyMUSH 2.2. My primary experience lies in RP-based places, although I have played on coded systems in the past (Treyvan, Ennersea). &lt;br /&gt;
&lt;br /&gt;
I am also a proficient MU* coder, and have held code staff positions in the past. I have done Penn and Rhost but am most familiar with MUX's structure. &lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
'''Timezone:''' ''US Eastern (GMT -5, daylight -4) -- my area does use daylight savings, which runs from the first weekend in March to the second weekend in November.''&lt;br /&gt;
&lt;br /&gt;
'''I get up extremely early due to RL circumstances beyond my control.''' I do not get days off on this as I have in the past, and I must make special arrangements to appreciably alter my schedule. This means that I will usually be unwilling to jump into a scene after 6 PM game time unless I have prior warning, as in a +event. &lt;br /&gt;
&lt;br /&gt;
Access from work: I have some access from work during the day. It is a monitoring job, which has long periods of nothing going on, but when something does happen (and it does) I have to drop what I am doing, sometimes for long periods of time. I may idle unexpectedly or even drop off the game. I cannot in good conscience do anything that will be significantly harmed if this happens. Please be understanding if I say I cannot do what you're asking from work. I'll still do it if I can, just not on work time! &lt;br /&gt;
&lt;br /&gt;
I can (maybe): &lt;br /&gt;
* RP in a player role&lt;br /&gt;
* Code something simple&lt;br /&gt;
* Chat&lt;br /&gt;
&lt;br /&gt;
I CANNOT: &lt;br /&gt;
* DM anything&lt;br /&gt;
* Code anything involved or complicated&lt;br /&gt;
&lt;br /&gt;
I do occasionally log in from a mobile device. If I say I'm mobile, I will ''not'' be able to code and I may not be able to RP; I'm probably just checking in. I may also typo very badly - bear with me, iPhone keyboards stink.&lt;br /&gt;
&lt;br /&gt;
==RP Preferences==&lt;br /&gt;
===RP Philosophy and Approach===&lt;br /&gt;
My RP philosophy is best summed up thusly: &lt;br /&gt;
&lt;br /&gt;
:''You've got to prime the pump, you must have faith and believe''&lt;br /&gt;
:''You've got to give of yourself before you're worthy to receive''&lt;br /&gt;
:''Drink all the water you can hold, wash your face, cool your feet''&lt;br /&gt;
:''But leave the bottle full for others, thank you kindly, Desert Pete''&lt;br /&gt;
::::::::::-''&amp;lt;small&amp;gt;Kingston Trio, &amp;quot;Desert Pete&amp;quot;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
I believe that good RP is a feedback loop - if you create for others, they will in turn create for you. RP is not a one-man band, and it's not about you, it's about all of us together creating fun for all of us. The concept of the shared environment is the key - the more flexible you are and the more willing you are to give back, the more fun we'll all have. This is what you can expect from me and I will tend to expect from those I RP with.&lt;br /&gt;
&lt;br /&gt;
===My RP Style===&lt;br /&gt;
Here's what you can expect from my RP. &lt;br /&gt;
* ''Skirts'': I subscribe to the skirt philosophy of writing - &amp;quot;long enough to cover the subject and short enough to be interesting&amp;quot;. Therefore, my poses may vary in length. If one line will cover the desired effect, then I'll write one line - and sometimes one line is more effective than two pages. If I need to write two pages, I'll write two pages. &lt;br /&gt;
* ''Dense and Concise'': I've been told I have a concise and &amp;quot;chewy&amp;quot; writing style. There might be cues, implied meanings, and/or suggestions in my writing. &lt;br /&gt;
* ''Reasonable Speed'': I'm not the fastest typer in the world and I sometimes have a cat jump in my lap or walk on my keyboard at inopportune moments. I do my best to keep up, though.&lt;br /&gt;
* ''Little Or No Metaposing'': If it's not useful for you to react to, it's verbal clutter in my eyes.&lt;br /&gt;
* ''Multiple Senses'': My writing will try to appeal to sounds and smells as well as to visual cues; if I'm playing a scene where a sense might be missing to one or more participants (e.g. the scene is set in the dark), I'll play up the other senses.&lt;br /&gt;
* ''Non-Verbal Communication'': 93% of all human communication is in the non-verbals - that's why text communication alone gets misconstrued. I rely heavily on non-verbal communication with many of my characters, and I look for the same cues in those I RP with most.&lt;br /&gt;
* ''Dry Humor'': My sense of humor is closer to that of the British than typical American slapstick. This does not generally translate to my characters, whose senses of humor vary. It might show up occasionally in my pose writing, though. &lt;br /&gt;
* ''The Fourth Wall*'': I will cheerfully abuse the fourth wall if the RP situation calls for it.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;* If you're not familiar with the term &amp;quot;the fourth wall&amp;quot;, it's an actor's construct that refers to the boundary between a fictional work and its viewing/reading audience.&amp;lt;/nowiki&amp;gt; [http://en.wikipedia.org/wiki/Fourth_wall More information.]&lt;br /&gt;
&lt;br /&gt;
===As A DM===&lt;br /&gt;
* When I run a PrP, I expect to begin on time or close to it. I grant 15 minutes' grace and then will look to fill the PrP from whoever is available. If you have not notified me in advance that you will be late, and you are more than 15 minutes late, I do not guarantee that your space will be held. &lt;br /&gt;
* When I DM, I have something I call a stupid warning. If I ask you, &amp;quot;Are you sure?&amp;quot;, that means that something bad will happen if you do that. I use it in RL tabletop and elseMU*, and it seems to work well. &lt;br /&gt;
* I try to keep things moving, but I am not a speed runner. I look for a max of six players in a plot, and my plots can run late. I deem color and atmosphere and RP to be more important than running a combat as fast as humanly possible; that said, I still try to keep things moving and will skip idle people. &lt;br /&gt;
&lt;br /&gt;
===Good to Know===&lt;br /&gt;
* If you schedule a scene with me, I really do appreciate people who show up on time or as close to it as they can manage. If you can't make it, do your best to drop me a line and let me know. Same if you'll be late. I hold the old-fashioned view that punctuality indicates respect for other people's time, and I allot a certain amount of time for RP in my schedule. I also get up ''extremely'' early (10 AM GMT or 5 AM EST). If you're madly late, there's no guarantee that I will still be able to RP. Again, as a rule I cannot start a scene after 6 PM game time on a work night. &lt;br /&gt;
* I'm a morning person, and my RP may go down the tubes later in the evening. I may ask to pause at that point, because I'd rather give you my best and play when I'm capable of giving you my best.&lt;br /&gt;
* I've been accused of over-communicating OOC. Some people don't like this. If you don't like it, say so and I'll make it stop for you. &lt;br /&gt;
* I can be picky about details. It matters to me to get it right, because I usually end up with an RP headache if I screw something up. I may spend extra time, do research, check something out to make sure I have this or that minor thing right. I get a good product out of it, so it's worth it to me.&lt;br /&gt;
&lt;br /&gt;
==Likes and Dislikes==&lt;br /&gt;
===Likes===&lt;br /&gt;
* Coffee. &lt;br /&gt;
* Geekery, particularly network geekery. &lt;br /&gt;
* Good music.&lt;br /&gt;
* Cats and kittens. Expect teeth-rottingly cute picture links posted on the Public channel from time to time.&lt;br /&gt;
* Coding. &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Politics and religion chatter. Don't take it personally if I leave the room if a discussion on one of these two topics start -- I'm here to have fun, and I prefer not to get involved in these types of discussions online. &lt;br /&gt;
* Traffic.&lt;br /&gt;
&lt;br /&gt;
==Contacting Me==&lt;br /&gt;
If it's plot- or RP-related, please please please drop me @mail on the game. I am reachable outside of the game, though. &lt;br /&gt;
&lt;br /&gt;
:* ''Twitter'': [http://twitter.com/warriorinside22 @warriorinside22] - I protect my tweets. If you drop me @mail on the game to let me know who you are, I'll add you. &lt;br /&gt;
:* ''LiveJournal'': Of all my social media, I'm the most OK with plot/RP stuff being left on [http://www.livejournal.com/warriorinside/ my LiveJournal]. I friendslock my LJ, so just friend me and let me know who you are somehow and you'll be added if you're a player on Tenebrae.&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Aldean&amp;diff=16746</id>
		<title>Aldean</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Aldean&amp;diff=16746"/>
		<updated>2015-01-07T12:45:20Z</updated>

		<summary type="html">&lt;p&gt;Arlean: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::''It's dangerous to sacrifice''&lt;br /&gt;
::''It makes your blood run to throw the dice''&lt;br /&gt;
::''It's dangerous, it's what you like''&lt;br /&gt;
::''It's what you'll die for, to live this life''&lt;br /&gt;
::::::::-''&amp;lt;small&amp;gt;Within Temptation -- &amp;quot;Dangerous&amp;quot;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
= Vital Stats =&lt;br /&gt;
'''Class''': Bard&lt;br /&gt;
&lt;br /&gt;
'''Height''': 6'2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Weight''': 242 &lt;br /&gt;
&lt;br /&gt;
'''Hair and Eyes''': Dirty blonde/dark brown&lt;br /&gt;
&lt;br /&gt;
'''Hometown''': Seagarden, Jade Islands&lt;br /&gt;
&lt;br /&gt;
'''Alignment''': Neutral&lt;br /&gt;
&lt;br /&gt;
'''Deity''': Holy Order of Ea&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
He stands at a couple of inches over six feet in height, with broad shoulders, a muscular build and hands that are callused in places that suggest a warrior, a worker, or both. Even features and the defined cheekbones of the Cerenzans are coupled with Cerenzan dark eyes beneath a shock of dirty blonde hair that falls past his collar and is held out of his eyes by a silver headband studded with small gems at the edge of his hairline. His skin holds a hint of darker skin somewhere in his ancestry in its deep tan, and a hint of scruff seems to perpetually shadow a strong chin that looks like it should be clean-shaven and never really is. Wide lips and a mobile expression are given to warm and charming smiles or snarls of anger with equal ease.&lt;br /&gt;
&lt;br /&gt;
''Clothes often vary depending on time of year, what he's doing, and his own whim. Look at him on the game to see the changes.''&lt;br /&gt;
&lt;br /&gt;
= What's Known About Him =&lt;br /&gt;
== Background ==&lt;br /&gt;
''&amp;quot;In the end, alehouses be pretty much all the same. Adventurin' ... at least I see new and different horrors every week.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Hailing from Seagarden in the Jade Islands, Aldean makes no bones about his humble beginnings or upbringing as a sailor's brat, or about his dissatisfaction with life at sea. He's been known to remark that sailing, for all its billing as a life of adventure, really isn't. It's about hard work, bad food, and the same trap over and over. Get money, get drunk, sleep with girl, have her steal your stuff, go back to sea, lather, rinse, repeat. He's alluded in public conversation to having been both crew and bosun, but is less forthcoming about that. He picked up his bardic training in Rune with someone named Sylaen, and sometime probably not long afterwards, made port in Alexandria, spent his pay on adventuring gear, and decided to try his luck with the Explorer's Guild. &lt;br /&gt;
&lt;br /&gt;
In Alexandria, he's known within the Theatre District as a talented drummer and ''a cappella'' singer with a powerful baritone voice. Recently, that voice has developed an odd but compelling behavior -- it's as if he has a ghostly echo of it, like he's singing with himself. It's much more audible when he is casting spells but can be heard in normal performance as well, if one listens closely.&lt;br /&gt;
&lt;br /&gt;
== Personality == &lt;br /&gt;
::''Once upon a night we'll wake to the carnival of life''&lt;br /&gt;
::''The beauty of this ride ahead such an incredible high''&lt;br /&gt;
::::::::-''&amp;lt;small&amp;gt;Nightwish -- &amp;quot;Last Ride of the Day&amp;quot;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Gregarious, open, and good-natured, Aldean's pretty flexible about who he'll work with on every alignment axis. He likes sunlight, people, and a good pint of ale as much as the next man. For him, music is about joy, sharing and community, as it is on shipboard, and he's more than happy to perform if asked. It's just fun for him. &lt;br /&gt;
&lt;br /&gt;
This is not to say that he's made entirely of warm fuzzies. He's not opposed to turning his skills and talents to ''sub rosa'' work as needed to accomplish his mission. He's pragmatic in the end and will do what needs doing to get out of his current predicament alive. He does not generally enjoy being a jerk, but push the wrong button and he can display a hot temper that is without remorse or mercy. There aren't too many things that trigger such a flip, but if triggered, someone will pay and very likely in blood. &lt;br /&gt;
&lt;br /&gt;
He adventures because he loves it -- it makes him feel alive as nothing else in the world does. Maybe a warm bed and a good pint of ale makes a good life, but in the end, it's boring. It doesn't feed a fearless and endless curiosity about the world and its people, and though wild horses couldn't make him admit it, the thrill of risking one's life, walking the edge and living to tell the tale, is his bread and butter. Seeing distant places and peoples, and learning their ways. This is what life is all about to him, and he wouldn't have it any other way. &lt;br /&gt;
&lt;br /&gt;
There is one exception to this openness and curiosity: Artifice bugs the crap out of him and even he isn't sure why. He thinks it's creepy and belongs at the bottom of the sea. &lt;br /&gt;
&lt;br /&gt;
[[Category:Bard]][[Category:Holy_Order_of_Ea]][[Category:The_Jade_Islands]][[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Aldean&amp;diff=16745</id>
		<title>Aldean</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Aldean&amp;diff=16745"/>
		<updated>2015-01-07T12:43:27Z</updated>

		<summary type="html">&lt;p&gt;Arlean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::''It's dangerous to sacrifice''&lt;br /&gt;
::''It makes your blood run to throw the dice''&lt;br /&gt;
::''It's dangerous, it's what you like''&lt;br /&gt;
::''It's what you'll die for, to live this life''&lt;br /&gt;
::::::::-''&amp;lt;small&amp;gt;Within Temptation -- &amp;quot;Dangerous&amp;quot;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
= Vital Stats =&lt;br /&gt;
'''Class''': Bard&lt;br /&gt;
&lt;br /&gt;
'''Height''': 6'2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Weight''': 242 &lt;br /&gt;
&lt;br /&gt;
'''Hair and Eyes''': Dirty blonde/dark brown&lt;br /&gt;
&lt;br /&gt;
'''Hometown''': Seagarden, Jade Islands&lt;br /&gt;
&lt;br /&gt;
'''Alignment''': Neutral&lt;br /&gt;
&lt;br /&gt;
'''Deity''': Holy Order of Ea&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
He stands at a couple of inches over six feet in height, with broad shoulders, a muscular build and hands that are callused in places that suggest a warrior, a worker, or both. Even features and the defined cheekbones of the Cerenzans are coupled with Cerenzan dark eyes beneath a shock of dirty blonde hair that falls past his collar and is held out of his eyes by a silver headband studded with small gems at the edge of his hairline. His skin holds a hint of darker skin somewhere in his ancestry in its deep tan, and a hint of scruff seems to perpetually shadow a strong chin that looks like it should be clean-shaven and never really is. Wide lips and a mobile expression are given to warm and charming smiles or snarls of anger with equal ease.&lt;br /&gt;
&lt;br /&gt;
''Clothes often vary depending on time of year, what he's doing, and his own whim. Look at him on the game to see the changes.''&lt;br /&gt;
&lt;br /&gt;
= What's Known About Him =&lt;br /&gt;
== Background ==&lt;br /&gt;
''&amp;quot;In the end, alehouses be pretty much all the same. Adventurin' ... at least I see new and different horrors every week.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Hailing from Seagarden in the Jade Islands, Aldean makes no bones about his humble beginnings or upbringing as a sailor's brat, or about his dissatisfaction with life at sea. He's been known to remark that sailing, for all its billing as a life of adventure, really isn't. It's about hard work, bad food, and the same trap over and over. Get money, get drunk, sleep with girl, have her steal your stuff, go back to sea, lather, rinse, repeat. He's alluded in public conversation to having been both crew and bosun, but is less forthcoming about that. He picked up his bardic training in Rune with someone named Sylaen, and sometime probably not long afterwards, made port in Alexandria, spent his pay on adventuring gear, and decided to try his luck with the Explorer's Guild. &lt;br /&gt;
&lt;br /&gt;
In Alexandria, he's begun to make a reputation as a talented drummer and ''a cappella'' singer with a powerful baritone voice.&lt;br /&gt;
&lt;br /&gt;
== Personality == &lt;br /&gt;
::''Once upon a night we'll wake to the carnival of life''&lt;br /&gt;
::''The beauty of this ride ahead such an incredible high''&lt;br /&gt;
::::::::-''&amp;lt;small&amp;gt;Nightwish -- &amp;quot;Last Ride of the Day&amp;quot;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Gregarious, open, and good-natured, Aldean's pretty flexible about who he'll work with on every alignment axis. He likes sunlight, people, and a good pint of ale as much as the next man. For him, music is about joy, sharing and community, as it is on shipboard, and he's more than happy to perform if asked. It's just fun for him. &lt;br /&gt;
&lt;br /&gt;
This is not to say that he's made entirely of warm fuzzies. He's not opposed to turning his skills and talents to ''sub rosa'' work as needed to accomplish his mission. He's pragmatic in the end and will do what needs doing to get out of his current predicament alive. He does not generally enjoy being a jerk, but push the wrong button and he can display a hot temper that is without remorse or mercy. There aren't too many things that trigger such a flip, but if triggered, someone will pay and very likely in blood. &lt;br /&gt;
&lt;br /&gt;
He adventures because he loves it -- it makes him feel alive as nothing else in the world does. Maybe a warm bed and a good pint of ale makes a good life, but in the end, it's boring. It doesn't feed a fearless and endless curiosity about the world and its people, and though wild horses couldn't make him admit it, the thrill of risking one's life, walking the edge and living to tell the tale, is his bread and butter. Seeing distant places and peoples, and learning their ways. This is what life is all about to him, and he wouldn't have it any other way. &lt;br /&gt;
&lt;br /&gt;
There is one exception to this openness and curiosity: Artifice bugs the crap out of him and even he isn't sure why. He thinks it's creepy and belongs at the bottom of the sea. &lt;br /&gt;
&lt;br /&gt;
[[Category:Bard]][[Category:Holy_Order_of_Ea]][[Category:The_Jade_Islands]][[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Breeding_Grounds&amp;diff=16664</id>
		<title>PrP: Breeding Grounds</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Breeding_Grounds&amp;diff=16664"/>
		<updated>2015-01-03T21:24:42Z</updated>

		<summary type="html">&lt;p&gt;Arlean: Created page with &amp;quot;  The fishing village in question is a relatively small place, roughly a day's walk or a little over half a day's ride up the southern coast of Alexandros. Coastal land, even ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
The fishing village in question is a relatively small place, roughly a day's walk or a little over half a day's ride up the southern coast of Alexandros. Coastal land, even in winter, is sweeping and beautiful, with plains of tall grasses and farms and little creeklets running here and there, and the weather holds long enough for it to be a sunny if chilly walk. &lt;br /&gt;
&lt;br /&gt;
When you arrive, it smells of fish and bread, although more of bread than fish, unusual for a fishing village, and its people are, one and all, only too happy to point you in the direction of the dock where the nest had been identified ? namely, one of only three in the village. It's the smallest of the three, and has been well cleared of people and cargo ? looks like from some days now, judging by the lack of smell. &lt;br /&gt;
&lt;br /&gt;
(Free RP.)&lt;br /&gt;
&lt;br /&gt;
Kroth looks around the dock for a moment, then peers down into the water. &amp;quot;So there is something here disrupting your fishing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cool and frosty-- the faint sheen of ice-slick continue to form on the metal surface of Thanix as he pauses, taking a moment to gaze off at the ocean. It... is curious to him. &amp;quot;I have not seen such watery expanses before,&amp;quot; he states matter-of-factly. &amp;quot;Though my memory records are not complete. Do they all resemble this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taro lopes along with the others until they near the village. Once there he accelerates and peels off slightly. His last few steps are practically running, and he finally stops at the top of a small rise where he can peer over the waters.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We'll get this sorted quickly,&amp;quot; Silmeria assures the villagers, offering a reassuring smile as she checks the action on her pistol. &amp;quot;Don't you worry. ...Oh, and afterwards, I'll see if I've any messages to deliver, if that's all right?&amp;quot; The Vardaman, painting a rather atypical picture of a member of her faith, all pleasantry and kindness... but by the look of her equipment, still quite skilled in the warrior's trade. &amp;quot;You'll be certain to keep everyone back until we're done, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One of the older fishermen has followed the group as they move to survey the docks themselves, a weathered man with salt and pepper hair and beard, and he now turns to look at Kroth. &amp;quot;Aye. Reefclaws. We see them now and again, but usually only one or two at a time. They took out an entire rig about a week gone past, never saw the crew since. Nasty critters they are, although I once heard tell of a fisherman with the stones to catch and eat one. Young Storen said he swears he saw one swim out from under this here dock.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hm? What's that? Oh, you're Vardamen?&amp;quot; His expression softens, and he actually smiles. &amp;quot;If you'd do that for us, I'm sure we'd all be grateful. Yes, we'll keep everyone clear, not that they don't already know that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Anyone have knowledge/nature?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taro takes his axe off of his shoulder. &amp;quot;Reefclaws,&amp;quot; he nods. &amp;quot;They sound delicious.&amp;quot; He moves over to the edge of the water now and stucks the butt of his axe in to test the ground underneath.&lt;br /&gt;
&lt;br /&gt;
 GAME: Thanix rolls knowledge/nature: (13)+2: 15&lt;br /&gt;
 GAME: Taro rolls knowledge/nature: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
Kroth grunts, still looking down into the water. &amp;quot;I cannot breath underwater, has anyone planned for that? Or do these creatures live in a cave or something like that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
‘’You paged (Thanix, Taro) with 'Reefclaws are native to the water but they will come up on land if they're hunting.’’’&lt;br /&gt;
&lt;br /&gt;
Thanix gazes at the swirling waters a few seconds longer, finally turning his gaze down to the problem at hand. &amp;quot;Option for drawing the beasts,&amp;quot; he states, considering. &amp;quot;We could use an animal or carcass or other bait to lure them close, then destroy them as they rise to the gambit. Reefclaws are known to come onto land to hunt, should they detect an easily accessible food source.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Also, Perception, everyone please.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls Perception: (18)+1: 19&lt;br /&gt;
 GAME: Taro rolls perception: (19)+8: 27&lt;br /&gt;
 GAME: Kroth rolls perception: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
Taro chuckles good-naturedly. &amp;quot;That is a good plan,&amp;quot; he agrees. He stirs the end of his axe now a bit. &amp;quot;We can bait a trap for them, just like any other animal.&amp;quot; Then he straightens up and turns towards the fisherman. &amp;quot;Old one. Do YOU have anything suitable we can use for bait...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+1: (16)+1: 17&lt;br /&gt;
 GAME: Aldean rolls 1d20+1: (18)+1: 19&lt;br /&gt;
 GAME: Aldean rolls 1d20+1: (14)+1: 15&lt;br /&gt;
 GAME: Aldean rolls 1d20+1: (12)+1: 13&lt;br /&gt;
 GAME: Aldean rolls 1d20+1: (1)+1: 2 (EPIC FAIL)&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hm? What's that?&amp;quot; The fisherman strokes his beard, worriedly. &amp;quot;I've never seen them go after something already dead. It'd have to be living ... can't say as I know too much about them.&amp;quot; &lt;br /&gt;
As the old man considers the idea, all of you spot dark shapes, long and slithery, in the water near the dock. There's at least three of them. &lt;br /&gt;
&lt;br /&gt;
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
        Aldean has dropped a TIMESTOP!&lt;br /&gt;
        Please +init, then cease all roleplay and actions immediately and wait for Aldean to instruct you further.&lt;br /&gt;
        For additional in-combat commands, please type: +thelp.&lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 GAME: Kroth rolls initiative: Roll: 10 + Bonus: 2 = Total: 12&lt;br /&gt;
 GAME: Thanix rolls initiative: Roll: 18 + Bonus: 1 = Total: 19&lt;br /&gt;
 GAME: You roll initiative for Reefclaw A: Roll: 3 + Bonus: 5 = Total: 8&lt;br /&gt;
 GAME: You roll initiative for Reefclaw B: Roll: 17 + Bonus: 5 = Total: 22&lt;br /&gt;
 GAME: You roll initiative for Reefclaw C: Roll: 14 + Bonus: 5 = Total: 19&lt;br /&gt;
 GAME: You roll initiative for Reefclaw D: Roll: 15 + Bonus: 5 = Total: 20&lt;br /&gt;
 GAME: You roll initiative for Reefclaw E: Roll: 3 + Bonus: 5 = Total: 8&lt;br /&gt;
&lt;br /&gt;
Kroth turns, frowning at the shapes, he tends to frown a lot. &amp;quot;Well, it looks like perhaps we are the bait. Someone want to cut their arm and drip some blood into the water? Might make them jump up here to fight us, I'd rather not try to fight in the water.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Taro rolls initiative: Roll: 7 + Bonus: 2 = Total: 9&lt;br /&gt;
 GAME: Silmeria rolls perception+5: (12)+14+5: 31&lt;br /&gt;
 GAME: Silmeria rolls initiative: Roll: 17 + Bonus: 5 = Total: 22&lt;br /&gt;
&lt;br /&gt;
 ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
 ---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
     22   Silmeria            Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     22   Reefclaw B          &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     20   Reefclaw D          &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     19   Thanix              Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     19   Reefclaw C          &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     12   Kroth               Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     9    Taro                Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     8    Reefclaw E          &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     8    Reefclaw A          &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Kroth     |ORC       |Ftr/Mnk    |  3  | 26  | 26  | 18 | 21 | 7  | 5  | 8  |&lt;br /&gt;
 |Silmeria  |HUMAN     |Inq        |  4  | 24  | 24  | 20 | 17 | 5  | 4  | 6  |&lt;br /&gt;
 |Taro      |ORC       |Bbn/Rgr    |  3  | 30  | 33  | 16 | 19 | 8  | 5  | 4  |&lt;br /&gt;
 |Thanix    |WAR_GOLEM |Ftr        |  2  | 24  | 24  | 18 | 17 | 7  | 1  | 0  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 GAME: You damaged Thanix for -50 points. 24 remaining.&lt;br /&gt;
 GAME: You damaged Silmeria for -50 points. 24 remaining.&lt;br /&gt;
 GAME: You damaged Kroth for -50 points. 26 remaining.&lt;br /&gt;
 GAME: You damaged Taro for -50 points. 33 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;There. OK.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 22.&lt;br /&gt;
      It is now Silmeria's turn! Reefclaw B is next!&lt;br /&gt;
 GAME: Note Flat-footed on Silmeria ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;SIlmeria. You now have the picture of what is up. Action please.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;How far away is the water?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're standing on the dock. It's around you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria nawd.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Open fire on the first one I find, then.&amp;quot;&lt;br /&gt;
 GAME: You roll initiative for Fisherman: Roll: 6 + Bonus: 0 = Total: 6&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. They're still underwater, which means they have total cover from you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Do you still want to do that?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Ah-hm. 90 miss chance?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Cannot make an attack at all. You'll hit the water and bounce off.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Water does weird crap to ranged attacks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Gotchya. Chivvy the bystanders away, then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. Pose it.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 22.&lt;br /&gt;
      It is now Reefclaw B's turn! Reefclaw D is next!&lt;br /&gt;
 GAME: Aldean rolls 1d4: (2): 2&lt;br /&gt;
 GAME: Aldean rolls 1d4: (1): 1&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (10)+2: 12&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...And that's for us,&amp;quot; Silmeria says, placing a hand each on fisherman and elder. &amp;quot;Time you got back to the village and kept the curiosity-seekers away, my friends. Hurry, hurry, we'll send word when the deed's done, all right?&amp;quot; Gently but firmly, she starts to guide the villagers away.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 20.&lt;br /&gt;
      It is now Reefclaw D's turn! Thanix is next!&lt;br /&gt;
 &lt;br /&gt;
As Silmeria turns her back to the group, and begins chivvying the fishermen and elders away as they'd gathered to watch, a wall of seaweed and salt water washes up on the dock and over the group as two of the /things/ that had been swimming around underwater abruptly jump to the dock, scrambling over the boards and lunging at Kroth and Silmeria. Now that you can see them clearly, they're about the size of a halfling, closely resembling a lobster in the front and an eel in the back with long, evil-looking blood-red spines running down their back. Both miss, one badly, but there appear to be more...&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 19.&lt;br /&gt;
      It is now Thanix's turn! Reefclaw C is next!&lt;br /&gt;
 GAME: Note Flat-footed on Thanix ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Advance to meet the 'claws. Draw blade. Distance to those on the dock?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're on the dock at the moment, and they're pretty much right in your faces. You can take a 5' step to meet them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix intercepts the one trying for Silmeria. SUPREME CLEAVAGE.&lt;br /&gt;
 GAME: Thanix rolls 1d20+6: (4)+6: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That's a miss, Thanix.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix nods!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 19.&lt;br /&gt;
      It is now Reefclaw C's turn! Kroth is next!&lt;br /&gt;
 GAME: Aldean rolls 1d5: (3): 3&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (10)+2: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That's a miss, Taro.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alert,&amp;quot; comes the resounding intone from Thanix metallic lungs. The greatsword unsnaps from his back with a serried click of clamps releasing. The heavy stride of metal hammers the dock relentlessly. Moving between the Inquisitor and the first of the reefclaws, the metallic warrior swings viciously, slashing the air just before the beast. &amp;quot;We are under attack.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Another, much smaller wash of seaweed and water soils the boots of the group as the fishermen and villagers start screaming and backing away. A third emerges, claw snapping at the oruch barbarian, but to no avail. Getting up on that dock isn't that easy. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 12.&lt;br /&gt;
      It is now Kroth's turn! Taro is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kroth ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kroth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;I shall power flurry&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You are currently threatened by D and B both. Which?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Can I 5 foot to flank or not?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean thinks. Nods. I'll let you do that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Ok, whichever one I can flank I'll go on that one&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Which one are you going for?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;D.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Then D it is.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls melee+1+1+2-2-1: (6)+5+1+1+2+-2+-1: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;ROll.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls melee+1+1+2-2-1: (9)+5+1+1+2+-2+-1: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Second one hits.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls 1d6+3+2: (6)+3+2: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You damage it. A lot. It doesn't look happy but it's living. Pose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The oruch quickly reacts, having already been alerted to the creatures approach. He steps aside, moving to get one between him and an ally then starts throwing a series of punches and kicks, managing to do a bit of damage to one of them.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 9.&lt;br /&gt;
      It is now Taro's turn! Reefclaw E is next!&lt;br /&gt;
 GAME: Note Flat-footed on Taro ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Taro.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Taro says, &amp;quot;Sorry will be few min&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Gonna skip you for the moment and we'll deal with you when you get back.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 8.&lt;br /&gt;
      It is now Reefclaw E's turn! Reefclaw A is next!&lt;br /&gt;
 GAME: Aldean rolls 1d5: (3): 3&lt;br /&gt;
 GAME: Aldean rolls 1d5: (5): 5&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (17)+2: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That will hit.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d4: (4): 4&lt;br /&gt;
 GAME: You damaged Taro for 4 points. 29 remaining.&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (14)+8: 22&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (20)+8: 28&lt;br /&gt;
 GAME: Aldean rolls 1d4: (2): 2&lt;br /&gt;
 GAME: You damaged Taro for 2 points. 27 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Taro has been grabbed by one and is now being squeezed as well as hit with  one of those ugly-looking claws.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;The other one...&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (12)+2: 14&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (17)+8: 25&lt;br /&gt;
 GAME: Aldean rolls 1d4: (4): 4&lt;br /&gt;
 GAME: Aldean rolls 1d4: (1): 1&lt;br /&gt;
 GAME: Aldean rolls 1d20+1: (18)+1: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Grabs and is squeezing the fisherman, who didn't move in time.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean poses.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 8.&lt;br /&gt;
      It is now Reefclaw A's turn! Fisherman is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 6.&lt;br /&gt;
      It is now Fisherman's turn! Silmeria is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+0: (13)+0: 13&lt;br /&gt;
 &lt;br /&gt;
And there are the last two. A second grabs Taro with those wicked-=looking claws and begins to squeeze painfully, clearly trying to choke the life out of the oruch. The other ... well, the fisherman, frozen by the abrupt appearance of ugly things on his dock, didn't move fast enough! The last one grabs the hapless man with a claw, blood sprouting from a wound made by vicious-looking claws across his arm. He manages to wriggle himself free, eyes round as saucers, and finally turns to run, clutching at the torn flesh.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 22.&lt;br /&gt;
      It is now Silmeria's turn! Reefclaw B is next!&lt;br /&gt;
 GAME: 'fisherman' removed from initiative list.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Silmeria.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Judgment of Destruction, shoot the one who'd grabbed the fisherman. Gotta get its attention.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That's A.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria nodnod.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
 GAME: Silmeria rolls ranged+1: (2)+6+1: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Dammit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Go ahead and pose. (I know the feeling. TRUST ME)&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 22.&lt;br /&gt;
      It is now Reefclaw B's turn! Reefclaw D is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (18)+2: 20&lt;br /&gt;
 GAME: Aldean rolls 1d4: (3): 3&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (15)+8: 23&lt;br /&gt;
 GAME: Aldean rolls 1d4: (1): 1&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Taro says, &amp;quot;Sorry about that. :( Back now&amp;quot;&lt;br /&gt;
 GAME: You damaged Silmeria for 4 points. 20 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Silmeria, can I have a Fort save please. Taro, welcome back, you're currently grappled by one of these things and it's squeezing you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Taro nods ok&lt;br /&gt;
&lt;br /&gt;
As the fisherman wrenches himself free, Silmeria's eyes widen. &amp;quot;You!&amp;quot; she cries, voice rolling across the dock like a peal from an iron bell, &amp;quot;you will face ''me,'' creature!&amp;quot; Leveling her pistol at the reefclaw, she fires... only for the bullet to shriek wide to the left. &amp;quot;...Well... nuts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lemme sort these and I will come nac to you, Taro.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Silmeria, could you give me a Fort save please?&amp;quot;&lt;br /&gt;
 GAME: Silmeria rolls fortitude: (20)+5: 25 (CRITICAL SUCCESS)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Sweet. No issues.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Although I'm sure you would rather have had those rolls reversed.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 20.&lt;br /&gt;
      It is now Reefclaw D's turn! Thanix is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Just a little, yeah. XD&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (9)+2: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Miss on Thanix.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 19.&lt;br /&gt;
      It is now Thanix's turn! Reefclaw C is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Gearing up assault on mine-- power attack.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+5: (17)+5: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hangf on. Thanix, do you mind if I fit Taro in here, and move his initiative?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Feel free!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean augh lag L( Never mind&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Sorry, I'm lagging some&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 2d6+9: (5)+9: 14&lt;br /&gt;
 GAME: Taro's initiative total changed to 18.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. I'll put Taro after Thanix and treat as delayed action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yep, that hits, and you killed D....but.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (19)+2: 21&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (18)+2: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;But. :|&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d4: (4): 4&lt;br /&gt;
 GAME: Aldean rolls 1d4: (3): 3&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (8)+8: 16&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (12)+8: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix, roll me a Fort save.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls Fortitude: (14)+7: 21&lt;br /&gt;
 GAME: Aldean rolls 1d4: (4): 4&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No effect, but here's what happens.&amp;quot;&lt;br /&gt;
 GAME: You damaged Thanix for 11 points. 13 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix :|&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You kill it -- darn near split it in half -- and it /spasms/. Horrifically, thrashing wildly. Both claws connect, and the tail grabs you, squeezing hard before falling into death.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 19.&lt;br /&gt;
      It is now Reefclaw C's turn! Taro is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean okays, I wants to put the Reefclaw first.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Taro will rage, use claws and full attack the one grappling me.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Rage but you have to break or reverse the grapple first.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll 1d20+ your CMB. This is a standard action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Go ahead and +rage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Taro thought you could attack while being grappled? Or am I 'pinned' or whatever?&lt;br /&gt;
 GAME: Taro RAGES!, gaining: +4 Str, +6 Con, +2 Will and -2 AC&lt;br /&gt;
&lt;br /&gt;
The Warforged's first slice cuts merely the air; the follow up curve up and over and *down*--- a cleaving blow that nearly splits the oceanic creature in twain! Death spasms wrack the beast, the one half of the beast trying to communicate with the other. The restul is a last gasp, but potently so; metal shrieks as it rends, and Thanix reels back a step as one of the monster's claws dig through and beneath metal plating. Steam jets into the air with an unearthly wail, gushing from torn cables around the brutal wound.        &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;Caution,&amp;quot; Thanix warns, &amp;quot;Death spasms noted. Beware.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Taro rolls cmb: (12)+9: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Goo. You break the grapple. and are free to act, but you have a move action left.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hang on a sec. You can attack with a light or one-handed weapon, would you rather do that? Looking...I don't believe you can make a full attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can do any action that requires only one hand.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;So Taro, I'll give you a choice. You can break the grapple, or you can make a single attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;IF you attack, you are at -2.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Sorry for the distraction, I'm being howled at by a cat who is convinced that his dinnertime should be three hours early.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Taro will break the grapple then.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. It's broken. Anything else you want to do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You have a move action still.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Taro says, &amp;quot;Nope don't see anything else to do :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Go ahead and pose. :)&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 18.&lt;br /&gt;
      It is now Taro's turn! Kroth is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Taro fistshakes at that reeflcaw, I'll get you next time!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean okays, C :)&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (12)+2: 14&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (7)+2: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And it's kind of hapless, Taro. You've got a second one flailing at you.&amp;quot;&lt;br /&gt;
 GAME: 'reefclaw d' removed from initiative list.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 12.&lt;br /&gt;
      It is now Kroth's turn! Reefclaw E is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kroth?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taro roars in pain as he's snatched up by the lobster-like claws, one around his shoulder and the other latching onto his forearm. The Oruch's eyes bulge and then the roar turns into something more than just pain. It turns into a maddened furious howling. Even he isn't sure how but somehow Taro twists one hand and grasps the claw, pulling it from his own arm before using the other to shove the reefclaw away.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Am I still flanking?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Another reefclaw jabs at Taro's limbs as he frees himself from the grip of the first one, but it's kind of hapless and the barbarian can dodge it easily. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No, your target is now dead. You're still threatening B.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Ok, I'll power flurry B, with a Stunning fist as the first hit.&amp;quot;&lt;br /&gt;
 Taro has reconnected.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Swift Action Dragon Style.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. Roll.&lt;br /&gt;
 GAME: Kroth rolls melee+1+1-2-1: (20)+5+1+1+-2+-1: 24 (THREAT)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;confirm&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;confirm&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls melee+1+1-2-1: (5)+5+1+1+-2+-1: 9&lt;br /&gt;
 GAME: Kroth rolls melee+1+1-2-1: (5)+5+1+1+-2+-1: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;I'm going to assume thats just 1 hit with the stunning fist :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;DC 14 Fort or stunned&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls 1d6+3+1+2: (1)+3+1+2: 7&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;And 7 damage.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (17)+2: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes, it's only a normal hit, and it saves, but you do damage it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That was B?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;I think so&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. I think so. Anything else?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Thats it&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean okies,. Pose it.&lt;br /&gt;
&lt;br /&gt;
Kroth, the other oruch here, turns to face the other reefclaw fighting him. He shifts his feet, moving into a stance to improve his power and throws a carefully aimed blow at the creature, though its not enough to stun it. It does do some damage though, the creature taking the blow.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It is damaged.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 8.&lt;br /&gt;
      It is now Reefclaw E's turn! Reefclaw A is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (4)+2: 6&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (11)+2: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean snork. NO.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not even with Rage penalty to AC.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 8.&lt;br /&gt;
      It is now Reefclaw A's turn! Silmeria is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+2+2: (19)+2+2: 23&lt;br /&gt;
 GAME: Aldean rolls 1d4: (3): 3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Ow. &amp;gt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean oh lord. Looks back. Wow. Kroth, you're trying to take the one grappling Silmeria off of her. That's my fault, shoulda spotted that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;But it's okay, works same way.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (5)+8: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Silmeria, another Fort save please.&amp;quot;&lt;br /&gt;
 GAME: You damaged Silmeria for 2 points. 17 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Poisoned, then?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix recommends cybernetic upgrade. :|&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;There we go. No, actually you're okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It fails the grapple, 2, but B still has you.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 22.&lt;br /&gt;
      It is now Silmeria's turn! Reefclaw B is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Rolling to break grapple, then. Whaddo I do?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
E, too, tries to go after Taro, but it's no better than C , the narrow confines of the dock leaving them to interfere with one another in their greed. A, meanwhile, turns and charges SIlmeria, slashing with a claw and opening a wicked-looking wound in her leg, but with B there, it can't find purchase and remains at her feet. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;CMB, or pure STR bonus?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll your combat maneuver bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria nod.&lt;br /&gt;
 GAME: Silmeria rolls cmb: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;FTR, you can also use Escape Artist.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria faceplant.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No good.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it. Any other actions?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Nothing.... really comes to mind, lacking a move action. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;...yeah. Pose it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria hadn't known I was grappled, either.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 22.&lt;br /&gt;
      It is now Reefclaw B's turn! Thanix is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. That was my fault, I rolled it abd didn't tell you. Missed it and had to go back through the backscroll to realize that. &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria nodnod, s'cool.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That said...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Reefclaw B isn't real thrilled with Kroth just at the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silmeria struggles against the reefclaw's grip, spines and claws digging into her side. Only when the second attacker rushes to get its taste of blood, does she cry out in pain, but she certainly is worried at the moment.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Its grappling someone, so kinda hard to hit me right? :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;One sec!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Srory got pulled AFK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It releases the grapple and turns to go after Kroth.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (13)+2: 15&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (5)+2: 7&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Neither hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Silmeria, you are no longer grappled, but are threatened by A and B.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria nodnod. Any allies happen to be adjacent to me?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No, B is between you and Kroth.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kroth appears to have ruined B's day, adn it's not terribly happy. It releases Silmeria, turning on Kroth, but barbed claws find only sea air. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 19.&lt;br /&gt;
      It is now Thanix's turn! Reefclaw C is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Can I move to flank or attack B?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;B is already flanked but you're not flanking it. Consider helping out Taro, who has E and C on him.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix does so-- &amp;quot;Charge C.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean thinks. I wish I'd used the map for this.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;With Power Attack---&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;But go ahead.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+6+2: (17)+6+2: 25&lt;br /&gt;
 GAME: Thanix rolls 2d6+9: (7)+9: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;The attack roll should be a total of 24-- -1 for PA.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;you hit it. Hard. Very hard. It slows down and staggers, but is still fighting.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix nods!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 19.&lt;br /&gt;
      It is now Reefclaw C's turn! Taro is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (20)+2: 22&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (10)+2: 12&lt;br /&gt;
 GAME: Aldean rolls 1d4: (3): 3&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (16)+8: 24&lt;br /&gt;
 GAME: Aldean rolls 1d4: (4): 4&lt;br /&gt;
 GAME: You damaged Thanix for 7 points. 6 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix, roll a fort save please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Staggering, recovering his footing, Thanix wrenches the arm fully off the body of his first target. Torn limb hanging from him like some grotesque trophy, the warforged turns, finding his next target-- charing back into the melee with a methodical, steam-powered gusto. Faint white vapor still spilling from the claw-shorn rent, the greatsword swings up, down-- a tried-and-true tactic to cut a gore-gushing gash in the reefclaw's side.&lt;br /&gt;
&lt;br /&gt;
 GAME: Thanix rolls Fortitude: (18)+7: 25&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And you are good.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Still bleeding badly from Thanix's strike, the reefclaw he's gotten the attention of slashes a claw at him, grabbing him and tearing metal with a hideous shriek and holding him fast. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're grappled, though.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 18.&lt;br /&gt;
      It is now Taro's turn! Kroth is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Taro.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Taro So C is still up?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. it is in negatives but still fighting.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Taro will claw C and D one each&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;D is daed, do you mean E?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Taro says, &amp;quot;Oops...sure. For some reason I thought there were 2 fighting me&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;There are. C and E.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Taro ahhs! I can't read :) yes C and E please. Sorry&lt;br /&gt;
 GAME: Taro rolls 9: (18)+9: 27&lt;br /&gt;
 GAME: Taro rolls 9: (8)+9: 17&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Both hit. Damage.&amp;quot;&lt;br /&gt;
 GAME: Taro rolls 1d4+9: (3)+9: 12&lt;br /&gt;
 GAME: Taro rolls 1d4+9: (1)+9: 10&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (13)+2: 15&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (15)+2: 17&lt;br /&gt;
 GAME: Aldean rolls 1d4: (4): 4&lt;br /&gt;
 GAME: Aldean rolls 1d4: (2): 2&lt;br /&gt;
 GAME: You damaged Taro for 6 points. 30 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Taro, roll two fort saves&amp;quot;&lt;br /&gt;
 GAME: Taro rolls fort: (19)+11: 30&lt;br /&gt;
 GAME: Taro rolls fort: (20)+11: 31 (CRITICAL SUCCESS)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;you are fine&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Death spasm, both claws hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: 'reefclaw c' removed from initiative list.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 12.&lt;br /&gt;
      It is now Kroth's turn! Reefclaw E is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kroth. B is threatening you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;I'm flanking it now right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Power Flurry with Stunning fist on first attack.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls melee+1+1+2-2-1: (9)+5+1+1+2+-2+-1: 15&lt;br /&gt;
 GAME: Kroth rolls melee+1+1+2-2-1: (7)+5+1+1+2+-2+-1: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;First hits, second misses.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;DC 14 fort save or stunned&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls 1d6+3+1+2: (4)+3+1+2: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;And 10 damage&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (12)+2: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It staggers and is bleeding badly, but isn't stunned. Now in minus and still fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kroth continues to wail away at the creatures, his brass knuckles cracking shells and finally doing some significant damage, of course he has simply been lucky to not be hit himself.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 8.&lt;br /&gt;
      It is now Reefclaw E's turn! Reefclaw A is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (5)+2: 7&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (18)+2: 20&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Kroth     |ORC       |Ftr/Mnk    |  3  | 26  | 26  | 18 | 21 | 7  | 5  | 8  |&lt;br /&gt;
 |Silmeria  |HUMAN     |Inq        |  4  | 17  | 24  | 20 | 17 | 5  | 4  | 6  |&lt;br /&gt;
 |Taro      |ORC       |Bbn/Rgr    |  3  | 30  | 42  | 14 | 21 | 11 | 5  | 6  |&lt;br /&gt;
 |Thanix    |WAR_GOLEM |Ftr        |  2  |  6  | 24  | 18 | 17 | 7  | 1  | 0  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 GAME: Aldean rolls 1d4: (2): 2&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (1)+8: 9 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Taro, Fort save again please.&amp;quot;&lt;br /&gt;
 GAME: You damaged Taro for 2 points. 28 remaining.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 8.&lt;br /&gt;
      It is now Reefclaw A's turn! Silmeria is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (4)+2: 6&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (3)+2: 5&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean waits for Taro's pose.&lt;br /&gt;
&lt;br /&gt;
Taro has stopped howling, although he snarls with every panting breath. His axe lies forgotten at his feet. Instead he lashes out with both hands. The long, sharpened nails at each finger tip carve into the Reefclaws on either side of him. The one previously injured by Thanix collapses into spasms. which draw another snarl from the Oruch.&lt;br /&gt;
&lt;br /&gt;
 GAME: Taro rolls fort: (12)+11: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Still okay.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 22.&lt;br /&gt;
      It is now Silmeria's turn! Reefclaw B is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Will a 5-foot step carry me out of threat range without provoking?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The one may have collapsed into spasms that tear into Taro's flesh, but he still has a friend, and its claws lash out at him. One misses entirely, the other catches an edge of his leg, tearing a shallow gash in it ut not a good enough hit to gain any purchase. &lt;br /&gt;
The one attacking the Inquisitor is a good deal less competent -- or lucky, as it flails ineffectually at Silmeria.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes, thoug it'll separate you more and take you further toward land.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You have to pull back from both A and B.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria nods, that's fine. 5-foot step, then another 10 feet, then cast Flames of the Faithful&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Cannot take a 5' step in the same round as any other movement.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Damn.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Take that bit out then. :3&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Flames of the Faithful does what?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Drops the Flaming Burst property on the khopesh I'm drawing on the move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Excellent. That will work. Cast and pose.&amp;quot;&lt;br /&gt;
 GAME: Silmeria casts Flames of the Faithful. Caster Level: 4 DC: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Four rounds' worth.&amp;quot;&lt;br /&gt;
 GAME: Note Flames of the Faithful - Flaming Burst added to Silmeria with a duration of 4 rounds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 22.&lt;br /&gt;
      It is now Reefclaw B's turn! Thanix is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;IT can only attack or move, not both, so it goes after Kroth.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (10)+2: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And misses.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 19.&lt;br /&gt;
      It is now Thanix's turn! Taro is next!&lt;br /&gt;
  ===================== Current Initiative Order - Round 4 =====================&lt;br /&gt;
 ---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
     22   Silmeria            Flames of the Faithful - Flaming Burst (4    &lt;br /&gt;
                              rnds remaining)                              &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     22   Reefclaw B          &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
  &amp;gt;&amp;gt; 19   Thanix               &amp;lt;&amp;lt;&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     18   Taro                Raging (3 rnds active)                       &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     12   Kroth               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     8    Reefclaw E          &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     8    Reefclaw A          &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;PA on B.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Single attack as you need to move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;ROll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Isn't it the one I charge earlier? Only have one attack anyway.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No, that was C&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Which is now dead.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;AH. Charge B then!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods.&lt;br /&gt;
 GAME: Thanix rolls 1d20+5+2: (6)+5+2: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Miss.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix nods!&lt;br /&gt;
&lt;br /&gt;
Having been released, a bloodied and grim-looking Silmeria takes a delicate hop backward, stowing her gun and drawing a glittering, hook-bladed sword. Resting her fingertips on the blade, she glares toward the remaining creatures. &amp;quot;Run and live,&amp;quot; she says, fingers limning in gray fire, &amp;quot;fight and die, creatures.&amp;quot; Drawing in a breath, she lets it out in a quiet sigh over the sword... which bursts into flame, its tip bearing the scales of Vardama quite clearly. &amp;quot;Little time remains to choose... I'd hurry, I was you.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The reefclaw threatening Kroth waves a claw at him, but crippled as it is, it finds no purchase, slipping on a sea-weed drenched dock. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 18.&lt;br /&gt;
      It is now Taro's turn! Kroth is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Taro will attack E twice&lt;br /&gt;
&lt;br /&gt;
Unlike the Vardaman Inquisitor, Thanix is not so noble as to allow such a choice. Only the scrape of iron as his stride increases; only the jet of steam from newly severed pipes. Myometic muscles squeeze and clench and grip, and a vicious upward arc cuts from the ground towards the sky, steam pressure weakening as the warforged's aim suffers from his damage.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Taro. You have E as a friend still, which is still up. OK.&amp;quot;&lt;br /&gt;
 GAME: Taro rolls 9: (15)+9: 24&lt;br /&gt;
 GAME: Taro rolls 9: (14)+9: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Both hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Damage.&amp;quot;&lt;br /&gt;
 GAME: Taro rolls 1d4+9: (3)+9: 12&lt;br /&gt;
 GAME: Taro rolls 1d4+9: (4)+9: 13&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (19)+2: 21&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (13)+2: 15&lt;br /&gt;
 GAME: Aldean rolls 1d4: (2): 2&lt;br /&gt;
 GAME: Aldean rolls 1d4: (2): 2&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (15)+8: 23&lt;br /&gt;
 GAME: Aldean rolls 1d4: (4): 4&lt;br /&gt;
 GAME: You damaged Taro for 8 points. 20 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Death spasms -- you pretty much tear it apart, but it spasms and both claws tear at you, tail hits you hard and constricts for a moment before it goes limp. Pose it.&amp;quot;&lt;br /&gt;
 GAME: 'reefclaw e' removed from initiative list.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 12.&lt;br /&gt;
      It is now Kroth's turn! Reefclaw A is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kroth. You have B which is in serious trouble.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Power flurry!&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls melee+1+1-2-1: (20)+5+1+1+-2+-1: 24 (THREAT)&lt;br /&gt;
 GAME: Kroth rolls melee+1+1-2-1: (3)+5+1+1+-2+-1: 7&lt;br /&gt;
 GAME: Kroth rolls melee+1+1-2-1: (14)+5+1+1+-2+-1: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;The second would be the confirm, and a fail&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls 1d6+3+1+2: (6)+3+1+2: 12&lt;br /&gt;
 GAME: Kroth rolls 1d6+3+2: (2)+3+2: 7&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;And if they both hit, 19 damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Both hit ...&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20: (19): 19&lt;br /&gt;
 GAME: Aldean rolls 1d20: (13): 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oop, ignore&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (9)+2: 11&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (8)+2: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You kill it and, warned, dive ut of the way as it starts to spasm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: 'reefclaw B' removed from initiative list.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 8.&lt;br /&gt;
      It is now Reefclaw A's turn! Silmeria is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
Kroth finally seems to catch this creature at the right moments, slamming his brass knuckles into shell and crushing it with his blows, exposing the meaty insides of the lobster thingy. Of course it tries to grab him with its death spasms, but he nimbly avoids the claws.&lt;br /&gt;
&lt;br /&gt;
Taro is hit by the Reefclaw still fighting him. The blow is minor compared to those struck earlier, but Taro draws back out of instinct. An instant later he rushes forward again, both clawed hands swinging wildly. He slashes long furrows into the monster but then has to endure the pain of its death spasms. By now Taro's covered in as much blood as some of the creatures he's slain.&lt;br /&gt;
 &lt;br /&gt;
Most are downed or dead, but one remains, and it steps up to Silmeria, waving a claw threatening at her. That was supposed to be an attack.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Five - Init 22.&lt;br /&gt;
      It is now Silmeria's turn! Thanix is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Answer the threat. :D&amp;quot;&lt;br /&gt;
 GAME: Silmeria rolls melee+1: (13)+4+1: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kick its butt.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You hit. Damage.&amp;quot;&lt;br /&gt;
 GAME: Silmeria rolls 1d6+2+1d6: (6)+2+(5): 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Owww. IT's now staggered but is now fighting.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Five - Init 19.&lt;br /&gt;
      It is now Thanix's turn! Taro is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Final creature. Step, slice, victory pose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;No PA.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+6: (15)+6: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Damage.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 2d6+6: (6)+6: 12&lt;br /&gt;
 Huh?  (Type &amp;quot;help&amp;quot; for help.)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;IT's still fighting.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix nods!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;But it's definitely hurt. BAD. Did someone decide to be a badass and fail?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix thought the one blow would do it. &amp;quot;NEXT TIME.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The threateningly-waved claw is answered with a quick spin of her sword, as Silmeria dips in low to slash deeply into the creature's carapace, the magical flames hissing and spitting as a murky, fouled-crab stench drifts up from the wound. &amp;quot;Hush,&amp;quot; she whispers to the creature. &amp;quot;You made your choice, it'll be over soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Five - Init 18.&lt;br /&gt;
      It is now Taro's turn! Kroth is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Taro.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thanix twists, blade slick with the blood and goo of slaughtered lobster-eels. His blade joins the fiery brightness of Silmeria's as it rises and falls. Precision and focus, all practically applied-- he aims a brutal cut down on the creature's back, a slice threatening to tear muscle and limb fully free.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Taro will charge!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;RAAAR&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;ROll it.&amp;quot;&lt;br /&gt;
 GAME: Taro rolls 11: (1)+11: 12 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Taro facepalm&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean ...pose it.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Five - Init 12.&lt;br /&gt;
      It is now Kroth's turn! Reefclaw A is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Five - Init 8.&lt;br /&gt;
      It is now Reefclaw A's turn! Silmeria is next!&lt;br /&gt;
 GAME: Aldean rolls 1d4: (3): 3&lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
  |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
  |Silmeria  |HUMAN     |Inq        |  4  | 17  | 24  | 20 | 17 | 5  | 4  | 6  |&lt;br /&gt;
  |Taro      |ORC       |Bbn/Rgr    |  3  | 20  | 42  | 14 | 21 | 11 | 5  | 6  |&lt;br /&gt;
  |Thanix    |WAR_GOLEM |Ftr        |  2  |  6  | 24  | 18 | 17 | 7  | 1  | 0  |&lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
  GAME: Aldean rolls 1d3: (3): 3&lt;br /&gt;
  GAME: Aldean rolls 1d20+2: (15)+2: 17&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And its claw scrapes across Thanix's armor. It tries to drop back into the water. AoO's, all of you.&amp;quot;&lt;br /&gt;
  GAME: Thanix rolls 1d20+6: (19)+6: 25&lt;br /&gt;
  GAME: Silmeria rolls melee+1: (4)+4+1: 9&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Threat.&amp;quot;&lt;br /&gt;
  GAME: Thanix rolls 1d20+6: (13)+6: 19&lt;br /&gt;
  GAME: Taro rolls 1d20+9: (18)+9: 27&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Damage, Taro and Thanix.&amp;quot;&lt;br /&gt;
  GAME: Thanix rolls 4d6+12: (12)+12: 24&lt;br /&gt;
  GAME: Taro rolls 1d4+9: (1)+9: 10&lt;br /&gt;
  GAME: Aldean rolls 1d20+2: (12)+2: 14&lt;br /&gt;
  GAME: Aldean rolls 1d20+2: (9)+2: 11&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And it goes into death spasms, but warned, both of you manage to jump bak in time.&amp;quot;&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix, Pose it. Free RP once he poses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thanix's chestplate scatters dull sparks as the creature's spasming claw skitters from the thick metal. One last time as the blade rises and falls; once again as the metal warrior unleashes precision butchery against his opponent.  &lt;br /&gt;
        &lt;br /&gt;
The clawed monster quivers its last before it finally stops moving, and the Warforged holds his blade threateningly for a last few seconds. &amp;quot;Threat removed,&amp;quot; he announces at last, voice a subtle wheezing, steamy sound. &amp;quot;Damage assessment beginning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taro rushes at the last remaining Reefclaw. After only a few steps his foot is caught on something - the remains of the one the creatures slain before. It nearly makes him stumble, buy he draws up just before slamming into the Reefclaw. When it tries to escape he slashes again, even though it was probably already finished. Then he manages to flinch back away from the by-now-expected death throes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Poor things,&amp;quot; Silmeria sighs, the mark disappearing from her sword as she slips it back into her scabbard. &amp;quot;But they couldn't be allowed to go on...&amp;quot; Shaking her head, she hefts her messenger-bag -- now festooned with more scratches and tears than before -- and turns a bright smile on her fellow adventurers. &amp;quot;There's still the nest to take care of, but for now... shall we give them the good news?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good news?&amp;quot; Thanix inquires as he spares a glance to the Inquisitor. Jets of stam slow to ragged pulses, finally squeezing off to an end. He reaches up to his chest, slowly wrenching one part of the reefclaw's claws from the underpinnings. &amp;quot;Reminder: the village elder was wounded in the attack. It would be wise to see to his health beofre spreading 'good news'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taro slowly regains his breath (and his composure). He gives Silmeria a disbelieving look at the 'poor things' comment, but doesn't say anything. Instead he goes to pick up his axe. Noticing a fallen Reefclaw nearby, he uses the long curved blade of the axe head like a butcher's blade to slice off one of the creature's arms. After peering at the messy limb he nods, suddendly satisfied. &amp;quot;There's enough for all here,&amp;quot; he remarks.&lt;br /&gt;
&lt;br /&gt;
Thanix's eyes flicker as a puff of steam jest free; he tears the second clawtip from his chassis, tossing it to the ground--- before the arm simply stops moving, sinking to hang loosely at his side.  &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;Minor pressure loss,&amp;quot; he remarks nonchalantly, glancing at the drooping limb. &amp;quot;Repair will be required. Also, damage to external armor will require smithing activity to correct. Myomers still intact-- rerouting pressure to compensate.&amp;quot;&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=16663</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=16663"/>
		<updated>2015-01-03T21:23:57Z</updated>

		<summary type="html">&lt;p&gt;Arlean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Ale Chat]]&lt;br /&gt;
|[[Mikilos]], [[Pendleton]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Munch Toss]]&lt;br /&gt;
|[[Munch]], [[Sandy]], [[Talon]], [[Kerbasy]], [[Crow]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Dock Talk]]&lt;br /&gt;
|[[Boshter]], [[Selia]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Calimari]]&lt;br /&gt;
|[[Dur'ankar]], [[Redmane]], [[Verna]], [[Rhodes]], [[Mikilos]], [[Kerbasy]], [[Embrey]], [[Achala]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2014&lt;br /&gt;
|[[Bor Market]]&lt;br /&gt;
|[[Klythos]], [[Mikilos]], [[Bor]], [[Aurala]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[Visiting the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2014&lt;br /&gt;
|[[Relics, Tomes, Blood, and Bones]]&lt;br /&gt;
|Aevarr, [[Bor]], Klythos, Lilyth, Lorien, Stirling&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Melons]]&lt;br /&gt;
|[[Munch]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Drip Drip 2]]&lt;br /&gt;
|[[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Raising Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[A Rot in Telbridge]]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Naneth]]. Run by [[Pendleton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[Tournament Paramount]]&lt;br /&gt;
|[[Radek]]  [[Djelka]]  [[Fishbelly]]  [[Munch]]    [[Smythly]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2014&lt;br /&gt;
|[[Runes in Rune]]&lt;br /&gt;
|[[Kiroth]], [[Schneider]], [[Tak]], [[Teppus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2014&lt;br /&gt;
|[[Sacred Hunt]]&lt;br /&gt;
|[[Naneth]], [[Fishbelly]], [[Kathryn]], [[Lorien]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2014&lt;br /&gt;
|[[Blood and Apples]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Orion]], [[Silvana]], [[Smythly]], [[Stjepan]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[A Simple Test]]&lt;br /&gt;
|[[Smythly]], [[Stirling]], [[Tywulf]], [[Taika]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[More Ox]]&lt;br /&gt;
|[[Sandy]], [[Bor]], [[Svarshan]], [[Munch]], [[Jibbom]], [[Verna]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[A Rent Party]]&lt;br /&gt;
|[[Lorien]], [[Lothos]], [[Naneth]], [[Redmane]], [[Taika]], [[Tywulf]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Cesran Run]]&lt;br /&gt;
|[[Orion]], [[Tywulf]], [[Alice]], [[Cressida]], [[Taika]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2014&lt;br /&gt;
|[[Gate Chat]]&lt;br /&gt;
|[[Azog]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[[Clearing the Village]]&lt;br /&gt;
|[[Orion]], [[Alice]]. [[Cressida]]. [[Eilora]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/dd3.txt Drip Drip 3]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Pavanna]], [[Solace]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Jeor Run]]&lt;br /&gt;
|[[Rayne]], [[Lorien]], [[Belladona]], [[Klythos]], [[Mitneisk]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2014&lt;br /&gt;
|[[Roundup]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Silvana]]&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2014&lt;br /&gt;
|[[Sith-makar Open Meeting]]&lt;br /&gt;
|[[Dur'ankar]], [[Orion]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[[Guild Meet]]&lt;br /&gt;
|[[Autumn]], [[Munch]], [[Cessida]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/beer1.txt Spring Beer]&lt;br /&gt;
|[[Solace]], [[Lothos]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Broken Library]]&lt;br /&gt;
|[[Autumn]], [[Mikilos]], [[MoonShadow]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Centaur Raiders]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Pavanna]], [[Nicolai]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[Coffee]]&lt;br /&gt;
|[[Selia]], [[Taika]], [[Tywulf]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[PrP: Live Catch]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Belladona]], [[Bor]], [[Eilora]], [[Lorien]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[PrP: Strange Creatures]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Duncan]], [[Smythly ]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[Dragon Bones]]&lt;br /&gt;
|[[Aurala]], [[Klythos]], [[Lorien]], [[Munch]], [[Ormarr]], [[Ssylrath]], [[Tatyannah]], [[Ulharilti Wiivai]], and [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Lava Juice]]&lt;br /&gt;
|[[Belladona]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Clankers]]&lt;br /&gt;
|[[Zoob]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 23, 2014&lt;br /&gt;
|[[Jousting]]&lt;br /&gt;
|[[Sandy]], [[Ssylrath]], [[Mikilios]], [[Sophia]], [[Aurala]], [[MoonShadow]], [[Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|June 26, 2014&lt;br /&gt;
|[[Fire!]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Drisdane]], [[Smythly ]], [[Nicolai]], [[Uraug]]&lt;br /&gt;
|-&lt;br /&gt;
|June 29, 2012&lt;br /&gt;
|[[Jibbom's Wedding]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2014&lt;br /&gt;
|[[PrP: Live Catch 2]]&lt;br /&gt;
|Run by:  [[Mikilos]], with [[Vuk]], [[Hassan]], [[Aurala]], [[Verna]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 3, 2014&lt;br /&gt;
|[[Phallic Towers]]&lt;br /&gt;
|[[Pavel]], [[Solace]], [[Mikilos]], [[Sandy]], [[Aurala]], [[Stjepan]], [[Dylan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2014&lt;br /&gt;
|[[PrP: Choose Your Own Adventure IV]]&lt;br /&gt;
|[[Corra]], [[Dylan]], and [[Pavel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2014&lt;br /&gt;
|[[PrP: Testing]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Elessa]], [[Hassan]], [[Klythos]], [[Oates]], [[Tatyannah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2014&lt;br /&gt;
|[[Pudding]]&lt;br /&gt;
|[[Cesran]], [[Sandy]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2014&lt;br /&gt;
|[[Gobber Clankfest]]&lt;br /&gt;
|[[Craft]], [[Klythos]], [[Selia]], [[Smythly]], [[Takiyah]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[The Big Lebunski]]&lt;br /&gt;
|[[Corra]], [[Rhar]], [[Solace]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[Rune Tactics]]&lt;br /&gt;
|[[Garak]], [[Hassan]], [[Smythly]], [[Solace]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15th, 2014&lt;br /&gt;
|[[The Grapes of Rath]]&lt;br /&gt;
|[[Autumn]], [[Corra]], [[Nicolai]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9 and 16th, 2014&lt;br /&gt;
|[[Death Match]]&lt;br /&gt;
|[[Autumn]], [[Cressida ]], [[Orion]], [[Stjepan]], [[Silvana]], [[Lorien]], [[Celestine]]&lt;br /&gt;
|-&lt;br /&gt;
|July 13, 2014&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|[[Mikilos]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2014&lt;br /&gt;
|[[Taint Talk]]&lt;br /&gt;
|[[Munch]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2014&lt;br /&gt;
|[[A Tarienite Distraction]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|July 24, 2014&lt;br /&gt;
|[[Chat Rune]]&lt;br /&gt;
|[[Cesran]], [[Mikilos]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Meetup.txt Meetup - Eidolon Hymn]&lt;br /&gt;
|[[Benthus]], [[Charlotte]], [[Garrin]], [[Terri]], [[Ormarr]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[Charnese Cuisine]]&lt;br /&gt;
|[[Solace]], [[Selia]], [[Svarshan]], [[Bellna]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[MEETUP: Sith and Am'shere Gathering]]&lt;br /&gt;
|[[Bellna]], [[Dur'ankar]], [[Ssylrath]], [[Svarshan]], and [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Beerdispenser3000.txt Beer Dispenser 3000!]&lt;br /&gt;
|[[Alakton]], [[Laefwyn]], and [[Lothos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|August 1, 2014&lt;br /&gt;
|[[Meetup: Mage]]&lt;br /&gt;
|Many.  hosted by [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2014&lt;br /&gt;
|[[Meetup: Roughriders roll-call]]&lt;br /&gt;
|[[Duncan]], [[Svarshan]], [[Ssylrath]], [[Smythly]], [[Zalara]].  hosted by [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/GroaningDelve1.txt Groaning Delve 1]&lt;br /&gt;
|[[Elycia]], [[Klythos]], and [[Mikilos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
| August 13, 2014&lt;br /&gt;
|[[Hightail It]]&lt;br /&gt;
|[[Jibbom]], [[Oates]], [[Elessa]], [[Tatyannah]], [[Kerbasy]], [[Aurala]], [[Jareth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2014&lt;br /&gt;
|[[Farmers Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Cesran]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2014&lt;br /&gt;
|[[Toy Fishing]]&lt;br /&gt;
|[[Katja]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
| August 25, 2014&lt;br /&gt;
|[[Flyby]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Benthus]], [[Cressida]], [[Duncan]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
| August 26, 2014&lt;br /&gt;
|[[Where all life goes]]&lt;br /&gt;
|[[Tsunetomo]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
| August 30, 2014&lt;br /&gt;
|[[Dinosaur Hunt]]&lt;br /&gt;
|[[Alice]], [[Lothos]], [[Taro]], and [[Tsunetomo]]&lt;br /&gt;
|-&lt;br /&gt;
| September 5, 2014&lt;br /&gt;
|[[MEETUP: Druids Sith and Wards Oh My!]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Godwyn]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[PRP: The Farm]]&lt;br /&gt;
|[[Taro]], [[Yngvild]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[MEETUP: Science Fair!]]&lt;br /&gt;
|[[Coppervolt]], [[Stirling]], [[Jareth]], [[Klythos]], [[Munch]] and [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10, 2014&lt;br /&gt;
|[[Pink Hearts]]&lt;br /&gt;
|[[Mikilos]], [[Solace]], [[Godwyn]], [[Fiore]], [[Fazahd]], [[Boshter]], [[Benthus]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2014&lt;br /&gt;
|[[Book Vendor]]&lt;br /&gt;
|[[Talitha]], [[Azog]], [[Benthus]], [[Mikilos]], [[Solace]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2014&lt;br /&gt;
|[[Chatter in the Temple]]&lt;br /&gt;
|[[Selia]], [[Godwyn]], [[Sophia]]&lt;br /&gt;
|-&lt;br /&gt;
| September 13, 2014&lt;br /&gt;
|[[PRP: Trip on the Wild Side]]&lt;br /&gt;
|[[Kelia]], [[Sargon]]&lt;br /&gt;
|-&lt;br /&gt;
| September 14, 2014&lt;br /&gt;
|[[PRP: Investigate]]&lt;br /&gt;
|[[Belladona]], [[Lothos]], [[Yngvild]], [[Godwyn]], [[Elspeth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16, 2014&lt;br /&gt;
|[[Concussion]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Namira]], [[Godwyn]], [[Taurmuindyr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 18, 2014&lt;br /&gt;
|[[Park Nap]]&lt;br /&gt;
|[[Selia]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Operation Unwavering Blade]]&lt;br /&gt;
|[[Taro]], [[Torak]], [[Silvana]], [[Godwyn]], [[Stjepan]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Following a Lead]]&lt;br /&gt;
|[[Godwyn]], [[Hethyr]], [[Bennet]], [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
|[[PRP: Shock and Awe]]&lt;br /&gt;
|[[Munch]], [[Kojot]], [[Moonshadow]], [[Klythos]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
| [[MEETUP: Landlord Throw Away That Cork!]]&lt;br /&gt;
| [[Arlean]], [[Svarshan]], [[Godwyn]], [[Selia]], [[Solace]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|September 28, 2014&lt;br /&gt;
|[[Shield Market]]&lt;br /&gt;
|[[Kelia]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2014&lt;br /&gt;
|[[RPP: Adventure Scout Troop 405]]&lt;br /&gt;
|[[Sandy]], [[Svarshan]], [[Roland]], and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|September 30, 2014&lt;br /&gt;
|[[Bank Chatter]]&lt;br /&gt;
|[[Arlean]], [[Cressida]], [[Mikilos]], [[Godwyn]], [[Autumn]]&lt;br /&gt;
|-&lt;br /&gt;
|October 2, 2014&lt;br /&gt;
|[[PrP: The Derelict]]&lt;br /&gt;
|[[Hethyr]], [[Rhar]], [[Jokul]], [[Bennet]], [[Deanna]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: The Farm Revisited]]&lt;br /&gt;
|[[Mel]], [[Stirling]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: Haunted House]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Godwyn]], [[Kiroth]], [[Orion]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|October 10, 2014&lt;br /&gt;
|[[Smith Time]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Arlean]], [[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2014&lt;br /&gt;
|[[PrP: Rattle Hum Thump]]&lt;br /&gt;
|[[Rhar]], [[Korrani]], [[Hethyr]], [[Fiore]], [[Mel]], [[Lyrana]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Cowled Dock Knight]]&lt;br /&gt;
|[[Godwyn]], [[Aldean]], [[Lothos]], [[Terewin]], [[Zoob]], [[Kirran]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Dire Forecast]]&lt;br /&gt;
|[[Belladona]], [[Taro]], [[Korrani]], [[Brianna]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[Gravedigger Shindig|Gravedigger's Shindig]]&lt;br /&gt;
|Eirene, Iuriel, Namira, Verna, Bennet, Garak, Rhodes, Ionus, Boshter, Godwyn, Kerbasy, Fazahd&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dead Rising: Return]]&lt;br /&gt;
|[[Autumn]], [[Lyrana]], [[Lilyth]], [[Zlegvog]], [[Kidda]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dire Expectations]]&lt;br /&gt;
|[[Lothos]], [[Curugorm]], [[Lyrana]], [[Taro]], [[Alba]],[[Gragnar]],[[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 29, 2014&lt;br /&gt;
|[[PrP: Jungle Hunt]]&lt;br /&gt;
|[[Jahnavi]], [[Kilian]], and [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Hethyr]], [[Smythly]], [[Korrani]], [[Nuanna]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: Dead Approaching]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 3, 2014&lt;br /&gt;
|[[PrP:Gone Astray]]&lt;br /&gt;
|[[Hethyr]], [[Benthus]], [[Autumn]], [[Kirran]], [[Schneider]], [[Kilian]]&lt;br /&gt;
|-&lt;br /&gt;
|November 9, 2014&lt;br /&gt;
|[[PrP:Uninvited Guest]]&lt;br /&gt;
|[[Azog]], [[Elessa]], [[Uneth]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 10, 2014&lt;br /&gt;
|[[PrP: Sinkhole I]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Dragomir]],[[Samson]],[[Lyrana]],[[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14, 2014&lt;br /&gt;
|[[Challenges]]&lt;br /&gt;
|[[Munch]], [[Yngvild]], [[Kravar]], [[Azog]], [[Solace]], [[Talazia]], [[Benthus]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Stickball]]&lt;br /&gt;
|[[Munch]], [[Cesran]], [[Gorag]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Thunderstorm]]&lt;br /&gt;
|[[Yngvild]], [[Verna]], [[Aldean]], [[Talazia]], [[Solace]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2]]&lt;br /&gt;
|[[Jahnavi]], [[Kidda]], [[Thanix]], [[Samson]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2014&lt;br /&gt;
|[[PrP: Sabotage!]]&lt;br /&gt;
|[[Nuanna]], [[Rayne]], [[Kirran]], [[Aevarr]], [[Aldean]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 20, 2014&lt;br /&gt;
|[[Minstrel MEETUP:  Charity Concert for Adventure Scout Troop 405]]&lt;br /&gt;
|[[Abrahil]], [[Aldean]], [[Butters]], [[Cesran]], [[Godwyn]], [[Pendleton]],[[Renfrey]],[[Roland]],[[Sandy]],[[Selia]],[[Silmeria]],[[Tatyannah]],[[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[Meetup: Harvest Festival]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[PrP: Dire Discovery]]&lt;br /&gt;
|[[Verna]], [[Lyrana]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Diplomatic Chaos]]&lt;br /&gt;
|[[Aevarr]], [[Mel]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Decoy]]&lt;br /&gt;
|[[Corra]], [[Lothos]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[Meetup: Wilderness and Am'shere]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Lothos]], [[Svarshan]], and [[Uneth]]. Hosted by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|November, 25th, 2014&lt;br /&gt;
|[[PrP: Attack on Brighton]]&lt;br /&gt;
|[[Takiyah]], [[Lyrana]], [[Alba]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans]]&lt;br /&gt;
|[[Godwyn]], [[Ionus]], [[Kravar]], [[Aldean]],[[Lorien]],[[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|November ?, 2014&lt;br /&gt;
|[[PrP:Autumn Murder!]]&lt;br /&gt;
|[[Benthus]], [[Azog]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|November 28, 2014&lt;br /&gt;
|[[Gates]]&lt;br /&gt;
|[[Renfrey]], [[Svarshan]], [[Mikilos]], [[Sandy]], [[Fa'lere]], [[Ganbaatar]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2014&lt;br /&gt;
|[[PrP: Rapid Reaction Force]]&lt;br /&gt;
|[[Nuanna]], [[Korrani]], [[Aevarr]], [[Curugorm]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], [[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]], [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Pickety_Pickety&amp;diff=16288</id>
		<title>PrP: Pickety Pickety</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Pickety_Pickety&amp;diff=16288"/>
		<updated>2014-12-13T19:41:16Z</updated>

		<summary type="html">&lt;p&gt;Arlean: Created page with &amp;quot;The five of you have been contracted by the Explorer's Guild in Alexandria to assist a company of militia in the northern plains of Rune, who is currently at war with the Dran...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The five of you have been contracted by the Explorer's Guild in Alexandria to assist a company of militia in the northern plains of Rune, who is currently at war with the Dranei. They've been setting picket lines, and over the last sevenday or so, several of the scouts have reported seeing something birdlike running around in the area ... and the last two nights, the picket lines have been bloodily attacked by these things. A rapid response from the soldiers prevented a more serious incident, as the creatures ran at the presence of a group force, but the report to the Explorer's Guild said that they looked like a demented rooster with bat wings. You're now in the camp itself, surveying the site of the attack. &lt;br /&gt;
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Vroole didn't know that much about creatures yet, but damn if he couldn't pick one off at a distance if need be, so he looked around the site of the attack with more of a sterile kind of way of examining things, &amp;quot;Don't think I know what attacked them here... I should pick up some books on Exotic animals and beasties at some point.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Jal has the look of someone who slept well the night before, his cheeks are rosy with the cold and his eyes shine with a kind of restful alertness as he walks slowly along the line of the pickets, whistling softly to himself. &amp;quot;It seem strange,&amp;quot; he muses idly to the others after a pause in his airy tune. &amp;quot;I wonder if it isn't the picket line they are attacking per se...&amp;quot;&lt;br /&gt;
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Blue eyes shine in the bright glow of morning. Sunrise several hours old, yet the steel-framed form moves as much as a statue, ignoring dust and dew and rising heat of day. The angry rumble of the volcano in the distance barely draws a stir from the metal clad warrior; Thanix stirs briefly, neck turning to view the smoking mountain before returning to his readied stance, surveying from atop the ramparts. Heavy greatsword stabbed into the earth, he views the planes dispassionately; cold eyes whir as they survey, on watch for these things... Or the Dran, thundering in thei rush towards the fragile lines.       &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;A sample might assist your analysis,&amp;quot; the larger Warforged remarks. &amp;quot;For identification comparisons if nothing else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amithil is pretty surprised that someone like her was picked to do a job like this. She follows along, in her *new* adventuring outfit. long-sleeved, white woolen undershirt and leggings, low black leather boots, a red silk vest with shining silvery trim, and a red woolen beret, twintails tucked into it. She follows along with the others, wrapping her dark green cloak around herself for the travel, but pulling it off as it warms up. She loooks, and listens, but isn't really having anything to say yet, still processing what she's hearing and seeing.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Right over here ....&amp;quot; The young, fresh-faced soldier with a boyish, rounded look to him and a mop of black curls who accompanied you to the picket line is still wide-eyed as he, too, surveys the matted grass and bloodstains where something apparently happened. &amp;quot;It ... I didn't see it myself, I was further down the line, but it struck out of nowhere and ran as soon as reinforcements came, they said.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Perception, everyone who's studying the area of the attack.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls Perception: (1)+1: 2 (EPIC FAIL)&lt;br /&gt;
 GAME: Amithil rolls perception: (10)+3: 13&lt;br /&gt;
 GAME: Jal rolls perception: (1)+7: 8 (EPIC FAIL)&lt;br /&gt;
 GAME: Vroole rolls perception: (1)+7: 8 (EPIC FAIL)&lt;br /&gt;
 GAME: Nuanna rolls perception: (1)+12: 13 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean falls /out/. XD&lt;br /&gt;
&lt;br /&gt;
Jal offers a lopsided grin to the young soldier, reaching up to smooth back his dark hair as a gust of wind tussles it. &amp;quot;Whatever they are, they are probably very territorial. Or, we might be setting up the line between where they live and something they need, like water, or mating grounds,&amp;quot; he speculates idly. He's busy chatting away, making eye contact with those in the group.&lt;br /&gt;
&lt;br /&gt;
‘’You paged (Amithil, Nuanna) with 'You two spot a set of bird like tracks running back away from the lines and the camp.’’’&lt;br /&gt;
&lt;br /&gt;
Nuanna cocks her head to the side, &amp;quot;Well if we see them, I might have a chance to figure out what they are, I am pretty good with such things, but then I would have to catch a glimpse of them and sometimes that is hard to do, but it doesn't sound nice anyway.&amp;quot; she shakes her head a bit and then glances down and nods, &amp;quot;Well they look to leave tracks like a bird.&amp;quot; she mutters loud enough to be heard, seems the gobber tends to run off in the mouth at times. She does have her pistol out though.&lt;br /&gt;
&lt;br /&gt;
‘’Amithil pages: Can I try to use nature knowledge to identify the tracks?’’&lt;br /&gt;
&lt;br /&gt;
‘’You paged Amithil with 'Yes you can and that's a really good idea. +roll knowledge/nature’’’&lt;br /&gt;
&lt;br /&gt;
Vroole shrugs to Jal, &amp;quot;Don't really know. Guess we will have to figure it out. Though if they do show themselves. I can pick them off, flying or running.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thanix's gleam like quiet blue stones. Less focused on the immediate area, he instead surveys the distant horizon, a barely audible click heard as gears turn witin his neck. &amp;quot;Those are possibilities,&amp;quot; the metal man muses-- otherwise immobile, even for the voice emanating from his steel faceplate. &amp;quot;It is possible these creatures are hunting, and taking what they view as easy prey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Amithil rolls knowledge/nature: (9)+9: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amithil says, &amp;quot;oopsie&amp;quot;&lt;br /&gt;
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‘’You paged Amithil with 'Territorial. Birdlike. Um. You've got a nasty feeling about what you're dealing with. That sounds like it could be a cockatrice….’’’&lt;br /&gt;
&lt;br /&gt;
Amithil isn't entirely clear on what's going on here. She'd only just arrived in Alexandria and only started to get equipped when she got the call. But she's glad to try, so she tries, following, watching, thinking, taking it carefully. Better to remain silent, at least until she sees something. Pushing her cloak off, she squints, then she points, and speaks up. &amp;quot;I'm seeing birdlike tracks. Um. It could be something very bad, but I'm reluctant to say my guess because I don't want to raise a panic if I'm wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;with the info and the sign of the tracks could I get a knowledge roll to try and id it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Survival to track it, knowledge/nature to figure out what it might be.&amp;quot;&lt;br /&gt;
 GAME: Nuanna rolls knowledge/Nature+3: (2)+10+3: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;well at least get all the low rolls out of the way I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
‘’You paged Nuanna with 'Territorial and birdlike could be a couple of things, but leaving tracks on the ground makes you think cockatrice.’’’&lt;br /&gt;
&lt;br /&gt;
Nuanna cocks her head to the side, &amp;quot;Something is making me think cockatrice, which could be bad, have to be careful, are we going to try and follow or wait till they come again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What if we promise not to panic,&amp;quot; Jal says, his smile still tugging at the corner of his mouth like an impatient child. &amp;quot;It may be good to know what the potential threat is, even if it doesn't come to pass.&amp;quot; He pulls his bow off of his shoulder and tests the string, even as Nuanna offers her assesment. &amp;quot;Cockatrice? Don't they...turn people to stone or something?&amp;quot;&lt;br /&gt;
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&amp;quot;Panic is irrelevant,&amp;quot; Thanix intones matter-of-factly. &amp;quot;We are not designed to panic. Panic is something for smaller, fleshier, more emotionally intense creatures. And the reaon why is very odd as well. One would assume that having soft flesh turned into firmer stone an improvement. Motion-lock aside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amithil purses her lips tightly, and looks to Nuanna before nodding. &amp;quot;I thought the same thing. If I'm not the only one, then it's probably safe to say it. These aren't wild turkeys. If they are guarding territory, they won't stop.&amp;quot; She then pauses to turn to Jal. &amp;quot;They're more likely to slow you down than to petrify you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Vroole stone face might almost look like it raised an eyebrow as Thanix speaks. A son of Reos himself and an ardent believer in that, the stone man shakes himself a little, &amp;quot;I can see both side. But in all regards, disassociation from emotions completely could lead to a very dull existence... As to the bird's I was born of stone and gem, to return to such would not be a completely terrible end. Reos willing I am not broken up into little bits. That would be worse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Nuanna cocks her head to the side, &amp;quot;Doesn't answer if we are going off after them or not?&amp;quot; she looks at the tracks and then back to the others.&lt;br /&gt;
 &lt;br /&gt;
The guardsman is looking back and forth between the group, although his dark eyes widen as the mention of cockatrices is made. &amp;quot;C...cockatrices? That'd be really, really bad ... you're here to find and kill them, right?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Jal blinks up at Thanix, his half-smile giving way to a full out laugh. &amp;quot;Remind me to make a song out of that. There's the kernel of something there...&amp;quot; He trails of musingly, then gives Amithil a bright smile. &amp;quot;Well. Slow is better than stone, I say. Shall we?&amp;quot; Pulling an arrow from the quiver at his back, he notches is to the bowstring and nods toward the tracks.&lt;br /&gt;
&lt;br /&gt;
Amithil winces at Nuanna's suggestion, while taking a few moments to consider each of them. Nuanna, Jal, Thanix, Vroole, sizing them up once again. &amp;quot;Going toward their nest would bring things to a head quickly. If we do we should be prepared to fight right away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thanix considers-- though whether considering the quandaries of fleshy existence, tracking the creatures' tracks, musical lyrics, or whether being pulled apart is a terrible thing-- &amp;quot;That is correct,&amp;quot; he answers the young guard. &amp;quot;Tracking the creatures does seem the most valid choice,&amp;quot; he adds, &amp;quot;Though my stealthiness leaves much to be desired. I am not built for such.&amp;quot;&lt;br /&gt;
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Vroole nods himself, &amp;quot;Following the tracks would be more informative than waiting for them to attack again... We do not know how long they might do so. I'm placing my vote on expediting the situation through following the tracks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuanna nods her had and then moves to examine the tracks so that she can follow them to their logical course.&lt;br /&gt;
&lt;br /&gt;
 GAME: Nuanna rolls survival+2: (1)+10+2: 13 (EPIC FAIL)&lt;br /&gt;
 GAME: Vroole rolls survival: (20)+3: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The guardsman watches, waving behind the group as they set off in the direction of the tracks. Vroole's stone eyes spot without difficulty the breaking of grass and the bird-like tracks fairly running through the grass and off to the northwest; Nuanna quickly loses the trail and has no idea what Vroole is following. The day is clear and bright, with a chill wind in a wan sky. &lt;br /&gt;
&lt;br /&gt;
It takes nearly an hour of following the tracks to begin to find clods of dirt lying around in the grass here and there.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Perception checks.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls Perception: (5)+1: 6&lt;br /&gt;
 GAME: Jal rolls perception: (2)+7: 9&lt;br /&gt;
 GAME: Nuanna rolls perception: (6)+12: 18&lt;br /&gt;
 GAME: Amithil rolls perception: (19)+3: 22&lt;br /&gt;
 GAME: Vroole rolls perception: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
‘’You paged Amithil with 'There's a bug in the grass ... looks like a cricket ... that appears to be turned to stone.’’’&lt;br /&gt;
&lt;br /&gt;
Amithil wraps herself with her cloak again since the group seems determined to track and resolve the situation immediately. She walks along as the tracking happens, but then stops and walks away from it a moment. She bends down, picks something up out of the grass, and holds it up. &amp;quot;A stone cricket. Be careful everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuanna cocks her head to the side and isn't happy with herself about losing the trail, but then they are tracking something dangerous, so she has her pistol out and keeps her self-berating comments to herself.&lt;br /&gt;
&lt;br /&gt;
Thanix slows his ground-eating stride to a halt. He glances over to Amithil, leaning forward and down. &amp;quot;...does it still move?&amp;quot; he asks in curiosty, sapphire eyes focused on the stoned insect. His gaze runs over the tiny creature, and he reaches out for it carefully. &amp;quot;One did not realize such things were made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vroole nods and is carefully watching the path, tracks and everything else. The note of a stone cricket lost in his concentration of making sure they are going in the right direction. PErhaps not looking up in this situation might be an advantage if they do run into these stone birdy things.&lt;br /&gt;
 &lt;br /&gt;
The item that Amithil is holding up is a perfect stone replica of a cricket, exact in every detail.&lt;br /&gt;
&lt;br /&gt;
Jal seems to have decided that not talking at the moment may be his best bet. He eyes the stone cricket then shoots Amithil a curious look. His fingers, stained with ink from writing, still hold the arrow loosely in the bow he carries.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+3: (3)+3: 6&lt;br /&gt;
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Amithil holds it out carefully to all who may want to examine it. &amp;quot;Moving? No. I can only believe it was once bug flesh, but stoned by the aura of a Cockatrice.&amp;quot; Jal gets a knowing look. &amp;quot;You are larger than a cricket. You will resist it better. It will take more than its immediate presence to turn you to stone. This tells me we have gone in the right direction so far, at least.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
‘’You paged Vroole with 'The tracks continue on, but the clods of dirt are interesting. They suggest something digging.’’’&lt;br /&gt;
&lt;br /&gt;
Vroole shakes his head a little and nods, kneeling down to point something out, &amp;quot;Course we are on the right track... Here though is something. Like something was digging as well.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Thanix takes the stone insect into hand as delicately as he can. Three thick fingers split into five as his hand whirs and reshapes-- a form more readily capable of handling such a fragile object. &amp;quot;You are studied on such things,&amp;quot; he remarks, staring at the tiny stone bug with abject fascination. &amp;quot;I am not familiar with animals that turn their prey to stone. Or anything around them to stone.&amp;quot; A small compartment at his hip opens; he places the tiny insect into it for safekeeping, the hatch sealing shut with a click. &amp;quot;Do they only eat plants and seeds? Are they like chickens? Perhaps stone-eaters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuanna nods her head, &amp;quot;Means we are close, be aware.&amp;quot; she says and glances around, trying to watch for batwinged chickens to jump out at them.&lt;br /&gt;
&lt;br /&gt;
‘’You paged Nuanna with 'Perception please :)’’’&lt;br /&gt;
&lt;br /&gt;
 GAME: Nuanna rolls perception: (20)+12: 32&lt;br /&gt;
&lt;br /&gt;
‘’You paged Nuanna with 'Nice. A bit further on, your path will take you to the edge of a forest, and your ears catch a rustling up there.’’’&lt;br /&gt;
&lt;br /&gt;
Amithil had considered keeping the stone cricket, but does her best to stifle a reaction when Thanix decides to take it. &amp;quot;I have read about them. They can be in groups as large as a dozen. Be alert.&amp;quot; For good measure she stops to look around herself, looking for any signs of anything coming, before she goes on. &amp;quot;They are about half my height, but very light boned, like a bird of flight, but they don't fly gracefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;If you're looking around you, roll Perception.&amp;quot;&lt;br /&gt;
 GAME: Amithil rolls perception: (18)+3: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix had a cricket. Distracted. :(&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vroole following tracks himself. :P&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;KK. The tracks lead further on, into what looks to be the edge of a copse of trees. There's also some scrub brush around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuanna cocks her head to the side and frowns, &amp;quot;I think I hear rustling up in those trees and brush.&amp;quot; she says softly and then looks at the others, &amp;quot;Think they are there?&amp;quot; she asks.&lt;br /&gt;
&lt;br /&gt;
‘’You paged Amithil with 'When Nuamma points it out, you hear it too.’’’&lt;br /&gt;
&lt;br /&gt;
Amithil would make sure to be following at the rear of the group as they follow the tracks. Cloak on, head up. At the mention of rustling, she tenses up, and cocks her head to listen. &amp;quot;I could try to fire an arrow if we wanted to try to drive it out, whatever it is.&amp;quot; she says, carefully bringing her bow out.&lt;br /&gt;
&lt;br /&gt;
Jal lifts his bow with the arrow nocked to show he's also ready to shoot if needed. Though he does add, &amp;quot;I can throw my voice if you think it might help startle them. And that way they'll think whatever is approaching is coming from a different direction. If they haven't already seen us, that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amithil looks to Jal. &amp;quot;The crow of a rooster could have a great effect, if you have the ability to imitate that.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
As all of you continue following the tracks, you're finding more of these bugs ... a scrubby bush stripped of what's left of its berries ... and more clods of dirt. &lt;br /&gt;
&lt;br /&gt;
Then ... all of you hear it. An angry *bwak!*, followed by another, answering one, and two ugly-as-sin bird-like things streak out from the copse of trees to one side. About two feet high, they look rather like a cross between a rooster and a bat, with wattles and combs and scaly skin ... and it looks as if somehow, the lot of you have managed to piss them off.&lt;br /&gt;
&lt;br /&gt;
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
        Aldean has dropped a TIMESTOP!&lt;br /&gt;
        Please +init, then cease all roleplay and actions immediately and wait for Aldean to instruct you further.&lt;br /&gt;
        For additional in-combat commands, please type: +thelp.&lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 GAME: Nuanna rolls initiative: Roll: 16 + Bonus: 7 = Total: 23&lt;br /&gt;
 GAME: Thanix rolls initiative: Roll: 5 + Bonus: 1 = Total: 6&lt;br /&gt;
 GAME: Jal rolls initiative: Roll: 19 + Bonus: 2 = Total: 21&lt;br /&gt;
 GAME: You roll initiative for Cockatrice A: Roll: 2 + Bonus: 3 = Total: 5&lt;br /&gt;
 GAME: Vroole rolls initiative: Roll: 5 + Bonus: 2 = Total: 7&lt;br /&gt;
 GAME: You roll initiative for Cockatrice B: Roll: 13 + Bonus: 3 = Total: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Amithil, do me a favor and type: +init&amp;quot;&lt;br /&gt;
 GAME: Amithil rolls initiative: Roll: 19 + Bonus: 5 = Total: 24&lt;br /&gt;
&lt;br /&gt;
  ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
  ---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
     24   Amithil             Flat-footed (0 rnds active)                  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
     23   Nuanna              Flat-footed (0 rnds active)                  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
     21   Jal                 Flat-footed (0 rnds active)                  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
     16   Cockatrice B        &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
     7    Vroole              Flat-footed (0 rnds active)                  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
     6    Thanix              Flat-footed (0 rnds active)                  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
     5    Cockatrice A        &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 24.&lt;br /&gt;
      It is now Amithil's turn! Nuanna is next!&lt;br /&gt;
 GAME: Note Flat-footed on Amithil ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Amithil. Whatcha doing? You've said you have your bow out.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amithil says, &amp;quot;I am dropping my bow and casting Shield&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Amithil   |DAWN_ELF  |Wiz        |  2  | 11  | 13  | 11 | 11 | 2  | 1  | 4  |&lt;br /&gt;
 |Jal       |HUMAN     |Bard       |  2  | 12  | 16  | 14 | 13 | 2  | 5  | 5  |&lt;br /&gt;
 |Nuanna    |GOBLIN    |Inq        |  4  | 28  | 28  | 20 | 16 | 6  | 5  | 7  |&lt;br /&gt;
 |Thanix    |WAR_GOLEM |Ftr        |  2  | 22  | 24  | 18 | 17 | 7  | 1  | 0  |&lt;br /&gt;
 |Vroole    |WAR_GOLEM |Art        |  4  | 26  | 28  | 17 | 16 | 5  | 6  | 3  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 GAME: Amithil casts Shield. Caster Level: 2 DC: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Great. Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 23.&lt;br /&gt;
      It is now Nuanna's turn! Jal is next!&lt;br /&gt;
 GAME: Note Flat-footed on Nuanna ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nuanna.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;swift activate judgement destruction, move standing adjacent to as many of fellows as I can, at least Amithil probably right now, and standard, casting flames of the faithful.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean thumbs up. Cast and pose.&lt;br /&gt;
 GAME: Nuanna casts Flames of the Faithful. Caster Level: 4 DC: 15&lt;br /&gt;
&lt;br /&gt;
Amithil freezes for just a moment when they come out. She looks, realizes they're actually male cocatrices, right here by her. She springs to action like a true adventurer starting out, dropping her bow and gesticulating, speaking strnage words to create a force shield in front of herself.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 21.&lt;br /&gt;
      It is now Jal's turn! Cockatrice B is next!&lt;br /&gt;
 GAME: Note Flat-footed on Jal ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Jal. Whatcha doing? :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jal says, &amp;quot;Gonna shoot with my bow!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jal says, &amp;quot;At Cockatrice A&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. You have your bow equipped in +inv, right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jal says, &amp;quot;I do!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuanna blinks as they jump up, but she was sort of expecting that. She takes a deep breath, &amp;quot;I call on Reos to grant me the powers of Judgement, for your actions you, fiends shall receive destruction.&amp;quot; she glows slightly for a moment and then she makes sure she is close up with everyone and then starts to cast a spell, a glowing red rune appears on the barrel of her pistol.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. OK. What number is it in your inventory?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jal says, &amp;quot;3&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. Type: +roll weapon3&lt;br /&gt;
 GAME: Jal rolls weapon3: (20)+3: 23 (THREAT)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll the same thing again.&amp;quot;&lt;br /&gt;
 GAME: Jal rolls weapon3: (19)+3: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oh. My. God. you are smokin' dude XD That's a critical hit. Roll double the number of damage dice.&amp;quot;&lt;br /&gt;
 GAME: Jal rolls 3d8: (12): 12&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 16.&lt;br /&gt;
      It is now Cockatrice B's turn! Vroole is next! &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Having seen its brother take a nasty hit from Jal, our bard is about to have a special friend.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+9: (11)+9: 20&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Amithil   |DAWN_ELF  |Wiz        |  2  | 11  | 13  | 11 | 11 | 2  | 1  | 4  |&lt;br /&gt;
 |Jal       |HUMAN     |Bard       |  2  | 12  | 16  | 14 | 13 | 2  | 5  | 5  |&lt;br /&gt;
 |Nuanna    |GOBLIN    |Inq        |  4  | 28  | 28  | 20 | 16 | 6  | 5  | 7  |&lt;br /&gt;
 |Thanix    |WAR_GOLEM |Ftr        |  2  | 22  | 24  | 18 | 17 | 7  | 1  | 0  |&lt;br /&gt;
 |Vroole    |WAR_GOLEM |Art        |  4  | 26  | 28  | 17 | 16 | 5  | 6  | 3  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d4-2: (2)+-2: 0&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've never tried to crow like roooooo--&amp;quot; Jal emits a strange vowel sound as they are suddenly set upon by the pair of 'trice. With his bow already out, he lifts and pulls the string back, arrow nocked near his ear. His eyes squint for just a second before he lets loose, the arrow making a hissing sound as it cuts the air and strikes the first cockatrice at the junction where one of its bat wings meets its body.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Jal, please type: +roll fortitude&amp;quot;&lt;br /&gt;
 GAME: Jal rolls fortitude: (1)+2: 3 (EPIC FAIL)&lt;br /&gt;
 GAME: Aldean rolls 1d4: (2): 2&lt;br /&gt;
 GAME: You damaged Jal's Dexterity for 2 points. 2 total damage.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 7.&lt;br /&gt;
      It is now Vroole's turn! Thanix is next!&lt;br /&gt;
 GAME: Note Flat-footed on Vroole ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Vroole.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vroole says, &amp;quot;Swift action activating armor for +4 dex and Shooting with Frost Death Ray setting.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vroole says, &amp;quot;Are they within 30 feet?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;B is. A is not.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vroole says, &amp;quot;I'll shoot at B&amp;quot;&lt;br /&gt;
 GAME: Vroole rolls 1d20 + 5: (3)+5: 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vroole says, &amp;quot;well...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
It's amazing how different a pained squawk and an angry squawk can sound. The pained squawk comes from the one with an arrow buried to the fletching in its wing joint, but its brother flaps awkwardly off the ground and closes the distance in a hurry, nipping with its beak at Jal. It doesn't even appear to draw blood, but the bard will begin to feel joints and flesh stiffening and hardening. It makes it harder to pull that bow...&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yeah, that's a miss. Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 6.&lt;br /&gt;
      It is now Thanix's turn! Cockatrice A is next!&lt;br /&gt;
 GAME: Note Flat-footed on Thanix ended. &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;B is within 20'?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;He's threatening Jal.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, “Move to engage-- draw greatsword, Power Attack.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+6: (20)+6: 26&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Threat.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+6: (5)+6: 11&lt;br /&gt;
&lt;br /&gt;
Not having been watching till something is said and the bird things come running out, Vroole activates his armor, but doesn't get the death ray settled into the notch so easily and his shot goes wide, the bush just past the closes Cocktice is covered in a frost and ice. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Normal hit.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 2d6+9: (9)+9: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You damage it. Pose!&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 5.&lt;br /&gt;
      It is now Cockatrice A's turn! Amithil is next!&lt;br /&gt;
 GAME: Aldean rolls 1d6: (5): 5&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Vroole, you're getting a friend.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+9: (9)+9: 18&lt;br /&gt;
 GAME: Aldean rolls 1d4-2: (4)+-2: 2&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Vroole, make me a Fort save pls&amp;quot;&lt;br /&gt;
 GAME: You damaged Vroole for 2 points. 26 remaining.&lt;br /&gt;
 GAME: You roll initiative for Cockatrice C: Roll: 16 + Bonus: 3 = Total: 19&lt;br /&gt;
 GAME: Vroole rolls fort: (12)+5: 17&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Good enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thanix meets the squawking threats and protests from the cockatrice with predictable certainty-- reaching back, the warforged detaches the metallic blade from his back, metal clamps releasing the weapon. &amp;quot;Alert,&amp;quot; he intones, &amp;quot;Humanoids under assault. Engaging.&amp;quot; Both hands wrap around the heavy blade, one absently reforming to its noral three-fingered shape. A flourish, then up high, and down--- blood spurts into the air with a scream of the monster's protest, and Thanix strides into battle smoothly behind the heavy blow.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vroole says, &amp;quot;actually what is the fort save for? is it a paralysis effect?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Dex damage that results in petrify if DEX drops to 0&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vroole says, &amp;quot;Trying to think if racial mods are added to that then.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Awkwardly, oh so painfully, the second of the cockatrices forces itself airborne -- kinda. Watching it try to fly with an arrow in its wing join is just ... nasty to watch, and these things aren't good fliers to begin with. Still, in its anger, manage to fly it does, and it goes after the metal thing with the frost gun, lunging to take a chunk from the stone creature. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You made it anyway.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 24.&lt;br /&gt;
      It is now Amithil's turn! Nuanna is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vroole says, &amp;quot;For future rolls and good for Thanix to know also.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amithil says, &amp;quot;I'm going to magic missile A&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods. I'd like to know mysel.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. +cast and pose :)&lt;br /&gt;
 GAME: Amithil casts Magic Missile. Caster Level: 2 DC: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And: +roll 1d4+1&amp;quot;&lt;br /&gt;
 GAME: Amithil rolls 1d4+!: (1)+!: 1 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Try that again, dear, with a 1 instead of a !.&amp;quot;&lt;br /&gt;
 GAME: Amithil rolls 1d4+1: (2)+1: 3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amithil says, &amp;quot;sorry&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No worries. You damage it! Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 23.&lt;br /&gt;
      It is now Nuanna's turn! Jal is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nuanna.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;will shoot at B, pbs&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll dem bones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amithil has that force shield in front of herself now, and watches the action going on around her. She sees our birdy friend going into the air, and decides that's a problem. So once again she's sayign strange words, and gesturing with her hands, before finally firing a missile from her fingertip, weaving it around her shield and toward the birdy.&lt;br /&gt;
&lt;br /&gt;
 GAME: Nuanna rolls ranged+1+1: (10)+8+1+1: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hit, damage :)&amp;quot;&lt;br /&gt;
 GAME: Nuanna rolls 1d6+1+2+1d6: (2)+1+2+(1): 6 (EPIC FAIL)&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 21.&lt;br /&gt;
      It is now Jal's turn! Cockatrice C is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Jal.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jal says, &amp;quot;Another bow shot. Point-blank shot feat. This time on B, since he's on me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;One sec.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuanna takes stock of the situation and raises her pistol and fires at the cockatrice on Jal. She takes a second to raise it and then a flaming bullet leaves her gun to streak over at hit the bird thing.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;If you do that, you will incur something called an Attack of Opportunity, or AoO for short. This means that the creature gets a free attack while you're reloading the bow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can avoid this by taking a 5' step backwards. This means that you are no longer 'threatened'.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jal says, &amp;quot;Ok! In that case, I'll use my turn to back up. Thanks!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No need. 5' step back adn shoot?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jal says, &amp;quot;Oh! Yes, please.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;A 5' step back is a special move action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can take a standard and a move action in the same round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jal says, &amp;quot;Great!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. :) Roll.&amp;quot;&lt;br /&gt;
 GAME: Jal rolls weapon3 + 1: (17)+2+1: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amithil says, &amp;quot;would picking an item up work like a move action?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix will check.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes. Dropping it's a free action, but picking it up is a move action that provokes AoO, meaning don't do it if you're in melee.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;What he said.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amithil says, &amp;quot;so I *Could* pick up my bow and fire hypothetically, gotcha&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Go ahead, Thanix, but I'm pretty sure I'm right.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yep!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're not threatened, so you don't draw AoO doing that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;You are correct: Picking up item-- Move Action-- Proves AoO&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;IF you have a creature that is threatening you, meaning it's close enough to hit you, certain actions provoke AoO.&amp;quot;&lt;br /&gt;
 GAME: Jal rolls 1d8: (1): 1 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Tink! You graze it. Pose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's looking pretty bad, BTW&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 19.&lt;br /&gt;
      It is now Cockatrice C's turn! Cockatrice B is next!&lt;br /&gt;
 GAME: Aldean rolls 1d6: (3): 3&lt;br /&gt;
 &lt;br /&gt;
From off to the side, there's another angry *bwakbwakbwakbwakbwakbwak*. Noisy things, but a third of these creatures, this one missing the wattles and comb, flaps awkwardly out of the trees some distance away and makes a beeline for Nuanna, dropping to the ground and waddling up to her. &lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. C made a double move and now threatens Nuanna.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That's its action.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 16.&lt;br /&gt;
      It is now Cockatrice B's turn! Vroole is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;B's going to try to take a chunk out of Thanix.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+9: (1)+9: 10 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OR NOT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jal stumbles backwards as the second cockatrice takes a chunk out of him with its beak, his joints already stiffening. That cockatice is, of course, repaid in turn by Thanix, and the hot blood that sprays across Jal's clothes earns a blink of astonishment from the young bard. Quickly his bow is up again, loosing another arros, but this one barely connects with its target, skimmin a wing and leaving a light gash.&lt;br /&gt;
 &lt;br /&gt;
Indeed, the spray of blood that scatters across clothing and metal plates alike is prodigious, and the squawk that greets it has tones like a seven year old schoolgirl in terror crossed with a chicken in its death throes. It tries to bite back, but the greatsword's gash hinders it, and it snaps uselessly. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 7.&lt;br /&gt;
      It is now Vroole's turn! Thanix is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Vroole.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vroole says, &amp;quot;5' step back and firing on the one attacking me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;KK roll it&amp;quot;&lt;br /&gt;
 GAME: Vroole rolls 1d20 + 5: (7)+5: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not good enough, sorry. Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 6.&lt;br /&gt;
      It is now Thanix's turn! Cockatrice A is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Strike Cockatrice B. No PA.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Don't roll crap.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+7: (2)+7: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I TOLD YOU NOT TO ROLL CRAP&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;THANKS ALDEAN.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean &amp;lt;3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix fistshake!&lt;br /&gt;
&lt;br /&gt;
         The hit bite fro the cockatrice near him has Vroole staggering back to shoot, the ground being hit near it and not the bird of course once more. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Anyway. No, you miss. Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 5.&lt;br /&gt;
      It is now Cockatrice A's turn! Amithil is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;A's going to take a 5' step up adn bite at Vroole again. ^^&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+9: (2)+9: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And fail at life.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 24.&lt;br /&gt;
      It is now Amithil's turn! Nuanna is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Amithil.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amithil says, &amp;quot;magic missiling A again, let's hopefully finish it&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;K. +Cast and roll damage. 1d4+1&amp;quot;&lt;br /&gt;
 GAME: Amithil casts Magic Missile. Caster Level: 2 DC: 16&lt;br /&gt;
 GAME: Amithil rolls 1d4+1: (1)+1: 2 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Thanix momentarily pauses at the clack of beak against metal. Thanix stares as the mutated rooster does its level best to peck through metal plate.     &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;Ineffective attack,&amp;quot; he intones, somewhat sardonically. &amp;quot;... is silly.&amp;quot;        &lt;br /&gt;
        &lt;br /&gt;
The warforged slashes out with his weapon in a sweeping arc; the rooster squawks in terror, diving beneath the vicious blade, determined to break through metal with his beak. Soemday.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You still damage it some, but no, it doesn't kill it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amithil keeps at it. She has spells left, so she keeps right on casting. Antoher one's coming so it'd be nice to finish this one off, so she fires another missile from her fingertip right at the same bird, arcane words flowing from her mouth, and powerful gestures moving in her hands and arms.&lt;br /&gt;
 &lt;br /&gt;
Meanwhile, the ugly, vicious creature that seems to have decided it wants stone for dinner flaps its wings in frustration and chases after its prey, lunging at the stone warforged with a razor-like beak. Its intent is, however, better than its aim, and it grabs only empty air. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 23.&lt;br /&gt;
      It is now Nuanna's turn! Jal is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nuanna. You've got a friend in C.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;5' step back shoot c&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll the bones, ma'am ;)&amp;quot;&lt;br /&gt;
 GAME: Nuanna rolls ranged+1+1: (3)+8+1+1: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nope, sorry. Pose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And next time, Nuanna? No rolling crap.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 21.&lt;br /&gt;
      It is now Jal's turn! Cockatrice C is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Jal. You're still 5' away from it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;From B, I mean. What do you want to do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jal says, &amp;quot;I'mma sing to inspire courage in these lunatics.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods. Good call! At your level, that grants +1 to attack, +1 to damage, and saving throws against charm and fear effects.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Go ahead and pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 19.&lt;br /&gt;
      It is now Cockatrice C's turn! Cockatrice B is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;C takes a 5' step up and bites at Nuanna.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+9: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Amithil   |DAWN_ELF  |Wiz        |  2  | 13  | 13  | 11 | 11 | 2  | 1  | 4  |&lt;br /&gt;
 |Jal       |HUMAN     |Bard       |  2  | 16  | 16  | 13 | 12 | 2  | 4  | 5  |&lt;br /&gt;
 |Nuanna    |GOBLIN    |Inq        |  4  | 28  | 28  | 20 | 16 | 6  | 5  | 7  |&lt;br /&gt;
 |Thanix    |WAR_GOLEM |Ftr        |  2  | 24  | 24  | 18 | 17 | 7  | 1  | 0  |&lt;br /&gt;
 |Vroole    |WAR_GOLEM |Art        |  4  | 26  | 28  | 17 | 16 | 5  | 6  | 3  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That'll hit ...&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d4-2: (1)+-2: -1 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And not hurt but please make me a Fort save.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nuanna.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is a sound that begins, somewhere in the middle of the melee. It starts low as a low thrum, but quickly builds in intensity. As it does, it becomes apparent that it is Jal who sings it. It is composed less of words than sounds, or, if they are words, they are in a language no one speaks. They stir the blood, though hinting at the sounds of victorious battle and well-earned glory.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nuanna?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Well, when she gets back I'll resolve.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 16.&lt;br /&gt;
      It is now Cockatrice B's turn! Vroole is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+9: (5)+9: 14&lt;br /&gt;
 GAME: Nuanna rolls fortitude: (5)+6: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And it misses Thanix again.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d4: (4): 4&lt;br /&gt;
 GAME: 'dexterity=4' is not a valid integer.&lt;br /&gt;
 GAME: You damaged Nuanna's Dexterity for 4 points. 4 total damage.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Posing...Nuanna, the bite was mostly just a pinch but you can feel your flesh stiffen and harden.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
More flapping of wings as the new one runs forward, chasing the gobber girl, and lunges at her with its beak. This time, it connects, but the mere pinch is far less disturbing than the feeling of flesh and joints stiffening, slowing her down. The other, meanwhile, dances back and forth,gyrating before its neck snakes out again. Alas, it has little better luck fidning purchase in metal than last time.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 7.&lt;br /&gt;
      It is now Vroole's turn! Thanix is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Vroole.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vroole says, &amp;quot;same as last time, hopefully I hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;KK&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuanna shot at one of the bird things and missed and the one that she was fighting steps up and bites her. She blinks and shakes her head not looking so good.&lt;br /&gt;
&lt;br /&gt;
 GAME: Vroole rolls 1d20 + 6: (15)+6: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That hits! Damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You've got A on you right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Er, you're targeting A.&amp;quot;&lt;br /&gt;
 GAME: Vroole rolls 2d6 + 5: (7)+5: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And it dies! Frostily. Pose it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vroole says, &amp;quot;yeah and staggered if failing a fort roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vroole says, &amp;quot;or that&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's very staggered.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It falls over dead.&amp;quot;&lt;br /&gt;
 GAME: 'Cockatrice A' removed from initiative list.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 6.&lt;br /&gt;
      It is now Thanix's turn! Amithil is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Same target-- Cockatrice B, power attack with greatsword.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Okie&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+7: (14)+7: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Whap. Damage&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 2d6+10: (4)+10: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amithil says, &amp;quot;how much time does a round take?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Dies. Pose it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Six seconds&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jal hopes everyone is remembering their damage bonuses!&lt;br /&gt;
 &lt;br /&gt;
Third time is the chance or something like that as they would say, not Vroole, though, its more a matter of time really and as the gun settles into the to the nook and the bird misses it is flash frozen at point blank range. Tipping over frosty and quite dead now. &lt;br /&gt;
&lt;br /&gt;
 GAME: 'Cockatrice B' removed from initiative list.&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 24.&lt;br /&gt;
      It is now Amithil's turn! Nuanna is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vroole says, &amp;quot;Shoot actually forgot my own point blank and that, but mine died anyways.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amithil says, &amp;quot;ok I grab my bow and fire at C since it's the only one left&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Amithil. You only have one left, the one that's harassing Nuanna. It doesn't have wattles and combs.”&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. You can do that, but because it is in melee combat and I do not think you have the feat Precise Shot, you will take a -4 to hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--Slice--. Down comes Thanix' blade, cutting a stroke in the ground. Across-- slashing just beneath the creature's feet. It crows and pecks and bites, tiny tangs of cere on metal doing ittle else than marring the finish. Slapping the creature back, Thanixtakes a step to retrieve his lost space, heavy blade swinging up in a vicious arc...     &lt;br /&gt;
        &lt;br /&gt;
Another gout of blood and feathers fly, and this time the cocaktrice takes wing again-- in two pieces.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amithil says, &amp;quot;I don't&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amithil says, &amp;quot;so how do I roll it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. OK. Look at your +inv. What number is your bow, and does it say Y under Equip?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;+roll 1d20+ (Bonuses to hit-- Dex bonus and +! for song) -4.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amithil says, &amp;quot;it's in slot 1 and it is equipped&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Type: +roll weapon1+1-4&amp;quot;&lt;br /&gt;
 GAME: Amithil rolls weapon1 + 1 - 4: (19)+3+1+- 4: 27&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nice shot! You hit. Damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amithil says, &amp;quot;does the song affect this?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes maam it does.&amp;quot;&lt;br /&gt;
 GAME: Amithil rolls 1d8 + 1: (6)+1: 7&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Add 1 to your damage roll as listed in +csheet.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yup, you damage it! It's still up, though. Pose a well-aimed shot.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 23.&lt;br /&gt;
      It is now Nuanna's turn! Jal is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nuanna. You're threatened.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;will 5' step back and shoot again or try to since going to be harder&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 GAME: Nuanna rolls ranged+1+1+1: (11)+6+1+1+1: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You hit :) Damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amithil hears the music, singing, whatever you want to call it, and is inspired. She's running low on spells anyway, so she bends over to snag her bow from the ground, and goes to fire an arrow at the only target remaining. Ah, a female this time. Well, maybe this is the last of the group. Hopefully it is. Her lips purse very tightly, turning white as she does her best to get this hit right.&lt;br /&gt;
&lt;br /&gt;
 GAME: Nuanna rolls 1d6+2+1+1d6+1: (4)+2+1+(2)+1: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Woof. You definitely put a big bloody dent in it, but it's still up. Pose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuanna is stiffening up a bit but she moves back and looses another flaming bullet at the one attacking her. It strikes soundly, but is still standing.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 21.&lt;br /&gt;
      It is now Jal's turn! Cockatrice C is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Jal .&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jal says, &amp;quot;Since Nuanna backed up 5' do I still need precise shot to shoot without penalty?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jal will shoot! And keep singing! Which I can do...right?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yep! Bardsong is a free action to maintain.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vroole says, &amp;quot;Just means if you are or not, no penalty of -4 to shoot.&amp;quot;&lt;br /&gt;
 GAME: Jal rolls weapon3 + 1 + 1: (2)+2+1+1: 6&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You miss, sorry. Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 19.&lt;br /&gt;
      It is now Cockatrice C's turn! Vroole is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+9: (17)+9: 26&lt;br /&gt;
 GAME: Aldean rolls 1d4-2: (2)+-2: 0&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nuanna, Fort save.&amp;quot;&lt;br /&gt;
 GAME: Nuanna rolls fort: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
The song continues to rise and build, Jal's voice expertly weaving the melody into a climbing spiral of heroic achievement. His voice is crisp and clear, slicing through the morning air with all of the...well, with all of the ease of Thanix's sword cutting through a cockatrice. Vaguely hoping that salty taste in his mouth isn't cockatrice blood, he continues to belt out the tune, lifting his bow to nock and shoot another arrow. This one, however, flies wide of its intended target.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d4: (4): 4&lt;br /&gt;
 GAME: You damaged Nuanna's Dexterity for 4 points. 8 total damage.&lt;br /&gt;
 &lt;br /&gt;
Bleeding rather thoroughly from Amithil's well-aimed shot, feathers and shaft sticking out of its side, and even more thoroughly from the flaming gunshot from the gobber's weapon, the final cockatrice staggers forward with an enraged *bwak!* and nips at her again. Again, it's little more than a pinch, but it does hurt, and the gobber's beginning to really slow down. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Likely.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 7.&lt;br /&gt;
      It is now Vroole's turn! Thanix is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Vroole.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vroole says, &amp;quot;Shooting the last one on Nuanna and I have Precise shot as well as point blank.&amp;quot;&lt;br /&gt;
 GAME: Vroole rolls ranged + 4: (6)+5+4: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods. KK. That'll hit, damage.&lt;br /&gt;
 GAME: Vroole rolls 1d20 + 7: (5)+7: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And you forgot the bardsong again :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And it goes down! Pose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Vroole says, &amp;quot;Naw I got it. +1 for that, + 1 for ppoint blank and +2 for dex add of armor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Ah, kk. Helps me to break it out, but no worries. It's dead anyhow, pose killing it in a *bwak* and a blood explosion.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Free RP once Vroole poses.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Vroole having gotten his act together, turns his Icy death ray on the remaining bird. The thing freezes, an almost parody of frosty white covering the bird considering its own bite effect on Nuanna and the thing topples over and busts apart. &amp;quot;Filthy feathered beasties.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
With the three critters dead, it's easy enough to see that they are, indeed, quite a cross between a demented rooster and a bat, but far larger than either one and quite ugly. The feet are three-toed and scaly, much like a roosters, and the third looks different from the other two, like the difference between a hen and a rooster. &lt;br /&gt;
&lt;br /&gt;
 GAME: You clear initiatives.&lt;br /&gt;
 GAME: Aldean has cleared initiatives.&lt;br /&gt;
 GAME: Aldean removes the timestop.&lt;br /&gt;
 Timestop by Aldean has left.&lt;br /&gt;
 GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Amithil sighs once the thing dies. Deep heavy relief coming from her lungs. Waiting a moment to see if more are coming, it seems not, so she then just lets herself drop to the grass, and sits, then lays out flat. &amp;quot;Oh that was a stressful thing. It is difficult to have to decide quickly what to do with my bow, and what to cast or shoot at. No time for planning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuanna shakes her head a bit and mutters, &amp;quot;Have to visit the temple later.&amp;quot; she says and shakes her head again, the rune on her weapon fading.&lt;br /&gt;
&lt;br /&gt;
The song that breaks from Jal's lips crescendos once more, then fades on a long note that continues as the last of the cockatrices flops in its death throes on the ground. Once it is over, he reaches up and uses the back of his hand to swipe at the blood that has splattered his face in the fight, smearing the red into the skin. &amp;quot;Well. Do we think there are more?&amp;quot; He cautiously approaches the bushes from which the mosters sprang.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Do you? Survival.&amp;quot;&lt;br /&gt;
 GAME: Jal rolls survival: (16)+2: 18&lt;br /&gt;
&lt;br /&gt;
‘’You paged Jal with 'You're not completely sure, but you didn't see that many sets of tracks.’’’&lt;br /&gt;
&lt;br /&gt;
Amithil chimes in from the grass &amp;quot;The males out number the females. I was hoping once we attracted the female out, it was a last resort situation. Though... now that I think of it, we may want to check for eggs or chicks, now that I really think about how the female came out later than the males.&amp;quot; That gets her to sit up abruptly.&lt;br /&gt;
&lt;br /&gt;
The throb and flow of battles slows, ends. Thanix' glittering blue eyes rake across the area, a swift survey over broken bodies and bloodied ice sculptures. The borad blade hovers in the air; he scans around for a long moment, finall reversing the blade, thrusting it to earth with a *shunk*. &amp;quot;I recommend caution,&amp;quot; he says with the same cheer as one bespeaking the waether. Blood glistening from metal plate and iron armor, he watches cautiously, hard gaze surveying.&lt;br /&gt;
&lt;br /&gt;
‘’You paged Jal with 'When you were following tracks to this place, it didn't seem like there were that many sets of tracks.’’’&lt;br /&gt;
&lt;br /&gt;
‘’You paged Jal with 'You /likely/ got them all.’’’&lt;br /&gt;
&lt;br /&gt;
‘’Jal pages: Gotcha. Thanks!’’&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My guess is we got them all. Only a guess mind you...but it isn't like there were tons of tracks.&amp;quot; Jal peers up from the bushes and rolls his narrow shoulders. Framed by the sky, splattered in blood, he looks younger somehow. Smaller. &amp;quot;And yes. Let's check for a nest. Their attacks might have been as much about protecting eggs as territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Very well,&amp;quot; Thanix replies to Amithil. He jerks his sword up from the ground, reversing it to rest the blade at his shoulder. &amp;quot;If you suggest a recurring danger, it should not be allowed to continue.&amp;quot;&lt;br /&gt;
Nuanna shakes her head and nods, &amp;quot;I am ready to head back.&amp;quot; she murmurs, not feeling the best.&lt;br /&gt;
&lt;br /&gt;
Amithil gets up, and properly puts away her bow and arrows, wrapping herself with her cloak again. It's easi to get up and down when you're this low to the ground to begin with. &amp;quot;If they are already hatched they should be destroyed. If they have not... they are not a threat yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Armor powering down and gears under the plates quieting, Vroole looks a bit exhausted, sluggish even as if a rock creature could be said to ever not be such. It lasts only a moment as his mana energies recoup from the drain. He finally looks around and he is nodding, &amp;quot;I think we should take them back. Profit and for knowledge as well.. I wouldn't mind looking over one of them&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A panel opposite the first opens in Thanix' thigh; from it, he withdraws a worn, ratty old cloth, promptly taken to the thick length of metal blade in hand. &amp;quot;I still do not understand this theory of 'profit',&amp;quot; he explains, matter-of-factly. &amp;quot;Perhaps it is necessary for the Unforged, but we are self-sufficient. Aside from occasional use in formulating internal myomers, I do not see a use for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Perhaps for some indeed... I am a seeker of knowledge and it is one thing that I know of that does not come cheaply. In experience and in monetary value... And so here I am. If I must accumulate money to acquire knowledge, then so be it.&amp;quot; Vroole looks to the other War Golem as he explains his own view on it, &amp;quot;One day it will all be worth it. Or so I need to believe.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Amithil keeps a safe distance. If there are chicks well, small or no they'd still be bigger to her than they are to her much taller companions. &amp;quot;Profit is useful not only because it lets us buy food to survive, but it also lets us buy better equipment to be safer next time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From his spot near the bushes, Jal suddenly kneels. &amp;quot;Oho!,&amp;quot; he calls softly. &amp;quot;We've got a nest!&amp;quot; Carefully, gingerly in fact, he pulls up a nest of expertly woven twigs and, straw and dirt. Within, three large eggs are nestled. &amp;quot;I don't know what an internal myomer is, but a man needs coin to drink. And these...&amp;quot; he smiles down on the eggs, &amp;quot;...should definitely get us some of that.&amp;quot; Clearly, they all have different priorities when it comes to spending money.&lt;br /&gt;
&lt;br /&gt;
Nuanna shakes her head, &amp;quot;Welcome to the eggs. I am just ready to head back and get paid and see how much temple will charge to de..stonify me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thanix cleans his blade, running the old cloth along the simple metal with quick, practiced measures. &amp;quot;I see,&amp;quot; he states, inner gears whirring quietly. &amp;quot;Damage assessment complete. No internal damage noted. Minor scratching along exterior surface. Target detection array in working order. Blade in need of sharpening.&amp;quot; He ends with a satisfactory swish of his weapon, twirling it up and through the air before it reclamps to his back with a simple *clang*.        &lt;br /&gt;
        &lt;br /&gt;
And a pause, as he glances over at uanna. &amp;quot;You do not appear to be very stony,&amp;quot; he remarks. &amp;quot;However. I will carry you if needed until such time as we reach said temple.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amithil walks over to Nuanna, the one companion she doesn't have to break her neck to talk to. &amp;quot;The effects should heal naturally over time, in the worst case, though I do understand wanting to hasten the process with assistance.&amp;quot; she offers, happily spouting her book knowledge this whole trip apparently.&lt;br /&gt;
&lt;br /&gt;
Nuanna shakes her head, &amp;quot;I can walk and move, I just...feel stiff.&amp;quot; she mutters and shakes her head, &amp;quot;Will have to talk to Reos, I should have gotten a different judgement.&amp;quot; she chuckles.&lt;br /&gt;
&lt;br /&gt;
Thanix strides over to Nuanna, kneeling down with a creak of metallic joints. &amp;quot;Hopefully next time he will provide better guidance on the day's loading,&amp;quot; he remarks, offering his arm. &amp;quot;I am prepared to assist. Will you accept or determine to move on your o?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuanna nods, &amp;quot;Assistance would be taken&amp;quot; she offers.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Acknowledged,&amp;quot; Thanix remarks. With careful firmness, he shifts his weight to one side, leaning to take cradle the goblin. A smooth lift-- he hefts the small form with a mechanical ease; rising to his height, he shifts her in his grip, settling her weight upon his shoulder with a faint thrum. &amp;quot;My frame is not meant for long-distance carriage,&amp;quot; he says apologetically. &amp;quot;I will proceed as smoothly in step as I am capable.&amp;quot;&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=16287</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=16287"/>
		<updated>2014-12-13T19:40:34Z</updated>

		<summary type="html">&lt;p&gt;Arlean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Ale Chat]]&lt;br /&gt;
|[[Mikilos]], [[Pendleton]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Munch Toss]]&lt;br /&gt;
|[[Munch]], [[Sandy]], [[Talon]], [[Kerbasy]], [[Crow]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Dock Talk]]&lt;br /&gt;
|[[Boshter]], [[Selia]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Calimari]]&lt;br /&gt;
|[[Dur'ankar]], [[Redmane]], [[Verna]], [[Rhodes]], [[Mikilos]], [[Kerbasy]], [[Embrey]], [[Achala]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2014&lt;br /&gt;
|[[Bor Market]]&lt;br /&gt;
|[[Klythos]], [[Mikilos]], [[Bor]], [[Aurala]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[Visiting the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2014&lt;br /&gt;
|[[Relics, Tomes, Blood, and Bones]]&lt;br /&gt;
|Aevarr, [[Bor]], Klythos, Lilyth, Lorien, Stirling&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Melons]]&lt;br /&gt;
|[[Munch]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Drip Drip 2]]&lt;br /&gt;
|[[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Raising Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[A Rot in Telbridge]]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Naneth]]. Run by [[Pendleton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[Tournament Paramount]]&lt;br /&gt;
|[[Radek]]  [[Djelka]]  [[Fishbelly]]  [[Munch]]    [[Smythly]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2014&lt;br /&gt;
|[[Runes in Rune]]&lt;br /&gt;
|[[Kiroth]], [[Schneider]], [[Tak]], [[Teppus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2014&lt;br /&gt;
|[[Sacred Hunt]]&lt;br /&gt;
|[[Naneth]], [[Fishbelly]], [[Kathryn]], [[Lorien]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2014&lt;br /&gt;
|[[Blood and Apples]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Orion]], [[Silvana]], [[Smythly]], [[Stjepan]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[A Simple Test]]&lt;br /&gt;
|[[Smythly]], [[Stirling]], [[Tywulf]], [[Taika]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[More Ox]]&lt;br /&gt;
|[[Sandy]], [[Bor]], [[Svarshan]], [[Munch]], [[Jibbom]], [[Verna]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[A Rent Party]]&lt;br /&gt;
|[[Lorien]], [[Lothos]], [[Naneth]], [[Redmane]], [[Taika]], [[Tywulf]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Cesran Run]]&lt;br /&gt;
|[[Orion]], [[Tywulf]], [[Alice]], [[Cressida]], [[Taika]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2014&lt;br /&gt;
|[[Gate Chat]]&lt;br /&gt;
|[[Azog]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[[Clearing the Village]]&lt;br /&gt;
|[[Orion]], [[Alice]]. [[Cressida]]. [[Eilora]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/dd3.txt Drip Drip 3]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Pavanna]], [[Solace]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Jeor Run]]&lt;br /&gt;
|[[Rayne]], [[Lorien]], [[Belladona]], [[Klythos]], [[Mitneisk]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2014&lt;br /&gt;
|[[Roundup]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Silvana]]&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2014&lt;br /&gt;
|[[Sith-makar Open Meeting]]&lt;br /&gt;
|[[Dur'ankar]], [[Orion]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[[Guild Meet]]&lt;br /&gt;
|[[Autumn]], [[Munch]], [[Cessida]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/beer1.txt Spring Beer]&lt;br /&gt;
|[[Solace]], [[Lothos]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Broken Library]]&lt;br /&gt;
|[[Autumn]], [[Mikilos]], [[MoonShadow]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Centaur Raiders]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Pavanna]], [[Nicolai]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[Coffee]]&lt;br /&gt;
|[[Selia]], [[Taika]], [[Tywulf]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[PrP: Live Catch]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Belladona]], [[Bor]], [[Eilora]], [[Lorien]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[PrP: Strange Creatures]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Duncan]], [[Smythly ]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[Dragon Bones]]&lt;br /&gt;
|[[Aurala]], [[Klythos]], [[Lorien]], [[Munch]], [[Ormarr]], [[Ssylrath]], [[Tatyannah]], [[Ulharilti Wiivai]], and [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Lava Juice]]&lt;br /&gt;
|[[Belladona]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Clankers]]&lt;br /&gt;
|[[Zoob]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 23, 2014&lt;br /&gt;
|[[Jousting]]&lt;br /&gt;
|[[Sandy]], [[Ssylrath]], [[Mikilios]], [[Sophia]], [[Aurala]], [[MoonShadow]], [[Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|June 26, 2014&lt;br /&gt;
|[[Fire!]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Drisdane]], [[Smythly ]], [[Nicolai]], [[Uraug]]&lt;br /&gt;
|-&lt;br /&gt;
|June 29, 2012&lt;br /&gt;
|[[Jibbom's Wedding]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2014&lt;br /&gt;
|[[PrP: Live Catch 2]]&lt;br /&gt;
|Run by:  [[Mikilos]], with [[Vuk]], [[Hassan]], [[Aurala]], [[Verna]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 3, 2014&lt;br /&gt;
|[[Phallic Towers]]&lt;br /&gt;
|[[Pavel]], [[Solace]], [[Mikilos]], [[Sandy]], [[Aurala]], [[Stjepan]], [[Dylan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2014&lt;br /&gt;
|[[PrP: Choose Your Own Adventure IV]]&lt;br /&gt;
|[[Corra]], [[Dylan]], and [[Pavel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2014&lt;br /&gt;
|[[PrP: Testing]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Elessa]], [[Hassan]], [[Klythos]], [[Oates]], [[Tatyannah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2014&lt;br /&gt;
|[[Pudding]]&lt;br /&gt;
|[[Cesran]], [[Sandy]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2014&lt;br /&gt;
|[[Gobber Clankfest]]&lt;br /&gt;
|[[Craft]], [[Klythos]], [[Selia]], [[Smythly]], [[Takiyah]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[The Big Lebunski]]&lt;br /&gt;
|[[Corra]], [[Rhar]], [[Solace]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[Rune Tactics]]&lt;br /&gt;
|[[Garak]], [[Hassan]], [[Smythly]], [[Solace]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15th, 2014&lt;br /&gt;
|[[The Grapes of Rath]]&lt;br /&gt;
|[[Autumn]], [[Corra]], [[Nicolai]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9 and 16th, 2014&lt;br /&gt;
|[[Death Match]]&lt;br /&gt;
|[[Autumn]], [[Cressida ]], [[Orion]], [[Stjepan]], [[Silvana]], [[Lorien]], [[Celestine]]&lt;br /&gt;
|-&lt;br /&gt;
|July 13, 2014&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|[[Mikilos]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2014&lt;br /&gt;
|[[Taint Talk]]&lt;br /&gt;
|[[Munch]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2014&lt;br /&gt;
|[[A Tarienite Distraction]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|July 24, 2014&lt;br /&gt;
|[[Chat Rune]]&lt;br /&gt;
|[[Cesran]], [[Mikilos]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Meetup.txt Meetup - Eidolon Hymn]&lt;br /&gt;
|[[Benthus]], [[Charlotte]], [[Garrin]], [[Terri]], [[Ormarr]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[Charnese Cuisine]]&lt;br /&gt;
|[[Solace]], [[Selia]], [[Svarshan]], [[Bellna]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[MEETUP: Sith and Am'shere Gathering]]&lt;br /&gt;
|[[Bellna]], [[Dur'ankar]], [[Ssylrath]], [[Svarshan]], and [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Beerdispenser3000.txt Beer Dispenser 3000!]&lt;br /&gt;
|[[Alakton]], [[Laefwyn]], and [[Lothos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|August 1, 2014&lt;br /&gt;
|[[Meetup: Mage]]&lt;br /&gt;
|Many.  hosted by [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2014&lt;br /&gt;
|[[Meetup: Roughriders roll-call]]&lt;br /&gt;
|[[Duncan]], [[Svarshan]], [[Ssylrath]], [[Smythly]], [[Zalara]].  hosted by [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/GroaningDelve1.txt Groaning Delve 1]&lt;br /&gt;
|[[Elycia]], [[Klythos]], and [[Mikilos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
| August 13, 2014&lt;br /&gt;
|[[Hightail It]]&lt;br /&gt;
|[[Jibbom]], [[Oates]], [[Elessa]], [[Tatyannah]], [[Kerbasy]], [[Aurala]], [[Jareth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2014&lt;br /&gt;
|[[Farmers Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Cesran]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2014&lt;br /&gt;
|[[Toy Fishing]]&lt;br /&gt;
|[[Katja]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
| August 25, 2014&lt;br /&gt;
|[[Flyby]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Benthus]], [[Cressida]], [[Duncan]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
| August 26, 2014&lt;br /&gt;
|[[Where all life goes]]&lt;br /&gt;
|[[Tsunetomo]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
| August 30, 2014&lt;br /&gt;
|[[Dinosaur Hunt]]&lt;br /&gt;
|[[Alice]], [[Lothos]], [[Taro]], and [[Tsunetomo]]&lt;br /&gt;
|-&lt;br /&gt;
| September 5, 2014&lt;br /&gt;
|[[MEETUP: Druids Sith and Wards Oh My!]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Godwyn]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[PRP: The Farm]]&lt;br /&gt;
|[[Taro]], [[Yngvild]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[MEETUP: Science Fair!]]&lt;br /&gt;
|[[Coppervolt]], [[Stirling]], [[Jareth]], [[Klythos]], [[Munch]] and [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10, 2014&lt;br /&gt;
|[[Pink Hearts]]&lt;br /&gt;
|[[Mikilos]], [[Solace]], [[Godwyn]], [[Fiore]], [[Fazahd]], [[Boshter]], [[Benthus]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2014&lt;br /&gt;
|[[Book Vendor]]&lt;br /&gt;
|[[Talitha]], [[Azog]], [[Benthus]], [[Mikilos]], [[Solace]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2014&lt;br /&gt;
|[[Chatter in the Temple]]&lt;br /&gt;
|[[Selia]], [[Godwyn]], [[Sophia]]&lt;br /&gt;
|-&lt;br /&gt;
| September 13, 2014&lt;br /&gt;
|[[PRP: Trip on the Wild Side]]&lt;br /&gt;
|[[Kelia]], [[Sargon]]&lt;br /&gt;
|-&lt;br /&gt;
| September 14, 2014&lt;br /&gt;
|[[PRP: Investigate]]&lt;br /&gt;
|[[Belladona]], [[Lothos]], [[Yngvild]], [[Godwyn]], [[Elspeth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16, 2014&lt;br /&gt;
|[[Concussion]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Namira]], [[Godwyn]], [[Taurmuindyr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 18, 2014&lt;br /&gt;
|[[Park Nap]]&lt;br /&gt;
|[[Selia]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Operation Unwavering Blade]]&lt;br /&gt;
|[[Taro]], [[Torak]], [[Silvana]], [[Godwyn]], [[Stjepan]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Following a Lead]]&lt;br /&gt;
|[[Godwyn]], [[Hethyr]], [[Bennet]], [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
|[[PRP: Shock and Awe]]&lt;br /&gt;
|[[Munch]], [[Kojot]], [[Moonshadow]], [[Klythos]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
| [[MEETUP: Landlord Throw Away That Cork!]]&lt;br /&gt;
| [[Arlean]], [[Svarshan]], [[Godwyn]], [[Selia]], [[Solace]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|September 28, 2014&lt;br /&gt;
|[[Shield Market]]&lt;br /&gt;
|[[Kelia]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2014&lt;br /&gt;
|[[RPP: Adventure Scout Troop 405]]&lt;br /&gt;
|[[Sandy]], [[Svarshan]], [[Roland]], and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|September 30, 2014&lt;br /&gt;
|[[Bank Chatter]]&lt;br /&gt;
|[[Arlean]], [[Cressida]], [[Mikilos]], [[Godwyn]], [[Autumn]]&lt;br /&gt;
|-&lt;br /&gt;
|October 2, 2014&lt;br /&gt;
|[[PrP: The Derelict]]&lt;br /&gt;
|[[Hethyr]], [[Rhar]], [[Jokul]], [[Bennet]], [[Deanna]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: The Farm Revisited]]&lt;br /&gt;
|[[Mel]], [[Stirling]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: Haunted House]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Godwyn]], [[Kiroth]], [[Orion]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|October 10, 2014&lt;br /&gt;
|[[Smith Time]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Arlean]], [[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2014&lt;br /&gt;
|[[PrP: Rattle Hum Thump]]&lt;br /&gt;
|[[Rhar]], [[Korrani]], [[Hethyr]], [[Fiore]], [[Mel]], [[Lyrana]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Cowled Dock Knight]]&lt;br /&gt;
|[[Godwyn]], [[Aldean]], [[Lothos]], [[Terewin]], [[Zoob]], [[Kirran]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Dire Forecast]]&lt;br /&gt;
|[[Belladona]], [[Taro]], [[Korrani]], [[Brianna]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[Gravedigger Shindig|Gravedigger's Shindig]]&lt;br /&gt;
|Eirene, Iuriel, Namira, Verna, Bennet, Garak, Rhodes, Ionus, Boshter, Godwyn, Kerbasy, Fazahd&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dead Rising: Return]]&lt;br /&gt;
|[[Autumn]], [[Lyrana]], [[Lilyth]], [[Zlegvog]], [[Kidda]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dire Expectations]]&lt;br /&gt;
|[[Lothos]], [[Curugorm]], [[Lyrana]], [[Taro]], [[Alba]],[[Gragnar]],[[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 29, 2014&lt;br /&gt;
|[[PrP: Jungle Hunt]]&lt;br /&gt;
|[[Jahnavi]], [[Kilian]], and [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Hethyr]], [[Smythly]], [[Korrani]], [[Nuanna]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: Dead Approaching]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 3, 2014&lt;br /&gt;
|[[PrP:Gone Astray]]&lt;br /&gt;
|[[Hethyr]], [[Benthus]], [[Autumn]], [[Kirran]], [[Schneider]], [[Kilian]]&lt;br /&gt;
|-&lt;br /&gt;
|November 9, 2014&lt;br /&gt;
|[[PrP:Uninvited Guest]]&lt;br /&gt;
|[[Azog]], [[Elessa]], [[Uneth]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 10, 2014&lt;br /&gt;
|[[PrP: Sinkhole I]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Dragomir]],[[Samson]],[[Lyrana]],[[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14, 2014&lt;br /&gt;
|[[Challenges]]&lt;br /&gt;
|[[Munch]], [[Yngvild]], [[Kravar]], [[Azog]], [[Solace]], [[Talazia]], [[Benthus]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Stickball]]&lt;br /&gt;
|[[Munch]], [[Cesran]], [[Gorag]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Thunderstorm]]&lt;br /&gt;
|[[Yngvild]], [[Verna]], [[Aldean]], [[Talazia]], [[Solace]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2]]&lt;br /&gt;
|[[Jahnavi]], [[Kidda]], [[Thanix]], [[Samson]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2014&lt;br /&gt;
|[[PrP: Sabotage!]]&lt;br /&gt;
|[[Nuanna]], [[Rayne]], [[Kirran]], [[Aevarr]], [[Aldean]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 20, 2014&lt;br /&gt;
|[[Minstrel MEETUP:  Charity Concert for Adventure Scout Troop 405]]&lt;br /&gt;
|[[Abrahil]], [[Aldean]], [[Butters]], [[Cesran]], [[Godwyn]], [[Pendleton]],[[Renfrey]],[[Roland]],[[Sandy]],[[Selia]],[[Silmeria]],[[Tatyannah]],[[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[Meetup: Harvest Festival]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[PrP: Dire Discovery]]&lt;br /&gt;
|[[Verna]], [[Lyrana]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Diplomatic Chaos]]&lt;br /&gt;
|[[Aevarr]], [[Mel]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Decoy]]&lt;br /&gt;
|[[Corra]], [[Lothos]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[Meetup: Wilderness and Am'shere]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Lothos]], [[Svarshan]], and [[Uneth]]. Hosted by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|November, 25th, 2014&lt;br /&gt;
|[[PrP: Attack on Brighton]]&lt;br /&gt;
|[[Takiyah]], [[Lyrana]], [[Alba]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans]]&lt;br /&gt;
|[[Godwyn]], [[Ionus]], [[Kravar]], [[Aldean]],[[Lorien]],[[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|November ?, 2014&lt;br /&gt;
|[[PrP:Autumn Murder!]]&lt;br /&gt;
|[[Benthus]], [[Azog]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|November 28, 2014&lt;br /&gt;
|[[Gates]]&lt;br /&gt;
|[[Renfrey]], [[Svarshan]], [[Mikilos]], [[Sandy]], [[Fa'lere]], [[Ganbaatar]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2014&lt;br /&gt;
|[[PrP: Rapid Reaction Force]]&lt;br /&gt;
|[[Nuanna]], [[Korrani]], [[Aevarr]], [[Curugorm]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], [[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]], [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Sinkhole_Part_2a&amp;diff=16193</id>
		<title>PrP: Sinkhole Part 2a</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Sinkhole_Part_2a&amp;diff=16193"/>
		<updated>2014-12-10T13:51:26Z</updated>

		<summary type="html">&lt;p&gt;Arlean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
It's easy enough to find the remains of the otyugh and the carrion golems the group had dealt with earlier in the day; a quick duck outside to regroup and get the injured to safety has proved most helpful. Now, though, the slightly revised group has returned down the same corridor and through the door they'd hastily left open. At the end of the 15' wide corridor, all stone and softly glowing red words in that strange language, what appear to have been a similar pair of doors at the end of the corridor have been torn apart, busted clean through as if by something most large. &lt;br /&gt;
&lt;br /&gt;
Kidda's eyebrow makes its way to her hairline as she peers down the hall at the torn-apart doors. &amp;quot;Looks like something big came through here,&amp;quot; she points out, stating the obvious as she re-draws her sword, flexing her fingers around the hilt a few times. &lt;br /&gt;
&amp;quot;Best we keep our eyes open...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thanix's cool blue eyes cut through the dust and the darkness, sapphires slicing through the cavernous night.   &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;Whatever the beasts were,&amp;quot; he intones, &amp;quot;They do not seem viable now. The area does not appear to be disturbed.&amp;quot; Save for the battle of moments before, and the hacked gouges in the surface of the floor-- marks of a greatsword's miss.&lt;br /&gt;
&lt;br /&gt;
Kroth looks around, frowning as they pass the remains of the otyugh and carrion golems. He looks at the door for a moment, nodding as folks suggest something huge has busted through it.&lt;br /&gt;
&lt;br /&gt;
After having done what disease checks she could at such an early stage Yngvild is moving as stealthily as a giant Aesir cleric in heavy armor can. At least she is making some effort. Glancing to Kidda she nods as her bright blue eyes fix on the doors &amp;quot;Something big&amp;quot; she rumbles as she hefts her hammer and frowns under her helm.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's go,&amp;quot; Kidda gestures down the hall with her sword, &amp;quot;keep your eyes open for more of these slivers of metal,&amp;quot; she indicates, holding up the small fan of thin, rectangular objects. &amp;quot;They seem to be what opens these doors... not that we need help opening that one,&amp;quot; she adds in a mutter, looking left and right, up and down, and seeing if she spots other doors, besides the ones wide open and in tatters ahead.&lt;br /&gt;
&lt;br /&gt;
 GAME: Kidda rolls perception: (16)+3: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Perception everyone.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls perception: (9)+7: 16&lt;br /&gt;
 GAME: Thanix rolls Perception: (2)+1: 3&lt;br /&gt;
 GAME: Yngvild rolls perception: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
Kroth nods as he looks at the metal piece Kidda has, then looks around for a moment as they move ahead. &amp;quot;What do they do?&amp;quot; he asks.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (4)+5: 9 to aldean&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (4)+5: 9 to aldean&lt;br /&gt;
&lt;br /&gt;
''You paged (Kroth, Yngvild, Kidda) with 'You three all hear it. There's a skittering from somewhere near the end of the hall -- a clicking on stone.'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Something coming&amp;quot; says Yngvild, her voice is naturally loud but she isn't booming as she often does. Hoisting her hammer is if it were almost weightless she moves to the centre of the group &amp;quot;Angorn...&amp;quot; she says in a firmly demanding tone &amp;quot;..bless these brave souls as we head into battle&amp;quot; she declares as blue light flares over the group.&lt;br /&gt;
You paged Kidda with 'I may have time to continue the email RP, at least unless a timestop comes out.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Premature blessing :P&amp;quot;&lt;br /&gt;
 GAME: Yngvild casts Bless. Caster Level: 4 DC: 15&lt;br /&gt;
&lt;br /&gt;
Kroth chuckles, &amp;quot;Angoron doesn't bless me unless I prove my worth to him, otherwise he laughs at me and calls me fool.&amp;quot; He slips on a pair of brass knuckles, cracking his neck side to side as all macho men do when preparing to fight.&lt;br /&gt;
 &lt;br /&gt;
Kidda closes the cards into a single stack, &amp;quot;they're keys,&amp;quot; she explains to Kroth, sliding them into her belt pouch, &amp;quot;hss- something's coming!&amp;quot; she adds, stepping to one side of the corridor, &amp;quot;skittering-like...&amp;quot; and she takes the hilt of her longsword in both hands, waiting for a moment, to see if whatever is making the skitter-noise comes into view. She nods at the blessing, &amp;quot;thanks,&amp;quot; and flashes Yngvild a quick grin.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean ^^ +1 to attack and saves vs. fear.&lt;br /&gt;
&lt;br /&gt;
The metal warrior glances at Yngvile, then back at the tunnel in question. &amp;quot;I do not sense anything,&amp;quot; he states matter-of-factly, but preparing his greatsword just the same. A shift of metal joins, a faint hiss of steam-- blue eyes brighten with a flaring gleam. &amp;quot;Initia. Scadorium metronizi.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Nothing comes into view ... the soft light cast by the glowing red words does not seem to be in evidence on the other side of the door, and only the barest of sinister glows spill beyond the twisted and ruined door.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Detect evil&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nope&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;OK. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kroth grunts, &amp;quot;I have heard it, but it does not approach yet, perhaps it seeks to ambush us?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Let's find out,&amp;quot; Kidda says between her teeth, taking a step towards the doors, but keeping herself to the side of the corridor, and keeping her sword between her and the (dangerous!) doors. &amp;quot;Maybe it's not aware we're here yet... &amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Who's got light of some form up, adn who has darkvision?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Angoron will bless all the strong and brave&amp;quot; Yngvild replies to Kroth, her strong voice disapproving. She does however nod to him and consider for a few moments &amp;quot;If in doubt, spring the trap?&amp;quot; she suggests as a bright grin blossoms over her face and she hefts the hammer.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda has darkvision&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Low-light anyway&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix checks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild can put light up&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;I have Darkvision to 60'.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. KRoth, I know you have darkvision.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild needs some magic item with low low/darkvision :P&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth is oruch! He is strong and can see in dark, grrr!&lt;br /&gt;
&lt;br /&gt;
Thanix is silent for a moment, considering before he nods. &amp;quot;The course of action is sound,&amp;quot; he says, hefting his weapon before him. &amp;quot;Prepare. I will spring the trap as you suggested.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Just enough light spills into the room beyond to see that the floor on the other side is covered in some sort of ... liquid. Color is hard to tell without light, but it's coating part of the floor to one side. Those with eyes for the darkness can see more, looking through the massive hole left in the twisted doors, to one side of which a stone set in the wall is gleaming a warning red. A white insect-like leg is briefly visible, scuttling through the liquid in your direction -- and then the whole thing becomes visible. &lt;br /&gt;
Starkest white, with glowing red eyes, a spider-like being with six legs and two spiked pedipals in front scuttles towards the door, and the people on the other side. &lt;br /&gt;
&lt;br /&gt;
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
        Aldean has dropped a TIMESTOP!&lt;br /&gt;
        Please +init, then cease all roleplay and actions immediately and wait for Aldean to instruct you further.&lt;br /&gt;
        For additional in-combat commands, please type: +thelp.&lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 GAME: Yngvild rolls initiative: Roll: 5 + Bonus: 1 = Total: 6&lt;br /&gt;
 GAME: You roll initiative for AC Solifugid: Roll: 13 + Bonus: 1 = Total: 14&lt;br /&gt;
 GAME: Thanix rolls initiative: Roll: 19 + Bonus: 1 = Total: 20&lt;br /&gt;
 GAME: Kidda rolls initiative: Roll: 19 + Bonus: 1 = Total: 20&lt;br /&gt;
 GAME: Kroth rolls initiative: Roll: 2 + Bonus: 2 = Total: 4&lt;br /&gt;
&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 |Kidda     |HALF-ELF  |Pal        |  3  | 29  | 29  | 17 | 16 | 9  | 6  | 8  |&lt;br /&gt;
 |Kroth     |ORC       |Ftr/Mnk    |  2  |  8  | 19  | 18 | 20 | 6  | 4  | 7  |&lt;br /&gt;
 |Thanix    |WAR_GOLEM |Ftr        |  2  | 24  | 24  | 18 | 17 | 7  | 1  | 0  |&lt;br /&gt;
 |Yngvild   |HUMAN     |Clr        |  4  | 32  | 32  | 22 | 17 | 7  | 3  | 9  |&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 20.&lt;br /&gt;
      It is now Thanix's turn! Kidda is next!&lt;br /&gt;
 GAME: Note Flat-footed on Thanix ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Advance to attack. Power attack slice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix. It looks like a white spider with red eyes, except it has six legs and two arm-like things that are spiked, and its legs are coated in what looks to be some sort of blue ... stuff.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;ROll to hit.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+7: (16)+7: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That will hit, roll damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix fears NOT blue stuff.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Maybe it's chartreuse. I don't know/&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;My bad.. POwer atacking would make that a 22.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Still a hit?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 2d6+9: (6)+9: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You damage it but it's still moving.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 20.&lt;br /&gt;
      It is now Kidda's turn! AC Solifugid is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kidda ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kidda.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue-gem eyes gaze cooly on the approaching creature, a thing out of scuttling nightmares. But against something dispassionate, relentless-- Thanix advances, heavy metal feet crunching the gravel along the ground. Up and down-- the sharp blade cleaves into the albino thorax of the creature, splashing blue sludge before tugging free to strike again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Advance and attack with longsword&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll to hit.&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d20+3+2+1: (13)+3+2+1: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not enough.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 14.&lt;br /&gt;
      It is now AC Solifugid's turn! Yngvild is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+9: (1)+9: 10 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean snorts laughter&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Who coded that!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix laughs!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean f if I know but it's funny&lt;br /&gt;
 GAME: Aldean rolls 1d20+9: (7)+9: 16&lt;br /&gt;
 GAME: Aldean rolls 1d20+9: (7)+9: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;All three attacks miss. Lucky you.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Darker here, now that the group is deeper inside the building. Kidda looks around at her companions, &amp;quot;if anyone can't see, now's the t--&amp;quot; she breaks off on an oath, and shakes her head, &amp;quot;oh no you don't, you - spider thing, you!&amp;quot; she growls, stalking down the corridor, swinging her sword - and bouncing off the creature without damaging it one little bit. Half-sil face pales, and she swallows spit.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Does this thing look alive at all? Or something else?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oh, it's alive as far as you can tell.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Luckily for Kidda, that blow takes her out of the path the thing was apparently projecting, because those spiked mandibles and arm-like things all snap and miss her -- the claws not by much! The exoskeleton clacks in frustration. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 6.&lt;br /&gt;
      It is now Yngvild's turn! Kroth is next!&lt;br /&gt;
 GAME: Note Flat-footed on Yngvild ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yngvild.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Pray and try to smack the thing&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. :) Roll it.&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls 1d20+6+1+1: (6)+6+1+1: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild lawls&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;How many of you are fitting through the hole in the door?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild starts booming out a hymn to Angoron, sadly what she lacks in musical ability she more than makes up for in enthusiasm and volume. She hefts her hammer high as she advances towards it and swings her giant hammer....which manages to miss utterly but does knock a decent chunk from the floor at least, stone chips pinging about.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 4.&lt;br /&gt;
      It is now Kroth's turn! Thanix is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kroth ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kroth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Can I get in and punch it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're going to have to slide past a friend to do so, the other three are blocking the door.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;What would that require? Some kind of roll?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Acrobatics?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Correct. Acrobatics.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;I'll try that then.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls Acrobatics: (19)+7: 26&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That's good enough. The roll is to move through a threatened square without provoking AoO.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Singlke attack only.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Stunning fist&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls melee+1+1: (16)+4+1+1: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Tht will hit. Damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;DC 14 fort save or stunned.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;What's the DC to resist stun?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;I also do base damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Ha.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls 1d6+3: (6)+3: 9&lt;br /&gt;
 GAME: Aldean rolls 1d20+10: (1)+10: 11 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth giggles&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean ...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Lawl, fail spider&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. It's stunned.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;May I make an epic pose :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You may .&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix shall wait for Epic Pose!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Wow. :P&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kroth runs forward, then leaps onto the wall and jumps over his companions, flying up into the air then coming down hard with a knee right to the back of the spider, before rolling off past it and coming to his feet. Apparentlyt he blow hit precisely where the head connects to the body, cause the thing seems stunned for a moment.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;So stunned, and 9 damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. It's stunned but still up.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 20.&lt;br /&gt;
      It is now Thanix's turn! Kidda is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;No actions, no dex bonus, and -2 AC&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;How long does stun last?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. Is familar.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Till beginning of my turn&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix approves. &amp;quot;And now. Power attack!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+6: (9)+6: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 20.&lt;br /&gt;
      It is now Kidda's turn! AC Solifugid is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Try to hit it again&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean ok.&lt;br /&gt;
&lt;br /&gt;
Up and down the great metal blade. Thanix swirls from one strike into another, using his sword less as a blade and more as a greataxe. But the second blow strikes the ground with a shrill scream of metal against stone; the spider, rattled though iot is, moves to dodge the murderous blade.&lt;br /&gt;
&lt;br /&gt;
 GAME: Kidda rolls 1d20+3+2+1: (5)+3+2+1: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 14.&lt;br /&gt;
      It is now AC Solifugid's turn! Yngvild is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 6.&lt;br /&gt;
      It is now Yngvild's turn! Kroth is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yngvild?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;BS on Thanix, 5 foot step back out of the way&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A shout, another swing, another *clang* - and still, no damage gets through the creature's white exoskeleton. Kidda growls low in her throat, &amp;quot;would that this were evil and I could smite it, but I'll settle for hitting it someplace /USEFUL!/&amp;quot; she snarls, shoving her hair out of her eyes.&lt;br /&gt;
&lt;br /&gt;
 GAME: Yngvild casts Bull's Strength. Caster Level: 4 DC: 16&lt;br /&gt;
 &lt;br /&gt;
The thing shakes its head -- or what passes for one, sharply as if trying to clear it, but isn't coherent enough to move. Still, the exoskeleton proves a tough thing to crack.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Anyway, go ahead and pose :)&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 4.&lt;br /&gt;
      It is now Kroth's turn! Thanix is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kroth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Power Attack Flurry! And I know I'm gonna miss :P&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls melee+1+1-1: (16)+4+1+1+-1: 21&lt;br /&gt;
 GAME: Kroth rolls melee+1+1-1: (3)+4+1+1+-1: 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;First hits.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls 1d6+3+2: (5)+3+2: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Drat, I should have moved into flanking too&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Next time.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You damage it more, and it's looking a bit beat up. Pose.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 20.&lt;br /&gt;
      It is now Thanix's turn! Kidda is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Power Attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild is possibly is more tactically aware than many may think because as her eyes sweep the tiny room and the results of her swing she purses her lips and starts to step back. She does however rest a hand on Thanix's metal shoulder and boom a prayer &amp;quot;IRON MOUNTAIN, GRANT THIS HERO YOUR STRENGTH&amp;quot; and with that his mechanical parts do indeed fill with a holy strength as the Aesir takes another step back away.&lt;br /&gt;
&lt;br /&gt;
The oruch keeps pounding, a quick kick and then a slam of the brass knuckles into the creature cause a small crack in its carapace. The oruch warily moves back and forth, trying not to let it tear him apart if it turns on him.&lt;br /&gt;
&lt;br /&gt;
 GAME: Thanix rolls 1d20+7+2: (18)+7+2: 27&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;+4 IIRC?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Correct.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Don't forget the bless.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Included!&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 2d6+9+3: (8)+9+3: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda gris&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Sweet. Yep, it's almost gone. Niot quite, though. Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 20.&lt;br /&gt;
      It is now Kidda's turn! AC Solifugid is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;PLEASE can I just kill this damn thing?!&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d20+3+2+1: (16)+3+2+1: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes, you hit XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll damage&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d8+2: (1)+2: 3 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Thanix wrenches the blade from the floor, shifting anew into another stance. Magic is little more than curiosity, but... the warforged pauses at the trickle of... *something* into his system. Metal reinforced. Energy, brimming to the fullest. From there, it is but a simple measure-- rise and fall. Sweep and strike and cleave through the creature to the floor.       &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;Interesting,&amp;quot; the warforged comments curiously, ripping the blade back with a schlick of wounded beast. &amp;quot;Power enhancement satisfactory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's enough.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It drops, twitching.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: 'ac' removed from initiative list.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Free RP for the moment.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
With a roar, Kidda swings once more, and this time, her sword bites deep... ish. Blue goo flies, and the creature drops to the floor, its carapace twitching as the half-sil pulls her sword back and cocks it for another blow. Instead, she pokes the thing with the end of the blade. &amp;quot;I think we got it..?&amp;quot; she looks at the others.&lt;br /&gt;
&lt;br /&gt;
Kroth nods, moving back and then wiping some of the goo off his brass knuckles. &amp;quot;It was impressive, let us hope there are no more. Angoron did bless me this time, but I have not always found his favor so easily.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild's gaze flicks about curiously, checking to see if there are any obviously injured &amp;quot;Thank you Angoron&amp;quot; she praises her patron with a smile before glancing over at the corpse curiously. Her gaze moves to Kroth and she smiles &amp;quot;He will bless all those who fight with courage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (16)+7: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Carry on.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Good thing the damn thing didn't connect with me,&amp;quot; Kidda shudders mildly at the claws, &amp;quot;that would've been nasty...&amp;quot; she eyes the carapace, &amp;quot;wonder what this blue stuff is,&amp;quot; she muses, scraping the tip of her blade through it briefly and bringing the tip up to study it.&lt;br /&gt;
&lt;br /&gt;
Thanix flicks the blade to the side, slinging off a splattering of azure goo. &amp;quot;I am still of the opinion that the Unforged should not partake in such dangerous procedures.&amp;quot; A small compartment hisses upon from the warforged's metal thigh, allowing the metal warror to withdraw a rag from within. &amp;quot;While just and capable, you are not made for such undertakings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Korth snorts, &amp;quot;Yes, but Angoron also enjoys a laugh too, and I think he has laughed at me before.&amp;quot; He looks around the room a bit, &amp;quot;Now we move on?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
As it twitches in its death throes -- it's clearly not quite dead yet, the bluish stuff covering its legs begins to run off into the wounds, pooling there with a curious self-adhesion. &lt;br /&gt;
&lt;br /&gt;
Moving more fully into the room reveals a large, open space that lights up as you enter. It has plenty of counters and tables, and a set of racks and equipment that cover one whole wall. Many of these racks are populated with glass jars of varying sizes, some containing materials of various types, others not. One of the racks -- the third one from the door -- appears to have been hit solidly by something large, smashing both it and its contents and leaving glass all over the floor. It is from this that the bluish stuff appears to run, and it seems to be a combination of something brown and sticky and ... it's hard to tell what, judging by the rusty flakes on the floor.&lt;br /&gt;
&lt;br /&gt;
At the far end of the room, the solid worked stone that seems to form the walls here has crumbled, revealing a natural cave beyond. &lt;br /&gt;
&lt;br /&gt;
Kroth turns, watching as the blue stuff covers the spider thing. &amp;quot;Someone chop off its legs, and move them across the room. If it heals, we can at least make it take longer.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kidda eyes the blue goo at the tip of her sword, and then her eyes go wide, &amp;quot;I don't think it's dead yet,&amp;quot; she points out, pointing at the blue stuff, &amp;quot;I think it's healing itself....&amp;quot; as Kroth speaks, she nods, &amp;quot;take it apart,&amp;quot; she says in a tone of finality.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;AFK a bit for meds. Yng can crush the head&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thanix pauses, cloth in hand. &amp;quot;Acknowleged,&amp;quot; the warforged wrrior replies, sliding the cloth back in its compartment, the chamber hissing closed as he strides towards the beast. Joining Yngvild as he raises his blade--- proceeding like some determined butcher. Rise and fall and chopchopchochp.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Is anyone touching the blue stuff?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;No way in hell. :-p&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;At least, I'm not.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Not beyond when I punched and kicked it....I guess an issue with monks :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix would have no reason to avoid it, unfortunately. &amp;quot;Preumably touched in the course of ginzuing our twitchy spider friend.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild nopes&lt;br /&gt;
&lt;br /&gt;
''You paged Thanix with 'Touching the blue stuff appears to affect your power levels. They fluctuate ... boost and then drop to normal.'''&lt;br /&gt;
&lt;br /&gt;
''You paged Kroth with 'There's something curious about the one small smear of blue stuff -- it tingles.'''&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean pages.&lt;br /&gt;
&lt;br /&gt;
''You paged Kidda with 'Since you asked, please make me a private perception check.'''&lt;br /&gt;
&lt;br /&gt;
Kroth starts wiping his left hand on his robes, frowning. &amp;quot;My hand...it feels odd.&amp;quot; He keeps rubbing at it.&lt;br /&gt;
&lt;br /&gt;
Thanix finishes his task of butchery after a few minutes. By its end, the long blade is well and truly coated in gore-- once again to be met with the ragged cloth withdrawn from his hip compartment. &amp;quot;I am certain it is of no concern,&amp;quot; he replies, cleaning the broad of the weapon of its azure blue. &amp;quot;However-- request Yngvild's attention.&amp;quot; He continues cleaning his weapon, blue eyes glancing towards the old cavern. &amp;quot;Better safety than sorrow/&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild having finished crushing bits and pieces glances over to Kroth carefully then heads in his direction to examine his hand without touching it, her lips pursing in careful consideration &amp;quot;Hmmm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Roll anything?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The thing chops apart easily enough -- indeed, it's very much like a spider, except for those odd front legs. &lt;br /&gt;
&lt;br /&gt;
Moving through this room proves a bit tricky, between the glass and the blue stuff, but it can be done. More writing in that same odd language is everywhere, on placards on the walls and table. &lt;br /&gt;
&lt;br /&gt;
''You paged Yngvild with 'Heal.'''&lt;br /&gt;
 GAME: Yngvild rolls heal: (20)+11: 31&lt;br /&gt;
 GAME: Kidda rolls ref: (15)+6: 21 to Aldean perception&lt;br /&gt;
&lt;br /&gt;
''You paged Yngvild with 'Um. Whatever this stuff is ... it's got a tingle to it. It appears to boost strength.'''&lt;br /&gt;
&lt;br /&gt;
''Kidda pages: Did you get that?''&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d2: (1): 1 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
''You paged Kidda with 'I did.'''&lt;br /&gt;
&lt;br /&gt;
''You paged Kidda with 'I have what I need, you're not picking up anything.'''&lt;br /&gt;
&lt;br /&gt;
''You paged Kroth with 'You have a temporary +1 STR bonus for the rest of this scene.'''&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+6: (18)+6: 24 to aldean&lt;br /&gt;
 GAME: Aldean rolls 1d20+6: (18)+6: 24 to aldean&lt;br /&gt;
 GAME: Aldean rolls 1d2: (1): 1 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmmmm&amp;quot; Yngvild says helpfully as her keen blue eyes look at the blue goo, her grip keeping Kroth in place &amp;quot;Doesn't seem harmful. In fact if I am not wrong it will boost strength&amp;quot; she offers at last with a brief smile down to the monk/&lt;br /&gt;
&lt;br /&gt;
''Long distance to Kroth: Aldean gah. So-rry, forgot that piece. You're operating at +1 STR, -1 CON for the rest of the scene.''&lt;br /&gt;
 &lt;br /&gt;
Kidda looks on as the spider-thing is disassembled all over the room, frowning mildly as Kroth mentions his hand feels funny. She reaches into her belt pouch and pulls out a rag, using it to wipe the goo off her sword... then thinks better of just stuffing it back into the pouch, and folds it carefully with the goo on the inside. Then she looks up at Yngvild's words, &amp;quot;the goo?&amp;quot; she asks.&lt;br /&gt;
&lt;br /&gt;
Kroth arches a brow, then looks at the spider. &amp;quot;Let us hope there is no other side effect to this. Let us move on then, I do not trust this stuff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You clear initiatives.&lt;br /&gt;
GAME: Aldean has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
Thanix sweeps his cloth along the blade, swift and direct. &amp;quot;As you direct,&amp;quot; the Forged intones, a last swipe of the cloth before he tosses it into the corner, leaving it where it has fallen. He turns towrads the cavern, gemstones eyes brightening with a flare. &amp;quot;Please exercise caution. My vision in such an area is reduced considerably.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Before anyone can move, though, there's more skittering from the tunnel, and in the blink of an eye, a second spider fairly leaps out of the cave, impossibly fast, and lands in the middle of the group. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;+init please&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Eeek!&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls initiative: Roll: 18 + Bonus: 2 = Total: 20&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Yngvild, can you call light?&amp;quot; Kidda asks. &amp;quot;I see well enough in the dark, or at least in the dim, but we can't have--&amp;quot; she swears mightily as the spider pops out.&lt;br /&gt;
&lt;br /&gt;
 GAME: Thanix rolls initiative: Roll: 14 + Bonus: 1 = Total: 15&lt;br /&gt;
 GAME: Kidda rolls initiative: Roll: 2 + Bonus: 1 = Total: 3&lt;br /&gt;
 GAME: You roll initiative for AC Solifugid: Roll: 11 + Bonus: 1 = Total: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda moves some time next week.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;The enemy gets a surprise round.&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls initiative: Roll: 17 + Bonus: 1 = Total: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Surprise round spider. The rest of you were looking at the goo, and Kidda's Perception check wasn't good enough.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (6)+7: 13&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (15)+7: 22&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (12)+7: 19&lt;br /&gt;
 GAME: Aldean rolls 1d4+3: (2)+3: 5&lt;br /&gt;
 GAME: Aldean rolls 1d4+3: (3)+3: 6&lt;br /&gt;
 GAME: Aldean rolls 1d6+4: (4)+4: 8&lt;br /&gt;
 GAME: You damaged Thanix for 19 points. 5 remaining.&lt;br /&gt;
 &lt;br /&gt;
Without warning, the spider leaps into the middle of the group and bites at Thanix. The mandibles miss, but both of those spiked claws strike, tearing deep into machinery and metal and setting blue sparks crackling over the massive wound. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 20.&lt;br /&gt;
      It is now Kroth's turn! Yngvild is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kroth ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kroth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Remember what I said about your stat changes. What are you doing?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Is it on me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Or within 5?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes. It now threatens all of you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pounce.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Ok, I will power flurry then&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls melee+1+1: (10)+4+1+1: 16&lt;br /&gt;
 GAME: Kroth rolls melee+1+1: (15)+4+1+1: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Second hits.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls 1d6+3+1+2: (5)+3+1+2: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You damage it! Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 18.&lt;br /&gt;
      It is now Yngvild's turn! Thanix is next!&lt;br /&gt;
 GAME: Note Flat-footed on Yngvild ended.&lt;br /&gt;
&lt;br /&gt;
Kroth reacts quickly, turning to face the threat and throwing a quick series of punches, managing for one of them to connect solidly and do a little damage.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yngvild.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Just checking something&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Try to hit it&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls 1d20+6+1+1: (15)+6+1+1: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You hit! Damage.&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls 2d6+4: (11)+4: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Woof. You made it hurt. Pose it. You see cracks in the exoskeleton from that smack.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 15.&lt;br /&gt;
      It is now Thanix's turn! AC Solifugid is next!&lt;br /&gt;
 GAME: Note Flat-footed on Thanix ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Attempt grappling. Is BUll's Strength still in effect?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''From afar, Thanix also is uncertain about the energy boost of the blue goo.''&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;4 minutes ... I think so.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
And suddenly a Spider! Apparently being caught by surprising during a consultation is good for Yngvild's reflexes because with a bellowing warcry her hammer is hoisted up and comes down with a sickening CRUNCH that sends cracks spiralling through the exoskeleton &amp;quot;PRAISE THE IRON MOUNTAIN!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''You paged Thanix with 'Wait ... do WarForged react as humans to poison?'''&lt;br /&gt;
''Thanix pages: ...they've been changed up so much-- let me check.''&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That will hit. Checking something quick...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''Thanix pages: Bah. I'd guess so; the only difference is getting a +4 to saves vs poison.''&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d2: (1): 1 (EPIC FAIL)&lt;br /&gt;
 GAME: Aldean rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
''You paged Thanix with '+1 STR, -2 CON for the rest of the scene'''&lt;br /&gt;
''You paged Thanix with 'And give me a Fort save at +4'''&lt;br /&gt;
&lt;br /&gt;
 GAME: Thanix rolls Fort+4: (20)+7+4: 31 (CRITICAL SUCCESS)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;So you're looking to grapple?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You have it grappled if so.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Grappling!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;COMBAT MANEUVERS GO.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Anything else?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Inflict damage--1d3 I think; same as an armored gauntlet?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d3+7: (3)+7: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Explain the +7?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Normal Strength +4. Bull Strength +2. Wierd Blue Goo +1.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It only adds +1 temp strength, does that put you into a +7 mod?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Ah! Only +6 then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean k :)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Crunchies!&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 12.&lt;br /&gt;
      It is now AC Solifugid's turn! Kidda is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. It's going to attempt to rbeak grapple.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Metal is torn with a sudden shriek of iron; inner cordsage snaps with a *sprang*, bright blue eyes flaring. &amp;quot;Alert!&amp;quot; Thanix calls (perhaps unnecessarily). Too close for his blade, the 'Forged proceeds to more direct methods. Ignoring the shower of sparks and tiny fires billowing from inside the savagely rent frame, he seizes the spider with both arms-- moving to lock with a grinding, bone-crushing grip! Sparks continue to spit and fly as he increases his crushing grasp, metal man and monstrous arachnid in savage combat. A heavy fist rises as Thanix manages to hold the creature down; it lands with a crunch upon the chitin, a rending given in return as metal fingers dig deep.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (6)+7: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And it's going to FAIL like FAILURE FAILS.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+8: (14)+8: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean ?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Opposed roll, yes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No, it has to beat your CMD.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix finds that rule. Does not grpple often.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Carry on!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Which is most definitely did not manage to fo.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Do :)&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 3.&lt;br /&gt;
      It is now Kidda's turn! Kroth is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kidda ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kidda.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The spider-thing, shrapnel hanging from those spiked from leg-things, struggles in the WarForged's mighty and loving embrace, but to no avail.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Try to hit it someplace other than where the WarForged has it grappled.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Also, I missed something, do you have Improved Grapple Thanix?&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d20+3+2+1: (1)+3+2+1: 7 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;I do not.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Eff.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can do that, Kidda.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Ah. AoE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Not with that roll, I can't. :-p&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Er. AoO rather.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. Yup. I'll let it go this time though.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Just remember that invoking grapple provokes AoO under normal circusmtances.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Miss, Kidda, Pose.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 20.&lt;br /&gt;
      It is now Kroth's turn! Yngvild is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix nods!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. I'll roll for KRoth.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kidda moves to stab at the thing, but realizes she can't get in, not around the WarForged, at any rate... she pulls back, before she pokes him instead, shaking her head and shoving her hair out of her eyes with her free hand again. &amp;quot;Dammit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;He didn't show me his sheet.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 18.&lt;br /&gt;
      It is now Yngvild's turn! Thanix is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yngvild.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;He specified earlier&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Did he?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;He did say what his rolls were, but I've lost the scrollback.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;He did. Let me try to find...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oh, I see it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I have it.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+3+1+1: (1)+3+1+1: 6 (EPIC FAIL)&lt;br /&gt;
 GAME: Aldean rolls 1d20+3+1+1: (17)+3+1+1: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;One hits...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Ah, there. +6 tohit, and +6 to damage.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d6+3+1+2: (5)+3+1+2: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Heal Thanix&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Actually, it goes down under that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I don't think you can heal a Warforged, I think you have to repair?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild :(&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;They can be healed by both now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Ah okay!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Convert Aid to Cure moderate? or wotever lvl2 is&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kidda may have missed in her effort not to hit Thanix, but Kroth has no such qualms, and one of his blows strikes true, driving through exoskeleton and into the thing's eye, leaving it to go limp in Thanix's grip. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda has lay on hands; will that work&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;It shall!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Cure moderate. 2d8+CL (max 10)&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls 2d8+4: (13)+4: 17&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Cast, Yngvild.&amp;quot;&lt;br /&gt;
 GAME: Yngvild casts Aid. Caster Level: 4 DC: 16&lt;br /&gt;
 GAME: You damaged Thanix for -17 points. 22 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Free RP at this point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild maybe got a little carried away with the smiting, so failed to notice Thanix's damage. But as things progress she notices the crushing and sparking things. Having no idea if it will actually working she reaches out to lay a heavy hand on the grappling machine &amp;quot;IRON MOUNTAIN HEAL THY....&amp;quot; she pauses here and hmms &amp;quot;...er...warforged?&amp;quot; she tries a little lamely. Either way it does seem to work at least.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;You remain to tell the tale. And leave my eyeballs alone.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Is anyone still hurt?&amp;quot; Kidda asks, eyeing the creature once more, making sure /it/ isn't trying to heal itself with the magic blue goo... She looks down the tunnel, into the cave where the spider came out of, &amp;quot;hope there aren't any more of those things down there,&amp;quot; she mutters.&lt;br /&gt;
&lt;br /&gt;
Kroth takes a moment to catch his breath. &amp;quot;i feel odd. it is not too bad. but i tire a bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thanix holds the spider a few seconds longer, ensuring the beast if very much and quiet thoroughly dead before easing up on his grip. Hissing steam flows in jets from within the iron warrior, but those ease as Angoron's healing force weaves forth. &amp;quot;Curious,&amp;quot; is his remark as he glances back towards Yngvild-- accompanied by the wet crunch of albino exoskleleton giving way beneath steam-pressure strength. Thanix releases the spider with a shudderig thump, standing back up as he runs a self-assessment. &amp;quot;Formidable damage,&amp;quot; he announces carefully. &amp;quot;Armored chassis compromised. Some internal damage detected. And the blue fluid may be acting as a corrosive upon inner myostands. I may require more substantial repairs.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Here, let's get out of here for now, go rest, then come back,&amp;quot; Kidda suggests, wiping her blade off again on the piece of cloth. &amp;quot;Best we get you out of here...&amp;quot; she tells Thanix, and Kroth. &amp;quot;If you're injured yet,&amp;quot; she tells both of them, &amp;quot;I may also be able to render aid... Serriel grants me that...&amp;quot; she sheaths her sword, then, and holds out a hand towards the ailing orc.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;If Kroth is sickened, I have the Mercy to take care of that too, at least long enough to get us out of here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;He's not.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's temporary ability damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oh, I have a question for you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Ask!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;When you guys leave, do you attempt to close the door in the corridor?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;The unbroken one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild would!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;That would be best. Thanix cannot stand guard on it grimly anymore.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda has the card for the lock. We can try...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. You can do so.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That's just something I need to know to set up the next sessions :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix steeples fingers. &amp;quot;Excellent.&amp;quot;&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Sinkhole_Part_2a&amp;diff=16192</id>
		<title>PrP: Sinkhole Part 2a</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Sinkhole_Part_2a&amp;diff=16192"/>
		<updated>2014-12-10T13:44:35Z</updated>

		<summary type="html">&lt;p&gt;Arlean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
It's easy enough to find the remains of the otyugh and the carrion golems the group had dealt with earlier in the day; a quick duck outside to regroup and get the injured to safety has proved most helpful. Now, though, the slightly revised group has returned down the same corridor and through the door they'd hastily left open. At the end of the 15' wide corridor, all stone and softly glowing red words in that strange language, what appear to have been a similar pair of doors at the end of the corridor have been torn apart, busted clean through as if by something most large. &lt;br /&gt;
&lt;br /&gt;
Kidda's eyebrow makes its way to her hairline as she peers down the hall at the torn-apart doors. &amp;quot;Looks like something big came through here,&amp;quot; she points out, stating the obvious as she re-draws her sword, flexing her fingers around the hilt a few times. &lt;br /&gt;
&amp;quot;Best we keep our eyes open...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thanix's cool blue eyes cut through the dust and the darkness, sapphires slicing through the cavernous night.   &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;Whatever the beasts were,&amp;quot; he intones, &amp;quot;They do not seem viable now. The area does not appear to be disturbed.&amp;quot; Save for the battle of moments before, and the hacked gouges in the surface of the floor-- marks of a greatsword's miss.&lt;br /&gt;
&lt;br /&gt;
Kroth looks around, frowning as they pass the remains of the otyugh and carrion golems. He looks at the door for a moment, nodding as folks suggest something huge has busted through it.&lt;br /&gt;
&lt;br /&gt;
After having done what disease checks she could at such an early stage Yngvild is moving as stealthily as a giant Aesir cleric in heavy armor can. At least she is making some effort. Glancing to Kidda she nods as her bright blue eyes fix on the doors &amp;quot;Something big&amp;quot; she rumbles as she hefts her hammer and frowns under her helm.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's go,&amp;quot; Kidda gestures down the hall with her sword, &amp;quot;keep your eyes open for more of these slivers of metal,&amp;quot; she indicates, holding up the small fan of thin, rectangular objects. &amp;quot;They seem to be what opens these doors... not that we need help opening that one,&amp;quot; she adds in a mutter, looking left and right, up and down, and seeing if she spots other doors, besides the ones wide open and in tatters ahead.&lt;br /&gt;
&lt;br /&gt;
 GAME: Kidda rolls perception: (16)+3: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Perception everyone.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls perception: (9)+7: 16&lt;br /&gt;
 GAME: Thanix rolls Perception: (2)+1: 3&lt;br /&gt;
 GAME: Yngvild rolls perception: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
Kroth nods as he looks at the metal piece Kidda has, then looks around for a moment as they move ahead. &amp;quot;What do they do?&amp;quot; he asks.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (4)+5: 9 to aldean&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (4)+5: 9 to aldean&lt;br /&gt;
&lt;br /&gt;
''You paged (Kroth, Yngvild, Kidda) with 'You three all hear it. There's a skittering from somewhere near the end of the hall -- a clicking on stone.'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Something coming&amp;quot; says Yngvild, her voice is naturally loud but she isn't booming as she often does. Hoisting her hammer is if it were almost weightless she moves to the centre of the group &amp;quot;Angorn...&amp;quot; she says in a firmly demanding tone &amp;quot;..bless these brave souls as we head into battle&amp;quot; she declares as blue light flares over the group.&lt;br /&gt;
You paged Kidda with 'I may have time to continue the email RP, at least unless a timestop comes out.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Premature blessing :P&amp;quot;&lt;br /&gt;
 GAME: Yngvild casts Bless. Caster Level: 4 DC: 15&lt;br /&gt;
&lt;br /&gt;
Kroth chuckles, &amp;quot;Angoron doesn't bless me unless I prove my worth to him, otherwise he laughs at me and calls me fool.&amp;quot; He slips on a pair of brass knuckles, cracking his neck side to side as all macho men do when preparing to fight.&lt;br /&gt;
 &lt;br /&gt;
Kidda closes the cards into a single stack, &amp;quot;they're keys,&amp;quot; she explains to Kroth, sliding them into her belt pouch, &amp;quot;hss- something's coming!&amp;quot; she adds, stepping to one side of the corridor, &amp;quot;skittering-like...&amp;quot; and she takes the hilt of her longsword in both hands, waiting for a moment, to see if whatever is making the skitter-noise comes into view. She nods at the blessing, &amp;quot;thanks,&amp;quot; and flashes Yngvild a quick grin.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean ^^ +1 to attack and saves vs. fear.&lt;br /&gt;
&lt;br /&gt;
The metal warrior glances at Yngvile, then back at the tunnel in question. &amp;quot;I do not sense anything,&amp;quot; he states matter-of-factly, but preparing his greatsword just the same. A shift of metal joins, a faint hiss of steam-- blue eyes brighten with a flaring gleam. &amp;quot;Initia. Scadorium metronizi.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Nothing comes into view ... the soft light cast by the glowing red words does not seem to be in evidence on the other side of the door, and only the barest of sinister glows spill beyond the twisted and ruined door.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Detect evil&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nope&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;OK. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kroth grunts, &amp;quot;I have heard it, but it does not approach yet, perhaps it seeks to ambush us?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Let's find out,&amp;quot; Kidda says between her teeth, taking a step towards the doors, but keeping herself to the side of the corridor, and keeping her sword between her and the (dangerous!) doors. &amp;quot;Maybe it's not aware we're here yet... &amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Who's got light of some form up, adn who has darkvision?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Angoron will bless all the strong and brave&amp;quot; Yngvild replies to Kroth, her strong voice disapproving. She does however nod to him and consider for a few moments &amp;quot;If in doubt, spring the trap?&amp;quot; she suggests as a bright grin blossoms over her face and she hefts the hammer.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda has darkvision&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Low-light anyway&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix checks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild can put light up&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;I have Darkvision to 60'.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. KRoth, I know you have darkvision.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild needs some magic item with low low/darkvision :P&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth is oruch! He is strong and can see in dark, grrr!&lt;br /&gt;
&lt;br /&gt;
Thanix is silent for a moment, considering before he nods. &amp;quot;The course of action is sound,&amp;quot; he says, hefting his weapon before him. &amp;quot;Prepare. I will spring the trap as you suggested.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Just enough light spills into the room beyond to see that the floor on the other side is covered in some sort of ... liquid. Color is hard to tell without light, but it's coating part of the floor to one side. Those with eyes for the darkness can see more, looking through the massive hole left in the twisted doors, to one side of which a stone set in the wall is gleaming a warning red. A white insect-like leg is briefly visible, scuttling through the liquid in your direction -- and then the whole thing becomes visible. &lt;br /&gt;
Starkest white, with glowing red eyes, a spider-like being with six legs and two spiked pedipals in front scuttles towards the door, and the people on the other side. &lt;br /&gt;
&lt;br /&gt;
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
        Aldean has dropped a TIMESTOP!&lt;br /&gt;
        Please +init, then cease all roleplay and actions immediately and wait for Aldean to instruct you further.&lt;br /&gt;
        For additional in-combat commands, please type: +thelp.&lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 GAME: Yngvild rolls initiative: Roll: 5 + Bonus: 1 = Total: 6&lt;br /&gt;
 GAME: You roll initiative for AC Solifugid: Roll: 13 + Bonus: 1 = Total: 14&lt;br /&gt;
 GAME: Thanix rolls initiative: Roll: 19 + Bonus: 1 = Total: 20&lt;br /&gt;
 GAME: Kidda rolls initiative: Roll: 19 + Bonus: 1 = Total: 20&lt;br /&gt;
 GAME: Kroth rolls initiative: Roll: 2 + Bonus: 2 = Total: 4&lt;br /&gt;
&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 |Kidda     |HALF-ELF  |Pal        |  3  | 29  | 29  | 17 | 16 | 9  | 6  | 8  |&lt;br /&gt;
 |Kroth     |ORC       |Ftr/Mnk    |  2  |  8  | 19  | 18 | 20 | 6  | 4  | 7  |&lt;br /&gt;
 |Thanix    |WAR_GOLEM |Ftr        |  2  | 24  | 24  | 18 | 17 | 7  | 1  | 0  |&lt;br /&gt;
 |Yngvild   |HUMAN     |Clr        |  4  | 32  | 32  | 22 | 17 | 7  | 3  | 9  |&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 20.&lt;br /&gt;
      It is now Thanix's turn! Kidda is next!&lt;br /&gt;
 GAME: Note Flat-footed on Thanix ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Advance to attack. Power attack slice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix. It looks like a white spider with red eyes, except it has six legs and two arm-like things that are spiked, and its legs are coated in what looks to be some sort of blue ... stuff.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;ROll to hit.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+7: (16)+7: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That will hit, roll damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix fears NOT blue stuff.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Maybe it's chartreuse. I don't know/&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;My bad.. POwer atacking would make that a 22.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Still a hit?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 2d6+9: (6)+9: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You damage it but it's still moving.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 20.&lt;br /&gt;
      It is now Kidda's turn! AC Solifugid is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kidda ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kidda.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue-gem eyes gaze cooly on the approaching creature, a thing out of scuttling nightmares. But against something dispassionate, relentless-- Thanix advances, heavy metal feet crunching the gravel along the ground. Up and down-- the sharp blade cleaves into the albino thorax of the creature, splashing blue sludge before tugging free to strike again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Advance and attack with longsword&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll to hit.&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d20+3+2+1: (13)+3+2+1: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not enough.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 14.&lt;br /&gt;
      It is now AC Solifugid's turn! Yngvild is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+9: (1)+9: 10 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean snorts laughter&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Who coded that!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix laughs!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean f if I know but it's funny&lt;br /&gt;
 GAME: Aldean rolls 1d20+9: (7)+9: 16&lt;br /&gt;
 GAME: Aldean rolls 1d20+9: (7)+9: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;All three attacks miss. Lucky you.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Darker here, now that the group is deeper inside the building. Kidda looks around at her companions, &amp;quot;if anyone can't see, now's the t--&amp;quot; she breaks off on an oath, and shakes her head, &amp;quot;oh no you don't, you - spider thing, you!&amp;quot; she growls, stalking down the corridor, swinging her sword - and bouncing off the creature without damaging it one little bit. Half-sil face pales, and she swallows spit.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Does this thing look alive at all? Or something else?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oh, it's alive as far as you can tell.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Luckily for Kidda, that blow takes her out of the path the thing was apparently projecting, because those spiked mandibles and arm-like things all snap and miss her -- the claws not by much! The exoskeleton clacks in frustration. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 6.&lt;br /&gt;
      It is now Yngvild's turn! Kroth is next!&lt;br /&gt;
 GAME: Note Flat-footed on Yngvild ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yngvild.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Pray and try to smack the thing&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. :) Roll it.&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls 1d20+6+1+1: (6)+6+1+1: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild lawls&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;How many of you are fitting through the hole in the door?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild starts booming out a hymn to Angoron, sadly what she lacks in musical ability she more than makes up for in enthusiasm and volume. She hefts her hammer high as she advances towards it and swings her giant hammer....which manages to miss utterly but does knock a decent chunk from the floor at least, stone chips pinging about.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 4.&lt;br /&gt;
      It is now Kroth's turn! Thanix is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kroth ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kroth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Can I get in and punch it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're going to have to slide past a friend to do so, the other three are blocking the door.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;What would that require? Some kind of roll?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Acrobatics?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Correct. Acrobatics.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;I'll try that then.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls Acrobatics: (19)+7: 26&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That's good enough. The roll is to move through a threatened square without provoking AoO.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Singlke attack only.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Stunning fist&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls melee+1+1: (16)+4+1+1: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Tht will hit. Damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;DC 14 fort save or stunned.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;What's the DC to resist stun?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;I also do base damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Ha.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls 1d6+3: (6)+3: 9&lt;br /&gt;
 GAME: Aldean rolls 1d20+10: (1)+10: 11 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth giggles&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean ...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Lawl, fail spider&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. It's stunned.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;May I make an epic pose :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You may .&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix shall wait for Epic Pose!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Wow. :P&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kroth runs forward, then leaps onto the wall and jumps over his companions, flying up into the air then coming down hard with a knee right to the back of the spider, before rolling off past it and coming to his feet. Apparentlyt he blow hit precisely where the head connects to the body, cause the thing seems stunned for a moment.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;So stunned, and 9 damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. It's stunned but still up.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 20.&lt;br /&gt;
      It is now Thanix's turn! Kidda is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;No actions, no dex bonus, and -2 AC&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;How long does stun last?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. Is familar.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Till beginning of my turn&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix approves. &amp;quot;And now. Power attack!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+6: (9)+6: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 20.&lt;br /&gt;
      It is now Kidda's turn! AC Solifugid is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Try to hit it again&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean ok.&lt;br /&gt;
&lt;br /&gt;
Up and down the great metal blade. Thanix swirls from one strike into another, using his sword less as a blade and more as a greataxe. But the second blow strikes the ground with a shrill scream of metal against stone; the spider, rattled though iot is, moves to dodge the murderous blade.&lt;br /&gt;
&lt;br /&gt;
 GAME: Kidda rolls 1d20+3+2+1: (5)+3+2+1: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 14.&lt;br /&gt;
      It is now AC Solifugid's turn! Yngvild is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 6.&lt;br /&gt;
      It is now Yngvild's turn! Kroth is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yngvild?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;BS on Thanix, 5 foot step back out of the way&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A shout, another swing, another *clang* - and still, no damage gets through the creature's white exoskeleton. Kidda growls low in her throat, &amp;quot;would that this were evil and I could smite it, but I'll settle for hitting it someplace /USEFUL!/&amp;quot; she snarls, shoving her hair out of her eyes.&lt;br /&gt;
&lt;br /&gt;
 GAME: Yngvild casts Bull's Strength. Caster Level: 4 DC: 16&lt;br /&gt;
 &lt;br /&gt;
The thing shakes its head -- or what passes for one, sharply as if trying to clear it, but isn't coherent enough to move. Still, the exoskeleton proves a tough thing to crack.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Anyway, go ahead and pose :)&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 4.&lt;br /&gt;
      It is now Kroth's turn! Thanix is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kroth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Power Attack Flurry! And I know I'm gonna miss :P&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls melee+1+1-1: (16)+4+1+1+-1: 21&lt;br /&gt;
 GAME: Kroth rolls melee+1+1-1: (3)+4+1+1+-1: 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;First hits.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls 1d6+3+2: (5)+3+2: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Drat, I should have moved into flanking too&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Next time.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You damage it more, and it's looking a bit beat up. Pose.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 20.&lt;br /&gt;
      It is now Thanix's turn! Kidda is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Power Attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild is possibly is more tactically aware than many may think because as her eyes sweep the tiny room and the results of her swing she purses her lips and starts to step back. She does however rest a hand on Thanix's metal shoulder and boom a prayer &amp;quot;IRON MOUNTAIN, GRANT THIS HERO YOUR STRENGTH&amp;quot; and with that his mechanical parts do indeed fill with a holy strength as the Aesir takes another step back away.&lt;br /&gt;
&lt;br /&gt;
The oruch keeps pounding, a quick kick and then a slam of the brass knuckles into the creature cause a small crack in its carapace. The oruch warily moves back and forth, trying not to let it tear him apart if it turns on him.&lt;br /&gt;
&lt;br /&gt;
 GAME: Thanix rolls 1d20+7+2: (18)+7+2: 27&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;+4 IIRC?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Correct.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Don't forget the bless.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Included!&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 2d6+9+3: (8)+9+3: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda gris&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Sweet. Yep, it's almost gone. Niot quite, though. Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 20.&lt;br /&gt;
      It is now Kidda's turn! AC Solifugid is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;PLEASE can I just kill this damn thing?!&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d20+3+2+1: (16)+3+2+1: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes, you hit XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll damage&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d8+2: (1)+2: 3 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Thanix wrenches the blade from the floor, shifting anew into another stance. Magic is little more than curiosity, but... the warforged pauses at the trickle of... *something* into his system. Metal reinforced. Energy, brimming to the fullest. From there, it is but a simple measure-- rise and fall. Sweep and strike and cleave through the creature to the floor.       &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;Interesting,&amp;quot; the warforged comments curiously, ripping the blade back with a schlick of wounded beast. &amp;quot;Power enhancement satisfactory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's enough.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It drops, twitching.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: 'ac' removed from initiative list.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Free RP for the moment.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
With a roar, Kidda swings once more, and this time, her sword bites deep... ish. Blue goo flies, and the creature drops to the floor, its carapace twitching as the half-sil pulls her sword back and cocks it for another blow. Instead, she pokes the thing with the end of the blade. &amp;quot;I think we got it..?&amp;quot; she looks at the others.&lt;br /&gt;
&lt;br /&gt;
Kroth nods, moving back and then wiping some of the goo off his brass knuckles. &amp;quot;It was impressive, let us hope there are no more. Angoron did bless me this time, but I have not always found his favor so easily.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild's gaze flicks about curiously, checking to see if there are any obviously injured &amp;quot;Thank you Angoron&amp;quot; she praises her patron with a smile before glancing over at the corpse curiously. Her gaze moves to Kroth and she smiles &amp;quot;He will bless all those who fight with courage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (16)+7: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Carry on.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Good thing the damn thing didn't connect with me,&amp;quot; Kidda shudders mildly at the claws, &amp;quot;that would've been nasty...&amp;quot; she eyes the carapace, &amp;quot;wonder what this blue stuff is,&amp;quot; she muses, scraping the tip of her blade through it briefly and bringing the tip up to study it.&lt;br /&gt;
&lt;br /&gt;
Thanix flicks the blade to the side, slinging off a splattering of azure goo. &amp;quot;I am still of the opinion that the Unforged should not partake in such dangerous procedures.&amp;quot; A small compartment hisses upon from the warforged's metal thigh, allowing the metal warror to withdraw a rag from within. &amp;quot;While just and capable, you are not made for such undertakings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Korth snorts, &amp;quot;Yes, but Angoron also enjoys a laugh too, and I think he has laughed at me before.&amp;quot; He looks around the room a bit, &amp;quot;Now we move on?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
As it twitches in its death throes -- it's clearly not quite dead yet, the bluish stuff covering its legs begins to run off into the wounds, pooling there with a curious self-adhesion. &lt;br /&gt;
&lt;br /&gt;
Moving more fully into the room reveals a large, open space that lights up as you enter. It has plenty of counters and tables, and a set of racks and equipment that cover one whole wall. Many of these racks are populated with glass jars of varying sizes, some containing materials of various types, others not. One of the racks -- the third one from the door -- appears to have been hit solidly by something large, smashing both it and its contents and leaving glass all over the floor. It is from this that the bluish stuff appears to run, and it seems to be a combination of something brown and sticky and ... it's hard to tell what, judging by the rusty flakes on the floor.&lt;br /&gt;
&lt;br /&gt;
At the far end of the room, the solid worked stone that seems to form the walls here has crumbled, revealing a natural cave beyond. &lt;br /&gt;
&lt;br /&gt;
Kroth turns, watching as the blue stuff covers the spider thing. &amp;quot;Someone chop off its legs, and move them across the room. If it heals, we can at least make it take longer.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kidda eyes the blue goo at the tip of her sword, and then her eyes go wide, &amp;quot;I don't think it's dead yet,&amp;quot; she points out, pointing at the blue stuff, &amp;quot;I think it's healing itself....&amp;quot; as Kroth speaks, she nods, &amp;quot;take it apart,&amp;quot; she says in a tone of finality.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;AFK a bit for meds. Yng can crush the head&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thanix pauses, cloth in hand. &amp;quot;Acknowleged,&amp;quot; the warforged wrrior replies, sliding the cloth back in its compartment, the chamber hissing closed as he strides towards the beast. Joining Yngvild as he raises his blade--- proceeding like some determined butcher. Rise and fall and chopchopchochp.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Is anyone touching the blue stuff?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;No way in hell. :-p&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;At least, I'm not.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Not beyond when I punched and kicked it....I guess an issue with monks :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix would have no reason to avoid it, unfortunately. &amp;quot;Preumably touched in the course of ginzuing our twitchy spider friend.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild nopes&lt;br /&gt;
&lt;br /&gt;
''You paged Thanix with 'Touching the blue stuff appears to affect your power levels. They fluctuate ... boost and then drop to normal.'''&lt;br /&gt;
&lt;br /&gt;
''You paged Kroth with 'There's something curious about the one small smear of blue stuff -- it tingles.'''&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean pages.&lt;br /&gt;
&lt;br /&gt;
''You paged Kidda with 'Since you asked, please make me a private perception check.'''&lt;br /&gt;
&lt;br /&gt;
Kroth starts wiping his left hand on his robes, frowning. &amp;quot;My hand...it feels odd.&amp;quot; He keeps rubbing at it.&lt;br /&gt;
&lt;br /&gt;
Thanix finishes his task of butchery after a few minutes. By its end, the long blade is well and truly coated in gore-- once again to be met with the ragged cloth withdrawn from his hip compartment. &amp;quot;I am certain it is of no concern,&amp;quot; he replies, cleaning the broad of the weapon of its azure blue. &amp;quot;However-- request Yngvild's attention.&amp;quot; He continues cleaning his weapon, blue eyes glancing towards the old cavern. &amp;quot;Better safety than sorrow/&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild having finished crushing bits and pieces glances over to Kroth carefully then heads in his direction to examine his hand without touching it, her lips pursing in careful consideration &amp;quot;Hmmm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Roll anything?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The thing chops apart easily enough -- indeed, it's very much like a spider, except for those odd front legs. &lt;br /&gt;
&lt;br /&gt;
Moving through this room proves a bit tricky, between the glass and the blue stuff, but it can be done. More writing in that same odd language is everywhere, on placards on the walls and table. &lt;br /&gt;
&lt;br /&gt;
''You paged Yngvild with 'Heal.'''&lt;br /&gt;
 GAME: Yngvild rolls heal: (20)+11: 31&lt;br /&gt;
 GAME: Kidda rolls ref: (15)+6: 21 to Aldean perception&lt;br /&gt;
&lt;br /&gt;
''You paged Yngvild with 'Um. Whatever this stuff is ... it's got a tingle to it. It appears to boost strength.'''&lt;br /&gt;
&lt;br /&gt;
''Kidda pages: Did you get that?''&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d2: (1): 1 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
''You paged Kidda with 'I did.'''&lt;br /&gt;
&lt;br /&gt;
''You paged Kidda with 'I have what I need, you're not picking up anything.'''&lt;br /&gt;
&lt;br /&gt;
''You paged Kroth with 'You have a temporary +1 STR bonus for the rest of this scene.'''&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+6: (18)+6: 24 to aldean&lt;br /&gt;
 GAME: Aldean rolls 1d20+6: (18)+6: 24 to aldean&lt;br /&gt;
 GAME: Aldean rolls 1d2: (1): 1 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmmmm&amp;quot; Yngvild says helpfully as her keen blue eyes look at the blue goo, her grip keeping Kroth in place &amp;quot;Doesn't seem harmful. In fact if I am not wrong it will boost strength&amp;quot; she offers at last with a brief smile down to the monk/&lt;br /&gt;
&lt;br /&gt;
''Long distance to Kroth: Aldean gah. So-rry, forgot that piece. You're operating at +1 STR, -1 CON for the rest of the scene.''&lt;br /&gt;
 &lt;br /&gt;
Kidda looks on as the spider-thing is disassembled all over the room, frowning mildly as Kroth mentions his hand feels funny. She reaches into her belt pouch and pulls out a rag, using it to wipe the goo off her sword... then thinks better of just stuffing it back into the pouch, and folds it carefully with the goo on the inside. Then she looks up at Yngvild's words, &amp;quot;the goo?&amp;quot; she asks.&lt;br /&gt;
&lt;br /&gt;
Kroth arches a brow, then looks at the spider. &amp;quot;Let us hope there is no other side effect to this. Let us move on then, I do not trust this stuff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You clear initiatives.&lt;br /&gt;
GAME: Aldean has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
Thanix sweeps his cloth along the blade, swift and direct. &amp;quot;As you direct,&amp;quot; the Forged intones, a last swipe of the cloth before he tosses it into the corner, leaving it where it has fallen. He turns towrads the cavern, gemstones eyes brightening with a flare. &amp;quot;Please exercise caution. My vision in such an area is reduced considerably.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Before anyone can move, though, there's more skittering from the tunnel, and in the blink of an eye, a second spider fairly leaps out of the cave, impossibly fast, and lands in the middle of the group. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;+init please&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Eeek!&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls initiative: Roll: 18 + Bonus: 2 = Total: 20&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Yngvild, can you call light?&amp;quot; Kidda asks. &amp;quot;I see well enough in the dark, or at least in the dim, but we can't have--&amp;quot; she swears mightily as the spider pops out.&lt;br /&gt;
&lt;br /&gt;
 GAME: Thanix rolls initiative: Roll: 14 + Bonus: 1 = Total: 15&lt;br /&gt;
 GAME: Kidda rolls initiative: Roll: 2 + Bonus: 1 = Total: 3&lt;br /&gt;
 GAME: You roll initiative for AC Solifugid: Roll: 11 + Bonus: 1 = Total: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda moves some time next week.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;The enemy gets a surprise round.&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls initiative: Roll: 17 + Bonus: 1 = Total: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Surprise round spider. The rest of you were looking at the goo, and Kidda's Perception check wasn't good enough.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (6)+7: 13&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (15)+7: 22&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (12)+7: 19&lt;br /&gt;
 GAME: Aldean rolls 1d4+3: (2)+3: 5&lt;br /&gt;
 GAME: Aldean rolls 1d4+3: (3)+3: 6&lt;br /&gt;
 GAME: Aldean rolls 1d6+4: (4)+4: 8&lt;br /&gt;
 GAME: You damaged Thanix for 19 points. 5 remaining.&lt;br /&gt;
 &lt;br /&gt;
Without warning, the spider leaps into the middle of the group and bites at Thanix. The mandibles miss, but both of those spiked claws strike, tearing deep into machinery and metal and setting blue sparks crackling over the massive wound. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 20.&lt;br /&gt;
      It is now Kroth's turn! Yngvild is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kroth ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kroth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Remember what I said about your stat changes. What are you doing?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Is it on me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Or within 5?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes. It now threatens all of you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pounce.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Ok, I will power flurry then&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls melee+1+1: (10)+4+1+1: 16&lt;br /&gt;
 GAME: Kroth rolls melee+1+1: (15)+4+1+1: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Second hits.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls 1d6+3+1+2: (5)+3+1+2: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You damage it! Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 18.&lt;br /&gt;
      It is now Yngvild's turn! Thanix is next!&lt;br /&gt;
 GAME: Note Flat-footed on Yngvild ended.&lt;br /&gt;
&lt;br /&gt;
Kroth reacts quickly, turning to face the threat and throwing a quick series of punches, managing for one of them to connect solidly and do a little damage.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yngvild.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Just checking something&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Try to hit it&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls 1d20+6+1+1: (15)+6+1+1: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You hit! Damage.&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls 2d6+4: (11)+4: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Woof. You made it hurt. Pose it. You see cracks in the exoskeleton from that smack.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 15.&lt;br /&gt;
      It is now Thanix's turn! AC Solifugid is next!&lt;br /&gt;
 GAME: Note Flat-footed on Thanix ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Attempt grappling. Is BUll's Strength still in effect?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''From afar, Thanix also is uncertain about the energy boost of the blue goo.''&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;4 minutes ... I think so.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
And suddenly a Spider! Apparently being caught by surprising during a consultation is good for Yngvild's reflexes because with a bellowing warcry her hammer is hoisted up and comes down with a sickening CRUNCH that sends cracks spiralling through the exoskeleton &amp;quot;PRAISE THE IRON MOUNTAIN!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''You paged Thanix with 'Wait ... do WarForged react as humans to poison?'''&lt;br /&gt;
''Thanix pages: ...they've been changed up so much-- let me check.''&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That will hit. Checking something quick...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''Thanix pages: Bah. I'd guess so; the only difference is getting a +4 to saves vs poison.''&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d2: (1): 1 (EPIC FAIL)&lt;br /&gt;
 GAME: Aldean rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
''You paged Thanix with '+1 STR, -2 CON for the rest of the scene'''&lt;br /&gt;
''You paged Thanix with 'And give me a Fort save at +4'''&lt;br /&gt;
&lt;br /&gt;
 GAME: Thanix rolls Fort+4: (20)+7+4: 31 (CRITICAL SUCCESS)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;So you're looking to grapple?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You have it grappled if so.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Grappling!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;COMBAT MANEUVERS GO.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Anything else?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Inflict damage--1d3 I think; same as an armored gauntlet?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d3+7: (3)+7: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Explain the +7?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Normal Strength +4. Bull Strength +2. Wierd Blue Goo +1.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It only adds +1 temp strength, does that put you into a +7 mod?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Ah! Only +6 then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean k :)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Crunchies!&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 12.&lt;br /&gt;
      It is now AC Solifugid's turn! Kidda is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. It's going to attempt to rbeak grapple.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Metal is torn with a sudden shriek of iron; inner cordsage snaps with a *sprang*, bright blue eyes flaring. &amp;quot;Alert!&amp;quot; Thanix calls (perhaps unnecessarily). Too close for his blade, the 'Forged proceeds to more direct methods. Ignoring the shower of sparks and tiny fires billowing from inside the savagely rent frame, he seizes the spider with both arms-- moving to lock with a grinding, bone-crushing grip! Sparks continue to spit and fly as he increases his crushing grasp, metal man and monstrous arachnid in savage combat. A heavy fist rises as Thanix manages to hold the creature down; it lands with a crunch upon the chitin, a rending given in return as metal fingers dig deep.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (6)+7: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And it's going to FAIL like FAILURE FAILS.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+8: (14)+8: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean ?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Opposed roll, yes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No, it has to beat your CMD.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix finds that rule. Does not grpple often.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Carry on!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Which is most definitely did not manage to fo.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Do :)&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 3.&lt;br /&gt;
      It is now Kidda's turn! Kroth is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kidda ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kidda.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The spider-thing, shrapnel hanging from those spiked from leg-things, struggles in the WarForged's mighty and loving embrace, but to no avail.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Try to hit it someplace other than where the WarForged has it grappled.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Also, I missed something, do you have Improved Grapple Thanix?&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d20+3+2+1: (1)+3+2+1: 7 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;I do not.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Eff.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can do that, Kidda.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Ah. AoE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Not with that roll, I can't. :-p&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Er. AoO rather.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. Yup. I'll let it go this time though.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Just remember that invoking grapple provokes AoO under normal circusmtances.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Miss, Kidda, Pose.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 20.&lt;br /&gt;
      It is now Kroth's turn! Yngvild is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix nods!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. I'll roll for KRoth.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kidda moves to stab at the thing, but realizes she can't get in, not around the WarForged, at any rate... she pulls back, before she pokes him instead, shaking her head and shoving her hair out of her eyes with her free hand again. &amp;quot;Dammit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;He didn't show me his sheet.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 18.&lt;br /&gt;
      It is now Yngvild's turn! Thanix is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yngvild.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;He specified earlier&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Did he?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;He did say what his rolls were, but I've lost the scrollback.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;He did. Let me try to find...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oh, I see it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I have it.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+3+1+1: (1)+3+1+1: 6 (EPIC FAIL)&lt;br /&gt;
 GAME: Aldean rolls 1d20+3+1+1: (17)+3+1+1: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;One hits...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Ah, there. +6 tohit, and +6 to damage.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d6+3+1+2: (5)+3+1+2: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Heal Thanix&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Actually, it goes down under that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I don't think you can heal a Warforged, I think you have to repair?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild :(&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;They can be healed by both now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Ah okay!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Convert Aid to Cure moderate? or wotever lvl2 is&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kidda may have missed in her effort not to hit Thanix, but Kroth has no such qualms, and one of his blows strikes true, driving through exoskeleton and into the thing's eye, leaving it to go limp in Thanix's grip. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda has lay on hands; will that work&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;It shall!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Cure moderate. 2d8+CL (max 10)&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls 2d8+4: (13)+4: 17&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Cast, Yngvild.&amp;quot;&lt;br /&gt;
 GAME: Yngvild casts Aid. Caster Level: 4 DC: 16&lt;br /&gt;
 GAME: You damaged Thanix for -17 points. 22 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Free RP at this point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild maybe got a little carried away with the smiting, so failed to notice Thanix's damage. But as things progress she notices the crushing and sparking things. Having no idea if it will actually working she reaches out to lay a heavy hand on the grappling machine &amp;quot;IRON MOUNTAIN HEAL THY....&amp;quot; she pauses here and hmms &amp;quot;...er...warforged?&amp;quot; she tries a little lamely. Either way it does seem to work at least.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;You remain to tell the tale. And leave my eyeballs alone.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Is anyone still hurt?&amp;quot; Kidda asks, eyeing the creature once more, making sure /it/ isn't trying to heal itself with the magic blue goo... She looks down the tunnel, into the cave where the spider came out of, &amp;quot;hope there aren't any more of those things down there,&amp;quot; she mutters.&lt;br /&gt;
&lt;br /&gt;
Kroth takes a moment to catch his breath. &amp;quot;i feel odd. it is not too bad. but i tire a bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thanix holds the spider a few seconds longer, ensuring the beast if very much and quiet thoroughly dead before easing up on his grip. Hissing steam flows in jets from within the iron warrior, but those ease as Angoron's healing force weaves forth. &amp;quot;Curious,&amp;quot; is his remark as he glances back towards Yngvild-- accompanied by the wet crunch of albino exoskleleton giving way beneath steam-pressure strength. Thanix releases the spider with a shudderig thump, standing back up as he runs a self-assessment. &amp;quot;Formidable damage,&amp;quot; he announces carefully. &amp;quot;Armored chassis compromised. Some internal damage detected. And the blue fluid may be acting as a corrosive upon inner myostands. I may require more substantial repairs.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Here, let's get out of here for now, go rest, then come back,&amp;quot; Kidda suggests, wiping her blade off again on the piece of cloth. &amp;quot;Best we get you out of here...&amp;quot; she tells Thanix, and Kroth. &amp;quot;If you're injured yet,&amp;quot; she tells both of them, &amp;quot;I may also be able to render aid... Serriel grants me that...&amp;quot; she sheaths her sword, then, and holds out a hand towards the ailing orc.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;If Kroth is sickened, I have the Mercy to take care of that too, at least long enough to get us out of here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;He's not.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's temporary ability damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oh, I have a question for you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Ask!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;When you guys leave, do you attempt to close the door in the corridor?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;The unbroken one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild would!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;That would be best. Thanix cannot stand guard on it grimly anymore.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda has the card for the lock. We can try...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. You can do so.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That's just something I need to know to set up the next sessions :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix steeples fingers. &amp;quot;Excellent.&amp;quot;&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Sinkhole_Part_2a&amp;diff=16191</id>
		<title>PrP: Sinkhole Part 2a</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Sinkhole_Part_2a&amp;diff=16191"/>
		<updated>2014-12-10T13:41:27Z</updated>

		<summary type="html">&lt;p&gt;Arlean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
It's easy enough to find the remains of the otyugh and the carrion golems the group had dealt with earlier in the day; a quick duck outside to regroup and get the injured to safety has proved most helpful. Now, though, the slightly revised group has returned down the same corridor and through the door they'd hastily left open. At the end of the 15' wide corridor, all stone and softly glowing red words in that strange language, what appear to have been a similar pair of doors at the end of the corridor have been torn apart, busted clean through as if by something most large. &lt;br /&gt;
&lt;br /&gt;
Kidda's eyebrow makes its way to her hairline as she peers down the hall at the torn-apart doors. &amp;quot;Looks like something big came through here,&amp;quot; she points out, stating the obvious as she re-draws her sword, flexing her fingers around the hilt a few times. &lt;br /&gt;
&amp;quot;Best we keep our eyes open...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thanix's cool blue eyes cut through the dust and the darkness, sapphires slicing through the cavernous night.   &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;Whatever the beasts were,&amp;quot; he intones, &amp;quot;They do not seem viable now. The area does not appear to be disturbed.&amp;quot; Save for the battle of moments before, and the hacked gouges in the surface of the floor-- marks of a greatsword's miss.&lt;br /&gt;
&lt;br /&gt;
Kroth looks around, frowning as they pass the remains of the otyugh and carrion golems. He looks at the door for a moment, nodding as folks suggest something huge has busted through it.&lt;br /&gt;
&lt;br /&gt;
After having done what disease checks she could at such an early stage Yngvild is moving as stealthily as a giant Aesir cleric in heavy armor can. At least she is making some effort. Glancing to Kidda she nods as her bright blue eyes fix on the doors &amp;quot;Something big&amp;quot; she rumbles as she hefts her hammer and frowns under her helm.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's go,&amp;quot; Kidda gestures down the hall with her sword, &amp;quot;keep your eyes open for more of these slivers of metal,&amp;quot; she indicates, holding up the small fan of thin, rectangular objects. &amp;quot;They seem to be what opens these doors... not that we need help opening that one,&amp;quot; she adds in a mutter, looking left and right, up and down, and seeing if she spots other doors, besides the ones wide open and in tatters ahead.&lt;br /&gt;
&lt;br /&gt;
 GAME: Kidda rolls perception: (16)+3: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Perception everyone.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls perception: (9)+7: 16&lt;br /&gt;
 GAME: Thanix rolls Perception: (2)+1: 3&lt;br /&gt;
 GAME: Yngvild rolls perception: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
Kroth nods as he looks at the metal piece Kidda has, then looks around for a moment as they move ahead. &amp;quot;What do they do?&amp;quot; he asks.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (4)+5: 9 to aldean&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (4)+5: 9 to aldean&lt;br /&gt;
&lt;br /&gt;
''You paged (Kroth, Yngvild, Kidda) with 'You three all hear it. There's a skittering from somewhere near the end of the hall -- a clicking on stone.'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Something coming&amp;quot; says Yngvild, her voice is naturally loud but she isn't booming as she often does. Hoisting her hammer is if it were almost weightless she moves to the centre of the group &amp;quot;Angorn...&amp;quot; she says in a firmly demanding tone &amp;quot;..bless these brave souls as we head into battle&amp;quot; she declares as blue light flares over the group.&lt;br /&gt;
You paged Kidda with 'I may have time to continue the email RP, at least unless a timestop comes out.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Premature blessing :P&amp;quot;&lt;br /&gt;
 GAME: Yngvild casts Bless. Caster Level: 4 DC: 15&lt;br /&gt;
&lt;br /&gt;
Kroth chuckles, &amp;quot;Angoron doesn't bless me unless I prove my worth to him, otherwise he laughs at me and calls me fool.&amp;quot; He slips on a pair of brass knuckles, cracking his neck side to side as all macho men do when preparing to fight.&lt;br /&gt;
 &lt;br /&gt;
Kidda closes the cards into a single stack, &amp;quot;they're keys,&amp;quot; she explains to Kroth, sliding them into her belt pouch, &amp;quot;hss- something's coming!&amp;quot; she adds, stepping to one side of the corridor, &amp;quot;skittering-like...&amp;quot; and she takes the hilt of her longsword in both hands, waiting for a moment, to see if whatever is making the skitter-noise comes into view. She nods at the blessing, &amp;quot;thanks,&amp;quot; and flashes Yngvild a quick grin.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean ^^ +1 to attack and saves vs. fear.&lt;br /&gt;
&lt;br /&gt;
The metal warrior glances at Yngvile, then back at the tunnel in question. &amp;quot;I do not sense anything,&amp;quot; he states matter-of-factly, but preparing his greatsword just the same. A shift of metal joins, a faint hiss of steam-- blue eyes brighten with a flaring gleam. &amp;quot;Initia. Scadorium metronizi.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Nothing comes into view ... the soft light cast by the glowing red words does not seem to be in evidence on the other side of the door, and only the barest of sinister glows spill beyond the twisted and ruined door.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Detect evil&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nope&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;OK. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kroth grunts, &amp;quot;I have heard it, but it does not approach yet, perhaps it seeks to ambush us?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Let's find out,&amp;quot; Kidda says between her teeth, taking a step towards the doors, but keeping herself to the side of the corridor, and keeping her sword between her and the (dangerous!) doors. &amp;quot;Maybe it's not aware we're here yet... &amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Who's got light of some form up, adn who has darkvision?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Angoron will bless all the strong and brave&amp;quot; Yngvild replies to Kroth, her strong voice disapproving. She does however nod to him and consider for a few moments &amp;quot;If in doubt, spring the trap?&amp;quot; she suggests as a bright grin blossoms over her face and she hefts the hammer.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda has darkvision&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Low-light anyway&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix checks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild can put light up&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;I have Darkvision to 60'.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. KRoth, I know you have darkvision.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild needs some magic item with low low/darkvision :P&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth is oruch! He is strong and can see in dark, grrr!&lt;br /&gt;
&lt;br /&gt;
Thanix is silent for a moment, considering before he nods. &amp;quot;The course of action is sound,&amp;quot; he says, hefting his weapon before him. &amp;quot;Prepare. I will spring the trap as you suggested.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Just enough light spills into the room beyond to see that the floor on the other side is covered in some sort of ... liquid. Color is hard to tell without light, but it's coating part of the floor to one side. Those with eyes for the darkness can see more, looking through the massive hole left in the twisted doors, to one side of which a stone set in the wall is gleaming a warning red. A white insect-like leg is briefly visible, scuttling through the liquid in your direction -- and then the whole thing becomes visible. &lt;br /&gt;
Starkest white, with glowing red eyes, a spider-like being with six legs and two spiked pedipals in front scuttles towards the door, and the people on the other side. &lt;br /&gt;
&lt;br /&gt;
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
        Aldean has dropped a TIMESTOP!&lt;br /&gt;
        Please +init, then cease all roleplay and actions immediately and wait for Aldean to instruct you further.&lt;br /&gt;
        For additional in-combat commands, please type: +thelp.&lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 GAME: Yngvild rolls initiative: Roll: 5 + Bonus: 1 = Total: 6&lt;br /&gt;
 GAME: You roll initiative for AC Solifugid: Roll: 13 + Bonus: 1 = Total: 14&lt;br /&gt;
 GAME: Thanix rolls initiative: Roll: 19 + Bonus: 1 = Total: 20&lt;br /&gt;
 GAME: Kidda rolls initiative: Roll: 19 + Bonus: 1 = Total: 20&lt;br /&gt;
 GAME: Kroth rolls initiative: Roll: 2 + Bonus: 2 = Total: 4&lt;br /&gt;
&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 |Kidda     |HALF-ELF  |Pal        |  3  | 29  | 29  | 17 | 16 | 9  | 6  | 8  |&lt;br /&gt;
 |Kroth     |ORC       |Ftr/Mnk    |  2  |  8  | 19  | 18 | 20 | 6  | 4  | 7  |&lt;br /&gt;
 |Thanix    |WAR_GOLEM |Ftr        |  2  | 24  | 24  | 18 | 17 | 7  | 1  | 0  |&lt;br /&gt;
 |Yngvild   |HUMAN     |Clr        |  4  | 32  | 32  | 22 | 17 | 7  | 3  | 9  |&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 20.&lt;br /&gt;
      It is now Thanix's turn! Kidda is next!&lt;br /&gt;
 GAME: Note Flat-footed on Thanix ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Advance to attack. Power attack slice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix. It looks like a white spider with red eyes, except it has six legs and two arm-like things that are spiked, and its legs are coated in what looks to be some sort of blue ... stuff.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;ROll to hit.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+7: (16)+7: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That will hit, roll damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix fears NOT blue stuff.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Maybe it's chartreuse. I don't know/&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;My bad.. POwer atacking would make that a 22.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Still a hit?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 2d6+9: (6)+9: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You damage it but it's still moving.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 20.&lt;br /&gt;
      It is now Kidda's turn! AC Solifugid is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kidda ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kidda.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue-gem eyes gaze cooly on the approaching creature, a thing out of scuttling nightmares. But against something dispassionate, relentless-- Thanix advances, heavy metal feet crunching the gravel along the ground. Up and down-- the sharp blade cleaves into the albino thorax of the creature, splashing blue sludge before tugging free to strike again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Advance and attack with longsword&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll to hit.&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d20+3+2+1: (13)+3+2+1: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not enough.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 14.&lt;br /&gt;
      It is now AC Solifugid's turn! Yngvild is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+9: (1)+9: 10 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean snorts laughter&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Who coded that!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix laughs!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean f if I know but it's funny&lt;br /&gt;
 GAME: Aldean rolls 1d20+9: (7)+9: 16&lt;br /&gt;
 GAME: Aldean rolls 1d20+9: (7)+9: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;All three attacks miss. Lucky you.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Darker here, now that the group is deeper inside the building. Kidda looks around at her companions, &amp;quot;if anyone can't see, now's the t--&amp;quot; she breaks off on an oath, and shakes her head, &amp;quot;oh no you don't, you - spider thing, you!&amp;quot; she growls, stalking down the corridor, swinging her sword - and bouncing off the creature without damaging it one little bit. Half-sil face pales, and she swallows spit.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Does this thing look alive at all? Or something else?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oh, it's alive as far as you can tell.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Luckily for Kidda, that blow takes her out of the path the thing was apparently projecting, because those spiked mandibles and arm-like things all snap and miss her -- the claws not by much! The exoskeleton clacks in frustration. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 6.&lt;br /&gt;
      It is now Yngvild's turn! Kroth is next!&lt;br /&gt;
 GAME: Note Flat-footed on Yngvild ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yngvild.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Pray and try to smack the thing&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. :) Roll it.&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls 1d20+6+1+1: (6)+6+1+1: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild lawls&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;How many of you are fitting through the hole in the door?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild starts booming out a hymn to Angoron, sadly what she lacks in musical ability she more than makes up for in enthusiasm and volume. She hefts her hammer high as she advances towards it and swings her giant hammer....which manages to miss utterly but does knock a decent chunk from the floor at least, stone chips pinging about.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 4.&lt;br /&gt;
      It is now Kroth's turn! Thanix is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kroth ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kroth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Can I get in and punch it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're going to have to slide past a friend to do so, the other three are blocking the door.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;What would that require? Some kind of roll?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Acrobatics?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Correct. Acrobatics.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;I'll try that then.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls Acrobatics: (19)+7: 26&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That's good enough. The roll is to move through a threatened square without provoking AoO.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Singlke attack only.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Stunning fist&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls melee+1+1: (16)+4+1+1: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Tht will hit. Damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;DC 14 fort save or stunned.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;What's the DC to resist stun?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;I also do base damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Ha.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls 1d6+3: (6)+3: 9&lt;br /&gt;
 GAME: Aldean rolls 1d20+10: (1)+10: 11 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth giggles&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean ...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Lawl, fail spider&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. It's stunned.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;May I make an epic pose :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You may .&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix shall wait for Epic Pose!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Wow. :P&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kroth runs forward, then leaps onto the wall and jumps over his companions, flying up into the air then coming down hard with a knee right to the back of the spider, before rolling off past it and coming to his feet. Apparentlyt he blow hit precisely where the head connects to the body, cause the thing seems stunned for a moment.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;So stunned, and 9 damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. It's stunned but still up.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 20.&lt;br /&gt;
      It is now Thanix's turn! Kidda is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;No actions, no dex bonus, and -2 AC&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;How long does stun last?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. Is familar.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Till beginning of my turn&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix approves. &amp;quot;And now. Power attack!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+6: (9)+6: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 20.&lt;br /&gt;
      It is now Kidda's turn! AC Solifugid is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Try to hit it again&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean ok.&lt;br /&gt;
&lt;br /&gt;
Up and down the great metal blade. Thanix swirls from one strike into another, using his sword less as a blade and more as a greataxe. But the second blow strikes the ground with a shrill scream of metal against stone; the spider, rattled though iot is, moves to dodge the murderous blade.&lt;br /&gt;
&lt;br /&gt;
 GAME: Kidda rolls 1d20+3+2+1: (5)+3+2+1: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 14.&lt;br /&gt;
      It is now AC Solifugid's turn! Yngvild is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 6.&lt;br /&gt;
      It is now Yngvild's turn! Kroth is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yngvild?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;BS on Thanix, 5 foot step back out of the way&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A shout, another swing, another *clang* - and still, no damage gets through the creature's white exoskeleton. Kidda growls low in her throat, &amp;quot;would that this were evil and I could smite it, but I'll settle for hitting it someplace /USEFUL!/&amp;quot; she snarls, shoving her hair out of her eyes.&lt;br /&gt;
&lt;br /&gt;
 GAME: Yngvild casts Bull's Strength. Caster Level: 4 DC: 16&lt;br /&gt;
 &lt;br /&gt;
The thing shakes its head -- or what passes for one, sharply as if trying to clear it, but isn't coherent enough to move. Still, the exoskeleton proves a tough thing to crack.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Anyway, go ahead and pose :)&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 4.&lt;br /&gt;
      It is now Kroth's turn! Thanix is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kroth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Power Attack Flurry! And I know I'm gonna miss :P&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls melee+1+1-1: (16)+4+1+1+-1: 21&lt;br /&gt;
 GAME: Kroth rolls melee+1+1-1: (3)+4+1+1+-1: 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;First hits.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls 1d6+3+2: (5)+3+2: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Drat, I should have moved into flanking too&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Next time.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You damage it more, and it's looking a bit beat up. Pose.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 20.&lt;br /&gt;
      It is now Thanix's turn! Kidda is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Power Attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild is possibly is more tactically aware than many may think because as her eyes sweep the tiny room and the results of her swing she purses her lips and starts to step back. She does however rest a hand on Thanix's metal shoulder and boom a prayer &amp;quot;IRON MOUNTAIN, GRANT THIS HERO YOUR STRENGTH&amp;quot; and with that his mechanical parts do indeed fill with a holy strength as the Aesir takes another step back away.&lt;br /&gt;
&lt;br /&gt;
The oruch keeps pounding, a quick kick and then a slam of the brass knuckles into the creature cause a small crack in its carapace. The oruch warily moves back and forth, trying not to let it tear him apart if it turns on him.&lt;br /&gt;
&lt;br /&gt;
 GAME: Thanix rolls 1d20+7+2: (18)+7+2: 27&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;+4 IIRC?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Correct.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Don't forget the bless.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Included!&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 2d6+9+3: (8)+9+3: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda gris&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Sweet. Yep, it's almost gone. Niot quite, though. Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 20.&lt;br /&gt;
      It is now Kidda's turn! AC Solifugid is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;PLEASE can I just kill this damn thing?!&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d20+3+2+1: (16)+3+2+1: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes, you hit XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll damage&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d8+2: (1)+2: 3 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Thanix wrenches the blade from the floor, shifting anew into another stance. Magic is little more than curiosity, but... the warforged pauses at the trickle of... *something* into his system. Metal reinforced. Energy, brimming to the fullest. From there, it is but a simple measure-- rise and fall. Sweep and strike and cleave through the creature to the floor.       &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;Interesting,&amp;quot; the warforged comments curiously, ripping the blade back with a schlick of wounded beast. &amp;quot;Power enhancement satisfactory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's enough.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It drops, twitching.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: 'ac' removed from initiative list.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Free RP for the moment.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
With a roar, Kidda swings once more, and this time, her sword bites deep... ish. Blue goo flies, and the creature drops to the floor, its carapace twitching as the half-sil pulls her sword back and cocks it for another blow. Instead, she pokes the thing with the end of the blade. &amp;quot;I think we got it..?&amp;quot; she looks at the others.&lt;br /&gt;
&lt;br /&gt;
Kroth nods, moving back and then wiping some of the goo off his brass knuckles. &amp;quot;It was impressive, let us hope there are no more. Angoron did bless me this time, but I have not always found his favor so easily.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild's gaze flicks about curiously, checking to see if there are any obviously injured &amp;quot;Thank you Angoron&amp;quot; she praises her patron with a smile before glancing over at the corpse curiously. Her gaze moves to Kroth and she smiles &amp;quot;He will bless all those who fight with courage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (16)+7: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Carry on.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Good thing the damn thing didn't connect with me,&amp;quot; Kidda shudders mildly at the claws, &amp;quot;that would've been nasty...&amp;quot; she eyes the carapace, &amp;quot;wonder what this blue stuff is,&amp;quot; she muses, scraping the tip of her blade through it briefly and bringing the tip up to study it.&lt;br /&gt;
&lt;br /&gt;
Thanix flicks the blade to the side, slinging off a splattering of azure goo. &amp;quot;I am still of the opinion that the Unforged should not partake in such dangerous procedures.&amp;quot; A small compartment hisses upon from the warforged's metal thigh, allowing the metal warror to withdraw a rag from within. &amp;quot;While just and capable, you are not made for such undertakings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Korth snorts, &amp;quot;Yes, but Angoron also enjoys a laugh too, and I think he has laughed at me before.&amp;quot; He looks around the room a bit, &amp;quot;Now we move on?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
As it twitches in its death throes -- it's clearly not quite dead yet, the bluish stuff covering its legs begins to run off into the wounds, pooling there with a curious self-adhesion. &lt;br /&gt;
&lt;br /&gt;
Moving more fully into the room reveals a large, open space that lights up as you enter. It has plenty of counters and tables, and a set of racks and equipment that cover one whole wall. Many of these racks are populated with glass jars of varying sizes, some containing materials of various types, others not. One of the racks -- the third one from the door -- appears to have been hit solidly by something large, smashing both it and its contents and leaving glass all over the floor. It is from this that the bluish stuff appears to run, and it seems to be a combination of something brown and sticky and ... it's hard to tell what, judging by the rusty flakes on the floor.&lt;br /&gt;
&lt;br /&gt;
At the far end of the room, the solid worked stone that seems to form the walls here has crumbled, revealing a natural cave beyond. &lt;br /&gt;
&lt;br /&gt;
Kroth turns, watching as the blue stuff covers the spider thing. &amp;quot;Someone chop off its legs, and move them across the room. If it heals, we can at least make it take longer.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kidda eyes the blue goo at the tip of her sword, and then her eyes go wide, &amp;quot;I don't think it's dead yet,&amp;quot; she points out, pointing at the blue stuff, &amp;quot;I think it's healing itself....&amp;quot; as Kroth speaks, she nods, &amp;quot;take it apart,&amp;quot; she says in a tone of finality.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;AFK a bit for meds. Yng can crush the head&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thanix pauses, cloth in hand. &amp;quot;Acknowleged,&amp;quot; the warforged wrrior replies, sliding the cloth back in its compartment, the chamber hissing closed as he strides towards the beast. Joining Yngvild as he raises his blade--- proceeding like some determined butcher. Rise and fall and chopchopchochp.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Is anyone touching the blue stuff?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;No way in hell. :-p&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;At least, I'm not.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Not beyond when I punched and kicked it....I guess an issue with monks :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix would have no reason to avoid it, unfortunately. &amp;quot;Preumably touched in the course of ginzuing our twitchy spider friend.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild nopes&lt;br /&gt;
&lt;br /&gt;
''You paged Thanix with 'Touching the blue stuff appears to affect your power levels. They fluctuate ... boost and then drop to normal.'''&lt;br /&gt;
&lt;br /&gt;
''You paged Kroth with 'There's something curious about the one small smear of blue stuff -- it tingles.'''&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean pages.&lt;br /&gt;
&lt;br /&gt;
''You paged Kidda with 'Since you asked, please make me a private perception check.'''&lt;br /&gt;
&lt;br /&gt;
Kroth starts wiping his left hand on his robes, frowning. &amp;quot;My hand...it feels odd.&amp;quot; He keeps rubbing at it.&lt;br /&gt;
&lt;br /&gt;
Thanix finishes his task of butchery after a few minutes. By its end, the long blade is well and truly coated in gore-- once again to be met with the ragged cloth withdrawn from his hip compartment. &amp;quot;I am certain it is of no concern,&amp;quot; he replies, cleaning the broad of the weapon of its azure blue. &amp;quot;However-- request Yngvild's attention.&amp;quot; He continues cleaning his weapon, blue eyes glancing towards the old cavern. &amp;quot;Better safety than sorrow/&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild having finished crushing bits and pieces glances over to Kroth carefully then heads in his direction to examine his hand without touching it, her lips pursing in careful consideration &amp;quot;Hmmm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Roll anything?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The thing chops apart easily enough -- indeed, it's very much like a spider, except for those odd front legs. &lt;br /&gt;
&lt;br /&gt;
Moving through this room proves a bit tricky, between the glass and the blue stuff, but it can be done. More writing in that same odd language is everywhere, on placards on the walls and table. &lt;br /&gt;
&lt;br /&gt;
''You paged Yngvild with 'Heal.'''&lt;br /&gt;
 GAME: Yngvild rolls heal: (20)+11: 31&lt;br /&gt;
 GAME: Kidda rolls ref: (15)+6: 21 to Aldean perception&lt;br /&gt;
&lt;br /&gt;
''You paged Yngvild with 'Um. Whatever this stuff is ... it's got a tingle to it. It appears to boost strength.'''&lt;br /&gt;
&lt;br /&gt;
''Kidda pages: Did you get that?''&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d2: (1): 1 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
''You paged Kidda with 'I did.'''&lt;br /&gt;
&lt;br /&gt;
''You paged Kidda with 'I have what I need, you're not picking up anything.'''&lt;br /&gt;
&lt;br /&gt;
''You paged Kroth with 'You have a temporary +1 STR bonus for the rest of this scene.'''&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+6: (18)+6: 24 to aldean&lt;br /&gt;
 GAME: Aldean rolls 1d20+6: (18)+6: 24 to aldean&lt;br /&gt;
 GAME: Aldean rolls 1d2: (1): 1 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmmmm&amp;quot; Yngvild says helpfully as her keen blue eyes look at the blue goo, her grip keeping Kroth in place &amp;quot;Doesn't seem harmful. In fact if I am not wrong it will boost strength&amp;quot; she offers at last with a brief smile down to the monk/&lt;br /&gt;
&lt;br /&gt;
''Long distance to Kroth: Aldean gah. So-rry, forgot that piece. You're operating at +1 STR, -1 CON for the rest of the scene.''&lt;br /&gt;
 &lt;br /&gt;
Kidda looks on as the spider-thing is disassembled all over the room, frowning mildly as Kroth mentions his hand feels funny. She reaches into her belt pouch and pulls out a rag, using it to wipe the goo off her sword... then thinks better of just stuffing it back into the pouch, and folds it carefully with the goo on the inside. Then she looks up at Yngvild's words, &amp;quot;the goo?&amp;quot; she asks.&lt;br /&gt;
&lt;br /&gt;
Kroth arches a brow, then looks at the spider. &amp;quot;Let us hope there is no other side effect to this. Let us move on then, I do not trust this stuff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You clear initiatives.&lt;br /&gt;
GAME: Aldean has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
Thanix sweeps his cloth along the blade, swift and direct. &amp;quot;As you direct,&amp;quot; the Forged intones, a last swipe of the cloth before he tosses it into the corner, leaving it where it has fallen. He turns towrads the cavern, gemstones eyes brightening with a flare. &amp;quot;Please exercise caution. My vision in such an area is reduced considerably.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Before anyone can move, though, there's more skittering from the tunnel, and in the blink of an eye, a second spider fairly leaps out of the cave, impossibly fast, and lands in the middle of the group. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;+init please&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Eeek!&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls initiative: Roll: 18 + Bonus: 2 = Total: 20&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Yngvild, can you call light?&amp;quot; Kidda asks. &amp;quot;I see well enough in the dark, or at least in the dim, but we can't have--&amp;quot; she swears mightily as the spider pops out.&lt;br /&gt;
&lt;br /&gt;
 GAME: Thanix rolls initiative: Roll: 14 + Bonus: 1 = Total: 15&lt;br /&gt;
 GAME: Kidda rolls initiative: Roll: 2 + Bonus: 1 = Total: 3&lt;br /&gt;
 GAME: You roll initiative for AC Solifugid: Roll: 11 + Bonus: 1 = Total: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda moves some time next week.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;The enemy gets a surprise round.&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls initiative: Roll: 17 + Bonus: 1 = Total: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Surprise round spider. The rest of you were looking at the goo, and Kidda's Perception check wasn't good enough.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (6)+7: 13&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (15)+7: 22&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (12)+7: 19&lt;br /&gt;
 GAME: Aldean rolls 1d4+3: (2)+3: 5&lt;br /&gt;
 GAME: Aldean rolls 1d4+3: (3)+3: 6&lt;br /&gt;
 GAME: Aldean rolls 1d6+4: (4)+4: 8&lt;br /&gt;
 GAME: You damaged Thanix for 19 points. 5 remaining.&lt;br /&gt;
 &lt;br /&gt;
Without warning, the spider leaps into the middle of the group and bites at Thanix. The mandibles miss, but both of those spiked claws strike, tearing deep into machinery and metal and setting blue sparks crackling over the massive wound. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 20.&lt;br /&gt;
      It is now Kroth's turn! Yngvild is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kroth ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kroth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Remember what I said about your stat changes. What are you doing?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Is it on me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Or within 5?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes. It now threatens all of you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pounce.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Ok, I will power flurry then&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls melee+1+1: (10)+4+1+1: 16&lt;br /&gt;
 GAME: Kroth rolls melee+1+1: (15)+4+1+1: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Second hits.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls 1d6+3+1+2: (5)+3+1+2: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You damage it! Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 18.&lt;br /&gt;
      It is now Yngvild's turn! Thanix is next!&lt;br /&gt;
 GAME: Note Flat-footed on Yngvild ended.&lt;br /&gt;
&lt;br /&gt;
Kroth reacts quickly, turning to face the threat and throwing a quick series of punches, managing for one of them to connect solidly and do a little damage.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yngvild.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Just checking something&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Try to hit it&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls 1d20+6+1+1: (15)+6+1+1: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You hit! Damage.&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls 2d6+4: (11)+4: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Woof. You made it hurt. Pose it. You see cracks in the exoskeleton from that smack.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 15.&lt;br /&gt;
      It is now Thanix's turn! AC Solifugid is next!&lt;br /&gt;
 GAME: Note Flat-footed on Thanix ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Attempt grappling. Is BUll's Strength still in effect?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''From afar, Thanix also is uncertain about the energy boost of the blue goo.''&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;4 minutes ... I think so.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
And suddenly a Spider! Apparently being caught by surprising during a consultation is good for Yngvild's reflexes because with a bellowing warcry her hammer is hoisted up and comes down with a sickening CRUNCH that sends cracks spiralling through the exoskeleton &amp;quot;PRAISE THE IRON MOUNTAIN!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''You paged Thanix with 'Wait ... do WarForged react as humans to poison?'''&lt;br /&gt;
''Thanix pages: ...they've been changed up so much-- let me check.''&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That will hit. Checking something quick...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''Thanix pages: Bah. I'd guess so; the only difference is getting a +4 to saves vs poison.''&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d2: (1): 1 (EPIC FAIL)&lt;br /&gt;
 GAME: Aldean rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
''You paged Thanix with '+1 STR, -2 CON for the rest of the scene'''&lt;br /&gt;
''You paged Thanix with 'And give me a Fort save at +4'''&lt;br /&gt;
&lt;br /&gt;
 GAME: Thanix rolls Fort+4: (20)+7+4: 31 (CRITICAL SUCCESS)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;So you're looking to grapple?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You have it grappled if so.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Grappling!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;COMBAT MANEUVERS GO.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Anything else?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Inflict damage--1d3 I think; same as an armored gauntlet?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d3+7: (3)+7: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Explain the +7?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Normal Strength +4. Bull Strength +2. Wierd Blue Goo +1.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It only adds +1 temp strength, does that put you into a +7 mod?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Ah! Only +6 then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean k :)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Crunchies!&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 12.&lt;br /&gt;
      It is now AC Solifugid's turn! Kidda is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. It's going to attempt to rbeak grapple.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Metal is torn with a sudden shriek of iron; inner cordsage snaps with a *sprang*, bright blue eyes flaring. &amp;quot;Alert!&amp;quot; Thanix calls (perhaps unnecessarily). Too close for his blade, the 'Forged proceeds to more direct methods. Ignoring the shower of sparks and tiny fires billowing from inside the savagely rent frame, he seizes the spider with both arms-- moving to lock with a grinding, bone-crushing grip! Sparks continue to spit and fly as he increases his crushing grasp, metal man and monstrous arachnid in savage combat. A heavy fist rises as Thanix manages to hold the creature down; it lands with a crunch upon the chitin, a rending given in return as metal fingers dig deep.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (6)+7: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And it's going to FAIL like FAILURE FAILS.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+8: (14)+8: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean ?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Opposed roll, yes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No, it has to beat your CMD.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix finds that rule. Does not grpple often.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Carry on!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Which is most definitely did not manage to fo.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Do :)&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 3.&lt;br /&gt;
      It is now Kidda's turn! Kroth is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kidda ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kidda.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The spider-thing, shrapnel hanging from those spiked from leg-things, struggles in the WarForged's mighty and loving embrace, but to no avail.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Try to hit it someplace other than where the WarForged has it grappled.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Also, I missed something, do you have Improved Grapple Thanix?&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d20+3+2+1: (1)+3+2+1: 7 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;I do not.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Eff.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can do that, Kidda.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Ah. AoE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Not with that roll, I can't. :-p&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Er. AoO rather.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. Yup. I'll let it go this time though.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Just remember that invoking grapple provokes AoO under normal circusmtances.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Miss, Kidda, Pose.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 20.&lt;br /&gt;
      It is now Kroth's turn! Yngvild is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix nods!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. I'll roll for KRoth.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kidda moves to stab at the thing, but realizes she can't get in, not around the WarForged, at any rate... she pulls back, before she pokes him instead, shaking her head and shoving her hair out of her eyes with her free hand again. &amp;quot;Dammit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;He didn't show me his sheet.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 18.&lt;br /&gt;
      It is now Yngvild's turn! Thanix is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yngvild.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;He specified earlier&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Did he?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;He did say what his rolls were, but I've lost the scrollback.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;He did. Let me try to find...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oh, I see it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I have it.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+3+1+1: (1)+3+1+1: 6 (EPIC FAIL)&lt;br /&gt;
 GAME: Aldean rolls 1d20+3+1+1: (17)+3+1+1: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;One hits...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Ah, there. +6 tohit, and +6 to damage.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d6+3+1+2: (5)+3+1+2: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Heal Thanix&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Actually, it goes down under that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I don't think you can heal a Warforged, I think you have to repair?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild :(&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;They can be healed by both now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Ah okay!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Convert Aid to Cure moderate? or wotever lvl2 is&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kidda may have missed in her effort not to hit Thanix, but Kroth has no such qualms, and one of his blows strikes true, driving through exoskeleton and into the thing's eye, leaving it to go limp in Thanix's grip. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda has lay on hands; will that work&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;It shall!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Cure moderate. 2d8+CL (max 10)&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls 2d8+4: (13)+4: 17&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Cast, Yngvild.&amp;quot;&lt;br /&gt;
 GAME: Yngvild casts Aid. Caster Level: 4 DC: 16&lt;br /&gt;
 GAME: You damaged Thanix for -17 points. 22 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Free RP at this point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild maybe got a little carried away with the smiting, so failed to notice Thanix's damage. But as things progress she notices the crushing and sparking things. Having no idea if it will actually working she reaches out to lay a heavy hand on the grappling machine &amp;quot;IRON MOUNTAIN HEAL THY....&amp;quot; she pauses here and hmms &amp;quot;...er...warforged?&amp;quot; she tries a little lamely. Either way it does seem to work at least.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;You remain to tell the tale. And leave my eyeballs alone.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Is anyone still hurt?&amp;quot; Kidda asks, eyeing the creature once more, making sure /it/ isn't trying to heal itself with the magic blue goo... She looks down the tunnel, into the cave where the spider came out of, &amp;quot;hope there aren't any more of those things down there,&amp;quot; she mutters.&lt;br /&gt;
&lt;br /&gt;
Kroth takes a moment to catch his breath. &amp;quot;i feel odd. it is not too bad. but i tire a bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thanix holds the spider a few seconds longer, ensuring the beast if very much and quiet thoroughly dead before easing up on his grip. Hissing steam flows in jets from within the iron warrior, but those ease as Angoron's healing force weaves forth. &amp;quot;Curious,&amp;quot; is his remark as he glances back towards Yngvild-- accompanied by the wet crunch of albino exoskleleton giving way beneath steam-pressure strength. Thanix releases the spider with a shudderig thump, standing back up as he runs a self-assessment. &amp;quot;Formidable damage,&amp;quot; he announces carefully. &amp;quot;Armored chassis compromised. Some internal damage detected. And the blue fluid may be acting as a corrosive upon inner myostands. I may require more substantial repairs.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Here, let's get out of here for now, go rest, then come back,&amp;quot; Kidda suggests, wiping her blade off again on the piece of cloth. &amp;quot;Best we get you out of here...&amp;quot; she tells Thanix, and Kroth. &amp;quot;If you're injured yet,&amp;quot; she tells both of them, &amp;quot;I may also be able to render aid... Serriel grants me that...&amp;quot; she sheaths her sword, then, and holds out a hand towards the ailing orc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kidda says, &amp;quot;If Kroth is sickened, I have the Mercy to take care of that too, at least long enough to get us out of here.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;He's not.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's temporary ability damage.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oh, I have a question for you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Ask!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;When you guys leave, do you attempt to close the door in the corridor?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kidda says, &amp;quot;The unbroken one?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yngvild would!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thanix says, &amp;quot;That would be best. Thanix cannot stand guard on it grimly anymore.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kidda has the card for the lock. We can try...&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. You can do so.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That's just something I need to know to set up the next sessions :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thanix steeples fingers. &amp;quot;Excellent.&amp;quot;&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Sinkhole_Part_2a&amp;diff=16190</id>
		<title>PrP: Sinkhole Part 2a</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Sinkhole_Part_2a&amp;diff=16190"/>
		<updated>2014-12-10T13:41:09Z</updated>

		<summary type="html">&lt;p&gt;Arlean: Created page with &amp;quot; It's easy enough to find the remains of the otyugh and the carrion golems the group had dealt with earlier in the day; a quick duck outside to regroup and get the injured to ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
It's easy enough to find the remains of the otyugh and the carrion golems the group had dealt with earlier in the day; a quick duck outside to regroup and get the injured to safety has proved most helpful. Now, though, the slightly revised group has returned down the same corridor and through the door they'd hastily left open. At the end of the 15' wide corridor, all stone and softly glowing red words in that strange language, what appear to have been a similar pair of doors at the end of the corridor have been torn apart, busted clean through as if by something most large. &lt;br /&gt;
&lt;br /&gt;
Kidda's eyebrow makes its way to her hairline as she peers down the hall at the torn-apart doors. &amp;quot;Looks like something big came through here,&amp;quot; she points out, stating the obvious as she re-draws her sword, flexing her fingers around the hilt a few times. &lt;br /&gt;
&amp;quot;Best we keep our eyes open...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thanix's cool blue eyes cut through the dust and the darkness, sapphires slicing through the cavernous night.   &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;Whatever the beasts were,&amp;quot; he intones, &amp;quot;They do not seem viable now. The area does not appear to be disturbed.&amp;quot; Save for the battle of moments before, and the hacked gouges in the surface of the floor-- marks of a greatsword's miss.&lt;br /&gt;
&lt;br /&gt;
Kroth looks around, frowning as they pass the remains of the otyugh and carrion golems. He looks at the door for a moment, nodding as folks suggest something huge has busted through it.&lt;br /&gt;
&lt;br /&gt;
After having done what disease checks she could at such an early stage Yngvild is moving as stealthily as a giant Aesir cleric in heavy armor can. At least she is making some effort. Glancing to Kidda she nods as her bright blue eyes fix on the doors &amp;quot;Something big&amp;quot; she rumbles as she hefts her hammer and frowns under her helm.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Let's go,&amp;quot; Kidda gestures down the hall with her sword, &amp;quot;keep your eyes open for more of these slivers of metal,&amp;quot; she indicates, holding up the small fan of thin, rectangular objects. &amp;quot;They seem to be what opens these doors... not that we need help opening that one,&amp;quot; she adds in a mutter, looking left and right, up and down, and seeing if she spots other doors, besides the ones wide open and in tatters ahead.&lt;br /&gt;
&lt;br /&gt;
 GAME: Kidda rolls perception: (16)+3: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Perception everyone.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls perception: (9)+7: 16&lt;br /&gt;
 GAME: Thanix rolls Perception: (2)+1: 3&lt;br /&gt;
 GAME: Yngvild rolls perception: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
Kroth nods as he looks at the metal piece Kidda has, then looks around for a moment as they move ahead. &amp;quot;What do they do?&amp;quot; he asks.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (4)+5: 9 to aldean&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (4)+5: 9 to aldean&lt;br /&gt;
&lt;br /&gt;
''You paged (Kroth, Yngvild, Kidda) with 'You three all hear it. There's a skittering from somewhere near the end of the hall -- a clicking on stone.'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Something coming&amp;quot; says Yngvild, her voice is naturally loud but she isn't booming as she often does. Hoisting her hammer is if it were almost weightless she moves to the centre of the group &amp;quot;Angorn...&amp;quot; she says in a firmly demanding tone &amp;quot;..bless these brave souls as we head into battle&amp;quot; she declares as blue light flares over the group.&lt;br /&gt;
You paged Kidda with 'I may have time to continue the email RP, at least unless a timestop comes out.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Premature blessing :P&amp;quot;&lt;br /&gt;
 GAME: Yngvild casts Bless. Caster Level: 4 DC: 15&lt;br /&gt;
&lt;br /&gt;
Kroth chuckles, &amp;quot;Angoron doesn't bless me unless I prove my worth to him, otherwise he laughs at me and calls me fool.&amp;quot; He slips on a pair of brass knuckles, cracking his neck side to side as all macho men do when preparing to fight.&lt;br /&gt;
 &lt;br /&gt;
Kidda closes the cards into a single stack, &amp;quot;they're keys,&amp;quot; she explains to Kroth, sliding them into her belt pouch, &amp;quot;hss- something's coming!&amp;quot; she adds, stepping to one side of the corridor, &amp;quot;skittering-like...&amp;quot; and she takes the hilt of her longsword in both hands, waiting for a moment, to see if whatever is making the skitter-noise comes into view. She nods at the blessing, &amp;quot;thanks,&amp;quot; and flashes Yngvild a quick grin.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean ^^ +1 to attack and saves vs. fear.&lt;br /&gt;
&lt;br /&gt;
The metal warrior glances at Yngvile, then back at the tunnel in question. &amp;quot;I do not sense anything,&amp;quot; he states matter-of-factly, but preparing his greatsword just the same. A shift of metal joins, a faint hiss of steam-- blue eyes brighten with a flaring gleam. &amp;quot;Initia. Scadorium metronizi.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Nothing comes into view ... the soft light cast by the glowing red words does not seem to be in evidence on the other side of the door, and only the barest of sinister glows spill beyond the twisted and ruined door.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Detect evil&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nope&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;OK. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kroth grunts, &amp;quot;I have heard it, but it does not approach yet, perhaps it seeks to ambush us?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Let's find out,&amp;quot; Kidda says between her teeth, taking a step towards the doors, but keeping herself to the side of the corridor, and keeping her sword between her and the (dangerous!) doors. &amp;quot;Maybe it's not aware we're here yet... &amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Who's got light of some form up, adn who has darkvision?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Angoron will bless all the strong and brave&amp;quot; Yngvild replies to Kroth, her strong voice disapproving. She does however nod to him and consider for a few moments &amp;quot;If in doubt, spring the trap?&amp;quot; she suggests as a bright grin blossoms over her face and she hefts the hammer.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda has darkvision&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Low-light anyway&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix checks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild can put light up&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;I have Darkvision to 60'.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. KRoth, I know you have darkvision.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild needs some magic item with low low/darkvision :P&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth is oruch! He is strong and can see in dark, grrr!&lt;br /&gt;
&lt;br /&gt;
Thanix is silent for a moment, considering before he nods. &amp;quot;The course of action is sound,&amp;quot; he says, hefting his weapon before him. &amp;quot;Prepare. I will spring the trap as you suggested.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Just enough light spills into the room beyond to see that the floor on the other side is covered in some sort of ... liquid. Color is hard to tell without light, but it's coating part of the floor to one side. Those with eyes for the darkness can see more, looking through the massive hole left in the twisted doors, to one side of which a stone set in the wall is gleaming a warning red. A white insect-like leg is briefly visible, scuttling through the liquid in your direction -- and then the whole thing becomes visible. &lt;br /&gt;
Starkest white, with glowing red eyes, a spider-like being with six legs and two spiked pedipals in front scuttles towards the door, and the people on the other side. &lt;br /&gt;
&lt;br /&gt;
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
        Aldean has dropped a TIMESTOP!&lt;br /&gt;
        Please +init, then cease all roleplay and actions immediately and wait for Aldean to instruct you further.&lt;br /&gt;
        For additional in-combat commands, please type: +thelp.&lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 GAME: Yngvild rolls initiative: Roll: 5 + Bonus: 1 = Total: 6&lt;br /&gt;
 GAME: You roll initiative for AC Solifugid: Roll: 13 + Bonus: 1 = Total: 14&lt;br /&gt;
 GAME: Thanix rolls initiative: Roll: 19 + Bonus: 1 = Total: 20&lt;br /&gt;
 GAME: Kidda rolls initiative: Roll: 19 + Bonus: 1 = Total: 20&lt;br /&gt;
 GAME: Kroth rolls initiative: Roll: 2 + Bonus: 2 = Total: 4&lt;br /&gt;
&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 |Kidda     |HALF-ELF  |Pal        |  3  | 29  | 29  | 17 | 16 | 9  | 6  | 8  |&lt;br /&gt;
 |Kroth     |ORC       |Ftr/Mnk    |  2  |  8  | 19  | 18 | 20 | 6  | 4  | 7  |&lt;br /&gt;
 |Thanix    |WAR_GOLEM |Ftr        |  2  | 24  | 24  | 18 | 17 | 7  | 1  | 0  |&lt;br /&gt;
 |Yngvild   |HUMAN     |Clr        |  4  | 32  | 32  | 22 | 17 | 7  | 3  | 9  |&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 20.&lt;br /&gt;
      It is now Thanix's turn! Kidda is next!&lt;br /&gt;
 GAME: Note Flat-footed on Thanix ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Advance to attack. Power attack slice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix. It looks like a white spider with red eyes, except it has six legs and two arm-like things that are spiked, and its legs are coated in what looks to be some sort of blue ... stuff.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;ROll to hit.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+7: (16)+7: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That will hit, roll damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix fears NOT blue stuff.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Maybe it's chartreuse. I don't know/&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;My bad.. POwer atacking would make that a 22.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Still a hit?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 2d6+9: (6)+9: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You damage it but it's still moving.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 20.&lt;br /&gt;
      It is now Kidda's turn! AC Solifugid is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kidda ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kidda.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blue-gem eyes gaze cooly on the approaching creature, a thing out of scuttling nightmares. But against something dispassionate, relentless-- Thanix advances, heavy metal feet crunching the gravel along the ground. Up and down-- the sharp blade cleaves into the albino thorax of the creature, splashing blue sludge before tugging free to strike again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Advance and attack with longsword&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll to hit.&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d20+3+2+1: (13)+3+2+1: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not enough.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 14.&lt;br /&gt;
      It is now AC Solifugid's turn! Yngvild is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+9: (1)+9: 10 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean snorts laughter&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Who coded that!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix laughs!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean f if I know but it's funny&lt;br /&gt;
 GAME: Aldean rolls 1d20+9: (7)+9: 16&lt;br /&gt;
 GAME: Aldean rolls 1d20+9: (7)+9: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;All three attacks miss. Lucky you.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Darker here, now that the group is deeper inside the building. Kidda looks around at her companions, &amp;quot;if anyone can't see, now's the t--&amp;quot; she breaks off on an oath, and shakes her head, &amp;quot;oh no you don't, you - spider thing, you!&amp;quot; she growls, stalking down the corridor, swinging her sword - and bouncing off the creature without damaging it one little bit. Half-sil face pales, and she swallows spit.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Does this thing look alive at all? Or something else?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oh, it's alive as far as you can tell.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Luckily for Kidda, that blow takes her out of the path the thing was apparently projecting, because those spiked mandibles and arm-like things all snap and miss her -- the claws not by much! The exoskeleton clacks in frustration. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 6.&lt;br /&gt;
      It is now Yngvild's turn! Kroth is next!&lt;br /&gt;
 GAME: Note Flat-footed on Yngvild ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yngvild.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Pray and try to smack the thing&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. :) Roll it.&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls 1d20+6+1+1: (6)+6+1+1: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild lawls&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;How many of you are fitting through the hole in the door?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild starts booming out a hymn to Angoron, sadly what she lacks in musical ability she more than makes up for in enthusiasm and volume. She hefts her hammer high as she advances towards it and swings her giant hammer....which manages to miss utterly but does knock a decent chunk from the floor at least, stone chips pinging about.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 4.&lt;br /&gt;
      It is now Kroth's turn! Thanix is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kroth ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kroth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Can I get in and punch it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're going to have to slide past a friend to do so, the other three are blocking the door.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;What would that require? Some kind of roll?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Acrobatics?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Correct. Acrobatics.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;I'll try that then.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls Acrobatics: (19)+7: 26&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That's good enough. The roll is to move through a threatened square without provoking AoO.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Singlke attack only.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Stunning fist&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls melee+1+1: (16)+4+1+1: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Tht will hit. Damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;DC 14 fort save or stunned.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;What's the DC to resist stun?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;I also do base damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Ha.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls 1d6+3: (6)+3: 9&lt;br /&gt;
 GAME: Aldean rolls 1d20+10: (1)+10: 11 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth giggles&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean ...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Lawl, fail spider&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. It's stunned.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;May I make an epic pose :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You may .&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix shall wait for Epic Pose!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Wow. :P&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kroth runs forward, then leaps onto the wall and jumps over his companions, flying up into the air then coming down hard with a knee right to the back of the spider, before rolling off past it and coming to his feet. Apparentlyt he blow hit precisely where the head connects to the body, cause the thing seems stunned for a moment.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;So stunned, and 9 damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. It's stunned but still up.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 20.&lt;br /&gt;
      It is now Thanix's turn! Kidda is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;No actions, no dex bonus, and -2 AC&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;How long does stun last?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. Is familar.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Till beginning of my turn&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix approves. &amp;quot;And now. Power attack!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+6: (9)+6: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 20.&lt;br /&gt;
      It is now Kidda's turn! AC Solifugid is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Try to hit it again&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean ok.&lt;br /&gt;
&lt;br /&gt;
Up and down the great metal blade. Thanix swirls from one strike into another, using his sword less as a blade and more as a greataxe. But the second blow strikes the ground with a shrill scream of metal against stone; the spider, rattled though iot is, moves to dodge the murderous blade.&lt;br /&gt;
&lt;br /&gt;
 GAME: Kidda rolls 1d20+3+2+1: (5)+3+2+1: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 14.&lt;br /&gt;
      It is now AC Solifugid's turn! Yngvild is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 6.&lt;br /&gt;
      It is now Yngvild's turn! Kroth is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yngvild?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;BS on Thanix, 5 foot step back out of the way&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A shout, another swing, another *clang* - and still, no damage gets through the creature's white exoskeleton. Kidda growls low in her throat, &amp;quot;would that this were evil and I could smite it, but I'll settle for hitting it someplace /USEFUL!/&amp;quot; she snarls, shoving her hair out of her eyes.&lt;br /&gt;
&lt;br /&gt;
 GAME: Yngvild casts Bull's Strength. Caster Level: 4 DC: 16&lt;br /&gt;
 &lt;br /&gt;
The thing shakes its head -- or what passes for one, sharply as if trying to clear it, but isn't coherent enough to move. Still, the exoskeleton proves a tough thing to crack.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Anyway, go ahead and pose :)&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 4.&lt;br /&gt;
      It is now Kroth's turn! Thanix is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kroth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Power Attack Flurry! And I know I'm gonna miss :P&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls melee+1+1-1: (16)+4+1+1+-1: 21&lt;br /&gt;
 GAME: Kroth rolls melee+1+1-1: (3)+4+1+1+-1: 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;First hits.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls 1d6+3+2: (5)+3+2: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Drat, I should have moved into flanking too&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Next time.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You damage it more, and it's looking a bit beat up. Pose.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 20.&lt;br /&gt;
      It is now Thanix's turn! Kidda is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Power Attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild is possibly is more tactically aware than many may think because as her eyes sweep the tiny room and the results of her swing she purses her lips and starts to step back. She does however rest a hand on Thanix's metal shoulder and boom a prayer &amp;quot;IRON MOUNTAIN, GRANT THIS HERO YOUR STRENGTH&amp;quot; and with that his mechanical parts do indeed fill with a holy strength as the Aesir takes another step back away.&lt;br /&gt;
&lt;br /&gt;
The oruch keeps pounding, a quick kick and then a slam of the brass knuckles into the creature cause a small crack in its carapace. The oruch warily moves back and forth, trying not to let it tear him apart if it turns on him.&lt;br /&gt;
&lt;br /&gt;
 GAME: Thanix rolls 1d20+7+2: (18)+7+2: 27&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;+4 IIRC?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Correct.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Don't forget the bless.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Included!&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 2d6+9+3: (8)+9+3: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda gris&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Sweet. Yep, it's almost gone. Niot quite, though. Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 20.&lt;br /&gt;
      It is now Kidda's turn! AC Solifugid is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;PLEASE can I just kill this damn thing?!&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d20+3+2+1: (16)+3+2+1: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes, you hit XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll damage&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d8+2: (1)+2: 3 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Thanix wrenches the blade from the floor, shifting anew into another stance. Magic is little more than curiosity, but... the warforged pauses at the trickle of... *something* into his system. Metal reinforced. Energy, brimming to the fullest. From there, it is but a simple measure-- rise and fall. Sweep and strike and cleave through the creature to the floor.       &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;Interesting,&amp;quot; the warforged comments curiously, ripping the blade back with a schlick of wounded beast. &amp;quot;Power enhancement satisfactory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's enough.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It drops, twitching.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: 'ac' removed from initiative list.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Free RP for the moment.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
With a roar, Kidda swings once more, and this time, her sword bites deep... ish. Blue goo flies, and the creature drops to the floor, its carapace twitching as the half-sil pulls her sword back and cocks it for another blow. Instead, she pokes the thing with the end of the blade. &amp;quot;I think we got it..?&amp;quot; she looks at the others.&lt;br /&gt;
&lt;br /&gt;
Kroth nods, moving back and then wiping some of the goo off his brass knuckles. &amp;quot;It was impressive, let us hope there are no more. Angoron did bless me this time, but I have not always found his favor so easily.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild's gaze flicks about curiously, checking to see if there are any obviously injured &amp;quot;Thank you Angoron&amp;quot; she praises her patron with a smile before glancing over at the corpse curiously. Her gaze moves to Kroth and she smiles &amp;quot;He will bless all those who fight with courage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (16)+7: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Carry on.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Good thing the damn thing didn't connect with me,&amp;quot; Kidda shudders mildly at the claws, &amp;quot;that would've been nasty...&amp;quot; she eyes the carapace, &amp;quot;wonder what this blue stuff is,&amp;quot; she muses, scraping the tip of her blade through it briefly and bringing the tip up to study it.&lt;br /&gt;
&lt;br /&gt;
Thanix flicks the blade to the side, slinging off a splattering of azure goo. &amp;quot;I am still of the opinion that the Unforged should not partake in such dangerous procedures.&amp;quot; A small compartment hisses upon from the warforged's metal thigh, allowing the metal warror to withdraw a rag from within. &amp;quot;While just and capable, you are not made for such undertakings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Korth snorts, &amp;quot;Yes, but Angoron also enjoys a laugh too, and I think he has laughed at me before.&amp;quot; He looks around the room a bit, &amp;quot;Now we move on?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
As it twitches in its death throes -- it's clearly not quite dead yet, the bluish stuff covering its legs begins to run off into the wounds, pooling there with a curious self-adhesion. &lt;br /&gt;
&lt;br /&gt;
Moving more fully into the room reveals a large, open space that lights up as you enter. It has plenty of counters and tables, and a set of racks and equipment that cover one whole wall. Many of these racks are populated with glass jars of varying sizes, some containing materials of various types, others not. One of the racks -- the third one from the door -- appears to have been hit solidly by something large, smashing both it and its contents and leaving glass all over the floor. It is from this that the bluish stuff appears to run, and it seems to be a combination of something brown and sticky and ... it's hard to tell what, judging by the rusty flakes on the floor.&lt;br /&gt;
&lt;br /&gt;
At the far end of the room, the solid worked stone that seems to form the walls here has crumbled, revealing a natural cave beyond. &lt;br /&gt;
&lt;br /&gt;
Kroth turns, watching as the blue stuff covers the spider thing. &amp;quot;Someone chop off its legs, and move them across the room. If it heals, we can at least make it take longer.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kidda eyes the blue goo at the tip of her sword, and then her eyes go wide, &amp;quot;I don't think it's dead yet,&amp;quot; she points out, pointing at the blue stuff, &amp;quot;I think it's healing itself....&amp;quot; as Kroth speaks, she nods, &amp;quot;take it apart,&amp;quot; she says in a tone of finality.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;AFK a bit for meds. Yng can crush the head&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thanix pauses, cloth in hand. &amp;quot;Acknowleged,&amp;quot; the warforged wrrior replies, sliding the cloth back in its compartment, the chamber hissing closed as he strides towards the beast. Joining Yngvild as he raises his blade--- proceeding like some determined butcher. Rise and fall and chopchopchochp.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Is anyone touching the blue stuff?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;No way in hell. :-p&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;At least, I'm not.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Not beyond when I punched and kicked it....I guess an issue with monks :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix would have no reason to avoid it, unfortunately. &amp;quot;Preumably touched in the course of ginzuing our twitchy spider friend.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild nopes&lt;br /&gt;
&lt;br /&gt;
''You paged Thanix with 'Touching the blue stuff appears to affect your power levels. They fluctuate ... boost and then drop to normal.'''&lt;br /&gt;
&lt;br /&gt;
''You paged Kroth with 'There's something curious about the one small smear of blue stuff -- it tingles.'''&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean pages.&lt;br /&gt;
&lt;br /&gt;
''You paged Kidda with 'Since you asked, please make me a private perception check.'''&lt;br /&gt;
&lt;br /&gt;
Kroth starts wiping his left hand on his robes, frowning. &amp;quot;My hand...it feels odd.&amp;quot; He keeps rubbing at it.&lt;br /&gt;
&lt;br /&gt;
Thanix finishes his task of butchery after a few minutes. By its end, the long blade is well and truly coated in gore-- once again to be met with the ragged cloth withdrawn from his hip compartment. &amp;quot;I am certain it is of no concern,&amp;quot; he replies, cleaning the broad of the weapon of its azure blue. &amp;quot;However-- request Yngvild's attention.&amp;quot; He continues cleaning his weapon, blue eyes glancing towards the old cavern. &amp;quot;Better safety than sorrow/&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild having finished crushing bits and pieces glances over to Kroth carefully then heads in his direction to examine his hand without touching it, her lips pursing in careful consideration &amp;quot;Hmmm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Roll anything?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The thing chops apart easily enough -- indeed, it's very much like a spider, except for those odd front legs. &lt;br /&gt;
&lt;br /&gt;
Moving through this room proves a bit tricky, between the glass and the blue stuff, but it can be done. More writing in that same odd language is everywhere, on placards on the walls and table. &lt;br /&gt;
&lt;br /&gt;
''You paged Yngvild with 'Heal.'''&lt;br /&gt;
 GAME: Yngvild rolls heal: (20)+11: 31&lt;br /&gt;
 GAME: Kidda rolls ref: (15)+6: 21 to Aldean perception&lt;br /&gt;
&lt;br /&gt;
''You paged Yngvild with 'Um. Whatever this stuff is ... it's got a tingle to it. It appears to boost strength.'''&lt;br /&gt;
&lt;br /&gt;
''Kidda pages: Did you get that?''&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d2: (1): 1 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
''You paged Kidda with 'I did.'''&lt;br /&gt;
&lt;br /&gt;
''You paged Kidda with 'I have what I need, you're not picking up anything.'''&lt;br /&gt;
&lt;br /&gt;
''You paged Kroth with 'You have a temporary +1 STR bonus for the rest of this scene.'''&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+6: (18)+6: 24 to aldean&lt;br /&gt;
 GAME: Aldean rolls 1d20+6: (18)+6: 24 to aldean&lt;br /&gt;
 GAME: Aldean rolls 1d2: (1): 1 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmmmm&amp;quot; Yngvild says helpfully as her keen blue eyes look at the blue goo, her grip keeping Kroth in place &amp;quot;Doesn't seem harmful. In fact if I am not wrong it will boost strength&amp;quot; she offers at last with a brief smile down to the monk/&lt;br /&gt;
&lt;br /&gt;
''Long distance to Kroth: Aldean gah. So-rry, forgot that piece. You're operating at +1 STR, -1 CON for the rest of the scene.''&lt;br /&gt;
 &lt;br /&gt;
Kidda looks on as the spider-thing is disassembled all over the room, frowning mildly as Kroth mentions his hand feels funny. She reaches into her belt pouch and pulls out a rag, using it to wipe the goo off her sword... then thinks better of just stuffing it back into the pouch, and folds it carefully with the goo on the inside. Then she looks up at Yngvild's words, &amp;quot;the goo?&amp;quot; she asks.&lt;br /&gt;
&lt;br /&gt;
Kroth arches a brow, then looks at the spider. &amp;quot;Let us hope there is no other side effect to this. Let us move on then, I do not trust this stuff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You clear initiatives.&lt;br /&gt;
GAME: Aldean has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
Thanix sweeps his cloth along the blade, swift and direct. &amp;quot;As you direct,&amp;quot; the Forged intones, a last swipe of the cloth before he tosses it into the corner, leaving it where it has fallen. He turns towrads the cavern, gemstones eyes brightening with a flare. &amp;quot;Please exercise caution. My vision in such an area is reduced considerably.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Before anyone can move, though, there's more skittering from the tunnel, and in the blink of an eye, a second spider fairly leaps out of the cave, impossibly fast, and lands in the middle of the group. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;+init please&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Eeek!&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls initiative: Roll: 18 + Bonus: 2 = Total: 20&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Yngvild, can you call light?&amp;quot; Kidda asks. &amp;quot;I see well enough in the dark, or at least in the dim, but we can't have--&amp;quot; she swears mightily as the spider pops out.&lt;br /&gt;
&lt;br /&gt;
 GAME: Thanix rolls initiative: Roll: 14 + Bonus: 1 = Total: 15&lt;br /&gt;
 GAME: Kidda rolls initiative: Roll: 2 + Bonus: 1 = Total: 3&lt;br /&gt;
 GAME: You roll initiative for AC Solifugid: Roll: 11 + Bonus: 1 = Total: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda moves some time next week.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;The enemy gets a surprise round.&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls initiative: Roll: 17 + Bonus: 1 = Total: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Surprise round spider. The rest of you were looking at the goo, and Kidda's Perception check wasn't good enough.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (6)+7: 13&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (15)+7: 22&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (12)+7: 19&lt;br /&gt;
 GAME: Aldean rolls 1d4+3: (2)+3: 5&lt;br /&gt;
 GAME: Aldean rolls 1d4+3: (3)+3: 6&lt;br /&gt;
 GAME: Aldean rolls 1d6+4: (4)+4: 8&lt;br /&gt;
 GAME: You damaged Thanix for 19 points. 5 remaining.&lt;br /&gt;
 &lt;br /&gt;
Without warning, the spider leaps into the middle of the group and bites at Thanix. The mandibles miss, but both of those spiked claws strike, tearing deep into machinery and metal and setting blue sparks crackling over the massive wound. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 20.&lt;br /&gt;
      It is now Kroth's turn! Yngvild is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kroth ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kroth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Remember what I said about your stat changes. What are you doing?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Is it on me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Or within 5?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes. It now threatens all of you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pounce.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Ok, I will power flurry then&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls melee+1+1: (10)+4+1+1: 16&lt;br /&gt;
 GAME: Kroth rolls melee+1+1: (15)+4+1+1: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Second hits.&amp;quot;&lt;br /&gt;
 GAME: Kroth rolls 1d6+3+1+2: (5)+3+1+2: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You damage it! Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 18.&lt;br /&gt;
      It is now Yngvild's turn! Thanix is next!&lt;br /&gt;
 GAME: Note Flat-footed on Yngvild ended.&lt;br /&gt;
&lt;br /&gt;
Kroth reacts quickly, turning to face the threat and throwing a quick series of punches, managing for one of them to connect solidly and do a little damage.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yngvild.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Just checking something&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Try to hit it&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls 1d20+6+1+1: (15)+6+1+1: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You hit! Damage.&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls 2d6+4: (11)+4: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Woof. You made it hurt. Pose it. You see cracks in the exoskeleton from that smack.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 15.&lt;br /&gt;
      It is now Thanix's turn! AC Solifugid is next!&lt;br /&gt;
 GAME: Note Flat-footed on Thanix ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Attempt grappling. Is BUll's Strength still in effect?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''From afar, Thanix also is uncertain about the energy boost of the blue goo.''&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;4 minutes ... I think so.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
And suddenly a Spider! Apparently being caught by surprising during a consultation is good for Yngvild's reflexes because with a bellowing warcry her hammer is hoisted up and comes down with a sickening CRUNCH that sends cracks spiralling through the exoskeleton &amp;quot;PRAISE THE IRON MOUNTAIN!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''You paged Thanix with 'Wait ... do WarForged react as humans to poison?'''&lt;br /&gt;
''Thanix pages: ...they've been changed up so much-- let me check.''&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That will hit. Checking something quick...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''Thanix pages: Bah. I'd guess so; the only difference is getting a +4 to saves vs poison.''&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d2: (1): 1 (EPIC FAIL)&lt;br /&gt;
 GAME: Aldean rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
''You paged Thanix with '+1 STR, -2 CON for the rest of the scene'''&lt;br /&gt;
''You paged Thanix with 'And give me a Fort save at +4'''&lt;br /&gt;
&lt;br /&gt;
 GAME: Thanix rolls Fort+4: (20)+7+4: 31 (CRITICAL SUCCESS)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;So you're looking to grapple?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You have it grappled if so.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Grappling!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;COMBAT MANEUVERS GO.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Anything else?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Inflict damage--1d3 I think; same as an armored gauntlet?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d3+7: (3)+7: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Explain the +7?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Normal Strength +4. Bull Strength +2. Wierd Blue Goo +1.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It only adds +1 temp strength, does that put you into a +7 mod?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Ah! Only +6 then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean k :)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Crunchies!&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 12.&lt;br /&gt;
      It is now AC Solifugid's turn! Kidda is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. It's going to attempt to rbeak grapple.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Metal is torn with a sudden shriek of iron; inner cordsage snaps with a *sprang*, bright blue eyes flaring. &amp;quot;Alert!&amp;quot; Thanix calls (perhaps unnecessarily). Too close for his blade, the 'Forged proceeds to more direct methods. Ignoring the shower of sparks and tiny fires billowing from inside the savagely rent frame, he seizes the spider with both arms-- moving to lock with a grinding, bone-crushing grip! Sparks continue to spit and fly as he increases his crushing grasp, metal man and monstrous arachnid in savage combat. A heavy fist rises as Thanix manages to hold the creature down; it lands with a crunch upon the chitin, a rending given in return as metal fingers dig deep.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (6)+7: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And it's going to FAIL like FAILURE FAILS.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+8: (14)+8: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean ?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Opposed roll, yes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No, it has to beat your CMD.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix finds that rule. Does not grpple often.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Carry on!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Which is most definitely did not manage to fo.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Do :)&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 3.&lt;br /&gt;
      It is now Kidda's turn! Kroth is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kidda ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kidda.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The spider-thing, shrapnel hanging from those spiked from leg-things, struggles in the WarForged's mighty and loving embrace, but to no avail.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Try to hit it someplace other than where the WarForged has it grappled.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Also, I missed something, do you have Improved Grapple Thanix?&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d20+3+2+1: (1)+3+2+1: 7 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;I do not.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Eff.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can do that, Kidda.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Ah. AoE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Not with that roll, I can't. :-p&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Er. AoO rather.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. Yup. I'll let it go this time though.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Just remember that invoking grapple provokes AoO under normal circusmtances.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Miss, Kidda, Pose.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 20.&lt;br /&gt;
      It is now Kroth's turn! Yngvild is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix nods!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. I'll roll for KRoth.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kidda moves to stab at the thing, but realizes she can't get in, not around the WarForged, at any rate... she pulls back, before she pokes him instead, shaking her head and shoving her hair out of her eyes with her free hand again. &amp;quot;Dammit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;He didn't show me his sheet.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 18.&lt;br /&gt;
      It is now Yngvild's turn! Thanix is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yngvild.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;He specified earlier&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Did he?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;He did say what his rolls were, but I've lost the scrollback.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;He did. Let me try to find...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oh, I see it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I have it.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+3+1+1: (1)+3+1+1: 6 (EPIC FAIL)&lt;br /&gt;
 GAME: Aldean rolls 1d20+3+1+1: (17)+3+1+1: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;One hits...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Ah, there. +6 tohit, and +6 to damage.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d6+3+1+2: (5)+3+1+2: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Heal Thanix&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Actually, it goes down under that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I don't think you can heal a Warforged, I think you have to repair?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild :(&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;They can be healed by both now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Ah okay!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Convert Aid to Cure moderate? or wotever lvl2 is&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kidda may have missed in her effort not to hit Thanix, but Kroth has no such qualms, and one of his blows strikes true, driving through exoskeleton and into the thing's eye, leaving it to go limp in Thanix's grip. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda has lay on hands; will that work&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;It shall!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Cure moderate. 2d8+CL (max 10)&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls 2d8+4: (13)+4: 17&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Cast, Yngvild.&amp;quot;&lt;br /&gt;
 GAME: Yngvild casts Aid. Caster Level: 4 DC: 16&lt;br /&gt;
 GAME: You damaged Thanix for -17 points. 22 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Free RP at this point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild maybe got a little carried away with the smiting, so failed to notice Thanix's damage. But as things progress she notices the crushing and sparking things. Having no idea if it will actually working she reaches out to lay a heavy hand on the grappling machine &amp;quot;IRON MOUNTAIN HEAL THY....&amp;quot; she pauses here and hmms &amp;quot;...er...warforged?&amp;quot; she tries a little lamely. Either way it does seem to work at least.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;You remain to tell the tale. And leave my eyeballs alone.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Is anyone still hurt?&amp;quot; Kidda asks, eyeing the creature once more, making sure /it/ isn't trying to heal itself with the magic blue goo... She looks down the tunnel, into the cave where the spider came out of, &amp;quot;hope there aren't any more of those things down there,&amp;quot; she mutters.&lt;br /&gt;
&lt;br /&gt;
Kroth takes a moment to catch his breath. &amp;quot;i feel odd. it is not too bad. but i tire a bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thanix holds the spider a few seconds longer, ensuring the beast if very much and quiet thoroughly dead before easing up on his grip. Hissing steam flows in jets from within the iron warrior, but those ease as Angoron's healing force weaves forth. &amp;quot;Curious,&amp;quot; is his remark as he glances back towards Yngvild-- accompanied by the wet crunch of albino exoskleleton giving way beneath steam-pressure strength. Thanix releases the spider with a shudderig thump, standing back up as he runs a self-assessment. &amp;quot;Formidable damage,&amp;quot; he announces carefully. &amp;quot;Armored chassis compromised. Some internal damage detected. And the blue fluid may be acting as a corrosive upon inner myostands. I may require more substantial repairs.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Here, let's get out of here for now, go rest, then come back,&amp;quot; Kidda suggests, wiping her blade off again on the piece of cloth. &amp;quot;Best we get you out of here...&amp;quot; she tells Thanix, and Kroth. &amp;quot;If you're injured yet,&amp;quot; she tells both of them, &amp;quot;I may also be able to render aid... Serriel grants me that...&amp;quot; she sheaths her sword, then, and holds out a hand towards the ailing orc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kidda says, &amp;quot;If Kroth is sickened, I have the Mercy to take care of that too, at least long enough to get us out of here.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;He's not.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's temporary ability damage.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oh, I have a question for you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Ask!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;When you guys leave, do you attempt to close the door in the corridor?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kidda says, &amp;quot;The unbroken one?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yngvild would!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thanix says, &amp;quot;That would be best. Thanix cannot stand guard on it grimly anymore.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kidda has the card for the lock. We can try...&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. You can do so.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That's just something I need to know to set up the next sessions :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thanix steeples fingers. &amp;quot;Excellent.&amp;quot;&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=16189</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=16189"/>
		<updated>2014-12-10T13:39:29Z</updated>

		<summary type="html">&lt;p&gt;Arlean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Ale Chat]]&lt;br /&gt;
|[[Mikilos]], [[Pendleton]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Munch Toss]]&lt;br /&gt;
|[[Munch]], [[Sandy]], [[Talon]], [[Kerbasy]], [[Crow]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Dock Talk]]&lt;br /&gt;
|[[Boshter]], [[Selia]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Calimari]]&lt;br /&gt;
|[[Dur'ankar]], [[Redmane]], [[Verna]], [[Rhodes]], [[Mikilos]], [[Kerbasy]], [[Embrey]], [[Achala]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2014&lt;br /&gt;
|[[Bor Market]]&lt;br /&gt;
|[[Klythos]], [[Mikilos]], [[Bor]], [[Aurala]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[Visiting the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2014&lt;br /&gt;
|[[Relics, Tomes, Blood, and Bones]]&lt;br /&gt;
|Aevarr, [[Bor]], Klythos, Lilyth, Lorien, Stirling&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Melons]]&lt;br /&gt;
|[[Munch]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Drip Drip 2]]&lt;br /&gt;
|[[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Raising Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[A Rot in Telbridge]]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Naneth]]. Run by [[Pendleton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[Tournament Paramount]]&lt;br /&gt;
|[[Radek]]  [[Djelka]]  [[Fishbelly]]  [[Munch]]    [[Smythly]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2014&lt;br /&gt;
|[[Runes in Rune]]&lt;br /&gt;
|[[Kiroth]], [[Schneider]], [[Tak]], [[Teppus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2014&lt;br /&gt;
|[[Sacred Hunt]]&lt;br /&gt;
|[[Naneth]], [[Fishbelly]], [[Kathryn]], [[Lorien]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2014&lt;br /&gt;
|[[Blood and Apples]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Orion]], [[Silvana]], [[Smythly]], [[Stjepan]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[A Simple Test]]&lt;br /&gt;
|[[Smythly]], [[Stirling]], [[Tywulf]], [[Taika]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[More Ox]]&lt;br /&gt;
|[[Sandy]], [[Bor]], [[Svarshan]], [[Munch]], [[Jibbom]], [[Verna]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[A Rent Party]]&lt;br /&gt;
|[[Lorien]], [[Lothos]], [[Naneth]], [[Redmane]], [[Taika]], [[Tywulf]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Cesran Run]]&lt;br /&gt;
|[[Orion]], [[Tywulf]], [[Alice]], [[Cressida]], [[Taika]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2014&lt;br /&gt;
|[[Gate Chat]]&lt;br /&gt;
|[[Azog]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[[Clearing the Village]]&lt;br /&gt;
|[[Orion]], [[Alice]]. [[Cressida]]. [[Eilora]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/dd3.txt Drip Drip 3]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Pavanna]], [[Solace]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Jeor Run]]&lt;br /&gt;
|[[Rayne]], [[Lorien]], [[Belladona]], [[Klythos]], [[Mitneisk]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2014&lt;br /&gt;
|[[Roundup]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Silvana]]&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2014&lt;br /&gt;
|[[Sith-makar Open Meeting]]&lt;br /&gt;
|[[Dur'ankar]], [[Orion]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[[Guild Meet]]&lt;br /&gt;
|[[Autumn]], [[Munch]], [[Cessida]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/beer1.txt Spring Beer]&lt;br /&gt;
|[[Solace]], [[Lothos]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Broken Library]]&lt;br /&gt;
|[[Autumn]], [[Mikilos]], [[MoonShadow]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Centaur Raiders]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Pavanna]], [[Nicolai]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[Coffee]]&lt;br /&gt;
|[[Selia]], [[Taika]], [[Tywulf]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[PrP: Live Catch]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Belladona]], [[Bor]], [[Eilora]], [[Lorien]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[PrP: Strange Creatures]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Duncan]], [[Smythly ]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[Dragon Bones]]&lt;br /&gt;
|[[Aurala]], [[Klythos]], [[Lorien]], [[Munch]], [[Ormarr]], [[Ssylrath]], [[Tatyannah]], [[Ulharilti Wiivai]], and [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Lava Juice]]&lt;br /&gt;
|[[Belladona]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Clankers]]&lt;br /&gt;
|[[Zoob]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 23, 2014&lt;br /&gt;
|[[Jousting]]&lt;br /&gt;
|[[Sandy]], [[Ssylrath]], [[Mikilios]], [[Sophia]], [[Aurala]], [[MoonShadow]], [[Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|June 26, 2014&lt;br /&gt;
|[[Fire!]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Drisdane]], [[Smythly ]], [[Nicolai]], [[Uraug]]&lt;br /&gt;
|-&lt;br /&gt;
|June 29, 2012&lt;br /&gt;
|[[Jibbom's Wedding]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2014&lt;br /&gt;
|[[PrP: Live Catch 2]]&lt;br /&gt;
|Run by:  [[Mikilos]], with [[Vuk]], [[Hassan]], [[Aurala]], [[Verna]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 3, 2014&lt;br /&gt;
|[[Phallic Towers]]&lt;br /&gt;
|[[Pavel]], [[Solace]], [[Mikilos]], [[Sandy]], [[Aurala]], [[Stjepan]], [[Dylan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2014&lt;br /&gt;
|[[PrP: Choose Your Own Adventure IV]]&lt;br /&gt;
|[[Corra]], [[Dylan]], and [[Pavel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2014&lt;br /&gt;
|[[PrP: Testing]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Elessa]], [[Hassan]], [[Klythos]], [[Oates]], [[Tatyannah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2014&lt;br /&gt;
|[[Pudding]]&lt;br /&gt;
|[[Cesran]], [[Sandy]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2014&lt;br /&gt;
|[[Gobber Clankfest]]&lt;br /&gt;
|[[Craft]], [[Klythos]], [[Selia]], [[Smythly]], [[Takiyah]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[The Big Lebunski]]&lt;br /&gt;
|[[Corra]], [[Rhar]], [[Solace]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[Rune Tactics]]&lt;br /&gt;
|[[Garak]], [[Hassan]], [[Smythly]], [[Solace]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15th, 2014&lt;br /&gt;
|[[The Grapes of Rath]]&lt;br /&gt;
|[[Autumn]], [[Corra]], [[Nicolai]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9 and 16th, 2014&lt;br /&gt;
|[[Death Match]]&lt;br /&gt;
|[[Autumn]], [[Cressida ]], [[Orion]], [[Stjepan]], [[Silvana]], [[Lorien]], [[Celestine]]&lt;br /&gt;
|-&lt;br /&gt;
|July 13, 2014&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|[[Mikilos]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2014&lt;br /&gt;
|[[Taint Talk]]&lt;br /&gt;
|[[Munch]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2014&lt;br /&gt;
|[[A Tarienite Distraction]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|July 24, 2014&lt;br /&gt;
|[[Chat Rune]]&lt;br /&gt;
|[[Cesran]], [[Mikilos]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Meetup.txt Meetup - Eidolon Hymn]&lt;br /&gt;
|[[Benthus]], [[Charlotte]], [[Garrin]], [[Terri]], [[Ormarr]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[Charnese Cuisine]]&lt;br /&gt;
|[[Solace]], [[Selia]], [[Svarshan]], [[Bellna]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[MEETUP: Sith and Am'shere Gathering]]&lt;br /&gt;
|[[Bellna]], [[Dur'ankar]], [[Ssylrath]], [[Svarshan]], and [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Beerdispenser3000.txt Beer Dispenser 3000!]&lt;br /&gt;
|[[Alakton]], [[Laefwyn]], and [[Lothos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|August 1, 2014&lt;br /&gt;
|[[Meetup: Mage]]&lt;br /&gt;
|Many.  hosted by [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2014&lt;br /&gt;
|[[Meetup: Roughriders roll-call]]&lt;br /&gt;
|[[Duncan]], [[Svarshan]], [[Ssylrath]], [[Smythly]], [[Zalara]].  hosted by [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/GroaningDelve1.txt Groaning Delve 1]&lt;br /&gt;
|[[Elycia]], [[Klythos]], and [[Mikilos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
| August 13, 2014&lt;br /&gt;
|[[Hightail It]]&lt;br /&gt;
|[[Jibbom]], [[Oates]], [[Elessa]], [[Tatyannah]], [[Kerbasy]], [[Aurala]], [[Jareth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2014&lt;br /&gt;
|[[Farmers Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Cesran]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2014&lt;br /&gt;
|[[Toy Fishing]]&lt;br /&gt;
|[[Katja]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
| August 25, 2014&lt;br /&gt;
|[[Flyby]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Benthus]], [[Cressida]], [[Duncan]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
| August 26, 2014&lt;br /&gt;
|[[Where all life goes]]&lt;br /&gt;
|[[Tsunetomo]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
| August 30, 2014&lt;br /&gt;
|[[Dinosaur Hunt]]&lt;br /&gt;
|[[Alice]], [[Lothos]], [[Taro]], and [[Tsunetomo]]&lt;br /&gt;
|-&lt;br /&gt;
| September 5, 2014&lt;br /&gt;
|[[MEETUP: Druids Sith and Wards Oh My!]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Godwyn]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[PRP: The Farm]]&lt;br /&gt;
|[[Taro]], [[Yngvild]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[MEETUP: Science Fair!]]&lt;br /&gt;
|[[Coppervolt]], [[Stirling]], [[Jareth]], [[Klythos]], [[Munch]] and [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10, 2014&lt;br /&gt;
|[[Pink Hearts]]&lt;br /&gt;
|[[Mikilos]], [[Solace]], [[Godwyn]], [[Fiore]], [[Fazahd]], [[Boshter]], [[Benthus]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2014&lt;br /&gt;
|[[Book Vendor]]&lt;br /&gt;
|[[Talitha]], [[Azog]], [[Benthus]], [[Mikilos]], [[Solace]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2014&lt;br /&gt;
|[[Chatter in the Temple]]&lt;br /&gt;
|[[Selia]], [[Godwyn]], [[Sophia]]&lt;br /&gt;
|-&lt;br /&gt;
| September 13, 2014&lt;br /&gt;
|[[PRP: Trip on the Wild Side]]&lt;br /&gt;
|[[Kelia]], [[Sargon]]&lt;br /&gt;
|-&lt;br /&gt;
| September 14, 2014&lt;br /&gt;
|[[PRP: Investigate]]&lt;br /&gt;
|[[Belladona]], [[Lothos]], [[Yngvild]], [[Godwyn]], [[Elspeth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16, 2014&lt;br /&gt;
|[[Concussion]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Namira]], [[Godwyn]], [[Taurmuindyr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 18, 2014&lt;br /&gt;
|[[Park Nap]]&lt;br /&gt;
|[[Selia]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Operation Unwavering Blade]]&lt;br /&gt;
|[[Taro]], [[Torak]], [[Silvana]], [[Godwyn]], [[Stjepan]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Following a Lead]]&lt;br /&gt;
|[[Godwyn]], [[Hethyr]], [[Bennet]], [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
|[[PRP: Shock and Awe]]&lt;br /&gt;
|[[Munch]], [[Kojot]], [[Moonshadow]], [[Klythos]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
| [[MEETUP: Landlord Throw Away That Cork!]]&lt;br /&gt;
| [[Arlean]], [[Svarshan]], [[Godwyn]], [[Selia]], [[Solace]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|September 28, 2014&lt;br /&gt;
|[[Shield Market]]&lt;br /&gt;
|[[Kelia]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2014&lt;br /&gt;
|[[RPP: Adventure Scout Troop 405]]&lt;br /&gt;
|[[Sandy]], [[Svarshan]], [[Roland]], and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|September 30, 2014&lt;br /&gt;
|[[Bank Chatter]]&lt;br /&gt;
|[[Arlean]], [[Cressida]], [[Mikilos]], [[Godwyn]], [[Autumn]]&lt;br /&gt;
|-&lt;br /&gt;
|October 2, 2014&lt;br /&gt;
|[[PrP: The Derelict]]&lt;br /&gt;
|[[Hethyr]], [[Rhar]], [[Jokul]], [[Bennet]], [[Deanna]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: The Farm Revisited]]&lt;br /&gt;
|[[Mel]], [[Stirling]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: Haunted House]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Godwyn]], [[Kiroth]], [[Orion]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2014&lt;br /&gt;
|[[PrP: Rattle Hum Thump]]&lt;br /&gt;
|[[Rhar]], [[Korrani]], [[Hethyr]], [[Fiore]], [[Mel]], [[Lyrana]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Cowled Dock Knight]]&lt;br /&gt;
|[[Godwyn]], [[Aldean]], [[Lothos]], [[Terewin]], [[Zoob]], [[Kirran]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Dire Forecast]]&lt;br /&gt;
|[[Belladona]], [[Taro]], [[Korrani]], [[Brianna]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[Gravedigger Shindig|Gravedigger's Shindig]]&lt;br /&gt;
|Eirene, Iuriel, Namira, Verna, Bennet, Garak, Rhodes, Ionus, Boshter, Godwyn, Kerbasy, Fazahd&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dead Rising: Return]]&lt;br /&gt;
|[[Autumn]], [[Lyrana]], [[Lilyth]], [[Zlegvog]], [[Kidda]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dire Expectations]]&lt;br /&gt;
|[[Lothos]], [[Curugorm]], [[Lyrana]], [[Taro]], [[Alba]],[[Gragnar]],[[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 29, 2014&lt;br /&gt;
|[[PrP: Jungle Hunt]]&lt;br /&gt;
|[[Jahnavi]], [[Kilian]], and [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Hethyr]], [[Smythly]], [[Korrani]], [[Nuanna]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: Dead Approaching]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 3, 2014&lt;br /&gt;
|[[PrP:Gone Astray]]&lt;br /&gt;
|[[Hethyr]], [[Benthus]], [[Autumn]], [[Kirran]], [[Schneider]], [[Kilian]]&lt;br /&gt;
|-&lt;br /&gt;
|November 9, 2014&lt;br /&gt;
|[[PrP:Uninvited Guest]]&lt;br /&gt;
|[[Azog]], [[Elessa]], [[Uneth]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 10, 2014&lt;br /&gt;
|[[PrP: Sinkhole I]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Dragomir]],[[Samson]],[[Lyrana]],[[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2]]&lt;br /&gt;
|[[Jahnavi]], [[Kidda]], [[Thanix]], [[Samson]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2014&lt;br /&gt;
|[[PrP: Sabotage!]]&lt;br /&gt;
|[[Nuanna]], [[Rayne]], [[Kirran]], [[Aevarr]], [[Aldean]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 20, 2014&lt;br /&gt;
|[[Minstrel MEETUP:  Charity Concert for Adventure Scout Troop 405]]&lt;br /&gt;
|[[Abrahil]], [[Aldean]], [[Butters]], [[Cesran]], [[Godwyn]], [[Pendleton]],[[Renfrey]],[[Roland]],[[Sandy]],[[Selia]],[[Silmeria]],[[Tatyannah]],[[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[Meetup: Harvest Festival]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[PrP: Dire Discovery]]&lt;br /&gt;
|[[Verna]], [[Lyrana]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Diplomatic Chaos]]&lt;br /&gt;
|[[Aevarr]], [[Mel]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Decoy]]&lt;br /&gt;
|[[Corra]], [[Lothos]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[Meetup: Wilderness and Am'shere]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Lothos]], [[Svarshan]], and [[Uneth]]. Hosted by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|November, 25th, 2014&lt;br /&gt;
|[[PrP: Attack on Brighton]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans]]&lt;br /&gt;
|[[Godwyn]], [[Ionus]], [[Kravar]], [[Aldean]],[[Lorien]],[[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|November ?, 2014&lt;br /&gt;
|[[PrP:Autumn Murder!]]&lt;br /&gt;
|[[Benthus]], [[Azog]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2014&lt;br /&gt;
|[[PrP: Rapid Reaction Force]]&lt;br /&gt;
|[[Nuanna]], [[Korrani]], [[Aevarr]], [[Curugorm]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], [[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]], [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Sinkhole_Part_2&amp;diff=16184</id>
		<title>PrP: Sinkhole Part 2</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Sinkhole_Part_2&amp;diff=16184"/>
		<updated>2014-12-09T13:45:00Z</updated>

		<summary type="html">&lt;p&gt;Arlean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
After the initial group of adventurers successfully gained access to the mysterious building inside the massive sinkhole, it quickly became evident that reinforcements were going to be wanted. The initial team has been split, as has the exploration duties; your team's section involves a side passage leading left from the main wide corridor outside the front doors. &lt;br /&gt;
&lt;br /&gt;
You've been walking and poking your noses into doors for about a candlemark now, perhaps a little more, and all has been quiet. You've found the odd hunk of metal, mostly beaten brass and usually either flat and hand-sized or chain-like, but no other sign of life and nothing else moves in the echoing, empty stone corridors. Those glowing red words still pulse softly on every wall, eerily silent. It's been creepily quiet, and the group has had the time to get to know one another, exchange names and so forth as any adventuring team will. &lt;br /&gt;
        &lt;br /&gt;
The pair of double doors you're approaching now is made of thick iron, tightly shut with teeth between them holding them shut. Next to them on the right side, a thin slot with a colorless stone set into the metal is visible.&lt;br /&gt;
&lt;br /&gt;
Samson grimaces, &amp;quot;I still find it odd the key was left outside, though I suppose someone must have locked these things inside as they escaped and..&amp;quot; He shrugs, &amp;quot;Died out there or something.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Having been in the original group of adventurers, Kidda ponders the thin slot. Assorted pieces of brass? Kidda's been picking them up, looking them over, and keeping anything that might look like the one that got them into the building in the first place.as she looks over the door, the slot, and the colorless stone beside it, she looks at the stack of flat brass bits she's gathered. (The chains? Not likely useful, and they might weigh her down...) &amp;quot;Hrm,&amp;quot; she mutters. &amp;quot;I'm thinking someone went running and just plain dropped it. Still...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cool blue eyes gleam in the quiet and the dark, and their owner stands both warden and sentry as he gazes into the ruddy darkness. &amp;quot;I see no intrusive,&amp;quot; Thanix announces for the fourth time, cool beams slicing the dark. Sapphire orbs gleam with the grey metal helm as the Warforged keeps watch during the exploration. Silence hardly his forte-- the thick metal feat crunch on shards, wires, and things best left unimagined as he walks. Nor small talk-- he gazes on, for all the world as much a statue as he emulates.&lt;br /&gt;
&lt;br /&gt;
Yngvild doesn't seem to quite have her usual level of relaxed comfort when in tighter quarters underground, but the towering Aesir cleric seems to be bearing it well. She is using her massive earthbreaker as something of a walking staff, with the benefit of it being readily at hand &amp;quot;Hmmm&amp;quot; she rumbles thoughtfully as she considers the door and those around her, perhaps unusure of the best way to proceed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It could have been an area more than one person needed access to.&amp;quot; Jahnavi the egalrin clicks her beak together as she eyes the door. She's been relatively quiet, reviewing notes in her head. &amp;quot;In the meantime, no one has had access. So, whatever it is they were working on...has run loose. The last report included mention of violent constructs. Does that coincide with everyone else's notes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mine, for certain,&amp;quot; Kidda nods. &amp;quot;Got some wacks in... the constructs came straight at us... not evil, just metal... nasty metal to try and shut down. The wizard got them to quit moving for us, with magic, so there's that, maybe...&amp;quot; she looks at the door some more, debating trying one of the pieces of metal in her hand. &amp;quot;Samson? Do we still have the original key we found, or is it with one of the others?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The gnome blinks, &amp;quot;What, I didn't carry it. Someone else must have it.&amp;quot; Samson grunts &amp;quot;Its all kulthian and color codes, who reads kulthian.&amp;quot; He looks around.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Perception, all of you.&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls perception: (12)+3: 15&lt;br /&gt;
 GAME: Jahnavi rolls perception: (11)+8: 19&lt;br /&gt;
 GAME: Thanix rolls Perception: (8)+1: 9&lt;br /&gt;
 GAME: Yngvild rolls perception: (2)+3: 5&lt;br /&gt;
 GAME: Samson rolls perception: (20)+10: 30&lt;br /&gt;
&lt;br /&gt;
Thanix responds without looking about, blue beams glowing serenely into the darkness. &amp;quot;I believe the techgnomigist carried it with him,&amp;quot; he replies, head whirring silently. &amp;quot;The logic he presented was irrefutable at the time-- he stated that it would be better used in his possession.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''You paged (Kidda, Samson, Jahnavi) with 'There's something moving on the other side of the door. Maybe not /right/ there ... but it's not the silence you've been encountering.'''&lt;br /&gt;
&lt;br /&gt;
''You paged Samson with 'It sounds like a scraping to you.'''&lt;br /&gt;
 &lt;br /&gt;
Kidda holds up a hand, &amp;quot;hsss&amp;quot; she shushes the group, moving closer to the door and dropping the metallic objects in her belt pouch to take a tighter grip on her sword, draw the weapon from its scabbard. She puts a pointed ear to the door, &amp;quot;there's something moving around back there,&amp;quot; she murmurs, sotto-voce. &amp;quot;Could be coming this way...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hopefully my little friend here can take care of annoying metal&amp;quot; Yngvild rumbles as she hefts her hammer, roughly the size of a small human. At mention of Kulthian she shakes her head, some few tendrils of her red locks escaping below the helm of the full plate she wears when adventuring &amp;quot;Barely manage common some days&amp;quot; she admits ruefully, then falls silent as instructed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I suspect most of them are out of control,&amp;quot; Jahnavi says grimly. Her hands tighten, the scale-claws white around the knuckle of her bardiche. &amp;quot;Like children without directions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Samson tilts his head, moving to the door and leaning against it. &amp;quot;Scraping...it could be one of those things trying to get out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Acknowledged,&amp;quot; Thanix replies, far more quietly. Unmoving from his place, he rotates carefully at his waist, a gentle twist as he angles himself toward the door. Blade removed from back clamps with tiny 'snikt' sounds; blue glow dimmed as he observes the doorway intently.&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda has been collecting metal bits. Do any of them look like the right kind of bits to open the door?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Four or five of them do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;The door requires a keycard and you then play Simon&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Sweet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Samson nods and backs up a little, but is still near the door, checking his brass knuckles a bit on his fist. &amp;quot;I definatly dislike these things.&amp;quot; He grimaces.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Can I hold an action to cast bless if anything scary comes through the door? :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kidda, bits of metal in-hand, steps over to the slot by the door, and sticks the potential keys into the slot, one by one, until one of them - hopefully - causes a reaction from the clear stone beside the slot.&lt;br /&gt;
&lt;br /&gt;
As Kidda starts to try to open the door Yngvild takes position to one side. She keeps one hand on her hammer, as the other reaches for the holy symbol that dangles down the front of her breastplate. She closes her eyes a moment to focus, lips moving in an uncharacteristicaly sotto-voiced prayer that stops towards the end as she waits.&lt;br /&gt;
&lt;br /&gt;
Jahnavi tilts her head to the side as Kidda approaches the door. She steps back, watching one and then the other. Her hands, shoulders show the unease at hearing something moving on the other side.&lt;br /&gt;
 &lt;br /&gt;
It takes a minute and she has to try four of the bits of metal, but finally, one of the bits of flat brass, when inserted, causes the colorless stone next to it to glow with a cold white light. The doors slide open with a grind and a click....&lt;br /&gt;
&lt;br /&gt;
It's the stench that hits everyone first. A foul reek of centuries of rot and decay hits the group like an eye-watering wall, a wave of pure AUGH. Then, you see the problem. &lt;br /&gt;
Tentacles wrap around a ... something that looks like it's been stitched together of claws, fingers, arms, hooves, legs ... of corpses of every race. One is motionless in the tentacles of the otyugh that holds it, and appears to have one bat-like wing stitched to its back that drags along the ground. Nom nom nom ... DINNER! A second, similar stitched-together creature stands motionless on the other side of the door, simply ... watching.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Initiative.&amp;quot;&lt;br /&gt;
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
        Aldean has dropped a TIMESTOP!&lt;br /&gt;
        Please +init, then cease all roleplay and actions immediately and wait for Aldean to instruct you further.&lt;br /&gt;
        For additional in-combat commands, please type: +thelp.&lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 GAME: Kidda rolls initiative: Roll: 5 + Bonus: 1 = Total: 6&lt;br /&gt;
 GAME: Thanix rolls initiative: Roll: 5 + Bonus: 1 = Total: 6&lt;br /&gt;
 GAME: Jahnavi rolls initiative: Roll: 20 + Bonus: 3 = Total: 23&lt;br /&gt;
 GAME: You roll initiative for Otyugh: Roll: 3 + Bonus: 0 = Total: 3&lt;br /&gt;
 GAME: Yngvild rolls initiative: Roll: 3 + Bonus: 1 = Total: 4&lt;br /&gt;
 GAME: You roll initiative for Carrion Golem: Roll: 19 + Bonus: 1 = Total: 20&lt;br /&gt;
 GAME: Yngvild casts Bless. Caster Level: 3 DC: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Have a held bless all :P Complements of the house&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods.&lt;br /&gt;
 GAME: Samson rolls initiative: Roll: 3 + Bonus: 3 = Total: 6&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;All right. Yngvild, I am treating as a delayed action that takes place on initiative 0, since the door opened on init 0, so your initiative becomes 0 for purposes of this fight. Make sense?&amp;quot;&lt;br /&gt;
 GAME: Yngvild's initiative total changed to 0.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Kinda? so I go last in other words? :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Also, everyone roll me a fort save please.&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls fort: (16)+9: 25&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes, you basically move on the init of the door.&amp;quot;&lt;br /&gt;
 GAME: Jahnavi rolls fort: (12)+6: 18&lt;br /&gt;
 GAME: Thanix rolls Fortitude: (17)+7: 24&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;But you get an extra action prior to the start of initiative because you declared.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Gotcha :) Cool&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Samson?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yngvild too. Need fort saves from both of you.&amp;quot;&lt;br /&gt;
 GAME: Samson rolls fort: (19)+5: 24&lt;br /&gt;
 GAME: Yngvild rolls fort: (11)+5: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That stench is ...woo! BAD. Hard to tell which is worse, an otyugh or these stitched-together things. But everybody's okay. No effect.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 23.&lt;br /&gt;
      It is now Jahnavi's turn! Carrion Golem is next!&lt;br /&gt;
 GAME: Note Flat-footed on Jahnavi ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi says, &amp;quot;Okay. The creature's all the way in the other room?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi says, &amp;quot;Or its tentacles are reaching into this room?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi would like to step into the other room so I'm not blocking the doorway, and make use of the bardiche as I can to get at the edge of its reach, and try to cut at the tentacles.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Jahnavi. What you've actually got is a continuation of the corridor with doors beyond it. The otyugh's about 40' into the corridor, having dinner of one of these stitched-together things. There's another door further down that is quite busted open; there's a second one of these stitched corpses standing motionless just inside the door you just opened.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I'm sorry, that should have been in my pose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi aha. And no worries. Lots of details. :3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean will add in the log.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;The door further down is a good 100' away.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Corridor is 15' wide BTW&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi says, &amp;quot;Okay. Can I roll a knowledge to ID the creature? I'd like to double move (40) and hold.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Knowledge/Arcana is the correct knowledge.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi says, &amp;quot;I don't have that. So just moving to the edge and striking at a tentacle. Make the best use of reach I can, and apologies for all my spamming. ^^;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Aren't the tentacles about 40' down the hall?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You have a bardiche yes? No worries, this is relevant. Edge of what?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi has a reach of 10'. So move in 30' and hold?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. One tentacle is occupied with dinner, b ut the other is free. If you move in 30', it gets AoO (reach 15' w/ tentacle).&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Wait, no it doesn't.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's flat-footed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Derp. Yes, if you have a 30' move in your current armor, you can move in 30' and strike with the bardiche.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi will do that and hold. It will take me a double move to get that far.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;If it's 20', you need to take a double move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Done. Pose :) You basically move inside its reach before it can react.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 20.&lt;br /&gt;
      It is now Carrion Golem's turn! Thanix is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (13)+7: 20&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (11)+7: 18&lt;br /&gt;
 GAME: Aldean rolls 1d8+3: (7)+3: 10&lt;br /&gt;
 GAME: You damaged Jahnavi for 10 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
Jahnavi drops the bardiche down and across and brings it to brace. It places the egalrin inside the creature's reach and the texture of her feathers shows the unease. And then the creature strikes, drawing blood.&lt;br /&gt;
 &lt;br /&gt;
The stitched creature, as Jahnavi moves past it, comes to life, ambling after the Egalrain and raising magically strengthened corpse-like arms. The first smashes into Jahnavi, but the second misses her by a hair. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 6.&lt;br /&gt;
      It is now Thanix's turn! Samson is next!&lt;br /&gt;
 GAME: Note Flat-footed on Thanix ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Sorry for slow ... boy do we have some itty-bitty initiative.s&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Move to attack stitch creature.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;What are y ou attacking with ?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Greatsword.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+7: (5)+7: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not enough.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix nods!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 6.&lt;br /&gt;
      It is now Samson's turn! Kidda is next!&lt;br /&gt;
 GAME: Note Flat-footed on Samson ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I do ask that everyone pose their actions and the result.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Should go without saying but :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Samson?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;Hrm...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;Whats my range to it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thanix takes a moment, gleaming eyes emotionlessly taking in the scene. Inner working whir and hiss as the giant metal knight lurches into motion-- one foot, the next, ground eating strides as he strides forward to the other side of the Egalrin. Metal cuts the air in a vicious arc as the heavy blade slices the air-- it cuts against teh ground with an ear-splitting *CLANG*, but deftly misses the warped horror before them.&lt;br /&gt;
&lt;br /&gt;
''From afar, Jahnavi raises a hand. Sorry about th' interruption. The corpse-golems have reach?''&lt;br /&gt;
&lt;br /&gt;
''You paged Jahnavi with 'Oops! They do not! You get AoO, my fault!'''&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;To what? The corpse?&amp;quot;&lt;br /&gt;
 Jahnavi pages: Hooray! :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;One sec, I missed something. Jahnavi, take your AoO.&amp;quot;&lt;br /&gt;
 GAME: Jahnavi rolls 1d20+8: (17)+8: 25&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hit, damage&amp;quot;&lt;br /&gt;
 GAME: Jahnavi rolls 1d10+5: (5)+5: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;To anything I can punch :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Jahnavi, Bardiche is an S/P weapon yes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi says, &amp;quot;It's S. This one's magical.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Corpse=thing is closest, K/arcana to identify (all of you on your turn)'&amp;quot;&lt;br /&gt;
 GAME: Samson rolls knowledge/Arcana: Trained Use Only: 0&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;S is the required ^^&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi hooray! :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You took a chunk out of it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It doesn't appear to notice&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;I will move up and punch whatever is closest to me. Not that my Bludgeon damage will harm it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll to hit :)&amp;quot;&lt;br /&gt;
 GAME: Samson rolls finesse+1: (4)+5+1: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Does not connect&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the golem steps forward, Jahnavi brings her weapon to bear, jabbing in a quick, choked-up position that slices through its shoulder. It doesn't appear to notice.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 6.&lt;br /&gt;
      It is now Kidda's turn! Otyugh is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kidda ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose, Samson&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Detect ebil&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;One sec, lemme get this pizza order, I'm shaking :(&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;k&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi yipes. ^^;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No evil&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;ok attack corpse near door with lomhs&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;longsword&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The gnome shakes his head, &amp;quot;Ugh...&amp;quot; Then he moves up quickly and slams a fist into one of the corpse thingies....of course, the fist bounces off, apparently he didn't connect right. &amp;quot;Bah!&amp;quot; he says.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You attacked the tentacle thing or the corpse thing?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;I guess tentacle if it was close :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Corpse was closer&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You mised either one though&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;Ok, just suppose my pose says corpse&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Also remember bless. I tend to forget it a lot &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Still misses, bless grants what?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;+1&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;+1.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Flat +1? K.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hit, not to damage.&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d20+3+2+1: (7)+3+2+1: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Woof, not enough&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kidda growls low in her throat and takes a step to move into range with the ... stitched together ... thing ... in the corrdior. She swings her longsword - and misses - and the oath she lets out turns the air around her a bright shade of blue.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose, next?&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 3.&lt;br /&gt;
      It is now Otyugh's turn! Yngvild is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;phone call&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No prob&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (17)+7: 24&lt;br /&gt;
 GAME: Aldean rolls 1d20+3: (10)+3: 13&lt;br /&gt;
 GAME: Aldean rolls 1d8+4: (8)+4: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Jahnavi ... my dice hate you, yo&amp;quot;&lt;br /&gt;
 GAME: You damaged Jahnavi for 12 points. 10 remaining.&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 |Jahnavi   |EAGLEFOLK |Ftr        |  3  | 10  | 32  | 20 | 20 | 6  | 4  | 2  |&lt;br /&gt;
 |Kidda     |HALF-ELF  |Pal        |  3  | 27  | 29  | 17 | 16 | 9  | 6  | 8  |&lt;br /&gt;
 |Samson    |GNOME     |Mnk        |  2  | 17  | 18  | 18 | 15 | 5  | 6  | 6  |&lt;br /&gt;
 |Thanix    |WAR_GOLEM |Ftr        |  2  | 24  | 24  | 18 | 17 | 7  | 1  | 0  |&lt;br /&gt;
 |Yngvild   |HUMAN     |Clr        |  3  | 25  | 25  | 21 | 16 | 5  | 2  | 6  |&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;The other tentacle misses Samson.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Can I safely get to Jahn for a Cure Moderate wounds? or can something smack me?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Hey look! Fresh dinner this time...when was the last time ''that'' happened? The second tentacle drops the motionless corpse-thing to the stone floor with a wet, meaty *splat*, turning to face Jahnavi. It lunges with a massive mouth full of teeth, taking a filthy chunk out of one wing. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can get smacked. Extra tentacle as 15' reach. Channel is an option.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Yeah that was my thought. Channel :)&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls 2d6: (9): 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Do you have selective channel?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild does&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean kk.&lt;br /&gt;
 GAME: You damaged Yngvild for -9 points. 25 remaining.&lt;br /&gt;
 GAME: You damaged Kidda for -9 points. 29 remaining.&lt;br /&gt;
 GAME: You damaged Jahnavi for -9 points. 19 remaining.&lt;br /&gt;
 GAME: You damaged Thanix for -9 points. 24 remaining.&lt;br /&gt;
 GAME: You damaged Samson for -9 points. 18 remaining.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 0.&lt;br /&gt;
      It is now Yngvild's turn! Jahnavi is next!&lt;br /&gt;
 GAME: Note Flat-footed on Yngvild ended.&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 23.&lt;br /&gt;
      It is now Jahnavi's turn! Carrion Golem is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it, Yngvild&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Jahnavi.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi says, &amp;quot;5' back, a little further back. Take a strike at the one I'd hit before, with PA. :/&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oooh. PA good. Roll it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi says, &amp;quot;Hopefully that avoids and AoO, and moves the golems away from the creature.&amp;quot;&lt;br /&gt;
 GAME: Jahnavi rolls 1d20+7: (14)+7: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That will hit, damage.&amp;quot;&lt;br /&gt;
 GAME: Jahnavi rolls 1d10+8: (10)+8: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Whap! Pose it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then there comes the threat and Yngvild returns to her usual boisterous self &amp;quot;IRON MOUNTAIN WITNESS. BLESS THOSE WHO FIGHT IN YOUR NAME&amp;quot; she thunders to the heaven as she raises hammer and symbol upwards. The blessing of Angoron radiates from the Aesir cleric as the melee starts. She hefts her hammer, bright blue eyes scanning about as she trundles down eyes thoughtful. She starts to chant something but then as Jahanavi gets hit twice in a row she pauses just outside of the range of the flailing tentacle. She turns her face and throws up her arms to the heavens, a bright blue glow emanating from her eyes to engulf her form and that of the Egalrin &amp;quot;ANGORON HEAL THOSE WHO SHOW THEIR STRENGTH. LET THEM FIGHT IN YOUR NAME&amp;quot; she demands to the heavens as the glow settles around Jahnavi's wounds. Not one of nature's quieter clerics it seems.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;So you know -- the one golem is the equivalent of dead.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;The other is the one you're carving up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi aha. Ok. X)&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 20.&lt;br /&gt;
      It is now Carrion Golem's turn! Thanix is next!&lt;br /&gt;
&lt;br /&gt;
The thundering voice from Angoron's faithful shudders across the egalrin's shoulder like a physical wave. She steps back, straightening as the wave echoes, and brings the bardiche to bear with Strength's blessing behind it!&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (1)+7: 8&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (12)+7: 19&lt;br /&gt;
&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 |Jahnavi   |EAGLEFOLK |Ftr        |  3  | 19  | 32  | 20 | 20 | 6  | 4  | 2  |&lt;br /&gt;
 |Kidda     |HALF-ELF  |Pal        |  3  | 29  | 29  | 17 | 16 | 9  | 6  | 8  |&lt;br /&gt;
 |Samson    |GNOME     |Mnk        |  2  | 18  | 18  | 18 | 15 | 5  | 6  | 6  |&lt;br /&gt;
 |Thanix    |WAR_GOLEM |Ftr        |  2  | 24  | 24  | 18 | 17 | 7  | 1  | 0  |&lt;br /&gt;
 |Yngvild   |HUMAN     |Clr        |  3  | 25  | 25  | 21 | 16 | 5  | 2  | 6  |&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d8+3: (1)+3: 4&lt;br /&gt;
 GAME: You damaged Kidda for 4 points. 25 remaining.&lt;br /&gt;
 &lt;br /&gt;
Still the corpse-thing -- whatever it is -- appears to move with a single-mindedness, focusing on but a single thing and ignoring even the bardiche as it carves terrible gashes in the hideous amalgam of a creature -- that is, until it's attacked. It turns on Kidda, and misses the first time, but connects with the second -- a glancing blow at best. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 6.&lt;br /&gt;
      It is now Thanix's turn! Samson is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;5' step to the side, moving in to cut the thing off from Jahnavi and Kidda if possible. Power Attack-- NO FREE CHICKEN WINGS. *cleave*&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean XD OK. ROll.&lt;br /&gt;
 GAME: Thanix rolls 1d20+7: (2)+7: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I probably should have specified not to roll crap.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Quite probably.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 6.&lt;br /&gt;
      It is now Samson's turn! Kidda is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Samson! You're closest to the corpse. Hit something and don't roll crap. X)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;Flurry!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean kk&lt;br /&gt;
&lt;br /&gt;
Thanix wrenches the greatsword's blade up from the floor with a hydraulic, heaving wrench. Metallic pistons squealing, the wargolem whirls the blade in an overhead arc, striking a second time-- with similar results, the edge ewretchedly dulled, carving another stone-shrieking gouge in the floor. &amp;quot;Targeting compromised,&amp;quot; he announces, matter-of-factly. &amp;quot;Attempting to adjust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Samson rolls finesse-2+1+1: (20)+5+-2+1+1: 25&lt;br /&gt;
 GAME: Samson rolls finesse-2+1+1: (5)+5+-2+1+1: 10&lt;br /&gt;
 GAME: Samson rolls finesse-2+1+1: (17)+5+-2+1+1: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;The third would be the confirm&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;I tend to spam rolls&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oooh, lookythere at the crit. Second misses. Damage&amp;quot;&lt;br /&gt;
 GAME: Samson rolls 2d3+2: (5)+2: 7&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;Yes...gnome monk does not do damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson grins&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean grins. You still did something. Pose.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Longy swordy slashy wack!&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 6.&lt;br /&gt;
      It is now Kidda's turn! Otyugh is next!&lt;br /&gt;
 GAME: Kidda rolls longsword: (20)+3+2+1: 26&lt;br /&gt;
 GAME: Kidda rolls longsword: (12)+3+2+1: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll to confirm .... yes'm. Crit.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The little gnome starts pounding away with the brass knuckles, the being resistant to some of the damage, but one hit doing a bit of an impact. The gnome looks highly annoyed with the results though.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll crit damage.&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d8+2: (4)+2: 6&lt;br /&gt;
 GAME: Kidda rolls 1d8+2: (7)+2: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's destroyed. Pose it.&amp;quot;&lt;br /&gt;
 GAME: 'carrion' removed from initiative list.&lt;br /&gt;
 ===================== Current Initiative Order - Round 2 =====================&lt;br /&gt;
 ---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
     23   Jahnavi             &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     6    Thanix              &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     6    Samson              &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
  &amp;gt;&amp;gt; 6    Kidda                &amp;lt;&amp;lt;&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     3    Otyugh              &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     0    Yngvild             &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 3.&lt;br /&gt;
      It is now Otyugh's turn! Yngvild is next!&lt;br /&gt;
 GAME: Aldean rolls 1d6: (3): 3&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (7)+7: 14&lt;br /&gt;
 GAME: Aldean rolls 1d20+3: (15)+3: 18&lt;br /&gt;
 GAME: Aldean rolls 1d20+3: (13)+3: 16&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Oh no you don't!&amp;quot; Kidda snarls as the stitched-together thing slashes her shoulder open. A glancing blow, but the paladin's ire is raised, and her longsword flashes, a backhanded blow, lethal and sharp, slicing the creature in two.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean k. Ignore first roll.&lt;br /&gt;
 GAME: Aldean rolls 1d6+2: (3)+2: 5&lt;br /&gt;
 GAME: Aldean rolls 1d20+13: (8)+13: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Samson, you are now grappled with a tentacle.&amp;quot;&lt;br /&gt;
 GAME: You damaged Samson for 5 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
Even as the carrion-corpse-thingy simply drops soundlessly to the stone floor, appearing to lose all life and animating force so that it closely resembles a disgusting ragdoll, the otyugh turns on Samson. Tentacles lash out, one missing entirely, but the other digs into the gnome's skin and wraps itself around him, holding him fast. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 0.&lt;br /&gt;
      It is now Yngvild's turn! Jahnavi is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yngvild.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;If we smack the oty do we risk hitting Samson?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's a large creature, you should be able to avoid that&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Cool, in that case hit the bastard&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Its mom and dad were married! &amp;gt;:| Roll.&amp;quot;&lt;br /&gt;
GAME: Yngvild rolls bab+1+3: (2)+2+1+3: 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild ...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;SWING AND A MISS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can't steal our gnome like that. Yngvild's eyes light up with an angry passion as she hefts her hammer and bellows a warcry &amp;quot;ANGORON!&amp;quot; booms out and echoes off the wall as she swings her huge weapon. Which may look all kinds of impressive, but manages to chip a large chunk of the wall, almost unbalancing the Aesir.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 23.&lt;br /&gt;
      It is now Jahnavi's turn! Thanix is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Jahnavi.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi says, &amp;quot;5' forward, and swing, if I'm able.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi has mobility, too.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Ah, okay. THat's important :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No AoO for movement yes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi says, &amp;quot;Not for a 5', I believe. ^^;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Never for a 5' step.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi says, &amp;quot;PA applies.&amp;quot;&lt;br /&gt;
 GAME: Jahnavi rolls 1d20+7: (4)+7: 11&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 6.&lt;br /&gt;
      It is now Thanix's turn! Samson is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix. Don't roll crap.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;UNTENTACLE THE GNOME. ( 5' step opposite Jahnavi, and power attack chop the otyugh. )&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+7: (19)+7: 26&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Threat.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+7: (8)+7: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Normal.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 2d6+9: (10)+9: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Much better.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean has got the power!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The egalrin, wing bleeding from the golem's assault, steps forward and brings the bardiche forward, jabbing towards the abomination's writhing mass. She misses.&lt;br /&gt;
 &lt;br /&gt;
GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 6.&lt;br /&gt;
      It is now Samson's turn! Kidda is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alert-- humanoid endangered!&amp;quot; Thanix' eyes pulse alarm as he shifts to the otyugh's side, dragging the greatsword after him with a burst of sparks. The great blade whirls as the Forged brings it up, over again; to avoid hiting the gnome, he simply swings it down a third time, a great, overhand arc towards center of mass. The blade leavse sparks screaming from the floor--- and a spray of gore, heavy weapon cleaving flesh like butter. Moving opposite the Egalrin, he attempts to cut off any escape.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;Can I hit this thing while grappled? I dont understand grapple much&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Samson. You can attack with a one-handed or light weapon, or you can attempt to break the grapple.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;I shall roll escape artist!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Breaking a grapple requires either an escape artist or CMB check.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;DC is the CMD of the otyugh .Go for i.&amp;quot;&lt;br /&gt;
 GAME: Samson rolls escape artist: (11)+7: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Augh so close, but no.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 6.&lt;br /&gt;
      It is now Kidda's turn! Otyugh is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kidda.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Samson wiggles and squirms, trying to slip around, but apparently can't seem to get clear of the creatures hold. The little gnome remains held tightly.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;+2 for the charge, -2 to AC.&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls longsword+2: (3)+3+2+1+2: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 3.&lt;br /&gt;
      It is now Otyugh's turn! Yngvild is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+13+5: (15)+13+5: 33&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Grapple maintained...&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d6+2: (5)+2: 7&lt;br /&gt;
 GAME: Aldean rolls 1d6+2: (3)+2: 5&lt;br /&gt;
 &lt;br /&gt;
Kidda, seeing the gnome caught up in the tentacle-beast's clutches, lowers her head, and her longsword, and charges in hard and fast - sliding on her own blood from the shoulder wound. Though she doesn't go down, it costs her, and her sword goes between a tentacle and the otyugh's enormus and disgusting body.&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Samson for 12 points. 1 remaining.&lt;br /&gt;
&lt;br /&gt;
Samsons eyes bug out for a second!&lt;br /&gt;
 &lt;br /&gt;
Hmmm ... fresh noms for later. Although Thanix's greatsword cleaves a deep, ichorous gash in the thing's body, it's still got something in its tentacles....finish this off first, shouldn't take long -- it squeezes the gnome ''hard''. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;With several wounded going to channel and pray for nice dice. lawl&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 0.&lt;br /&gt;
      It is now Yngvild's turn! Jahnavi is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yup&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls 2d6: (9): 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;ROll&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''From afar, Thanix thoughtful. &amp;quot;Is it possible to target the tentacle specifically?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''You paged Thanix with 'Yes, that'd be a sunder check one sec will give more detail'''&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Yngvild for -9 points. 25 remaining.&lt;br /&gt;
 GAME: You damaged Kidda for -9 points. 29 remaining.&lt;br /&gt;
 GAME: You damaged Jahnavi for -9 points. 28 remaining.&lt;br /&gt;
 GAME: You damaged Thanix for -9 points. 24 remaining.&lt;br /&gt;
 GAME: You damaged Samson for -9 points. 10 remaining.&lt;br /&gt;
&lt;br /&gt;
''From afar, Thanix yai! &amp;quot;No specials for Sundering, but righto. Let me pull up rules.&amp;quot;''&lt;br /&gt;
''Thanix pages: Got it. Standard attack, but the attempt provokes an AoO.''&lt;br /&gt;
''You paged Thanix with 'Got it. Yup. It's grappled, though. One sec.'''&lt;br /&gt;
&lt;br /&gt;
Yngvild mutters several rather irreligious curses about the unlikely parentage of the disgusting beast as she hefts her hammer again. Then listening to the rather distressing cracks coming from the poor gnome, and looking at the other injured she raises her hammer to the heavens again &amp;quot;PATRON OF HEROES HERE ME!&amp;quot; she demands in a stern and proud voice as that holy blue glow emanates from her eyes &amp;quot;HEAL US!&amp;quot; she commands with out-flung armsas the glow engulfs all her companions.&lt;br /&gt;
&lt;br /&gt;
''You paged Thanix with 'It's not considered threatening right now.'''&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 23.&lt;br /&gt;
      It is now Jahnavi's turn! Thanix is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Jahnavi.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi says, &amp;quot;Swing with PA. I don't know if I can flank with Thanix, but I will try!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix was mopving to try and establish that. &amp;quot;Another move or so to bring in flanking?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix, what's the reach on the greatsword?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Standard. No special reach -- 5' I guess?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi says, &amp;quot;...and then I need to go find my antibiotics. ^^;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll, Jahnavi.&amp;quot;&lt;br /&gt;
 GAME: Jahnavi rolls 1d20+7: (19)+7: 26&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi says, &amp;quot;Threat.&amp;quot;&lt;br /&gt;
 GAME: Jahnavi rolls 1d20+7: (9)+7: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No flank this time, Thanix has to get inside the creature's reach to threaten it. Normal hit only.&amp;quot;&lt;br /&gt;
 GAME: Jahnavi rolls 1d10+8: (6)+8: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi X)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You messed it uuuuuup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's still up though, pose&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 6.&lt;br /&gt;
      It is now Thanix's turn! Samson is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix. You gonna do what we talked about?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;5' step into creature's reach; enough to set up the flanking with Jahnavi. Sunder the tentacle holding Samson.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Yep!&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Samson,&amp;quot; Jahnavi says. Her voice is filled with determination, and bolstered by the strength of faith of Angoron's Warrior. The weapon strikes true...almost True, but not quite. She steps back from the blow, feathers shuddering.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. This is a CMB check, not an attack per se, but will deal damage if it connects.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix nods. The CMB is the same as his attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Perfect. Sunder works. Deal damage.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 2d6+9: (7)+9: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And it's dead anyway, the tentacle comes off and falls away from Samson. Pose it and then free RP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Adjust targeting,&amp;quot; the warforged intones casually, slick metal rising with a schlick of gore. Ther weapon swings again-- this time not for the monster itself directly, but towards the tentacle holding Samson. Sharp metal, up and down-- brightness edged in the blue of Yngvild's holy light. The result is a squeal of panicked agony from the beast--- and gush of spilling blood.       &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;Observation,&amp;quot; Thanix states casually, drawing his blade up from the ground. &amp;quot;Tentacles apparently do have shoulders. Note for future conflicts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The gnome plops to the ground, the tenticle still on him, he struggles for a second pushing it off his body with a grunt, &amp;quot;Thanks.&amp;quot; he says quietly. Perhaps not really happy to have had to been helpless like that in the first place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yngvild wants to check those who took punctureish wounds for any trace of diesease&lt;br /&gt;
 &lt;br /&gt;
As Thanix swings his greatsword and divests the otyugh of its tentacle, Kidda prepares to strike with her own sword - but then, the creature shudders, and drops in a wet, gory splutch to the ground. Reaching a hand out, she offers to aid the gnome in standing up out of the remains of the tentacles.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Heal check.&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls heal: (11)+9: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda checks if anyone else is injured; also rolls heal...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You don't see anything. It's hard to tell, though ... at least at this point.&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls heal: (1)+7: 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda laughs at herself.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One is pleased to serve,&amp;quot; Thanix replies, pausing as his gaze sweeps back up the tunnel, back behind-- quick survey before he gives his weapon a swish. A small compartment opens in the 'forged's thigh; absently, he withdraws a grimy cloth from inside, rubbing it up and down the sword in a simple cleaning.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;F***** disgusting,&amp;quot; Yngvild booms succinctly at the mess of carrion and otyugh around them. She casts her glance around to check if anyone is still near death, and then slings her hammer into a somewhat makeshift loop over one huge shoulder. With that she heads over towards the wounded, fighting in all this filth is not really healthy &amp;quot;Hmm&amp;quot; she says after she checks each in turn &amp;quot;If any of you feel in any way unwell in the next few days get to a temple&amp;quot; she advises sternly.&lt;br /&gt;
&lt;br /&gt;
Samson sighs for a moment, wincing. &amp;quot;Ow.&amp;quot; he says simply, looking around. &amp;quot;Alright....whats next in this menagerie.&amp;quot; Ohhh, big word from the gnome.&lt;br /&gt;
 &lt;br /&gt;
Kidda nods emphatically, &amp;quot;been there, done that,&amp;quot; she shudders at the mess on the floor. &amp;quot;And agreed. Who would /create/ such as these?&amp;quot; she wonders, looking at the two dead golems. &amp;quot;Flesh, bone, melded together into one - disgusting - form, and yet, I feel no evil here... Are you quite all right, Samson?&amp;quot; she asks the gnome, looking him over, and nodding to Yngvild.&lt;br /&gt;
&lt;br /&gt;
Thanix continues cleaning his weapon, getting the worst of the grime and slime off the blade. &amp;quot;It is commonly hypothesized that arcanimatric spell casters do not have moral balance in their understanding of things. Perhaps that is the reason?&amp;quot; The last of the good swiped away, he drops the cloth aside-- and replaces the blade on his back with a *snickt* of reclasping clamps. &amp;quot;I suggest asking the Academy.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Sinkhole_Part_2&amp;diff=16183</id>
		<title>PrP: Sinkhole Part 2</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Sinkhole_Part_2&amp;diff=16183"/>
		<updated>2014-12-09T13:42:00Z</updated>

		<summary type="html">&lt;p&gt;Arlean: Created page with &amp;quot;  After the initial group of adventurers successfully gained access to the mysterious building inside the massive sinkhole, it quickly became evident that reinforcements were ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
After the initial group of adventurers successfully gained access to the mysterious building inside the massive sinkhole, it quickly became evident that reinforcements were going to be wanted. The initial team has been split, as has the exploration duties; your team's section involves a side passage leading left from the main wide corridor outside the front doors. &lt;br /&gt;
&lt;br /&gt;
You've been walking and poking your noses into doors for about a candlemark now, perhaps a little more, and all has been quiet. You've found the odd hunk of metal, mostly beaten brass and usually either flat and hand-sized or chain-like, but no other sign of life and nothing else moves in the echoing, empty stone corridors. Those glowing red words still pulse softly on every wall, eerily silent. It's been creepily quiet, and the group has had the time to get to know one another, exchange names and so forth as any adventuring team will. &lt;br /&gt;
        &lt;br /&gt;
The pair of double doors you're approaching now is made of thick iron, tightly shut with teeth between them holding them shut. Next to them on the right side, a thin slot with a colorless stone set into the metal is visible.&lt;br /&gt;
&lt;br /&gt;
Samson grimaces, &amp;quot;I still find it odd the key was left outside, though I suppose someone must have locked these things inside as they escaped and..&amp;quot; He shrugs, &amp;quot;Died out there or something.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Having been in the original group of adventurers, Kidda ponders the thin slot. Assorted pieces of brass? Kidda's been picking them up, looking them over, and keeping anything that might look like the one that got them into the building in the first place.as she looks over the door, the slot, and the colorless stone beside it, she looks at the stack of flat brass bits she's gathered. (The chains? Not likely useful, and they might weigh her down...) &amp;quot;Hrm,&amp;quot; she mutters. &amp;quot;I'm thinking someone went running and just plain dropped it. Still...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cool blue eyes gleam in the quiet and the dark, and their owner stands both warden and sentry as he gazes into the ruddy darkness. &amp;quot;I see no intrusive,&amp;quot; Thanix announces for the fourth time, cool beams slicing the dark. Sapphire orbs gleam with the grey metal helm as the Warforged keeps watch during the exploration. Silence hardly his forte-- the thick metal feat crunch on shards, wires, and things best left unimagined as he walks. Nor small talk-- he gazes on, for all the world as much a statue as he emulates.&lt;br /&gt;
&lt;br /&gt;
Yngvild doesn't seem to quite have her usual level of relaxed comfort when in tighter quarters underground, but the towering Aesir cleric seems to be bearing it well. She is using her massive earthbreaker as something of a walking staff, with the benefit of it being readily at hand &amp;quot;Hmmm&amp;quot; she rumbles thoughtfully as she considers the door and those around her, perhaps unusure of the best way to proceed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It could have been an area more than one person needed access to.&amp;quot; Jahnavi the egalrin clicks her beak together as she eyes the door. She's been relatively quiet, reviewing notes in her head. &amp;quot;In the meantime, no one has had access. So, whatever it is they were working on...has run loose. The last report included mention of violent constructs. Does that coincide with everyone else's notes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mine, for certain,&amp;quot; Kidda nods. &amp;quot;Got some wacks in... the constructs came straight at us... not evil, just metal... nasty metal to try and shut down. The wizard got them to quit moving for us, with magic, so there's that, maybe...&amp;quot; she looks at the door some more, debating trying one of the pieces of metal in her hand. &amp;quot;Samson? Do we still have the original key we found, or is it with one of the others?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
        The gnome blinks, &amp;quot;What, I didn't carry it. Someone else must have it.&amp;quot; Samson grunts &amp;quot;Its all kulthian and color codes, who reads kulthian.&amp;quot; He looks around.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Perception, all of you.&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls perception: (12)+3: 15&lt;br /&gt;
 GAME: Jahnavi rolls perception: (11)+8: 19&lt;br /&gt;
 GAME: Thanix rolls Perception: (8)+1: 9&lt;br /&gt;
 GAME: Yngvild rolls perception: (2)+3: 5&lt;br /&gt;
 GAME: Samson rolls perception: (20)+10: 30&lt;br /&gt;
&lt;br /&gt;
Thanix responds without looking about, blue beams glowing serenely into the darkness. &amp;quot;I believe the techgnomigist carried it with him,&amp;quot; he replies, head whirring silently. &amp;quot;The logic he presented was irrefutable at the time-- he stated that it would be better used in his possession.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''You paged (Kidda, Samson, Jahnavi) with 'There's something moving on the other side of the door. Maybe not /right/ there ... but it's not the silence you've been encountering.'''&lt;br /&gt;
&lt;br /&gt;
''You paged Samson with 'It sounds like a scraping to you.'''&lt;br /&gt;
 &lt;br /&gt;
Kidda holds up a hand, &amp;quot;hsss&amp;quot; she shushes the group, moving closer to the door and dropping the metallic objects in her belt pouch to take a tighter grip on her sword, draw the weapon from its scabbard. She puts a pointed ear to the door, &amp;quot;there's something moving around back there,&amp;quot; she murmurs, sotto-voce. &amp;quot;Could be coming this way...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hopefully my little friend here can take care of annoying metal&amp;quot; Yngvild rumbles as she hefts her hammer, roughly the size of a small human. At mention of Kulthian she shakes her head, some few tendrils of her red locks escaping below the helm of the full plate she wears when adventuring &amp;quot;Barely manage common some days&amp;quot; she admits ruefully, then falls silent as instructed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I suspect most of them are out of control,&amp;quot; Jahnavi says grimly. Her hands tighten, the scale-claws white around the knuckle of her bardiche. &amp;quot;Like children without directions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Samson tilts his head, moving to the door and leaning against it. &amp;quot;Scraping...it could be one of those things trying to get out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Acknowledged,&amp;quot; Thanix replies, far more quietly. Unmoving from his place, he rotates carefully at his waist, a gentle twist as he angles himself toward the door. Blade removed from back clamps with tiny 'snikt' sounds; blue glow dimmed as he observes the doorway intently.&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda has been collecting metal bits. Do any of them look like the right kind of bits to open the door?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Four or five of them do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;The door requires a keycard and you then play Simon&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Sweet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Samson nods and backs up a little, but is still near the door, checking his brass knuckles a bit on his fist. &amp;quot;I definatly dislike these things.&amp;quot; He grimaces.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Can I hold an action to cast bless if anything scary comes through the door? :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kidda, bits of metal in-hand, steps over to the slot by the door, and sticks the potential keys into the slot, one by one, until one of them - hopefully - causes a reaction from the clear stone beside the slot.&lt;br /&gt;
&lt;br /&gt;
As Kidda starts to try to open the door Yngvild takes position to one side. She keeps one hand on her hammer, as the other reaches for the holy symbol that dangles down the front of her breastplate. She closes her eyes a moment to focus, lips moving in an uncharacteristicaly sotto-voiced prayer that stops towards the end as she waits.&lt;br /&gt;
&lt;br /&gt;
Jahnavi tilts her head to the side as Kidda approaches the door. She steps back, watching one and then the other. Her hands, shoulders show the unease at hearing something moving on the other side.&lt;br /&gt;
 &lt;br /&gt;
It takes a minute and she has to try four of the bits of metal, but finally, one of the bits of flat brass, when inserted, causes the colorless stone next to it to glow with a cold white light. The doors slide open with a grind and a click....&lt;br /&gt;
&lt;br /&gt;
It's the stench that hits everyone first. A foul reek of centuries of rot and decay hits the group like an eye-watering wall, a wave of pure AUGH. Then, you see the problem. &lt;br /&gt;
Tentacles wrap around a ... something that looks like it's been stitched together of claws, fingers, arms, hooves, legs ... of corpses of every race. One is motionless in the tentacles of the otyugh that holds it, and appears to have one bat-like wing stitched to its back that drags along the ground. Nom nom nom ... DINNER! A second, similar stitched-together creature stands motionless on the other side of the door, simply ... watching.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Initiative.&amp;quot;&lt;br /&gt;
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
        Aldean has dropped a TIMESTOP!&lt;br /&gt;
        Please +init, then cease all roleplay and actions immediately and wait for Aldean to instruct you further.&lt;br /&gt;
        For additional in-combat commands, please type: +thelp.&lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 GAME: Kidda rolls initiative: Roll: 5 + Bonus: 1 = Total: 6&lt;br /&gt;
 GAME: Thanix rolls initiative: Roll: 5 + Bonus: 1 = Total: 6&lt;br /&gt;
 GAME: Jahnavi rolls initiative: Roll: 20 + Bonus: 3 = Total: 23&lt;br /&gt;
 GAME: You roll initiative for Otyugh: Roll: 3 + Bonus: 0 = Total: 3&lt;br /&gt;
 GAME: Yngvild rolls initiative: Roll: 3 + Bonus: 1 = Total: 4&lt;br /&gt;
 GAME: You roll initiative for Carrion Golem: Roll: 19 + Bonus: 1 = Total: 20&lt;br /&gt;
 GAME: Yngvild casts Bless. Caster Level: 3 DC: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Have a held bless all :P Complements of the house&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods.&lt;br /&gt;
 GAME: Samson rolls initiative: Roll: 3 + Bonus: 3 = Total: 6&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;All right. Yngvild, I am treating as a delayed action that takes place on initiative 0, since the door opened on init 0, so your initiative becomes 0 for purposes of this fight. Make sense?&amp;quot;&lt;br /&gt;
 GAME: Yngvild's initiative total changed to 0.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Kinda? so I go last in other words? :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Also, everyone roll me a fort save please.&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls fort: (16)+9: 25&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes, you basically move on the init of the door.&amp;quot;&lt;br /&gt;
 GAME: Jahnavi rolls fort: (12)+6: 18&lt;br /&gt;
 GAME: Thanix rolls Fortitude: (17)+7: 24&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;But you get an extra action prior to the start of initiative because you declared.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Gotcha :) Cool&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Samson?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yngvild too. Need fort saves from both of you.&amp;quot;&lt;br /&gt;
 GAME: Samson rolls fort: (19)+5: 24&lt;br /&gt;
 GAME: Yngvild rolls fort: (11)+5: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That stench is ...woo! BAD. Hard to tell which is worse, an otyugh or these stitched-together things. But everybody's okay. No effect.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 23.&lt;br /&gt;
      It is now Jahnavi's turn! Carrion Golem is next!&lt;br /&gt;
 GAME: Note Flat-footed on Jahnavi ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi says, &amp;quot;Okay. The creature's all the way in the other room?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi says, &amp;quot;Or its tentacles are reaching into this room?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi would like to step into the other room so I'm not blocking the doorway, and make use of the bardiche as I can to get at the edge of its reach, and try to cut at the tentacles.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Jahnavi. What you've actually got is a continuation of the corridor with doors beyond it. The otyugh's about 40' into the corridor, having dinner of one of these stitched-together things. There's another door further down that is quite busted open; there's a second one of these stitched corpses standing motionless just inside the door you just opened.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I'm sorry, that should have been in my pose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi aha. And no worries. Lots of details. :3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean will add in the log.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;The door further down is a good 100' away.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Corridor is 15' wide BTW&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi says, &amp;quot;Okay. Can I roll a knowledge to ID the creature? I'd like to double move (40) and hold.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Knowledge/Arcana is the correct knowledge.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi says, &amp;quot;I don't have that. So just moving to the edge and striking at a tentacle. Make the best use of reach I can, and apologies for all my spamming. ^^;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Aren't the tentacles about 40' down the hall?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You have a bardiche yes? No worries, this is relevant. Edge of what?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi has a reach of 10'. So move in 30' and hold?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. One tentacle is occupied with dinner, b ut the other is free. If you move in 30', it gets AoO (reach 15' w/ tentacle).&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Wait, no it doesn't.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's flat-footed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Derp. Yes, if you have a 30' move in your current armor, you can move in 30' and strike with the bardiche.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi will do that and hold. It will take me a double move to get that far.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;If it's 20', you need to take a double move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Done. Pose :) You basically move inside its reach before it can react.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 20.&lt;br /&gt;
      It is now Carrion Golem's turn! Thanix is next!&lt;br /&gt;
 15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
|   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Jahnavi   |EAGLEFOLK |Ftr        |  3  | 32  | 32  | 20 | 20 | 6  | 4  | 2  |&lt;br /&gt;
 |Kidda     |HALF-ELF  |Pal        |  3  | 27  | 29  | 17 | 16 | 9  | 6  | 8  |&lt;br /&gt;
 |Samson    |GNOME     |Mnk        |  2  | 17  | 18  | 18 | 15 | 5  | 6  | 6  |&lt;br /&gt;
 |Thanix    |WAR_GOLEM |Ftr        |  2  | 24  | 24  | 18 | 17 | 7  | 1  | 0  |&lt;br /&gt;
 |Yngvild   |HUMAN     |Clr        |  3  | 25  | 25  | 21 | 16 | 5  | 2  | 6  |&lt;br /&gt;
 15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (13)+7: 20&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (11)+7: 18&lt;br /&gt;
 GAME: Aldean rolls 1d8+3: (7)+3: 10&lt;br /&gt;
 GAME: You damaged Jahnavi for 10 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
Jahnavi drops the bardiche down and across and brings it to brace. It places the egalrin inside the creature's reach and the texture of her feathers shows the unease. And then the creature strikes, drawing blood.&lt;br /&gt;
 &lt;br /&gt;
The stitched creature, as Jahnavi moves past it, comes to life, ambling after the Egalrain and raising magically strengthened corpse-like arms. The first smashes into Jahnavi, but the second misses her by a hair. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 6.&lt;br /&gt;
      It is now Thanix's turn! Samson is next!&lt;br /&gt;
 GAME: Note Flat-footed on Thanix ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Sorry for slow ... boy do we have some itty-bitty initiative.s&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Move to attack stitch creature.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;What are y ou attacking with ?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Greatsword.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+7: (5)+7: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not enough.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix nods!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 6.&lt;br /&gt;
      It is now Samson's turn! Kidda is next!&lt;br /&gt;
 GAME: Note Flat-footed on Samson ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I do ask that everyone pose their actions and the result.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Should go without saying but :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Samson?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;Hrm...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;Whats my range to it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thanix takes a moment, gleaming eyes emotionlessly taking in the scene. Inner working whir and hiss as the giant metal knight lurches into motion-- one foot, the next, ground eating strides as he strides forward to the other side of the Egalrin. Metal cuts the air in a vicious arc as the heavy blade slices the air-- it cuts against teh ground with an ear-splitting *CLANG*, but deftly misses the warped horror before them.&lt;br /&gt;
&lt;br /&gt;
''From afar, Jahnavi raises a hand. Sorry about th' interruption. The corpse-golems have reach?''&lt;br /&gt;
&lt;br /&gt;
''You paged Jahnavi with 'Oops! They do not! You get AoO, my fault!'''&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;To what? The corpse?&amp;quot;&lt;br /&gt;
 Jahnavi pages: Hooray! :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;One sec, I missed something. Jahnavi, take your AoO.&amp;quot;&lt;br /&gt;
 GAME: Jahnavi rolls 1d20+8: (17)+8: 25&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hit, damage&amp;quot;&lt;br /&gt;
 GAME: Jahnavi rolls 1d10+5: (5)+5: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;To anything I can punch :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Jahnavi, Bardiche is an S/P weapon yes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi says, &amp;quot;It's S. This one's magical.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Corpse=thing is closest, K/arcana to identify (all of you on your turn)'&amp;quot;&lt;br /&gt;
 GAME: Samson rolls knowledge/Arcana: Trained Use Only: 0&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;S is the required ^^&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi hooray! :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You took a chunk out of it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It doesn't appear to notice&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;I will move up and punch whatever is closest to me. Not that my Bludgeon damage will harm it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll to hit :)&amp;quot;&lt;br /&gt;
 GAME: Samson rolls finesse+1: (4)+5+1: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Does not connect&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the golem steps forward, Jahnavi brings her weapon to bear, jabbing in a quick, choked-up position that slices through its shoulder. It doesn't appear to notice.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 6.&lt;br /&gt;
      It is now Kidda's turn! Otyugh is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kidda ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose, Samson&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Detect ebil&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;One sec, lemme get this pizza order, I'm shaking :(&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;k&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi yipes. ^^;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No evil&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;ok attack corpse near door with lomhs&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;longsword&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The gnome shakes his head, &amp;quot;Ugh...&amp;quot; Then he moves up quickly and slams a fist into one of the corpse thingies....of course, the fist bounces off, apparently he didn't connect right. &amp;quot;Bah!&amp;quot; he says.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You attacked the tentacle thing or the corpse thing?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;I guess tentacle if it was close :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Corpse was closer&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You mised either one though&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;Ok, just suppose my pose says corpse&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Also remember bless. I tend to forget it a lot &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Still misses, bless grants what?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;+1&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;+1.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Flat +1? K.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hit, not to damage.&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d20+3+2+1: (7)+3+2+1: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Woof, not enough&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kidda growls low in her throat and takes a step to move into range with the ... stitched together ... thing ... in the corrdior. She swings her longsword - and misses - and the oath she lets out turns the air around her a bright shade of blue.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose, next?&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 3.&lt;br /&gt;
      It is now Otyugh's turn! Yngvild is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;phone call&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No prob&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (17)+7: 24&lt;br /&gt;
 GAME: Aldean rolls 1d20+3: (10)+3: 13&lt;br /&gt;
 GAME: Aldean rolls 1d8+4: (8)+4: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Jahnavi ... my dice hate you, yo&amp;quot;&lt;br /&gt;
 GAME: You damaged Jahnavi for 12 points. 10 remaining.&lt;br /&gt;
 15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Jahnavi   |EAGLEFOLK |Ftr        |  3  | 10  | 32  | 20 | 20 | 6  | 4  | 2  |&lt;br /&gt;
 |Kidda     |HALF-ELF  |Pal        |  3  | 27  | 29  | 17 | 16 | 9  | 6  | 8  |&lt;br /&gt;
 |Samson    |GNOME     |Mnk        |  2  | 17  | 18  | 18 | 15 | 5  | 6  | 6  |&lt;br /&gt;
 |Thanix    |WAR_GOLEM |Ftr        |  2  | 24  | 24  | 18 | 17 | 7  | 1  | 0  |&lt;br /&gt;
 |Yngvild   |HUMAN     |Clr        |  3  | 25  | 25  | 21 | 16 | 5  | 2  | 6  |&lt;br /&gt;
 15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;The other tentacle misses Samson.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Can I safely get to Jahn for a Cure Moderate wounds? or can something smack me?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Hey look! Fresh dinner this time...when was the last time ''that'' happened? The second tentacle drops the motionless corpse-thing to the stone floor with a wet, meaty *splat*, turning to face Jahnavi. It lunges with a massive mouth full of teeth, taking a filthy chunk out of one wing. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can get smacked. Extra tentacle as 15' reach. Channel is an option.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Yeah that was my thought. Channel :)&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls 2d6: (9): 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Do you have selective channel?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild does&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean kk.&lt;br /&gt;
 GAME: You damaged Yngvild for -9 points. 25 remaining.&lt;br /&gt;
 GAME: You damaged Kidda for -9 points. 29 remaining.&lt;br /&gt;
 GAME: You damaged Jahnavi for -9 points. 19 remaining.&lt;br /&gt;
 GAME: You damaged Thanix for -9 points. 24 remaining.&lt;br /&gt;
 GAME: You damaged Samson for -9 points. 18 remaining.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 0.&lt;br /&gt;
      It is now Yngvild's turn! Jahnavi is next!&lt;br /&gt;
 GAME: Note Flat-footed on Yngvild ended.&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 23.&lt;br /&gt;
      It is now Jahnavi's turn! Carrion Golem is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it, Yngvild&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Jahnavi.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi says, &amp;quot;5' back, a little further back. Take a strike at the one I'd hit before, with PA. :/&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oooh. PA good. Roll it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi says, &amp;quot;Hopefully that avoids and AoO, and moves the golems away from the creature.&amp;quot;&lt;br /&gt;
 GAME: Jahnavi rolls 1d20+7: (14)+7: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That will hit, damage.&amp;quot;&lt;br /&gt;
 GAME: Jahnavi rolls 1d10+8: (10)+8: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Whap! Pose it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then there comes the threat and Yngvild returns to her usual boisterous self &amp;quot;IRON MOUNTAIN WITNESS. BLESS THOSE WHO FIGHT IN YOUR NAME&amp;quot; she thunders to the heaven as she raises hammer and symbol upwards. The blessing of Angoron radiates from the Aesir cleric as the melee starts. She hefts her hammer, bright blue eyes scanning about as she trundles down eyes thoughtful. She starts to chant something but then as Jahanavi gets hit twice in a row she pauses just outside of the range of the flailing tentacle. She turns her face and throws up her arms to the heavens, a bright blue glow emanating from her eyes to engulf her form and that of the Egalrin &amp;quot;ANGORON HEAL THOSE WHO SHOW THEIR STRENGTH. LET THEM FIGHT IN YOUR NAME&amp;quot; she demands to the heavens as the glow settles around Jahnavi's wounds. Not one of nature's quieter clerics it seems.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;So you know -- the one golem is the equivalent of dead.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;The other is the one you're carving up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi aha. Ok. X)&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 20.&lt;br /&gt;
      It is now Carrion Golem's turn! Thanix is next!&lt;br /&gt;
&lt;br /&gt;
The thundering voice from Angoron's faithful shudders across the egalrin's shoulder like a physical wave. She steps back, straightening as the wave echoes, and brings the bardiche to bear with Strength's blessing behind it!&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (1)+7: 8&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (12)+7: 19&lt;br /&gt;
 15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Jahnavi   |EAGLEFOLK |Ftr        |  3  | 19  | 32  | 20 | 20 | 6  | 4  | 2  |&lt;br /&gt;
 |Kidda     |HALF-ELF  |Pal        |  3  | 29  | 29  | 17 | 16 | 9  | 6  | 8  |&lt;br /&gt;
 |Samson    |GNOME     |Mnk        |  2  | 18  | 18  | 18 | 15 | 5  | 6  | 6  |&lt;br /&gt;
 |Thanix    |WAR_GOLEM |Ftr        |  2  | 24  | 24  | 18 | 17 | 7  | 1  | 0  |&lt;br /&gt;
 |Yngvild   |HUMAN     |Clr        |  3  | 25  | 25  | 21 | 16 | 5  | 2  | 6  |&lt;br /&gt;
 15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)15:42, 9 December 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 GAME: Aldean rolls 1d8+3: (1)+3: 4&lt;br /&gt;
 GAME: You damaged Kidda for 4 points. 25 remaining.&lt;br /&gt;
 &lt;br /&gt;
Still the corpse-thing -- whatever it is -- appears to move with a single-mindedness, focusing on but a single thing and ignoring even the bardiche as it carves terrible gashes in the hideous amalgam of a creature -- that is, until it's attacked. It turns on Kidda, and misses the first time, but connects with the second -- a glancing blow at best. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 6.&lt;br /&gt;
      It is now Thanix's turn! Samson is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;5' step to the side, moving in to cut the thing off from Jahnavi and Kidda if possible. Power Attack-- NO FREE CHICKEN WINGS. *cleave*&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean XD OK. ROll.&lt;br /&gt;
 GAME: Thanix rolls 1d20+7: (2)+7: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I probably should have specified not to roll crap.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Quite probably.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 6.&lt;br /&gt;
      It is now Samson's turn! Kidda is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Samson! You're closest to the corpse. Hit something and don't roll crap. X)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;Flurry!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean kk&lt;br /&gt;
&lt;br /&gt;
Thanix wrenches the greatsword's blade up from the floor with a hydraulic, heaving wrench. Metallic pistons squealing, the wargolem whirls the blade in an overhead arc, striking a second time-- with similar results, the edge ewretchedly dulled, carving another stone-shrieking gouge in the floor. &amp;quot;Targeting compromised,&amp;quot; he announces, matter-of-factly. &amp;quot;Attempting to adjust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Samson rolls finesse-2+1+1: (20)+5+-2+1+1: 25&lt;br /&gt;
 GAME: Samson rolls finesse-2+1+1: (5)+5+-2+1+1: 10&lt;br /&gt;
 GAME: Samson rolls finesse-2+1+1: (17)+5+-2+1+1: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;The third would be the confirm&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;I tend to spam rolls&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oooh, lookythere at the crit. Second misses. Damage&amp;quot;&lt;br /&gt;
 GAME: Samson rolls 2d3+2: (5)+2: 7&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;Yes...gnome monk does not do damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson grins&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean grins. You still did something. Pose.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Longy swordy slashy wack!&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 6.&lt;br /&gt;
      It is now Kidda's turn! Otyugh is next!&lt;br /&gt;
 GAME: Kidda rolls longsword: (20)+3+2+1: 26&lt;br /&gt;
 GAME: Kidda rolls longsword: (12)+3+2+1: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll to confirm .... yes'm. Crit.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The little gnome starts pounding away with the brass knuckles, the being resistant to some of the damage, but one hit doing a bit of an impact. The gnome looks highly annoyed with the results though.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll crit damage.&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d8+2: (4)+2: 6&lt;br /&gt;
 GAME: Kidda rolls 1d8+2: (7)+2: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's destroyed. Pose it.&amp;quot;&lt;br /&gt;
 GAME: 'carrion' removed from initiative list.&lt;br /&gt;
 ===================== Current Initiative Order - Round 2 =====================&lt;br /&gt;
 ---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
     23   Jahnavi             &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     6    Thanix              &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     6    Samson              &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
  &amp;gt;&amp;gt; 6    Kidda                &amp;lt;&amp;lt;&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     3    Otyugh              &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     0    Yngvild             &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 3.&lt;br /&gt;
      It is now Otyugh's turn! Yngvild is next!&lt;br /&gt;
 GAME: Aldean rolls 1d6: (3): 3&lt;br /&gt;
 GAME: Aldean rolls 1d20+7: (7)+7: 14&lt;br /&gt;
 GAME: Aldean rolls 1d20+3: (15)+3: 18&lt;br /&gt;
 GAME: Aldean rolls 1d20+3: (13)+3: 16&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Oh no you don't!&amp;quot; Kidda snarls as the stitched-together thing slashes her shoulder open. A glancing blow, but the paladin's ire is raised, and her longsword flashes, a backhanded blow, lethal and sharp, slicing the creature in two.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean k. Ignore first roll.&lt;br /&gt;
 GAME: Aldean rolls 1d6+2: (3)+2: 5&lt;br /&gt;
 GAME: Aldean rolls 1d20+13: (8)+13: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Samson, you are now grappled with a tentacle.&amp;quot;&lt;br /&gt;
 GAME: You damaged Samson for 5 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
Even as the carrion-corpse-thingy simply drops soundlessly to the stone floor, appearing to lose all life and animating force so that it closely resembles a disgusting ragdoll, the otyugh turns on Samson. Tentacles lash out, one missing entirely, but the other digs into the gnome's skin and wraps itself around him, holding him fast. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 0.&lt;br /&gt;
      It is now Yngvild's turn! Jahnavi is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yngvild.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;If we smack the oty do we risk hitting Samson?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's a large creature, you should be able to avoid that&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Cool, in that case hit the bastard&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Its mom and dad were married! &amp;gt;:| Roll.&amp;quot;&lt;br /&gt;
GAME: Yngvild rolls bab+1+3: (2)+2+1+3: 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild ...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;SWING AND A MISS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can't steal our gnome like that. Yngvild's eyes light up with an angry passion as she hefts her hammer and bellows a warcry &amp;quot;ANGORON!&amp;quot; booms out and echoes off the wall as she swings her huge weapon. Which may look all kinds of impressive, but manages to chip a large chunk of the wall, almost unbalancing the Aesir.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 23.&lt;br /&gt;
      It is now Jahnavi's turn! Thanix is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Jahnavi.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi says, &amp;quot;5' forward, and swing, if I'm able.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi has mobility, too.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Ah, okay. THat's important :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No AoO for movement yes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi says, &amp;quot;Not for a 5', I believe. ^^;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Never for a 5' step.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi says, &amp;quot;PA applies.&amp;quot;&lt;br /&gt;
 GAME: Jahnavi rolls 1d20+7: (4)+7: 11&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 6.&lt;br /&gt;
      It is now Thanix's turn! Samson is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix. Don't roll crap.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;UNTENTACLE THE GNOME. ( 5' step opposite Jahnavi, and power attack chop the otyugh. )&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+7: (19)+7: 26&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Threat.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+7: (8)+7: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Normal.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 2d6+9: (10)+9: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Much better.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean has got the power!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The egalrin, wing bleeding from the golem's assault, steps forward and brings the bardiche forward, jabbing towards the abomination's writhing mass. She misses.&lt;br /&gt;
 &lt;br /&gt;
GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 6.&lt;br /&gt;
      It is now Samson's turn! Kidda is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alert-- humanoid endangered!&amp;quot; Thanix' eyes pulse alarm as he shifts to the otyugh's side, dragging the greatsword after him with a burst of sparks. The great blade whirls as the Forged brings it up, over again; to avoid hiting the gnome, he simply swings it down a third time, a great, overhand arc towards center of mass. The blade leavse sparks screaming from the floor--- and a spray of gore, heavy weapon cleaving flesh like butter. Moving opposite the Egalrin, he attempts to cut off any escape.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;Can I hit this thing while grappled? I dont understand grapple much&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Samson. You can attack with a one-handed or light weapon, or you can attempt to break the grapple.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;I shall roll escape artist!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Breaking a grapple requires either an escape artist or CMB check.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;DC is the CMD of the otyugh .Go for i.&amp;quot;&lt;br /&gt;
 GAME: Samson rolls escape artist: (11)+7: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Augh so close, but no.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 6.&lt;br /&gt;
      It is now Kidda's turn! Otyugh is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kidda.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Samson wiggles and squirms, trying to slip around, but apparently can't seem to get clear of the creatures hold. The little gnome remains held tightly.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;+2 for the charge, -2 to AC.&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls longsword+2: (3)+3+2+1+2: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 3.&lt;br /&gt;
      It is now Otyugh's turn! Yngvild is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+13+5: (15)+13+5: 33&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Grapple maintained...&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d6+2: (5)+2: 7&lt;br /&gt;
 GAME: Aldean rolls 1d6+2: (3)+2: 5&lt;br /&gt;
 &lt;br /&gt;
Kidda, seeing the gnome caught up in the tentacle-beast's clutches, lowers her head, and her longsword, and charges in hard and fast - sliding on her own blood from the shoulder wound. Though she doesn't go down, it costs her, and her sword goes between a tentacle and the otyugh's enormus and disgusting body.&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Samson for 12 points. 1 remaining.&lt;br /&gt;
&lt;br /&gt;
Samsons eyes bug out for a second!&lt;br /&gt;
 &lt;br /&gt;
Hmmm ... fresh noms for later. Although Thanix's greatsword cleaves a deep, ichorous gash in the thing's body, it's still got something in its tentacles....finish this off first, shouldn't take long -- it squeezes the gnome ''hard''. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;With several wounded going to channel and pray for nice dice. lawl&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 0.&lt;br /&gt;
      It is now Yngvild's turn! Jahnavi is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yup&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls 2d6: (9): 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;ROll&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''From afar, Thanix thoughtful. &amp;quot;Is it possible to target the tentacle specifically?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''You paged Thanix with 'Yes, that'd be a sunder check one sec will give more detail'''&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Yngvild for -9 points. 25 remaining.&lt;br /&gt;
 GAME: You damaged Kidda for -9 points. 29 remaining.&lt;br /&gt;
 GAME: You damaged Jahnavi for -9 points. 28 remaining.&lt;br /&gt;
 GAME: You damaged Thanix for -9 points. 24 remaining.&lt;br /&gt;
 GAME: You damaged Samson for -9 points. 10 remaining.&lt;br /&gt;
&lt;br /&gt;
''From afar, Thanix yai! &amp;quot;No specials for Sundering, but righto. Let me pull up rules.&amp;quot;''&lt;br /&gt;
''Thanix pages: Got it. Standard attack, but the attempt provokes an AoO.''&lt;br /&gt;
''You paged Thanix with 'Got it. Yup. It's grappled, though. One sec.'''&lt;br /&gt;
&lt;br /&gt;
Yngvild mutters several rather irreligious curses about the unlikely parentage of the disgusting beast as she hefts her hammer again. Then listening to the rather distressing cracks coming from the poor gnome, and looking at the other injured she raises her hammer to the heavens again &amp;quot;PATRON OF HEROES HERE ME!&amp;quot; she demands in a stern and proud voice as that holy blue glow emanates from her eyes &amp;quot;HEAL US!&amp;quot; she commands with out-flung armsas the glow engulfs all her companions.&lt;br /&gt;
&lt;br /&gt;
''You paged Thanix with 'It's not considered threatening right now.'''&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 23.&lt;br /&gt;
      It is now Jahnavi's turn! Thanix is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Jahnavi.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi says, &amp;quot;Swing with PA. I don't know if I can flank with Thanix, but I will try!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix was mopving to try and establish that. &amp;quot;Another move or so to bring in flanking?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix, what's the reach on the greatsword?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Standard. No special reach -- 5' I guess?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi says, &amp;quot;...and then I need to go find my antibiotics. ^^;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll, Jahnavi.&amp;quot;&lt;br /&gt;
 GAME: Jahnavi rolls 1d20+7: (19)+7: 26&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi says, &amp;quot;Threat.&amp;quot;&lt;br /&gt;
 GAME: Jahnavi rolls 1d20+7: (9)+7: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No flank this time, Thanix has to get inside the creature's reach to threaten it. Normal hit only.&amp;quot;&lt;br /&gt;
 GAME: Jahnavi rolls 1d10+8: (6)+8: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jahnavi X)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You messed it uuuuuup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's still up though, pose&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 6.&lt;br /&gt;
      It is now Thanix's turn! Samson is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanix. You gonna do what we talked about?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;5' step into creature's reach; enough to set up the flanking with Jahnavi. Sunder the tentacle holding Samson.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Yep!&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Samson,&amp;quot; Jahnavi says. Her voice is filled with determination, and bolstered by the strength of faith of Angoron's Warrior. The weapon strikes true...almost True, but not quite. She steps back from the blow, feathers shuddering.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. This is a CMB check, not an attack per se, but will deal damage if it connects.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix nods. The CMB is the same as his attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Perfect. Sunder works. Deal damage.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls 2d6+9: (7)+9: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And it's dead anyway, the tentacle comes off and falls away from Samson. Pose it and then free RP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Adjust targeting,&amp;quot; the warforged intones casually, slick metal rising with a schlick of gore. Ther weapon swings again-- this time not for the monster itself directly, but towards the tentacle holding Samson. Sharp metal, up and down-- brightness edged in the blue of Yngvild's holy light. The result is a squeal of panicked agony from the beast--- and gush of spilling blood.       &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;Observation,&amp;quot; Thanix states casually, drawing his blade up from the ground. &amp;quot;Tentacles apparently do have shoulders. Note for future conflicts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The gnome plops to the ground, the tenticle still on him, he struggles for a second pushing it off his body with a grunt, &amp;quot;Thanks.&amp;quot; he says quietly. Perhaps not really happy to have had to been helpless like that in the first place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yngvild wants to check those who took punctureish wounds for any trace of diesease&lt;br /&gt;
 &lt;br /&gt;
As Thanix swings his greatsword and divests the otyugh of its tentacle, Kidda prepares to strike with her own sword - but then, the creature shudders, and drops in a wet, gory splutch to the ground. Reaching a hand out, she offers to aid the gnome in standing up out of the remains of the tentacles.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Heal check.&amp;quot;&lt;br /&gt;
 GAME: Yngvild rolls heal: (11)+9: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda checks if anyone else is injured; also rolls heal...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You don't see anything. It's hard to tell, though ... at least at this point.&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls heal: (1)+7: 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda laughs at herself.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One is pleased to serve,&amp;quot; Thanix replies, pausing as his gaze sweeps back up the tunnel, back behind-- quick survey before he gives his weapon a swish. A small compartment opens in the 'forged's thigh; absently, he withdraws a grimy cloth from inside, rubbing it up and down the sword in a simple cleaning.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;F***** disgusting,&amp;quot; Yngvild booms succinctly at the mess of carrion and otyugh around them. She casts her glance around to check if anyone is still near death, and then slings her hammer into a somewhat makeshift loop over one huge shoulder. With that she heads over towards the wounded, fighting in all this filth is not really healthy &amp;quot;Hmm&amp;quot; she says after she checks each in turn &amp;quot;If any of you feel in any way unwell in the next few days get to a temple&amp;quot; she advises sternly.&lt;br /&gt;
&lt;br /&gt;
Samson sighs for a moment, wincing. &amp;quot;Ow.&amp;quot; he says simply, looking around. &amp;quot;Alright....whats next in this menagerie.&amp;quot; Ohhh, big word from the gnome.&lt;br /&gt;
 &lt;br /&gt;
Kidda nods emphatically, &amp;quot;been there, done that,&amp;quot; she shudders at the mess on the floor. &amp;quot;And agreed. Who would /create/ such as these?&amp;quot; she wonders, looking at the two dead golems. &amp;quot;Flesh, bone, melded together into one - disgusting - form, and yet, I feel no evil here... Are you quite all right, Samson?&amp;quot; she asks the gnome, looking him over, and nodding to Yngvild.&lt;br /&gt;
&lt;br /&gt;
Thanix continues cleaning his weapon, getting the worst of the grime and slime off the blade. &amp;quot;It is commonly hypothesized that arcanimatric spell casters do not have moral balance in their understanding of things. Perhaps that is the reason?&amp;quot; The last of the good swiped away, he drops the cloth aside-- and replaces the blade on his back with a *snickt* of reclasping clamps. &amp;quot;I suggest asking the Academy.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=16182</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=16182"/>
		<updated>2014-12-09T13:41:36Z</updated>

		<summary type="html">&lt;p&gt;Arlean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Ale Chat]]&lt;br /&gt;
|[[Mikilos]], [[Pendleton]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Munch Toss]]&lt;br /&gt;
|[[Munch]], [[Sandy]], [[Talon]], [[Kerbasy]], [[Crow]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Dock Talk]]&lt;br /&gt;
|[[Boshter]], [[Selia]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Calimari]]&lt;br /&gt;
|[[Dur'ankar]], [[Redmane]], [[Verna]], [[Rhodes]], [[Mikilos]], [[Kerbasy]], [[Embrey]], [[Achala]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2014&lt;br /&gt;
|[[Bor Market]]&lt;br /&gt;
|[[Klythos]], [[Mikilos]], [[Bor]], [[Aurala]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[Visiting the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2014&lt;br /&gt;
|[[Relics, Tomes, Blood, and Bones]]&lt;br /&gt;
|Aevarr, [[Bor]], Klythos, Lilyth, Lorien, Stirling&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Melons]]&lt;br /&gt;
|[[Munch]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Drip Drip 2]]&lt;br /&gt;
|[[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Raising Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[A Rot in Telbridge]]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Naneth]]. Run by [[Pendleton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[Tournament Paramount]]&lt;br /&gt;
|[[Radek]]  [[Djelka]]  [[Fishbelly]]  [[Munch]]    [[Smythly]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2014&lt;br /&gt;
|[[Runes in Rune]]&lt;br /&gt;
|[[Kiroth]], [[Schneider]], [[Tak]], [[Teppus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2014&lt;br /&gt;
|[[Sacred Hunt]]&lt;br /&gt;
|[[Naneth]], [[Fishbelly]], [[Kathryn]], [[Lorien]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2014&lt;br /&gt;
|[[Blood and Apples]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Orion]], [[Silvana]], [[Smythly]], [[Stjepan]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[A Simple Test]]&lt;br /&gt;
|[[Smythly]], [[Stirling]], [[Tywulf]], [[Taika]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[More Ox]]&lt;br /&gt;
|[[Sandy]], [[Bor]], [[Svarshan]], [[Munch]], [[Jibbom]], [[Verna]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[A Rent Party]]&lt;br /&gt;
|[[Lorien]], [[Lothos]], [[Naneth]], [[Redmane]], [[Taika]], [[Tywulf]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Cesran Run]]&lt;br /&gt;
|[[Orion]], [[Tywulf]], [[Alice]], [[Cressida]], [[Taika]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2014&lt;br /&gt;
|[[Gate Chat]]&lt;br /&gt;
|[[Azog]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[[Clearing the Village]]&lt;br /&gt;
|[[Orion]], [[Alice]]. [[Cressida]]. [[Eilora]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/dd3.txt Drip Drip 3]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Pavanna]], [[Solace]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Jeor Run]]&lt;br /&gt;
|[[Rayne]], [[Lorien]], [[Belladona]], [[Klythos]], [[Mitneisk]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2014&lt;br /&gt;
|[[Roundup]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Silvana]]&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2014&lt;br /&gt;
|[[Sith-makar Open Meeting]]&lt;br /&gt;
|[[Dur'ankar]], [[Orion]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[[Guild Meet]]&lt;br /&gt;
|[[Autumn]], [[Munch]], [[Cessida]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/beer1.txt Spring Beer]&lt;br /&gt;
|[[Solace]], [[Lothos]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Broken Library]]&lt;br /&gt;
|[[Autumn]], [[Mikilos]], [[MoonShadow]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Centaur Raiders]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Pavanna]], [[Nicolai]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[Coffee]]&lt;br /&gt;
|[[Selia]], [[Taika]], [[Tywulf]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[PrP: Live Catch]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Belladona]], [[Bor]], [[Eilora]], [[Lorien]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[PrP: Strange Creatures]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Duncan]], [[Smythly ]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[Dragon Bones]]&lt;br /&gt;
|[[Aurala]], [[Klythos]], [[Lorien]], [[Munch]], [[Ormarr]], [[Ssylrath]], [[Tatyannah]], [[Ulharilti Wiivai]], and [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Lava Juice]]&lt;br /&gt;
|[[Belladona]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Clankers]]&lt;br /&gt;
|[[Zoob]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 23, 2014&lt;br /&gt;
|[[Jousting]]&lt;br /&gt;
|[[Sandy]], [[Ssylrath]], [[Mikilios]], [[Sophia]], [[Aurala]], [[MoonShadow]], [[Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|June 26, 2014&lt;br /&gt;
|[[Fire!]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Drisdane]], [[Smythly ]], [[Nicolai]], [[Uraug]]&lt;br /&gt;
|-&lt;br /&gt;
|June 29, 2012&lt;br /&gt;
|[[Jibbom's Wedding]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2014&lt;br /&gt;
|[[PrP: Live Catch 2]]&lt;br /&gt;
|Run by:  [[Mikilos]], with [[Vuk]], [[Hassan]], [[Aurala]], [[Verna]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 3, 2014&lt;br /&gt;
|[[Phallic Towers]]&lt;br /&gt;
|[[Pavel]], [[Solace]], [[Mikilos]], [[Sandy]], [[Aurala]], [[Stjepan]], [[Dylan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2014&lt;br /&gt;
|[[PrP: Choose Your Own Adventure IV]]&lt;br /&gt;
|[[Corra]], [[Dylan]], and [[Pavel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2014&lt;br /&gt;
|[[PrP: Testing]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Elessa]], [[Hassan]], [[Klythos]], [[Oates]], [[Tatyannah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2014&lt;br /&gt;
|[[Pudding]]&lt;br /&gt;
|[[Cesran]], [[Sandy]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2014&lt;br /&gt;
|[[Gobber Clankfest]]&lt;br /&gt;
|[[Craft]], [[Klythos]], [[Selia]], [[Smythly]], [[Takiyah]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[The Big Lebunski]]&lt;br /&gt;
|[[Corra]], [[Rhar]], [[Solace]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[Rune Tactics]]&lt;br /&gt;
|[[Garak]], [[Hassan]], [[Smythly]], [[Solace]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15th, 2014&lt;br /&gt;
|[[The Grapes of Rath]]&lt;br /&gt;
|[[Autumn]], [[Corra]], [[Nicolai]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9 and 16th, 2014&lt;br /&gt;
|[[Death Match]]&lt;br /&gt;
|[[Autumn]], [[Cressida ]], [[Orion]], [[Stjepan]], [[Silvana]], [[Lorien]], [[Celestine]]&lt;br /&gt;
|-&lt;br /&gt;
|July 13, 2014&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|[[Mikilos]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2014&lt;br /&gt;
|[[Taint Talk]]&lt;br /&gt;
|[[Munch]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2014&lt;br /&gt;
|[[A Tarienite Distraction]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|July 24, 2014&lt;br /&gt;
|[[Chat Rune]]&lt;br /&gt;
|[[Cesran]], [[Mikilos]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Meetup.txt Meetup - Eidolon Hymn]&lt;br /&gt;
|[[Benthus]], [[Charlotte]], [[Garrin]], [[Terri]], [[Ormarr]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[Charnese Cuisine]]&lt;br /&gt;
|[[Solace]], [[Selia]], [[Svarshan]], [[Bellna]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[MEETUP: Sith and Am'shere Gathering]]&lt;br /&gt;
|[[Bellna]], [[Dur'ankar]], [[Ssylrath]], [[Svarshan]], and [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Beerdispenser3000.txt Beer Dispenser 3000!]&lt;br /&gt;
|[[Alakton]], [[Laefwyn]], and [[Lothos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|August 1, 2014&lt;br /&gt;
|[[Meetup: Mage]]&lt;br /&gt;
|Many.  hosted by [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2014&lt;br /&gt;
|[[Meetup: Roughriders roll-call]]&lt;br /&gt;
|[[Duncan]], [[Svarshan]], [[Ssylrath]], [[Smythly]], [[Zalara]].  hosted by [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/GroaningDelve1.txt Groaning Delve 1]&lt;br /&gt;
|[[Elycia]], [[Klythos]], and [[Mikilos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
| August 13, 2014&lt;br /&gt;
|[[Hightail It]]&lt;br /&gt;
|[[Jibbom]], [[Oates]], [[Elessa]], [[Tatyannah]], [[Kerbasy]], [[Aurala]], [[Jareth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2014&lt;br /&gt;
|[[Farmers Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Cesran]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2014&lt;br /&gt;
|[[Toy Fishing]]&lt;br /&gt;
|[[Katja]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
| August 25, 2014&lt;br /&gt;
|[[Flyby]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Benthus]], [[Cressida]], [[Duncan]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
| August 26, 2014&lt;br /&gt;
|[[Where all life goes]]&lt;br /&gt;
|[[Tsunetomo]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
| August 30, 2014&lt;br /&gt;
|[[Dinosaur Hunt]]&lt;br /&gt;
|[[Alice]], [[Lothos]], [[Taro]], and [[Tsunetomo]]&lt;br /&gt;
|-&lt;br /&gt;
| September 5, 2014&lt;br /&gt;
|[[MEETUP: Druids Sith and Wards Oh My!]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Godwyn]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[PRP: The Farm]]&lt;br /&gt;
|[[Taro]], [[Yngvild]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[MEETUP: Science Fair!]]&lt;br /&gt;
|[[Coppervolt]], [[Stirling]], [[Jareth]], [[Klythos]], [[Munch]] and [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10, 2014&lt;br /&gt;
|[[Pink Hearts]]&lt;br /&gt;
|[[Mikilos]], [[Solace]], [[Godwyn]], [[Fiore]], [[Fazahd]], [[Boshter]], [[Benthus]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2014&lt;br /&gt;
|[[Book Vendor]]&lt;br /&gt;
|[[Talitha]], [[Azog]], [[Benthus]], [[Mikilos]], [[Solace]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2014&lt;br /&gt;
|[[Chatter in the Temple]]&lt;br /&gt;
|[[Selia]], [[Godwyn]], [[Sophia]]&lt;br /&gt;
|-&lt;br /&gt;
| September 13, 2014&lt;br /&gt;
|[[PRP: Trip on the Wild Side]]&lt;br /&gt;
|[[Kelia]], [[Sargon]]&lt;br /&gt;
|-&lt;br /&gt;
| September 14, 2014&lt;br /&gt;
|[[PRP: Investigate]]&lt;br /&gt;
|[[Belladona]], [[Lothos]], [[Yngvild]], [[Godwyn]], [[Elspeth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16, 2014&lt;br /&gt;
|[[Concussion]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Namira]], [[Godwyn]], [[Taurmuindyr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 18, 2014&lt;br /&gt;
|[[Park Nap]]&lt;br /&gt;
|[[Selia]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Operation Unwavering Blade]]&lt;br /&gt;
|[[Taro]], [[Torak]], [[Silvana]], [[Godwyn]], [[Stjepan]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Following a Lead]]&lt;br /&gt;
|[[Godwyn]], [[Hethyr]], [[Bennet]], [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
|[[PRP: Shock and Awe]]&lt;br /&gt;
|[[Munch]], [[Kojot]], [[Moonshadow]], [[Klythos]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
| [[MEETUP: Landlord Throw Away That Cork!]]&lt;br /&gt;
| [[Arlean]], [[Svarshan]], [[Godwyn]], [[Selia]], [[Solace]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|September 28, 2014&lt;br /&gt;
|[[Shield Market]]&lt;br /&gt;
|[[Kelia]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2014&lt;br /&gt;
|[[RPP: Adventure Scout Troop 405]]&lt;br /&gt;
|[[Sandy]], [[Svarshan]], [[Roland]], and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|September 30, 2014&lt;br /&gt;
|[[Bank Chatter]]&lt;br /&gt;
|[[Arlean]], [[Cressida]], [[Mikilos]], [[Godwyn]], [[Autumn]]&lt;br /&gt;
|-&lt;br /&gt;
|October 2, 2014&lt;br /&gt;
|[[PrP: The Derelict]]&lt;br /&gt;
|[[Hethyr]], [[Rhar]], [[Jokul]], [[Bennet]], [[Deanna]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: The Farm Revisited]]&lt;br /&gt;
|[[Mel]], [[Stirling]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: Haunted House]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Godwyn]], [[Kiroth]], [[Orion]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2014&lt;br /&gt;
|[[PrP: Rattle Hum Thump]]&lt;br /&gt;
|[[Rhar]], [[Korrani]], [[Hethyr]], [[Fiore]], [[Mel]], [[Lyrana]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Cowled Dock Knight]]&lt;br /&gt;
|[[Godwyn]], [[Aldean]], [[Lothos]], [[Terewin]], [[Zoob]], [[Kirran]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Dire Forecast]]&lt;br /&gt;
|[[Belladona]], [[Taro]], [[Korrani]], [[Brianna]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[Gravedigger Shindig|Gravedigger's Shindig]]&lt;br /&gt;
|Eirene, Iuriel, Namira, Verna, Bennet, Garak, Rhodes, Ionus, Boshter, Godwyn, Kerbasy, Fazahd&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dead Rising: Return]]&lt;br /&gt;
|[[Autumn]], [[Lyrana]], [[Lilyth]], [[Zlegvog]], [[Kidda]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dire Expectations]]&lt;br /&gt;
|[[Lothos]], [[Curugorm]], [[Lyrana]], [[Taro]], [[Alba]],[[Gragnar]],[[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 29, 2014&lt;br /&gt;
|[[PrP: Jungle Hunt]]&lt;br /&gt;
|[[Jahnavi]], [[Kilian]], and [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Hethyr]], [[Smythly]], [[Korrani]], [[Nuanna]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: Dead Approaching]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 3, 2014&lt;br /&gt;
|[[PrP:Gone Astray]]&lt;br /&gt;
|[[Hethyr]], [[Benthus]], [[Autumn]], [[Kirran]], [[Schneider]], [[Kilian]]&lt;br /&gt;
|-&lt;br /&gt;
|November 9, 2014&lt;br /&gt;
|[[PrP:Uninvited Guest]]&lt;br /&gt;
|[[Azog]], [[Elessa]], [[Uneth]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 10, 2014&lt;br /&gt;
|[[PrP: Sinkhole I]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Dragomir]],[[Samson]],[[Lyrana]],[[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2]]&lt;br /&gt;
|[[Jahnavi]], [[Kidda]], [[Thanix]], [[Samson]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2014&lt;br /&gt;
|[[PrP: Sabotage!]]&lt;br /&gt;
|[[Nuanna]], [[Rayne]], [[Kirran]], [[Aevarr]], [[Aldean]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 20, 2014&lt;br /&gt;
|[[Minstrel MEETUP:  Charity Concert for Adventure Scout Troop 405]]&lt;br /&gt;
|[[Abrahil]], [[Aldean]], [[Butters]], [[Cesran]], [[Godwyn]], [[Pendleton]],[[Renfrey]],[[Roland]],[[Sandy]],[[Selia]],[[Silmeria]],[[Tatyannah]],[[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[Meetup: Harvest Festival]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[PrP: Dire Discovery]]&lt;br /&gt;
|[[Verna]], [[Lyrana]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Diplomatic Chaos]]&lt;br /&gt;
|[[Aevarr]], [[Mel]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Decoy]]&lt;br /&gt;
|[[Corra]], [[Lothos]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[Meetup: Wilderness and Am'shere]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Lothos]], [[Svarshan]], and [[Uneth]]. Hosted by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|November, 25th, 2014&lt;br /&gt;
|[[PrP: Attack on Brighton]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans]]&lt;br /&gt;
|[[Godwyn]], [[Ionus]], [[Kravar]], [[Aldean]],[[Lorien]],[[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|November ?, 2014&lt;br /&gt;
|[[PrP:Autumn Murder!]]&lt;br /&gt;
|[[Benthus]], [[Azog]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2014&lt;br /&gt;
|[[PrP: Rapid Reaction Force]]&lt;br /&gt;
|[[Nuanna]], [[Korrani]], [[Aevarr]], [[Curugorm]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], [[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]], [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=MEETUP:_Snowball_Fight!&amp;diff=16170</id>
		<title>MEETUP: Snowball Fight!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=MEETUP:_Snowball_Fight!&amp;diff=16170"/>
		<updated>2014-12-07T13:01:53Z</updated>

		<summary type="html">&lt;p&gt;Arlean: Created page with &amp;quot;  Alexandria got pretty well buried.   It's been snowing for the better part of two days, from flurries to heavy snow overnight to out-and-out blizzard this morning. Virtually...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
Alexandria got pretty well buried. &lt;br /&gt;
&lt;br /&gt;
It's been snowing for the better part of two days, from flurries to heavy snow overnight to out-and-out blizzard this morning. Virtually nothing moved for much of the morning, until the snow tapered off a little after lunch to the light, feathery snowfall that now falls from a grey sky as daytime turns to dusk. The air is damp and chill, promising a cold night ahead. A few brave taverns have opened, and more people are beginning to move about, most all of them with snow shovels in hand. &lt;br /&gt;
&lt;br /&gt;
Mostly.&lt;br /&gt;
&lt;br /&gt;
Clerics from several of the churches are lending a hand in places, and even some of the arcanists have drafted students to help move snow -- although students are spending more time throwing snow at each other and their teachers than anything else, at least when the teachers aren't looking. More than a few are nothing more than large and small bundles of white moving about beneath heavy cloaks like a halfling doused in flour. &lt;br /&gt;
&lt;br /&gt;
And then there are the children of the Theatre District, who seem more minded towards play. Two groups of kids, mixed in race and ranging in age from 6 to about 14, have set up a pair of snowforts in the deep drifts to the side of the Hope Theater, and are waging a battle royal, snowballs flying thick and fast. Not everyone's aim is up to snuff, though, and more than a few wayward ones fly into the path of the streets that are being cleared...&lt;br /&gt;
&lt;br /&gt;
THUFF.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fooo ...ow ...underful!&amp;quot; The muffled voice comes from beneath the snow, from beneath the sudden snow drift that had fallen on the shop's owner as he'd opened the door to the street. Warm and cheerful, it sounds like he means it, this cheer at being doused in cold, this covering in snowdust. A pair of mittens poke out the side, and that's bare all that can be seen save the tip of a horribly brightly and knitted cap, sort of, around the top. The tip of the cap could be an army's flag, raised in surrender...except bright orange and in the shape of a poufball.&lt;br /&gt;
&lt;br /&gt;
Rain, snow, sleet, or the dark of night, none can keep an Inquisitor from her appointed rounds. Meihui has been patrolling the streets...although if we're honest, it's far more about enjoying the crisp, cold air and the way the light sparkles off the snow than it is about work. She's trudging from a side alley when one of those wayward snowballs describes a clear, clean arc...which lands with a wet smack across her black hair. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;AUGH!&amp;quot; She looks around, finds the miscreant responsible, and starts to storm in that direction. Pausing only to...ooh, scoop up a double handful of snow and pack it into a wet, loose snowball. &amp;quot;Bad aim receives punishment!&amp;quot; she declares, and lobs it at the poor child. Of course, her aim...isn't actually the best, itself...&lt;br /&gt;
&lt;br /&gt;
Kidda's walking along, moving through snow that comes nearly to her hip. She pauses, for a moment, looks around to make sure nobody is looking, then opens her mouth, sticks out her tongue to catch snowflakes... and nope, that aim isn't the best as the kid in question ducks, and the snow ball - fortunately loosely packed - flies smack into Kidda's open mouth.&lt;br /&gt;
&lt;br /&gt;
While usually, Godwyn would usually be on a position at the sidelines, she'd followed Meihui here to see what was going on. That was two minutes ago before the woman in front got assaulted. &amp;quot;I think that one was on *purpose*, Mei!&amp;quot; She glanced over at the fort she'd headed towards, then the other.&lt;br /&gt;
&lt;br /&gt;
The gears turned.&lt;br /&gt;
&lt;br /&gt;
Godwyn grinned as an idea formed and she made her way toward Meihui. &amp;quot;I think we could make it better...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh--&amp;quot; the rest of it is muffled in snow. Some of the snow begins to swirl--beginning to glitter, to sparkle as it picks up speed! ...eventually leaving Abrahil, a round, red-gnosed gnome behind, with his ears chilled pink and his beard coated in snow-clumps. He looks about and makes to clasp his hands together. Or tries. His limbs are a bit stiff, so there's a touch of creaking involved.&lt;br /&gt;
&lt;br /&gt;
Oh dear. That was not what Meihui intended. Her hands fly to her mouth and she makes a little 'eep' sound as Kidda gets smacked in the mouthe. She immediately runs towards the woman. &amp;quot;I am so sorry,&amp;quot; she calls, hardly noticing any other snowballs that might be flying through the air.&lt;br /&gt;
&lt;br /&gt;
Normal people don't walk around naked, espically not in a snowstorm. Then again, golems aren't normal, and to some aren't quite people. And Munch isn't normal even by those standards. Thus the metal man peeks out from a side street with little more than his axe and a curious look, his stubby little wings fluttering in the snow filled air. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;....the heck?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Talazia giggles softly from around the corner as Kidda gets hit by light packed snow. This was a game she used to play back in Elvengate, and she usually loved it. She watched Meihui walking over towards Kidda and giggled a bit more....before lofting a snowball WAY over thier heads....&lt;br /&gt;
&lt;br /&gt;
And into a fairly large snowdrift on the roof above their heads.&lt;br /&gt;
&lt;br /&gt;
This could get silly quick.&lt;br /&gt;
 &lt;br /&gt;
Kidda scrapes the snow off of her face, out of her eyes, and into a ball... then, grinning, she eats a bite of it. &amp;quot;It's fine,&amp;quot; she laughs, brushing more snow out of her hair, green eyes glinting. &amp;quot;Looks like they're having fun over there,&amp;quot; she indicates the group throwing snowballs.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh how WONDER--&amp;quot; THUFF! A snowball hits the round fellow in the side of the face, and Abrahil wobbles...he truly wobbles and starts to tip. Except, his generous shape leaves doubt to any of it--perhaps he tilts? Or perhaps he was rightside up all along? &amp;quot;Oof...oh dear...oh...Oh!&amp;quot; And at the sight of Munch he does his level best to scramble back into a snowdrift. ...scramble, perhaps wobble and bounce and wibble. Wibble. Wobble. Bounce! Wibble.&lt;br /&gt;
 &lt;br /&gt;
The older boy who threw the wayward snowball that hit Meihui for a moment looks stricken, as one who knows his doom is imminent. But ... as Meihui turns to wickedly assault them back, he relaxes ... and then the real trouble starts. &lt;br /&gt;
&lt;br /&gt;
He taps his buddy on the shoulder, and points in the direction of the budding fight. A quick discussion ensues, and fingers point at the golem as he emerges. Headshakes, nods, more headshakes, and then a particularly large snowball goes sailing in the golem's direction! &lt;br /&gt;
&lt;br /&gt;
Lorien arrives, making his way around a bit and blinks a bit, as he chuckles at the view. He seems to be having fun just observing for a bit of curiosity.&lt;br /&gt;
&lt;br /&gt;
Jibbom announces his arrival in typical subtle fashion: by inexplicably descending from the skies, golden wings fluttering dramatically. &amp;quot;CITIZENS, BEHOLD!&amp;quot; He bellows. &amp;quot;It is I! Steel Von Ironblood, Bane of the Night, Alexandrian Hero! I have am here to grace you with my heroic snowballery powers!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One does not normally expect to find many of Death's servants, laughing and carrying on in the middle of a snowball fight. But among the children laughing and carrying on, a deep, snow-dusted black cloak swirls and dives, its hood falling away to reveal a rosy-cheeked Silmeria, freed from her duties for the moment, and in ''immensely'' high spirits. Ducking to one side, she lobs a snowball at a particularly devious little brute with an armful of loose snow, sneaking up on a girl he likely fancies... and her world goes white, as the snowdrift is knocked loose from the roof directly above her.&lt;br /&gt;
&lt;br /&gt;
Ionus's white robes almost serve as camaflogue with the snow -- and if that wasn't enough, he's mostly lost in the mileau of clerics working to move the snow. That is until he spies a familiar face amongst the crowd as he steps back with a mischievous grin before resuming to move snow, two handfuls at a time as he pats together a nice, lumpy snowball and LOBS it toward the recently arrived Sentinel.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, no, I'm sorry. I shouldn't have thrown the snowball,&amp;quot; Meihui insists, with worried eyes. She doesn't even notice the lob of the ball, or the way it overloads the already precariously balanced snow above. She can't help but notice, however, when a huge slide of snow just comes loose and falls with a cold, wet PLOP all over her and - if she's not quick - Kidda too. &amp;quot;ACK!&amp;quot; Down the Inquisitor goes, felled by an unknown assailant.&lt;br /&gt;
&lt;br /&gt;
From the ground, she raises a fist. &amp;quot;Whoever that was, you're going down!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A gnome in a snowdrift. Abrahil's gnose pokes its way out, much like a mouse's might. His eyes are bright and warm behind his rose-tinted lenses, but covered by a snowdrift he is. Or, mostly covered. Enough to hide from the terrifying Munch. He'd backed up into one and sort of bounced...well. The rest is left to imagination, and only the fact that he's now covered is the important piece of it.&lt;br /&gt;
&lt;br /&gt;
Vroole had been there for awhile, having been asked to help clear snow around town, his skill as an artificer and the fact he was a walking statue, mostly able to ignore the elements helped also. On his feet even now are what can be called scoops of a sort, tubs running up to a large back pack he wears, the creation buzzing and whirling, snow being shot out a rounded, crafted end of a hose attached so it spits out into a cart he is pulling behind him to collect the snow his feet shovels in to rise up, back and shot into the cart to be deposited somewhere else once it is full. Even now the cart was starting to get full enough he would have to cart it off soon for disposal. Course things change when a errant snowball sails through the air and smack him across the eye socket and sticks there like a bilging white eyeball. &amp;quot;What...&amp;quot; Looking around now he sees he has entered into some kind of play, kids all over tossing snowballs and even a few adults doing likewise now. &lt;br /&gt;
&lt;br /&gt;
Vroole finds it looks like fun, but for a someone who considers all is fair in love and snowball wars. he reaches back to take the hose he had, dropping off the cart and finds and flicks a switch to the side of the pack, it picks up and changes sound, along with beginning to glow a little. Taking it like he might his death ray there is a trigger he manually fiddles with and then hits the selector on the business end of the hose and a snowball goes flying out of the end of it, shooting towards the youth at a decent persons throw speed. Why use your hands when you bring a gun to a snowball fight. &lt;br /&gt;
&lt;br /&gt;
Munch blinks, his face splitting in half, then quarters, opening along the vertical and horizontal axis, a 'mouth' yawning wide, with row upon row of gleaming metal fangs layered within. The TerrorMaw snaps at the incomming snowball, catching a little, but the majority splattering around the barbarian. Chewing absently, his magicite eyes blink in curiousity. &amp;quot;Hey! Steel von Rustblood! What the heck are you people doing?&amp;quot; Seems someone's not familiar with snowball fights.&lt;br /&gt;
 &lt;br /&gt;
Kidda grins at the Inquisitor, &amp;quot;I'm fine,&amp;quot; she insists - but then... the huge slide of snow comes down on her head, and on the head of the Inquisitor standing next to her... and she ends up sitting on the street. Looking over at the Inquisitor, she flashes a grin, &amp;quot;shall we exact our vengeance?&amp;quot; she asks politely, getting to her feet, and scooping a huge ball of loose snow into one hand, while offering the other to help the Inquisitor up.&lt;br /&gt;
&lt;br /&gt;
There is an indignant squawk as an errant snowball clips Arixillo upsides the head. The brightly-clad egalrin had been heading out to do his usual crossbow practice, but snowball throws deserve to be retaliated. Glancing in the rough direction of the snowball's origin, Arix scoops up a handful of snow and launches it with an lobbing arc.&lt;br /&gt;
&lt;br /&gt;
Mind you, it's no crossbow, and he's only guessing who threw the snowball, so accuracy is by no means guaranteed...&lt;br /&gt;
&lt;br /&gt;
One moment she was headed toward Meihui, and the next she blinked as a snowball pelted her dead in the chest. She looked down for a moment, then scanned the crowd as he eyes narrowed. &amp;quot;Oh, so you wanna play that way, huh?&amp;quot; She smirked. &amp;quot;Indeed... vengeance.&amp;quot; Whoever threw the snowball at her would get theirs, once she found them. As she looked around, she knelt and picked up two handfuls of snow...&lt;br /&gt;
&lt;br /&gt;
Meihui accepts the hand and rolls to her feet, shedding snow like stardust. &amp;quot;I think we must. Honor ''demands'' it,&amp;quot; she says, as dignified as one can when wet, snow-covered, and shivery. She takes up a position beside Kidda, and scoops up snow. &amp;quot;Let's see...it's likely that the triggering missile came from...this direction.&amp;quot; And two snowballs fly through the air. Only one actually goes towards Talazia. The other...well, Jibbom makes an ''excellent'' target, really...&lt;br /&gt;
&lt;br /&gt;
Talazia giggles even more, but is already out of sight around the corner. She then took a side alley, crossed the street, and tossed another snowball in Meihui's, Kidda's and Godwyn's direction.....letting them see her this time. Twas only fair.&lt;br /&gt;
 &lt;br /&gt;
From one of the more ramshackle buildings at the side of the square, there's a clatter of boots on board-stairs; Aldean's being decidedly unsubtle as he takes the stairs two at a time ... and stops ''short'' as he reaches the bottom, to positively stare in disbelief, a grin growing across his features. &lt;br /&gt;
&lt;br /&gt;
Now that the adults are involved, all bets are off. Children squeal in mixed delight and outrage as snowballs hit them, and others dodge. The snowdrift that fell off the roof buried several girls along with Kidda and Meihui, and one of them tugs on Meihui's sleeve. &amp;quot;Come on! I saw who did it! It's her!&amp;quot; With that, she pulls a huge snowball -- out of her brown hair alone -- and aims the tightly packed snowball at Talazia. &lt;br /&gt;
&lt;br /&gt;
Silmeria's in the thick of it, and Arixillo's large snowball proves a wayward bomb for the Vardaman Inquisitor ... she'd better look sharp, and she can see who it came from if she looks, amid the white haze of snow flying thick and fast.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Now...oh. Oh dear...oh!&amp;quot; the round little fellow says. Abrahil watches the snowballs fly and thud...and once Munch has passed, passed past his own hidey-hole well enough...he clears his throat the best he ought, his chins giving a bit of a wobble, and, &amp;quot;Bippity, boppity...poof!&amp;quot; ...sparkles erupt over mittens and around snow. A few of the snowballs take on shapes in the air--the faces and countenance of Heroes of Alexandria, all looking...quite surprised, but splatting just the same, poofing and erupting in snow when they hit, poofing in chill and cold snowflakes. Not everywhere, not everyone...just here and there, or there and here.&lt;br /&gt;
&lt;br /&gt;
The snow Talazia is gathering in her hands begins to sparkle, too. Just the faintest shimmer.&lt;br /&gt;
&lt;br /&gt;
Godwyn saw something out of the corner of her eye. &amp;quot;There!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She tossed the snowball in the direction of the alley, and it wasn't about to end all that nicely for the one that threw the packed ice at her.&lt;br /&gt;
 &lt;br /&gt;
Snow flies, as Kidda flings it - an arcing shot in the direction of the 'attack' that buried her and the Inquisitor in snow. A laugh, and the Lancer picks up handful after handful, flinging it in balls - in many directions.&lt;br /&gt;
&lt;br /&gt;
Ionus emerges from the rest of the clerics, grinning with a wave as some of his compatrioats continue pushing snow, but leaving a strip of ammor for him to work with as he scoops up another handful, quickly packing it together before studying the available targets before letting fire once more!&lt;br /&gt;
&lt;br /&gt;
Stirling walks onto the battlefield in a knit cap and carrying a very large minigun-like contraption in his chrome clad hands. Seems like an easy target until the hum of a vacuum on the bottom starts sucking up snow and machine gunning snowballs into the air. There are no words, only war. Cold snowy war.&lt;br /&gt;
&lt;br /&gt;
Talazia is hit with about 7 snowballs before Meihui and Godwyn can even scoop up their snow. Kidda on the other hand, hits her right in the chest. She doesn't seem too bothered by the snow hitting her either. the other two have their snowballs in the air and Talazia manages to hit ONE in mid-air, causing a rather sparkly explosion of snow before the second flies through the air towards Kidda.....who SHOULD have the most armor in the bunch.&lt;br /&gt;
 &lt;br /&gt;
Lorien may be a quiet observer -- but in the chaos that has broken out, there's no such thing. All of the shoveling and clearing that's taken much of the day is swiftly being undone, as one of Kidda's snowballs comes flying straight at his ear, if he doesn't duck! &lt;br /&gt;
&lt;br /&gt;
Gasps and shouts of awe at the magical display of snowball-faces go up, and a few of the adults swiftly redirect their targets. Even the tavernkeeper and a few of the actors at the Hope Theater have taken to quickly balling snow and setting it aside for some of the children. Laughter and screams of mock-outrage fill the square with a joyous sound, and those few who don't qish to be involved swiftly take cover. Stirling and Vroole's snow guns elicit screams of cold outrage, and several groups of kids now band together, and each of them will find themselves the target of a veritable hail of snowballs ... and a few iceballs as well! Someone isn't playing nice...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Foul!&amp;quot; Meihui cries at Stirling as she's pelted with a couple of those mechanized snowballs. &amp;quot;No mechanical enhancements!&amp;quot; ...was that a rule? Apparently SHE thinks so, and Stirling has just become her number one target. She can't match the speed of the machine, but even so, several wet balls go flying through the air towards the artificer.&lt;br /&gt;
&lt;br /&gt;
Silmeria 's head pops out of the snowdrift, then her shoulders, and after a moment's shock she starts dusting the snow out of her hair... and looks up just in time to squeak, as Arixillo's snowball splatters right into her face. Shaking her head, she starts to dig herself out of the bank, snow falling away in wet clumps, and scoops up a handful to send in a return volley!&lt;br /&gt;
&lt;br /&gt;
Seems the snow was going to fly and Vroole kicks it up a notch, firing at will and at any who are participating. The ease at which he moves shows with the large shovels on his feet allowing him to glide a little and collect snow, sending it up to be turned into an aero-dynamic, normal human sized fist snowball. Over and over they are chunked as that is almost the sound the snowball makes when it leaves the muzzle of the earlier crafted snow blower he had made to help, now being used for fun. Chunk, chunk, chunk, he is a snowball shooting machine, indeed he uses such and even he himself as he takes a few hits, barely flinching he is sending them back with gusto. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh no, no...oh! That won't do at all...&amp;quot; says the round little fellow. He shifts and scoots, doing his best to drag his arm the rest of the way from underneath the drift...bit little wizards like Abrahil have arms like noodles, and so he manages to wriggle his fingers and a bit of the forearm...which is what he'd had before. He isn't going anywhere, oh no, not at the moment. Oh dear. ...but he looks determined! So determined, and wriggles what finger-movement he does have at Stirling's snowgun...&lt;br /&gt;
&lt;br /&gt;
Munch hrumps, watching a few more moments. The golem might not be the brightest fellow, but he gets the idea soon enough. Crouching by a snowdrift, Munch grabs up a rather large handful... which by the time he's done isn't so big. Clawed hands aren't good for packing snow. But it flies well enough, sailing though the air... in a fairly random direction. Ranged warfare isn't his thing, though Stirling's contraption gets a long look. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arixillo's snowball wasn't so much large as it was likely unexpected. The egalrin scoops up another handful and lobs it at another target, trusting the trajectory to get the snowball there instead of any actual throwing power. There's a reason why his adventuring weapon of choice is a crossbow, after all.&lt;br /&gt;
 &lt;br /&gt;
Kidda squeals as she's hit in the chest with snow... and it drops straight down her shirt. &amp;quot;Eeee! COLD!&amp;quot; she yelps, and flings another snowball.&lt;br /&gt;
Stirling bellows &amp;quot;There are no rules, only victory! &amp;quot; as he gets pelted back, the heat of his mana furnace quickly melting them off his armor. Nothing stops his barrage until one hits him in the face and puts his cigar out. Oh no.&lt;br /&gt;
&lt;br /&gt;
Ionus keeps scooping up snow and firing away, though his target seems to have shifted from paladins to smelly hobgoblins! That is, until he realizes, &amp;quot;Oh...That's not Boshter..&amp;quot; alas, in his rush -- he'd already managed to arc two or three bundles of not-so-fluffy white stuff.&lt;br /&gt;
&lt;br /&gt;
It turns out that hovering majestically out in the open with no cover whatsoever is an exceptionally poor snowball fight strategy. Jibbom quickly ends up pelted from all angles, falling into a snowbank with an undignified ''thumph''.&lt;br /&gt;
&lt;br /&gt;
Meihui gets smacked by a couple of wayward snowballs with grinning faces - pap pap - and has to stop to shake off the snow. She looks at Kidda. &amp;quot;We need a defensible position,&amp;quot; she claims, with authority. She falls to her knees, trying to push the snow into a crude wall to hide behind.&lt;br /&gt;
&lt;br /&gt;
Godwyn had to admit, this was fun until snowgun came along. Now it was personal, and she wasn't about to let up on those that took aim at her. Meihui had a good idea, and Godwyn moved to help her out, reinforcing the wall. &amp;quot;Now we're talking!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
After a moment of assessing the situation, Aldean with a baritone laugh joins the fray, coming up behind the snow-coated gnome. &amp;quot;Need a hand, mate?&amp;quot; he asks Abrahil. &lt;br /&gt;
&lt;br /&gt;
Silmeria's not alone in being buried, and there's a little girl of about six near her whose squeals have turned to frantic cries for help. She's stuck in the snow -- ''under'' the snow -- and is evidently having trouble getting herself out! &lt;br /&gt;
&lt;br /&gt;
The snowbank that Jibbom unceremoniously ends up in is the one that one of the original group of kids was using as source for their snowfort! Several cries of startlement, followed by grins ensue, and one boy says &amp;quot;Hey mister, help us get 'em!&amp;quot; There's a veritable pile of snowballs right behind the fallen halfling....&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Good idea,&amp;quot; Kidda agrees, and starts helping to make a barricade, throwing snowballs while she's at it, for cover. &amp;quot;I'm Kidda, by the way,&amp;quot; she tells her accomplice, pronouncing the name 'key-da'.&lt;br /&gt;
&lt;br /&gt;
Stirling eyes his cigar and looks to Vroole &amp;quot;Fellow Artificer! Join me in holy snowball war and let us forge an alliance on the frozen blood of our frosted enemies! Join ranks! For Science!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom springs up from the snowbank, his enthusiasm undampened as he addresses the children. &amp;quot;Never fear, good junior citizens! Steel Von Ironblood, Bane of the Night, shall aid you in your snowy quest!&amp;quot; The halfling immediately begins gathering up snowballs.&lt;br /&gt;
&lt;br /&gt;
Meihui moves aside so Godwyn can join her behind the wall. &amp;quot;Hon Meihui. Just Meihui, unless we're being formal,&amp;quot; she returns the greeting with a smile. And nods towards Godwyn. &amp;quot;She's Godwyn.&amp;quot; And then there's the shout from Stirling. &amp;quot;The artificers are joining forces. THIS WILL NOT STAND!&amp;quot; From a crouch behind her wall, she tries to pelt them both with a volley of balls.&lt;br /&gt;
&lt;br /&gt;
Talazia might be having fun throwing snowballs, but she immediately stops throwing anything when she realizes someone's buried along with Silmeria. She gathers her cloak around her to ward off incoming snowballs and starts to dig up the snow to help SIlmeria and the little girl out of the snow drift.&lt;br /&gt;
&lt;br /&gt;
Munch focuses a moment on his internal workings... a few chemicals here, a few sent there... and the build up of frosty flakes begin to slide off the metal man as his internal tempature goes up. &amp;quot;'No rule, only victory', eh? You asked for it...&amp;quot; Time for the heavy weapons... well, the one heavy weapon. The barbarian's greataxe comes out... and gets plunged into a snowbank. It's wide, it's flat, it's a little like a snow shovel, when it comes to flinging large masses of snow... and the swirling bit of magic keeping the powder in a nice tossable pack? Well that's just pure bonus.&lt;br /&gt;
&lt;br /&gt;
The shimmering around Stirling's artifice-shooter goes poof! and about the same time, the round little gnome looks up. His eyes sparkle and his cheeks are red, his gnose a cherry. ...&amp;quot;Oh! Oh, why...oh, why, I was just hiding here, you know. Thinking to myself--&amp;quot; he doesn't look at Munch the Toothy, &amp;quot;--thinking oh, what a nice erm, place it is, you know. ...but now that you mention it, why I'd love a ha--oh! Oh, that poor dear!&amp;quot; he braks off all the sudden, and gestures as best he can towards the fallen Silmeria. He looks quite panicked that someone's gotten stuck. &amp;quot;Why, sir! You must put on your cape and go there at once!&amp;quot; The last of the words ring out from the elderly, snow-stuck fellow, as though he were still in theatre...ages, ages ago. So many ages. &lt;br /&gt;
&lt;br /&gt;
And yet more on top of them.&lt;br /&gt;
&lt;br /&gt;
The frantic cries for help have Silmeria turning on the spot, incoming snowballs ignored as she digs through the bank, reaching in to tug the poor, frightened little girl free. One tug, then another, and finally the Vardaman stumbles backward, making quiet shushing noises as she brushes snow off the girl's back. GLancing around, she spots the wall being raised, and quickly ducks behind it. &amp;quot;Could you be nice enough to give a poor little girl sanctuary?&amp;quot; she asks of Meihui and Kidda. &amp;quot;This poor little thing seems to have had rather enough for the moment...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
How could Vroole not accept such an offer, as it seems that they could produce enough snowballs for several other people each with their canny methods. The golem does indeed join Stirling and with his own contraption he begins to add his own caliber of snowballs to that of the other Artificer's, Course now Godwyn and Meihui are having to deal with two snowball artilliists. &lt;br /&gt;
&lt;br /&gt;
Munch regularly might join his fellow being of artifice... but what would the fun of that be?&lt;br /&gt;
&lt;br /&gt;
Godwyn nodded. &amp;quot;We'll protect her with our lives!&amp;quot; She grinned and gave a quick glance over the wall, then ducked again. &amp;quot;Hey there!&amp;quot; Godwyn's smile eased a bit. &amp;quot;What's your name, little one?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Of course,&amp;quot; Kidda nods, shoving more snow into the makeshift wall, then shoots a look at Godwyn, &amp;quot;Let's hope it doesn't come to that,&amp;quot; she flashes a grin.&lt;br /&gt;
&lt;br /&gt;
Arixillo dives behind some combatants as a flurry of snowballs heads his direction. Once on the other side of that crowd, he does a few scoop-and-flick lobs towards the thick of the fighting, aiming more for crowds and less at individual people.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Absolutely,&amp;quot; Meihui agrees, with a wink towards the girl. She scoops a little hollow against the wall. &amp;quot;Here, you can sit here and nothing should hit you,&amp;quot; she tells her. But now they are under a barrage from the artillery. She looks to the other two women. &amp;quot;Concentrate our fire...take out the hobgoblin first, I'd say. Aim for the eyes, the eyes!&amp;quot; Toss toss toss!&lt;br /&gt;
 &lt;br /&gt;
Cheers and clapping go up from Jibbom's newfound allies at his proclamation, and the kids seem to take heart. &amp;quot;Hey, they've got contraptions! We gotta get em!&amp;quot; one shouts, and the whole gang turns their hail of snowballs in that direction. &lt;br /&gt;
&lt;br /&gt;
The little girl sniffles, tears frozen on her cheeks as she nods at Silmeria. Several of the older kids seem to take the little girl's plight to heart too, and one kneels down next to her with SIlmeria. &amp;quot;We'll protect her!&amp;quot; she agrees. &amp;quot;But you have to help us!&amp;quot; The fort occupied by the small group is under relentless attack, between the artificers and a second group of boys who are divided between them and the artificers as to who to attack. Some of them go wide-eyed at the orders, and begin grinning hugely. They've got military people helping them! This is ''awesome!''&lt;br /&gt;
&lt;br /&gt;
Ionus rushes over to stand beside Godwyn, or...maybe that's the attempt as well, Ionus may be used to running on snow from his childhood, but SCIENCE...Yes, science still says it's much harder to stop and so...the offer to help becomoes a collision course even while crying out, &amp;quot;YEs...we will save...ACKKAhasahdsfghh....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No contraption is a match for the might of Steel Von Ironblood, Bane of the Night!&amp;quot; Jibbom enthuses to his new throng of admirers, beaming at them and posing as impressively as his flabby physique allows. He hurls a snowball. It goes wildly off course.&lt;br /&gt;
 &lt;br /&gt;
Kidda looks around, hoping to find a means of getting more ammunition. She looks over at the roof across the street, then looks to Godwyn and Meihui, &amp;quot;if we can hit that, we might be able to knock the snow off the roof,&amp;quot; she points.&lt;br /&gt;
 &lt;br /&gt;
The snowballs directed at Arixillo's targets get answered ... in spades. Alone, he's quite the target, and is likely to find himself in the middle of the three-way war that is brewing fast. Everyone's taking sides, and anyone in the middle ... it's a no-man's land in the middle of the square. &lt;br /&gt;
&lt;br /&gt;
Snow supplies are dwindling, and a few enterprising adults have taken to emulating Talazia's trick and bringing down some of the heavy snowdrifts on top of the roofs ... both to provide more ammunition and to dump it on the heads of their enemies. &lt;br /&gt;
&lt;br /&gt;
Godwyn looked up toward Kidda's location and grinned. &amp;quot;And it would make a good distraction.&amp;quot; She glanced toward the half-sil. &amp;quot;Cover me. I'm taking some of these soldiers and making a second front.&amp;quot; She glanced toward Silmeria. &amp;quot;You in on this?&amp;quot;&lt;br /&gt;
Stirling lets Vroole lay down the barrage while he starts building not only a snow fort but battlements and firing positions. &amp;quot;Don't let up! Never give up, never surrender!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cover provided,&amp;quot; Meihui agrees readily. She stands, making a target of herself, and starts throwing small snowballs...barely a handful of snow each, but she's throwing and making them as fast as possible, trying to lay down suppressive fire for Godwyn and the others. &amp;quot;For the glory of Light!&amp;quot; she proclaims, in her grandest, most powerful voice. Whether she realizes it or not, she's just ''begging'' for a snowball to the face.&lt;br /&gt;
Reaver the GreatAxe sniffs, as he's plunged into another snowbank. &amp;quot;Really! This isn't very dignified!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 Munch the Golem snorts, turning the haft to gather a sizeable load. &amp;quot;Forget dignified. It's fun! Besides, no other could launch like us. Let's show them how it's done!&amp;quot; &lt;br /&gt;
 Reaver might not fully agree, but the magics of the blade hold the snow to itself in a sticky mass... at least until it can be lauched at the artificers. The massive globs aren't fast, they aren't accurate... but they do tend to splatter anyone in the local area.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course,&amp;quot; Silmeria says in answer to the requests for help, grinning widely, and pops up behind the wall. One arm raised to cover her face from errant missiles, she scans for the roof Kidda mentions, but is brought up short as Godwyn suggests widening their lines. &amp;quot;That sounds excellent, in fact. All right!&amp;quot; she says, clapping her hands to get the kids' attention and dropping her voice. &amp;quot;It's ''vital'' that we keep their attention on us, children... on the count of three, I want you to pop up and yell as ''loud'' as you can, and throw all the snow you have at the artificers, okay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Honestly the golem knew nothing of surrender, as he had never done so. Now thinking a long time and not considering what was going on around him had happened, but not now as thunk, thunk, thunk, the snowballs fly from his machine towards the opposition. Indeed he was a good shot and some had seen that before on runs for the guild, his machine seeming to be very accurate and very good at making almost perfect spheres out of the snow until they hit with a wet smack and snow billowing outward from the impacts. &lt;br /&gt;
&lt;br /&gt;
Talazia is smiling at Meihui's bravery, but the first snowball that goes for Meihui's face will get intercepted by another snowball from Talazia.....along with a second snowball aimed for the one who threw it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear...why, they've gotten so focused! Oh, such dashing, such daring! You know...I could use a good, hot cup of tea. ...now, look at that one! The little one, yes, over that way!&amp;quot; Abrahil, in his half-buried little way, wriggles his fingers towards the children Silmeria calls upon. Capes! Capes unfurl behind them, heroic capes, with brilliant trim and brilliant color, labeled: OFFICIAL ALEXANDRIAN SNOWBALL BRIGADE!&lt;br /&gt;
&lt;br /&gt;
Benthus wanders into the area and arches a brow at the frenzied activity that is going on in the area. He dodges several straight snowballs and decides that his present position is not a good place for an observer. He shield his head with one arm and heads to one building. A tall building. He knocks on the door and informs the owner who he is. The door opens quickly and Benthus scrambles inside.&lt;br /&gt;
 &lt;br /&gt;
Kidda pops up, throws a snowball, letting out a war cry as she does so, aiming for the nearest artificer, grabs and throws another, and another, as fast as she can make them and throw them. Snow flies at her, and some of it hits, making her sputter, but she keeps throwing.&lt;br /&gt;
&lt;br /&gt;
Godwyn nodded and glanced toward some of the other children. &amp;quot;All right, who's coming with me?&amp;quot; Five of them raised their hands, and she nodded. &amp;quot;We'll move on Silmeria's signal.&amp;quot; She smiled toward the inquisitor. &amp;quot;Whenever you're ready!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arixillo darts around the periphery of the fight, lobbing snowballs at any group that might be starting to get the upper hand at the time. He doesn't seem to be a part of any one group; rather, he's just taking potshots at any group that seems to be getting hit with less snow than they're throwing.&lt;br /&gt;
&lt;br /&gt;
Snow explodes in front of Meihui's face, the first return attack countered by another thrown ball. She looks over towards Talazia and grins. Which means the /next/ snowball catches her cheek, and she staggers back. It doesn't put her down, though - she shakes it off and gives Godwyn. &amp;quot;On your order, Sentinel!&amp;quot; She gathers up more snow, cannibalizing part of the wall to provide ammunition. Snow flies fast and furious, including two balls aimed ''right'' at the artificers' faces.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Got it!&amp;quot; The childlike treble chorus answers Silmeria in ragged semi-unison, and gasps of delight and more ragged cheers go up as the heroic capes unfurl behind them. Quickly, they all start gathering snowballs, and pass from hand to hand until each and every one of them has handfuls of snow to arm themselves with. Wet and cold, with red noses and hands, they're gasping for breath and laughing for sheer joy. &lt;br /&gt;
&lt;br /&gt;
The hail continues to fly thick and fast all over the square, and just about ''everyone'' is covered in the stuff. More of the stuff is being brought down ... and some of it comes down on its own, scattering across the square and sending Aldean diving for cover. He, too, seems inclined to watch for the moment, arms folded across his chest, but his grin is broad. That is, until Arixillo aims one at him .. .and connects across his chest. That does it ... the man's getting one back from the bard! With ... questionable aim. &lt;br /&gt;
&lt;br /&gt;
The illusion of capes seems to be the perfect touch that SIlmeria hadn't even been looking for, and the snow-dusted blond laughs delightedly. &amp;quot;On three!&amp;quot; she reminds the cadre of combatants, looking at Godwyn and pointing off toward the taverns. &amp;quot;One... two... three!&amp;quot; Which point she pops up herself, loosing a fairly atonal, if loud, yell, hurling snowball after inaccurate snowball at the Artificer's contingent.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, such wonderment! Such, such...oh, so delightful. Future heroes, all, I say! Now...oof. ...oof...&amp;quot; Abrahil does his best to wibble, to wobble from the snow drift. He just isn't going to get anywhere, you know. Nowhere at all. He is going to try his best, though.&lt;br /&gt;
&lt;br /&gt;
In the meantime, the capes of Silmeria's team flutter boldly in the wind. Heroes all, on a mission of snowball-based smiting! Artificery is very EVIL, you know. Though...so is Jibbom. &lt;br /&gt;
&lt;br /&gt;
Especially Jibbom.&lt;br /&gt;
&lt;br /&gt;
Godwyn... *scrambled*, her own small squad running just behind her. It didn't matter if anything hit, they had to make a big enough commotion so her small force could make it to cover that was a bit better. &amp;quot;To the alley, go! Go!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Talazia covers Meihui yet again on the first snowball thrown. However, right afterwards, she lobs one way over Silmeria, Meihui, Godwyn and Kidda. &amp;quot;head up! Ammo coming down!&amp;quot; She obviously means she's trying to knock another snowdrift down onto the girl's fort to help them.&lt;br /&gt;
&lt;br /&gt;
Munch isn't evil... just violent. And scary. And dangerous. ...okay, so maybe a little evil. But right now he's fighting against other artifice, so that has to count for something, right? &lt;br /&gt;
&lt;br /&gt;
*scoop* *fling!* *thump!* &lt;br /&gt;
&lt;br /&gt;
*scoop* *fling!* *thump!* &lt;br /&gt;
&lt;br /&gt;
Vroole isn't fooled by any illusions, seeing right through it the pile of snow builds up around him, only feeding his machine even as it begins to pile up higher and higher. Ignoring for the most part most of what hits him, his free arm blacks more and more of the snowballs being tossed towards his eyes, or what one would consider eye sockets. Well if ti was numbers they were going to use, he was well prepared as well. his hand reaches down to find a shield looking, copper contraption he slaps to his chest and it begins to glow. A mage shield spell appearing around him to begin deflecting more of the snowballs and allowing him to continue to fire away now with less distractions. The war golem was a statue of flurry snowball shooting, this way and that, spotting Godwyn try to make a broader front he aims at her and the children with her now and her dash for more cover around Stirling and himself. &lt;br /&gt;
&lt;br /&gt;
Jibbom does not seem to be getting the intricacies of snowball combat down. He springs wildly out of cover when he attacks, immediately suffering an onslaught of snowy projectiles every time. At least he's a useful decoy for his side?&lt;br /&gt;
 &lt;br /&gt;
Nothing if not obedient, the shouts of the children join Silmeria's semi-aimed offensive, and their hail of badly-aimed snowballs joins hers. Some of them are pretty good, though, and one arcs directly for the mouth of Vroole's snowball gun....&lt;br /&gt;
&lt;br /&gt;
Then the snow comes down over their heads, and squeals of shock and surprise and outraged wet girls goes up, an earsplitting pitch that only girls of that age can manage. It takes them a minute to realize what's happened ... but now they have more ammunition at least! They'll figure that out in a minute. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, the boys with Jibbom laugh at him, and one offers him a hand up; then, the lot of them resume their aims, using the halfling as cover and decoy. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Duck and cover,&amp;quot; Meihui bellows in response to Talazia's warning. She crouches, but just to shield the little girl who's had enough from any further snow burial.&lt;br /&gt;
&lt;br /&gt;
Stirling ducks under the barrage coming his and Vroole's way. Surely it looks like they are outmatched until a shout comes from the road leading the artificer halls. A group of young artificers with cobbled together snow launchers join the fray!&lt;br /&gt;
&lt;br /&gt;
Godwyn's eyes widen as she takes note of his interesting change of tactics. &amp;quot;Oh shoot... faster!&amp;quot; Just as she feared, the golem took notice, and focused his attacks on her group. She moved in front of one of the children and took a whole ton of snow to the face, and wherever else he could hit her. &amp;quot;Keep... ack! Keep moving! I'll be right there!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A few minutes passed by before Benthus reappears, this time on the porch of the building he just got in. The porch is located at the third floor level. The owner of the house, plus a few other people inside the building, have gathered chairs and placed them close to the edge of the porch to see all the activity that is going on below. Benthus has a cup in one hand, the steam of his drink wafting up in the cold air. He turns to the person who provided him entry into the building and offers what one might assume to be thanks. Together, the people on the porch get seated and enjoy the games that are going on below them, all the while sipping on their cups and keeping themselves warm and comfortable.&lt;br /&gt;
 &lt;br /&gt;
Kidda scoops snow into a larger pile in front of them, packing it into a fort, quickly, and scooping some into snowballs, throwing in between reinforcing the fort.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear, oh dear...you must look the part! Now...angry words and angry brows, all hail the mighty V! Horns and tails and puppy-dog warts...your, your erm, badness for all to see!&amp;quot; Abrahil wriggles his fingers and whispers the closing of the spell...and where CAPES OF HEROISM! had appeared upon the children, black, billowing capes appear behind the joining young artificers on the opposing team. BILLOWING! With EEEEEVIL! &amp;quot;Your nemesis, m'dears!&amp;quot; Abrahil cries out. &amp;quot;Your nemesis prepares to take the field!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch has green wings. He doesn't need a cape.&lt;br /&gt;
&lt;br /&gt;
Stirling returns to building the fort, along with the reinforcements of young artificers. A flag goes up proclaiming it to be Fort SCIENCE!&lt;br /&gt;
&lt;br /&gt;
Arixillo retreats back around a couple of corners, taking a few moments to catch his breath. A short pause wouldn't do him any harm; besides, depending on things, it might help setup for a sneaky return.&lt;br /&gt;
&lt;br /&gt;
Once the snow is down, Meihui pounces on it with a glad cry. She funnels a pile of it over to the little girl. &amp;quot;Here you go. You can make snowballs. Just keep them coming.&amp;quot; And then she goes back to the battle. Fling! Fling! &amp;quot;Save Godwyn and our brave foward camp!&amp;quot; she calls out, and directs her fire towards their attackers.&lt;br /&gt;
&lt;br /&gt;
Meihui and now Kidda is being covered on the first snowball coming their way. it seems Talazia's letting them take the glory....not that she minds.&lt;br /&gt;
 &lt;br /&gt;
The mage shield that pops up around Vroole appears to dishearten a number of the kids. &amp;quot;Hey ... he's using magic! NO FAIR!&amp;quot; someone shouts. &amp;quot;What do we do?&amp;quot; The kids quickly look at Jibbom in one place and to the adult women on the other, eyes wide. The little girl nods, the tears beginning to dry, and she starts making snowballs with the occasional sniffle and a shiver. Instead of aiming for the forward camp, though, the girls look at Meihui. &amp;quot;Can we make him not do that! We can't hit him!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Jibbom accepts the hand up, and is quickly drafted into service as mobile cover, a pudgy shield standing between the boys and the onslaught. &amp;quot;Ooof! Auugh! Waaagh!&amp;quot; In no time at all he resembles a pudgy, short, winged snowman.&lt;br /&gt;
&lt;br /&gt;
Snowball after snowball flies from Silmeria's hands; Death's Inquisitor ''hardly'' shaken up by the blackest and billowiest of capes, she throws a grateful smile back at Talazia for the cover, and the rearmament. &amp;quot;You can ''bury'' him!&amp;quot; she sings out to the complaining children. &amp;quot;That shield won't be much help if he's completely covered, will it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meihui echoes Silmeria's advice. &amp;quot;Turn him into a snowman!&amp;quot; she agrees. She takes off her outer coat, and tucks it around the shivering girl. She's moving around enough that she'll be warm enough for a bit.&lt;br /&gt;
&lt;br /&gt;
The illusory red capes flutter heroically! over the snow. They always seem to know when to spin, to flutter--as though they'd minds of their own. The black capes, too--opposing sides, fluttering and flying in the winds, heroes and anti-heroes all. For the children. &amp;quot;Oh, oh dear...a battle for the ages!&amp;quot; Abrahil whispers, from his hidey-hole. &amp;quot;But will they make it? And oh...oh! The prince of the other army has fallen!&amp;quot; Poor Jibbom, Poor, poor Jibbom.&lt;br /&gt;
&lt;br /&gt;
Snow builds in a wave, slowly, but growing, pushing it's way along the filled alley, a tsunami of white powder, pushing out towards the street, splitting riseing.. and shapeing itself into a pair of massive apelike guards, standing to each side of the alley. Within the now clear alley, the Magus Mikilos calls out. &amp;quot;When you're all done, I've hot coco and cookies. Anyone who wants to keep fighting can take it up with the Snow Elementals. I'm sure they'll oblige.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalara is late but for good reason. She heard that this snowball fight was going down and she had to make preparations. There is a loud roar of a mana engine and in come Zalara on her hoverbike, it's been modified with shovels on the bottom that feed snow into the hoverbike and it flings out snow from the front from big tubs. She looks around, &amp;quot;Am I too late to pick a side?&amp;quot; She has small hand crank on each of the pipes and she aims one for one side and one for the other. She laughs as she brings out her death ray that's been modified to create and fling snow balls.&lt;br /&gt;
&lt;br /&gt;
Benthus and the adults on the balcony look on with mild amusement on their faces at the snowball fight that is happening right below them. A few chuckles could be heard and seen among the spectators above as they continue to sip on their warm drinks and enjoy the snowball fight that has not only little kids in it, but adults as well. They talk between themselves, pointing at certain groups and clapping their hands at what they think is a brave or entertaining move. Yes, there are also head shakes over anyone using underhanded tactics to be better than the others, but nothing is said out loud and no one is being called out. They just continue to watch and observe the mayhem in this large snowball fight.&lt;br /&gt;
 &lt;br /&gt;
Meihui's and Silmeria's words seem to give the kids heart, and their capes are again visible from behind the wall as a veritable wall of white snowballs, as fast as both armies of kids can throw, sails at the artificers, Stirling, and Vroole, looking to bury and negate the shields Vroole ahs thrown up. A few of the boys point at Munch, seeing that the golem is on /their/ side ... or not at least on the artificer's side. &amp;quot;Come over here!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The snow elementals elicit gasps and distraction from adults and children alike, and the hail of snow at the artificer camp slows. &lt;br /&gt;
&lt;br /&gt;
Meihui pauses in her firing to eye the snow elementals with narrowed eyes. &amp;quot;Magus Mikilos,&amp;quot; she calls out, recognizing the voice, &amp;quot;if those things start flinging snow boulders, I'm calling foul!&amp;quot; A pause. &amp;quot;The cocoa is appreciated, though. Come out so we can thank you for it!&amp;quot; Her grin is evil, and she is packing a very ''special'' snowball.&lt;br /&gt;
&lt;br /&gt;
Stirling eyes the new snow golems and changes his aim, as do many of the young artificers. Whirlygigs whirl, rubber bands stretch and spring spring! It truly is an arsenal of snow launchers of all kinds. All directed at the snow golems.&lt;br /&gt;
&lt;br /&gt;
Munch is careful ''not'' to grin... it tends to make people nervous... but the golem is enjoying himself, and moves to join the boys as they call.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Treachery!&amp;quot; Silmeria says, eyes comically wide, as Stirling targets the neutral cocoa-wizard. &amp;quot;Children, will we ''allow'' such an attack on hot cocoa to go unanswered! ''I think not!''&amp;quot; After which, she begins frantically scooping and throwing, leading as many of the kids as can take their attention from the general chaos toward utterly burying Stirling, for his vile acts.&lt;br /&gt;
&lt;br /&gt;
Giggling her fool head off, Talazia can't help but lob a snowball into the air at a rooftop near the artificer's position to drop a BIG snowdrift upon them.&lt;br /&gt;
&lt;br /&gt;
The Snow Golems just stand there, getting pelted. Not as if it harms them any. Errant balls that fly by melt swiftly, the alley magically warmed for those ready to leave the battle behind.&lt;br /&gt;
&lt;br /&gt;
Zalara turns her hoverbike towards where the big snow drift is, &amp;quot;Don't worry I'll help dig you guys out. She fires off snowballs from her death ray and she aims up to try to pelt Talazia with them.&lt;br /&gt;
 &lt;br /&gt;
Screams and squeals of outrage from girls and boys alike ensue as the hoverbike sprays ''everyone'' liberally with snow -- not that there's a lot of unpacked snow left by this point, with every drift and every alley being raided for ammunition. Still, it's wet and cold, and not exactly appreciated. &amp;quot;It's her!&amp;quot; one of the boys shouts, pointing at Zalara. &amp;quot;Get her!&amp;quot; A hail of snowballs from the boys' snow camp answers the spray of the hoverbike, some of them hard with ice inside...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot; Capes a-flutter, the girls are shouting imprecations, some of them not very nice, at the attacker of cocoa -- not that this exactly changed the angle of their assault at all!&lt;br /&gt;
&lt;br /&gt;
Meihui fehs as Mikilos does not come out, and the artificers' volley proves the impenetrable defenses of the alley. She shakes her head, and then scans for new targets. Zalara hasn't been a target of the Inqusisitor's righteous wrath, and she's targeting Talazia, so...&amp;quot;For the glory of Eluna!&amp;quot; And zip zip go two snowballs, right for Zalara's face.&lt;br /&gt;
&lt;br /&gt;
Godwyn doesn't take the distraction of the snow drift for granted. She gets moving immediately to join her troops, who seem to have made it to their new position in one piece! &amp;quot;Cold, cold, cold....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She made it to the alley and took in a breath before leading them behind the building. &amp;quot;All right, troops! They've brought reinforcements, but that's all right. We're going to give them something to remember!&amp;quot; They cheered and followed her as she led them through the back ways...&lt;br /&gt;
&lt;br /&gt;
Stirling howls and charges from his position with the young artificers staying behind with reluctant looks. However he does not make it far as the snow drift on the roof buries him, a solitary chrome gauntlet sticking out.&lt;br /&gt;
&lt;br /&gt;
Munch pauses a few moments, watching. Things have escalated, and escalated again. If the barbarian escalates to match, someone's going to get hurt. So, replacing his axe upon his back, the metal man heads for the alleyway, nodding cautiously to the Snow Elementals before passing between them to the warmth, cookies, and hot coco beyond.&lt;br /&gt;
&lt;br /&gt;
There is clapping on the balcony as artificer Stirling gets buried in snow, probably not because they were against the hobgoblin, but because it was unexpected. (Benthus)&lt;br /&gt;
&amp;quot;Mmmmh!&amp;quot; Jibbom is probably trying to say something he considers to be extremely important, but the snow which is almost entirely coating his face makes him wholly unintelligble. He continues to serve as a moving target.&lt;br /&gt;
&lt;br /&gt;
Zalara lays flat back against the seat of the hoverbike to avoid the snowballs aimed at her and from her back she fires off some snowballs of her own. This is getting serious...seriously fun. Her hoverbike gobbles up the snow drift and she grabs Stirlings hand to pull him up onto the hoverbike. &amp;quot;You throw snow balls and guard my six while I direct my hoverbike.&amp;quot; She says as she sits up and grabs a hold of the controls. She turns the bike to direct both barrels at the boys, almost she keeps an eye out for Meihui.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh! Oh my! The villanous villain of villany is vanquished! He is sent away! Oh, well DONE, m'dears! Oh, we--oh, it was so wonderful! Such heroism, such...DARING! such...&amp;quot; and on and on it goes, a gnomes gnomish blather, and Abrahil's eyes are bright and his gnose twitching from where he is underneath the snowpile. It goes on and on and...on. And on...and ...perhaps the edge of Stirling's chrome'd fist does sparkle a bit, or catch the light just-so, just for effect.&lt;br /&gt;
 &lt;br /&gt;
The streets of the Theatre District are utter chaos in the wake of the blizzard that spent the better part of the last two days blowing through Alexandria. A veritable hail of white balls flies in every direction, at anyone and everyone. Artificers have broken out death-by-snow rays, hoverbikes, snowblowers, and shields, and have built a fort, the children's shoulders fluttering with black capes. A snow fort that seems to be the girls' corner has a mixed range of kids gleefully pelting the artificers' camp, and a few pelting the boys camp, led by the godly women who've joined the fray. &lt;br /&gt;
&lt;br /&gt;
Several of Zalara's snowballs connect in the third camp -- a group of older boys, for whom Jibbom is serving as mobile, snow-covered decoy. Frosty the Snowbane is garnering laughs from a number of the adults and actors who stand with the boys, and they and the boys both return fire at Stirling and Zalara -- adn not incidentally at the girls' camp.&lt;br /&gt;
&lt;br /&gt;
Off to one side, a pair of snow elementals stand guard, the alley behind them warmed and ready with cookies and cocoa courtesy of an enterprising Mikilos. &lt;br /&gt;
&lt;br /&gt;
Talazia slides around the corner to avoid the larger snowball aimed at her. She then giggles at meihui's battle fervor. &amp;quot;Yeah.....For Eluna.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meihui hits the snow to avoid the snowballs flung in her direction. &amp;quot;HMPH!&amp;quot; She claims the balls created by the little girl, and watches Zalara's bike carefully. Carefully, carefully. She waits until the time is right, then whispers to Talazia. &amp;quot;She's got another target. Let's overwhelm her!&amp;quot; And then she pops up, rapid firing missiles with more enthusiasm than accuracy.&lt;br /&gt;
&lt;br /&gt;
Stirling take the hand from Zalara but declines the seat on the bike &amp;quot;Nay fair valkery! I must retire to the halls of Serriel where those who perished in war may drinks of the hot cocoa.&amp;quot; he announces with a smile and heads towards the snow golems.&lt;br /&gt;
&amp;quot;I'll be right back,&amp;quot; Silmeria says to her fellow holy snow-warriors, crouching down in front of the six-year-old still busily making snowballs, shivering. &amp;quot;You're looking a bit tired,&amp;quot; she says, holding out her hands. &amp;quot;C'mon... let's get you warmed up and some cocoa.&amp;quot; Glancing over her shoulder at Meihui, the Inquisitor beams. &amp;quot;I'll have your coat back soon,&amp;quot; she says, leading the girl toward the alley.&lt;br /&gt;
&lt;br /&gt;
Abrail gives another paff! against his snow prison and then with a finger alongside his nose, he vanishes. Poof! ...small, cunching footsteps are heard thereafter, making a retreat...whichever direction Munch is NOT in...!&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Okay.&amp;quot; The girl's got a very small voice, but seems only too willing to follow the Inquisitor to safety and warmth, taking Silmeria's hands with her own tiny, chilled ones. she follows along, still snuffling a little bit. &lt;br /&gt;
&lt;br /&gt;
Vroole is not one to give up, even as the pile surrounds him more, and Stirling appears to be retiring from battle in defeat. He roars out and turns the backpack onto the highest setting, the snowballs not so perfectly round, more slushy as they slop anyone they hit now instead of thudding into them. The effect also helps to begin to keep up with the snow being piled around him, the scoops on his feet where the snow is picked up sucking it all in greedily to spit out spit wad like snow from the barrel now of his machine. &lt;br /&gt;
&lt;br /&gt;
The Sentinel on the other hand seems to have done quite the job of getting her troops where the need to be without incident. &amp;quot;All right, let's do this. Start making snow balls, I'll see who's out...&amp;quot; Oh no, that noise. &amp;quot;...there. Stay silent, everyone...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She moves toward the exit of the alley and takes a brief look, then pulls her head back with a wince. &amp;quot;Right. That's new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalara nods to Stirling as she starts to whip the bike around into doing doughnuts throught the snow. She is hit with a couple of snowballs that manage to time it just right to get through her Whirling Snow Dance of Doom Defense, bascailly trying to throw snow in all directions at once. She laughs as she hangs on and finally comes to a stop and she reves the engine before she turns to aim at the girl side this time.&lt;br /&gt;
&lt;br /&gt;
Silmeria scoops the girl up, shaking the last of the snow from her cloak as she bundles the child up, smiling gently. Slipping past the snow golems, she pauses in the spell-borne warmth of the alley, drawing in a deep breath and smiling at Mikilos. &amp;quot;I'd heard there was cocoa to be had, Master Wizard?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Several of the younger kids begin to abandon their forts or hide behind the walls, shivering as the cold and the wet take over. They start eyeing the path towards the snow golems, seeing that nothing bad is happening to those who walk past them. And cocoa does sound awfully good. More, though, continue the assault, although the spray of snow and wads of wet slush/snow are greeted with squeals and screams. That's not fun anymore!&lt;br /&gt;
 &lt;br /&gt;
Cold, wet... Kidda wipes snow out of her eyes, and then holds up her hands, &amp;quot;Truce!&amp;quot; she calls out, &amp;quot;come on, the kids are getting cold!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meihui hides behind the wall as slush ensues. It's not quite enough - she's tall - and the top of her head is soaked through. &amp;quot;Ugh.&amp;quot; She stands, raising her hands. &amp;quot;I'm out for a bit. I think we've beaten all the life out of the ''snow'', if nothing else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Talazia giggles softly and pats Meihui on the shoulder. 'Come on. Hot chocolate seems good right now. Besides....the kids have the right idea.&amp;quot; She says softly as she stands up.&lt;br /&gt;
&lt;br /&gt;
Godwyn doesn't mind hanging back for a bit. In fact, she's looking for options. And then Zalara does her thing, and it gives her a break. Godwyn heads back toward her kids. &amp;quot;Okay, they've called truce. But hey, this would have worked!&amp;quot; She grinned and ruffled the hair of one of the boys. &amp;quot;Come on, let's get some cocoa!&amp;quot; With that, she made her way back the way she'd come. After all, they didn't need to know she'd almost flanked them. They might do this later, and who knows? It could still be a good path.&lt;br /&gt;
&lt;br /&gt;
By the time she made it back to her side's camp, they were making for the cocoa station, and she followed with a spring in her step.&lt;br /&gt;
&lt;br /&gt;
The alley is warm, but not hot... too much leads to sniffles and heat rash, you know. A few simple tables have been set up, with picthers of cocoa and plenty of mugs to go around. The cookies are set on little trays, and there aren't a whole lot of them, but there seem to be some mothers coming from the far side with resupplies.&lt;br /&gt;
&lt;br /&gt;
Vroole looks around, his flurry furry dying, if it was one thing he had a weakness for it was kids. And the plea for being too cold was heard, though he didn't feel it much himself. He places the end of the muzzle back where it was used to fill the cart earlier and nods, &amp;quot;Well done, well done.... All would make fine warriors of the winter snow throwing.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Meihui grins at Talazia. &amp;quot;That sounds like an excellent idea.&amp;quot; She offers her a bow. &amp;quot;A good showing! I am Hon Meihui. And you?&amp;quot; She starts to move in the direction of warmth and cocoa.&lt;br /&gt;
&lt;br /&gt;
Zalara hears the truce calls and she shuts down her snow thrower. She looks around and smiles as she guides the hoverbike towards the young artificer and she picks up a few to ride with her, the smaller ones as she heads towards the warm alley where hot cocoa is being served. She nods to Meihui and Talazia as she passes them.&lt;br /&gt;
&lt;br /&gt;
Godwyn gave Vroole a once-over. &amp;quot;You make an imposing villain. Have you considered theatre?&amp;quot; She chuckled and met up with Meihui. &amp;quot;Well it was a good plan, but it seemed to fall through once he put his shields up. Thank you for the support, though.&amp;quot; Godwyn smiled. &amp;quot;Turning him into a snow man would have been amusing, too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
At the Sentinel's call, the trickle in the direction of cocoa becomes a stream, and only a few of the older boys remain, either pelting each other or examining the hoverbike and the golems -- and the elementals -- with awe. &amp;quot;Where'd you get that?&amp;quot; one of the boys shouts at Zalara. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, cocoa!&amp;quot; Around Godwyn, the kids burst into a run, abandoning their positions. &lt;br /&gt;
Mikilos will find himself getting some help in cookie and cocoa supply from some of the good wives of the district, along with thanks and laughter. Aldean trails behind as well; although he's stayed out of the worst of it from the shelter of his stairwell, he's by no means untouched, and laughing along with the others. &lt;br /&gt;
&lt;br /&gt;
The Snow Elemental Guards stand still, as they've been doing... still, quiet, unmoving... utterly fake. Massive snowmen, well sculpted, but nothing more than a bluff.&lt;br /&gt;
&lt;br /&gt;
Talazia giggles softly. &amp;quot;Talazia Silvermoon in service of Ni'essa the huntress.&amp;quot; She says with a smile. &amp;quot;A pleasure to meet you, Meihui.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silmeria makes sure the sniffling little girl is properly warmed up and comfortable, thanking Mikilos and his motherly suppliers for their kindness. &amp;quot;Is your mother here?&amp;quot; she asks the girl, &amp;quot;or d'you want me to fetch her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And you,&amp;quot; Mehui says, with a giggle of her own. &amp;quot;A good time all around, I think.&amp;quot; When they reach the 'elementals', she pauses for a moment to look at one, then stretches all the way up, and uses a fingertip to carve a big, goofy grin on its face.&lt;br /&gt;
Godwyn giggled as she watched Meihui toy with one of the statues, then does the same on the second one, giving it a face where a tongue stuck out of its mouth.&lt;br /&gt;
&lt;br /&gt;
Taking off the contraption and placing it in the cart of snow he had left earlier, Vroole looks to where everyone is going. The alleyway warm, it begins to melt the snow off his armor and rocky form, any that had clinged or stuck into crevices between that armor and appendages. &amp;quot;That was... Invigorating. I don't know when I've had so much fun.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Zalara gives rides on her hoverbike as she goes to ferry back and forth to grab up any children left out there and to make sure none are buried. She laughs as she sees the snowmen and the faces that were put on them, 'Funny.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meihui chuckles at Godwyn's 'improvement'. She passes through the statues, and walks over to Vroole. The artificer is bowed to, then given a stern look. &amp;quot;Shield, hmm?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Um ... *sniff* I don't see her....&amp;quot; The little girl looks around, then back up at Silmeria, but before the inquisitor can respond, a hefty woman bustles up. &amp;quot;She's my sister's lass, I'll take her,&amp;quot; the bustling woman offers with a smile. &amp;quot;Thank you ... I didn't catch your name.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The boys Zalara picks up cheer in delight -- they ''love'' it, and are having the time of their lives. &amp;quot;Where'd you ''get'' this?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Silmeria looks up with a smile, bobbing her head. &amp;quot;You're quite welcome, Miss,&amp;quot; she says, &amp;quot;and it's Silmeria, of the Vardaman Temple. Do be sure she doesn't fall sick, as cold as she'd gotten?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ionus shakes his head as many gather for cocoa, though there seems to be at least one child not mollified by the treat ans so Ionus finds himself consoling / shepherding the young child along with a brief prayer in search of his parents...&lt;br /&gt;
&lt;br /&gt;
Vroole looks to Meihui as she comes up and bows, he does also, even as she asks that question and his gravelly laugh rings outward, &amp;quot;In war, there are no rules, even those of snow throwing... Numbers dictated that defenses needed to be bolstered. It was the simplest plan and may have prolonged the fun as well. All was considered before it was done. If it was otherwise and I could offer the such protection for yourself. It would have been given.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Godwyn smiled and gave a shrug. &amp;quot;If he hadn't done it, I wouldn't be hit with snow. And I wanted to be hit with snow, even if it was unpleasant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalara smiles as she gives as many rides as she can, &amp;quot;I made it myself. I scavenged parts from the junkyards of the city and through my knowledge of artifice I was able to put it all together and improve on it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meihui hmphs, clearly not buying that justification. &amp;quot;It was an escalation. You're lucky none of us decided to answer in kind. Still...&amp;quot; she looks the golem up and down, and allows, with just a hint of grudgingly, &amp;quot;good fight.&amp;quot; Another bow, before the Inquisitor moves off towards the cocoa. &amp;quot;And it's the principle of the thing,&amp;quot; she tells Godwyn.&lt;br /&gt;
&lt;br /&gt;
Godwyn nodded. &amp;quot;I know. It still cast him as an ideal villain and it was a considerable challenge to overcome.&amp;quot; She smiled. &amp;quot;I'd say you're both right on this. Makes it complicated, but that's how I see it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benthus smiles as the snowball fight is winding down and people are heading towards the warm alley way where Mikilos has prepared warm refreshments for everyone. He thanks the host of the house for allowing him to enjoy the scene through their third floor balcony and begins to head off. But as ground level is likely to be be a bad place to be in for someone who has no snow splatter on him, he decides on an alternate route. Talking to the host again, he points to the roof of the building. A nod and a shake from the host later, the half-sil departs from the balcony.&lt;br /&gt;
&lt;br /&gt;
After a few minutes a screeching sound can be heard on the roof, but louder than any normal sized bird could do. Suddenly something flew from the top of the building and swiftly passes through the district, too fast for a casual observer to look at clearly.&lt;br /&gt;
&lt;br /&gt;
Benthus was never seen living the building through any of the doors.&lt;br /&gt;
&lt;br /&gt;
Zalara continues to give rides to all the children that one on on her hoverbike all up and down the alley.&lt;br /&gt;
 &lt;br /&gt;
And Zalara has some new friends for life ... and some awestruck artifice admirers. &lt;br /&gt;
&lt;br /&gt;
Vroole laughs softly again, &amp;quot;Principles are decided by each his own. Where I saw necessity others might see it as cheating. Perhaps it was my nature as well in the grander scheme of fun and fame.&amp;quot; The golem also nods to Godwyn, &amp;quot;I would have never used anything lethal... I do have some morals, even if only a rock, cold and only recently born of life.&amp;quot; &lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=16169</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=16169"/>
		<updated>2014-12-07T13:01:05Z</updated>

		<summary type="html">&lt;p&gt;Arlean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Ale Chat]]&lt;br /&gt;
|[[Mikilos]], [[Pendleton]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Munch Toss]]&lt;br /&gt;
|[[Munch]], [[Sandy]], [[Talon]], [[Kerbasy]], [[Crow]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Dock Talk]]&lt;br /&gt;
|[[Boshter]], [[Selia]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Calimari]]&lt;br /&gt;
|[[Dur'ankar]], [[Redmane]], [[Verna]], [[Rhodes]], [[Mikilos]], [[Kerbasy]], [[Embrey]], [[Achala]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2014&lt;br /&gt;
|[[Bor Market]]&lt;br /&gt;
|[[Klythos]], [[Mikilos]], [[Bor]], [[Aurala]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[Visiting the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2014&lt;br /&gt;
|[[Relics, Tomes, Blood, and Bones]]&lt;br /&gt;
|Aevarr, [[Bor]], Klythos, Lilyth, Lorien, Stirling&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Melons]]&lt;br /&gt;
|[[Munch]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Drip Drip 2]]&lt;br /&gt;
|[[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Raising Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[A Rot in Telbridge]]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Naneth]]. Run by [[Pendleton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[Tournament Paramount]]&lt;br /&gt;
|[[Radek]]  [[Djelka]]  [[Fishbelly]]  [[Munch]]    [[Smythly]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2014&lt;br /&gt;
|[[Runes in Rune]]&lt;br /&gt;
|[[Kiroth]], [[Schneider]], [[Tak]], [[Teppus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2014&lt;br /&gt;
|[[Sacred Hunt]]&lt;br /&gt;
|[[Naneth]], [[Fishbelly]], [[Kathryn]], [[Lorien]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2014&lt;br /&gt;
|[[Blood and Apples]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Orion]], [[Silvana]], [[Smythly]], [[Stjepan]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[A Simple Test]]&lt;br /&gt;
|[[Smythly]], [[Stirling]], [[Tywulf]], [[Taika]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[More Ox]]&lt;br /&gt;
|[[Sandy]], [[Bor]], [[Svarshan]], [[Munch]], [[Jibbom]], [[Verna]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[A Rent Party]]&lt;br /&gt;
|[[Lorien]], [[Lothos]], [[Naneth]], [[Redmane]], [[Taika]], [[Tywulf]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Cesran Run]]&lt;br /&gt;
|[[Orion]], [[Tywulf]], [[Alice]], [[Cressida]], [[Taika]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2014&lt;br /&gt;
|[[Gate Chat]]&lt;br /&gt;
|[[Azog]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[[Clearing the Village]]&lt;br /&gt;
|[[Orion]], [[Alice]]. [[Cressida]]. [[Eilora]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/dd3.txt Drip Drip 3]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Pavanna]], [[Solace]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Jeor Run]]&lt;br /&gt;
|[[Rayne]], [[Lorien]], [[Belladona]], [[Klythos]], [[Mitneisk]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2014&lt;br /&gt;
|[[Roundup]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Silvana]]&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2014&lt;br /&gt;
|[[Sith-makar Open Meeting]]&lt;br /&gt;
|[[Dur'ankar]], [[Orion]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[[Guild Meet]]&lt;br /&gt;
|[[Autumn]], [[Munch]], [[Cessida]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/beer1.txt Spring Beer]&lt;br /&gt;
|[[Solace]], [[Lothos]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Broken Library]]&lt;br /&gt;
|[[Autumn]], [[Mikilos]], [[MoonShadow]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Centaur Raiders]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Pavanna]], [[Nicolai]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[Coffee]]&lt;br /&gt;
|[[Selia]], [[Taika]], [[Tywulf]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[PrP: Live Catch]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Belladona]], [[Bor]], [[Eilora]], [[Lorien]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[PrP: Strange Creatures]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Duncan]], [[Smythly ]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[Dragon Bones]]&lt;br /&gt;
|[[Aurala]], [[Klythos]], [[Lorien]], [[Munch]], [[Ormarr]], [[Ssylrath]], [[Tatyannah]], [[Ulharilti Wiivai]], and [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Lava Juice]]&lt;br /&gt;
|[[Belladona]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Clankers]]&lt;br /&gt;
|[[Zoob]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 23, 2014&lt;br /&gt;
|[[Jousting]]&lt;br /&gt;
|[[Sandy]], [[Ssylrath]], [[Mikilios]], [[Sophia]], [[Aurala]], [[MoonShadow]], [[Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|June 26, 2014&lt;br /&gt;
|[[Fire!]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Drisdane]], [[Smythly ]], [[Nicolai]], [[Uraug]]&lt;br /&gt;
|-&lt;br /&gt;
|June 29, 2012&lt;br /&gt;
|[[Jibbom's Wedding]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2014&lt;br /&gt;
|[[PrP: Live Catch 2]]&lt;br /&gt;
|Run by:  [[Mikilos]], with [[Vuk]], [[Hassan]], [[Aurala]], [[Verna]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 3, 2014&lt;br /&gt;
|[[Phallic Towers]]&lt;br /&gt;
|[[Pavel]], [[Solace]], [[Mikilos]], [[Sandy]], [[Aurala]], [[Stjepan]], [[Dylan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2014&lt;br /&gt;
|[[PrP: Choose Your Own Adventure IV]]&lt;br /&gt;
|[[Corra]], [[Dylan]], and [[Pavel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2014&lt;br /&gt;
|[[PrP: Testing]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Elessa]], [[Hassan]], [[Klythos]], [[Oates]], [[Tatyannah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2014&lt;br /&gt;
|[[Pudding]]&lt;br /&gt;
|[[Cesran]], [[Sandy]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2014&lt;br /&gt;
|[[Gobber Clankfest]]&lt;br /&gt;
|[[Craft]], [[Klythos]], [[Selia]], [[Smythly]], [[Takiyah]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[The Big Lebunski]]&lt;br /&gt;
|[[Corra]], [[Rhar]], [[Solace]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[Rune Tactics]]&lt;br /&gt;
|[[Garak]], [[Hassan]], [[Smythly]], [[Solace]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15th, 2014&lt;br /&gt;
|[[The Grapes of Rath]]&lt;br /&gt;
|[[Autumn]], [[Corra]], [[Nicolai]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9 and 16th, 2014&lt;br /&gt;
|[[Death Match]]&lt;br /&gt;
|[[Autumn]], [[Cressida ]], [[Orion]], [[Stjepan]], [[Silvana]], [[Lorien]], [[Celestine]]&lt;br /&gt;
|-&lt;br /&gt;
|July 13, 2014&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|[[Mikilos]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2014&lt;br /&gt;
|[[Taint Talk]]&lt;br /&gt;
|[[Munch]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2014&lt;br /&gt;
|[[A Tarienite Distraction]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|July 24, 2014&lt;br /&gt;
|[[Chat Rune]]&lt;br /&gt;
|[[Cesran]], [[Mikilos]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Meetup.txt Meetup - Eidolon Hymn]&lt;br /&gt;
|[[Benthus]], [[Charlotte]], [[Garrin]], [[Terri]], [[Ormarr]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[Charnese Cuisine]]&lt;br /&gt;
|[[Solace]], [[Selia]], [[Svarshan]], [[Bellna]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[MEETUP: Sith and Am'shere Gathering]]&lt;br /&gt;
|[[Bellna]], [[Dur'ankar]], [[Ssylrath]], [[Svarshan]], and [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Beerdispenser3000.txt Beer Dispenser 3000!]&lt;br /&gt;
|[[Alakton]], [[Laefwyn]], and [[Lothos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|August 1, 2014&lt;br /&gt;
|[[Meetup: Mage]]&lt;br /&gt;
|Many.  hosted by [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2014&lt;br /&gt;
|[[Meetup: Roughriders roll-call]]&lt;br /&gt;
|[[Duncan]], [[Svarshan]], [[Ssylrath]], [[Smythly]], [[Zalara]].  hosted by [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/GroaningDelve1.txt Groaning Delve 1]&lt;br /&gt;
|[[Elycia]], [[Klythos]], and [[Mikilos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
| August 13, 2014&lt;br /&gt;
|[[Hightail It]]&lt;br /&gt;
|[[Jibbom]], [[Oates]], [[Elessa]], [[Tatyannah]], [[Kerbasy]], [[Aurala]], [[Jareth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2014&lt;br /&gt;
|[[Farmers Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Cesran]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2014&lt;br /&gt;
|[[Toy Fishing]]&lt;br /&gt;
|[[Katja]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
| August 25, 2014&lt;br /&gt;
|[[Flyby]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Benthus]], [[Cressida]], [[Duncan]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
| August 26, 2014&lt;br /&gt;
|[[Where all life goes]]&lt;br /&gt;
|[[Tsunetomo]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
| August 30, 2014&lt;br /&gt;
|[[Dinosaur Hunt]]&lt;br /&gt;
|[[Alice]], [[Lothos]], [[Taro]], and [[Tsunetomo]]&lt;br /&gt;
|-&lt;br /&gt;
| September 5, 2014&lt;br /&gt;
|[[MEETUP: Druids Sith and Wards Oh My!]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Godwyn]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[PRP: The Farm]]&lt;br /&gt;
|[[Taro]], [[Yngvild]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[MEETUP: Science Fair!]]&lt;br /&gt;
|[[Coppervolt]], [[Stirling]], [[Jareth]], [[Klythos]], [[Munch]] and [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10, 2014&lt;br /&gt;
|[[Pink Hearts]]&lt;br /&gt;
|[[Mikilos]], [[Solace]], [[Godwyn]], [[Fiore]], [[Fazahd]], [[Boshter]], [[Benthus]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2014&lt;br /&gt;
|[[Book Vendor]]&lt;br /&gt;
|[[Talitha]], [[Azog]], [[Benthus]], [[Mikilos]], [[Solace]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2014&lt;br /&gt;
|[[Chatter in the Temple]]&lt;br /&gt;
|[[Selia]], [[Godwyn]], [[Sophia]]&lt;br /&gt;
|-&lt;br /&gt;
| September 13, 2014&lt;br /&gt;
|[[PRP: Trip on the Wild Side]]&lt;br /&gt;
|[[Kelia]], [[Sargon]]&lt;br /&gt;
|-&lt;br /&gt;
| September 14, 2014&lt;br /&gt;
|[[PRP: Investigate]]&lt;br /&gt;
|[[Belladona]], [[Lothos]], [[Yngvild]], [[Godwyn]], [[Elspeth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16, 2014&lt;br /&gt;
|[[Concussion]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Namira]], [[Godwyn]], [[Taurmuindyr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 18, 2014&lt;br /&gt;
|[[Park Nap]]&lt;br /&gt;
|[[Selia]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Operation Unwavering Blade]]&lt;br /&gt;
|[[Taro]], [[Torak]], [[Silvana]], [[Godwyn]], [[Stjepan]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Following a Lead]]&lt;br /&gt;
|[[Godwyn]], [[Hethyr]], [[Bennet]], [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
|[[PRP: Shock and Awe]]&lt;br /&gt;
|[[Munch]], [[Kojot]], [[Moonshadow]], [[Klythos]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
| [[MEETUP: Landlord Throw Away That Cork!]]&lt;br /&gt;
| [[Arlean]], [[Svarshan]], [[Godwyn]], [[Selia]], [[Solace]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|September 28, 2014&lt;br /&gt;
|[[Shield Market]]&lt;br /&gt;
|[[Kelia]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2014&lt;br /&gt;
|[[RPP: Adventure Scout Troop 405]]&lt;br /&gt;
|[[Sandy]], [[Svarshan]], [[Roland]], and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|September 30, 2014&lt;br /&gt;
|[[Bank Chatter]]&lt;br /&gt;
|[[Arlean]], [[Cressida]], [[Mikilos]], [[Godwyn]], [[Autumn]]&lt;br /&gt;
|-&lt;br /&gt;
|October 2, 2014&lt;br /&gt;
|[[PrP: The Derelict]]&lt;br /&gt;
|[[Hethyr]], [[Rhar]], [[Jokul]], [[Bennet]], [[Deanna]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: The Farm Revisited]]&lt;br /&gt;
|[[Mel]], [[Stirling]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: Haunted House]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Godwyn]], [[Kiroth]], [[Orion]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2014&lt;br /&gt;
|[[PrP: Rattle Hum Thump]]&lt;br /&gt;
|[[Rhar]], [[Korrani]], [[Hethyr]], [[Fiore]], [[Mel]], [[Lyrana]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Cowled Dock Knight]]&lt;br /&gt;
|[[Godwyn]], [[Aldean]], [[Lothos]], [[Terewin]], [[Zoob]], [[Kirran]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Dire Forecast]]&lt;br /&gt;
|[[Belladona]], [[Taro]], [[Korrani]], [[Brianna]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[Gravedigger Shindig|Gravedigger's Shindig]]&lt;br /&gt;
|Eirene, Iuriel, Namira, Verna, Bennet, Garak, Rhodes, Ionus, Boshter, Godwyn, Kerbasy, Fazahd&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dead Rising: Return]]&lt;br /&gt;
|[[Autumn]], [[Lyrana]], [[Lilyth]], [[Zlegvog]], [[Kidda]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dire Expectations]]&lt;br /&gt;
|[[Lothos]], [[Curugorm]], [[Lyrana]], [[Taro]], [[Alba]],[[Gragnar]],[[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 29, 2014&lt;br /&gt;
|[[PrP: Jungle Hunt]]&lt;br /&gt;
|[[Jahnavi]], [[Kilian]], and [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Hethyr]], [[Smythly]], [[Korrani]], [[Nuanna]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: Dead Approaching]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 3, 2014&lt;br /&gt;
|[[PrP:Gone Astray]]&lt;br /&gt;
|[[Hethyr]], [[Benthus]], [[Autumn]], [[Kirran]], [[Schneider]], [[Kilian]]&lt;br /&gt;
|-&lt;br /&gt;
|November 9, 2014&lt;br /&gt;
|[[PrP:Uninvited Guest]]&lt;br /&gt;
|[[Azog]], [[Elessa]], [[Uneth]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 10, 2014&lt;br /&gt;
|[[PrP: Sinkhole I]]&lt;br /&gt;
|][[Kidda]],[[Thanix]],[[Dragomir]],[[Samson]],[[Lyrana]],[[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2014&lt;br /&gt;
|[[PrP: Sabotage!]]&lt;br /&gt;
|[[Nuanna]], [[Rayne]], [[Kirran]], [[Aevarr]], [[Aldean]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 20, 2014&lt;br /&gt;
|[[Minstrel MEETUP:  Charity Concert for Adventure Scout Troop 405]]&lt;br /&gt;
|[[Abrahil]], [[Aldean]], [[Butters]], [[Cesran]], [[Godwyn]], [[Pendleton]],[[Renfrey]],[[Roland]],[[Sandy]],[[Selia]],[[Silmeria]],[[Tatyannah]],[[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[Meetup: Harvest Festival]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[PrP: Dire Discovery]]&lt;br /&gt;
|[[Verna]], [[Lyrana]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Diplomatic Chaos]]&lt;br /&gt;
|[[Aevarr]], [[Mel]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Decoy]]&lt;br /&gt;
|[[Corra]], [[Lothos]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[Meetup: Wilderness and Am'shere]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Lothos]], [[Svarshan]], and [[Uneth]]. Hosted by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|November, 25th, 2014&lt;br /&gt;
|[[PrP: Attack on Brighton]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans]]&lt;br /&gt;
|[[Godwyn]], [[Ionus]], [[Kravar]], [[Aldean]],[[Lorien]],[[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|November ?, 2014&lt;br /&gt;
|[[PrP:Autumn Murder!]]&lt;br /&gt;
|[[Benthus]], [[Azog]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2014&lt;br /&gt;
|[[PrP: Rapid Reaction Force]]&lt;br /&gt;
|[[Nuanna]], [[Korrani]], [[Aevarr]], [[Curugorm]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], [[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]], [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=User:Arlean&amp;diff=16164</id>
		<title>User:Arlean</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=User:Arlean&amp;diff=16164"/>
		<updated>2014-12-05T19:18:11Z</updated>

		<summary type="html">&lt;p&gt;Arlean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
:''Imaginarium, a dream emporium!''&lt;br /&gt;
:''Caress the tales and they will dream you real''&lt;br /&gt;
:''A storyteller's game, lips that intoxicate''&lt;br /&gt;
:''The core of all life is a limitless chest of tales''&lt;br /&gt;
::::::::::-''&amp;lt;small&amp;gt;Nightwish, &amp;quot;Storytime&amp;quot;&amp;quot;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
==MU* Experience==&lt;br /&gt;
I've been MU*ing in various forms since early 1995, though I take multiple-year breaks from time to time as I burn out or get annoyed. Yes, I remember TinyMUSH 2.2. My primary experience lies in RP-based places, although I have played on coded systems in the past (Treyvan, Ennersea). &lt;br /&gt;
&lt;br /&gt;
I am also a proficient MU* coder, and have held code staff positions in the past. I have done Penn and Rhost but am most familiar with MUX's structure. &lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
'''Timezone:''' ''US Eastern (GMT -5, daylight -4) -- my area does use daylight savings, which runs from the first weekend in March to the second weekend in November.''&lt;br /&gt;
&lt;br /&gt;
'''I get up extremely early due to RL circumstances beyond my control.''' I do not get days off on this as I have in the past, and I must make special arrangements to appreciably alter my schedule. This means that I will usually be unwilling to jump into a scene after 6 PM game time unless I have prior warning, as in a +event. &lt;br /&gt;
&lt;br /&gt;
Access from work: I have some access from work during the day. It is a monitoring job, which has long periods of nothing going on, but when something does happen (and it does) I have to drop what I am doing, sometimes for long periods of time. I may idle unexpectedly or even drop off the game. I cannot in good conscience do anything that will be significantly harmed if this happens. Please be understanding if I say I cannot do what you're asking from work. I'll still do it if I can, just not on work time! &lt;br /&gt;
&lt;br /&gt;
I can (maybe): &lt;br /&gt;
* RP in a player role&lt;br /&gt;
* Code something simple&lt;br /&gt;
* Chat&lt;br /&gt;
&lt;br /&gt;
I CANNOT: &lt;br /&gt;
* DM anything&lt;br /&gt;
* Code anything involved or complicated&lt;br /&gt;
&lt;br /&gt;
I do occasionally log in from a mobile device. If I say I'm mobile, I will ''not'' be able to code and I may not be able to RP; I'm probably just checking in. I may also typo very badly - bear with me, iPhone keyboards stink.&lt;br /&gt;
&lt;br /&gt;
==RP Preferences==&lt;br /&gt;
===RP Philosophy and Approach===&lt;br /&gt;
My RP philosophy is best summed up thusly: &lt;br /&gt;
&lt;br /&gt;
:''You've got to prime the pump, you must have faith and believe''&lt;br /&gt;
:''You've got to give of yourself before you're worthy to receive''&lt;br /&gt;
:''Drink all the water you can hold, wash your face, cool your feet''&lt;br /&gt;
:''But leave the bottle full for others, thank you kindly, Desert Pete''&lt;br /&gt;
::::::::::-''&amp;lt;small&amp;gt;Kingston Trio, &amp;quot;Desert Pete&amp;quot;&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
I believe that good RP is a feedback loop - if you create for others, they will in turn create for you. RP is not a one-man band, and it's not about you, it's about all of us together creating fun for all of us. The concept of the shared environment is the key - the more flexible you are and the more willing you are to give back, the more fun we'll all have. This is what you can expect from me and I will tend to expect from those I RP with.&lt;br /&gt;
&lt;br /&gt;
===My RP Style===&lt;br /&gt;
Here's what you can expect from my RP. &lt;br /&gt;
* ''Skirts'': I subscribe to the skirt philosophy of writing - &amp;quot;long enough to cover the subject and short enough to be interesting&amp;quot;. Therefore, my poses may vary in length. If one line will cover the desired effect, then I'll write one line - and sometimes one line is more effective than two pages. If I need to write two pages, I'll write two pages. &lt;br /&gt;
* ''Dense and Concise'': I've been told I have a concise and &amp;quot;chewy&amp;quot; writing style. There might be cues, implied meanings, and/or suggestions in my writing. &lt;br /&gt;
* ''Reasonable Speed'': I'm not the fastest typer in the world and I sometimes have a cat jump in my lap or walk on my keyboard at inopportune moments. I do my best to keep up, though.&lt;br /&gt;
* ''Little Or No Metaposing'': If it's not useful for you to react to, it's verbal clutter in my eyes.&lt;br /&gt;
* ''Multiple Senses'': My writing will try to appeal to sounds and smells as well as to visual cues; if I'm playing a scene where a sense might be missing to one or more participants (e.g. the scene is set in the dark), I'll play up the other senses.&lt;br /&gt;
* ''Non-Verbal Communication'': 93% of all human communication is in the non-verbals - that's why text communication alone gets misconstrued. I rely heavily on non-verbal communication with many of my characters, and I look for the same cues in those I RP with most.&lt;br /&gt;
* ''Dry Humor'': My sense of humor is closer to that of the British than typical American slapstick. This does not generally translate to my characters, whose senses of humor vary. It might show up occasionally in my pose writing, though. &lt;br /&gt;
* ''The Fourth Wall*'': I will cheerfully abuse the fourth wall if the RP situation calls for it.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;* If you're not familiar with the term &amp;quot;the fourth wall&amp;quot;, it's an actor's construct that refers to the boundary between a fictional work and its viewing/reading audience.&amp;lt;/nowiki&amp;gt; [http://en.wikipedia.org/wiki/Fourth_wall More information.]&lt;br /&gt;
&lt;br /&gt;
===As A DM===&lt;br /&gt;
* When I DM, I have something I call a stupid warning. If I ask you, &amp;quot;Are you sure?&amp;quot;, that means that something bad will happen if you do that. I use it in RL tabletop and elseMU*, and it seems to work well. &lt;br /&gt;
* I try to keep things moving, but I am not a speed runner. I look for a max of six players in a plot, and my plots can run late. I deem color and atmosphere and RP to be more important than running a combat as fast as humanly possible; that said, I still try to keep things moving and will skip idle people. &lt;br /&gt;
&lt;br /&gt;
===Good to Know===&lt;br /&gt;
* If you schedule a scene with me, I really do appreciate people who show up on time or as close to it as they can manage. If you can't make it, do your best to drop me a line and let me know. Same if you'll be late. I hold the old-fashioned view that punctuality indicates respect for other people's time, and I allot a certain amount of time for RP in my schedule. I also get up ''extremely'' early (4 AM game time). If you're madly late, there's no guarantee that I will still be able to RP. Again, as a rule I cannot start a scene after 6 PM game time on a work night. &lt;br /&gt;
* I'm a morning person, and my RP may go down the tubes later in the evening. I may ask to pause at that point, because I'd rather give you my best and play when I'm capable of giving you my best.&lt;br /&gt;
* I've been accused of over-communicating OOC. Some people don't like this. If you don't like it, say so and I'll make it stop for you. &lt;br /&gt;
* I can be picky about details. It matters to me to get it right, because I usually end up with an RP headache if I screw something up. I may spend extra time, do research, check something out to make sure I have this or that minor thing right. I get a good product out of it, so it's worth it to me.&lt;br /&gt;
&lt;br /&gt;
==Likes and Dislikes==&lt;br /&gt;
===Likes===&lt;br /&gt;
* Coffee. &lt;br /&gt;
* Geekery, particularly network geekery. &lt;br /&gt;
* Good music.&lt;br /&gt;
* Cats and kittens. Expect teeth-rottingly cute picture links posted on the Public channel from time to time.&lt;br /&gt;
* Coding. &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Politics and religion chatter. Don't take it personally if I leave the room if a discussion on one of these two topics start -- I'm here to have fun, and I prefer not to get involved in these types of discussions online. &lt;br /&gt;
* Traffic.&lt;br /&gt;
&lt;br /&gt;
==Contacting Me==&lt;br /&gt;
If it's plot- or RP-related, please please please drop me @mail on the game. I am reachable outside of the game, though. &lt;br /&gt;
&lt;br /&gt;
:* ''Twitter'': [http://twitter.com/warriorinside22 @warriorinside22] - I protect my tweets. If you drop me @mail on the game to let me know who you are, I'll add you. &lt;br /&gt;
:* ''LiveJournal'': Of all my social media, I'm the most OK with plot/RP stuff being left on [http://www.livejournal.com/warriorinside/ my LiveJournal]. I friendslock my LJ, so just friend me and let me know who you are somehow and you'll be added if you're a player on Tenebrae.&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Sinkhole_I&amp;diff=15803</id>
		<title>PrP: Sinkhole I</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Sinkhole_I&amp;diff=15803"/>
		<updated>2014-11-11T22:31:25Z</updated>

		<summary type="html">&lt;p&gt;Arlean: /* The Sinkhole, Part I */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Sinkhole, Part I ==&lt;br /&gt;
'''PrP Type:''' Standard (combat)&lt;br /&gt;
&lt;br /&gt;
'''Summary:''' When adventurers go to check out the appearance of a sudden sinkhole on the Alexandrian border, they find an ancient Kulthian ruin that reads &amp;quot;For the Study of Creatures&amp;quot;. Getting inside proves to be the first trick. &lt;br /&gt;
&lt;br /&gt;
'''Participants:''' Kidda, Thanix, Dragomir, Samson, Lyrana, Lilyth&lt;br /&gt;
&lt;br /&gt;
'''Encounters:''' Trapped Puzzle Door (CR 5) and 2 x Medium Animated Object  - human sized statues(CR 5)&lt;br /&gt;
&lt;br /&gt;
It's a long way down. &lt;br /&gt;
 &lt;br /&gt;
The sinkhole itself has torn out quite the chunk of land, some distance away from the actual edge of the village. Dirt and wooden planks lie everywhere at the bottom of the hole, at least a hundred feet down, that looks as if the land simply slid away from itself. As you peer down into it, you can all see the corners and edges of what look to be a building of some kind, with a rounded top and sharp square corners. It's much, much bigger than any edifice in the village, but the dirt coats everything, making it difficult to ascertain from here just what the material to make it was. &lt;br /&gt;
 &lt;br /&gt;
At least the weather is decent -- blue skies and the odd fluffy white cloud have followed you all the way from the city, and the roads are dry and easily passable; a gusty breeze blows a few dead leaves into the depths of the hole. There are a number of villagers standing around not far from the edge of the sinkhole, talking among themselves and looking worried as they watch the group.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Free RP, everyone.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;What village?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;The village is named Storren's Run and is located near the Alexandrian order with Sendor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Er, border.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bright blue eyes gleam from within a face of impassive gunmetal grey. Thanix stares into the depths of the crevice, as impassive as any such being beneath the sun-- Warforged, standing silent sentinel. &amp;quot;My memory is limited,&amp;quot; he admits, voice a resonant thrum. &amp;quot;But I have no knowledge of encounter such as this before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Samson looks around, frowning a bit and then peering down into the hole. He grunts faintly, &amp;quot;I suppose we need to tie some rope to something and climb down there, it ain't gonna explore itself, and thats what we are paid for.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kidda, in her wanderings and learning the region, has found herself - somehow - peering down into this sinkhole. Red eyebrows raised, she moves back away from the edge, and looks over at the gunmental grey Thanix. &amp;quot;Nor have I seen the like,&amp;quot; she agrees. &amp;quot;This... what stood here, I wonder?&amp;quot; she muses, and moves to ask one of the locals that very question, picking one who is neither anicent nor a child, to get a little background.&lt;br /&gt;
&lt;br /&gt;
''From afar, Kidda activates 'detect evil' as a background process.''&lt;br /&gt;
&lt;br /&gt;
Lyrana has arrived with the others to the village. She was contracted to provide healing for the most part and other things that a cleric might be needed for. The female looking wargolem glances around and then down into the hole, &amp;quot;THis could prove interesting.&amp;quot; she says and then shakes her head and looks around towards the others.&lt;br /&gt;
&lt;br /&gt;
Lilyth looks down into the sinkhole, tilting her head at it. &amp;quot;It doesn't even look like there is much of a bottom to it...&amp;quot; She wanders over to the villagers. &amp;quot;When did this show up and what can you tell us about what happened right after it was discovered and how it was discovered?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
It's easy enough to find such, and the farmer sort that Kidda ends up selecting scratches at a full brown beard. &amp;quot;Just a pasture, miss,&amp;quot; he answers, looking her up and down with some skepticism. &amp;quot;'Tis Her own blessing none of the animals were caught in it, they're all accounted fer ...&amp;quot; He looks worriedly down into the sinkhole. &amp;quot;Right smart creatures,&amp;quot; he adds as Lilyth wanders over; he seems to have taken the role of spokesman for the group. &amp;quot;It jes' appeared. Took a right lot o' grass with it too,&amp;quot; he adds worriedly. &amp;quot;Outbuildings ... maybe it's a sign.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
''You paged Kidda with 'None that you sense.'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ancient ruins underneath an unassuming village.&amp;quot; Dragomir declares with a lively tone and a broad grin, letting his sizeable backpack hit the ground with a loud thump and clatter of metal inside. &amp;quot;And I am paid to explore it too! Such a life we lead, eh?&amp;quot; he adds, glancing at his comrades, before bending down to open up the backpack and start fishing out his Gear.&lt;br /&gt;
&lt;br /&gt;
Samson snorts a bit, &amp;quot;Yes well, keep that enthusiasm. No telling whats down there, lots of things like to live in places like this. Well, live might be the wrong word.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The tall wargolem peers into the hole, finally turning back as if he had seen enough. &amp;quot;My presence has been requested to add metal to the adventuring force,&amp;quot; Thanix states, pausing with a glance towards Lyrana. &amp;quot;Additional metal. I do not carry gear for spelunking, however. Still, I am optimized to sentient-normal standards.&amp;quot; He pauses, crossing his arms. &amp;quot;I will stand, and await your readiness to begin.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I sense naught of wickedness in this,&amp;quot; Kidda says, flashing her own trademark grin at Dragomir. She is already armed and armoured; though her bracers declare her allegiance to Serriel, with a crossed pair of lances over a shield, embossed in the leather, she is not carrying a lance today, but a longsword and a bow. &amp;quot;I've rope, at any rate,&amp;quot; she tells the others, &amp;quot;and I wager I'm lighter weight than most of the rest of us,&amp;quot; and she chuckles.&lt;br /&gt;
&lt;br /&gt;
Lilyth nods to the farmer and looks back down into the hole. &amp;quot;Well... if we're going to find out what is under there, we better start going, right?&amp;quot; she looks to the other adventurers.&lt;br /&gt;
&lt;br /&gt;
Lyrana nods, &amp;quot;Down down into the depths we go, tredge on and discover if we will return or not.&amp;quot; she looks around and then nods, &amp;quot;Rope is probably a good start.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Right then,&amp;quot; Kidda nods, and looks the others in the group over. &amp;quot;I'm not going to be strong enough to anchor the rope up here,&amp;quot; she says, looking around for a boulder or something to tie a rope off to. Another glance down the hole, and she adds, &amp;quot;probably need a couple fifty-foot lengths, maybe a third to make sure it's anchored well enough to hold some of you lot,&amp;quot; she nods to Dragomir, fishing out a rope from her pack.&lt;br /&gt;
&lt;br /&gt;
Samson looks around to find something to secure the rope, &amp;quot;We need something sturdy enough to hold the metal mens weight. Thats a lot of strain...also, they go first, if they fall, I don't want them landing on me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Within the backpack is Dragomir's titan armor and a pair of arcane-powered hydraulic gauntlets that connect to the shoulders and into a dynamo that straps to his back. All this is assembled and suited up within a couple minutes, leaving his backpack remarkably lighter with just some spare parts, a few minor contraptions, and something else that's hard to recognize. But no rope. &amp;quot;I am no expert at climbing, but I will assist where needed.&amp;quot; he remarks.&lt;br /&gt;
 &lt;br /&gt;
The farmer eyes Kidda skeptically, but moves away, and begins to shoo people away from the hole. In typical herd fashion, they do start to move, but it's a proecss. He turns that odd look on the entire group, and steps away himself. Belatedly, he does offer a, &amp;quot;Good luck,&amp;quot; to those at least that are made of flesh.&lt;br /&gt;
&lt;br /&gt;
It's easy enough to find something to secure the rope to; the proximity of the mountains means that rocks firmly planted in the ground and of considerable size are in at least decent supply. The group will need two ropes to reach the bottom. &lt;br /&gt;
 &lt;br /&gt;
Kidda grins at the gnome, &amp;quot;a wise thought,&amp;quot; she agrees solemnly, with a touch of good humor around her green eyes. &amp;quot;I don't suppose anyone knows how to make men fly?&amp;quot; she wonders, wrapping her rope around a nearby rock and tying it firmly off, using several strong knots. &amp;quot;Want to give this a quick tug?&amp;quot; she asks Dragomir, picking the heaviest of the lot, &amp;quot;and does anyone else have a hank of rope? One isn't gonna be long enough...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That is acceptable,&amp;quot; Thanix states evenly. He returns to the hole's edge, brilliant eyes gazing unblinkingly at the bottom once again. A glance back occasionally, to check on the rope's progress; he eyes it with (presumably) distrust, but makes no comment.&lt;br /&gt;
&lt;br /&gt;
Lilyth shakes her head at Kidda. &amp;quot;I don't know that spell yet, but I can try climbing down. Will probably end up more falling down to be honest.&amp;quot; She sighs but doesn't get in the way of the rope tying, just waits until she's told it's okay.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK, so who is going down in what order?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;AFAIK, we still only have one rope tied off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Samson looks down, tilting his head. &amp;quot;Alright, so. How about we have some big muscly people, lower some of our less skilled climbers. Tie a knot, lower them down. It will take longer, but we have less risk of someone falling on thier head....cause its bound to happen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Samson produces a goblin army knife pack...which has 50 foot of rope.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix will go first-- &amp;quot;Heavier, so any danger and he'll crunch on bottom.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;To clarify -- it's about a hundred feet down.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You'll have to tie two 50' hanks together.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dragomir is in the strong category.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Here, let's tie that off, and that's a good idea,&amp;quot; Kidda agrees with Samson, &amp;quot;I'd as soon not cosh myself, personally.&amp;quot; She looks at the goblin army knife, &amp;quot;I assume you want the business end at the bottom?&amp;quot; she asks the gnome. &amp;quot;Let's tie that here, then, and do the lowering down thing... who's first?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda has already tied her one 50' chunk off to the rock.&lt;br /&gt;
&lt;br /&gt;
Dragomir moves over to grab hold of the rope, his twin gauntlets letting off an hydraulic whine as the fingers clamp down tightly. &amp;quot;I will help lower you all down.&amp;quot; he offers.&lt;br /&gt;
&lt;br /&gt;
Thanix acknowledges with a nod, taking up a firm grip on the rope. &amp;quot;I will announces when I have touched bottom,&amp;quot; he statse, matter-of-factly. Tightening his grip, he moves to the edges of the sinkhole, peering down--- Peering, before launching into his descent.&lt;br /&gt;
&lt;br /&gt;
The goblin army knife, not so much a knife, as a weird self contained device with various options. Shovel, Tent, Rope, Hatchet, all the things a camper needs...built into one crazy goblin device. Samson grunts and ties the end of it and then hands it to Thanix. &amp;quot;Have fun, don't get eaten before we arrive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Climb check, Thanix.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls Climb: (19)+2: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're good to go.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Easy as pie.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix thumbup!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lilyth says, &amp;quot;I'll head down after him, provide some light&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Works. Climb check.&amp;quot;&lt;br /&gt;
 GAME: Lilyth rolls climb: (12)+1: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're fine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda will follow&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. Climb check.&lt;br /&gt;
 GAME: Kidda rolls climb: (7)+-3: 4&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean oh dear.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Oh shit. She was going to be assisted...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;We should be having assistance or something since we are lowing folks&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Well, she doesn't fall.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Why the hell am I -3 on climb?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lilyth waits until Thanix gets down to the bottom. &amp;quot;I'll go, he may need some light.&amp;quot; She carefully climbs down and has a bit of a hard time at spots, but manages to not fall. Once down, she picks up a small rock and casts a spell on it, causing it light up and reveal a bit more of the bottom of the hole.&lt;br /&gt;
GAME: Lilyth casts Light. Caster Level: 3 DC: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You slip and are hanging on for dear life but don't fall. Try again.&amp;quot;&lt;br /&gt;
GAME: Kidda rolls climb: (17)+-3: 14&lt;br /&gt;
You paged (Lilyth, Thanix) with 'I'll pose when everyone is down.'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're good this time. Next!&amp;quot;&lt;br /&gt;
From afar, Thanix nods!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lyrana says, &amp;quot;will go down&amp;quot;&lt;br /&gt;
GAME: Lyrana rolls climb: (1)+-4: -3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oh dear. Reflex save.&amp;quot;&lt;br /&gt;
GAME: Lyrana rolls reflex: (17)+3: 20&lt;br /&gt;
 &lt;br /&gt;
        &amp;quot;I'll follow,&amp;quot; Kidda wraps the rope around herself, intending to allow herself to be lowered, but slips on the precipice and flails a bit. &amp;quot;I'm all right!&amp;quot; she calls, after a grunt, and an oath, and when she reaches the bottom, calls up. &amp;quot;Next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;&amp;quot;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You start to fall and grab the rope about ten feet down. You can continue but that wasn't real pleasant.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Try Climb again?&amp;quot;&lt;br /&gt;
 GAME: Lyrana rolls climb: (13)+-2: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK, this time you're okay, but that was close&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Next?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyrana starts to make her way down and loses her grip. She starts to plummet towards the bottom, &amp;quot;Look out.&amp;quot; she cries out but after falling about 10 feet she manages to grab the rope and slides a bit, luckily she is a golem or she would have severe rope burns on her hands. She hangs there for a moment before she manages to climb the rest of the way down.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Who is next?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dragomir says, &amp;quot;Is eveyrone else down?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Waiting on Samson still I believe.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Samson and Drago left?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;I shall go down then&amp;quot;&lt;br /&gt;
 GAME: Samson rolls climb: (6)+1: 7&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Barely. Rough go but at least yyou have gravity's help.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Drago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps its his size, but Samson has a little bit of trouble on the descent, finding proper footholds as he lowers himself down. Eventually he reaches the bottom and quickly dashes out of the way, in case the next person falls.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dragomir activating titan armor just for the climb, +4 Str&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 GAME: Dragomir rolls climb+2: (8)+2+2: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yeah, you're okay but you're glad you have it. It really is a long way down.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Once up close and personal with the bottom of the sinkhole, Lilyth's light is very helpful; the sunlight from the surface filters down, but it casts long shadows in many places. Dirt and wood planks -- and splinters where planks did not survive the fall -- are ''everywhere'', but the massive, dirt-covered edifice in front of you doesn't appear to be affected. It's easily bigger than any village building, and its blocky style with a domed roof certainly doesn't match modern Alexandria. A massive pair of iron doors are visible amid a pile of wooden beams that appear to have once been fence sections. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Perception checks, everyone.&amp;quot;&lt;br /&gt;
 GAME: Lyrana rolls perception: (6)+4: 10&lt;br /&gt;
 GAME: Thanix rolls Perception: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
Dragomir makes his way down with the loud hiss and whine of hydraulics at work. His climbing technique is amateurish, but the extra strength of his suit helps.&lt;br /&gt;
&lt;br /&gt;
 GAME: Kidda rolls perception: (4)+3: 7&lt;br /&gt;
 GAME: Samson rolls perception: (4)+10: 14&lt;br /&gt;
 &lt;br /&gt;
When she reaches the bottom, Kidda steps to one side, and watches, holding her breath, as the others descend. A couple of rough moments, but a look of sheer relief crosses her face when the last of the group arrives at the bottom. As she looks around, her gaze is caught by the massive iron doors, and as her jaw drops, she just ''stares'' at them... and stares at them... for several moments, not really seeing anything else.&lt;br /&gt;
&lt;br /&gt;
Thanix's feet are heavy, stirring dust with each thumping motion. The warforged takes the gleaming stone, raising it over his head as he glances about, blue eyes shimmering in the relative light. &amp;quot;Does anyone recognize the mattter of this archetecture?&amp;quot; he asks, thick metal neck grinding quietly. The others manage (more or less) without his assistance; probably for the better-- iron arms are not made for catching.&lt;br /&gt;
&lt;br /&gt;
Samson looks around, shrugging. &amp;quot;Don't know nothing about architecture. I guess we go through the doors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Dragomir rolls perception: (4)+7: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lilyth, Perceptino check?&amp;quot;&lt;br /&gt;
 GAME: Lilyth rolls perception: (13)+7: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Aldean - massive as in larger than regular doors, or massive as in thick?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Definitely the first. The second, it's hard to tell but is a decent bet. You'll need to clear away from the debris from the front of the door to see for sure.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I know naught of architecture,&amp;quot; Kidda steps towards the doors, &amp;quot;but these doors are huge... We won't get them open with all of this ... stuff in front of them,&amp;quot; she points out, starting to clear things to one side, and grunting with effort. &amp;quot;Could use a hand - we need to clear the way...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;We move to clear out the rubble?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lilyth looks up at the massive building and shakes her head, &amp;quot;I do not know anything about it, or really any architecture.&amp;quot; She moves a bit closer to it, though pauses at the start of the rubble. &amp;quot;Yes, we should get things out of the way if we want to get inside...&amp;quot; She sets the stone somewhere out of the way and generates a few more for extra light to go around.&lt;br /&gt;
&lt;br /&gt;
Lyrana cocks her head to the side, she does get out her mace and her shield, though she isn't the strong sort,&amp;quot;Need me to help or just keep an eye on things?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Samson grunts, and pulls out some brass knuckles, putting them on his little hands. &amp;quot;I think the big folk can dig, I'll keep an eye on things. I'm not that weak but its not like I have a lot of leverage to work with.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Keep watch, Lyrana,&amp;quot; Kidda tells the war golem, &amp;quot;you too, Samson...&amp;quot; she looks over the rubble, &amp;quot;if we can clear enough to get one of those doors open, it'll be enough, I think,&amp;quot; she says, moving aside some of the lighter pieces of rubble.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Digging, again.&amp;quot; Dragomir remarks with a shrug, but gets to work regardless in clearing out the debris that impedes the doors.&lt;br /&gt;
&lt;br /&gt;
Thanix makes no comment. He pauses, eyes glimmering briefly as five fingered hands click and whir, a faint sound of metal grinding. Flipping briefly as if they had no bone (equivalents), the five fingers reform into thicker, firmer three-fingered hands; without fanfare, the warforged strides to the debris, digging through the ruins of ancient days.&lt;br /&gt;
 &lt;br /&gt;
It doesn't take long for the big and metallic folks among the group to clear away fenceposts and loose dirt. This is much easier than sand, and is less voluminous; as you get closer, Lilyth's warm light spills across writing, well above your heads in large letters. The doors themselves are of meticulous construction, appearing to be a single sheet of metal with no obvious cracks.&lt;br /&gt;
&lt;br /&gt;
It also spills across a group of four buttons and a tiny slot to the right side of the massive double doors; a small stone is set into the metal sheet to the left of the slot. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Does anyone read Kulthian?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix does not.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Not I, said the paladin&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyrana does keep watch. She grips the heavy mace and her shield, anything could jump out.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;Our artificer should&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lilyth looks at the artificer&lt;br /&gt;
 &lt;br /&gt;
As the path clears to the doors, Kidda looks up, and her eyes narrow a bit at the lettering, &amp;quot;what does ''that'' say?&amp;quot; she asks, skeptically. &amp;quot;It's not a tongue I recognize...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dragomir does&lt;br /&gt;
&lt;br /&gt;
''You paged Dragomir with 'The text reads: FACILITY FOR STUDY OF CREATURES'''&lt;br /&gt;
&lt;br /&gt;
Dragomir tosses aside the mangled rusty iron... something... he had in his grip and steps up to examine the new discovery. &amp;quot;It reads... Facility for Studious... no... Study of... anim-no... uh... creatures.&amp;quot; he reads off after a moment of examination.&lt;br /&gt;
&lt;br /&gt;
Lyrana blinks a little, &amp;quot;That does not sound very good.&amp;quot; she says and shakes her head a bit.&lt;br /&gt;
&lt;br /&gt;
Samson frowns, looking at the sign, then at Dragomir. &amp;quot;So, live creatures, or mechanical creatures? Cause the live ones would be dead by now.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Study of ... ''creatures?''&amp;quot; Kidda's tone is somewhat incredulous, &amp;quot;well... let's hope the creatures in question aren't dragons or something... not all creatures would be,&amp;quot; she points out to Samson. &amp;quot;Though the only kind ''I'' know of that might have lived - well, we don't know how long this has been under here, and I've no guess - but dragons are long-lived... don't know about other creatures...&amp;quot; she shudders. &amp;quot;Let's hope for our sake you're right, Samson... I don't fancy meeting a live dragon - or anything else that's been underground alive since this fell into disuse...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thanix pauses in shoveling aside a heavy stone, turning back with a thrum of internal workings. &amp;quot;The alternative is not so dire,&amp;quot; he suggests, glancing up at the structure. &amp;quot;The Kulthians were rumoured to have great knowledge of artifice. Could this be a precursor to one of those forges?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Kulthian could use some work, but the sign is not more specific.&amp;quot; Dragomir adds as he takes a step back from the sign and looks at the four buttons. &amp;quot;But yes, their could be constructed life inside, instead of that born of flesh and bone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Samson shrugs &amp;quot;Alright, well, open the door and lets find out whats inside.&amp;quot; He adjusts his brass knuckles a bit, &amp;quot;And be ready to smite it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lilyth frowns a bit. &amp;quot;Well, maybe we can identify things when we get inside and see them... And maybe nothing is alive anymore.&amp;quot; She picks up one of the stones to head up toward the door itself, though she isn't one to just open it, not without others around.&lt;br /&gt;
 &lt;br /&gt;
The four buttons are each the size of a child's hand. The top left one is made of some substance stained red; the top right one, yellow; the bottom left one, green; and the bottom right one, blue.&lt;br /&gt;
 &lt;br /&gt;
Kidda raises an eyebrow, &amp;quot;Artifice?&amp;quot; she asks, then looks at the four buttons. &amp;quot;Four ominous-looking buttons over here, but I'm not going to be the first,&amp;quot; she says suspiciously. &amp;quot;Anyone have any notion what order we should poke these in? Dammit, the one day I leave my lance at the temple...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyrana cocks her head to the side and shakes her head having nothing really to add at this point.&lt;br /&gt;
&lt;br /&gt;
''You paged Lilyth with 'A glint of something catches your eye in the rubble. Something metallic.'''&lt;br /&gt;
&lt;br /&gt;
Thanix gazes emotionlessly. Artifice is not his specialty, nor --unfortunately-- the potential trapping of an ancient day. &amp;quot;I will attempt a random entry if necessary,&amp;quot; he states. &amp;quot;Or to simply force through. However, I question the wisdom of such course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lilyth turns with her light and frowns. Walking over, she calls out. &amp;quot;There might be something over here.&amp;quot; Going over, she attempts to examine what caught her eye.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;We force it and it's set to stop us getting in,&amp;quot; Kidda shakes her head, &amp;quot;we could end up skewered or worse... What is it, Lilyth?&amp;quot; she calls over, turning, but staying near to the buttons on the door, rather than crossing to where the other woman is.&lt;br /&gt;
&lt;br /&gt;
''You paged Lilyth with 'The item you spotted was a glint of some brassy metal in the rubble. It appears to be a chunk of brass, smooth and flat and a bit smaller than your hand; it has a single stone inset into it and flush with the surface, and writing all over both sides.'''&lt;br /&gt;
&lt;br /&gt;
Samson apparently has no idea, &amp;quot;I guess just start pressing and see what happens?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lilyth picks up the item, which appears to be a small brass plaque perhaps. There is a stone set into it, and writing on it. &amp;quot;This looks like what is up there,&amp;quot; She looks to the Kuthian on the building. &amp;quot;Maybe you can translate it?&amp;quot; she offers it over to Dragomir.&lt;br /&gt;
&lt;br /&gt;
''Dragomir pages: What's it say? :)''&lt;br /&gt;
 &lt;br /&gt;
Kidda eyes Samson, &amp;quot;good thing you can't reach the buttons,&amp;quot; she quips, &amp;quot;or we'd all be in trouble...&amp;quot; she looks at Lilyth and Dragomir, &amp;quot;hopefully that thing will tell us how to get in without setting something untoward off...&amp;quot; she trails off hopefully.&lt;br /&gt;
&lt;br /&gt;
''You paged Dragomir with 'There, sorry. The writing on one side reads: STUDY FACILITY BUILDING 16; the other is much cruder, possibly handwritten, and reads: RGGBYR'''&lt;br /&gt;
&lt;br /&gt;
Dragomir steps over to Lilyth and takes the offered plaque in one of his gauntleted hands. &amp;quot;Hmmm, Study Facility Building... 16.&amp;quot; he says, with a little less delay and trouble than the first inscription. Then he turns it around and quirks an eyebrow. &amp;quot;On the back, just one word. But... doesn't look like proper Kulthian. Maybe just... random letters?&amp;quot; he adds, before both eyes go wide open and he steps over to the four buttons. He presses them in the order of Red, Green, Green, Blue, Yellow, and then Red.&lt;br /&gt;
&lt;br /&gt;
Samson grunts, looking over at Kidda, &amp;quot;What, sometimes you have to take a risk. How was I supposed to know they leave the code on the floor, that seems idiotic! Its like locking a door and dropping the key in front of it.&amp;quot; He then looks over to Dragomir and frowns.&lt;br /&gt;
 &lt;br /&gt;
The brass item that Lilyth picks up out of the rubble is a small, flat brass object with a single stone set into it, flush with the brass itself, and writing on it that Dragomir is easily able to translate. When he pushes the buttons, though, nothing happens. At all. Nothing untoward -- no warnings ... and the door does not open. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Intelligence checks.&amp;quot;&lt;br /&gt;
 GAME: Samson rolls intelligence: (4)+1: 5&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;PUSH ALL THE BUTTONS&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls intelligence: (12)+0: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda smirks&lt;br /&gt;
 GAME: Lyrana rolls intelligence: (4)+2: 6&lt;br /&gt;
 GAME: Thanix rolls Intelligence: (10)+0: 10&lt;br /&gt;
 GAME: Dragomir rolls intelligence: (6)+2: 8&lt;br /&gt;
 &lt;br /&gt;
''Dragomir pages: Was the back handwritten bit in the Kulthian alphabet or Common?''&lt;br /&gt;
&lt;br /&gt;
Kidda holds her breath as Dragomir pushes the buttons, letting out that held breath as nothing - nothing at all - happens. &amp;quot;Did they all go?&amp;quot; she asks, ignoring the gnome's commentary. &amp;quot;Is this - did you say building /16/?&amp;quot; she asks, as Dragomir's words sink in. &amp;quot;Are we sure this is the right building?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dragomir looks a bit disappointed when nothing happens, at which point he turns around to face the group. &amp;quot;In hindsight that should not have worked anyways. The letters correspond to the sounds of R, G, B, and Y, but of course the Kulthian words for colours do not use the same sounds.&amp;quot; he explains.&lt;br /&gt;
 &lt;br /&gt;
Next to the four buttons, the single stone between them and the small slot begins to flash. Flash. Pause. Flash. Pause.&lt;br /&gt;
&lt;br /&gt;
 GAME: Lilyth rolls intelligence: (3)+2: 5&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Is that brass thing the right size to fit into the slot?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes'm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lilyth says, &amp;quot;SOrry, been working on dinner, just about done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Samson sighs and rubs his head, &amp;quot;So now what, bash it in? We have to explore the place, its what we are paid for.&amp;quot; He turns, looking as the light flashes....&amp;quot;Um....whats that doing now? Its not going to explode is it?&amp;quot; he starts stepping back.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;There's a slot,&amp;quot; Kidda points, &amp;quot;next to that, there... does the brass thing fit?&amp;quot; she wonders, looking between the brass object and the slot. &amp;quot;Maybe we should - I don't know - shove it in there or something?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dragomir bends down to examine the flashing slot for a moment, and then takes the plaque and sees if it will fit into the opening, if possible.&lt;br /&gt;
&lt;br /&gt;
Lyrana just watches and waits for something to happen, she doesn't always trust the technology even if it had something to do with her own origins.&lt;br /&gt;
 &lt;br /&gt;
When Dragomir shoves the small brass piece into the slot, it stops a little over halfway in, the stone next to it begins to glow steadily, and the four buttons begin to glow as well. Red, Yellow, Green, and Blue. The glow pulses slightly as it waits.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Try the buttons again,&amp;quot; Kidda urges, grinning a bit in spite of the level of danger opening a door to a place that studied creatures might hold. &amp;quot;Maybe it'll work this time!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Samson shakes his head, &amp;quot;Why would someone leave a key right outside a door, unless they got killed right after locking it. This is just strange.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dragomir starts with pushing just the Red button first, pausing afterwards to see if something happens. If not, he pushes Yellow, Green, and Blue.&lt;br /&gt;
 &lt;br /&gt;
This time, pushing buttons gets a response. An angry buzzer sounds, followed by a pulsing flash of all four colors. The white stone begins to flash again, but this time the pattern is Flash. Flash. Pause. Flash. Flash. Pause. Flash Flash. Pause. &lt;br /&gt;
&lt;br /&gt;
After three repetitions of the pattern, it goes steady again, and all the glowing stones return to that softly pulsing glow, as if it waits.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Maybe something closed all of this in,&amp;quot; Kidda suggests. &amp;quot;Maybe an earthquake or something, and it was all of the sudden buried... maybe they dropped it and didn't know...&amp;quot; she shrugs. &amp;quot;People lose stuff all the time...&amp;quot; still, she looks around to see if there are any skeletons lying about that the card thing might have belonged to, once upon an age ago. &amp;quot;This hasn't been seen in who knows how long... we'll be the first inside since it was buried...&amp;quot; her voice comes out on a bit of an awed breath as she speaks. &amp;quot;This is fascinating... still... it's ominous, don't you think? Studying creatures... I wonder what classifies as a creature for the builders of this place...&amp;quot; she watches as the stones pulse with color, frowning mildly as the door still remains shut. Then, she kicks a rock.&lt;br /&gt;
&lt;br /&gt;
Lyrana shakes her head, &amp;quot;I hate this sort of thing, can't we just smash it down?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Huh, maybe I was right the first time, but it was not activated.&amp;quot; Dragomir wonders aloud, then goes to punch in the same sequence he did originally: Red, Green, Green, Blue, Yellow, and Red.&lt;br /&gt;
&lt;br /&gt;
Samson waves a hand, &amp;quot;Whatever, lets let the guy who can read Kulthian keep trying then. Its likely a better choice than knocking it down.&amp;quot; He looks around, and backs up a bit more, just in case.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;What are the Kulthian words for 'red, green, blue, and yellow'?&amp;quot; Kidda asks. &amp;quot;Maybe the start letters are mixed up... you know, maybe their word for yellow starts with an r or something...&amp;quot; she shakes her head at Lyrana's suggestion, &amp;quot;I don't think we should... or could, for that matter... look at the size of thee doors, I mean...&amp;quot; and she looks again. As Dragomir punches the buttons again in the original sequence, the half-elf holds her breath again, waiting.&lt;br /&gt;
 &lt;br /&gt;
This time, the sequence Dragomir pushes results in a three-pulse flash of all five stones. The glow of all of them fades, and the doors slide open with the gritty grind of mechanisms long disused. Still, open they do, the door sliding upwards to allow in a rush of air. It retreats into the thick, blocky basalt walls to reveal a massive set of stone corridors, some 20' wide, that extend before you deep into earth untrod for who knows how many centuries.&lt;br /&gt;
&lt;br /&gt;
Amazingly, the place is clean and free of dust. Kulthian lettering glowing softly red is set off by stone walls that give the letters a ghostly appearance. &lt;br /&gt;
&lt;br /&gt;
Samson peers into the doorway, &amp;quot;Alright, so, it opened. Lets go in then...&amp;quot; he gestures to Kidda &amp;quot;You first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lilyth takes the stones emitting light and hands one to each person. &amp;quot;Here, so we each have a light with us,&amp;quot; she smiles at them and allows others to go in first. At the wording she blinks. &amp;quot;Dragomir? Any ideas?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kidda lets out a low whistle. &amp;quot;I have ''got'' to learn how to read Kulthian,&amp;quot; she remarks. &amp;quot;Can we get another one of those light pebbles tossed down a ways, so the rest of you lot can see? I'm all right, but there's no sense in the rest of you bumping around in the dark...&amp;quot; she looks again, &amp;quot;impressive...&amp;quot; she nods to Samson, drawing her sword out of its sheath at her hip, &amp;quot;me first, then...&amp;quot; she agrees, the look on her face fearless as she steps into the red ghostly glowing corridor, keeping her eyes open. When Lilyth hands her the light stone, she tosses it down the corridor several yards, to see about lighting the place up a little better.&lt;br /&gt;
&lt;br /&gt;
Lyrana cocks her head to the side, &amp;quot;Can see in the dark but thank you.&amp;quot; she does hold onto one of the stones, in the hand with her shield, but she is expecting to get jumpd.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Clever.&amp;quot; Dragomir comments. &amp;quot;The code was deliberately written in the Kulthian alphabet but was referencing tradespeak words for colours, presumably to throw off any Kulthians.&amp;quot; he explains, before following after Kidda. &amp;quot;I would not recommend Kulthian as a hobby. I only learned enough to read blueprints, but it should be enough to translate as we go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''You paged Dragomir with 'The letters read: EVACUATE'''&lt;br /&gt;
&lt;br /&gt;
Samson will bring up the rear of the party, &amp;quot;Well, lets explore this place then and go home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dragomir also pauses at the first set of lettering and scratches his chin. &amp;quot;And this reads... Removal? No, different word meaning. Synonym of sorts to exit.&amp;quot; he says as he works through out. &amp;quot;Oh... Evacuate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lilyth frowns as she hears the translation. &amp;quot;Evacuate? Must mean something happened and they had to leave in a hurry... Something we may or may not want to face...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Terrific,&amp;quot; Kidda mutters. &amp;quot;The writing on the wall says to get out?&amp;quot; she looks at Lilyth, &amp;quot;and do we not face it, whatever it may be could come up and take on the farmers on the surface... Face it, we must,&amp;quot; she says, &amp;quot;or, at the very least, ''I'' must... I'd prefer not to have to do it alone, but I will if it comes to it...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Perception checks&amp;quot;&lt;br /&gt;
 GAME: Dragomir rolls perception: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
Samson nods, &amp;quot;Well, we opened the door, so whatever is in here might get out. Probably some horrible kulthian experiment that went out of hand, killing everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kidda rolls perception: (18)+3: 21&lt;br /&gt;
 GAME: Samson rolls perception: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
Lyrana cocks her head to the side and then shakes it as she looks around a bit.&lt;br /&gt;
&lt;br /&gt;
 GAME: Lyrana rolls perception: (1)+4: 5&lt;br /&gt;
 GAME: Lilyth rolls perception: (18)+7: 25&lt;br /&gt;
''You paged (Lilyth, Samson, Kidda, Dragomir) with 'You guys all hear some sort of metallic clank, coming this way.'''&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;It certainly explains the presence of the dropped key,&amp;quot; Kidda points out to Samson. &amp;quot;If you're running for your life, I doubt you'd stop to grab a dropped anything... we need to keep our eyes open,&amp;quot; she says, picking up heer own scanning f the area. Ears perk up, then, &amp;quot;what's that?&amp;quot; she asks, looking in the direction of a sound, &amp;quot;sounds ... metal...&amp;quot; she shifts the grip on her sword slightly, and prepares to take on whatever it is coming for them... if it attacks, she's ready.&lt;br /&gt;
&lt;br /&gt;
Samson tilts his head, &amp;quot;Somethings...moving. Metallic?&amp;quot; He starts looking around, making fists and looking ready for a fight.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hear it too...&amp;quot; Lilyth says quietly, &amp;quot;And coming closer....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did anyone start a betting pool on it being constructed life?&amp;quot; Dragomir asks as he glances down the corridor, peering into the darkness as the sound gets closer. &amp;quot;I could have made a few coins if so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyrana cocks her head to the side, &amp;quot;Anyone sense dark intent?&amp;quot; she asks glancing around at the others.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I sense nothing of the sort, and I would,&amp;quot; Kidda tells Lyrana, keeping her eyes open and watching for the source of the clanking, &amp;quot;but if it is a construct... it may not know evil from good... it may simply be...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Likely its ordered to kill everything, good, evil, doesn't make a difference. Its like being trampled by a herd of cows, they don't know or care they are killing you.&amp;quot; Samson adds.&lt;br /&gt;
 &lt;br /&gt;
Clank. Clank. Clank. This time you all hear it, and the pair of humanoid-shaped constructs are visible in the light of Kidda's thrown stone as they amble into view. Blocky and strong, these metal statues move in lockstep down the hall, but upon spotting the group, dull and lifeless black eye sockets flash a warning red. They speed up, moving in eerie lockstep towards the group with flat, blocky arm-like appendages raised to strike. &lt;br /&gt;
&lt;br /&gt;
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
        Aldean has dropped a TIMESTOP!&lt;br /&gt;
        Please +init, then cease all roleplay and actions immediately and wait for Aldean to instruct you further.&lt;br /&gt;
        For additional in-combat commands, please type: +thelp.&lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 GAME: Dragomir rolls initiative: Roll: 8 + Bonus: 1 = Total: 9&lt;br /&gt;
 GAME: Kidda rolls initiative: Roll: 16 + Bonus: 1 = Total: 17&lt;br /&gt;
 GAME: Lilyth rolls initiative: Roll: 4 + Bonus: 2 = Total: 6&lt;br /&gt;
 GAME: Samson rolls initiative: Roll: 9 + Bonus: 3 = Total: 12&lt;br /&gt;
 GAME: Lyrana rolls initiative: Roll: 13 + Bonus: 2 = Total: 15&lt;br /&gt;
 GAME: You roll initiative for Statue A: Roll: 15 + Bonus: 0 = Total: 15&lt;br /&gt;
 GAME: You roll initiative for Statue B: Roll: 4 + Bonus: 0 = Total: 4&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Before we start, does anyone have residual HP missing?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda is good&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;I am missing 2 hp&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lyrana says, &amp;quot;is maxed&amp;quot;&lt;br /&gt;
 GAME: You damaged Samson for -2 points. 18 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;There.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Anyone else?&amp;quot;&lt;br /&gt;
 00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Dragomir  |HUMAN     |Art        |  4  | 27  | 36  | 15 | 18 | 7  | 5  | 1  |&lt;br /&gt;
 |Kidda     |HALF-ELF  |Pal        |  2  | 17  | 17  | 17 | 15 | 9  | 5  | 8  |&lt;br /&gt;
 |Lilyth    |HUMAN     |Sor        |  3  | 21  | 21  | 13 | 14 | 3  | 3  | 4  |&lt;br /&gt;
 |Lyrana    |WAR_GOLEM |Clr        |  4  | 28  | 28  | 20 | 17 | 6  | 3  | 8  |&lt;br /&gt;
 |Samson    |GNOME     |Mnk        |  2  | 18  | 18  | 18 | 15 | 5  | 6  | 6  |&lt;br /&gt;
 00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dragomir says, &amp;quot;Me&amp;quot;&lt;br /&gt;
 GAME: You damaged Dragomir for -9 points. 36 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Everyone else looks good.&amp;quot;&lt;br /&gt;
 ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
 ---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
     17   Kidda               Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     15   Statue A            &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     15   Lyrana              Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     12   Samson              Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     9    Dragomir            Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     6    Lilyth              Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     4    Statue B            &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 17.&lt;br /&gt;
       It is now Kidda's turn! Statue A is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kidda ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kidda. You're about 40' away at this point.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda stopping where I am and holding action until they close. When they close, I strike. Not bothering with the smitey-smite, as they aren't evil. Just holding the readied action with my sword.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods.&lt;br /&gt;
GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 15.&lt;br /&gt;
      It is now Statue A's turn! Lyrana is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Statue A will close with Kidda who is in the lead; Kidda, take your action.&amp;quot;&lt;br /&gt;
 GAME: Kidda's initiative total changed to 15.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Attacking with my longsword&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d20+4: (5)+4: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;And that's not going to hit dick. Ouch.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it :)&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 15.&lt;br /&gt;
      It is now Lyrana's turn! Kidda is next!&lt;br /&gt;
 GAME: Note Flat-footed on Lyrana ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lyrana.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lyrana says, &amp;quot;cast bless&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lyrana says, &amp;quot;+1 hit +1 save vs fear for everyon&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean thumbsup. Cast and pose. How many rounds does that last for?&lt;br /&gt;
 GAME: Lyrana casts Bless. Caster Level: 4 DC: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lyrana says, &amp;quot;4 min so...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Long enough. XD&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
As the construct moves into range of the diminuitive half-elf's longsword, Kidda lets out a shout, and swings her longsword, taking an overhand swing with the sword - and skitters down the construct's arm without doing a bit of damage whatsoever to it.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 15.&lt;br /&gt;
      It is now Kidda's turn! Samson is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean acks. Lemme fix.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 12.&lt;br /&gt;
      It is now Samson's turn! Dragomir is next!&lt;br /&gt;
 GAME: Note Flat-footed on Samson ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Samson.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyrana cocks her head to the side. She is still gripping her mace and her shield but they aren't undead so she falls into line with her secondary purpose. She reaches for her holy symbol and holds onto it and then a wave of positive energy flares through the group granting them the blessings of Daeus.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;I guess I move up and punch one.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll it. :)&amp;quot;&lt;br /&gt;
 GAME: Samson rolls finesse+1+1: (8)+5+1+1: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That will actually hit. Damage.&amp;quot;&lt;br /&gt;
 GAME: Samson rolls 1d4+1: (1)+1: 2&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;Wooooo&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson grins&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. It doesn't appear to notice. Pose it.&lt;br /&gt;
&lt;br /&gt;
The little Gnome rushes forward, and skirts aside for a second before darting in to slam a brass knuckled fist into one of the automotons legs. There is a faint clang, but it doesn't appear like he did much.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 9.&lt;br /&gt;
      It is now Dragomir's turn! Lilyth is next!&lt;br /&gt;
 GAME: Note Flat-footed on Dragomir ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Dragomir.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dragomir says, &amp;quot;Activating Shield contraption! Arcane defensive systems are online!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dragomir says, &amp;quot;And that's it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods. Pose it.&lt;br /&gt;
 GAME: Dragomir casts Shield. Caster Level: 4 DC: 13&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 6.&lt;br /&gt;
      It is now Lilyth's turn! Statue B is next!&lt;br /&gt;
 GAME: Note Flat-footed on Lilyth ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lilyth says, &amp;quot;Casting mage armor&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lilyth.&amp;quot;&lt;br /&gt;
 GAME: Lilyth casts Mage Armor. Caster Level: 3 DC: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lilyth says, &amp;quot;And making sure that there are melee people in front of me :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods. Cast and pose. :)&lt;br /&gt;
 GAME: Note Mage armor added to Lilyth.&lt;br /&gt;
 GAME: Note Shield added to Dragomir.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 4.&lt;br /&gt;
      It is now Statue B's turn! Statue A is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Statue B will also close with Kidda but cannot do anything else this round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bad! Very bad!&amp;quot; Lilyth shouts. Trying to think quickly, she whispers some words. A glow surrounds her as a spell is cast, and almost an image of armor is superimposed over her body.&lt;br /&gt;
&lt;br /&gt;
 GAME: Kidda's initiative total changed to 16.&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 16.&lt;br /&gt;
      It is now Kidda's turn! Statue A is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Second verse, same as the first... attack Statue A with longsword.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dragomir pulls an object from his trenchcoat - a glass and metal vial with a strange bluish glow emanating from within - and slots it into a receptacle on his armour's chest plate. After a few turns of a dial built into it, a faint shimmer of light appears before him before fading. &amp;quot;A shame, I would have won this bet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;There we go. That's better. And heh. Roll, Kidda.&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d20+4+1: (3)+4+1: 8&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 15.&lt;br /&gt;
      It is now Statue A's turn! Lyrana is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (14)+5: 19&lt;br /&gt;
 00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Dragomir  |HUMAN     |Art        |  4  | 36  | 36  | 15 | 18 | 7  | 5  | 1  |&lt;br /&gt;
 |Kidda     |HALF-ELF  |Pal        |  2  | 17  | 17  | 17 | 15 | 9  | 5  | 8  |&lt;br /&gt;
 |Lilyth    |HUMAN     |Sor        |  3  | 21  | 21  | 13 | 14 | 3  | 3  | 4  |&lt;br /&gt;
 |Lyrana    |WAR_GOLEM |Clr        |  4  | 28  | 28  | 20 | 17 | 6  | 3  | 8  |&lt;br /&gt;
 |Samson    |GNOME     |Mnk        |  2  | 18  | 18  | 18 | 15 | 5  | 6  | 6  |&lt;br /&gt;
 00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 GAME: Aldean rolls 1d6+3: (2)+3: 5&lt;br /&gt;
 GAME: You damaged Kidda for 5 points. 12 remaining.&lt;br /&gt;
 &lt;br /&gt;
The air around the half-elf turns faintly blue as she swears in two languages: tradespeak, and the more flowery tongue her mother taught her. Still, the intent of the words is the same, and her irritation is there as she swings again, an upstroke from where she ended her last swing - and misses completely, letting out a cry of pain as the statue clonks her, opening her chin and sending some blood spattering about.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 15.&lt;br /&gt;
      It is now Lyrana's turn! Samson is next!&lt;br /&gt;
 &lt;br /&gt;
The first of the two automaton statue-things raises a square, blunt-ended arm-like appendage, connecting firmly with Kidda's chin. Its eyes flash an angry red, though triumph might be a stretch as a description. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lyrana.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lyrana says, &amp;quot;spiritual weapon and it will move over and attack A&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Cast and roll for it :)&amp;quot;&lt;br /&gt;
 GAME: Lyrana casts Spiritual Weapon. Caster Level: 4 DC: 16&lt;br /&gt;
 GAME: Lyrana rolls bab+wisdom+1: (16)+3+4+1: 24&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That will hit.&amp;quot;&lt;br /&gt;
 GAME: Lyrana rolls 1d8+1: (7)+1: 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. You put a dent in it, but it's still very much moving. Pose.&lt;br /&gt;
&lt;br /&gt;
Lyrana is considering her options and not too many are hurt yet so she casts another spell. Her hands start to move as she casts her prayer and then a shimmering white longsword appears in the air. It moves over towards Statue A and moves behind it. It slashes at the construct and strikes solidly leaving a dent.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 12.&lt;br /&gt;
      It is now Samson's turn! Dragomir is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Samson.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;Flurry the one I'm on&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll. That is ... B?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;I did 2 damage, not sure which one :)&amp;quot;&lt;br /&gt;
 GAME: Samson rolls finesse+1+1: (20)+5+1+1: 27&lt;br /&gt;
 GAME: Samson rolls finesse+1+1: (14)+5+1+1: 21&lt;br /&gt;
 GAME: Samson rolls finesse+1+1: (5)+5+1+1: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Which one is the confirm?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;The last would be&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;I tend to spam my rolls together&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Two normal hits.&amp;quot;&lt;br /&gt;
 GAME: Samson rolls 1d4+1: (3)+1: 4&lt;br /&gt;
 GAME: Samson rolls 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
Samson, the average strength gnome monk, pounds away at the leg of the construct. Two swift strikes, resonating with clangs from the brass knuckles, but of course, no real damage to speak of. Its a gnome after all.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 9.&lt;br /&gt;
      It is now Dragomir's turn! Lilyth is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Dragomir.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dragomir says, &amp;quot;Distance to nearest punching bag? :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can close with a move action. No more than 10'. Pick one.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dragomir says, &amp;quot;I'll pick Kidda's&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;A, then. Roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dragomir says, &amp;quot;And activating Titan Armor for +4 Str&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean thumbs up. How many of those do you get a day?&lt;br /&gt;
 GAME: Dragomir rolls melee+2: (14)+7+2: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hit. Roll damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dragomir says, &amp;quot;6+Con rounds, plus 2 for every level above 2nd... so I got 13, minus 1 for the climb.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods. You're good then.&lt;br /&gt;
 GAME: Dragomir rolls titanfistdmg+2: (9)+4+2: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That actually puts a serious dent in it that appears to hamper it. Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 6.&lt;br /&gt;
      It is now Lilyth's turn! Statue B is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lilyth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lilyth says, &amp;quot;WE're going to try a magic missile on A, see if it does anything.&amp;quot;&lt;br /&gt;
 GAME: Lilyth casts Magic Missile. Caster Level: 3 DC: 15&lt;br /&gt;
 GAME: Lilyth rolls 2d4+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! Dragomir reaches back to pull a cord on the electric generator on the back of his armour, causing sparks to fly as the cables running along his armour hum and glow. &amp;quot;And now I shall speak another language I know!&amp;quot; he declares as he takes a few steps forwards and slams his fist into the statue with a solid punch.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean checks something.&lt;br /&gt;
&lt;br /&gt;
''You paged Lilyth with 'It doesn't appear to /damage/ it precisely so much as ... it stops moving, freezing in place, when the missiles strike it. An odd behavior to be sure but it appears to work.'''&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 4.&lt;br /&gt;
      It is now Statue B's turn! Kidda is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (15)+5: 20&lt;br /&gt;
 00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Dragomir  |HUMAN     |Art        |  4  | 36  | 36  | 15 | 18 | 7  | 5  | 1  |&lt;br /&gt;
 |Kidda     |HALF-ELF  |Pal        |  2  | 12  | 17  | 17 | 15 | 9  | 5  | 8  |&lt;br /&gt;
 |Lilyth    |HUMAN     |Sor        |  3  | 21  | 21  | 13 | 14 | 3  | 3  | 4  |&lt;br /&gt;
 |Lyrana    |WAR_GOLEM |Clr        |  4  | 28  | 28  | 20 | 17 | 6  | 3  | 8  |&lt;br /&gt;
 |Samson    |GNOME     |Mnk        |  2  | 18  | 18  | 18 | 15 | 5  | 6  | 6  |&lt;br /&gt;
 00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 GAME: Aldean rolls 1d6+3: (2)+3: 5&lt;br /&gt;
 GAME: You damaged Samson for 5 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
Lilyth pauses for a moment to figure out what she can do, having never seen these before. Not sure about it, she raises her hand and a couple of gold lights burst from her hand and strikes one of the constructs. It doesn't really damage it, not like Dragomir did but... Well it pauses for a moment. Maybe magic will do something to them after all.&lt;br /&gt;
 &lt;br /&gt;
The first golem freezes in mid-motion when the magic missiles connect with it, and it's almost as if it would be twitching if it was living. Meanwhile, the other metal critter raises its arm to strike the gnome this time, bringing that arm solidly down at his head and connecting with his shoulder. &lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 16.&lt;br /&gt;
      It is now Kidda's turn! Statue A is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kidda. A isn't moving right now. Whatcha doing?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;5' step so I'm flanking with the spiritual weapon, then swinging with the sword again, and please GOD rolling better than a 5~!&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d20+4+1+2: (12)+4+1+2: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll it. And that will hit. Damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Bless apply to damage too?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d8+2: (4)+2: 6&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Attacsk only.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. It clonks solidly into the metal and leaves a dent that doesn't appear to appreciably slow it down.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not that it's moving.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 15.&lt;br /&gt;
      It is now Statue A's turn! Lyrana is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No action this round.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 15.&lt;br /&gt;
      It is now Lyrana's turn! Samson is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lyrana.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kidda's green eyes flash as she spots the spiritual weapon swinging at the construct. Then the construct stops moving, and she steps five feet over to line herself up with that spiritual weapon. A swing - and this time, she connects solidly... there's another dent in that metal hide.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lyrana says, &amp;quot;channel heal, just our group, does have selective channeling, and the spiritual longsword will whack A again, it isn't moving but that is diferent from being down.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Right. Roll it.&amp;quot;&lt;br /&gt;
 GAME: Lyrana rolls 2d6: (4): 4&lt;br /&gt;
 GAME: You damaged Lilyth for -4 points. 21 remaining.&lt;br /&gt;
 GAME: You damaged Kidda for -4 points. 16 remaining.&lt;br /&gt;
 GAME: You damaged Samson for -4 points. 17 remaining.&lt;br /&gt;
 GAME: You damaged Lyrana for -4 points. 28 remaining.&lt;br /&gt;
 GAME: You damaged Dragomir for -4 points. 36 remaining.&lt;br /&gt;
 GAME: Lyrana rolls bab+4+2: (4)+3+4+2: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lyrana says, &amp;quot;should have been 14, forgot bless, but figure that still misses&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No, that hits actually.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lyrana says, &amp;quot;oooh ok&amp;quot;&lt;br /&gt;
 GAME: Lyrana rolls 1d8+1: (1)+1: 2&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;The problem is less one of hitting it than doing real damage. Ouch. Tink!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 12.&lt;br /&gt;
      It is now Samson's turn! Dragomir is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Samson.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;I flurry the guy hitting me&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyrana channels positive energy and it swells out through the group healing their wounds while the glowing longsword tries to hit the statue again, it hits but it just glances off.&lt;br /&gt;
&lt;br /&gt;
 GAME: Samson rolls finesse+1+1: (11)+5+1+1: 18&lt;br /&gt;
 GAME: Samson rolls finesse+1+1: (6)+5+1+1: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Both hit, roll damage.&amp;quot;&lt;br /&gt;
 GAME: Samson rolls 1d4+1: (1)+1: 2&lt;br /&gt;
 GAME: Samson rolls 1d4+1: (4)+1: 5&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. You're not doing a lot of damage, but you are connecting. Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 9.&lt;br /&gt;
      It is now Dragomir's turn! Lilyth is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Dragomir.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The little gnome grunts at the blow to his shoulder, shifting his position slightly as he continues to hammer his brass knuckled fists into the constructs legs. Clang, Clang. Well, something might be happening, but he cant be sure.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dragomir says, &amp;quot;Full attack on A, both titan fist slams&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll it.&amp;quot;&lt;br /&gt;
 GAME: Dragomir rolls titanfist+2+1: (2)+7+2+1: 12&lt;br /&gt;
 GAME: Dragomir rolls titanfist+2+1: (12)+7+2+1: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Second hits, first does not. Damage.&amp;quot;&lt;br /&gt;
 GAME: Dragomir rolls titanfistDMG+2: (3)+4+2: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not what it should have been. A glancing blow. Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 6.&lt;br /&gt;
      It is now Lilyth's turn! Statue B is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lilyth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lilyth says, &amp;quot;MM again on A&amp;quot;&lt;br /&gt;
 GAME: Lilyth casts Magic Missile. Caster Level: 3 DC: 15&lt;br /&gt;
 GAME: Lilyth rolls 2d4+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
Dragomir tries to get a little fancy with aiming for specific joints on the animate statue, but its own movements thwart his efforts. The first jab just glances off its shoulder, while the second right hook is only marginally more effective.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Does not appear to have additional effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lilyth tries that little trick again to see if she could get them to pause. The two bolts fire out and... nothing really seems to happen... Maybe she needs to rethink how to do this.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You hit the same one, right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lilyth says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Then yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's still pause.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Paused.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 4.&lt;br /&gt;
      It is now Statue B's turn! Kidda is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (9)+5: 14&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 16.&lt;br /&gt;
      It is now Kidda's turn! Statue A is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Whack-a-mole on Statue A&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d20+4+1+2: (8)+4+1+2: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda eyerolls&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No, that hits. Roll damag.&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d8+2: (2)+2: 4&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda eyerolls some more.&lt;br /&gt;
 &lt;br /&gt;
The other statue, the one still moving, raises its arm again, but this time its aim is not as true, and the block of metal comes crashing down well clear of the gnome monk. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 15.&lt;br /&gt;
      It is now Statue A's turn! Lyrana is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No action, can't move.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 15.&lt;br /&gt;
      It is now Lyrana's turn! Samson is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lyrana.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kidda growls in frustration, swings again... her world is narrowed to the construct in front of her and the sword in her hand. The swing connects with a clang... another clang, a small dent... but still... &amp;quot;Hit the one that's moving!&amp;quot; she shouts, &amp;quot;hit it with magic!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lyrana says, &amp;quot;move over and whack B with my mace, trying to get into flanking with Samson and the sw will use its last attack to smack a again then vanish&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll it.&amp;quot;&lt;br /&gt;
 GAME: Lyrana rolls melee+1+1+2: (13)+5+1+1+2: 22&lt;br /&gt;
 GAME: Lyrana rolls bab+4+1+2: (6)+3+4+1+2: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Both hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lyrana says, &amp;quot;vs B first roll, vs A second roll&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Both hit.&amp;quot;&lt;br /&gt;
 GAME: Lyrana rolls 1d8+3: (4)+3: 7&lt;br /&gt;
 GAME: Lyrana rolls 1d8+1: (1)+1: 2&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lyrana says, &amp;quot;meant the damage rolls since longsword and heavy mace do same dam..so 7 vs B and 2 vs A&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. The second is a 'tink' and the first puts a dent but doesn't appear to do more than cosmetic damage.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 12.&lt;br /&gt;
      It is now Samson's turn! Dragomir is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Samson.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;And another Flurry&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 GAME: Samson rolls finesse+1+1: (3)+5+1+1: 10&lt;br /&gt;
 GAME: Samson rolls finesse+1+1: (11)+5+1+1: 18&lt;br /&gt;
&lt;br /&gt;
Lyrana moves over and gets opposite Samson and hits the statue with her magical heavy mace and only seems to dent it. THe longsword swings and tinks off the other statue before it fades into nothingness.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Second hits.&amp;quot;&lt;br /&gt;
 GAME: Samson rolls 1d4+1: (1)+1: 2&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Tink! Ugh.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 9.&lt;br /&gt;
      It is now Dragomir's turn! Lilyth is next!&lt;br /&gt;
&lt;br /&gt;
The little gnome keeps wailing away, but nothing seems to be doing much damage. His fists connect, but they can't seem to do any damage to the construct.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dragomir says, &amp;quot;Two artifice-powered shouryukens.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;On?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dragomir says, &amp;quot;A is still up, right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yeah.&amp;quot;&lt;br /&gt;
 GAME: Dragomir rolls titanfist+2+1: (12)+7+2+1: 22&lt;br /&gt;
 GAME: Dragomir rolls titanfist+2+1: (10)+7+2+1: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Both hit.&amp;quot;&lt;br /&gt;
 GAME: Dragomir rolls titanfistDMG+2: (5)+4+2: 11&lt;br /&gt;
 GAME: Dragomir rolls titanfistDMG+2: (10)+4+2: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That seems to have gotten through; A is looking a little broken.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;In fact, little arcs seems to crackle through it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 6.&lt;br /&gt;
      It is now Lilyth's turn! Statue B is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lilyth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lilyth says, &amp;quot;MM again, but one to each this time&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;ROll it.&amp;quot;&lt;br /&gt;
 GAME: Lilyth rolls 1d4+1: (3)+1: 4&lt;br /&gt;
 GAME: Lilyth rolls 1d4+1: (4)+1: 5&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lilyth says, &amp;quot;A then B&amp;quot;&lt;br /&gt;
 GAME: Lilyth casts Magic Missile. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
''You paged Lilyth with 'This time, both freeze and neither can move.'''&lt;br /&gt;
&lt;br /&gt;
Dragomir sees an opening now that the statue has been immobilized. Kidda's words fall on deaf ears as he focuses his efforts on reducing his opponent to rubble. His left hook leaves jagged cracks in its body, and his follow-up right haymaker sends fragments of its structure into the air.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Got it! But I can't keep this up forever!&amp;quot; Lilyth calls out as two golden bolts fly again, one going to each construct this time. &amp;quot;I don't have the strength to do so, be quick...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean drops out of combat rounds for the moment. Posing.&lt;br /&gt;
 &lt;br /&gt;
As the golden bolts fly, both constructs seem to freeze in that same abrupt moment, neither one moving after the bolts strike even though neither appears to do real damage to the reinforced material of its outer armor. From there, the party is eventually able to beat them into submission, although it takes some doing and leaves bits of shrapnel on the floor. Getting through that armor appears to be the worst of it. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Free RP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Samson glares at the construsts, then looks at his brass knuckles, &amp;quot;I need these magiked.&amp;quot; He grunts and steps away, looking around. &amp;quot;So, now what?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kidda lets out a whistle, &amp;quot;everyone all right?&amp;quot; she asks, lowering her sword and rubbing her chin with her free hand, where a thin line remains in place despite the earlier healing applied. She leans the sword against her leg, and uses both hands to pop her neck in both directions, but then picks the sword back up again. &amp;quot;There's two, there may be more... this is one hell of a mess in here... best we keep up the search; these things would make mincemeat out of farmers up topside...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dragomir leans against the wall as his arcane generator powers down, leaving him somewhat exhausted from maintaining it. Slowly he slides down the wall and sits with his back against it. &amp;quot;She is right, we should continue onwards. Though I would like to know why they stopped.&amp;quot; he comments.&lt;br /&gt;
&lt;br /&gt;
Lyrana nods, &amp;quot;Is anyone seriously hurt?&amp;quot; she asks as she looks around a bit.&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Sinkhole_I&amp;diff=15802</id>
		<title>PrP: Sinkhole I</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Sinkhole_I&amp;diff=15802"/>
		<updated>2014-11-11T22:31:01Z</updated>

		<summary type="html">&lt;p&gt;Arlean: Created page with &amp;quot;== The Sinkhole, Part I == '''PrP Type:''' Standard (combat) '''Summary:''' When adventurers go to check out the appearance of a sudden sinkhole on the Alexandrian border, the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Sinkhole, Part I ==&lt;br /&gt;
'''PrP Type:''' Standard (combat)&lt;br /&gt;
'''Summary:''' When adventurers go to check out the appearance of a sudden sinkhole on the Alexandrian border, they find an ancient Kulthian ruin that reads &amp;quot;For the Study of Creatures&amp;quot;. Getting inside proves to be the first trick. &lt;br /&gt;
'''Participants:''' Kidda, Thanix, Dragomir, Samson, Lyrana, Lilyth&lt;br /&gt;
'''Encounters:''' Trapped Puzzle Door (CR 5) and 2 x Medium Animated Object  - human sized statues(CR 5)&lt;br /&gt;
&lt;br /&gt;
It's a long way down. &lt;br /&gt;
 &lt;br /&gt;
The sinkhole itself has torn out quite the chunk of land, some distance away from the actual edge of the village. Dirt and wooden planks lie everywhere at the bottom of the hole, at least a hundred feet down, that looks as if the land simply slid away from itself. As you peer down into it, you can all see the corners and edges of what look to be a building of some kind, with a rounded top and sharp square corners. It's much, much bigger than any edifice in the village, but the dirt coats everything, making it difficult to ascertain from here just what the material to make it was. &lt;br /&gt;
 &lt;br /&gt;
At least the weather is decent -- blue skies and the odd fluffy white cloud have followed you all the way from the city, and the roads are dry and easily passable; a gusty breeze blows a few dead leaves into the depths of the hole. There are a number of villagers standing around not far from the edge of the sinkhole, talking among themselves and looking worried as they watch the group.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Free RP, everyone.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;What village?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;The village is named Storren's Run and is located near the Alexandrian order with Sendor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Er, border.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bright blue eyes gleam from within a face of impassive gunmetal grey. Thanix stares into the depths of the crevice, as impassive as any such being beneath the sun-- Warforged, standing silent sentinel. &amp;quot;My memory is limited,&amp;quot; he admits, voice a resonant thrum. &amp;quot;But I have no knowledge of encounter such as this before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Samson looks around, frowning a bit and then peering down into the hole. He grunts faintly, &amp;quot;I suppose we need to tie some rope to something and climb down there, it ain't gonna explore itself, and thats what we are paid for.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kidda, in her wanderings and learning the region, has found herself - somehow - peering down into this sinkhole. Red eyebrows raised, she moves back away from the edge, and looks over at the gunmental grey Thanix. &amp;quot;Nor have I seen the like,&amp;quot; she agrees. &amp;quot;This... what stood here, I wonder?&amp;quot; she muses, and moves to ask one of the locals that very question, picking one who is neither anicent nor a child, to get a little background.&lt;br /&gt;
&lt;br /&gt;
''From afar, Kidda activates 'detect evil' as a background process.''&lt;br /&gt;
&lt;br /&gt;
Lyrana has arrived with the others to the village. She was contracted to provide healing for the most part and other things that a cleric might be needed for. The female looking wargolem glances around and then down into the hole, &amp;quot;THis could prove interesting.&amp;quot; she says and then shakes her head and looks around towards the others.&lt;br /&gt;
&lt;br /&gt;
Lilyth looks down into the sinkhole, tilting her head at it. &amp;quot;It doesn't even look like there is much of a bottom to it...&amp;quot; She wanders over to the villagers. &amp;quot;When did this show up and what can you tell us about what happened right after it was discovered and how it was discovered?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
It's easy enough to find such, and the farmer sort that Kidda ends up selecting scratches at a full brown beard. &amp;quot;Just a pasture, miss,&amp;quot; he answers, looking her up and down with some skepticism. &amp;quot;'Tis Her own blessing none of the animals were caught in it, they're all accounted fer ...&amp;quot; He looks worriedly down into the sinkhole. &amp;quot;Right smart creatures,&amp;quot; he adds as Lilyth wanders over; he seems to have taken the role of spokesman for the group. &amp;quot;It jes' appeared. Took a right lot o' grass with it too,&amp;quot; he adds worriedly. &amp;quot;Outbuildings ... maybe it's a sign.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
''You paged Kidda with 'None that you sense.'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ancient ruins underneath an unassuming village.&amp;quot; Dragomir declares with a lively tone and a broad grin, letting his sizeable backpack hit the ground with a loud thump and clatter of metal inside. &amp;quot;And I am paid to explore it too! Such a life we lead, eh?&amp;quot; he adds, glancing at his comrades, before bending down to open up the backpack and start fishing out his Gear.&lt;br /&gt;
&lt;br /&gt;
Samson snorts a bit, &amp;quot;Yes well, keep that enthusiasm. No telling whats down there, lots of things like to live in places like this. Well, live might be the wrong word.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The tall wargolem peers into the hole, finally turning back as if he had seen enough. &amp;quot;My presence has been requested to add metal to the adventuring force,&amp;quot; Thanix states, pausing with a glance towards Lyrana. &amp;quot;Additional metal. I do not carry gear for spelunking, however. Still, I am optimized to sentient-normal standards.&amp;quot; He pauses, crossing his arms. &amp;quot;I will stand, and await your readiness to begin.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I sense naught of wickedness in this,&amp;quot; Kidda says, flashing her own trademark grin at Dragomir. She is already armed and armoured; though her bracers declare her allegiance to Serriel, with a crossed pair of lances over a shield, embossed in the leather, she is not carrying a lance today, but a longsword and a bow. &amp;quot;I've rope, at any rate,&amp;quot; she tells the others, &amp;quot;and I wager I'm lighter weight than most of the rest of us,&amp;quot; and she chuckles.&lt;br /&gt;
&lt;br /&gt;
Lilyth nods to the farmer and looks back down into the hole. &amp;quot;Well... if we're going to find out what is under there, we better start going, right?&amp;quot; she looks to the other adventurers.&lt;br /&gt;
&lt;br /&gt;
Lyrana nods, &amp;quot;Down down into the depths we go, tredge on and discover if we will return or not.&amp;quot; she looks around and then nods, &amp;quot;Rope is probably a good start.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Right then,&amp;quot; Kidda nods, and looks the others in the group over. &amp;quot;I'm not going to be strong enough to anchor the rope up here,&amp;quot; she says, looking around for a boulder or something to tie a rope off to. Another glance down the hole, and she adds, &amp;quot;probably need a couple fifty-foot lengths, maybe a third to make sure it's anchored well enough to hold some of you lot,&amp;quot; she nods to Dragomir, fishing out a rope from her pack.&lt;br /&gt;
&lt;br /&gt;
Samson looks around to find something to secure the rope, &amp;quot;We need something sturdy enough to hold the metal mens weight. Thats a lot of strain...also, they go first, if they fall, I don't want them landing on me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Within the backpack is Dragomir's titan armor and a pair of arcane-powered hydraulic gauntlets that connect to the shoulders and into a dynamo that straps to his back. All this is assembled and suited up within a couple minutes, leaving his backpack remarkably lighter with just some spare parts, a few minor contraptions, and something else that's hard to recognize. But no rope. &amp;quot;I am no expert at climbing, but I will assist where needed.&amp;quot; he remarks.&lt;br /&gt;
 &lt;br /&gt;
The farmer eyes Kidda skeptically, but moves away, and begins to shoo people away from the hole. In typical herd fashion, they do start to move, but it's a proecss. He turns that odd look on the entire group, and steps away himself. Belatedly, he does offer a, &amp;quot;Good luck,&amp;quot; to those at least that are made of flesh.&lt;br /&gt;
&lt;br /&gt;
It's easy enough to find something to secure the rope to; the proximity of the mountains means that rocks firmly planted in the ground and of considerable size are in at least decent supply. The group will need two ropes to reach the bottom. &lt;br /&gt;
 &lt;br /&gt;
Kidda grins at the gnome, &amp;quot;a wise thought,&amp;quot; she agrees solemnly, with a touch of good humor around her green eyes. &amp;quot;I don't suppose anyone knows how to make men fly?&amp;quot; she wonders, wrapping her rope around a nearby rock and tying it firmly off, using several strong knots. &amp;quot;Want to give this a quick tug?&amp;quot; she asks Dragomir, picking the heaviest of the lot, &amp;quot;and does anyone else have a hank of rope? One isn't gonna be long enough...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That is acceptable,&amp;quot; Thanix states evenly. He returns to the hole's edge, brilliant eyes gazing unblinkingly at the bottom once again. A glance back occasionally, to check on the rope's progress; he eyes it with (presumably) distrust, but makes no comment.&lt;br /&gt;
&lt;br /&gt;
Lilyth shakes her head at Kidda. &amp;quot;I don't know that spell yet, but I can try climbing down. Will probably end up more falling down to be honest.&amp;quot; She sighs but doesn't get in the way of the rope tying, just waits until she's told it's okay.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK, so who is going down in what order?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;AFAIK, we still only have one rope tied off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Samson looks down, tilting his head. &amp;quot;Alright, so. How about we have some big muscly people, lower some of our less skilled climbers. Tie a knot, lower them down. It will take longer, but we have less risk of someone falling on thier head....cause its bound to happen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Samson produces a goblin army knife pack...which has 50 foot of rope.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix will go first-- &amp;quot;Heavier, so any danger and he'll crunch on bottom.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;To clarify -- it's about a hundred feet down.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You'll have to tie two 50' hanks together.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dragomir is in the strong category.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Here, let's tie that off, and that's a good idea,&amp;quot; Kidda agrees with Samson, &amp;quot;I'd as soon not cosh myself, personally.&amp;quot; She looks at the goblin army knife, &amp;quot;I assume you want the business end at the bottom?&amp;quot; she asks the gnome. &amp;quot;Let's tie that here, then, and do the lowering down thing... who's first?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda has already tied her one 50' chunk off to the rock.&lt;br /&gt;
&lt;br /&gt;
Dragomir moves over to grab hold of the rope, his twin gauntlets letting off an hydraulic whine as the fingers clamp down tightly. &amp;quot;I will help lower you all down.&amp;quot; he offers.&lt;br /&gt;
&lt;br /&gt;
Thanix acknowledges with a nod, taking up a firm grip on the rope. &amp;quot;I will announces when I have touched bottom,&amp;quot; he statse, matter-of-factly. Tightening his grip, he moves to the edges of the sinkhole, peering down--- Peering, before launching into his descent.&lt;br /&gt;
&lt;br /&gt;
The goblin army knife, not so much a knife, as a weird self contained device with various options. Shovel, Tent, Rope, Hatchet, all the things a camper needs...built into one crazy goblin device. Samson grunts and ties the end of it and then hands it to Thanix. &amp;quot;Have fun, don't get eaten before we arrive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Climb check, Thanix.&amp;quot;&lt;br /&gt;
 GAME: Thanix rolls Climb: (19)+2: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're good to go.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Easy as pie.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix thumbup!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lilyth says, &amp;quot;I'll head down after him, provide some light&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Works. Climb check.&amp;quot;&lt;br /&gt;
 GAME: Lilyth rolls climb: (12)+1: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're fine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda will follow&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. Climb check.&lt;br /&gt;
 GAME: Kidda rolls climb: (7)+-3: 4&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean oh dear.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Oh shit. She was going to be assisted...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;We should be having assistance or something since we are lowing folks&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Well, she doesn't fall.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Why the hell am I -3 on climb?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lilyth waits until Thanix gets down to the bottom. &amp;quot;I'll go, he may need some light.&amp;quot; She carefully climbs down and has a bit of a hard time at spots, but manages to not fall. Once down, she picks up a small rock and casts a spell on it, causing it light up and reveal a bit more of the bottom of the hole.&lt;br /&gt;
GAME: Lilyth casts Light. Caster Level: 3 DC: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You slip and are hanging on for dear life but don't fall. Try again.&amp;quot;&lt;br /&gt;
GAME: Kidda rolls climb: (17)+-3: 14&lt;br /&gt;
You paged (Lilyth, Thanix) with 'I'll pose when everyone is down.'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're good this time. Next!&amp;quot;&lt;br /&gt;
From afar, Thanix nods!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lyrana says, &amp;quot;will go down&amp;quot;&lt;br /&gt;
GAME: Lyrana rolls climb: (1)+-4: -3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oh dear. Reflex save.&amp;quot;&lt;br /&gt;
GAME: Lyrana rolls reflex: (17)+3: 20&lt;br /&gt;
 &lt;br /&gt;
        &amp;quot;I'll follow,&amp;quot; Kidda wraps the rope around herself, intending to allow herself to be lowered, but slips on the precipice and flails a bit. &amp;quot;I'm all right!&amp;quot; she calls, after a grunt, and an oath, and when she reaches the bottom, calls up. &amp;quot;Next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;&amp;quot;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You start to fall and grab the rope about ten feet down. You can continue but that wasn't real pleasant.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Try Climb again?&amp;quot;&lt;br /&gt;
 GAME: Lyrana rolls climb: (13)+-2: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK, this time you're okay, but that was close&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Next?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyrana starts to make her way down and loses her grip. She starts to plummet towards the bottom, &amp;quot;Look out.&amp;quot; she cries out but after falling about 10 feet she manages to grab the rope and slides a bit, luckily she is a golem or she would have severe rope burns on her hands. She hangs there for a moment before she manages to climb the rest of the way down.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Who is next?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dragomir says, &amp;quot;Is eveyrone else down?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Waiting on Samson still I believe.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;Samson and Drago left?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;I shall go down then&amp;quot;&lt;br /&gt;
 GAME: Samson rolls climb: (6)+1: 7&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Barely. Rough go but at least yyou have gravity's help.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Drago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps its his size, but Samson has a little bit of trouble on the descent, finding proper footholds as he lowers himself down. Eventually he reaches the bottom and quickly dashes out of the way, in case the next person falls.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dragomir activating titan armor just for the climb, +4 Str&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 GAME: Dragomir rolls climb+2: (8)+2+2: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yeah, you're okay but you're glad you have it. It really is a long way down.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Once up close and personal with the bottom of the sinkhole, Lilyth's light is very helpful; the sunlight from the surface filters down, but it casts long shadows in many places. Dirt and wood planks -- and splinters where planks did not survive the fall -- are ''everywhere'', but the massive, dirt-covered edifice in front of you doesn't appear to be affected. It's easily bigger than any village building, and its blocky style with a domed roof certainly doesn't match modern Alexandria. A massive pair of iron doors are visible amid a pile of wooden beams that appear to have once been fence sections. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Perception checks, everyone.&amp;quot;&lt;br /&gt;
 GAME: Lyrana rolls perception: (6)+4: 10&lt;br /&gt;
 GAME: Thanix rolls Perception: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
Dragomir makes his way down with the loud hiss and whine of hydraulics at work. His climbing technique is amateurish, but the extra strength of his suit helps.&lt;br /&gt;
&lt;br /&gt;
 GAME: Kidda rolls perception: (4)+3: 7&lt;br /&gt;
 GAME: Samson rolls perception: (4)+10: 14&lt;br /&gt;
 &lt;br /&gt;
When she reaches the bottom, Kidda steps to one side, and watches, holding her breath, as the others descend. A couple of rough moments, but a look of sheer relief crosses her face when the last of the group arrives at the bottom. As she looks around, her gaze is caught by the massive iron doors, and as her jaw drops, she just ''stares'' at them... and stares at them... for several moments, not really seeing anything else.&lt;br /&gt;
&lt;br /&gt;
Thanix's feet are heavy, stirring dust with each thumping motion. The warforged takes the gleaming stone, raising it over his head as he glances about, blue eyes shimmering in the relative light. &amp;quot;Does anyone recognize the mattter of this archetecture?&amp;quot; he asks, thick metal neck grinding quietly. The others manage (more or less) without his assistance; probably for the better-- iron arms are not made for catching.&lt;br /&gt;
&lt;br /&gt;
Samson looks around, shrugging. &amp;quot;Don't know nothing about architecture. I guess we go through the doors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Dragomir rolls perception: (4)+7: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lilyth, Perceptino check?&amp;quot;&lt;br /&gt;
 GAME: Lilyth rolls perception: (13)+7: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Aldean - massive as in larger than regular doors, or massive as in thick?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Definitely the first. The second, it's hard to tell but is a decent bet. You'll need to clear away from the debris from the front of the door to see for sure.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I know naught of architecture,&amp;quot; Kidda steps towards the doors, &amp;quot;but these doors are huge... We won't get them open with all of this ... stuff in front of them,&amp;quot; she points out, starting to clear things to one side, and grunting with effort. &amp;quot;Could use a hand - we need to clear the way...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix says, &amp;quot;We move to clear out the rubble?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lilyth looks up at the massive building and shakes her head, &amp;quot;I do not know anything about it, or really any architecture.&amp;quot; She moves a bit closer to it, though pauses at the start of the rubble. &amp;quot;Yes, we should get things out of the way if we want to get inside...&amp;quot; She sets the stone somewhere out of the way and generates a few more for extra light to go around.&lt;br /&gt;
&lt;br /&gt;
Lyrana cocks her head to the side, she does get out her mace and her shield, though she isn't the strong sort,&amp;quot;Need me to help or just keep an eye on things?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Samson grunts, and pulls out some brass knuckles, putting them on his little hands. &amp;quot;I think the big folk can dig, I'll keep an eye on things. I'm not that weak but its not like I have a lot of leverage to work with.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Keep watch, Lyrana,&amp;quot; Kidda tells the war golem, &amp;quot;you too, Samson...&amp;quot; she looks over the rubble, &amp;quot;if we can clear enough to get one of those doors open, it'll be enough, I think,&amp;quot; she says, moving aside some of the lighter pieces of rubble.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Digging, again.&amp;quot; Dragomir remarks with a shrug, but gets to work regardless in clearing out the debris that impedes the doors.&lt;br /&gt;
&lt;br /&gt;
Thanix makes no comment. He pauses, eyes glimmering briefly as five fingered hands click and whir, a faint sound of metal grinding. Flipping briefly as if they had no bone (equivalents), the five fingers reform into thicker, firmer three-fingered hands; without fanfare, the warforged strides to the debris, digging through the ruins of ancient days.&lt;br /&gt;
 &lt;br /&gt;
It doesn't take long for the big and metallic folks among the group to clear away fenceposts and loose dirt. This is much easier than sand, and is less voluminous; as you get closer, Lilyth's warm light spills across writing, well above your heads in large letters. The doors themselves are of meticulous construction, appearing to be a single sheet of metal with no obvious cracks.&lt;br /&gt;
&lt;br /&gt;
It also spills across a group of four buttons and a tiny slot to the right side of the massive double doors; a small stone is set into the metal sheet to the left of the slot. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Does anyone read Kulthian?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Thanix does not.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Not I, said the paladin&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyrana does keep watch. She grips the heavy mace and her shield, anything could jump out.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;Our artificer should&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lilyth looks at the artificer&lt;br /&gt;
 &lt;br /&gt;
As the path clears to the doors, Kidda looks up, and her eyes narrow a bit at the lettering, &amp;quot;what does ''that'' say?&amp;quot; she asks, skeptically. &amp;quot;It's not a tongue I recognize...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dragomir does&lt;br /&gt;
&lt;br /&gt;
''You paged Dragomir with 'The text reads: FACILITY FOR STUDY OF CREATURES'''&lt;br /&gt;
&lt;br /&gt;
Dragomir tosses aside the mangled rusty iron... something... he had in his grip and steps up to examine the new discovery. &amp;quot;It reads... Facility for Studious... no... Study of... anim-no... uh... creatures.&amp;quot; he reads off after a moment of examination.&lt;br /&gt;
&lt;br /&gt;
Lyrana blinks a little, &amp;quot;That does not sound very good.&amp;quot; she says and shakes her head a bit.&lt;br /&gt;
&lt;br /&gt;
Samson frowns, looking at the sign, then at Dragomir. &amp;quot;So, live creatures, or mechanical creatures? Cause the live ones would be dead by now.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Study of ... ''creatures?''&amp;quot; Kidda's tone is somewhat incredulous, &amp;quot;well... let's hope the creatures in question aren't dragons or something... not all creatures would be,&amp;quot; she points out to Samson. &amp;quot;Though the only kind ''I'' know of that might have lived - well, we don't know how long this has been under here, and I've no guess - but dragons are long-lived... don't know about other creatures...&amp;quot; she shudders. &amp;quot;Let's hope for our sake you're right, Samson... I don't fancy meeting a live dragon - or anything else that's been underground alive since this fell into disuse...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thanix pauses in shoveling aside a heavy stone, turning back with a thrum of internal workings. &amp;quot;The alternative is not so dire,&amp;quot; he suggests, glancing up at the structure. &amp;quot;The Kulthians were rumoured to have great knowledge of artifice. Could this be a precursor to one of those forges?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Kulthian could use some work, but the sign is not more specific.&amp;quot; Dragomir adds as he takes a step back from the sign and looks at the four buttons. &amp;quot;But yes, their could be constructed life inside, instead of that born of flesh and bone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Samson shrugs &amp;quot;Alright, well, open the door and lets find out whats inside.&amp;quot; He adjusts his brass knuckles a bit, &amp;quot;And be ready to smite it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lilyth frowns a bit. &amp;quot;Well, maybe we can identify things when we get inside and see them... And maybe nothing is alive anymore.&amp;quot; She picks up one of the stones to head up toward the door itself, though she isn't one to just open it, not without others around.&lt;br /&gt;
 &lt;br /&gt;
The four buttons are each the size of a child's hand. The top left one is made of some substance stained red; the top right one, yellow; the bottom left one, green; and the bottom right one, blue.&lt;br /&gt;
 &lt;br /&gt;
Kidda raises an eyebrow, &amp;quot;Artifice?&amp;quot; she asks, then looks at the four buttons. &amp;quot;Four ominous-looking buttons over here, but I'm not going to be the first,&amp;quot; she says suspiciously. &amp;quot;Anyone have any notion what order we should poke these in? Dammit, the one day I leave my lance at the temple...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyrana cocks her head to the side and shakes her head having nothing really to add at this point.&lt;br /&gt;
&lt;br /&gt;
''You paged Lilyth with 'A glint of something catches your eye in the rubble. Something metallic.'''&lt;br /&gt;
&lt;br /&gt;
Thanix gazes emotionlessly. Artifice is not his specialty, nor --unfortunately-- the potential trapping of an ancient day. &amp;quot;I will attempt a random entry if necessary,&amp;quot; he states. &amp;quot;Or to simply force through. However, I question the wisdom of such course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lilyth turns with her light and frowns. Walking over, she calls out. &amp;quot;There might be something over here.&amp;quot; Going over, she attempts to examine what caught her eye.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;We force it and it's set to stop us getting in,&amp;quot; Kidda shakes her head, &amp;quot;we could end up skewered or worse... What is it, Lilyth?&amp;quot; she calls over, turning, but staying near to the buttons on the door, rather than crossing to where the other woman is.&lt;br /&gt;
&lt;br /&gt;
''You paged Lilyth with 'The item you spotted was a glint of some brassy metal in the rubble. It appears to be a chunk of brass, smooth and flat and a bit smaller than your hand; it has a single stone inset into it and flush with the surface, and writing all over both sides.'''&lt;br /&gt;
&lt;br /&gt;
Samson apparently has no idea, &amp;quot;I guess just start pressing and see what happens?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lilyth picks up the item, which appears to be a small brass plaque perhaps. There is a stone set into it, and writing on it. &amp;quot;This looks like what is up there,&amp;quot; She looks to the Kuthian on the building. &amp;quot;Maybe you can translate it?&amp;quot; she offers it over to Dragomir.&lt;br /&gt;
&lt;br /&gt;
''Dragomir pages: What's it say? :)''&lt;br /&gt;
 &lt;br /&gt;
Kidda eyes Samson, &amp;quot;good thing you can't reach the buttons,&amp;quot; she quips, &amp;quot;or we'd all be in trouble...&amp;quot; she looks at Lilyth and Dragomir, &amp;quot;hopefully that thing will tell us how to get in without setting something untoward off...&amp;quot; she trails off hopefully.&lt;br /&gt;
&lt;br /&gt;
''You paged Dragomir with 'There, sorry. The writing on one side reads: STUDY FACILITY BUILDING 16; the other is much cruder, possibly handwritten, and reads: RGGBYR'''&lt;br /&gt;
&lt;br /&gt;
Dragomir steps over to Lilyth and takes the offered plaque in one of his gauntleted hands. &amp;quot;Hmmm, Study Facility Building... 16.&amp;quot; he says, with a little less delay and trouble than the first inscription. Then he turns it around and quirks an eyebrow. &amp;quot;On the back, just one word. But... doesn't look like proper Kulthian. Maybe just... random letters?&amp;quot; he adds, before both eyes go wide open and he steps over to the four buttons. He presses them in the order of Red, Green, Green, Blue, Yellow, and then Red.&lt;br /&gt;
&lt;br /&gt;
Samson grunts, looking over at Kidda, &amp;quot;What, sometimes you have to take a risk. How was I supposed to know they leave the code on the floor, that seems idiotic! Its like locking a door and dropping the key in front of it.&amp;quot; He then looks over to Dragomir and frowns.&lt;br /&gt;
 &lt;br /&gt;
The brass item that Lilyth picks up out of the rubble is a small, flat brass object with a single stone set into it, flush with the brass itself, and writing on it that Dragomir is easily able to translate. When he pushes the buttons, though, nothing happens. At all. Nothing untoward -- no warnings ... and the door does not open. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Intelligence checks.&amp;quot;&lt;br /&gt;
 GAME: Samson rolls intelligence: (4)+1: 5&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;PUSH ALL THE BUTTONS&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls intelligence: (12)+0: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda smirks&lt;br /&gt;
 GAME: Lyrana rolls intelligence: (4)+2: 6&lt;br /&gt;
 GAME: Thanix rolls Intelligence: (10)+0: 10&lt;br /&gt;
 GAME: Dragomir rolls intelligence: (6)+2: 8&lt;br /&gt;
 &lt;br /&gt;
''Dragomir pages: Was the back handwritten bit in the Kulthian alphabet or Common?''&lt;br /&gt;
&lt;br /&gt;
Kidda holds her breath as Dragomir pushes the buttons, letting out that held breath as nothing - nothing at all - happens. &amp;quot;Did they all go?&amp;quot; she asks, ignoring the gnome's commentary. &amp;quot;Is this - did you say building /16/?&amp;quot; she asks, as Dragomir's words sink in. &amp;quot;Are we sure this is the right building?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dragomir looks a bit disappointed when nothing happens, at which point he turns around to face the group. &amp;quot;In hindsight that should not have worked anyways. The letters correspond to the sounds of R, G, B, and Y, but of course the Kulthian words for colours do not use the same sounds.&amp;quot; he explains.&lt;br /&gt;
 &lt;br /&gt;
Next to the four buttons, the single stone between them and the small slot begins to flash. Flash. Pause. Flash. Pause.&lt;br /&gt;
&lt;br /&gt;
 GAME: Lilyth rolls intelligence: (3)+2: 5&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Is that brass thing the right size to fit into the slot?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes'm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lilyth says, &amp;quot;SOrry, been working on dinner, just about done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Samson sighs and rubs his head, &amp;quot;So now what, bash it in? We have to explore the place, its what we are paid for.&amp;quot; He turns, looking as the light flashes....&amp;quot;Um....whats that doing now? Its not going to explode is it?&amp;quot; he starts stepping back.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;There's a slot,&amp;quot; Kidda points, &amp;quot;next to that, there... does the brass thing fit?&amp;quot; she wonders, looking between the brass object and the slot. &amp;quot;Maybe we should - I don't know - shove it in there or something?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dragomir bends down to examine the flashing slot for a moment, and then takes the plaque and sees if it will fit into the opening, if possible.&lt;br /&gt;
&lt;br /&gt;
Lyrana just watches and waits for something to happen, she doesn't always trust the technology even if it had something to do with her own origins.&lt;br /&gt;
 &lt;br /&gt;
When Dragomir shoves the small brass piece into the slot, it stops a little over halfway in, the stone next to it begins to glow steadily, and the four buttons begin to glow as well. Red, Yellow, Green, and Blue. The glow pulses slightly as it waits.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Try the buttons again,&amp;quot; Kidda urges, grinning a bit in spite of the level of danger opening a door to a place that studied creatures might hold. &amp;quot;Maybe it'll work this time!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Samson shakes his head, &amp;quot;Why would someone leave a key right outside a door, unless they got killed right after locking it. This is just strange.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dragomir starts with pushing just the Red button first, pausing afterwards to see if something happens. If not, he pushes Yellow, Green, and Blue.&lt;br /&gt;
 &lt;br /&gt;
This time, pushing buttons gets a response. An angry buzzer sounds, followed by a pulsing flash of all four colors. The white stone begins to flash again, but this time the pattern is Flash. Flash. Pause. Flash. Flash. Pause. Flash Flash. Pause. &lt;br /&gt;
&lt;br /&gt;
After three repetitions of the pattern, it goes steady again, and all the glowing stones return to that softly pulsing glow, as if it waits.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Maybe something closed all of this in,&amp;quot; Kidda suggests. &amp;quot;Maybe an earthquake or something, and it was all of the sudden buried... maybe they dropped it and didn't know...&amp;quot; she shrugs. &amp;quot;People lose stuff all the time...&amp;quot; still, she looks around to see if there are any skeletons lying about that the card thing might have belonged to, once upon an age ago. &amp;quot;This hasn't been seen in who knows how long... we'll be the first inside since it was buried...&amp;quot; her voice comes out on a bit of an awed breath as she speaks. &amp;quot;This is fascinating... still... it's ominous, don't you think? Studying creatures... I wonder what classifies as a creature for the builders of this place...&amp;quot; she watches as the stones pulse with color, frowning mildly as the door still remains shut. Then, she kicks a rock.&lt;br /&gt;
&lt;br /&gt;
Lyrana shakes her head, &amp;quot;I hate this sort of thing, can't we just smash it down?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Huh, maybe I was right the first time, but it was not activated.&amp;quot; Dragomir wonders aloud, then goes to punch in the same sequence he did originally: Red, Green, Green, Blue, Yellow, and Red.&lt;br /&gt;
&lt;br /&gt;
Samson waves a hand, &amp;quot;Whatever, lets let the guy who can read Kulthian keep trying then. Its likely a better choice than knocking it down.&amp;quot; He looks around, and backs up a bit more, just in case.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;What are the Kulthian words for 'red, green, blue, and yellow'?&amp;quot; Kidda asks. &amp;quot;Maybe the start letters are mixed up... you know, maybe their word for yellow starts with an r or something...&amp;quot; she shakes her head at Lyrana's suggestion, &amp;quot;I don't think we should... or could, for that matter... look at the size of thee doors, I mean...&amp;quot; and she looks again. As Dragomir punches the buttons again in the original sequence, the half-elf holds her breath again, waiting.&lt;br /&gt;
 &lt;br /&gt;
This time, the sequence Dragomir pushes results in a three-pulse flash of all five stones. The glow of all of them fades, and the doors slide open with the gritty grind of mechanisms long disused. Still, open they do, the door sliding upwards to allow in a rush of air. It retreats into the thick, blocky basalt walls to reveal a massive set of stone corridors, some 20' wide, that extend before you deep into earth untrod for who knows how many centuries.&lt;br /&gt;
&lt;br /&gt;
Amazingly, the place is clean and free of dust. Kulthian lettering glowing softly red is set off by stone walls that give the letters a ghostly appearance. &lt;br /&gt;
&lt;br /&gt;
Samson peers into the doorway, &amp;quot;Alright, so, it opened. Lets go in then...&amp;quot; he gestures to Kidda &amp;quot;You first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lilyth takes the stones emitting light and hands one to each person. &amp;quot;Here, so we each have a light with us,&amp;quot; she smiles at them and allows others to go in first. At the wording she blinks. &amp;quot;Dragomir? Any ideas?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kidda lets out a low whistle. &amp;quot;I have ''got'' to learn how to read Kulthian,&amp;quot; she remarks. &amp;quot;Can we get another one of those light pebbles tossed down a ways, so the rest of you lot can see? I'm all right, but there's no sense in the rest of you bumping around in the dark...&amp;quot; she looks again, &amp;quot;impressive...&amp;quot; she nods to Samson, drawing her sword out of its sheath at her hip, &amp;quot;me first, then...&amp;quot; she agrees, the look on her face fearless as she steps into the red ghostly glowing corridor, keeping her eyes open. When Lilyth hands her the light stone, she tosses it down the corridor several yards, to see about lighting the place up a little better.&lt;br /&gt;
&lt;br /&gt;
Lyrana cocks her head to the side, &amp;quot;Can see in the dark but thank you.&amp;quot; she does hold onto one of the stones, in the hand with her shield, but she is expecting to get jumpd.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Clever.&amp;quot; Dragomir comments. &amp;quot;The code was deliberately written in the Kulthian alphabet but was referencing tradespeak words for colours, presumably to throw off any Kulthians.&amp;quot; he explains, before following after Kidda. &amp;quot;I would not recommend Kulthian as a hobby. I only learned enough to read blueprints, but it should be enough to translate as we go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''You paged Dragomir with 'The letters read: EVACUATE'''&lt;br /&gt;
&lt;br /&gt;
Samson will bring up the rear of the party, &amp;quot;Well, lets explore this place then and go home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dragomir also pauses at the first set of lettering and scratches his chin. &amp;quot;And this reads... Removal? No, different word meaning. Synonym of sorts to exit.&amp;quot; he says as he works through out. &amp;quot;Oh... Evacuate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lilyth frowns as she hears the translation. &amp;quot;Evacuate? Must mean something happened and they had to leave in a hurry... Something we may or may not want to face...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Terrific,&amp;quot; Kidda mutters. &amp;quot;The writing on the wall says to get out?&amp;quot; she looks at Lilyth, &amp;quot;and do we not face it, whatever it may be could come up and take on the farmers on the surface... Face it, we must,&amp;quot; she says, &amp;quot;or, at the very least, ''I'' must... I'd prefer not to have to do it alone, but I will if it comes to it...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Perception checks&amp;quot;&lt;br /&gt;
 GAME: Dragomir rolls perception: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
Samson nods, &amp;quot;Well, we opened the door, so whatever is in here might get out. Probably some horrible kulthian experiment that went out of hand, killing everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kidda rolls perception: (18)+3: 21&lt;br /&gt;
 GAME: Samson rolls perception: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
Lyrana cocks her head to the side and then shakes it as she looks around a bit.&lt;br /&gt;
&lt;br /&gt;
 GAME: Lyrana rolls perception: (1)+4: 5&lt;br /&gt;
 GAME: Lilyth rolls perception: (18)+7: 25&lt;br /&gt;
''You paged (Lilyth, Samson, Kidda, Dragomir) with 'You guys all hear some sort of metallic clank, coming this way.'''&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;It certainly explains the presence of the dropped key,&amp;quot; Kidda points out to Samson. &amp;quot;If you're running for your life, I doubt you'd stop to grab a dropped anything... we need to keep our eyes open,&amp;quot; she says, picking up heer own scanning f the area. Ears perk up, then, &amp;quot;what's that?&amp;quot; she asks, looking in the direction of a sound, &amp;quot;sounds ... metal...&amp;quot; she shifts the grip on her sword slightly, and prepares to take on whatever it is coming for them... if it attacks, she's ready.&lt;br /&gt;
&lt;br /&gt;
Samson tilts his head, &amp;quot;Somethings...moving. Metallic?&amp;quot; He starts looking around, making fists and looking ready for a fight.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hear it too...&amp;quot; Lilyth says quietly, &amp;quot;And coming closer....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did anyone start a betting pool on it being constructed life?&amp;quot; Dragomir asks as he glances down the corridor, peering into the darkness as the sound gets closer. &amp;quot;I could have made a few coins if so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyrana cocks her head to the side, &amp;quot;Anyone sense dark intent?&amp;quot; she asks glancing around at the others.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I sense nothing of the sort, and I would,&amp;quot; Kidda tells Lyrana, keeping her eyes open and watching for the source of the clanking, &amp;quot;but if it is a construct... it may not know evil from good... it may simply be...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Likely its ordered to kill everything, good, evil, doesn't make a difference. Its like being trampled by a herd of cows, they don't know or care they are killing you.&amp;quot; Samson adds.&lt;br /&gt;
 &lt;br /&gt;
Clank. Clank. Clank. This time you all hear it, and the pair of humanoid-shaped constructs are visible in the light of Kidda's thrown stone as they amble into view. Blocky and strong, these metal statues move in lockstep down the hall, but upon spotting the group, dull and lifeless black eye sockets flash a warning red. They speed up, moving in eerie lockstep towards the group with flat, blocky arm-like appendages raised to strike. &lt;br /&gt;
&lt;br /&gt;
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
        Aldean has dropped a TIMESTOP!&lt;br /&gt;
        Please +init, then cease all roleplay and actions immediately and wait for Aldean to instruct you further.&lt;br /&gt;
        For additional in-combat commands, please type: +thelp.&lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 GAME: Dragomir rolls initiative: Roll: 8 + Bonus: 1 = Total: 9&lt;br /&gt;
 GAME: Kidda rolls initiative: Roll: 16 + Bonus: 1 = Total: 17&lt;br /&gt;
 GAME: Lilyth rolls initiative: Roll: 4 + Bonus: 2 = Total: 6&lt;br /&gt;
 GAME: Samson rolls initiative: Roll: 9 + Bonus: 3 = Total: 12&lt;br /&gt;
 GAME: Lyrana rolls initiative: Roll: 13 + Bonus: 2 = Total: 15&lt;br /&gt;
 GAME: You roll initiative for Statue A: Roll: 15 + Bonus: 0 = Total: 15&lt;br /&gt;
 GAME: You roll initiative for Statue B: Roll: 4 + Bonus: 0 = Total: 4&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Before we start, does anyone have residual HP missing?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda is good&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;I am missing 2 hp&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lyrana says, &amp;quot;is maxed&amp;quot;&lt;br /&gt;
 GAME: You damaged Samson for -2 points. 18 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;There.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Anyone else?&amp;quot;&lt;br /&gt;
 00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Dragomir  |HUMAN     |Art        |  4  | 27  | 36  | 15 | 18 | 7  | 5  | 1  |&lt;br /&gt;
 |Kidda     |HALF-ELF  |Pal        |  2  | 17  | 17  | 17 | 15 | 9  | 5  | 8  |&lt;br /&gt;
 |Lilyth    |HUMAN     |Sor        |  3  | 21  | 21  | 13 | 14 | 3  | 3  | 4  |&lt;br /&gt;
 |Lyrana    |WAR_GOLEM |Clr        |  4  | 28  | 28  | 20 | 17 | 6  | 3  | 8  |&lt;br /&gt;
 |Samson    |GNOME     |Mnk        |  2  | 18  | 18  | 18 | 15 | 5  | 6  | 6  |&lt;br /&gt;
 00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dragomir says, &amp;quot;Me&amp;quot;&lt;br /&gt;
 GAME: You damaged Dragomir for -9 points. 36 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Everyone else looks good.&amp;quot;&lt;br /&gt;
 ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
 ---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
     17   Kidda               Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     15   Statue A            &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     15   Lyrana              Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     12   Samson              Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     9    Dragomir            Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     6    Lilyth              Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     4    Statue B            &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 17.&lt;br /&gt;
       It is now Kidda's turn! Statue A is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kidda ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kidda. You're about 40' away at this point.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda stopping where I am and holding action until they close. When they close, I strike. Not bothering with the smitey-smite, as they aren't evil. Just holding the readied action with my sword.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods.&lt;br /&gt;
GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 15.&lt;br /&gt;
      It is now Statue A's turn! Lyrana is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Statue A will close with Kidda who is in the lead; Kidda, take your action.&amp;quot;&lt;br /&gt;
 GAME: Kidda's initiative total changed to 15.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Attacking with my longsword&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d20+4: (5)+4: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;And that's not going to hit dick. Ouch.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it :)&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 15.&lt;br /&gt;
      It is now Lyrana's turn! Kidda is next!&lt;br /&gt;
 GAME: Note Flat-footed on Lyrana ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lyrana.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lyrana says, &amp;quot;cast bless&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lyrana says, &amp;quot;+1 hit +1 save vs fear for everyon&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean thumbsup. Cast and pose. How many rounds does that last for?&lt;br /&gt;
 GAME: Lyrana casts Bless. Caster Level: 4 DC: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lyrana says, &amp;quot;4 min so...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Long enough. XD&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
As the construct moves into range of the diminuitive half-elf's longsword, Kidda lets out a shout, and swings her longsword, taking an overhand swing with the sword - and skitters down the construct's arm without doing a bit of damage whatsoever to it.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 15.&lt;br /&gt;
      It is now Kidda's turn! Samson is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean acks. Lemme fix.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 12.&lt;br /&gt;
      It is now Samson's turn! Dragomir is next!&lt;br /&gt;
 GAME: Note Flat-footed on Samson ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Samson.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyrana cocks her head to the side. She is still gripping her mace and her shield but they aren't undead so she falls into line with her secondary purpose. She reaches for her holy symbol and holds onto it and then a wave of positive energy flares through the group granting them the blessings of Daeus.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;I guess I move up and punch one.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll it. :)&amp;quot;&lt;br /&gt;
 GAME: Samson rolls finesse+1+1: (8)+5+1+1: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That will actually hit. Damage.&amp;quot;&lt;br /&gt;
 GAME: Samson rolls 1d4+1: (1)+1: 2&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;Wooooo&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson grins&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. It doesn't appear to notice. Pose it.&lt;br /&gt;
&lt;br /&gt;
The little Gnome rushes forward, and skirts aside for a second before darting in to slam a brass knuckled fist into one of the automotons legs. There is a faint clang, but it doesn't appear like he did much.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 9.&lt;br /&gt;
      It is now Dragomir's turn! Lilyth is next!&lt;br /&gt;
 GAME: Note Flat-footed on Dragomir ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Dragomir.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dragomir says, &amp;quot;Activating Shield contraption! Arcane defensive systems are online!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dragomir says, &amp;quot;And that's it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods. Pose it.&lt;br /&gt;
 GAME: Dragomir casts Shield. Caster Level: 4 DC: 13&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 6.&lt;br /&gt;
      It is now Lilyth's turn! Statue B is next!&lt;br /&gt;
 GAME: Note Flat-footed on Lilyth ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lilyth says, &amp;quot;Casting mage armor&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lilyth.&amp;quot;&lt;br /&gt;
 GAME: Lilyth casts Mage Armor. Caster Level: 3 DC: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lilyth says, &amp;quot;And making sure that there are melee people in front of me :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods. Cast and pose. :)&lt;br /&gt;
 GAME: Note Mage armor added to Lilyth.&lt;br /&gt;
 GAME: Note Shield added to Dragomir.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 4.&lt;br /&gt;
      It is now Statue B's turn! Statue A is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Statue B will also close with Kidda but cannot do anything else this round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bad! Very bad!&amp;quot; Lilyth shouts. Trying to think quickly, she whispers some words. A glow surrounds her as a spell is cast, and almost an image of armor is superimposed over her body.&lt;br /&gt;
&lt;br /&gt;
 GAME: Kidda's initiative total changed to 16.&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 16.&lt;br /&gt;
      It is now Kidda's turn! Statue A is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Second verse, same as the first... attack Statue A with longsword.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dragomir pulls an object from his trenchcoat - a glass and metal vial with a strange bluish glow emanating from within - and slots it into a receptacle on his armour's chest plate. After a few turns of a dial built into it, a faint shimmer of light appears before him before fading. &amp;quot;A shame, I would have won this bet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;There we go. That's better. And heh. Roll, Kidda.&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d20+4+1: (3)+4+1: 8&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 15.&lt;br /&gt;
      It is now Statue A's turn! Lyrana is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (14)+5: 19&lt;br /&gt;
 00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Dragomir  |HUMAN     |Art        |  4  | 36  | 36  | 15 | 18 | 7  | 5  | 1  |&lt;br /&gt;
 |Kidda     |HALF-ELF  |Pal        |  2  | 17  | 17  | 17 | 15 | 9  | 5  | 8  |&lt;br /&gt;
 |Lilyth    |HUMAN     |Sor        |  3  | 21  | 21  | 13 | 14 | 3  | 3  | 4  |&lt;br /&gt;
 |Lyrana    |WAR_GOLEM |Clr        |  4  | 28  | 28  | 20 | 17 | 6  | 3  | 8  |&lt;br /&gt;
 |Samson    |GNOME     |Mnk        |  2  | 18  | 18  | 18 | 15 | 5  | 6  | 6  |&lt;br /&gt;
 00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 GAME: Aldean rolls 1d6+3: (2)+3: 5&lt;br /&gt;
 GAME: You damaged Kidda for 5 points. 12 remaining.&lt;br /&gt;
 &lt;br /&gt;
The air around the half-elf turns faintly blue as she swears in two languages: tradespeak, and the more flowery tongue her mother taught her. Still, the intent of the words is the same, and her irritation is there as she swings again, an upstroke from where she ended her last swing - and misses completely, letting out a cry of pain as the statue clonks her, opening her chin and sending some blood spattering about.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 15.&lt;br /&gt;
      It is now Lyrana's turn! Samson is next!&lt;br /&gt;
 &lt;br /&gt;
The first of the two automaton statue-things raises a square, blunt-ended arm-like appendage, connecting firmly with Kidda's chin. Its eyes flash an angry red, though triumph might be a stretch as a description. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lyrana.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lyrana says, &amp;quot;spiritual weapon and it will move over and attack A&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Cast and roll for it :)&amp;quot;&lt;br /&gt;
 GAME: Lyrana casts Spiritual Weapon. Caster Level: 4 DC: 16&lt;br /&gt;
 GAME: Lyrana rolls bab+wisdom+1: (16)+3+4+1: 24&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That will hit.&amp;quot;&lt;br /&gt;
 GAME: Lyrana rolls 1d8+1: (7)+1: 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. You put a dent in it, but it's still very much moving. Pose.&lt;br /&gt;
&lt;br /&gt;
Lyrana is considering her options and not too many are hurt yet so she casts another spell. Her hands start to move as she casts her prayer and then a shimmering white longsword appears in the air. It moves over towards Statue A and moves behind it. It slashes at the construct and strikes solidly leaving a dent.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 12.&lt;br /&gt;
      It is now Samson's turn! Dragomir is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Samson.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;Flurry the one I'm on&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll. That is ... B?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;I did 2 damage, not sure which one :)&amp;quot;&lt;br /&gt;
 GAME: Samson rolls finesse+1+1: (20)+5+1+1: 27&lt;br /&gt;
 GAME: Samson rolls finesse+1+1: (14)+5+1+1: 21&lt;br /&gt;
 GAME: Samson rolls finesse+1+1: (5)+5+1+1: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Which one is the confirm?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;The last would be&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;I tend to spam my rolls together&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Two normal hits.&amp;quot;&lt;br /&gt;
 GAME: Samson rolls 1d4+1: (3)+1: 4&lt;br /&gt;
 GAME: Samson rolls 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
Samson, the average strength gnome monk, pounds away at the leg of the construct. Two swift strikes, resonating with clangs from the brass knuckles, but of course, no real damage to speak of. Its a gnome after all.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 9.&lt;br /&gt;
      It is now Dragomir's turn! Lilyth is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Dragomir.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dragomir says, &amp;quot;Distance to nearest punching bag? :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can close with a move action. No more than 10'. Pick one.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dragomir says, &amp;quot;I'll pick Kidda's&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;A, then. Roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dragomir says, &amp;quot;And activating Titan Armor for +4 Str&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean thumbs up. How many of those do you get a day?&lt;br /&gt;
 GAME: Dragomir rolls melee+2: (14)+7+2: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hit. Roll damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dragomir says, &amp;quot;6+Con rounds, plus 2 for every level above 2nd... so I got 13, minus 1 for the climb.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods. You're good then.&lt;br /&gt;
 GAME: Dragomir rolls titanfistdmg+2: (9)+4+2: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That actually puts a serious dent in it that appears to hamper it. Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 6.&lt;br /&gt;
      It is now Lilyth's turn! Statue B is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lilyth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lilyth says, &amp;quot;WE're going to try a magic missile on A, see if it does anything.&amp;quot;&lt;br /&gt;
 GAME: Lilyth casts Magic Missile. Caster Level: 3 DC: 15&lt;br /&gt;
 GAME: Lilyth rolls 2d4+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
But wait, there's more! Dragomir reaches back to pull a cord on the electric generator on the back of his armour, causing sparks to fly as the cables running along his armour hum and glow. &amp;quot;And now I shall speak another language I know!&amp;quot; he declares as he takes a few steps forwards and slams his fist into the statue with a solid punch.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean checks something.&lt;br /&gt;
&lt;br /&gt;
''You paged Lilyth with 'It doesn't appear to /damage/ it precisely so much as ... it stops moving, freezing in place, when the missiles strike it. An odd behavior to be sure but it appears to work.'''&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 4.&lt;br /&gt;
      It is now Statue B's turn! Kidda is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (15)+5: 20&lt;br /&gt;
 00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Dragomir  |HUMAN     |Art        |  4  | 36  | 36  | 15 | 18 | 7  | 5  | 1  |&lt;br /&gt;
 |Kidda     |HALF-ELF  |Pal        |  2  | 12  | 17  | 17 | 15 | 9  | 5  | 8  |&lt;br /&gt;
 |Lilyth    |HUMAN     |Sor        |  3  | 21  | 21  | 13 | 14 | 3  | 3  | 4  |&lt;br /&gt;
 |Lyrana    |WAR_GOLEM |Clr        |  4  | 28  | 28  | 20 | 17 | 6  | 3  | 8  |&lt;br /&gt;
 |Samson    |GNOME     |Mnk        |  2  | 18  | 18  | 18 | 15 | 5  | 6  | 6  |&lt;br /&gt;
 00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)00:31, 12 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 GAME: Aldean rolls 1d6+3: (2)+3: 5&lt;br /&gt;
 GAME: You damaged Samson for 5 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
Lilyth pauses for a moment to figure out what she can do, having never seen these before. Not sure about it, she raises her hand and a couple of gold lights burst from her hand and strikes one of the constructs. It doesn't really damage it, not like Dragomir did but... Well it pauses for a moment. Maybe magic will do something to them after all.&lt;br /&gt;
 &lt;br /&gt;
The first golem freezes in mid-motion when the magic missiles connect with it, and it's almost as if it would be twitching if it was living. Meanwhile, the other metal critter raises its arm to strike the gnome this time, bringing that arm solidly down at his head and connecting with his shoulder. &lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 16.&lt;br /&gt;
      It is now Kidda's turn! Statue A is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kidda. A isn't moving right now. Whatcha doing?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;5' step so I'm flanking with the spiritual weapon, then swinging with the sword again, and please GOD rolling better than a 5~!&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d20+4+1+2: (12)+4+1+2: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll it. And that will hit. Damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Bless apply to damage too?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d8+2: (4)+2: 6&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Attacsk only.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. It clonks solidly into the metal and leaves a dent that doesn't appear to appreciably slow it down.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not that it's moving.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 15.&lt;br /&gt;
      It is now Statue A's turn! Lyrana is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No action this round.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 15.&lt;br /&gt;
      It is now Lyrana's turn! Samson is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lyrana.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kidda's green eyes flash as she spots the spiritual weapon swinging at the construct. Then the construct stops moving, and she steps five feet over to line herself up with that spiritual weapon. A swing - and this time, she connects solidly... there's another dent in that metal hide.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lyrana says, &amp;quot;channel heal, just our group, does have selective channeling, and the spiritual longsword will whack A again, it isn't moving but that is diferent from being down.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Right. Roll it.&amp;quot;&lt;br /&gt;
 GAME: Lyrana rolls 2d6: (4): 4&lt;br /&gt;
 GAME: You damaged Lilyth for -4 points. 21 remaining.&lt;br /&gt;
 GAME: You damaged Kidda for -4 points. 16 remaining.&lt;br /&gt;
 GAME: You damaged Samson for -4 points. 17 remaining.&lt;br /&gt;
 GAME: You damaged Lyrana for -4 points. 28 remaining.&lt;br /&gt;
 GAME: You damaged Dragomir for -4 points. 36 remaining.&lt;br /&gt;
 GAME: Lyrana rolls bab+4+2: (4)+3+4+2: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lyrana says, &amp;quot;should have been 14, forgot bless, but figure that still misses&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No, that hits actually.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lyrana says, &amp;quot;oooh ok&amp;quot;&lt;br /&gt;
 GAME: Lyrana rolls 1d8+1: (1)+1: 2&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;The problem is less one of hitting it than doing real damage. Ouch. Tink!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 12.&lt;br /&gt;
      It is now Samson's turn! Dragomir is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Samson.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;I flurry the guy hitting me&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyrana channels positive energy and it swells out through the group healing their wounds while the glowing longsword tries to hit the statue again, it hits but it just glances off.&lt;br /&gt;
&lt;br /&gt;
 GAME: Samson rolls finesse+1+1: (11)+5+1+1: 18&lt;br /&gt;
 GAME: Samson rolls finesse+1+1: (6)+5+1+1: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Both hit, roll damage.&amp;quot;&lt;br /&gt;
 GAME: Samson rolls 1d4+1: (1)+1: 2&lt;br /&gt;
 GAME: Samson rolls 1d4+1: (4)+1: 5&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. You're not doing a lot of damage, but you are connecting. Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 9.&lt;br /&gt;
      It is now Dragomir's turn! Lilyth is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Dragomir.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The little gnome grunts at the blow to his shoulder, shifting his position slightly as he continues to hammer his brass knuckled fists into the constructs legs. Clang, Clang. Well, something might be happening, but he cant be sure.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dragomir says, &amp;quot;Full attack on A, both titan fist slams&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll it.&amp;quot;&lt;br /&gt;
 GAME: Dragomir rolls titanfist+2+1: (2)+7+2+1: 12&lt;br /&gt;
 GAME: Dragomir rolls titanfist+2+1: (12)+7+2+1: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Second hits, first does not. Damage.&amp;quot;&lt;br /&gt;
 GAME: Dragomir rolls titanfistDMG+2: (3)+4+2: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not what it should have been. A glancing blow. Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 6.&lt;br /&gt;
      It is now Lilyth's turn! Statue B is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lilyth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lilyth says, &amp;quot;MM again on A&amp;quot;&lt;br /&gt;
 GAME: Lilyth casts Magic Missile. Caster Level: 3 DC: 15&lt;br /&gt;
 GAME: Lilyth rolls 2d4+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
Dragomir tries to get a little fancy with aiming for specific joints on the animate statue, but its own movements thwart his efforts. The first jab just glances off its shoulder, while the second right hook is only marginally more effective.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Does not appear to have additional effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lilyth tries that little trick again to see if she could get them to pause. The two bolts fire out and... nothing really seems to happen... Maybe she needs to rethink how to do this.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You hit the same one, right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lilyth says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Then yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's still pause.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Paused.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Three - Init 4.&lt;br /&gt;
      It is now Statue B's turn! Kidda is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (9)+5: 14&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 16.&lt;br /&gt;
      It is now Kidda's turn! Statue A is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda says, &amp;quot;Whack-a-mole on Statue A&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d20+4+1+2: (8)+4+1+2: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda eyerolls&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No, that hits. Roll damag.&amp;quot;&lt;br /&gt;
 GAME: Kidda rolls 1d8+2: (2)+2: 4&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kidda eyerolls some more.&lt;br /&gt;
 &lt;br /&gt;
The other statue, the one still moving, raises its arm again, but this time its aim is not as true, and the block of metal comes crashing down well clear of the gnome monk. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 15.&lt;br /&gt;
      It is now Statue A's turn! Lyrana is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No action, can't move.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 15.&lt;br /&gt;
      It is now Lyrana's turn! Samson is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lyrana.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kidda growls in frustration, swings again... her world is narrowed to the construct in front of her and the sword in her hand. The swing connects with a clang... another clang, a small dent... but still... &amp;quot;Hit the one that's moving!&amp;quot; she shouts, &amp;quot;hit it with magic!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lyrana says, &amp;quot;move over and whack B with my mace, trying to get into flanking with Samson and the sw will use its last attack to smack a again then vanish&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll it.&amp;quot;&lt;br /&gt;
 GAME: Lyrana rolls melee+1+1+2: (13)+5+1+1+2: 22&lt;br /&gt;
 GAME: Lyrana rolls bab+4+1+2: (6)+3+4+1+2: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Both hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lyrana says, &amp;quot;vs B first roll, vs A second roll&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Both hit.&amp;quot;&lt;br /&gt;
 GAME: Lyrana rolls 1d8+3: (4)+3: 7&lt;br /&gt;
 GAME: Lyrana rolls 1d8+1: (1)+1: 2&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lyrana says, &amp;quot;meant the damage rolls since longsword and heavy mace do same dam..so 7 vs B and 2 vs A&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. The second is a 'tink' and the first puts a dent but doesn't appear to do more than cosmetic damage.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 12.&lt;br /&gt;
      It is now Samson's turn! Dragomir is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Samson.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Samson says, &amp;quot;And another Flurry&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 GAME: Samson rolls finesse+1+1: (3)+5+1+1: 10&lt;br /&gt;
 GAME: Samson rolls finesse+1+1: (11)+5+1+1: 18&lt;br /&gt;
&lt;br /&gt;
Lyrana moves over and gets opposite Samson and hits the statue with her magical heavy mace and only seems to dent it. THe longsword swings and tinks off the other statue before it fades into nothingness.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Second hits.&amp;quot;&lt;br /&gt;
 GAME: Samson rolls 1d4+1: (1)+1: 2&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Tink! Ugh.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 9.&lt;br /&gt;
      It is now Dragomir's turn! Lilyth is next!&lt;br /&gt;
&lt;br /&gt;
The little gnome keeps wailing away, but nothing seems to be doing much damage. His fists connect, but they can't seem to do any damage to the construct.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dragomir says, &amp;quot;Two artifice-powered shouryukens.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;On?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dragomir says, &amp;quot;A is still up, right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yeah.&amp;quot;&lt;br /&gt;
 GAME: Dragomir rolls titanfist+2+1: (12)+7+2+1: 22&lt;br /&gt;
 GAME: Dragomir rolls titanfist+2+1: (10)+7+2+1: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Both hit.&amp;quot;&lt;br /&gt;
 GAME: Dragomir rolls titanfistDMG+2: (5)+4+2: 11&lt;br /&gt;
 GAME: Dragomir rolls titanfistDMG+2: (10)+4+2: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That seems to have gotten through; A is looking a little broken.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;In fact, little arcs seems to crackle through it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round Four - Init 6.&lt;br /&gt;
      It is now Lilyth's turn! Statue B is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lilyth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lilyth says, &amp;quot;MM again, but one to each this time&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;ROll it.&amp;quot;&lt;br /&gt;
 GAME: Lilyth rolls 1d4+1: (3)+1: 4&lt;br /&gt;
 GAME: Lilyth rolls 1d4+1: (4)+1: 5&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Lilyth says, &amp;quot;A then B&amp;quot;&lt;br /&gt;
 GAME: Lilyth casts Magic Missile. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
''You paged Lilyth with 'This time, both freeze and neither can move.'''&lt;br /&gt;
&lt;br /&gt;
Dragomir sees an opening now that the statue has been immobilized. Kidda's words fall on deaf ears as he focuses his efforts on reducing his opponent to rubble. His left hook leaves jagged cracks in its body, and his follow-up right haymaker sends fragments of its structure into the air.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Got it! But I can't keep this up forever!&amp;quot; Lilyth calls out as two golden bolts fly again, one going to each construct this time. &amp;quot;I don't have the strength to do so, be quick...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean drops out of combat rounds for the moment. Posing.&lt;br /&gt;
 &lt;br /&gt;
As the golden bolts fly, both constructs seem to freeze in that same abrupt moment, neither one moving after the bolts strike even though neither appears to do real damage to the reinforced material of its outer armor. From there, the party is eventually able to beat them into submission, although it takes some doing and leaves bits of shrapnel on the floor. Getting through that armor appears to be the worst of it. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Free RP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Samson glares at the construsts, then looks at his brass knuckles, &amp;quot;I need these magiked.&amp;quot; He grunts and steps away, looking around. &amp;quot;So, now what?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kidda lets out a whistle, &amp;quot;everyone all right?&amp;quot; she asks, lowering her sword and rubbing her chin with her free hand, where a thin line remains in place despite the earlier healing applied. She leans the sword against her leg, and uses both hands to pop her neck in both directions, but then picks the sword back up again. &amp;quot;There's two, there may be more... this is one hell of a mess in here... best we keep up the search; these things would make mincemeat out of farmers up topside...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dragomir leans against the wall as his arcane generator powers down, leaving him somewhat exhausted from maintaining it. Slowly he slides down the wall and sits with his back against it. &amp;quot;She is right, we should continue onwards. Though I would like to know why they stopped.&amp;quot; he comments.&lt;br /&gt;
&lt;br /&gt;
Lyrana nods, &amp;quot;Is anyone seriously hurt?&amp;quot; she asks as she looks around a bit.&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=15801</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=15801"/>
		<updated>2014-11-11T22:30:21Z</updated>

		<summary type="html">&lt;p&gt;Arlean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Ale Chat]]&lt;br /&gt;
|[[Mikilos]], [[Pendleton]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Munch Toss]]&lt;br /&gt;
|[[Munch]], [[Sandy]], [[Talon]], [[Kerbasy]], [[Crow]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Dock Talk]]&lt;br /&gt;
|[[Boshter]], [[Selia]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Calimari]]&lt;br /&gt;
|[[Dur'ankar]], [[Redmane]], [[Verna]], [[Rhodes]], [[Mikilos]], [[Kerbasy]], [[Embrey]], [[Achala]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2014&lt;br /&gt;
|[[Bor Market]]&lt;br /&gt;
|[[Klythos]], [[Mikilos]], [[Bor]], [[Aurala]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[Visiting the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2014&lt;br /&gt;
|[[Relics, Tomes, Blood, and Bones]]&lt;br /&gt;
|Aevarr, [[Bor]], Klythos, Lilyth, Lorien, Stirling&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Melons]]&lt;br /&gt;
|[[Munch]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Drip Drip 2]]&lt;br /&gt;
|[[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Raising Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[A Rot in Telbridge]]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Naneth]]. Run by [[Pendleton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[Tournament Paramount]]&lt;br /&gt;
|[[Radek]]  [[Djelka]]  [[Fishbelly]]  [[Munch]]    [[Smythly]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2014&lt;br /&gt;
|[[Runes in Rune]]&lt;br /&gt;
|[[Kiroth]], [[Schneider]], [[Tak]], [[Teppus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2014&lt;br /&gt;
|[[Sacred Hunt]]&lt;br /&gt;
|[[Naneth]], [[Fishbelly]], [[Kathryn]], [[Lorien]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2014&lt;br /&gt;
|[[Blood and Apples]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Orion]], [[Silvana]], [[Smythly]], [[Stjepan]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[A Simple Test]]&lt;br /&gt;
|[[Smythly]], [[Stirling]], [[Tywulf]], [[Taika]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[More Ox]]&lt;br /&gt;
|[[Sandy]], [[Bor]], [[Svarshan]], [[Munch]], [[Jibbom]], [[Verna]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[A Rent Party]]&lt;br /&gt;
|[[Lorien]], [[Lothos]], [[Naneth]], [[Redmane]], [[Taika]], [[Tywulf]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Cesran Run]]&lt;br /&gt;
|[[Orion]], [[Tywulf]], [[Alice]], [[Cressida]], [[Taika]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2014&lt;br /&gt;
|[[Gate Chat]]&lt;br /&gt;
|[[Azog]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[[Clearing the Village]]&lt;br /&gt;
|[[Orion]], [[Alice]]. [[Cressida]]. [[Eilora]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/dd3.txt Drip Drip 3]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Pavanna]], [[Solace]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Jeor Run]]&lt;br /&gt;
|[[Rayne]], [[Lorien]], [[Belladona]], [[Klythos]], [[Mitneisk]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2014&lt;br /&gt;
|[[Roundup]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Silvana]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2014&lt;br /&gt;
|[[Sith-makar Open Meeting]]&lt;br /&gt;
|[[Dur'ankar]], [[Orion]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[[Guild Meet]]&lt;br /&gt;
|[[Autumn]], [[Munch]], [[Cessida]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/beer1.txt Spring Beer]&lt;br /&gt;
|[[Solace]], [[Lothos]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Broken Library]]&lt;br /&gt;
|[[Autumn]], [[Mikilos]], [[MoonShadow]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Centaur Raiders]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Pavanna]], [[Nicolai]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[Coffee]]&lt;br /&gt;
|[[Selia]], [[Taika]], [[Tywulf]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[PrP: Live Catch]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Belladona]], [[Bor]], [[Eilora]], [[Lorien]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[PrP: Strange Creatures]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Duncan]], [[Smythly ]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[Dragon Bones]]&lt;br /&gt;
|[[Aurala]], [[Klythos]], [[Lorien]], [[Munch]], [[Ormarr]], [[Ssylrath]], [[Tatyannah]], [[Ulharilti Wiivai]], and [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Lava Juice]]&lt;br /&gt;
|[[Belladona]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Clankers]]&lt;br /&gt;
|[[Zoob]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 23, 2014&lt;br /&gt;
|[[Jousting]]&lt;br /&gt;
|[[Sandy]], [[Ssylrath]], [[Mikilios]], [[Sophia]], [[Aurala]], [[MoonShadow]], [[Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|June 26, 2014&lt;br /&gt;
|[[Fire!]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Drisdane]], [[Smythly ]], [[Nicolai]], [[Uraug]]&lt;br /&gt;
|-&lt;br /&gt;
|June 29, 2012&lt;br /&gt;
|[[Jibbom's Wedding]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2014&lt;br /&gt;
|[[PrP: Live Catch 2]]&lt;br /&gt;
|Run by:  [[Mikilos]], with [[Vuk]], [[Hassan]], [[Aurala]], [[Verna]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 3, 2014&lt;br /&gt;
|[[Phallic Towers]]&lt;br /&gt;
|[[Pavel]], [[Solace]], [[Mikilos]], [[Sandy]], [[Aurala]], [[Stjepan]], [[Dylan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2014&lt;br /&gt;
|[[PrP: Choose Your Own Adventure IV]]&lt;br /&gt;
|[[Corra]], [[Dylan]], and [[Pavel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2014&lt;br /&gt;
|[[PrP: Testing]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Elessa]], [[Hassan]], [[Klythos]], [[Oates]], [[Tatyannah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2014&lt;br /&gt;
|[[Pudding]]&lt;br /&gt;
|[[Cesran]], [[Sandy]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2014&lt;br /&gt;
|[[Gobber Clankfest]]&lt;br /&gt;
|[[Craft]], [[Klythos]], [[Selia]], [[Smythly]], [[Takiyah]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[The Big Lebunski]]&lt;br /&gt;
|[[Corra]], [[Rhar]], [[Solace]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[Rune Tactics]]&lt;br /&gt;
|[[Garak]], [[Hassan]], [[Smythly]], [[Solace]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15th, 2014&lt;br /&gt;
|[[The Grapes of Rath]]&lt;br /&gt;
|[[Autumn]], [[Corra]], [[Nicolai]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9 and 16th, 2014&lt;br /&gt;
|[[Death Match]]&lt;br /&gt;
|[[Autumn]], [[Cressida ]], [[Orion]], [[Stjepan]], [[Silvana]], [[Lorien]], [[Celestine]]&lt;br /&gt;
|-&lt;br /&gt;
|July 13, 2014&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|[[Mikilos]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2014&lt;br /&gt;
|[[Taint Talk]]&lt;br /&gt;
|[[Munch]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2014&lt;br /&gt;
|[[A Tarienite Distraction]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|July 24, 2014&lt;br /&gt;
|[[Chat Rune]]&lt;br /&gt;
|[[Cesran]], [[Mikilos]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Meetup.txt Meetup - Eidolon Hymn]&lt;br /&gt;
|[[Benthus]], [[Charlotte]], [[Garrin]], [[Terri]], [[Ormarr]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[Charnese Cuisine]]&lt;br /&gt;
|[[Solace]], [[Selia]], [[Svarshan]], [[Bellna]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[MEETUP: Sith and Am'shere Gathering]]&lt;br /&gt;
|[[Bellna]], [[Dur'ankar]], [[Ssylrath]], [[Svarshan]], and [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Beerdispenser3000.txt Beer Dispenser 3000!]&lt;br /&gt;
|[[Alakton]], [[Laefwyn]], and [[Lothos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|August 1, 2014&lt;br /&gt;
|[[Meetup: Mage]]&lt;br /&gt;
|Many.  hosted by [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2014&lt;br /&gt;
|[[Meetup: Roughriders roll-call]]&lt;br /&gt;
|[[Duncan]], [[Svarshan]], [[Ssylrath]], [[Smythly]], [[Zalara]].  hosted by [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/GroaningDelve1.txt Groaning Delve 1]&lt;br /&gt;
|[[Elycia]], [[Klythos]], and [[Mikilos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
| August 13, 2014&lt;br /&gt;
|[[Hightail It]]&lt;br /&gt;
|[[Jibbom]], [[Oates]], [[Elessa]], [[Tatyannah]], [[Kerbasy]], [[Aurala]], [[Jareth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2014&lt;br /&gt;
|[[Farmers Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Cesran]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2014&lt;br /&gt;
|[[Toy Fishing]]&lt;br /&gt;
|[[Katja]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
| August 25, 2014&lt;br /&gt;
|[[Flyby]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Benthus]], [[Cressida]], [[Duncan]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
| August 26, 2014&lt;br /&gt;
|[[Where all life goes]]&lt;br /&gt;
|[[Tsunetomo]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
| August 30, 2014&lt;br /&gt;
|[[Dinosaur Hunt]]&lt;br /&gt;
|[[Alice]], [[Lothos]], [[Taro]], and [[Tsunetomo]]&lt;br /&gt;
|-&lt;br /&gt;
| September 5, 2014&lt;br /&gt;
|[[MEETUP: Druids Sith and Wards Oh My!]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Godwyn]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[PRP: The Farm]]&lt;br /&gt;
|[[Taro]], [[Yngvild]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[MEETUP: Science Fair!]]&lt;br /&gt;
|[[Coppervolt]], [[Stirling]], [[Jareth]], [[Klythos]], [[Munch]] and [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10, 2014&lt;br /&gt;
|[[Pink Hearts]]&lt;br /&gt;
|[[Mikilos]], [[Solace]], [[Godwyn]], [[Fiore]], [[Fazahd]], [[Boshter]], [[Benthus]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2014&lt;br /&gt;
|[[Book Vendor]]&lt;br /&gt;
|[[Talitha]], [[Azog]], [[Benthus]], [[Mikilos]], [[Solace]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2014&lt;br /&gt;
|[[Chatter in the Temple]]&lt;br /&gt;
|[[Selia]], [[Godwyn]], [[Sophia]]&lt;br /&gt;
|-&lt;br /&gt;
| September 13, 2014&lt;br /&gt;
|[[PRP: Trip on the Wild Side]]&lt;br /&gt;
|[[Kelia]], [[Sargon]]&lt;br /&gt;
|-&lt;br /&gt;
| September 14, 2014&lt;br /&gt;
|[[PRP: Investigate]]&lt;br /&gt;
|[[Belladona]], [[Lothos]], [[Yngvild]], [[Godwyn]], [[Elspeth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16, 2014&lt;br /&gt;
|[[Concussion]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Namira]], [[Godwyn]], [[Taurmuindyr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 18, 2014&lt;br /&gt;
|[[Park Nap]]&lt;br /&gt;
|[[Selia]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Operation Unwavering Blade]]&lt;br /&gt;
|[[Taro]], [[Torak]], [[Silvana]], [[Godwyn]], [[Stjepan]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Following a Lead]]&lt;br /&gt;
|[[Godwyn]], [[Hethyr]], [[Bennet]], [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
|[[PRP: Shock and Awe]]&lt;br /&gt;
|[[Munch]], [[Kojot]], [[Moonshadow]], [[Klythos]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
| [[MEETUP: Landlord Throw Away That Cork!]]&lt;br /&gt;
| [[Arlean]], [[Svarshan]], [[Godwyn]], [[Selia]], [[Solace]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|September 28, 2014&lt;br /&gt;
|[[Shield Market]]&lt;br /&gt;
|[[Kelia]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2014&lt;br /&gt;
|[[RPP: Adventure Scout Troop 405]]&lt;br /&gt;
|[[Sandy]], [[Svarshan]], [[Roland]], and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|September 30, 2014&lt;br /&gt;
|[[Bank Chatter]]&lt;br /&gt;
|[[Arlean]], [[Cressida]], [[Mikilos]], [[Godwyn]], [[Autumn]]&lt;br /&gt;
|-&lt;br /&gt;
|October 2, 2014&lt;br /&gt;
|[[PrP: The Derelict]]&lt;br /&gt;
|[[Hethyr]], [[Rhar]], [[Jokul]], [[Bennet]], [[Deanna]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: The Farm Revisited]]&lt;br /&gt;
|[[Mel]], [[Stirling]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: Haunted House]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Godwyn]], [[Kiroth]], [[Orion]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2014&lt;br /&gt;
|[[PrP: Rattle Hum Thump]]&lt;br /&gt;
|[[Rhar]], [[Korrani]], [[Hethyr]], [[Fiore]], [[Mel]], [[Lyrana]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Cowled Dock Knight]]&lt;br /&gt;
|[[Godwyn]], [[Aldean]], [[Lothos]], [[Terewin]], [[Zoob]], [[Kirran]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Dire Forecast]]&lt;br /&gt;
|[[Belladona]], [[Taro]], [[Korrani]], [[Brianna]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[Gravedigger Shindig|Gravedigger's Shindig]]&lt;br /&gt;
|Eirene, Iuriel, Namira, Verna, Bennet, Garak, Rhodes, Ionus, Boshter, Godwyn, Kerbasy, Fazahd&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dead Rising: Return]]&lt;br /&gt;
|[[Autumn]], [[Lyrana]], [[Lilyth]], [[Zlegvog]], [[Kidda]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dire Expectations]]&lt;br /&gt;
|[[Lothos]], [[Curugorm]], [[Lyrana]], [[Taro]], [[Alba]],[[Gragnar]],[[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 29, 2014&lt;br /&gt;
|[[PrP: Jungle Hunt]]&lt;br /&gt;
|[[Jahnavi]], [[Kilian]], and [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Hethyr]], [[Smythly]], [[Korrani]], [[Nuanna]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: Dead Approaching]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 3, 2014&lt;br /&gt;
|[[PrP:Gone Astray]]&lt;br /&gt;
|[[Hethyr]], [[Benthus]], [[Autumn]], [[Kirran]], [[Schneider]], [[Kilian]]&lt;br /&gt;
|-&lt;br /&gt;
|November 9, 2014&lt;br /&gt;
|[[PrP:Uninvited Guest]]&lt;br /&gt;
|[[Azog]], [[Elessa]], [[Uneth]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 10, 2014&lt;br /&gt;
|[[PrP: Sinkhole I]]&lt;br /&gt;
|][[Kidda]],[[Thanix]],[[Dragomir]],[[Samson]],[[Lyrana]],[[Lilyth]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:Gone_Astray&amp;diff=15750</id>
		<title>PrP:Gone Astray</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:Gone_Astray&amp;diff=15750"/>
		<updated>2014-11-06T14:10:24Z</updated>

		<summary type="html">&lt;p&gt;Arlean: Created page with &amp;quot;   The Explorer's Guild has explained the situation to the lot of you. Their client, who has declined to be named, held quite the High Hunt bash the previous evening, and thei...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
 &lt;br /&gt;
The Explorer's Guild has explained the situation to the lot of you. Their client, who has declined to be named, held quite the High Hunt bash the previous evening, and their hunt rode with hounds into the Eldwyn Forest. Although their Hunt was by all tales successful and a fine celebration indeed, just one mishap occurred, and it was a major one. Their youngest son Tomarn, just fifteen summers old, went missing during the Hunt. &lt;br /&gt;
&lt;br /&gt;
None know exactly when he went missing, but amid all the flowing of wine, he turned up missing -- most likely he simply wandered off on his own. He's described as having straw-blonde hair, skinny and lanky; he's nonetheless a promising hunter, although with practically no experience. This is the first autumn he's been allowed to hunt with the adults. &lt;br /&gt;
        &lt;br /&gt;
You've been following the traces of this hunting group for a couple of hours now. It isn't hard -- recent rains coupled with the size of the group make their passing pretty obvious, but you're about to venture into the forest itself, under a canopy of trees that shelters much of the noon sunlight out from under its branches. &lt;br /&gt;
        &lt;br /&gt;
(Free RP. Anyone who wants to track should make me a Survival check.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  GAME: Schneider rolls survival: (4)+4: 8&lt;br /&gt;
  GAME: Autumn rolls Survival: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
Schneider had mananged to snag a wineskin on the way out, and amid the tracking, he's been polishing the wine off and singing loudly. He's got a decent enough signing voice, but all the songs he knows are at least off-color, and most of them are inappropriate for anyone under 40. &amp;quot;Ohhhh, I met a girl with skin so fair, and she had huge ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  GAME: Hethyr rolls survival: (19)+4: 23&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;...Man and I did that on a lark.&amp;quot;&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Kirran says, &amp;quot;Let me double check something&amp;quot;&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;What is it?&amp;quot;&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Kirran says, &amp;quot;This is a forest right?&amp;quot;&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Kirran says, &amp;quot;I'm double checking because that's his favored terrain&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hair,&amp;quot; comes the grunted interruption from the robed and armored Khazad actually keeping an eye on the group's tracks. &amp;quot;Y'know, 'f you kept an eye out half as good's you kept your drink, might be as we'd've already found th'poor idiots.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That's correct. Favored terrain grants you a +2 bonus to Survival.&amp;quot;&lt;br /&gt;
  GAME: Kirran rolls survival+2+2: (18)+8+2+2: 30&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Kirran says, &amp;quot;Track and favored terrain :)&amp;quot;&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Aldean follows, yup.&lt;br /&gt;
  GAME: Benthus rolls survival: (9)+0: 9&lt;br /&gt;
&lt;br /&gt;
''You paged (Schneider, Kirran, Hethyr, Benthus) with 'Yup, you found the hunting group's tracks all right. They're /all/ /over/. How they caught anything with as much noise as they likely made is a mystery.'''&lt;br /&gt;
&lt;br /&gt;
Benthus looks about keenly, but not really sure what it is he should be looking for.&lt;br /&gt;
Benthus looks down and found a trail. He looks surprised.&lt;br /&gt;
&lt;br /&gt;
''You paged (Kirran, Hethyr) with 'About half an hour into the forest, you two spot the diversion of a single horse and rider, although the direction of the hoofprints indicate that it's likely to have happened on the way back, not the way out. At any rate, these tracks divert off the main trail and deeper into the forest.'''&lt;br /&gt;
&lt;br /&gt;
''You paged (Schneider, Kirran, Hethyr, Benthus) with 'There's actually two sets of tracks all muddled -- coming in and going out.'''&lt;br /&gt;
&lt;br /&gt;
Kirran wanders about a bit and frowns, following some of the tracks here and there to try and find the one that they are after. It takes a while but he looks for the others that are on this search and rescue effort. &amp;quot;I have something over here...&amp;quot; he offers to them, &amp;quot;These lead deeper into the forest, while most of the others were heading out...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Schneider peers at Hethyr, and tries to work out if she's giving him a hard time or not. &amp;quot;I don't know what you mean?&amp;quot; he says by way of reply, taking another drink. &amp;quot;Tracks are easy enough to follow with this lot. They're probably partying as well. They're certainly not hunting anything, by the look of it. I'm certainly in no hurry to interrupt /their/ fun. They might even be on their way back, who can say?&amp;quot; he asks with a laugh and an attempt at an air of mystery.&lt;br /&gt;
&lt;br /&gt;
Autumn wanders along in her heavy robes, her crossbow over one shoulder and a backpack on her shoulders.&lt;br /&gt;
&lt;br /&gt;
Hethyr peers up... and up... and up, at Schneider, arching a lazy eyebrow, then points to Kirran. &amp;quot;Girl's got th'right of it,&amp;quot; she says, stumping in the direction of the lone set of tracks. &amp;quot;Most of'm, likely on their way back. Not this'n, though, an' only one noble's in knots 'bout 'is kid bein' missin'. Smart money's on them tracks leadin' our way.&amp;quot;&lt;br /&gt;
Benthus sighs still looking at the tracks, &amp;quot;I am not good in tracking.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The tracks are plain to see for any of you, really. For Autumn, it's nothing more than a muddled mess of stomping around, but for the others, it's clear that the tracks was the main party. On looking, though, the rest of you can see that Hethyr and Kirran are right -- there's one horse that diverts from the others, the direction the tracks face indicating that the horse was headed out of the forest when he diverted. These tracks lead off the main trail, deeper into the forest.&lt;br /&gt;
&lt;br /&gt;
Autumn pauses occasionally to look at the various flora and fauna, randomly picking a few leaves and roots here and there.&lt;br /&gt;
&lt;br /&gt;
Kirran looks at Benthus and chuckles at him. &amp;quot;I'm sure that you'll be good at the hurting of things if we come across anything dangerous.&amp;quot; He points in the direction the tracks go. &amp;quot;In any case, appears we want to go this way. Shall we?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Schneider nods about the lone set of tracks leading away, and follows along, singing his inappropriate song. &amp;quot;And she and I danced all evening and after the dance we ...&amp;quot; *swing* &amp;quot;Ah, this is good wine. You all should enjoy the holiday more!&amp;quot; he observes.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kirran, you're following the tracks. Give me a Survival check ... and all of you, including Kirran, give me a Perception check.&amp;quot;&lt;br /&gt;
  GAME: Hethyr rolls perception: (8)+6: 14&lt;br /&gt;
  GAME: Autumn rolls Perception: (7)+6: 13&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Would stealth be useful at this stage?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benthus grimaces slightly at the mentioning of him hurting anyone, but says nothing. Instead he follows the rest on this new trail.&lt;br /&gt;
&lt;br /&gt;
  GAME: Schneider rolls perception: (5)+6: 11&lt;br /&gt;
  GAME: Benthus rolls perCeption: (18)+5: 23&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That depends. Do you have enough duct tape to shut Schneider up?&amp;quot;&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Hethyr XD&lt;br /&gt;
&lt;br /&gt;
Autumn looks up as people find the trail and nods, then follows along. She frowns for a moment, then pauses to chant something to herself...&lt;br /&gt;
&lt;br /&gt;
  GAME: Autumn casts Mage Armor. Caster Level: 5 DC: 17&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Is 5 rolls enough?&amp;quot;&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Were you planning for an adventure or a dungeon?&amp;quot;&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;ANYWAY.&amp;quot;&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sure's I do,&amp;quot; Hethyr says, shaking her head and sighing. &amp;quot;An' when we get back, intend t'enjoy it more, but right now we got us a job t'do. C'mon, bigjob, little less singin' an' a little more followin' th'tracker, there.&amp;quot; With that, she lumbers off in Kirran's direction, waving the rest of the party along.&lt;br /&gt;
&lt;br /&gt;
  GAME: Kirran rolls survival+2+2: (17)+8+2+2: 29&lt;br /&gt;
  GAME: Kirran rolls perception+2: (6)+10+2: 18&lt;br /&gt;
&lt;br /&gt;
''You paged Kirran with 'Do you have knowledge/geography?'''&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Oh, can I do false life now? It lasts for hours, so...&amp;quot;&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes, +cast and pose. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benthus notes Autumn casting something. He contemplates something and then utters a prayer to his god.&lt;br /&gt;
&lt;br /&gt;
  GAME: Schneider casts False Life. Caster Level: 6 DC: 15&lt;br /&gt;
  GAME: Benthus casts Protection From Evil. Caster Level: 8 DC: 18&lt;br /&gt;
  GAME: Schneider rolls 1d10+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
''Kirran pages: No :(''&lt;br /&gt;
&lt;br /&gt;
Schneider remembers, somewhere in his boozy wanderings, to cast a spell. &amp;quot;Spirits of blood, serve me well you bastards!&amp;quot; There is a sort of surge under his skin, possibly of spirits of blood serving him, and then he seems normal. Or as normal as he ever does.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;AC 23 and +1 to all my saves.&amp;quot;&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Only against evil creatures, though, right?&amp;quot;&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Aldean nodnods&lt;br /&gt;
 &lt;br /&gt;
The trail really isn't much of one, leading into deep forest as it does, but Kirran seems to know /exactly/ where he's going, and doesn't seem to have any trouble at all following these traces. The crickets are chirping, and dappled sunlight spills down in bits and pieces across the undergrowth. It's not much, but it's enough to see by, and it's really rather a nice day despite the brisk breeze that ruffles the leaves around you. Somewhere nearby, something drops out of a tree with a *clunk* some distance away.&lt;br /&gt;
&lt;br /&gt;
You follow this trail for about a kilometer or so, when the pace of the animal you're following picks up by quite a lot, suggesting that the creature bolted. Before you can contemplate this much, though, there's a loud crashing that all of you hear quite plainly, off to your left through the ancient trees. &lt;br /&gt;
&lt;br /&gt;
  GAME: Autumn used a Ham Sammich.&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Still free RP for the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Also, wind from nowhere blows back Schneider's hair melodramatically. He smiles, and his teeth glint. *ting* &amp;quot;I think we have company,&amp;quot; he observes needlessly, pointing towards the loud crashing off to the left through the trees. &amp;quot;P'rhaps we should investigate. Since we're investigators, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  GAME: Schneider casts Prestidigitation. Caster Level: 6 DC: 13&lt;br /&gt;
''Hethyr pages: Going away or coming toward us?&lt;br /&gt;
You paged Hethyr with 'Coming your way.'''&lt;br /&gt;
&lt;br /&gt;
Kirran doesn't say much as he continues to follow the tracks, though makes random comments to watch out for certain pitfalls, such as roots, badger holes, and the like, so that no one else gets caught by them. The elf pauses when it seems that the horse, or whatever was being riden, bolted. He kneels down to examine this a little closer when there is the loud crashing sound. This causes the Green Warden to stand, and draw his bow.&lt;br /&gt;
&lt;br /&gt;
Hethyr unlimbers her hammer, and checks the set of her shield on her arm. &amp;quot;Sounds like it's comin' t'investigate us,&amp;quot; she notes, edging around the party to meet their soon-to-be acquaintance. &amp;quot;Y'think it's thirsty an' lookin' f'r some wine, then? Let's hope it don't keep us too busy, anyway.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Whatever this thing -- or things -- is (are?), subtlety is /not/ their calling card. An ursine roar echoes through the trees, and in moments your company is easy to see. Freakish amalgams of fur and feathers, these three bizarre half-bear, half-owl creatures are something at least some of you have likely seen before as they lumber in your direction, their red-rimmed eyes rolling about wildly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
        Aldean has dropped a TIMESTOP!&lt;br /&gt;
        Please +init, then cease all roleplay and actions immediately and wait for Aldean to instruct you further.&lt;br /&gt;
        For additional in-combat commands, please type: +thelp.&lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 GAME: Schneider rolls initiative: Roll: 18 + Bonus: 3 = Total: 21&lt;br /&gt;
 GAME: Autumn rolls initiative: Roll: 12 + Bonus: 6 = Total: 18&lt;br /&gt;
 GAME: Hethyr rolls initiative: Roll: 20 + Bonus: 3 = Total: 23&lt;br /&gt;
 GAME: Kirran rolls initiative: Roll: 3 + Bonus: 4 = Total: 7&lt;br /&gt;
 GAME: You roll initiative for OwlbearA: Roll: 10 + Bonus: 5 = Total: 15&lt;br /&gt;
 GAME: You roll initiative for OwlbearB: Roll: 4 + Bonus: 5 = Total: 9&lt;br /&gt;
 GAME: You roll initiative for OwlbearC: Roll: 19 + Bonus: 5 = Total: 24&lt;br /&gt;
 GAME: Note False Life: +13 HP added to Schneider.&lt;br /&gt;
 GAME: Note Mage Armor: +4 force AC added to Autumn.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 24.&lt;br /&gt;
       It is now OwlbearC's turn! Hethyr is next!&lt;br /&gt;
 GAME: Benthus rolls initiative: Roll: 19 + Bonus: 3 = Total: 22&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (5)+8: 13&lt;br /&gt;
 GAME: Aldean rolls 1d6: (5): 5&lt;br /&gt;
  ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
 ---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
  &amp;gt;&amp;gt; 24   OwlbearC             &amp;lt;&amp;lt;&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     23   Hethyr              Flat-footed (0 rnds remaining)               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     22   Benthus             Flat-footed (0 rnds remaining)               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     21   Schneider           Flat-footed (0 rnds remaining); False Life:  &lt;br /&gt;
                              +13 HP                                       &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     18   Autumn              Flat-footed (0 rnds remaining); Mage Armor:  &lt;br /&gt;
                              +4 force AC                                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     15   OwlbearA            &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     9    OwlbearB            &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     7    Kirran              Flat-footed (0 rnds remaining)               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
 16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Autumn    |HUMAN     |Wiz        |  5   | 28  | 28  | 12  |  4  |  4  |  6  |&lt;br /&gt;
 |Benthus   |HALF-ELF  |Pal        |  8   | 78  | 78  | 21  | 16  | 13  | 14  |&lt;br /&gt;
 |Hethyr    |MOUNTAIN_D|Clr        |  4   | 32  | 32  | 20  |  7  |  2  |  8  |&lt;br /&gt;
 |Kirran    |WILD_ELF  |Rgr        |  4   | 37  | 37  | 17  |  6  |  8  |  2  |&lt;br /&gt;
 |Schneider |GIANTBORN |Bbn/Sor    |  7   | 58  | 58  | 13  |  6  |  5  |  5  |&lt;br /&gt;
 16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Miss.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 23.&lt;br /&gt;
       It is now Hethyr's turn! Benthus is next!&lt;br /&gt;
 GAME: Note Flat-footed on Hethyr ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Casting Guidance on myself.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. +Cast and pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 22.&lt;br /&gt;
       It is now Benthus' turn! Schneider is next!&lt;br /&gt;
 GAME: Note Flat-footed on Benthus ended.&lt;br /&gt;
 GAME: Hethyr casts Guidance. Caster Level: 4 DC: -86&lt;br /&gt;
 &lt;br /&gt;
Obvious they may be, but they're not slow, either, and bloodthirst lends one of them a burst of extra speed. Before any of the group can move, the first of the owlbears closes with Kirran, taking a swipe at him with those nasty-looking claws. Fortunately, its haste overrides its good judgment, and the nasty-looking claws go well wide of their target. &lt;br /&gt;
&lt;br /&gt;
As the owlbears burst into the clearing, the Khazad priestess' eyes narrow, and her hammer rings a bell-like tone against her shield. &amp;quot;Father above, Lord o' Sun an' Light, could use a touch o' good fortune, right about now... Help me keep these folk from hurtin' too hard, as it please ya.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No worries. You're up. They're big enough, weird enough, and one just went after your tracker.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Alright. The creatures are hostile already.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Ayup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, cast righteous vigor and move towards Kirran and try to draw the attacking owlbears attention on him rather than on Kirran.&amp;quot;&lt;br /&gt;
 GAME: Benthus casts Righteous Vigor. Caster Level: 8 DC: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Good deal. You got cast, go ahead and pose it. You can't attack as well, but you can move to threaten.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Which book is that out of, APG?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;That is the intention. Get close enough to be the target.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Second level.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Each hit gives me +8 temp HP. And a +1 to hit commulatively (max +4), until I miss, at which it resets to 0. But temp HP remain.&amp;quot;&lt;br /&gt;
 GAME: Note Righteous Vigor added to Benthus with a duration of 8 rounds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Found it, yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanks.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 21.&lt;br /&gt;
       It is now Schneider's turn! Autumn is next!&lt;br /&gt;
 GAME: Note Flat-footed on Schneider ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Can I line up any 2 for a Lightning Bolt spell?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benthus wasn't prepared for this and is slow to react when the owlbears begin to engage them. He doesn't say anything, but it is clear on his face that he is anxious when one of the bears nearly hit Kirran. He casts a spell on himself and then makes a run towards the attacked tracker, hoping to get the attackers attention on him. As he sprints he gets his sword out...&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Paladin is a subgroup of fighters, yes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean thinks. You'll have to move some but you should be able to line up A and C. B's off to one side.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;How so?&amp;quot;&lt;br /&gt;
 GAME: Schneider rolls 6d6: (21): 21&lt;br /&gt;
 GAME: Schneider casts Lightning Bolt. Caster Level: 6 DC: 16&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (13)+5: 18&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (6)+5: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. C dodges the worst (the one on Kirran), A takes it full in the face.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Both are hurt, neither dies. Pose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider steps off to one side during the fray and shouts out, &amp;quot;Spirits of Lightning! Serve my will and obey my command! Strike now!&amp;quot; And true to his word lightning arcs from his hand, catching two of the enemy in the long stroke of power, leaving them singed and worse for wear.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 18.&lt;br /&gt;
       It is now Autumn's turn! OwlbearA is next!&lt;br /&gt;
 GAME: Note Flat-footed on Autumn ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Autumn.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Autumn?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Are there any meat shields in the party? :)&amp;quot;&lt;br /&gt;
 GAME: Autumn casts Enlarge Person. Caster Level: 5 DC: 17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Autumn moves close enough so she can concentrate on Benthus as she starts chanting to herself in the language of the Arcane...&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 15.&lt;br /&gt;
       It is now OwlbearA's turn! OwlbearB is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (11)+8: 19&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (13)+8: 21&lt;br /&gt;
 16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
 16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Autumn    |HUMAN     |Wiz        |  5   | 28  | 28  | 12  |  4  |  4  |  6  |&lt;br /&gt;
 |Benthus   |HALF-ELF  |Pal        |  8   | 78  | 78  | 21  | 16  | 13  | 14  |&lt;br /&gt;
 |Hethyr    |MOUNTAIN_D|Clr        |  4   | 32  | 32  | 20  |  7  |  2  |  8  |&lt;br /&gt;
 |Kirran    |WILD_ELF  |Rgr        |  4   | 37  | 37  | 17  |  6  |  8  |  2  |&lt;br /&gt;
 |Schneider |GIANTBORN |Bbn/Sor    |  7   | 58  | 58  | 13  |  6  |  5  |  5  |&lt;br /&gt;
 16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Schneider? You made it mad.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Schneider fails to look surprised.&lt;br /&gt;
 GAME: Aldean rolls 1d6+4: (3)+4: 7&lt;br /&gt;
 GAME: Aldean rolls 1d6+4: (1)+4: 5&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Knock 12 off those temp HP.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;ANd what is your CMD?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Schneider says, &amp;quot;22&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Er, my mistake. I keep reading that wrong. Disregard the 5 and take only 7 off, he only gets one claw. Still hits, though.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+14: (4)+14: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Ha. He fails at life. No grab.&amp;quot;&lt;br /&gt;
 GAME: Note False Life: +13 HP removed from Schneider&lt;br /&gt;
 GAME: Note False Life: 6/13 Temp HP added to Schneider.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 9.&lt;br /&gt;
       It is now OwlbearB's turn! Kirran is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. I'll wrap both of these into a single pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (16)+8: 24&lt;br /&gt;
 GAME: Aldean rolls 1d6: (4): 4&lt;br /&gt;
  ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
 ---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
     24   OwlbearC            &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     23   Hethyr              &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     22   Benthus             Righteous Vigor (8 rnds remaining)           &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     21   Schneider           False Life: 6/13 Temp HP                     &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     18   Autumn              Mage Armor: +4 force AC                      &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     15   OwlbearA            &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
  &amp;gt;&amp;gt; 9    OwlbearB             &amp;lt;&amp;lt;&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     7    Kirran              Flat-footed (0 rnds remaining)               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
 16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
 16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Autumn    |HUMAN     |Wiz        |  5   | 28  | 28  | 12  |  4  |  4  |  6  |&lt;br /&gt;
 |Benthus   |HALF-ELF  |Pal        |  8   | 78  | 78  | 21  | 16  | 13  | 14  |&lt;br /&gt;
 |Hethyr    |MOUNTAIN_D|Clr        |  4   | 32  | 32  | 20  |  7  |  2  |  8  |&lt;br /&gt;
 |Kirran    |WILD_ELF  |Rgr        |  4   | 37  | 37  | 17  |  6  |  8  |  2  |&lt;br /&gt;
 |Schneider |GIANTBORN |Bbn/Sor    |  7   | 58  | 58  | 13  |  6  |  5  |  5  |&lt;br /&gt;
 16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 GAME: Aldean rolls 1d6+4: (6)+4: 10&lt;br /&gt;
 GAME: You damaged Autumn for 10 points. 18 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Autumn, you got a buddy.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 7.&lt;br /&gt;
       It is now Kirran's turn! OwlbearC is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kirran ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kirran? Posing now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kirran says, &amp;quot;5' step back, rapid shot Owlbear C, if that's the one that attempted to attack me&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That's correct. Roll it.&amp;quot;&lt;br /&gt;
 GAME: Kirran rolls 1d20+9+1-2: (4)+9+1+-2: 12&lt;br /&gt;
 GAME: Kirran rolls 1d20+9+1-2: (12)+9+1+-2: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;First misses, second hits, roll damage.&amp;quot;&lt;br /&gt;
 GAME: Kirran rolls 1d8+3+1: (3)+3+1: 7&lt;br /&gt;
&lt;br /&gt;
The other two owlbears seem to be a little behind the first one, but no less willing to slaughter anything in their path. In fact, the one that took the brunt of Schneider's lightning bolt spell makes a beeline for him, slashing out with those massive claws. Although they connect, they fail to close around the giantborn. The second one goes for Autumn, but it snakes its massive head forward and bites her, tearing a chunk of flesh away.&lt;br /&gt;
&lt;br /&gt;
Kirran is glad he already has his bow out, and raises it to fire at the owlbear, but it moves too quickly, though he manages to avoid being hit by it. He takes a step back, now that Benthus is there to help and two arrows are fired quickly at the creature. One flies wide, while the other gets into the owlbear's shoulder.&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Sorry for slow.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 24.&lt;br /&gt;
       It is now OwlbearC's turn! Hethyr is next!&lt;br /&gt;
 GAME: Aldean rolls 1d2: (2): 2&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (7)+8: 15&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (9)+8: 17&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (12)+8: 20&lt;br /&gt;
  ===================== Current Initiative Order - Round 2 =====================&lt;br /&gt;
 ---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
  &amp;gt;&amp;gt; 24   OwlbearC             &amp;lt;&amp;lt;&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     23   Hethyr              &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     22   Benthus             Righteous Vigor (7 rnds remaining)           &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     21   Schneider           False Life: 6/13 Temp HP                     &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     18   Autumn              Mage Armor: +4 force AC                      &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     15   OwlbearA            &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     9    OwlbearB            &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     7    Kirran              &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
''You paged Benthus with 'The creatures are not evil, so Protection Against Evil has no effect.'''&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;All three attacks miss Benthus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Oh dear.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;They are all adjacent to me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It gets three attacks when it is making a full attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus ohs. Sorry.&lt;br /&gt;
 &lt;br /&gt;
Benthus is in luck! Sort of. Despite the plink of an arrow that sinks into its furry/feathery hide and stings it, it turns its attention on the closer meal. Sadly, it forgot to bring the can opener, and claws and beak alike ring and scrape off of the paladin's armor.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 23.&lt;br /&gt;
       It is now Hethyr's turn! Benthus is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hethyr.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Move to support Autumn, hammer time, discharging Guidance for an extra +1&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
 GAME: Hethyr rolls melee+1: (3)+4+1: 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Ffff.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nope. Pose, and bonus if you put STOP somewhere in your  pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 22.&lt;br /&gt;
       It is now Benthus' turn! Schneider is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Benthus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Hold action until Autumn's turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benthus looks surprised when all of a sudden he grows in size and strength. He shrugs off his confusion to check on the owl bear that is now a bit smaller than it was a second before. He makes an intelligent guess and says, &amp;quot;Whoever provided me with a little more power, thank you. If you have more, I'd sure appreciate it.&amp;quot; He shifts his attention on to Kirran, looking at where the owlbear nearly missed him and making sure that it was truely a miss. &amp;quot;Sir, use me as cover.&amp;quot; He says to Kirran as he he shifts his gaze towards the owlbear that attacked him. &amp;quot;I'll try to keep him occupied with me.&amp;quot; He says calmly as he readies his sword for a swing, holding his attack just a little bit for an opening...&lt;br /&gt;
&lt;br /&gt;
Seeing owlbear claws rake across Autumn, Hethyr lowers her shield, raises her hammer, and charges. Unfortunately, all the divine guidance in the world can't make up for stumbling over a treacerous root in her path, and her swing is wide and to no good. For a brief moment, she glares up skyward, muttering under her breath. &amp;quot;Y'know y'can STOP with th' jokes, m'Lord, I got humility enough...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're shifting to go on Autumn's initiative?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 21.&lt;br /&gt;
       It is now Schneider's turn! Autumn is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 18.&lt;br /&gt;
       It is now Autumn's turn! OwlbearA is next!&lt;br /&gt;
 GAME: Aldean reverses the initiative order.&lt;br /&gt;
       Round Two - Init 21.&lt;br /&gt;
       It is now Schneider's turn! Autumn is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Derp&amp;quot;&lt;br /&gt;
 5GAME: Benthus' initiative total changed to 18.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Backstep and another lighting bolt, if that's possible?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You'll only hit one this time.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Choose your target :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Schneider says, &amp;quot;The one in front of me. I take it allies are in the way of getting 2 lined up?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You'd have to move to line two up, and since you're threatened, you'd have to take AoO to do it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;A 5' step would not be enough.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Schneider says, &amp;quot;I'll take the AoO, since it won't affect the spellcasting, itself.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. OK.&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (13)+8: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Ow.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d6+4: (6)+4: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Hardy critters.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;AoO resolves before the spell, Ben.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Yeah, but this way two of them will eat a second lighting bolt.&amp;quot;&lt;br /&gt;
 GAME: You damaged Schneider for 4 points. 54 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Your temp HP is gone, Schneider.&amp;quot;&lt;br /&gt;
 GAME: Note False Life: 6/13 Temp HP removed from Schneider&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Schneider nods&lt;br /&gt;
 GAME: Note False Life:0/13 Temp HP added to Schneider.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It did its job tho.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Indeed.&amp;quot;&lt;br /&gt;
 GAME: Schneider casts Lightning Bolt. Caster Level: 6 DC: 16&lt;br /&gt;
 GAME: Schneider rolls 6d6: (27): 27&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (19)+5: 24&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (12)+5: 17&lt;br /&gt;
&lt;br /&gt;
Schneider slips aside from the ogre's grasp, though there is a flash of crimson as the thing strikes him and spatters blood all over. Except not in his hair - that seems clean and bright and well-kept as ever. The giantborn sorcerer laughs with amusement and draws his greatsword, which is immediately weathed in flame and sparking energy. He feints at his enemy as he backpedals, taking another hit and spurting blood madly as he shouts, &amp;quot;Spirits of lightning, serve me again!&amp;quot; And another lightning bolt thunders across the clearing, joining two of the owlbears.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;This time you hit A and B.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Aha.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 18.&lt;br /&gt;
       It is now Benthus' turn! Autumn is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Benthus, this is your held action unless you wanted to wait for Autumn to go first/&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus will let Autumn go first.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Them I will drop yours to one under hers.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Enlarge goes off on Benthus...&amp;quot;&lt;br /&gt;
 GAME: Aldean reverses the initiative order.&lt;br /&gt;
       Round Two - Init 21.&lt;br /&gt;
       It is now Schneider's turn! Benthus is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;One sec.&amp;quot;&lt;br /&gt;
 5GAME: Benthus' initiative total changed to 17.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 18.&lt;br /&gt;
       It is now Autumn's turn! Benthus is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Autumn.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;How badly messed up are the Owlbears looking?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;A, Schneider's friend, looks really crispyfried. Your friend looks to be the best of the lot.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;C is about half HP.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Then you're caught up. Autumn, who are you Enlarging?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Benthus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;It was my first action, cast it and it goes off just before my next round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK, got it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;So it's gone off, believe you get an action now?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;May I attack now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Autumn steps back and shoots the Owlbear in the face with her crossbow!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
 GAME: Autumn rolls Ranged: (5)+4: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;NOPE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Autumn misses completely...&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 17.&lt;br /&gt;
       It is now Benthus' turn! OwlbearA is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Give it hell.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Ah...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean ?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus rolls the attack...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus wanted to subdue.&lt;br /&gt;
 GAME: Benthus rolls 1d20+10: (20)+10: 30&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're looking to subdue?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Confirming crit first.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Not anymore.&amp;quot;&lt;br /&gt;
 GAME: Benthus rolls 1d20+10: (13)+10: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Confirms.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Rolling damage... I don't want to overdo it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Your weapon scales, just remember that...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It's 3d6, right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Couldn't remember, but I think it is.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;What is your weapon?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Greatsword.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;3d6.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;With that crit, 6d6+.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Corret.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus was using PA btw.&lt;br /&gt;
 GAME: Benthus rolls 6d6+32: (25)+32: 57&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;YAY! One goes splat!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus grimaces.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Don't we want them dead? :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, that is it then?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yeah. You destroy C. You are now covered in owlbear insides. Pose.&amp;quot;&lt;br /&gt;
 GAME: Cannot find 'owlbear c' in the initiative list.&lt;br /&gt;
 GAME: 'owlbearc' removed from initiative list.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Doesn't matter, you confirmed with plenty to spare. it's dead, very dead, and you're wearing far too much of it. (You did almost double its remaining.)&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 15.&lt;br /&gt;
       It is now OwlbearA's turn! OwlbearB is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;A is going to follow Schneider.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (16)+8: 24&lt;br /&gt;
 GAME: Aldean rolls 1d6+4: (2)+4: 6&lt;br /&gt;
 GAME: Aldean rolls 1d20+14: (12)+14: 26&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;What is your CMD, Schneider?&amp;quot;&lt;br /&gt;
 GAME: You damaged Schneider for 6 points. 48 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Schneider says, &amp;quot;22&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You are grappled.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Good news? So is it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benthus waits for the spell to reach completion and when it is done, the servant of Daeus towers over the owlbear. He looks at the creature in front of him, like a man about to put down a rabid dog. His face saddens before he draws his breath and calls upon the name of his liege lord. He swings his blade, and the heaven itself controlled his sword-arm, for the intended wounding resulted in the complete eviseration of the owlbear. Blood sprays everywhere, including on himself. He was pretty much surprised with what just happened. It appeared that the owlbear was destined for destruction. Benthus ponders on this before refocusing on the situation at hand.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Scary image... the giant Benthus tearing that thing in half.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 9.&lt;br /&gt;
       It is now OwlbearB's turn! Kirran is next!&lt;br /&gt;
  ===================== Current Initiative Order - Round 2 =====================&lt;br /&gt;
  ---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
     23   Hethyr              &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
     21   Schneider           False Life:0/13 Temp HP                      &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
     18   Autumn              Mage Armor: +4 force AC                      &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
     17   Benthus             Righteous Vigor (7 rnds remaining)           &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
     15   OwlbearA            &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
   &amp;gt;&amp;gt; 9    OwlbearB             &amp;lt;&amp;lt;&lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
     7    Kirran              &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Wow, I totally missed that. No matter now.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (10)+8: 18&lt;br /&gt;
 16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
 16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Autumn    |HUMAN     |Wiz        |  5   | 18  | 28  | 12  |  4  |  4  |  6  |&lt;br /&gt;
 |Benthus   |HALF-ELF  |Pal        |  8   | 78  | 78  | 21  | 16  | 13  | 14  |&lt;br /&gt;
 |Hethyr    |MOUNTAIN_D|Clr        |  4   | 32  | 32  | 20  |  7  |  2  |  8  |&lt;br /&gt;
 |Kirran    |WILD_ELF  |Rgr        |  4   | 37  | 37  | 17  |  6  |  8  |  2  |&lt;br /&gt;
 |Schneider |GIANTBORN |Bbn/Sor    |  7   | 48  | 58  | 13  |  6  |  5  |  5  |&lt;br /&gt;
 16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 GAME: Aldean rolls 1d6+4: (6)+4: 10&lt;br /&gt;
 GAME: You damaged Autumn for 10 points. 8 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hethyr, you get AoO on B.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr takes it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Unless Autumn only took a 5' step back.&amp;quot;&lt;br /&gt;
 GAME: Hethyr rolls melee: (10)+4: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not good enough.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Damn.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;I would have moved back further if I wouldn't take an AoO doing so.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Right, but you would have. Oh well, no matter.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Makes no difference. Sorry I'm so slow, guys.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean gathers wits.&lt;br /&gt;
 &lt;br /&gt;
The remaining two owlbears seem to be completely uanware that their kin just got utterly shredded by the enlarged paladin. One chases after Schneider; swiping at him with a claw and this time snagging his arm to hold him fast. The other, seemingly unaware of Hethyr at all, steps forward and bites at Autumn again, leaving her bleeding badly. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 7.&lt;br /&gt;
       It is now Kirran's turn! Hethyr is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kirran says, &amp;quot;Rapid Shot C&amp;quot;&lt;br /&gt;
 GAME: Kirran rolls 1d20+9-2+1: (4)+9+-2+1: 12&lt;br /&gt;
 GAME: Kirran rolls 1d20+9-2+1: (13)+9+-2+1: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;C is dead, do you want to change targets?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;I didn't realize I'd been attacked... twice. :(&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;One more hit and I'm down.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kirran, C is dead and the other two are in Melee. Do you have Precise Shot?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kirran says, &amp;quot;I do&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kirran says, &amp;quot;Sorry, didn't catch that it was dead. We'll go with B&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK, no owrries. You can target either ... OK. Second one hits. Roll damage.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. That was the one that Benthus is wearing.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus grimaces.&lt;br /&gt;
 GAME: Kirran rolls 1d8+3+1: (4)+3+1: 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kirran says, &amp;quot;Sorry about that, got dumped&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;So did most of us. You hurt it! Pose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;What is with the MUX the last couple opf days.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 23.&lt;br /&gt;
       It is now Hethyr's turn! Schneider is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hethyr!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're still in melee with it if you want to or you can help your wizardly squishy out.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Spontcasting Cure Moderate on Autumn! I'll eat the AoO.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods. K.&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (6)+8: 14&lt;br /&gt;
 16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Autumn    |HUMAN     |Wiz        |  5   |  8  | 28  | 12  |  4  |  4  |  6  |&lt;br /&gt;
 |Benthus   |HALF-ELF  |Pal        |  8   | 78  | 78  | 21  | 16  | 13  | 14  |&lt;br /&gt;
 |Hethyr    |MOUNTAIN_D|Clr        |  4   | 32  | 32  | 20  |  7  |  2  |  8  |&lt;br /&gt;
 |Kirran    |WILD_ELF  |Rgr        |  4   | 37  | 37  | 17  |  6  |  8  |  2  |&lt;br /&gt;
 |Schneider |GIANTBORN |Bbn/Sor    |  7   | 48  | 58  | 13  |  6  |  5  |  5  |&lt;br /&gt;
 16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And it fails at life. Cast and pose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And roll how much you heal for me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr forgot if there's a command to spont, or just pick my spell to convert and roll?&lt;br /&gt;
&lt;br /&gt;
Kirran sees that his first target is now effectively dead, he turns instead to another one and fires quickly as well. The first, again, goes wide, while the second lands into the owlbear.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kirran says, &amp;quot;Just pick a spell in that slot&amp;quot;&lt;br /&gt;
 GAME: Hethyr casts Blessing of Courage And Life. Caster Level: 4 DC: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanks, Kirran.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Go ahead and roll healing.&amp;quot;&lt;br /&gt;
 GAME: Hethyr rolls 2d8+4: (7)+4: 11&lt;br /&gt;
 GAME: You damaged Autumn for -11 points. 19 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You had to take a 5' step to do that but it works.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;YAY! Thanks!&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 21.&lt;br /&gt;
       It is now Schneider's turn! Autumn is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it. SChneider!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;BRB, going to the bathroom. I'm going to take a full round Withdraw action to get the hell out of melee.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Good call :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Schneider?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Uhm. I will attempt to cast True Strike. That would apply to a grapple check within the next round, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Autumn is, clearly, not the sort of combatant who has any business getting swiped at by a giantic half-a-bear, and Hethyr slides in next to her, resting a hand on her shoulder. &amp;quot;Back it up, missy,&amp;quot; she says gently, &amp;quot;I got ya from here.&amp;quot; Her hand shimmers a faint gold, as the warmth of the summer sun thrills through Autumn for a moment, soothing her pain and stanching bleeding.&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Schneider says, &amp;quot;What are my modifiers just to normally attack. And can I do so unarmed without taking an AoO?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 ===================== Current Initiative Order - Round 3 =====================&lt;br /&gt;
  ---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
      23   Hethyr              &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
   &amp;gt;&amp;gt; 21   Schneider           False Life:0/13 Temp HP                       &amp;lt;&amp;lt;&lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      18   Autumn              Mage Armor: +4 force AC                      &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      17   Benthus             Righteous Vigor (6 rnds remaining)           &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      15   OwlbearA            &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      9    OwlbearB            &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      7    Kirran              &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're grappled. You can make an attack against the owlbear with any light or one-handed weapon, cast a spell, or you can attempt to break the grapple.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Schneider says, &amp;quot;But I can't get the benefit of True Strike to make the grapple check to break out?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You cannot make AoO, -2 to attack, and you need to make a concentration check to cast. No, because True Strike applies explicitly to attack rolls per the description.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Schneider says, &amp;quot;And a grapple check is not an attack roll? OK. I will try and cast Shocking Grasp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No, it'sa combat maneuver.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Schneider says, &amp;quot;OK&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Schneider says, &amp;quot;So, a Concentraton check to see if I can spellcast while grappled?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Concentration is 1d20+your CL+ your casting class's stat modifier. For a sorc, it's CHA.&amp;quot;&lt;br /&gt;
 GAME: Schneider rolls 1d20+9: (11)+9: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not good enough, sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Ah well.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Csat anyway, but pose the spell fizzling in the thing's grip.&amp;quot;&lt;br /&gt;
 GAME: Schneider casts Shocking Grasp. Caster Level: 6 DC: 14&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 18.&lt;br /&gt;
       It is now Autumn's turn! Benthus is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;AUtumn is making a full withdraw. Autumn are you back yet or do we have to do a virtual search and rescue?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider is held good by the huge owlbear, and he can't seem to wriggle free. &amp;quot;Spirits of mphlml;mml!&amp;quot; he tries to cast. &amp;quot;Argh,&amp;quot; he grumbled, spitting out fur to try again, but there seems to be no chance as he's forced to gulp for air as the thing's arm closes over his face again.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 17.&lt;br /&gt;
       It is now Benthus' turn! OwlbearA is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Charge-attack Owlbear B. Still using powerattack. Righteous vigour has boosted my attack by +1.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Ready to roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Back... and should be away from all the Owlbears.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;B is the one attacking Autumn and Hethyr. And go for it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it Autumn.&amp;quot;&lt;br /&gt;
 GAME: Benthus rolls 1d20+13: (8)+13: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Benthus, roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That's going to hit, roll damag.e&amp;quot;&lt;br /&gt;
 GAME: Benthus rolls 3d6+16: (5)+16: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Heheh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You made it very unhappy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's still up, but it's bleeding. Pose. That's a charge, right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Good to have its attention.&amp;quot;&lt;br /&gt;
 GAME: Note -2 to AC added to Benthus with a duration of 1 rounds.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 15.&lt;br /&gt;
       It is now OwlbearA's turn! OwlbearB is next!&lt;br /&gt;
&lt;br /&gt;
Autumn backs away from the Owlbear attacking her, still covered in blood and not looking good... but better after recieving healing from Hethyr.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+14: (19)+14: 33&lt;br /&gt;
 GAME: Aldean rolls 1d6+4: (3)+4: 7&lt;br /&gt;
 GAME: You damaged Schneider for 7 points. 41 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. That was a check to maintain the grapple, which he makes. You are still grappled.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 9.&lt;br /&gt;
       It is now OwlbearB's turn! Kirran is next!&lt;br /&gt;
&lt;br /&gt;
Benthus feels sluggish with his new size and seems to find it forever to simply turn his head to look at his companions. Upon seeing that Autumn got herself badly injured by an attacking owlbear, he frowns disapprovingly. He turns himself to face the offending creatures and raises his greatsword above his head. Once again, he utters the name of his diety before he begins to charge towards his target. The ground seems to heave at the passage of the enlarged half-sil, slight tremors resonating from each pounding footsteps. As he gets within range, he swings his sword low, focused on ending the owlbears life as quickly and as painless as possible. But the blade does not bite deep enough, or his arm swing hard enough, leaving the owlbear angry and in pain. He grimaces knowing that this is, once again, unexpected. Still, he keeps his thought focused on the fight and keep the owlbear occupied with him.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (20)+8: 28&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (13)+8: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You done pissed it off....&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (6)+8: 14&lt;br /&gt;
 GAME: Aldean rolls 1d20+8: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
 16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
 16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Autumn    |HUMAN     |Wiz        |  5   | 19  | 28  | 12  |  4  |  4  |  6  |&lt;br /&gt;
 |Benthus   |HALF-ELF  |Pal        |  8   | 78  | 78  | 21  | 16  | 13  | 14  |&lt;br /&gt;
 |Hethyr    |MOUNTAIN_D|Clr        |  4   | 32  | 32  | 20  |  7  |  2  |  8  |&lt;br /&gt;
 |Kirran    |WILD_ELF  |Rgr        |  4   | 37  | 37  | 17  |  6  |  8  |  2  |&lt;br /&gt;
 |Schneider |GIANTBORN |Bbn/Sor    |  7   | 41  | 58  | 13  |  6  |  5  |  5  |&lt;br /&gt;
 16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 GAME: Aldean rolls 2d6+8: (4)+8: 12&lt;br /&gt;
 GAME: Aldean rolls 1d6+4: (1)+4: 5&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Who just got mauled?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Benthus. He drew its attention.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+14: (11)+14: 25&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Benthus, what is your CMD?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;CMD 25, does enlarge affect the grapple?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes, it does. You're now Large size, yes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. The grab fails.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Your strength went up... dex dropped... size bonus...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Posing now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Grab doesn't work against creatures in the same size category as you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus is ready to receive damage.&lt;br /&gt;
 GAME: You damaged Benthus for 17 points. 61 remaining.&lt;br /&gt;
 ''Benthus pages: Please reduce that by 16 due to my righteous vigour.&lt;br /&gt;
You paged Benthus with 'Oh right. Forgot about that. Thank you for the reminder.'&lt;br /&gt;
GAME: You damaged Benthus for -16 points. 77 remaining.&lt;br /&gt;
Benthus pages: Thank you, too.''&lt;br /&gt;
 &lt;br /&gt;
SChneider has a problem. The owlbear's claws tighten their hold, digging deeper and deeper into the giantborn's flesh. As for the other one -- crimson sprays everywhere as Benthus full-out charges it, but it retaliates, those eyes rolling wildly as it brings both claws and its beak alike down on the Sunblade. Truly he seems to be blessed ... a strike like that should have done far more damage, but still he seems relatively hale.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 7.&lt;br /&gt;
       It is now Kirran's turn! Hethyr is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kirran.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''Benthus pages: My mistake, Aldean. I have to roll for the temp HP. so to hits means I get 2d8 temp HP. So sorry about that.&lt;br /&gt;
Benthus pages: two even.''&lt;br /&gt;
&lt;br /&gt;
 GAME: Benthus rolls 2d8: (5): 5 to aldean&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kirran says, &amp;quot;Is B still up?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes, but looking hurt.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kirran says, &amp;quot;Shoot it&amp;quot;&lt;br /&gt;
 GAME: Kirran rolls 1d20+9+1-2: (5)+9+1+-2: 13&lt;br /&gt;
 GAME: Kirran rolls 1d20+9+1-2: (8)+9+1+-2: 16&lt;br /&gt;
&lt;br /&gt;
''You paged Benthus with 'No worries, I should have caught it. I'm trying to do too much too fast.'&lt;br /&gt;
You paged Benthus with 'I read it, too. Probably just skimmimh.'&lt;br /&gt;
From afar, Benthus chuckles, &amp;quot;I know how that feels.&amp;quot;&lt;br /&gt;
You paged Benthus with 'Skimming.'''&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kirran goes to sit in his corner of ineffective :)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No, actually, one hits.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kirran says, &amp;quot;Ahh!&amp;quot;&lt;br /&gt;
 GAME: Kirran rolls 1d8+3+1: (3)+3+1: 7&lt;br /&gt;
''You paged Benthus with 'OK, so I still owe you 11 points of damage, yes?'&lt;br /&gt;
Benthus pages: 10.''&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Plink! Ow.&amp;quot;&lt;br /&gt;
''You paged Benthus with 'Well, total was 17. Knock 5 for the temp HP off that and tht is 12, I already gave you one.'''&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's looking bad. Pose it.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Aldean advances the initiative order.&lt;br /&gt;
       Round Four - Init 23.&lt;br /&gt;
       It is now Hethyr's turn! Schneider is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hethyr?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Can I 5'-step out of threat range?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Do, then charge the 'bear grappling Schneider.&amp;quot;&lt;br /&gt;
''Benthus pages: Oh my, how embarassing. Yes. 11 indeed.''&lt;br /&gt;
 GAME: You damaged Benthus for 11 points. 66 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;You can't combine 5' step and another type of movement if memory serves. :(&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You cannot make another move in ... yes, that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Right. Spiritual Weapon, then, same target.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean :) No worries.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Cast and roll to hit.&amp;quot;&lt;br /&gt;
 GAME: Hethyr casts Spiritual Weapon. Caster Level: 4 DC: 16&lt;br /&gt;
 GAME: Hethyr rolls 1d20+3+4: (14)+3+4: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It hits, roll damage.&amp;quot;&lt;br /&gt;
 GAME: Hethyr rolls 1d8+1: (7)+1: 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Schneider's friend isn't looking much better. Pose it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean waits for poses to catch up before advancing.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kirran, waiting on y our pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Four - Init 21.&lt;br /&gt;
       It is now Schneider's turn! Autumn is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Schneider will attempt to grapple his way free. What do I roll?&lt;br /&gt;
&lt;br /&gt;
Kirran resets himself as he gets more arrows and quickly fires at the owlbear again. One goes wide again much to his frustration, but the second lands and doesa good mount of hurt of it. He does growl a bit, mostly at his imperfection of his aim.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No worries. Roll 1d20+ your CMB.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Oh. Also, rage.&amp;quot;&lt;br /&gt;
 GAME: Schneider RAGES!, gaining: +4 Str, +4 Con, +2 Will and -2 AC&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;GOOD CALL&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That adds 2 to your CMB.&amp;quot;&lt;br /&gt;
 GAME: Schneider rolls 1d20+11: (4)+11: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Don't make Schneider angry... you wouldn't like him when he's angry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean ugh. That won't beat his CMD.&lt;br /&gt;
&lt;br /&gt;
With the spellworker out of harm's way, and the paladin thoroughly tying up her quarry, Hethyr looks to the other remaining creature. Seeing that Schneider is struggling in the creature's grasp, she brings her shield hand up to clutch her symbol of Daeus. &amp;quot;Father above, you've seen us all through darkness, an' you're a beacon of hope when despair hangs heavy. There's a man fightin' for 'is life, an' could use a little hand up t'help 'im see to th'safety of an innocent, Father, an' if you'd see your way clear? How 'bout you break a little dawn over this thing's fool head.&amp;quot; In answer to Hethyr's... rough... prayer, there's a flash of sunlight from high above the canopy, and a shimmering, transparent sword, a construct made in the image of the Sun Father's own, streaks through the branches to embed itself in the dirt, planing away a strip of owlbear flesh from its path.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Nah, when I roll a 4, anger isn't much of an issue. But it's some HP.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;I meant the raging. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods. He does the flaily bit.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Four - Init 18.&lt;br /&gt;
       It is now Autumn's turn! Benthus is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Autumn.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You are now out of harm's way. What would you like to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider can't really cast a spell, held as he is, so he reverts to his basic nature and growls, biting his lower lip, and as he tastes the blood, he howls defiance and struggles to break free of the owlbear's grasp. Unfortantely, the owlbear has a very good grip, and Schneider is unable to wriggle free.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;How many are still up?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Two, both badly hurt.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Benthus is friends with one and the other is ragdolling SChneider.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Feh... I guess I'll have to do something weird.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Autumn pauses when she's free of the terrible claws of the monster and focuses on her hand for a moment, then starts chanting another spell. A trio of small sphere dart from her fingers to slam into the Owlbear that is giving Schneider such problems...&lt;br /&gt;
&lt;br /&gt;
 GAME: Autumn rolls 3d4+3: (8)+3: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Using my bonded item to recall Magic Missile from my spellbook, casting it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Magic Missile? Oh, okay. ^^&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;It's all I got that won't hurt him in a grapple. The only DD I got handy for such a thing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That works, and kills it. Pose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Which one did you target, Benthus'?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oh, Schneider.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;HURRDURR I KIN READ&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It drops.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
       ...the Owlbear goes limp in Schneider's arms as it jerks three times from the missiles striking it.&lt;br /&gt;
&lt;br /&gt;
 GAME: Cannot find 'owlbear a' in the initiative list.&lt;br /&gt;
 GAME: 'owlbearA' removed from initiative list.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Four - Init 17.&lt;br /&gt;
       It is now Benthus' turn! OwlbearB is next!&lt;br /&gt;
 GAME: Note -2 to AC on Benthus ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Full attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oh, just kill it. Roll.&amp;quot;&lt;br /&gt;
 GAME: Benthus rolls 1d20+12: (19)+12: 31&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Oh dear.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll to confir,.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Checking for crit...&amp;quot;&lt;br /&gt;
 GAME: Benthus rolls 1d20+12: (18)+12: 30&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Another crit? Nice...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Confirms. Roll damage.&amp;quot;&lt;br /&gt;
 GAME: Benthus rolls 6d6+32: (20)+32: 52&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Aaaaaaand, goodnight.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;AYUP. Say goodnight, Gracie.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Wow. Two ended by 50+ crits.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Goodnight Gracie.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it dying messily.&amp;quot;&lt;br /&gt;
 GAME: Schneider ends his rage.&lt;br /&gt;
 GAME: Aldean removes the timestop.&lt;br /&gt;
 Timestop by Aldean has left.&lt;br /&gt;
 GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Schneider throws off the dead owlbear and looks around, but there seem to be no more enemies, so he forces himself to calm himself. &amp;quot;Thanks,&amp;quot; he mumbles after a few moments to compose himself.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Free RP once Benthus poses killing the other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benthus smarts from being clawed by the owlbear. And then gets jerked around as it latches on his leg trying to rip it apart. He thumps the pummel of his great-sword at the head of the creature, doing his best to make the creature let go of it. He barely manages to do so when the bear got hit at one sensitive part of its owl head. The enlarged half-sil looks at the creature thoughtfully, as it is dripping blood from the wounds he and the rest of his companions have inflicted. A look of sadness creeps into his eyes before he blinks it away. Eyes focused, he levels his blade at it again, intent on finishing what he had started. Again, the blade moves differently, as if guided by unseen hands, and it slices through the creatures fur, skin, siney and bones as easily as the proverbial hot knife through butter. It slices from shoulder to shoulder. For the moment, the creature looks stunned, unable to make a sound. And then blood begins to squirt out from where the blade went through. The creature topples over, head first and then followed by its body.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus would like to channel energy if Hethyr doesn't mind?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Not at all! I can clean up with another if necessary.&amp;quot;&lt;br /&gt;
 GAME: Benthus rolls 4d6: (10): 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Oh, timestop is gone.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr heh.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not to worry, I will write it down and apply upon next timestop.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Or just make it now...&amp;quot;&lt;br /&gt;
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
        Aldean has dropped a TIMESTOP!&lt;br /&gt;
        Please +init, then cease all roleplay and actions immediately and wait for Aldean to instruct you further.&lt;br /&gt;
        For additional in-combat commands, please type: +thelp.&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;And declaring things as needed. :)&amp;quot;&lt;br /&gt;
 GAME: Benthus rolls initiative: Roll: 19 + Bonus: 3 = Total: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean shrugs. OK. Everybody +init so I can heal.&lt;br /&gt;
 GAME: Autumn rolls initiative: Roll: 19 + Bonus: 6 = Total: 25&lt;br /&gt;
 GAME: Hethyr rolls initiative: Roll: 7 + Bonus: 5 = Total: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn flexes.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus adds one more channel...&lt;br /&gt;
 GAME: Benthus rolls 4d6: (14): 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;+24, yay!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
As the last owlbear drops dead, those who look about the area realize that (1) it's quite a mess, and (2) that you'll need to find the rider's tracks again. The scene of the fight is quite the mess, thanks to Benthus and his mighty blade, arrows and claws and so forth. &lt;br /&gt;
&lt;br /&gt;
 GAME: Autumn casts Prestidigitation. Caster Level: 5 DC: -84&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Cleanup time!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 GAME: You damaged Hethyr for -24 points. 32 remaining.&lt;br /&gt;
 GAME: You damaged Benthus for -24 points. 78 remaining.&lt;br /&gt;
 GAME: You damaged Autumn for -24 points. 28 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;22 healed, Aldean.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Oh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;22?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;10 +14 :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;24.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus bows down in shame.&lt;br /&gt;
&lt;br /&gt;
Autumn carefully makes her way through her companions, gesturing as the blood, guts and dirt of the fight are smoothly removed from each person.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean :) No worries.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. How much longer are people good for?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sorry business,&amp;quot; Hethyr says with a heavy sigh, making her way to Schneider and casting a critical eye over his wounds. &amp;quot;You look a mess, buddy... Maybe as y'oughta stay outta its grip, next time?&amp;quot; Pausing, she peers about the area, a look of mild frustration crossing her face. &amp;quot;...A-a-and now we gotta pick up th'trail again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benthus sees that the last of the owlbear has been dispatched and so stabs the tip of his blade on the soft ground beside him. He cups his hands together near his chest and lowers his head in prayer. He begins to radiate a soft ligth that encompasses all of his companions, wrapping them up with a soft sheen of gentle magic that causes their injuries to knit and heal. He holds to this position for a while until everyone is fully healed and then opens his eyes.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Those of you looking for the trail again, roll survival.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;This is a tracking roll, of those bonuses apply t you.&amp;quot;&lt;br /&gt;
 GAME: Hethyr rolls survival: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
Benthus says, &amp;quot;We still have to find the noble's son. I want to continue... but I don't know where to go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Benthus rolls survival: (3)+0: 3&lt;br /&gt;
 GAME: Kirran rolls survival+2: (9)+8+2: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kirran can find it. It takes some time, but you can find it again.&amp;quot;&lt;br /&gt;
 GAME: Autumn rolls survival: (6)+1: 7&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;The others ... not a clue.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn grins.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus ponders between being practical and being respectful. The owlbear bodies need to be disposed of properly. I fear necromancy would bring this creature more danger to those around it more than it had during its time alive.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it, Kirran.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I don't suggest burning them in a forest.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You have gentle repose prepared, Hethyr?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirran sighs at all the mess of the owlbears left and just gathers up a few of his arrows that can possibly be used again. Taking his time, he wanders through the area, checking everything and then nods. &amp;quot;Got it!&amp;quot; he calls after a bit. &amp;quot;Trail is over here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn summons Munch and has them eaten.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus shudders.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Aheh, no.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benthus looks at the owlbear and then at his surrounding. He quickly tries to etch something on a piece of bark to remind himself of this particular location. He then hussles to catch up with the rest.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Piece of fallen bark.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Got it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;But it bears noting that if we have a problem with wandering necromancers raising dead bodies rather than scavengers eating them, Alexandria is in more trouble than it seems. :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;War in Rune.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Autumn heads over to the Owlbear she finished off and pulls out her dagger. She removes a few things, like some of the claws, plus a few other bits and pieces here and there. She carefully stores them in a pouch, tucking it away in her robes.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;But then they have more than enough bodies right there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Hey, those components and magical item costs come from SOMEWHERE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus would like to be thorough if he can.&lt;br /&gt;
 &lt;br /&gt;
Once all has been settled and the location marked for remains removal later, the group follows the path Kirran has identified. It's not far down the path at all when the tracks change abruptly. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Survival check to identify the change.&amp;quot;&lt;br /&gt;
 GAME: Kirran rolls survival+2+2: (7)+8+2+2: 19&lt;br /&gt;
 GAME: Benthus rolls survival: (13)+0: 13&lt;br /&gt;
 GAME: Hethyr rolls survival: (15)+4: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;This one's pretty easy. You can all see a mark in the plants where something landed heavily in it, followed by the horse going one way and a pair of booted footprints going off in a different direction altogether.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benthus is doing a bit better the third time around of checking the trail for footprints. Still, he follows the path of their more experienced member, but the knowledge of knowing that he is on the right path is reassuring.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;See that?&amp;quot; Hethyr asks of Kirran, indicating the point where the tracks split off. &amp;quot;Ain't so much my specialty, but, look t'you like th'boy went off that way?&lt;br /&gt;
&lt;br /&gt;
Benthus looks concerned as he checks his surrounding. &amp;quot;I know that this thing can not be rushed, but if we can, we should try to hurry. There are more dangerous creatures here than just bears with owls for heads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirran studies the tracks for a bit. &amp;quot;I have a suspicion that our quarry wandered off from the hunting party, was startled back there, possibly by the owlbears... the boy fell off here, and while the horse continued on,&amp;quot; he points to those tracks, &amp;quot;the boy headed off in this direction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;So which one are you following?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The booted foot-prints?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Everyone agree with that?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr does!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kirran nods. Boots&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods. OK.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fits t'me,&amp;quot; Hethyr grunts, hefting her shield. &amp;quot;An, Sunblade's gotta good point. Let's pick it up, an' pray as they's still a kid left t'find.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benthus appears anxious due to Hethyr's remark.&lt;br /&gt;
 &lt;br /&gt;
It does, indeed, look as if that's the case, and the tracks the booted feet left suggest that their owner might be limping. He's looked to turn his way back towards the edge of the forest, but he's wandering some, and you follow the tracks for a good hour or two. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Perception checks.&amp;quot;&lt;br /&gt;
 GAME: Hethyr rolls perception: (15)+6: 21&lt;br /&gt;
 GAME: Benthus rolls perception: (14)+5: 19&lt;br /&gt;
 GAME: Autumn rolls Perception: (11)+6: 17&lt;br /&gt;
''You paged Hethyr with 'Tuned as you are, you hear it. Something's breathing fairly  heavily, hidden in the bushes.'''&lt;br /&gt;
 GAME: Kirran rolls perception+2: (14)+10+2: 26&lt;br /&gt;
''You paged Kirran with 'Tuned as you are, you hear it. Something's breathing fairly heavily, hidden in the bushes.'''&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn is oblivious.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn cries.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;17 should be a good roll, right? Unless distance is an issue.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's hidden.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Some of you got it, and I've paged them. Waiting for poses.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Vs 26? Yikes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No, DC was 20.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirran stops in his tracks and holds up a hand to warn the others to stop. He also puts up a finger to warn them to be quiet and then to stay put while he tries to get a little closer to find out what it is he heard.&lt;br /&gt;
&lt;br /&gt;
 GAME: Kirran rolls stealth: (16)+11: 27&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kirran says, &amp;quot;Right +2 for terrain, so 29 total&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hethyr pulls up short as Kirran puts his hand up, pursing her lips in thought. &amp;quot;Somethin's inna bushes,&amp;quot; she mutters to her companions. &amp;quot;Breathin' hard, like. Could be it's th'boy, an' me, I'm hopin as it is.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Oh-so-quietly, Kirran creeps up on the copse of bushes, and pulls one of the fronds aside. There's a towheaded lad in there, curled up and shivering. He's managed to hide himself decently, at least. &lt;br /&gt;
&lt;br /&gt;
Benthus listens quietly and nods his head in reply. He shifts his gaze to the nearby bushes, narrowing his eyelids as he scrutinizes them, not really sure which bush is the hiding spot of something. When Kirran detaches from their company and slides into the shadow, he resumes his careful watch of the bushes. When he sees that a shadowy figure eases itself beside one of the bushes, he narrows his gaze once again. He could not hear entirely what is being said, but he knows that the voice is from Kirran. He waits patiently for a favourable result to emerge...&lt;br /&gt;
&lt;br /&gt;
  ******************************&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;I still have Mage Armor up and running...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
When last we left our intrepid heroes, they'd come north some ways into the Eldwyn Forest in search of a lad who'd been lost on one of the many High Hunt bashes thrown by various nobles. After a rather bloody fight with a group of owlbears who were trying to turn them into a particularly crunchy bit of dinner, they'd just found the towheaded boy, curled up in a copse of bushes deep within the Eldwyn Forest. The boy matches the description of their quarry, but is clearly shivering, and when he turns halfway over in the dirt to look up at the group, his eyes are glazed with pain. &amp;quot;Who ... who're you?&amp;quot; he asks, looking from face to face.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;heal check?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;or can I assume hypothermia?&amp;quot;&lt;br /&gt;
 GAME: Benthus rolls heal: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yer pa's been worryin' about you,&amp;quot; Hethyr says, dropping into a crouch -- astoundingly, somehow managing to put herself closer to the ground in the process -- and smiling. &amp;quot;Called in some adventurers t'see ya git back home. Name's Hethyr, Sunguard an' cleric o' Daeus, 'f that helps at all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Good, I'm kind of broke. I can't afford a pay RP service. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''You paged Benthus with 'Hypothermia, yup ... and that right ankle isn't at the right angle.'''&lt;br /&gt;
 &lt;br /&gt;
GAME: Aldean rolls 1d20+17: (2)+17: 19&lt;br /&gt;
&lt;br /&gt;
Autumn looks a little worse for wear, despite getting healed she feels like she performed poorly and frowns. She says &amp;quot;Sorry everyone, having those things charge me... I didn't do as well as I could have. I feel like I let you all down.&amp;quot; She reloads her crossbow and leans against a tree. Pulling a waterskin from her hip pouch, she takes a long pull and scans the area for more threats.&lt;br /&gt;
&lt;br /&gt;
''You paged Autumn with 'Perception.'''&lt;br /&gt;
&lt;br /&gt;
 GAME: Autumn rolls Perception: (1)+6: 7&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;And the fail continues...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You HURT.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're aware that you hurt, and it's damp and chilly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After having joined the group, she comes up to view the boy. She leans near one of the others, &amp;quot;We still get paid if he's sick or injured right?&amp;quot; Looking back at the boy in pain, &amp;quot;I do not want this to come out of my pay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When the question of who he is is put to him, Schneider replies, &amp;quot;I am Schneider! Powerful Sorcerer and conqueror of ...uh... lots of stuff.&amp;quot; He grins winningly and gives the lad a thumb's up. &amp;quot;We're here to lead you home, though, your family is worried about you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus will use the heal check to immobilise the ankle. Also wrap the boy with my cloak of resistance. He is the groups priority.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr nod.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yup, you can do that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And nothing was mentioned about sick or injured in the pay. Just find him.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Everyone except Autumn roll me a Perception check.&amp;quot;&lt;br /&gt;
 GAME: Schneider rolls perception: (1)+6: 7&lt;br /&gt;
 GAME: Hethyr rolls perception: (2)+6: 8&lt;br /&gt;
 GAME: Kilian rolls perception: (5)+0: 5&lt;br /&gt;
&lt;br /&gt;
Benthus allows the others to introduce themselves as he uses his kind appearance to apply a splint on the wounded ankle. Afterwards, he takes off his cloak and wrap it around the boy to keep him from freezing to death.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Apparently everyone notices me noticing I'm hurt. Sympathy for Autumn. :)&amp;quot;&lt;br /&gt;
 GAME: Benthus rolls perception: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
Kilian looks about the group, &amp;quot;You all killed everything yeah? Just because... this waiting about is making us vulnerable.. along with a gimp kid.&amp;quot; She pulls a flask from her inside pocket, takes a big swig. &amp;quot;Look kid.. just pretend it don't hurt, and we'll get ya out of here quick.&amp;quot; jumps from the swat, &amp;quot;I'm being honest.. I hated when adults lied to me...&amp;quot; but she does step back, but brings her bow into her hand.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d6: (2): 2&lt;br /&gt;
 &lt;br /&gt;
As Benthus moves to touch the boy's ankle, he draws back with a hiss of pain at first. &amp;quot;Ow!&amp;quot; After a moment, though, he accepts the split, and pulls the cloak tightly around him. &amp;quot;Cold ... guess you're adventurers, huh? Father won't be too angry, will he?&amp;quot; Shivering again, he starts to sit up...&lt;br /&gt;
&lt;br /&gt;
And it's about now that without warning, something big and cat-like leaps out of the brush some distance away, its arc headed straight for Kilian. Eerie and odd, it appears to be the animated skeleton of a huge fanged cat, its bones glowing with fire and seething with smoke.&lt;br /&gt;
&lt;br /&gt;
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
        Aldean has dropped a TIMESTOP!&lt;br /&gt;
        Please +init, then cease all roleplay and actions immediately and wait for Aldean to instruct you further.&lt;br /&gt;
        For additional in-combat commands, please type: +thelp.&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 GAME: Hethyr rolls initiative: Roll: 10 + Bonus: 5 = Total: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Initiative please. The creature gets a surprise round.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+13: (4)+13: 17&lt;br /&gt;
 GAME: Aldean rolls 1d20+13: (15)+13: 28&lt;br /&gt;
 GAME: Aldean rolls 1d20+13: (14)+13: 27&lt;br /&gt;
 GAME: Kilian rolls initiative: Roll: 1 + Bonus: 4 = Total: 5&lt;br /&gt;
 GAME: Benthus rolls initiative: Roll: 15 + Bonus: 3 = Total: 18&lt;br /&gt;
 GAME: Schneider rolls initiative: Roll: 19 + Bonus: 3 = Total: 22&lt;br /&gt;
16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Benthus   |HALF-ELF  |Pal        |  9  | 85  | 86  | 21 | 26 | 16 | 14 | 14 |&lt;br /&gt;
 |Hethyr    |MOUNTAIN_D|Clr        |  4  | 23  | 32  | 20 | 15 | 7  | 2  | 8  |&lt;br /&gt;
 |Kilian    |HUMAN     |Ftr        |  4  | 37  | 37  | 19 | 22 | 6  | 5  | 1  |&lt;br /&gt;
 |Schneider |GIANTBORN |Bbn/Sor    |  7  | 55  | 58  | 13 | 22 | 6  | 5  | 5  |&lt;br /&gt;
16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 GAME: Aldean rolls 1d6+5: (1)+5: 6&lt;br /&gt;
 GAME: Aldean rolls 1d6+5: (3)+5: 8&lt;br /&gt;
 GAME: Aldean rolls 1d20+19: (10)+19: 29&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean waits for Autumn.&lt;br /&gt;
 GAME: You roll initiative for Hellcat: Roll: 10 + Bonus: 9 = Total: 19&lt;br /&gt;
 GAME: You damaged Kilian for 14 points. 23 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK, when she comes back. Kilian, you now have the grappled condition.&amp;quot;&lt;br /&gt;
 GAME: Note Grapped added to Kilian.&lt;br /&gt;
 &lt;br /&gt;
The creature strikes without warning, its bite somehow missing the fighter but both claws tearing into her, catching in her flesh and holding her fast.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 22.&lt;br /&gt;
       It is now Schneider's turn! Hellcat is next!&lt;br /&gt;
 GAME: Note Flat-footed on Schneider ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Schneider.&amp;quot;&lt;br /&gt;
 GAME: Autumn rolls initiative: Roll: 6 + Bonus: 6 = Total: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Schneider?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Schneider says, &amp;quot;I'm here, sorry&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Schneider says, &amp;quot;How far away am I?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're all within about 20' of each other and it just grabbed Kilian.&amp;quot;&lt;br /&gt;
 GAME: Note Mage Armor  AC +4  added to Autumn.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Schneider says, &amp;quot;I will stab it with the my greatsword.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Schneider says, &amp;quot;It's +1/Flaming.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;ROll.&amp;quot;&lt;br /&gt;
 GAME: Schneider rolls 1d20+9: (1)+9: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Sorry, Schneider.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;The dice are going to kill us. :)&amp;quot;&lt;br /&gt;
 GAME: Kirran rolls initiative: Roll: 20 + Bonus: 4 = Total: 24&lt;br /&gt;
&lt;br /&gt;
Schneider is shocked by the monster coming out of noplace, and draws his blade quickly. His greatsword bursts with flame, and it takes him a moment to sort it out before he can strike. In that time, the tussle shifts so that he doens't really have a good attack, so he holds himself ready to strike and accomplishes nothing. But he looks so cool doing it.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 19.&lt;br /&gt;
       It is now Hellcat's turn! Benthus is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Unless Kirran brought donuts, he has to go! :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kirran offers Double-stuffed Oreos....&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Is there at least milk with the Oreos, if not... off ya go!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Nomnoms! She stays.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kirran gives over the milk as well.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nah. While you were off taking care of business, Kirran, you heard a roar and a scream from back where the group is, and Kilian's now in the grip of something that looks like an animated skeletion of a giant cat whose bones burn with fire.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kirran says, &amp;quot;Oh lovely&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I'll let you come in next round.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+19: (5)+19: 24&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Maintains the grapple.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;hellcats... Knowldege/the planes?&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+13: (16)+13: 29&lt;br /&gt;
 GAME: Aldean rolls 1d20+13: (20)+13: 33&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll it, Benthus, but wait until your turn to do anything with it.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+13: (8)+13: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus nods.&lt;br /&gt;
 16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Autumn    |HUMAN     |Wiz        |  5  | 28  | 28  | 12 | 14 | 4  | 4  | 6  |&lt;br /&gt;
 |Benthus   |HALF-ELF  |Pal        |  9  | 85  | 86  | 21 | 26 | 16 | 14 | 14 |&lt;br /&gt;
 |Hethyr    |MOUNTAIN_D|Clr        |  4  | 23  | 32  | 20 | 15 | 7  | 2  | 8  |&lt;br /&gt;
 |Kilian    |HUMAN     |Ftr        |  4  | 23  | 37  | 19 | 22 | 6  | 5  | 1  |&lt;br /&gt;
 |Kirran    |WILD_ELF  |Rgr        |  4  | 37  | 37  | 17 | 20 | 7  | 9  | 3  |&lt;br /&gt;
 |Schneider |GIANTBORN |Bbn/Sor    |  7  | 55  | 58  | 13 | 22 | 6  | 5  | 5  |&lt;br /&gt;
 16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)16:10, 6 November 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 GAME: Benthus rolls knowledge/the planes: (7)+3: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Can I roll too? :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Messa have lotsa knowings!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Anyone with planar knowledge may roll to identify.&amp;quot;&lt;br /&gt;
 GAME: Autumn rolls Knowledge/The Planes: (8)+14: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;But no doing anything with it until your init.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d6+5: (4)+5: 9&lt;br /&gt;
 GAME: Hethyr rolls knowledge/the planes: (7)+6: 13&lt;br /&gt;
 GAME: Aldean rolls 2d6+10: (5)+10: 15&lt;br /&gt;
 GAME: Schneider rolls knowledge/theplanes: (6)+knowledge/theplanes: 6&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Schneider says, &amp;quot;With a 6, I get 10.&amp;quot;&lt;br /&gt;
 GAME: You damaged Kilian for 24 points. -1 remaining. (DYING)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kilian, you are down and dying.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
While Schneider is standing there looking beautiful, the hellcat tears into Kilian again with bony claws, shredding her armor and the flesh beneath it with deadly precision and opening a hideous wound in her belly. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 18.&lt;br /&gt;
       It is now Benthus' turn! Hethyr is next!&lt;br /&gt;
 GAME: Note Flat-footed on Benthus ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Benthus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;paladin&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;One sec.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes, you are.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus hmmm.&lt;br /&gt;
&lt;br /&gt;
''You paged Autumn with 'Hell's hunters. Native to Hell and sometimes used as hunters and mounts. They are intelligent and right now you may be glad you have a pally with you.'''&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean ) You don't know much about these.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;boy is still the priority.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Can I call out 'Wait, let me cast something first!' before Hethyr goes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No, sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;What are you doing, Benthus?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;hide boy under some bushes. Detect evil cat. Smite evil on it. That's all.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Boy is already in the bushes, lucky you. And yes sir it is evil.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;ahmm, can't. not enough actions to do it. But I will change hide boy to cast divine favour on myself.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Boy is already hidden. Cast and pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 15.&lt;br /&gt;
       It is now Hethyr's turn! Autumn is next!&lt;br /&gt;
 GAME: Note Flat-footed on Hethyr ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hethyr.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;move: detect evil. Swift:designate Smite evil standard:cast spell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''Autumn pages: Do I know about the DR/Resists it has?''&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr will wait for Benthus to finish up.&lt;br /&gt;
 GAME: Benthus casts Divine Favor. Caster Level: 9 DC: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Run up, Spont Cure Moderate on Kilian.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''Long distance to Autumn: Aldean nods. Good will beat its DR and you'll have some trouble getting spells to work.''&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roger that. Cast and roll.&amp;quot;&lt;br /&gt;
 GAME: Hethyr casts Blessing of Courage And Life. Caster Level: 4 DC: 16&lt;br /&gt;
 GAME: Hethyr rolls 2d8+4: (3)+4: 7&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Posing might be awesome too.&amp;quot;&lt;br /&gt;
 GAME: You damaged Kilian for -7 points. 6 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr nods, will be sure to.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And that's enough to put Kilian on the positive side of the ledger.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean waits for poses before proceeding.&lt;br /&gt;
&lt;br /&gt;
Benthus smiles for the boy in reply to his query and when everyone was set to go, he took it upon himself to carry the boy on his arms. but before he could do so, something happens. A creature he discern as not of this plane pounces on one of their companions. When danger came into their midst, his first priority is to make safe their package, heading to the back of the group and letting the rest deal with the threat. He secures the child under a copse of bushes and puts a finger to his lips. He turns his head towards the commotion and stands up, before drawing his sword and praying.&lt;br /&gt;
 &lt;br /&gt;
 ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
 ---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
     24   Kirran              Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     22   Schneider           &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     19   Hellcat             &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     18   Benthus             &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
  &amp;gt;&amp;gt; 15   Hethyr               &amp;lt;&amp;lt;&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     12   Autumn              Flat-footed (0 rnds remaining); Mage Armor   &lt;br /&gt;
                              AC +4                                        &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     5    Kilian              Flat-footed (0 rnds remaining); Grapped      &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
&lt;br /&gt;
Her focus being on the boy, Hethyr is without weapon or shield when the great flaming cat pounces. Yet all the same, she pelts forward, heedless of the danger or the fire, pressing a hand against Kailan's uncovered shoulder, muttering a soft, fervent prayer that her light not be snuffed too soon, the healing magics working to undo some of the savaging the woman has taken.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 12.&lt;br /&gt;
       It is now Autumn's turn! Kilian is next!&lt;br /&gt;
 GAME: Note Flat-footed on Autumn ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Autumn.&amp;quot;&lt;br /&gt;
 GAME: Autumn used a Rod of Lesser Extend.&lt;br /&gt;
&lt;br /&gt;
Autumn reaches down to the knob that sticks out of her pocket where a rod has been tied to her thigh under her robes. She then starts chanting softly as she concentrates on her companions... Everyone suddenly feels a burst of energy as they find Autumn and the Hellcat starting to move sluggishly by comparison. Benthus, Hethyr, Kilian, Kirran and Schneider are all under the effects of her spell. She calls out &amp;quot;That's a Hellcat! They're natives of Hell, beware! They're smart too! They resist spells and if you aren't holy, it takes a lot to penetrate its skin! It isn't impressed by fire either!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Autumn casts Haste. Caster Level: 5 DC: 19&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Sorry my turn too so long. Next.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Works.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 5.&lt;br /&gt;
       It is now Kilian's turn! Kirran is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kilian ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kilian.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kilian says, &amp;quot;Break the grapple if I can :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;CMB or Escape Artist, whichever is higher.&amp;quot;&lt;br /&gt;
 GAME: Kilian rolls CMB: (11)+7: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not good enough, sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 24.&lt;br /&gt;
       It is now Kirran's turn! Schneider is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Kirran!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kirran says, &amp;quot;Do I need to move from where I was 'hiding' to come back into combat?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;But you can do it in a single move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kirran says, &amp;quot;Okay. So move, I heard that it needs holy, but I don't have anything, so I'm going to just try and shoot it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Having had a beast attack, take her close to death, then brought back Kilian isn't in a good mood. She moans with pain, but does her best to try and remove the hellcat from her person.. &amp;quot;Awww.. come on... &amp;quot; she groans as her strength fails her, &amp;quot;Fetid beast... slut of Charn!!&amp;quot; her pain is overwhelming.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll&amp;quot;&lt;br /&gt;
 GAME: Kirran rolls 1d20+9+1+1: (7)+9+1+1: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Miss.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 22.&lt;br /&gt;
       It is now Schneider's turn! Hellcat is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kirran glares at the dice.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Schneider.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Schneider says, &amp;quot;With haste, I'll swing twice.&amp;quot;&lt;br /&gt;
 GAME: Schneider rolls 1d20+10: (12)+10: 22&lt;br /&gt;
 GAME: Schneider rolls 1d20+10: (14)+10: 24&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hit...and hit. Roll your fire damage separately please.&amp;quot;&lt;br /&gt;
 GAME: Schneider rolls 2d6+1d6+7: (8)+(6)+7: 21&lt;br /&gt;
 GAME: Schneider rolls 2d6+1d6+7: (7)+(1)+7: 15&lt;br /&gt;
&lt;br /&gt;
Kirran was occupied with some personal business, but of course, that's when the hellcat decides to attack. He rushes back, especially with the extra boost of speed that someone graced him with and though he is told that he may need something special, he shoots at it, from his position. However, it must be the extra movement or something, and the arrow goes wide, though just ends up in a tree.&lt;br /&gt;
&lt;br /&gt;
Schneider feels himself speeding up, and manages to keep his flaming blade under control, striking the creature twice with the mighty weapon as he laughs with amusement. His hair whips wildly around him as he does so, as if a crazed cyclone were intent on putting it in horrible disarray, and yet he still looks cool.&lt;br /&gt;
&lt;br /&gt;
The fire from Schenider's flaming blade doesn't seem to impress the monster very much. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 19.&lt;br /&gt;
       It is now Hellcat's turn! Benthus is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+13: (16)+13: 29&lt;br /&gt;
 GAME: Aldean rolls 1d20+13: (2)+13: 15&lt;br /&gt;
 GAME: Aldean rolls 1d6+5: (4)+5: 9&lt;br /&gt;
 GAME: You damaged Kilian for 9 points. -3 remaining. (DYING)&lt;br /&gt;
 &lt;br /&gt;
The creature's just about to carry Kilian off when she resumes struggling, thanks to Hethyr. Evil, empty eye sockets glare at the cleric , and it roars in anger as Schneider's blade connects with what could be called its back, but it rakes Kilian one more time. Stop struggling, dinner. &lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 18.&lt;br /&gt;
       It is now Benthus' turn! Hethyr is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Benthus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Flank with Schneider. First attack: Smite attack with Power attack. Haste: Smite and PA again.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Proceed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
 GAME: Benthus rolls 1d20+21: (20)+21: 41&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll to confirm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus nods.&lt;br /&gt;
 GAME: Benthus rolls 1d20+21: (15)+21: 36&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That confirms. First attack is a critical hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus nods. Rolling the normal damage twice. . .&lt;br /&gt;
 GAME: Benthus rolls 2d6+35: (10)+35: 45&lt;br /&gt;
 GAME: Benthus rolls 2d6+35: (6)+35: 41&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;35?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Help me here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;is it still moving?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;But I need to understand where 35 came from?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Yikes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;+6 Str, +18 smite planar evil, +9 PA, +2 divine favour.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yeah, you basically killed it in one blow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kirran says, &amp;quot;Horray for paladins&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus says, &amp;quot;18 is on a first strike only. but since it criticaled ...&amp;quot;&lt;br /&gt;
 GAME: 'hellcat' removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
Kilian groans, to remind everyone that she is still dying... despite the great, huge, mighty feat of strength just performed by Benthus...&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus is glad to be of service.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Go ahead and pose, Benthus, Will leave init up but we are out of combat rounds.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Free RP.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Once Benthus has posed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Benthus moves to position himself opposite Schneider and proceeds to slash at the evil creature... &lt;br /&gt;
 BOOM! &lt;br /&gt;
 An explosion of light erupted when his blade made contact with the beast. As visions return to normal, the creature is no more.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Benthus would have posed better but phone...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're fine :) I like the concepot.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Free RP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benthus sheathed his sword and heads back to the boy and picks him up hurriedly. He looks to the rest, urgency on his face...&lt;br /&gt;
&lt;br /&gt;
Kirran has is bow ready to take another shot but stops when he sees that now... after being nearly blinded, there is no more creature. &amp;quot;Well... that was effective,&amp;quot; he smiles slightly at Benthus. &amp;quot;Where is the boy?&amp;quot; he asks, looking around for him.&lt;br /&gt;
&lt;br /&gt;
Schneider places his blade point down into the ground, looks at the remains of the creature, such as it is. &amp;quot;Well. That's not normal,&amp;quot; he says, perhaps unnecessarily. &amp;quot;Maybe we ought to get back to Alexandria now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Autumn blinks as she watches Benthus strike it with his righteous fury and destroys the Hellcat utterly. She says &amp;quot;Bravo... indeed your Faith is strong!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;WHOA!&amp;quot; Hethyr says, ducking away from the shattering burst of light, arm rising to shield her eyes. Once the light fades, the Khazad blinks the spots from her vision, eyes widening at Kilian's sorry state. &amp;quot;I'm sure as she's thankin' ya,&amp;quot; she grumbles, kneeling over the bloodied woman to restart the healing process. &amp;quot;Might be as she'd've been able t'say it ''herself'' if you'd'a been kind enough t'do that a lil' sooner?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Hethyr casts Spiritual Weapon. Caster Level: 4 DC: 16&lt;br /&gt;
 GAME: Hethyr rolls 2d8+4: (11)+4: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Ska-doosh.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Behind the group, the blonde boy has half-sat up and is now staring at Benthus with naked awe written across his features. &amp;quot;Whoa! That was ''incredible!''&amp;quot; Though his eyes are still glazed with pain, he's still staring at Benthus even as he's lifted off the ground. It's then that he sees Kilian's state. &amp;quot;Is...is she dead?&amp;quot; Awe turns to worry and fear.&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Kilian for -15 points. 12 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;BOOM. Kilian, good morning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benthus says, &amp;quot;There may be more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kilian blinks a moment, coming around thannks to Hethyr's gifts of healing. &amp;quot;Do.. do I still get paid?&amp;quot; She glances down at her bloodied body, &amp;quot;Yeah... this is going to be hard to repair...&amp;quot; she tries to move her legs, testing how well can she move. She looks up at Hethyr from her place on the ground. Her words serious for the first time.. &amp;quot;Thanks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Naw,&amp;quot; Hethyr says in answer to the boy's question, reaching down to give Kilian a hand up. &amp;quot;She just got banged up a bit, kiddo,&amp;quot; she chuckles, clapping the woman on the shoulder. &amp;quot;Make sure y'get put t'rights by the time we get back, no worries. Oh an' Sunblade? Could be as th'kid'd feel a lil' better if y'fixed up 'is ankle, stead'a haulin' him around?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Autumn walks over to the kid and offers a friendly smile &amp;quot;How are you doing? We'll get you healed right up and then home safe and sound.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The boy's eyes are still wide as saucers as the others approach. &amp;quot;Um, my ankle really hurts. My horse threw me and ran off...I don't know what happened to it.&amp;quot; He's still huddling in the cloak, one fist wrapping ot closely around himself. He looks over at the dwarf, then confused at Benthus.&lt;br /&gt;
&lt;br /&gt;
Schneider will check the ground for horse tracks, in case there is some evidence of a horse running off. &amp;quot;Perhaps it hasn't gone too far,&amp;quot; he suggests.&lt;br /&gt;
&lt;br /&gt;
Kilian makes her way to her feet. &amp;quot;What.. is a hellcat doing here? Don't know much about them things aside rumors, but I don't think this is its natural habitat.&amp;quot; She looks around the woods apprehensively.&lt;br /&gt;
&lt;br /&gt;
Kirran puts away his bow and walks over to the boy. &amp;quot;We came to find you, if we are lucky, we may find the horse, but we really should be getting you home to your parents.&amp;quot; He looks over to the others to help the boy with his ankle, moving off to the side to make sure they aren't ambushed by anything else.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll survival if you're looking for the horse's tracks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;This is a tracking roll.&amp;quot;&lt;br /&gt;
 GAME: Kirran rolls survival+2+2: (15)+8+2+2: 27&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;I think the horse is exactly 537 yards south by south east eating blueberries that are one week from ripening fully, while flicking its tail to brush away a medium sized fly.&amp;quot;&lt;br /&gt;
 GAME: Schneider rolls survival: (10)+4: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Autumn says, &amp;quot;With a 27... that's the information you gained.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''You paged Kirran with 'You see the boy's tracks, and the limp in the tracks is pretty evident, but there's no sign of horse tracks here. You'd have to backtrack the boy's tracks to find where the horse diverted, and that would t ake time.'''&lt;br /&gt;
&lt;br /&gt;
Kirran does a quick move around the immediate area and after a bit, enough time for healing to be done, the Green Warden returns. &amp;quot;The horse isn't in this immediate area. We'd have to backtrack to where we last saw the tracks and go from there. That is quite a bit of time to do that...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kilian grimaces as she is trying to tie cloth about her not quite fully healed wounds.. &amp;quot;Every beast in this place can smell me...&amp;quot; she takes out her flask for another swig. &amp;quot;This is not helping much.&amp;quot; With Kirran's assessment, &amp;quot;We have time for that? They want the kid yes? Who cares about the horse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider shrugs about the horse. &amp;quot;The kid will go faster on a horse?&amp;quot; he suggests. &amp;quot;I'm good either way, though, yeah? we've got him, let's get back and get paid? Booze is calling out for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;S'a good question,&amp;quot; Hethyr says, slipping a wand from the sleeve of her robe, touching it to the boy's leg. &amp;quot;What'cha say, m'young lord? Could look for y'r horse 'f it's really important, but, I'm wonderin' if we're temptin' fate enough as it is. 'S your animal, though, so it's your call.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Hethyr used a Wand of Cure Light Wounds.&lt;br /&gt;
 GAME: Hethyr rolls 1d8+1: (7)+1: 8&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;M...me?&amp;quot; The boy looks down at Hethyr, and breathes easier as the bones in his ankle readjust, pulled back into place by the magic of the gods. &amp;quot;Thank you ... um, if you think you'll find another one of those ... I guess going after the horse would be pretty stupid, wouldn't it. If Father says to do it, I will. He'll prboably be pretty mad ... but I'm really cold ....&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Kirran listens to the boy and nods. &amp;quot;I suggest we get him home, where he is warm and safe. I will offer to go find the horse if the family is insistant on it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'S what I thought,&amp;quot; Hethyr answers, bobbing her head in agreement with Kirran. &amp;quot;Let's get goin'.&amp;quot; Moving up alongside Kilian, the Khazad murmurs, &amp;quot;an' you get y'self t'temple an' get that seen to, aight? I'll get it taken' care of.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kilian looks aside at Hethyr, &amp;quot;T.. temple?&amp;quot; She nods her head, &amp;quot;Aye.. I'll go.&amp;quot; She winces as walking pulls on her wounds. &amp;quot;They usually arn't happy with me there.&amp;quot; She smirks.&lt;br /&gt;
&lt;br /&gt;
Schneider nods to the others, leads the way heading back, whistling a cheerful tune.&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=15749</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=15749"/>
		<updated>2014-11-06T14:08:47Z</updated>

		<summary type="html">&lt;p&gt;Arlean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Ale Chat]]&lt;br /&gt;
|[[Mikilos]], [[Pendleton]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Munch Toss]]&lt;br /&gt;
|[[Munch]], [[Sandy]], [[Talon]], [[Kerbasy]], [[Crow]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Dock Talk]]&lt;br /&gt;
|[[Boshter]], [[Selia]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Calimari]]&lt;br /&gt;
|[[Dur'ankar]], [[Redmane]], [[Verna]], [[Rhodes]], [[Mikilos]], [[Kerbasy]], [[Embrey]], [[Achala]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2014&lt;br /&gt;
|[[Bor Market]]&lt;br /&gt;
|[[Klythos]], [[Mikilos]], [[Bor]], [[Aurala]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[Visiting the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2014&lt;br /&gt;
|[[Relics, Tomes, Blood, and Bones]]&lt;br /&gt;
|Aevarr, [[Bor]], Klythos, Lilyth, Lorien, Stirling&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Melons]]&lt;br /&gt;
|[[Munch]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Drip Drip 2]]&lt;br /&gt;
|[[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Raising Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[A Rot in Telbridge]]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Naneth]]. Run by [[Pendleton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[Tournament Paramount]]&lt;br /&gt;
|[[Radek]]  [[Djelka]]  [[Fishbelly]]  [[Munch]]    [[Smythly]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2014&lt;br /&gt;
|[[Runes in Rune]]&lt;br /&gt;
|[[Kiroth]], [[Schneider]], [[Tak]], [[Teppus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2014&lt;br /&gt;
|[[Sacred Hunt]]&lt;br /&gt;
|[[Naneth]], [[Fishbelly]], [[Kathryn]], [[Lorien]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2014&lt;br /&gt;
|[[Blood and Apples]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Orion]], [[Silvana]], [[Smythly]], [[Stjepan]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[A Simple Test]]&lt;br /&gt;
|[[Smythly]], [[Stirling]], [[Tywulf]], [[Taika]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[More Ox]]&lt;br /&gt;
|[[Sandy]], [[Bor]], [[Svarshan]], [[Munch]], [[Jibbom]], [[Verna]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[A Rent Party]]&lt;br /&gt;
|[[Lorien]], [[Lothos]], [[Naneth]], [[Redmane]], [[Taika]], [[Tywulf]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Cesran Run]]&lt;br /&gt;
|[[Orion]], [[Tywulf]], [[Alice]], [[Cressida]], [[Taika]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2014&lt;br /&gt;
|[[Gate Chat]]&lt;br /&gt;
|[[Azog]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[[Clearing the Village]]&lt;br /&gt;
|[[Orion]], [[Alice]]. [[Cressida]]. [[Eilora]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/dd3.txt Drip Drip 3]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Pavanna]], [[Solace]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Jeor Run]]&lt;br /&gt;
|[[Rayne]], [[Lorien]], [[Belladona]], [[Klythos]], [[Mitneisk]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2014&lt;br /&gt;
|[[Roundup]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Silvana]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2014&lt;br /&gt;
|[[Sith-makar Open Meeting]]&lt;br /&gt;
|[[Dur'ankar]], [[Orion]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[[Guild Meet]]&lt;br /&gt;
|[[Autumn]], [[Munch]], [[Cessida]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/beer1.txt Spring Beer]&lt;br /&gt;
|[[Solace]], [[Lothos]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Broken Library]]&lt;br /&gt;
|[[Autumn]], [[Mikilos]], [[MoonShadow]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Centaur Raiders]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Pavanna]], [[Nicolai]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[Coffee]]&lt;br /&gt;
|[[Selia]], [[Taika]], [[Tywulf]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[PrP: Live Catch]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Belladona]], [[Bor]], [[Eilora]], [[Lorien]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[PrP: Strange Creatures]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Duncan]], [[Smythly ]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[Dragon Bones]]&lt;br /&gt;
|[[Aurala]], [[Klythos]], [[Lorien]], [[Munch]], [[Ormarr]], [[Ssylrath]], [[Tatyannah]], [[Ulharilti Wiivai]], and [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Lava Juice]]&lt;br /&gt;
|[[Belladona]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Clankers]]&lt;br /&gt;
|[[Zoob]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 23, 2014&lt;br /&gt;
|[[Jousting]]&lt;br /&gt;
|[[Sandy]], [[Ssylrath]], [[Mikilios]], [[Sophia]], [[Aurala]], [[MoonShadow]], [[Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|June 26, 2014&lt;br /&gt;
|[[Fire!]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Drisdane]], [[Smythly ]], [[Nicolai]], [[Uraug]]&lt;br /&gt;
|-&lt;br /&gt;
|June 29, 2012&lt;br /&gt;
|[[Jibbom's Wedding]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2014&lt;br /&gt;
|[[PrP: Live Catch 2]]&lt;br /&gt;
|Run by:  [[Mikilos]], with [[Vuk]], [[Hassan]], [[Aurala]], [[Verna]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 3, 2014&lt;br /&gt;
|[[Phallic Towers]]&lt;br /&gt;
|[[Pavel]], [[Solace]], [[Mikilos]], [[Sandy]], [[Aurala]], [[Stjepan]], [[Dylan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2014&lt;br /&gt;
|[[PrP: Choose Your Own Adventure IV]]&lt;br /&gt;
|[[Corra]], [[Dylan]], and [[Pavel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2014&lt;br /&gt;
|[[PrP: Testing]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Elessa]], [[Hassan]], [[Klythos]], [[Oates]], [[Tatyannah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2014&lt;br /&gt;
|[[Pudding]]&lt;br /&gt;
|[[Cesran]], [[Sandy]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2014&lt;br /&gt;
|[[Gobber Clankfest]]&lt;br /&gt;
|[[Craft]], [[Klythos]], [[Selia]], [[Smythly]], [[Takiyah]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[The Big Lebunski]]&lt;br /&gt;
|[[Corra]], [[Rhar]], [[Solace]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[Rune Tactics]]&lt;br /&gt;
|[[Garak]], [[Hassan]], [[Smythly]], [[Solace]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15th, 2014&lt;br /&gt;
|[[The Grapes of Rath]]&lt;br /&gt;
|[[Autumn]], [[Corra]], [[Nicolai]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9 and 16th, 2014&lt;br /&gt;
|[[Death Match]]&lt;br /&gt;
|[[Autumn]], [[Cressida ]], [[Orion]], [[Stjepan]], [[Silvana]], [[Lorien]], [[Celestine]]&lt;br /&gt;
|-&lt;br /&gt;
|July 13, 2014&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|[[Mikilos]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2014&lt;br /&gt;
|[[Taint Talk]]&lt;br /&gt;
|[[Munch]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2014&lt;br /&gt;
|[[A Tarienite Distraction]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|July 24, 2014&lt;br /&gt;
|[[Chat Rune]]&lt;br /&gt;
|[[Cesran]], [[Mikilos]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Meetup.txt Meetup - Eidolon Hymn]&lt;br /&gt;
|[[Benthus]], [[Charlotte]], [[Garrin]], [[Terri]], [[Ormarr]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[Charnese Cuisine]]&lt;br /&gt;
|[[Solace]], [[Selia]], [[Svarshan]], [[Bellna]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[MEETUP: Sith and Am'shere Gathering]]&lt;br /&gt;
|[[Bellna]], [[Dur'ankar]], [[Ssylrath]], [[Svarshan]], and [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Beerdispenser3000.txt Beer Dispenser 3000!]&lt;br /&gt;
|[[Alakton]], [[Laefwyn]], and [[Lothos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|August 1, 2014&lt;br /&gt;
|[[Meetup: Mage]]&lt;br /&gt;
|Many.  hosted by [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2014&lt;br /&gt;
|[[Meetup: Roughriders roll-call]]&lt;br /&gt;
|[[Duncan]], [[Svarshan]], [[Ssylrath]], [[Smythly]], [[Zalara]].  hosted by [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/GroaningDelve1.txt Groaning Delve 1]&lt;br /&gt;
|[[Elycia]], [[Klythos]], and [[Mikilos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
| August 13, 2014&lt;br /&gt;
|[[Hightail It]]&lt;br /&gt;
|[[Jibbom]], [[Oates]], [[Elessa]], [[Tatyannah]], [[Kerbasy]], [[Aurala]], [[Jareth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2014&lt;br /&gt;
|[[Farmers Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Cesran]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2014&lt;br /&gt;
|[[Toy Fishing]]&lt;br /&gt;
|[[Katja]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
| August 25, 2014&lt;br /&gt;
|[[Flyby]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Benthus]], [[Cressida]], [[Duncan]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
| August 26, 2014&lt;br /&gt;
|[[Where all life goes]]&lt;br /&gt;
|[[Tsunetomo]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
| August 30, 2014&lt;br /&gt;
|[[Dinosaur Hunt]]&lt;br /&gt;
|[[Alice]], [[Lothos]], [[Taro]], and [[Tsunetomo]]&lt;br /&gt;
|-&lt;br /&gt;
| September 5, 2014&lt;br /&gt;
|[[MEETUP: Druids Sith and Wards Oh My!]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Godwyn]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[PRP: The Farm]]&lt;br /&gt;
|[[Taro]], [[Yngvild]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[MEETUP: Science Fair!]]&lt;br /&gt;
|[[Coppervolt]], [[Stirling]], [[Jareth]], [[Klythos]], [[Munch]] and [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10, 2014&lt;br /&gt;
|[[Pink Hearts]]&lt;br /&gt;
|[[Mikilos]], [[Solace]], [[Godwyn]], [[Fiore]], [[Fazahd]], [[Boshter]], [[Benthus]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2014&lt;br /&gt;
|[[Book Vendor]]&lt;br /&gt;
|[[Talitha]], [[Azog]], [[Benthus]], [[Mikilos]], [[Solace]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2014&lt;br /&gt;
|[[Chatter in the Temple]]&lt;br /&gt;
|[[Selia]], [[Godwyn]], [[Sophia]]&lt;br /&gt;
|-&lt;br /&gt;
| September 13, 2014&lt;br /&gt;
|[[PRP: Trip on the Wild Side]]&lt;br /&gt;
|[[Kelia]], [[Sargon]]&lt;br /&gt;
|-&lt;br /&gt;
| September 14, 2014&lt;br /&gt;
|[[PRP: Investigate]]&lt;br /&gt;
|[[Belladona]], [[Lothos]], [[Yngvild]], [[Godwyn]], [[Elspeth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16, 2014&lt;br /&gt;
|[[Concussion]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Namira]], [[Godwyn]], [[Taurmuindyr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 18, 2014&lt;br /&gt;
|[[Park Nap]]&lt;br /&gt;
|[[Selia]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Operation Unwavering Blade]]&lt;br /&gt;
|[[Taro]], [[Torak]], [[Silvana]], [[Godwyn]], [[Stjepan]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Following a Lead]]&lt;br /&gt;
|[[Godwyn]], [[Hethyr]], [[Bennet]], [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
|[[PRP: Shock and Awe]]&lt;br /&gt;
|[[Munch]], [[Kojot]], [[Moonshadow]], [[Klythos]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
| [[MEETUP: Landlord Throw Away That Cork!]]&lt;br /&gt;
| [[Arlean]], [[Svarshan]], [[Godwyn]], [[Selia]], [[Solace]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|September 28, 2014&lt;br /&gt;
|[[Shield Market]]&lt;br /&gt;
|[[Kelia]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2014&lt;br /&gt;
|[[RPP: Adventure Scout Troop 405]]&lt;br /&gt;
|[[Sandy]], [[Svarshan]], [[Roland]], and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|September 30, 2014&lt;br /&gt;
|[[Bank Chatter]]&lt;br /&gt;
|[[Arlean]], [[Cressida]], [[Mikilos]], [[Godwyn]], [[Autumn]]&lt;br /&gt;
|-&lt;br /&gt;
|October 2, 2014&lt;br /&gt;
|[[PrP: The Derelict]]&lt;br /&gt;
|[[Hethyr]], [[Rhar]], [[Jokul]], [[Bennet]], [[Deanna]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: The Farm Revisited]]&lt;br /&gt;
|[[Mel]], [[Stirling]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: Haunted House]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Godwyn]], [[Kiroth]], [[Orion]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2014&lt;br /&gt;
|[[PrP: Rattle Hum Thump]]&lt;br /&gt;
|[[Rhar]], [[Korrani]], [[Hethyr]], [[Fiore]], [[Mel]], [[Lyrana]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Cowled Dock Knight]]&lt;br /&gt;
|[[Godwyn]], [[Aldean]], [[Lothos]], [[Terewin]], [[Zoob]], [[Kirran]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Dire Forecast]]&lt;br /&gt;
|[[Belladona]], [[Taro]], [[Korrani]], [[Brianna]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[Gravedigger Shindig|Gravedigger's Shindig]]&lt;br /&gt;
|Eirene, Iuriel, Namira, Verna, Bennet, Garak, Rhodes, Ionus, Boshter, Godwyn, Kerbasy, Fazahd&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dead Rising: Return]]&lt;br /&gt;
|[[Autumn]], [[Lyrana]], [[Lilyth]], [[Zlegvog]], [[Kidda]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dire Expectations]]&lt;br /&gt;
|[[Lothos]], [[Curugorm]], [[Lyrana]], [[Taro]], [[Alba]],[[Gragnar]],[[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 29, 2014&lt;br /&gt;
|[[PrP: Jungle Hunt]]&lt;br /&gt;
|[[Jahnavi]], [[Kilian]], and [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Hethyr]], [[Smythly]], [[Korrani]], [[Nuanna]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: Dead Approaching]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 3, 2014&lt;br /&gt;
|[[PrP:Gone Astray]]&lt;br /&gt;
|[[Hethyr]], [[Benthus]], [[Autumn]], [[Kirran]], [[Schneider]], [[Kilian]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_The_Derelict_II&amp;diff=15733</id>
		<title>PrP: The Derelict II</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_The_Derelict_II&amp;diff=15733"/>
		<updated>2014-10-31T18:45:39Z</updated>

		<summary type="html">&lt;p&gt;Arlean: /* The Derelict, Part II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Derelict, Part II==&lt;br /&gt;
:'''DM:''' Aldean&lt;br /&gt;
:'''Date:''' Thursday, October 30, 2014&lt;br /&gt;
:'''Location:''' Alexandria / Rural Charn&lt;br /&gt;
:'''Level Range:''' 2-5&lt;br /&gt;
:'''Participants:''' Hethyr (Clr4), Smythly (Pal4), Korrani (Rgr2), Nuanna (Inq3), Bennet (Pal5)&lt;br /&gt;
:'''APL: 4'''&lt;br /&gt;
:'''Summary:''' The harbormaster has managed to work out some of the ship's log, and has some very interesting -- and disturbing -- information about the Diamond's Pride....&lt;br /&gt;
:'''Encounters:''' 3xAnkheg (CR6), 6 x Skeleton + Slave Chains Haunt (CR6) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hethyr and Bennet get a message from the Explorer's Guild a few weeks after the original incident, indicating that the harbormaster explicitly asked them to pay him a visit. Jokul and the others weren't available, so they'll be sending a few other adventurers with you for this one. They didn't say exactly what it was about, but the pair likely have a shrewd guess. The others have been told nothing, only to accompany Hethyr and Bennet to see the harbormaster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet double checks his ThunderBelcher. Which is a sort of habit for the gunman, seeing as how it's a rather important bit of equipment for him. The Absolution is decked out in his shiney new suit of armor... which honestly isn't all that shiney at the moment. Seems someone was out working in the garden, and didn't take the time to freshen up before heading to the docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna heads to the guild, she was told to show up and so she is wandering around stopping at each person she finds, &amp;quot;Are you Hethyr or Bennet?&amp;quot; Then a few minutes later, &amp;quot;Are you Hethyr and Bennet?&amp;quot; so far the goblin lass hasn't gotten close, she forgot to ask for descriptions. She is getting close to the right people and eventually, she is heading towards the docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani accompanies Hethyr and Bennet to their meeting with the harbormaster. She was on hand and needed the coin. &amp;quot;So, the guild tasker told me to ask one of you what was going on. Any brief details as to what this is about?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eventually, yes, Nuanna does get it right; although by the look of merriment in the Khazad's eyes, she'd been watching the girl make her inquiries for a bit, now. &amp;quot;That's us,&amp;quot; she grunts, tipping her head toward the docks. &amp;quot;C'mon, fill y'in onna way. ...So they was this ship inna river,&amp;quot; Hethyr says as the group makes their way to the harbormaster's. &amp;quot;Jus' sittin' there, lookin' more or less adrift, 'cept folk saw things movin' around come nightfall. So 'course, folk started t'worry, an' call in adventurers. Turns out, t'was a ghost ship, fulla Draugr no less; draugr's what happens, when folk have th'poor luck t'happen t'die where they's a big ol' stew o' evil magic around. Brought th'captain's logs back t'harbormaster t'get'm restored enough t'look at... an' that's where we's at now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet nods in agreement. &amp;quot;Best guess anyway. Ain't been told for sure what this is all about. But if this ain't about The Diamond's Pride, I'ma be surprised.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna nods, &amp;quot;Well it is a pleasure to be makin your acquaintanceses. I am Nuanna Boltsplitter, I am a relic hunter in the service of Reos.&amp;quot; she says and gives a bit of a flourish. She has a fancy pistol at her waist, &amp;quot;That sounds interesting. Did they find out what the cause of the evil magic was, how many were there, what can you tell me about them, were they green, or normal colored, did they drip acid, were they normal sized or smaller, or where they insubstantial?&amp;quot; poor lass doesn't know which question she wants to ask first, or maybe she just is that kind of person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani's nose wrinkles at the mention of draugr. &amp;quot;A ship of the dead? I hate ships enough without that added bonus. I'm glad I brought some weapons with me. My arrows don't do much against that lot.&amp;quot; She shoulders her bow and adjusts the belt with her sword, twisting it a little to test that the hilt is in convenient reach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hethyr snorts, shaking her head. &amp;quot;Normal-sized an' corporeal, but ''mean.'' Smart enough t'use weapons an' tactics... ain't sure what th'Captain's deal was, but, he had a couple 'a spells on hand too, an' was a fair pain t'deal with. But, 'tween th'lot of us, wasn't nothin' as couldn't be handled, so that's a blessin' at least. As t'introductions? Sunsguard Hethyr, me, an' I'll let th' man with th'rifle speak for himself. Respectful, an' all.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
As it happens, that's exactly what it's about. When the group gets to the harbormaster's office, they're immediately shown into that same wooden-planked office at the back of the sprawling mess of files and charts, filled top to bottom with wooden furniture. As before, there's only one chair that's usable for all the stacks of paper, and it's currently occupied by a gray-haired and bearded human, a bit gone to seed but still reminiscent of the sailing man he once was. He looks up, and immediately spots two familiar faces. &amp;quot;Oh good, ya came. Found something that might be of interest to such as yerselves. Look ye.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He shoves aside the stack of charts and manifests at the edge of the desk so that the group can see, and gives them a gap-toothed grin. Hethyr and Bennet will immediately recognize the water-soaked captain's log, laid open to a page full of now-indistinct writing. Atop it lies a map with several markings and a set of coordinates on it. &amp;quot;Looks like ye lot have a treasure map on your hands. I and mine'll not touch it, don't fancy going ''there'', but for adventurers such as yourselves, shouldn't be a problem.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna cocks her head to the side, &amp;quot;OOh, so the death ship had a map in the log and the map leads to treasure but folks don't want to go after it.&amp;quot; she looks around at the others, &amp;quot;Anyone know where that is? I don't, I don't know maps too well, creatures yes, maps no. I prefer to follow the stars and things and not go by maps, maybe I should learn maps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet peers over the map, frowning mildly, before shaking his head. &amp;quot;Been too long since tried to read a chart. Spell it out for us.&amp;quot; Glancing to the others, he offers a brief introduction. &amp;quot;Bennet Susson, Absolution of the Grey Lady.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Might not want to go after it after seeing what happened to the crew that did?&amp;quot; Korrani makes a chuffing sound. She looks to the others and offers a tusky grin. &amp;quot;Korrani Penfast,&amp;quot; she introduces herself with a polite nod.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;No?&amp;quot; The harbormaster sounds surprised, but turns the map to show the group. &amp;quot;The logbook spoke of hearing about treasure to be had and found the map. Last coordinates for that ship given in the book are off the coast of Charn.&amp;quot; He gives the group a dark look. &amp;quot;If you want to go and see what it be all about, I'd be curious myself. Just ... not curious enough to go into Charn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nice as it'd be 'f it was that easy,&amp;quot; Hethyr grumbles, &amp;quot;''somethin'' turned a ship o' regular folk into slaverin' undead horrors, an' me, I aim t'find out what, an' scour it clean.&amp;quot; Nodding to the harbormaster, the priestess smiles tightly. &amp;quot;It's a damnfool risk, sir, but we gotta find out, Charn or no. No matter what happens out that way, I'm grateful f'r all your help, Harbormaster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet mmmmms. &amp;quot;Ain't never been to Charn. No real desire. But if there's rumor of a treasure, some eedjit's gonna try and claim it. And if something's cursing those who try, reckon we best be the eedjit's who put a stop to it.&amp;quot; The Absolution considers a moment. &amp;quot;And iffen there's a treasure after all, the temple coffers could use a bit of coin. Will need to figure a way to get there, however. Reckon you can find some fool willing to give us a ride?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna blinks, &amp;quot;Charn, whoa, well I have never been to Charn but I heard there are some nasty creatures there.&amp;quot; she looks back and forth for a moment, &amp;quot;That is probably where they became the Draugr.&amp;quot; she says and then shakes her head a bit, &amp;quot;Do we ride a ship? Get a spell? Walk?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Ship's passage to Charn isn't too bad,&amp;quot; the harbormaster says, in response to the questions about passage. &amp;quot;Yer sailin' friend mighta been able to do it himself. Be a bit of a journey either way, you'd know better than I.&amp;quot; &lt;br /&gt;
        &lt;br /&gt;
It takes a bit of finagling, but the group does manage to get passage aboard a ship making the eastbound journey around the southern horn. They make port in an area along the Charn colonies not /terribly/ far away. It's a trip, and more time than most of you likely ever wanted to spend at sea, but there it is, and eventually you finally make port. From there it's an overland journey to follow the map, and it appears to be a trek across rural plains dotted with occasional farms here and there. None appear to be terribly prosperous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet stopped being a sailor long ago. But a few habits come back, and the gunman faires well enough along the way. Is nice to get soild ground beneath his feet again, though. &amp;quot;Reckon best we just keep our mouths shut. No need to make trouble for ourselves or for anyone else.&amp;quot; He frowns mildly at the farms passed by, but follows his own advice, and keeps his opinions on them to himself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hethyr seems a good deal more conflicted as they pass the farms, thick hands opening and closing. &amp;quot;...Suddenly I'm thinkin' as there'd better be treasure,&amp;quot; she mutters sourly. &amp;quot;Poor folk could use a hand up 'r two, an' could be as we ain't gonna be in allat much of a hurry onna way back, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani is greener than usual for the journey by sea. She definitely doesn't have her sea legs. The long journey by land is a blessing by comparison. It only takes a few hours for her normal light hue of green to return. She's even in a good enough mode to smirk and make merry at Hethyr's comment. &amp;quot;Aye, let us pray there is.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pant, pant, pant, pant. &lt;br /&gt;
 &lt;br /&gt;
Smythly has shown up at the last minute, armor clanking loudly as he does. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Whew! Finally caught up with the rest of you! That was quite a run!&amp;quot; The goblin paladinclears his throat, then continues, &amp;quot;I'm Smythly. The Guild sent me. To help out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The skies are overcast, and it's just starting to sprinkle, the clouds obscuring a wan autumn sun. It's not a downpour, it's just ... yuck. The area isn't heavily settled, but neither is it empty, and few enough people show their faces. Fewer are willing to stay and watch. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Perception checks.&amp;quot;&lt;br /&gt;
 GAME: Hethyr rolls perception: (18)+6: 24&lt;br /&gt;
 GAME: Korrani rolls perception: (14)+7: 21&lt;br /&gt;
 GAME: Nuanna rolls perception: (6)+11: 17&lt;br /&gt;
 GAME: Nuanna rolls perception+inv: (17)+11+inv: 28&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;ignore that second thing&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls perception: (4)+7: 11&lt;br /&gt;
 GAME: Smythly rolls Perception: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Everyone except Bennet picks up on it as you walk. There's an acrid smell in the air ... like the memory of acid tickling your nose. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''You paged (Korrani, Hethyr) with 'You two hear a clacking as well ... beneath you?’''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani snorts softly to clear the smell from her nose. She suddenly looks down at the ground, not liking the sound of something. Her traveling pace starts to slow until she finally stops and looks around at the earth around them. &amp;quot;What is that?&amp;quot; she asks in hushed tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hethyr bobs her head in greeting to Smythly, but before she can be properly neighborly, she seems to catch a scent. Her nostrils flare, eyes dropping to the ground beneath them, and soon she matches pace with Korrani. &amp;quot;Dunno,&amp;quot; the priestess mutters, &amp;quot;but I'm thinkin' as we oughta be set t'jump...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna wrinkles her nose, &amp;quot;Who farted?&amp;quot; she shakes her head, after all she has known some that make some really rancid smells. She shakes her head a bit. &amp;quot;What is that?&amp;quot; she mutters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet blinks, peering around a moment. &amp;quot;....what's what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shh...do you smell that?&amp;quot; Smythly looks around for a moment, and then continues, &amp;quot;What is that stink?&amp;quot; says Smythly, raising a hand up over his schnozz. He glances towards the otehrs. &amp;quot;You all smell that, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That clacking noise. It sounds like it's coming from beneath us,&amp;quot; Korrani sounds disturbed by the prospect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
        Aldean has dropped a TIMESTOP!&lt;br /&gt;
        Please +init, then cease all roleplay and actions immediately and wait for Aldean to instruct you further.&lt;br /&gt;
        For additional in-combat commands, please type: +thelp.&lt;br /&gt;
 - =--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 GAME: Korrani rolls initiative: Roll: 20 + Bonus: 4 = Total: 24&lt;br /&gt;
 GAME: Smythly rolls initiative: Roll: 1 + Bonus: 1 = Total: 2&lt;br /&gt;
 GAME: Hethyr rolls initiative: Roll: 17 + Bonus: 5 = Total: 22&lt;br /&gt;
 GAME: Nuanna rolls initiative: Roll: 2 + Bonus: 7 = Total: 9&lt;br /&gt;
 GAME: Bennet rolls initiative: Roll: 7 + Bonus: 4 = Total: 11&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
There's a rumble beneath you, and dirt sprays everywhere as three green, bug-like monsters burst from beneath the ground behind you. They scuttle up on six legs and turn to face you, drooling noxious green ichor from their mandibles.&lt;br /&gt;
&lt;br /&gt;
And suddenly, the acrid smell just got a whole lot stronger. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: You roll initiative for Ankheg 0: Roll: 18 + Bonus: 0 = Total: 18&lt;br /&gt;
 GAME: You roll initiative for Ankheg 1: Roll: 18 + Bonus: 0 = Total: 18&lt;br /&gt;
 GAME: You roll initiative for Ankheg 2: Roll: 12 + Bonus: 0 = Total: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Before we roll, does anyone need healing?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet needs heals&lt;br /&gt;
 GAME: You damaged Bennet for -100 points. 50 remaining.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
 Round One - Init 24.&lt;br /&gt;
 It is now Korrani's turn! Hethyr is next!&lt;br /&gt;
 GAME: Note Flat-footed on Korrani ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Korrani!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Okay, I'm still new to this. Can I draw my bow, move back to a 30 feet range, and fire on one of them?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;My speed is 30&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;What level are you? And it's no problem, Korrani. That's my job, to help.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Level 2&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Is there a knowledge skill I can roll to tell me what these things are for tactics against them?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Like nature or dungeoneering?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. You can draw a weapon as part of a move action if your BAB is at least +1, so yes, you may move up to 30' back and fire, but you may only make one attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Knowledge/nature for this.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;BAB is 2&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls knowledge/nature: (3)+7: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;we make the knowledge roll on our turn right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That's correct.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;I can only make one attack anyway at level 2 I think&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls weapon6: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''You paged Korrani with 'You don't know a lot about these, but you've heard farmers mention bugs that burrow in the ground.'''&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;THat will hit.&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls 1d8+2+1: (3)+2+1: 6&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's a pincushion! It's still up, though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it, please.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
 Round One - Init 22.&lt;br /&gt;
 It is now Hethyr's turn! Ankheg 1 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Hethyr ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hethyr!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr has a shield, thus must by logic be a tank. Approach and hammer on A1.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll it.&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani swiftly unshoulders her bow as she strafes swiftly from the bug-like monsters that burst through the crust of the earth. In one fluid motion, she draws an arrow from her quiver and draws the string. An arrow streaks through the drizzling rain and finds a home in between one of the bug's chitinous plates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Hethyr rolls melee: (6)+4: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Bah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not enough. Pose please.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
 	Round One - Init 18.&lt;br /&gt;
 	It is now Ankheg 1's turn! Ankheg 0 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes, I tried to do inits using @dolist and botched it. Don't judge XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the arrow streaks past, Hethyr stumps forward, hefting her shield in one hand, drawing her warhammer with the other. Her heavy footsteps grow a touch more rapid as she picks up speed, ending her approach in a vicious, overhead arc... that slams into the dirt, as the insect skitters aside.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (8)+5: 13&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Bennet    |HUMAN     |Pal        |  5   | 50  | 50  | 20  |  9  |  8  |  9  |&lt;br /&gt;
 |Hethyr    |MOUNTAIN_D|Clr        |  4   | 32  | 32  | 20  |  7  |  2  |  8  |&lt;br /&gt;
 |Korrani   |HALF-ORC  |Rgr        |  2   | 19  | 19  | 19  |  5  |  7  |  2  |&lt;br /&gt;
 |Nuanna    |GOBLIN    |Inq        |  3   | 16  | 22  | 20  |  5  |  5  |  6  |&lt;br /&gt;
 |Smythly   |GOBLIN    |Pal        |  4   | 29  | 42  | 21  |  8  |  4  |  7  |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean lumps these together, it's easier. &lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (19)+5: 24&lt;br /&gt;
 GAME: Aldean rolls 2d6+4: (8)+4: 12&lt;br /&gt;
 GAME: Aldean rolls 1d4: (4): 4&lt;br /&gt;
 GAME: Aldean rolls 1d20+11: (2)+11: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Ha. Bennet, I doubt that last roll beats your CMD.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Bennet?&amp;quot;&lt;br /&gt;
 GAME: You damaged Bennet for 16 points. 34 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet's CMD is 20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The first two of the creatures move immediately for the group. One already has humanoid flesh close to it, but Hethyr's wild swing may just have saved her as its mandibles, anticipating the strike, close on open air. The one Korrani damaged, though, bleeds green ichor and is entirely displeased. However, Bennet is between it and Korrani, and so it opts for the closer target. This time, the mandibles don't miss, and pincers find a chink in the Absolution's armor. Worse, the green ichor from those mandibles drips into the wound, and is most definitely acidic. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. No grab.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 18.&lt;br /&gt;
      It is now Ankheg 0's turn! Ankheg 2 is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 12.&lt;br /&gt;
      It is now Ankheg 2's turn! Bennet is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Wow, okay.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (9)+5: 14&lt;br /&gt;
 GAME: Aldean rolls 1d6: (5): 5&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Miss again.&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
The last of them, a bit behind the others, bursts up from underground, its mandibles immediately striking at Smythly. It misjudges, though, and the mandibles only scrape across his armor.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 11.&lt;br /&gt;
      It is now Bennet's turn! Nuanna is next!&lt;br /&gt;
 GAME: Note Flat-footed on Bennet ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;bennet.&amp;quot;&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Bennet    |HUMAN     |Pal        |  5   | 34  | 50  | 20  |  9  |  8  |  9  |&lt;br /&gt;
 |Hethyr    |MOUNTAIN_D|Clr        |  4   | 32  | 32  | 20  |  7  |  2  |  8  |&lt;br /&gt;
 |Korrani   |HALF-ORC  |Rgr        |  2   | 19  | 19  | 19  |  5  |  7  |  2  |&lt;br /&gt;
 |Nuanna    |GOBLIN    |Inq        |  3   | 16  | 22  | 20  |  5  |  5  |  6  |&lt;br /&gt;
 |Smythly   |GOBLIN    |Pal        |  4   | 29  | 42  | 21  |  8  |  4  |  7  |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;draw weapon, 5' back, shoot?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d20+10: (16)+10: 26&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hit. Damage?&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d12+1: (8)+1: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You damage it! It's not best pleased at all. Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 9.&lt;br /&gt;
      It is now Nuanna's turn! Smythly is next!&lt;br /&gt;
 GAME: Note Flat-footed on Nuanna ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nuanna!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bennet hisses softly at the burning wound, and stumbles back from the monster. Raising his rifle, the sound of alchemic thunder rolls, and a lead ball punches it's way though the bug's shell. &amp;quot;Careful of that spit. Burns something fierce.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;does iding them take up a round or I just have to wait till my turn to do it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean thinks. I'd call that a swift action. It is your turn.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll knowledge/nature.&amp;quot;&lt;br /&gt;
 GAME: Nuanna rolls knowledge/nature+3: (1)+9+3: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna mutters&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oof.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;5' back just to be sure and shoot closest one, is it within 20?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''You paged Nuanna with 'You don't know much about these things. You know they're bug-like and fairly common in rural areas.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean thinks. Yes. Are you going after the one Korrani and Bennet hit, the one with Hethyr, or the one stalking Snythly?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;one hit already...pbs on it.....and judgement destruction on it. swift to id, swift to use judgement, std to 5' move and shoot&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Onlyone swift action per round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean checks something.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;yes but you can sacrifice my move action for the second swift since 5' move is part of the standard yes? or does a 5' move count still as move?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;5' still counts as a move,&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's a move that does not provoke AoO.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;got it...just them 5' move and shoot, will do judgement next time&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll it.&amp;quot;&lt;br /&gt;
 GAME: Nuanna rolls ranged+1+1: (12)+7+1+1: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;and its a ranged touch attack cause of the pistol&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. ID is a free, add judgment to it&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I was wrong, my fault.&amp;quot;&lt;br /&gt;
 GAME: Nuanna rolls 1d6+1+2: (2)+1+2: 5&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It hits anyhow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;does 5...woo&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Did that include the judgment destruction?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;yep...its a small pistol 1d6 +1 for pbs +2 for destruction&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean thumbsup. It's still up but looking bad.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 2.&lt;br /&gt;
      It is now Smythly's turn! Korrani is next!&lt;br /&gt;
 GAME: Note Flat-footed on Smythly ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And last but not least....&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Smythly.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You have a friend in your face.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Shoot the same bug I did before. To help Bennet&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls weapon6+1: (8)+7+1: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Uh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Korrani, it's Smythly's turn.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Oh man&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Korrani, Smythly's turn XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr pats, it's okay.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Is okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;GET OUT OF MY HEAD.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Hahah, I am multitasking and just saw Korrani and was like 'oops! I got distracted'&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nuanna cocks her head to the side, &amp;quot;Just some kind of bug.&amp;quot; she mutters and then moves back just a little and aims her small dragonspitter, &amp;quot;I call on Reos to grant me judgement on you bugs. You are found wanting, face Destruction.&amp;quot; calls out the goblin and then she fires, the shot flying from her pistol to strike the one the others have hit, it hurts it but its still up.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hethyr, it's so spacious and quiet in here, I'd love to stay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr will get you for that. &amp;gt;:|&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;&amp;lt;3&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Smythly?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythlyis going to hit it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;With an earthbreaker.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lay it on me.&amp;quot;&lt;br /&gt;
 GAME: Smythly rolls 1d20+8: (20)+8: 28&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oh my.&amp;quot;&lt;br /&gt;
 GAME: Smythly rolls 1d20+8: (3)+8: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;FML.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Normal hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;/Every time/.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Hey, a hit's a hit. :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;I rolled a 20, and then miss. xD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly has yet to crit with this char.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Been there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Smythly?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly is :)&lt;br /&gt;
 GAME: Smythly rolls 1d10+4: (10)+4: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Max damage, at least.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;WHACK! It's not happy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's still up, though.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 24.&lt;br /&gt;
      It is now Korrani's turn! Hethyr is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Same as before. Fire the one I did last time. You can keep that 16 roll before if you'd like :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Korrani! Well, it'll hit, so we'll keep it. Roll damage.&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls 1d8+2+1: (3)+2+1: 6&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Eeep. Chunk. It's barely moving, but moving it is. Pose it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Exoskeleton is in bad shape.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 22.&lt;br /&gt;
       It is now Hethyr's turn! Ankheg 1 is next!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...augh! Not these!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
 Smyhtly seems a little displeased. H'es clearly seen one of these things before and it's right in his face. His instinct (correct, in this case) is to take his hammer and smash it into the carapace of the insectoid monster. Which he does. Slam! Cracks spread out in a spiral from the point of impact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hethyr?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TWANG! The sound of Korrani's bow string vibrating can be heard vaguely over the sounds of battle. Another arrow streaks for her target and buries itself deep straight through the chitin plating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr checks something real quick.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Try again to beat on the one I'm facing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll.&amp;quot;&lt;br /&gt;
 GAME: Hethyr rolls melee: (4)+4: 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Bah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Augh. Flail. Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 18.&lt;br /&gt;
       It is now Ankheg 1's turn! Ankheg 0 is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (1)+5: 6&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (9)+5: 14&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Once again, the cleric's warhammer rends the air, and once again, the ankheg weaves away from the oncoming blow. While she might not be accomplishing much, Hethyr is, at least, keeping its attention on her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean whoops.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Ignore that, stupid client.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Korrani and Bennet, give me Reflex saves?&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls reflex: (8)+8: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Korrani?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;How do I do that?&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls reflex: (18)+7: 25&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani guessed!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You got it ^^&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 4d4: (13): 13&lt;br /&gt;
 GAME: You damaged Korrani for 6 points. 13 remaining.&lt;br /&gt;
 GAME: You damaged Bennet for 6 points. 28 remaining.&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (20)+5: 25&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (19)+5: 24&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I am lumping all three together in one pose for ease's sake.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 18.&lt;br /&gt;
       It is now Ankheg 0's turn! Ankheg 2 is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 12.&lt;br /&gt;
       It is now Ankheg 2's turn! Bennet is next!&lt;br /&gt;
 GAME: Aldean rolls 4d6+8: (16)+8: 24&lt;br /&gt;
 GAME: Aldean rolls 1d4: (2): 2&lt;br /&gt;
 GAME: You damaged Smythly for 26 points. 3 remaining.&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Bennet    |HUMAN     |Pal        |  5   | 28  | 50  | 20  |  9  |  8  |  9  |&lt;br /&gt;
 |Hethyr    |MOUNTAIN_D|Clr        |  4   | 32  | 32  | 20  |  7  |  2  |  8  |&lt;br /&gt;
 |Korrani   |HALF-ORC  |Rgr        |  2   | 13  | 19  | 19  |  5  |  7  |  2  |&lt;br /&gt;
 |Nuanna    |GOBLIN    |Inq        |  3   | 16  | 22  | 20  |  5  |  5  |  6  |&lt;br /&gt;
 |Smythly   |GOBLIN    |Pal        |  4   |  3  | 42  | 21  |  8  |  4  |  7  |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly ...ow. XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Whoo boy.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The one that most of the group is targeting looks pretty darn desperate, one leg broken, several arrows sticking out of its carapace, and it lifts its tail, aiming at the ranger and the Absolution. It spits a long, acrid line of green acid across the two of them, but both are quick enough to dodge the worst of it. Fortunately for Hethyr, her dance partner is having little better luck, and her out-of-time swings seem to be saving her from the worst of the thing's mandibles. &lt;br /&gt;
&lt;br /&gt;
Smythly, however, is not so lucky. Those mandibles, somehow, get ahold of the gobber and peel him like an orange, smashing deeply through flesh and armor and into bone, leaving a sizzling trail of acid in the wound. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 11.&lt;br /&gt;
       It is now Bennet's turn! Nuanna is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Bennet.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;Swift reload, boom.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d20+10: (5)+10: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not quite. :(&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 9.&lt;br /&gt;
       It is now Nuanna's turn! Smythly is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nuanna.&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet's hands blur as he snaps a fresh round into place. Another peal of alchemic thunder, and a smoking hole... in the bloody dirt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;shoot again the one on Smythly though. pbs&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods. Roll it.&lt;br /&gt;
 GAME: Nuanna rolls ranged+1+1: (18)+7+1+1: 27&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That'll hit and how. Damage.&amp;quot;&lt;br /&gt;
 GAME: Nuanna rolls 1d6+1+2: (4)+1+2: 7&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You definitely hurt it. It's still up but it's not in great shape.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 2.&lt;br /&gt;
       It is now Smythly's turn! Korrani is next!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna turns as she sees Smythly get hit like that, &amp;quot;Hey, no eating the gobbers.&amp;quot; she calls out and she shoots at the one fighting Smythly and hits it, hurting it, but its still up and about.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Smythly! Would you like to do something about your current predicament?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;Yes, I would.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;I' like to swift LOH myself.&amp;quot;&lt;br /&gt;
 GAME: Smythly rolls 2d6: (6): 6&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;Yay, 6 HP back!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;I will then smack with the EB.&amp;quot;&lt;br /&gt;
 GAME: You damaged Smythly for -6 points. 9 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Smack smack. Roll it.&amp;quot;&lt;br /&gt;
 GAME: Smythly rolls 1d20+8: (3)+8: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;&amp;gt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No sir. Sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean ugh.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it. Understandable, though.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 24.&lt;br /&gt;
       It is now Korrani's turn! Hethyr is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Korrani!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Gonna try and kill that one that sprayed me with acid. Maybe strafe so we're not both in the cone blast or whatever that was.&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls weapon6+1: (15)+7+1: 23  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clearly off guard from the staggeringly powerful blow he received, and silently thanking Reos for the protection his armor provided, Smyhtly wheels his hammer back about. This time, it misses. On the other hand, his wounds seem to have cauterized and sealed somewhat due to the fires of Reos that briefly seem to glow about the paladin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You hit, and that's the one you've been hitting. ROll damage.&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls 1d8+2+1: (7)+2+1: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Bug splutch! Pose it.&amp;quot;&lt;br /&gt;
 GAME: 'ankheg 0' removed from initiative list.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 22.&lt;br /&gt;
       It is now Hethyr's turn! Ankheg 1 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hethyr!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Is Smythly within a move action to reach?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean thinks. Yes.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You'll take AoO for that, though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You ok with that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani hisses in pain as the acid splatters along her armor and leg, eating through it to burn the skin. She starts at a run to circle around it to either avoid getting hit, notching another arrow. But she's in luck. The arrow finds its mark in the bug's head, felling the awful thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr salute, is indeed.&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (18)+5: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Ow.&amp;quot;&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Bennet    |HUMAN     |Pal        |  5   | 28  | 50  | 20  |  9  |  8  |  9  |&lt;br /&gt;
 |Hethyr    |MOUNTAIN_D|Clr        |  4   | 32  | 32  | 20  |  7  |  2  |  8  |&lt;br /&gt;
 |Korrani   |HALF-ORC  |Rgr        |  2   | 13  | 19  | 19  |  5  |  7  |  2  |&lt;br /&gt;
 |Nuanna    |GOBLIN    |Inq        |  3   | 16  | 22  | 20  |  5  |  5  |  6  |&lt;br /&gt;
 |Smythly   |GOBLIN    |Pal        |  4   |  9  | 42  | 21  |  8  |  4  |  7  |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 GAME: Aldean rolls 2d6+4: (6)+4: 10&lt;br /&gt;
 GAME: Aldean rolls 1d4: (2): 2&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr rubs dirt on it, walks it off.&lt;br /&gt;
 GAME: Aldean rolls 1d20+11: (9)+11: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;What is your CMD, Hethyr?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr spontcasts Cure Moderate for Smythly's benefit.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hang on.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;15.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Feck.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's got you grappled, sorry.&amp;quot;&lt;br /&gt;
 GAME: You damaged Hethyr for 12 points. 20 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Can I still use my standard to break?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes. You can break using either your CMB or Escape Artist.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr snort, CMB. Which I'll need luck for.&lt;br /&gt;
 GAME: Hethyr rolls 1d20+4: (14)+4: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can also attack it if you are using a one-handed weapon.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That breaks it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Oh! Coo.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You are no longer in its grab, but you've used your action for the round, sorry. You can attempt again next round. Pose it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr thumbsup. :3&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 18.&lt;br /&gt;
       It is now Ankheg 1's turn! Ankheg 2 is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (2)+5: 7&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Heh. NOPE.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 12.&lt;br /&gt;
       It is now Ankheg 2's turn! Bennet is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nuanna, Smythly, Reflex saves please.&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The sound of armor being peeled away and flesh being seared is, fortunately, a ''very distinct'' noise. &amp;quot;Later,&amp;quot; she growls at the insect, turning to charge toward Smythly, intent on keeping him standing despite his wounds... only to have the ankheg pounce on her, its acidic mandibles diving down into the meat of her unprotected back. With a scream that is more fury than pain, she heaves the creature off a wide bloody mark spreading through her robes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hello the gobbers :)&amp;quot;&lt;br /&gt;
 GAME: Smythly rolls ref: (15)+4: 19&lt;br /&gt;
 GAME: Aldean rolls 4d4: (14): 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nuanna?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;She's probably been AFK'd by her family.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;If you want, I can make hr roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. ... yeah, do that.&amp;quot;&lt;br /&gt;
 GAME: Nuanna rolls ref: (6)+5: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;There. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanks.&amp;quot;&lt;br /&gt;
 GAME: You damaged Smythly for 7 points. 2 remaining.&lt;br /&gt;
 GAME: You damaged Nuanna for 14 points. 2 remaining.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 11.&lt;br /&gt;
       It is now Bennet's turn! Nuanna is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Bennet.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;Reload and shoot some more.&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d20+10: (20)+10: 30&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Target? Hethyr's friend or Smythly's?&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d20+10: (2)+10: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Normal hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;Smythly's, I suppose.&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d12+1: (2)+1: 3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;feh. Ah well.&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
One of the bug things is down, and another is hurting badly. Desperately, it lets out a *skree!*, its tail lifting to aim at the gobbers. Just like the other, a stream of green, corrosive liquid shoots from that tail, splattering across the gobbers. Smythly dodges the worst of it, but the inquisitor takes it in the teeth. It still burns flesh, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You still did a little bit to it. Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 9.&lt;br /&gt;
       It is now Nuanna's turn! Smythly is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean will skip for now, and we'll deal with when she comes back.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet snaps home a fresh round, and fires upon Smythly's little friend. The round nicks the bug's head, nearly taking an eye... but not quite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 2.&lt;br /&gt;
       It is now Smythly's turn! Korrani is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Smythly.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;shoot the one on smythly again.&amp;quot;&lt;br /&gt;
 GAME: Aldean reverses the initiative order.&lt;br /&gt;
       Round Three - Init 9.&lt;br /&gt;
       It is now Nuanna's turn! Smythly is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;had forgotten to hit enter...bad me&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Do it. Roll.&amp;quot;&lt;br /&gt;
 GAME: Nuanna rolls ranged+1+1: (16)+7+1+1: 25&lt;br /&gt;
 GAME: Nuanna rolls 1d6+1+2: (3)+1+2: 6&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You hit! Please do enough damage to kill it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;ANd splutch. Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 2.&lt;br /&gt;
       It is now Smythly's turn! Korrani is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Smythly!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;There is one up and right now it's unhurt.&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Nuanna fires on the one that had Smythly and hits it solidly, the bullet cracking into its shell and dropping it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;Swift lOH!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;Hit it again!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;ACtually&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;I will convert to channel.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;I think I can do that now. Let me check.&amp;quot;&lt;br /&gt;
 GAME: Smythly rolls 2d6: (8): 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet notes, channel heals bug...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;Everyone gets 8. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;It's unharmed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;That's why I am taking the chance to heal everyone instead.&amp;quot;&lt;br /&gt;
 GAME: You damaged Smythly for -8 points. 10 remaining.&lt;br /&gt;
 GAME: You damaged Nuanna for -8 points. 10 remaining.&lt;br /&gt;
 GAME: You damaged Hethyr for -8 points. 28 remaining.&lt;br /&gt;
 GAME: You damaged Korrani for -8 points. 19 remaining.&lt;br /&gt;
 GAME: You damaged Bennet for -8 points. 36 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Hurray for heals!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;point.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Convert to channel uses 2 LOH.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That's okay, just note it.&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The forge of Reos will guide you to victory. Bring down his wrath on this beast before it can harm another souL!&amp;quot; Smythly yells, stoically. He's clearly in great pain, but you wouldn't know it from his voice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Aldean advances the initiative order.&lt;br /&gt;
       Round Four - Init 24.&lt;br /&gt;
       It is now Korrani's turn! Hethyr is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Korrani!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Sorry, momentary squirrel.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Move if I need to in order to get within 30 feet, and shoot.&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls weapon6+1: (2)+7+1: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nope, sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Four - Init 22.&lt;br /&gt;
       It is now Hethyr's turn! Ankheg 1 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hethyr!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani tries to whip the wet hair from her eyes as she fires another arrow, but the drizzle throws her off. The arrow lodges into the ground by the insect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're still in a threatened square.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr nod. 5' step back, and cast Blessing of Courage and Life on Smythly.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Cast and pose. Remind me what that does?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;+2 to save vs. fear/death, and target can choose to end the effect and gain 1d8+CL HP.&amp;quot;&lt;br /&gt;
 GAME: Hethyr casts Blessing of Courage And Life. Caster Level: 4 DC: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods. Sounds good.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Four - Init 18.&lt;br /&gt;
       It is now Ankheg 1's turn! Ankheg 2 is next!&lt;br /&gt;
 GAME: 'ankheg 2' removed from initiative list.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It takes a 5' step forward and goes after Hethyr.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (11)+5: 16&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Bennet    |HUMAN     |Pal        |  5   | 36  | 50  | 20  |  9  |  8  |  9  |&lt;br /&gt;
 |Hethyr    |MOUNTAIN_D|Clr        |  4   | 28  | 32  | 20  |  7  |  2  |  8  |&lt;br /&gt;
 |Korrani   |HALF-ORC  |Rgr        |  2   | 19  | 19  | 19  |  5  |  7  |  2  |&lt;br /&gt;
 |Nuanna    |GOBLIN    |Inq        |  3   | 10  | 22  | 20  |  5  |  5  |  6  |&lt;br /&gt;
 |Smythly   |GOBLIN    |Pal        |  4   | 10  | 42  | 21  |  8  |  4  |  7  |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And will not hit.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Four - Init 11.&lt;br /&gt;
       It is now Bennet's turn! Nuanna is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Bennet.&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Struggling to her feet, Hethyr casts an irritated glance over her shoulder, stumbling away a bit as her shield hand rises to grip the sun-in-glory medallion hanging from her neck. &amp;quot;You got this,&amp;quot; she calls to the goblin paladin, drawing in a deep breath. &amp;quot;Damn thing ain't taken you down yet, an' you're still kickin'. Remember that, an' remember as sometimes Daues jus' needs t'hear you ask, an' he ain't gonna hesitate helpin' you out, y'hear?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;Once more, reload and shoot.&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d20+10: (9)+10: 19&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The last one standing, the bug-thing's mandibles clack in audible frustration as it takes the opportunity of the spellcasting to lunge at the Sunguard, green ichor sizzling as it drips on the grass. No lunch for it, though -- she moves the wrong way, and once more, all it gets is grass and dirt. Rabbit food isn't in the thing's diet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hit!&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d12+1: (8)+1: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And you hurt it. Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Four - Init 9.&lt;br /&gt;
       It is now Nuanna's turn! Smythly is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nuanna!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;shoot again&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll!&amp;quot;&lt;br /&gt;
 GAME: Nuanna rolls ranged+1+1: (3)+7+1+1: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet mutters a few words a paladin likely isn't supposed to say, and chambers a fresh round. Firing, the Absolution punches a fresh hole in bug flesh, splatting a bit of ichor around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna moves to shoot a new target and sighs as the bullet just misses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Four - Init 2.&lt;br /&gt;
       It is now Smythly's turn! Korrani is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Smythly!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly checks to see what he's got left.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;Okay. I've used three LOHs. I've got one left. I'll use it on myself and go into melee to samck the Ankheg.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll.&amp;quot;&lt;br /&gt;
 GAME: Smythly rolls 1d20+8: (14)+8: 22&lt;br /&gt;
 GAME: Smythly rolls 1d10+4: (7)+4: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Woot! Smack! How much do you heal?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;With the LOH?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;Ah yeah.&amp;quot;&lt;br /&gt;
 GAME: Smythly rolls 2d6: (3): 3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly laughs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hey, if you had to pick one...&amp;quot;&lt;br /&gt;
 GAME: You damaged Smythly for -3 points. 13 remaining.&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Aldean advances the initiative order.&lt;br /&gt;
       Round Five - Init 24.&lt;br /&gt;
       It is now Korrani's turn! Hethyr is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Korrani!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it, Smythly.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Shooting the bug again :)&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls weapon6+1: (1)+7+1: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Nevermind...heh&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll dem bones...NOPE&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Five - Init 22.&lt;br /&gt;
       It is now Hethyr's turn! Ankheg 1 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hethyr,&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;How hurt is it, by now?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's not looking fantastic ... maybe down to 1/4 of its HP or similar/&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Korrani draws her bow again, but her fingers slip on the wet string and the arrow lobs a mighty five feet before dropping onto the ground. The half-oruch makes an irritated snorting sound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Bring the hammer down, then. Third time's a dead ankheg.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 GAME: Hethyr rolls melee: (4)+4: 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Or, y'know, not. :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Augh. Come on guys, your dice suck.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Five - Init 18.&lt;br /&gt;
       It is now Ankheg 1's turn! Bennet is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (16)+5: 21&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Bennet    |HUMAN     |Pal        |  5   | 36  | 50  | 20  |  9  |  8  |  9  |&lt;br /&gt;
 |Hethyr    |MOUNTAIN_D|Clr        |  4   | 28  | 32  | 20  |  7  |  2  |  8  |&lt;br /&gt;
 |Korrani   |HALF-ORC  |Rgr        |  2   | 19  | 19  | 19  |  5  |  7  |  2  |&lt;br /&gt;
 |Nuanna    |GOBLIN    |Inq        |  3   | 10  | 22  | 20  |  5  |  5  |  6  |&lt;br /&gt;
 |Smythly   |GOBLIN    |Pal        |  4   | 13  | 42  | 21  |  8  |  4  |  7  |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 GAME: Aldean rolls 2d6+4: (11)+4: 15&lt;br /&gt;
 GAME: Aldean rolls 1d4: (1): 1&lt;br /&gt;
 GAME: Aldean rolls 1d20+11: (9)+11: 20&lt;br /&gt;
&lt;br /&gt;
Looks like Smythly is about out of gas. His wounds continue to heal in that same burnt glow as before, and he quickly brings his hammer to bear on the Ankheg once again. More cracks appear in its carapace. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;I ''hate'' these things,&amp;quot; he growls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The blessing delivered, in the hope that Smythly will know to use it, Hethyr turns to aim another swipe at the beast... one that, in keeping with the order of the day, misses by a mile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Hethyr for 16 points. 12 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;By the way ''ow.''&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hethyr, you just got grabbed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;AGAIN.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr somehow thinks having a dwarf priestess in armor as the damsel in distress is... not right.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;There are so many things that aren't right when I'm the DM ... never mind.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;At least you're a damsel... more or less...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly cracks up.&lt;br /&gt;
 &lt;br /&gt;
So not what the creature had in mind when it came up in search of dinner! &lt;br /&gt;
&lt;br /&gt;
Hurting and frustrated, the ankheg's mandibles clack ominously as they make another grab for the Sunguard. This time, though, it expects her to miss, and when she does, it pounces, mandibles tearing into flesh and armor, mouthparts oozing that acidic drool digging into its meal and holding fast. &lt;br /&gt;
 &lt;br /&gt;
At least maybe it can salvage a meal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Five - Init 11.&lt;br /&gt;
       It is now Bennet's turn! Nuanna is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Bennet.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;Click, click, BOOM!&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d20+10: (12)+10: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;THIS IS MY BOOMSTICK! Damage.&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d12+1: (9)+1: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Splutch! Pose it. We're out of initiative but I'll leave the timestop up for healing purposes. Free RP.&amp;quot;&lt;br /&gt;
 GAME: You clear initiatives.&lt;br /&gt;
 GAME: Aldean has cleared initiatives.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And it still hits even with the -4 for ranged into melee, so no worries about that.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Bennet chambers a fresh round and fires once more, splatting a bug dead. The gunman peers around, not ready to lower his weapon quite yet. not when monsters lurk below the dirt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna cocks her head to the side as she looks around, &amp;quot;How is everyone doing?&amp;quot; she asks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani sweeps back a mop of wet hair out of her face. &amp;quot;Could have done without getting sprayed on by that creature. But surprisingly well, considering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Had better days,&amp;quot; Hethyr manages from beneath the freshest of the kills. &amp;quot;Less embarrassin' ones, too... lil' help here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet channels for heals.&lt;br /&gt;
 GAME: Bennet rolls 3d6: (11): 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Whoops, clearing init means I can't tdamage. WIll write it down before next encounter.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Write it down and handle before next encounter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna nods, &amp;quot;Anyone just hurt or was there something else, like acid or poison, something we might need to identify, bugs sometimes have that sort of thing, I don't like that sort of thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet sighs, and double checks his weapon is clean, clear, and ready to go before putting it away. Moving into the center of the group, the Absolution murmurs quietly a few moments, ending with 'Turn back the clock'. A wave of grey power washes out, mending wounds and healing burns, leaving the party in abit bit better shape. &amp;quot;Recall some tales of those things... nasty critters, but in all good for a place. Help the soil and such. Can't say as care to see any more around, though.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The dead bugs each have six legs and are about the size of a horse. Those of you who got hit by that green ichor have no doubt that it was acidic. It burned like it, but it's not doing further corrosive damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gonna hafta agree,&amp;quot; Hethyr says, shoving the corpse aside as Bennet's healing brings a bit more strength back into her arms. Standing up, she puts her hands at the small of her back with a hiss. &amp;quot;Best get movin', though... Standin' here ain't gettin' us any less tasty, or closer t'where we's headed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Korrani shoulders her bow again now that the coast seems to be clear. She nods in agreement with Hethyr. &amp;quot;Aye, best be on our way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet eyes the hard, yet light, shells of the creatures for a long moment... but eventually nods. &amp;quot;Aye, best get moving.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
After a few minutes and some hunting around, the party gets itself sorted and continues. The weather is not wonderful, but at least it washes off the acid and isn't getting any worse. &lt;br /&gt;
&lt;br /&gt;
You travel for a couple more hours, consulting the map as you go. It's a seafarer's map, really, with indistinct land markings, but the trek takes you through some desolate areas, some of which contain clearly disturbed grave markers. In fact, there's quite a few of those. Someone's been harvesting in this area....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet is... less than pleased. The Absolution isn't the best versed in the funeral practices of other cultures, especially those of Charn, but he does take a few moments to try and set things back. He can't return the bodies just yet, but mayhaps he can help respect the memories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Right next to Bennet is the Khazad, despite her injuries, gently straightening the markers, shoving dirt back into the holes it's heaped around... rough work, and in any other time it would be incompetent, but she seems to be in agreement with Bennet; it would be worse, just to pass this by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani stands over one of the disturbed graves. &amp;quot;Are things so destitute that the citizens have resorted to grave robbing?&amp;quot; Given the story of the Derelict, she curiously looks around for claw marks or signs on whether they were dug up, or if something pulled itself out of the graves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna shakes her head as they move along, &amp;quot;I don't think they were after treasures from the graves.&amp;quot; she says, &amp;quot;If I remember Charn is not uncommon with necromancers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet grumbles. &amp;quot;Don't think is riches being dug up. But power. Maybe. Bad news either way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Tis that,&amp;quot; Hethyr agrees, &amp;quot;an' if necromancy's common hereabouts, Daeus willin', gonna make sure it's a lil ''less'' by th'time we's out.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The graves can be put to rights, with a bit of work, and none seem to challenge the group in doing so. It's painfully likely, though, that it's too late to protect what lies inside. &lt;br /&gt;
&lt;br /&gt;
The rain does finally stop, but not before the ground is wet, and so are you. You're getting close as you move along, to the coordinates marked on the map. There are more graves here ... some marked, some not. Some seem to be just loosely turned soil and sand, and the ground is getting sandier. While there are birds and insects chittering, you haven't seen a /soul/ in at least a couple of hours ... nor is there really a road or path here that you see, only remains of farmhouses and barns, now run down and the soil turned. It's as if this area was once a farming community. &lt;br /&gt;
&lt;br /&gt;
Up ahead, you see what looks to be the ramshackle remains of a barn or a shed of some sort. Crumbling, with logs and stones broken and leaving gaps of non-light to spill into the structure inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna cocks her head to the side, &amp;quot;Are we close?&amp;quot; she asks, she is getting bored with the dreary scenery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Hethyr pages: K/Religion roll? I'm suspecting that the life is being leached out of everything, can necromantic magic do that?''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet shrugs. &amp;quot;No idea. But ain't sure i like the look of that place. Something... off... about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''You paged Hethyr with 'Roll it.'''&lt;br /&gt;
&lt;br /&gt;
 GAME: Hethyr rolls knowledge/religion: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
''You paged Hethyr with 'There's still life here, but there's still plenty of marks that necromancers come here.'&lt;br /&gt;
&lt;br /&gt;
You paged Hethyr with 'The upturned soil where farmers haven't plowed in years....'&lt;br /&gt;
&lt;br /&gt;
You paged Hethyr with 'Missing grave markers ...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lovely place, Charn. Who would want to abandon land like this?&amp;quot; Korrani comments with a heavy dose of sarcasm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Does anyone have Survival?&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls survival: (19)+3: 22&lt;br /&gt;
 GAME: Nuanna rolls survival: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm thinkin',&amp;quot; Hethyr growls, standing up a touch straighter as she rakes the landscape with her gaze. &amp;quot;Lookit, that dirt, there... that's land as been tilled, but I'd bet my shield it ain't seen a plow in years, an' where's th'grave markers by them holes over there? Mebbe's there's life here, but, they's definitely necromancers comin' through here all to regular, like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Korrani rolls survival: (16)+9: 25&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hey guys? There aren't any tracks from wildlife here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna looks around and shakes her head a bit, &amp;quot;Things are missing that shouldn't be, an unnaturalness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet grumbles. &amp;quot;Sorta hope is just the one necromancer. Or maybe just the curse of the treasure, without an active mind behind it all. Not good, regardless. Vaugely susprised havn't seen Charn forces... necromancy might be allowed, but harming farmland tends to be frowned upon. Need all the crops they can get to feed those armies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna nods, &amp;quot;I just want to find the treasure and get out.&amp;quot; she shakes her head, looking around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Perception checks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Smythly is here. Honest. He's been quiet, though. And stoic. Very, very stoic. He looks... displeased, to say the least. A barn. Barns are never good signs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Smythly rolls perception: (11)+3: 14&lt;br /&gt;
 GAME: Nuanna rolls perception: (18)+11: 29&lt;br /&gt;
 GAME: Korrani rolls perception: (16)+7: 23&lt;br /&gt;
 GAME: Bennet rolls perception: (18)+7: 25&lt;br /&gt;
 GAME: Hethyr rolls perception: (16)+6: 22&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''You paged (Nuanna, Korrani, Bennet, Hethyr) with 'You're hearing faint moans and the rattle of chains from that ramshackle barn.'''&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hey guys, could everyone please +init for me? I'm not going to use it yet but I will need it later.&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet quiets a few moments, perking an ear, then sighs, and draws his rifle again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Bennet rolls initiative: Roll: 18 + Bonus: 4 = Total: 22&lt;br /&gt;
 GAME: Hethyr rolls initiative: Roll: 10 + Bonus: 5 = Total: 15&lt;br /&gt;
 GAME: Korrani rolls initiative: Roll: 18 + Bonus: 4 = Total: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can continue with free RP once you have done so.&amp;quot;&lt;br /&gt;
 GAME: Nuanna rolls initiative: Roll: 2 + Bonus: 7 = Total: 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna blinks, &amp;quot;Did you hear that?&amp;quot; she asks and gestures to the barn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ayup,&amp;quot; Heather growls, slipping her hammer out of its loop, bouncing it in her hand. &amp;quot;Eyes open, heads clear. Let's don't give whatever's in there any call t'have us f'r supper, yeah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet says, &amp;quot;....times like this I'm sorta tempted to just set the barn on fire, stand back, and not worry 'bout the details. BUT... might be survivors in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani draws her shield and longsword at the sound of the groans. &amp;quot;That -is- tempting. I really hope it's survivors. But I'm a realist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Other than those odd noises, and the lack of tracks anywhere ... there doesn't seem to be anything odd. &lt;br /&gt;
&lt;br /&gt;
Anyone who consults the map will realize that this structure is, if not the location of the treasure ... very, very close to it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna mutters and shrugs a bit as she nods, &amp;quot;We sneak up and see what we can see?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet ponders several moments. &amp;quot;.... try and hit from both front and back doors (assuming there is a back door), or keep ourselves together and focus on one front? Gonna assume will be a fight, even if there are survivors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hethyr looks down at the heavy armored plates of her steel kilt, then back up at Nuanna, arching an eyebrow. &amp;quot;Hon, you think as you c'n be sneaky an' check it out aforehand, then I'm'a wish you good luck. Mamma Frieda's girl's a lotta things, but sneaky? Ain't one of'm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna looks around at the others and then moves to sneak up and see if she can get a good look inside.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll stealth.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet is the sort of fella who carries a ThunDerBelcher, which can be heard miles away. 'Sneaky' he ain't.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Nuanna rolls stealth: (14)+14: 28&lt;br /&gt;
 GAME: Aldean rolls 1d20: (17): 17&lt;br /&gt;
 GAME: Aldean rolls 1d20: (1): 1&lt;br /&gt;
 GAME: Aldean rolls 1d20: (11): 11&lt;br /&gt;
 GAME: Aldean rolls 1d20: (17): 17&lt;br /&gt;
 GAME: Aldean rolls 1d20: (6): 6&lt;br /&gt;
 GAME: Aldean rolls 1d20: (15): 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Heh. OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nuanna, do you have low-light vision/&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Darkvision will also do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;yes darkvision&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''You paged Nuanna with 'You look inside and see ... a lot of bones lying around on a dirt floor, coupled with some sort of metal ... chains perhaps?'&lt;br /&gt;
&lt;br /&gt;
You paged Bennet with 'Like most barns, it has a wide door at one end and a narrow one at the other.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna cocks her head to the side and then moves back to the others, &amp;quot;Just saw bones, bones with maybe chains.&amp;quot; she shakes her head a bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well,&amp;quot; Hethyr grunts, bouncing her hammer once, &amp;quot;makes things simpler, then. Got a battle plan?&amp;quot; she asks, turning to look at Bennet and Korrani.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet ponders a moment, and shrugs. &amp;quot;Go in the front, head out the back, put down anything that ain't supposed to be up along the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bones? Hmmm. Maybe the warhammer would be better,&amp;quot; Korrani sheathes her sword and unlatches the warhammer from her back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani stares at Bennet. &amp;quot;You mean doing a run-by? Hm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hethyr bobs her head. &amp;quot;Sounds a plan, t'me. Y'all ready for this, then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet shakes his head. &amp;quot;Don't mean to run. Go slow, get 'em all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK, everyone perception one more time if you're going into the barn please.&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls perception: (5)+7: 12&lt;br /&gt;
 GAME: Bennet rolls perception: (13)+7: 20&lt;br /&gt;
 GAME: Hethyr rolls perception: (8)+6: 14&lt;br /&gt;
 GAME: Nuanna rolls perception: (13)+11: 24&lt;br /&gt;
 GAME: You roll initiative for Skeleton A: Roll: 10 + Bonus: 0 = Total: 10&lt;br /&gt;
 GAME: You roll initiative for Skeleton B: Roll: 1 + Bonus: 0 = Total: 1&lt;br /&gt;
 GAME: You roll initiative for Skeleton C: Roll: 6 + Bonus: 0 = Total: 6&lt;br /&gt;
 GAME: You roll initiative for Skeleton D: Roll: 1 + Bonus: 0 = Total: 1&lt;br /&gt;
 GAME: You roll initiative for Skeleton E: Roll: 19 + Bonus: 0 = Total: 19&lt;br /&gt;
 GAME: You roll initiative for Skeleton F: Roll: 20 + Bonus: 0 = Total: 20&lt;br /&gt;
 &lt;br /&gt;
 ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
 ---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
     22   Korrani             Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     22   Bennet              Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     20   Skeleton F          &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     19   Skeleton E          &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     15   Hethyr              Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     10   Skeleton A          &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     9    Nuanna              Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     6    Skeleton C          &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     1    Skeleton D          &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     1    Skeleton B          &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
 GAME: Smythly rolls perception: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
''You paged (Bennet, Nuanna) with 'You two hear it again. The rattle of chains and a ghostly moan.'&lt;br /&gt;
&lt;br /&gt;
You paged (Bennet, Nuanna) with 'As you are entering.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna looks around for signs of maybe a trapdoor or something as they enter the barn.&lt;br /&gt;
 &lt;br /&gt;
The barn door opens easily enough ... indeed, it swings rather crazily, threatening to dislodge itself from the rusted metal hinges. They hold, though, and it's dark as the inside of your pocket at midnight in here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 22.&lt;br /&gt;
       It is now Korrani's turn! Bennet is next!&lt;br /&gt;
 GAME: Note Flat-footed on Korrani ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Oh great, I get to go in first?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Korrani. It's your initiative, do you go in first?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;No way&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can hold if you want to.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Let the tanky people go in. I'll hold&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 22.&lt;br /&gt;
       It is now Bennet's turn! Skeleton F is next!&lt;br /&gt;
 GAME: Note Flat-footed on Bennet ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet reminds of the 11 points of healing from before.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Tell me when you want to move.&amp;quot;&lt;br /&gt;
 GAME: You damaged Nuanna for -11 points. 21 remaining.&lt;br /&gt;
 GAME: You damaged Hethyr for -11 points. 23 remaining.&lt;br /&gt;
 GAME: You damaged Korrani for -11 points. 19 remaining.&lt;br /&gt;
 GAME: You damaged Bennet for -11 points. 47 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thank you most kindly! ^^&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Smythly will get some love whenever he decides to join the initiative order.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;Sorry, I',m a bit out of it. :)&amp;quot;&lt;br /&gt;
 GAME: Smythly rolls initiative: Roll: 2 + Bonus: 1 = Total: 3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly ...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;Activate Divine Bond, add Flaming. Gun glows like a torch. Will depend on what i see for what i do next...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly eyes his initiative.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not to worry, Smythly.&amp;quot;&lt;br /&gt;
 GAME: You damaged Smythly for -11 points. 24 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 20.&lt;br /&gt;
       It is now Skeleton F's turn! Skeleton E is next!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet steps up to the darken doorway, thunderbelcher at his shoulder. &amp;quot;Aknowledge: open The Gate. Situation, Firebrand.&amp;quot; A moment passes, the the gun begins to glow with a harsh grey light. A resonant voice replies 'Release acknowledged. Gate shall remain open until target is silenced.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (3)+2: 5&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (8)+2: 10 &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
As the first of the group enters and Bennet turns himself into a living torch, the sets of bones seem to creepily pull themselves together, as if foul magic made sick marionettes of the dead for a moment. Only for a moment, though-- the skeletons coalesce, the bones and magic knitting themselves into a gruesome whole with an evil cunning that lets them somehow walk on bones alone. The first two of these approach Bennet and slash at him with a claw each. Both simply skitter off armor, or miss entirely. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 19.&lt;br /&gt;
       It is now Skeleton E's turn! Hethyr is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 15.&lt;br /&gt;
       It is now Hethyr's turn! Skeleton A is next!&lt;br /&gt;
 GAME: Note Flat-footed on Hethyr ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hethyr.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Move up behind Bennet, and offensive channel.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;What's my save DC?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;13, channel resistance nullified.&amp;quot;&lt;br /&gt;
 GAME: Hethyr rolls 2d6: (11): 11&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (7)+2: 9&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (15)+2: 17&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (17)+2: 19&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (4)+2: 6&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (6)+2: 8&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (9)+2: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;All of them are toast. Pose it BUT we are not out of initiative.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr nodnod.&lt;br /&gt;
 GAME: 'skeleton a' removed from initiative list.&lt;br /&gt;
 GAME: 'skeleton b' removed from initiative list.&lt;br /&gt;
 GAME: 'skeleton c' removed from initiative list.&lt;br /&gt;
 GAME: 'skeleton d' removed from initiative list.&lt;br /&gt;
 GAME: 'skeleton e' removed from initiative list.&lt;br /&gt;
 GAME: 'skeleton f' removed from initiative list.&lt;br /&gt;
 ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
 ---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
     22   Korrani             &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     22   Bennet              &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
  &amp;gt;&amp;gt; 15   Hethyr               &amp;lt;&amp;lt;&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     9    Nuanna              Flat-footed (0 rnds remaining)               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     3    Smythly             Flat-footed (0 rnds remaining)               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The moment the bones begin to move, so does Hethyr. Stumping up right next to Bennet, the priestess closes her fist over her holy symbol, filling her lungs with a deep breath. &amp;quot;Down with you, vile creations of a twisted mind! In the name of the Sun, the Father, the Pure Metal, I refute the magics binding your bones to walk! In Daues' name I command, ''get you off the skin of this world!''&amp;quot; At this last declamation, her holy symbol flares alight, a pulse of golden-white radiance like the kiss of the sun washing outward from her in a wave, blasting the skeletons apart in its furious glare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (14)+5: 19&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (5)+5: 10&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (2)+5: 7&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (14)+5: 19&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (11)+5: 16 &lt;br /&gt;
 &lt;br /&gt;
As the light of the Father sweeps through the darkened room, sending bones crumbling to blackened dust, the moaning and rattling of chains that most of you had been hearing earlier comes back. And it's louder than before, rising to a shriek, a male shriek of anguish, abruptly cut off as if the end of his life ended his agony. The spiked chains and manacles among which the bones once lay themselves rise in anger, lashing out at Hethyr and anyone unfortunate enough to be close to her. Several strike her, but none penetrate the armor &lt;br /&gt;
        &lt;br /&gt;
....And now, in the light cast by Bennet and the brighter light of Daeus' anger, you can see the walls to which the chains are held fast, coated with old, dried blood, urine, feces and vomit. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 9.&lt;br /&gt;
       It is now Nuanna's turn! Smythly is next!&lt;br /&gt;
 GAME: Note Flat-footed on Nuanna ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nuanna.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;okay, do I see anything or just that heth was attacked by chains?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;THe chains themselves, attached to the wall, rose up with a shriek of anguish and attacked Hethyr.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And then dropped to the floor again.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;just in case, going to cast bless&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Cast and pose.&amp;quot;&lt;br /&gt;
 GAME: Nuanna casts Bless. Caster Level: 3 DC: 14 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna takes a moment, not really seeing anything and calls out to Reos, &amp;quot;Lord of Artifice, and Relics, grant us your blessing.&amp;quot; she says and a white light spreads over them all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 3.&lt;br /&gt;
       It is now Smythly's turn! Korrani is next!&lt;br /&gt;
 GAME: Note Flat-footed on Smythly ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Smythly? You still with us or do you want to go ahead and bow out?&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 22.&lt;br /&gt;
       It is now Korrani's turn! Bennet is next!&lt;br /&gt;
 GAME: You clear initiatives.&lt;br /&gt;
 GAME: Aldean has cleared initiatives.&lt;br /&gt;
 GAME: Korrani rolls initiative: Roll: 12 + Bonus: 4 = Total: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean drops inititatives for now. Free RP.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani oops and meant to check +tinit&lt;br /&gt;
 GAME: You clear initiatives.&lt;br /&gt;
 GAME: Aldean has cleared initiatives.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No worries. Free RP. I needed init for that one piece.&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls knowledge/religion: (13)+5: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;What's your question, Bennet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet eyes the chains. Eyes them really hard. Chains are ''not'' supposed to do that sort of thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;Ghost, poltergeist, other sort of undead something identification?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''Hethyr pages: May I roll the same? I'm wondering if the entire barn isn't the forced repository for a soul.&lt;br /&gt;
&lt;br /&gt;
You paged Hethyr with 'Roll it.'''&lt;br /&gt;
&lt;br /&gt;
 GAME: Hethyr rolls knowledge/religion: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
''You paged (Bennet, Hethyr) with 'There are several things that this could be. A poltergeist can sometimes do that, although that's a lot for a poltergeist.'&lt;br /&gt;
&lt;br /&gt;
You paged (Bennet, Hethyr) with 'Ghost is also possible.'&lt;br /&gt;
&lt;br /&gt;
You paged Hethyr with 'ACtually, you know one other thing.'&lt;br /&gt;
&lt;br /&gt;
You paged Hethyr with 'The place is haunted. A lot of souls in anguish can do this to a place ... it takes on a life of its own from all the souls that have suffered in that place. The Father's power can quiet it ... for a time.'&lt;br /&gt;
&lt;br /&gt;
You paged Hethyr with 'But it's not permanent. To permanently quiet a place like this, one has to determine what will lay the souls to rest and do it.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lord above,&amp;quot; Hethyr breathes, eyes widening as she recovers from her surprise as the very manacles chained to the barn lash out at her... to no effect, but even still. Frowning, she glances up at Bennet, and back to Nuanna. &amp;quot;I'm wonderin'... Could be as they's a ghost possessin' th'place... but lookin' around? I'm thinkin' just th'pure sufferin' this place's seen gave it somethin' almost like life... An' I'm thinkin' takin' care of this, for good? It's gonna be a hell of a job.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna shrugs and cocks her head to the side, &amp;quot;Don't know, might have just been an echo, looks like lot happened here.&amp;quot; she says and looks around, &amp;quot;Is this the place we are supposed to go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..lovely,&amp;quot; says Smythly, putting a hand to his face. He looks rather pained for a moment, continuing, &amp;quot;I like you already,&amp;quot; to Nuanna.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet spits angrily, still eyeing the chains. &amp;quot;Ain't sure. Ghost is likely. Reckon them was slave chains. Lot of suffering and dead. That sorta thing don't go well. Iffen is a treasure on top of it all, ain't gonna make things easier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani looks around in disgust. &amp;quot;Perhaps after we're done searching, we can burn this place to the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet very cautiously steps a little further inside. See if those chains try to attack again, or if that was just an effect. ...and see if can get a better look around the place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rather consecrate it, ''then'' burn it, an' hope th'fire purifies what ain't scoured clean,&amp;quot; Hethyr sighs, then blinks as Bennet steps forward. &amp;quot;Y'uh... mebbe as we oughta quiet th'place first, 'fore y'start testin' its patience?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
There's no movement from the chains at all. To all appearances ... they're just spiked chains, bolted to the walls and with manacles on the end. &lt;br /&gt;
&lt;br /&gt;
The floor is covered in old urine, dried feces, vomit, and blood, just like the walls. A small pile of moldy straw is rotting in one corner, but there appears to be a door on the other side. This is more than one room.&lt;br /&gt;
&lt;br /&gt;
Consulting the map says that this should be the place, or very, very close.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna nods, &amp;quot;Alright, a door to check, place smells worse than a wolf stable in goblintown, lets check it out and then get out of here.&amp;quot; she shakes her head a bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Perception if you are searching the place.&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls perception: (17)+7: 24&lt;br /&gt;
 GAME: Bennet rolls perception: (12)+7: 19&lt;br /&gt;
 GAME: Nuanna rolls perception: (12)+11: 23&lt;br /&gt;
 GAME: Smythly rolls Perception: (18)+3: 21&lt;br /&gt;
 GAME: Hethyr rolls perception: (13)+6: 19 &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Smythly, of course, will begin helping to search the place. He is, after all, a keen eyed goblin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''You paged (Korrani, Smythly, Nuanna) with 'You three find a section of dirt floor in the second room that looks as if it's been tamped down and smoothed over somewhat inexpertly.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet keeps very cautious as he checks. No one wants hit in the face with a rusty chain... well, maybe some Korrites, but we try not to talk about those guys.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hethyr picks her way through the barn, eyes sweeping back and forth... but something in the set of her expression says that she's not precisely looking for treasure. &amp;quot;'M so sorry,&amp;quot; she murmurs under her breath, over and over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna cocks her head to the side as she frowns and keeps walking over one spot in the second room, &amp;quot;I think there might be something under here.&amp;quot; she murmers. She looks at some of the others. &amp;quot;What do you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet says, &amp;quot;....door first, keep and eye on the floor spot?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani walks over to Nuanna and scuffs her foot along the ground. &amp;quot;Looks like. Guess we dig?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hethyr straightens, casting one last look around their fetid, charnel surroundings. &amp;quot;...Yeah,&amp;quot; she says after a moment. &amp;quot;Might as well... could be as we'll get a better idea o' what happened, here...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Once the group sets to digging, it turns up a chest, which from the look of it does indeed seem to have been buried here a while ... but not that long ago. There's also other signs of relatively recent use in this place -- footprints and the line --- but no belongings to suggest who. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's getting late, folks. You found the treasure, and what's in there is dependent on whether you're up for learning more about what happened here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr is, definitely!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet is as well. Is also in favor of getting some sleep. :(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna nods her head and looks at the chest, &amp;quot;WEll lets get a look inside.&amp;quot; she says and shakes her head a bit.&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_The_Derelict_II&amp;diff=15732</id>
		<title>PrP: The Derelict II</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_The_Derelict_II&amp;diff=15732"/>
		<updated>2014-10-31T18:40:28Z</updated>

		<summary type="html">&lt;p&gt;Arlean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Derelict, Part II=&lt;br /&gt;
:'''DM:''' Aldean&lt;br /&gt;
:'''Date:''' Thursday, October 30, 2014&lt;br /&gt;
:'''Location:''' Alexandria / Rural Charn&lt;br /&gt;
:'''Level Range:''' 2-5&lt;br /&gt;
:'''Participants:''' Hethyr (Clr4), Smythly (Pal4), Korrani (Rgr2), Nuanna (Inq3), Bennet (Pal5)&lt;br /&gt;
:'''APL: 4'''&lt;br /&gt;
:'''Summary:''' The harbormaster has managed to work out some of the ship's log, and has some very interesting -- and disturbing -- information about the Diamond's Pride....&lt;br /&gt;
:'''Encounters:''' 3xAnkheg (CR6), 6 x Skeleton + Slave Chains Haunt (CR6) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hethyr and Bennet get a message from the Explorer's Guild a few weeks after the original incident, indicating that the harbormaster explicitly asked them to pay him a visit. Jokul and the others weren't available, so they'll be sending a few other adventurers with you for this one. They didn't say exactly what it was about, but the pair likely have a shrewd guess. The others have been told nothing, only to accompany Hethyr and Bennet to see the harbormaster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet double checks his ThunderBelcher. Which is a sort of habit for the gunman, seeing as how it's a rather important bit of equipment for him. The Absolution is decked out in his shiney new suit of armor... which honestly isn't all that shiney at the moment. Seems someone was out working in the garden, and didn't take the time to freshen up before heading to the docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna heads to the guild, she was told to show up and so she is wandering around stopping at each person she finds, &amp;quot;Are you Hethyr or Bennet?&amp;quot; Then a few minutes later, &amp;quot;Are you Hethyr and Bennet?&amp;quot; so far the goblin lass hasn't gotten close, she forgot to ask for descriptions. She is getting close to the right people and eventually, she is heading towards the docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani accompanies Hethyr and Bennet to their meeting with the harbormaster. She was on hand and needed the coin. &amp;quot;So, the guild tasker told me to ask one of you what was going on. Any brief details as to what this is about?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eventually, yes, Nuanna does get it right; although by the look of merriment in the Khazad's eyes, she'd been watching the girl make her inquiries for a bit, now. &amp;quot;That's us,&amp;quot; she grunts, tipping her head toward the docks. &amp;quot;C'mon, fill y'in onna way. ...So they was this ship inna river,&amp;quot; Hethyr says as the group makes their way to the harbormaster's. &amp;quot;Jus' sittin' there, lookin' more or less adrift, 'cept folk saw things movin' around come nightfall. So 'course, folk started t'worry, an' call in adventurers. Turns out, t'was a ghost ship, fulla Draugr no less; draugr's what happens, when folk have th'poor luck t'happen t'die where they's a big ol' stew o' evil magic around. Brought th'captain's logs back t'harbormaster t'get'm restored enough t'look at... an' that's where we's at now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet nods in agreement. &amp;quot;Best guess anyway. Ain't been told for sure what this is all about. But if this ain't about The Diamond's Pride, I'ma be surprised.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna nods, &amp;quot;Well it is a pleasure to be makin your acquaintanceses. I am Nuanna Boltsplitter, I am a relic hunter in the service of Reos.&amp;quot; she says and gives a bit of a flourish. She has a fancy pistol at her waist, &amp;quot;That sounds interesting. Did they find out what the cause of the evil magic was, how many were there, what can you tell me about them, were they green, or normal colored, did they drip acid, were they normal sized or smaller, or where they insubstantial?&amp;quot; poor lass doesn't know which question she wants to ask first, or maybe she just is that kind of person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani's nose wrinkles at the mention of draugr. &amp;quot;A ship of the dead? I hate ships enough without that added bonus. I'm glad I brought some weapons with me. My arrows don't do much against that lot.&amp;quot; She shoulders her bow and adjusts the belt with her sword, twisting it a little to test that the hilt is in convenient reach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hethyr snorts, shaking her head. &amp;quot;Normal-sized an' corporeal, but ''mean.'' Smart enough t'use weapons an' tactics... ain't sure what th'Captain's deal was, but, he had a couple 'a spells on hand too, an' was a fair pain t'deal with. But, 'tween th'lot of us, wasn't nothin' as couldn't be handled, so that's a blessin' at least. As t'introductions? Sunsguard Hethyr, me, an' I'll let th' man with th'rifle speak for himself. Respectful, an' all.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
As it happens, that's exactly what it's about. When the group gets to the harbormaster's office, they're immediately shown into that same wooden-planked office at the back of the sprawling mess of files and charts, filled top to bottom with wooden furniture. As before, there's only one chair that's usable for all the stacks of paper, and it's currently occupied by a gray-haired and bearded human, a bit gone to seed but still reminiscent of the sailing man he once was. He looks up, and immediately spots two familiar faces. &amp;quot;Oh good, ya came. Found something that might be of interest to such as yerselves. Look ye.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He shoves aside the stack of charts and manifests at the edge of the desk so that the group can see, and gives them a gap-toothed grin. Hethyr and Bennet will immediately recognize the water-soaked captain's log, laid open to a page full of now-indistinct writing. Atop it lies a map with several markings and a set of coordinates on it. &amp;quot;Looks like ye lot have a treasure map on your hands. I and mine'll not touch it, don't fancy going ''there'', but for adventurers such as yourselves, shouldn't be a problem.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna cocks her head to the side, &amp;quot;OOh, so the death ship had a map in the log and the map leads to treasure but folks don't want to go after it.&amp;quot; she looks around at the others, &amp;quot;Anyone know where that is? I don't, I don't know maps too well, creatures yes, maps no. I prefer to follow the stars and things and not go by maps, maybe I should learn maps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet peers over the map, frowning mildly, before shaking his head. &amp;quot;Been too long since tried to read a chart. Spell it out for us.&amp;quot; Glancing to the others, he offers a brief introduction. &amp;quot;Bennet Susson, Absolution of the Grey Lady.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Might not want to go after it after seeing what happened to the crew that did?&amp;quot; Korrani makes a chuffing sound. She looks to the others and offers a tusky grin. &amp;quot;Korrani Penfast,&amp;quot; she introduces herself with a polite nod.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;No?&amp;quot; The harbormaster sounds surprised, but turns the map to show the group. &amp;quot;The logbook spoke of hearing about treasure to be had and found the map. Last coordinates for that ship given in the book are off the coast of Charn.&amp;quot; He gives the group a dark look. &amp;quot;If you want to go and see what it be all about, I'd be curious myself. Just ... not curious enough to go into Charn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nice as it'd be 'f it was that easy,&amp;quot; Hethyr grumbles, &amp;quot;''somethin'' turned a ship o' regular folk into slaverin' undead horrors, an' me, I aim t'find out what, an' scour it clean.&amp;quot; Nodding to the harbormaster, the priestess smiles tightly. &amp;quot;It's a damnfool risk, sir, but we gotta find out, Charn or no. No matter what happens out that way, I'm grateful f'r all your help, Harbormaster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet mmmmms. &amp;quot;Ain't never been to Charn. No real desire. But if there's rumor of a treasure, some eedjit's gonna try and claim it. And if something's cursing those who try, reckon we best be the eedjit's who put a stop to it.&amp;quot; The Absolution considers a moment. &amp;quot;And iffen there's a treasure after all, the temple coffers could use a bit of coin. Will need to figure a way to get there, however. Reckon you can find some fool willing to give us a ride?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna blinks, &amp;quot;Charn, whoa, well I have never been to Charn but I heard there are some nasty creatures there.&amp;quot; she looks back and forth for a moment, &amp;quot;That is probably where they became the Draugr.&amp;quot; she says and then shakes her head a bit, &amp;quot;Do we ride a ship? Get a spell? Walk?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Ship's passage to Charn isn't too bad,&amp;quot; the harbormaster says, in response to the questions about passage. &amp;quot;Yer sailin' friend mighta been able to do it himself. Be a bit of a journey either way, you'd know better than I.&amp;quot; &lt;br /&gt;
        &lt;br /&gt;
It takes a bit of finagling, but the group does manage to get passage aboard a ship making the eastbound journey around the southern horn. They make port in an area along the Charn colonies not /terribly/ far away. It's a trip, and more time than most of you likely ever wanted to spend at sea, but there it is, and eventually you finally make port. From there it's an overland journey to follow the map, and it appears to be a trek across rural plains dotted with occasional farms here and there. None appear to be terribly prosperous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet stopped being a sailor long ago. But a few habits come back, and the gunman faires well enough along the way. Is nice to get soild ground beneath his feet again, though. &amp;quot;Reckon best we just keep our mouths shut. No need to make trouble for ourselves or for anyone else.&amp;quot; He frowns mildly at the farms passed by, but follows his own advice, and keeps his opinions on them to himself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hethyr seems a good deal more conflicted as they pass the farms, thick hands opening and closing. &amp;quot;...Suddenly I'm thinkin' as there'd better be treasure,&amp;quot; she mutters sourly. &amp;quot;Poor folk could use a hand up 'r two, an' could be as we ain't gonna be in allat much of a hurry onna way back, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani is greener than usual for the journey by sea. She definitely doesn't have her sea legs. The long journey by land is a blessing by comparison. It only takes a few hours for her normal light hue of green to return. She's even in a good enough mode to smirk and make merry at Hethyr's comment. &amp;quot;Aye, let us pray there is.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pant, pant, pant, pant. &lt;br /&gt;
 &lt;br /&gt;
Smythly has shown up at the last minute, armor clanking loudly as he does. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Whew! Finally caught up with the rest of you! That was quite a run!&amp;quot; The goblin paladinclears his throat, then continues, &amp;quot;I'm Smythly. The Guild sent me. To help out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The skies are overcast, and it's just starting to sprinkle, the clouds obscuring a wan autumn sun. It's not a downpour, it's just ... yuck. The area isn't heavily settled, but neither is it empty, and few enough people show their faces. Fewer are willing to stay and watch. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Perception checks.&amp;quot;&lt;br /&gt;
 GAME: Hethyr rolls perception: (18)+6: 24&lt;br /&gt;
 GAME: Korrani rolls perception: (14)+7: 21&lt;br /&gt;
 GAME: Nuanna rolls perception: (6)+11: 17&lt;br /&gt;
 GAME: Nuanna rolls perception+inv: (17)+11+inv: 28&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;ignore that second thing&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls perception: (4)+7: 11&lt;br /&gt;
 GAME: Smythly rolls Perception: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Everyone except Bennet picks up on it as you walk. There's an acrid smell in the air ... like the memory of acid tickling your nose. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''You paged (Korrani, Hethyr) with 'You two hear a clacking as well ... beneath you?’''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani snorts softly to clear the smell from her nose. She suddenly looks down at the ground, not liking the sound of something. Her traveling pace starts to slow until she finally stops and looks around at the earth around them. &amp;quot;What is that?&amp;quot; she asks in hushed tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hethyr bobs her head in greeting to Smythly, but before she can be properly neighborly, she seems to catch a scent. Her nostrils flare, eyes dropping to the ground beneath them, and soon she matches pace with Korrani. &amp;quot;Dunno,&amp;quot; the priestess mutters, &amp;quot;but I'm thinkin' as we oughta be set t'jump...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna wrinkles her nose, &amp;quot;Who farted?&amp;quot; she shakes her head, after all she has known some that make some really rancid smells. She shakes her head a bit. &amp;quot;What is that?&amp;quot; she mutters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet blinks, peering around a moment. &amp;quot;....what's what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shh...do you smell that?&amp;quot; Smythly looks around for a moment, and then continues, &amp;quot;What is that stink?&amp;quot; says Smythly, raising a hand up over his schnozz. He glances towards the otehrs. &amp;quot;You all smell that, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That clacking noise. It sounds like it's coming from beneath us,&amp;quot; Korrani sounds disturbed by the prospect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
        Aldean has dropped a TIMESTOP!&lt;br /&gt;
        Please +init, then cease all roleplay and actions immediately and wait for Aldean to instruct you further.&lt;br /&gt;
        For additional in-combat commands, please type: +thelp.&lt;br /&gt;
 - =--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 GAME: Korrani rolls initiative: Roll: 20 + Bonus: 4 = Total: 24&lt;br /&gt;
 GAME: Smythly rolls initiative: Roll: 1 + Bonus: 1 = Total: 2&lt;br /&gt;
 GAME: Hethyr rolls initiative: Roll: 17 + Bonus: 5 = Total: 22&lt;br /&gt;
 GAME: Nuanna rolls initiative: Roll: 2 + Bonus: 7 = Total: 9&lt;br /&gt;
 GAME: Bennet rolls initiative: Roll: 7 + Bonus: 4 = Total: 11&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
There's a rumble beneath you, and dirt sprays everywhere as three green, bug-like monsters burst from beneath the ground behind you. They scuttle up on six legs and turn to face you, drooling noxious green ichor from their mandibles.&lt;br /&gt;
&lt;br /&gt;
And suddenly, the acrid smell just got a whole lot stronger. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: You roll initiative for Ankheg 0: Roll: 18 + Bonus: 0 = Total: 18&lt;br /&gt;
 GAME: You roll initiative for Ankheg 1: Roll: 18 + Bonus: 0 = Total: 18&lt;br /&gt;
 GAME: You roll initiative for Ankheg 2: Roll: 12 + Bonus: 0 = Total: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Before we roll, does anyone need healing?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet needs heals&lt;br /&gt;
 GAME: You damaged Bennet for -100 points. 50 remaining.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
 Round One - Init 24.&lt;br /&gt;
 It is now Korrani's turn! Hethyr is next!&lt;br /&gt;
 GAME: Note Flat-footed on Korrani ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Korrani!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Okay, I'm still new to this. Can I draw my bow, move back to a 30 feet range, and fire on one of them?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;My speed is 30&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;What level are you? And it's no problem, Korrani. That's my job, to help.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Level 2&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Is there a knowledge skill I can roll to tell me what these things are for tactics against them?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Like nature or dungeoneering?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. You can draw a weapon as part of a move action if your BAB is at least +1, so yes, you may move up to 30' back and fire, but you may only make one attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Knowledge/nature for this.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;BAB is 2&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls knowledge/nature: (3)+7: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;we make the knowledge roll on our turn right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That's correct.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;I can only make one attack anyway at level 2 I think&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls weapon6: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''You paged Korrani with 'You don't know a lot about these, but you've heard farmers mention bugs that burrow in the ground.'''&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;THat will hit.&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls 1d8+2+1: (3)+2+1: 6&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's a pincushion! It's still up, though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it, please.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
 Round One - Init 22.&lt;br /&gt;
 It is now Hethyr's turn! Ankheg 1 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Hethyr ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hethyr!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr has a shield, thus must by logic be a tank. Approach and hammer on A1.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll it.&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani swiftly unshoulders her bow as she strafes swiftly from the bug-like monsters that burst through the crust of the earth. In one fluid motion, she draws an arrow from her quiver and draws the string. An arrow streaks through the drizzling rain and finds a home in between one of the bug's chitinous plates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Hethyr rolls melee: (6)+4: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Bah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not enough. Pose please.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
 	Round One - Init 18.&lt;br /&gt;
 	It is now Ankheg 1's turn! Ankheg 0 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes, I tried to do inits using @dolist and botched it. Don't judge XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the arrow streaks past, Hethyr stumps forward, hefting her shield in one hand, drawing her warhammer with the other. Her heavy footsteps grow a touch more rapid as she picks up speed, ending her approach in a vicious, overhead arc... that slams into the dirt, as the insect skitters aside.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (8)+5: 13&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Bennet    |HUMAN     |Pal        |  5   | 50  | 50  | 20  |  9  |  8  |  9  |&lt;br /&gt;
 |Hethyr    |MOUNTAIN_D|Clr        |  4   | 32  | 32  | 20  |  7  |  2  |  8  |&lt;br /&gt;
 |Korrani   |HALF-ORC  |Rgr        |  2   | 19  | 19  | 19  |  5  |  7  |  2  |&lt;br /&gt;
 |Nuanna    |GOBLIN    |Inq        |  3   | 16  | 22  | 20  |  5  |  5  |  6  |&lt;br /&gt;
 |Smythly   |GOBLIN    |Pal        |  4   | 29  | 42  | 21  |  8  |  4  |  7  |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean lumps these together, it's easier. &lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (19)+5: 24&lt;br /&gt;
 GAME: Aldean rolls 2d6+4: (8)+4: 12&lt;br /&gt;
 GAME: Aldean rolls 1d4: (4): 4&lt;br /&gt;
 GAME: Aldean rolls 1d20+11: (2)+11: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Ha. Bennet, I doubt that last roll beats your CMD.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Bennet?&amp;quot;&lt;br /&gt;
 GAME: You damaged Bennet for 16 points. 34 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet's CMD is 20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The first two of the creatures move immediately for the group. One already has humanoid flesh close to it, but Hethyr's wild swing may just have saved her as its mandibles, anticipating the strike, close on open air. The one Korrani damaged, though, bleeds green ichor and is entirely displeased. However, Bennet is between it and Korrani, and so it opts for the closer target. This time, the mandibles don't miss, and pincers find a chink in the Absolution's armor. Worse, the green ichor from those mandibles drips into the wound, and is most definitely acidic. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. No grab.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 18.&lt;br /&gt;
      It is now Ankheg 0's turn! Ankheg 2 is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 12.&lt;br /&gt;
      It is now Ankheg 2's turn! Bennet is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Wow, okay.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (9)+5: 14&lt;br /&gt;
 GAME: Aldean rolls 1d6: (5): 5&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Miss again.&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
The last of them, a bit behind the others, bursts up from underground, its mandibles immediately striking at Smythly. It misjudges, though, and the mandibles only scrape across his armor.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 11.&lt;br /&gt;
      It is now Bennet's turn! Nuanna is next!&lt;br /&gt;
 GAME: Note Flat-footed on Bennet ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;bennet.&amp;quot;&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Bennet    |HUMAN     |Pal        |  5   | 34  | 50  | 20  |  9  |  8  |  9  |&lt;br /&gt;
 |Hethyr    |MOUNTAIN_D|Clr        |  4   | 32  | 32  | 20  |  7  |  2  |  8  |&lt;br /&gt;
 |Korrani   |HALF-ORC  |Rgr        |  2   | 19  | 19  | 19  |  5  |  7  |  2  |&lt;br /&gt;
 |Nuanna    |GOBLIN    |Inq        |  3   | 16  | 22  | 20  |  5  |  5  |  6  |&lt;br /&gt;
 |Smythly   |GOBLIN    |Pal        |  4   | 29  | 42  | 21  |  8  |  4  |  7  |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;draw weapon, 5' back, shoot?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d20+10: (16)+10: 26&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hit. Damage?&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d12+1: (8)+1: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You damage it! It's not best pleased at all. Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 9.&lt;br /&gt;
      It is now Nuanna's turn! Smythly is next!&lt;br /&gt;
 GAME: Note Flat-footed on Nuanna ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nuanna!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bennet hisses softly at the burning wound, and stumbles back from the monster. Raising his rifle, the sound of alchemic thunder rolls, and a lead ball punches it's way though the bug's shell. &amp;quot;Careful of that spit. Burns something fierce.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;does iding them take up a round or I just have to wait till my turn to do it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean thinks. I'd call that a swift action. It is your turn.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll knowledge/nature.&amp;quot;&lt;br /&gt;
 GAME: Nuanna rolls knowledge/nature+3: (1)+9+3: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna mutters&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oof.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;5' back just to be sure and shoot closest one, is it within 20?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''You paged Nuanna with 'You don't know much about these things. You know they're bug-like and fairly common in rural areas.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean thinks. Yes. Are you going after the one Korrani and Bennet hit, the one with Hethyr, or the one stalking Snythly?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;one hit already...pbs on it.....and judgement destruction on it. swift to id, swift to use judgement, std to 5' move and shoot&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Onlyone swift action per round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean checks something.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;yes but you can sacrifice my move action for the second swift since 5' move is part of the standard yes? or does a 5' move count still as move?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;5' still counts as a move,&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's a move that does not provoke AoO.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;got it...just them 5' move and shoot, will do judgement next time&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll it.&amp;quot;&lt;br /&gt;
 GAME: Nuanna rolls ranged+1+1: (12)+7+1+1: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;and its a ranged touch attack cause of the pistol&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. ID is a free, add judgment to it&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I was wrong, my fault.&amp;quot;&lt;br /&gt;
 GAME: Nuanna rolls 1d6+1+2: (2)+1+2: 5&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It hits anyhow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;does 5...woo&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Did that include the judgment destruction?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;yep...its a small pistol 1d6 +1 for pbs +2 for destruction&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean thumbsup. It's still up but looking bad.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 2.&lt;br /&gt;
      It is now Smythly's turn! Korrani is next!&lt;br /&gt;
 GAME: Note Flat-footed on Smythly ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And last but not least....&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Smythly.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You have a friend in your face.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Shoot the same bug I did before. To help Bennet&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls weapon6+1: (8)+7+1: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Uh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Korrani, it's Smythly's turn.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Oh man&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Korrani, Smythly's turn XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr pats, it's okay.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Is okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;GET OUT OF MY HEAD.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Hahah, I am multitasking and just saw Korrani and was like 'oops! I got distracted'&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nuanna cocks her head to the side, &amp;quot;Just some kind of bug.&amp;quot; she mutters and then moves back just a little and aims her small dragonspitter, &amp;quot;I call on Reos to grant me judgement on you bugs. You are found wanting, face Destruction.&amp;quot; calls out the goblin and then she fires, the shot flying from her pistol to strike the one the others have hit, it hurts it but its still up.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hethyr, it's so spacious and quiet in here, I'd love to stay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr will get you for that. &amp;gt;:|&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;&amp;lt;3&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Smythly?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythlyis going to hit it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;With an earthbreaker.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lay it on me.&amp;quot;&lt;br /&gt;
 GAME: Smythly rolls 1d20+8: (20)+8: 28&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oh my.&amp;quot;&lt;br /&gt;
 GAME: Smythly rolls 1d20+8: (3)+8: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;FML.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Normal hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;/Every time/.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Hey, a hit's a hit. :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;I rolled a 20, and then miss. xD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly has yet to crit with this char.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Been there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Smythly?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly is :)&lt;br /&gt;
 GAME: Smythly rolls 1d10+4: (10)+4: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Max damage, at least.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;WHACK! It's not happy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's still up, though.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 24.&lt;br /&gt;
      It is now Korrani's turn! Hethyr is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Same as before. Fire the one I did last time. You can keep that 16 roll before if you'd like :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Korrani! Well, it'll hit, so we'll keep it. Roll damage.&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls 1d8+2+1: (3)+2+1: 6&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Eeep. Chunk. It's barely moving, but moving it is. Pose it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Exoskeleton is in bad shape.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 22.&lt;br /&gt;
       It is now Hethyr's turn! Ankheg 1 is next!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...augh! Not these!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
 Smyhtly seems a little displeased. H'es clearly seen one of these things before and it's right in his face. His instinct (correct, in this case) is to take his hammer and smash it into the carapace of the insectoid monster. Which he does. Slam! Cracks spread out in a spiral from the point of impact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hethyr?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TWANG! The sound of Korrani's bow string vibrating can be heard vaguely over the sounds of battle. Another arrow streaks for her target and buries itself deep straight through the chitin plating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr checks something real quick.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Try again to beat on the one I'm facing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll.&amp;quot;&lt;br /&gt;
 GAME: Hethyr rolls melee: (4)+4: 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Bah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Augh. Flail. Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 18.&lt;br /&gt;
       It is now Ankheg 1's turn! Ankheg 0 is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (1)+5: 6&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (9)+5: 14&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Once again, the cleric's warhammer rends the air, and once again, the ankheg weaves away from the oncoming blow. While she might not be accomplishing much, Hethyr is, at least, keeping its attention on her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean whoops.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Ignore that, stupid client.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Korrani and Bennet, give me Reflex saves?&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls reflex: (8)+8: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Korrani?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;How do I do that?&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls reflex: (18)+7: 25&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani guessed!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You got it ^^&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 4d4: (13): 13&lt;br /&gt;
 GAME: You damaged Korrani for 6 points. 13 remaining.&lt;br /&gt;
 GAME: You damaged Bennet for 6 points. 28 remaining.&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (20)+5: 25&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (19)+5: 24&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I am lumping all three together in one pose for ease's sake.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 18.&lt;br /&gt;
       It is now Ankheg 0's turn! Ankheg 2 is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 12.&lt;br /&gt;
       It is now Ankheg 2's turn! Bennet is next!&lt;br /&gt;
 GAME: Aldean rolls 4d6+8: (16)+8: 24&lt;br /&gt;
 GAME: Aldean rolls 1d4: (2): 2&lt;br /&gt;
 GAME: You damaged Smythly for 26 points. 3 remaining.&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Bennet    |HUMAN     |Pal        |  5   | 28  | 50  | 20  |  9  |  8  |  9  |&lt;br /&gt;
 |Hethyr    |MOUNTAIN_D|Clr        |  4   | 32  | 32  | 20  |  7  |  2  |  8  |&lt;br /&gt;
 |Korrani   |HALF-ORC  |Rgr        |  2   | 13  | 19  | 19  |  5  |  7  |  2  |&lt;br /&gt;
 |Nuanna    |GOBLIN    |Inq        |  3   | 16  | 22  | 20  |  5  |  5  |  6  |&lt;br /&gt;
 |Smythly   |GOBLIN    |Pal        |  4   |  3  | 42  | 21  |  8  |  4  |  7  |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly ...ow. XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Whoo boy.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The one that most of the group is targeting looks pretty darn desperate, one leg broken, several arrows sticking out of its carapace, and it lifts its tail, aiming at the ranger and the Absolution. It spits a long, acrid line of green acid across the two of them, but both are quick enough to dodge the worst of it. Fortunately for Hethyr, her dance partner is having little better luck, and her out-of-time swings seem to be saving her from the worst of the thing's mandibles. &lt;br /&gt;
&lt;br /&gt;
Smythly, however, is not so lucky. Those mandibles, somehow, get ahold of the gobber and peel him like an orange, smashing deeply through flesh and armor and into bone, leaving a sizzling trail of acid in the wound. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 11.&lt;br /&gt;
       It is now Bennet's turn! Nuanna is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Bennet.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;Swift reload, boom.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d20+10: (5)+10: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not quite. :(&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 9.&lt;br /&gt;
       It is now Nuanna's turn! Smythly is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nuanna.&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet's hands blur as he snaps a fresh round into place. Another peal of alchemic thunder, and a smoking hole... in the bloody dirt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;shoot again the one on Smythly though. pbs&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods. Roll it.&lt;br /&gt;
 GAME: Nuanna rolls ranged+1+1: (18)+7+1+1: 27&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That'll hit and how. Damage.&amp;quot;&lt;br /&gt;
 GAME: Nuanna rolls 1d6+1+2: (4)+1+2: 7&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You definitely hurt it. It's still up but it's not in great shape.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 2.&lt;br /&gt;
       It is now Smythly's turn! Korrani is next!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna turns as she sees Smythly get hit like that, &amp;quot;Hey, no eating the gobbers.&amp;quot; she calls out and she shoots at the one fighting Smythly and hits it, hurting it, but its still up and about.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Smythly! Would you like to do something about your current predicament?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;Yes, I would.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;I' like to swift LOH myself.&amp;quot;&lt;br /&gt;
 GAME: Smythly rolls 2d6: (6): 6&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;Yay, 6 HP back!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;I will then smack with the EB.&amp;quot;&lt;br /&gt;
 GAME: You damaged Smythly for -6 points. 9 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Smack smack. Roll it.&amp;quot;&lt;br /&gt;
 GAME: Smythly rolls 1d20+8: (3)+8: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;&amp;gt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No sir. Sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean ugh.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it. Understandable, though.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 24.&lt;br /&gt;
       It is now Korrani's turn! Hethyr is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Korrani!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Gonna try and kill that one that sprayed me with acid. Maybe strafe so we're not both in the cone blast or whatever that was.&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls weapon6+1: (15)+7+1: 23  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clearly off guard from the staggeringly powerful blow he received, and silently thanking Reos for the protection his armor provided, Smyhtly wheels his hammer back about. This time, it misses. On the other hand, his wounds seem to have cauterized and sealed somewhat due to the fires of Reos that briefly seem to glow about the paladin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You hit, and that's the one you've been hitting. ROll damage.&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls 1d8+2+1: (7)+2+1: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Bug splutch! Pose it.&amp;quot;&lt;br /&gt;
 GAME: 'ankheg 0' removed from initiative list.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 22.&lt;br /&gt;
       It is now Hethyr's turn! Ankheg 1 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hethyr!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Is Smythly within a move action to reach?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean thinks. Yes.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You'll take AoO for that, though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You ok with that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani hisses in pain as the acid splatters along her armor and leg, eating through it to burn the skin. She starts at a run to circle around it to either avoid getting hit, notching another arrow. But she's in luck. The arrow finds its mark in the bug's head, felling the awful thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr salute, is indeed.&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (18)+5: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Ow.&amp;quot;&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Bennet    |HUMAN     |Pal        |  5   | 28  | 50  | 20  |  9  |  8  |  9  |&lt;br /&gt;
 |Hethyr    |MOUNTAIN_D|Clr        |  4   | 32  | 32  | 20  |  7  |  2  |  8  |&lt;br /&gt;
 |Korrani   |HALF-ORC  |Rgr        |  2   | 13  | 19  | 19  |  5  |  7  |  2  |&lt;br /&gt;
 |Nuanna    |GOBLIN    |Inq        |  3   | 16  | 22  | 20  |  5  |  5  |  6  |&lt;br /&gt;
 |Smythly   |GOBLIN    |Pal        |  4   |  9  | 42  | 21  |  8  |  4  |  7  |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 GAME: Aldean rolls 2d6+4: (6)+4: 10&lt;br /&gt;
 GAME: Aldean rolls 1d4: (2): 2&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr rubs dirt on it, walks it off.&lt;br /&gt;
 GAME: Aldean rolls 1d20+11: (9)+11: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;What is your CMD, Hethyr?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr spontcasts Cure Moderate for Smythly's benefit.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hang on.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;15.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Feck.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's got you grappled, sorry.&amp;quot;&lt;br /&gt;
 GAME: You damaged Hethyr for 12 points. 20 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Can I still use my standard to break?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes. You can break using either your CMB or Escape Artist.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr snort, CMB. Which I'll need luck for.&lt;br /&gt;
 GAME: Hethyr rolls 1d20+4: (14)+4: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can also attack it if you are using a one-handed weapon.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That breaks it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Oh! Coo.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You are no longer in its grab, but you've used your action for the round, sorry. You can attempt again next round. Pose it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr thumbsup. :3&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 18.&lt;br /&gt;
       It is now Ankheg 1's turn! Ankheg 2 is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (2)+5: 7&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Heh. NOPE.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 12.&lt;br /&gt;
       It is now Ankheg 2's turn! Bennet is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nuanna, Smythly, Reflex saves please.&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The sound of armor being peeled away and flesh being seared is, fortunately, a ''very distinct'' noise. &amp;quot;Later,&amp;quot; she growls at the insect, turning to charge toward Smythly, intent on keeping him standing despite his wounds... only to have the ankheg pounce on her, its acidic mandibles diving down into the meat of her unprotected back. With a scream that is more fury than pain, she heaves the creature off a wide bloody mark spreading through her robes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hello the gobbers :)&amp;quot;&lt;br /&gt;
 GAME: Smythly rolls ref: (15)+4: 19&lt;br /&gt;
 GAME: Aldean rolls 4d4: (14): 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nuanna?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;She's probably been AFK'd by her family.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;If you want, I can make hr roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. ... yeah, do that.&amp;quot;&lt;br /&gt;
 GAME: Nuanna rolls ref: (6)+5: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;There. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanks.&amp;quot;&lt;br /&gt;
 GAME: You damaged Smythly for 7 points. 2 remaining.&lt;br /&gt;
 GAME: You damaged Nuanna for 14 points. 2 remaining.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 11.&lt;br /&gt;
       It is now Bennet's turn! Nuanna is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Bennet.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;Reload and shoot some more.&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d20+10: (20)+10: 30&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Target? Hethyr's friend or Smythly's?&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d20+10: (2)+10: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Normal hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;Smythly's, I suppose.&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d12+1: (2)+1: 3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;feh. Ah well.&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
One of the bug things is down, and another is hurting badly. Desperately, it lets out a *skree!*, its tail lifting to aim at the gobbers. Just like the other, a stream of green, corrosive liquid shoots from that tail, splattering across the gobbers. Smythly dodges the worst of it, but the inquisitor takes it in the teeth. It still burns flesh, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You still did a little bit to it. Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 9.&lt;br /&gt;
       It is now Nuanna's turn! Smythly is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean will skip for now, and we'll deal with when she comes back.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet snaps home a fresh round, and fires upon Smythly's little friend. The round nicks the bug's head, nearly taking an eye... but not quite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 2.&lt;br /&gt;
       It is now Smythly's turn! Korrani is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Smythly.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;shoot the one on smythly again.&amp;quot;&lt;br /&gt;
 GAME: Aldean reverses the initiative order.&lt;br /&gt;
       Round Three - Init 9.&lt;br /&gt;
       It is now Nuanna's turn! Smythly is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;had forgotten to hit enter...bad me&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Do it. Roll.&amp;quot;&lt;br /&gt;
 GAME: Nuanna rolls ranged+1+1: (16)+7+1+1: 25&lt;br /&gt;
 GAME: Nuanna rolls 1d6+1+2: (3)+1+2: 6&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You hit! Please do enough damage to kill it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;ANd splutch. Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 2.&lt;br /&gt;
       It is now Smythly's turn! Korrani is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Smythly!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;There is one up and right now it's unhurt.&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Nuanna fires on the one that had Smythly and hits it solidly, the bullet cracking into its shell and dropping it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;Swift lOH!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;Hit it again!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;ACtually&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;I will convert to channel.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;I think I can do that now. Let me check.&amp;quot;&lt;br /&gt;
 GAME: Smythly rolls 2d6: (8): 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet notes, channel heals bug...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;Everyone gets 8. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;It's unharmed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;That's why I am taking the chance to heal everyone instead.&amp;quot;&lt;br /&gt;
 GAME: You damaged Smythly for -8 points. 10 remaining.&lt;br /&gt;
 GAME: You damaged Nuanna for -8 points. 10 remaining.&lt;br /&gt;
 GAME: You damaged Hethyr for -8 points. 28 remaining.&lt;br /&gt;
 GAME: You damaged Korrani for -8 points. 19 remaining.&lt;br /&gt;
 GAME: You damaged Bennet for -8 points. 36 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Hurray for heals!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;point.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Convert to channel uses 2 LOH.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That's okay, just note it.&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The forge of Reos will guide you to victory. Bring down his wrath on this beast before it can harm another souL!&amp;quot; Smythly yells, stoically. He's clearly in great pain, but you wouldn't know it from his voice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Aldean advances the initiative order.&lt;br /&gt;
       Round Four - Init 24.&lt;br /&gt;
       It is now Korrani's turn! Hethyr is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Korrani!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Sorry, momentary squirrel.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Move if I need to in order to get within 30 feet, and shoot.&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls weapon6+1: (2)+7+1: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nope, sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Four - Init 22.&lt;br /&gt;
       It is now Hethyr's turn! Ankheg 1 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hethyr!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani tries to whip the wet hair from her eyes as she fires another arrow, but the drizzle throws her off. The arrow lodges into the ground by the insect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're still in a threatened square.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr nod. 5' step back, and cast Blessing of Courage and Life on Smythly.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Cast and pose. Remind me what that does?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;+2 to save vs. fear/death, and target can choose to end the effect and gain 1d8+CL HP.&amp;quot;&lt;br /&gt;
 GAME: Hethyr casts Blessing of Courage And Life. Caster Level: 4 DC: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods. Sounds good.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Four - Init 18.&lt;br /&gt;
       It is now Ankheg 1's turn! Ankheg 2 is next!&lt;br /&gt;
 GAME: 'ankheg 2' removed from initiative list.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It takes a 5' step forward and goes after Hethyr.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (11)+5: 16&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Bennet    |HUMAN     |Pal        |  5   | 36  | 50  | 20  |  9  |  8  |  9  |&lt;br /&gt;
 |Hethyr    |MOUNTAIN_D|Clr        |  4   | 28  | 32  | 20  |  7  |  2  |  8  |&lt;br /&gt;
 |Korrani   |HALF-ORC  |Rgr        |  2   | 19  | 19  | 19  |  5  |  7  |  2  |&lt;br /&gt;
 |Nuanna    |GOBLIN    |Inq        |  3   | 10  | 22  | 20  |  5  |  5  |  6  |&lt;br /&gt;
 |Smythly   |GOBLIN    |Pal        |  4   | 10  | 42  | 21  |  8  |  4  |  7  |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And will not hit.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Four - Init 11.&lt;br /&gt;
       It is now Bennet's turn! Nuanna is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Bennet.&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Struggling to her feet, Hethyr casts an irritated glance over her shoulder, stumbling away a bit as her shield hand rises to grip the sun-in-glory medallion hanging from her neck. &amp;quot;You got this,&amp;quot; she calls to the goblin paladin, drawing in a deep breath. &amp;quot;Damn thing ain't taken you down yet, an' you're still kickin'. Remember that, an' remember as sometimes Daues jus' needs t'hear you ask, an' he ain't gonna hesitate helpin' you out, y'hear?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;Once more, reload and shoot.&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d20+10: (9)+10: 19&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The last one standing, the bug-thing's mandibles clack in audible frustration as it takes the opportunity of the spellcasting to lunge at the Sunguard, green ichor sizzling as it drips on the grass. No lunch for it, though -- she moves the wrong way, and once more, all it gets is grass and dirt. Rabbit food isn't in the thing's diet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hit!&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d12+1: (8)+1: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And you hurt it. Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Four - Init 9.&lt;br /&gt;
       It is now Nuanna's turn! Smythly is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nuanna!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;shoot again&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll!&amp;quot;&lt;br /&gt;
 GAME: Nuanna rolls ranged+1+1: (3)+7+1+1: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet mutters a few words a paladin likely isn't supposed to say, and chambers a fresh round. Firing, the Absolution punches a fresh hole in bug flesh, splatting a bit of ichor around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna moves to shoot a new target and sighs as the bullet just misses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Four - Init 2.&lt;br /&gt;
       It is now Smythly's turn! Korrani is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Smythly!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly checks to see what he's got left.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;Okay. I've used three LOHs. I've got one left. I'll use it on myself and go into melee to samck the Ankheg.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll.&amp;quot;&lt;br /&gt;
 GAME: Smythly rolls 1d20+8: (14)+8: 22&lt;br /&gt;
 GAME: Smythly rolls 1d10+4: (7)+4: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Woot! Smack! How much do you heal?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;With the LOH?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;Ah yeah.&amp;quot;&lt;br /&gt;
 GAME: Smythly rolls 2d6: (3): 3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly laughs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hey, if you had to pick one...&amp;quot;&lt;br /&gt;
 GAME: You damaged Smythly for -3 points. 13 remaining.&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Aldean advances the initiative order.&lt;br /&gt;
       Round Five - Init 24.&lt;br /&gt;
       It is now Korrani's turn! Hethyr is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Korrani!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it, Smythly.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Shooting the bug again :)&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls weapon6+1: (1)+7+1: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Nevermind...heh&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll dem bones...NOPE&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Five - Init 22.&lt;br /&gt;
       It is now Hethyr's turn! Ankheg 1 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hethyr,&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;How hurt is it, by now?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's not looking fantastic ... maybe down to 1/4 of its HP or similar/&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Korrani draws her bow again, but her fingers slip on the wet string and the arrow lobs a mighty five feet before dropping onto the ground. The half-oruch makes an irritated snorting sound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Bring the hammer down, then. Third time's a dead ankheg.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 GAME: Hethyr rolls melee: (4)+4: 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Or, y'know, not. :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Augh. Come on guys, your dice suck.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Five - Init 18.&lt;br /&gt;
       It is now Ankheg 1's turn! Bennet is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (16)+5: 21&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Bennet    |HUMAN     |Pal        |  5   | 36  | 50  | 20  |  9  |  8  |  9  |&lt;br /&gt;
 |Hethyr    |MOUNTAIN_D|Clr        |  4   | 28  | 32  | 20  |  7  |  2  |  8  |&lt;br /&gt;
 |Korrani   |HALF-ORC  |Rgr        |  2   | 19  | 19  | 19  |  5  |  7  |  2  |&lt;br /&gt;
 |Nuanna    |GOBLIN    |Inq        |  3   | 10  | 22  | 20  |  5  |  5  |  6  |&lt;br /&gt;
 |Smythly   |GOBLIN    |Pal        |  4   | 13  | 42  | 21  |  8  |  4  |  7  |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 GAME: Aldean rolls 2d6+4: (11)+4: 15&lt;br /&gt;
 GAME: Aldean rolls 1d4: (1): 1&lt;br /&gt;
 GAME: Aldean rolls 1d20+11: (9)+11: 20&lt;br /&gt;
&lt;br /&gt;
Looks like Smythly is about out of gas. His wounds continue to heal in that same burnt glow as before, and he quickly brings his hammer to bear on the Ankheg once again. More cracks appear in its carapace. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;I ''hate'' these things,&amp;quot; he growls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The blessing delivered, in the hope that Smythly will know to use it, Hethyr turns to aim another swipe at the beast... one that, in keeping with the order of the day, misses by a mile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Hethyr for 16 points. 12 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;By the way ''ow.''&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hethyr, you just got grabbed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;AGAIN.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr somehow thinks having a dwarf priestess in armor as the damsel in distress is... not right.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;There are so many things that aren't right when I'm the DM ... never mind.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;At least you're a damsel... more or less...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly cracks up.&lt;br /&gt;
 &lt;br /&gt;
So not what the creature had in mind when it came up in search of dinner! &lt;br /&gt;
&lt;br /&gt;
Hurting and frustrated, the ankheg's mandibles clack ominously as they make another grab for the Sunguard. This time, though, it expects her to miss, and when she does, it pounces, mandibles tearing into flesh and armor, mouthparts oozing that acidic drool digging into its meal and holding fast. &lt;br /&gt;
 &lt;br /&gt;
At least maybe it can salvage a meal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Five - Init 11.&lt;br /&gt;
       It is now Bennet's turn! Nuanna is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Bennet.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;Click, click, BOOM!&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d20+10: (12)+10: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;THIS IS MY BOOMSTICK! Damage.&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d12+1: (9)+1: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Splutch! Pose it. We're out of initiative but I'll leave the timestop up for healing purposes. Free RP.&amp;quot;&lt;br /&gt;
 GAME: You clear initiatives.&lt;br /&gt;
 GAME: Aldean has cleared initiatives.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And it still hits even with the -4 for ranged into melee, so no worries about that.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Bennet chambers a fresh round and fires once more, splatting a bug dead. The gunman peers around, not ready to lower his weapon quite yet. not when monsters lurk below the dirt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna cocks her head to the side as she looks around, &amp;quot;How is everyone doing?&amp;quot; she asks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani sweeps back a mop of wet hair out of her face. &amp;quot;Could have done without getting sprayed on by that creature. But surprisingly well, considering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Had better days,&amp;quot; Hethyr manages from beneath the freshest of the kills. &amp;quot;Less embarrassin' ones, too... lil' help here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet channels for heals.&lt;br /&gt;
 GAME: Bennet rolls 3d6: (11): 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Whoops, clearing init means I can't tdamage. WIll write it down before next encounter.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Write it down and handle before next encounter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna nods, &amp;quot;Anyone just hurt or was there something else, like acid or poison, something we might need to identify, bugs sometimes have that sort of thing, I don't like that sort of thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet sighs, and double checks his weapon is clean, clear, and ready to go before putting it away. Moving into the center of the group, the Absolution murmurs quietly a few moments, ending with 'Turn back the clock'. A wave of grey power washes out, mending wounds and healing burns, leaving the party in abit bit better shape. &amp;quot;Recall some tales of those things... nasty critters, but in all good for a place. Help the soil and such. Can't say as care to see any more around, though.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The dead bugs each have six legs and are about the size of a horse. Those of you who got hit by that green ichor have no doubt that it was acidic. It burned like it, but it's not doing further corrosive damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gonna hafta agree,&amp;quot; Hethyr says, shoving the corpse aside as Bennet's healing brings a bit more strength back into her arms. Standing up, she puts her hands at the small of her back with a hiss. &amp;quot;Best get movin', though... Standin' here ain't gettin' us any less tasty, or closer t'where we's headed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Korrani shoulders her bow again now that the coast seems to be clear. She nods in agreement with Hethyr. &amp;quot;Aye, best be on our way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet eyes the hard, yet light, shells of the creatures for a long moment... but eventually nods. &amp;quot;Aye, best get moving.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
After a few minutes and some hunting around, the party gets itself sorted and continues. The weather is not wonderful, but at least it washes off the acid and isn't getting any worse. &lt;br /&gt;
&lt;br /&gt;
You travel for a couple more hours, consulting the map as you go. It's a seafarer's map, really, with indistinct land markings, but the trek takes you through some desolate areas, some of which contain clearly disturbed grave markers. In fact, there's quite a few of those. Someone's been harvesting in this area....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet is... less than pleased. The Absolution isn't the best versed in the funeral practices of other cultures, especially those of Charn, but he does take a few moments to try and set things back. He can't return the bodies just yet, but mayhaps he can help respect the memories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Right next to Bennet is the Khazad, despite her injuries, gently straightening the markers, shoving dirt back into the holes it's heaped around... rough work, and in any other time it would be incompetent, but she seems to be in agreement with Bennet; it would be worse, just to pass this by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani stands over one of the disturbed graves. &amp;quot;Are things so destitute that the citizens have resorted to grave robbing?&amp;quot; Given the story of the Derelict, she curiously looks around for claw marks or signs on whether they were dug up, or if something pulled itself out of the graves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna shakes her head as they move along, &amp;quot;I don't think they were after treasures from the graves.&amp;quot; she says, &amp;quot;If I remember Charn is not uncommon with necromancers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet grumbles. &amp;quot;Don't think is riches being dug up. But power. Maybe. Bad news either way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Tis that,&amp;quot; Hethyr agrees, &amp;quot;an' if necromancy's common hereabouts, Daeus willin', gonna make sure it's a lil ''less'' by th'time we's out.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The graves can be put to rights, with a bit of work, and none seem to challenge the group in doing so. It's painfully likely, though, that it's too late to protect what lies inside. &lt;br /&gt;
&lt;br /&gt;
The rain does finally stop, but not before the ground is wet, and so are you. You're getting close as you move along, to the coordinates marked on the map. There are more graves here ... some marked, some not. Some seem to be just loosely turned soil and sand, and the ground is getting sandier. While there are birds and insects chittering, you haven't seen a /soul/ in at least a couple of hours ... nor is there really a road or path here that you see, only remains of farmhouses and barns, now run down and the soil turned. It's as if this area was once a farming community. &lt;br /&gt;
&lt;br /&gt;
Up ahead, you see what looks to be the ramshackle remains of a barn or a shed of some sort. Crumbling, with logs and stones broken and leaving gaps of non-light to spill into the structure inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna cocks her head to the side, &amp;quot;Are we close?&amp;quot; she asks, she is getting bored with the dreary scenery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Hethyr pages: K/Religion roll? I'm suspecting that the life is being leached out of everything, can necromantic magic do that?''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet shrugs. &amp;quot;No idea. But ain't sure i like the look of that place. Something... off... about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''You paged Hethyr with 'Roll it.'''&lt;br /&gt;
&lt;br /&gt;
 GAME: Hethyr rolls knowledge/religion: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
''You paged Hethyr with 'There's still life here, but there's still plenty of marks that necromancers come here.'&lt;br /&gt;
&lt;br /&gt;
You paged Hethyr with 'The upturned soil where farmers haven't plowed in years....'&lt;br /&gt;
&lt;br /&gt;
You paged Hethyr with 'Missing grave markers ...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lovely place, Charn. Who would want to abandon land like this?&amp;quot; Korrani comments with a heavy dose of sarcasm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Does anyone have Survival?&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls survival: (19)+3: 22&lt;br /&gt;
 GAME: Nuanna rolls survival: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm thinkin',&amp;quot; Hethyr growls, standing up a touch straighter as she rakes the landscape with her gaze. &amp;quot;Lookit, that dirt, there... that's land as been tilled, but I'd bet my shield it ain't seen a plow in years, an' where's th'grave markers by them holes over there? Mebbe's there's life here, but, they's definitely necromancers comin' through here all to regular, like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Korrani rolls survival: (16)+9: 25&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hey guys? There aren't any tracks from wildlife here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna looks around and shakes her head a bit, &amp;quot;Things are missing that shouldn't be, an unnaturalness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet grumbles. &amp;quot;Sorta hope is just the one necromancer. Or maybe just the curse of the treasure, without an active mind behind it all. Not good, regardless. Vaugely susprised havn't seen Charn forces... necromancy might be allowed, but harming farmland tends to be frowned upon. Need all the crops they can get to feed those armies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna nods, &amp;quot;I just want to find the treasure and get out.&amp;quot; she shakes her head, looking around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Perception checks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Smythly is here. Honest. He's been quiet, though. And stoic. Very, very stoic. He looks... displeased, to say the least. A barn. Barns are never good signs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Smythly rolls perception: (11)+3: 14&lt;br /&gt;
 GAME: Nuanna rolls perception: (18)+11: 29&lt;br /&gt;
 GAME: Korrani rolls perception: (16)+7: 23&lt;br /&gt;
 GAME: Bennet rolls perception: (18)+7: 25&lt;br /&gt;
 GAME: Hethyr rolls perception: (16)+6: 22&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''You paged (Nuanna, Korrani, Bennet, Hethyr) with 'You're hearing faint moans and the rattle of chains from that ramshackle barn.'''&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hey guys, could everyone please +init for me? I'm not going to use it yet but I will need it later.&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet quiets a few moments, perking an ear, then sighs, and draws his rifle again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Bennet rolls initiative: Roll: 18 + Bonus: 4 = Total: 22&lt;br /&gt;
 GAME: Hethyr rolls initiative: Roll: 10 + Bonus: 5 = Total: 15&lt;br /&gt;
 GAME: Korrani rolls initiative: Roll: 18 + Bonus: 4 = Total: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can continue with free RP once you have done so.&amp;quot;&lt;br /&gt;
 GAME: Nuanna rolls initiative: Roll: 2 + Bonus: 7 = Total: 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna blinks, &amp;quot;Did you hear that?&amp;quot; she asks and gestures to the barn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ayup,&amp;quot; Heather growls, slipping her hammer out of its loop, bouncing it in her hand. &amp;quot;Eyes open, heads clear. Let's don't give whatever's in there any call t'have us f'r supper, yeah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet says, &amp;quot;....times like this I'm sorta tempted to just set the barn on fire, stand back, and not worry 'bout the details. BUT... might be survivors in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani draws her shield and longsword at the sound of the groans. &amp;quot;That -is- tempting. I really hope it's survivors. But I'm a realist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Other than those odd noises, and the lack of tracks anywhere ... there doesn't seem to be anything odd. &lt;br /&gt;
&lt;br /&gt;
Anyone who consults the map will realize that this structure is, if not the location of the treasure ... very, very close to it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna mutters and shrugs a bit as she nods, &amp;quot;We sneak up and see what we can see?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet ponders several moments. &amp;quot;.... try and hit from both front and back doors (assuming there is a back door), or keep ourselves together and focus on one front? Gonna assume will be a fight, even if there are survivors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hethyr looks down at the heavy armored plates of her steel kilt, then back up at Nuanna, arching an eyebrow. &amp;quot;Hon, you think as you c'n be sneaky an' check it out aforehand, then I'm'a wish you good luck. Mamma Frieda's girl's a lotta things, but sneaky? Ain't one of'm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna looks around at the others and then moves to sneak up and see if she can get a good look inside.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll stealth.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet is the sort of fella who carries a ThunDerBelcher, which can be heard miles away. 'Sneaky' he ain't.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Nuanna rolls stealth: (14)+14: 28&lt;br /&gt;
 GAME: Aldean rolls 1d20: (17): 17&lt;br /&gt;
 GAME: Aldean rolls 1d20: (1): 1&lt;br /&gt;
 GAME: Aldean rolls 1d20: (11): 11&lt;br /&gt;
 GAME: Aldean rolls 1d20: (17): 17&lt;br /&gt;
 GAME: Aldean rolls 1d20: (6): 6&lt;br /&gt;
 GAME: Aldean rolls 1d20: (15): 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Heh. OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nuanna, do you have low-light vision/&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Darkvision will also do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;yes darkvision&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''You paged Nuanna with 'You look inside and see ... a lot of bones lying around on a dirt floor, coupled with some sort of metal ... chains perhaps?'&lt;br /&gt;
&lt;br /&gt;
You paged Bennet with 'Like most barns, it has a wide door at one end and a narrow one at the other.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna cocks her head to the side and then moves back to the others, &amp;quot;Just saw bones, bones with maybe chains.&amp;quot; she shakes her head a bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well,&amp;quot; Hethyr grunts, bouncing her hammer once, &amp;quot;makes things simpler, then. Got a battle plan?&amp;quot; she asks, turning to look at Bennet and Korrani.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet ponders a moment, and shrugs. &amp;quot;Go in the front, head out the back, put down anything that ain't supposed to be up along the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bones? Hmmm. Maybe the warhammer would be better,&amp;quot; Korrani sheathes her sword and unlatches the warhammer from her back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani stares at Bennet. &amp;quot;You mean doing a run-by? Hm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hethyr bobs her head. &amp;quot;Sounds a plan, t'me. Y'all ready for this, then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet shakes his head. &amp;quot;Don't mean to run. Go slow, get 'em all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK, everyone perception one more time if you're going into the barn please.&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls perception: (5)+7: 12&lt;br /&gt;
 GAME: Bennet rolls perception: (13)+7: 20&lt;br /&gt;
 GAME: Hethyr rolls perception: (8)+6: 14&lt;br /&gt;
 GAME: Nuanna rolls perception: (13)+11: 24&lt;br /&gt;
 GAME: You roll initiative for Skeleton A: Roll: 10 + Bonus: 0 = Total: 10&lt;br /&gt;
 GAME: You roll initiative for Skeleton B: Roll: 1 + Bonus: 0 = Total: 1&lt;br /&gt;
 GAME: You roll initiative for Skeleton C: Roll: 6 + Bonus: 0 = Total: 6&lt;br /&gt;
 GAME: You roll initiative for Skeleton D: Roll: 1 + Bonus: 0 = Total: 1&lt;br /&gt;
 GAME: You roll initiative for Skeleton E: Roll: 19 + Bonus: 0 = Total: 19&lt;br /&gt;
 GAME: You roll initiative for Skeleton F: Roll: 20 + Bonus: 0 = Total: 20&lt;br /&gt;
 &lt;br /&gt;
 ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
 ---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
     22   Korrani             Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     22   Bennet              Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     20   Skeleton F          &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     19   Skeleton E          &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     15   Hethyr              Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     10   Skeleton A          &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     9    Nuanna              Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     6    Skeleton C          &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     1    Skeleton D          &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     1    Skeleton B          &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
 GAME: Smythly rolls perception: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
''You paged (Bennet, Nuanna) with 'You two hear it again. The rattle of chains and a ghostly moan.'&lt;br /&gt;
&lt;br /&gt;
You paged (Bennet, Nuanna) with 'As you are entering.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna looks around for signs of maybe a trapdoor or something as they enter the barn.&lt;br /&gt;
 &lt;br /&gt;
The barn door opens easily enough ... indeed, it swings rather crazily, threatening to dislodge itself from the rusted metal hinges. They hold, though, and it's dark as the inside of your pocket at midnight in here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 22.&lt;br /&gt;
       It is now Korrani's turn! Bennet is next!&lt;br /&gt;
 GAME: Note Flat-footed on Korrani ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Oh great, I get to go in first?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Korrani. It's your initiative, do you go in first?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;No way&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can hold if you want to.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Let the tanky people go in. I'll hold&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 22.&lt;br /&gt;
       It is now Bennet's turn! Skeleton F is next!&lt;br /&gt;
 GAME: Note Flat-footed on Bennet ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet reminds of the 11 points of healing from before.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Tell me when you want to move.&amp;quot;&lt;br /&gt;
 GAME: You damaged Nuanna for -11 points. 21 remaining.&lt;br /&gt;
 GAME: You damaged Hethyr for -11 points. 23 remaining.&lt;br /&gt;
 GAME: You damaged Korrani for -11 points. 19 remaining.&lt;br /&gt;
 GAME: You damaged Bennet for -11 points. 47 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thank you most kindly! ^^&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Smythly will get some love whenever he decides to join the initiative order.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;Sorry, I',m a bit out of it. :)&amp;quot;&lt;br /&gt;
 GAME: Smythly rolls initiative: Roll: 2 + Bonus: 1 = Total: 3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly ...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;Activate Divine Bond, add Flaming. Gun glows like a torch. Will depend on what i see for what i do next...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly eyes his initiative.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not to worry, Smythly.&amp;quot;&lt;br /&gt;
 GAME: You damaged Smythly for -11 points. 24 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 20.&lt;br /&gt;
       It is now Skeleton F's turn! Skeleton E is next!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet steps up to the darken doorway, thunderbelcher at his shoulder. &amp;quot;Aknowledge: open The Gate. Situation, Firebrand.&amp;quot; A moment passes, the the gun begins to glow with a harsh grey light. A resonant voice replies 'Release acknowledged. Gate shall remain open until target is silenced.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (3)+2: 5&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (8)+2: 10 &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
As the first of the group enters and Bennet turns himself into a living torch, the sets of bones seem to creepily pull themselves together, as if foul magic made sick marionettes of the dead for a moment. Only for a moment, though-- the skeletons coalesce, the bones and magic knitting themselves into a gruesome whole with an evil cunning that lets them somehow walk on bones alone. The first two of these approach Bennet and slash at him with a claw each. Both simply skitter off armor, or miss entirely. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 19.&lt;br /&gt;
       It is now Skeleton E's turn! Hethyr is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 15.&lt;br /&gt;
       It is now Hethyr's turn! Skeleton A is next!&lt;br /&gt;
 GAME: Note Flat-footed on Hethyr ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hethyr.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Move up behind Bennet, and offensive channel.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;What's my save DC?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;13, channel resistance nullified.&amp;quot;&lt;br /&gt;
 GAME: Hethyr rolls 2d6: (11): 11&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (7)+2: 9&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (15)+2: 17&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (17)+2: 19&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (4)+2: 6&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (6)+2: 8&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (9)+2: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;All of them are toast. Pose it BUT we are not out of initiative.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr nodnod.&lt;br /&gt;
 GAME: 'skeleton a' removed from initiative list.&lt;br /&gt;
 GAME: 'skeleton b' removed from initiative list.&lt;br /&gt;
 GAME: 'skeleton c' removed from initiative list.&lt;br /&gt;
 GAME: 'skeleton d' removed from initiative list.&lt;br /&gt;
 GAME: 'skeleton e' removed from initiative list.&lt;br /&gt;
 GAME: 'skeleton f' removed from initiative list.&lt;br /&gt;
 ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
 ---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
     22   Korrani             &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     22   Bennet              &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
  &amp;gt;&amp;gt; 15   Hethyr               &amp;lt;&amp;lt;&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     9    Nuanna              Flat-footed (0 rnds remaining)               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     3    Smythly             Flat-footed (0 rnds remaining)               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The moment the bones begin to move, so does Hethyr. Stumping up right next to Bennet, the priestess closes her fist over her holy symbol, filling her lungs with a deep breath. &amp;quot;Down with you, vile creations of a twisted mind! In the name of the Sun, the Father, the Pure Metal, I refute the magics binding your bones to walk! In Daues' name I command, ''get you off the skin of this world!''&amp;quot; At this last declamation, her holy symbol flares alight, a pulse of golden-white radiance like the kiss of the sun washing outward from her in a wave, blasting the skeletons apart in its furious glare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (14)+5: 19&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (5)+5: 10&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (2)+5: 7&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (14)+5: 19&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (11)+5: 16 &lt;br /&gt;
 &lt;br /&gt;
As the light of the Father sweeps through the darkened room, sending bones crumbling to blackened dust, the moaning and rattling of chains that most of you had been hearing earlier comes back. And it's louder than before, rising to a shriek, a male shriek of anguish, abruptly cut off as if the end of his life ended his agony. The spiked chains and manacles among which the bones once lay themselves rise in anger, lashing out at Hethyr and anyone unfortunate enough to be close to her. Several strike her, but none penetrate the armor &lt;br /&gt;
        &lt;br /&gt;
....And now, in the light cast by Bennet and the brighter light of Daeus' anger, you can see the walls to which the chains are held fast, coated with old, dried blood, urine, feces and vomit. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 9.&lt;br /&gt;
       It is now Nuanna's turn! Smythly is next!&lt;br /&gt;
 GAME: Note Flat-footed on Nuanna ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nuanna.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;okay, do I see anything or just that heth was attacked by chains?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;THe chains themselves, attached to the wall, rose up with a shriek of anguish and attacked Hethyr.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And then dropped to the floor again.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;just in case, going to cast bless&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Cast and pose.&amp;quot;&lt;br /&gt;
 GAME: Nuanna casts Bless. Caster Level: 3 DC: 14 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna takes a moment, not really seeing anything and calls out to Reos, &amp;quot;Lord of Artifice, and Relics, grant us your blessing.&amp;quot; she says and a white light spreads over them all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 3.&lt;br /&gt;
       It is now Smythly's turn! Korrani is next!&lt;br /&gt;
 GAME: Note Flat-footed on Smythly ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Smythly? You still with us or do you want to go ahead and bow out?&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 22.&lt;br /&gt;
       It is now Korrani's turn! Bennet is next!&lt;br /&gt;
 GAME: You clear initiatives.&lt;br /&gt;
 GAME: Aldean has cleared initiatives.&lt;br /&gt;
 GAME: Korrani rolls initiative: Roll: 12 + Bonus: 4 = Total: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean drops inititatives for now. Free RP.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani oops and meant to check +tinit&lt;br /&gt;
 GAME: You clear initiatives.&lt;br /&gt;
 GAME: Aldean has cleared initiatives.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No worries. Free RP. I needed init for that one piece.&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls knowledge/religion: (13)+5: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;What's your question, Bennet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet eyes the chains. Eyes them really hard. Chains are ''not'' supposed to do that sort of thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;Ghost, poltergeist, other sort of undead something identification?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''Hethyr pages: May I roll the same? I'm wondering if the entire barn isn't the forced repository for a soul.&lt;br /&gt;
&lt;br /&gt;
You paged Hethyr with 'Roll it.'''&lt;br /&gt;
&lt;br /&gt;
 GAME: Hethyr rolls knowledge/religion: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
''You paged (Bennet, Hethyr) with 'There are several things that this could be. A poltergeist can sometimes do that, although that's a lot for a poltergeist.'&lt;br /&gt;
&lt;br /&gt;
You paged (Bennet, Hethyr) with 'Ghost is also possible.'&lt;br /&gt;
&lt;br /&gt;
You paged Hethyr with 'ACtually, you know one other thing.'&lt;br /&gt;
&lt;br /&gt;
You paged Hethyr with 'The place is haunted. A lot of souls in anguish can do this to a place ... it takes on a life of its own from all the souls that have suffered in that place. The Father's power can quiet it ... for a time.'&lt;br /&gt;
&lt;br /&gt;
You paged Hethyr with 'But it's not permanent. To permanently quiet a place like this, one has to determine what will lay the souls to rest and do it.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lord above,&amp;quot; Hethyr breathes, eyes widening as she recovers from her surprise as the very manacles chained to the barn lash out at her... to no effect, but even still. Frowning, she glances up at Bennet, and back to Nuanna. &amp;quot;I'm wonderin'... Could be as they's a ghost possessin' th'place... but lookin' around? I'm thinkin' just th'pure sufferin' this place's seen gave it somethin' almost like life... An' I'm thinkin' takin' care of this, for good? It's gonna be a hell of a job.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna shrugs and cocks her head to the side, &amp;quot;Don't know, might have just been an echo, looks like lot happened here.&amp;quot; she says and looks around, &amp;quot;Is this the place we are supposed to go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..lovely,&amp;quot; says Smythly, putting a hand to his face. He looks rather pained for a moment, continuing, &amp;quot;I like you already,&amp;quot; to Nuanna.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet spits angrily, still eyeing the chains. &amp;quot;Ain't sure. Ghost is likely. Reckon them was slave chains. Lot of suffering and dead. That sorta thing don't go well. Iffen is a treasure on top of it all, ain't gonna make things easier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani looks around in disgust. &amp;quot;Perhaps after we're done searching, we can burn this place to the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet very cautiously steps a little further inside. See if those chains try to attack again, or if that was just an effect. ...and see if can get a better look around the place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rather consecrate it, ''then'' burn it, an' hope th'fire purifies what ain't scoured clean,&amp;quot; Hethyr sighs, then blinks as Bennet steps forward. &amp;quot;Y'uh... mebbe as we oughta quiet th'place first, 'fore y'start testin' its patience?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
There's no movement from the chains at all. To all appearances ... they're just spiked chains, bolted to the walls and with manacles on the end. &lt;br /&gt;
&lt;br /&gt;
The floor is covered in old urine, dried feces, vomit, and blood, just like the walls. A small pile of moldy straw is rotting in one corner, but there appears to be a door on the other side. This is more than one room.&lt;br /&gt;
&lt;br /&gt;
Consulting the map says that this should be the place, or very, very close.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna nods, &amp;quot;Alright, a door to check, place smells worse than a wolf stable in goblintown, lets check it out and then get out of here.&amp;quot; she shakes her head a bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Perception if you are searching the place.&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls perception: (17)+7: 24&lt;br /&gt;
 GAME: Bennet rolls perception: (12)+7: 19&lt;br /&gt;
 GAME: Nuanna rolls perception: (12)+11: 23&lt;br /&gt;
 GAME: Smythly rolls Perception: (18)+3: 21&lt;br /&gt;
 GAME: Hethyr rolls perception: (13)+6: 19 &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Smythly, of course, will begin helping to search the place. He is, after all, a keen eyed goblin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''You paged (Korrani, Smythly, Nuanna) with 'You three find a section of dirt floor in the second room that looks as if it's been tamped down and smoothed over somewhat inexpertly.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet keeps very cautious as he checks. No one wants hit in the face with a rusty chain... well, maybe some Korrites, but we try not to talk about those guys.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hethyr picks her way through the barn, eyes sweeping back and forth... but something in the set of her expression says that she's not precisely looking for treasure. &amp;quot;'M so sorry,&amp;quot; she murmurs under her breath, over and over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna cocks her head to the side as she frowns and keeps walking over one spot in the second room, &amp;quot;I think there might be something under here.&amp;quot; she murmers. She looks at some of the others. &amp;quot;What do you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet says, &amp;quot;....door first, keep and eye on the floor spot?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani walks over to Nuanna and scuffs her foot along the ground. &amp;quot;Looks like. Guess we dig?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hethyr straightens, casting one last look around their fetid, charnel surroundings. &amp;quot;...Yeah,&amp;quot; she says after a moment. &amp;quot;Might as well... could be as we'll get a better idea o' what happened, here...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Once the group sets to digging, it turns up a chest, which from the look of it does indeed seem to have been buried here a while ... but not that long ago. There's also other signs of relatively recent use in this place -- footprints and the line --- but no belongings to suggest who. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's getting late, folks. You found the treasure, and what's in there is dependent on whether you're up for learning more about what happened here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr is, definitely!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet is as well. Is also in favor of getting some sleep. :(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna nods her head and looks at the chest, &amp;quot;WEll lets get a look inside.&amp;quot; she says and shakes her head a bit.&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_The_Derelict_II&amp;diff=15731</id>
		<title>PrP: The Derelict II</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_The_Derelict_II&amp;diff=15731"/>
		<updated>2014-10-31T18:33:15Z</updated>

		<summary type="html">&lt;p&gt;Arlean: Created page with &amp;quot;=The Derelict, Part II= :'''DM:''' Aldean :'''Date:''' Thursday, October 30, 2014 :'''Location:''' Alexandria / Rural Charn :'''Level Range:''' 2-5 :'''Participants:''' Hethyr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Derelict, Part II=&lt;br /&gt;
:'''DM:''' Aldean&lt;br /&gt;
:'''Date:''' Thursday, October 30, 2014&lt;br /&gt;
:'''Location:''' Alexandria / Rural Charn&lt;br /&gt;
:'''Level Range:''' 2-5&lt;br /&gt;
:'''Participants:''' Hethyr (Clr4), Smythly (Pal4), Korrani (Rgr2), Nuanna (Inq3), Bennet (Pal5)&lt;br /&gt;
:'''APL: 4'''&lt;br /&gt;
:'''Summary:''' The harbormaster has managed to work out some of the ship's log, and has some very interesting -- and disturbing -- information about the Diamond's Pride....&lt;br /&gt;
:'''Encounters:''' 3xAnkheg (CR6), 6 x Skeleton + Slave Chains Haunt (CR6) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hethyr and Bennet get a message from the Explorer's Guild a few weeks after the original incident, indicating that the harbormaster explicitly asked them to pay him a visit. Jokul and the others weren't available, so they'll be sending a few other adventurers with you for this one. They didn't say exactly what it was about, but the pair likely have a shrewd guess. The others have been told nothing, only to accompany Hethyr and Bennet to see the harbormaster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet double checks his ThunderBelcher. Which is a sort of habit for the gunman, seeing as how it's a rather important bit of equipment for him. The Absolution is decked out in his shiney new suit of armor... which honestly isn't all that shiney at the moment. Seems someone was out working in the garden, and didn't take the time to freshen up before heading to the docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna heads to the guild, she was told to show up and so she is wandering around stopping at each person she finds, &amp;quot;Are you Hethyr or Bennet?&amp;quot; Then a few minutes later, &amp;quot;Are you Hethyr and Bennet?&amp;quot; so far the goblin lass hasn't gotten close, she forgot to ask for descriptions. She is getting close to the right people and eventually, she is heading towards the docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani accompanies Hethyr and Bennet to their meeting with the harbormaster. She was on hand and needed the coin. &amp;quot;So, the guild tasker told me to ask one of you what was going on. Any brief details as to what this is about?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eventually, yes, Nuanna does get it right; although by the look of merriment in the Khazad's eyes, she'd been watching the girl make her inquiries for a bit, now. &amp;quot;That's us,&amp;quot; she grunts, tipping her head toward the docks. &amp;quot;C'mon, fill y'in onna way. ...So they was this ship inna river,&amp;quot; Hethyr says as the group makes their way to the harbormaster's. &amp;quot;Jus' sittin' there, lookin' more or less adrift, 'cept folk saw things movin' around come nightfall. So 'course, folk started t'worry, an' call in adventurers. Turns out, t'was a ghost ship, fulla Draugr no less; draugr's what happens, when folk have th'poor luck t'happen t'die where they's a big ol' stew o' evil magic around. Brought th'captain's logs back t'harbormaster t'get'm restored enough t'look at... an' that's where we's at now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet nods in agreement. &amp;quot;Best guess anyway. Ain't been told for sure what this is all about. But if this ain't about The Diamond's Pride, I'ma be surprised.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna nods, &amp;quot;Well it is a pleasure to be makin your acquaintanceses. I am Nuanna Boltsplitter, I am a relic hunter in the service of Reos.&amp;quot; she says and gives a bit of a flourish. She has a fancy pistol at her waist, &amp;quot;That sounds interesting. Did they find out what the cause of the evil magic was, how many were there, what can you tell me about them, were they green, or normal colored, did they drip acid, were they normal sized or smaller, or where they insubstantial?&amp;quot; poor lass doesn't know which question she wants to ask first, or maybe she just is that kind of person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani's nose wrinkles at the mention of draugr. &amp;quot;A ship of the dead? I hate ships enough without that added bonus. I'm glad I brought some weapons with me. My arrows don't do much against that lot.&amp;quot; She shoulders her bow and adjusts the belt with her sword, twisting it a little to test that the hilt is in convenient reach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hethyr snorts, shaking her head. &amp;quot;Normal-sized an' corporeal, but ''mean.'' Smart enough t'use weapons an' tactics... ain't sure what th'Captain's deal was, but, he had a couple 'a spells on hand too, an' was a fair pain t'deal with. But, 'tween th'lot of us, wasn't nothin' as couldn't be handled, so that's a blessin' at least. As t'introductions? Sunsguard Hethyr, me, an' I'll let th' man with th'rifle speak for himself. Respectful, an' all.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
As it happens, that's exactly what it's about. When the group gets to the harbormaster's office, they're immediately shown into that same wooden-planked office at the back of the sprawling mess of files and charts, filled top to bottom with wooden furniture. As before, there's only one chair that's usable for all the stacks of paper, and it's currently occupied by a gray-haired and bearded human, a bit gone to seed but still reminiscent of the sailing man he once was. He looks up, and immediately spots two familiar faces. &amp;quot;Oh good, ya came. Found something that might be of interest to such as yerselves. Look ye.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He shoves aside the stack of charts and manifests at the edge of the desk so that the group can see, and gives them a gap-toothed grin. Hethyr and Bennet will immediately recognize the water-soaked captain's log, laid open to a page full of now-indistinct writing. Atop it lies a map with several markings and a set of coordinates on it. &amp;quot;Looks like ye lot have a treasure map on your hands. I and mine'll not touch it, don't fancy going ''there'', but for adventurers such as yourselves, shouldn't be a problem.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna cocks her head to the side, &amp;quot;OOh, so the death ship had a map in the log and the map leads to treasure but folks don't want to go after it.&amp;quot; she looks around at the others, &amp;quot;Anyone know where that is? I don't, I don't know maps too well, creatures yes, maps no. I prefer to follow the stars and things and not go by maps, maybe I should learn maps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet peers over the map, frowning mildly, before shaking his head. &amp;quot;Been too long since tried to read a chart. Spell it out for us.&amp;quot; Glancing to the others, he offers a brief introduction. &amp;quot;Bennet Susson, Absolution of the Grey Lady.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Might not want to go after it after seeing what happened to the crew that did?&amp;quot; Korrani makes a chuffing sound. She looks to the others and offers a tusky grin. &amp;quot;Korrani Penfast,&amp;quot; she introduces herself with a polite nod.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;No?&amp;quot; The harbormaster sounds surprised, but turns the map to show the group. &amp;quot;The logbook spoke of hearing about treasure to be had and found the map. Last coordinates for that ship given in the book are off the coast of Charn.&amp;quot; He gives the group a dark look. &amp;quot;If you want to go and see what it be all about, I'd be curious myself. Just ... not curious enough to go into Charn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nice as it'd be 'f it was that easy,&amp;quot; Hethyr grumbles, &amp;quot;''somethin'' turned a ship o' regular folk into slaverin' undead horrors, an' me, I aim t'find out what, an' scour it clean.&amp;quot; Nodding to the harbormaster, the priestess smiles tightly. &amp;quot;It's a damnfool risk, sir, but we gotta find out, Charn or no. No matter what happens out that way, I'm grateful f'r all your help, Harbormaster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet mmmmms. &amp;quot;Ain't never been to Charn. No real desire. But if there's rumor of a treasure, some eedjit's gonna try and claim it. And if something's cursing those who try, reckon we best be the eedjit's who put a stop to it.&amp;quot; The Absolution considers a moment. &amp;quot;And iffen there's a treasure after all, the temple coffers could use a bit of coin. Will need to figure a way to get there, however. Reckon you can find some fool willing to give us a ride?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna blinks, &amp;quot;Charn, whoa, well I have never been to Charn but I heard there are some nasty creatures there.&amp;quot; she looks back and forth for a moment, &amp;quot;That is probably where they became the Draugr.&amp;quot; she says and then shakes her head a bit, &amp;quot;Do we ride a ship? Get a spell? Walk?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Ship's passage to Charn isn't too bad,&amp;quot; the harbormaster says, in response to the questions about passage. &amp;quot;Yer sailin' friend mighta been able to do it himself. Be a bit of a journey either way, you'd know better than I.&amp;quot; &lt;br /&gt;
        &lt;br /&gt;
It takes a bit of finagling, but the group does manage to get passage aboard a ship making the eastbound journey around the southern horn. They make port in an area along the Charn colonies not /terribly/ far away. It's a trip, and more time than most of you likely ever wanted to spend at sea, but there it is, and eventually you finally make port. From there it's an overland journey to follow the map, and it appears to be a trek across rural plains dotted with occasional farms here and there. None appear to be terribly prosperous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet stopped being a sailor long ago. But a few habits come back, and the gunman faires well enough along the way. Is nice to get soild ground beneath his feet again, though. &amp;quot;Reckon best we just keep our mouths shut. No need to make trouble for ourselves or for anyone else.&amp;quot; He frowns mildly at the farms passed by, but follows his own advice, and keeps his opinions on them to himself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hethyr seems a good deal more conflicted as they pass the farms, thick hands opening and closing. &amp;quot;...Suddenly I'm thinkin' as there'd better be treasure,&amp;quot; she mutters sourly. &amp;quot;Poor folk could use a hand up 'r two, an' could be as we ain't gonna be in allat much of a hurry onna way back, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani is greener than usual for the journey by sea. She definitely doesn't have her sea legs. The long journey by land is a blessing by comparison. It only takes a few hours for her normal light hue of green to return. She's even in a good enough mode to smirk and make merry at Hethyr's comment. &amp;quot;Aye, let us pray there is.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pant, pant, pant, pant. &lt;br /&gt;
 &lt;br /&gt;
Smythly has shown up at the last minute, armor clanking loudly as he does. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Whew! Finally caught up with the rest of you! That was quite a run!&amp;quot; The goblin paladinclears his throat, then continues, &amp;quot;I'm Smythly. The Guild sent me. To help out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The skies are overcast, and it's just starting to sprinkle, the clouds obscuring a wan autumn sun. It's not a downpour, it's just ... yuck. The area isn't heavily settled, but neither is it empty, and few enough people show their faces. Fewer are willing to stay and watch. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Perception checks.&amp;quot;&lt;br /&gt;
 GAME: Hethyr rolls perception: (18)+6: 24&lt;br /&gt;
 GAME: Korrani rolls perception: (14)+7: 21&lt;br /&gt;
 GAME: Nuanna rolls perception: (6)+11: 17&lt;br /&gt;
 GAME: Nuanna rolls perception+inv: (17)+11+inv: 28&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;ignore that second thing&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls perception: (4)+7: 11&lt;br /&gt;
 GAME: Smythly rolls Perception: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Everyone except Bennet picks up on it as you walk. There's an acrid smell in the air ... like the memory of acid tickling your nose. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''You paged (Korrani, Hethyr) with 'You two hear a clacking as well ... beneath you?’''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani snorts softly to clear the smell from her nose. She suddenly looks down at the ground, not liking the sound of something. Her traveling pace starts to slow until she finally stops and looks around at the earth around them. &amp;quot;What is that?&amp;quot; she asks in hushed tones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hethyr bobs her head in greeting to Smythly, but before she can be properly neighborly, she seems to catch a scent. Her nostrils flare, eyes dropping to the ground beneath them, and soon she matches pace with Korrani. &amp;quot;Dunno,&amp;quot; the priestess mutters, &amp;quot;but I'm thinkin' as we oughta be set t'jump...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna wrinkles her nose, &amp;quot;Who farted?&amp;quot; she shakes her head, after all she has known some that make some really rancid smells. She shakes her head a bit. &amp;quot;What is that?&amp;quot; she mutters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet blinks, peering around a moment. &amp;quot;....what's what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shh...do you smell that?&amp;quot; Smythly looks around for a moment, and then continues, &amp;quot;What is that stink?&amp;quot; says Smythly, raising a hand up over his schnozz. He glances towards the otehrs. &amp;quot;You all smell that, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That clacking noise. It sounds like it's coming from beneath us,&amp;quot; Korrani sounds disturbed by the prospect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
        Aldean has dropped a TIMESTOP!&lt;br /&gt;
        Please +init, then cease all roleplay and actions immediately and wait for Aldean to instruct you further.&lt;br /&gt;
        For additional in-combat commands, please type: +thelp.&lt;br /&gt;
- =--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 GAME: Korrani rolls initiative: Roll: 20 + Bonus: 4 = Total: 24&lt;br /&gt;
 GAME: Smythly rolls initiative: Roll: 1 + Bonus: 1 = Total: 2&lt;br /&gt;
 GAME: Hethyr rolls initiative: Roll: 17 + Bonus: 5 = Total: 22&lt;br /&gt;
 GAME: Nuanna rolls initiative: Roll: 2 + Bonus: 7 = Total: 9&lt;br /&gt;
 GAME: Bennet rolls initiative: Roll: 7 + Bonus: 4 = Total: 11&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
There's a rumble beneath you, and dirt sprays everywhere as three green, bug-like monsters burst from beneath the ground behind you. They scuttle up on six legs and turn to face you, drooling noxious green ichor from their mandibles.&lt;br /&gt;
&lt;br /&gt;
And suddenly, the acrid smell just got a whole lot stronger. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: You roll initiative for Ankheg 0: Roll: 18 + Bonus: 0 = Total: 18&lt;br /&gt;
 GAME: You roll initiative for Ankheg 1: Roll: 18 + Bonus: 0 = Total: 18&lt;br /&gt;
 GAME: You roll initiative for Ankheg 2: Roll: 12 + Bonus: 0 = Total: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Before we roll, does anyone need healing?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet needs heals&lt;br /&gt;
 GAME: You damaged Bennet for -100 points. 50 remaining.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
 Round One - Init 24.&lt;br /&gt;
 It is now Korrani's turn! Hethyr is next!&lt;br /&gt;
 GAME: Note Flat-footed on Korrani ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Korrani!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Okay, I'm still new to this. Can I draw my bow, move back to a 30 feet range, and fire on one of them?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;My speed is 30&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;What level are you? And it's no problem, Korrani. That's my job, to help.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Level 2&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Is there a knowledge skill I can roll to tell me what these things are for tactics against them?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Like nature or dungeoneering?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. You can draw a weapon as part of a move action if your BAB is at least +1, so yes, you may move up to 30' back and fire, but you may only make one attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Knowledge/nature for this.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;BAB is 2&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls knowledge/nature: (3)+7: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;we make the knowledge roll on our turn right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That's correct.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;I can only make one attack anyway at level 2 I think&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls weapon6: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''You paged Korrani with 'You don't know a lot about these, but you've heard farmers mention bugs that burrow in the ground.'''&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;THat will hit.&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls 1d8+2+1: (3)+2+1: 6&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's a pincushion! It's still up, though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it, please.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
 Round One - Init 22.&lt;br /&gt;
 It is now Hethyr's turn! Ankheg 1 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Hethyr ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hethyr!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr has a shield, thus must by logic be a tank. Approach and hammer on A1.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll it.&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani swiftly unshoulders her bow as she strafes swiftly from the bug-like monsters that burst through the crust of the earth. In one fluid motion, she draws an arrow from her quiver and draws the string. An arrow streaks through the drizzling rain and finds a home in between one of the bug's chitinous plates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;GAME: Hethyr rolls melee: (6)+4: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Bah.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not enough. Pose please.&amp;quot;&lt;br /&gt;
GAME: Aldean advances the initiative order.&lt;br /&gt;
	Round One - Init 18.&lt;br /&gt;
	It is now Ankheg 1's turn! Ankheg 0 is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes, I tried to do inits using @dolist and botched it. Don't judge XD&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the arrow streaks past, Hethyr stumps forward, hefting her shield in one hand, drawing her warhammer with the other. Her heavy footsteps grow a touch more rapid as she picks up speed, ending her approach in a vicious, overhead arc... that slams into the dirt, as the insect skitters aside.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (8)+5: 13&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Bennet    |HUMAN     |Pal        |  5   | 50  | 50  | 20  |  9  |  8  |  9  |&lt;br /&gt;
 |Hethyr    |MOUNTAIN_D|Clr        |  4   | 32  | 32  | 20  |  7  |  2  |  8  |&lt;br /&gt;
 |Korrani   |HALF-ORC  |Rgr        |  2   | 19  | 19  | 19  |  5  |  7  |  2  |&lt;br /&gt;
 |Nuanna    |GOBLIN    |Inq        |  3   | 16  | 22  | 20  |  5  |  5  |  6  |&lt;br /&gt;
 |Smythly   |GOBLIN    |Pal        |  4   | 29  | 42  | 21  |  8  |  4  |  7  |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean lumps these together, it's easier. &lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (19)+5: 24&lt;br /&gt;
 GAME: Aldean rolls 2d6+4: (8)+4: 12&lt;br /&gt;
 GAME: Aldean rolls 1d4: (4): 4&lt;br /&gt;
 GAME: Aldean rolls 1d20+11: (2)+11: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Ha. Bennet, I doubt that last roll beats your CMD.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Bennet?&amp;quot;&lt;br /&gt;
 GAME: You damaged Bennet for 16 points. 34 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet's CMD is 20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The first two of the creatures move immediately for the group. One already has humanoid flesh close to it, but Hethyr's wild swing may just have saved her as its mandibles, anticipating the strike, close on open air. The one Korrani damaged, though, bleeds green ichor and is entirely displeased. However, Bennet is between it and Korrani, and so it opts for the closer target. This time, the mandibles don't miss, and pincers find a chink in the Absolution's armor. Worse, the green ichor from those mandibles drips into the wound, and is most definitely acidic. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nods. No grab.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 18.&lt;br /&gt;
      It is now Ankheg 0's turn! Ankheg 2 is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 12.&lt;br /&gt;
      It is now Ankheg 2's turn! Bennet is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Wow, okay.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (9)+5: 14&lt;br /&gt;
 GAME: Aldean rolls 1d6: (5): 5&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Miss again.&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
The last of them, a bit behind the others, bursts up from underground, its mandibles immediately striking at Smythly. It misjudges, though, and the mandibles only scrape across his armor.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 11.&lt;br /&gt;
      It is now Bennet's turn! Nuanna is next!&lt;br /&gt;
 GAME: Note Flat-footed on Bennet ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;bennet.&amp;quot;&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Bennet    |HUMAN     |Pal        |  5   | 34  | 50  | 20  |  9  |  8  |  9  |&lt;br /&gt;
 |Hethyr    |MOUNTAIN_D|Clr        |  4   | 32  | 32  | 20  |  7  |  2  |  8  |&lt;br /&gt;
 |Korrani   |HALF-ORC  |Rgr        |  2   | 19  | 19  | 19  |  5  |  7  |  2  |&lt;br /&gt;
 |Nuanna    |GOBLIN    |Inq        |  3   | 16  | 22  | 20  |  5  |  5  |  6  |&lt;br /&gt;
 |Smythly   |GOBLIN    |Pal        |  4   | 29  | 42  | 21  |  8  |  4  |  7  |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;draw weapon, 5' back, shoot?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d20+10: (16)+10: 26&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hit. Damage?&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d12+1: (8)+1: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You damage it! It's not best pleased at all. Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 9.&lt;br /&gt;
      It is now Nuanna's turn! Smythly is next!&lt;br /&gt;
 GAME: Note Flat-footed on Nuanna ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nuanna!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bennet hisses softly at the burning wound, and stumbles back from the monster. Raising his rifle, the sound of alchemic thunder rolls, and a lead ball punches it's way though the bug's shell. &amp;quot;Careful of that spit. Burns something fierce.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;does iding them take up a round or I just have to wait till my turn to do it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean thinks. I'd call that a swift action. It is your turn.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll knowledge/nature.&amp;quot;&lt;br /&gt;
 GAME: Nuanna rolls knowledge/nature+3: (1)+9+3: 13&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna mutters&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oof.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;5' back just to be sure and shoot closest one, is it within 20?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''You paged Nuanna with 'You don't know much about these things. You know they're bug-like and fairly common in rural areas.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean thinks. Yes. Are you going after the one Korrani and Bennet hit, the one with Hethyr, or the one stalking Snythly?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;one hit already...pbs on it.....and judgement destruction on it. swift to id, swift to use judgement, std to 5' move and shoot&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Onlyone swift action per round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean checks something.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;yes but you can sacrifice my move action for the second swift since 5' move is part of the standard yes? or does a 5' move count still as move?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;5' still counts as a move,&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's a move that does not provoke AoO.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;got it...just them 5' move and shoot, will do judgement next time&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll it.&amp;quot;&lt;br /&gt;
 GAME: Nuanna rolls ranged+1+1: (12)+7+1+1: 21&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;and its a ranged touch attack cause of the pistol&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. ID is a free, add judgment to it&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I was wrong, my fault.&amp;quot;&lt;br /&gt;
 GAME: Nuanna rolls 1d6+1+2: (2)+1+2: 5&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It hits anyhow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;does 5...woo&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Did that include the judgment destruction?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;yep...its a small pistol 1d6 +1 for pbs +2 for destruction&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean thumbsup. It's still up but looking bad.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
      Round One - Init 2.&lt;br /&gt;
      It is now Smythly's turn! Korrani is next!&lt;br /&gt;
 GAME: Note Flat-footed on Smythly ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And last but not least....&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Smythly.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You have a friend in your face.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Shoot the same bug I did before. To help Bennet&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls weapon6+1: (8)+7+1: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Uh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Korrani, it's Smythly's turn.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Oh man&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Korrani, Smythly's turn XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr pats, it's okay.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Is okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;GET OUT OF MY HEAD.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Hahah, I am multitasking and just saw Korrani and was like 'oops! I got distracted'&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nuanna cocks her head to the side, &amp;quot;Just some kind of bug.&amp;quot; she mutters and then moves back just a little and aims her small dragonspitter, &amp;quot;I call on Reos to grant me judgement on you bugs. You are found wanting, face Destruction.&amp;quot; calls out the goblin and then she fires, the shot flying from her pistol to strike the one the others have hit, it hurts it but its still up.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hethyr, it's so spacious and quiet in here, I'd love to stay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr will get you for that. &amp;gt;:|&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;&amp;lt;3&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Smythly?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythlyis going to hit it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;With an earthbreaker.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Lay it on me.&amp;quot;&lt;br /&gt;
 GAME: Smythly rolls 1d20+8: (20)+8: 28&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Oh my.&amp;quot;&lt;br /&gt;
 GAME: Smythly rolls 1d20+8: (3)+8: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;FML.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Normal hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;/Every time/.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Hey, a hit's a hit. :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;I rolled a 20, and then miss. xD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly has yet to crit with this char.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Been there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Smythly?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly is :)&lt;br /&gt;
 GAME: Smythly rolls 1d10+4: (10)+4: 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Max damage, at least.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;WHACK! It's not happy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's still up, though.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Aldean advances the initiative order.&lt;br /&gt;
      Round Two - Init 24.&lt;br /&gt;
      It is now Korrani's turn! Hethyr is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Same as before. Fire the one I did last time. You can keep that 16 roll before if you'd like :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Korrani! Well, it'll hit, so we'll keep it. Roll damage.&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls 1d8+2+1: (3)+2+1: 6&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Eeep. Chunk. It's barely moving, but moving it is. Pose it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Exoskeleton is in bad shape.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 22.&lt;br /&gt;
       It is now Hethyr's turn! Ankheg 1 is next!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...augh! Not these!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
 Smyhtly seems a little displeased. H'es clearly seen one of these things before and it's right in his face. His instinct (correct, in this case) is to take his hammer and smash it into the carapace of the insectoid monster. Which he does. Slam! Cracks spread out in a spiral from the point of impact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hethyr?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TWANG! The sound of Korrani's bow string vibrating can be heard vaguely over the sounds of battle. Another arrow streaks for her target and buries itself deep straight through the chitin plating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr checks something real quick.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Try again to beat on the one I'm facing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll.&amp;quot;&lt;br /&gt;
 GAME: Hethyr rolls melee: (4)+4: 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Bah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Augh. Flail. Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 18.&lt;br /&gt;
       It is now Ankheg 1's turn! Ankheg 0 is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (1)+5: 6&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (9)+5: 14&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Once again, the cleric's warhammer rends the air, and once again, the ankheg weaves away from the oncoming blow. While she might not be accomplishing much, Hethyr is, at least, keeping its attention on her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean whoops.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Ignore that, stupid client.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Korrani and Bennet, give me Reflex saves?&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls reflex: (8)+8: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Korrani?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;How do I do that?&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls reflex: (18)+7: 25&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani guessed!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You got it ^^&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 4d4: (13): 13&lt;br /&gt;
 GAME: You damaged Korrani for 6 points. 13 remaining.&lt;br /&gt;
 GAME: You damaged Bennet for 6 points. 28 remaining.&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (20)+5: 25&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (19)+5: 24&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I am lumping all three together in one pose for ease's sake.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 18.&lt;br /&gt;
       It is now Ankheg 0's turn! Ankheg 2 is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 12.&lt;br /&gt;
       It is now Ankheg 2's turn! Bennet is next!&lt;br /&gt;
 GAME: Aldean rolls 4d6+8: (16)+8: 24&lt;br /&gt;
 GAME: Aldean rolls 1d4: (2): 2&lt;br /&gt;
 GAME: You damaged Smythly for 26 points. 3 remaining.&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Bennet    |HUMAN     |Pal        |  5   | 28  | 50  | 20  |  9  |  8  |  9  |&lt;br /&gt;
 |Hethyr    |MOUNTAIN_D|Clr        |  4   | 32  | 32  | 20  |  7  |  2  |  8  |&lt;br /&gt;
 |Korrani   |HALF-ORC  |Rgr        |  2   | 13  | 19  | 19  |  5  |  7  |  2  |&lt;br /&gt;
 |Nuanna    |GOBLIN    |Inq        |  3   | 16  | 22  | 20  |  5  |  5  |  6  |&lt;br /&gt;
 |Smythly   |GOBLIN    |Pal        |  4   |  3  | 42  | 21  |  8  |  4  |  7  |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly ...ow. XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Whoo boy.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The one that most of the group is targeting looks pretty darn desperate, one leg broken, several arrows sticking out of its carapace, and it lifts its tail, aiming at the ranger and the Absolution. It spits a long, acrid line of green acid across the two of them, but both are quick enough to dodge the worst of it. Fortunately for Hethyr, her dance partner is having little better luck, and her out-of-time swings seem to be saving her from the worst of the thing's mandibles. &lt;br /&gt;
&lt;br /&gt;
Smythly, however, is not so lucky. Those mandibles, somehow, get ahold of the gobber and peel him like an orange, smashing deeply through flesh and armor and into bone, leaving a sizzling trail of acid in the wound. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 11.&lt;br /&gt;
       It is now Bennet's turn! Nuanna is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Bennet.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;Swift reload, boom.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d20+10: (5)+10: 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not quite. :(&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 9.&lt;br /&gt;
       It is now Nuanna's turn! Smythly is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nuanna.&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet's hands blur as he snaps a fresh round into place. Another peal of alchemic thunder, and a smoking hole... in the bloody dirt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;shoot again the one on Smythly though. pbs&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods. Roll it.&lt;br /&gt;
 GAME: Nuanna rolls ranged+1+1: (18)+7+1+1: 27&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That'll hit and how. Damage.&amp;quot;&lt;br /&gt;
 GAME: Nuanna rolls 1d6+1+2: (4)+1+2: 7&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You definitely hurt it. It's still up but it's not in great shape.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 2.&lt;br /&gt;
       It is now Smythly's turn! Korrani is next!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna turns as she sees Smythly get hit like that, &amp;quot;Hey, no eating the gobbers.&amp;quot; she calls out and she shoots at the one fighting Smythly and hits it, hurting it, but its still up and about.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Smythly! Would you like to do something about your current predicament?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;Yes, I would.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;I' like to swift LOH myself.&amp;quot;&lt;br /&gt;
 GAME: Smythly rolls 2d6: (6): 6&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;Yay, 6 HP back!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;I will then smack with the EB.&amp;quot;&lt;br /&gt;
 GAME: You damaged Smythly for -6 points. 9 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Smack smack. Roll it.&amp;quot;&lt;br /&gt;
 GAME: Smythly rolls 1d20+8: (3)+8: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;&amp;gt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No sir. Sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean ugh.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it. Understandable, though.&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 24.&lt;br /&gt;
       It is now Korrani's turn! Hethyr is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Korrani!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Gonna try and kill that one that sprayed me with acid. Maybe strafe so we're not both in the cone blast or whatever that was.&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls weapon6+1: (15)+7+1: 23  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clearly off guard from the staggeringly powerful blow he received, and silently thanking Reos for the protection his armor provided, Smyhtly wheels his hammer back about. This time, it misses. On the other hand, his wounds seem to have cauterized and sealed somewhat due to the fires of Reos that briefly seem to glow about the paladin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You hit, and that's the one you've been hitting. ROll damage.&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls 1d8+2+1: (7)+2+1: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Bug splutch! Pose it.&amp;quot;&lt;br /&gt;
 GAME: 'ankheg 0' removed from initiative list.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 22.&lt;br /&gt;
       It is now Hethyr's turn! Ankheg 1 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hethyr!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Is Smythly within a move action to reach?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean thinks. Yes.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You'll take AoO for that, though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You ok with that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani hisses in pain as the acid splatters along her armor and leg, eating through it to burn the skin. She starts at a run to circle around it to either avoid getting hit, notching another arrow. But she's in luck. The arrow finds its mark in the bug's head, felling the awful thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr salute, is indeed.&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (18)+5: 23&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Ow.&amp;quot;&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Bennet    |HUMAN     |Pal        |  5   | 28  | 50  | 20  |  9  |  8  |  9  |&lt;br /&gt;
 |Hethyr    |MOUNTAIN_D|Clr        |  4   | 32  | 32  | 20  |  7  |  2  |  8  |&lt;br /&gt;
 |Korrani   |HALF-ORC  |Rgr        |  2   | 13  | 19  | 19  |  5  |  7  |  2  |&lt;br /&gt;
 |Nuanna    |GOBLIN    |Inq        |  3   | 16  | 22  | 20  |  5  |  5  |  6  |&lt;br /&gt;
 |Smythly   |GOBLIN    |Pal        |  4   |  9  | 42  | 21  |  8  |  4  |  7  |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 GAME: Aldean rolls 2d6+4: (6)+4: 10&lt;br /&gt;
 GAME: Aldean rolls 1d4: (2): 2&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr rubs dirt on it, walks it off.&lt;br /&gt;
 GAME: Aldean rolls 1d20+11: (9)+11: 20&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;What is your CMD, Hethyr?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr spontcasts Cure Moderate for Smythly's benefit.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hang on.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;15.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Feck.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's got you grappled, sorry.&amp;quot;&lt;br /&gt;
 GAME: You damaged Hethyr for 12 points. 20 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Can I still use my standard to break?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Yes. You can break using either your CMB or Escape Artist.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr snort, CMB. Which I'll need luck for.&lt;br /&gt;
 GAME: Hethyr rolls 1d20+4: (14)+4: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can also attack it if you are using a one-handed weapon.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That breaks it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Oh! Coo.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You are no longer in its grab, but you've used your action for the round, sorry. You can attempt again next round. Pose it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr thumbsup. :3&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 18.&lt;br /&gt;
       It is now Ankheg 1's turn! Ankheg 2 is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (2)+5: 7&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Heh. NOPE.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 12.&lt;br /&gt;
       It is now Ankheg 2's turn! Bennet is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nuanna, Smythly, Reflex saves please.&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The sound of armor being peeled away and flesh being seared is, fortunately, a ''very distinct'' noise. &amp;quot;Later,&amp;quot; she growls at the insect, turning to charge toward Smythly, intent on keeping him standing despite his wounds... only to have the ankheg pounce on her, its acidic mandibles diving down into the meat of her unprotected back. With a scream that is more fury than pain, she heaves the creature off a wide bloody mark spreading through her robes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hello the gobbers :)&amp;quot;&lt;br /&gt;
 GAME: Smythly rolls ref: (15)+4: 19&lt;br /&gt;
 GAME: Aldean rolls 4d4: (14): 14&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nuanna?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;She's probably been AFK'd by her family.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;If you want, I can make hr roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. ... yeah, do that.&amp;quot;&lt;br /&gt;
 GAME: Nuanna rolls ref: (6)+5: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;There. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thanks.&amp;quot;&lt;br /&gt;
 GAME: You damaged Smythly for 7 points. 2 remaining.&lt;br /&gt;
 GAME: You damaged Nuanna for 14 points. 2 remaining.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 11.&lt;br /&gt;
       It is now Bennet's turn! Nuanna is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Bennet.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;Reload and shoot some more.&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d20+10: (20)+10: 30&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Target? Hethyr's friend or Smythly's?&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d20+10: (2)+10: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Normal hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;Smythly's, I suppose.&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d12+1: (2)+1: 3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;feh. Ah well.&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
One of the bug things is down, and another is hurting badly. Desperately, it lets out a *skree!*, its tail lifting to aim at the gobbers. Just like the other, a stream of green, corrosive liquid shoots from that tail, splattering across the gobbers. Smythly dodges the worst of it, but the inquisitor takes it in the teeth. It still burns flesh, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You still did a little bit to it. Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 9.&lt;br /&gt;
       It is now Nuanna's turn! Smythly is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean will skip for now, and we'll deal with when she comes back.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet snaps home a fresh round, and fires upon Smythly's little friend. The round nicks the bug's head, nearly taking an eye... but not quite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 2.&lt;br /&gt;
       It is now Smythly's turn! Korrani is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Smythly.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;shoot the one on smythly again.&amp;quot;&lt;br /&gt;
 GAME: Aldean reverses the initiative order.&lt;br /&gt;
       Round Three - Init 9.&lt;br /&gt;
       It is now Nuanna's turn! Smythly is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;had forgotten to hit enter...bad me&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Do it. Roll.&amp;quot;&lt;br /&gt;
 GAME: Nuanna rolls ranged+1+1: (16)+7+1+1: 25&lt;br /&gt;
 GAME: Nuanna rolls 1d6+1+2: (3)+1+2: 6&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You hit! Please do enough damage to kill it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;ANd splutch. Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Three - Init 2.&lt;br /&gt;
       It is now Smythly's turn! Korrani is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Smythly!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;There is one up and right now it's unhurt.&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Nuanna fires on the one that had Smythly and hits it solidly, the bullet cracking into its shell and dropping it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;Swift lOH!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;Hit it again!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;ACtually&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;I will convert to channel.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;I think I can do that now. Let me check.&amp;quot;&lt;br /&gt;
 GAME: Smythly rolls 2d6: (8): 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet notes, channel heals bug...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;Everyone gets 8. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;It's unharmed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;That's why I am taking the chance to heal everyone instead.&amp;quot;&lt;br /&gt;
 GAME: You damaged Smythly for -8 points. 10 remaining.&lt;br /&gt;
 GAME: You damaged Nuanna for -8 points. 10 remaining.&lt;br /&gt;
 GAME: You damaged Hethyr for -8 points. 28 remaining.&lt;br /&gt;
 GAME: You damaged Korrani for -8 points. 19 remaining.&lt;br /&gt;
 GAME: You damaged Bennet for -8 points. 36 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Hurray for heals!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;point.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Convert to channel uses 2 LOH.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;That's okay, just note it.&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The forge of Reos will guide you to victory. Bring down his wrath on this beast before it can harm another souL!&amp;quot; Smythly yells, stoically. He's clearly in great pain, but you wouldn't know it from his voice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Aldean advances the initiative order.&lt;br /&gt;
       Round Four - Init 24.&lt;br /&gt;
       It is now Korrani's turn! Hethyr is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Korrani!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Sorry, momentary squirrel.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Move if I need to in order to get within 30 feet, and shoot.&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls weapon6+1: (2)+7+1: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nope, sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Four - Init 22.&lt;br /&gt;
       It is now Hethyr's turn! Ankheg 1 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hethyr!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani tries to whip the wet hair from her eyes as she fires another arrow, but the drizzle throws her off. The arrow lodges into the ground by the insect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You're still in a threatened square.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr nod. 5' step back, and cast Blessing of Courage and Life on Smythly.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Cast and pose. Remind me what that does?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;+2 to save vs. fear/death, and target can choose to end the effect and gain 1d8+CL HP.&amp;quot;&lt;br /&gt;
 GAME: Hethyr casts Blessing of Courage And Life. Caster Level: 4 DC: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean nodnods. Sounds good.&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Four - Init 18.&lt;br /&gt;
       It is now Ankheg 1's turn! Ankheg 2 is next!&lt;br /&gt;
 GAME: 'ankheg 2' removed from initiative list.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It takes a 5' step forward and goes after Hethyr.&amp;quot;&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (11)+5: 16&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Bennet    |HUMAN     |Pal        |  5   | 36  | 50  | 20  |  9  |  8  |  9  |&lt;br /&gt;
 |Hethyr    |MOUNTAIN_D|Clr        |  4   | 28  | 32  | 20  |  7  |  2  |  8  |&lt;br /&gt;
 |Korrani   |HALF-ORC  |Rgr        |  2   | 19  | 19  | 19  |  5  |  7  |  2  |&lt;br /&gt;
 |Nuanna    |GOBLIN    |Inq        |  3   | 10  | 22  | 20  |  5  |  5  |  6  |&lt;br /&gt;
 |Smythly   |GOBLIN    |Pal        |  4   | 10  | 42  | 21  |  8  |  4  |  7  |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And will not hit.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Four - Init 11.&lt;br /&gt;
       It is now Bennet's turn! Nuanna is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Bennet.&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Struggling to her feet, Hethyr casts an irritated glance over her shoulder, stumbling away a bit as her shield hand rises to grip the sun-in-glory medallion hanging from her neck. &amp;quot;You got this,&amp;quot; she calls to the goblin paladin, drawing in a deep breath. &amp;quot;Damn thing ain't taken you down yet, an' you're still kickin'. Remember that, an' remember as sometimes Daues jus' needs t'hear you ask, an' he ain't gonna hesitate helpin' you out, y'hear?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;Once more, reload and shoot.&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d20+10: (9)+10: 19&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The last one standing, the bug-thing's mandibles clack in audible frustration as it takes the opportunity of the spellcasting to lunge at the Sunguard, green ichor sizzling as it drips on the grass. No lunch for it, though -- she moves the wrong way, and once more, all it gets is grass and dirt. Rabbit food isn't in the thing's diet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hit!&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d12+1: (8)+1: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And you hurt it. Pose.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Four - Init 9.&lt;br /&gt;
       It is now Nuanna's turn! Smythly is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nuanna!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;shoot again&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll!&amp;quot;&lt;br /&gt;
 GAME: Nuanna rolls ranged+1+1: (3)+7+1+1: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet mutters a few words a paladin likely isn't supposed to say, and chambers a fresh round. Firing, the Absolution punches a fresh hole in bug flesh, splatting a bit of ichor around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna moves to shoot a new target and sighs as the bullet just misses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Four - Init 2.&lt;br /&gt;
       It is now Smythly's turn! Korrani is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Smythly!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly checks to see what he's got left.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;Okay. I've used three LOHs. I've got one left. I'll use it on myself and go into melee to samck the Ankheg.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll.&amp;quot;&lt;br /&gt;
 GAME: Smythly rolls 1d20+8: (14)+8: 22&lt;br /&gt;
 GAME: Smythly rolls 1d10+4: (7)+4: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Woot! Smack! How much do you heal?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;With the LOH?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;Ah yeah.&amp;quot;&lt;br /&gt;
 GAME: Smythly rolls 2d6: (3): 3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly laughs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hey, if you had to pick one...&amp;quot;&lt;br /&gt;
 GAME: You damaged Smythly for -3 points. 13 remaining.&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Aldean advances the initiative order.&lt;br /&gt;
       Round Five - Init 24.&lt;br /&gt;
       It is now Korrani's turn! Hethyr is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Korrani!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it, Smythly.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Shooting the bug again :)&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls weapon6+1: (1)+7+1: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Nevermind...heh&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll dem bones...NOPE&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Five - Init 22.&lt;br /&gt;
       It is now Hethyr's turn! Ankheg 1 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hethyr,&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;How hurt is it, by now?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's not looking fantastic ... maybe down to 1/4 of its HP or similar/&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Korrani draws her bow again, but her fingers slip on the wet string and the arrow lobs a mighty five feet before dropping onto the ground. The half-oruch makes an irritated snorting sound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Bring the hammer down, then. Third time's a dead ankheg.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 GAME: Hethyr rolls melee: (4)+4: 8&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Or, y'know, not. :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Augh. Come on guys, your dice suck.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Five - Init 18.&lt;br /&gt;
       It is now Ankheg 1's turn! Bennet is next!&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (16)+5: 21&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 |Bennet    |HUMAN     |Pal        |  5   | 36  | 50  | 20  |  9  |  8  |  9  |&lt;br /&gt;
 |Hethyr    |MOUNTAIN_D|Clr        |  4   | 28  | 32  | 20  |  7  |  2  |  8  |&lt;br /&gt;
 |Korrani   |HALF-ORC  |Rgr        |  2   | 19  | 19  | 19  |  5  |  7  |  2  |&lt;br /&gt;
 |Nuanna    |GOBLIN    |Inq        |  3   | 10  | 22  | 20  |  5  |  5  |  6  |&lt;br /&gt;
 |Smythly   |GOBLIN    |Pal        |  4   | 13  | 42  | 21  |  8  |  4  |  7  |&lt;br /&gt;
 20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)[[User:Arlean|Arlean]]&lt;br /&gt;
 GAME: Aldean rolls 2d6+4: (11)+4: 15&lt;br /&gt;
 GAME: Aldean rolls 1d4: (1): 1&lt;br /&gt;
 GAME: Aldean rolls 1d20+11: (9)+11: 20&lt;br /&gt;
&lt;br /&gt;
Looks like Smythly is about out of gas. His wounds continue to heal in that same burnt glow as before, and he quickly brings his hammer to bear on the Ankheg once again. More cracks appear in its carapace. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;I ''hate'' these things,&amp;quot; he growls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The blessing delivered, in the hope that Smythly will know to use it, Hethyr turns to aim another swipe at the beast... one that, in keeping with the order of the day, misses by a mile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Hethyr for 16 points. 12 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;By the way ''ow.''&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hethyr, you just got grabbed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;AGAIN.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr somehow thinks having a dwarf priestess in armor as the damsel in distress is... not right.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;There are so many things that aren't right when I'm the DM ... never mind.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;At least you're a damsel... more or less...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly cracks up.&lt;br /&gt;
 &lt;br /&gt;
So not what the creature had in mind when it came up in search of dinner! &lt;br /&gt;
&lt;br /&gt;
Hurting and frustrated, the ankheg's mandibles clack ominously as they make another grab for the Sunguard. This time, though, it expects her to miss, and when she does, it pounces, mandibles tearing into flesh and armor, mouthparts oozing that acidic drool digging into its meal and holding fast. &lt;br /&gt;
 &lt;br /&gt;
At least maybe it can salvage a meal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round Five - Init 11.&lt;br /&gt;
       It is now Bennet's turn! Nuanna is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Bennet.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;Click, click, BOOM!&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d20+10: (12)+10: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;THIS IS MY BOOMSTICK! Damage.&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls 1d12+1: (9)+1: 10&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Splutch! Pose it. We're out of initiative but I'll leave the timestop up for healing purposes. Free RP.&amp;quot;&lt;br /&gt;
 GAME: You clear initiatives.&lt;br /&gt;
 GAME: Aldean has cleared initiatives.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And it still hits even with the -4 for ranged into melee, so no worries about that.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Bennet chambers a fresh round and fires once more, splatting a bug dead. The gunman peers around, not ready to lower his weapon quite yet. not when monsters lurk below the dirt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna cocks her head to the side as she looks around, &amp;quot;How is everyone doing?&amp;quot; she asks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani sweeps back a mop of wet hair out of her face. &amp;quot;Could have done without getting sprayed on by that creature. But surprisingly well, considering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Had better days,&amp;quot; Hethyr manages from beneath the freshest of the kills. &amp;quot;Less embarrassin' ones, too... lil' help here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet channels for heals.&lt;br /&gt;
 GAME: Bennet rolls 3d6: (11): 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Whoops, clearing init means I can't tdamage. WIll write it down before next encounter.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Write it down and handle before next encounter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna nods, &amp;quot;Anyone just hurt or was there something else, like acid or poison, something we might need to identify, bugs sometimes have that sort of thing, I don't like that sort of thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet sighs, and double checks his weapon is clean, clear, and ready to go before putting it away. Moving into the center of the group, the Absolution murmurs quietly a few moments, ending with 'Turn back the clock'. A wave of grey power washes out, mending wounds and healing burns, leaving the party in abit bit better shape. &amp;quot;Recall some tales of those things... nasty critters, but in all good for a place. Help the soil and such. Can't say as care to see any more around, though.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The dead bugs each have six legs and are about the size of a horse. Those of you who got hit by that green ichor have no doubt that it was acidic. It burned like it, but it's not doing further corrosive damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gonna hafta agree,&amp;quot; Hethyr says, shoving the corpse aside as Bennet's healing brings a bit more strength back into her arms. Standing up, she puts her hands at the small of her back with a hiss. &amp;quot;Best get movin', though... Standin' here ain't gettin' us any less tasty, or closer t'where we's headed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Korrani shoulders her bow again now that the coast seems to be clear. She nods in agreement with Hethyr. &amp;quot;Aye, best be on our way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet eyes the hard, yet light, shells of the creatures for a long moment... but eventually nods. &amp;quot;Aye, best get moving.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
After a few minutes and some hunting around, the party gets itself sorted and continues. The weather is not wonderful, but at least it washes off the acid and isn't getting any worse. &lt;br /&gt;
&lt;br /&gt;
You travel for a couple more hours, consulting the map as you go. It's a seafarer's map, really, with indistinct land markings, but the trek takes you through some desolate areas, some of which contain clearly disturbed grave markers. In fact, there's quite a few of those. Someone's been harvesting in this area....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet is... less than pleased. The Absolution isn't the best versed in the funeral practices of other cultures, especially those of Charn, but he does take a few moments to try and set things back. He can't return the bodies just yet, but mayhaps he can help respect the memories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Right next to Bennet is the Khazad, despite her injuries, gently straightening the markers, shoving dirt back into the holes it's heaped around... rough work, and in any other time it would be incompetent, but she seems to be in agreement with Bennet; it would be worse, just to pass this by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani stands over one of the disturbed graves. &amp;quot;Are things so destitute that the citizens have resorted to grave robbing?&amp;quot; Given the story of the Derelict, she curiously looks around for claw marks or signs on whether they were dug up, or if something pulled itself out of the graves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna shakes her head as they move along, &amp;quot;I don't think they were after treasures from the graves.&amp;quot; she says, &amp;quot;If I remember Charn is not uncommon with necromancers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet grumbles. &amp;quot;Don't think is riches being dug up. But power. Maybe. Bad news either way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Tis that,&amp;quot; Hethyr agrees, &amp;quot;an' if necromancy's common hereabouts, Daeus willin', gonna make sure it's a lil ''less'' by th'time we's out.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The graves can be put to rights, with a bit of work, and none seem to challenge the group in doing so. It's painfully likely, though, that it's too late to protect what lies inside. &lt;br /&gt;
&lt;br /&gt;
The rain does finally stop, but not before the ground is wet, and so are you. You're getting close as you move along, to the coordinates marked on the map. There are more graves here ... some marked, some not. Some seem to be just loosely turned soil and sand, and the ground is getting sandier. While there are birds and insects chittering, you haven't seen a /soul/ in at least a couple of hours ... nor is there really a road or path here that you see, only remains of farmhouses and barns, now run down and the soil turned. It's as if this area was once a farming community. &lt;br /&gt;
&lt;br /&gt;
Up ahead, you see what looks to be the ramshackle remains of a barn or a shed of some sort. Crumbling, with logs and stones broken and leaving gaps of non-light to spill into the structure inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna cocks her head to the side, &amp;quot;Are we close?&amp;quot; she asks, she is getting bored with the dreary scenery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Hethyr pages: K/Religion roll? I'm suspecting that the life is being leached out of everything, can necromantic magic do that?''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet shrugs. &amp;quot;No idea. But ain't sure i like the look of that place. Something... off... about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''You paged Hethyr with 'Roll it.'''&lt;br /&gt;
&lt;br /&gt;
 GAME: Hethyr rolls knowledge/religion: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
''You paged Hethyr with 'There's still life here, but there's still plenty of marks that necromancers come here.'&lt;br /&gt;
&lt;br /&gt;
You paged Hethyr with 'The upturned soil where farmers haven't plowed in years....'&lt;br /&gt;
&lt;br /&gt;
You paged Hethyr with 'Missing grave markers ...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lovely place, Charn. Who would want to abandon land like this?&amp;quot; Korrani comments with a heavy dose of sarcasm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Does anyone have Survival?&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls survival: (19)+3: 22&lt;br /&gt;
 GAME: Nuanna rolls survival: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm thinkin',&amp;quot; Hethyr growls, standing up a touch straighter as she rakes the landscape with her gaze. &amp;quot;Lookit, that dirt, there... that's land as been tilled, but I'd bet my shield it ain't seen a plow in years, an' where's th'grave markers by them holes over there? Mebbe's there's life here, but, they's definitely necromancers comin' through here all to regular, like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Korrani rolls survival: (16)+9: 25&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hey guys? There aren't any tracks from wildlife here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna looks around and shakes her head a bit, &amp;quot;Things are missing that shouldn't be, an unnaturalness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet grumbles. &amp;quot;Sorta hope is just the one necromancer. Or maybe just the curse of the treasure, without an active mind behind it all. Not good, regardless. Vaugely susprised havn't seen Charn forces... necromancy might be allowed, but harming farmland tends to be frowned upon. Need all the crops they can get to feed those armies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna nods, &amp;quot;I just want to find the treasure and get out.&amp;quot; she shakes her head, looking around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Perception checks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Smythly is here. Honest. He's been quiet, though. And stoic. Very, very stoic. He looks... displeased, to say the least. A barn. Barns are never good signs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Smythly rolls perception: (11)+3: 14&lt;br /&gt;
 GAME: Nuanna rolls perception: (18)+11: 29&lt;br /&gt;
 GAME: Korrani rolls perception: (16)+7: 23&lt;br /&gt;
 GAME: Bennet rolls perception: (18)+7: 25&lt;br /&gt;
 GAME: Hethyr rolls perception: (16)+6: 22&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''You paged (Nuanna, Korrani, Bennet, Hethyr) with 'You're hearing faint moans and the rattle of chains from that ramshackle barn.'''&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hey guys, could everyone please +init for me? I'm not going to use it yet but I will need it later.&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet quiets a few moments, perking an ear, then sighs, and draws his rifle again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Bennet rolls initiative: Roll: 18 + Bonus: 4 = Total: 22&lt;br /&gt;
 GAME: Hethyr rolls initiative: Roll: 10 + Bonus: 5 = Total: 15&lt;br /&gt;
 GAME: Korrani rolls initiative: Roll: 18 + Bonus: 4 = Total: 22&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can continue with free RP once you have done so.&amp;quot;&lt;br /&gt;
 GAME: Nuanna rolls initiative: Roll: 2 + Bonus: 7 = Total: 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna blinks, &amp;quot;Did you hear that?&amp;quot; she asks and gestures to the barn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ayup,&amp;quot; Heather growls, slipping her hammer out of its loop, bouncing it in her hand. &amp;quot;Eyes open, heads clear. Let's don't give whatever's in there any call t'have us f'r supper, yeah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet says, &amp;quot;....times like this I'm sorta tempted to just set the barn on fire, stand back, and not worry 'bout the details. BUT... might be survivors in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani draws her shield and longsword at the sound of the groans. &amp;quot;That -is- tempting. I really hope it's survivors. But I'm a realist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Other than those odd noises, and the lack of tracks anywhere ... there doesn't seem to be anything odd. &lt;br /&gt;
&lt;br /&gt;
Anyone who consults the map will realize that this structure is, if not the location of the treasure ... very, very close to it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna mutters and shrugs a bit as she nods, &amp;quot;We sneak up and see what we can see?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet ponders several moments. &amp;quot;.... try and hit from both front and back doors (assuming there is a back door), or keep ourselves together and focus on one front? Gonna assume will be a fight, even if there are survivors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hethyr looks down at the heavy armored plates of her steel kilt, then back up at Nuanna, arching an eyebrow. &amp;quot;Hon, you think as you c'n be sneaky an' check it out aforehand, then I'm'a wish you good luck. Mamma Frieda's girl's a lotta things, but sneaky? Ain't one of'm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna looks around at the others and then moves to sneak up and see if she can get a good look inside.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Roll stealth.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet is the sort of fella who carries a ThunDerBelcher, which can be heard miles away. 'Sneaky' he ain't.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Nuanna rolls stealth: (14)+14: 28&lt;br /&gt;
 GAME: Aldean rolls 1d20: (17): 17&lt;br /&gt;
 GAME: Aldean rolls 1d20: (1): 1&lt;br /&gt;
 GAME: Aldean rolls 1d20: (11): 11&lt;br /&gt;
 GAME: Aldean rolls 1d20: (17): 17&lt;br /&gt;
 GAME: Aldean rolls 1d20: (6): 6&lt;br /&gt;
 GAME: Aldean rolls 1d20: (15): 15&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Heh. OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nuanna, do you have low-light vision/&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Darkvision will also do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;yes darkvision&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''You paged Nuanna with 'You look inside and see ... a lot of bones lying around on a dirt floor, coupled with some sort of metal ... chains perhaps?'&lt;br /&gt;
&lt;br /&gt;
You paged Bennet with 'Like most barns, it has a wide door at one end and a narrow one at the other.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna cocks her head to the side and then moves back to the others, &amp;quot;Just saw bones, bones with maybe chains.&amp;quot; she shakes her head a bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well,&amp;quot; Hethyr grunts, bouncing her hammer once, &amp;quot;makes things simpler, then. Got a battle plan?&amp;quot; she asks, turning to look at Bennet and Korrani.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet ponders a moment, and shrugs. &amp;quot;Go in the front, head out the back, put down anything that ain't supposed to be up along the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bones? Hmmm. Maybe the warhammer would be better,&amp;quot; Korrani sheathes her sword and unlatches the warhammer from her back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani stares at Bennet. &amp;quot;You mean doing a run-by? Hm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hethyr bobs her head. &amp;quot;Sounds a plan, t'me. Y'all ready for this, then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet shakes his head. &amp;quot;Don't mean to run. Go slow, get 'em all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK, everyone perception one more time if you're going into the barn please.&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls perception: (5)+7: 12&lt;br /&gt;
 GAME: Bennet rolls perception: (13)+7: 20&lt;br /&gt;
 GAME: Hethyr rolls perception: (8)+6: 14&lt;br /&gt;
 GAME: Nuanna rolls perception: (13)+11: 24&lt;br /&gt;
 GAME: You roll initiative for Skeleton A: Roll: 10 + Bonus: 0 = Total: 10&lt;br /&gt;
 GAME: You roll initiative for Skeleton B: Roll: 1 + Bonus: 0 = Total: 1&lt;br /&gt;
 GAME: You roll initiative for Skeleton C: Roll: 6 + Bonus: 0 = Total: 6&lt;br /&gt;
 GAME: You roll initiative for Skeleton D: Roll: 1 + Bonus: 0 = Total: 1&lt;br /&gt;
 GAME: You roll initiative for Skeleton E: Roll: 19 + Bonus: 0 = Total: 19&lt;br /&gt;
 GAME: You roll initiative for Skeleton F: Roll: 20 + Bonus: 0 = Total: 20&lt;br /&gt;
 &lt;br /&gt;
 ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
 ---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
     22   Korrani             Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     22   Bennet              Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     20   Skeleton F          &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     19   Skeleton E          &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     15   Hethyr              Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     10   Skeleton A          &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     9    Nuanna              Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     6    Skeleton C          &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     1    Skeleton D          &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     1    Skeleton B          &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
 GAME: Smythly rolls perception: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
''You paged (Bennet, Nuanna) with 'You two hear it again. The rattle of chains and a ghostly moan.'&lt;br /&gt;
&lt;br /&gt;
You paged (Bennet, Nuanna) with 'As you are entering.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna looks around for signs of maybe a trapdoor or something as they enter the barn.&lt;br /&gt;
 &lt;br /&gt;
The barn door opens easily enough ... indeed, it swings rather crazily, threatening to dislodge itself from the rusted metal hinges. They hold, though, and it's dark as the inside of your pocket at midnight in here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 22.&lt;br /&gt;
       It is now Korrani's turn! Bennet is next!&lt;br /&gt;
 GAME: Note Flat-footed on Korrani ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Oh great, I get to go in first?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Korrani. It's your initiative, do you go in first?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;No way&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You can hold if you want to.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani says, &amp;quot;Let the tanky people go in. I'll hold&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 22.&lt;br /&gt;
       It is now Bennet's turn! Skeleton F is next!&lt;br /&gt;
 GAME: Note Flat-footed on Bennet ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet reminds of the 11 points of healing from before.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Tell me when you want to move.&amp;quot;&lt;br /&gt;
 GAME: You damaged Nuanna for -11 points. 21 remaining.&lt;br /&gt;
 GAME: You damaged Hethyr for -11 points. 23 remaining.&lt;br /&gt;
 GAME: You damaged Korrani for -11 points. 19 remaining.&lt;br /&gt;
 GAME: You damaged Bennet for -11 points. 47 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thank you most kindly! ^^&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Smythly will get some love whenever he decides to join the initiative order.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly says, &amp;quot;Sorry, I',m a bit out of it. :)&amp;quot;&lt;br /&gt;
 GAME: Smythly rolls initiative: Roll: 2 + Bonus: 1 = Total: 3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly ...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;Activate Divine Bond, add Flaming. Gun glows like a torch. Will depend on what i see for what i do next...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Smythly eyes his initiative.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Not to worry, Smythly.&amp;quot;&lt;br /&gt;
 GAME: You damaged Smythly for -11 points. 24 remaining.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Pose it.&amp;quot;&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 20.&lt;br /&gt;
       It is now Skeleton F's turn! Skeleton E is next!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet steps up to the darken doorway, thunderbelcher at his shoulder. &amp;quot;Aknowledge: open The Gate. Situation, Firebrand.&amp;quot; A moment passes, the the gun begins to glow with a harsh grey light. A resonant voice replies 'Release acknowledged. Gate shall remain open until target is silenced.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (3)+2: 5&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (8)+2: 10 &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
As the first of the group enters and Bennet turns himself into a living torch, the sets of bones seem to creepily pull themselves together, as if foul magic made sick marionettes of the dead for a moment. Only for a moment, though-- the skeletons coalesce, the bones and magic knitting themselves into a gruesome whole with an evil cunning that lets them somehow walk on bones alone. The first two of these approach Bennet and slash at him with a claw each. Both simply skitter off armor, or miss entirely. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 19.&lt;br /&gt;
       It is now Skeleton E's turn! Hethyr is next!&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 15.&lt;br /&gt;
       It is now Hethyr's turn! Skeleton A is next!&lt;br /&gt;
 GAME: Note Flat-footed on Hethyr ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Hethyr.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;Move up behind Bennet, and offensive channel.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Roll it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;What's my save DC?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr says, &amp;quot;13, channel resistance nullified.&amp;quot;&lt;br /&gt;
 GAME: Hethyr rolls 2d6: (11): 11&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (7)+2: 9&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (15)+2: 17&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (17)+2: 19&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (4)+2: 6&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (6)+2: 8&lt;br /&gt;
 GAME: Aldean rolls 1d20+2: (9)+2: 11&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;All of them are toast. Pose it BUT we are not out of initiative.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr nodnod.&lt;br /&gt;
 GAME: 'skeleton a' removed from initiative list.&lt;br /&gt;
 GAME: 'skeleton b' removed from initiative list.&lt;br /&gt;
 GAME: 'skeleton c' removed from initiative list.&lt;br /&gt;
 GAME: 'skeleton d' removed from initiative list.&lt;br /&gt;
 GAME: 'skeleton e' removed from initiative list.&lt;br /&gt;
 GAME: 'skeleton f' removed from initiative list.&lt;br /&gt;
 ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
 ---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
     22   Korrani             &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     22   Bennet              &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
  &amp;gt;&amp;gt; 15   Hethyr               &amp;lt;&amp;lt;&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     9    Nuanna              Flat-footed (0 rnds remaining)               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     3    Smythly             Flat-footed (0 rnds remaining)               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The moment the bones begin to move, so does Hethyr. Stumping up right next to Bennet, the priestess closes her fist over her holy symbol, filling her lungs with a deep breath. &amp;quot;Down with you, vile creations of a twisted mind! In the name of the Sun, the Father, the Pure Metal, I refute the magics binding your bones to walk! In Daues' name I command, ''get you off the skin of this world!''&amp;quot; At this last declamation, her holy symbol flares alight, a pulse of golden-white radiance like the kiss of the sun washing outward from her in a wave, blasting the skeletons apart in its furious glare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (14)+5: 19&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (5)+5: 10&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (2)+5: 7&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (14)+5: 19&lt;br /&gt;
 GAME: Aldean rolls 1d20+5: (11)+5: 16 &lt;br /&gt;
 &lt;br /&gt;
As the light of the Father sweeps through the darkened room, sending bones crumbling to blackened dust, the moaning and rattling of chains that most of you had been hearing earlier comes back. And it's louder than before, rising to a shriek, a male shriek of anguish, abruptly cut off as if the end of his life ended his agony. The spiked chains and manacles among which the bones once lay themselves rise in anger, lashing out at Hethyr and anyone unfortunate enough to be close to her. Several strike her, but none penetrate the armor &lt;br /&gt;
        &lt;br /&gt;
....And now, in the light cast by Bennet and the brighter light of Daeus' anger, you can see the walls to which the chains are held fast, coated with old, dried blood, urine, feces and vomit. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 9.&lt;br /&gt;
       It is now Nuanna's turn! Smythly is next!&lt;br /&gt;
 GAME: Note Flat-footed on Nuanna ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Nuanna.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;okay, do I see anything or just that heth was attacked by chains?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;THe chains themselves, attached to the wall, rose up with a shriek of anguish and attacked Hethyr.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And then dropped to the floor again.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Nuanna says, &amp;quot;just in case, going to cast bless&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Cast and pose.&amp;quot;&lt;br /&gt;
 GAME: Nuanna casts Bless. Caster Level: 3 DC: 14 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna takes a moment, not really seeing anything and calls out to Reos, &amp;quot;Lord of Artifice, and Relics, grant us your blessing.&amp;quot; she says and a white light spreads over them all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 GAME: Aldean advances the initiative order.&lt;br /&gt;
       Round One - Init 3.&lt;br /&gt;
       It is now Smythly's turn! Korrani is next!&lt;br /&gt;
 GAME: Note Flat-footed on Smythly ended.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Smythly? You still with us or do you want to go ahead and bow out?&amp;quot;&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Aldean advances the initiative order.&lt;br /&gt;
       Round Two - Init 22.&lt;br /&gt;
       It is now Korrani's turn! Bennet is next!&lt;br /&gt;
 GAME: You clear initiatives.&lt;br /&gt;
 GAME: Aldean has cleared initiatives.&lt;br /&gt;
 GAME: Korrani rolls initiative: Roll: 12 + Bonus: 4 = Total: 16&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean drops inititatives for now. Free RP.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Korrani oops and meant to check +tinit&lt;br /&gt;
 GAME: You clear initiatives.&lt;br /&gt;
 GAME: Aldean has cleared initiatives.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No worries. Free RP. I needed init for that one piece.&amp;quot;&lt;br /&gt;
 GAME: Bennet rolls knowledge/religion: (13)+5: 18&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;What's your question, Bennet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet eyes the chains. Eyes them really hard. Chains are ''not'' supposed to do that sort of thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet says, &amp;quot;Ghost, poltergeist, other sort of undead something identification?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''Hethyr pages: May I roll the same? I'm wondering if the entire barn isn't the forced repository for a soul.&lt;br /&gt;
&lt;br /&gt;
You paged Hethyr with 'Roll it.'''&lt;br /&gt;
&lt;br /&gt;
 GAME: Hethyr rolls knowledge/religion: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
''You paged (Bennet, Hethyr) with 'There are several things that this could be. A poltergeist can sometimes do that, although that's a lot for a poltergeist.'&lt;br /&gt;
&lt;br /&gt;
You paged (Bennet, Hethyr) with 'Ghost is also possible.'&lt;br /&gt;
&lt;br /&gt;
You paged Hethyr with 'ACtually, you know one other thing.'&lt;br /&gt;
&lt;br /&gt;
You paged Hethyr with 'The place is haunted. A lot of souls in anguish can do this to a place ... it takes on a life of its own from all the souls that have suffered in that place. The Father's power can quiet it ... for a time.'&lt;br /&gt;
&lt;br /&gt;
You paged Hethyr with 'But it's not permanent. To permanently quiet a place like this, one has to determine what will lay the souls to rest and do it.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lord above,&amp;quot; Hethyr breathes, eyes widening as she recovers from her surprise as the very manacles chained to the barn lash out at her... to no effect, but even still. Frowning, she glances up at Bennet, and back to Nuanna. &amp;quot;I'm wonderin'... Could be as they's a ghost possessin' th'place... but lookin' around? I'm thinkin' just th'pure sufferin' this place's seen gave it somethin' almost like life... An' I'm thinkin' takin' care of this, for good? It's gonna be a hell of a job.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna shrugs and cocks her head to the side, &amp;quot;Don't know, might have just been an echo, looks like lot happened here.&amp;quot; she says and looks around, &amp;quot;Is this the place we are supposed to go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..lovely,&amp;quot; says Smythly, putting a hand to his face. He looks rather pained for a moment, continuing, &amp;quot;I like you already,&amp;quot; to Nuanna.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet spits angrily, still eyeing the chains. &amp;quot;Ain't sure. Ghost is likely. Reckon them was slave chains. Lot of suffering and dead. That sorta thing don't go well. Iffen is a treasure on top of it all, ain't gonna make things easier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani looks around in disgust. &amp;quot;Perhaps after we're done searching, we can burn this place to the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet very cautiously steps a little further inside. See if those chains try to attack again, or if that was just an effect. ...and see if can get a better look around the place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rather consecrate it, ''then'' burn it, an' hope th'fire purifies what ain't scoured clean,&amp;quot; Hethyr sighs, then blinks as Bennet steps forward. &amp;quot;Y'uh... mebbe as we oughta quiet th'place first, 'fore y'start testin' its patience?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
There's no movement from the chains at all. To all appearances ... they're just spiked chains, bolted to the walls and with manacles on the end. &lt;br /&gt;
&lt;br /&gt;
The floor is covered in old urine, dried feces, vomit, and blood, just like the walls. A small pile of moldy straw is rotting in one corner, but there appears to be a door on the other side. This is more than one room.&lt;br /&gt;
&lt;br /&gt;
Consulting the map says that this should be the place, or very, very close.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna nods, &amp;quot;Alright, a door to check, place smells worse than a wolf stable in goblintown, lets check it out and then get out of here.&amp;quot; she shakes her head a bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Perception if you are searching the place.&amp;quot;&lt;br /&gt;
 GAME: Korrani rolls perception: (17)+7: 24&lt;br /&gt;
 GAME: Bennet rolls perception: (12)+7: 19&lt;br /&gt;
 GAME: Nuanna rolls perception: (12)+11: 23&lt;br /&gt;
 GAME: Smythly rolls Perception: (18)+3: 21&lt;br /&gt;
 GAME: Hethyr rolls perception: (13)+6: 19 &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Smythly, of course, will begin helping to search the place. He is, after all, a keen eyed goblin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''You paged (Korrani, Smythly, Nuanna) with 'You three find a section of dirt floor in the second room that looks as if it's been tamped down and smoothed over somewhat inexpertly.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet keeps very cautious as he checks. No one wants hit in the face with a rusty chain... well, maybe some Korrites, but we try not to talk about those guys.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hethyr picks her way through the barn, eyes sweeping back and forth... but something in the set of her expression says that she's not precisely looking for treasure. &amp;quot;'M so sorry,&amp;quot; she murmurs under her breath, over and over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna cocks her head to the side as she frowns and keeps walking over one spot in the second room, &amp;quot;I think there might be something under here.&amp;quot; she murmers. She looks at some of the others. &amp;quot;What do you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bennet says, &amp;quot;....door first, keep and eye on the floor spot?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korrani walks over to Nuanna and scuffs her foot along the ground. &amp;quot;Looks like. Guess we dig?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hethyr straightens, casting one last look around their fetid, charnel surroundings. &amp;quot;...Yeah,&amp;quot; she says after a moment. &amp;quot;Might as well... could be as we'll get a better idea o' what happened, here...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Once the group sets to digging, it turns up a chest, which from the look of it does indeed seem to have been buried here a while ... but not that long ago. There's also other signs of relatively recent use in this place -- footprints and the line --- but no belongings to suggest who. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's getting late, folks. You found the treasure, and what's in there is dependent on whether you're up for learning more about what happened here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Hethyr is, definitely!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bennet is as well. Is also in favor of getting some sleep. :(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nuanna nods her head and looks at the chest, &amp;quot;WEll lets get a look inside.&amp;quot; she says and shakes her head a bit.&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=15730</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=15730"/>
		<updated>2014-10-31T17:50:33Z</updated>

		<summary type="html">&lt;p&gt;Arlean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Ale Chat]]&lt;br /&gt;
|[[Mikilos]], [[Pendleton]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Munch Toss]]&lt;br /&gt;
|[[Munch]], [[Sandy]], [[Talon]], [[Kerbasy]], [[Crow]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Dock Talk]]&lt;br /&gt;
|[[Boshter]], [[Selia]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Calimari]]&lt;br /&gt;
|[[Dur'ankar]], [[Redmane]], [[Verna]], [[Rhodes]], [[Mikilos]], [[Kerbasy]], [[Embrey]], [[Achala]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2014&lt;br /&gt;
|[[Bor Market]]&lt;br /&gt;
|[[Klythos]], [[Mikilos]], [[Bor]], [[Aurala]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[Visiting the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2014&lt;br /&gt;
|[[Relics, Tomes, Blood, and Bones]]&lt;br /&gt;
|Aevarr, [[Bor]], Klythos, Lilyth, Lorien, Stirling&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Melons]]&lt;br /&gt;
|[[Munch]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Drip Drip 2]]&lt;br /&gt;
|[[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Raising Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[A Rot in Telbridge]]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Naneth]]. Run by [[Pendleton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[Tournament Paramount]]&lt;br /&gt;
|[[Radek]]  [[Djelka]]  [[Fishbelly]]  [[Munch]]    [[Smythly]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2014&lt;br /&gt;
|[[Runes in Rune]]&lt;br /&gt;
|[[Kiroth]], [[Schneider]], [[Tak]], [[Teppus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2014&lt;br /&gt;
|[[Sacred Hunt]]&lt;br /&gt;
|[[Naneth]], [[Fishbelly]], [[Kathryn]], [[Lorien]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2014&lt;br /&gt;
|[[Blood and Apples]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Orion]], [[Silvana]], [[Smythly]], [[Stjepan]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[A Simple Test]]&lt;br /&gt;
|[[Smythly]], [[Stirling]], [[Tywulf]], [[Taika]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[More Ox]]&lt;br /&gt;
|[[Sandy]], [[Bor]], [[Svarshan]], [[Munch]], [[Jibbom]], [[Verna]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[A Rent Party]]&lt;br /&gt;
|[[Lorien]], [[Lothos]], [[Naneth]], [[Redmane]], [[Taika]], [[Tywulf]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Cesran Run]]&lt;br /&gt;
|[[Orion]], [[Tywulf]], [[Alice]], [[Cressida]], [[Taika]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2014&lt;br /&gt;
|[[Gate Chat]]&lt;br /&gt;
|[[Azog]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[[Clearing the Village]]&lt;br /&gt;
|[[Orion]], [[Alice]]. [[Cressida]]. [[Eilora]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/dd3.txt Drip Drip 3]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Pavanna]], [[Solace]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Jeor Run]]&lt;br /&gt;
|[[Rayne]], [[Lorien]], [[Belladona]], [[Klythos]], [[Mitneisk]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2014&lt;br /&gt;
|[[Roundup]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Silvana]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2014&lt;br /&gt;
|[[Sith-makar Open Meeting]]&lt;br /&gt;
|[[Dur'ankar]], [[Orion]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[[Guild Meet]]&lt;br /&gt;
|[[Autumn]], [[Munch]], [[Cessida]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/beer1.txt Spring Beer]&lt;br /&gt;
|[[Solace]], [[Lothos]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Broken Library]]&lt;br /&gt;
|[[Autumn]], [[Mikilos]], [[MoonShadow]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Centaur Raiders]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Pavanna]], [[Nicolai]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[Coffee]]&lt;br /&gt;
|[[Selia]], [[Taika]], [[Tywulf]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[PrP: Live Catch]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Belladona]], [[Bor]], [[Eilora]], [[Lorien]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[PrP: Strange Creatures]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Duncan]], [[Smythly ]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[Dragon Bones]]&lt;br /&gt;
|[[Aurala]], [[Klythos]], [[Lorien]], [[Munch]], [[Ormarr]], [[Ssylrath]], [[Tatyannah]], [[Ulharilti Wiivai]], and [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Lava Juice]]&lt;br /&gt;
|[[Belladona]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Clankers]]&lt;br /&gt;
|[[Zoob]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 23, 2014&lt;br /&gt;
|[[Jousting]]&lt;br /&gt;
|[[Sandy]], [[Ssylrath]], [[Mikilios]], [[Sophia]], [[Aurala]], [[MoonShadow]], [[Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|June 26, 2014&lt;br /&gt;
|[[Fire!]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Drisdane]], [[Smythly ]], [[Nicolai]], [[Uraug]]&lt;br /&gt;
|-&lt;br /&gt;
|June 29, 2012&lt;br /&gt;
|[[Jibbom's Wedding]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2014&lt;br /&gt;
|[[PrP: Live Catch 2]]&lt;br /&gt;
|Run by:  [[Mikilos]], with [[Vuk]], [[Hassan]], [[Aurala]], [[Verna]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 3, 2014&lt;br /&gt;
|[[Phallic Towers]]&lt;br /&gt;
|[[Pavel]], [[Solace]], [[Mikilos]], [[Sandy]], [[Aurala]], [[Stjepan]], [[Dylan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2014&lt;br /&gt;
|[[PrP: Choose Your Own Adventure IV]]&lt;br /&gt;
|[[Corra]], [[Dylan]], and [[Pavel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2014&lt;br /&gt;
|[[PrP: Testing]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Elessa]], [[Hassan]], [[Klythos]], [[Oates]], [[Tatyannah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2014&lt;br /&gt;
|[[Pudding]]&lt;br /&gt;
|[[Cesran]], [[Sandy]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2014&lt;br /&gt;
|[[Gobber Clankfest]]&lt;br /&gt;
|[[Craft]], [[Klythos]], [[Selia]], [[Smythly]], [[Takiyah]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[The Big Lebunski]]&lt;br /&gt;
|[[Corra]], [[Rhar]], [[Solace]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[Rune Tactics]]&lt;br /&gt;
|[[Garak]], [[Hassan]], [[Smythly]], [[Solace]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15th, 2014&lt;br /&gt;
|[[The Grapes of Rath]]&lt;br /&gt;
|[[Autumn]], [[Corra]], [[Nicolai]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9 and 16th, 2014&lt;br /&gt;
|[[Death Match]]&lt;br /&gt;
|[[Autumn]], [[Cressida ]], [[Orion]], [[Stjepan]], [[Silvana]], [[Lorien]], [[Celestine]]&lt;br /&gt;
|-&lt;br /&gt;
|July 13, 2014&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|[[Mikilos]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2014&lt;br /&gt;
|[[Taint Talk]]&lt;br /&gt;
|[[Munch]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2014&lt;br /&gt;
|[[A Tarienite Distraction]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|July 24, 2014&lt;br /&gt;
|[[Chat Rune]]&lt;br /&gt;
|[[Cesran]], [[Mikilos]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Meetup.txt Meetup - Eidolon Hymn]&lt;br /&gt;
|[[Benthus]], [[Charlotte]], [[Garrin]], [[Terri]], [[Ormarr]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[Charnese Cuisine]]&lt;br /&gt;
|[[Solace]], [[Selia]], [[Svarshan]], [[Bellna]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[MEETUP: Sith and Am'shere Gathering]]&lt;br /&gt;
|[[Bellna]], [[Dur'ankar]], [[Ssylrath]], [[Svarshan]], and [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Beerdispenser3000.txt Beer Dispenser 3000!]&lt;br /&gt;
|[[Alakton]], [[Laefwyn]], and [[Lothos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|August 1, 2014&lt;br /&gt;
|[[Meetup: Mage]]&lt;br /&gt;
|Many.  hosted by [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2014&lt;br /&gt;
|[[Meetup: Roughriders roll-call]]&lt;br /&gt;
|[[Duncan]], [[Svarshan]], [[Ssylrath]], [[Smythly]], [[Zalara]].  hosted by [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/GroaningDelve1.txt Groaning Delve 1]&lt;br /&gt;
|[[Elycia]], [[Klythos]], and [[Mikilos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
| August 13, 2014&lt;br /&gt;
|[[Hightail It]]&lt;br /&gt;
|[[Jibbom]], [[Oates]], [[Elessa]], [[Tatyannah]], [[Kerbasy]], [[Aurala]], [[Jareth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2014&lt;br /&gt;
|[[Farmers Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Cesran]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2014&lt;br /&gt;
|[[Toy Fishing]]&lt;br /&gt;
|[[Katja]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
| August 25, 2014&lt;br /&gt;
|[[Flyby]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Benthus]], [[Cressida]], [[Duncan]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
| August 26, 2014&lt;br /&gt;
|[[Where all life goes]]&lt;br /&gt;
|[[Tsunetomo]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
| August 30, 2014&lt;br /&gt;
|[[Dinosaur Hunt]]&lt;br /&gt;
|[[Alice]], [[Lothos]], [[Taro]], and [[Tsunetomo]]&lt;br /&gt;
|-&lt;br /&gt;
| September 5, 2014&lt;br /&gt;
|[[MEETUP: Druids Sith and Wards Oh My!]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Godwyn]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[PRP: The Farm]]&lt;br /&gt;
|[[Taro]], [[Yngvild]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[MEETUP: Science Fair!]]&lt;br /&gt;
|[[Coppervolt]], [[Stirling]], [[Jareth]], [[Klythos]], [[Munch]] and [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10, 2014&lt;br /&gt;
|[[Pink Hearts]]&lt;br /&gt;
|[[Mikilos]], [[Solace]], [[Godwyn]], [[Fiore]], [[Fazahd]], [[Boshter]], [[Benthus]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2014&lt;br /&gt;
|[[Book Vendor]]&lt;br /&gt;
|[[Talitha]], [[Azog]], [[Benthus]], [[Mikilos]], [[Solace]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2014&lt;br /&gt;
|[[Chatter in the Temple]]&lt;br /&gt;
|[[Selia]], [[Godwyn]], [[Sophia]]&lt;br /&gt;
|-&lt;br /&gt;
| September 13, 2014&lt;br /&gt;
|[[PRP: Trip on the Wild Side]]&lt;br /&gt;
|[[Kelia]], [[Sargon]]&lt;br /&gt;
|-&lt;br /&gt;
| September 14, 2014&lt;br /&gt;
|[[PRP: Investigate]]&lt;br /&gt;
|[[Belladona]], [[Lothos]], [[Yngvild]], [[Godwyn]], [[Elspeth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16, 2014&lt;br /&gt;
|[[Concussion]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Namira]], [[Godwyn]], [[Taurmuindyr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 18, 2014&lt;br /&gt;
|[[Park Nap]]&lt;br /&gt;
|[[Selia]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Operation Unwavering Blade]]&lt;br /&gt;
|[[Taro]], [[Torak]], [[Silvana]], [[Godwyn]], [[Stjepan]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Following a Lead]]&lt;br /&gt;
|[[Godwyn]], [[Hethyr]], [[Bennet]], [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
|[[PRP: Shock and Awe]]&lt;br /&gt;
|[[Munch]], [[Kojot]], [[Moonshadow]], [[Klythos]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
| [[MEETUP: Landlord Throw Away That Cork!]]&lt;br /&gt;
| [[Arlean]], [[Svarshan]], [[Godwyn]], [[Selia]], [[Solace]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|September 28, 2014&lt;br /&gt;
|[[Shield Market]]&lt;br /&gt;
|[[Kelia]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2014&lt;br /&gt;
|[[RPP: Adventure Scout Troop 405]]&lt;br /&gt;
|[[Sandy]], [[Svarshan]], [[Roland]], and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|September 30, 2014&lt;br /&gt;
|[[Bank Chatter]]&lt;br /&gt;
|[[Arlean]], [[Cressida]], [[Mikilos]], [[Godwyn]], [[Autumn]]&lt;br /&gt;
|-&lt;br /&gt;
|October 2, 2014&lt;br /&gt;
|[[PrP: The Derelict]]&lt;br /&gt;
|[[Hethyr]], [[Rhar]], [[Jokul]], [[Bennet]], [[Deanna]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: The Farm Revisited]]&lt;br /&gt;
|[[Mel]], [[Stirling]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: Haunted House]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Godwyn]], [[Kiroth]], [[Orion]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2014&lt;br /&gt;
|[[PrP: Rattle Hum Thump]]&lt;br /&gt;
|[[Rhar]], [[Korrani]], [[Hethyr]], [[Fiore]], [[Mel]], [[Lyrana]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Cowled Dock Knight]]&lt;br /&gt;
|[[Godwyn]], [[Aldean]], [[Lothos]], [[Terewin]], [[Zoob]], [[Kirran]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Dire Forecast]]&lt;br /&gt;
|[[Belladona]], [[Taro]], [[Korrani]], [[Brianna]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[Gravedigger Shindig|Gravedigger's Shindig]]&lt;br /&gt;
|Eirene, Iuriel, Namira, Verna, Bennet, Garak, Rhodes, Ionus, Boshter, Godwyn, Kerbasy, Fazahd&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dead Rising: Return]]&lt;br /&gt;
|[[Autumn]], [[Lyrana]], [[Lilyth]], [[Zlegvog]], [[Kidda]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dire Expectations]]&lt;br /&gt;
|[[Lothos]], [[Curugorm]], [[Lyrana]], [[Taro]], [[Alba]],[[Gragnar]],[[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 29, 2014&lt;br /&gt;
|[[PrP: Jungle Hunt]]&lt;br /&gt;
|[[Jahnavi]], [[Kilian]], and [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Hethyr]], [[Smythly]], [[Korrani]], [[Nuanna]], [[Bennet]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Arlean</name></author>
	</entry>
</feed>