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	<id>http://www.tenebraemush.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Melon</id>
	<title>Tenebrae - User contributions [en]</title>
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	<updated>2026-04-11T22:02:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=7834</id>
		<title>Character Pages</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=7834"/>
		<updated>2012-08-01T04:11:44Z</updated>

		<summary type="html">&lt;p&gt;Melon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Character Pages Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I'd Like Help On...&lt;br /&gt;
|Go Here&lt;br /&gt;
|-&lt;br /&gt;
|Logging in so I can edit the wiki&lt;br /&gt;
| [[Help:Editing|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
| Making a character page&lt;br /&gt;
| [[How to Make a Character Page]]&lt;br /&gt;
|-&lt;br /&gt;
| Finding a template I could use&lt;br /&gt;
| [[Character Page Template]]&lt;br /&gt;
|-&lt;br /&gt;
| Letting people know about my page&lt;br /&gt;
| @set me=URL:&amp;lt;font color=&amp;quot;#ccc&amp;quot;&amp;gt;Your URL Goes Here&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Finding someone in the community to draw my character&lt;br /&gt;
| There are a number of community members who do commissions. You might page: '''Myrana''' or '''Lolth''' ingame. You can see examples of their work on different character pages, below. Active members may page Lahar or leave an @mail to be added to this list.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompactTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
* [[Abrahil]]&lt;br /&gt;
* [[Agril]]&lt;br /&gt;
* [[Alteri]]&lt;br /&gt;
* [[Amira|Amir'a al'Jarim]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* [[Bashkim|Bashkim Sylaj]]&lt;br /&gt;
* [[Boshter]]&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
* [[Cesran]]&lt;br /&gt;
* [[Colrick Voss]]&lt;br /&gt;
* [[Craft]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
* [[Darshan]]&lt;br /&gt;
* [[Donk]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
* [[Edmee|Edmee Sulwen]]&lt;br /&gt;
* [[Emir|Emir Zalaahd]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
* [[Faiza]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
==H==&lt;br /&gt;
* [[Harric]]&lt;br /&gt;
==I==&lt;br /&gt;
* [[Ionus]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
* [[Jinks]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
* [[Kaliara|Kaliara Sein]]&lt;br /&gt;
* [[Kama'o]]&lt;br /&gt;
* [[Karelin Andarin]]&lt;br /&gt;
* [[Karl Mattock]]&lt;br /&gt;
* [[Kerbasi]]&lt;br /&gt;
* [[Koszhey Urvald Malinovyi]]&lt;br /&gt;
* [[Kylie D'malthyae]]&lt;br /&gt;
* [[Kyra Smith]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
* [[Leisel]]&lt;br /&gt;
* [[Lithuin]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
* [[Mab]]&lt;br /&gt;
* [[Maerkkus]]&lt;br /&gt;
* [[Matthias Haelker]]&lt;br /&gt;
* [[Melon]]&lt;br /&gt;
* [[Mikilos]]&lt;br /&gt;
* [[Munch]]&lt;br /&gt;
* [[Myrana Jn'Rajh]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
* [[Nadara]]&lt;br /&gt;
* [[Nim]]&lt;br /&gt;
* [[Nin-galad]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
* [[Ormarr]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
* [[Phanuel]]&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
*[[Quint]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
* [[Roland]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
* [[Lady Sandiel]]&lt;br /&gt;
* [[Hailee Serene Tigriil]]&lt;br /&gt;
* [[Lady Sienna Meribeth McBane]]&lt;br /&gt;
* [[Sophia Lightbringer]]&lt;br /&gt;
* [[Selia]]&lt;br /&gt;
* [[Shyntae]]&lt;br /&gt;
* [[Spike]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
* [[Thaim]]&lt;br /&gt;
* [[Thistle]]&lt;br /&gt;
* [[Thyrson]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
==V==&lt;br /&gt;
==W==&lt;br /&gt;
==X==&lt;br /&gt;
* [[Xander]]&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
* [[Younger, Bruce The|Bruce the Younger]]&lt;br /&gt;
* [[Yerathiel]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;/div&gt;</summary>
		<author><name>Melon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=A_Duel!&amp;diff=7818</id>
		<title>A Duel!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=A_Duel!&amp;diff=7818"/>
		<updated>2012-07-31T06:15:15Z</updated>

		<summary type="html">&lt;p&gt;Melon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Chardev Summary (Emir):''' That harpy!! She's everywhere! I cannot believe I keep running into that horrendous creature. Has she no soul? Any monster who cannot appreciate ''fine art'' clearly must be deeply disturbed. Diary, I do believe I have my nemesis. And that's what stories -- good stories -- are made of.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=-&amp;lt;* Temple District - Temple Plaza *&amp;gt;-=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
The air of worship, solemn contemplation and the weight of divinity in this area simply cannot be denied. In stark contrast to the bustle of the great market just to the south, all noise and rowdiness seems to immedialty cease upon entry to large area. In size, the Great Market does rival the Temple Square but the placement of the temple structures and the weighty air in the place lends to it a scale that is not easily quantified. The square itself is brilliantly paved with large white flagstones. In contrast to the colorful cacophony a short walk south, it is serene and nearly empty of vendors, save for a handful of respectfully quiet ones who offer fruits, flowers and other things that may be given up as offerings to some of the deities.&lt;br /&gt;
&lt;br /&gt;
The centerpiece of the square is a large fountain of white marble, filled with clear water. During the day, a jet of water continuously shoots high into the air, pattering back into the pool below like soothing rain. Special reflectors situated around the area cause the water to sparkle with fractured light.&lt;br /&gt;
&lt;br /&gt;
VIEWS: +view here/fountain&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=-- Contents --=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Srassha straightens at the new arrival. She turns a bit this way and that, so the sun catches her just-so, so the light glitters against the silver along her mecate. The 'lipstick' gives her an odd look, like a child had started to dress her in makeup and ribbons, and then tired of the job. Beside her, Svarshan reaches up to scratch at her muzzle, a half-smile across his features. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Yes,&amp;quot; he tells Sandy as he scratches, perhaps to confuse her further, and then nods to Azog. &amp;quot;Ssome,&amp;quot; he says, and pauses. &amp;quot;But better sstrange.&amp;quot; And he reaches up and hooks a claw just above the bosal's knot. &amp;quot;The /beer/ is better,&amp;quot; he clarifies. And then lifts his chin to the well-dressed swordsman. And his eyes narrow thoughtfully, briefly. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Emir?&amp;quot; he asks, in confusion. Except, no: this version makes more /sense/. ... &lt;br /&gt;
 &lt;br /&gt;
And he has yet to break out into singing refrain.&lt;br /&gt;
&lt;br /&gt;
Constantin smiles broadly towards Ssrasha. &amp;quot;You /are/ a pretty swiftclaw, aren't you. I'm sure you're well loved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Azog shrugs to Svarshan about having better beer, then nods at what Sandy says about life being strange. This is so,&amp;quot; he agrees. Azog offers a farewell to Sandy and Svarshan. &amp;quot;I did not come to watch the battle,&amp;quot; he says of the competition, &amp;quot;but to ask the seers at the Temple of the White Disc,&amp;quot; he uses the Yrch term for Eluna, whose temple is closeby, &amp;quot;what they thought of speaking with spirits. I was not aware that sometimes they -can- be heard, for those who have the way of listening. I must go and think on this for a while. Fare well.&amp;quot; Alas, he only has a chance to nod briefly to the other fellow before he climbs on his horse and rides off.&lt;br /&gt;
&lt;br /&gt;
Svarshan watches the smiling one a while, but Srassha...the swiftclaw lifts her head as she gazes upon Constantin. Intelligent, she seems to say. The only intelligent one in the world. And, blessed, humble follower. &lt;br /&gt;
&lt;br /&gt;
She lowers her head so it might be scritched appropriately. &lt;br /&gt;
&lt;br /&gt;
Princess.&lt;br /&gt;
&lt;br /&gt;
And the movement has the sith rubbing at his jaw, and pinching the top of it with his eyes squeezed tightly shut.&lt;br /&gt;
&lt;br /&gt;
Constantin reaches out to pat the muzzle, grinning. He looks over towards Svarshan, &amp;quot;And who is your follower, Princess?&amp;quot; Blinkblink. He's practically dimpling with amusement. Its light, though, his tone anything but mean-spirited.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Never seen someone understand Srassha so quickly!&amp;quot; Sandy says in the most innocent of expressions as Constantin speaks to Srassha. Then she reaches into her pouch, produces a little colored hard candy and throws it directly at Svarhhan's head. Because of the heat, though, it just hits his scales and then sticks to him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mrmmmngle,&amp;quot; Svarshan gets out. And, &amp;quot;Rrrnunggle,&amp;quot; he says. Svarshan glances up at the swift...who poses. Prettily. And he screws his eyes shut again. And there's candy stuck to his nose, too, but such is his day that he's just not going to notice.&lt;br /&gt;
&lt;br /&gt;
And of course, the swiftclaw reaches out and pat-pat-pats Constantin on the head in grandiose, noble fashion before--her rider grasps the mecate, and, &amp;quot;It issss time for the Princess to--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yank, yank. No!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;--have her pretty armor polished,&amp;quot; he amends that, and her eyes brighten as twin, generous stars. Svarshan nods to them both before leaing her away, a spring to her step and bounce to a walk that's all but ridiculous on such a tall reptile.&lt;br /&gt;
&lt;br /&gt;
But. She is going to look GORGEOUS.&lt;br /&gt;
&lt;br /&gt;
More gorgeous.&lt;br /&gt;
&lt;br /&gt;
She is convinced.&lt;br /&gt;
&lt;br /&gt;
Constantin looks over towards Sandy. &amp;quot;Just /look/ at her. How could you no?&amp;quot; A broad smile. &amp;quot;How long did it take you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course,&amp;quot; says Sandy, as she watches Svarshan depart. She watches, shakes her head. &amp;quot;God damn lizards,&amp;quot; she mutters, irritably. A fist is shaken after him.&lt;br /&gt;
&lt;br /&gt;
Constantin glances down. &amp;quot;Oh yeah? What's wrong with them?&amp;quot; He's still smiling, though.&lt;br /&gt;
&lt;br /&gt;
Kathryn comes, strangely enough, from the other direct /after/ the last sway of that GORGEOUS tail is out of sight. By accident, of course. For once, all feet are on the floor, and all hands are inside the ride - or at least at her side, as the striding woman enters the plaza.&lt;br /&gt;
&lt;br /&gt;
Sandy pops another hard, colored candy into her mouth and begins chewing at it, casually, while regarding Kathryn's arriva. And Constantin is just eyeballed too. &amp;quot;So, who're you?&amp;quot; she asks the latter, casually.&lt;br /&gt;
&lt;br /&gt;
A loud note suddenly wavers in the air -- a vocalization of some kind. A song? A particularly harmonious dying cat? &amp;quot;...AAAAAaaaaaannnnnndddd meeeeeeeeee!&amp;quot; the song finishes, as a certain Emir staggers out of the Temple of Tarien, one arm flung wide and the other leaning on his ornate cane.&lt;br /&gt;
&lt;br /&gt;
By the way the man giggles, in his stylishly disheveled noble clothes, he must be... well, drunk. Or at least pretty darn buzzed. He swaggers down the road, humming the last bar, only stop cold and point /dramatically/ at Sandy. &amp;quot;YOU,&amp;quot; he gasps, his countenance darkenng. &amp;quot;Unfeeling harpy! What are you doing here?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Constantin shakes his head. &amp;quot;Nobody, really.&amp;quot; He nods towards Sandy. &amp;quot;Constantin of Taashraan, at your service.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lliannan moves into the district from the south, a few purchases in her hands. She seems to sigh and relax a bit as she gains closer proximity to the temples, the calm of the district proving its effect. Hearing a high pitched catterwalling, then shouting, she stops to take a look at what may be going on.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah. Tashraani,&amp;quot; replies Sandy, &amp;quot;Figures.&amp;quot; Then she euyes the arrival of Emir. &amp;quot;Unfeeling? No, I feel plenty angry, amongst other things. I'm here because I feel like being here. Actually, I am here purely to torment and ruin your life.&amp;quot; She nods her head up and down, &amp;quot;It gives me secret happies to make you miserable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kathryn strides, and strides... and keeps on going. On the plus side? She's actually somewhat civil, and not threatening anyone. Of course, that may be due to ducking into the Temple of Eluna. Hard to get into the proper mood for that sort of thing, if you are too busy staring death threats at everyone.&lt;br /&gt;
&lt;br /&gt;
The drunken man inhales sharply and narrows his eyes at Sandy before making his way unsteadily over with a shaking finger. &amp;quot;And why am I not surprised? You, who insulted Mr. Ironblood, and who has a cold an terrible heart! Why, I have half a mind to declare you my nemesis, here and now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lliannan's tiny frame has stopped, she just can't help herself as she stares at the scene unfolding before her. The corner of her mouth twitches, as she begins to find this just a tad ammusing, and right in the middle of this serene square. She takes note of someone moving forth with purpose, and gets to the side as the woman moves into the Temple of Eluna. Her attention rivits back to watching the drunk and the elf.&lt;br /&gt;
&lt;br /&gt;
Quint is really not at all impressive a sight; a common man in common clothes. His pants are patched and dirty at the shin and knees, his light coat unremarkable in both stitch and color. He frowns mildly as he walks from the Elinute temple, an old book cradles in the palm of one gloved hand, devouring his attention.&lt;br /&gt;
&lt;br /&gt;
Not too far away, Myrana sits on one of the comfortable benches that face the fountain, dressed in greens and purples and eating what appears to be a fruit creme and enjoying watching the proceedings most distinctly.&lt;br /&gt;
&lt;br /&gt;
Lliannan has to move again as a man exits the Eluna temple, his attention not on where he's going, but on the book he's reading. She frowns slightly as she has to divert attention away from the developing scene to move out of the way... again. She moves near to a woman sitting on a bench. Hoping she is out of everyone's way, she glances back to the drunk and the elf.&lt;br /&gt;
&lt;br /&gt;
Constantin's smile splits his face. &amp;quot;Repartee! I love it!&amp;quot; He assays a grand smile towards Emir. &amp;quot;And a wonderful day to you as well, dramatist!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just what the world needed. More gnomes,&amp;quot; says Sandy, dryly, at the sight of Lliannan. She then looks at Emir and bursts out laughing. &amp;quot;Your nemesis. Really. Good sense and logic is *already* your nemesis, I'm afraid. No room for me. Also, apparently, sobriety.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myrana takes a big bite of sweet rice with cream and blueberries goobing all over the spoon, the tip of one slim shoe wiggling where it sticks out from the froth of her petticoats. She sits with one knee hitched comfortably over the other, with a basket on the bench next to her. You see, in a big city, what do you do when you don't have the money for going to the theater in your budget? You watch -street theater-. And anywhere Sandy sticks her quarrelsome face out into the light of day (despite every faerie-tale reassurance that trolls aught not be able to do so) is a perfect opportunity to see someone get punched without having to pay to go to a cage match.&lt;br /&gt;
&lt;br /&gt;
Lliannan faces Sandy with a steady gaze. &amp;quot;My being here has rendered the world no more, nor any less gnomes than it would have had, had I been elsewhere. So your statement is mute..&amp;quot; Logic from a gnome oh god! &amp;quot;But please proceed with your discussion with the...&amp;quot; she blinks her eyes at Emir, &amp;quot;drunk man. It seems you have offended him in some way, though I'm not just sure how.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pausing just beyond the arched gates, Quint closes the book and lifts his attention from the yellowing pages. The blue ribbon that serves as a marker hangs from the bottom of the tome with frayed edges. The binding is cracked and dinged at the corners. He moves his lips silently in quiet consideration and then moves towards Myrana -- taking care not to trouble the gnomess further -- before sitting opposite her on the bench. &amp;quot;Miss Myrana,&amp;quot; he gives a shallow nod. &amp;quot;The lady is not likely to throttle anyone, is she?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And to you,&amp;quot; Emir says dramatically to Constantin, too engrossed in his personal drama to be more than cursorily polite at the moment. Whoops! As Sandy begins to laugh, the bard only seems to puff up. &amp;quot;I'll have you know that good sense and logic are my firm and steadfast allies! In this cold, unfeeling world, we have each other to light the path and-- and make our way into the dark unknown! And yes, on occasion I find it does the soul good to let loose and imbibe alcohol! Just because you've never met Monssieur Fun in your /entire life/--&amp;quot; And here, he's indeed drawing himself up and puffing out like a pigeon, poking Sandy quite firmly in the breastbone, &amp;quot;--does not mean the rest of us have to live our lives in sorrow and MISERY!&amp;quot; He pauses, and then bursts out with, &amp;quot;Unless, apparently, we're your nemesis!&amp;quot; POKE.&lt;br /&gt;
&lt;br /&gt;
Myrana jumps just a little when Quint sits next to her on the bench. Probably the sudden shift in weight upon the planks pinched her. Looking over at Quint she smiles in greeting. &amp;quot;There's no way to know for sure,&amp;quot; which sounds hopeful on her part. &amp;quot;Would you like some fruit cream?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did you just poke me? Really? You really *must* be inebriated. There are days when I would've originally broken your fingers for that. Today, though, as I recently got fined for breaking someone's fingers, I am simply going to continue to drive you mad.&amp;quot; She brushes his hand away and continues, &amp;quot;I don't think anyone wearing that hat has *any* claim to any of the things you just mentioned. AT ALL.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I had supper with the other petitioners.&amp;quot; Quint declines Myrana's offer with a subtle tilt of his head. He looks out of the corner of his eyes at Sandy, narrowing them when she's poked. The off-key, jittering song of the Jack-in-the-Box begins playing. Only it's not a clown or a puppet inside; it's murder. Or at least a sound thrashing. &amp;quot;I think the Seers have given me another quest,&amp;quot; is the subsequent non sequitur. The constant frown dips a little deeper. Consternation, perhaps.&lt;br /&gt;
&lt;br /&gt;
Constantin steps back, smiling broadly. Street theatre! Awesome!&lt;br /&gt;
&lt;br /&gt;
The faintest hint of cigar smoke begins to waft near the Adventurers.&lt;br /&gt;
&lt;br /&gt;
Myrana looks sharply at Quint. &amp;quot;...You are... going somewhere?&amp;quot; She asks slowly. And somewhat delicately.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;W-- Well! Well! Good madame, or should I say, /foul/ madame, if you broke my fingers I would be just in declaring a crusade, if you will, on your /head/!&amp;quot; The blustery man sniffs sharply, and at the insult to /his hat/ - his beloved, dainty hat of a most beautiful elven origin -- he looks absolutely /scandalized/. &amp;quot;This /hat/ has a /rich, cultural background/, and as such, it has more culture in its /tiniest thread/ than you do in your entire, monstrous body, foul wench! Take that back!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myrana leans toward Quint. &amp;quot;I bet he's a wizard,&amp;quot; she whispers conspiratorally, then takes a bite of fruit. WHISPER WHISPER.&lt;br /&gt;
&amp;quot;You are right. I am indeed foul and cultureless and a monster to boot,&amp;quot; agrees Sandy, casually, to Emir. &amp;quot;In fact, I dare say that anyone here would agree that i am the vilest, most shrewest harpy to ever grace the streets of Alexandria. Which also means I am no doubt the only person who is willing to say others will not: That hat is *ridiculous*.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Perhaps.&amp;quot; Quint conceeds after some deliberation. He smooths the cover of the book and offers it to Myrana, &amp;quot;I am told it tells of a Silver Guard. I do not read the tongue of elves. They indicate--&amp;quot; He stops, stands, and leaves the book on the bench. Casually walking, he draws in a slow breath as he nears Sandy and Emir. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you are unaware... you stand in the spiritual center of Alexandria. The faithful come here to worship. The theatrical district is to the north. The red light districts are to the south and west.&amp;quot; He glances at Sandy, nodding once, shallowly. &amp;quot;Lady Sandiel. Perhaps I could locate the Lady Serene and she might help you to locate a more appropriate venue for... this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The hat in question is made of swoops and curls, with a tall, arching feather and really, it /is/ rather ridiculous, even if the nobleman wears it well. As well as that hat can be worn, any way. And oh! Oh! He looks /so scandalized/, staring at Sandy as though he could summon fireballs with his gaze alone. &amp;quot;Well. At least you're aware of your shortcomings, though perhaps it's even worse, that you choose to continue to be SO TREMENDOUSLY HORRIFIC. And, might I add, worst of all, /so devoid of taste/.&amp;quot; Ugh! Uh! Huff!! His chin snaps up. He even snaps his fingers. &lt;br /&gt;
&lt;br /&gt;
Quint's interruption makes the huffy man even huffier, as he gasps like a fish for a moment, before letting out a long hissed breath and snapping his teeth shut. With a sniff, he nods stiffly. &amp;quot;You are of course correct. I would never dream of insulting the gods with my row with this terrible riff-raff. But you, you horrible she-troll--&amp;quot; He points two fingers to his eyes, then two to hers. &amp;quot;--I'm watching you. /Nemesissssss/.&amp;quot; He narrows his eyes at her, and starts to back away, never breaking eye contact. Two fingers to his eyes. Two fingers to hers. Ssssssss.&lt;br /&gt;
&lt;br /&gt;
Myrana is left sitting with the book. She stares after Quint, pursing her lips and looking like someone just knocked her icecream on the ground. INTERRUPT MY STREET THEATER WILL YOU?!&lt;br /&gt;
&lt;br /&gt;
Lliannan's eyes dance as the scene does get rather interesting, until Quint disrupts the whole thing. With his setting his book down, she slips around behind the bench and takes an interest in the book. She picks up the tomb and begins to leaf through its contents, her interest no longer on the scene around her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'd never make a nemesis of a woman who had hips wider than a wagon! She'll crush ye, lad!&amp;quot; Drunken laughter erupts from a second floor balcony of Coyote's temple. Followed by some complimentary whooping and a fingers-in-the-mouth whistle.&lt;br /&gt;
&lt;br /&gt;
Well for fuck's sake. Myrana scowls, and opens up the book in her lap, setting aside the fruit to do so. Liliannan could easily read the open pages over her shoulder.&lt;br /&gt;
&lt;br /&gt;
Myrana says, &amp;quot;Never get to watch anyone punch anyone,&amp;quot; she peers at the written contents, blue eyes flickering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Constantin stands back, shaking his head a little. He tucks his thumbs into his swordbelt and chews on his tongue. He does. It looks like it kills him, but he does it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...hey! If you don't want me to come up t here and break your face, I'd lay off the comments about my damn hips!&amp;quot; She points at the balcony from which that was yelled, our Sandy does, and then she prods Emir in the chest, saying, &amp;quot;I am indeed devoid of taste. Clearly. But even as one so devoid of taste, I can see that you look ridiculous in that hat. And,&amp;quot; she continues, &amp;quot;I am clearly right to have rattled you so. You know it too. Deep down, you know and are okay with it. That's fine.&amp;quot; Then she turns towards Quitn, &amp;quot;What would an acceptable venue be? Ox-Strength? Hi, Myrana!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myrana says, &amp;quot;Hi, Sandy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myrana waves enthusedly.&lt;br /&gt;
&lt;br /&gt;
Well, so much for backing away. Emir, spurred on by the comments from Sandy -- and the onlookers in the balcony -- and maybe some ~psychic connection~ with Myrana's inner-most desires, the bard hops, skips, jumps, and punches Sandy in the chest. It's sort of like a small squishy peach thumping dully off her breastbone as he yelps and cradles his fist. &amp;quot;Take that back, you brute!! (ow!)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please... stop shouting.&amp;quot; Quint is an even tempered man. To a fault. But then Emir throws a punch and his frown just dips a fraction of an inch lower and his brows twitch inward. He steps right in front of Emir -- his back to the lady Sandiel -- and offers a headshake so mild it has to be forced. &amp;quot;This is not the place for fisticuffs or pugilism.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The night splits in a portal of ardent and blue, writhing arms of mana like smoking, reaching towards the heavens. Brannigan, a massive draught horse, muscled and ornery, leaps through the portal and stomps a tight circle on the cobblestones. &amp;quot;I can offer you a ride to the Ox if you are so inclined,&amp;quot; Quint adds.&lt;br /&gt;
&lt;br /&gt;
Myrana's heart grew two sizes that day.&lt;br /&gt;
&lt;br /&gt;
Since Quint is no longer facing her, but Sandy might see... Myrana starts making punching pantomimes behind one hand, waggling her eyebrows at Sandy.&lt;br /&gt;
&lt;br /&gt;
Constantin's arms fold on his chest, one hand over his mouth. He just stands there. Nobody look at him. (for once)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That 'orse jus' came outta nowhere!&amp;quot; One Tarienite gapes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nah... prob'ly just a trick'a tha loight.&amp;quot; Another responds. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Or'ee was behind Sandy's hips the 'ole toim!&amp;quot; Yet another. &lt;br /&gt;
&lt;br /&gt;
DO-HOHOHOHOHO they all laugh.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh shut up, you bloody Tarienites!&amp;quot; Sandy tells up at them. And then Emir punches her and she looks down at her chest. She must be wearing some kind of armor, after all, because she didn't really seem to feel it all that much. &amp;quot;You know,&amp;quot; she tells him, &amp;quot;that sort of hurt. Ass.&amp;quot; She doesn't even punch him back. &amp;quot;But it looks like you did more harm to yourself than you did to me, soooo. I win!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Emir is -- dare I say it? -- sniffling, as he cradles his fist, and he glares at Quint. &amp;quot;Fine!! I didn't want to exact glorious vengeance anyway! Keep your bloody horse; I'm taking my business elsewhere! But you'd do well to stop protecting that /nasty monster/ and wake up to the terrible darkness in her heart. Before she /eats you whole/!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Okay, so he's given to hyperbole. No one's surprised. But he turns on his heel, smacks his cane into the cobblestone, and wobble-stomps his way away from the gathering, head held high and dignity and pride so very wounded. Sniff. SNIFF.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...he actually just made me feel bad,&amp;quot; says Sandy, &amp;quot;It was like kicking a puppy.&amp;quot; She sounds all sad now about this. &amp;quot;Now, Tarienites on the other hand...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh gosh,&amp;quot; Myra takes another bite of fruit, settling the book into her lap. So that's what it's like when she's not the horrible baby-eating psycho demon in a situation! She'll have to sit back more often!&lt;br /&gt;
&lt;br /&gt;
Quint shakes his head mildly at Sandy, turning to look over his shoulder at her. Brannigan, for his part, wanders towards the Elunite temple. It bobs its head at Myrana as it passes. &amp;quot;I was thinking you had paid him to make a scene...&amp;quot; the Acanian offers the elf, tipping his head before he walks back towards the bench.&lt;br /&gt;
&lt;br /&gt;
The Tarienites know a thing or two about luck -- and when not to push it. They scrambled inside at some point before continuing their lewd comments. A fresh bout of muffled raucous laughter and the clinking of mugs from inside might leave one wondering what joke was just told at whose expense.&lt;br /&gt;
Myrana finishes off the last bite of fruit, waggling the book at Quint while she chews. &amp;quot;Ffi can reaf ffiff for youff.&amp;quot;&lt;br /&gt;
Constantin stepsback again, making a little more space.&lt;br /&gt;
Swatting at a nearby moth, Sandy then makes her way after Emir, casually. She is actually going to follow him. FOR WHAT REASON, IT IS NOT CLEAR.&lt;br /&gt;
&lt;br /&gt;
Well, for Emir's part, he's nearly out of sight by now, wobble-stumping his way through town like a dainty, injured rhinocerous. Potentially toward another bar, it seems.&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Melon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=A_Duel!&amp;diff=7817</id>
		<title>A Duel!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=A_Duel!&amp;diff=7817"/>
		<updated>2012-07-31T06:14:53Z</updated>

		<summary type="html">&lt;p&gt;Melon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Chardev Summary (Emir):''' That harpy!! She's everywhere! I cannot believe I keep running into that horrendous creature. Has she no soul? Any monster who cannot appreciate ''fine art'' clearly must be deeply disturbed. Diary, I do believe I have my nemesis. And that's what stories -- good stories -- are made of.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=-&amp;lt;* Temple District - Temple Plaza *&amp;gt;-=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
The air of worship, solemn contemplation and the weight of divinity in this area simply cannot be denied. In stark contrast to the bustle of the great market just to the south, all noise and rowdiness seems to immedialty cease upon entry to large area. In size, the Great Market does rival the Temple Square but the placement of the temple structures and the weighty air in the place lends to it a scale that is not easily quantified. The square itself is brilliantly paved with large white flagstones. In contrast to the colorful cacophony a short walk south, it is serene and nearly empty of vendors, save for a handful of respectfully quiet ones who offer fruits, flowers and other things that may be given up as offerings to some of the deities.&lt;br /&gt;
&lt;br /&gt;
The centerpiece of the square is a large fountain of white marble, filled with clear water. During the day, a jet of water continuously shoots high into the air, pattering back into the pool below like soothing rain. Special reflectors situated around the area cause the water to sparkle with fractured light.&lt;br /&gt;
&lt;br /&gt;
VIEWS: +view here/fountain&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=-- Contents --=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Srassha straightens at the new arrival. She turns a bit this way and that, so the sun catches her just-so, so the light glitters against the silver along her mecate. The 'lipstick' gives her an odd look, like a child had started to dress her in makeup and ribbons, and then tired of the job. Beside her, Svarshan reaches up to scratch at her muzzle, a half-smile across his features. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Yes,&amp;quot; he tells Sandy as he scratches, perhaps to confuse her further, and then nods to Azog. &amp;quot;Ssome,&amp;quot; he says, and pauses. &amp;quot;But better sstrange.&amp;quot; And he reaches up and hooks a claw just above the bosal's knot. &amp;quot;The /beer/ is better,&amp;quot; he clarifies. And then lifts his chin to the well-dressed swordsman. And his eyes narrow thoughtfully, briefly. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Emir?&amp;quot; he asks, in confusion. Except, no: this version makes more /sense/. ... &lt;br /&gt;
 &lt;br /&gt;
And he has yet to break out into singing refrain.&lt;br /&gt;
&lt;br /&gt;
Constantin smiles broadly towards Ssrasha. &amp;quot;You /are/ a pretty swiftclaw, aren't you. I'm sure you're well loved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Azog shrugs to Svarshan about having better beer, then nods at what Sandy says about life being strange. This is so,&amp;quot; he agrees. Azog offers a farewell to Sandy and Svarshan. &amp;quot;I did not come to watch the battle,&amp;quot; he says of the competition, &amp;quot;but to ask the seers at the Temple of the White Disc,&amp;quot; he uses the Yrch term for Eluna, whose temple is closeby, &amp;quot;what they thought of speaking with spirits. I was not aware that sometimes they -can- be heard, for those who have the way of listening. I must go and think on this for a while. Fare well.&amp;quot; Alas, he only has a chance to nod briefly to the other fellow before he climbs on his horse and rides off.&lt;br /&gt;
&lt;br /&gt;
Svarshan watches the smiling one a while, but Srassha...the swiftclaw lifts her head as she gazes upon Constantin. Intelligent, she seems to say. The only intelligent one in the world. And, blessed, humble follower. &lt;br /&gt;
&lt;br /&gt;
She lowers her head so it might be scritched appropriately. &lt;br /&gt;
&lt;br /&gt;
Princess.&lt;br /&gt;
&lt;br /&gt;
And the movement has the sith rubbing at his jaw, and pinching the top of it with his eyes squeezed tightly shut.&lt;br /&gt;
&lt;br /&gt;
Constantin reaches out to pat the muzzle, grinning. He looks over towards Svarshan, &amp;quot;And who is your follower, Princess?&amp;quot; Blinkblink. He's practically dimpling with amusement. Its light, though, his tone anything but mean-spirited.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Never seen someone understand Srassha so quickly!&amp;quot; Sandy says in the most innocent of expressions as Constantin speaks to Srassha. Then she reaches into her pouch, produces a little colored hard candy and throws it directly at Svarhhan's head. Because of the heat, though, it just hits his scales and then sticks to him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mrmmmngle,&amp;quot; Svarshan gets out. And, &amp;quot;Rrrnunggle,&amp;quot; he says. Svarshan glances up at the swift...who poses. Prettily. And he screws his eyes shut again. And there's candy stuck to his nose, too, but such is his day that he's just not going to notice.&lt;br /&gt;
&lt;br /&gt;
And of course, the swiftclaw reaches out and pat-pat-pats Constantin on the head in grandiose, noble fashion before--her rider grasps the mecate, and, &amp;quot;It issss time for the Princess to--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yank, yank. No!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;--have her pretty armor polished,&amp;quot; he amends that, and her eyes brighten as twin, generous stars. Svarshan nods to them both before leaing her away, a spring to her step and bounce to a walk that's all but ridiculous on such a tall reptile.&lt;br /&gt;
&lt;br /&gt;
But. She is going to look GORGEOUS.&lt;br /&gt;
&lt;br /&gt;
More gorgeous.&lt;br /&gt;
&lt;br /&gt;
She is convinced.&lt;br /&gt;
&lt;br /&gt;
Constantin looks over towards Sandy. &amp;quot;Just /look/ at her. How could you no?&amp;quot; A broad smile. &amp;quot;How long did it take you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course,&amp;quot; says Sandy, as she watches Svarshan depart. She watches, shakes her head. &amp;quot;God damn lizards,&amp;quot; she mutters, irritably. A fist is shaken after him.&lt;br /&gt;
&lt;br /&gt;
Constantin glances down. &amp;quot;Oh yeah? What's wrong with them?&amp;quot; He's still smiling, though.&lt;br /&gt;
&lt;br /&gt;
Kathryn comes, strangely enough, from the other direct /after/ the last sway of that GORGEOUS tail is out of sight. By accident, of course. For once, all feet are on the floor, and all hands are inside the ride - or at least at her side, as the striding woman enters the plaza.&lt;br /&gt;
&lt;br /&gt;
Sandy pops another hard, colored candy into her mouth and begins chewing at it, casually, while regarding Kathryn's arriva. And Constantin is just eyeballed too. &amp;quot;So, who're you?&amp;quot; she asks the latter, casually.&lt;br /&gt;
&lt;br /&gt;
A loud note suddenly wavers in the air -- a vocalization of some kind. A song? A particularly harmonious dying cat? &amp;quot;...AAAAAaaaaaannnnnndddd meeeeeeeeee!&amp;quot; the song finishes, as a certain Emir staggers out of the Temple of Tarien, one arm flung wide and the other leaning on his ornate cane.&lt;br /&gt;
&lt;br /&gt;
By the way the man giggles, in his stylishly disheveled noble clothes, he must be... well, drunk. Or at least pretty darn buzzed. He swaggers down the road, humming the last bar, only stop cold and point /dramatically/ at Sandy. &amp;quot;YOU,&amp;quot; he gasps, his countenance darkenng. &amp;quot;Unfeeling harpy! What are you doing here?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Constantin shakes his head. &amp;quot;Nobody, really.&amp;quot; He nods towards Sandy. &amp;quot;Constantin of Taashraan, at your service.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lliannan moves into the district from the south, a few purchases in her hands. She seems to sigh and relax a bit as she gains closer proximity to the temples, the calm of the district proving its effect. Hearing a high pitched catterwalling, then shouting, she stops to take a look at what may be going on.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah. Tashraani,&amp;quot; replies Sandy, &amp;quot;Figures.&amp;quot; Then she euyes the arrival of Emir. &amp;quot;Unfeeling? No, I feel plenty angry, amongst other things. I'm here because I feel like being here. Actually, I am here purely to torment and ruin your life.&amp;quot; She nods her head up and down, &amp;quot;It gives me secret happies to make you miserable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kathryn strides, and strides... and keeps on going. On the plus side? She's actually somewhat civil, and not threatening anyone. Of course, that may be due to ducking into the Temple of Eluna. Hard to get into the proper mood for that sort of thing, if you are too busy staring death threats at everyone.&lt;br /&gt;
&lt;br /&gt;
The drunken man inhales sharply and narrows his eyes at Sandy before making his way unsteadily over with a shaking finger. &amp;quot;And why am I not surprised? You, who insulted Mr. Ironblood, and who has a cold an terrible heart! Why, I have half a mind to declare you my nemesis, here and now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lliannan's tiny frame has stopped, she just can't help herself as she stares at the scene unfolding before her. The corner of her mouth twitches, as she begins to find this just a tad ammusing, and right in the middle of this serene square. She takes note of someone moving forth with purpose, and gets to the side as the woman moves into the Temple of Eluna. Her attention rivits back to watching the drunk and the elf.&lt;br /&gt;
&lt;br /&gt;
Quint is really not at all impressive a sight; a common man in common clothes. His pants are patched and dirty at the shin and knees, his light coat unremarkable in both stitch and color. He frowns mildly as he walks from the Elinute temple, an old book cradles in the palm of one gloved hand, devouring his attention.&lt;br /&gt;
&lt;br /&gt;
Not too far away, Myrana sits on one of the comfortable benches that face the fountain, dressed in greens and purples and eating what appears to be a fruit creme and enjoying watching the proceedings most distinctly.&lt;br /&gt;
&lt;br /&gt;
Lliannan has to move again as a man exits the Eluna temple, his attention not on where he's going, but on the book he's reading. She frowns slightly as she has to divert attention away from the developing scene to move out of the way... again. She moves near to a woman sitting on a bench. Hoping she is out of everyone's way, she glances back to the drunk and the elf.&lt;br /&gt;
&lt;br /&gt;
Constantin's smile splits his face. &amp;quot;Repartee! I love it!&amp;quot; He assays a grand smile towards Emir. &amp;quot;And a wonderful day to you as well, dramatist!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just what the world needed. More gnomes,&amp;quot; says Sandy, dryly, at the sight of Lliannan. She then looks at Emir and bursts out laughing. &amp;quot;Your nemesis. Really. Good sense and logic is *already* your nemesis, I'm afraid. No room for me. Also, apparently, sobriety.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myrana takes a big bite of sweet rice with cream and blueberries goobing all over the spoon, the tip of one slim shoe wiggling where it sticks out from the froth of her petticoats. She sits with one knee hitched comfortably over the other, with a basket on the bench next to her. You see, in a big city, what do you do when you don't have the money for going to the theater in your budget? You watch -street theater-. And anywhere Sandy sticks her quarrelsome face out into the light of day (despite every faerie-tale reassurance that trolls aught not be able to do so) is a perfect opportunity to see someone get punched without having to pay to go to a cage match.&lt;br /&gt;
&lt;br /&gt;
Lliannan faces Sandy with a steady gaze. &amp;quot;My being here has rendered the world no more, nor any less gnomes than it would have had, had I been elsewhere. So your statement is mute..&amp;quot; Logic from a gnome oh god! &amp;quot;But please proceed with your discussion with the...&amp;quot; she blinks her eyes at Emir, &amp;quot;drunk man. It seems you have offended him in some way, though I'm not just sure how.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pausing just beyond the arched gates, Quint closes the book and lifts his attention from the yellowing pages. The blue ribbon that serves as a marker hangs from the bottom of the tome with frayed edges. The binding is cracked and dinged at the corners. He moves his lips silently in quiet consideration and then moves towards Myrana -- taking care not to trouble the gnomess further -- before sitting opposite her on the bench. &amp;quot;Miss Myrana,&amp;quot; he gives a shallow nod. &amp;quot;The lady is not likely to throttle anyone, is she?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And to you,&amp;quot; Emir says dramatically to Constantin, too engrossed in his personal drama to be more than cursorily polite at the moment. Whoops! As Sandy begins to laugh, the bard only seems to puff up. &amp;quot;I'll have you know that good sense and logic are my firm and steadfast allies! In this cold, unfeeling world, we have each other to light the path and-- and make our way into the dark unknown! And yes, on occasion I find it does the soul good to let loose and imbibe alcohol! Just because you've never met Monssieur Fun in your /entire life/--&amp;quot; And here, he's indeed drawing himself up and puffing out like a pigeon, poking Sandy quite firmly in the breastbone, &amp;quot;--does not mean the rest of us have to live our lives in sorrow and MISERY!&amp;quot; He pauses, and then bursts out with, &amp;quot;Unless, apparently, we're your nemesis!&amp;quot; POKE.&lt;br /&gt;
&lt;br /&gt;
Myrana jumps just a little when Quint sits next to her on the bench. Probably the sudden shift in weight upon the planks pinched her. Looking over at Quint she smiles in greeting. &amp;quot;There's no way to know for sure,&amp;quot; which sounds hopeful on her part. &amp;quot;Would you like some fruit cream?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did you just poke me? Really? You really *must* be inebriated. There are days when I would've originally broken your fingers for that. Today, though, as I recently got fined for breaking someone's fingers, I am simply going to continue to drive you mad.&amp;quot; She brushes his hand away and continues, &amp;quot;I don't think anyone wearing that hat has *any* claim to any of the things you just mentioned. AT ALL.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I had supper with the other petitioners.&amp;quot; Quint declines Myrana's offer with a subtle tilt of his head. He looks out of the corner of his eyes at Sandy, narrowing them when she's poked. The off-key, jittering song of the Jack-in-the-Box begins playing. Only it's not a clown or a puppet inside; it's murder. Or at least a sound thrashing. &amp;quot;I think the Seers have given me another quest,&amp;quot; is the subsequent non sequitur. The constant frown dips a little deeper. Consternation, perhaps.&lt;br /&gt;
&lt;br /&gt;
Constantin steps back, smiling broadly. Street theatre! Awesome!&lt;br /&gt;
&lt;br /&gt;
The faintest hint of cigar smoke begins to waft near the Adventurers.&lt;br /&gt;
&lt;br /&gt;
Myrana looks sharply at Quint. &amp;quot;...You are... going somewhere?&amp;quot; She asks slowly. And somewhat delicately.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;W-- Well! Well! Good madame, or should I say, /foul/ madame, if you broke my fingers I would be just in declaring a crusade, if you will, on your /head/!&amp;quot; The blustery man sniffs sharply, and at the insult to /his hat/ - his beloved, dainty hat of a most beautiful elven origin -- he looks absolutely /scandalized/. &amp;quot;This /hat/ has a /rich, cultural background/, and as such, it has more culture in its /tiniest thread/ than you do in your entire, monstrous body, foul wench! Take that back!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myrana leans toward Quint. &amp;quot;I bet he's a wizard,&amp;quot; she whispers conspiratorally, then takes a bite of fruit. WHISPER WHISPER.&lt;br /&gt;
&amp;quot;You are right. I am indeed foul and cultureless and a monster to boot,&amp;quot; agrees Sandy, casually, to Emir. &amp;quot;In fact, I dare say that anyone here would agree that i am the vilest, most shrewest harpy to ever grace the streets of Alexandria. Which also means I am no doubt the only person who is willing to say others will not: That hat is *ridiculous*.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Perhaps.&amp;quot; Quint conceeds after some deliberation. He smooths the cover of the book and offers it to Myrana, &amp;quot;I am told it tells of a Silver Guard. I do not read the tongue of elves. They indicate--&amp;quot; He stops, stands, and leaves the book on the bench. Casually walking, he draws in a slow breath as he nears Sandy and Emir. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you are unaware... you stand in the spiritual center of Alexandria. The faithful come here to worship. The theatrical district is to the north. The red light districts are to the south and west.&amp;quot; He glances at Sandy, nodding once, shallowly. &amp;quot;Lady Sandiel. Perhaps I could locate the Lady Serene and she might help you to locate a more appropriate venue for... this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The hat in question is made of swoops and curls, with a tall, arching feather and really, it /is/ rather ridiculous, even if the nobleman wears it well. As well as that hat can be worn, any way. And oh! Oh! He looks /so scandalized/, staring at Sandy as though he could summon fireballs with his gaze alone. &amp;quot;Well. At least you're aware of your shortcomings, though perhaps it's even worse, that you choose to continue to be SO TREMENDOUSLY HORRIFIC. And, might I add, worst of all, /so devoid of taste/.&amp;quot; Ugh! Uh! Huff!! His chin snaps up. He even snaps his fingers. &lt;br /&gt;
&lt;br /&gt;
Quint's interruption makes the huffy man even huffier, as he gasps like a fish for a moment, before letting out a long hissed breath and snapping his teeth shut. With a sniff, he nods stiffly. &amp;quot;You are of course correct. I would never dream of insulting the gods with my row with this terrible riff-raff. But you, you horrible she-troll--&amp;quot; He points two fingers to his eyes, then two to hers. &amp;quot;--I'm watching you. /Nemesissssss/.&amp;quot; He narrows his eyes at her, and starts to back away, never breaking eye contact. Two fingers to his eyes. Two fingers to hers. Ssssssss.&lt;br /&gt;
&lt;br /&gt;
Myrana is left sitting with the book. She stares after Quint, pursing her lips and looking like someone just knocked her icecream on the ground. INTERRUPT MY STREET THEATER WILL YOU?!&lt;br /&gt;
&lt;br /&gt;
Lliannan's eyes dance as the scene does get rather interesting, until Quint disrupts the whole thing. With his setting his book down, she slips around behind the bench and takes an interest in the book. She picks up the tomb and begins to leaf through its contents, her interest no longer on the scene around her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'd never make a nemesis of a woman who had hips wider than a wagon! She'll crush ye, lad!&amp;quot; Drunken laughter erupts from a second floor balcony of Coyote's temple. Followed by some complimentary whooping and a fingers-in-the-mouth whistle.&lt;br /&gt;
&lt;br /&gt;
Well for fuck's sake. Myrana scowls, and opens up the book in her lap, setting aside the fruit to do so. Liliannan could easily read the open pages over her shoulder.&lt;br /&gt;
&lt;br /&gt;
Myrana says, &amp;quot;Never get to watch anyone punch anyone,&amp;quot; she peers at the written contents, blue eyes flickering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Constantin stands back, shaking his head a little. He tucks his thumbs into his swordbelt and chews on his tongue. He does. It looks like it kills him, but he does it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...hey! If you don't want me to come up t here and break your face, I'd lay off the comments about my damn hips!&amp;quot; She points at the balcony from which that was yelled, our Sandy does, and then she prods Emir in the chest, saying, &amp;quot;I am indeed devoid of taste. Clearly. But even as one so devoid of taste, I can see that you look ridiculous in that hat. And,&amp;quot; she continues, &amp;quot;I am clearly right to have rattled you so. You know it too. Deep down, you know and are okay with it. That's fine.&amp;quot; Then she turns towards Quitn, &amp;quot;What would an acceptable venue be? Ox-Strength? Hi, Myrana!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myrana says, &amp;quot;Hi, Sandy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myrana waves enthusedly.&lt;br /&gt;
&lt;br /&gt;
Well, so much for backing away. Emir, spurred on by the comments from Sandy -- and the onlookers in the balcony -- and maybe some ~psychic connection~ with Myrana's inner-most desires, the bard hops, skips, jumps, and punches Sandy in the chest. It's sort of like a small squishy peach thumping dully off her breastbone as he yelps and cradles his fist. &amp;quot;Take that back, you brute!! (ow!)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please... stop shouting.&amp;quot; Quint is an even tempered man. To a fault. But then Emir throws a punch and his frown just dips a fraction of an inch lower and his brows twitch inward. He steps right in front of Emir -- his back to the lady Sandiel -- and offers a headshake so mild it has to be forced. &amp;quot;This is not the place for fisticuffs or pugilism.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The night splits in a portal of ardent and blue, writhing arms of mana like smoking, reaching towards the heavens. Brannigan, a massive draught horse, muscled and ornery, leaps through the portal and stomps a tight circle on the cobblestones. &amp;quot;I can offer you a ride to the Ox if you are so inclined,&amp;quot; Quint adds.&lt;br /&gt;
&lt;br /&gt;
Myrana's heart grew two sizes that day.&lt;br /&gt;
&lt;br /&gt;
Since Quint is no longer facing her, but Sandy might see... Myrana starts making punching pantomimes behind one hand, waggling her eyebrows at Sandy.&lt;br /&gt;
&lt;br /&gt;
Constantin's arms fold on his chest, one hand over his mouth. He just stands there. Nobody look at him. (for once)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That 'orse jus' came outta nowhere!&amp;quot; One Tarienite gapes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nah... prob'ly just a trick'a tha loight.&amp;quot; Another responds. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Or'ee was behind Sandy's hips the 'ole toim!&amp;quot; Yet another. &lt;br /&gt;
&lt;br /&gt;
DO-HOHOHOHOHO they all laugh.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh shut up, you bloody Tarienites!&amp;quot; Sandy tells up at them. And then Emir punches her and she looks down at her chest. She must be wearing some kind of armor, after all, because she didn't really seem to feel it all that much. &amp;quot;You know,&amp;quot; she tells him, &amp;quot;that sort of hurt. Ass.&amp;quot; She doesn't even punch him back. &amp;quot;But it looks like you did more harm to yourself than you did to me, soooo. I win!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Emir is -- dare I say it? -- sniffling, as he cradles his fist, and he glares at Quint. &amp;quot;Fine!! I didn't want to exact glorious vengeance anyway! Keep your bloody horse; I'm taking my business elsewhere! But you'd do well to stop protecting that /nasty monster/ and wake up to the terrible darkness in her heart. Before she /eats you whole/!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Okay, so he's given to hyperbole. No one's surprised. But he turns on his heel, smacks his cane into the cobblestone, and wobble-stomps his way away from the gathering, head held high and dignity and pride so very wounded. Sniff. SNIFF.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...he actually just made me feel bad,&amp;quot; says Sandy, &amp;quot;It was like kicking a puppy.&amp;quot; She sounds all sad now about this. &amp;quot;Now, Tarienites on the other hand...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh gosh,&amp;quot; Myra takes another bite of fruit, settling the book into her lap. So that's what it's like when she's not the horrible baby-eating psycho demon in a situation! She'll have to sit back more often!&lt;br /&gt;
&lt;br /&gt;
Quint shakes his head mildly at Sandy, turning to look over his shoulder at her. Brannigan, for his part, wanders towards the Elunite temple. It bobs its head at Myrana as it passes. &amp;quot;I was thinking you had paid him to make a scene...&amp;quot; the Acanian offers the elf, tipping his head before he walks back towards the bench.&lt;br /&gt;
&lt;br /&gt;
The Tarienites know a thing or two about luck -- and when not to push it. They scrambled inside at some point before continuing their lewd comments. A fresh bout of muffled raucous laughter and the clinking of mugs from inside might leave one wondering what joke was just told at whose expense.&lt;br /&gt;
Myrana finishes off the last bite of fruit, waggling the book at Quint while she chews. &amp;quot;Ffi can reaf ffiff for youff.&amp;quot;&lt;br /&gt;
Constantin stepsback again, making a little more space.&lt;br /&gt;
Swatting at a nearby moth, Sandy then makes her way after Emir, casually. She is actually going to follow him. FOR WHAT REASON, IT IS NOT CLEAR.&lt;br /&gt;
&lt;br /&gt;
Well, for Emir's part, he's nearly out of sight by now, wobble-stumping his way through town like a dainty, injured rhinocerous. Potentially toward another bar, it seems.&lt;/div&gt;</summary>
		<author><name>Melon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=A_Duel!&amp;diff=7816</id>
		<title>A Duel!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=A_Duel!&amp;diff=7816"/>
		<updated>2012-07-31T06:12:18Z</updated>

		<summary type="html">&lt;p&gt;Melon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Chardev Summary (Emir):''' That harpy!! She's everywhere! I cannot believe I keep running into that horrendous creature. Has she no soul? Any monster who cannot appreciate ''fine art'' clearly must be deeply disturbed. Diary, I do believe I have my nemesis. And that's what stories -- good stories -- are made of.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=-&amp;lt;* Temple District - Temple Plaza *&amp;gt;-=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
The air of worship, solemn contemplation and the weight of divinity in this area simply cannot be denied. In stark contrast to the bustle of the great market just to the south, all noise and rowdiness seems to immedialty cease upon entry to large area. In size, the Great Market does rival the Temple Square but the placement of the temple structures and the weighty air in the place lends to it a scale that is not easily quantified. The square itself is brilliantly paved with large white flagstones. In contrast to the colorful cacophony a short walk south, it is serene and nearly empty of vendors, save for a handful of respectfully quiet ones who offer fruits, flowers and other things that may be given up as offerings to some of the deities.&lt;br /&gt;
&lt;br /&gt;
The centerpiece of the square is a large fountain of white marble, filled with clear water. During the day, a jet of water continuously shoots high into the air, pattering back into the pool below like soothing rain. Special reflectors situated around the area cause the water to sparkle with fractured light.&lt;br /&gt;
&lt;br /&gt;
VIEWS: +view here/fountain&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=-- Contents --=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
Azog            A huge male orc with long black hair in a topknot.    18s  1h&lt;br /&gt;
Constantin      Flower-cloaked swordsman.                             1m   27m&lt;br /&gt;
Emir            Mocha-skinned man w/ a daring grin &amp;amp; impeccable taste 0s   3m&lt;br /&gt;
Svarshan        Be a brightscale! Chomp a demon!                      12s  4h&lt;br /&gt;
Sandy           The HIPpest elf ever. Practically a HIPpy.            22s  1d&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=-- Objects =--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
Sign -- NO BATHS IN THE FOUNTAIN&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--= Exits -=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
Temple of Tarien &amp;lt;TN&amp;gt;     Temple of Althea &amp;lt;TA&amp;gt;     Temple of Kor &amp;lt;TK&amp;gt;&lt;br /&gt;
Temple of Eluna &amp;lt;TE&amp;gt;      Temple of Daeus &amp;lt;TD&amp;gt;      Temple District &amp;lt;N&amp;gt;&lt;br /&gt;
Commerce District &amp;lt;S&amp;gt;     &lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
Srassha straightens at the new arrival. She turns a bit this way and that, so the sun catches her just-so, so the light glitters against the silver along her mecate. The 'lipstick' gives her an odd look, like a child had started to dress her in makeup and ribbons, and then tired of the job. Beside her, Svarshan reaches up to scratch at her muzzle, a half-smile across his features. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Yes,&amp;quot; he tells Sandy as he scratches, perhaps to confuse her further, and then nods to Azog. &amp;quot;Ssome,&amp;quot; he says, and pauses. &amp;quot;But better sstrange.&amp;quot; And he reaches up and hooks a claw just above the bosal's knot. &amp;quot;The /beer/ is better,&amp;quot; he clarifies. And then lifts his chin to the well-dressed swordsman. And his eyes narrow thoughtfully, briefly. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Emir?&amp;quot; he asks, in confusion. Except, no: this version makes more /sense/. ... &lt;br /&gt;
 &lt;br /&gt;
And he has yet to break out into singing refrain.&lt;br /&gt;
&lt;br /&gt;
Constantin smiles broadly towards Ssrasha. &amp;quot;You /are/ a pretty swiftclaw, aren't you. I'm sure you're well loved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Azog shrugs to Svarshan about having better beer, then nods at what Sandy says about life being strange. This is so,&amp;quot; he agrees. Azog offers a farewell to Sandy and Svarshan. &amp;quot;I did not come to watch the battle,&amp;quot; he says of the competition, &amp;quot;but to ask the seers at the Temple of the White Disc,&amp;quot; he uses the Yrch term for Eluna, whose temple is closeby, &amp;quot;what they thought of speaking with spirits. I was not aware that sometimes they -can- be heard, for those who have the way of listening. I must go and think on this for a while. Fare well.&amp;quot; Alas, he only has a chance to nod briefly to the other fellow before he climbs on his horse and rides off.&lt;br /&gt;
&lt;br /&gt;
Svarshan watches the smiling one a while, but Srassha...the swiftclaw lifts her head as she gazes upon Constantin. Intelligent, she seems to say. The only intelligent one in the world. And, blessed, humble follower. &lt;br /&gt;
&lt;br /&gt;
She lowers her head so it might be scritched appropriately. &lt;br /&gt;
&lt;br /&gt;
Princess.&lt;br /&gt;
&lt;br /&gt;
And the movement has the sith rubbing at his jaw, and pinching the top of it with his eyes squeezed tightly shut.&lt;br /&gt;
&lt;br /&gt;
Constantin reaches out to pat the muzzle, grinning. He looks over towards Svarshan, &amp;quot;And who is your follower, Princess?&amp;quot; Blinkblink. He's practically dimpling with amusement. Its light, though, his tone anything but mean-spirited.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Never seen someone understand Srassha so quickly!&amp;quot; Sandy says in the most innocent of expressions as Constantin speaks to Srassha. Then she reaches into her pouch, produces a little colored hard candy and throws it directly at Svarhhan's head. Because of the heat, though, it just hits his scales and then sticks to him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mrmmmngle,&amp;quot; Svarshan gets out. And, &amp;quot;Rrrnunggle,&amp;quot; he says. Svarshan glances up at the swift...who poses. Prettily. And he screws his eyes shut again. And there's candy stuck to his nose, too, but such is his day that he's just not going to notice.&lt;br /&gt;
&lt;br /&gt;
And of course, the swiftclaw reaches out and pat-pat-pats Constantin on the head in grandiose, noble fashion before--her rider grasps the mecate, and, &amp;quot;It issss time for the Princess to--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yank, yank. No!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;--have her pretty armor polished,&amp;quot; he amends that, and her eyes brighten as twin, generous stars. Svarshan nods to them both before leaing her away, a spring to her step and bounce to a walk that's all but ridiculous on such a tall reptile.&lt;br /&gt;
&lt;br /&gt;
But. She is going to look GORGEOUS.&lt;br /&gt;
&lt;br /&gt;
More gorgeous.&lt;br /&gt;
&lt;br /&gt;
She is convinced.&lt;br /&gt;
&lt;br /&gt;
Constantin looks over towards Sandy. &amp;quot;Just /look/ at her. How could you no?&amp;quot; A broad smile. &amp;quot;How long did it take you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course,&amp;quot; says Sandy, as she watches Svarshan depart. She watches, shakes her head. &amp;quot;God damn lizards,&amp;quot; she mutters, irritably. A fist is shaken after him.&lt;br /&gt;
&lt;br /&gt;
Constantin glances down. &amp;quot;Oh yeah? What's wrong with them?&amp;quot; He's still smiling, though.&lt;br /&gt;
&lt;br /&gt;
Kathryn comes, strangely enough, from the other direct /after/ the last sway of that GORGEOUS tail is out of sight. By accident, of course. For once, all feet are on the floor, and all hands are inside the ride - or at least at her side, as the striding woman enters the plaza.&lt;br /&gt;
&lt;br /&gt;
Sandy pops another hard, colored candy into her mouth and begins chewing at it, casually, while regarding Kathryn's arriva. And Constantin is just eyeballed too. &amp;quot;So, who're you?&amp;quot; she asks the latter, casually.&lt;br /&gt;
&lt;br /&gt;
A loud note suddenly wavers in the air -- a vocalization of some kind. A song? A particularly harmonious dying cat? &amp;quot;...AAAAAaaaaaannnnnndddd meeeeeeeeee!&amp;quot; the song finishes, as a certain Emir staggers out of the Temple of Tarien, one arm flung wide and the other leaning on his ornate cane.&lt;br /&gt;
&lt;br /&gt;
By the way the man giggles, in his stylishly disheveled noble clothes, he must be... well, drunk. Or at least pretty darn buzzed. He swaggers down the road, humming the last bar, only stop cold and point /dramatically/ at Sandy. &amp;quot;YOU,&amp;quot; he gasps, his countenance darkenng. &amp;quot;Unfeeling harpy! What are you doing here?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Constantin shakes his head. &amp;quot;Nobody, really.&amp;quot; He nods towards Sandy. &amp;quot;Constantin of Taashraan, at your service.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lliannan moves into the district from the south, a few purchases in her hands. She seems to sigh and relax a bit as she gains closer proximity to the temples, the calm of the district proving its effect. Hearing a high pitched catterwalling, then shouting, she stops to take a look at what may be going on.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah. Tashraani,&amp;quot; replies Sandy, &amp;quot;Figures.&amp;quot; Then she euyes the arrival of Emir. &amp;quot;Unfeeling? No, I feel plenty angry, amongst other things. I'm here because I feel like being here. Actually, I am here purely to torment and ruin your life.&amp;quot; She nods her head up and down, &amp;quot;It gives me secret happies to make you miserable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kathryn strides, and strides... and keeps on going. On the plus side? She's actually somewhat civil, and not threatening anyone. Of course, that may be due to ducking into the Temple of Eluna. Hard to get into the proper mood for that sort of thing, if you are too busy staring death threats at everyone.&lt;br /&gt;
&lt;br /&gt;
The drunken man inhales sharply and narrows his eyes at Sandy before making his way unsteadily over with a shaking finger. &amp;quot;And why am I not surprised? You, who insulted Mr. Ironblood, and who has a cold an terrible heart! Why, I have half a mind to declare you my nemesis, here and now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lliannan's tiny frame has stopped, she just can't help herself as she stares at the scene unfolding before her. The corner of her mouth twitches, as she begins to find this just a tad ammusing, and right in the middle of this serene square. She takes note of someone moving forth with purpose, and gets to the side as the woman moves into the Temple of Eluna. Her attention rivits back to watching the drunk and the elf.&lt;br /&gt;
&lt;br /&gt;
Quint is really not at all impressive a sight; a common man in common clothes. His pants are patched and dirty at the shin and knees, his light coat unremarkable in both stitch and color. He frowns mildly as he walks from the Elinute temple, an old book cradles in the palm of one gloved hand, devouring his attention.&lt;br /&gt;
&lt;br /&gt;
Not too far away, Myrana sits on one of the comfortable benches that face the fountain, dressed in greens and purples and eating what appears to be a fruit creme and enjoying watching the proceedings most distinctly.&lt;br /&gt;
&lt;br /&gt;
Lliannan has to move again as a man exits the Eluna temple, his attention not on where he's going, but on the book he's reading. She frowns slightly as she has to divert attention away from the developing scene to move out of the way... again. She moves near to a woman sitting on a bench. Hoping she is out of everyone's way, she glances back to the drunk and the elf.&lt;br /&gt;
&lt;br /&gt;
Constantin's smile splits his face. &amp;quot;Repartee! I love it!&amp;quot; He assays a grand smile towards Emir. &amp;quot;And a wonderful day to you as well, dramatist!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just what the world needed. More gnomes,&amp;quot; says Sandy, dryly, at the sight of Lliannan. She then looks at Emir and bursts out laughing. &amp;quot;Your nemesis. Really. Good sense and logic is *already* your nemesis, I'm afraid. No room for me. Also, apparently, sobriety.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myrana takes a big bite of sweet rice with cream and blueberries goobing all over the spoon, the tip of one slim shoe wiggling where it sticks out from the froth of her petticoats. She sits with one knee hitched comfortably over the other, with a basket on the bench next to her. You see, in a big city, what do you do when you don't have the money for going to the theater in your budget? You watch -street theater-. And anywhere Sandy sticks her quarrelsome face out into the light of day (despite every faerie-tale reassurance that trolls aught not be able to do so) is a perfect opportunity to see someone get punched without having to pay to go to a cage match.&lt;br /&gt;
&lt;br /&gt;
Lliannan faces Sandy with a steady gaze. &amp;quot;My being here has rendered the world no more, nor any less gnomes than it would have had, had I been elsewhere. So your statement is mute..&amp;quot; Logic from a gnome oh god! &amp;quot;But please proceed with your discussion with the...&amp;quot; she blinks her eyes at Emir, &amp;quot;drunk man. It seems you have offended him in some way, though I'm not just sure how.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pausing just beyond the arched gates, Quint closes the book and lifts his attention from the yellowing pages. The blue ribbon that serves as a marker hangs from the bottom of the tome with frayed edges. The binding is cracked and dinged at the corners. He moves his lips silently in quiet consideration and then moves towards Myrana -- taking care not to trouble the gnomess further -- before sitting opposite her on the bench. &amp;quot;Miss Myrana,&amp;quot; he gives a shallow nod. &amp;quot;The lady is not likely to throttle anyone, is she?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And to you,&amp;quot; Emir says dramatically to Constantin, too engrossed in his personal drama to be more than cursorily polite at the moment. Whoops! As Sandy begins to laugh, the bard only seems to puff up. &amp;quot;I'll have you know that good sense and logic are my firm and steadfast allies! In this cold, unfeeling world, we have each other to light the path and-- and make our way into the dark unknown! And yes, on occasion I find it does the soul good to let loose and imbibe alcohol! Just because you've never met Monssieur Fun in your /entire life/--&amp;quot; And here, he's indeed drawing himself up and puffing out like a pigeon, poking Sandy quite firmly in the breastbone, &amp;quot;--does not mean the rest of us have to live our lives in sorrow and MISERY!&amp;quot; He pauses, and then bursts out with, &amp;quot;Unless, apparently, we're your nemesis!&amp;quot; POKE.&lt;br /&gt;
&lt;br /&gt;
Myrana jumps just a little when Quint sits next to her on the bench. Probably the sudden shift in weight upon the planks pinched her. Looking over at Quint she smiles in greeting. &amp;quot;There's no way to know for sure,&amp;quot; which sounds hopeful on her part. &amp;quot;Would you like some fruit cream?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did you just poke me? Really? You really *must* be inebriated. There are days when I would've originally broken your fingers for that. Today, though, as I recently got fined for breaking someone's fingers, I am simply going to continue to drive you mad.&amp;quot; She brushes his hand away and continues, &amp;quot;I don't think anyone wearing that hat has *any* claim to any of the things you just mentioned. AT ALL.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I had supper with the other petitioners.&amp;quot; Quint declines Myrana's offer with a subtle tilt of his head. He looks out of the corner of his eyes at Sandy, narrowing them when she's poked. The off-key, jittering song of the Jack-in-the-Box begins playing. Only it's not a clown or a puppet inside; it's murder. Or at least a sound thrashing. &amp;quot;I think the Seers have given me another quest,&amp;quot; is the subsequent non sequitur. The constant frown dips a little deeper. Consternation, perhaps.&lt;br /&gt;
&lt;br /&gt;
Constantin steps back, smiling broadly. Street theatre! Awesome!&lt;br /&gt;
&lt;br /&gt;
The faintest hint of cigar smoke begins to waft near the Adventurers.&lt;br /&gt;
&lt;br /&gt;
Myrana looks sharply at Quint. &amp;quot;...You are... going somewhere?&amp;quot; She asks slowly. And somewhat delicately.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;W-- Well! Well! Good madame, or should I say, /foul/ madame, if you broke my fingers I would be just in declaring a crusade, if you will, on your /head/!&amp;quot; The blustery man sniffs sharply, and at the insult to /his hat/ - his beloved, dainty hat of a most beautiful elven origin -- he looks absolutely /scandalized/. &amp;quot;This /hat/ has a /rich, cultural background/, and as such, it has more culture in its /tiniest thread/ than you do in your entire, monstrous body, foul wench! Take that back!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myrana leans toward Quint. &amp;quot;I bet he's a wizard,&amp;quot; she whispers conspiratorally, then takes a bite of fruit. WHISPER WHISPER.&lt;br /&gt;
&amp;quot;You are right. I am indeed foul and cultureless and a monster to boot,&amp;quot; agrees Sandy, casually, to Emir. &amp;quot;In fact, I dare say that anyone here would agree that i am the vilest, most shrewest harpy to ever grace the streets of Alexandria. Which also means I am no doubt the only person who is willing to say others will not: That hat is *ridiculous*.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Perhaps.&amp;quot; Quint conceeds after some deliberation. He smooths the cover of the book and offers it to Myrana, &amp;quot;I am told it tells of a Silver Guard. I do not read the tongue of elves. They indicate--&amp;quot; He stops, stands, and leaves the book on the bench. Casually walking, he draws in a slow breath as he nears Sandy and Emir. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you are unaware... you stand in the spiritual center of Alexandria. The faithful come here to worship. The theatrical district is to the north. The red light districts are to the south and west.&amp;quot; He glances at Sandy, nodding once, shallowly. &amp;quot;Lady Sandiel. Perhaps I could locate the Lady Serene and she might help you to locate a more appropriate venue for... this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The hat in question is made of swoops and curls, with a tall, arching feather and really, it /is/ rather ridiculous, even if the nobleman wears it well. As well as that hat can be worn, any way. And oh! Oh! He looks /so scandalized/, staring at Sandy as though he could summon fireballs with his gaze alone. &amp;quot;Well. At least you're aware of your shortcomings, though perhaps it's even worse, that you choose to continue to be SO TREMENDOUSLY HORRIFIC. And, might I add, worst of all, /so devoid of taste/.&amp;quot; Ugh! Uh! Huff!! His chin snaps up. He even snaps his fingers. &lt;br /&gt;
&lt;br /&gt;
Quint's interruption makes the huffy man even huffier, as he gasps like a fish for a moment, before letting out a long hissed breath and snapping his teeth shut. With a sniff, he nods stiffly. &amp;quot;You are of course correct. I would never dream of insulting the gods with my row with this terrible riff-raff. But you, you horrible she-troll--&amp;quot; He points two fingers to his eyes, then two to hers. &amp;quot;--I'm watching you. /Nemesissssss/.&amp;quot; He narrows his eyes at her, and starts to back away, never breaking eye contact. Two fingers to his eyes. Two fingers to hers. Ssssssss.&lt;br /&gt;
&lt;br /&gt;
Myrana is left sitting with the book. She stares after Quint, pursing her lips and looking like someone just knocked her icecream on the ground. INTERRUPT MY STREET THEATER WILL YOU?!&lt;br /&gt;
&lt;br /&gt;
Lliannan's eyes dance as the scene does get rather interesting, until Quint disrupts the whole thing. With his setting his book down, she slips around behind the bench and takes an interest in the book. She picks up the tomb and begins to leaf through its contents, her interest no longer on the scene around her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'd never make a nemesis of a woman who had hips wider than a wagon! She'll crush ye, lad!&amp;quot; Drunken laughter erupts from a second floor balcony of Coyote's temple. Followed by some complimentary whooping and a fingers-in-the-mouth whistle.&lt;br /&gt;
&lt;br /&gt;
Well for fuck's sake. Myrana scowls, and opens up the book in her lap, setting aside the fruit to do so. Liliannan could easily read the open pages over her shoulder.&lt;br /&gt;
&lt;br /&gt;
Myrana says, &amp;quot;Never get to watch anyone punch anyone,&amp;quot; she peers at the written contents, blue eyes flickering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Constantin stands back, shaking his head a little. He tucks his thumbs into his swordbelt and chews on his tongue. He does. It looks like it kills him, but he does it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...hey! If you don't want me to come up t here and break your face, I'd lay off the comments about my damn hips!&amp;quot; She points at the balcony from which that was yelled, our Sandy does, and then she prods Emir in the chest, saying, &amp;quot;I am indeed devoid of taste. Clearly. But even as one so devoid of taste, I can see that you look ridiculous in that hat. And,&amp;quot; she continues, &amp;quot;I am clearly right to have rattled you so. You know it too. Deep down, you know and are okay with it. That's fine.&amp;quot; Then she turns towards Quitn, &amp;quot;What would an acceptable venue be? Ox-Strength? Hi, Myrana!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myrana says, &amp;quot;Hi, Sandy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myrana waves enthusedly.&lt;br /&gt;
&lt;br /&gt;
Well, so much for backing away. Emir, spurred on by the comments from Sandy -- and the onlookers in the balcony -- and maybe some ~psychic connection~ with Myrana's inner-most desires, the bard hops, skips, jumps, and punches Sandy in the chest. It's sort of like a small squishy peach thumping dully off her breastbone as he yelps and cradles his fist. &amp;quot;Take that back, you brute!! (ow!)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please... stop shouting.&amp;quot; Quint is an even tempered man. To a fault. But then Emir throws a punch and his frown just dips a fraction of an inch lower and his brows twitch inward. He steps right in front of Emir -- his back to the lady Sandiel -- and offers a headshake so mild it has to be forced. &amp;quot;This is not the place for fisticuffs or pugilism.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The night splits in a portal of ardent and blue, writhing arms of mana like smoking, reaching towards the heavens. Brannigan, a massive draught horse, muscled and ornery, leaps through the portal and stomps a tight circle on the cobblestones. &amp;quot;I can offer you a ride to the Ox if you are so inclined,&amp;quot; Quint adds.&lt;br /&gt;
&lt;br /&gt;
Myrana's heart grew two sizes that day.&lt;br /&gt;
&lt;br /&gt;
Since Quint is no longer facing her, but Sandy might see... Myrana starts making punching pantomimes behind one hand, waggling her eyebrows at Sandy.&lt;br /&gt;
&lt;br /&gt;
Constantin's arms fold on his chest, one hand over his mouth. He just stands there. Nobody look at him. (for once)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That 'orse jus' came outta nowhere!&amp;quot; One Tarienite gapes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nah... prob'ly just a trick'a tha loight.&amp;quot; Another responds. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Or'ee was behind Sandy's hips the 'ole toim!&amp;quot; Yet another. &lt;br /&gt;
&lt;br /&gt;
DO-HOHOHOHOHO they all laugh.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh shut up, you bloody Tarienites!&amp;quot; Sandy tells up at them. And then Emir punches her and she looks down at her chest. She must be wearing some kind of armor, after all, because she didn't really seem to feel it all that much. &amp;quot;You know,&amp;quot; she tells him, &amp;quot;that sort of hurt. Ass.&amp;quot; She doesn't even punch him back. &amp;quot;But it looks like you did more harm to yourself than you did to me, soooo. I win!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Emir is -- dare I say it? -- sniffling, as he cradles his fist, and he glares at Quint. &amp;quot;Fine!! I didn't want to exact glorious vengeance anyway! Keep your bloody horse; I'm taking my business elsewhere! But you'd do well to stop protecting that /nasty monster/ and wake up to the terrible darkness in her heart. Before she /eats you whole/!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Okay, so he's given to hyperbole. No one's surprised. But he turns on his heel, smacks his cane into the cobblestone, and wobble-stomps his way away from the gathering, head held high and dignity and pride so very wounded. Sniff. SNIFF.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...he actually just made me feel bad,&amp;quot; says Sandy, &amp;quot;It was like kicking a puppy.&amp;quot; She sounds all sad now about this. &amp;quot;Now, Tarienites on the other hand...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh gosh,&amp;quot; Myra takes another bite of fruit, settling the book into her lap. So that's what it's like when she's not the horrible baby-eating psycho demon in a situation! She'll have to sit back more often!&lt;br /&gt;
&lt;br /&gt;
Quint shakes his head mildly at Sandy, turning to look over his shoulder at her. Brannigan, for his part, wanders towards the Elunite temple. It bobs its head at Myrana as it passes. &amp;quot;I was thinking you had paid him to make a scene...&amp;quot; the Acanian offers the elf, tipping his head before he walks back towards the bench.&lt;br /&gt;
&lt;br /&gt;
         The Tarienites know a thing or two about luck -- and when not to push it. They scrambled inside at some point before continuing their lewd comments. A fresh bout of muffled raucous laughter and the clinking of mugs from inside might leave one wondering what joke was just told at whose expense.&lt;br /&gt;
Myrana finishes off the last bite of fruit, waggling the book at Quint while she chews. &amp;quot;Ffi can reaf ffiff for youff.&amp;quot;&lt;br /&gt;
Constantin stepsback again, making a little more space.&lt;br /&gt;
Swatting at a nearby moth, Sandy then makes her way after Emir, casually. She is actually going to follow him. FOR WHAT REASON, IT IS NOT CLEAR.&lt;br /&gt;
&lt;br /&gt;
Well, for Emir's part, he's nearly out of sight by now, wobble-stumping his way through town like a dainty, injured rhinocerous. Potentially toward another bar, it seems.&lt;/div&gt;</summary>
		<author><name>Melon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=A_Duel!&amp;diff=7815</id>
		<title>A Duel!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=A_Duel!&amp;diff=7815"/>
		<updated>2012-07-31T06:11:41Z</updated>

		<summary type="html">&lt;p&gt;Melon: Created page with &amp;quot;'''Chardev Summary (Emir):''' That harpy!! She's everywhere! I cannot believe I keep running into that horrendous creature. Has she no soul? Any monster who cannot appreciate ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Chardev Summary (Emir):''' That harpy!! She's everywhere! I cannot believe I keep running into that horrendous creature. Has she no soul? Any monster who cannot appreciate ''fine art'' clearly must be deeply disturbed. Diary, I do believe I have my nemesis. And that's what stories -- good stories -- are made of.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=-&amp;lt;* Temple District - Temple Plaza *&amp;gt;-=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
        The air of worship, solemn contemplation and the weight of divinity in this area simply cannot be denied. In stark contrast to the bustle of the great market just to the south, all noise and rowdiness seems to immedialty cease upon entry to large area. In size, the Great Market does rival the Temple Square but the placement of the temple structures and the weighty air in the place lends to it a scale that is not easily quantified. The square itself is brilliantly paved with large white flagstones. In contrast to the colorful cacophony a short walk south, it is serene and nearly empty of vendors, save for a handful of respectfully quiet ones who offer fruits, flowers and other things that may be given up as offerings to some of the deities.&lt;br /&gt;
&lt;br /&gt;
        The centerpiece of the square is a large fountain of white marble, filled with clear water. During the day, a jet of water continuously shoots high into the air, pattering back into the pool below like soothing rain. Special reflectors situated around the area cause the water to sparkle with fractured light.&lt;br /&gt;
&lt;br /&gt;
        VIEWS: +view here/fountain&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=-- Contents --=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 Azog            A huge male orc with long black hair in a topknot.    18s  1h&lt;br /&gt;
 Constantin      Flower-cloaked swordsman.                             1m   27m&lt;br /&gt;
 Emir            Mocha-skinned man w/ a daring grin &amp;amp; impeccable taste 0s   3m&lt;br /&gt;
 Svarshan        Be a brightscale! Chomp a demon!                      12s  4h&lt;br /&gt;
 Sandy           The HIPpest elf ever. Practically a HIPpy.            22s  1d&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=-- Objects =--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
Sign -- NO BATHS IN THE FOUNTAIN&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--= Exits -=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
Temple of Tarien &amp;lt;TN&amp;gt;     Temple of Althea &amp;lt;TA&amp;gt;     Temple of Kor &amp;lt;TK&amp;gt;&lt;br /&gt;
Temple of Eluna &amp;lt;TE&amp;gt;      Temple of Daeus &amp;lt;TD&amp;gt;      Temple District &amp;lt;N&amp;gt;&lt;br /&gt;
Commerce District &amp;lt;S&amp;gt;     &lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
Srassha straightens at the new arrival. She turns a bit this way and that, so the sun catches her just-so, so the light glitters against the silver along her mecate. The 'lipstick' gives her an odd look, like a child had started to dress her in makeup and ribbons, and then tired of the job. Beside her, Svarshan reaches up to scratch at her muzzle, a half-smile across his features. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Yes,&amp;quot; he tells Sandy as he scratches, perhaps to confuse her further, and then nods to Azog. &amp;quot;Ssome,&amp;quot; he says, and pauses. &amp;quot;But better sstrange.&amp;quot; And he reaches up and hooks a claw just above the bosal's knot. &amp;quot;The /beer/ is better,&amp;quot; he clarifies. And then lifts his chin to the well-dressed swordsman. And his eyes narrow thoughtfully, briefly. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Emir?&amp;quot; he asks, in confusion. Except, no: this version makes more /sense/. ... &lt;br /&gt;
 &lt;br /&gt;
And he has yet to break out into singing refrain.&lt;br /&gt;
&lt;br /&gt;
Constantin smiles broadly towards Ssrasha. &amp;quot;You /are/ a pretty swiftclaw, aren't you. I'm sure you're well loved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Azog shrugs to Svarshan about having better beer, then nods at what Sandy says about life being strange. This is so,&amp;quot; he agrees. Azog offers a farewell to Sandy and Svarshan. &amp;quot;I did not come to watch the battle,&amp;quot; he says of the competition, &amp;quot;but to ask the seers at the Temple of the White Disc,&amp;quot; he uses the Yrch term for Eluna, whose temple is closeby, &amp;quot;what they thought of speaking with spirits. I was not aware that sometimes they -can- be heard, for those who have the way of listening. I must go and think on this for a while. Fare well.&amp;quot; Alas, he only has a chance to nod briefly to the other fellow before he climbs on his horse and rides off.&lt;br /&gt;
&lt;br /&gt;
Svarshan watches the smiling one a while, but Srassha...the swiftclaw lifts her head as she gazes upon Constantin. Intelligent, she seems to say. The only intelligent one in the world. And, blessed, humble follower. &lt;br /&gt;
&lt;br /&gt;
She lowers her head so it might be scritched appropriately. &lt;br /&gt;
&lt;br /&gt;
Princess.&lt;br /&gt;
&lt;br /&gt;
And the movement has the sith rubbing at his jaw, and pinching the top of it with his eyes squeezed tightly shut.&lt;br /&gt;
&lt;br /&gt;
Constantin reaches out to pat the muzzle, grinning. He looks over towards Svarshan, &amp;quot;And who is your follower, Princess?&amp;quot; Blinkblink. He's practically dimpling with amusement. Its light, though, his tone anything but mean-spirited.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Never seen someone understand Srassha so quickly!&amp;quot; Sandy says in the most innocent of expressions as Constantin speaks to Srassha. Then she reaches into her pouch, produces a little colored hard candy and throws it directly at Svarhhan's head. Because of the heat, though, it just hits his scales and then sticks to him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mrmmmngle,&amp;quot; Svarshan gets out. And, &amp;quot;Rrrnunggle,&amp;quot; he says. Svarshan glances up at the swift...who poses. Prettily. And he screws his eyes shut again. And there's candy stuck to his nose, too, but such is his day that he's just not going to notice.&lt;br /&gt;
&lt;br /&gt;
And of course, the swiftclaw reaches out and pat-pat-pats Constantin on the head in grandiose, noble fashion before--her rider grasps the mecate, and, &amp;quot;It issss time for the Princess to--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yank, yank. No!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;--have her pretty armor polished,&amp;quot; he amends that, and her eyes brighten as twin, generous stars. Svarshan nods to them both before leaing her away, a spring to her step and bounce to a walk that's all but ridiculous on such a tall reptile.&lt;br /&gt;
&lt;br /&gt;
But. She is going to look GORGEOUS.&lt;br /&gt;
&lt;br /&gt;
More gorgeous.&lt;br /&gt;
&lt;br /&gt;
She is convinced.&lt;br /&gt;
&lt;br /&gt;
Constantin looks over towards Sandy. &amp;quot;Just /look/ at her. How could you no?&amp;quot; A broad smile. &amp;quot;How long did it take you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course,&amp;quot; says Sandy, as she watches Svarshan depart. She watches, shakes her head. &amp;quot;God damn lizards,&amp;quot; she mutters, irritably. A fist is shaken after him.&lt;br /&gt;
&lt;br /&gt;
Constantin glances down. &amp;quot;Oh yeah? What's wrong with them?&amp;quot; He's still smiling, though.&lt;br /&gt;
&lt;br /&gt;
Kathryn comes, strangely enough, from the other direct /after/ the last sway of that GORGEOUS tail is out of sight. By accident, of course. For once, all feet are on the floor, and all hands are inside the ride - or at least at her side, as the striding woman enters the plaza.&lt;br /&gt;
&lt;br /&gt;
Sandy pops another hard, colored candy into her mouth and begins chewing at it, casually, while regarding Kathryn's arriva. And Constantin is just eyeballed too. &amp;quot;So, who're you?&amp;quot; she asks the latter, casually.&lt;br /&gt;
&lt;br /&gt;
A loud note suddenly wavers in the air -- a vocalization of some kind. A song? A particularly harmonious dying cat? &amp;quot;...AAAAAaaaaaannnnnndddd meeeeeeeeee!&amp;quot; the song finishes, as a certain Emir staggers out of the Temple of Tarien, one arm flung wide and the other leaning on his ornate cane.&lt;br /&gt;
&lt;br /&gt;
By the way the man giggles, in his stylishly disheveled noble clothes, he must be... well, drunk. Or at least pretty darn buzzed. He swaggers down the road, humming the last bar, only stop cold and point /dramatically/ at Sandy. &amp;quot;YOU,&amp;quot; he gasps, his countenance darkenng. &amp;quot;Unfeeling harpy! What are you doing here?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Constantin shakes his head. &amp;quot;Nobody, really.&amp;quot; He nods towards Sandy. &amp;quot;Constantin of Taashraan, at your service.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lliannan moves into the district from the south, a few purchases in her hands. She seems to sigh and relax a bit as she gains closer proximity to the temples, the calm of the district proving its effect. Hearing a high pitched catterwalling, then shouting, she stops to take a look at what may be going on.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah. Tashraani,&amp;quot; replies Sandy, &amp;quot;Figures.&amp;quot; Then she euyes the arrival of Emir. &amp;quot;Unfeeling? No, I feel plenty angry, amongst other things. I'm here because I feel like being here. Actually, I am here purely to torment and ruin your life.&amp;quot; She nods her head up and down, &amp;quot;It gives me secret happies to make you miserable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kathryn strides, and strides... and keeps on going. On the plus side? She's actually somewhat civil, and not threatening anyone. Of course, that may be due to ducking into the Temple of Eluna. Hard to get into the proper mood for that sort of thing, if you are too busy staring death threats at everyone.&lt;br /&gt;
&lt;br /&gt;
The drunken man inhales sharply and narrows his eyes at Sandy before making his way unsteadily over with a shaking finger. &amp;quot;And why am I not surprised? You, who insulted Mr. Ironblood, and who has a cold an terrible heart! Why, I have half a mind to declare you my nemesis, here and now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lliannan's tiny frame has stopped, she just can't help herself as she stares at the scene unfolding before her. The corner of her mouth twitches, as she begins to find this just a tad ammusing, and right in the middle of this serene square. She takes note of someone moving forth with purpose, and gets to the side as the woman moves into the Temple of Eluna. Her attention rivits back to watching the drunk and the elf.&lt;br /&gt;
&lt;br /&gt;
Quint is really not at all impressive a sight; a common man in common clothes. His pants are patched and dirty at the shin and knees, his light coat unremarkable in both stitch and color. He frowns mildly as he walks from the Elinute temple, an old book cradles in the palm of one gloved hand, devouring his attention.&lt;br /&gt;
&lt;br /&gt;
Not too far away, Myrana sits on one of the comfortable benches that face the fountain, dressed in greens and purples and eating what appears to be a fruit creme and enjoying watching the proceedings most distinctly.&lt;br /&gt;
&lt;br /&gt;
Lliannan has to move again as a man exits the Eluna temple, his attention not on where he's going, but on the book he's reading. She frowns slightly as she has to divert attention away from the developing scene to move out of the way... again. She moves near to a woman sitting on a bench. Hoping she is out of everyone's way, she glances back to the drunk and the elf.&lt;br /&gt;
&lt;br /&gt;
Constantin's smile splits his face. &amp;quot;Repartee! I love it!&amp;quot; He assays a grand smile towards Emir. &amp;quot;And a wonderful day to you as well, dramatist!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just what the world needed. More gnomes,&amp;quot; says Sandy, dryly, at the sight of Lliannan. She then looks at Emir and bursts out laughing. &amp;quot;Your nemesis. Really. Good sense and logic is *already* your nemesis, I'm afraid. No room for me. Also, apparently, sobriety.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myrana takes a big bite of sweet rice with cream and blueberries goobing all over the spoon, the tip of one slim shoe wiggling where it sticks out from the froth of her petticoats. She sits with one knee hitched comfortably over the other, with a basket on the bench next to her. You see, in a big city, what do you do when you don't have the money for going to the theater in your budget? You watch -street theater-. And anywhere Sandy sticks her quarrelsome face out into the light of day (despite every faerie-tale reassurance that trolls aught not be able to do so) is a perfect opportunity to see someone get punched without having to pay to go to a cage match.&lt;br /&gt;
&lt;br /&gt;
Lliannan faces Sandy with a steady gaze. &amp;quot;My being here has rendered the world no more, nor any less gnomes than it would have had, had I been elsewhere. So your statement is mute..&amp;quot; Logic from a gnome oh god! &amp;quot;But please proceed with your discussion with the...&amp;quot; she blinks her eyes at Emir, &amp;quot;drunk man. It seems you have offended him in some way, though I'm not just sure how.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pausing just beyond the arched gates, Quint closes the book and lifts his attention from the yellowing pages. The blue ribbon that serves as a marker hangs from the bottom of the tome with frayed edges. The binding is cracked and dinged at the corners. He moves his lips silently in quiet consideration and then moves towards Myrana -- taking care not to trouble the gnomess further -- before sitting opposite her on the bench. &amp;quot;Miss Myrana,&amp;quot; he gives a shallow nod. &amp;quot;The lady is not likely to throttle anyone, is she?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And to you,&amp;quot; Emir says dramatically to Constantin, too engrossed in his personal drama to be more than cursorily polite at the moment. Whoops! As Sandy begins to laugh, the bard only seems to puff up. &amp;quot;I'll have you know that good sense and logic are my firm and steadfast allies! In this cold, unfeeling world, we have each other to light the path and-- and make our way into the dark unknown! And yes, on occasion I find it does the soul good to let loose and imbibe alcohol! Just because you've never met Monssieur Fun in your /entire life/--&amp;quot; And here, he's indeed drawing himself up and puffing out like a pigeon, poking Sandy quite firmly in the breastbone, &amp;quot;--does not mean the rest of us have to live our lives in sorrow and MISERY!&amp;quot; He pauses, and then bursts out with, &amp;quot;Unless, apparently, we're your nemesis!&amp;quot; POKE.&lt;br /&gt;
&lt;br /&gt;
Myrana jumps just a little when Quint sits next to her on the bench. Probably the sudden shift in weight upon the planks pinched her. Looking over at Quint she smiles in greeting. &amp;quot;There's no way to know for sure,&amp;quot; which sounds hopeful on her part. &amp;quot;Would you like some fruit cream?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did you just poke me? Really? You really *must* be inebriated. There are days when I would've originally broken your fingers for that. Today, though, as I recently got fined for breaking someone's fingers, I am simply going to continue to drive you mad.&amp;quot; She brushes his hand away and continues, &amp;quot;I don't think anyone wearing that hat has *any* claim to any of the things you just mentioned. AT ALL.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I had supper with the other petitioners.&amp;quot; Quint declines Myrana's offer with a subtle tilt of his head. He looks out of the corner of his eyes at Sandy, narrowing them when she's poked. The off-key, jittering song of the Jack-in-the-Box begins playing. Only it's not a clown or a puppet inside; it's murder. Or at least a sound thrashing. &amp;quot;I think the Seers have given me another quest,&amp;quot; is the subsequent non sequitur. The constant frown dips a little deeper. Consternation, perhaps.&lt;br /&gt;
&lt;br /&gt;
Constantin steps back, smiling broadly. Street theatre! Awesome!&lt;br /&gt;
&lt;br /&gt;
The faintest hint of cigar smoke begins to waft near the Adventurers.&lt;br /&gt;
&lt;br /&gt;
Myrana looks sharply at Quint. &amp;quot;...You are... going somewhere?&amp;quot; She asks slowly. And somewhat delicately.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;W-- Well! Well! Good madame, or should I say, /foul/ madame, if you broke my fingers I would be just in declaring a crusade, if you will, on your /head/!&amp;quot; The blustery man sniffs sharply, and at the insult to /his hat/ - his beloved, dainty hat of a most beautiful elven origin -- he looks absolutely /scandalized/. &amp;quot;This /hat/ has a /rich, cultural background/, and as such, it has more culture in its /tiniest thread/ than you do in your entire, monstrous body, foul wench! Take that back!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myrana leans toward Quint. &amp;quot;I bet he's a wizard,&amp;quot; she whispers conspiratorally, then takes a bite of fruit. WHISPER WHISPER.&lt;br /&gt;
&amp;quot;You are right. I am indeed foul and cultureless and a monster to boot,&amp;quot; agrees Sandy, casually, to Emir. &amp;quot;In fact, I dare say that anyone here would agree that i am the vilest, most shrewest harpy to ever grace the streets of Alexandria. Which also means I am no doubt the only person who is willing to say others will not: That hat is *ridiculous*.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Perhaps.&amp;quot; Quint conceeds after some deliberation. He smooths the cover of the book and offers it to Myrana, &amp;quot;I am told it tells of a Silver Guard. I do not read the tongue of elves. They indicate--&amp;quot; He stops, stands, and leaves the book on the bench. Casually walking, he draws in a slow breath as he nears Sandy and Emir. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you are unaware... you stand in the spiritual center of Alexandria. The faithful come here to worship. The theatrical district is to the north. The red light districts are to the south and west.&amp;quot; He glances at Sandy, nodding once, shallowly. &amp;quot;Lady Sandiel. Perhaps I could locate the Lady Serene and she might help you to locate a more appropriate venue for... this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The hat in question is made of swoops and curls, with a tall, arching feather and really, it /is/ rather ridiculous, even if the nobleman wears it well. As well as that hat can be worn, any way. And oh! Oh! He looks /so scandalized/, staring at Sandy as though he could summon fireballs with his gaze alone. &amp;quot;Well. At least you're aware of your shortcomings, though perhaps it's even worse, that you choose to continue to be SO TREMENDOUSLY HORRIFIC. And, might I add, worst of all, /so devoid of taste/.&amp;quot; Ugh! Uh! Huff!! His chin snaps up. He even snaps his fingers. &lt;br /&gt;
&lt;br /&gt;
Quint's interruption makes the huffy man even huffier, as he gasps like a fish for a moment, before letting out a long hissed breath and snapping his teeth shut. With a sniff, he nods stiffly. &amp;quot;You are of course correct. I would never dream of insulting the gods with my row with this terrible riff-raff. But you, you horrible she-troll--&amp;quot; He points two fingers to his eyes, then two to hers. &amp;quot;--I'm watching you. /Nemesissssss/.&amp;quot; He narrows his eyes at her, and starts to back away, never breaking eye contact. Two fingers to his eyes. Two fingers to hers. Ssssssss.&lt;br /&gt;
&lt;br /&gt;
Myrana is left sitting with the book. She stares after Quint, pursing her lips and looking like someone just knocked her icecream on the ground. INTERRUPT MY STREET THEATER WILL YOU?!&lt;br /&gt;
&lt;br /&gt;
Lliannan's eyes dance as the scene does get rather interesting, until Quint disrupts the whole thing. With his setting his book down, she slips around behind the bench and takes an interest in the book. She picks up the tomb and begins to leaf through its contents, her interest no longer on the scene around her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'd never make a nemesis of a woman who had hips wider than a wagon! She'll crush ye, lad!&amp;quot; Drunken laughter erupts from a second floor balcony of Coyote's temple. Followed by some complimentary whooping and a fingers-in-the-mouth whistle.&lt;br /&gt;
&lt;br /&gt;
Well for fuck's sake. Myrana scowls, and opens up the book in her lap, setting aside the fruit to do so. Liliannan could easily read the open pages over her shoulder.&lt;br /&gt;
&lt;br /&gt;
Myrana says, &amp;quot;Never get to watch anyone punch anyone,&amp;quot; she peers at the written contents, blue eyes flickering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Constantin stands back, shaking his head a little. He tucks his thumbs into his swordbelt and chews on his tongue. He does. It looks like it kills him, but he does it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...hey! If you don't want me to come up t here and break your face, I'd lay off the comments about my damn hips!&amp;quot; She points at the balcony from which that was yelled, our Sandy does, and then she prods Emir in the chest, saying, &amp;quot;I am indeed devoid of taste. Clearly. But even as one so devoid of taste, I can see that you look ridiculous in that hat. And,&amp;quot; she continues, &amp;quot;I am clearly right to have rattled you so. You know it too. Deep down, you know and are okay with it. That's fine.&amp;quot; Then she turns towards Quitn, &amp;quot;What would an acceptable venue be? Ox-Strength? Hi, Myrana!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myrana says, &amp;quot;Hi, Sandy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myrana waves enthusedly.&lt;br /&gt;
&lt;br /&gt;
Well, so much for backing away. Emir, spurred on by the comments from Sandy -- and the onlookers in the balcony -- and maybe some ~psychic connection~ with Myrana's inner-most desires, the bard hops, skips, jumps, and punches Sandy in the chest. It's sort of like a small squishy peach thumping dully off her breastbone as he yelps and cradles his fist. &amp;quot;Take that back, you brute!! (ow!)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please... stop shouting.&amp;quot; Quint is an even tempered man. To a fault. But then Emir throws a punch and his frown just dips a fraction of an inch lower and his brows twitch inward. He steps right in front of Emir -- his back to the lady Sandiel -- and offers a headshake so mild it has to be forced. &amp;quot;This is not the place for fisticuffs or pugilism.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The night splits in a portal of ardent and blue, writhing arms of mana like smoking, reaching towards the heavens. Brannigan, a massive draught horse, muscled and ornery, leaps through the portal and stomps a tight circle on the cobblestones. &amp;quot;I can offer you a ride to the Ox if you are so inclined,&amp;quot; Quint adds.&lt;br /&gt;
&lt;br /&gt;
Myrana's heart grew two sizes that day.&lt;br /&gt;
&lt;br /&gt;
Since Quint is no longer facing her, but Sandy might see... Myrana starts making punching pantomimes behind one hand, waggling her eyebrows at Sandy.&lt;br /&gt;
&lt;br /&gt;
Constantin's arms fold on his chest, one hand over his mouth. He just stands there. Nobody look at him. (for once)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That 'orse jus' came outta nowhere!&amp;quot; One Tarienite gapes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nah... prob'ly just a trick'a tha loight.&amp;quot; Another responds. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Or'ee was behind Sandy's hips the 'ole toim!&amp;quot; Yet another. &lt;br /&gt;
&lt;br /&gt;
DO-HOHOHOHOHO they all laugh.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh shut up, you bloody Tarienites!&amp;quot; Sandy tells up at them. And then Emir punches her and she looks down at her chest. She must be wearing some kind of armor, after all, because she didn't really seem to feel it all that much. &amp;quot;You know,&amp;quot; she tells him, &amp;quot;that sort of hurt. Ass.&amp;quot; She doesn't even punch him back. &amp;quot;But it looks like you did more harm to yourself than you did to me, soooo. I win!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Emir is -- dare I say it? -- sniffling, as he cradles his fist, and he glares at Quint. &amp;quot;Fine!! I didn't want to exact glorious vengeance anyway! Keep your bloody horse; I'm taking my business elsewhere! But you'd do well to stop protecting that /nasty monster/ and wake up to the terrible darkness in her heart. Before she /eats you whole/!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Okay, so he's given to hyperbole. No one's surprised. But he turns on his heel, smacks his cane into the cobblestone, and wobble-stomps his way away from the gathering, head held high and dignity and pride so very wounded. Sniff. SNIFF.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...he actually just made me feel bad,&amp;quot; says Sandy, &amp;quot;It was like kicking a puppy.&amp;quot; She sounds all sad now about this. &amp;quot;Now, Tarienites on the other hand...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh gosh,&amp;quot; Myra takes another bite of fruit, settling the book into her lap. So that's what it's like when she's not the horrible baby-eating psycho demon in a situation! She'll have to sit back more often!&lt;br /&gt;
&lt;br /&gt;
Quint shakes his head mildly at Sandy, turning to look over his shoulder at her. Brannigan, for his part, wanders towards the Elunite temple. It bobs its head at Myrana as it passes. &amp;quot;I was thinking you had paid him to make a scene...&amp;quot; the Acanian offers the elf, tipping his head before he walks back towards the bench.&lt;br /&gt;
&lt;br /&gt;
         The Tarienites know a thing or two about luck -- and when not to push it. They scrambled inside at some point before continuing their lewd comments. A fresh bout of muffled raucous laughter and the clinking of mugs from inside might leave one wondering what joke was just told at whose expense.&lt;br /&gt;
Myrana finishes off the last bite of fruit, waggling the book at Quint while she chews. &amp;quot;Ffi can reaf ffiff for youff.&amp;quot;&lt;br /&gt;
Constantin stepsback again, making a little more space.&lt;br /&gt;
Swatting at a nearby moth, Sandy then makes her way after Emir, casually. She is actually going to follow him. FOR WHAT REASON, IT IS NOT CLEAR.&lt;br /&gt;
&lt;br /&gt;
Well, for Emir's part, he's nearly out of sight by now, wobble-stumping his way through town like a dainty, injured rhinocerous. Potentially toward another bar, it seems.&lt;/div&gt;</summary>
		<author><name>Melon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7814</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7814"/>
		<updated>2012-07-31T06:01:46Z</updated>

		<summary type="html">&lt;p&gt;Melon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  &lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
Most recent logs are at the '''bottom.''' Be sure to put all pages into '''&amp;lt;nowiki&amp;gt;[[Category: Logs]]&amp;lt;/nowiki&amp;gt;'''. Thank you.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[How to Format a Log Quickly|How to Automagically Clean a Log]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Dramatic Scene: Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Social: Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl|Social: Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PRP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PRP: The Competition]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Falcon Point: Teeth of the Deep|PRP: Falcon Point: Teeth of the Deep]]&lt;br /&gt;
* [[PrP: Brothers of the Storm Part I]]&lt;br /&gt;
* [[PrP: Rats!]]&lt;br /&gt;
* [[UglyBats|PRP: Huggin' Ugly Bats]]&lt;br /&gt;
* [[GrandParade|DPrP: Machinists Grand Parade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrPALittleBatty|PRP: A Little Batty]]&lt;br /&gt;
* [[Dragon in the Garden|Social: Dragon in the Garden]]&lt;br /&gt;
* [[Bacon Liberation Team|PrP: Bacon Liberation Team]]&lt;br /&gt;
* [[Daggers in the Dark|PrP: Daggers in the Dark]]&lt;br /&gt;
* [[PrP: Wolves in the Winter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Adventurous Rivalry|PrP: Adventurous Rivalry]]&lt;br /&gt;
* [[PrP: That's not Timmy!]]&lt;br /&gt;
* [[PrP: Black Ring Rising]]&lt;br /&gt;
* [[PrP: Chicken Chasers!]]&lt;br /&gt;
* [[PrP: Timmy's Uncle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Teena's Bad Day]]&lt;br /&gt;
* [[PrP: Fistful of Chitlins]]&lt;br /&gt;
* [[Hell's Medicine Part 1|PRP: Hell's Medicine Part 1]]&lt;br /&gt;
* [[Gnap!|PRP: Gnap!]]&lt;br /&gt;
* [[PrP: Watt's Mine is Mine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: 3375 Cubic Feet of Terror]]&lt;br /&gt;
* [[Why Did It Have To Be Rats?|PRP: Why Did It Have To Be Rats?]]&lt;br /&gt;
* [[The Poisoning of the Myrrish Ambassador|Social: The Poisoning of the Myrrish Ambassador]]&lt;br /&gt;
* [[Necromancer's Folly|PrP: Necromancer's Folly]]&lt;br /&gt;
* [[Tears in Dust Part 1|PrP: Tears in Dust Part 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[A Veyshanti Sort Of Arrangement|PrP: A Veyshanti Sort Of Arrangement]]&lt;br /&gt;
* [[Tears in Dust Part 2|PRP: Tears in Dust Part 2]]&lt;br /&gt;
* [[PrP: Earthshaper Part I]]&lt;br /&gt;
* [[PrP: Adventure, Inc. - Part 1]]&lt;br /&gt;
* [[PrP: Godbusters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Heroic by Proxy|PRP: Heroic by Proxy]]&lt;br /&gt;
* [[DPRP: Run, Thief, Run!|DPrP: Run, Thief, Run!]]&lt;br /&gt;
* [[Hell's Medicine Part 2|PrP: Hell's Medicine Part 2]]&lt;br /&gt;
* [[Tooth and Sky|PRP: Tooth and Sky]]&lt;br /&gt;
* [[PrP: Codices, Indices, and Odysseys]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[The Hauntening|PRP: The Hauntening]]&lt;br /&gt;
* [[PrP: Codex Bifolium]]&lt;br /&gt;
* [[Tournament Paramount: Magic Competition Round 1]]&lt;br /&gt;
* [[Tidehollow's Challenge|Tournament Paramount: Tidehollow's Challenge]]&lt;br /&gt;
* [[Caller in Darkness|PRP: Caller in Darkness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Dramatic Scene: Guild of Explorer's Meeting: Dwarven Citadel Expedition]]&lt;br /&gt;
* [[Shadowfall is coming|Social: Shadowfall is Coming]]&lt;br /&gt;
* [[Hell's Medicine Part 3|PrP: Hell's Medicine Part 3]]&lt;br /&gt;
* [[PrP: Beneath the Church]]&lt;br /&gt;
* [[PrP: Old Wounds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: In The Thick of Things]]&lt;br /&gt;
* [[The Young Herbalist|Social: The Young Herbalist]]&lt;br /&gt;
* [[Wyvern Hugger|Social: Wyvern Hugger]]&lt;br /&gt;
* [[Twins | Social: Twins]]&lt;br /&gt;
* [[Silver Wings: Why the Egalrin are the Way They Are|Social: Silver Wings: Why the Egalrin are the Way They Are]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Just Lion Around]]&lt;br /&gt;
* [[Kill Ted|Scene: Kill Ted]]&lt;br /&gt;
* [[PrP-Tutorial: You Dirty Rat!]]&lt;br /&gt;
* [[Agril, Axe Murderer|Social: Agril, Axe Murderer]]&lt;br /&gt;
* [[Dramatic Scene: Is It Lynch Time Yet?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Escape to the Noble House of Mummies Part 1]]&lt;br /&gt;
* [[PrP: A Tangled Web]]&lt;br /&gt;
* [[Botanical Gardens|PRP: Botanical Gardens]]&lt;br /&gt;
* [[PM Plot: Ezra's Golden Parachute]]&lt;br /&gt;
* [[PrP: There and Back Again]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Boiling Point]]&lt;br /&gt;
* [[Social: Cabin in the Woods]]&lt;br /&gt;
* [[PrP: Team Heart Face the Hydra]]&lt;br /&gt;
* [[PrP: Fey-tasia]]&lt;br /&gt;
* [[Two and a Half Men]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mouse Hunt|PrP: Mouse Hunt]]&lt;br /&gt;
* [[PM Plot: Just Another Bug Hunt]]&lt;br /&gt;
* [[Social: Small Halfling, Big Tale]]&lt;br /&gt;
* [[PrP: Maggits]]&lt;br /&gt;
* [[No Sympathy|PrP: No Sympathy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Mr. Grumpy Elf's Forest]]&lt;br /&gt;
* [[Overdue|PRP: Overdue]]&lt;br /&gt;
* [[Lost in the Lake and Saved by a Bustle|Social: Lost in the Lake and Saved by a Bustle]]&lt;br /&gt;
* [[Charitable Intentions]]&lt;br /&gt;
* [[Treehuggers and Hippies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Social: Bad Man]]&lt;br /&gt;
* [[Cambions_and_Quasits|PrP: Cambions and Quasits]]&lt;br /&gt;
* [[PrP: Bodyguards]]&lt;br /&gt;
* [[PrP: Warehouse Cleanup]]&lt;br /&gt;
* [[Social: For Peace!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[DPrP:  Keg Run!]]&lt;br /&gt;
* [[Social: Fishing]]&lt;br /&gt;
* [[Hungry Hungry Goblins]]&lt;br /&gt;
* [[PrP: A Boy's First Hunt]]&lt;br /&gt;
* [[PrP: Robots!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Social: Solanum tuberosum]]&lt;br /&gt;
*[[Scene:  Something in the Water]]&lt;br /&gt;
*[[PrP: Tracts of Land]]&lt;br /&gt;
*[[PrP: Space Kitties from Beyond the Moons]]&lt;br /&gt;
*[[PrP: Gnomesplosion!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PrP: Something That Starts With 'S']]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 1]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 2]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 3]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PrP: Ghostbustin']]&lt;br /&gt;
*[[PrP: The Ox Skull Tribe]]&lt;br /&gt;
*[[PrP: Of Contracts and Defence]]&lt;br /&gt;
*[[DPrP: Tarienball!]]&lt;br /&gt;
*[[PrP: Kingdom of a Thousand Faces, Part 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PrP: Kingdom of a Thousand Faces, Part 2]]&lt;br /&gt;
*[[PrP: Kingdom of a Thousand Faces, Part 3]]&lt;br /&gt;
*[[PrP: Kingdom of a Thousand Faces, Part 4]]&lt;br /&gt;
*[[PrP: Ill Met In Alexandria, Part 1]]&lt;br /&gt;
*[[PrP: Ill Met In Alexandria, Part 2]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PrP: What's in the Box?]]&lt;br /&gt;
*[[PrP: Tides of Magic, Part 1]]&lt;br /&gt;
*[[PrP: Tides of Magic, Part 2]]&lt;br /&gt;
*[[PrP: Tides of Magic, Part 3]]&lt;br /&gt;
*[[PrP: Of Agitation and Artifice]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[A Cart of Rainbows]]&lt;br /&gt;
* [[Cultists Selling Propaganda]]&lt;br /&gt;
* [[Second Fiance]]&lt;br /&gt;
* [[Social: The Tale of the Thirteen Dwarves]]&lt;br /&gt;
* [[The Princess Armor|The Princess's Armor]]&lt;br /&gt;
&lt;br /&gt;
* [[A Duel!]]&lt;/div&gt;</summary>
		<author><name>Melon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Second_Fiance&amp;diff=7813</id>
		<title>Second Fiance</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Second_Fiance&amp;diff=7813"/>
		<updated>2012-07-31T05:56:26Z</updated>

		<summary type="html">&lt;p&gt;Melon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Chardev Summary (Svarshan):''' I've never known anyone to be near-punched so many times. o.O; Had some fun with this one, and was able to explore the language barrier a little more. Jibbom was classic in his Sandy harassment, and kicked us off to a good start. Afraid I was fading at the end, though, so apologies all around. :/&lt;br /&gt;
&lt;br /&gt;
'''Chardev Summary (Emir):''' Dear Diary. Today I met a truly baffling woman, who seems to hold no regard for Monsieur Steel von Ironblood. Which is a terrible travesty, if you ask me. But she has no appreciation for a man of high society so I suppose that's to be expected. What a travesty!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px; background-color:#cccccc;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#cccccc;&amp;quot;&amp;gt;&lt;br /&gt;
'''RPP Note:''' If you were in this scene, you could add a summary here, too, in order to get credit for it. Or, include your summary in your +request. Either works. Full details on [[RPPs]] can be found [[RPPs|on the RPP page]]. - Lah&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-=--=--=--=--=--=--=--&amp;lt;* Castle District - Feren Road *&amp;gt;--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
Many of the buildings and towers of this area extend out of the Inner City &lt;br /&gt;
Walls and there are many criss crossing roadways, bridges and multiple levels &lt;br /&gt;
as well as mercantile traffic between various places of business and smaller &lt;br /&gt;
airship docks which in turn keep air-traffic somewhat busy here as well. All &lt;br /&gt;
in all This is quite obviously a well-heeled part of the city, and the &lt;br /&gt;
smallest of cutpurses would be a fool to ply his trade here. Constant guard &lt;br /&gt;
patrols and the presence of lawmen insure that even the most vulnerable &lt;br /&gt;
looking of individuals can dwell here unmolested. Many of Alexandria's &lt;br /&gt;
business owners, well-to-do's and nobles make their homes here although the &lt;br /&gt;
true noble district begins further north&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=-- Contents --=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
Jibbom          Steel Von Ironblood, Bane of the Night.               0s   5h&lt;br /&gt;
Emir            Mocha-skinned man w/ a daring grin &amp;amp; impeccable taste 55s  1h&lt;br /&gt;
Svarshan        Be a brightscale! Chomp a demon!                      5s   9h&lt;br /&gt;
Sandy           The HIPpest elf ever. Practically a HIPpy.            23s  11h&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--= Exits -=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
Myrrish Consulate &amp;lt;MC&amp;gt;    Courthouse &amp;lt;CH&amp;gt;           Nenesse Avenue &amp;lt;W&amp;gt;&lt;br /&gt;
Mountain Road &amp;lt;E&amp;gt;         Engineer's Row &amp;lt;S&amp;gt;        The Skygate &amp;lt;N&amp;gt;&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's Eliday, Aestry 29 20:47:24 1014. The full moon is up. The tide is low and ebbing.&lt;br /&gt;
&lt;br /&gt;
Heavy rain drenches you in the dark as it falls from grey-black clouds, driven by a howling east wind.&lt;br /&gt;
&lt;br /&gt;
The rain falling from above has kept most people without business to attend to off the streets. But Jibbom is not 'most people'. The halfling marches towards the courthouse, clutching a piece of parchment which has been rendered nearly unreadable by the rain. He is undaunted by this, head held high as he marches onward.&lt;br /&gt;
&lt;br /&gt;
At the foots of the courthouse, at the very heavy, marble foot of the courthouse, a tired-looking figure rests in the rain. Svarshan rests on the steps, one leg out in front of him and the other holding a (now soaking) lunch that he eats slowly, methodically, out there in the rain. As Jibbom makes his determined approach, he glances up and gives a partial wave. A larger figure stands beside him, standing over ten feet in height. She occasionally glances down at the delicious item he so obviously holds.&lt;br /&gt;
&lt;br /&gt;
And fidgets.&lt;br /&gt;
&lt;br /&gt;
Whether or not Emir's leg has healed by now, it doesn't matter one bit: he's completely used to using his stylish cane now, and it's just such a useful prop, he wouldn't abandon it for the world. In fact, it's useful right now, as he whaps people aside, as he races squealing through the /horrible, terrible rain/ toward the nice safe dry courthouse. &amp;quot;My /hair/!&amp;quot; he wails. &amp;quot;These robes are custom tailored!!&amp;quot; He's going to bowl right past Jibbom.&lt;br /&gt;
&lt;br /&gt;
And Sandy emerges from the Courthouse, actually, steps out of it with an irritated look on her face. &amp;quot;Well. That's *one* more fine paid up,&amp;quot; she says, distractedly. &amp;quot;At least they didn't sentence me to jail again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Before beginning his ascent up the courthouse steps, Jibbom's attention is snagged by the wave. He returns it with a bright grin, undaunted by the cold rain. &amp;quot;Ah, hello there, lizardy fellow and tall lady! You wouldn't happen to be in the business of accepting official petitions on behalf of the courthouse, would you?&amp;quot; That is presumably what the soggy illegible paper in his hands is supposed to be. His attention is quickly snagged by Sandy, who is met with an even brighter grin. &amp;quot;Why, hello there, Backup Fiancee Number Two! Good to see you. You'll sign Steel Von Ironblood's petition for righteous justice, won't you?&amp;quot; He says this with all confidence. &lt;br /&gt;
&lt;br /&gt;
Of course he has completely failed to notice Emir thus far, standing in perfect position to be bowled over.&lt;br /&gt;
&lt;br /&gt;
Fidget. Twitch.&lt;br /&gt;
&lt;br /&gt;
Stare.&lt;br /&gt;
&lt;br /&gt;
As soon as Svarshan jerks, glancing from the distracted Emir to...oh. He relaxes again, but not before Srassha's reached down, and neatly...&lt;br /&gt;
&lt;br /&gt;
Plucked...&lt;br /&gt;
&lt;br /&gt;
The bit of casserole from his hand. The soggy, rain-soaked casserole. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...it issss a habit,&amp;quot; he says to Sandy as she emerges, the words inadequate for what he's trying to say. But he's not so good with words. And as Emir rushes that way, he begins, slowly, to stand and answer Jibbom, though he'll by no means be out of the way in time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...You realize, of course, I just got out of the courthouse for murdering someone who asked me to sign a peotition, right?&amp;quot; says Sandy, innocently, to Steel Von Ironblood. That smile on her face is not really a nice smile at all. *At all*.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Really?&amp;quot; Jibbom frowns a little at Sandy's explanation. &amp;quot;You should have gotten me to defend you! Steel Von Ironblood's skills as orator and advocate are known far and wide. I would charge a backup fiancee only a small fraction of my normal fee.&amp;quot; The point is entirely missed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am not your fiancee. Am I going to have to punt oyu across the city? I am going to have to punt you across the city.&amp;quot; Sandy seems distracted, a little, and irritable. She mutters something to herself and then casts a glower at Svarshan. He's right there, after all. &amp;quot;Stop me from punting him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slurp. Munch, munch, munch. The soggy, sad casserole vanishes into Srassha's jaws, with only a splat or two onto the steps. Svarshan glances from her and back to the sildanyari, to the lucht. ...and opens his muzzle. ...closes it. And then the enormity of what she just asked him to do settles in, and a look of solemn, quiet shock settles over his features.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, of course you aren't!&amp;quot; Jibbom agrees with Sandy, laughing brightly. &amp;quot;Backup fiancee. While you are shown spirit, I'm afraid there are a few names on the list ahead of you. But who knows? Luck may come your way. Anyways, sign my petition.&amp;quot; The soggy paper mess is held out by the smiling halfling.&lt;br /&gt;
&lt;br /&gt;
Svarshan lashes out and grabs the back of Sandy's shirt.&lt;br /&gt;
&lt;br /&gt;
Sandy is already advancing on Jibbom with clear intent to mangle him. She is grabbed by Svarshan, though, and she simply stops because, you know, the lizard is pretty strong.&lt;br /&gt;
&lt;br /&gt;
Jibbom just holds out the drenches glob of paper towards the rampaging Sandy, blissfully oblivious to the possibility that she might wish anything but the best for him.&lt;br /&gt;
&lt;br /&gt;
Svarshan lets go a slow, slow breath, and then looks straight at Jibbom. His expression is solemn, as quiet as rock. And with all the seriousness in the world, he says, &amp;quot;Run.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In a stroke of luck for all involved, Emir has tripped and fallen flat on his face, and upon getting up, he's pretty much running in circles and wailing, trying to figure out how to find cover when he's dizzy and confused. &amp;quot;ACCURSED RAAAAAIN&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Srassha continues munching on her delicious, soggy bits of casserole. A great drool-bit falls to the earth, and splatters like the frankenraindroplet that it is. Probably right next to Emir.&lt;br /&gt;
&lt;br /&gt;
Jibbom's irrepressable smile slowly turns into a confused frown as he considers the very wise warning from Svarashan. &amp;quot;So... she /doesn't/ want to sign my petition?&amp;quot; He asks with great confusion.&lt;br /&gt;
&lt;br /&gt;
It is perhaps fortunate for Jibbom that Emir is here, because the faboo Emir earns Sandy's attention, distracting her from her desperate need to punt the Tarienite. She stops. Looks at him. Stares.&lt;br /&gt;
&lt;br /&gt;
Svarshan looks over as the sildanyari shifts position, and after a moment, drops his hand. And clears his throat. &amp;quot;Petition?&amp;quot; he asks, with all the words he can muster. He's terrible at them. He holds a hand out to Jibbom.&lt;br /&gt;
&lt;br /&gt;
Jibbom is once again easily distracted. When Svarshan shows some interest in his petition, he hops over and hands it over. The rain has made it basically unreadable. &amp;quot;Yes indeed. It is to address a serious deficency in the state of this otherwise fair nation. May I count on your support?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I...petition,&amp;quot; the sith'makar echoes. He reaches up to rub at his brow, then looks down at the...blurry, blurry inksplotches. And squints, and tilts his head to the side, and for a person looking at him directly, for just a moment, a real moment, fear shows in the corners of his eyes.&lt;br /&gt;
&lt;br /&gt;
*SLURRRP!* goes Srassha.&lt;br /&gt;
&lt;br /&gt;
Drool.&lt;br /&gt;
&lt;br /&gt;
So Sandy, of course, is now lunging at Jibbom with Svarshan being distracted. She seizes him by his shirt, grabs him, turns him upside down, and begins to shake him. &amp;quot;LET US BE CLEAR HERE. If you call me a fiancee of ANY KIND, EVER, I WILL THROW YOU OFF THE HIGH BRIDGE. I CAN THROW VERY FAR. IS THIS CLEAR?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom goes wide-eyed with surprise and fear as he finds himself hoisted up. His limbs flail in a desperate and fruitless attempt to free himself from the shaking. &amp;quot;Wait a minute...&amp;quot; He looks even more terrified. &amp;quot;The courthouse... oh no! I see what happened here!&amp;quot; Has Jibbom finally realized the obvious? &amp;quot;... You were getting a marriage license? No! Steel Von Ironblood isn't ready to be tied down!&amp;quot; Of course not.&lt;br /&gt;
&lt;br /&gt;
Svarshan's claws tighten against the paper. And that yell? That yell is all it takes. The tension along his shoulders snaps, and the heavy creature begins to pace back and forth, and up and down the steps. His tail lashes behind him before...something.&lt;br /&gt;
&lt;br /&gt;
He makes up his mind, or appears to, and stomps right over and shoves the paper between the struggling, yelling pair. And, &amp;quot;Read,&amp;quot; he rasps. &amp;quot;What doessss this sssay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So Sandy looks around for a moment. It takes a little time, but she marches with Jibbom over to a cart going by and stops the cart. She pulls a barrel off the back, tears it open with one hand (really), ripping the nails right out, drops him into the barrel of pickles head first.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gwaabgh!&amp;quot; That's the sound a halfling makes when getting stuffed into a pickle barrel. His legs flail in a comical sight which is becoming far too common as he ineffectively attempts to escape the barrel.&lt;br /&gt;
&lt;br /&gt;
Svarshan yanks the paper back, still tense. He doesn't really /register/ then that Sandy's shoving the flailing Jibbom into the pickle barrel. What he registers is there is something Bad, right in front of him. He glances down at the paper and after a moment...&amp;quot;Sssandy, can you...&amp;quot; And then.&lt;br /&gt;
&lt;br /&gt;
Okay. The rest of it filters through.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are you. Doing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I am pickling Jibbom.&amp;quot; She pulls him out of the barrel, then, and adds, &amp;quot;Okay. Now you're soaked with pickle juice.&amp;quot; She sets him back down on the ground. &amp;quot;I need to let you go before the paladins yell at me and make me go back to jail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan just stares at her mutely. And then Jibbom.&lt;br /&gt;
&lt;br /&gt;
Jibbom coughs and sputters, spitting a glob of pickle brine onto the ground. It takes him a moment to regain his breath and look up at the much taller people around him. &amp;quot;... Well, at least the rain will clean my robes!&amp;quot; It takes a lot to dampen the halfling's optimism. &amp;quot;... So, is this some Alexandrian wedding custom I'm unfamiliar with, or...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then the paladin sucks in his breath. He folds the paper roughly and puts it under his arm. &lt;br /&gt;
&lt;br /&gt;
...and walks towards Srassha.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I hate you,&amp;quot; is what Sandy says to Jibbom, defeated by the halfling's optimism. Temporarily. She sets him down.&lt;br /&gt;
&lt;br /&gt;
Jibbom pouts at Sandy's response. &amp;quot;... My father told me that newlywed bliss always lasts at /least/ a year before resentment and loathing sets in. Things move quicker in Alexandria.&amp;quot; He waves his arms when set down, invoking magic to cleanse the pickle brine from his clothes and hair.&lt;br /&gt;
&lt;br /&gt;
At a thump to her shoulder, Srassha grumbles, then hunkers down. Except, well, he's stopped again. And this time the sith'makar's silence carries volumes. Heavy volumes. Because?&lt;br /&gt;
&lt;br /&gt;
Just as he'd been about to put his foot in the stirrup, he'd looked down, and seen his saddlebags.&lt;br /&gt;
&lt;br /&gt;
The empty. Saddle. Bags.&lt;br /&gt;
&lt;br /&gt;
He looks from the saddle bags to Srassha.&lt;br /&gt;
&lt;br /&gt;
Sometimes. You don't need to be able to say a thing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We are NOT GETTING MARRIED, HALFLING!&amp;quot; Sandy yells at Jibbom. Then she glares at Svarshan. Just glares at him. Somehow, this is all HIS FAULT. &amp;quot;Did you cosnpire to do this? Filthy paladins,&amp;quot;S he sniffs. &amp;quot;Always causing trouble. *Always*.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Married?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bedraggled, soaked, miserable Emir has stumbled that-a-way and winds up beside Svarshan and Srassha. &amp;quot;I've never heard of a halfling marrying an elf. That'd make quite a story.&amp;quot; And yet, even the prospect of a ~story~ can't lift the poor bard's spirits. Sniff. He looks to Srassha. &amp;quot;Hello, clever girl,&amp;quot; he greets in mourning.&lt;br /&gt;
&lt;br /&gt;
Jibbom continues to peer at Sandy with an utterly uncomprehending expression. &amp;quot;... So you're saying the marriage is already official? Alexandrian law is so strange. I would've figured they'd at least make me sign something...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan clears his throat, after a time of looking at Srassha. &amp;quot;We are going to the Felwood,&amp;quot; he says after a moment, voice Very Grumpy. &amp;quot;And then I will sslaughter demons until morale improvesss. And when it improves, I am getting very drunk.&amp;quot; Pause, pause, as he yanks the stirrup, and then snaps up into the saddle. &amp;quot;You are welcome to join me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And, of course, the whole, dramatic speech is ruined by Srassha shoving her muzzle lovingly into Emir's hands. Someone. UNDERSTANDS ME.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...no! We are NOT MARRIED,&amp;quot; says Sandy, loudly, pointing a finger at Jibbom. She ssays this loudly. VERY loudly. And irritably. &amp;quot;NOT AT ALL. DO YOU HEAR ME?&amp;quot; She's getting icnreasingly agitated.&lt;br /&gt;
&lt;br /&gt;
Jibbom scratches his head, looking up at Sandy with a glum, confused expression. &amp;quot;... So you're staying we're still just engaged? I'm getting some mixed messages here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..RAAUUUUGH.&amp;quot; Sandy throws her hands up in sheer frustration. &amp;quot;GOD. DAMN. TARIENITES!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan eyes the two of them as he makes his way around. Like two dangerous, lit pieces of TNT.&lt;br /&gt;
&lt;br /&gt;
Wide. Berth.&lt;br /&gt;
&lt;br /&gt;
Like Sandy's Hips.&lt;br /&gt;
&lt;br /&gt;
Emir manages to get a bedraggled smile out as he ruffles the raptor. &amp;quot;Aw, what a good girl you are, Raptor Queen.&amp;quot; Beam! But he watches this with confusion. &amp;quot;Now I'm confused. When did you get engaged?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom just looks at Sandy with an utterly stupefied expression. &amp;quot;... I suppose a little hysteria is to be expected under the circumstances. I should get my petition submitted before the courthouse ceases business for the day. Steel Von Ironblood, away!&amp;quot; Reclaiming his soggy, illegible paper, he charges through the courthouse doors.&lt;br /&gt;
&lt;br /&gt;
Sandy then turns and stomps herself off as well, angrily. Towards Emir, actually. &amp;quot;We didn't get engaged.&amp;quot; She grabs him by the shirt. &amp;quot;Do you understnad?&amp;quot; She lifts him. Right. Like that.&lt;br /&gt;
&lt;br /&gt;
Yelp! Emir's eyes widen as he stares at Sandy. &amp;quot;You didn't get engaged,&amp;quot; he repeats hurriedly. &amp;quot;Civil marriage, then?&amp;quot; Blink blink. D:&lt;br /&gt;
&amp;quot;NO!&amp;quot; Sandy all but yells. She clenches her teeth, jaw twitching slightly. &amp;quot;We are not engaged, married, or in any other way a couple. AT ALL.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Then why did he think you were?&amp;quot; The bedraggled little man asks in utter confusion. Whaaaa?&lt;br /&gt;
&amp;quot;because he's a mad little Tarienite, THAT'S WHY,&amp;quot; says Sandy, still shaking Emir. She is practically frothing.&lt;br /&gt;
&lt;br /&gt;
Aggle aggle aggle! Emir's little brain is rattled around his skull. &amp;quot;Ironblood?&amp;quot; he stammers. &amp;quot;B-but he's so wise in the way of... of /everything/!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...you think he's WISE?&amp;quot; says Sandy, shrilly. &amp;quot;WISE?!?!&amp;quot; She now has her other hand grabbing Emir's shirt. She's nearly frothing here, really. And who can blame her?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;W-well, certainly!&amp;quot; Emir stammers. He's practically wilting in her hands. &amp;quot;He knows of-- of quarry nymphs and... and proper herbology and-- and he's gone on all sorts of adventures, and-- and I feel he's a fine, upstanding man and I think you'd be /quite/ lucky to marry Mr. Ironblood!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I WOULD NOT!&amp;quot; Sandy all but bellows that out now. &amp;quot;Gods. What is WITH people? I am not marrying anyone! I am not screwing anyone and, least of all, I am not going to marry a god damn halfling!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Emir squeaks and quails in her grip. Um!! &amp;quot;I-- I think you would be. And...and as I understand it, halflings such as Mister I--Ironblood are quite skilled in the ways of love. It's in their culture--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...quarry nymphs? What the fuck is a quarry nymph?&amp;quot; asks Sandy, demanding an explanation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A horrible monster!&amp;quot; Emir squeaks. &amp;quot;Huge, eel-like, a thousand eyes, a million mouths, teeth in rows like a shark! They live in quarries and they eat hapless travelers, and if it weren't for Mister Ironblood, we'd never have known of them, and when we faced one we would have been /obliterated/.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...seriously. You expect me to believe that? That doesn't sound like any kind of nymph,&amp;quot; says Sandy with a sniff. &amp;quot;Obliterated. Without JIBBOM? You're kidding, right?&amp;quot; She rolls her eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course,&amp;quot; Emir replies, blinking with unerring assurance. He totally believes it. &amp;quot;I mean it. He was invaluable. We would have been done for! /I/ might even consider marrying the little guy. He's quite fantastic, if I do say so myself.&amp;quot;&lt;br /&gt;
Sandy pokes Emir in the chest. &amp;quot;You don't seem to have breasts. I'm fairly sure that wouldm't make sense. You not secretly just PRETENDING to be a man? Because you're sort of girly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Emir blinks again, and musters up quite the indignant expression as he brushes off her poke with a sniff. &amp;quot;You don't have to be a lady to marry a man. Or a man to marry a lady, for that matter. And I am /quite/ manly. I don't know of what you speak, Frightening Elf Woman.&amp;quot; HMPH.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Funny, I thought that was the case last time I checked,&amp;quot; sniffs Sandy. How RETROGRADE of her! She pokes at Emir a bit more, &amp;quot;Yep. Not a woman. Just with a definite fanciful sense of fsahion, though, to be sure.&amp;quot; She sniffs.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I daresay there's nothing wrong with a man having an eye for style,&amp;quot; Emir replies, echoing that sniff. &amp;quot;You know how male animals attract mates? With /fashion/, my dear lady. A properly coiffed male is the epitome of its species.&amp;quot; Though he's still pretty much suspended in her grip, he manages to fold his arms, tipping his chin up. SO THERE.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...well, yes. That also gets them killed, though,&amp;quot; says Sandy, &amp;quot;Peaccock with the color faul? Yeah, it gets shot *first*.&amp;quot; She nods her head up and down. &amp;quot;You can enjoy being a walking target, though!&amp;quot; She beams.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That is why Ceinara invented charm,&amp;quot; Emir huffs. &amp;quot;And /diplomacy/. Adventuring is all well and good and necessary in the pursuit of destroying evil creatures, and absolutely a worthy endeavor. But bloodshed is not the only way, my friend. Have you ever dined with a family of kobolds? Fantastic experience, I daresay.&amp;quot; Of course, he may be confusing being a captive with being a guest, but hey... you never know!&lt;br /&gt;
&amp;quot;...no. I have not. And hope I never have to do. The day I dine with Kobolds is probably the same day that Jibbom isn't an idiot.&amp;quot; Sandy huffs irritably, scratches an ear. Scratches it again. Grimaces.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;/Mister Ironblood/ isn't an idiot. He's a /visionary/,&amp;quot; hmphs Emir. HARUMPH. &amp;quot;And if you dined with kobolds you might just learn something of import. Such as the fact that they pass down trophies from generation to generation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...wonder if kobolds make good moth traps. Fucking moths,&amp;quot; says Sandy, irritably, under her breath. It's like she's not even aware of Emir for a moment when she mutters that. Then she peers at him and adds, &amp;quot;Really. *Really*. That's what you discern as of import about them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, of course. Because they pass trophies down to their successors, they've created a frankly ingenious way to preserve and almost lacquer flesh and tissue in order to preserve their triumphs. If you ask a kobold about their family victories, you're sure to get some /fascinating/ tales -- and with absolutely stunning props.&amp;quot; Emir lifts a brow, and adds, &amp;quot;I'm not certain how you'd consider an entire race of creatures to be a moth trap? Certainly no better than you or I, I would imagine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;More like, whether or not they're good at making them. Might have to find that out. Moth problem at the estate,&amp;quot; she explains. Then she reaches over and ruffles Emir's hair. She even knocks his hat off of him to do it. &amp;quot;You're *adorable*,&amp;quot; she says, in the kind of tone that's deeply condescending.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My /hair/,&amp;quot; Emir whines, reaching up to try and fix it -- but there's no fixing the drenched, moppy curls. He straightens and curls his fists, tipping his chin up fiercely. &amp;quot;I am not /adorable/. I am a cultural /visionary/. And you'd do well to remember it, brutish woman!&amp;quot; He even shakes a finger! An angry finger!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Brutish? I'm not trying hard enough. Typically, people call me shrew, venomous harpy, and assorted other names. But brutish? Losing my touch, I am.&amp;quot; Still more ruffling.&lt;br /&gt;
&lt;br /&gt;
Emir swats at her hand and draws himself up as dignified as he can. &amp;quot;Well you're headed in that direction so I assure you you're on the right track! But if you insult my cultural mentor and disregard the importance of style, and then you /mess up my hair/... Well. I bid you /good day/.&amp;quot; He practically spits that last one, and with all the grace and kerfuffle he can manage, he stalks gracefully into the rain with the assistance of his lovely cane. Harumph!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah. Good DAY. Only it's NIGHT TIME. Pay attention, you unctious snob!&amp;quot; Sandy says that in entirely a cheerful tone. Mostly because she knows it'll BUG EMIR TO PIECES.&lt;br /&gt;
&lt;br /&gt;
The retreating man's shoulders hunch in that 'why did you just sling that rock at me' sort of way, and he glares over his shoulder at her. &amp;quot;IT'S AN EXPRESSION, YOU OBLIVIOUS HARPY,&amp;quot; he snaps. And with a graceful twirl and a toss of his wet hair, he sniffs and stump-tap stump-taps his way down the street. Hmph! Harumph! Hrmhrmph!!&lt;br /&gt;
&lt;br /&gt;
[[Category: Logs]]&lt;/div&gt;</summary>
		<author><name>Melon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Tides_of_Magic,_Part_3&amp;diff=7628</id>
		<title>PrP: Tides of Magic, Part 3</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Tides_of_Magic,_Part_3&amp;diff=7628"/>
		<updated>2012-07-07T19:31:20Z</updated>

		<summary type="html">&lt;p&gt;Melon: Created page with &amp;quot;&amp;lt;OOC&amp;gt; Emir says, &amp;quot;SO. WHEN LAST WE LEFT OUR INTREPID HEROES.&amp;quot;  &amp;lt;OOC&amp;gt; Conrad says, &amp;quot;I was severely wounded!&amp;quot;  &amp;lt;OOC&amp;gt; Emir says, &amp;quot;You fought and killed a small creature wearing a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;OOC&amp;gt; Emir says, &amp;quot;SO. WHEN LAST WE LEFT OUR INTREPID HEROES.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;I was severely wounded!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You fought and killed a small creature wearing a porcelain fox mask, who stole Jibbom's voice. Conrad went off on his own into the jungles of the downstairs room, and got a face full of Dweomercat claws. The battle has been taken to the living room, where Rotgut just smacked the Dweomercat, who's rightly pissed!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;BRING IT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Rotgut's at the top of the order, and he just swung a hammer at the cat. Which makes it Albrecht's turn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;So I had just tagged Conrad so am already in the kitty's direction, so can I move around and get a flank with Rotgut?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls initiative: Roll: 7 + Bonus: 2 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut's inititave total changed to '21'.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;I believe I'm directly in front of the cat, which just charged at me. So yeah, I think you can get behind it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yep! You can run behind it and flank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Then I shall do so, and stab it in it's butt!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d20+8: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Doesn't hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Pose it; Ashlynn~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht breaks left as Conrad continues past him, and he circles around cagily to the rear of the many-eyed catbeast, taking a cut at it's haunch but it is deflected by the beast's hide, turning away ineffectually.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Which is to say, Ashlynn, your turn XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Do I have a clear shot to kitty? I mean, I'd like to make friends with kitty, but it's got bits of Conrad all over its claws and teeth. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You can get a clear shot with a five-foot step.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Then I will do so, and Rapid Shot, and spend about 10 minutes figuring out my bonuses! Issit within 30 ft? And we had a Bless up from Rotgut?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You have the Bless, yus, I believe; and it's... yeah 30 feet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Cause it made it about halfway across the room I think :|a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls 1d20+3+4+1+1+1+1-2: (2)+3+4+1+1+1+1+-2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls 1d20+3+4+1+1+1+1-2: (15)+3+4+1+1+1+1+-2: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Ack, didn't include DA. I guess I'll do this one without DA because I failed at declaring AND counting it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;The second one hits!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls 1d8+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Woo!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn poses arrowing poor kitteh, then. :(&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yar!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Dweomer's turn. He just got womped by an orc and shot by Ash. The orc is closer though, so he attacks Rotgut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d20+16: (5)+16: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d20+16: (8)+16: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d20+16: (19)+16: 35&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d4+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d4+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Owwwww&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d6+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Rotgut for 16 points. 2 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yew gais, kill it fast!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Oh snap. Is this thing med size?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yeup!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;K.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Indeed, Savannah your turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With one foe dispatched, Ashlynn spins about, bow and all, sidestepping so that her allies are not blocking her view of the enormous toy-turned-ferocious-animal. The blood dripping from the creature's fangs and overpronounced claws proves its hostility, and the scarred archer wastes no time dealing with the threat in her usual fashion: by sending pointy things flying at it.&lt;br /&gt;
&lt;br /&gt;
The first of the two arrows is snatched up by the magic of the house, a tiny tendril of purple lightning that dismantles the thing in mid-air in a show of the still-present instability of the location. The other, however, finishes its travel unimpeded and finds place just above the forepaw joint, digging deep into the jungle cat's flesh.&lt;br /&gt;
&lt;br /&gt;
The cat roars in anger and pain as it's smashed and skewered by the party and it whirls on the most threatening of the bunch: the loud, annoying orc with the hurty hammer. It lunges in a flurry of claws and teeth, ripping viciously into the cleric's body.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Okie....my turn I imagine. Rapid shot as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Go for it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;within 30 feet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon4-1: (16)+8+-1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon4-1: (14)+8+-1: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;First hits, second doesn't.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d8+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Jibbom!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Divine Fire on Rotgut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Do eet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Rotgut for -4 points. 6 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Better than nothing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir :D&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Pose it! Conrad!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the new cat thing comes into the house, savannah fires another pair of shots at the new enemy. The first one makes it to hurt it, but the second disappears on the way towards. &amp;quot;This can't be good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom goes wide-eyed with alarm, his mouth opening to attempt to shout something. He fails at this, of course. His middle fingers are lowered for the first time in a while, instead raising his index finger to point at the wounded Oruch. A beam of pure white light fires out, healing the worst of his wounds and soothing the pain somewhat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Shooting the cat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls weapon2+2: (7)+7+2: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Miss! Shot goes wide.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;New round. Rotgut!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Five foot step back, casting Sanctuary, and then spending a free action to yell at the cat as LOUD AS I POSSIBLY CAN&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Pose it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad whews as he is saved from death by the quick healing, but turns in time to see it nearly rip another adventurer in half. Conrad roars and swings the rifle about, barely avoiding bonking someone else in the head. Leveling the rifle, he is about to fire when his wounds are brushed by ragged cloth, and the wince sends his bullet off target.&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut casts Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Al!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Going to move between cat and Rotgut and tag him with LoH&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;That will provoke an Attack of Opportunity,I believe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Go ahead&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d20+16: (10)+16: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d4+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Albrecht for 6 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Rotgut for -3 points. 9 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay, pose it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Ash~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rotgut roars in pain when the cat leaps on him, teeth and claws burying in his skin. He tries to protect his face, but the oruch's nipple-plate doesn't do much to protect him. He manages to shove the cat off him, stepping back with a slight stagger. Blinking through the blood pouring down his face, Rotgut snarls and wipes it away. &amp;quot;Angoron, help me live to beat this thing into bloody pulp...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A light shimmer covers his body from head to toe, and the oruch grins. &amp;quot;Here kitty kitty kitty...&amp;quot; he growls, before spreading his arms wide and bellowing harshly enough to make the walls rattle, &amp;quot;HERE KITTY KITTY KITTY!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I, uh, I shoot s'more. With arrows. And stuff. Rapid/DA.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht spins from his rear position to transpose himself between the cat and its most recent prey. He takes a bite to the left leg for his efforts, but moves in, reversing his arm to let a blue-glowing hand beneath his shield tag the Angorite, causing wounds to knit, and then he makes a defensive half-step, warding with his blade as he moves his shield low to the ground, the rim tapping the ground with a tapping sound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Go for it Ash XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls 1d20+3+4+1+1+1+1-2-1: (16)+3+4+1+1+1+1+-2+-1: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls 1d20+3+4+1+1+1+1-2-1: (18)+3+4+1+1+1+1+-2+-1: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Both hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls 1d8+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls 1d8+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You stick it fulla arrows. It's still going strong. Okay, cat's turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir ponderponder. Okay. Ashlynn just stuck him full of holes. Rotgut's loud, but Ashlynn's meaner. So it goes to attack Ashlynn, provoking an AoO from Albrecht and Rotgut, and proooobably Jibbom as it passes.&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d20+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
Ashlynn's hands are a blur. As the frenzied melee progresses, her own mind seems singularly focused on dispatching the foe. Another arrow, and another, are sent flying, adding to the one already sticking out of the creature's thick hide.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Miss :&amp;lt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls melee: (12)+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls weapon2+1: (15)+5+1: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Miiiisses all around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d20+16: (11)+16: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d6+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Ashlynn for 6 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Savannah, while I pose!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Gonna try rapid shot again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;do we still have bless from rotgut?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yus!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon4: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon4: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Both miss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Conrad!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;no&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Jibbom!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom thinks Albrecht is hurt worst out of people he hasn't healed yet. So DF on him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Go for it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Albrecht for -4 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
The cat snarls and screeches, jerking back as arrows find its hide and thunk in solidly into its side. Tufted ears flatten as its four purple eyes flit between the hollering oruch and the archer, and it roars, turning and scrambling through the room toward Ashlynn with a flash of teeth that bury into her leg.&lt;br /&gt;
&lt;br /&gt;
Jibbom flails uselessly at the cat as it passes by him, his gold eyes wide with alarm. He turns his magical finger of healing goodness upon Albretch, the soothing white light taking the worst out of his injuries.&lt;br /&gt;
&lt;br /&gt;
Savannah sees how hurt Rotgut is, so she keeps up the shooting on the enemy. Unfortunately, both plink off of it's fur. Savannah sighs a bit, then looks at her hand for a moment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Conrad!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Shootin'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Do eet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls weapon2+2: (8)+7+2: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Miss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Don't forget that's Touch AC&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Ohay, meets!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll damage!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Badtouch AC&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir didn't know it was Touch.&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls 1d12+1: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You wing it good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Rotgut!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Channel Energy, excluding the cat. And then get down in its face and scream RIGHT in its ear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
BOOM! The rifle bucks again, but unlike last time, the explosion of sound and flame is met by a crimson blossom on the cat, and Conrad growls, &amp;quot;Yeah, not so pleasant when the prey fights back, is it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Haha okay XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir :|&lt;br /&gt;
&lt;br /&gt;
Everyone in the room is filled with a warm, healing energy (except for that damn cat), as Rotgut lopes his way over to the cat. He crouches down over it, bellowing directly into its ear and face. &amp;quot;PRETTY KITTY! YOU'RE A PRETTY KITTY! HELLO PRETTY KITTYYYYYYY!&amp;quot; Dear Angoron, he's gone insane.&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Conrad for -1 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Albrecht for -1 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Ashlynn for -1 points. 24 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Savannah for -1 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Jibbom for -1 points. 27 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Gonna stow my shield, two hand my longsword and swing for the fences.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d20+6: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
As Rotgut goes positively bonkers, the Althean Paladin slides his shield back onto the baldric across his back and adopts a wide-footed stance with his sword held in both hands, swinging at the cat, but it is turned aside.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yes, miss-- sorry XD. Ash!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I 5' back, and if that puts me out of reach of hurty, I shoot it more because I'm dull like that. If it DOESN'T put me out of reach of hurty, I'll have to rethink my life. Or at least my action from there on. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Pretty sure that puts you out of range. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Then I try some more arrows. They worked up to now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Rapid/DA.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Do eet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls 1d20+9+1+1-2-1: (3)+9+1+1+-2+-1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls 1d20+9+1+1-2-1: (19)+9+1+1+-2+-1: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;MIss, hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls 1d8+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;It's starting to tucker out and get bloody.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Cat's turn! It finds Ash to be the greatest threat still, because she /keeps shooting him/ /agh/&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Him, it, whichever&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;So it advances on Ash and lunges with a bite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d20+16: (17)+16: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d6+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Ashlynn for 6 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;While I pose, Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ashlynn pages: It can full attack me if it wants to. I'm within 5' range, so.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Magic missile.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Orite it can full attack. One moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d20+16: (18)+16: 34&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d20+16: (14)+16: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d4+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d4+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Ashlynn for 8 points. 10 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;And, roll damage Savannah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Oh wait, no&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d4+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll caster level check to overcome spell resistance&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d20: (4): 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah sighs.&lt;br /&gt;
&lt;br /&gt;
Ashlynn wrenches her foot from the thing's mouth with a sound that's pretty sure to make a weak stomach turn - and the blood that gushes forth from it isn't too pretty either - as she slides back a step, slipping on that very same blood. Of her next two arrows, one clatters uselessly to the floor as she windmills for balance on the crimson puddle, but at least the other ends up in the attacking cat's chest, a nice and solid hit that leaves it looking more and more like a porcupine. Only with fletching on the quills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Fails! Regardless, when you target it, the cat suddenly teleports away from Ash and appears mid-leap on you, Savannah, taking a full attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d20+16: (7)+16: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d20+16: (12)+16: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d20+16: (15)+16: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d4+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d4+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d6+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Savannah for 15 points. 7 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Jibbom!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;DF on Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Savannah for -5 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Woo! Conrad!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir poses.&lt;br /&gt;
&lt;br /&gt;
Jibbom continues being wide-eyed, panicked, and unusually silent. The beam of soothing healing light now turns upon his fellow sorcerer, sealing shut Savannah's worst injuries almost as swiftly as the cat is able to inflict them.&lt;br /&gt;
&lt;br /&gt;
Snapping her fingers, Savannah tosses a Magic bolts at the animal.....and finds the cat thing on top of her instead....&lt;br /&gt;
&lt;br /&gt;
The cat snarls as its quarry backs away, and it lunges regardless, to sink claws and teeth into the archer's hide. But as Savannah blasts the cat with arcane energy, the missiles seem to fizzle -- and the cat whirls in place and suddenly vanishes, only to reappear mid-leap and raining down terrible hurt on the sorceress.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Shooting&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;brb&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Do it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls weapon2+2: (16)+7+2: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Hits!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls 1d12+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;It's flagging. Rotgut!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Another concussive blast, and another bullet wound in the rampaging cat, &amp;quot;Bring it down! Don't let it take a single one of us! Bring it down!&amp;quot; Conrad is already reloading, preparing for another shot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Magic Weapon on Ashlynn's bow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;+1 attack/damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Woo!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Pose it! Al~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Can I get a flank off of Savannah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah has disconnected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;No, because she DC'd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;(I keed)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht shakes fist at sky.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yes, you can XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;OK, I will go do that, and enstab it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d20+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Or not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;It was a valiant try!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht needs to roll a character that does not need to actually roll to hit anything.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir XD&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AHHHHH! AHHHHH KITTY AHHHH-- Kitty?&amp;quot; Rotgut blinks, rising up to his full height and looking around. Savannah's scream gets his attention, and he frowns, snapping his fingers. &amp;quot;Blink kitty! Dang!&amp;quot; Turning his gaze sideways, he eyes Ashlynn slowly up and down...before giving her a wide, toothy grin. &amp;quot;Angoron likes you.&amp;quot; Reaching out, he taps the wood of her bow, and the a slow light flows through it, shining out of the grain. &amp;quot;Kicks its ass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Ash!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht dashes in to perform a low-to-high slash with his blade against the beast's rear flank, but one would think that he is just flopping around in a pile on the ground for all the good his fancy moves are doing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;My bow is now shiny. I shoot shiny arrows at the cat. Because I'm unimaginative. TurretAsh goes pew pew pew. :( I don't know the positioning right now, though - clear shot within 5' or do I need to move?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You'll have to move.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Probably about 15 feet. It's a bit of a cluster over there. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I shall move, then, which means no Rapid, but I will use DA.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah has connected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Anywho, roll!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Oh, issit still within 30 ft when I do so?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn has hard time imagining weirdo twisty room and where people are. :(&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Eh, for sake of time, if it is, add 1 to following:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls 1d20+9+1-1: (10)+9+1+-1: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir squints. Yeah you can make it to within 30 feet. Still misses though :(&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Kitty keeps eating Savannah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d20+16: (10)+16: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d20+16: (19)+16: 35&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d20+16: (1)+16: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;He misses on the last one!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d20+16: (12)+16: 28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;But he doesn't fall flat on his face, sadly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d4+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d4+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
Nodding her thanks to Rotgut, even if she does not quite match the grin (then again, it might be a little hard to grin when one is bleeding all over), Ashlynn limps to the side with a good deal of determination. The softly glowing bow is raised, and a softly glowing projectile unleashed - and one of those half-sunken chairs gets a new, softly glowing decoration, leaving the cat without this particular arrow in its hide.&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Savannah for 1 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Savannah for 10 points. 1 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Savannah, while I pose!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;I'm running as far away from the thing as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;double move.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Attack of opportunity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Ashlynn says, &amp;quot;If you just wanna retreat, you should probably use the Withdraw action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Emir says, &amp;quot;Yeah I was about to suggest that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Savannah says, &amp;quot;sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;No AoO then :3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The cat manages to avoid arrows and swords, instead, willfully tearing into the poor sorceress who dared to shoot magic missile at it, as it bloodily rips chunks from her frame. Ouch!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Jib!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;DF on Ashlynn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah having no other choice, Savannah literally qithdraw as far from the cat as possible. If she gets the chance, she WILL run.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Go for it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Conrad!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Ashlynn for -6 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Gifting the cat with a bullet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls weapon2+2: (14)+7+2: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls 1d12+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
Jibbom is obviously very worried. While he wants to help his fellow wounded sorcerer, his healing mojo seems to be a one time deal for each person. And so, the pure white holy beam is turned upon Ashlynn, where it has some effect in easing her pain and healing her wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir :c&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad laughs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Rotgut!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Gonna tackle the cat and try to hold it down (grapple check) so things can hit it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Attack of Opportunity~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Savannah!&amp;quot; Conrad grrs as the cat nearly downs the sorceress as well, and narrows his one open eye as he tracks the thrasing cat's movements, watching for where its heart should be. A window opens, and the rifleman takes the shot, the bullet dead on... Only to be deflected off a rib. &amp;quot;Curse of the Green!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d20+16: (15)+16: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d6+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Rotgut for 5 points. 4 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls cmb: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll to confirm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls cmb: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Holy. Shit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;AHAHA&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Hot damn&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;The only possible way that could have worked is if you did exactly that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Deep six!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Please proceed to do a triple swan-dive suplex tackle!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Al!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;It's grappled!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;I actually dont know the answer to this.. Can I actually stab it when it is grappled?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yes! It's at a -2 to its AC.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Huzzah! I will do it! Nine times!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;So basically same as if I was flanking&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;To be clear, i did not apply a bonus there, only musing :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;But I think you still flank it, so the bonus is applied.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;So you hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Hurray!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d8+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;It's struggling viciously but it's also wheezing and bleeding terribly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Ash!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn pew pew pew pew. Still not grown imagination. :(&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;imagine up some rolls!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rotgut winces as Savannah nearly gets sliced open from stem to stern. &amp;quot;That's it...&amp;quot; he growls, and breaks into a dead run. &amp;quot;KITTY TIME FOR HUUUUUUUUGS!&amp;quot; he yells, and launches himself at the cat, grabbing hold of its back leg and trying to yank the cat away from Savannah. &amp;quot;C'MON KITTY, NO MORE PLAYING WITH SQUISHY BLEEDY LADY! PLAY WITH ROTGUT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Rapid/DA, and a thumbs up and thank you to the PF devs for doing away with the grappling unfriendliness percentile!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls 1d20+9+1+1-2-1: (8)+9+1+1+-2+-1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls 1d20+9+1+1-2-1: (2)+9+1+1+-2+-1: 10&lt;br /&gt;
&lt;br /&gt;
Albrecht steps in as the priest goes all medieval on that cat, and he half-hands his sword, gripping it partway down the blade, wielding it like a short spear as he drives the point down into the creature's flank to pierce its hide.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;But no thanks to the dice gods. They've abandoned me. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You need better imagination :|&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Issit just me or do these rolls I imagined look all like... wrong and twisted? :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn poses!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Cat's turn! He's freaked out, so he attacks Rotgut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d20+16-2: (3)+16+-2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d20+16-2: (2)+16+-2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d4+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d6+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Rotgut for 7 points. -3 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut is still up for one more turn!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Savannah, while I'm posing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;I stop moving away and rapid shot at the cat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps luck has run out for her. Perhaps Ashlynn is not used to holding a glowing bow, or perhaps the rolling-about that Rotgut is doing with the colorful, mutated-looking jungle predator is throwing off her aim. Whatever it is, the next two arrows end up sticking in the floor nearby the two combatants rather than the cat's flesh. They even vibrate, as such things are wont to when they are very suddenly stopped by a hard surface.&lt;br /&gt;
&lt;br /&gt;
Ashlynn frowns. You'd not think she could do it any worse than she is, but she does.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah is staying within 30 feet.&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon4: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon4: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Hits!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Jibbom~ It's on its last leg.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;just the first one, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Uhhh did you move?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You didn't&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;So you can fire again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;uh....right...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon4: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Miss :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Rotgut says, &amp;quot;Why would it be just hte first one?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Savannah shot twice.&lt;br /&gt;
&lt;br /&gt;
[RPOne] Emir says, &amp;quot;OH&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Emir says, &amp;quot;I missed the second one&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
[RPOne] Emir says, &amp;quot;Yeah just the first one hit. None of the others did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Emir says, &amp;quot;Sorry about that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Savannah nods.&lt;br /&gt;
&lt;br /&gt;
[RPOne] Emir says, &amp;quot;... Wait oh god I'm so confused&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Emir says, &amp;quot;Okay okay I got it. 5 damage. Okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Emir took the 13 as the damage roll. Was very confused. XD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;JIBB&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Okay. Gonna move to flank it, drawing quarterstaff on the way, and swing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls melee + 2: (18)+2+2: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Hits!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;BEHOLD MY POWER.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d3-1: (3)+-1: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;MAXIMUM DAMAGE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah stops her running and sees that Rotgut is down. She tries to drop the cat thing, but her aim is quite off tonight, especially against this thing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;It's getting nearer to death!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Conrad!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Stop! Hammertime.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Rifle hammer. D:&amp;lt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The poor cat flails and twists as the shouty cleric leaps on it, and in a crazy act of Angoron, manages to bring the thing to the ground. The cat screeches and thrashes, managing to hook a claw and tooth into the orc despite its panic. An arrow flies and thunks into its neck from Savannah, earning a screech, and a thunk from the halfling makes it panic and twist. But it's still held fast.&lt;br /&gt;
&lt;br /&gt;
Jibbom is rapidly running out of ways to be useful. But since when has that stopped him from getting involved? With steely resolve, the halfling narrows his eyes and draws his quarterstaff, scurring over and thwapping the cat's side. He frowns when this fails to immediately bring it down.&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls weapon2+2: (4)+7+2: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Hit? Miss?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Miss :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Rot!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Channel Energy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Rotgut for -2 points. -1 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Conrad for -2 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Awww, not enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Ashlynn for -2 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Jibbom for -2 points. 27 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Savannah for -2 points. 3 remaining.&lt;br /&gt;
&lt;br /&gt;
Conrad attempts one last shot, to bring the beast down... But a blast and a flash later, the bullet has gone wide. Conrad grimaces, and points at the cat as he cracks open the barrel, &amp;quot;Someone bring that damn beast down!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rotgut isn't down! Not quite yet, though his face is torn open quite well. There's a horrid snarl on his face, one eye a little wider than the others, since his eyelid got split open from a nasty claw attack. He /should/ be down...&lt;br /&gt;
&lt;br /&gt;
Taking a deep breath, he sloooowly lets it out again, and there's that happy feeling in everyone's bones again. The oruch's eye stitches itself back together and he grins mightily at the cat. &amp;quot;Angoron says, &amp;quot;Not yet. ... no wait. I was wrong.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bam, he's out like a light.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;If I LoH Rotgut, whill he stay up, because of his ferocity? Or does that cut out right now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;That cuts out right now, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Dangit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir checks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;At the end of my turn, yeah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yeah, it's not workin'. I suggest a smackdown on the kitty!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;However, a quick LoH would bring me up again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir thinks it's still grappled as long as a heavy orc is passed out on him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;But smackdown is probably better&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;It looks like it's about to collapse anyway. Better put it out of its misery :3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;I mean, you've seen me roll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir XD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Aight. Let's try this&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht prepares to weep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;I forget, do I still have a flank?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d20+8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir :c&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Yeah, that's what I thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir saaadpandas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;ASHLYNN&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;KILL IT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You've got a clear shot! Rapid fire its butt all dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I shoot and stuff. I'll not DA, cause I figure hitting would be good right now, but I'll Rapid. I'm also going to preemptively complain about dice, cause they like drama and turnabouts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;So, waah waah low rolls, etc. *rolls*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht seems genuinely surprised at his actually having stabbed the cat a moment ago, and when it mauls, the priest, he gathers his new found confidence to dispatch the creature. But it is not to be, he is back to his usual self.&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls 1d20+9+1+1-2: (6)+9+1+1+-2: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls 1d20+9+1+1-2: (16)+9+1+1+-2: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Miss, hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls 1d8+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You take it doooown!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Dees weapon is shiny. I mean magical.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Yaaay! ... Poor kitty. It was just hungry. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Go ahead and pose, and I'll work up a pose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Another arrow clatters uselessly by behind the cat. Lips tight, frown more or less ironed into place on her face, Ashlynn lifts the blessed bow even as the yrch cleric falls. He has done enough, however - that splitsecond of distraction is enough for her to steady her hand, sight along the arrow aglow with the holy light, and release.&lt;br /&gt;
&lt;br /&gt;
There's a 'THUD'. Not like the ones when arrows meet wood - duller, a sound of less resistance as steel meets flesh as the arrow finds its neck, just behind the ear. And finally, down the thing goes, in a heap with poor Rotgut.&lt;br /&gt;
&lt;br /&gt;
The orc falls flat on the cat as he collapses, making the bloody pincushion wheeze and squall. Albrecht swings -- and misses. Ashlynn fires -- and hits. With a loud and squishy t-thunk THUD, the cat screams and scrabbles at the floor, only to collapse and fall still in a pool of blood under their fallen Angorite pal. &lt;br /&gt;
&lt;br /&gt;
But all is not well -- the house takes up the cat's screams as echoes, as the storm outside worsens and the whole structure threatens to rock off its moorings in a sudden and violent lurch. The party can hear tiles starting to rip off the sides of the structure outside, and the wind is starting to suck hungrily at the wooden slats withing as well, making the whole thing shudder and strain to stay in one piece.&lt;br /&gt;
&lt;br /&gt;
Jibbom looks quite relieved to see the cat finally felled. He wipes sweat from his brow and looks around with a frown. Then the house starts lurching and rocking and it's straight back to panicking. The halfling runs around flailing his arms in the air unhelpfully.&lt;br /&gt;
&lt;br /&gt;
Conrad is still pretty ragged...but he leverages himself up and uses his rifle as a cane, &amp;quot;...Did we lose anyone? Everyone still up?&amp;quot; He coughs blood and wipes it away with his sleeve.&lt;br /&gt;
&lt;br /&gt;
Albrecht grimaces as the sound fills the house, and then as the cat falls, he rushes to Rotgut's side, setting his sword aside and putting his hand on the fallen Angorite's chest, a blue glow suffusing him. &amp;quot;Haste, perhaps, shall be in order now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah looks around and states quite obviously &amp;quot;I think we need to leave.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
Really? &lt;br /&gt;
 &lt;br /&gt;
She's holding her side by nowand she starts limping towards, what she hopes, is the door to leave.&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Enough to get him up at least.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Rotgut for -2 points. 1 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Woo!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When Albrecht touches Rotgut's back, the oruch jerks his head up with a gasp. Followed by a huge, gut-busting cough. &amp;quot;HAH-KURF! HARUMPH! Oh, did we win?&amp;quot; he asks blearily. Looking around at the shaking house, the cleric frowns, pushing himself carefully off the cat.&lt;br /&gt;
&lt;br /&gt;
While he has the chance, he just punches the unconscious kitty in the face as hard as he can, muttering, &amp;quot;Bad kitty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Off he goes towards the door, teeth set and fists clenches, awkwardly trying not to show how much his wounds hurt. His rictus grin is terrifying. &amp;quot;We did good? Did we get the doll thing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Rotgut gets up, the cat's body is... well, it's not what it was anymore. Instead it's a ragged old stuffed animal, remarkably familiar as the one in the previous vision. It looks well-loved -- and now bloody, as it soaks up the mess from the floor. Unfortunately, there's not a lot of time to think on it, as the entire back wall of the room suddenly cracks and shatters, ripping away into a swirling storm vortex.&lt;br /&gt;
&lt;br /&gt;
Which would be bad enough, except that Rotgut punches the doll right in the face. Which means... a vision.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll reflex, and then will~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;all of us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yep!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls reflex: (14)+5: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls reflex: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls will: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls reflex: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls will: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls reflex: (20)+6: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls will: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls reflex: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls will: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom wants to use 'halfling luck' to reroll his reflex save.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir hahaha XD&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls will: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls reflex: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir thumbsup!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom will also use 'lucky halfling' to rereoll for Rotgut.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls reflex: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls Reflex: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut rubs Jibbom for good luck!&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls Will: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls reflex: (19)+2: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Sorry, Rotgut. Lucky halfling uses my save, not yours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Which means you got my 13.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay lemme sort through these.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Ohhh. Soooo...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;To eliminate confusion: My saves were 25 will and 21 reflex, I changed Rotgut's reflex from 3 to 13 but left his will unchanged.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir nodnods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Alright, goodness. Most of you miss the last vision. XD Only Conrad, Ashlynn and Albrecht get it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;And by most I mean half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Give me a moment to type this up...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;But everyone makes their reflex saves, although Jibbom has to catch himself, and then Rotgut, before they go flying into the vortex.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Feel free to pose as such, before the vision hits ya. (Feel free to fail the save if you prefer and/or your character wouldn't be trying to stop it.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hrm. Giant ripping vortex. Falling into those is very rarely a good idea. Jibbom looks stunned for a moment, but has the good fortune to leap out of the way just in time to being sucked into the vortex's pull. As luck would have it, he stumbles into Rotgut along the way, bumbling with just enough force to knock his fellow adventurer out of the vortex's pull as well.&lt;br /&gt;
&lt;br /&gt;
Conrad was just shouldering his rifle when the wall suddenly gives way. As the vortex attempts to consume him, Conrad dives backwards and grabs onto a lamp fixture, barely rescuing himself from the abyss. His eyes closed tight, Conrad braces against the end...&lt;br /&gt;
&lt;br /&gt;
Rotgut gives a yelp as the sudden suckiness of the vortex feels like it grabs him, and the oruch teeters dangerously off-balance. His arms windmill about, trying to grab onto something... But Jibbom bumps into him, and he falls to the side, rather than into the vortex. On the ground, Rotgut grins and tries to give Jibbom as big a hug as he can. &amp;quot;You saved me, tiny man! I'm keeping you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sliding across the room as the -wall flies off- and the house tilts and rocks, Ashlynn's incredibly fortunate to not so much dive for as slide without control right into one of the chairs - which is, thanks to the magic of the place, quite firmly attached to the floor by virtue of being halfway through it. The impact knocks the wind out of her and she gives a huge, pained wheeze - but 'tis a much better fate than ending up in the swirling, lightning-filled magical void beyond. The scarred woman ends up slung over the half-a-furniture-piece - dazed, confused, frightened and with an absolute deathgrip on her bow and the chair's back as the vision hits.&lt;br /&gt;
&lt;br /&gt;
Right after Savannah says that, all hell breaks loose. She breaks into a despration run out of the house. She sprints as hard as her body can manage, and she's out....barely. She looks back and shakes her head at the vortex, whether it's there or not.&lt;br /&gt;
&lt;br /&gt;
Albrecht grabs hold of his sword and digs his fingers into a recessed knot in the floorboards to prevent being whisked away as what looks like a significant and load-bearing wall is whisked away. Righting himself, he frowns and puts his sword away, turning back to the business they were about before the attack of the horrifically twisted toys.&lt;br /&gt;
&lt;br /&gt;
The vision suddenly seizes your minds, those who don't manage to block it out, as the world falls dark...&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The sounds of the storm outside are loud and violent, but not so frightening as the vortex just heard. Inside, the house is still, enrobed in a suffocating darkness. A soft whimper pierces the quiet, followed by a click, as a sunrod activates to show the little elf girl curled in a ball under a tomb of blankets in the master bedroom -- that very same nest Conrad stumbled on earlier. The little one is emaciated and nearly skeletal, too weak to hold up her head as she lays in a little ball, trying to fumble the sunrod around to look into the darkness.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Daddy...?&amp;quot; she whispers hoarsely. &amp;quot;Are you home yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
No answer.&lt;br /&gt;
&lt;br /&gt;
She hugs the dweomercat doll closer in one arm, a porcelain fox mask clutched in the other.&lt;br /&gt;
&lt;br /&gt;
The sunrod flickers, and goes out.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[RPOne] Rotgut says, &amp;quot;... OW. RIGHT IN THE FEELS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Emir says, &amp;quot;YOU MONSTERS.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Rotgut says, &amp;quot;So that fox thing we killed...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Emir :|&lt;br /&gt;
&lt;br /&gt;
[RPOne] Rotgut D:&lt;br /&gt;
&lt;br /&gt;
[RPOne] Savannah says, &amp;quot;I believe so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Albrecht says, &amp;quot;Attic whisperers are the saddest monster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Emir says, &amp;quot;They are :c&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Jibbom says, &amp;quot;Clearly, it was her fault for not being loveable enough. WE'RE HEROES. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Albrecht says, &amp;quot;Like, when I first read about them I did not buy that book because it made me depressed. :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Conrad considers doing something dumb.&lt;br /&gt;
&lt;br /&gt;
[RPOne] Emir says, &amp;quot;Haha!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Conrad thinks he will, for the story.&lt;br /&gt;
&lt;br /&gt;
[RPOne] Savannah says, &amp;quot;go for it, Conrad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Emir says, &amp;quot;Do eet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Ashlynn says, &amp;quot;We're murderhobos! This is what we do! :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When the vision passes, Conrad's head comes up, his eyes opening. The vortex is still there... But Conrad's expression is set. &amp;quot;No. It will not end like this.&amp;quot; Getting his legs and letting go of the lamp, Conrad braces his rifle before him, and strides with forceful steps back toward the hallway, &amp;quot;That little girl is still here.&amp;quot; He tugs his hat down some, and continues on, &amp;quot;I will not abandon her to eternity.&amp;quot; His eyes blaze, &amp;quot;I am not done yet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir ahahaha oh dear XD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Yeah, it'll probably kill the character. I'm fine with that. It's what he'd do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom gives Rotgut a thumbs up in response to his words of gratitude, lacking the facilities to do anything else at the moment. Then Conrad goes charging off into the vortex of terror and death. He looks worried, but doesn't follow after. Jibbom may be crazy, but he isn't that crazy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll me a reflex, Conrad, wouldja?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah flops on the ground next to Jibbom and decides to burn herself to heal herself with her own divine fire. She watches Conrad run back in and shakes her head. Conrad is a braver person than she.&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls reflex: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
When Ashlynn's senses return to her, the noise of the storm becoming replaced with the howl of the magical vortex, the woman very carefully extricates herself from the chair. The bow is returned safely to her shoulder. &amp;quot;Gunman. If the creature was her, then her spirit is now free. Do not be foolish. One lost life is enough.&amp;quot; she speaks, solemnly.&lt;br /&gt;
&lt;br /&gt;
Who knew! Ashlynn knows WORDS.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We must leave. Now.&amp;quot; she adds, as the house no doubt continues to creak horribly.&lt;br /&gt;
&lt;br /&gt;
Albrecht stands with his eyes closed as he experiences the vision, as his fears about the nature of the creature are confirmed. He slumps back against one of the remaining walls momentarily, and when Conrad speaks, he says &amp;quot;The child exists as memories now, huntsman, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rotgut climbs to his feet, carrying Jibbom with him, though he's still a little unsteady. He even rests a huge, heavy hand on Jibbom's head to stay upright. &amp;quot;Alright...uh, out? Uh, doll...we need a doll...&amp;quot; Blearily, he snatches up the dweomercat doll in one hand, and starts to move towards the rest of the group. &amp;quot;Where's the red guy?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brick, who's hugging a chair, looks up in dismay. &amp;quot;We have the doll -- we need to get out of here before the whole thing--&amp;quot; Furniture is starting to scoot along the floor toward the vortex, and small things -- forks, knick-knacks, marbles, and other assorted brik-a-brak -- start slinging through the air as tiny projectiles of death. Conrad starts trekking regardless, managing to grab hold of something before he joins the tiny projectiles of death. The whole structure is starting to shake violently, and lurch in a way that suggests it's finally coming free of its foundation, moving in a slow drag toward the edge of the cliff ... and the storm.&lt;br /&gt;
&lt;br /&gt;
Jibbom doesn't need to be told twice. He clings to Rotgut for dear life as he is carried away from the collapsing house, scurrying as fast as his little feet will carry him in order to aid the effort to flee.&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;Come on, let's go.&amp;quot; She says to Jibbom and Rotgut, and flees the house as best as she can. She'll even drag Jibbom along with her if possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Feeling the sudden lurch of the house, and viewing the cliff out through the ragged remnants of the house, Conrad narrows his eyes...and closes them. Looking around one last time, he nods as the house comes free, &amp;quot;...Perhaps when this place is gone, the horror that resided here...&amp;quot; He ducks to dodge a flying book. &amp;quot;...Will dissipate with its flinders.&amp;quot; The heavy look of regret comes upon him as Conrad seems to realize that time has run out, and he turns to run out of the house, his expression dark and grim.&lt;br /&gt;
&lt;br /&gt;
Albrecht turns to follow as Conrad decides to amscray as well, and pauses on his way out, touching the wall with one hand and looking back with his mouth set in a line and says under his breath, &amp;quot;Find peace, at last,&amp;quot; before following the others.&lt;br /&gt;
&lt;br /&gt;
Ashlynn follows, looking back towards Conrad more than once. She hesitates at the doorway, a coil of rope in hand - just in case the whole thing comes flying off before he can reach and he needs that last helping hand or length of hemp. The concept of leaving a man behind is not something the soldierly woman finds a fond thought.&lt;br /&gt;
&lt;br /&gt;
The gnome gets a few feet before he's suddenly snatched up into the air by his collar. The large oruch hugs both the dweomercat doll and Jibbom against his sides, and books it towards the front door. AWAAAAYYYY!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;*halfling XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Close enough. :&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom is some variety of short troublemaker!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;You're all just foot stools, as far as I'm concerned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Albrecht, reflex roll, wouldja? :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls reflex: (12)+5: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Acrobatics roll~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;That doesn't sound like a thing that is going to actually happen but let's see here..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d20+2-4: (10)+2+-4: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht gets team rocketed.&lt;br /&gt;
&lt;br /&gt;
The whole structure starts to move out from under the party, and it's like running the wrong way down a moving sidewalk for a few heart-stopping moments. Savannah makes it out first, turning to watch as Rotgut lifts up his new pet Jibbom and barrels out with Brick close behind. Conrad makes his heart-heavy decision and runs after, with Ashlynn paused at the door to offer aid if need be as the house slides perilously ever closer to the edge. And the last is Albrecht, who, with a final parting sentiment, turns to leave -- only to find the cliff falling away from the doorway as the house rises into the air with a mighty shake. The paladin makes a flying leap out of the door just in time... to land facefirst into the soil. And he's got just enough of a grip to keep from flying off into the worsening vortex, but getting up is going to be rough... At least without some help.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I scramble to help him immediatelly. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Go for it~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad -throws- his rifle forward as he abruptly stops and immediately turns back to rescue Albrecht, &amp;quot;No you don't! You're not flying off to some Metaplanar party without me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad will as well!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir :D&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Do you need me to roll anything or do we just pose hauling him? :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Naw just go ahead and pose it. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rotgut skids to a stop, sending up glittering dirt and spins around in time to see everyone diving for Albrecht. He lets out a huge sigh. &amp;quot;Thank Angoron! That was enough excitement for one day!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom is hauled away, silently screaming. Judging by the expression on the halfling's face, it's probably very lucky for everyone that he is without use of his voice at the moment.&lt;br /&gt;
&lt;br /&gt;
Albrecht seems fairly perturbed at the ground for pulling this shit on him, and grips hard to the soil, gloves slipping a bit, but as Ashlynn and Conrad grip his wrists, he heaves out a heavy breath and pulls up, managing to get one leg up over the ledge for additional purchase and he rolls forward onto his back, before taking another breath and standing. Looking between the pair he looks a little frazzled but breathes, &amp;quot;Thank you,&amp;quot; before glancing back at the edge, and adding &amp;quot;Haste. Definitely haste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah slows near Fotgut and grumbles a little. &amp;quot;that blasted thing still hurts.&amp;quot; She says looking back. &amp;quot;Yeah, getting away from the edge would definitely be a good thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ashlynn is perhaps a little surprised when Albrecht, not Conrad, is the last to leave. His narrow call has her narrow her eyes and furrow her brows further (gods, how much grumpier could she possibly look?!) and she does indeed take the hands-on approach, grabbing one of Albrecht's forearms, steadying her stance, and pulling as mightily as she can to haul him to safety alongside the huntsman.&lt;br /&gt;
&lt;br /&gt;
Conrad doesn't need to be told twice, and half-runs, half-drags Albrecht away from the cliff's edge, &amp;quot;I'm not paid nearly enough for this...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haste indeed! The party beats feet back the way they came, following their panicked, harried wizard-cum-bodyguard far away from the vicious vortex of potential pie. And back to, hopefully, getting paid.&lt;br /&gt;
&lt;br /&gt;
Finally.&lt;/div&gt;</summary>
		<author><name>Melon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Tides_of_Magic,_Part_2&amp;diff=7627</id>
		<title>PrP: Tides of Magic, Part 2</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Tides_of_Magic,_Part_2&amp;diff=7627"/>
		<updated>2012-07-07T19:22:29Z</updated>

		<summary type="html">&lt;p&gt;Melon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When last we left our intrepid heroes...&lt;br /&gt;
&lt;br /&gt;
The guild sent a group of heroes together to the Broken Plains, to a freaky magic house sitting on a cross-section of leylines, to find a doll before the house sucks into the magical void of the Vast. To help that, they have to find four memory items. One -- a children's book -- has been recovered; a bowl beneath the table has been suspected of also being one, but has not been acquired. Upon picking up the book, a vision swept through the group (except for Ashlynn) of a young elf girl getting a bedtime story from her father.&lt;br /&gt;
&lt;br /&gt;
At present, Liessa has demanded answers from their guide Brick which he cannot answer, Conrad is searching the Master Bedroom, and the rest are milling about. Strange sobbing can be heard from here and there, sometimes through the walls and ceiling; others as if it's right behind you. It's overall been more than a little disconcerting.&lt;br /&gt;
&lt;br /&gt;
Conrad has flung sheets and blankets aside in the pile, to find... nothing. It was just a little nest of sheets and blankets on the floor of the very dark master bedroom. The sound of the storm crackling outside only seems to be getting louder. Brick, meanwhile, outside the room, accepts the memory-book with confusion from Rotgut, and nods. &amp;quot;I'll-- I'll go find an anchoring point,&amp;quot; he assures him, and then he moves off to the far corner of the living room, testing here and there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;For the record: http://info.rentnet.com/property/80/430780/floorplan/430780.f03.gif Bedroom 3 is where the book was.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir | http://totallynotagentphilcoulson.tumblr.com/post/24798002292/laconicamentebreve-arquitectos-weones-que Also, creepy half-clipped furniture, like you've seen around. (Scroll past the enormous header)&lt;br /&gt;
&lt;br /&gt;
Jibbom is one of those folks milling about trying to sort through all this. Still reeling from the odd vision, he decides it's time to do a little more experimenting. &amp;quot;I wonder if this'll do the same thing.&amp;quot; He asks before moving back to the bowl underneath the table, reaching to pick it up.&lt;br /&gt;
&lt;br /&gt;
Savannah is leaning upon one of the tables to keep from falling over. &amp;quot;Ugh.&amp;quot; She says as she looks under the table to Jibbom. &amp;quot;If you see anything strange, jibbom, pull your hand back without hestitation, all right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Put my hands on strange things. Got it.&amp;quot; Jibbom replies, clearly doing a great job of paying attention.&lt;br /&gt;
&lt;br /&gt;
Conrad hmms at the empty nest of blankets and leans down to check under the bed, &amp;quot;Light! Bring the light down here!&amp;quot; His rifle is on the floor, and his hands are upon it--both for support and to hold onto it, should he suddenly sink into the floor.&lt;br /&gt;
&lt;br /&gt;
You paged (Albrecht, Whirlpool) with 'Okay, so. As far as you know, you've been sent out to the Broken Plains to help this party retrieve a doll before the house gets ripped off this plane. The goal is to 1) find a series of &amp;quot;memory objects&amp;quot; to anchor the house along the leylines running through it, and then 2) to get the doll back. Probably what happens is you got to the Broken Plains, had a mis-step, and wind up in the house from one step to the next. Lucky you? (Whirl can put in if that's too coincidental.)'&lt;br /&gt;
&lt;br /&gt;
But the light is gone. And so is Brolin! Where'd that crazy guy get off to...?&lt;br /&gt;
&lt;br /&gt;
It's an odd but familiar thing, one known person being here just a moment ago, though it seems like a week some how, but now he's gone and some random guy is walking through the doorway looking kind of confused, almost missing a step and blinking, looking back at the way he came, then shaking his head. He's dressed in blue and silver and armor, and rubs the back of his head with a gloved hand, then says &amp;quot;Err... How can I help?&amp;quot; with a sheepish grin.&lt;br /&gt;
&lt;br /&gt;
When Jibbom goes to grab that bowl, Rotgut's eyes widen and he claps his hands over his ears. &amp;quot;Issit gonna be another vision? Those things are freaky and make me wanna cry...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ashlynn, for her part, is giving everyone very narrow-eyed, suspicious looks. &amp;quot;I would not believe anything you see in this place. It is... warped.&amp;quot; she cautions, taking a moment to pick the word, what with not having seen the heartwarming moment of... memory? Phantom imagery? That had been embedded in the book.&lt;br /&gt;
&lt;br /&gt;
There's a pause, and Ashlynn glances between Jibbom and Conrad. Deciding that fetching a light is a simple task that most anyone can do, and that someone should remain close to him should there be need to save the halfling (such as the furniture trying to eat him, mayhaps), she opts to remain nearby. Just in case.&lt;br /&gt;
&lt;br /&gt;
Warnings aside, Jibbom does indeed grab the bowl. He pauses a moment, waiting to see if anything actually happens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Indeed, new vision attempting to get through. Anyone resisting, roll Will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;I'll let it through.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah is not.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Not resisting that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom won't resist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Albrecht, some kind of foreign feeling is trying to invade on your brain! Do you resist?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll me a will save :3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d20+will: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir haha XD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Well then :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Hmmm. Tough call.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls will: (11)+2: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I don't think anyone's actually explained to Ash what'd happened and what they saw. So... I'll roll again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls Will: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
The house is shaking and rattling, as the enormous storm outside crackles and threatens to rip the structure off its foundations and into some unfortunate plane of non-existence. Or apple pie. Really, it's a toss-up. Either way, it's not looking great for our heroes. The furniture in the atrium of the house, as Albrecht steps in, seems to have almost...half-fallen through the floor? Chairs sit at odd angles, sunk into the wood. Paint drips off the walls in strange patterns. ... Meanwhile, Conrad can't see a damn thing in the dark under the bed without a light. Soft sobbing emanates from beneath, and there's the briefest flash of yellow eyes-- Anymore than that, however, is gone as the entire party is wracked by another vision...&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Crouching under the table, the little elfchild sits amongst a council of stuffed animals. The bowl sits upended on her head, the wooden spoon in her grip like a sceptor. &amp;quot;Now, Daddy says he'll be back soon and we gotta hold down the fort.&amp;quot; She waves the spoon at her animals imperiously. &amp;quot;Suzie will be my second in command, because she's /the best/.&amp;quot; She pats a small blue cat toy placed carefully at her side. It has some rather lovely swirling patterns on its fur, and purple felt claws on the end of each toe. It appears to have four eyes, as well as a purple tongue.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gordy will have to guard the outside to make sure no invaders come in.&amp;quot; Gordy appears to be a stuffed owlbear that she points to, before pointing off to the front door, far and beyond their secret meeting beneath the tablecloth. &amp;quot;And Crusoe,&amp;quot; this, a porcelain fox doll with happy, piercing eyes, &amp;quot;gets to guard the attic. Cause everyone knows monsters hide in the attic.&amp;quot; The little girl gives an involuntary shudder, peeking out of the tablecloth just in case. The coast is clear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And Simma...&amp;quot; She picks up the little ratty dragon, its neck floppy from all the times she's hugged the fluff out of it. &amp;quot;Simma's gonna stay with me too. Because Daddy said I gotta keep safe and that's the most important part. Right?&amp;quot; The question goes out to her silent entourage, a little tremble in her voice.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's gonna come home soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Whatever was beneath the bed before is gone now.&lt;br /&gt;
&lt;br /&gt;
Well. That was certainly creepy. Jibbom seems a little rattled as he emerges from beneath the table, bowl in hands. &amp;quot;Alright... I think we can safely say this is one of those magical whatchacallits we were looking for.&amp;quot; He says with a troubled frown, eyeing the object in his hands.&lt;br /&gt;
&lt;br /&gt;
Conrad immediately stands, rifle coming up. &amp;quot;All right, everyone who can fight, follow me to the attic. Bring whatever light you can. Move out!&amp;quot; Conrad immediately departs the master bedroom after a quick glance through the closet. Assuming nothing catches his eye, he's looking for a way upstairs.&lt;br /&gt;
&lt;br /&gt;
When the vision fades, there's a loud sniff from Rotgut, the big orc rubbing at his eyes with one arm. &amp;quot;Dere's...lotsa dust in here. Gettin' in ma eyes...&amp;quot; He blinks away the water in his eyes, and shakes his head. &amp;quot;Mistah man! Brick person! We got another!&amp;quot; he bellows.&lt;br /&gt;
&lt;br /&gt;
When Conrad marches off, Rotgut gasps in shock, following after him. &amp;quot;You're not gonna shoot a cute li'l fox, are you??&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah takes a deep breath after that vision and tilts her head, trying to make sense of it. Of course, then Conrad barks out orders and shakes her head. &amp;quot;Hey Jibbom? Can you follow captain personality to the attic? I don't think the bowl is gonna do anything for us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht takes a half step and covers his eyes with one hand, clutching his temples as he is assailed by the vision, and shakes his head rapidly to clear it. He looks a little shaken by it, but then says &amp;quot;I assume that was a memory?&lt;br /&gt;
&lt;br /&gt;
Jibbom draws his trusty quarterstaff and utters a magic word, lighting it up like a torch. He shoots Savannah a grin and laughs. &amp;quot;Captain personality. I like that one. I may have to steal it.&amp;quot; And so he charges off attic-wards after Conrad.&lt;br /&gt;
&lt;br /&gt;
Brick approaches Albrecht and lays a hand on his shoulder. The man is tall, square, in /bright red/ ... much like his moniker. &amp;quot;We would love to have your help,&amp;quot; he says earnestly. And as Jibbom mentions the bowl, he turns and grabs that, and goes to take care of that. Within minutes, the creaking is starting to die down.&lt;br /&gt;
&lt;br /&gt;
As for the attic...there's no obvious stairs leading upward anywhere.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Perception check if you're looking for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls perception: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Was there anything in the closet, by the way?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ashlynn staggers, her hand going to rest on the strange, twisted table for support - and is then pulled back as her senses return. They brought a headache back with them - or at least, it would seem so from the expression she's now sporting.&lt;br /&gt;
Or maybe that's just her usual frown.&lt;br /&gt;
&lt;br /&gt;
Rubbing at her face a moment, Ashlynn straightens... no, in case of Ashlynn it goes beyond just straightening, to a point where she's straight as a stick and stiff as a board. The newcomer is given a suspicious look.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you real?&amp;quot; Ashlynn asks Albrecht bluntly, eyes narrowing. Hey, normal people don't appear out of nowhere! Maybe here, though, maybe here. She looks at least a little more comfortable about his presence when she notices the symbols, as well as the fact he's solid, as proven by Brick's hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Not that you could see. It was pretty much old rotted clothes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls perception: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls perception: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d20: (19): 19&lt;br /&gt;
&lt;br /&gt;
Ashlynn pages: By the way, I'm sorry - I don't recall what the doll we're looking for looks like. Were we told?&lt;br /&gt;
&lt;br /&gt;
You paged Ashlynn with 'Nope not told.'&lt;br /&gt;
&lt;br /&gt;
Ashlynn pages: Okay. That might be why I can't remember. XD&lt;br /&gt;
&lt;br /&gt;
Albrecht nods to Brick and says &amp;quot;Thanks. Just tell me what needs done.&amp;quot; He recomposes himself and looks about the house as the tremors subside, glancing to Ashlynn, considering the question for a moment, then says &amp;quot;Well, I ought to be,&amp;quot; with a grin, before he turns and takes a step backward, examining his surroundings.&lt;br /&gt;
&lt;br /&gt;
Jibbom and Conrad are busy checking floors, walls, hall closets that are stacked with warped dishes and psychedelic draperies...Yeah, no stairs. But Rotgut and Albrecht notice that there's a panel in the ceiling that could easily be a pull-down staircase! Le Gasp!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright. I am fairly certain that these dishes do not have a staircase inside them. Fairly certain.&amp;quot; Jibbom can only be so sure of things in the Broken Plains, apparently. He gives the new guy a friendly wave. People appearing out of nowhere seems par for the course.&lt;br /&gt;
&lt;br /&gt;
Conrad looks back to Jibbom, &amp;quot;Don't trust your eyes. Those dishes might be the stairs, merely folded up somehow, like a corset. Might be worth it to try them out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah follows Jibbom at a slow pace and....snickers a bit. &amp;quot;You really expect to find a staircase in the bowls? I mostly expected the platters at least, Jibbom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...hey, this looks useful.&amp;quot; Rotgut reaches up to the ceiling, and starts trying to pry his thick fingers into the sides of the panel. His tongue sticks out, and he grunts with annoyance. &amp;quot;Anyone with smaller fingers want to give this a try?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Not seeming entirely convinced - but not really disbelieving, either - Ashlynn seems fine enough with the Althean's presence that she wordlessly turns about to return to their task. And still frowning, yes. This place is putting her in a foul mood.&lt;br /&gt;
&lt;br /&gt;
Or she's just being her. One or the other. The frowns do seem a little darker than usual, though. She abandons the kitchen to rejoin the others more fully. It pays to remain close, if the appearances and disappearances of people are any indication.&lt;br /&gt;
&lt;br /&gt;
And with not a word, she reaches up to indeed try help Rotgut pull the panel he's found down. Assuming, that is, that she herself can see it once it is pointed out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Well, that he and Conrad found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;It's totally visible once it's pointed out yeah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht examines the panel from below, and steps back as Ashlynn goes to open it. &amp;quot;I'd reccomend caution. The attic is where monsters are, afterall.&amp;quot; He shifts his shield on the baldric and limbers it, pulling it free and sliding it over his arm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;But is she tall enough to reach?! That is the question. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Perception rolls high enough for the door, but not enough to see the pull string. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir XD&lt;br /&gt;
&lt;br /&gt;
Jibbom stares up at Savannah. &amp;quot;Savvy, we're in a magic house that warps around where bowls talk to us. Are you telling me you're not expecting to find staircases in bowls?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'Okay, so if you've pinpointed an invisible creature's square, there's a 50% miss chance. And if that creature has the Missing template, there's an additional 50% miss chance. Does that add up to 75% miss chance?'&lt;br /&gt;
&lt;br /&gt;
Whirlpool pages: It doesn't. It can't go any higher than the total concealment of 50%.&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'Gotcha.'&lt;br /&gt;
&lt;br /&gt;
Whirlpool pages: I'm not actually familiar with the missing template, though, so I'd need to check? I just haven't heard of it ever doing that.&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;All right, all right. If we do find one, Jibbom, I'll let you pull it over your head first, and then I can carry you in my pocket. Teacup gnome.&amp;quot; She says with a chuckles before looking up to the rope to the attic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad whirls about and lifts his rifle up to the attic door, &amp;quot;Well, I honestly didn't expect to find that in the ceiling...maybe I'm overthinking things in this house...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Who has what kind of vision?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am not frightened of monsters. It is my duty to fight the darkness.&amp;quot; Ashlynn replies, speaking with conviction, if without actually looking back as she does so. There's what might just be door to the attic to open! Not that you could really call her fingers amazingly elegant and slender - there's far too many marks of hard work on the skin - but she's certainly far better off when it comes to delicate work than Rotgut.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah is human.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Ahem. I have human crapvision. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Human.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht gives you a bonus to saves! :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Human.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Haha okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I think all of us are working on human eyesight except Rotgut, who has Darkvision.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom has regult vision. But has cast Light on his quarterstaff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;*regular.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey! Who're you calling a gnome?&amp;quot; Asks the alarmed halfling Jibbom. He's seen where gnome adventurers get thrown on these things. He follows attic-ward, glowing quarterstaff lifted high to assist in visibility.&lt;br /&gt;
&lt;br /&gt;
Albrecht nods a bit and draws his sword as well, holding it at his side and waiting. He doesn't seem particularly perturbed by the idea of going up there, just cautious. He steps up behind, giving enough room to still maneuver, and waits.&lt;br /&gt;
&lt;br /&gt;
The panel is a little too tough for Rotgut's thick fingers, but Ashlynn can easily pull it down. Indeed: stairs! And it leads up to darkness. Lots of darkness. Which means it's really good that Jibbom has a glowing stick! Woo!&lt;br /&gt;
&lt;br /&gt;
The attic stretches over the whole house, and has a peaked ceiling. All around is that weird blue electrical charge that crackles through the air -- but at least the house is creaking less now. Along the walls are stacks of strangely shaped boxes, like they were square once but a sculptor came along and smudged them into new and exciting objects instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Perception checks!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls perception: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls perception: (10)+0: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls perception: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls perception: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls perception: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
[RPOne] Jibbom sees all!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yeah...there's nothing here. (But Ashlynn and Jibbom might detect the faint sounds of sobbing from...somewhere ish?)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'http://www.d20pfsrd.com/bestiary/monster-listings/templates/missing-cr-3'&lt;br /&gt;
&lt;br /&gt;
Jibbom peers around the creepy attic with some obvious worry, pointing his glowing staff this way and that to peer into various shadowy spots. &amp;quot;Huh. That's... creepy.&amp;quot; He states the obvious. &amp;quot;Does anyone else hear that... crying sound?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Hilal with 'Okay so. As far as you know, you've been sent out to the Broken Plains to help this party retrieve a doll before the house gets ripped off this plane. The goal is to 1) find a series of &amp;quot;memory objects&amp;quot; to anchor the house along the leylines running through it, and then 2) to get the doll back. You've probably just arrived, and the whole party is presently in the attic. The house is absolutely teeming with magic, in the middle of a big magic-y storm.'&lt;br /&gt;
&lt;br /&gt;
Savannah listens for a second before looking to Jibbom. &amp;quot;I don't hear anything, Jibbom. Can you find it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ashlynn casts a look about in the gloom of the attic, frowning at the boxes as if they somehow personally offend her. Why can you not be normal, boxes?&lt;br /&gt;
&lt;br /&gt;
There's a silent nod at Jibbom, confirming he wasn't the only one to hear the phantom noise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We should inspect the... objects.&amp;quot; Ashlynn suggests, pointing to indicate the twisted containers. She is NOT calling them boxes. THOSE are not boxes.&lt;br /&gt;
&lt;br /&gt;
Albrecht tilts his head but shakes it &amp;quot;Crying? No..&amp;quot; He peers behind him and to the side, before holding his sword in his shield hand and reaching into a small pack at his side. &amp;quot;I've got a sunrod if we need more light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad moves toward the boxes and starts to open them, regardless of what Ashlynn thinks of them! &amp;quot;We don't have much time. This house is coming apart. Help me search these boxes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Opening boxes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Reflex save!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls reflex: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
Conrad opens a box and OH GOD SOMETHING'S ATTACK-- oh it's a jack in the box. He sidesteps neatly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AUGH! WHAT?! GRR!&amp;quot; Conrad glares silently at the jack in the box, forcing his anger to tamp down. Child's toy. Nothing to be angry about...&lt;br /&gt;
&lt;br /&gt;
Jibbom is distracted from the otherworldly sobbing by the little incident with the jack in the box. This makes him laugh. &amp;quot;Hey, c'mon, that was a classic gag! Lighten up.&amp;quot; Yes, no cause for alarm here. He keeps the light positioned to help in the searching.&lt;br /&gt;
&lt;br /&gt;
Arriving at the house, late as usual, Hilal is already kind of freaked out. Magic-y storms are things he's seen before, but not since his escape. Knowing the rest of the party is already inside, he walks through the door looking to catch up. Upon hearing Conrad's cries of alarm, he charges to the attic, sword drawn and roaring his battlecry of &amp;quot;RAAAAAAAARGH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht glances side to side, saying &amp;quot;Look, I've ransacked my fair share of houses. People don't keep things important to them in cr--&lt;br /&gt;
&lt;br /&gt;
Anyway, seriously now. There doesn't seem to be much in the boxes of interest, except clothes, stuff, household things. Crap like that. There's a box of old children's toys, old clothes too. And now there's a scary guy running in with a sword!! AAA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Agh. Cant type&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir's ability to type in flowery cohesive prose is slipping. SUFFER, MORTALS.&lt;br /&gt;
&lt;br /&gt;
Albrecht glances side to side, saying &amp;quot;Look, I've ransacked my fair share of houses. People don't keep things important to them in cr--&amp;quot; he cuts off at the primal scream of whoever is coming up from behind, and finishes bounding up the steps before turning in a defensive stance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Albrecht, what's your touch AC?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Shield does or does not count for that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Uhhhh does not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;12&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Whirlpool pages: It looks like that supercedes oevr invisiblity and replaces it.&lt;br /&gt;
&lt;br /&gt;
Whirlpool pages: The Missing template, I mean.&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d20+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d20+17: (9)+17: 26&lt;br /&gt;
&lt;br /&gt;
Rotgut jumps in place when the Jack in the Box comes out, bumping up against the wall and knocking a few random items over. &amp;quot;Phew! It's EXCITING in here, isn't it?&amp;quot; he muses with a huge grin.&lt;br /&gt;
&lt;br /&gt;
Rotgut blinks at the sound of charging, and steps to the side of the attic, unsheathing his Earthbreaker from his back. A big grin spreads across his face. &amp;quot;Batter up...&amp;quot; And right when whoever it is is about to appear, he swings!&lt;br /&gt;
&lt;br /&gt;
Something brushes against Albrecht's leg, lightly. Easily missed in all the confusion, though, because yipe!&lt;br /&gt;
&lt;br /&gt;
Screaming fellows with swords? Yes, that all seems normal for this sort of adventure. Jibbom just holds the light steady and waits to see what's about to happen.&lt;br /&gt;
&lt;br /&gt;
Albrecht glances down and says &amp;quot;Hey, what was that..&amp;quot; just as all hell is about to break loose at the stairs, taking a step sideways and searching, while trying to still pay attention to what the oruch is about to hammer.&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls weapon2: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
You paged Albrecht with 'How're you searching? Just by sight?'&lt;br /&gt;
&lt;br /&gt;
Not one to be all talk and no work, Ashlynn follows Conrad's example, going through the... objects that are not at all boxes, or perhaps used to be boxes in a previous life.&lt;br /&gt;
&lt;br /&gt;
That is, until the moment the Veyshanti comes charging in screaming. She's already very tense, and she spins about to face the threat (which isn't really a threat, at least to them... is it?), her bow finding way to her hands along with an arrow.&lt;br /&gt;
&lt;br /&gt;
Thankfully, the scarred archer-woman is disciplined enough not to let it loose before she's sure what she's firing at, and Hilal is spared... at least when it comes to her.&lt;br /&gt;
&lt;br /&gt;
Rotgut isn't as disciplined, unfortunately for Hilal. Fortunately though, his aim is off in this small attic, and his mighty maul swings wide over the Veyshanti's head, crunching into the wall of the attic instead. &amp;quot;Dang! Missed!&amp;quot; he grunts, wrenching his maul free and peering searchingly down at the new arrival.&lt;br /&gt;
&lt;br /&gt;
Albrecht pages: I will be looking visually, checking atop and behind things - places that people put important things. Also occasionally pop a detect evil radar just for fun.&lt;br /&gt;
&lt;br /&gt;
Conrad lowers his rifle slowly, &amp;quot;...This house, or the Vast itself, is messing with us. We need to find the remaining items.&amp;quot; Resuming his search of the boxes, when that proves fruitless, Conrad heads downstairs...and heads into the first unsearched room on the left! Why? Because he's left-handed, that's why.&lt;br /&gt;
&lt;br /&gt;
Hilal was on his game, kind of. Ducking under the Earthbreaker pre-emptively and whirling to face his Rotgut with shield raised and ready to defend....Then he realizes nobody else is attacking. &amp;quot;Oh. Uh...Hi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'Okay. Albrecht is using Detect Evil, and according to the table, because it's 6 HD, it puts off a faint aura. I'm assuming that as a Missing creature, then, it'll show the general area where she is, but not pinpoint its location precisely (i.e. the fact that it's a few feet to the side of where it appears to be)? So it's more like... a faint aura over the whole general 5-7 foot area?'&lt;br /&gt;
&lt;br /&gt;
After realizing that the person charging up the stairs isn't a monster, the Althean swordsman checks the top of a battered old wardrobe, on his tip-toes, and says &amp;quot;Hey, I'm not so sure we're alone up here. There was.. Something. Keep alert.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah blinks at all of the excitement as she comes up last. &amp;quot;Yeah....exciting.&amp;quot; She glances to Jibbom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Conrad, you're gonna open the door?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Jibbom, touch AC?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d20+4: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;14.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll Will save!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Yup&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir thumbsup.&lt;br /&gt;
&lt;br /&gt;
From afar, Whirlpool grins.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls will: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
Rotgut brings his hammer up to bear again, staring down Hilal... until that greeting, and the oruch just grins, dropping his maul to the floor and punching the Fighter hard in the shoulder. &amp;quot;Hey! You scared us! Whatcha runnin' around screamin' for?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad opens the door to the unexplored room and bravely ventures forth. Fear has no place in the Vast.&lt;br /&gt;
&lt;br /&gt;
aSifting through boxes doesn't seem to find much, but there's also more important things: like a man charging up the stairs with a sword screaming. And an orc swinging a hammer. But thankfully no one comes to harm. That is, until Jibbom starts feeling like he's choking. No-- not choking. The air is being expelled from his lungs. Not even the air! /Something/! Something important. Something like...his voice.&lt;br /&gt;
&lt;br /&gt;
Behind him is a little creature about his size, made of bones and rags, with a cracked porcelain fox face where a regular face should be. Forever expressing a cheerful rictus through the painted mask, the little creature's stooped figure and dirty nails seem to tell a different story. A chorus of echoes and giggles and sobs all emanate from the thing, like a thousand voices chattering at once -- and Jibbom's is one of them. It ducks back away, potentially provoking an attack.&lt;br /&gt;
&lt;br /&gt;
Conrad, however, is off and away! Downstairs, where he opens the door, is...a jungle. Well, not precisely: it's still a room, but it seems that trees and ferns and plants have sprouted through the floor boards. Shapes of furniture pieces have been absorbed by the hanging vines, arranged around the edge around a circular rug that seems to be made entirely out of moss. The ceiling seems to be impossible to make out, as instead the trees just fade upwards into darkness. The room itself is pretty huge, though -- perhaps fifty feet across each side.&lt;br /&gt;
&lt;br /&gt;
Children's toys have been woven into the tree trunks, or possibly just absorbed like the chairs in the living room. Fabric seems to drip from the branches with lace and glitter, more liquid than fabric at this point. Perhaps akin to a liquid latex. Tiny corked glass bottles hang from higher up, clinking in the nonexistent wind like windchimes. &lt;br /&gt;
&lt;br /&gt;
The house creaks; blue lightning arcs along the corners of the room before dissipating again. The walls start to groan as the storm outside starts to pull at the structure again, making the whole house shudder and crunch.&lt;br /&gt;
&lt;br /&gt;
You paged Albrecht with 'You detect the faintest feeling, pinpricking the back of your neck. Evil?! Near Jibbom?? It must be that thing!!!'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Jibbom, you are speechless. /Speechless/, I say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom goes wide eyed, mouth opening like he's trying to say something. He flails his arms to try to get attention, but alas finds himself unable to conjure up a single sound as he gestures to his fellow adventurers. Whether this is a good thing or not remains to be seen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;No one can enjoy the cut of your Jib anymore :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Can we all see foxy at this point?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir puns everyone to death.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht rolls his neck as he feels something tingling back there, some sense. Turning his head, then fully he takes in the scene, groaning, &amp;quot;Oh hell no.&amp;quot; His eyes flash and he is bolting forward across the attic.&lt;br /&gt;
&lt;br /&gt;
Conrad huhs at the jungle. Certainly wasn't expecting that. Shouldering his rifle, Conrad whips out his Goblin Army Knife and starts to cut a path through the sudden jungle room, looking for untouched, or out-of-place items.&lt;br /&gt;
&lt;br /&gt;
Hilal chuckles, rubbing his arm a bit from Rotgut's punch. &amp;quot;I heard somebody screami...&amp;quot; He's cut off by the lightning in the corners and turns, frowning and growling at the strange, multi-voiced creature. It's amazing how quick guys like him can get switched on again.&lt;br /&gt;
&lt;br /&gt;
Rotgut is less quick to urgency, blinking a bit dumbly at Jibbom. And he peers at him...before grinning and flailing his own hand in the air. &amp;quot;Hah, we dancing? And who's your foxy friend? ... oh wait... is that an /enemy/??&amp;quot; He slowly reaches for his maul again, eyes wide.&lt;br /&gt;
&lt;br /&gt;
Ashlynn lowers her trusty bow, returning the arrow to the quiver when Hilal speaks and proves himself, too, not a misshapen monster of the Broken Plains.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Careful.&amp;quot; the archer tells Rotgut, just a pinch sternly - though her look is one of understanding. She thinks it's nerves that made him take the swing, rather than true conscious thought. She is probably dead wrong.&lt;br /&gt;
&lt;br /&gt;
Still, the bow remains in hand for a moment at Albrecht's warning, and Ashlynn glances about for whatever it is he's speaking of. &amp;quot;The twisted magic of this place fools the senses. We--&amp;quot; she begins, and is cut off as the fox-headed creature shows itself.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Back off, twisted creature.&amp;quot; she says, in that unnervingly calm manner religious zealots can do ever so well, complete with the bow being snapped up once more to give the words some emphasis.&lt;br /&gt;
&lt;br /&gt;
Jibbom looks at the fox-headed creature with a deep frown. Lacking words with which to express himself, he raises his hand and extends his middle finger, displaying it to the beast.&lt;br /&gt;
&lt;br /&gt;
Savannah tilts her head quietly. &amp;quot;Jungle? Okay, this is getting weirder by the minute.&amp;quot; She then pokes Jibbom. &amp;quot;you all right shorty?&amp;quot; She does catch a glimpse of the messed up fox, but shakes her head. Had to be another trick of the......and she sees Jibbom's gesture. &amp;quot;Okay. it's not fake.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;The jungle is downstairs, Jibbom is in the attic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You can only see one thing XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Alright, anyone who is in the attic may +init!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls initiative: Roll: 6 + Bonus: 3 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Hilal rolls initiative: Roll: 14 + Bonus: 2 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls initiative: Roll: 20 + Bonus: 4 = Total: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls initiative: Roll: 15 + Bonus: 2 = Total: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls initiative: Roll: 19 + Bonus: 2 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls initiative: Roll: 10 + Bonus: 4 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for AtticW: Roll: 6 + Bonus: 8 = Total: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Ashlynn! You're up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Whatcha gonna do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I'm going to ready an action to turn poor foxy into a pincushion if it does anything even remotely hostile. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay! Held action until hostile action from Foxy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Rotgut!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Bless!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Cast it and pose it! Albrecht, you're up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;How far am I to the thing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;All allies within 50 feet and line of effect get +1 to attack and saves vs fear&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You were nearish the door, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;So probably a bout 30 feet away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rotgut narrows his eyes at the Fox thing, taking a step forward and craning his head to get a good look at it. He raises his maul up, showing the symbol of Angoron to the little creature, murmuring something in Orcish. &amp;quot;We gonna SMOOSH you...&amp;quot; he says with a grin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;I was somewhere on the side of the room, had moved away from the entrance. OK, going to move up and attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Eh close enough. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d20+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll me a d100, please!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d100: (58): 58&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;It does not hit! But it's very close. And if I had been paying attention you actually wouldn't have had to roll a percentile this time since you missed but WE'RE ALL LEARNING HERE or at least I am &amp;lt;_&amp;lt; oop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Pose it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Hilal! You're up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Conrad go ahead and +init too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls initiative: Roll: 3 + Bonus: 4 = Total: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht bolts forward, breaking his stride a couple of feet from the.. Thing.. and turns his lead foot sideways to slide along the dusty floor as he carries his sword in a wide, upward cut, but it shears just wide of it, and the paladin brings his shield up. &amp;quot;None of that nonsense, now,&amp;quot; he says with a cool sternness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal will close and attack. Yay!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;roll!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Hilal rolls melee: (5)+5: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;miss!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;The dice, they do not like me either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;The attic whisperer is turning and running away, provoking an attack of opportunity from Hilal and Albrecht!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d20+7: (9)+7: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Miss!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir kicks the dice.&lt;br /&gt;
&lt;br /&gt;
Spurred on by the blessing of Angoron and Jibb's finger, Hilal joins in the assault. His sword swing comes falling down from the air, slamming into the attic floor. The extraordinarily sharp blade comes out easy enough, letting him ready it and his shield for the next part of this dance.&lt;br /&gt;
&lt;br /&gt;
GAME: Hilal rolls melee: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;More miss :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;Miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Downstairs, Conrad starts cutting swathes through the jungle. Nothing piques his interest yet -- but a lot of scuffling upstairs does sound suspicious.&lt;br /&gt;
&lt;br /&gt;
The little toy fox creature lets out a many-timbred shriek and turns, bolting toward the door, dodging swipes and scampering on all awkward fours, disappearing down the stairs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;rapid shot, both at the whisperer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;It's out of your line of sight now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;It ran down the stairs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;can I move to get it into my line of sight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Oh hold on a sec-- Rotgut is informing me of rules. Albrecht and Hilal might have hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;And if you want to sprint to catch up with it, you can, but you'll have to run about...50 feet to get it in sight again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht must afk for just one min&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay yes, both Albrecht and Hilal hit -- roll a percentile each&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir thumbs up at Albrecht.&lt;br /&gt;
&lt;br /&gt;
GAME: Hilal rolls percentile: (3)+percentile: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;-.-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;+roll 1d100&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Hilal rolls 1d100: (73): 73&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;I'll move about 30 feet then. It's all I really need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;There we go. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You won't be able to shoot this turn if you only move 30 feet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Hilal, roll for damage!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;That's fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir thumbsup.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah poses.&lt;br /&gt;
&lt;br /&gt;
GAME: Hilal rolls damage: (13)+damage: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;Gah. I know I did that wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hearing a bit of a commotion, Savannah moves away from the stairs, and heads in the direction of where she last saw the fox thing. However, she doesn't sprint, so she still doesn't see it yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;+csheet -- You can pick your rolled damage from there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Hilal rolls 1d8+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;Oh. I was doing my attack bonus wrong to, haha. Ah well. Now I know better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yay! You damage it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir XD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir reposes a little. Meanwhile, Jibbom!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Gonna run after the voice-stealing monstrosity. Can I get it in sight with a move action?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Back, sorry bout that&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;No problem, roll a d100 Al :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d100: (29): 29&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;It'll take about 55 feet to get in sight of it, as it sprinted like hell out of here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Oop, miss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The little toy fox creature lets out a many-timbred shriek and turns, bolting toward the door, only to get whomped on by Hilal. It goes scrambling and scampering on all awkward fours, disappearing down the stairs with a horrid wail.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Okay then. Going to use all my actions to chase after it and gesture rudely, getting as close as I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir laughs!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You can either run at triple speed, or sprint at quadruple and lose your Dex bonus to AC.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom will go with triple speed. That moves him 60 feet closer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir is being told it's actually double move or quadruple move, not triple move. :|a&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir (is still flailing at the rules, sorry XD)&lt;br /&gt;
&lt;br /&gt;
Jibbom switches from the single to the double deuce, raising both middle fingers proudly as he scowls and gives chase to the horrible fox-headed voice thief, moving as fast as his stubby little legs will carry him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Triple move is for heavy armor people who get triple instead of quadruple when running.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom shall have to go with quadruple and move 80 feet, then.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Ooohhh, gotcha. Okay, Jib!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Awesome, you run down the stairs and into the living room, where the creature is bolting in the direction of the table, double-deucing all the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Conrad!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Do I see or hear the fox creature?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;If you're inside the jungle, you don't see it, but you do hear a weird, distant screamy sound, and lots of thumping.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;I continue to cut through the jungle. I has a Survival.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir XD XD&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'Oh lawd. I was hoping he would turn around. That's where the dweomer cub is. :| Do I inflict it on him?'&lt;br /&gt;
&lt;br /&gt;
From afar, Whirlpool returns. Yeah. I mean, why not? XD&lt;br /&gt;
&lt;br /&gt;
Whirlpool pages: Are you concerned about killing him? XD&lt;br /&gt;
&lt;br /&gt;
Long distance to Whirlpool: Emir is a little bit! But that's because I'm totally a pansy about actually hurting players. XD&lt;br /&gt;
&lt;br /&gt;
Whirlpool pages: Don't be. How much damage is he looking at taking from it?&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'Depends on if I go with the cat or the cub :|a'&lt;br /&gt;
&lt;br /&gt;
Whirlpool pages: Oh right. xD&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'Cat is 2d4+4 on a pounce, or 1d6+2 on a bite; cub is 2d2 on a pounce, 1d3-1 on a bite.'&lt;br /&gt;
&lt;br /&gt;
Whirlpool pages: They can handle the cat, damage wise.&lt;br /&gt;
&lt;br /&gt;
Whirlpool pages: YOu've got enough players who can do enough damage.&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'Okay, cool. I'll do the cat then. &amp;lt;.&amp;lt;'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll me perception.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls perception: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Meanwhile, Ash! Your turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;IT IS A JUNGLE hack hack slash&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Double-move action for up to 60 feet of movement following Foxy (I don't actually wanna go give it a hug, so will stop when it's in sight or when movement runs out) and shout a warning to Brick, who probably isn't aware there's like... a thing. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad mutters to himself, &amp;quot;This is no time for sexual excursions, damn it. We're on a quest, in a house, about to be sucked into Daeus knows what, and they're having sex. If I survive this, I'm quitting.&amp;quot; Hack hack hack!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Cool! Pose it! You run out for 60 feet and get to the mouth of the living room. And alert Brick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;ROT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Yeah, kinky. A SCREAM OF BATTLE and Rotgut will practically throw himself down the stairs, knocking over anyone in his way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Double or Quadruple move?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Running, so quad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Woot! You run into the living room!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Al! You're up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Booking it out the attic to give chase as well. Quad, trying to get as close-quarters as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ashlynn, still frowning up a storm to rival the magical energy vortex outside, gives an agitated exhale as Jibbom, clearly unwell, runs after the fox-headed thing. She follows in his tiny footsteps, though her own are more careful and measured - and then proves she has a good set of lungs in spite of her usual serene tones with a: &amp;quot;BRICK, A CREATURE IS LOOSE IN THE HOUSE! WATCH YOURSELF!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Well, clear enough. At least now it cannot blindside him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay! Albrecht, you manage to get neck and neck with Jibbom as you chase the critter toward the table.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Hilal!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht grunts and does a pivot turn on his heel as both slashes go amiss, and he steadies himself on the rim of his shield and takes off at a sprint back out, after everyone else, taking the last several steps at a bound to pull even with the silent sorcerer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal will also take off with errybodeh else. Silly silent sorcerers succinctly get squashed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Silent sorcerers pursuing scurrilous simulacrae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hilal is hot on everybody's heels, only stutter-stepping to let Albrecht, who'd already started moving, get ahead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You catch up right behind Al and Jibbom!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Foxy darts under the table and disappears behind the 	tablecloth!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Hulk out and flip the table like it's vegas and the cards don't love you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;D:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom applauds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir dies!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Savannah, you're up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal chuckles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal was planning on doing just that, actually.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah snickers. &amp;quot;I doubt I can shoot at it if it ducked under the table, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You can sure try. It gets some pretty significant concealment, but you've got a 50/50 shot of hitting it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The little creature dashes as hard and fast as she can, jumping under the table and vanishing behind the tablecloth. Brick, meanwhile, pokes his head out of the kitchen. &amp;quot;There's a what?!&amp;quot; he yelps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;Just wait for the tableflip.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir XD XD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Well....I can.........Or I can hit the sucker with a magic missile.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You can do that. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Ding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d4+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Boop! You hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Jib!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;How big/tall is this table?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;How tall are you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Three feet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Small size, in game terms.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;The table surface is about four inches higher than you, most of that made up of the thickness of the wood. /euphemism&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir could not think of a less entendre way to say that so&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;&amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What the Fox thing forgot is that there are TWO sorcerers here. Savannah slows down as it dashes under the table, so she puts her arrows in her left hand, snaps her fingers, mutter a word or two and throws a blue ball at the fox thing, hitting it pretty hard for the spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom wants to run under the table and shoot the critter with Divine Fire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Which is a ranged touch attack that only deals damage to evil creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir is getting rules hold on&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;The effect is described in the rules for celestial bloodline sorcerers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir is determining what's up with the critter&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;As you run under the table, you find that the thing is gone! Poof. But you may make a guess and shoot anyway if you want!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom hrms. Well, since Divine Fire can't accidentally hurt non-evil people, I suppose I will.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll me a percentile.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d100: (80): 80&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Hits!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls ranged: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Also hits!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Oooh! Can this thing be critted?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Pretty sure! Let me check&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yeah :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom rolls to confirm.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls ranged: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Awesome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;O_O&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Dayumn son&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 2d4+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Woo!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Hot diggity dog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Take that, voice-stealer!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the bushes around Conrad is a low, threatening growl... But from which direction?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Conrad, you're up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom dashes under the table with the same scowl on his face. He fails to spot his quarry, but that doesn't stop the Jibbom! With an angry frown, he points both extended middle fingers in the direction he guesses his opponent may be. Each fires out an incredibly bright shower of pure holy light that burns and sears away evil with intense power. &lt;br /&gt;
 &lt;br /&gt;
... Coming out of a halfling's middle fingers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Slowly moving backwards while keeping my rifle up. I make a perception check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Dweomercat: Roll: 4 + Bonus: 10 = Total: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls perception: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Really, dice?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;&amp;gt;:I&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Jibbom took all the 20s.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad stops immediately...and carefully unshouders his rifle. &amp;quot;All right... Just you and me. No fornicating paladins or halflings. No earthbreakers. No screaming swordsmen. Just you. And me. Hunting.&amp;quot; Conrad smiles slowly, bringing his rifle close to sight down the barrel. His voice is soft, warm. Perhaps even seductive as he addresses the greenery around him, &amp;quot;Let dance, shall we?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay, Ashlynn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You're up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I can't presently see Foxy at all?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You can't, but you have a general idea of its general spot behind the cloth, from where it was shrieking when Jibbom burned it with The Bird.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Hm. If there's little to no risk of hitting Jibbom with the current positioning, I'll take the shot. Otherwise, though, I'll delay. Ash isn't a risktaker when it comes to putting arrows in allies. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;There's definitely a risk of hitting Jibbom, I'd think. So delay until you speak up or until it's your round again next turn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Rotgut!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;I pick up the table.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir dies XD XD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Strength check!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls strength: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Delay's not trigger-specific. In general, I'd like to stop this delay if the situation changes or if the thingie makes a hostile thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You manage to lift it a little, but you can't heft it above your head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;It's pretty heavy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Saved for next time!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir nodnods at Ash.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Albrecht!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;With it lifted as it is, can I see under?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Also how close am I?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;He could only lift it a couple inches, so not yet. You're about 20 feet away ish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Megaman slide-tackle smite evil, sword out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;Whoa...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;That's awesome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rotgut trudges out into the living room, in time to see Jibbom dart under the cloth. &amp;quot;What, are we playing hide and go seek now?? Well...&amp;quot; Shouldering his maul, he grabs one side of the table, gripping it and planting his feet. &amp;quot;I FOUND YOU!!&amp;quot; And he LIFTS!&lt;br /&gt;
&lt;br /&gt;
... or tries to.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I cannot loose an arrow with allies beneath the cloth as well as the creature!&amp;quot; Ashlynn calls into the frenzy that is happening about the table. It's statement of fact, truly - the arrow to be loosed is already ready, but the woman simply will not take the risk of embedding it in an ally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir snrk! Okay...I'm not going to make you roll acrobatics because I like what I see. XD So roll a percentile to see if you get a chance to hit!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;&amp;lt;3s you Emir.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d100: (19): 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Noooooo, you miss :( But you're under there having a tea party now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Not literally but you could be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir also &amp;lt;3 back. :D&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Hilal!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal is gonna bullrush the table.&lt;br /&gt;
&lt;br /&gt;
As Rotgut begins to hoist the table, the Althean paladin lifts his sword vertically in front of his face and closes his eyes for just a moment and when he opens them, they have a soft blue glow about him, and a similar cast trails after his blade as he takes a running slide, leg first and sword extended toward the bone doll, but something is off as the point doesn't connect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Oh! Albrecht! You also can see a haze of Evil under the table in the general vicinity of where it probably is, but it's not enough to help you pinpoint its exact location between two squares. But it's helpful!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir looks up bullrush real fast!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Good deal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay! You're going to bullrush the table. XD In an attempt to send it flying, I would imagine? Make your CMB roll!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;Well. To push it, at least. Not send it flying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Push it, gotcha. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;So I just hit up +roll CMB?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yep!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Hilal rolls CMB: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Seeing as it's a table, I don't think it has much of a CMD. c_c&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;So you Bullrush it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;It could be a particularly wily table.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Tables have four legs, he only has two!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;In a house like this... :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;.... Fair enough XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;But you bull rush it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;It does not dodge, despite partial expecations to the contrario.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;... contrario?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Contrary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;Actually...It has 2. The Oruch's got the other two up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;True!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Haha, negates the quadruped's massive advantage! Teamwork!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I like contrario. :( Does this in any way change the positioning/visibility situation?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal is looking up Bull Rush, one second...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal must note that it gets a ToO on me.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;With Rotgut holding up the table, Hilal is able to send it flipping over onto its top a few feet away with a resounding crash. The wailing and sobbing and screaming of the creature turns to anger, and it lashes out at Hilal!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir will answer visibility question in a sec!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;Damn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;Ok. Finally posing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d20+9: (19)+9: 28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Holy cow. Okay, Hilal, you got bit. Roll Will save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hilal gets to RARGH-ing again as he lowers his posture, running full tilt to the table with his shield pressed against his shoulder. He manages to get low enough to get his form underneath where Rotgut has lifted the table. He then smashes upwards, sending the table end over end a few feet away. Hilal - 1, Table - 0.&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d4-1: (1)+-1: 0&lt;br /&gt;
&lt;br /&gt;
GAME: Hilal rolls will: (17)+1: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;And you take zero damage. XD And you make your save!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You feel a tug on your lungs, but then it dissipates.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;OKAY ASHLYNN&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You can see it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Fire at will, and roll me a percentile first if you do so!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom pages: I'm not certain about Pathfinder, but in 3.5 I think you took a minimum 1 damage from successful hits, even when they had negative modifiers for damage.&lt;br /&gt;
&lt;br /&gt;
You paged Jibbom with 'Oh yeah? Lemme look!'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Oh you might take one damage. Hold up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I will most happily do so. If there's someone in the way of the shot, I'd like to move where there isn't, and fire once with DA. If I have a clear shot, I'll fire twice with Rapid Shot and DA. Just lemme know which!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;(Thanks for your patience, y'all.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;What's your move again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;By 'in the way of the shot', I mean standing anywhere in the line from me to the critter. And I move 30 ft.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;And you double-moved earlier, so you're nearer to the entrance of the room. Hilal's bull-rushed the table, Jibbom's beside the fox critter in a party with Albrecht...I'd say you have to move to get a clear shot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;As everyone's pretty wedged in there. Rotgut too. IT'S A PARTY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I'll happily do a move for a clear shot, then, and fire once!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay! Fire at will! Or at fox, you know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Whichever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls 1d100: (79): 79&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You make it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Poor fox, nobody likes him. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Poor little foxling :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;He's a dirty voice-stealer!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls 1d20+3+4+1+1+1-1: (7)+3+4+1+1+1+-1: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I fail at dice. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yooooou don't hit, sorry :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;He also seems to be made of the bones and voices of children, so, you know, little creepy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;But you also don't hit an ally!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay, back in the jungle, a giant swirly blue cat, with long tufted ears, four eyes, and scythe-like purple claws leaps out of the surrounding foliage from Conrad's side!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir looks stuff up...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Does it have a Cheshire smile and speak in rhyme?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay! It pounces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;I don't know, does it? &amp;gt;8| HAVE YOU ASKED IT.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d20+16: (6)+16: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d20+16: (9)+16: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d20+16: (13)+16: 29&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;And hits with all three.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d4+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d4+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d6+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
Striding purposefully, huge strides taken to quickly clear distance, Ashlynn moves from where the gaggle of people is blocking her sight. An arrow is retrieved as she moves, nocked, and once she stops, she lifts the bow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you have a soul, may it return to the Light.&amp;quot; she tells the creature before loosing the arrow. The projectile screams through the magic-charged air...&lt;br /&gt;
&lt;br /&gt;
... and rather unimpressively ends its journey in the overturned table. THUNK.&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Conrad for 13 points. 6 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;&amp;lt;.&amp;lt; It's not a happy kitty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Attic whisperer turns and bites Al!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d20+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;She misses!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Now fooor...Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;can I see it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You can see the foxy thing yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Rapid shot then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll a percentile!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d100: (19): 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;bleh&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll attack anywho.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon5-1: (1)+8+-1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls wepaon5-1: (17)+wepaon5+-1: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Reroll second one due to typo. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon5-1: (12)+8+-1: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;There we go. First one goes wide. Way wide. Second one shoots /through/ the Attic Whisperer into the floor beyond.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;K.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah poses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Jibs!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom is gonna attempt to continue flipping the monster off into oblivion. More divine fire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Go for it! Percentile~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d100: (35): 35&lt;br /&gt;
&lt;br /&gt;
Savannah stepps up and tries her luck with her bow. The first one just flips out of her hand as she lets the string go, the second one goes through the fox thing and makes Savannah grumble. &amp;quot;Well....Looks like I know what I'm using now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Ooh, miss :c&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom poses!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Conrad!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom is not the least bit happy about having his voice stolen. How is he supposed to continue with his witty jests and japes without a voice? Until it returns to him, all he can do is scowl and mindlessly fire off rays of pure divine light, which seem noticeably less effective and accurate this time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Five foot step away, Run action out of the jungle and down the hall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Conrad got Jumanji'd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The foliage in the jungle rustles, and from far beyond, a big blue cat leaps out and onto Conrad with a vicious shrieking growl that resonates through his whole body. The other thing that resonates through his whole body is the thing's claws and teeth, that absolutely maul the hunter.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the foxy critter shrieks and tries to bite Albrecht, but even though her teeth clamp onto flesh, she's just not able to get a good hold, despite her shrieking growls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Running is a full round action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Double move, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Hold on a sec, getting rules--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;So you can make a withdraw action, and double-move.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Which is basically, double-move, wherein the first step is a five-foot step that doesn't provoke AoO.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;So you can do that!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay, top of the round! Ashlynn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad was slowly moving backwards, eyeing the foliage in front of him when suddenly the cat appears out of nowhere beside him. Conrad's eyes immediately track right, and he barely has time to comment, &amp;quot;...Clever girl.&amp;quot; before being tackled and mauled!&lt;br /&gt;
&lt;br /&gt;
Blood and bits of cloth go flying until Conrad, pushed back against a tree, manages to kick the cat in the face and stumble away. Briefly free from the rending claws, Conrad takes off in an all-out sprint toward the doorway back to the hall. He knows when he's outclassed, and he's clearly revealed himself to be the prey.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I'd delayed, which modifies my turn in the order. I play after Hilal, I think. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Oh right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir rifles with things. ROTGUT&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn's inititave total changed to '15'.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;I'll put that fox under a table, then take that fox OUT from under a table, and then I'LL MAIL it to myself, and when it arrives... I'LL SMASH IT WITH A HAMMER!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Fly around the world to meet it and hop a cab to intercept the mail truck.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;Rot. Table's gone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir XD XD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Oh I get it okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Just the last part, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yes you can hit it XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Percentile!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls weapon2+1: (19)+5+1: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls 1d100: (60): 60&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Now see if it actually hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;It does!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut gasps!&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls 2d6+4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Now that you guys are able to watch it without it disappearing, you're starting to notice it's not exactly in the space it looks like it's in. Usually when you hit it, you're swinging pretty wide.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Also it's looking pretty beat up and sad now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;GOOD GOING GUYS.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Albrecht!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Going to full attack, sword and shield bash&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;DO EET&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Still percentiles?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Da. Though apparently I'm supposed to make you roll attack first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir is catching on, I swears!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;OK, sword attack, then shield&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d20+8: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d20+8: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Does not hit, does hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d100: (12): 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Does not hit :( damn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;The percentiles are mean to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;I have contributed absolutely nothing to this adventure. Thanks percentile dice :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You totally did an awesome slide. It was worth it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;Also, you have hit it with your shield.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You hit it! Except you don't. Freaking weird thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Hilal!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht rises as the table is flipped, his eyes sad as he looks down at the thing, and as the blue glow trails his shield as it passes just through the thing, he speaks quietly, &amp;quot;Telmentar take you to her, and know peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Hilal rolls 1d20+7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal does believe that's a miss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Miss :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Ashlynn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I go all turret pewpew now that I won't put arrows in anyone's butt (except maybe my own on a 1, but hey). Rapid Shot + DA on poor Foxy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;A toy that is clearly not loved enough. All it wanted was a cuddle. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Shoot it ded!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Oh, am I within 30 feet of it, by any chance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Uhhh...You're somewhere between 30 and 40 feet away, I'd imagine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Unless you moved closer when you moved to get a clear shot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;PS Pathfinder without maps is confusion time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;If I had the choice to move to 30, I would, because it's beneficial for me. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay, I'll say you did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hilal takes a step back to avoid hitting Albrecht as he stands up. He's thrown off, though, the way the thing shimmers and shakes confusing his little sword-swinger mind.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;In your ambiguous last-round move action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Okay then! Pewpew rolls:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls 1d20+3+4+1+1+1+1-2-1: (7)+3+4+1+1+1+1+-2+-1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls 1d20+3+4+1+1+1+1-2-1: (2)+3+4+1+1+1+1+-2+-1: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir :(&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Wow, dice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;MEESS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn MEESES.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;And now I'm stuck thinking of that cartoon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir sads. OKAY. Cat runs after Conrad, but doesn't get a chance to pounce. But he's right behind!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Foxy shimmers and bits Hilal for attacking her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d20+9: (19)+9: 28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Snaps. Roll Will!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;Ooooh. She got me again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d4-1: (4)+-1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Hilal rolls will: (12)+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Hilal for 3 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You fail your save! You feel your lungs compress and you start to fade. You feel Fatigued.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;-2 to Str and Dex until it wears off, and you can't run or charge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For a trained archer, Ashlynn sure is embarassing herself when it comes to actually hitting this foe. Though her hands move lightning-fast to load and fire the arrows, the projectiles aren't going anywhere useful. One clatters on the floor and snaps in half from the impact, and the other fails to even fly straight, spinning off to the side and ending up somewhere behind a half-melted couch, company for what may just be the world's most bizarre dust bunnies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Magic missile&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Do eet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Still up I imagine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Bam! Its bones are starting to crack and shatter under all this. It's starting to crumple but it's not down yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Cool.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Jib!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Another dose of the divine fire for mister voice-stealer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Do eet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls ranged: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;That's a touch attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Oo, misses :c&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom fingersnaps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Conrad!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Lemme finish this pose here for you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah, unlike Ashlynn, has a bit of a backup plan, thanks to her Sorceress training. She snaps her fingers and tosses another blue bolt at the fox thing. It looks pretty worn out. &lt;br /&gt;
 &lt;br /&gt;
That's what happens when you get hit with blue balls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Run action, to the group!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Jibbom made me say it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Do it! Rotgut!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir laughs!&lt;br /&gt;
&lt;br /&gt;
The cat screams in anger when its quarry runs, and it runs after, skidding through the room, and out the door, after the fleeing Conrad. But when it sees what's going on in the living room, the thing raises unholy hell, shrieking like a demon.&lt;br /&gt;
&lt;br /&gt;
The fox critter panics as Hilal takes a swing, and lashes out to bite the man, sucking the air from his lungs. This time the actual air, not his voice.&lt;br /&gt;
&lt;br /&gt;
The scowling halfling keeps one middle finger pointed steadily at the bony little speech thief. Sadly, his rage has more power than accuracy, and the beam of divine light flies ineffectively into the wall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom takes the blame.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;PS, if you're curious: http://img.photobucket.com/albums/v358/nanya/dweomercat.jpg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;That was way less cute than I imagined it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad explodes out into the hallway and pushes off the wall to make a mad dash down the length of the house, toward where the party is playing with a fox-faced spirit. &amp;quot;Incoming! INCOMING!&amp;quot; He's got multiple lacerations across his chest and stomach, and it's a miracle he wasn't disemboweled outright. The jungle cat with four eyes is right on his heels as well!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Just a little.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;RUN, FORREST, RUN&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Put myself between Conrad and the jungle cat, and do a Happy Gilmore at its face&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Which I guess would be a charge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay! XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Uhhh&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir thinks about layout.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;I thiiiiink you can do a straight-line, with Conrad's continued move. Yeah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yeah you can do a charge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Sweeet&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yeah! Roll ti!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls weapon2+1+2: (16)+5+1+2: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;HITS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls 2d6+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Woo!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Phew!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;It is also a displacer beast! Roll! :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay! Albrecht!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Can I get to Conrad in a single move?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When Conrad charges in, Rotgut's head whirls around... and his jaw drops when he sees the...THING charging in! His face quickly turns into a BIIIIG grin and he bellows out, &amp;quot;KITTY!&amp;quot; befoer charging at it, hop-skipping before swinging his maul like a 9-iron up under the cat's chin. &amp;quot;PETS FOR KITTY!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yoooou can yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir dies forever at PETS FOR KITTY&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Going to book it to Conrad and use Lay On Hands. I'll eat the AoO if the whisperer takes it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;The whisperer will take it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d20+9: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Does that hit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Yyyyeah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal chuckles.&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d4-1: (2)+-1: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll Will!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d20+will: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;YOU MAKE IT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;NONE OF YOUR NONSENSE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;HOORAY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir is super glad because I want you to be able to run to Conrad. D:&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Or make it to him anyway&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;BAM.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Conrad for -6 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Yay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Aw yiss!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir cheers!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Hilal!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal will totes take a swing at Foxy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Damn it, Emir, has Whirl taught you naught? You can't cheer for us!! ... well, you can. And should. Just really quietly. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Hilal rolls 1d20+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir has to cheer because this is my first time playing without kid gloves and I AM MADE OF GUILT.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Not actual guilt&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;But y'know&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;Swinging a sword is hard, you guys. Stop laughing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir snrk!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Ashlynn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I continue my fight against dice. And Foxy. With another Rapid Shot/DA combo on it! The kitteh seems well-handled for now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht sees the Angorite move to engage the catbeastthing, and sees the severely wounded Conrad dashing toward the rest of the party. Murmuring &amp;quot;Farewell,&amp;quot; to the attic whisperer, he turns his back, recieving a bite for it, but seems to care not as he dashes toward his fleeing comrade and moves his shield arm wide to show his hand beginning to glow with a soothing blue radiance as he plants it on the rifleman's chest, and wounds begin to knit by the divine will of Althea.&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Albrecht for 1 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll it, Ash!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls 1d20+3+4+1+1+1+1-2-1: (1)+3+4+1+1+1+1+-2+-1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls 1d20+3+4+1+1+1+1-2-1: (15)+3+4+1+1+1+1+-2+-1: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Percentile on the second!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls 1d100: (76): 76&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You make it on the second one. Roll again to confirm or deny your critical fumble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Suddenly Hilal feels terrible, unable to catch his breath. His eyes go wide with the suddenness of it. And speaking of things that go wide, so does the swing of his sword. The shimmering blade slings through the air, just over his freaky opponent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Hokay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls 1d20+3+4+1+1+1+1-2-1: (15)+3+4+1+1+1+1+-2+-1: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Whew! No fumble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll damage!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls 1d8+2+1+2: (3)+2+1+2: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Oh hey you got 8 damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Works for me if it works for you! XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;It collapses!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Oh! Huzzah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Do I get my voice back?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Noooo :( it lasts for an hour.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir :( :( :(&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;The cat is going to turn its attention from ORC MAULING (heh heh pun) ITS HEAD toward lady who KILLED THE FOX CRITTER.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ashlynn's hand continues moving with baffling speed, pulling arrow after arrow.&lt;br /&gt;
&lt;br /&gt;
There's just one problem. The first arrow she pulls? Was apparently put in the quiver upside-down. It's somewhere between fortune and divine miracle that the string is not cut by the attempt at nocking it.&lt;br /&gt;
&lt;br /&gt;
Still, the backwards arrow proves useful, as when it is flipped over, it flies true. Though it seems to hit thin air, the spinning projectile drills into the displaced fox-creature, leaving a hole in its misshapen chest before continuing onwards in a haphazard skid across the floor. The former toy collapses in a heap, the fox head rolling off the pile that used to make up its body with a gentle tinkle of porcellain.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Know peace.&amp;quot; Ashlynn speaks serenely, making a warding motion.&lt;/div&gt;</summary>
		<author><name>Melon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Tides_of_Magic,_Part_1&amp;diff=7626</id>
		<title>PrP: Tides of Magic, Part 1</title>
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		<updated>2012-07-07T19:10:50Z</updated>

		<summary type="html">&lt;p&gt;Melon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The small office is a little cramped, for all the people here today. Besides the five adventurers who have been recruited (with two soon to arrive), there's also the stern Arvek Nar who usually occupies the office; a tall, blond Llyranesi in clean, rich clothes; and an even taller cherry-hued man who, thanks to his frame, rather resembled a brick. A shy, bespectacled brick, but a brick nonetheless.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can't press this enough. It's extremely unlikely that the house will be there much longer,&amp;quot; the Llyranesi is saying. He's introduced himself as Tuck, and he seems to have a habit of wringing his hands. &amp;quot;Anything that appears in the Broken Plains is what one might call transient. This house doesn't even belong there -- and I don't know how it wound up there, but it /won't be there much longer/.&amp;quot; He frets, wrings his hands. The other man smiles gently and offers a glass of water, which Tuck takes, and sips on worriedly. &amp;quot;Thank you, Brick.&amp;quot; (Apparently the resemblance is canny enough to have earned him the nickname.) He continues, addressing the group. &amp;quot;But as long as you can get in and get out with the doll before the house either explodes or rips into another plane altogether, you'll be fine.&amp;quot; According to the scant pieces of paper the group has all been given, the doll in question is a child's doll: a woven llyranesi doll with straw hair. Nothing more, nothing less.&lt;br /&gt;
&lt;br /&gt;
Brolin isn't really quite sure how he got here, and it shows. He woke up in a hay loft somewhere by a drinking buddy/fellow guildmate kicking him in the ribs and yelling at him to not be a welcher. Putting together what few scraps of memory the blackout didn't erase with the chiddings of his would-be alarm clock, it would appear that Brolin lost a bet that he could do the knife hand thing without cutting himself. He lost and now he's sitting in this tiny office with a head full of angry squirrels, a skewered pinkie, and some job he has do to for the guy. He nurses a small flask for some hair of the dog and cups a temple with a meaty hand.&lt;br /&gt;
&lt;br /&gt;
Raising her hand in question, Savannah gets a bit of an amused smirk on her face. &amp;quot;This....may not exactly seem funny but, if all we're after is a doll, why not shoot in an arrow, hit the doll, and drag it out?&amp;quot; She then sighs a bit. &amp;quot;Do you have floorplans of the house? And where the doll is in the house?&lt;br /&gt;
&lt;br /&gt;
Rotgut currently standing chest to chest with the red-hued man (or trying to), staring him down with a chin jutted out. The blocky oruch shares his frame, though not his attitude, and is trying to look fearsome and vicious. Which means no smiling. Which is /hard/. But when Brick (really? Well, it takes all kinds) looks away, Rotgut barks a laugh and points at him. &amp;quot;YOU BLINKED! I WIN!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Plenty pleased, he turns away from his opponent, only to realize he's missed the first half of the conversation. Uh, oops? And what's this about exploding houses. &amp;quot;We going to get dollies?&amp;quot; he asks, both confused and a little disappointed.&lt;br /&gt;
&lt;br /&gt;
Ashlynn is spending her precious time frowning. At the papers. At the people. At any walls, floors or furniture that happen to find themselves on the receiving end of her gaze.&lt;br /&gt;
&lt;br /&gt;
She doesn't mean any of them ill, not at all - that's just what her usual expression looks like.&lt;br /&gt;
&lt;br /&gt;
Like she's having a slight case of cramps.&lt;br /&gt;
&lt;br /&gt;
The scarred archer is quiet. This, too, seems to be a thing for her. She's taking the tale of disappearing houses and children's dolls awfully well, with only frowns - which are subsequently lost in the storm of all the -other- frowning she's engaging in.&lt;br /&gt;
&lt;br /&gt;
Jibbom seems quite excited to be visiting the rapidly changing Broken Plains. &amp;quot;Oh, this will be fun. My parents met in the Broken Plains, you know. Terribly fun place. One moment you think you're going to a fancy dinner party, the next you're gathered around a campfire singing songs with some horrible creature with a dozen eyes and twice as many mouths. Fun times. Let's go, let's go!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;/Nooo/,&amp;quot; Tuck replies hastily to Savannah. &amp;quot;No, absolutely not. The doll must come back unharmed and un...arrowed.&amp;quot; He blanches a little, in fact, at that image. &amp;quot;I sadly don't have a floorplan, nor do I know where the doll will be. I'd only been there twice before it was snatched up like that.&lt;br /&gt;
&lt;br /&gt;
Brick, on the other hand, looks a little cowed at Rotgut. He blinks again, brows knitting worriedly. Did he just lose something important? But he offers a small smile to Jibbom and nods. Yes! Exactly! Tuck continues. &amp;quot;It's of vital importance you get the doll back. And before the house disappears.&amp;quot; Because he hasn't impressed this upon them enough already. Brick holds up a hand meekly to get his attention, but the man steamrolls on. &amp;quot;Because if you don't, you're all going to /die/ and no one wants that. Because more than likely it won't be a house in the Plane of Warm Apple Pie. It'll more likely transport to something like the Plane of Death and Decay and Murdertime--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...ahem...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;--Destruction /Kill Everything/.&amp;quot; Thus having riled himself into a fearful tizzy, the dawn elf downs the rest of his water in one go. &amp;quot;But I promise--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...ahem!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;--that if you return safely with the doll, you'll be--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;/Tuck/!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dawn elf jumps and looks at Brick, blinking. &amp;quot;What?&amp;quot; Thus having garnered the elf's attention, Brick turns to address the group as a whole. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah...I have a theory,&amp;quot; he offers shyly. &amp;quot;On how to keep the house...anchored.&amp;quot; The dawn elf pauses, and looks to his companion with a brow lifted, hands quickly waving him onward. Well? Get on with it! Brick stutters. &amp;quot;The house-- I mean, all of Golarion, and things in the Vast especially, but this house...it's criss-crossed all over with leylines. Like... like a nexus of magical energy. You-- you know what leylines are, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brolin winces as the volume rises in the room, especially when Brick begins to speak again. He shrinks into a corner. Which is almost comical since he takes up most of a corner already. He waves brick away, just seeking relief from violent hangover accosting him. &amp;quot;get a doll from a hainted house. Got it. Let's go.&amp;quot; He mumbles and starts to shuffle out the door. But not before grabbing the closet thing to a waste basket available and having a nice long vomit into it.&lt;br /&gt;
&lt;br /&gt;
Rotgut listens, brows knitted and /trying/ to follow the talk. It's all going a little over his head. When Brolin shrinks away, Rotgut absent-mindedly gives the giantborn a comforting slug to the shoulder. &amp;quot;Gonna be okay, brudda. Dunno what leylines are...but the Plane of Murdertime sounds like the Plane of Goodtime!&amp;quot; Big grin.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, yes, all but certain death, dangerous travels across the planes, dollies that are probably magical, got it.&amp;quot; Jibbom says with a dismissive little wave of his hand. &amp;quot;Heard it all before. We're /adventurers/, man! Danger is what we live for!&amp;quot; He scratches his head at the mention of leylines. &amp;quot;Some kinda flow of magical energy and good times?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am unfamiliar.&amp;quot; Ashlynn speaks after a silent pause for pondering, finally showing she is not, in fact, a mute. Magical theories, leylines - none of it was on her order's curriculum. There's a sideways glance at the hunched-over Brolin saying goodbye to his lunch, but her gaze quickly returns to the dynamic duo haphazardly trying to explain the nature of their job.&lt;br /&gt;
&lt;br /&gt;
Savannah blinks. &amp;quot;You're telling me there are magical pathways inside of the house? Who was the....&amp;quot; She then shuts up before she can insult anyone. &amp;quot;How much longer will it be before the house implodes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brick looks dismayed as the party generally dismisses this all as all in good fun, and his hand lowers uncertainly. But Tuck elbows him, urging him to take his stand, and the red man shifts uncomfortably, fidgeting with his furs. He nods to Savannah uncertainly. &amp;quot;Well...leylines are... No, let me back up. Magic is-- The Sea... There's a Sea of Mana, and it...when you do magic, it's just a drop, you see. And...&amp;quot; He stutters a few syllables, then takes a deep breath and tries again. &amp;quot;Leylines are rivers. Rivers from the Mana-Sea. And-- and they hold p-power. And...the Vast is full of them, but it seems several crisscross through this house.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brick draws himself up a bit taller, taking a deep breath as he girds himself to continue being the center of attention. &amp;quot;So...if you get... If you get objects of memory. Like-- like things that were important to...the previous... the previous owner, and you put them in the places where the leylines cross-- I have a... I have charms, to protect them there. And that... that should keep the house anchored?&amp;quot; Somehow it's a question, instead of a statement. And somehow that's not reassuring. &amp;quot;Any questions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tuck, on the other hand, adds his two cents: &amp;quot;You have a day, at the absolute best; a couple hours at worst. Time is running out! Ask your questions fast!&amp;quot; Oh, fret fret fret! He goes to get himself some more water and very nearly spills it down his front, which prompts a whine from the elf.&lt;br /&gt;
&lt;br /&gt;
Savannah shakes her head. &amp;quot;All of this over a friggin doll.&amp;quot; She says before starting out the door. 'and since you don't have anything to help us with.....we should get going.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Magic is the cool stuff that happens when I wiggle my fingers at bad guys.&amp;quot; Jibbom replies quite authoritatively. &amp;quot;Okay. Find the big rivers of cool stuff, put cooler stuff where they are, then get the dolly and get out of the crazy magic house before it turns into an apple pie. Got it. Let's go! I shall summon my mighty steed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brolin has given up on the realm of questions. It's magic, that's all he needs to know. Violence has had a good track record in solving his problems, and he's not about to give a good thing. But for the time being, he seems to more interested in staying away from light and noise, which means this place. He takes another long pull from his flask and groans, &amp;quot;G'na get a wagon and my kit. Meet e'rybody back at front in half an hour.&amp;quot; He mumbles and then staggers off to shake off the hangover (and maybe actually do what he said he was going to do)'&lt;br /&gt;
&lt;br /&gt;
It's clear Ashlynn is trying to understand of this - trying being the key word in it all. She's doing her best, but the Arvek Nar's stammering and skips are not making things better. There is a long pause, a very long pause, as she picks at her own thoughts. &amp;quot;What is it you wish us to do, exactly?&amp;quot; she asks, finally, of both the elf and the hobgoblin.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No questions? Good. -- No no no! No wagons! No /time/! -- Well, if you need to get supplies, you can get supplies, but there's no time for wagons or air travel.&amp;quot; When at long last the group is reunited, however, Brick stands with arms outstretched. &amp;quot;Everyone take hold. I'm...I'm gonna teleport us there.&amp;quot; Brick closes his eyes, and something at his chest begins to glow: an amulet, that had previously been hidden by all those furs. As everyone grabs hold of the man's limbs, he mutters under his breath, and the world suddenly twists away.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Crystals. That's your first impression of the Broken Plains -- or at least the portion you've arrived in. They jut out at strange angles from the ground, or the surrounding rocks: huge stones, white or blue or purple or pink that seem to almost glow with the sunlight above. They seem to be arranged specifically in a circle around the group, pointing toward you.&lt;br /&gt;
&lt;br /&gt;
As the glow dies down in Brick's necklace, the ring of crystals seem to become less effusive. Perhaps they really were glowing? &amp;quot;We have arrived.&amp;quot; He dusts his hands, smiling helpfully at the group. &amp;quot;Now, I am supposed to help. Because I live here. I know how to navigate. But please please watch your step, because it would be easy to get lost. Please follow me exactly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom pouts a bit. &amp;quot;You mean I won't get to ride my mighty steed majestically into the Broken Plains on an epic quest to play with dollies? Just boring old teleportation? I never get to do anything fun.&amp;quot; The halfling pouts right up until the teleport actually happens, at which point the sight cheers him up immensely. &amp;quot;Ooh. Pretty crystals.&amp;quot; He follows obediently.&lt;br /&gt;
&lt;br /&gt;
Teleportation doesn't agree with Brolin, or perhaps it's the last bits of the hangover, but the Giantborn rockets out another stream of vomit. This one actually has something in it besides booze and bile, so there's that. On the other hand, it looks like some sort of half digested goblin mystery meat pie, so perhaps it's for the best. He takes a long pull from his waterskin, draining the half gallon sack greedily. &amp;quot;Alright, I'm good. Let's go get a doll.&amp;quot; He says, bristling with all manner of weapons, most notable is the massive bell-shaped steel weight on a 12 foot length of chain that he holds in his hands.&lt;br /&gt;
&lt;br /&gt;
Liessa is just about to say something on the topic of sudden teleportation when she finds herself suddenly teleported. She lurches as they arrive, recovering her balance quickly but looking annoyed. &amp;quot;My donkey better still be there when we get back. Otherwise you owe me a new donkey.&amp;quot; She unsheathes her rapier more or less on reflex: better to be armed when in crazy places, y'know?&lt;br /&gt;
&lt;br /&gt;
The crystals are judiciously frowned at by Ashlynn - at least once she's stopped wrestling her own lunch's sudden desire to see the sun as result of the disorienting, nauseating experience of magical travel that she's so, so very not used to. Despite looking around entirely too much at the alien environs, swiveling her head left and right more or less continually, she does fall into step with the hobgoblin, heeding the warning given.&lt;br /&gt;
&lt;br /&gt;
Letting out a sudden belch at her sudden teleportation, Savannah grumbles a bit. She looks at all of the crystals and shakes her head before looking at Brick. &amp;quot;Lead the way.&amp;quot; She says before taking a drink of water from her waterskin.....if only to keep from throwing up.&lt;br /&gt;
&lt;br /&gt;
Rotgut sidesteps the stream of vomit, and slaps Brolin heartily on the back with a grin. &amp;quot;That's it, biggun. Get it all out, dere! Out with the bad, in with the good!&amp;quot; He adjusts his nipple-plate, checks the lay of his hammer against his back, and the cleric nods firmly to Brick. &amp;quot;Followin'! Hope we goin' somewhere fun!&amp;quot;&lt;br /&gt;
Brick smiles, and gestures everyone after him, pleased -- though a little unsettled by the projectile vomiting. Eegh.&lt;br /&gt;
&lt;br /&gt;
As the group starts carefully picking their way through the plains, the landscape seems to change dramatically from one step to the next. Great swirling crystalline structures in one area gives way to rolling grassy hills the next; electric blue rocks, sparks of magic, and even stranger things dot the countryside. &lt;br /&gt;
&lt;br /&gt;
Brick's footsteps are very precise. In one hand, he holds a small woven object that he holds up occasionally. Frequently, it sends ripples through the air, and he turns to avoid them, moving in a new direction and trying again. &lt;br /&gt;
&lt;br /&gt;
The journey is slow, but short: within an hour or two, they finally approach a pristine house sitting precariously on the edge of a cliff, its foundations crumbled and sticking at awkward angles. The air beyond the cliff seems to merge straight into a roiling blue-black and purple storm, complete with lightning arcing through the sky. The house rocks and creaks ominously, and.../flickers/.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the house,&amp;quot; Brick points out helpfully.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, let's get this over with.&amp;quot; Brolin announces, somewhat put off by the flickering of the house, but not enough to keep him from marching straight up to the front door and trying to kick it in, unless his comrades or some horrors of the night stop him first. &amp;quot;Stupid wizards and their wizard houses, playing with dolls.&amp;quot; He grumbles under his breath.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's not a real adventure until someone vomits!&amp;quot; Jibbom declares cheerfully. Doing his best to keep spirits high during the slow journey, he notices there are a few members of the team he hasn't met yet. He turns on the patented Jibbom charm to make a good first impression. &amp;quot;By the way, I am The Jibbom. Or Steel Von Ironblood, Bane of the Night to some. I get paid to blow things up and play with dollies!&amp;quot; He beams proudly. Then they're at the creaking, ominous, flickering house. He beams. &amp;quot;Neat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This....could be a problem.&amp;quot; Savannah says pointedly as she looks at the house, especially as it flickers. However, after she looks at the entrance, she looks pointedly back to Jibbom. &amp;quot;No pranks. We have to be careful.&amp;quot; She then touches Jibbom on the nose. &amp;quot;Maybe after the job is done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Liessa taps her chin as she looks at the house. &amp;quot;Huh. I've never robbed a magic house before. I've stolen dolls. That was easy enough: the right dress and a little acting and nobody looked twice at me carrying a doll right down the street. Not that that'll be relevant here. So... any idea what's inside? I mean, I like to know a little about any place I plan to burglarize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brolin pages: Shall I roll a strength check or is there other forces at work that will come into play before/when I throw a boot into said door? :D&lt;br /&gt;
&lt;br /&gt;
You paged Brolin with 'You don't have to roll strength if you don't want to. XD'&lt;br /&gt;
&lt;br /&gt;
Long distance to Brolin: Emir isn't going to require it for this door.&lt;br /&gt;
&lt;br /&gt;
Ashlynn stares unabashedly at the bizarre surroundings, her eyes growing rather wide whenever some unexplained phenomenon rears its head. She's lucky, by the end of the journey, that her eyes haven't popped out of her head with how many times they've run into something strange and unnatural here, in spite of the relative briefness of the trek. She does, at some point, find a moment to introduce herself as Ashlynn, of the Order of the Silver Arrow, but is otherwise too busy being assailed with strange sights, sounds, and sometimes smells (though that might just be Brolin) to say much of anything else to her companions.&lt;br /&gt;
&lt;br /&gt;
Once they arrive, however, the sightseeing is over. Eyes narrow at the house, the flickering, the boiling storm beyond and it's clear she's trying to make sense of it - but if she's afraid, it's not showing. A questioning glance is given to Brick, as if to ask whether it's safe - for a certain definition thereof, anyway - to approach the house and be about their business.&lt;br /&gt;
&lt;br /&gt;
Jibbom crosses his eyes when Savannah taps his nose, then pouts at her. &amp;quot;Not even a little one?&amp;quot; He asks quietly. &amp;quot;You never let me have any fun.&amp;quot; He eyes the house with distinctly diminished enthusiasm. &amp;quot;Gonna have to make up for it with continual jokes to keep the mirth levels up. Alright, into the creepy, creepy house.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rotgut gazes around like a tourist at a palace, eyes wide and amazed at all the sights! But the walk gets boring quickly, because there's nothing to hit. A half hour into the walk, the party's cleric is making small, unintelligible whining sounds in the back of his throat. Off and on...like his own personal song. He's even unslung his massive maul, and is twirling it around his head, like he can drive the boredom away. &amp;quot;Rotgut am Warrior of Angoron. Good for punching and unpunching things. You need be unpunched? Rotgut the oruch for the job.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But the house...that's interesting, and Rotgut just blinks up at it. &amp;quot;Dis is da movin' house?&amp;quot; When Brolin steps forward, Rotgut just follows with a huge grin. Finally, some action!&lt;br /&gt;
&lt;br /&gt;
Conrad walks out from behind a tree. He's carrying a rifle on his back, and a small bag of herbs. He takes a step, eyes head, and stops. He looks behind him. Then he looks at the party, blinks, and looks behind him at the house. &amp;quot;...Um...&amp;quot; Looking back at the party, he raises an eyebrow. Then back at the house. Then at the party. &amp;quot;...Right. Well.&amp;quot; Yes, exactly.&lt;br /&gt;
&lt;br /&gt;
Whether or not it's safe is rather up in the air -- and Brolin and Rotgut don't seem to care either way. The giantborn's approach brings no alarms or bells; just the whoosh and crackle of the magic storm behind the house. The door before him is clean -- almost brand new! -- which is why when his leg lashes out to kick it down, it's absolutely a surprise when it folds like a wet tissue and crumples in a cloud of blue smoke that wafts out in tendrils. &lt;br /&gt;
&lt;br /&gt;
Brick winces.&lt;br /&gt;
&lt;br /&gt;
Jibbom tilts his head and peers at the sight of the folding door. He follows along behind to get a better look. &amp;quot;Huh. You know, I have great respect for the people of the Broken Plains, but they need to learn a thing or two about quality building materials. Say what you will about Alexandrian architecture, but their doors don't fold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brolin wrinkles his nose as his *KRRRCK!* is more of a *whiff*...&amp;quot;Nngh, stupid magic. HEY GUYS, I KILLED THE DOOR. LET'S GO IN.&amp;quot; He calls out. Hope you guys didn't like the element of surprise. Though the stench of booze and hangover sweats and blood preceeding him probably killed that already. He readies his monstrous flail for a quick swing and steps inside, ready to take point.&lt;br /&gt;
&lt;br /&gt;
Savannah tilts her head and pulls an arrow from her quiver to put it on the string of her bow. &amp;quot;Yeah, you broke the door.&amp;quot; She says walking her way in. &amp;quot;Come on, we're wasting time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Liessa rolls her eyes. &amp;quot;Excellent going. I'm sure it never knew what hit it.&amp;quot; She creeps in through the ruined entrance, making little 'shh'ing gestures at everyone.&lt;br /&gt;
&lt;br /&gt;
Rotgut jumps back a little, as the door acts distinctly NOT like a door. He glances back at the group, pointing in amazement at the entrance Brolin made. Did you guys see that?? He hangs back, looking back at Brick with a worried expression. &amp;quot;The floor not be blue smoke too, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad pulls the rifle off his shoulder, cracks open the rifle, and checks the chamber before snapping it shut again, &amp;quot;Ready to move out.&amp;quot; Was he always there? Sure, why not. The huntsman in the longcoat is certainly acting like he should be there, at any rate. Conrad's eyes flick to the side, and he narrows his eyes at something in the distant. Something pink. &amp;quot;...I hope this house doesn't try to eat us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blinking at the door's reaction to being kicked - she's fairly sure doors are not, in fact, supposed to fold and evaporate like that - Ashlynn's pause lasts only a moment further. With no stopping them from Brick, she, too, makes way for the door. The sooner they have the doll, the sooner she can get back somewhere sane and reasonable, after all.&lt;br /&gt;
For a certain definition of sane and reasonable, anyway. Alexandria never was very good at that.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We walk in the light of the gods. If what we do is just and true, they will protect us.&amp;quot; Ashlynn asides to Rotgut. Considering lack of words like 'hitting' or 'smashing' or 'fighting', she probably doesn't sound terribly convincing, but there it is.&lt;br /&gt;
&lt;br /&gt;
The party ventures inside to find...a normal house. Well... sort of. Maybe. If you squint. It smells of electricity and something faintly saccharine -- cookies, maybe? Glitter? Does glitter have a scent? Well, whatever it is, that's what this house smells like. But while the outside of the house is pristine, the inside seems warped. Aged in strange ways, but not decayed, per se: the paint seems to have melted in drips off the walls to pool on the ground, and small blue sparks seem to flicker through the wooden floor. Contrary to at least potential expectation, the floors do not cave like the door did. Thankfully. Still, there's a low crackling hum coming from everywhere at once, which is not unsettling at all.&lt;br /&gt;
&lt;br /&gt;
The entryway leads into the dilapidated living room. Furniture half-collapsed with false age is strewn about, blankets suspended haphazardly between them. A strangely moth-eaten rug is sprawled in the center, and whatever the pattern on it used to be, now it flickers and ripples strangely, changing all the time.&lt;br /&gt;
&lt;br /&gt;
Past the living room is a table tucked into a dining nook with a long tablecloth draping over it crookedly and trailing over the floor in places. The chairs nearby seem to have...fused into the walls and floor at awkward angles, as though they had sunk unevenly into liquid. To the left of the dining nook is the kitchen; to the right is a hallway with six doors: three on the left, two on the right, and one at the end.&lt;br /&gt;
&lt;br /&gt;
( I put this here, for reference: http://info.rentnet.com/property/80/430780/floorplan/430780.f03.gif )&lt;br /&gt;
&lt;br /&gt;
Savannah looks to Jibbom. &amp;quot;That is why I say no pranks.&amp;quot; She says with a chuckle. She then looks through the house, looking quickly, but carefully, for the missing doll. Of course, her first inclination of where to find it is simple. She looks to Brick. &amp;quot;Where's the bedroom?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom eyes the decor once he moves into the house itself, staying carefully behind the sturdier-looking members of the group. The rug in particular gets some attention. &amp;quot;Ooh. That'd go great in my place. If I had a place. So... anyone see any rivers of magical energy, or valuable dollies, or anything like that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do we?&amp;quot; Rotgut says with a naive grin at Ashlynn, &amp;quot;Oh, that's good to hear. Angoron likes to...what's brudda say? Give his warriors lots of rope. Dunno why rope is a bad thing, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He's even more amazed when they enter the house, sidestepping with loud thumps at first so the sparks don't shoot up his pantlegs. &amp;quot;It smells like lightning and gramma's kitchen in here!&amp;quot; the Angorite bellows loudly. &amp;quot;Oh yeah, dolly! And gotta look for memory items. Let's go!&amp;quot; Eagerly, he charges towards the back hallway, poking about for anything looking like a bedroom.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nngh, smells like pixie turds.&amp;quot; Brolin complains as he kicks over a chunk of some debris to look underneath. The atmosphere has his hair standing up, both literally and figuratively and the giantborn looks around. &amp;quot;Watch the furniture. It might attack.&amp;quot; He warns omniously, a few 4 tined fork scars on his forearm tell of his anti furnishing exploits.&lt;br /&gt;
&lt;br /&gt;
Conrad stalks carefully into the house, his expression...somewhat solid. Somewhat cold. His eyes are a little wide as he eyes the sunken chairs, and the dripping paint. &amp;quot;Use caution... One bad step, we may never find you. Test any surface before putting pressure on it.&amp;quot; Conrad is diligently following his own advice, each step carefully placed.&lt;br /&gt;
&lt;br /&gt;
Liessa hmms. &amp;quot;Second floor. Second floor is always a good bet.&amp;quot; She's moving economically through the room, tapping furniture and the walls for any suspicious hollow noises.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay, everyone roll perception, and arcane casters, roll spellcraft.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I... am unsure as well. Rope is a useful item.&amp;quot; Ashlynn replies to Rotgut, as lost on hidden meanings as he is. Lovely.&lt;br /&gt;
Once inside, Ashlynn opens her mouth as if to speak several times as her gaze falls on the various elements of the house that are... off. The corners that dip just a bit too deeply, the furniture that seems bigger on one side than the other or twisted, and the chairs seemingly half-devoured by what should be solid surfaces? Her mouth works, but nothing comes out, and she ends up looking much like a trout gasping after being washed ashore in futile attempts to power water through its gills. Eventually, she clamps it shut and keeps it that way - hopefully she didn't swallow any magic dust or whatnot, though she's fairly certain the place cannot possibly get more odd than it already is. She steps carefully, eyes not lingering, expression blank - almost like she's shielding her sanity by simply not thinking too hard about what her eyes are telling her.&lt;br /&gt;
&lt;br /&gt;
GAME: Liessa rolls perception: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls Perception: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls perception: (20)+1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls spellcraft: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls perception: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls spellcraft: Trained Use Only: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Oh. Right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Savannah says, &amp;quot;You didn't train spellcraft? You lazy gnome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Jibbom has no idea what he's doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls perception: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls perception: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Brolin rolls Perception: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
Beneath the debris Brolin kicks over is a very shiny blue rock! How'd that rock get here? Who knows, because as soon as Brolin unearths it, it vanishes with a ear-turning POP.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the party starts poking about the house. Unfortunately, there does not appear to be a second floor: just the one. There /did/ use to be a basement... until the house was ripped up from its moorings. Brick responds to Savannah's question with a shrug. &amp;quot;I haven't the faintest idea,&amp;quot; he replies meekly. &amp;quot;I'm sorry...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Still, it's a pretty good bet that one of the doors in the hallway is a bedroom. Goodness gracious, who'd have guessed? The house creaks loudly, the whole structure swaying in a rather unsettling way.&lt;br /&gt;
&lt;br /&gt;
You paged Savannah with 'There's something under the tablecloth draped on the table! It's shiny.'&lt;br /&gt;
&lt;br /&gt;
Rotgut staggers a little in the hallway as the house tilts, looking about with a nervous grin. &amp;quot;Gonna be fun when this whole place tips over...&amp;quot; Carefully, he puts his ear to a door before opening it to peek in.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Huh.&amp;quot; Savannah says softly as she walks over to the table nearby and moves the tablecloth with one of her arrows. &amp;quot;Wonder what this could be.&amp;quot; She then looks over her shoulder. &amp;quot;Hey Jibbom? Can you make this thing out?&amp;quot; She says looks under the tablecloth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Doors to your left are Doors 1, 2, and 3; Doors to your right are 4, 5, and 6. What door do you choose, Rot?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;It might be a prize. It might be a horrible monster!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Lifelong supply of your favorite canned spam, maybe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom is too busy making inappropriate jokes to be really dedicated to this search. His random capering around the tilting home doesn't seem to be alarming him too much. &amp;quot;That'll make it easier to search the ceiling!&amp;quot; He calls out chipperly to Rotgut. When Savannah calls him over he bounds in that direction, peering underneath the tablecloth to inspect for himself.&lt;br /&gt;
&lt;br /&gt;
Brolin sways a bit as the house moves and shakes, but looks reassured when everyone else seems to be having the same problem. Damn hangover vertigo. He steels himself as best as possible and the giantborn moves forward near Rotgut, ready to run and just start swinging that lump of steel on a chain around until it connects with something breakable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;I'll take 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad steps forward cautiously, gingerly moving past the others as he heads for the hallway, &amp;quot;Are we opening these one at a time, or do you want to fan out? Staying here longer than necessary may be more dangerous than monsters or magical traps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Liessa hmms. &amp;quot;Well, nothing for it.&amp;quot; She finds the closest handy door, which we will call Door One, opens it and makes with the searching. &amp;quot;At times like this you want to move fast and be ready to get out at any moment. Not that I've been in a house that might get deposited in some other dimension before. But the principal's the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Under the tablecloth, there appears to be a metal bowl and a wooden spoon! It seems deceptively unscathed, compared to the house around it.&lt;br /&gt;
&lt;br /&gt;
Behind Door Number One is no sound; but beyond it appears to be, indeed, a bedroom. The walls have the barest strips of sickly green and brown paint smeared haphazardly around. Around the edges of the ceiling are some sort of horrific demon creatures painted with faces dripping and oozing down the wall. There's a small bedframe in the corner carved to look like a cloud, but the mattress isn't resting on the slats. Instead, it's been propped up across an exotic assortment of pillows to form a rudimentary structure.&lt;br /&gt;
&lt;br /&gt;
Small bookshelves line one side of the room, all of the books warped and melted. A small chest shaped (and presumably, at one time painted) like a bus sits in the corner, falling in on itself. Against one wall is a rickety accordion door that sits skewed across its track. The carpet underfoot is squelchy and unpleasant, but at least it's not crumbling into nothing. Blue sparks spatter through the air.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Everyone behind door number 1, perception check please!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah pages: can I redo my spellcraft?&lt;br /&gt;
&lt;br /&gt;
You paged Savannah with 'Depends on what you're doing it for.'&lt;br /&gt;
&lt;br /&gt;
GAME: Liessa rolls perception: (1)+8: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Liessa says, &amp;quot;Oh for chrissakes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Oop. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's a spoon!&amp;quot; Declares Jibbom. &amp;quot;And a... bowl.&amp;quot; He continues to eye underneath the tablecloth for a moment, furrowing his brow. &amp;quot;Huh. Doesn't seem as messed up as the rest of this place, but it otherwise seems sort of... normal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls perception: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls perception: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;...wow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;WOW.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom boggles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Liessa says, &amp;quot;Somebody log that and post it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah pages: mostly to recognize what's going on with the house.&lt;br /&gt;
&lt;br /&gt;
You paged Savannah with 'You can roll that if you want.'&lt;br /&gt;
&lt;br /&gt;
Savannah pages: Hmm....mind if I use Detect magic too?&lt;br /&gt;
&lt;br /&gt;
You paged Savannah with 'Sure.'&lt;br /&gt;
&lt;br /&gt;
GAME: Brolin rolls Perception: (11)+10: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Brolin says, &amp;quot;It is truly a sad day when the drunk is the most perceptive of the group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir dies.&lt;br /&gt;
&lt;br /&gt;
From afar, Savannah does both then....&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls spellcraft: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah thuds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;All of the ones. ALL OF THEM.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;yeah really. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;At least we're getting them out of the way now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
Ashlynn, still not really thinking terribly much, steps to follow the leading group of men - not crowding, however, knowing that both she and her companions could use room to maneuver in the already cramped space. Her weapon is not in hand, though she is poised to fetch it - reckoning, perhaps, that horrible monsters are not as much of a threat as the house itself, and that a free hand may be more important by far.&lt;br /&gt;
&lt;br /&gt;
You paged Savannah with 'First off, as for why the house looks like this: it's been ripped from its moorings and shoved into a place that is absolutely rampant with wild magic, in a place where several streams of magic converge. It's a little wonky.&lt;br /&gt;
&lt;br /&gt;
And on that note, when you cast Detect Magic, the magical auras are so strong, so plentiful, and so /bright/, that you're practically knocked backward. You're blinded for four rounds, and stunned for one.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oooo, good point!&amp;quot; Rotgut calls back to Jibbom. &amp;quot;Maybe after we're done with the floor, we can go outside and push to help it flip. What is behind door number--GYAHH! ... oh, paintings. Rotgut almost have heart attack! Not good way for Angorite to go.&amp;quot; Peering around for a moment, Rotgut's eyes widen when he sees, &amp;quot;Pillow fort!&amp;quot; He steps squishly inwards, and bends down to try and peer in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;One more perception check from everyone in Room 1 please &amp;lt;3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Brolin rolls Perception: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls perception: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Liessa rolls perception: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Liessa says, &amp;quot;That's more like it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AAAAAHHHHH!&amp;quot; Savannah says covering her eyes and falling backwards until she's literally a crumpled heap on the floor. &amp;quot;That.....was a......mistake.....&amp;quot; She growls as she literally gropes around for her bow and arrow......and failing to find them.&lt;br /&gt;
&lt;br /&gt;
You paged Brolin with 'Okay congratulations! You're the only one who notices that there's a book in the pillow fort. A child's storybook called 'I Don't Want to Sleep.' It features a little elf girl smiling and waving at the moon, who smiles and waves back. Unlike the other books in the room, this one seems fairly untouched by magic, if a little damp and dusty.'&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls perception: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir holds onto those perception checks. :D&lt;br /&gt;
&lt;br /&gt;
Jibbom peers at the bowl and spoon, confused, then peers at Savannah with equal confusion. &amp;quot;So... you have some sort of... extreme bowl and spoon phobia?&amp;quot; He asks, tilting his head and peering at his fellow sorcerer.&lt;br /&gt;
&lt;br /&gt;
Conrad is distracted by Jibbom's cry and discovery. Looking away, he raises an eyebrow at the lifted tablecloth, &amp;quot;That cloth may be a magical shroud, best keep it close.&amp;quot; Then, back to the room. Nothing inside of note. &amp;quot;Right.&amp;quot; Then, he's distracted by Savannah's cry, &amp;quot;What is going on here?!&amp;quot; Turning about, Conrad looks at Door Number 4 and moves to open it, brow furrowed.&lt;br /&gt;
&lt;br /&gt;
Liessa pads into the room. &amp;quot;Well, hmm. This looks more like a boy's room. Not that I'm here to judge.&amp;quot; She shrugs and turns around to check another door. Room two, let's say. &amp;quot;You all go ahead and give that room the once over, I just want to narrow things down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Moving to open Door 4.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged (Liessa, Brolin) with 'As Liessa moves to leave the room, the sounds of soft sobbing trickle from behind the wrecked accordion door in the room.'&lt;br /&gt;
&lt;br /&gt;
To (Brolin, Emir), Liessa pages: How utterly delightful and not at all creepy.&lt;br /&gt;
&lt;br /&gt;
Brolin looks inside the first room, and does not seem all enthuised, since there are no hot bitches, booze, or dolls in there. So moving on. Jibbom's attention to the bowl and spoon earn him a warning. &amp;quot;Watch out. Once almost got my eye dug out by a spoon.&amp;quot; He starts to move on to follow Liessa but something in the first room grabs his attention. &amp;quot;Hey, there is some kid in here crying.&amp;quot; The giantborn announces, unaware of the creepy child trope or practically any rules of horror, and pulls the door open without a care!&lt;br /&gt;
&lt;br /&gt;
Savannah rakes her nails on the floor, and actually pushes herself up with shakey arms. &amp;quot;No, Jibbom. That's not what happened. I used detect magic to see what sort of magical auras were in the house.&amp;quot; She says as she finally finds the string of her bow, as well as the fletching of her arrow. &amp;quot;All I can see is white because the auras were so damned bright. But what I COULD see was significant. Wild magic is tearing this place apart, but I couldn't tell WHAT was causing it.&amp;quot; She says softly as she slowly stands up.....&lt;br /&gt;
&lt;br /&gt;
Jibbom offers Savannah a hand up, which is only going to be slightly useful from a man half her height. &amp;quot;That's how the Broken Plains works. Everything is magic happy fun times here!&amp;quot; He declares, unconcerned by the many obvious signs of impending doom here. Curiously, he peeks in the direction of the door that supposedly holds the crying child. &amp;quot;Crying kid, eh? Sounds like a good place to find dollies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Glancing over a shoulder at the screaming back around the terrifying bowl and spoon, Ashlynn moves over to give Savannah a hand up herself. Or, this being Ashlynn, just plain try haul the sorceress up without much pomp or fanfare, should she get there before Savannah is on her feet. Well, she seems okay. And then Brolin speaks, and the archer is distracted for the second time. &amp;quot;I do not think anyone could live in a place like this. Be wary.&amp;quot; she speaks - not because she's any less naive, but simply because phantom sounds aren't on the 'implausible' list in this place, after the chairs.&lt;br /&gt;
&lt;br /&gt;
Liessa stops in her tracks: she heard the damn thing too. &amp;quot;My rate just went up,&amp;quot; she says with a frown and turns around to re-enter the room. &amp;quot;Someone open te door, and be CAREFUL about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Behind the accordion door is...a closet. Wilted scraps hang from the hangers, once a child's clothing. Now they're too rotted to even determine what sort of garments they used to be. But one thing is clear:&lt;br /&gt;
&lt;br /&gt;
No one's there.&lt;br /&gt;
&lt;br /&gt;
The sobbing fades away when the door is opened.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, behind door Number Four at the end of the hall is a dark room. Very dark. Even though the furniture is still barely visible, it just seems...so /dark/ and oppressive. Lightning arcs through the air from the storm outside, as furniture tilts at weird angles. &lt;br /&gt;
&lt;br /&gt;
Meanwhile meanwhile, Rotgut sticks his head in the fort and finds... a book! It's a child's storybook called 'I Don't Want to Sleep.' It features a little elf girl smiling and waving at the moon, who smiles and waves back. Unlike the other books in the room, this one seems fairly untouched by decay, if a little damp and dusty.&lt;br /&gt;
&lt;br /&gt;
Brolin throws a foot into the back of the closet door to make sure. You know how adventurers love their secret doors. If nothing horrible comes out or reveals itself, he grumbles, &amp;quot;Stupid house.&amp;quot; And turns to join the others.&lt;br /&gt;
&lt;br /&gt;
Nothing. Just dust and magic sparks.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, YEAH!&amp;quot; Rotgut calls from the bedroom, at Savannah. &amp;quot;LOTS of wild magic! Everywhere! Magic that is very wild! That's easy to see! ... oh HEY! A BOOK!&amp;quot; Trying his level best not to level the fort, Rotgut fishes the book out and straightens. He beams when he sees the cover, and even waves a little at the book cover. &amp;quot;HEY GUYS!&amp;quot; he yells, loud enough to make any normal house's roof rattle, trundling out of the bedroom, &amp;quot;I FOUND SOMETHING! Looks like a good book!&amp;quot; Wandering absently into the main area, he starts to flip through it, reading aloud.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay! Everyone!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;A vision is trying to reach your minds. Does anyone roll Will Save?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;A shiney vision? Nope! I wanna see!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Liessa says, &amp;quot;Nah,&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;I do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Liessa says, &amp;quot;Actually, yes. Liessa is paranoid.,&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Depends. Does it feel invasive?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Liessa rolls will: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Anyone who saves it, roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Brolin says, &amp;quot;I will, I'm in a foul mood I ain't want nobody in my head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls will: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom wants to see!&lt;br /&gt;
&lt;br /&gt;
GAME: Brolin rolls Will: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Uhhh it feels like a vision is sweeping over your mind like a wave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah does not wish to save.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Hm! I'm... going to say Ash is too on edge not to react negatively to this, and will roll the save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Go for it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls Will: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
Rotgut picks up the book, and flips it open, meandering out into the hall -- but the moment he opens his mouth, a cool wave seems to sweep through everyone's mind. Everyone's, that is, except Ashlynn's, who's left completely in the dark.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The room around you ripples, transforming into that bedroom, but newer. The walls are a light powdered blue with happy dancing animals painted along the ceiling. A young elf girl is curled in her bed, dressed in a yellow nightgown, looking gleefully up at an older dawn elf man. He looks quite like your employer, in fact, but there are enough differences that they are probably not the same person.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'But I don't /want/ to go to sleep,'&amp;quot; the man says in a squeaky voice, as he reads out of the storybook in his lap. &amp;quot;'I want to play in the trees, and talk to the squirrels, and sing lullabies to the moon all night long!' The little dawn elf began to cry. Great big crocodile tears ran down her cheeks and splashed, splish splish, onto her bed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't want to go to sleep /either/,&amp;quot; the little girl yawns.&lt;br /&gt;
&lt;br /&gt;
The man smiles, and continues. &amp;quot;'But if you don't sleep, tomorrow will never come,' her mother said. 'No matter how many lullabies you sing to the moon, she cannot sleep while you do. And when the moon doesn't sleep, the squirrels don't play, and the trees don't grow.'&amp;quot; The little elf gasps, hands going to her little face, while her father chuckles. &amp;quot;'Don't you think you should let the moon sleep too?' And the little girl yawned, and nodded. 'I really /would/ like to play in the sun,' she agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me too,&amp;quot; mumbles the little girl, who's started to fall asleep.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Then sleep, my little one. You can play with the squirrels in your dreams.' And...&amp;quot; The man pauses, noting the little girl's soft snoring, and leans down to press a kiss to her forehead as he sets the book aside. &amp;quot;Goodnight, Maya.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[RPOne] Jibbom says, &amp;quot;Wait. Elves can sleep in Pathfinder?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Emir says, &amp;quot;They can now &amp;gt;8(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Rotgut says, &amp;quot;Yeah, I think PF got rid of trancing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Emir armfolds.&lt;br /&gt;
&lt;br /&gt;
[RPOne] Rotgut says, &amp;quot;They're still immune to magical sleep effects, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Jibbom learned something from this plot!&lt;br /&gt;
&lt;br /&gt;
[RPOne] Rotgut says, &amp;quot;The More You Know!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Emir says, &amp;quot;Thank god because I totally forgot that part. C_C&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Ashlynn says, &amp;quot;It's been played as they trance here for as long as I know, but eh. Maybe they dream in trance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Jibbom says, &amp;quot;We could retcon the book to be called &amp;quot;I Don't Want to go to Trance&amp;quot;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Liessa says, &amp;quot;Oh my god that was adorable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Emir giggles. XD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;(End vision.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rotgut jolts as the vision ends, standing in the middle of the living room with the book in his hands and his mouth open. He blinks...where did these tears come from?? &amp;quot;Ummm...&amp;quot; The Angorite is much quieter. &amp;quot;I think I found a memory item.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad cautiously steps into the darkness of Room 4. &amp;quot;Light. I need a light over here.&amp;quot; Meanwhile, he sights down his rifle as he moves into the room, ready to MAKE light with his rifle if necessary. A flick of his eyes left and right, a cautious sideways shuffle...and then the vision. When it is done, Conrad's eyes, which had gone wide from the dream-like vision, slowly narrow. Growling at the darkness, he declares in a low, cold voice, &amp;quot;If some evil power is keeping the spirit of that little girl here... That power just made a very bad enemy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Ashlynn says, &amp;quot;I think we all agree that elves *mumblemumblemumble*. SOLVED.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Emir sagenods. YES. THAT.&lt;br /&gt;
&lt;br /&gt;
[RPOne] Jibbom says, &amp;quot;Works for me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Emir sidles out stage left.&lt;br /&gt;
&lt;br /&gt;
Savannah pages: so we're asleep?&lt;br /&gt;
&lt;br /&gt;
[RPOne] Rotgut XDD&lt;br /&gt;
&lt;br /&gt;
You paged Savannah with 'Nope, just had a vision.'&lt;br /&gt;
&lt;br /&gt;
Brolin stares blankly at the wall as he is struck with the vision, a little more slack jawed than usual. &amp;quot;Aww, that's sweet.&amp;quot; He mumbles, unaware or unable to put any real signifigance to the vision. He blinks when Conrads calls for light and produces a mana lamp from a belt pouch and flips it on, bathing him in a sanitized white light.&lt;br /&gt;
&lt;br /&gt;
Savannah pages: oh okie.&lt;br /&gt;
&lt;br /&gt;
Jibbom smiles as the dream washes over his mind, looking touched by the memory and rather unconcerned about whatever magical force is planting visions in his brain. &amp;quot;Awww. Adorable.&amp;quot; He ponders the meaning for a moment. &amp;quot;Alright. So, I think what we've learned here is that we all need to go to sleep, or the sun will never rise again.&amp;quot; He pauses. &amp;quot;... That, or I packed the wrong mushrooms in my rations again. Did everyone else see that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Liessa shakes her head clean of the vision. Her fists are clenched. &amp;quot;Okay, what's going on here? WHY are we after a doll? BRICK, I want answers!&amp;quot; Awfully strong reaction from te lass.&lt;br /&gt;
&lt;br /&gt;
Savannah shakes her head quietly. &amp;quot;Jibbom? Did you see that book too?&amp;quot; She says softly as she stands up with Ashlynn's support. &amp;quot;Thanks, whoever you are.&amp;quot; She says softly as she shakes her head.....and rubs her eyes.&lt;br /&gt;
&lt;br /&gt;
Having valiantly fought off the vision seeking to overtake her mind, the on-edge Ashlynn gives a questioning, slightly wary glance to her companions as they seem to rave and rant about something or other that makes next to no sense to her. Have they gone mad? She doesn't know! &amp;quot;I saw nothing.&amp;quot; she replies, frowning deeper than usual, deep enough to cast shadows on her expression. &amp;quot;I would not trust anything in this place. Let us keep looking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brick blinks, hanging back. Blink blink. &amp;quot;Uh-- because Mister Tuck hired us to?&amp;quot; he asks uncertainly. Meep!&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Room Number Four! As the mana lamp baths the room in light, it still seems helplessly oppressed by the darkness. Soft sobbing washes through the room, quiet and barely there. In the center of the room is a large oaken bed that has been, like the chairs in the other room, melted half-into the floor. The mattress is bare, all the sheets and blankets in a pile on the floor, far from the door. There's another door in here, hanging off its hinges, leading into what appears to be a bathroom.&lt;br /&gt;
&lt;br /&gt;
The whole house starts to shudder, tiles cracking.&lt;br /&gt;
&lt;br /&gt;
Conrad glances back as the light is produced, addressing Brolin, &amp;quot;Thanks. Check that room over there, I'm checking that pile of blankets.&amp;quot; Slowly moving forward, Conrad cradles his rifle one handed as he reaches out to throw the sheets and blankets aside.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I did. And the elf girl and her father? Yep, definitely got all of that.&amp;quot; Jibbom answers Savannah. He eyes those cracking tiles with mild worry as the house shudders. &amp;quot;Uh-oh. I think we may be headed to the apple pie plane. Did anyone see any leylines we can use to stabilize the house the way that boring guy was talking about back in the place with the thing?&amp;quot; Articulate as ever.&lt;br /&gt;
&lt;br /&gt;
Rotgut jerks in place when the house shudders, and he turns quickly on Brick, shoving the book into the Arvek Nar's hands. &amp;quot;Quick! Do the anchoring thing! I think this will work!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah rubbing her eyes again, and blinking her eyes to see again, she looks to Jibbom. &amp;quot;Get the book, Jibbom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ashlynn blinks, and blinks again, confusedly. So out of the loop. Poor thing. &amp;quot;I do not understand. You had a... hallucination of some sort involving a child?&amp;quot; she asks of the group at large, endlessly puzzled. What little girl and her father?&lt;/div&gt;</summary>
		<author><name>Melon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Tides_of_Magic,_Part_2&amp;diff=7625</id>
		<title>PrP: Tides of Magic, Part 2</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Tides_of_Magic,_Part_2&amp;diff=7625"/>
		<updated>2012-07-07T19:06:09Z</updated>

		<summary type="html">&lt;p&gt;Melon: Created page with &amp;quot;When last we left our intrepid heroes...  The guild sent a group of heroes together to the Broken Plains, to a freaky magic house sitting on a cross-section of leylines, to fi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When last we left our intrepid heroes...&lt;br /&gt;
&lt;br /&gt;
The guild sent a group of heroes together to the Broken Plains, to a freaky magic house sitting on a cross-section of leylines, to find a doll before the house sucks into the magical void of the Vast. To help that, they have to find four memory items. One -- a children's book -- has been recovered; a bowl beneath the table has been suspected of also being one, but has not been acquired. Upon picking up the book, a vision swept through the group (except for Ashlynn) of a young elf girl getting a bedtime story from her father.&lt;br /&gt;
&lt;br /&gt;
At present, Liessa has demanded answers from their guide Brick which he cannot answer, Conrad is searching the Master Bedroom, and the rest are milling about. Strange sobbing can be heard from here and there, sometimes through the walls and ceiling; others as if it's right behind you. It's overall been more than a little disconcerting.&lt;br /&gt;
&lt;br /&gt;
Conrad has flung sheets and blankets aside in the pile, to find... nothing. It was just a little nest of sheets and blankets on the floor of the very dark master bedroom. The sound of the storm crackling outside only seems to be getting louder. Brick, meanwhile, outside the room, accepts the memory-book with confusion from Rotgut, and nods. &amp;quot;I'll-- I'll go find an anchoring point,&amp;quot; he assures him, and then he moves off to the far corner of the living room, testing here and there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;For the record: http://info.rentnet.com/property/80/430780/floorplan/430780.f03.gif Bedroom 3 is where the book was.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir | http://totallynotagentphilcoulson.tumblr.com/post/24798002292/laconicamentebreve-arquitectos-weones-que Also, creepy half-clipped furniture, like you've seen around. (Scroll past the enormous header)&lt;br /&gt;
&lt;br /&gt;
Jibbom is one of those folks milling about trying to sort through all this. Still reeling from the odd vision, he decides it's time to do a little more experimenting. &amp;quot;I wonder if this'll do the same thing.&amp;quot; He asks before moving back to the bowl underneath the table, reaching to pick it up.&lt;br /&gt;
&lt;br /&gt;
Savannah is leaning upon one of the tables to keep from falling over. &amp;quot;Ugh.&amp;quot; She says as she looks under the table to Jibbom. &amp;quot;If you see anything strange, jibbom, pull your hand back without hestitation, all right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Put my hands on strange things. Got it.&amp;quot; Jibbom replies, clearly doing a great job of paying attention.&lt;br /&gt;
&lt;br /&gt;
Conrad hmms at the empty nest of blankets and leans down to check under the bed, &amp;quot;Light! Bring the light down here!&amp;quot; His rifle is on the floor, and his hands are upon it--both for support and to hold onto it, should he suddenly sink into the floor.&lt;br /&gt;
&lt;br /&gt;
You paged (Albrecht, Whirlpool) with 'Okay, so. As far as you know, you've been sent out to the Broken Plains to help this party retrieve a doll before the house gets ripped off this plane. The goal is to 1) find a series of &amp;quot;memory objects&amp;quot; to anchor the house along the leylines running through it, and then 2) to get the doll back. Probably what happens is you got to the Broken Plains, had a mis-step, and wind up in the house from one step to the next. Lucky you? (Whirl can put in if that's too coincidental.)'&lt;br /&gt;
&lt;br /&gt;
But the light is gone. And so is Brolin! Where'd that crazy guy get off to...?&lt;br /&gt;
It's an odd but familiar thing, one known person being here just a moment ago, though it seems like a week some how, but now he's gone and some random guy is walking through the doorway looking kind of confused, almost missing a step and blinking, looking back at the way he came, then shaking his head. He's dressed in blue and silver and armor, and rubs the back of his head with a gloved hand, then says &amp;quot;Err... How can I help?&amp;quot; with a sheepish grin.&lt;br /&gt;
&lt;br /&gt;
When Jibbom goes to grab that bowl, Rotgut's eyes widen and he claps his hands over his ears. &amp;quot;Issit gonna be another vision? Those things are freaky and make me wanna cry...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ashlynn, for her part, is giving everyone very narrow-eyed, suspicious looks. &amp;quot;I would not believe anything you see in this place. It is... warped.&amp;quot; she cautions, taking a moment to pick the word, what with not having seen the heartwarming moment of... memory? Phantom imagery? That had been embedded in the book.&lt;br /&gt;
&lt;br /&gt;
There's a pause, and Ashlynn glances between Jibbom and Conrad. Deciding that fetching a light is a simple task that most anyone can do, and that someone should remain close to him should there be need to save the halfling (such as the furniture trying to eat him, mayhaps), she opts to remain nearby. Just in case.&lt;br /&gt;
&lt;br /&gt;
Warnings aside, Jibbom does indeed grab the bowl. He pauses a moment, waiting to see if anything actually happens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Indeed, new vision attempting to get through. Anyone resisting, roll Will.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;I'll let it through.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah is not.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Not resisting that is.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom won't resist.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Albrecht, some kind of foreign feeling is trying to invade on your brain! Do you resist?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll me a will save :3&amp;quot;&lt;br /&gt;
GAME: Albrecht rolls 1d20+will: (3)+6: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir haha XD&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Well then :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Hmmm. Tough call.&amp;quot;&lt;br /&gt;
GAME: Conrad rolls will: (11)+2: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I don't think anyone's actually explained to Ash what'd happened and what they saw. So... I'll roll again!&amp;quot;&lt;br /&gt;
GAME: Ashlynn rolls Will: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
The house is shaking and rattling, as the enormous storm outside crackles and threatens to rip the structure off its foundations and into some unfortunate plane of non-existence. Or apple pie. Really, it's a toss-up. Either way, it's not looking great for our heroes. The furniture in the atrium of the house, as Albrecht steps in, seems to have almost...half-fallen through the floor? Chairs sit at odd angles, sunk into the wood. Paint drips off the walls in strange patterns. ... Meanwhile, Conrad can't see a damn thing in the dark under the bed without a light. Soft sobbing emanates from beneath, and there's the briefest flash of yellow eyes-- Anymore than that, however, is gone as the entire party is wracked by another vision...&lt;br /&gt;
&lt;br /&gt;
                                     ***                                      &lt;br /&gt;
&lt;br /&gt;
Crouching under the table, the little elfchild sits amongst a council of stuffed animals. The bowl sits upended on her head, the wooden spoon in her grip like a sceptor. &amp;quot;Now, Daddy says he'll be back soon and we gotta hold down the fort.&amp;quot; She waves the spoon at her animals imperiously. &amp;quot;Suzie will be my second in command, because she's /the best/.&amp;quot; She pats a small blue cat toy placed carefully at her side. It has some rather lovely swirling patterns on its fur, and purple felt claws on the end of each toe. It appears to have four eyes, as well as a purple tongue.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gordy will have to guard the outside to make sure no invaders come in.&amp;quot; Gordy appears to be a stuffed owlbear that she points to, before pointing off to the front door, far and beyond their secret meeting beneath the tablecloth. &amp;quot;And Crusoe,&amp;quot; this, a porcelain fox doll with happy, piercing eyes, &amp;quot;gets to guard the attic. Cause everyone knows monsters hide in the attic.&amp;quot; The little girl gives an involuntary shudder, peeking out of the tablecloth just in case. The coast is clear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And Simma...&amp;quot; She picks up the little ratty dragon, its neck floppy from all the times she's hugged the fluff out of it. &amp;quot;Simma's gonna stay with me too. Because Daddy said I gotta keep safe and that's the most important part. Right?&amp;quot; The question goes out to her silent entourage, a little tremble in her voice.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's gonna come home soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
                                     ***                                      &lt;br /&gt;
&lt;br /&gt;
Whatever was beneath the bed before is gone now.&lt;br /&gt;
&lt;br /&gt;
Well. That was certainly creepy. Jibbom seems a little rattled as he emerges from beneath the table, bowl in hands. &amp;quot;Alright... I think we can safely say this is one of those magical whatchacallits we were looking for.&amp;quot; He says with a troubled frown, eyeing the object in his hands.&lt;br /&gt;
&lt;br /&gt;
Conrad immediately stands, rifle coming up. &amp;quot;All right, everyone who can fight, follow me to the attic. Bring whatever light you can. Move out!&amp;quot; Conrad immediately departs the master bedroom after a quick glance through the closet. Assuming nothing catches his eye, he's looking for a way upstairs.&lt;br /&gt;
&lt;br /&gt;
When the vision fades, there's a loud sniff from Rotgut, the big orc rubbing at his eyes with one arm. &amp;quot;Dere's...lotsa dust in here. Gettin' in ma eyes...&amp;quot; He blinks away the water in his eyes, and shakes his head. &amp;quot;Mistah man! Brick person! We got another!&amp;quot; he bellows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Conrad marches off, Rotgut gasps in shock, following after him. &amp;quot;You're not gonna shoot a cute li'l fox, are you??&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah takes a deep breath after that vision and tilts her head, trying to make sense of it. Of course, then Conrad barks out orders and shakes her head. &amp;quot;Hey Jibbom? Can you follow captain personality to the attic? I don't think the bowl is gonna do anything for us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht takes a half step and covers his eyes with one hand, clutching his temples as he is assailed by the vision, and shakes his head rapidly to clear it. He looks a little shaken by it, but then says &amp;quot;I assume that was a memory?&lt;br /&gt;
&lt;br /&gt;
Jibbom draws his trusty quarterstaff and utters a magic word, lighting it up like a torch. He shoots Savannah a grin and laughs. &amp;quot;Captain personality. I like that one. I may have to steal it.&amp;quot; And so he charges off attic-wards after Conrad.&lt;br /&gt;
&lt;br /&gt;
Brick approaches Albrecht and lays a hand on his shoulder. The man is tall, square, in /bright red/ ... much like his moniker. &amp;quot;We would love to have your help,&amp;quot; he says earnestly. And as Jibbom mentions the bowl, he turns and grabs that, and goes to take care of that. Within minutes, the creaking is starting to die down.&lt;br /&gt;
&lt;br /&gt;
As for the attic...there's no obvious stairs leading upward anywhere.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Perception check if you're looking for it.&amp;quot;&lt;br /&gt;
GAME: Conrad rolls perception: (1)+4: 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Was there anything in the closet, by the way?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ashlynn staggers, her hand going to rest on the strange, twisted table for support - and is then pulled back as her senses return. They brought a headache back with them - or at least, it would seem so from the expression she's now sporting.&lt;br /&gt;
Or maybe that's just her usual frown.&lt;br /&gt;
Rubbing at her face a moment, Ashlynn straightens... no, in case of Ashlynn it goes beyond just straightening, to a point where she's straight as a stick and stiff as a board. The newcomer is given a suspicious look.&lt;br /&gt;
&amp;quot;Are you real?&amp;quot; Ashlynn asks Albrecht bluntly, eyes narrowing. Hey, normal people don't appear out of nowhere! Maybe here, though, maybe here. She looks at least a little more comfortable about his presence when she notices the symbols, as well as the fact he's solid, as proven by Brick's hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Not that you could see. It was pretty much old rotted clothes.&amp;quot;&lt;br /&gt;
GAME: Rotgut rolls perception: (19)+4: 23&lt;br /&gt;
GAME: Jibbom rolls perception: (4)+4: 8&lt;br /&gt;
GAME: Albrecht rolls 1d20: (19): 19&lt;br /&gt;
&lt;br /&gt;
Ashlynn pages: By the way, I'm sorry - I don't recall what the doll we're looking for looks like. Were we told?&lt;br /&gt;
You paged Ashlynn with 'Nope not told.'&lt;br /&gt;
Ashlynn pages: Okay. That might be why I can't remember. XD&lt;br /&gt;
&lt;br /&gt;
Albrecht nods to Brick and says &amp;quot;Thanks. Just tell me what needs done.&amp;quot; He recomposes himself and looks about the house as the tremors subside, glancing to Ashlynn, considering the question for a moment, then says &amp;quot;Well, I ought to be,&amp;quot; with a grin, before he turns and takes a step backward, examining his surroundings.&lt;br /&gt;
&lt;br /&gt;
Jibbom and Conrad are busy checking floors, walls, hall closets that are stacked with warped dishes and psychedelic draperies...Yeah, no stairs. But Rotgut and Albrecht notice that there's a panel in the ceiling that could easily be a pull-down staircase! Le Gasp!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright. I am fairly certain that these dishes do not have a staircase inside them. Fairly certain.&amp;quot; Jibbom can only be so sure of things in the Broken Plains, apparently. He gives the new guy a friendly wave. People appearing out of nowhere seems par for the course.&lt;br /&gt;
&lt;br /&gt;
Conrad looks back to Jibbom, &amp;quot;Don't trust your eyes. Those dishes might be the stairs, merely folded up somehow, like a corset. Might be worth it to try them out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah follows Jibbom at a slow pace and....snickers a bit. &amp;quot;You really expect to find a staircase in the bowls? I mostly expected the platters at least, Jibbom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...hey, this looks useful.&amp;quot; Rotgut reaches up to the ceiling, and starts trying to pry his thick fingers into the sides of the panel. His tongue sticks out, and he grunts with annoyance. &amp;quot;Anyone with smaller fingers want to give this a try?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Not seeming entirely convinced - but not really disbelieving, either - Ashlynn seems fine enough with the Althean's presence that she wordlessly turns about to return to their task. And still frowning, yes. This place is putting her in a foul mood.&lt;br /&gt;
&lt;br /&gt;
Or she's just being her. One or the other. The frowns do seem a little darker than usual, though. She abandons the kitchen to rejoin the others more fully. It pays to remain close, if the appearances and disappearances of people are any indication.&lt;br /&gt;
&lt;br /&gt;
And with not a word, she reaches up to indeed try help Rotgut pull the panel he's found down. Assuming, that is, that she herself can see it once it is pointed out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Well, that he and Conrad found.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;It's totally visible once it's pointed out yeah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht examines the panel from below, and steps back as Ashlynn goes to open it. &amp;quot;I'd reccomend caution. The attic is where monsters are, afterall.&amp;quot; He shifts his shield on the baldric and limbers it, pulling it free and sliding it over his arm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;But is she tall enough to reach?! That is the question. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Perception rolls high enough for the door, but not enough to see the pull string. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir XD&lt;br /&gt;
&lt;br /&gt;
Jibbom stares up at Savannah. &amp;quot;Savvy, we're in a magic house that warps around where bowls talk to us. Are you telling me you're not expecting to find staircases in bowls?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'Okay, so if you've pinpointed an invisible creature's square, there's a 50% miss chance. And if that creature has the Missing template, there's an additional 50% miss chance. Does that add up to 75% miss chance?'&lt;br /&gt;
Whirlpool pages: It doesn't. It can't go any higher than the total concealment of 50%.&lt;br /&gt;
You paged Whirlpool with 'Gotcha.'&lt;br /&gt;
Whirlpool pages: I'm not actually familiar with the missing template, though, so I'd need to check? I just haven't heard of it ever doing that.&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;All right, all right. If we do find one, Jibbom, I'll let you pull it over your head first, and then I can carry you in my pocket. Teacup gnome.&amp;quot; She says with a chuckles before looking up to the rope to the attic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad whirls about and lifts his rifle up to the attic door, &amp;quot;Well, I honestly didn't expect to find that in the ceiling...maybe I'm overthinking things in this house...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Who has what kind of vision?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am not frightened of monsters. It is my duty to fight the darkness.&amp;quot; Ashlynn replies, speaking with conviction, if without actually looking back as she does so. There's what might just be door to the attic to open! Not that you could really call her fingers amazingly elegant and slender - there's far too many marks of hard work on the skin - but she's certainly far better off when it comes to delicate work than Rotgut.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah is human.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Ahem. I have human crapvision. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Human.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht gives you a bonus to saves! :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Human.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Haha okay&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I think all of us are working on human eyesight except Rotgut, who has Darkvision.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom has regult vision. But has cast Light on his quarterstaff.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;*regular.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey! Who're you calling a gnome?&amp;quot; Asks the alarmed halfling Jibbom. He's seen where gnome adventurers get thrown on these things. He follows attic-ward, glowing quarterstaff lifted high to assist in visibility.&lt;br /&gt;
Albrecht nods a bit and draws his sword as well, holding it at his side and waiting. He doesn't seem particularly perturbed by the idea of going up there, just cautious. He steps up behind, giving enough room to still maneuver, and waits.&lt;br /&gt;
&lt;br /&gt;
The panel is a little too tough for Rotgut's thick fingers, but Ashlynn can easily pull it down. Indeed: stairs! And it leads up to darkness. Lots of darkness. Which means it's really good that Jibbom has a glowing stick! Woo!&lt;br /&gt;
&lt;br /&gt;
The attic stretches over the whole house, and has a peaked ceiling. All around is that weird blue electrical charge that crackles through the air -- but at least the house is creaking less now. Along the walls are stacks of strangely shaped boxes, like they were square once but a sculptor came along and smudged them into new and exciting objects instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Perception checks!&amp;quot;&lt;br /&gt;
GAME: Savannah rolls perception: (10)+1: 11&lt;br /&gt;
GAME: Albrecht rolls perception: (10)+0: 10&lt;br /&gt;
GAME: Conrad rolls perception: (5)+4: 9&lt;br /&gt;
GAME: Ashlynn rolls perception: (20)+5: 25&lt;br /&gt;
GAME: Jibbom rolls perception: (20)+4: 24&lt;br /&gt;
[RPOne] Jibbom sees all!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yeah...there's nothing here. (But Ashlynn and Jibbom might detect the faint sounds of sobbing from...somewhere ish?)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'http://www.d20pfsrd.com/bestiary/monster-listings/templates/missing-cr-3'&lt;br /&gt;
&lt;br /&gt;
Jibbom peers around the creepy attic with some obvious worry, pointing his glowing staff this way and that to peer into various shadowy spots. &amp;quot;Huh. That's... creepy.&amp;quot; He states the obvious. &amp;quot;Does anyone else hear that... crying sound?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Hilal with 'Okay so. As far as you know, you've been sent out to the Broken Plains to help this party retrieve a doll before the house gets ripped off this plane. The goal is to 1) find a series of &amp;quot;memory objects&amp;quot; to anchor the house along the leylines running through it, and then 2) to get the doll back. You've probably just arrived, and the whole party is presently in the attic. The house is absolutely teeming with magic, in the middle of a big magic-y storm.'&lt;br /&gt;
&lt;br /&gt;
Savannah listens for a second before looking to Jibbom. &amp;quot;I don't hear anything, Jibbom. Can you find it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ashlynn casts a look about in the gloom of the attic, frowning at the boxes as if they somehow personally offend her. Why can you not be normal, boxes?&lt;br /&gt;
There's a silent nod at Jibbom, confirming he wasn't the only one to hear the phantom noise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We should inspect the... objects.&amp;quot; Ashlynn suggests, pointing to indicate the twisted containers. She is NOT calling them boxes. THOSE are not boxes.&lt;br /&gt;
&lt;br /&gt;
Albrecht tilts his head but shakes it &amp;quot;Crying? No..&amp;quot; He peers behind him and to the side, before holding his sword in his shield hand and reaching into a small pack at his side. &amp;quot;I've got a sunrod if we need more light.&amp;quot;&lt;br /&gt;
Conrad moves toward the boxes and starts to open them, regardless of what Ashlynn thinks of them! &amp;quot;We don't have much time. This house is coming apart. Help me search these boxes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Opening boxes!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Reflex save!&amp;quot;&lt;br /&gt;
GAME: Conrad rolls reflex: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
Conrad opens a box and OH GOD SOMETHING'S ATTACK-- oh it's a jack in the box. He sidesteps neatly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AUGH! WHAT?! GRR!&amp;quot; Conrad glares silently at the jack in the box, forcing his anger to tamp down. Child's toy. Nothing to be angry about...&lt;br /&gt;
&lt;br /&gt;
Jibbom is distracted from the otherworldly sobbing by the little incident with the jack in the box. This makes him laugh. &amp;quot;Hey, c'mon, that was a classic gag! Lighten up.&amp;quot; Yes, no cause for alarm here. He keeps the light positioned to help in the searching.&lt;br /&gt;
&lt;br /&gt;
Arriving at the house, late as usual, Hilal is already kind of freaked out. Magic-y storms are things he's seen before, but not since his escape. Knowing the rest of the party is already inside, he walks through the door looking to catch up. Upon hearing Conrad's cries of alarm, he charges to the attic, sword drawn and roaring his battlecry of &amp;quot;RAAAAAAAARGH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht glances side to side, saying &amp;quot;Look, I've ransacked my fair share of houses. People don't keep things important to them in cr--&lt;br /&gt;
&lt;br /&gt;
Anyway, seriously now. There doesn't seem to be much in the boxes of interest, except clothes, stuff, household things. Crap like that. There's a box of old children's toys, old clothes too. And now there's a scary guy running in with a sword!! AAA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Agh. Cant type&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir's ability to type in flowery cohesive prose is slipping. SUFFER, MORTALS.&lt;br /&gt;
&lt;br /&gt;
Albrecht glances side to side, saying &amp;quot;Look, I've ransacked my fair share of houses. People don't keep things important to them in cr--&amp;quot; he cuts off at the primal scream of whoever is coming up from behind, and finishes bounding up the steps before turning in a defensive stance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Albrecht, what's your touch AC?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Shield does or does not count for that?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Uhhhh does not.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;12&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Whirlpool pages: It looks like that supercedes oevr invisiblity and replaces it.&lt;br /&gt;
Whirlpool pages: The Missing template, I mean.&lt;br /&gt;
GAME: Emir rolls 1d20+4: (6)+4: 10&lt;br /&gt;
GAME: Emir rolls 1d20+17: (9)+17: 26&lt;br /&gt;
&lt;br /&gt;
Rotgut jumps in place when the Jack in the Box comes out, bumping up against the wall and knocking a few random items over. &amp;quot;Phew! It's EXCITING in here, isn't it?&amp;quot; he muses with a huge grin.&lt;br /&gt;
&lt;br /&gt;
Rotgut blinks at the sound of charging, and steps to the side of the attic, unsheathing his Earthbreaker from his back. A big grin spreads across his face. &amp;quot;Batter up...&amp;quot; And right when whoever it is is about to appear, he swings!&lt;br /&gt;
&lt;br /&gt;
Something brushes against Albrecht's leg, lightly. Easily missed in all the confusion, though, because yipe!&lt;br /&gt;
&lt;br /&gt;
Screaming fellows with swords? Yes, that all seems normal for this sort of adventure. Jibbom just holds the light steady and waits to see what's about to happen.&lt;br /&gt;
&lt;br /&gt;
Albrecht glances down and says &amp;quot;Hey, what was that..&amp;quot; just as all hell is about to break loose at the stairs, taking a step sideways and searching, while trying to still pay attention to what the oruch is about to hammer.&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls weapon2: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
You paged Albrecht with 'How're you searching? Just by sight?'&lt;br /&gt;
&lt;br /&gt;
Not one to be all talk and no work, Ashlynn follows Conrad's example, going through the... objects that are not at all boxes, or perhaps used to be boxes in a previous life.&lt;br /&gt;
&lt;br /&gt;
That is, until the moment the Veyshanti comes charging in screaming. She's already very tense, and she spins about to face the threat (which isn't really a threat, at least to them... is it?), her bow finding way to her hands along with an arrow.&lt;br /&gt;
&lt;br /&gt;
Thankfully, the scarred archer-woman is disciplined enough not to let it loose before she's sure what she's firing at, and Hilal is spared... at least when it comes to her.&lt;br /&gt;
&lt;br /&gt;
Rotgut isn't as disciplined, unfortunately for Hilal. Fortunately though, his aim is off in this small attic, and his mighty maul swings wide over the Veyshanti's head, crunching into the wall of the attic instead. &amp;quot;Dang! Missed!&amp;quot; he grunts, wrenching his maul free and peering searchingly down at the new arrival.&lt;br /&gt;
&lt;br /&gt;
Albrecht pages: I will be looking visually, checking atop and behind things - places that people put important things. Also occasionally pop a detect evil radar just for fun.&lt;br /&gt;
&lt;br /&gt;
Conrad lowers his rifle slowly, &amp;quot;...This house, or the Vast itself, is messing with us. We need to find the remaining items.&amp;quot; Resuming his search of the boxes, when that proves fruitless, Conrad heads downstairs...and heads into the first unsearched room on the left! Why? Because he's left-handed, that's why.&lt;br /&gt;
&lt;br /&gt;
Hilal was on his game, kind of. Ducking under the Earthbreaker pre-emptively and whirling to face his Rotgut with shield raised and ready to defend....Then he realizes nobody else is attacking. &amp;quot;Oh. Uh...Hi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'Okay. Albrecht is using Detect Evil, and according to the table, because it's 6 HD, it puts off a faint aura. I'm assuming that as a Missing creature, then, it'll show the general area where she is, but not pinpoint its location precisely (i.e. the fact that it's a few feet to the side of where it appears to be)? So it's more like... a faint aura over the whole general 5-7 foot area?'&lt;br /&gt;
&lt;br /&gt;
After realizing that the person charging up the stairs isn't a monster, the Althean swordsman checks the top of a battered old wardrobe, on his tip-toes, and says &amp;quot;Hey, I'm not so sure we're alone up here. There was.. Something. Keep alert.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah blinks at all of the excitement as she comes up last. &amp;quot;Yeah....exciting.&amp;quot; She glances to Jibbom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Conrad, you're gonna open the door?&amp;quot;&lt;br /&gt;
GAME: Emir rolls 1d6: (3): 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Jibbom, touch AC?&amp;quot;&lt;br /&gt;
GAME: Emir rolls 1d20+4: (17)+4: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;14.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll Will save!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Yup&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir thumbsup.&lt;br /&gt;
From afar, Whirlpool grins.&lt;br /&gt;
GAME: Jibbom rolls will: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
Rotgut brings his hammer up to bear again, staring down Hilal... until that greeting, and the oruch just grins, dropping his maul to the floor and punching the Fighter hard in the shoulder. &amp;quot;Hey! You scared us! Whatcha runnin' around screamin' for?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad opens the door to the unexplored room and bravely ventures forth. Fear has no place in the Vast.&lt;br /&gt;
&lt;br /&gt;
Sifting through boxes doesn't seem to find much, but there's also more important things: like a man charging up the stairs with a sword screaming. And an orc swinging a hammer. But thankfully no one comes to harm. That is, until Jibbom starts feeling like he's choking. No-- not choking. The air is being expelled from his lungs. Not even the air! /Something/! Something important. Something like...his voice.&lt;br /&gt;
&lt;br /&gt;
Behind him is a little creature about his size, made of bones and rags, with a cracked porcelain fox face where a regular face should be. Forever expressing a cheerful rictus through the painted mask, the little creature's stooped figure and dirty nails seem to tell a different story. A chorus of echoes and giggles and sobs all emanate from the thing, like a thousand voices chattering at once -- and Jibbom's is one of them. It ducks back away, potentially provoking an attack.&lt;br /&gt;
&lt;br /&gt;
Conrad, however, is off and away! Downstairs, where he opens the door, is...a jungle. Well, not precisely: it's still a room, but it seems that trees and ferns and plants have sprouted through the floor boards. Shapes of furniture pieces have been absorbed by the hanging vines, arranged around the edge around a circular rug that seems to be made entirely out of moss. The ceiling seems to be impossible to make out, as instead the trees just fade upwards into darkness. The room itself is pretty huge, though -- perhaps fifty feet across each side.&lt;br /&gt;
&lt;br /&gt;
Children's toys have been woven into the tree trunks, or possibly just absorbed like the chairs in the living room. Fabric seems to drip from the branches with lace and glitter, more liquid than fabric at this point. Perhaps akin to a liquid latex. Tiny corked glass bottles hang from higher up, clinking in the nonexistent wind like windchimes. &lt;br /&gt;
&lt;br /&gt;
The house creaks; blue lightning arcs along the corners of the room before dissipating again. The walls start to groan as the storm outside starts to pull at the structure again, making the whole house shudder and crunch.&lt;br /&gt;
You paged Albrecht with 'You detect the faintest feeling, pinpricking the back of your neck. Evil?! Near Jibbom?? It must be that thing!!!'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Jibbom, you are speechless. /Speechless/, I say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom goes wide eyed, mouth opening like he's trying to say something. He flails his arms to try to get attention, but alas finds himself unable to conjure up a single sound as he gestures to his fellow adventurers. Whether this is a good thing or not remains to be seen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;No one can enjoy the cut of your Jib anymore :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Can we all see foxy at this point?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir puns everyone to death.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht rolls his neck as he feels something tingling back there, some sense. Turning his head, then fully he takes in the scene, groaning, &amp;quot;Oh hell no.&amp;quot; His eyes flash and he is bolting forward across the attic.&lt;br /&gt;
&lt;br /&gt;
Conrad huhs at the jungle. Certainly wasn't expecting that. Shouldering his rifle, Conrad whips out his Goblin Army Knife and starts to cut a path through the sudden jungle room, looking for untouched, or out-of-place items.&lt;br /&gt;
&lt;br /&gt;
Hilal chuckles, rubbing his arm a bit from Rotgut's punch. &amp;quot;I heard somebody screami...&amp;quot; He's cut off by the lightning in the corners and turns, frowning and growling at the strange, multi-voiced creature. It's amazing how quick guys like him can get switched on again.&lt;br /&gt;
&lt;br /&gt;
Rotgut is less quick to urgency, blinking a bit dumbly at Jibbom. And he peers at him...before grinning and flailing his own hand in the air. &amp;quot;Hah, we dancing? And who's your foxy friend? ... oh wait... is that an /enemy/??&amp;quot; He slowly reaches for his maul again, eyes wide.&lt;br /&gt;
&lt;br /&gt;
Ashlynn lowers her trusty bow, returning the arrow to the quiver when Hilal speaks and proves himself, too, not a misshapen monster of the Broken Plains.&lt;br /&gt;
&amp;quot;Careful.&amp;quot; the archer tells Rotgut, just a pinch sternly - though her look is one of understanding. She thinks it's nerves that made him take the swing, rather than true conscious thought. She is probably dead wrong.&lt;br /&gt;
Still, the bow remains in hand for a moment at Albrecht's warning, and Ashlynn glances about for whatever it is he's speaking of. &amp;quot;The twisted magic of this place fools the senses. We--&amp;quot; she begins, and is cut off as the fox-headed creature shows itself.&lt;br /&gt;
&amp;quot;Back off, twisted creature.&amp;quot; she says, in that unnervingly calm manner religious zealots can do ever so well, complete with the bow being snapped up once more to give the words some emphasis.&lt;br /&gt;
&lt;br /&gt;
Jibbom looks at the fox-headed creature with a deep frown. Lacking words with which to express himself, he raises his hand and extends his middle finger, displaying it to the beast.&lt;br /&gt;
&lt;br /&gt;
Savannah tilts her head quietly. &amp;quot;Jungle? Okay, this is getting weirder by the minute.&amp;quot; She then pokes Jibbom. &amp;quot;you all right shorty?&amp;quot; She does catch a glimpse of the messed up fox, but shakes her head. Had to be another trick of the......and she sees Jibbom's gesture. &amp;quot;Okay. it's not fake.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;The jungle is downstairs, Jibbom is in the attic.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You can only see one thing XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Alright, anyone who is in the attic may +init!&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls initiative: Roll: 6 + Bonus: 3 = Total: 9&lt;br /&gt;
GAME: Hilal rolls initiative: Roll: 14 + Bonus: 2 = Total: 16&lt;br /&gt;
GAME: Ashlynn rolls initiative: Roll: 20 + Bonus: 4 = Total: 24&lt;br /&gt;
GAME: Albrecht rolls initiative: Roll: 15 + Bonus: 2 = Total: 17&lt;br /&gt;
GAME: Rotgut rolls initiative: Roll: 19 + Bonus: 2 = Total: 21&lt;br /&gt;
GAME: Savannah rolls initiative: Roll: 10 + Bonus: 4 = Total: 14&lt;br /&gt;
GAME: You roll initiative for AtticW: Roll: 6 + Bonus: 8 = Total: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Ashlynn! You're up.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Whatcha gonna do?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I'm going to ready an action to turn poor foxy into a pincushion if it does anything even remotely hostile. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay! Held action until hostile action from Foxy.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Rotgut!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Bless!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Cast it and pose it! Albrecht, you're up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;How far am I to the thing?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;All allies within 50 feet and line of effect get +1 to attack and saves vs fear&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You were nearish the door, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;So probably a bout 30 feet away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rotgut narrows his eyes at the Fox thing, taking a step forward and craning his head to get a good look at it. He raises his maul up, showing the symbol of Angoron to the little creature, murmuring something in Orcish. &amp;quot;We gonna SMOOSH you...&amp;quot; he says with a grin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;I was somewhere on the side of the room, had moved away from the entrance. OK, going to move up and attack.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Eh close enough. XD&amp;quot;&lt;br /&gt;
GAME: Albrecht rolls 1d20+7: (10)+7: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll me a d100, please!&amp;quot;&lt;br /&gt;
GAME: Albrecht rolls 1d100: (58): 58&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;It does not hit! But it's very close. And if I had been paying attention you actually wouldn't have had to roll a percentile this time since you missed but WE'RE ALL LEARNING HERE or at least I am &amp;lt;_&amp;lt; oop.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Pose it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Hilal! You're up.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Conrad go ahead and +init too.&amp;quot;&lt;br /&gt;
GAME: Conrad rolls initiative: Roll: 3 + Bonus: 4 = Total: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht bolts forward, breaking his stride a couple of feet from the.. Thing.. and turns his lead foot sideways to slide along the dusty floor as he carries his sword in a wide, upward cut, but it shears just wide of it, and the paladin brings his shield up. &amp;quot;None of that nonsense, now,&amp;quot; he says with a cool sternness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal will close and attack. Yay!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;roll!&amp;quot;&lt;br /&gt;
GAME: Hilal rolls melee: (5)+5: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;miss!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;The dice, they do not like me either.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;The attic whisperer is turning and running away, provoking an attack of opportunity from Hilal and Albrecht!&amp;quot;&lt;br /&gt;
GAME: Albrecht rolls 1d20+7: (9)+7: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Miss!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir kicks the dice.&lt;br /&gt;
&lt;br /&gt;
Spurred on by the blessing of Angoron and Jibb's finger, Hilal joins in the assault. His sword swing comes falling down from the air, slamming into the attic floor. The extraordinarily sharp blade comes out easy enough, letting him ready it and his shield for the next part of this dance.&lt;br /&gt;
&lt;br /&gt;
GAME: Hilal rolls melee: (10)+5: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;More miss :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;Miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Downstairs, Conrad starts cutting swathes through the jungle. Nothing piques his interest yet -- but a lot of scuffling upstairs does sound suspicious.&lt;br /&gt;
&lt;br /&gt;
The little toy fox creature lets out a many-timbred shriek and turns, bolting toward the door, dodging swipes and scampering on all awkward fours, disappearing down the stairs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Savannah!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;rapid shot, both at the whisperer.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;It's out of your line of sight now.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;It ran down the stairs.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;can I move to get it into my line of sight?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Oh hold on a sec-- Rotgut is informing me of rules. Albrecht and Hilal might have hit!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;And if you want to sprint to catch up with it, you can, but you'll have to run about...50 feet to get it in sight again.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht must afk for just one min&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay yes, both Albrecht and Hilal hit -- roll a percentile each&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir thumbs up at Albrecht.&lt;br /&gt;
GAME: Hilal rolls percentile: (3)+percentile: 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;-.-&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;+roll 1d100&amp;quot;&lt;br /&gt;
GAME: Hilal rolls 1d100: (73): 73&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;I'll move about 30 feet then. It's all I really need.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;There we go. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You won't be able to shoot this turn if you only move 30 feet.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Hilal, roll for damage!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;That's fine.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir thumbsup.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah poses.&lt;br /&gt;
GAME: Hilal rolls damage: (13)+damage: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;Gah. I know I did that wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hearing a bit of a commotion, Savannah moves away from the stairs, and heads in the direction of where she last saw the fox thing. However, she doesn't sprint, so she still doesn't see it yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;+csheet -- You can pick your rolled damage from there.&amp;quot;&lt;br /&gt;
GAME: Hilal rolls 1d8+3: (3)+3: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;Oh. I was doing my attack bonus wrong to, haha. Ah well. Now I know better.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yay! You damage it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir XD&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir reposes a little. Meanwhile, Jibbom!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Gonna run after the voice-stealing monstrosity. Can I get it in sight with a move action?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Back, sorry bout that&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;No problem, roll a d100 Al :D&amp;quot;&lt;br /&gt;
GAME: Albrecht rolls 1d100: (29): 29&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;It'll take about 55 feet to get in sight of it, as it sprinted like hell out of here.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Oop, miss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The little toy fox creature lets out a many-timbred shriek and turns, bolting toward the door, only to get whomped on by Hilal. It goes scrambling and scampering on all awkward fours, disappearing down the stairs with a horrid wail.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Okay then. Going to use all my actions to chase after it and gesture rudely, getting as close as I can.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir laughs!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You can either run at triple speed, or sprint at quadruple and lose your Dex bonus to AC.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom will go with triple speed. That moves him 60 feet closer.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir is being told it's actually double move or quadruple move, not triple move. :|a&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir (is still flailing at the rules, sorry XD)&lt;br /&gt;
&lt;br /&gt;
Jibbom switches from the single to the double deuce, raising both middle fingers proudly as he scowls and gives chase to the horrible fox-headed voice thief, moving as fast as his stubby little legs will carry him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Triple move is for heavy armor people who get triple instead of quadruple when running.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom shall have to go with quadruple and move 80 feet, then.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Ooohhh, gotcha. Okay, Jib!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Awesome, you run down the stairs and into the living room, where the creature is bolting in the direction of the table, double-deucing all the way.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Conrad!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Do I see or hear the fox creature?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;If you're inside the jungle, you don't see it, but you do hear a weird, distant screamy sound, and lots of thumping.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;I continue to cut through the jungle. I has a Survival.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir XD XD&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'Oh lawd. I was hoping he would turn around. That's where the dweomer cub is. :| Do I inflict it on him?'&lt;br /&gt;
From afar, Whirlpool returns. Yeah. I mean, why not? XD&lt;br /&gt;
Whirlpool pages: Are you concerned about killing him? XD&lt;br /&gt;
Long distance to Whirlpool: Emir is a little bit! But that's because I'm totally a pansy about actually hurting players. XD&lt;br /&gt;
Whirlpool pages: Don't be. How much damage is he looking at taking from it?&lt;br /&gt;
You paged Whirlpool with 'Depends on if I go with the cat or the cub :|a'&lt;br /&gt;
Whirlpool pages: Oh right. xD&lt;br /&gt;
You paged Whirlpool with 'Cat is 2d4+4 on a pounce, or 1d6+2 on a bite; cub is 2d2 on a pounce, 1d3-1 on a bite.'&lt;br /&gt;
Whirlpool pages: They can handle the cat, damage wise.&lt;br /&gt;
Whirlpool pages: YOu've got enough players who can do enough damage.&lt;br /&gt;
You paged Whirlpool with 'Okay, cool. I'll do the cat then. &amp;lt;.&amp;lt;'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll me perception.&amp;quot;&lt;br /&gt;
GAME: Conrad rolls perception: (2)+4: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Meanwhile, Ash! Your turn.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;IT IS A JUNGLE hack hack slash&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Double-move action for up to 60 feet of movement following Foxy (I don't actually wanna go give it a hug, so will stop when it's in sight or when movement runs out) and shout a warning to Brick, who probably isn't aware there's like... a thing. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad mutters to himself, &amp;quot;This is no time for sexual excursions, damn it. We're on a quest, in a house, about to be sucked into Daeus knows what, and they're having sex. If I survive this, I'm quitting.&amp;quot; Hack hack hack!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Cool! Pose it! You run out for 60 feet and get to the mouth of the living room. And alert Brick.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;ROT&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Yeah, kinky. A SCREAM OF BATTLE and Rotgut will practically throw himself down the stairs, knocking over anyone in his way.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Double or Quadruple move?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Running, so quad.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Woot! You run into the living room!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Al! You're up.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Booking it out the attic to give chase as well. Quad, trying to get as close-quarters as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ashlynn, still frowning up a storm to rival the magical energy vortex outside, gives an agitated exhale as Jibbom, clearly unwell, runs after the fox-headed thing. She follows in his tiny footsteps, though her own are more careful and measured - and then proves she has a good set of lungs in spite of her usual serene tones with a: &amp;quot;BRICK, A CREATURE IS LOOSE IN THE HOUSE! WATCH YOURSELF!&amp;quot;&lt;br /&gt;
Well, clear enough. At least now it cannot blindside him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay! Albrecht, you manage to get neck and neck with Jibbom as you chase the critter toward the table.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Hilal!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht grunts and does a pivot turn on his heel as both slashes go amiss, and he steadies himself on the rim of his shield and takes off at a sprint back out, after everyone else, taking the last several steps at a bound to pull even with the silent sorcerer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal will also take off with errybodeh else. Silly silent sorcerers succinctly get squashed.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Silent sorcerers pursuing scurrilous simulacrae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hilal is hot on everybody's heels, only stutter-stepping to let Albrecht, who'd already started moving, get ahead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You catch up right behind Al and Jibbom!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Foxy darts under the table and disappears behind the 	tablecloth!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Hulk out and flip the table like it's vegas and the cards don't love you!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;D:&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom applauds.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir dies!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Savannah, you're up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal chuckles.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal was planning on doing just that, actually.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah snickers. &amp;quot;I doubt I can shoot at it if it ducked under the table, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You can sure try. It gets some pretty significant concealment, but you've got a 50/50 shot of hitting it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The little creature dashes as hard and fast as she can, jumping under the table and vanishing behind the tablecloth. Brick, meanwhile, pokes his head out of the kitchen. &amp;quot;There's a what?!&amp;quot; he yelps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;Just wait for the tableflip.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir XD XD&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Well....I can.........Or I can hit the sucker with a magic missile.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You can do that. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Ding.&amp;quot;&lt;br /&gt;
GAME: Savannah rolls 1d4+1: (4)+1: 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Boop! You hit.&amp;quot;&lt;br /&gt;
GAME: Savannah casts Magic Missile.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Jib!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;How big/tall is this table?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;How tall are you?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Three feet.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Small size, in game terms.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;The table surface is about four inches higher than you, most of that made up of the thickness of the wood. /euphemism&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir could not think of a less entendre way to say that so&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;&amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What the Fox thing forgot is that there are TWO sorcerers here. Savannah slows down as it dashes under the table, so she puts her arrows in her left hand, snaps her fingers, mutter a word or two and throws a blue ball at the fox thing, hitting it pretty hard for the spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom wants to run under the table and shoot the critter with Divine Fire.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Which is a ranged touch attack that only deals damage to evil creatures.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir is getting rules hold on&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;The effect is described in the rules for celestial bloodline sorcerers.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir is determining what's up with the critter&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;As you run under the table, you find that the thing is gone! Poof. But you may make a guess and shoot anyway if you want!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom hrms. Well, since Divine Fire can't accidentally hurt non-evil people, I suppose I will.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll me a percentile.&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d100: (80): 80&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Hits!&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls ranged: (20)+5: 25&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Also hits!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Oooh! Can this thing be critted?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Pretty sure! Let me check&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yeah :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom rolls to confirm.&lt;br /&gt;
GAME: Jibbom rolls ranged: (20)+5: 25&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Awesome.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;O_O&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Dayumn son&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 2d4+2: (7)+2: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Woo!!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Hot diggity dog.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Take that, voice-stealer!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the bushes around Conrad is a low, threatening growl... But from which direction?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Conrad, you're up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom dashes under the table with the same scowl on his face. He fails to spot his quarry, but that doesn't stop the Jibbom! With an angry frown, he points both extended middle fingers in the direction he guesses his opponent may be. Each fires out an incredibly bright shower of pure holy light that burns and sears away evil with intense power. &lt;br /&gt;
 &lt;br /&gt;
 ... Coming out of a halfling's middle fingers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Slowly moving backwards while keeping my rifle up. I make a perception check.&amp;quot;&lt;br /&gt;
GAME: You roll initiative for Dweomercat: Roll: 4 + Bonus: 10 = Total: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
GAME: Conrad rolls perception: (2)+4: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Really, dice?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;&amp;gt;:I&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Jibbom took all the 20s.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad stops immediately...and carefully unshouders his rifle. &amp;quot;All right... Just you and me. No fornicating paladins or halflings. No earthbreakers. No screaming swordsmen. Just you. And me. Hunting.&amp;quot; Conrad smiles slowly, bringing his rifle close to sight down the barrel. His voice is soft, warm. Perhaps even seductive as he addresses the greenery around him, &amp;quot;Let dance, shall we?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay, Ashlynn!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You're up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I can't presently see Foxy at all?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You can't, but you have a general idea of its general spot behind the cloth, from where it was shrieking when Jibbom burned it with The Bird.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Hm. If there's little to no risk of hitting Jibbom with the current positioning, I'll take the shot. Otherwise, though, I'll delay. Ash isn't a risktaker when it comes to putting arrows in allies. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;There's definitely a risk of hitting Jibbom, I'd think. So delay until you speak up or until it's your round again next turn?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Rotgut!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;I pick up the table.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir dies XD XD&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Strength check!&amp;quot;&lt;br /&gt;
GAME: Rotgut rolls strength: (7)+3: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Delay's not trigger-specific. In general, I'd like to stop this delay if the situation changes or if the thingie makes a hostile thing.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You manage to lift it a little, but you can't heft it above your head.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;It's pretty heavy.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Saved for next time!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir nodnods at Ash.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Albrecht!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;With it lifted as it is, can I see under?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Also how close am I?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;He could only lift it a couple inches, so not yet. You're about 20 feet away ish.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Megaman slide-tackle smite evil, sword out.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;Whoa...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;That's awesome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rotgut trudges out into the living room, in time to see Jibbom dart under the cloth. &amp;quot;What, are we playing hide and go seek now?? Well...&amp;quot; Shouldering his maul, he grabs one side of the table, gripping it and planting his feet. &amp;quot;I FOUND YOU!!&amp;quot; And he LIFTS!&lt;br /&gt;
... or tries to.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I cannot loose an arrow with allies beneath the cloth as well as the creature!&amp;quot; Ashlynn calls into the frenzy that is happening about the table. It's statement of fact, truly - the arrow to be loosed is already ready, but the woman simply will not take the risk of embedding it in an ally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir snrk! Okay...I'm not going to make you roll acrobatics because I like what I see. XD So roll a percentile to see if you get a chance to hit!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;&amp;lt;3s you Emir.&amp;quot;&lt;br /&gt;
GAME: Albrecht rolls 1d100: (19): 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Noooooo, you miss :( But you're under there having a tea party now!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Not literally but you could be.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir also &amp;lt;3 back. :D&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Hilal!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal is gonna bullrush the table.&lt;br /&gt;
&lt;br /&gt;
As Rotgut begins to hoist the table, the Althean paladin lifts his sword vertically in front of his face and closes his eyes for just a moment and when he opens them, they have a soft blue glow about him, and a similar cast trails after his blade as he takes a running slide, leg first and sword extended toward the bone doll, but something is off as the point doesn't connect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Oh! Albrecht! You also can see a haze of Evil under the table in the general vicinity of where it probably is, but it's not enough to help you pinpoint its exact location between two squares. But it's helpful!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir looks up bullrush real fast!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Good deal.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay! You're going to bullrush the table. XD In an attempt to send it flying, I would imagine? Make your CMB roll!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;Well. To push it, at least. Not send it flying.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Push it, gotcha. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;So I just hit up +roll CMB?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yep!&amp;quot;&lt;br /&gt;
GAME: Hilal rolls CMB: (9)+5: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Seeing as it's a table, I don't think it has much of a CMD. c_c&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;So you Bullrush it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;It could be a particularly wily table.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Tables have four legs, he only has two!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;In a house like this... :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;.... Fair enough XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;But you bull rush it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;It does not dodge, despite partial expecations to the contrario.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;... contrario?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Contrary.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;Actually...It has 2. The Oruch's got the other two up.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;True!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Haha, negates the quadruped's massive advantage! Teamwork!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I like contrario. :( Does this in any way change the positioning/visibility situation?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal is looking up Bull Rush, one second...&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal must note that it gets a ToO on me.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;With Rotgut holding up the table, Hilal is able to send it flipping over onto its top a few feet away with a resounding crash. The wailing and sobbing and screaming of the creature turns to anger, and it lashes out at Hilal!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir will answer visibility question in a sec!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;Damn!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;Ok. Finally posing.&amp;quot;&lt;br /&gt;
GAME: Emir rolls 1d20+9: (19)+9: 28&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Holy cow. Okay, Hilal, you got bit. Roll Will save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hilal gets to RARGH-ing again as he lowers his posture, running full tilt to the table with his shield pressed against his shoulder. He manages to get low enough to get his form underneath where Rotgut has lifted the table. He then smashes upwards, sending the table end over end a few feet away. Hilal - 1, Table - 0.&lt;br /&gt;
GAME: Emir rolls 1d4-1: (1)+-1: 0&lt;br /&gt;
GAME: Hilal rolls will: (17)+1: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;And you take zero damage. XD And you make your save!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You feel a tug on your lungs, but then it dissipates.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;OKAY ASHLYNN&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You can see it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Fire at will, and roll me a percentile first if you do so!&amp;quot;&lt;br /&gt;
Jibbom pages: I'm not certain about Pathfinder, but in 3.5 I think you took a minimum 1 damage from successful hits, even when they had negative modifiers for damage.&lt;br /&gt;
You paged Jibbom with 'Oh yeah? Lemme look!'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Oh you might take one damage. Hold up.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I will most happily do so. If there's someone in the way of the shot, I'd like to move where there isn't, and fire once with DA. If I have a clear shot, I'll fire twice with Rapid Shot and DA. Just lemme know which!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;(Thanks for your patience, y'all.)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;What's your move again?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;By 'in the way of the shot', I mean standing anywhere in the line from me to the critter. And I move 30 ft.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;And you double-moved earlier, so you're nearer to the entrance of the room. Hilal's bull-rushed the table, Jibbom's beside the fox critter in a party with Albrecht...I'd say you have to move to get a clear shot.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;As everyone's pretty wedged in there. Rotgut too. IT'S A PARTY&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I'll happily do a move for a clear shot, then, and fire once!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay! Fire at will! Or at fox, you know.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Whichever.&amp;quot;&lt;br /&gt;
GAME: Ashlynn rolls 1d100: (79): 79&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You make it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Poor fox, nobody likes him. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Poor little foxling :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;He's a dirty voice-stealer!&amp;quot;&lt;br /&gt;
GAME: Ashlynn rolls 1d20+3+4+1+1+1-1: (7)+3+4+1+1+1+-1: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I fail at dice. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yooooou don't hit, sorry :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;He also seems to be made of the bones and voices of children, so, you know, little creepy.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;But you also don't hit an ally!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay, back in the jungle, a giant swirly blue cat, with long tufted ears, four eyes, and scythe-like purple claws leaps out of the surrounding foliage from Conrad's side!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir looks stuff up...&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Does it have a Cheshire smile and speak in rhyme?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay! It pounces.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;I don't know, does it? &amp;gt;8| HAVE YOU ASKED IT.&amp;quot;&lt;br /&gt;
GAME: Emir rolls 1d20+16: (6)+16: 22&lt;br /&gt;
GAME: Emir rolls 1d20+16: (9)+16: 25&lt;br /&gt;
GAME: Emir rolls 1d20+16: (13)+16: 29&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;And hits with all three.&amp;quot;&lt;br /&gt;
GAME: Emir rolls 1d4+2: (2)+2: 4&lt;br /&gt;
GAME: Emir rolls 1d4+2: (1)+2: 3&lt;br /&gt;
GAME: Emir rolls 1d6+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
Striding purposefully, huge strides taken to quickly clear distance, Ashlynn moves from where the gaggle of people is blocking her sight. An arrow is retrieved as she moves, nocked, and once she stops, she lifts the bow.&lt;br /&gt;
&amp;quot;If you have a soul, may it return to the Light.&amp;quot; she tells the creature before loosing the arrow. The projectile screams through the magic-charged air...&lt;br /&gt;
... and rather unimpressively ends its journey in the overturned table. THUNK.&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Conrad for 13 points. 6 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;&amp;lt;.&amp;lt; It's not a happy kitty.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Attic whisperer turns and bites Al!&amp;quot;&lt;br /&gt;
GAME: Emir rolls 1d20+9: (8)+9: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;She misses!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Now fooor...Savannah!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;can I see it?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You can see the foxy thing yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Rapid shot then.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll a percentile!&amp;quot;&lt;br /&gt;
GAME: Savannah rolls 1d100: (19): 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;bleh&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll attack anywho.&amp;quot;&lt;br /&gt;
GAME: Savannah rolls weapon5-1: (1)+8+-1: 8&lt;br /&gt;
GAME: Savannah rolls wepaon5-1: (17)+wepaon5+-1: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Reroll second one due to typo. XD&amp;quot;&lt;br /&gt;
GAME: Savannah rolls weapon5-1: (12)+8+-1: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;There we go. First one goes wide. Way wide. Second one shoots /through/ the Attic Whisperer into the floor beyond.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;K.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah poses.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Jibs!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom is gonna attempt to continue flipping the monster off into oblivion. More divine fire.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Go for it! Percentile~&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d100: (35): 35&lt;br /&gt;
&lt;br /&gt;
Savannah stepps up and tries her luck with her bow. The first one just flips out of her hand as she lets the string go, the second one goes through the fox thing and makes Savannah grumble. &amp;quot;Well....Looks like I know what I'm using now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Ooh, miss :c&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom poses!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Conrad!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom is not the least bit happy about having his voice stolen. How is he supposed to continue with his witty jests and japes without a voice? Until it returns to him, all he can do is scowl and mindlessly fire off rays of pure divine light, which seem noticeably less effective and accurate this time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Five foot step away, Run action out of the jungle and down the hall.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Conrad got Jumanji'd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The foliage in the jungle rustles, and from far beyond, a big blue cat leaps out and onto Conrad with a vicious shrieking growl that resonates through his whole body. The other thing that resonates through his whole body is the thing's claws and teeth, that absolutely maul the hunter.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the foxy critter shrieks and tries to bite Albrecht, but even though her teeth clamp onto flesh, she's just not able to get a good hold, despite her shrieking growls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Running is a full round action.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Double move, then.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Hold on a sec, getting rules--&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;So you can make a withdraw action, and double-move.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Which is basically, double-move, wherein the first step is a five-foot step that doesn't provoke AoO.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;So you can do that!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay, top of the round! Ashlynn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad was slowly moving backwards, eyeing the foliage in front of him when suddenly the cat appears out of nowhere beside him. Conrad's eyes immediately track right, and he barely has time to comment, &amp;quot;...Clever girl.&amp;quot; before being tackled and mauled!&lt;br /&gt;
&lt;br /&gt;
Blood and bits of cloth go flying until Conrad, pushed back against a tree, manages to kick the cat in the face and stumble away. Briefly free from the rending claws, Conrad takes off in an all-out sprint toward the doorway back to the hall. He knows when he's outclassed, and he's clearly revealed himself to be the prey.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I'd delayed, which modifies my turn in the order. I play after Hilal, I think. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Oh right.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir rifles with things. ROTGUT&lt;br /&gt;
GAME: Ashlynn's inititave total changed to '15'.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;I'll put that fox under a table, then take that fox OUT from under a table, and then I'LL MAIL it to myself, and when it arrives... I'LL SMASH IT WITH A HAMMER!!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Fly around the world to meet it and hop a cab to intercept the mail truck.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;Rot. Table's gone.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir XD XD&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Oh I get it okay&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Just the last part, then.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yes you can hit it XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Percentile!&amp;quot;&lt;br /&gt;
GAME: Rotgut rolls weapon2+1: (19)+5+1: 25&lt;br /&gt;
GAME: Rotgut rolls 1d100: (60): 60&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Now see if it actually hits&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;It does!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut gasps!&lt;br /&gt;
GAME: Rotgut rolls 2d6+4: (10)+4: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Now that you guys are able to watch it without it disappearing, you're starting to notice it's not exactly in the space it looks like it's in. Usually when you hit it, you're swinging pretty wide.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Also it's looking pretty beat up and sad now.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;GOOD GOING GUYS.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Albrecht!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Going to full attack, sword and shield bash&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;DO EET&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Still percentiles?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Da. Though apparently I'm supposed to make you roll attack first.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir is catching on, I swears!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;OK, sword attack, then shield&amp;quot;&lt;br /&gt;
GAME: Albrecht rolls 1d20+8: (10)+8: 18&lt;br /&gt;
GAME: Albrecht rolls 1d20+8: (16)+8: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Does not hit, does hit!&amp;quot;&lt;br /&gt;
GAME: Albrecht rolls 1d100: (12): 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Does not hit :( damn!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;The percentiles are mean to you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;I have contributed absolutely nothing to this adventure. Thanks percentile dice :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You totally did an awesome slide. It was worth it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;Also, you have hit it with your shield.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You hit it! Except you don't. Freaking weird thing.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Hilal!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht rises as the table is flipped, his eyes sad as he looks down at the thing, and as the blue glow trails his shield as it passes just through the thing, he speaks quietly, &amp;quot;Telmentar take you to her, and know peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Hilal rolls 1d20+7: (7)+7: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal does believe that's a miss.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Miss :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Ashlynn!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I go all turret pewpew now that I won't put arrows in anyone's butt (except maybe my own on a 1, but hey). Rapid Shot + DA on poor Foxy.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;A toy that is clearly not loved enough. All it wanted was a cuddle. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Shoot it ded!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Oh, am I within 30 feet of it, by any chance?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Uhhh...You're somewhere between 30 and 40 feet away, I'd imagine.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Unless you moved closer when you moved to get a clear shot.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;PS Pathfinder without maps is confusion time.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;If I had the choice to move to 30, I would, because it's beneficial for me. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay, I'll say you did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hilal takes a step back to avoid hitting Albrecht as he stands up. He's thrown off, though, the way the thing shimmers and shakes confusing his little sword-swinger mind.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;In your ambiguous last-round move action.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Okay then! Pewpew rolls:&amp;quot;&lt;br /&gt;
GAME: Ashlynn rolls 1d20+3+4+1+1+1+1-2-1: (7)+3+4+1+1+1+1+-2+-1: 15&lt;br /&gt;
GAME: Ashlynn rolls 1d20+3+4+1+1+1+1-2-1: (2)+3+4+1+1+1+1+-2+-1: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir :(&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Wow, dice.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;MEESS&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn MEESES.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;And now I'm stuck thinking of that cartoon.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir sads. OKAY. Cat runs after Conrad, but doesn't get a chance to pounce. But he's right behind!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Foxy shimmers and bits Hilal for attacking her.&amp;quot;&lt;br /&gt;
GAME: Emir rolls 1d20+9: (19)+9: 28&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Snaps. Roll Will!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;Ooooh. She got me again.&amp;quot;&lt;br /&gt;
GAME: Emir rolls 1d4-1: (4)+-1: 3&lt;br /&gt;
GAME: Hilal rolls will: (12)+1: 13&lt;br /&gt;
GAME: Emir damaged Hilal for 3 points. 20 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You fail your save! You feel your lungs compress and you start to fade. You feel Fatigued.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;-2 to Str and Dex until it wears off, and you can't run or charge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For a trained archer, Ashlynn sure is embarassing herself when it comes to actually hitting this foe. Though her hands move lightning-fast to load and fire the arrows, the projectiles aren't going anywhere useful. One clatters on the floor and snaps in half from the impact, and the other fails to even fly straight, spinning off to the side and ending up somewhere behind a half-melted couch, company for what may just be the world's most bizarre dust bunnies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Savannah!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Magic missile&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Do eet!&amp;quot;&lt;br /&gt;
GAME: Savannah rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Still up I imagine.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Bam! Its bones are starting to crack and shatter under all this. It's starting to crumple but it's not down yet.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Cool.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Jib!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Another dose of the divine fire for mister voice-stealer.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Do eet!&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls ranged: (8)+5: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;That's a touch attack.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Oo, misses :c&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom fingersnaps.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Conrad!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Lemme finish this pose here for you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah, unlike Ashlynn, has a bit of a backup plan, thanks to her Sorceress training. She snaps her fingers and tosses another blue bolt at the fox thing. It looks pretty worn out. &lt;br /&gt;
 &lt;br /&gt;
That's what happens when you get hit with blue balls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Run action, to the group!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Jibbom made me say it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Do it! Rotgut!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir laughs!&lt;br /&gt;
&lt;br /&gt;
The cat screams in anger when its quarry runs, and it runs after, skidding through the room, and out the door, after the fleeing Conrad. But when it sees what's going on in the living room, the thing raises unholy hell, shrieking like a demon.&lt;br /&gt;
&lt;br /&gt;
The fox critter panics as Hilal takes a swing, and lashes out to bite the man, sucking the air from his lungs. This time the actual air, not his voice.&lt;br /&gt;
The scowling halfling keeps one middle finger pointed steadily at the bony little speech thief. Sadly, his rage has more power than accuracy, and the beam of divine light flies ineffectively into the wall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom takes the blame.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;PS, if you're curious: http://img.photobucket.com/albums/v358/nanya/dweomercat.jpg&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;That was way less cute than I imagined it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad explodes out into the hallway and pushes off the wall to make a mad dash down the length of the house, toward where the party is playing with a fox-faced spirit. &amp;quot;Incoming! INCOMING!&amp;quot; He's got multiple lacerations across his chest and stomach, and it's a miracle he wasn't disemboweled outright. The jungle cat with four eyes is right on his heels as well!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Just a little.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;RUN, FORREST, RUN&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Put myself between Conrad and the jungle cat, and do a Happy Gilmore at its face&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Which I guess would be a charge!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay! XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Uhhh&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir thinks about layout.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;I thiiiiink you can do a straight-line, with Conrad's continued move. Yeah.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yeah you can do a charge.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Sweeet&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yeah! Roll ti!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;it&amp;quot;&lt;br /&gt;
GAME: Rotgut rolls weapon2+1+2: (16)+5+1+2: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;HITS&amp;quot;&lt;br /&gt;
GAME: Rotgut rolls 2d6+4: (6)+4: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Woo!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Phew!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;It is also a displacer beast! Roll! :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay! Albrecht!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Can I get to Conrad in a single move?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When Conrad charges in, Rotgut's head whirls around... and his jaw drops when he sees the...THING charging in! His face quickly turns into a BIIIIG grin and he bellows out, &amp;quot;KITTY!&amp;quot; befoer charging at it, hop-skipping before swinging his maul like a 9-iron up under the cat's chin. &amp;quot;PETS FOR KITTY!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Yoooou can yes&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir dies forever at PETS FOR KITTY&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Going to book it to Conrad and use Lay On Hands. I'll eat the AoO if the whisperer takes it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;The whisperer will take it!&amp;quot;&lt;br /&gt;
GAME: Emir rolls 1d20+9: (16)+9: 25&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Does that hit?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;Yyyyeah.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal chuckles.&lt;br /&gt;
GAME: Emir rolls 1d4-1: (2)+-1: 1&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll Will!&amp;quot;&lt;br /&gt;
GAME: Albrecht rolls 1d20+will: (19)+6: 25&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;YOU MAKE IT&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;NONE OF YOUR NONSENSE.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;HOORAY&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir is super glad because I want you to be able to run to Conrad. D:&lt;br /&gt;
GAME: Albrecht rolls 1d6: (6): 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Or make it to him anyway&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albrecht says, &amp;quot;BAM.&amp;quot;&lt;br /&gt;
GAME: Emir damaged Conrad for -6 points. 12 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Yay!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Aw yiss!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir cheers!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Hilal!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal will totes take a swing at Foxy.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Damn it, Emir, has Whirl taught you naught? You can't cheer for us!! ... well, you can. And should. Just really quietly. :(&amp;quot;&lt;br /&gt;
GAME: Hilal rolls 1d20+5: (6)+5: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir has to cheer because this is my first time playing without kid gloves and I AM MADE OF GUILT.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Not actual guilt&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;But y'know&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hilal says, &amp;quot;Swinging a sword is hard, you guys. Stop laughing.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir snrk!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Ashlynn!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I continue my fight against dice. And Foxy. With another Rapid Shot/DA combo on it! The kitteh seems well-handled for now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht sees the Angorite move to engage the catbeastthing, and sees the severely wounded Conrad dashing toward the rest of the party. Murmuring &amp;quot;Farewell,&amp;quot; to the attic whisperer, he turns his back, recieving a bite for it, but seems to care not as he dashes toward his fleeing comrade and moves his shield arm wide to show his hand beginning to glow with a soothing blue radiance as he plants it on the rifleman's chest, and wounds begin to knit by the divine will of Althea.&lt;br /&gt;
&lt;br /&gt;
GAME: Emir damaged Albrecht for 1 points. 20 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll it, Ash!&amp;quot;&lt;br /&gt;
GAME: Ashlynn rolls 1d20+3+4+1+1+1+1-2-1: (1)+3+4+1+1+1+1+-2+-1: 9&lt;br /&gt;
GAME: Ashlynn rolls 1d20+3+4+1+1+1+1-2-1: (15)+3+4+1+1+1+1+-2+-1: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Percentile on the second!&amp;quot;&lt;br /&gt;
GAME: Ashlynn rolls 1d100: (76): 76&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;You make it on the second one. Roll again to confirm or deny your critical fumble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Suddenly Hilal feels terrible, unable to catch his breath. His eyes go wide with the suddenness of it. And speaking of things that go wide, so does the swing of his sword. The shimmering blade slings through the air, just over his freaky opponent.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Hokay.&amp;quot;&lt;br /&gt;
GAME: Ashlynn rolls 1d20+3+4+1+1+1+1-2-1: (15)+3+4+1+1+1+1+-2+-1: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Whew! No fumble.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Roll damage!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls 1d8+2+1+2: (3)+2+1+2: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Oh hey you got 8 damage&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Works for me if it works for you! XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;It collapses!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Oh! Huzzah!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Do I get my voice back?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Noooo :( it lasts for an hour.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir :( :( :(&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;The cat is going to turn its attention from ORC MAULING (heh heh pun) ITS HEAD toward lady who KILLED THE FOX CRITTER.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ashlynn's hand continues moving with baffling speed, pulling arrow after arrow.&lt;br /&gt;
&lt;br /&gt;
There's just one problem. The first arrow she pulls? Was apparently put in the quiver upside-down. It's somewhere between fortune and divine miracle that the string is not cut by the attempt at nocking it.&lt;br /&gt;
&lt;br /&gt;
Still, the backwards arrow proves useful, as when it is flipped over, it flies true. Though it seems to hit thin air, the spinning projectile drills into the displaced fox-creature, leaving a hole in its misshapen chest before continuing onwards in a haphazard skid across the floor. The former toy collapses in a heap, the fox head rolling off the pile that used to make up its body with a gentle tinkle of porcellain.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Know peace.&amp;quot; Ashlynn speaks serenely, making a warding motion.&lt;/div&gt;</summary>
		<author><name>Melon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Tides_of_Magic,_Part_1&amp;diff=7624</id>
		<title>PrP: Tides of Magic, Part 1</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Tides_of_Magic,_Part_1&amp;diff=7624"/>
		<updated>2012-07-07T19:05:26Z</updated>

		<summary type="html">&lt;p&gt;Melon: Created page with &amp;quot;The small office is a little cramped, for all the people here today. Besides the five adventurers who have been recruited (with two soon to arrive), there's also the stern Arv...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The small office is a little cramped, for all the people here today. Besides the five adventurers who have been recruited (with two soon to arrive), there's also the stern Arvek Nar who usually occupies the office; a tall, blond Llyranesi in clean, rich clothes; and an even taller cherry-hued man who, thanks to his frame, rather resembled a brick. A shy, bespectacled brick, but a brick nonetheless.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can't press this enough. It's extremely unlikely that the house will be there much longer,&amp;quot; the Llyranesi is saying. He's introduced himself as Tuck, and he seems to have a habit of wringing his hands. &amp;quot;Anything that appears in the Broken Plains is what one might call transient. This house doesn't even belong there -- and I don't know how it wound up there, but it /won't be there much longer/.&amp;quot; He frets, wrings his hands. The other man smiles gently and offers a glass of water, which Tuck takes, and sips on worriedly. &amp;quot;Thank you, Brick.&amp;quot; (Apparently the resemblance is canny enough to have earned him the nickname.) He continues, addressing the group. &amp;quot;But as long as you can get in and get out with the doll before the house either explodes or rips into another plane altogether, you'll be fine.&amp;quot; According to the scant pieces of paper the group has all been given, the doll in question is a child's doll: a woven llyranesi doll with straw hair. Nothing more, nothing less.&lt;br /&gt;
&lt;br /&gt;
Brolin isn't really quite sure how he got here, and it shows. He woke up in a hay loft somewhere by a drinking buddy/fellow guildmate kicking him in the ribs and yelling at him to not be a welcher. Putting together what few scraps of memory the blackout didn't erase with the chiddings of his would-be alarm clock, it would appear that Brolin lost a bet that he could do the knife hand thing without cutting himself. He lost and now he's sitting in this tiny office with a head full of angry squirrels, a skewered pinkie, and some job he has do to for the guy. He nurses a small flask for some hair of the dog and cups a temple with a meaty hand.&lt;br /&gt;
&lt;br /&gt;
Raising her hand in question, Savannah gets a bit of an amused smirk on her face. &amp;quot;This....may not exactly seem funny but, if all we're after is a doll, why not shoot in an arrow, hit the doll, and drag it out?&amp;quot; She then sighs a bit. &amp;quot;Do you have floorplans of the house? And where the doll is in the house?&lt;br /&gt;
&lt;br /&gt;
Rotgut currently standing chest to chest with the red-hued man (or trying to), staring him down with a chin jutted out. The blocky oruch shares his frame, though not his attitude, and is trying to look fearsome and vicious. Which means no smiling. Which is /hard/. But when Brick (really? Well, it takes all kinds) looks away, Rotgut barks a laugh and points at him. &amp;quot;YOU BLINKED! I WIN!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Plenty pleased, he turns away from his opponent, only to realize he's missed the first half of the conversation. Uh, oops? And what's this about exploding houses. &amp;quot;We going to get dollies?&amp;quot; he asks, both confused and a little disappointed.&lt;br /&gt;
&lt;br /&gt;
Ashlynn is spending her precious time frowning. At the papers. At the people. At any walls, floors or furniture that happen to find themselves on the receiving end of her gaze.&lt;br /&gt;
&lt;br /&gt;
She doesn't mean any of them ill, not at all - that's just what her usual expression looks like.&lt;br /&gt;
&lt;br /&gt;
Like she's having a slight case of cramps.&lt;br /&gt;
&lt;br /&gt;
The scarred archer is quiet. This, too, seems to be a thing for her. She's taking the tale of disappearing houses and children's dolls awfully well, with only frowns - which are subsequently lost in the storm of all the -other- frowning she's engaging in.&lt;br /&gt;
&lt;br /&gt;
Jibbom seems quite excited to be visiting the rapidly changing Broken Plains. &amp;quot;Oh, this will be fun. My parents met in the Broken Plains, you know. Terribly fun place. One moment you think you're going to a fancy dinner party, the next you're gathered around a campfire singing songs with some horrible creature with a dozen eyes and twice as many mouths. Fun times. Let's go, let's go!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;/Nooo/,&amp;quot; Tuck replies hastily to Savannah. &amp;quot;No, absolutely not. The doll must come back unharmed and un...arrowed.&amp;quot; He blanches a little, in fact, at that image. &amp;quot;I sadly don't have a floorplan, nor do I know where the doll will be. I'd only been there twice before it was snatched up like that.&lt;br /&gt;
&lt;br /&gt;
Brick, on the other hand, looks a little cowed at Rotgut. He blinks again, brows knitting worriedly. Did he just lose something important? But he offers a small smile to Jibbom and nods. Yes! Exactly! Tuck continues. &amp;quot;It's of vital importance you get the doll back. And before the house disappears.&amp;quot; Because he hasn't impressed this upon them enough already. Brick holds up a hand meekly to get his attention, but the man steamrolls on. &amp;quot;Because if you don't, you're all going to /die/ and no one wants that. Because more than likely it won't be a house in the Plane of Warm Apple Pie. It'll more likely transport to something like the Plane of Death and Decay and Murdertime--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...ahem...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;--Destruction /Kill Everything/.&amp;quot; Thus having riled himself into a fearful tizzy, the dawn elf downs the rest of his water in one go. &amp;quot;But I promise--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...ahem!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;--that if you return safely with the doll, you'll be--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;/Tuck/!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dawn elf jumps and looks at Brick, blinking. &amp;quot;What?&amp;quot; Thus having garnered the elf's attention, Brick turns to address the group as a whole. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah...I have a theory,&amp;quot; he offers shyly. &amp;quot;On how to keep the house...anchored.&amp;quot; The dawn elf pauses, and looks to his companion with a brow lifted, hands quickly waving him onward. Well? Get on with it! Brick stutters. &amp;quot;The house-- I mean, all of Golarion, and things in the Vast especially, but this house...it's criss-crossed all over with leylines. Like... like a nexus of magical energy. You-- you know what leylines are, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brolin winces as the volume rises in the room, especially when Brick begins to speak again. He shrinks into a corner. Which is almost comical since he takes up most of a corner already. He waves brick away, just seeking relief from violent hangover accosting him. &amp;quot;get a doll from a hainted house. Got it. Let's go.&amp;quot; He mumbles and starts to shuffle out the door. But not before grabbing the closet thing to a waste basket available and having a nice long vomit into it.&lt;br /&gt;
&lt;br /&gt;
Rotgut listens, brows knitted and /trying/ to follow the talk. It's all going a little over his head. When Brolin shrinks away, Rotgut absent-mindedly gives the giantborn a comforting slug to the shoulder. &amp;quot;Gonna be okay, brudda. Dunno what leylines are...but the Plane of Murdertime sounds like the Plane of Goodtime!&amp;quot; Big grin.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, yes, all but certain death, dangerous travels across the planes, dollies that are probably magical, got it.&amp;quot; Jibbom says with a dismissive little wave of his hand. &amp;quot;Heard it all before. We're /adventurers/, man! Danger is what we live for!&amp;quot; He scratches his head at the mention of leylines. &amp;quot;Some kinda flow of magical energy and good times?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am unfamiliar.&amp;quot; Ashlynn speaks after a silent pause for pondering, finally showing she is not, in fact, a mute. Magical theories, leylines - none of it was on her order's curriculum. There's a sideways glance at the hunched-over Brolin saying goodbye to his lunch, but her gaze quickly returns to the dynamic duo haphazardly trying to explain the nature of their job.&lt;br /&gt;
&lt;br /&gt;
Savannah blinks. &amp;quot;You're telling me there are magical pathways inside of the house? Who was the....&amp;quot; She then shuts up before she can insult anyone. &amp;quot;How much longer will it be before the house implodes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brick looks dismayed as the party generally dismisses this all as all in good fun, and his hand lowers uncertainly. But Tuck elbows him, urging him to take his stand, and the red man shifts uncomfortably, fidgeting with his furs. He nods to Savannah uncertainly. &amp;quot;Well...leylines are... No, let me back up. Magic is-- The Sea... There's a Sea of Mana, and it...when you do magic, it's just a drop, you see. And...&amp;quot; He stutters a few syllables, then takes a deep breath and tries again. &amp;quot;Leylines are rivers. Rivers from the Mana-Sea. And-- and they hold p-power. And...the Vast is full of them, but it seems several crisscross through this house.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brick draws himself up a bit taller, taking a deep breath as he girds himself to continue being the center of attention. &amp;quot;So...if you get... If you get objects of memory. Like-- like things that were important to...the previous... the previous owner, and you put them in the places where the leylines cross-- I have a... I have charms, to protect them there. And that... that should keep the house anchored?&amp;quot; Somehow it's a question, instead of a statement. And somehow that's not reassuring. &amp;quot;Any questions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tuck, on the other hand, adds his two cents: &amp;quot;You have a day, at the absolute best; a couple hours at worst. Time is running out! Ask your questions fast!&amp;quot; Oh, fret fret fret! He goes to get himself some more water and very nearly spills it down his front, which prompts a whine from the elf.&lt;br /&gt;
&lt;br /&gt;
Savannah shakes her head. &amp;quot;All of this over a friggin doll.&amp;quot; She says before starting out the door. 'and since you don't have anything to help us with.....we should get going.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Magic is the cool stuff that happens when I wiggle my fingers at bad guys.&amp;quot; Jibbom replies quite authoritatively. &amp;quot;Okay. Find the big rivers of cool stuff, put cooler stuff where they are, then get the dolly and get out of the crazy magic house before it turns into an apple pie. Got it. Let's go! I shall summon my mighty steed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brolin has given up on the realm of questions. It's magic, that's all he needs to know. Violence has had a good track record in solving his problems, and he's not about to give a good thing. But for the time being, he seems to more interested in staying away from light and noise, which means this place. He takes another long pull from his flask and groans, &amp;quot;G'na get a wagon and my kit. Meet e'rybody back at front in half an hour.&amp;quot; He mumbles and then staggers off to shake off the hangover (and maybe actually do what he said he was going to do)'&lt;br /&gt;
&lt;br /&gt;
It's clear Ashlynn is trying to understand of this - trying being the key word in it all. She's doing her best, but the Arvek Nar's stammering and skips are not making things better. There is a long pause, a very long pause, as she picks at her own thoughts. &amp;quot;What is it you wish us to do, exactly?&amp;quot; she asks, finally, of both the elf and the hobgoblin.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No questions? Good. -- No no no! No wagons! No /time/! -- Well, if you need to get supplies, you can get supplies, but there's no time for wagons or air travel.&amp;quot; When at long last the group is reunited, however, Brick stands with arms outstretched. &amp;quot;Everyone take hold. I'm...I'm gonna teleport us there.&amp;quot; Brick closes his eyes, and something at his chest begins to glow: an amulet, that had previously been hidden by all those furs. As everyone grabs hold of the man's limbs, he mutters under his breath, and the world suddenly twists away.&lt;br /&gt;
&lt;br /&gt;
                                      ***                                       &lt;br /&gt;
&lt;br /&gt;
Crystals. That's your first impression of the Broken Plains -- or at least the portion you've arrived in. They jut out at strange angles from the ground, or the surrounding rocks: huge stones, white or blue or purple or pink that seem to almost glow with the sunlight above. They seem to be arranged specifically in a circle around the group, pointing toward you.&lt;br /&gt;
&lt;br /&gt;
As the glow dies down in Brick's necklace, the ring of crystals seem to become less effusive. Perhaps they really were glowing? &amp;quot;We have arrived.&amp;quot; He dusts his hands, smiling helpfully at the group. &amp;quot;Now, I am supposed to help. Because I live here. I know how to navigate. But please please watch your step, because it would be easy to get lost. Please follow me exactly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom pouts a bit. &amp;quot;You mean I won't get to ride my mighty steed majestically into the Broken Plains on an epic quest to play with dollies? Just boring old teleportation? I never get to do anything fun.&amp;quot; The halfling pouts right up until the teleport actually happens, at which point the sight cheers him up immensely. &amp;quot;Ooh. Pretty crystals.&amp;quot; He follows obediently.&lt;br /&gt;
&lt;br /&gt;
Teleportation doesn't agree with Brolin, or perhaps it's the last bits of the hangover, but the Giantborn rockets out another stream of vomit. This one actually has something in it besides booze and bile, so there's that. On the other hand, it looks like some sort of half digested goblin mystery meat pie, so perhaps it's for the best. He takes a long pull from his waterskin, draining the half gallon sack greedily. &amp;quot;Alright, I'm good. Let's go get a doll.&amp;quot; He says, bristling with all manner of weapons, most notable is the massive bell-shaped steel weight on a 12 foot length of chain that he holds in his hands.&lt;br /&gt;
&lt;br /&gt;
Liessa is just about to say something on the topic of sudden teleportation when she finds herself suddenly teleported. She lurches as they arrive, recovering her balance quickly but looking annoyed. &amp;quot;My donkey better still be there when we get back. Otherwise you owe me a new donkey.&amp;quot; She unsheathes her rapier more or less on reflex: better to be armed when in crazy places, y'know?&lt;br /&gt;
&lt;br /&gt;
The crystals are judiciously frowned at by Ashlynn - at least once she's stopped wrestling her own lunch's sudden desire to see the sun as result of the disorienting, nauseating experience of magical travel that she's so, so very not used to. Despite looking around entirely too much at the alien environs, swiveling her head left and right more or less continually, she does fall into step with the hobgoblin, heeding the warning given.&lt;br /&gt;
&lt;br /&gt;
Letting out a sudden belch at her sudden teleportation, Savannah grumbles a bit. She looks at all of the crystals and shakes her head before looking at Brick. &amp;quot;Lead the way.&amp;quot; She says before taking a drink of water from her waterskin.....if only to keep from throwing up.&lt;br /&gt;
&lt;br /&gt;
Rotgut sidesteps the stream of vomit, and slaps Brolin heartily on the back with a grin. &amp;quot;That's it, biggun. Get it all out, dere! Out with the bad, in with the good!&amp;quot; He adjusts his nipple-plate, checks the lay of his hammer against his back, and the cleric nods firmly to Brick. &amp;quot;Followin'! Hope we goin' somewhere fun!&amp;quot;&lt;br /&gt;
Brick smiles, and gestures everyone after him, pleased -- though a little unsettled by the projectile vomiting. Eegh.&lt;br /&gt;
&lt;br /&gt;
As the group starts carefully picking their way through the plains, the landscape seems to change dramatically from one step to the next. Great swirling crystalline structures in one area gives way to rolling grassy hills the next; electric blue rocks, sparks of magic, and even stranger things dot the countryside. &lt;br /&gt;
&lt;br /&gt;
Brick's footsteps are very precise. In one hand, he holds a small woven object that he holds up occasionally. Frequently, it sends ripples through the air, and he turns to avoid them, moving in a new direction and trying again. &lt;br /&gt;
&lt;br /&gt;
The journey is slow, but short: within an hour or two, they finally approach a pristine house sitting precariously on the edge of a cliff, its foundations crumbled and sticking at awkward angles. The air beyond the cliff seems to merge straight into a roiling blue-black and purple storm, complete with lightning arcing through the sky. The house rocks and creaks ominously, and.../flickers/.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the house,&amp;quot; Brick points out helpfully.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, let's get this over with.&amp;quot; Brolin announces, somewhat put off by the flickering of the house, but not enough to keep him from marching straight up to the front door and trying to kick it in, unless his comrades or some horrors of the night stop him first. &amp;quot;Stupid wizards and their wizard houses, playing with dolls.&amp;quot; He grumbles under his breath.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's not a real adventure until someone vomits!&amp;quot; Jibbom declares cheerfully. Doing his best to keep spirits high during the slow journey, he notices there are a few members of the team he hasn't met yet. He turns on the patented Jibbom charm to make a good first impression. &amp;quot;By the way, I am The Jibbom. Or Steel Von Ironblood, Bane of the Night to some. I get paid to blow things up and play with dollies!&amp;quot; He beams proudly. Then they're at the creaking, ominous, flickering house. He beams. &amp;quot;Neat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This....could be a problem.&amp;quot; Savannah says pointedly as she looks at the house, especially as it flickers. However, after she looks at the entrance, she looks pointedly back to Jibbom. &amp;quot;No pranks. We have to be careful.&amp;quot; She then touches Jibbom on the nose. &amp;quot;Maybe after the job is done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Liessa taps her chin as she looks at the house. &amp;quot;Huh. I've never robbed a magic house before. I've stolen dolls. That was easy enough: the right dress and a little acting and nobody looked twice at me carrying a doll right down the street. Not that that'll be relevant here. So... any idea what's inside? I mean, I like to know a little about any place I plan to burglarize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brolin pages: Shall I roll a strength check or is there other forces at work that will come into play before/when I throw a boot into said door? :D&lt;br /&gt;
You paged Brolin with 'You don't have to roll strength if you don't want to. XD'&lt;br /&gt;
Long distance to Brolin: Emir isn't going to require it for this door.&lt;br /&gt;
&lt;br /&gt;
Ashlynn stares unabashedly at the bizarre surroundings, her eyes growing rather wide whenever some unexplained phenomenon rears its head. She's lucky, by the end of the journey, that her eyes haven't popped out of her head with how many times they've run into something strange and unnatural here, in spite of the relative briefness of the trek. She does, at some point, find a moment to introduce herself as Ashlynn, of the Order of the Silver Arrow, but is otherwise too busy being assailed with strange sights, sounds, and sometimes smells (though that might just be Brolin) to say much of anything else to her companions.&lt;br /&gt;
&lt;br /&gt;
Once they arrive, however, the sightseeing is over. Eyes narrow at the house, the flickering, the boiling storm beyond and it's clear she's trying to make sense of it - but if she's afraid, it's not showing. A questioning glance is given to Brick, as if to ask whether it's safe - for a certain definition thereof, anyway - to approach the house and be about their business.&lt;br /&gt;
&lt;br /&gt;
Jibbom crosses his eyes when Savannah taps his nose, then pouts at her. &amp;quot;Not even a little one?&amp;quot; He asks quietly. &amp;quot;You never let me have any fun.&amp;quot; He eyes the house with distinctly diminished enthusiasm. &amp;quot;Gonna have to make up for it with continual jokes to keep the mirth levels up. Alright, into the creepy, creepy house.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rotgut gazes around like a tourist at a palace, eyes wide and amazed at all the sights! But the walk gets boring quickly, because there's nothing to hit. A half hour into the walk, the party's cleric is making small, unintelligible whining sounds in the back of his throat. Off and on...like his own personal song. He's even unslung his massive maul, and is twirling it around his head, like he can drive the boredom away. &amp;quot;Rotgut am Warrior of Angoron. Good for punching and unpunching things. You need be unpunched? Rotgut the oruch for the job.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But the house...that's interesting, and Rotgut just blinks up at it. &amp;quot;Dis is da movin' house?&amp;quot; When Brolin steps forward, Rotgut just follows with a huge grin. Finally, some action!&lt;br /&gt;
&lt;br /&gt;
Conrad walks out from behind a tree. He's carrying a rifle on his back, and a small bag of herbs. He takes a step, eyes head, and stops. He looks behind him. Then he looks at the party, blinks, and looks behind him at the house. &amp;quot;...Um...&amp;quot; Looking back at the party, he raises an eyebrow. Then back at the house. Then at the party. &amp;quot;...Right. Well.&amp;quot; Yes, exactly.&lt;br /&gt;
&lt;br /&gt;
Whether or not it's safe is rather up in the air -- and Brolin and Rotgut don't seem to care either way. The giantborn's approach brings no alarms or bells; just the whoosh and crackle of the magic storm behind the house. The door before him is clean -- almost brand new! -- which is why when his leg lashes out to kick it down, it's absolutely a surprise when it folds like a wet tissue and crumples in a cloud of blue smoke that wafts out in tendrils. &lt;br /&gt;
&lt;br /&gt;
Brick winces.&lt;br /&gt;
&lt;br /&gt;
Jibbom tilts his head and peers at the sight of the folding door. He follows along behind to get a better look. &amp;quot;Huh. You know, I have great respect for the people of the Broken Plains, but they need to learn a thing or two about quality building materials. Say what you will about Alexandrian architecture, but their doors don't fold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brolin wrinkles his nose as his *KRRRCK!* is more of a *whiff*...&amp;quot;Nngh, stupid magic. HEY GUYS, I KILLED THE DOOR. LET'S GO IN.&amp;quot; He calls out. Hope you guys didn't like the element of surprise. Though the stench of booze and hangover sweats and blood preceeding him probably killed that already. He readies his monstrous flail for a quick swing and steps inside, ready to take point.&lt;br /&gt;
&lt;br /&gt;
Savannah tilts her head and pulls an arrow from her quiver to put it on the string of her bow. &amp;quot;Yeah, you broke the door.&amp;quot; She says walking her way in. &amp;quot;Come on, we're wasting time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Liessa rolls her eyes. &amp;quot;Excellent going. I'm sure it never knew what hit it.&amp;quot; She creeps in through the ruined entrance, making little 'shh'ing gestures at everyone.&lt;br /&gt;
&lt;br /&gt;
Rotgut jumps back a little, as the door acts distinctly NOT like a door. He glances back at the group, pointing in amazement at the entrance Brolin made. Did you guys see that?? He hangs back, looking back at Brick with a worried expression. &amp;quot;The floor not be blue smoke too, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad pulls the rifle off his shoulder, cracks open the rifle, and checks the chamber before snapping it shut again, &amp;quot;Ready to move out.&amp;quot; Was he always there? Sure, why not. The huntsman in the longcoat is certainly acting like he should be there, at any rate. Conrad's eyes flick to the side, and he narrows his eyes at something in the distant. Something pink. &amp;quot;...I hope this house doesn't try to eat us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blinking at the door's reaction to being kicked - she's fairly sure doors are not, in fact, supposed to fold and evaporate like that - Ashlynn's pause lasts only a moment further. With no stopping them from Brick, she, too, makes way for the door. The sooner they have the doll, the sooner she can get back somewhere sane and reasonable, after all.&lt;br /&gt;
For a certain definition of sane and reasonable, anyway. Alexandria never was very good at that.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We walk in the light of the gods. If what we do is just and true, they will protect us.&amp;quot; Ashlynn asides to Rotgut. Considering lack of words like 'hitting' or 'smashing' or 'fighting', she probably doesn't sound terribly convincing, but there it is.&lt;br /&gt;
&lt;br /&gt;
The party ventures inside to find...a normal house. Well... sort of. Maybe. If you squint. It smells of electricity and something faintly saccharine -- cookies, maybe? Glitter? Does glitter have a scent? Well, whatever it is, that's what this house smells like. But while the outside of the house is pristine, the inside seems warped. Aged in strange ways, but not decayed, per se: the paint seems to have melted in drips off the walls to pool on the ground, and small blue sparks seem to flicker through the wooden floor. Contrary to at least potential expectation, the floors do not cave like the door did. Thankfully. Still, there's a low crackling hum coming from everywhere at once, which is not unsettling at all.&lt;br /&gt;
&lt;br /&gt;
The entryway leads into the dilapidated living room. Furniture half-collapsed with false age is strewn about, blankets suspended haphazardly between them. A strangely moth-eaten rug is sprawled in the center, and whatever the pattern on it used to be, now it flickers and ripples strangely, changing all the time.&lt;br /&gt;
&lt;br /&gt;
Past the living room is a table tucked into a dining nook with a long tablecloth draping over it crookedly and trailing over the floor in places. The chairs nearby seem to have...fused into the walls and floor at awkward angles, as though they had sunk unevenly into liquid. To the left of the dining nook is the kitchen; to the right is a hallway with six doors: three on the left, two on the right, and one at the end.&lt;br /&gt;
&lt;br /&gt;
( I put this here, for reference: http://info.rentnet.com/property/80/430780/floorplan/430780.f03.gif )&lt;br /&gt;
&lt;br /&gt;
Savannah looks to Jibbom. &amp;quot;That is why I say no pranks.&amp;quot; She says with a chuckle. She then looks through the house, looking quickly, but carefully, for the missing doll. Of course, her first inclination of where to find it is simple. She looks to Brick. &amp;quot;Where's the bedroom?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom eyes the decor once he moves into the house itself, staying carefully behind the sturdier-looking members of the group. The rug in particular gets some attention. &amp;quot;Ooh. That'd go great in my place. If I had a place. So... anyone see any rivers of magical energy, or valuable dollies, or anything like that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do we?&amp;quot; Rotgut says with a naive grin at Ashlynn, &amp;quot;Oh, that's good to hear. Angoron likes to...what's brudda say? Give his warriors lots of rope. Dunno why rope is a bad thing, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He's even more amazed when they enter the house, sidestepping with loud thumps at first so the sparks don't shoot up his pantlegs. &amp;quot;It smells like lightning and gramma's kitchen in here!&amp;quot; the Angorite bellows loudly. &amp;quot;Oh yeah, dolly! And gotta look for memory items. Let's go!&amp;quot; Eagerly, he charges towards the back hallway, poking about for anything looking like a bedroom.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nngh, smells like pixie turds.&amp;quot; Brolin complains as he kicks over a chunk of some debris to look underneath. The atmosphere has his hair standing up, both literally and figuratively and the giantborn looks around. &amp;quot;Watch the furniture. It might attack.&amp;quot; He warns omniously, a few 4 tined fork scars on his forearm tell of his anti furnishing exploits.&lt;br /&gt;
&lt;br /&gt;
Conrad stalks carefully into the house, his expression...somewhat solid. Somewhat cold. His eyes are a little wide as he eyes the sunken chairs, and the dripping paint. &amp;quot;Use caution... One bad step, we may never find you. Test any surface before putting pressure on it.&amp;quot; Conrad is diligently following his own advice, each step carefully placed.&lt;br /&gt;
&lt;br /&gt;
Liessa hmms. &amp;quot;Second floor. Second floor is always a good bet.&amp;quot; She's moving economically through the room, tapping furniture and the walls for any suspicious hollow noises.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay, everyone roll perception, and arcane casters, roll spellcraft.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I... am unsure as well. Rope is a useful item.&amp;quot; Ashlynn replies to Rotgut, as lost on hidden meanings as he is. Lovely.&lt;br /&gt;
Once inside, Ashlynn opens her mouth as if to speak several times as her gaze falls on the various elements of the house that are... off. The corners that dip just a bit too deeply, the furniture that seems bigger on one side than the other or twisted, and the chairs seemingly half-devoured by what should be solid surfaces? Her mouth works, but nothing comes out, and she ends up looking much like a trout gasping after being washed ashore in futile attempts to power water through its gills. Eventually, she clamps it shut and keeps it that way - hopefully she didn't swallow any magic dust or whatnot, though she's fairly certain the place cannot possibly get more odd than it already is. She steps carefully, eyes not lingering, expression blank - almost like she's shielding her sanity by simply not thinking too hard about what her eyes are telling her.&lt;br /&gt;
&lt;br /&gt;
GAME: Liessa rolls perception: (6)+8: 14&lt;br /&gt;
GAME: Ashlynn rolls Perception: (3)+5: 8&lt;br /&gt;
GAME: Savannah rolls perception: (20)+1: 21&lt;br /&gt;
GAME: Savannah rolls spellcraft: (3)+6: 9&lt;br /&gt;
GAME: Jibbom rolls perception: (3)+4: 7&lt;br /&gt;
GAME: Jibbom rolls spellcraft: Trained Use Only: 0&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Oh. Right.&amp;quot;&lt;br /&gt;
[RPOne] Savannah says, &amp;quot;You didn't train spellcraft? You lazy gnome.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Jibbom has no idea what he's doing.&amp;quot;&lt;br /&gt;
GAME: Rotgut rolls perception: (12)+4: 16&lt;br /&gt;
GAME: Conrad rolls perception: (6)+4: 10&lt;br /&gt;
GAME: Brolin rolls Perception: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
Beneath the debris Brolin kicks over is a very shiny blue rock! How'd that rock get here? Who knows, because as soon as Brolin unearths it, it vanishes with a ear-turning POP.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the party starts poking about the house. Unfortunately, there does not appear to be a second floor: just the one. There /did/ use to be a basement... until the house was ripped up from its moorings. Brick responds to Savannah's question with a shrug. &amp;quot;I haven't the faintest idea,&amp;quot; he replies meekly. &amp;quot;I'm sorry...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Still, it's a pretty good bet that one of the doors in the hallway is a bedroom. Goodness gracious, who'd have guessed? The house creaks loudly, the whole structure swaying in a rather unsettling way.&lt;br /&gt;
&lt;br /&gt;
You paged Savannah with 'There's something under the tablecloth draped on the table! It's shiny.'&lt;br /&gt;
&lt;br /&gt;
Rotgut staggers a little in the hallway as the house tilts, looking about with a nervous grin. &amp;quot;Gonna be fun when this whole place tips over...&amp;quot; Carefully, he puts his ear to a door before opening it to peek in.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Huh.&amp;quot; Savannah says softly as she walks over to the table nearby and moves the tablecloth with one of her arrows. &amp;quot;Wonder what this could be.&amp;quot; She then looks over her shoulder. &amp;quot;Hey Jibbom? Can you make this thing out?&amp;quot; She says looks under the tablecloth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Doors to your left are Doors 1, 2, and 3; Doors to your right are 4, 5, and 6. What door do you choose, Rot?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;It might be a prize. It might be a horrible monster!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Lifelong supply of your favorite canned spam, maybe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom is too busy making inappropriate jokes to be really dedicated to this search. His random capering around the tilting home doesn't seem to be alarming him too much. &amp;quot;That'll make it easier to search the ceiling!&amp;quot; He calls out chipperly to Rotgut. When Savannah calls him over he bounds in that direction, peering underneath the tablecloth to inspect for himself.&lt;br /&gt;
&lt;br /&gt;
Brolin sways a bit as the house moves and shakes, but looks reassured when everyone else seems to be having the same problem. Damn hangover vertigo. He steels himself as best as possible and the giantborn moves forward near Rotgut, ready to run and just start swinging that lump of steel on a chain around until it connects with something breakable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;I'll take 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad steps forward cautiously, gingerly moving past the others as he heads for the hallway, &amp;quot;Are we opening these one at a time, or do you want to fan out? Staying here longer than necessary may be more dangerous than monsters or magical traps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Liessa hmms. &amp;quot;Well, nothing for it.&amp;quot; She finds the closest handy door, which we will call Door One, opens it and makes with the searching. &amp;quot;At times like this you want to move fast and be ready to get out at any moment. Not that I've been in a house that might get deposited in some other dimension before. But the principal's the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Under the tablecloth, there appears to be a metal bowl and a wooden spoon! It seems deceptively unscathed, compared to the house around it.&lt;br /&gt;
&lt;br /&gt;
Behind Door Number One is no sound; but beyond it appears to be, indeed, a bedroom. The walls have the barest strips of sickly green and brown paint smeared haphazardly around. Around the edges of the ceiling are some sort of horrific demon creatures painted with faces dripping and oozing down the wall. There's a small bedframe in the corner carved to look like a cloud, but the mattress isn't resting on the slats. Instead, it's been propped up across an exotic assortment of pillows to form a rudimentary structure.&lt;br /&gt;
&lt;br /&gt;
Small bookshelves line one side of the room, all of the books warped and melted. A small chest shaped (and presumably, at one time painted) like a bus sits in the corner, falling in on itself. Against one wall is a rickety accordion door that sits skewed across its track. The carpet underfoot is squelchy and unpleasant, but at least it's not crumbling into nothing. Blue sparks spatter through the air.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Everyone behind door number 1, perception check please!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah pages: can I redo my spellcraft?&lt;br /&gt;
You paged Savannah with 'Depends on what you're doing it for.'&lt;br /&gt;
&lt;br /&gt;
GAME: Liessa rolls perception: (1)+8: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Liessa says, &amp;quot;Oh for chrissakes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Oop. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's a spoon!&amp;quot; Declares Jibbom. &amp;quot;And a... bowl.&amp;quot; He continues to eye underneath the tablecloth for a moment, furrowing his brow. &amp;quot;Huh. Doesn't seem as messed up as the rest of this place, but it otherwise seems sort of... normal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls perception: (1)+4: 5&lt;br /&gt;
GAME: Rotgut rolls perception: (1)+4: 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;...wow&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;WOW.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom boggles.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Liessa says, &amp;quot;Somebody log that and post it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah pages: mostly to recognize what's going on with the house.&lt;br /&gt;
You paged Savannah with 'You can roll that if you want.'&lt;br /&gt;
Savannah pages: Hmm....mind if I use Detect magic too?&lt;br /&gt;
You paged Savannah with 'Sure.'&lt;br /&gt;
&lt;br /&gt;
GAME: Brolin rolls Perception: (11)+10: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Brolin says, &amp;quot;It is truly a sad day when the drunk is the most perceptive of the group.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir dies.&lt;br /&gt;
&lt;br /&gt;
From afar, Savannah does both then....&lt;br /&gt;
GAME: Savannah rolls spellcraft: (1)+6: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah thuds.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;All of the ones. ALL OF THEM.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;yeah really. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;At least we're getting them out of the way now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Emir rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
Ashlynn, still not really thinking terribly much, steps to follow the leading group of men - not crowding, however, knowing that both she and her companions could use room to maneuver in the already cramped space. Her weapon is not in hand, though she is poised to fetch it - reckoning, perhaps, that horrible monsters are not as much of a threat as the house itself, and that a free hand may be more important by far.&lt;br /&gt;
&lt;br /&gt;
You paged Savannah with 'First off, as for why the house looks like this: it's been ripped from its moorings and shoved into a place that is absolutely rampant with wild magic, in a place where several streams of magic converge. It's a little wonky.&lt;br /&gt;
And on that note, when you cast Detect Magic, the magical auras are so strong, so plentiful, and so /bright/, that you're practically knocked backward. You're blinded for four rounds, and stunned for one.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oooo, good point!&amp;quot; Rotgut calls back to Jibbom. &amp;quot;Maybe after we're done with the floor, we can go outside and push to help it flip. What is behind door number--GYAHH! ... oh, paintings. Rotgut almost have heart attack! Not good way for Angorite to go.&amp;quot; Peering around for a moment, Rotgut's eyes widen when he sees, &amp;quot;Pillow fort!&amp;quot; He steps squishly inwards, and bends down to try and peer in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;One more perception check from everyone in Room 1 please &amp;lt;3&amp;quot;&lt;br /&gt;
GAME: Brolin rolls Perception: (9)+10: 19&lt;br /&gt;
GAME: Rotgut rolls perception: (7)+4: 11&lt;br /&gt;
GAME: Liessa rolls perception: (12)+8: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Liessa says, &amp;quot;That's more like it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AAAAAHHHHH!&amp;quot; Savannah says covering her eyes and falling backwards until she's literally a crumpled heap on the floor. &amp;quot;That.....was a......mistake.....&amp;quot; She growls as she literally gropes around for her bow and arrow......and failing to find them.&lt;br /&gt;
&lt;br /&gt;
You paged Brolin with 'Okay congratulations! You're the only one who notices that there's a book in the pillow fort. A child's storybook called 'I Don't Want to Sleep.' It features a little elf girl smiling and waving at the moon, who smiles and waves back. Unlike the other books in the room, this one seems fairly untouched by magic, if a little damp and dusty.'&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls perception: (2)+4: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir holds onto those perception checks. :D&lt;br /&gt;
&lt;br /&gt;
Jibbom peers at the bowl and spoon, confused, then peers at Savannah with equal confusion. &amp;quot;So... you have some sort of... extreme bowl and spoon phobia?&amp;quot; He asks, tilting his head and peering at his fellow sorcerer.&lt;br /&gt;
&lt;br /&gt;
Conrad is distracted by Jibbom's cry and discovery. Looking away, he raises an eyebrow at the lifted tablecloth, &amp;quot;That cloth may be a magical shroud, best keep it close.&amp;quot; Then, back to the room. Nothing inside of note. &amp;quot;Right.&amp;quot; Then, he's distracted by Savannah's cry, &amp;quot;What is going on here?!&amp;quot; Turning about, Conrad looks at Door Number 4 and moves to open it, brow furrowed.&lt;br /&gt;
&lt;br /&gt;
Liessa pads into the room. &amp;quot;Well, hmm. This looks more like a boy's room. Not that I'm here to judge.&amp;quot; She shrugs and turns around to check another door. Room two, let's say. &amp;quot;You all go ahead and give that room the once over, I just want to narrow things down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;Moving to open Door 4.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged (Liessa, Brolin) with 'As Liessa moves to leave the room, the sounds of soft sobbing trickle from behind the wrecked accordion door in the room.'&lt;br /&gt;
To (Brolin, Emir), Liessa pages: How utterly delightful and not at all creepy.&lt;br /&gt;
&lt;br /&gt;
Brolin looks inside the first room, and does not seem all enthuised, since there are no hot bitches, booze, or dolls in there. So moving on. Jibbom's attention to the bowl and spoon earn him a warning. &amp;quot;Watch out. Once almost got my eye dug out by a spoon.&amp;quot; He starts to move on to follow Liessa but something in the first room grabs his attention. &amp;quot;Hey, there is some kid in here crying.&amp;quot; The giantborn announces, unaware of the creepy child trope or practically any rules of horror, and pulls the door open without a care!&lt;br /&gt;
&lt;br /&gt;
Savannah rakes her nails on the floor, and actually pushes herself up with shakey arms. &amp;quot;No, Jibbom. That's not what happened. I used detect magic to see what sort of magical auras were in the house.&amp;quot; She says as she finally finds the string of her bow, as well as the fletching of her arrow. &amp;quot;All I can see is white because the auras were so damned bright. But what I COULD see was significant. Wild magic is tearing this place apart, but I couldn't tell WHAT was causing it.&amp;quot; She says softly as she slowly stands up.....&lt;br /&gt;
&lt;br /&gt;
Jibbom offers Savannah a hand up, which is only going to be slightly useful from a man half her height. &amp;quot;That's how the Broken Plains works. Everything is magic happy fun times here!&amp;quot; He declares, unconcerned by the many obvious signs of impending doom here. Curiously, he peeks in the direction of the door that supposedly holds the crying child. &amp;quot;Crying kid, eh? Sounds like a good place to find dollies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Glancing over a shoulder at the screaming back around the terrifying bowl and spoon, Ashlynn moves over to give Savannah a hand up herself. Or, this being Ashlynn, just plain try haul the sorceress up without much pomp or fanfare, should she get there before Savannah is on her feet. Well, she seems okay. And then Brolin speaks, and the archer is distracted for the second time. &amp;quot;I do not think anyone could live in a place like this. Be wary.&amp;quot; she speaks - not because she's any less naive, but simply because phantom sounds aren't on the 'implausible' list in this place, after the chairs.&lt;br /&gt;
&lt;br /&gt;
Liessa stops in her tracks: she heard the damn thing too. &amp;quot;My rate just went up,&amp;quot; she says with a frown and turns around to re-enter the room. &amp;quot;Someone open te door, and be CAREFUL about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Behind the accordion door is...a closet. Wilted scraps hang from the hangers, once a child's clothing. Now they're too rotted to even determine what sort of garments they used to be. But one thing is clear:&lt;br /&gt;
&lt;br /&gt;
No one's there.&lt;br /&gt;
&lt;br /&gt;
The sobbing fades away when the door is opened.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, behind door Number Four at the end of the hall is a dark room. Very dark. Even though the furniture is still barely visible, it just seems...so /dark/ and oppressive. Lightning arcs through the air from the storm outside, as furniture tilts at weird angles. &lt;br /&gt;
&lt;br /&gt;
Meanwhile meanwhile, Rotgut sticks his head in the fort and finds... a book! It's a child's storybook called 'I Don't Want to Sleep.' It features a little elf girl smiling and waving at the moon, who smiles and waves back. Unlike the other books in the room, this one seems fairly untouched by decay, if a little damp and dusty.&lt;br /&gt;
&lt;br /&gt;
Brolin throws a foot into the back of the closet door to make sure. You know how adventurers love their secret doors. If nothing horrible comes out or reveals itself, he grumbles, &amp;quot;Stupid house.&amp;quot; And turns to join the others.&lt;br /&gt;
&lt;br /&gt;
Nothing. Just dust and magic sparks.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, YEAH!&amp;quot; Rotgut calls from the bedroom, at Savannah. &amp;quot;LOTS of wild magic! Everywhere! Magic that is very wild! That's easy to see! ... oh HEY! A BOOK!&amp;quot; Trying his level best not to level the fort, Rotgut fishes the book out and straightens. He beams when he sees the cover, and even waves a little at the book cover. &amp;quot;HEY GUYS!&amp;quot; he yells, loud enough to make any normal house's roof rattle, trundling out of the bedroom, &amp;quot;I FOUND SOMETHING! Looks like a good book!&amp;quot; Wandering absently into the main area, he starts to flip through it, reading aloud.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Okay! Everyone!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;A vision is trying to reach your minds. Does anyone roll Will Save?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;A shiney vision? Nope! I wanna see!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Liessa says, &amp;quot;Nah,&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Conrad says, &amp;quot;I do.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Liessa says, &amp;quot;Actually, yes. Liessa is paranoid.,&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Depends. Does it feel invasive?&amp;quot;&lt;br /&gt;
GAME: Liessa rolls will: (15)+2: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Anyone who saves it, roll it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Brolin says, &amp;quot;I will, I'm in a foul mood I ain't want nobody in my head.&amp;quot;&lt;br /&gt;
GAME: Conrad rolls will: (2)+2: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom wants to see!&lt;br /&gt;
GAME: Brolin rolls Will: (13)+3: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Uhhh it feels like a vision is sweeping over your mind like a wave.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah does not wish to save.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Hm! I'm... going to say Ash is too on edge not to react negatively to this, and will roll the save.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;Go for it!&amp;quot;&lt;br /&gt;
GAME: Ashlynn rolls Will: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
Rotgut picks up the book, and flips it open, meandering out into the hall -- but the moment he opens his mouth, a cool wave seems to sweep through everyone's mind. Everyone's, that is, except Ashlynn's, who's left completely in the dark.&lt;br /&gt;
&lt;br /&gt;
The room around you ripples, transforming into that bedroom, but newer. The walls are a light powdered blue with happy dancing animals painted along the ceiling. A young elf girl is curled in her bed, dressed in a yellow nightgown, looking gleefully up at an older dawn elf man. He looks quite like your employer, in fact, but there are enough differences that they are probably not the same person.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'But I don't /want/ to go to sleep,'&amp;quot; the man says in a squeaky voice, as he reads out of the storybook in his lap. &amp;quot;'I want to play in the trees, and talk to the squirrels, and sing lullabies to the moon all night long!' The little dawn elf began to cry. Great big crocodile tears ran down her cheeks and splashed, splish splish, onto her bed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't want to go to sleep /either/,&amp;quot; the little girl yawns.&lt;br /&gt;
&lt;br /&gt;
The man smiles, and continues. &amp;quot;'But if you don't sleep, tomorrow will never come,' her mother said. 'No matter how many lullabies you sing to the moon, she cannot sleep while you do. And when the moon doesn't sleep, the squirrels don't play, and the trees don't grow.'&amp;quot; The little elf gasps, hands going to her little face, while her father chuckles. &amp;quot;'Don't you think you should let the moon sleep too?' And the little girl yawned, and nodded. 'I really /would/ like to play in the sun,' she agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me too,&amp;quot; mumbles the little girl, who's started to fall asleep.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Then sleep, my little one. You can play with the squirrels in your dreams.' And...&amp;quot; The man pauses, noting the little girl's soft snoring, and leans down to press a kiss to her forehead as he sets the book aside. &amp;quot;Goodnight, Maya.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Jibbom says, &amp;quot;Wait. Elves can sleep in Pathfinder?&amp;quot;&lt;br /&gt;
[RPOne] Emir says, &amp;quot;They can now &amp;gt;8(&amp;quot;&lt;br /&gt;
[RPOne] Rotgut says, &amp;quot;Yeah, I think PF got rid of trancing.&amp;quot;&lt;br /&gt;
[RPOne] Emir armfolds.&lt;br /&gt;
[RPOne] Rotgut says, &amp;quot;They're still immune to magical sleep effects, though.&amp;quot;&lt;br /&gt;
[RPOne] Jibbom learned something from this plot!&lt;br /&gt;
[RPOne] Rotgut says, &amp;quot;The More You Know!&amp;quot;&lt;br /&gt;
[RPOne] Emir says, &amp;quot;Thank god because I totally forgot that part. C_C&amp;quot;&lt;br /&gt;
[RPOne] Ashlynn says, &amp;quot;It's been played as they trance here for as long as I know, but eh. Maybe they dream in trance!&amp;quot;&lt;br /&gt;
[RPOne] Jibbom says, &amp;quot;We could retcon the book to be called &amp;quot;I Don't Want to go to Trance&amp;quot;.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Liessa says, &amp;quot;Oh my god that was adorable.&amp;quot;&lt;br /&gt;
[RPOne] Emir giggles. XD&lt;br /&gt;
&amp;lt;OOC&amp;gt; Emir says, &amp;quot;(End vision.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rotgut jolts as the vision ends, standing in the middle of the living room with the book in his hands and his mouth open. He blinks...where did these tears come from?? &amp;quot;Ummm...&amp;quot; The Angorite is much quieter. &amp;quot;I think I found a memory item.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad cautiously steps into the darkness of Room 4. &amp;quot;Light. I need a light over here.&amp;quot; Meanwhile, he sights down his rifle as he moves into the room, ready to MAKE light with his rifle if necessary. A flick of his eyes left and right, a cautious sideways shuffle...and then the vision. When it is done, Conrad's eyes, which had gone wide from the dream-like vision, slowly narrow. Growling at the darkness, he declares in a low, cold voice, &amp;quot;If some evil power is keeping the spirit of that little girl here... That power just made a very bad enemy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPOne] Ashlynn says, &amp;quot;I think we all agree that elves *mumblemumblemumble*. SOLVED.&amp;quot;&lt;br /&gt;
[RPOne] Emir sagenods. YES. THAT.&lt;br /&gt;
[RPOne] Jibbom says, &amp;quot;Works for me!&amp;quot;&lt;br /&gt;
[RPOne] Emir sidles out stage left.&lt;br /&gt;
Savannah pages: so we're asleep?&lt;br /&gt;
[RPOne] Rotgut XDD&lt;br /&gt;
You paged Savannah with 'Nope, just had a vision.'&lt;br /&gt;
&lt;br /&gt;
Brolin stares blankly at the wall as he is struck with the vision, a little more slack jawed than usual. &amp;quot;Aww, that's sweet.&amp;quot; He mumbles, unaware or unable to put any real signifigance to the vision. He blinks when Conrads calls for light and produces a mana lamp from a belt pouch and flips it on, bathing him in a sanitized white light.&lt;br /&gt;
Savannah pages: oh okie.&lt;br /&gt;
&lt;br /&gt;
Jibbom smiles as the dream washes over his mind, looking touched by the memory and rather unconcerned about whatever magical force is planting visions in his brain. &amp;quot;Awww. Adorable.&amp;quot; He ponders the meaning for a moment. &amp;quot;Alright. So, I think what we've learned here is that we all need to go to sleep, or the sun will never rise again.&amp;quot; He pauses. &amp;quot;... That, or I packed the wrong mushrooms in my rations again. Did everyone else see that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Liessa shakes her head clean of the vision. Her fists are clenched. &amp;quot;Okay, what's going on here? WHY are we after a doll? BRICK, I want answers!&amp;quot; Awfully strong reaction from te lass.&lt;br /&gt;
&lt;br /&gt;
Savannah shakes her head quietly. &amp;quot;Jibbom? Did you see that book too?&amp;quot; She says softly as she stands up with Ashlynn's support. &amp;quot;Thanks, whoever you are.&amp;quot; She says softly as she shakes her head.....and rubs her eyes.&lt;br /&gt;
&lt;br /&gt;
Having valiantly fought off the vision seeking to overtake her mind, the on-edge Ashlynn gives a questioning, slightly wary glance to her companions as they seem to rave and rant about something or other that makes next to no sense to her. Have they gone mad? She doesn't know! &amp;quot;I saw nothing.&amp;quot; she replies, frowning deeper than usual, deep enough to cast shadows on her expression. &amp;quot;I would not trust anything in this place. Let us keep looking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brick blinks, hanging back. Blink blink. &amp;quot;Uh-- because Mister Tuck hired us to?&amp;quot; he asks uncertainly. Meep!&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Room Number Four! As the mana lamp baths the room in light, it still seems helplessly oppressed by the darkness. Soft sobbing washes through the room, quiet and barely there. In the center of the room is a large oaken bed that has been, like the chairs in the other room, melted half-into the floor. The mattress is bare, all the sheets and blankets in a pile on the floor, far from the door. There's another door in here, hanging off its hinges, leading into what appears to be a bathroom.&lt;br /&gt;
&lt;br /&gt;
The whole house starts to shudder, tiles cracking.&lt;br /&gt;
&lt;br /&gt;
Conrad glances back as the light is produced, addressing Brolin, &amp;quot;Thanks. Check that room over there, I'm checking that pile of blankets.&amp;quot; Slowly moving forward, Conrad cradles his rifle one handed as he reaches out to throw the sheets and blankets aside.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I did. And the elf girl and her father? Yep, definitely got all of that.&amp;quot; Jibbom answers Savannah. He eyes those cracking tiles with mild worry as the house shudders. &amp;quot;Uh-oh. I think we may be headed to the apple pie plane. Did anyone see any leylines we can use to stabilize the house the way that boring guy was talking about back in the place with the thing?&amp;quot; Articulate as ever.&lt;br /&gt;
&lt;br /&gt;
Rotgut jerks in place when the house shudders, and he turns quickly on Brick, shoving the book into the Arvek Nar's hands. &amp;quot;Quick! Do the anchoring thing! I think this will work!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah rubbing her eyes again, and blinking her eyes to see again, she looks to Jibbom. &amp;quot;Get the book, Jibbom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ashlynn blinks, and blinks again, confusedly. So out of the loop. Poor thing. &amp;quot;I do not understand. You had a... hallucination of some sort involving a child?&amp;quot; she asks of the group at large, endlessly puzzled. What little girl and her father?&lt;/div&gt;</summary>
		<author><name>Melon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7623</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7623"/>
		<updated>2012-07-07T19:04:21Z</updated>

		<summary type="html">&lt;p&gt;Melon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site.  &lt;br /&gt;
&lt;br /&gt;
If you're interested in a summary of recent history, see [[Recent History]]. &lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
Most recent logs are at the '''bottom.''' Be sure to put all pages into '''&amp;lt;nowiki&amp;gt;[[Category: Logs]]&amp;lt;/nowiki&amp;gt;'''. Thank you.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[How to Format a Log Quickly|How to Automagically Clean a Log]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Dramatic Scene: Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Social: Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl|Social: Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PRP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PRP: The Competition]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Falcon Point: Teeth of the Deep|PRP: Falcon Point: Teeth of the Deep]]&lt;br /&gt;
* [[PrP: Brothers of the Storm Part I]]&lt;br /&gt;
* [[PrP: Rats!]]&lt;br /&gt;
* [[UglyBats|PRP: Huggin' Ugly Bats]]&lt;br /&gt;
* [[GrandParade|DPrP: Machinists Grand Parade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrPALittleBatty|PRP: A Little Batty]]&lt;br /&gt;
* [[Dragon in the Garden|Social: Dragon in the Garden]]&lt;br /&gt;
* [[Bacon Liberation Team|PrP: Bacon Liberation Team]]&lt;br /&gt;
* [[Daggers in the Dark|PrP: Daggers in the Dark]]&lt;br /&gt;
* [[PrP: Wolves in the Winter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Adventurous Rivalry|PrP: Adventurous Rivalry]]&lt;br /&gt;
* [[PrP: That's not Timmy!]]&lt;br /&gt;
* [[PrP: Black Ring Rising]]&lt;br /&gt;
* [[PrP: Chicken Chasers!]]&lt;br /&gt;
* [[PrP: Timmy's Uncle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Teena's Bad Day]]&lt;br /&gt;
* [[PrP: Fistful of Chitlins]]&lt;br /&gt;
* [[Hell's Medicine Part 1|PRP: Hell's Medicine Part 1]]&lt;br /&gt;
* [[Gnap!|PRP: Gnap!]]&lt;br /&gt;
* [[PrP: Watt's Mine is Mine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: 3375 Cubic Feet of Terror]]&lt;br /&gt;
* [[Why Did It Have To Be Rats?|PRP: Why Did It Have To Be Rats?]]&lt;br /&gt;
* [[The Poisoning of the Myrrish Ambassador|Social: The Poisoning of the Myrrish Ambassador]]&lt;br /&gt;
* [[Necromancer's Folly|PrP: Necromancer's Folly]]&lt;br /&gt;
* [[Tears in Dust Part 1|PrP: Tears in Dust Part 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[A Veyshanti Sort Of Arrangement|PrP: A Veyshanti Sort Of Arrangement]]&lt;br /&gt;
* [[Tears in Dust Part 2|PRP: Tears in Dust Part 2]]&lt;br /&gt;
* [[PrP: Earthshaper Part I]]&lt;br /&gt;
* [[PrP: Adventure, Inc. - Part 1]]&lt;br /&gt;
* [[PrP: Godbusters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Heroic by Proxy|PRP: Heroic by Proxy]]&lt;br /&gt;
* [[DPRP: Run, Thief, Run!|DPrP: Run, Thief, Run!]]&lt;br /&gt;
* [[Hell's Medicine Part 2|PrP: Hell's Medicine Part 2]]&lt;br /&gt;
* [[Tooth and Sky|PRP: Tooth and Sky]]&lt;br /&gt;
* [[PrP: Codices, Indices, and Odysseys]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[The Hauntening|PRP: The Hauntening]]&lt;br /&gt;
* [[PrP: Codex Bifolium]]&lt;br /&gt;
* [[Tournament Paramount: Magic Competition Round 1]]&lt;br /&gt;
* [[Tidehollow's Challenge|Tournament Paramount: Tidehollow's Challenge]]&lt;br /&gt;
* [[Caller in Darkness|PRP: Caller in Darkness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Dramatic Scene: Guild of Explorer's Meeting: Dwarven Citadel Expedition]]&lt;br /&gt;
* [[Shadowfall is coming|Social: Shadowfall is Coming]]&lt;br /&gt;
* [[Hell's Medicine Part 3|PrP: Hell's Medicine Part 3]]&lt;br /&gt;
* [[PrP: Beneath the Church]]&lt;br /&gt;
* [[PrP: Old Wounds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: In The Thick of Things]]&lt;br /&gt;
* [[The Young Herbalist|Social: The Young Herbalist]]&lt;br /&gt;
* [[Wyvern Hugger|Social: Wyvern Hugger]]&lt;br /&gt;
* [[Twins | Social: Twins]]&lt;br /&gt;
* [[Silver Wings: Why the Egalrin are the Way They Are|Social: Silver Wings: Why the Egalrin are the Way They Are]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Just Lion Around]]&lt;br /&gt;
* [[Kill Ted|Scene: Kill Ted]]&lt;br /&gt;
* [[PrP-Tutorial: You Dirty Rat!]]&lt;br /&gt;
* [[Agril, Axe Murderer|Social: Agril, Axe Murderer]]&lt;br /&gt;
* [[Dramatic Scene: Is It Lynch Time Yet?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Escape to the Noble House of Mummies Part 1]]&lt;br /&gt;
* [[PrP: A Tangled Web]]&lt;br /&gt;
* [[Botanical Gardens|PRP: Botanical Gardens]]&lt;br /&gt;
* [[PM Plot: Ezra's Golden Parachute]]&lt;br /&gt;
* [[PrP: There and Back Again]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Boiling Point]]&lt;br /&gt;
* [[Social: Cabin in the Woods]]&lt;br /&gt;
* [[PrP: Team Heart Face the Hydra]]&lt;br /&gt;
* [[PrP: Fey-tasia]]&lt;br /&gt;
* [[Two and a Half Men]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mouse Hunt|PrP: Mouse Hunt]]&lt;br /&gt;
* [[PM Plot: Just Another Bug Hunt]]&lt;br /&gt;
* [[Social: Small Halfling, Big Tale]]&lt;br /&gt;
* [[PrP: Maggits]]&lt;br /&gt;
* [[No Sympathy|PrP: No Sympathy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Mr. Grumpy Elf's Forest]]&lt;br /&gt;
* [[Overdue|PRP: Overdue]]&lt;br /&gt;
* [[Lost in the Lake and Saved by a Bustle|Social: Lost in the Lake and Saved by a Bustle]]&lt;br /&gt;
* [[Charitable Intentions]]&lt;br /&gt;
* [[Treehuggers and Hippies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Social: Bad Man]]&lt;br /&gt;
* [[Cambions_and_Quasits|PrP: Cambions and Quasits]]&lt;br /&gt;
* [[PrP: Bodyguards]]&lt;br /&gt;
* [[PrP: Warehouse Cleanup]]&lt;br /&gt;
* [[Social: For Peace!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[DPrP:  Keg Run!]]&lt;br /&gt;
* [[Social: Fishing]]&lt;br /&gt;
* [[Hungry Hungry Goblins]]&lt;br /&gt;
* [[PrP: A Boy's First Hunt]]&lt;br /&gt;
* [[PrP: Robots!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Social: Solanum tuberosum]]&lt;br /&gt;
*[[Scene:  Something in the Water]]&lt;br /&gt;
*[[PrP: Tracts of Land]]&lt;br /&gt;
*[[PrP: Space Kitties from Beyond the Moons]]&lt;br /&gt;
*[[PrP: Gnomesplosion!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PrP: Something That Starts With 'S']]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 1]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 2]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 3]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PrP: Ghostbustin']]&lt;br /&gt;
*[[PrP: The Ox Skull Tribe]]&lt;br /&gt;
*[[PrP: Of Contracts and Defence]]&lt;br /&gt;
*[[DPrP: Tarienball!]]&lt;br /&gt;
*[[PrP: Kingdom of a Thousand Faces, Part 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PrP: Kingdom of a Thousand Faces, Part 2]]&lt;br /&gt;
*[[PrP: Kingdom of a Thousand Faces, Part 3]]&lt;br /&gt;
*[[PrP: Kingdom of a Thousand Faces, Part 4]]&lt;br /&gt;
*[[PrP: Ill Met In Alexandria, Part 1]]&lt;br /&gt;
*[[PrP: Ill Met In Alexandria, Part 2]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PrP: What's in the Box?]]&lt;br /&gt;
&lt;br /&gt;
*[[PrP: Tides of Magic, Part 1]]&lt;br /&gt;
*[[PrP: Tides of Magic, Part 2]]&lt;br /&gt;
*[[PrP: Tides of Magic, Part 3]]&lt;/div&gt;</summary>
		<author><name>Melon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Robots!&amp;diff=7344</id>
		<title>PrP: Robots!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Robots!&amp;diff=7344"/>
		<updated>2012-03-27T06:53:40Z</updated>

		<summary type="html">&lt;p&gt;Melon: Created page with &amp;quot;&amp;quot;Yep, I think we gotta job for you.&amp;quot; The pot-bellied giantborn hunched over the desk clutches a sheaf of papers, diminutive in his platter-sized hands. His hair, thin and grey...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Yep, I think we gotta job for you.&amp;quot; The pot-bellied giantborn hunched over the desk clutches a sheaf of papers, diminutive in his platter-sized hands. His hair, thin and greying, clings to his head like a thin layer of stringy, unfortunate toothpaste. &amp;quot;You guys look like you could do with some, erm...&amp;quot; His golden eyes flick up and down over the assembled party, lingering distastefully on each member. &amp;quot;...easy work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leaning over, he flicks a switch on his desk. A buzzing crackle of electro-magical energy flickers over hidden speakers, and gruffs, &amp;quot;Send in that Lothario fella. Got his crew for him.&amp;quot; The switch is flicked back off, and he drops the pages on their edge, straightening the pile. He keeps eyeing the party. Clearly, the giant-born has better things he could be doing -- or at least he thinks so.&lt;br /&gt;
&lt;br /&gt;
A long lance rises up from somewhere in front of the giantborn's desk, and raps smartly on the edge. &amp;quot;Do not underestimate us, sir!&amp;quot; the gnome says shrilly from just out of the Giantborn's sight, waggling his lance dramatically in the air, &amp;quot;We have the Great and Powerful Donk on their side! There is no task too difficult for us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A low, almost musical chuckle comes forth from the lips of the slender elven ranger, flashing a brilliant smile to the Giantborn, &amp;quot;Indeed, underestimating us may be a mistake, however, perhaps it is all the better for the client that he gets a group that is.. Overqualified for his needs. &amp;quot; Looking now to the others Wren nods to each of them in turn, &amp;quot;Of course, we'd also appreciate being filled in on just what those needs are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The smallest of the humans here remains quiet, standing a pace behind her church elder while her bespectacled face turns this way and that to observe those gathered. The giantborn's less than flattering demeanor merely has Qat's large eyes settling on him. &amp;quot;Serriel l-loves even you, sir. Be of good cheer.&amp;quot; she says quietly, making a holy sign of blessing in the air to him.&lt;br /&gt;
&lt;br /&gt;
Gragnar looks up at the giantborn, towering over the rest of his party. The mighty and powerful Donk most of all, a solid foot on even the next tallest of them. &amp;quot;I like the 'ittlekin's spirit,&amp;quot; he comments to the Giantborn in his heavily accented tradespeech, the voice as gruff as his appearance. His ponytail swings lightly as he turns this way and that, looking at the other members of the assorted band of mixed nuts.&lt;br /&gt;
&lt;br /&gt;
Quiet and serious to the point where one might think she had perished on her feet and only the lockup of the muscles keeps her standing, Ashlynn watches their giantborn employer in that slightly unnerving, entirely-too-focused way people often do when they don't completely trust each other and have a slight deficiency in the social skills department. She's been silent ever since the gathering's start - the only companionable gesture had been paid to the two Serrielites, a very deep and respectful nod of the head. Now? Now she's waiting. For specifics. Or perhaps orders, given the way she's standing at attention. Her back's so straight it's making the wall jealous.&lt;br /&gt;
&lt;br /&gt;
The giantborn is being watched by Teppus who, conveniently, is right over there with Qat, actually. He nods in agreement with her statement about Serriel's love and then adds, &amp;quot;Easy work. Right. Why do I have a feeling it's not gonna be really that easy? All right. We'll do what you pay us to do.&amp;quot; And make sure nothing explodes.&lt;br /&gt;
&lt;br /&gt;
The giantborn clerk flicks his eyes between the party members, grunting as he waits. &amp;quot;Yeah, yeah,&amp;quot; he mutters to Wren, though apparently, he's yet unforthcoming about details. How... polite? Instead, he leaves the uncomfortable silence to fester for stretches of minutes, until it's finally interrupted by a polite knock on the door.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, em, ahem, em, this is my group?&amp;quot; Standing in the doorway behind you lot is a rather //short// egalrin. Perhaps only half a foot taller even than Donk. His feathers are a dull grey-blue, his eyes wide, silvery-colored, and greatly magnified behind enormous, thick round lenses perched precariously on his beak. He's dressed in a suit of dark-hued finery, complete with coat-tails and shiny black shoes that seem to be way too big for him. &amp;quot;Ah, hello, ah, I am Lothario Kee'yar. I, um, trust Mister Gront filled you in on your duties?&amp;quot; The fidgety little egalrin wrings his talons, gaze flicking from person to person, and finally to the gruff giantborn clerk, before his beak clicks together in a frown. &amp;quot;No? Ah... well... o-okay then.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am-- was-- servant to my master, Sanzen the Brave.&amp;quot; He pauses, waiting for recognition. &amp;quot;Surely you've heard...? W-well... he, ah, he passed away in his sleep recently, and ah, well... he left all his... ah, //things//.&amp;quot; He gives the party a very significant look. A look he expects people, somehow, to understand, apparently.&lt;br /&gt;
&lt;br /&gt;
The corners of Qat's eyes crinkle at the stiff human with the longbow, the priestess returning her nod with a Xian-style greeting, fists clasped together as she bows. Comfortable in the silence, the Serrielite's lips move in silent commune with the divine until when Lothario shows. Feeling an immediate kinship with the Egalrin for wearing glasses almost as thick as hers, Qat moves closer to hear what the feathered person has to say. A frankly blank look meets his mention of Sanzen and she glances questioningly to Teppus, hoping he has some inkling who this person might be.&lt;br /&gt;
&lt;br /&gt;
Donk taps Gragnar's shoulder approvingly with his weapon. &amp;quot;And the Donk like your bulk. You'll make a wonderful distraction.&amp;quot;&lt;br /&gt;
The metal-clad gnome settles his lance against his shoulder, turning with a heelclick towards the door. &amp;quot;Mister Gront was too terrified to be confronted by such magnificent heroes, that he lost his tongue. It's alright, it happens now and again.&amp;quot; He reaches up to pat the edge of the desk. &amp;quot;Nothing to be ashamed of.&amp;quot;&lt;br /&gt;
Donk just gives Lothario a blank look, though. The egalrin is talking about something besides Donk's many, many fantastic achievements, or money. He's starting to lose interest...&lt;br /&gt;
&lt;br /&gt;
Wren quirks a brow faintly at the Egalrin, and she shakes her head just slightly, &amp;quot;Where are we taking you and the... Goods? I have never heard of your master, I'm afraid, but with a name like that, in his sleep, it would seem is not exactly how he would have wanted to perish.. Unless there's something you aren't telling us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ya want us to get 'em back?&amp;quot; Gragnar wonders, crossing his arms across his broad chest, using his slightly protruding belly as a rest. &amp;quot;Where'd he leave 'em?&amp;quot; A momentary pause. &amp;quot;And why do ya need us?&amp;quot;&lt;br /&gt;
Turning to regard the befeathered newcomer, her soles scraping gently against the floor as she swivels more than turns in the direction, Ashlynn regards the group's avian employer for a long moment before speaking. Her voice comes out in perhaps slightly strained, measured manner, a person more used to listening than talking: &amp;quot;I do not understand. Please, explain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Subtlety? Beating around the bush? Doesn't look like that's much of her deal. But at least she's polite? Her face is blank, suggesting she is indeed puzzled - but then again, it WAS quite blank before, and the difference is difficult to note.&lt;br /&gt;
&lt;br /&gt;
The Egalrin is eyed for a moment. Teppus pauses. Then he says, &amp;quot;You're... Lothario. Okay, then. Yes, we've been told what we are to do.&amp;quot; Then he looks at Qat. Then back at the others. Then back at Qat again. He leans down and then whispers to her, a little too loudly, &amp;quot;Why do I have a suddenly bad feeling about this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He has to lean down a ways.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, well, see-- no, no, that's not it, no. That's not it at all. I have the, ah, 'goods,' shall we say,&amp;quot; the egalrin says, shaking his little feathered head. It seems he's molted into a bald spot in the back there. Only one tiny, bent feather remains. &amp;quot;But you are correct, my Master Sanzen wasn't the type to pass in his sleep, but he... he was old, and he retired years ago.&amp;quot; Lothario pauses, plucking his glasses from his beak to breathe on the lenses, and carefully wipe them off with a kerchief from his pocket as his feathers ruffle briefly and settle down. His gaze flicks up to Ashlynn, swallowing nervously, before he continues. Bravery is perhaps not his strong suit. &amp;quot;He was an adventurer, for much of his life. My father, gods rest his soul, was his, ah... busom companion, until he perished under a pile of, erm, shall we say, //over-zealous// creatures. Very... ah, very affectionate, those abberations, hmm?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... But that's beside the point. The point is, he gathered a lot of //things// in his adventures, my master did. Dangerous things. Cursed things. Things... things that might take an egalrin's head off if said egalrin did the wrong thing. Or said the wrong word. Tripped the wrong trigger.&amp;quot; He pauses again, all his feathers a-shake as he centers himself. Oh, my. At last, he continues: &amp;quot;So... so I need some big strong adventurers to, ah, sort his estate.&amp;quot; Nodding to himself, he sets his thoroughly-scrubbed glasses back to perching on his oversized beak, and he carefully, and rather attentively, folds his kerchief back into a neat square, to tuck into his pocket. &amp;quot;You all seem like fine folks. Fine enough. I'm... I'm sure there's nothing to worry about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wren smirks, shaking her head, &amp;quot;So basically, if I understand right, you want us to go in there and sort out your master's loot into stuff that is and isn't safe to be around, because you don't want to do the wrong thing around some of it and get yourself killed, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Staring at the molting (does that count as balding on Egalrin?) birdman for a long moment, the small priestess glances up at her fellow Serrielite, one finger pointing at Lothario, &amp;quot;Because h-he says this in a way that would e-easily let us assume things will go badly and we will a-all die in a series of unfortunate events.&amp;quot; She adjusts her glasses, face solemn. &amp;quot;Maybe. Our Stern but Just Mistress has not told me if we should t-tell him to stuff it. Perhaps it is Her will we perform this j-job.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah,&amp;quot; Gragnar says, frowning a bit, though it might just be from the way he needs to bend his neck to look down at all the folks talking. It's not easy being green, giant, and somewhat less than jolly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Anything dangerous found will be handed over to Eluna's servants, for destruction or safekeeping.&amp;quot; Ashlynn says after another long moment of standing there, stock-still, seemingly contemplating the eaglefolk's words, wringing them and poking them and making them walk up and down the lane in her mind. Her own words are not forceful, and truly, were SUPPOSED to form a question - they just forgot, midway through being spilled, to become it. Realizing the fault, she corrects it (in a way) by adding, after entirely too long a pause: &amp;quot;This is acceptable?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe it was something you ate,&amp;quot; Donk says nonchalantly to Teppus. Narrowing his eyes at Lothario, the gnome struts up towards the nervous bird...thing, with a rustling of metal on metal. Not clanking. Not enough metal to be clanking. Yet.&lt;br /&gt;
&lt;br /&gt;
He comes nose-to-beak on the Egalrin, rising up to his toes to try and glare sternly into his beady eyes. &amp;quot;So you're saying that you are hiring us to go into Zenzen...Senzen...whoever's house, find his treasure hoard, and loot all the pretty valuables?&amp;quot; His eyes glare viciously out from his domed helmet...and his shock-orange beard spreads to show a huge grin. &amp;quot;Well, you should have led with that! Sure, we'll take the job!&amp;quot; he says enthusiatically, slapping Lothario on the shoulder. Precautions? What precautions? There's loot to be had!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Estate sorting,&amp;quot; says Teppus after a moment. &amp;quot;This is normally the sort of thing that we'd leave to the Vardamans, I'd think, but all right. WE can do it. Making sure a man's property is sorted after his death is only proper.&amp;quot; He nods his head at this, glancing towards Qat one more time and adding, &amp;quot;You've got that right. Well. Let's see what we can do, eh?&amp;quot; Donk is then eyeballed. EYEBALLED.&lt;br /&gt;
&lt;br /&gt;
Lothario nods eagerly to Wren. &amp;quot;Yes! Yes, ah, yes, that's a good summation. It would be v...very much appreciated, and you would be welcome to a selection from the things you find. After it's sorted, of course. And-- and within reason. It shouldn't be a bother. Please, I'm just at my wits end. I'm not cut out for this kind of thing!&amp;quot; He wrings his talons again, giving the party a pleading, frankly terrified look. And as for Ashlynn's statement, he cringes. &amp;quot;Well -- I -- I will have to do the paperwork, and make sure it has been p-properly documented. Then, ah, yes, I, um, suppose that is okay. Yes.&amp;quot; And as they all seem to agree, with varying degrees of reluctance, the egalrin seems to perk up. &amp;quot;Oh, thank goodness. Yes, alright, right this way. A carriage is waiting...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In no time, the party's been hustled out into the carriage waiting outside the guild. It's very high-class, with gold-gilded corners, feather-down seats... The horses, though, appear to be made of silvery metal sheets, riveted together and decorated with gold leaf. Their eyes glow blue with the magical energy coursing through them, and their hooves have a ghostly blue light dancing about them. When everyone's gathered inside the carriage and ready, they take off, swifter than they appear to be capable of. The ride is very smooth though -- this transportation was clearly designed with comfort in mind.&lt;br /&gt;
&lt;br /&gt;
As the horses clip their way through the city, the party gets a great view of Alexandria whizzing by the elaborately carved windows. They wind their way through busy district after busy district, before the city gives way to a country road, and turning from that road they start down a long driveway. Trees line the road on either side and tangle branches above, providing shade and respite from the sun or precipitation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We're almost there,&amp;quot; Lothario notes with a little bob of his head, his magnified eyes drawing their pupils to points and back again. Outside, an enormous manor house looms up above the party. It looks like it was once a small house, but over the years, more and more has been built onto it until it's a jumble of rooms, spires, over-jutting windows, and gardens. The carriage draws to a stop, and Lothario hops out, swinging open the door and bowing, to permit the others to exit. Still, it seems that he's not motioning them towards the house, but to the gate besides.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Kinda like this: http://3.bp.blogspot.com/_HhVGrCGT1uE/SF1wyx8EWvI/AAAAAAAAB4E/hPH6bzODUKA/s400/R001-003.JPG But with more ~whimsy~!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wren hmms as she dismounts the carriage, looking to the others. &amp;quot;This should be... Interesting. Before we enter, Lothario. Did your master see fit to set traps in his abode to deal with the unwary and would be theives?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a little extra clambering getting into the carriage and getting settled. Donk insists on taking his lance with him, climbing the steps into the carriage and getting settled in a far corner, bouncing a little on the seat, with his weapon poking out the far window. &amp;quot;Plush!&amp;quot; he says with a big smile, &amp;quot;Donk's rump thinks it might be his birthday!&amp;quot;&lt;br /&gt;
When they arrive, he climbs to his feet, sticking his head out the window to peer up at the house as they approach. &amp;quot;Hmmmm...seems a bit fruity to be a dungeon overflowing with loot...&amp;quot; he mutters as he hops out, nearly beaning a few people with his lance as he goes. After a moment of rubbing the vamplate of his lance, a wolf PINGs into existence beside him, giving its pelt and the chain barding draped over its body a rough shake. The gnome clambers up, dropping his stubby legs astride the tiny mount, lance held upright with a big grin. &amp;quot;Now! We're ready for anything!&amp;quot; he announces, kicking the wolf's sides and setting it trotting after Lothario. Towards the gate?&lt;br /&gt;
&lt;br /&gt;
Qat spends the time in the carriage contraption utterly fascinated and not hiding it. It took effort to dig her small frame out of the clinging, downy comfort of the seats, but once out, she is immediately sticking her head outside of the nearest window, hair flopping in the wind of their passing like some cocker spaniel's black ears. &amp;quot;Th-This is more fun than those floating ships of d-death.&amp;quot; she observes to the rest. All too soon for her, the trip is over and there is Serriel's work to be done. Tugging her lacquered mail shirt straight and narrowly being beaned by Donk's lance, she hops down from the carriage car, eyes alight and cheeks aglow. Up, up, up she looks at the haphazardly built manse. &amp;quot;Easterners have interesting tastes in ah-architec... eep!&amp;quot; Caught by surprise at the appearance of Donk's friend, she grasshops to hide behind Gragnar. Warily, she peers around the mountain of green.&lt;br /&gt;
&lt;br /&gt;
Gragnar's ride is not quite so comfortable, owing much to his great size, but he complains little along the way. &amp;quot;Oi like airships, they're fun,&amp;quot; he says with a broad grin. He considers the wolf for a moment, then looks about, and begins following the others to the gates. &amp;quot;Ya think it might summon sumthin'?&amp;quot; he wonders of the little bird.&lt;br /&gt;
&lt;br /&gt;
It likely comes as little surprise that Ashlynn keeps to herself during the trip, folded very neatly in her choice seat and mostly looking out the windows (when they are not obscured by Qat, that is) with a very gentle furrow of brows, as if deep in thought - even if her eyes never lose their focus, as one might expect of a person lost in pondering. Does she EVER smile?&lt;br /&gt;
She gets off the carriage with a small hop (the most exciting thing she's done today), mostly to avoid a flailing lance, and looks over the haphazard-looking manor. Still slightly frowning, still silent. What a ball of grump. Or discipline. Perhaps both.&lt;br /&gt;
It shatters momentarily, as Ashlynn crouches slightly, hand going to the bow slung over her shoulder at the sudden appearance of a wolf, but not quite finishing the motion of drawing it. It takes her a good while to resume her previous (relative) serenity and posture.&lt;br /&gt;
&lt;br /&gt;
Well, a carriage is great. Teppus is happy to ride in a carriage, though he's now put his armor on and he's clanking loudly around in it, not unlike Qat. Clank, clank, clank. He is alternately fascinated and horrified, actually, by this process. He flails a bit, not s eeming to like it very much, and when Lothario says that they're almost there, there's a palpable and obvious sense of relief from him. The home is eyed and then he just lets out a sigh. &amp;quot;Only in Alexandria, right?&amp;quot; he offers, weakly, before trying to get out of it and onto the street. &amp;quot;Well. Let's get this started, eh?&amp;quot; And he heads towards the gate.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well... yes and no,&amp;quot; Lothario admits nervously, as he starts to lead them through the gate and into the garden. &amp;quot;The, ah... the other reason I bring you here, is there's a room I just can't get to. It has some of his more astonishing items, trophies, and such... But all I know is that he hid the door and trapped it somehow. You can understand how I'm a little nervous to look!&amp;quot; He wrings his talons and clicks his beak, brushing some tangled vines aside as they dangle from a stone statue of what appears to be a giantborn in the middle of a spinning kick. &amp;quot;B-but I can assure you, I am, perhaps, eighty percent sure that it is not a deadly trap? All I know is if it's tripped, I will be notified and I am to call the authorities. ...O-obviously I won't /today/, of course, since you are /not/ intruders. But-- but you know what I mean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the back of the beautifully tended garden is a smaller house -- probably a guest house, as it's by no means a mere shack or shed -- and it's this house that Lothario leads the party to. The diminutive egalrin takes out an enormous ring of keys and flips through them, muttering to himself, and selects a key to clip into the lock. With a click, the door opens, and he gestures everyone inside.&lt;br /&gt;
&lt;br /&gt;
Qat does not clank! She clatters. It's the lacquer. Taking care to keep the more beefy members of the party between herself and the wolf, she follows warily after the rest. Watching Lothario flipping through keys, she pokes her head close to ask, &amp;quot;I do not s-suppose you have a key to the trapped r-room there, too?&amp;quot; Hope springs eternal in the priestess' heart.&lt;br /&gt;
Wren follows the egalrin quietly, listening to his words, before she looks to the others, &amp;quot;Hmm, well, I don't know about the others, but I'm not exactly.. experienced.. in finding hidden doors... But I guess we can try..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hit the walls until somethin' swings open,&amp;quot; Gragnar suggests, possessed of a certain straight-forward kind of wisdom. He has given up on attempting to follow the Egalrin closely, the carriage rough enough on his neck. He stretches and turns, trying to re-limber up after the cramped ride.&lt;br /&gt;
&lt;br /&gt;
Donk is pleasantly and serenely oblivious to the surprise and shock caused by the sudden appearance of his mount. Though the wolf does glance briefly back at Qat's squeak, his tongue lolling out in a happy, lupine smile before he's urged forward into a bouncing trot after their host. His nose is up and about everywhere, the wolf weaving a little, and his upright rider barely seems to notice, eyes straight ahead, affixed on the prize! Wherever that might be.&lt;br /&gt;
&amp;quot;Traps, eh? Hidden rooms? You were right to call us, then.&amp;quot; Donk nods, wisely. &amp;quot;Our party has one of the best loot trackers in the nation. Destroyer!&amp;quot; His wolf mount pauses in front of the door as Lothario gets it open, peering back at his rider, who points dramatically into the house. &amp;quot;Find that treasure!&amp;quot;&lt;br /&gt;
His mount looks up at his hand...and tries to lick it, before trotting after the people heading into the house.&lt;br /&gt;
&lt;br /&gt;
Ashlynn's own chain armor rattles - though perhaps not as much as one would expect, considering how graceful her movements are, in spite of their purposeful nature. One would think with all the stiffness, she'd move like she were made of wood, but it is not the case. Perhaps the Serrielites, Donk and her could start a band based entirely on armor noises.&lt;br /&gt;
&amp;quot;I have no experience with traps.&amp;quot; she offers plainly to the group, even as she follows them inside the smaller building.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do we have *anyone* who knows anything about traps with us? Anyone?&amp;quot; Teppus is lookig back and forth. Then he pauses for a moment. &amp;quot;...well. I know that I am not stepping face first into any of them. I've done that before. It was not pleasent. I don't want to do it again.&amp;quot; Then his armor clanks as he moves forward. He's clearly not used to the weight of the plate armor, as it does in fact look quite new. Donk and his wolf are eyed again. Then he adds to Gragnar, &amp;quot;Let's try not to bring down the place around our ears, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll warn ya if it starts,&amp;quot; Gragnar remarks to the shorter man.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Which shorter man? XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gragnar says, &amp;quot;ALL OF THEM!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gragnar says, &amp;quot;Teppus specifically, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Lady has decreed that I m-must work with a wolf. Her will be done, Her will be d-done.&amp;quot; Whispering prayers to herself, Qat's face takes on a determined cast. Oh, the powers of blind faith. Boldly now, she strides after the wolf with the butt of her spear thumping STERNLY onto the ground. She only flinches a bit at the lupine grin sent her way, even. She shakes her head to Teppus' question, &amp;quot;I h-have inkment if it hurts...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, unfortunately,&amp;quot; Lothario admits. &amp;quot;I don't even know where it is.&amp;quot; He does seem quite apologetic, too. He pushes open the door, scrambling a little with the weight of it as it seems to be quite solid, and he is quite small. The foyer the party steps into is a rather little space, barely accommodating everyone present -- especially with Gragnar taking up room. The walls are quite decorative though, covered in fierce, angular masks, and sweeping paintings from Tien. It would be quite classy, if there were room to properly admire.&lt;br /&gt;
&lt;br /&gt;
Lothario squeezes through the crowd to take pointe again, gesturing. &amp;quot;It's all this way. This way.&amp;quot; He leads the party into a hallway where lit glass cases show off suits of armor -- leaf armor, dragonscale, dwarven stoneplate; even some silken armor is displayed, covered in lovely brocade. Each glass case is underlit, and though the armor is all cleaned and polished, it's fairly obvious they've been used extensively. They seem to be in various sizes, however, so it's unlikely a single person used them all. &amp;quot;Just this way, please. Here...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At the other end of the hallway is a door, and through that door is chaos.&lt;br /&gt;
&lt;br /&gt;
The room is huge, with ceilings vaulted up fifteen feet above. There are empty glass cases everywhere, where clearly things were once on display. Instead there are tables reaching this way and that with items just tossed there indiscriminately. It's a giant heap, really. There are unsorted piles of Things upon Things, but it all seems to center around an enormous knight standing on what looks like a 3x3 chunk of what used to be a huge life-size chessboard. The knight is made half in stone, half in metal, and it stands straight yet relaxed, both hands on a greatsword that stands point-down against the board. Just having a coffee break, it seems. It's covered in dust, but the pile of Stuff around his feet seems to be dust-free.&lt;br /&gt;
&lt;br /&gt;
Wren follows into the room, and she hmms softly, looking at the heap. &amp;quot;Why do I have a bd feeling about this? &amp;quot; with that, she starts to make her way over towards the statue to take a closer look at it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Oh yeah, you're welcome to make rolls at any time if you want &amp;gt;.&amp;gt; Provided they apply.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Wren rolls perception: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If the wolf strikes at you, I will take care of it, ma'am.&amp;quot; Ashlynn supplies to the unsettled Qat. She at least tries to make the words sound reassuring and not too icy-cold, and there's really no doubt that she'd defend the tiny cleric. The honorific is spoken with more force and quite a bit of conviction, too. Definitely militaristic. &amp;quot;I... do not think it will. It looks reasonably friendly, far as wolves go.&amp;quot; she adds a moment later, a little more gently, serenely, eyeballing the animal again.&lt;br /&gt;
Her eyebrow ticks up a bit at the word 'inkment', but she doesn't ask any questions - yet - and simply relegates to following the egalrin about. The frown resurfaces upon her sighting the chaotic pile of unidentified things.&lt;br /&gt;
&amp;quot;I have little experience with magic, as well.&amp;quot; Ashlynn offers matter-of-factly, without much shame. Just in case someone expected her to.&lt;br /&gt;
&lt;br /&gt;
You paged Wren with 'For taking a look at the knight?'&lt;br /&gt;
Wren pages: yes.&lt;br /&gt;
&lt;br /&gt;
Gragnar does actually look around a little as they walk through, a smile on his lips. The oruch recognizes trophies when he sees them, and seems generally pleased at the collection. At the lack of organization, he looks around with a thoughtful look, trying to pick out anything of particular note. Maybe the hidden door's actually really badly hidden?&lt;br /&gt;
&lt;br /&gt;
GAME: Gragnar rolls perception: (7)+3: 10&lt;br /&gt;
GAME: Qat rolls Perception: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
You paged Wren with 'It appears to be a rather lovely work of modern art, combining stonework with very finely crafted metal. It must be worth a fortune!'&lt;br /&gt;
You paged Gragnar with 'There seems to be a general chaos to all the piles of stuff. Hard to tell if there's anything of note, though there are a few piles that are taller than most. They mostly correspond with corners, where things are easier to pile.'&lt;br /&gt;
Wren pages: heh. I'm still not convinced that's all there is to it. I will be looking more closely.&lt;br /&gt;
Long distance to Wren: Harric grins.&lt;br /&gt;
Wren pages: considering I rolled a 2.&lt;br /&gt;
Long distance to Wren: Harric XD&lt;br /&gt;
&lt;br /&gt;
Wren hmms, still looking over the statue, &amp;quot;The craftsmanship on this statue is remarkable.. but I somehow get the feeling there's something more to it.. &amp;quot; with that she continues her examination.&lt;br /&gt;
GAME: Wren rolls perception: (15)+9: 24&lt;br /&gt;
Wren pages: now THAT's more like it for a roll. :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric waits for Qat to pose, before giving her the result of her roll. So I know what she's trying to perceive!&lt;br /&gt;
&lt;br /&gt;
Long distance to Wren: Harric grins and will fill you in next round.&lt;br /&gt;
&lt;br /&gt;
Finding herself addressed by the stiff archer, Qat glances up at the tall woman. &amp;quot;Thank you. It d-did smile...&amp;quot; She lifts a small hand, &amp;quot;Ma'am is inefficient. I am Qatalina Qaline Qianru of House Qoulong. Qat is sufficient. A-and you are?&amp;quot; The small moment of introductions is waylaid by the room LOthario leads them into. &amp;quot;My! An uncivilized mess.&amp;quot; Qat raises an expressive eyebrow at the scene before them, going so far as to sniff and adjust her glasses. &amp;quot;Mister Lothario, w-were you behind this? Even Nanna would take an entire day t-to clean this, tch.&amp;quot; She steps up to the statue, eyeing the dust covering it. &amp;quot;Qurious though...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Perception: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No no! Not my hand, treasure! Find us valuable items! Like gems, gold, magic items, exotic suits of arm--&amp;quot; Looking up, Donk's eyes go wide when he sees the long line of glass cases. His mouth falls open as he stares in starry eyed wonder, his wolf just trotting happily along as they go, so the gnome has to rubberneck to see those prizes. He pats his mount's head lovingly. &amp;quot;Good job, boy! Good job!&amp;quot;&lt;br /&gt;
&amp;quot;Eh, what? What's this about wolves striking?&amp;quot; Donk pulls his mount up short, slowing down to fall into step alongside Ashlynn, frowning up at her. &amp;quot;You saying something about Destroyer? He's the most loyal steed a gnome could ask for...&amp;quot; The lance whips forward to point at Ashlynn's nose (from a safe distance), &amp;quot;And I'd better not hear you saying otherwise. If you're good, he's friendly as a puppy. But if you're looking for hurt...well, you won't be for long, I'll just leave it at that.&amp;quot; With a self-satisfied smirk, he kicks his wolf into motion again, and drifts up beside Qat, who Destroyer sniffs at curiously.&lt;br /&gt;
Donk's neck cranes back to take in the huge room they're in now, whistling lowly. He pokes at piles of stuff with his lance as he goes by, but he and his mount trot forwards towards the statue itself, with most of the rest of the party. &amp;quot;Hmmm... on a completely unrelated note,&amp;quot; he muses, &amp;quot;I have an idea for what I want my statue to look like.&amp;quot; His lance raises and he goes to jab the king statue in the eyeball.&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls perception: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hells. They weren't kiddin'. This is amazing.&amp;quot; Teppus is looking up and around, walking right along with the others. Dragonscale and dwarven stoneplate definitely draw his attention. He lets out a low whistle. &amp;quot;This... collection is damn well worth a fortune. Hell, I heard stories about dwarves wearin' that stuff. They rode these things that could turn metal to dust with a touch. Called 'em rust monsters or something like that. Terrifying stuff.&amp;quot; He looks like he wants to touch the armor, but since it's in a glass case, he settles only for touching that. Then there's the knight and chessboard.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You have got to be kidding me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hunter's blessings. It is an honor. I am Ashlynn, of the Order of the Silver Arrow.&amp;quot; Ashlynn offers a return of the introductions to Qat. These words are familiar to her, and they do not come as seemingly strained as others had. Thankfully, she doesn't try curtsy or bow as part of the introduction - that would be awkward on a cosmic scale - just gives a small salute, a balled hand briefly touched to her chest. With the others flocking about the statue, her own eyes fall to random item assortments - as if daring each of them to be something dark and evil and dangerous.&lt;br /&gt;
She didn't even stop to explain herself to Donk or Destroyer, just stood there defiantly. How rude!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, well...no. A good portion was already like this. Master Senzen wasn't the tidiest, and I only got the keys after he...&amp;quot; Sniff. Lothario sighs forlornly, hanging back by the door. &amp;quot;I'm rather too nervous to explore, if you don't mind,&amp;quot; the egalrin says, taking out that kerchief to fan himself nervously. &amp;quot;I don't need to lose more feathers than I already have.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Under close scrutiny, the knight statue appears to be of fine and beautiful workmanship, crafted by very skilled hands indeed. The stonework is elaborate, and it seems to melt into the metal in a very believable way, as though it really were a natural creature, made of --&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AHA!&amp;quot; The knight suddenly straightens, and bangs its sword against the chessboard. &amp;quot;Scoundrels attacking the fort, I see? How exquisite!&amp;quot; His fingers tighten on his sword, before he leans in a little to peer through his faceless visor at the gathered party. &amp;quot;Please refrain from assaulting me with your poking sharp things! I have a job to do, you know. Now! Answer me truthfully this -- oh, yes, this is exciting -- be ye robbers or persons of ill-repute?&amp;quot; By all accounts, the knight seems to be, well... cheerful. And more than a little excited. His movements shake the dust from his shoulders as he eagerly looks from face to face.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat might need to roll fort to see if she faints. *.*&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric laughs!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk XD DO IT&lt;br /&gt;
&lt;br /&gt;
GAME: Qat rolls Fortitude: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;You manage -- barely.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;To refrain from fainting, that is.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Adventuring. May not be good for one's heart. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wren takes a step back from the knight statue, looking up at it, &amp;quot;At ease, sir guardian. We are neither theives nor people of ill repute. However, we have been hired to sort the collection of your former master. Unfortunately we have been informed that he has passed on due to old age. Could you perhaps be of some assistance to us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Wren rolls diplomacy: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
Gragnar looks at the knight, starting back a little at the sudden movement, but straightening shortly thereafter. &amp;quot;I don't go roun' stealin',&amp;quot; the oruch remarks harshly. &amp;quot;I earn wot I have.&amp;quot; When Wren seems willing to take over, though, he relaxes somewhat, watching the knight carefully.&lt;br /&gt;
&lt;br /&gt;
Being this up close and personal with the statue, was not a good thing for Qat's peace of mind, for when it suddenly comes to life, her heart almost gives out. As it is, she is stumbling back in shock and will likely land most ungracefully on some of the scattered mess any moment now.&lt;br /&gt;
&lt;br /&gt;
Donk lets out an undignified yelp when the statue suddenly springs to life, though it's drowned out by Destroyer's even /louder/ yelp, and the gnome has to reign back on his mount as it dances away from the suddenly moving statue, who gets a lance levelled at his face. &amp;quot;Devil's nipples!&amp;quot; Donk squawks, putting a hand to his helmet to steady it, and peering at the statue. &amp;quot;What? Robbers? Pish tosh and all that nonsense! You're looking at some of the mightiest heroes in the land! But who might /you/ be, skulking about all...stoney and such?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Wren says, &amp;quot;should also note that i have NOT drawn a weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wren pages: just thought I should make that clear as it may affect how the knight views what I said.&lt;br /&gt;
&lt;br /&gt;
And, for the first time since they've met her, Ashlynn's expression changes to something that is NOT a frown or soldierly mask: shock. She stares at the suddenly, inexplicably moving stone, hand on the bow and body as tense as said weapon's string.&lt;br /&gt;
It's a talking statue. The Order never trained her for this.&lt;br /&gt;
It takes her a bit to gather her bearings, though the tension never really fades. &amp;quot;We are here on a mission.&amp;quot; Ashlynn states matter-of-factly, inwardly trying desperately to forget she is, in fact, talking to a statue. It does things to one's sanity, that.&lt;br /&gt;
You know, it's probably a good thing Teppus is relatively immune to fear, on account of being a paladin. Well, supernatural fear, anyways. He's not immune to having his heart skip a beat at the suden shock of the knight stepping forward.&lt;br /&gt;
&lt;br /&gt;
He's grabbed at the haft of his polearm, but he lets go when it starts..talking.&lt;br /&gt;
&amp;quot;I will not poke you. Yet. But... we're not robbers. We're here on behalf of an associate of the estate's owner to try to untangle the mess that's been left behind. I am Teppus -- a paladin. This is Qat. We both serve the same noble goddess.&amp;quot; He looks at Ashlynn, eyes her, then looks at Donk. Eyes him.&lt;br /&gt;
&lt;br /&gt;
And down goes Qat into the mess, crashing and scattering bits and bobs. Lying where she fell, she stares up into the fifteen foot high ceiling. &amp;quot;Serriel, are You w-wishing to toughen me, or kill me?&amp;quot; she asks plaintively. Teppus' introduction of her to the statue ends up with him gesturing to the floor where she lies.&lt;br /&gt;
&lt;br /&gt;
The knight peers first at Wren, then at each in turn, for a good long time before piping, &amp;quot;Why, I am Sir Cassowary the Wise! And I, strange small-thing, do not /skulk/. I /guard/, and when occasion warrants, I patrol.&amp;quot; He pauses, visor shifting a bit in an almost thoughtful gesture. &amp;quot;Not robbers, eh? Well. That's good, then. It is a pleasure to meet you, band of...&amp;quot; He pauses, regarding them each in turn once more, before continuing, &amp;quot;.../very strange/ adventurers!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After a moment, he resettles in his stance, though he's now taken a straight, military posture. &amp;quot;If ye be not robbers, then ye be strong of heart and glad of mind, then? GREAT! Now, ah, how can I be of service?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Donk's ears burn from Teppus' stare, but the gnome keeps his firm glare on the statue...until there's a clatter from Qat, and he whips the lance in her direction instead, then back to the statue, peering. Sizing up the massive knight... he smiles finally, and tamps his lance against the floor. &amp;quot;Well! That's more like it! You can start by telling us where all the best loot is hidden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wren smiles to sir Cassowary, &amp;quot;Well, sir Cassowary. I would assume that as a guardian of your master's collection, you would be familiar with it? Would you be willing to assist us in sorting it to determin what of it would prove dangerous to the unwary? We have also been informed of the existence of a hidden chamber in which more of his collection is stored, with a concealed entrance., Would you know where that is?&amp;quot;&lt;br /&gt;
Wren then /glares/ at Donk.&lt;br /&gt;
&lt;br /&gt;
Gragnar looks at Qat, then leans over, pulling them to their feet, giving them a gentle pat on the head before looking back to the statue, then to Donk, examining the tiny creature.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We are not here to commit larceny.&amp;quot; Ashlynn says in Donk's general direction, a good deal of weight behind the reproachful words. Teppus' eyeballing, however, is met with patience and a second salute.&lt;br /&gt;
&amp;quot;We are employed to uncover and remove any items such as may be deemed dangerous, especially those that may bear traces of darkness. A hidden cache is told to exist that we must also inspect for such objects.&amp;quot; the soldierly archer offers to the statue freely and without even a trace of pretense or falsehood. &amp;quot;If you can offer assistance, it would be...&amp;quot; You're talking to a statue. &amp;quot;... very...&amp;quot; STATUE. &amp;quot;... pleasant and accomodating of you.&amp;quot; Headache.&lt;br /&gt;
&lt;br /&gt;
When something almost seven feet tall pulls you up, you are PULLED up. Squeaking and flailing a little, Qat suddenly finds herself back on her feet, courtesy of Gragnar. His pats, though well-meaning, almost sends her back onto the floor and she gives him a strained smile of thanks. &amp;quot;S-Serriel bids us to tidy this place, for it is m-messy and needs a good cleaning.&amp;quot; she pipes in belatedly to the knightly construct.&lt;br /&gt;
&lt;br /&gt;
Sir Cassowary nods slowly, clanking happily to himself. &amp;quot;Oh! Hidden cache? Why yes, in fact. That is my primary function, guarding that cache.&amp;quot; He pauses, though, to eye Donk a little, maybe even a bit suspicious, before he tips his head up at the rest of the party. &amp;quot;Then you're interested in seeking that cache? Excellent! One moment, I've got this well in hand, I assure you. Just a second.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He takes a deep, and quite unnecessary emulated breath, and speaks. &amp;quot;To pass ye here to the trove of treasure, prove me ye have worth of measure.&amp;quot; He pauses, asiding quietly to himself, &amp;quot;(Oh, yes, that was quite good. Good show, Cassowary, bang on!)&amp;quot; And then he continues.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A goodly man (or woman, struth) must show compassion, faith, and truth.&amp;quot; Once again he pauses, clearing his throat. &amp;quot;Er, that wasn't the best of rhymes. But, I sally on! Justice, temperance, diligence and hope, with valor, prudence... I know I had a rhyme here. Cope, snope... I'll skip ahead. ...What rhymes with 'sagacity' anyway?&amp;quot; Again he sits back, thinking as he tries to work out whatever rhyme he's got in his head.&lt;br /&gt;
&lt;br /&gt;
Finally he shakes his head, drooping maybe a little. &amp;quot;Okay, quite honestly, here's the thing -- and without rhymes because it's been far too long and I am, forgive the curse, //rusty//. I will permit no scoundrel to Master Sanzen's treasure room. A knight has his code of honor, and so must you! Now why should I let you through? Personally, I mean. What worth do you have to show the Wise and Wonderful Sir Cassowary? Eh? Speak up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wren smiles, and she stands tall upon hearing the words of sir cassowary, &amp;quot;While I am no knight, I am one who seeks not to further my own wealth, but to protect the lives and the future of others. Not so long ago, myself and some others were hired by a sorcerer whom shall not escape my wrath for the things he did. He had kidnapped children in order to test his magical theories.. We released the children and sought to bring him to justice.. though unfortunately we could not prevent his egress using magical means.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Wren says, &amp;quot;ok, so it was a Wizard, but I think the words say enough? And they are entirely truth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Teppus is staring at the knight for a long time. He stares at it and his expression is clearly one of 'You really have got to be kidding me'. &amp;quot;I can tell you why ou should let me through. You should let me through because I'm a paladin. That's why. I'm here to make sure nothing dangerous falls int othe wrong hands, to ensure its safe for the people who're going to have to figure out who all this belongs to now that the mater of the house has pssed away, and to ensure that nothing bad happens. All of these artifacts are pieces of heritage that belong to *people*. They need to be seen to remind peopel of what's been accomplished by the civilizations of the world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Donk snorts. &amp;quot;Larceny? No. Looting? Yes! It's what we've been hired for, after all, to gather up Sanzen's estate, hmmm? No need to beat around the bush, about it.&amp;quot;&lt;br /&gt;
When the knight starts to give his speech, Donk lifts his lance against his shoulder, tilting his head back to peer up at the statue from under his helmet. His gaze turns a little blank at all the rhyming, brow furrowing as he tries to follow all this fancy talk. It all comes down to that question of worth, however, and Donk raises and eyebrow. Loudly, the gnome clears his throat. &amp;quot;Worth? My good sir, you have eyes don't you?&amp;quot; He gestures down at himself, as if showing off a fabulous treasure...and then at everyone around him, like it were an afterthought. &amp;quot;Just gaze upon this most fantastic group of adventurers you've ever seen. The sight of us should be proof enough of our worth. Although...you've been trapped in this room for so long, I suppose I can't fault you for not knowing the name...&amp;quot; He salutes with his lance. &amp;quot;The Great and Powerful Donk Yauti!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Huh,&amp;quot; Gragnar says, considering the knight for a bit, translation taking a little longer than normal for the oruch. Words over 3 syllables. Or at least the way the monk'd pronounce them. &amp;quot;Well, I don know about compassion, but I got faith in me abilities, and I don't lie. Not even when my mates think I should.&amp;quot; He looks around for a moment. &amp;quot;Not this lot, other mates. Drinkin'.&amp;quot; He clears his throat. &amp;quot;Yeah, offica, it was us. Just havin' a little fun, offica! Oh come on now, the damage isn't that bad, offica,&amp;quot; he quotes. See, honest!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am Ashlynn, Journeyman of the Order of the Silver Arrow.&amp;quot; the stoic woman indeed named so says, straightening fully, a dip of her head indicating the pendant of the order about her neck. &amp;quot;Not blessed by the Light, but in service of it regardless, to seek forces of the Dark and banish them from the world. If there are such influences here, objects bearing those taints, I must see them gone, sir.&amp;quot; Her words are calm, with only a little variance in tone - save the last, of course, which is expelled with that habitual, military force - but her jaw is set with determination as she offers them. Still stoically ignoring she's offering them to a thing of cold stone and wrought metal rather than flesh.&lt;br /&gt;
She'll get used to it all, surely.&lt;br /&gt;
Eventually.&lt;br /&gt;
&lt;br /&gt;
Slowly recovering from the extreme shock of before, Qat rests a hand over her pounding heart, her throat bobbing repeatedly. Taking a deep, steadying breath, she appears to be gathering her wits about her as she rests a hand on Teppus' pauldron and steps forth. Looking up the knight's towering person, she now rests a trembling, white hand on its own. &amp;quot;Such faithfulness,&amp;quot; she whispers, eyes filling. &amp;quot;I serve the church of Serriel and have g-given up my wordly possessions, vowing m-my life to furthering her stern but honorable justice. We are h-here only to tidy this place o-of dangerous things. If a-any would try to claim what is not rightfully theirs, y-you have my word that I will find them naughty in the Guiding Star's sight and smite them with eh-extreme disapproval.&amp;quot; She does not look at Donk. At all.&lt;br /&gt;
&lt;br /&gt;
Neither does TEppus, actually. At all. In fact, his expression has gone rather tight as he's trying very hard not to look in his direction.&lt;br /&gt;
&lt;br /&gt;
Sir Cassowary takes another deep, emulated breath, nodding a little here and there. &amp;quot;So I see I have been confronted with great heroes, then, have I?&amp;quot; He nods and lifts his sword in one hand, hefting it with ease.&lt;br /&gt;
&lt;br /&gt;
First, he turns to Wren. &amp;quot;I see you have fought for the welfare of children, and given them succor. Oath to me that for the next month, you shall work in service of charity, to expand your horizons. Give of your wealth and time, to feed those who are foodless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then, next, he turns to Teppus. &amp;quot;You are a paladin, of might and fierceness. You fight for the welfare of all. Oath to me that for the next month, you will speak always the truth, in service to your god and fellow creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To Donk, he pauses. &amp;quot;I see you are a brash and proud defender, tiny centaur. You live by glory and valor. Oath to me that for the next month, you will refrain from the wanton giving of offense, and be humble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To Gragnar next! &amp;quot;You speak the truth well, strange green one! For the next month, oath to me that you shall complete the enterprise of anything you have begun, for there is no honor in quitting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And now, Ashlynn! &amp;quot;You also fight for the welfare of all. And you clearly respect authority. Oath to me that, for the next month, you shall give of your time and money to aid those less fortunate without hope of reward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And finally, Qat. &amp;quot;You are clearly a follower of light. Oath to me that for the next month, you shall never refuse a challenge from an equal, and shall vehemently stand up for what's right!&amp;quot;&lt;br /&gt;
&amp;quot;So oathed,&amp;quot; booms Teppus, firmly. He seems he has no problem with this idea. &amp;quot;I already do not lie anyways. At least, not purposefully.&amp;quot; He sniffs, then he looks at the others expectantly. GET ON WITH IT, that impatient look says.&lt;br /&gt;
&lt;br /&gt;
Wren smiles easily, nodding to sir Cassowary, &amp;quot;I shall partake of that oath gladly, Sir Cassowary. To the benefit of those in need. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
Withdrawing from the knight's immediate presence, Qat listens to his conditions. Serious eyes weigh the seeming living construct. &amp;quot;I so do oath, yet only with the condition that i-it does not supercede the o-oaths I have made to my Goddess.&amp;quot; Teppus is given a disapproving look from over her glasses, as if to say '/THAT'S/ how you do it. &amp;quot;I h-have much work before me...&amp;quot; she murmurs to herself.&lt;br /&gt;
&lt;br /&gt;
Gragnar laughs at the requested oath. &amp;quot;Ain't no fun quittin' either!&amp;quot; he agrees. &amp;quot;Speakin' of finishin' think ya could help us finish this?&amp;quot; he asks with a broad grin, showing the base of his broken tusk, matching the tooth he wears as a necklace.&lt;br /&gt;
&lt;br /&gt;
For the first time - possibly EVER - a small curving of lips, a tiny thing that may just be a smile, finds itself on Ashlynn's lips, for just a splitsecond. &amp;quot;So given. It is an oath I give each day.&amp;quot; she says solemnly. These words, unlike some of the others do not come in that careful, measured manner, nor do they have their edges - these seem smooth, easy, light and soft as a breeze. Honest.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Centaur?&amp;quot; Donk blinks and shakes his head. Destroyer cocks his head curiously up at the statue, before raising a leg up to scratch vigorously behind one ear.&lt;br /&gt;
The determined look on Donk's face fall, and his well-groomed moustache even seems to sag a bit.&lt;br /&gt;
&amp;quot;Sir Cassowary,&amp;quot; he says after giving all else the chance to speak, the edge taken out of his voice as he sits up straight. He removes his helmet, revealing a tangled shock of orange hair pulled back into a ponytail, and holds his helm against his breast. &amp;quot;I am a proud Knight of the Cockatrice. Humility is a trait that goes against our edict. We are brash, bold, forthright, and loud. We are /proud/ to be such! I have given my oath to my Order...so I cannot give that oath to you. I do not offend...at least, not intentionally. But humble is not something you can ask of a Cockatrice.&amp;quot; He wipes away a small tear from his cheek.&lt;br /&gt;
Replacing his helmet, he levels his lance at the statue again. &amp;quot;That said, a Knight of the Cockatrice does not let anything stand between himself and his goal. Will you stand in my way, Honorable Knight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sir Cassowary seems mighty pleased, though it turns to confusion when Donk says his piece. The knight-construct's head cants, and then he hms. &amp;quot;Fair enough! You are serve your order in faith. That, too, is a chivalric edict. Then, oath to me instead that for the next month, you shall give of your money and time to help those less fortunate than you, in charity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Donk's eyebrows fly up again, looking up at statue with disdain. What? /Give/ his wealth away?? But his expression softens into one of thoughtfulness, and he scratches under his well-groomed and pointy beard. Eventually, he lifts the point of his lance upwards, and nods at the statue. &amp;quot;I give you my word, Sir Cassowary.&amp;quot;&lt;br /&gt;
Destroyer sneezes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;VERY WELL THEN!&amp;quot; Cassowary booms, and he reaches into his stony pockets, producing a handful of small gold tokens. He hands one to each person, and sweeps his sword above their heads. &amp;quot;Then, by thy word, I seal thine oath!&amp;quot; And with that, he steps off of his chessboard. A great rumbling scrape of stone on stone reverberates through the little room as the piece of chessboard slowly slides away to reveal a staircase heading downward into darkness.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oaths made, ye may proceed,&amp;quot; the knight says proudly, gesturing to the darkened hallway.&lt;br /&gt;
&lt;br /&gt;
Wren accepts the token, placing it into her pouch for safekeeping. then she bows to the knight before moving to proceed down the steps, hesitating for just one moment, &amp;quot;Before we proceed, sir cassowary, are there any dangers for us in your master's cache we need to be aware of?&amp;quot;&lt;br /&gt;
Gragnar looks the coin over, and ducks a bit as the sword swings around. &amp;quot;Right,&amp;quot; he says, and slips the coin into a pouch by his waist, and leans over the new hole in the floor, peeking down, just in case.&lt;br /&gt;
&lt;br /&gt;
GAME: Gragnar rolls perception: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
A Xian-style bow is given to the knight, the priestess accepting his token with all due seriousness. Being as 'tall' as she is, Qat has no need to duck the knight's sword, though she does take a moment to study the coin with curiosity. Keeping it in the pocket of her silk pants, she then peers down the darkened stairwell. &amp;quot;Hmm.&amp;quot; Passing her hand over the head of her spear, she whispers a few words, causing it to glow a steady, blue light that chases away what shadows might linger.&lt;br /&gt;
&lt;br /&gt;
You paged Gragnar with 'It's a dark hole in the ground! With stairs! :D'&lt;br /&gt;
&lt;br /&gt;
Donk visibly relaxes, and kicks Destroyer out of his scratching-nirvana to step forward, and he takes the gold token from the stone knight, turning it over in his hand and biting down on it curiously. Hmmm...&lt;br /&gt;
His lance jumps as Cassowary's sword catches the very tip, and he looks up distractedly. Wuzzat? A bird? Oh! Hey, hidden stairs! &amp;quot;Step back, fellows,&amp;quot; the tiny gnome says in his best hero voice, spurring Destroyer up to the stairwell. &amp;quot;There might be danger. Let the Donk go first.&amp;quot; Lance levelled down the stairway, Donk makes ready to descend. Not even waiting for the statue to answer.&lt;br /&gt;
&lt;br /&gt;
------ (Day 2) ------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;OKAY. When last we left our intrepid heroes, they were gazing into the vast darkness of a stairwell leading downwards into the ground. How did they get there, you ask? They were hired by a tiny balding Egalrin, Lothario, to help him sort his late Master's estate, as it's entirely likely there's dangerous things there. And, he's agreed to allow you to take the most dangerous stuff out to be taken care of -- once it's been logged, of course. In searching the room, our heroes met Sir Cassowary the Wise, a rather chipper statue who has oathed them all into chivalric promises. By agreeing to his task, our intrepid heroes have proven to be of strong mettle and good heart, and thus valiant enough leaders to venture into Sanzen the Brave's secret keep of treasures...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ashlynn accepts her own token, inspecting it for a moment before packing it away. Bowing her head to the stone knight, the woman frees her bow, holding it in hand - just in case - as she moves to glance down the stairwell herself.&lt;br /&gt;
She still keeps glancing over her shoulder at the statue, however. Freaky. Statues shouldn't -do- that!&lt;br /&gt;
The token is also accepted by Teppus, of course, though he is eyeing it. Teppus fgives a nod towards Qat and says, &amp;quot;All right.&amp;quot; And then he peers downwards, grabbing his guisarme and getting himself ready. &amp;quot;All right. Let's have ourselves a looksy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Qat gives Sir Talking Statue an uncertain bob before making her tiptoed way past the tall figure. When Teppus nods to her, she is reminded of something and quick as a flick of a duck's tail, she whips out her ever-present calligraphy brush and, licking the tip of it to wet it, touches up the fierce brows drawn on her fellow Serrielite's face. Nodding in satisfaction that he looks properly intimidating, she slips her brush back into the armband she wears that of course, holds spare brushes. Patpatting him to please get between her and Donk's wolf, she moves down the stairs, keeping her tufted spear high to benefit those with imperfect humie eyes.&lt;br /&gt;
&lt;br /&gt;
Sir Cassowary pauses, head tilting in thought as he considers that question. &amp;quot;Ehhh, well... I don't really know /what's/ down there, to be sure. I simply guard the place. So, I leave that up to you!&amp;quot; Settling back on his feet, he takes his place near the slab of chessboard, fingers resting easily on the handle of his blade.&lt;br /&gt;
&lt;br /&gt;
Wren takes a slow breath, nodding faintly before she moves to head down with the others, unslinging her bow and readying an arrow, just on the offchance it should be needed. &amp;quot;Do you guys want me to take point? &amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then he is painted.&lt;br /&gt;
&lt;br /&gt;
Teppus now has inqment on his face. He looks at her quizically. His nose twitches. And then? Then he senezes. He opens his mouth to say something once he's recovered (and he politely sneezed into his elbow) and then says, &amp;quot;...I'll be asking you about that later.&amp;quot; Someone is... not... at all familiar with the glories of inqment in Serriel's name!!&lt;br /&gt;
&lt;br /&gt;
Unfamiliar with the nomenclature Wren uses, Qat blinks, then turns to the sneezing Teppus. &amp;quot;Elves are better at pointing a-at things?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wren smiles, looking to Qat, &amp;quot;I mean, do you want me to go first, I've got very sharp vision, even in poor lighting conditions.. Might be safest with regards to spotting any potential hazards in our way.. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
Donk and his mount patter down the steps into the darkness, out of range of the conversation up above. Donk's voice echoes up the stone stairs, quickly receding: &amp;quot;My, sure is dim down here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Qat's mouth makes a small 'o' when the elf explains this. Those bespectacled eyes peer up at the elf's eyes, as if the little Xian is attempting to ascertain this sharper vision with her own poor one. Reminded by the voice echoing up to them, she points downwards, &amp;quot;I think h-he stole your point.&amp;quot; she says to Wren.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have your back, priestess.&amp;quot; Ashlynn tells Qat, falling into line accordingly. After all, it wouldn't do to expose her to attack from that direction. There's a brief glance into the darkness below. &amp;quot;We... should probably make sure he comes to no harm.&amp;quot; she suggests at Donk's eagerness.&lt;br /&gt;
&lt;br /&gt;
Wren nods to the others now, and she moves swiftly to follow Donk, looking around VERY carefully as she does so, &amp;quot;Donk, wait for us. Do not be foolhardy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Wren rolls perception: (18)+9: 27&lt;br /&gt;
GAME: Donk rolls perception: (1)+1: 2&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Ouch. He definitely doesn't hear Wren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stairs, wide enough for two people to descend side-by-side, lead down into darkness. Down, down, down, further down still. In fact, by the sheer number of stairs, one might even consider their destination a /bunker/, rather than a basement. Still, it's not long before lights on the wall of the stairwell start to flicker on with an audible weak zapping, and their shadows are thrown like puppets onto the walls. Cobwebs hang in ribbons along the seams of the ceiling, but at least it all seems pretty safe. No crumbling mis-steps, no giant spider with fangs dripping with poison.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Wren says, &amp;quot;Deaf as a post, our Donk.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric XD&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;What? Wazzat?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Destroyer was too busy whuffing and huffing and snorting as he descends the stairs.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Wren whispers conspiratorially, &amp;quot;Shame he's not mute as one too&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;He doesn't like stairs. Whines the whole way down.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I think she said she wants some roast! Or maybe it was toast? Going to the coast?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the lights come on, the party descending sees the foolhardy cavalier perched on the bottom step, rubbing at his eyes under his low-fitting helm. He peers out into the room beyond, lance out and pointed at...well, anything and everything, as usual.&lt;br /&gt;
As the party gets closer, he glances back and gives them a toothy smile, calling up in a loud whisper, &amp;quot;Never fear, fellows. The Donk has disabled all the traps on the stairs. It's safe to enter! Now...&amp;quot; He looks forward again. &amp;quot;Anyone see anything valuable in here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;It's completely pitch black in there at the moment.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Ahhh, that's lighting only in the stairwell, then. Well, he's got even more reason to stop at the bottom of the stairs.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk *peers out into the pitch dark room beyond&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y-You do?&amp;quot; Qat asks Ashlynn in surprise, and actually glances back to see if her back is still on her or in the archerwoman's position. Belatedly realizing the soldier must mean something else, the priestess' cheeks flare a sakura pink. &amp;quot;Yes, yes o-of course you do.&amp;quot; Keenly feeling her inexperience, she takes firm steps down after the rest, lips moving silently. Either she is praying, or saying very bad Xian words about herself. The light her spear-tip casts is more than sufficient for people not to break their necks slipping, at least. Still useful! Coming into the web-encrusted room, she peers around with all the quriosity of a qitten. &amp;quot;Hmf. N-Not yet.&amp;quot; she says, squinting at the impatient Donk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Wren says, &amp;quot;Ok, cast Light on an arrow and fire it into the gloom to illuminate it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat cast Light on her spear head at the end of the last scene.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Wren says, &amp;quot;Heh. two light sources then. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;So hm 20ft around where Qat is I think.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat nodnod. :) Let's see how far your arrow goes.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat hmm.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;Wren, are you casting Light? Or were you asking me to cast it?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Wren says, &amp;quot;casting it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Wren says, &amp;quot;using my Voice of the woods racial ability.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;Okay. Just checking. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Wren says, &amp;quot;Allows me to cast it once a day&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wren reaches the bottom of the stairwell, where the illumination ends, and she frowns slightly for a moment. Murmuring something softly, the arrow she has nocked to her bow flares with light, which she then looses into the gloom ahead in an attempt to light the way for the group.&lt;br /&gt;
&lt;br /&gt;
It takes Ashlynn a moment of eyeing Qat to realize the little Xian woman must not have understood what she said. &amp;quot;It... means I shall endeavor to prevent any hostiles from striking at you from this direction.&amp;quot; she tries to explain as she moves down the stairs as well, wary of... well, anything and everything. One can never be too careful stepping into a vault that has the possibility of being full of evil artifacts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Wren, how far can you shoot?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Also do me a favor and roll it :3&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Wren says, &amp;quot;um, what's the range on a composite longbow?&amp;quot;&lt;br /&gt;
GAME: Wren rolls ranged: (19)+6: 25&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric looks it up.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;110 feet&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Back!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Is the range increment, but that just defines how quickly the accuracy decreases.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Ah, thanks, Donk. :3&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Welcome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The pink only heightens when Ashlynn deduces Qat's confusion. The Serrielite is grateful for the explanation, either way, and so she gives the scarred soldier a thankful little nod. Firmly, though, she pipes up, one finger held forth, &amp;quot;I am h-here to protect with Serriel's stern but j-just love. We will w-work together to further the cause of r-righteousness.&amp;quot; Teppus' stern eyebrows are given another approving glance.&lt;br /&gt;
&lt;br /&gt;
 The arrow launches into the gloom, and &amp;gt;thunk&amp;lt; lands in...an owlbear? The creature, however, does not move, but stays right where it is, in mid-swipe, beside what appears to be a rearing stag. The light, at least, flares up to show the life-sized panorama they've been placed in, and in the gathering gloom, glass glints from the darkness to the right of the entrance, about head-high.&lt;br /&gt;
&lt;br /&gt;
 Wren looks to the others, a slight frown on her face, &amp;quot;Ok, that's a BIG room. This isn't going to be easy, so stay on your guard. This may be a stupid question, but do any of you actually know much about magical items?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Does he really call himself 'The Donk?&amp;quot; repetas Teppus to Qat, &amp;quot;Can't he come up with something better than that? Hell, I think I came up with something better than that when I was seven years old playing with sticks in my back yrad.&amp;quot; The now-inqmented Paladin of 'Sewwiel' is eyeing the now shot arrow. &amp;quot;Well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ashlynn's own glance at the ferocious, frowny inkment brows on Teppus is one of puzzlement. Then again, this is a new experience to her as well, and she's not about to question a priestess of the Light. If she noticed the blush, she doesn't comment on it. Emotions? What is this strange thing you speak of?&lt;br /&gt;
Lifting her bow at sight of the -horrible monster-, hand halfway through the motion of drawing an arrow forth, Ashlynn stops herself from adding another projectile to the trophy when she notices it has not actually moved. The arrow is let to slip back into the quiver until it is actually needed, and she peers into the gloom about them silently.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric also notes, this owlbear is /cleeear/ across the room. Like, the very edge of Wren's accurate range there.&lt;br /&gt;
&lt;br /&gt;
Gragnar approaches the creature slowly, peering through the dark easily. He looks around a little as he advances, his eyes more sooted for the gloom than his companions' might be.&lt;br /&gt;
&lt;br /&gt;
GAME: Gragnar rolls perception: (1)+3: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Wren says, &amp;quot;As I said BIG room...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Qat blinks up at the elf while she states a few obvious things. &amp;quot;Pointers are good at pointing out the o-obvious.&amp;quot; she notes, filing away the information into her noggin. Shaking her head to the question about knowing about magical items, her attention is drawn to Teppus whispering to her. &amp;quot;Perh-haps 'Donk' has a certain meaning in h-his language. It could mean 'The Impatient'? It w-would be an efficient language, i-if so.&amp;quot; she compliments. Surrepticiously, she fans at warm cheeks, willing the color to go away now in the name of Serriel while she studies where the arrow has landed, and its immediate environs revealed by the light Wren cast upon it. &amp;quot;That is... is it... d-did a bird h-have unholy relations with a bear?&amp;quot; she whispers, horrified. &amp;quot;How w-would it work?!&amp;quot; She feels her brain melting.&lt;br /&gt;
&lt;br /&gt;
Gragnar approaches the creature slowly, a single hesitant step at a time as he peers through the dark easily. He looks around a little as he advances, his eyes more suited for the gloom than his companions' might be, though he's still staying within their own sight, only a couple yards away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;S'called an Owlbear. Seen one before, not unlike that, too. Back in the war, we were about a few minutes away from this camp of goblins, getting ready to take their suddender. We heard this ungodly screamin' and when we got there, it was one o' those things eatin' the goblins up like nothin'. Horrible creatures, owl-bears.&amp;quot; He grimaces, moving further into the room. Hesistant is a good way to describe it. Cautious, really, his guisarme out. &amp;quot;This is a big room,&amp;quot; he notes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Eh? Are you casting aspersions on The Donk's title?&amp;quot; The lance whips back to point at the much bigger paladin, and Donk turns sideways to glare up at Teppus. &amp;quot;I'll have you know, that DOZENS of societies will fall to their knees in fear at the very /sound/ of... Oh! A trophy room!&amp;quot;&lt;br /&gt;
Donk spurs Destroyer off the bottom step, and the wolf saunters out into the gloom, the long lance rising straight up as he peers about him. &amp;quot;Magical items? Please. The Donk has broken more magical items in his day than you have ever laid your hands on!&amp;quot; He grins at Qat's confusion, raising his voice, &amp;quot;Ah, glad you asked! The owlbear has some incredible history. You see, it actually harkens back to the avatars of two star-crossed gods of the forest...&amp;quot; Oh god, he's going to start talking again. Someone stop him!&lt;br /&gt;
&lt;br /&gt;
As Gragnar, Teppus, and 'the' Donk step into the gloom, no traps seem to spring, but lights do seem to slowly ease on from the walls -- before suddenly sputtering and crackling with a violent POP. And once again the party is left in gloom, with the exception of the arrow illuminating the area. There was a brief flash, indeed, of the room, before the malfunction.&lt;br /&gt;
&lt;br /&gt;
Wren hrms, and she starts to make her way forwards alongside Gragnar, moving slowly, and looking arond in the gloom carefully, her elven vision sharp as she peers about, looking for any dangers.. &amp;quot;There's got to be some way to illuminate this place... Some trigger like to the illumination on the stairs down here.. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Everyone roll me reflex and perception please!&amp;quot;&lt;br /&gt;
GAME: Wren rolls perception: (16)+9: 25&lt;br /&gt;
GAME: Qat rolls Reflex: (2)+1: 3&lt;br /&gt;
GAME: Qat rolls Perception: (19)+4: 23&lt;br /&gt;
GAME: Wren rolls reflex: (18)+7: 25&lt;br /&gt;
GAME: Gragnar rolls perception: (14)+3: 17&lt;br /&gt;
GAME: Gragnar rolls reflex: (6)+6: 12&lt;br /&gt;
GAME: Ashlynn rolls Perception: (12)+4: 16&lt;br /&gt;
GAME: Ashlynn rolls Reflex: (19)+4: 23&lt;br /&gt;
GAME: Donk rolls reflex: (8)+2: 10&lt;br /&gt;
GAME: Donk rolls perception: (1)+1: 2&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Man, your perc rolls hate you today. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;He's gotta get a hat that fits better. It keeps falling in front of his eyes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Qat is blinded for one round by the lights! The rest of you are okay. Lemme send some pages.&amp;quot;&lt;br /&gt;
GAME: Teppus rolls Ref: (16)+5: 21&lt;br /&gt;
GAME: Teppus rolls Perception: (12)+4: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Wren says, &amp;quot;heh, trust me to say that right as the lights come on..&amp;quot;&lt;br /&gt;
Donk pages: SHould I make a save and per check for Destroyer, too?&lt;br /&gt;
You paged (Wren, Qat, Ashlynn) with 'As the lights come on, but before they explode into nothing, you see that it is indeed a trophy room. There are lots of similar dioramas along the far wall, museum-style, with stuffed trophies looking fierce. Above you is a stuffed full-sized green dragon hung in flight. At regular intervals through the room are big glass cases, displaying awesome weapons, jewelry, and ... that's about all you caught.'&lt;br /&gt;
You paged Donk with 'Go ahead and do Reflex for Destroyer.'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Rolling reflex for Destroyer&amp;quot;&lt;br /&gt;
GAME: Donk rolls 5: (5)+5: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Destroyer is not blinded. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;He has spots though.&amp;quot;&lt;br /&gt;
You paged (Teppus, Ashlynn, Gragnar) with 'Your brief glimpse of the room before the lights explode shows ... teeth! There's a dragon above you! It's roaring! It's ... stuffed. A full-sized green dragon is posed above you in flight. There's some glass cases throughout the room, but you didn't get a good look; only that they're placed at regular intervals.'&lt;br /&gt;
You paged Donk with 'Your helmet fell in front of your eyes. On the plus side: you didn't get blinded! On the downside, you got no glimpse of the room when it was fully illuminated.'&lt;br /&gt;
From afar, Donk XD&lt;br /&gt;
You paged Ashlynn with 'Oop! Take the latter description.'&lt;br /&gt;
Long distance to Ashlynn: Harric is good at this. herp.&lt;br /&gt;
Ashlynn pages: Pssst, you sent me both of those! I assume the latter one's corre--&lt;br /&gt;
Ashlynn pages: Yez. &amp;lt;3&lt;br /&gt;
Long distance to Ashlynn: Harric counted your reflex as perc, the first time. XD&lt;br /&gt;
Wren pages: oh, so the lights are only on for a moment?&lt;br /&gt;
You paged Wren with 'Only a moment. They exploded.'&lt;br /&gt;
You paged Wren with 'Or, well pop-fizzled.'&lt;br /&gt;
You paged Wren with 'Haven't been used in a while.'&lt;br /&gt;
From afar, Wren nods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;If I'm blinded for one round, does this mean we're in inits?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Nah, not at the moment.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gragnar says, &amp;quot;This roll's purely for me.&amp;quot;&lt;br /&gt;
GAME: Gragnar rolls wis: (7)+wis: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gragnar says, &amp;quot;Screwed that up, but good enough for me.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric will let you know when you're in initiative. :D&lt;br /&gt;
&lt;br /&gt;
Blinded and flailing, Qat tries to find a solid someone to hang onto, the priestess teetering on the edge of the stair she is on. &amp;quot;I s-saw a dragon!&amp;quot; and other things, but, &amp;quot;Green dragon!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Snapping her head sideways and squinting to shield from the sudden flash of light, Ashlynn startles -again- at whatever it is she saw, tensing like a bowstring. And tensing the ACTUAL bowstring, with an arrow nocked, too. &amp;quot;... I have never before considered how unsettling a trophy room in dim illumination can be.&amp;quot; she says, after a few seconds to calm herself.&lt;br /&gt;
&lt;br /&gt;
In the gloom of the light spread by the stairway, Gragnar can be seen to flinch, half shielding his eyes, half blocking an attack from above that... doesn't come. A moment passes, and Gragnar cautiously lowers his arms, then looks around. &amp;quot;'Notha trophy room,&amp;quot; he remarks. &amp;quot;Lights came o' when we moved... Maybe da floor?&amp;quot; He turns back to Qat as she grabs his braid. &amp;quot;Weren't movin'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wren sees what she sees, the diorama's about the room, and she scowls as the lights fizzle out, &amp;quot;Damn it. Okay, we're going to need torches, and lots of them if the magical lighting doesn't work.. But we'll also have to be careful.. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Harric rolls 1d20+15: (10)+15: 25&lt;br /&gt;
GAME: Harric rolls 1d20+21: (4)+21: 25&lt;br /&gt;
&lt;br /&gt;
Donk acks as the lights suddenly burst on, jerking his head back as his helmet falls over his eyes. His mount yelps and skitters back a few steps, the pair quailing at that sudden change. &amp;quot;C'mon out, you rascals!&amp;quot; Donk yells, swinging his lance about blindly, menacing the empty space around him with the sharp point. &amp;quot;Face me one-on-one! I can take three at once! What are ya, afraid?&amp;quot;&lt;br /&gt;
Destroyer sneezes, still blinking as he backs towards the group again, nervous now by the sudden brightness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;The lights popped, so it's dark again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Waugh!&amp;quot; Teppus' eyes are shielded from the brightness as he twists his head away, hand over his face. He reaches out to grab Qat to steady the other cleric, instinctively. Someone is protective. &amp;quot;Dragon! Damn it!&amp;quot; It's stuffed, of course, but he can't really tell right now.&lt;br /&gt;
&lt;br /&gt;
Qat hangs on to Gragnar's braid for dear life, the eyes behind her thick glasses blinking painfully. Seconds pass before her eyes stop burninating. Dabbing the tears away, she gasps, &amp;quot;I-It was not? Truly? It looked b-big, and powerful!&amp;quot; She brandishes her lit spear in a futile attempt to chase the darkness away, still rubbing her hurting eyes clear.&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Perception: (12)+4: 16&lt;br /&gt;
GAME: Wren rolls perception: (19)+9: 28&lt;br /&gt;
GAME: Qat rolls Perception: (13)+4: 17&lt;br /&gt;
GAME: Donk rolls perception: (3)+1: 4&lt;br /&gt;
GAME: Ashlynn rolls Perception: (10)+4: 14&lt;br /&gt;
GAME: Gragnar rolls perception: (3)+3: 6&lt;br /&gt;
You paged Wren with 'You aren't sure but you might hear a faint...click? off in the distant darkness.'&lt;br /&gt;
&lt;br /&gt;
After that initial scare, things all seem to settle down a little, into darkness or gloom. The dragon above, indeed, does not appear to move. Though it looks quite fierce. And possibly hungry.&lt;br /&gt;
&lt;br /&gt;
Wren frowns a moment, raising her hand quickly, &amp;quot;Quiet, everyone... I think I just heard something up ahead, in the darkness.. it was faint though... &amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnar's head wobbles a little at Qat clinging to his thick, rather surprisingly smooth braid. At Wren's comment, he falls quiet, the only sound the slight grunting as he tries to compensate for the extra drag with his strong neck.&lt;br /&gt;
&lt;br /&gt;
Donk goes silent, save for the swishing of his lance as he swings it about, and the chinkling of his armor. As he settles down, he adjusts his helmet back up onto his head, to find that Destroyer is sidling up next to Qat. He gives the cleric a big grin. &amp;quot;Light! Wonderful! Will you be leading the charge then? Quite brave of you! It looks very dangerous out there...&amp;quot; He looks down at his lance and waggles it before him. &amp;quot;Hmmm, should figure out a way to get you to light up...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At Wren's warning, he goes quiet, peering off into the darkness. &amp;quot;Fiends??&amp;quot; he whispers, hefting his shield and his weapon, leaning forward eagerly.&lt;br /&gt;
&lt;br /&gt;
A glance across the group to make certain everyone is alright, Ashlynn lapses into silence. This isn't unusual at all when it comes to her, really. She leaves the arrow nocked in the bow, ready to draw at moment's notice (and likely embed it in an unfortunate trophy, if any more of them should decide to get illuminated at inopportune times). Eyes dart about the gloom, but it's obvious she doesn't see anything. At least it distracts her from considering how odd, overall, her day's been.&lt;br /&gt;
&lt;br /&gt;
Wren hrms, looking to the others a moment, &amp;quot;I'm not sure. Wait here, be ready to cover your eyes if need be, but also watch my back. I'll see what I can see.. &amp;quot; With that, she starts to head out into the room, quite slowly, only maybe 10 foot a round at most, looking around VERY carefully as she does so, for anything that may help make things clearer for the others.. or which poses an immediate threat, her bow still drawn, a fresh arrow ready just in case.&lt;br /&gt;
&lt;br /&gt;
GAME: Wren rolls perception: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
Horrified that her safe handhold hand turned out to be Gragnar's braid, Qat lets go of it like it was a hot bottle of inqment. &amp;quot;My a-apologies!&amp;quot; She tries to regain her bearings now that her sight is restored, only to find Destroyer scooching next to her. &amp;quot;Eep!&amp;quot; Mindful for the vow she just took, she nervously stands her ground. &amp;quot;N-Nice doggie...&amp;quot; she gulps, not feeling any better when Wren mentions hearing something.&lt;br /&gt;
&lt;br /&gt;
You paged Wren with 'Darkness extends out ahead of you, and to your right. To your left appears to be the near wall, where a long, waist-high glass case shows off some neat artifacts. Behind you is the direction of the stairwell. Which direction are you going in?'&lt;br /&gt;
You paged Wren with 'Straight ahead, is where you shot your arrow, but there's darkness between you and it.'&lt;br /&gt;
&lt;br /&gt;
Braid released, Gragnar shakes it out, and watches Wren as they proceed. After a couple moments, he goes ahead and raises his arm, just in case. &amp;quot;'Salrigh',&amp;quot; he says to Qat, softly.&lt;br /&gt;
&lt;br /&gt;
GAME: Qat refreshes spells.&lt;br /&gt;
Wren pages: heading straight ahead&lt;br /&gt;
GAME: Harric rolls 1d20+15: (7)+15: 22&lt;br /&gt;
GAME: Harric rolls 1d20+21: (18)+21: 39&lt;br /&gt;
Wren pages: I do have low-light vision double that of a human due to being an elf.&lt;br /&gt;
Wren pages: I figure best to head towards where I THOUGHT I heard something.&lt;br /&gt;
&lt;br /&gt;
As Wren heads forward toward the owlbear, the party is hushed, mostly. Thankfully -- or perhaps frightfully -- as she approaches, she hears no further noises. Perhaps that first one was a fluke.&lt;br /&gt;
Wren keeps going, slowing down though, looking around, and listening still, she gestures back thatthe others should still wait where they are for now.&lt;br /&gt;
&lt;br /&gt;
GAME: Wren rolls perception: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
Destroyer looks up at Qat with a big wolfie grin, his tongue lolling out of his mouth. He starts to crane his head up, sniffing at Qat's hands and the fancy glowing stick she has! If she throws it, he could find it really quick, he bets! Really really quick!&lt;br /&gt;
&amp;quot;Down, Destroyer!&amp;quot; Donk hisses, urging his mount's attention back to the task at hand, and they trot away on Wren's heels. &amp;quot;The little lady will need our help when Dnager leaps out at her!&amp;quot; Waiting? FEH!&lt;br /&gt;
&amp;quot;This is all... really immpresive. Exactly how big a collection -is- this going to be?&amp;quot; asks Teppus after a moment, rhetorically. He's paying attention, guisarme ready, and looking highly... *higly&amp;amp; uncomfortable.&lt;br /&gt;
&lt;br /&gt;
Ashlynn blinks once, twice, at the retreating forms of both Donk (plus wolf, quantity one) and Wren, and glances in askance at Teppus, Qat and Gragnar, uncertain what to do in the situation. After a moment's consideration, she opts to remain at the side of the two Serrielites, however, bow at the ready.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not doin' much sortin' are we?&amp;quot; Gragnar asks, taking only a couple steps away, trying to keep the advancing figures at the edge of his vision. If something eats them, it'd be nice to have warning before it got to him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;Question! If Qat put Light on Ashlynn's arrow to shoot at the dragon, could she conceivably cast a decent amount of light into the room as a whole?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;Er, *puts.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Wren says, &amp;quot;better idea, if you cold, actually cast it on the stuffed dragon itself?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Wren says, &amp;quot;ould, even&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Wren whaps her player's typing. Could, even.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Only in the radius of the Light spell from the object it's cast on. The dragon is about 20 feet up out of reach, so it would cast a dim light in a radius from whichever object.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Since it's 20 feet normal light, then 20 feet dim light after that; double that for creatures with low-light vision.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;That is, that's what the light spell does. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;Oh okay. Wouldn't be terribly useful then. Touch spell, too, so unless someone hurls Qat up there...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lips peeled back in a poor simulation of a smile, Qat eyes the big, wolf tongue coming closer to her face. Saved by the Donk, she exhales a shaky breath, leaning on her spear, weak with relief. &amp;quot;T-Too big.&amp;quot; she mumbles to Teppus, already wondering if Serriel's testing will cause her to expire before she reaches the ripe old age of twenty-five.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;She's tiny. I could do it. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat KER-PROING!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric XD&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn shoots Qat out of the bow? :(&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Perception checks for those who are trying to perceive.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Shut up, physics! This is totally viable! :(&amp;quot;&lt;br /&gt;
GAME: Harric rolls 1d20+15: (17)+15: 32&lt;br /&gt;
GAME: Harric rolls 1d20+21: (16)+21: 37&lt;br /&gt;
GAME: Wren rolls perception: (9)+9: 18&lt;br /&gt;
GAME: Ashlynn rolls Perception: (11)+4: 15&lt;br /&gt;
GAME: Donk rolls perception: (15)+1: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Limited to the area of the light, of course, and wherever Ash is, which is wherever Teppus and Qat are at the moment!&amp;quot;&lt;br /&gt;
GAME: Gragnar rolls perception: (17)+3: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Okay! Place your markers, if you please, so I know where you are at the moment &amp;lt;3 https://docs.google.com/spreadsheet/ccc?key=0Ar8-TnFFdezZdG5mRGltV1VnbVBuX18wTkRLYVFtNVE#gid=0&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;L deonotes where the light source is?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Oh nooo D:&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Correct.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;The outer two rings are visible for characters with low-light vision; the inner two for everyone.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gragnar says, &amp;quot;And Darkvision just goes 'Meh, light source?'&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Yes :3&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat is at where L is, with her lit spear, she figures?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Nah, there will be another radius wherever you are.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Wren says, &amp;quot;no, it's my lit arrow i think&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;The L is the arrow in the owlbear.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;Ah, forgot about that. The owlbear.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Wren says, &amp;quot;which means that with the two light sources, I should be able to see most of the room. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;This is not the whole room :3&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Just what you can see so far XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Wren nods.&lt;br /&gt;
&lt;br /&gt;
In the lit portion of the room, the party gathers, tense and alert, when all of a sudden there's a modulated shriek, like some kind of dying animal. A bipedal creature with sharp teeth and strong jaws leaps out of the shadows onto Teppus, strong reptilian tail lashing behind it. Small metal protofeathers layer over its shiny metal hide, each of its two eyes red and glowing. Its powerful hind feet sport a single wicked scythe-like claw, as it takes out its rather sudden robotic fury on the paladin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Surprise round!&amp;quot;&lt;br /&gt;
GAME: Teppus rolls initiative: Roll: 16 + Bonus: 1 = Total: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;so we're rolling init now? :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;I think that happens after the surprise round.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Or I guess we could +init now :|a&amp;quot;&lt;br /&gt;
GAME: Wren rolls initiative: Roll: 10 + Bonus: 4 = Total: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;Hee. Probably easier to know who's acting surprised first?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Wren says, &amp;quot;I don't know how much longer I can stick around, but I'll try to stay as long as I can.&amp;quot;&lt;br /&gt;
You paged Teppus with 'Ah, I see. Gotcha.'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Okay yes roll init!&amp;quot;&lt;br /&gt;
GAME: Gragnar rolls initiative: Roll: 19 + Bonus: 3 = Total: 22&lt;br /&gt;
GAME: Donk rolls initiative: Roll: 1 + Bonus: 2 = Total: 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Wren already did. :)&lt;br /&gt;
GAME: Qat rolls initiative: Roll: 2 + Bonus: 1 = Total: 3&lt;br /&gt;
GAME: You roll initiative for Clockwork Deinonychus: Roll: 5 + Bonus: 6 = Total: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Okay lemme figure this out here...&amp;quot;&lt;br /&gt;
GAME: Harric rolls 1d20+5: (16)+5: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;Sure thing. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Talon 1 strike against Teppus.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus (&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;My AC is presently, while surprised, 20. :)&amp;quot;&lt;br /&gt;
GAME: Harric rolls 1d8+2: (4)+2: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Aha, gotcha.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric juggles commands.&lt;br /&gt;
GAME: Harric damaged Teppus for 6 points. 22 remaining.&lt;br /&gt;
GAME: Harric rolls 1d20+5: (18)+5: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Depending on where it is, do any of us get an attack of opportunity on it?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Talon 2 strike. Ouch.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;We don't, Donk.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Umm -- do you get to do AoO when surprised? :|a&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;It's going before us.&amp;quot;&lt;br /&gt;
GAME: Harric rolls 1d8+2: (7)+2: 9&lt;br /&gt;
GAME: Harric damaged Teppus for 9 points. 13 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric leaves it at that &amp;gt;.&amp;gt; Okay, top of the initiative!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gragnar says, &amp;quot;Step over and try and stunning fist it&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Awesome, roll it.&amp;quot;&lt;br /&gt;
GAME: Gragnar rolls weapon1: (1)+6: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gragnar says, &amp;quot;DERP~&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;You miss! Whoosh! Pose it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Ashlynn!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;What you do next?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Ah, flat-footed means no AoO. That's right.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I would like to 5' out of its range (I can't see it on the map, so I dunno if that's feasible yet) and full attack it with Rapid Shot and DA, please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;There, the C is the Clockwork Deinonychus. :3&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At the shriek, Gragnar starts, and is moving even as the creature is landing on Teppus. He pulls back a fist, going to clobber the creature after the first talon strike, but, not anticipating the first, he misses entirely, the result actually mildly embarassing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Kay-o, see it. Will move marker momentarily.&amp;quot;&lt;br /&gt;
GAME: Ashlynn rolls 1d20+5: (5)+5: 10&lt;br /&gt;
GAME: Ashlynn rolls 1d20+5: (19)+5: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;First misses, second hits!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Roll damage.&amp;quot;&lt;br /&gt;
GAME: Ashlynn rolls 1d8+5: (4)+5: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Okay! Teppus!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;(Pose it, Ash! :D)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Wren says, &amp;quot;not having rapid shot yet means I will only get 1 shot, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;I believe so.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;My turn? :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Wren nods&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Yep!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I five foot back, hit it with my guisarme. Activate power attack.&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d20+7: (1)+7: 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;... :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Miss :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Pose it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Wren!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;You're up.&amp;quot;&lt;br /&gt;
Ashlynn's eyes widen in surprise and alarm as the creature - or construct, as it may be - leaps out of the shadows at the paladin. Hopping backwards to not be in reach of sharp claws, the woman lifts her bow, her hands a flurry of activity as she sends two arrows at the thing in rapid succession. One of the projectiles bounces off metal hide harmlessly and spirals, broken, into the distance. The other, however, embeds fairly firmly into the plating and causes gears beneath to whine.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Wren says, &amp;quot;5 foot step and try to shoot it with my bow, using precise shot.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Wren says, &amp;quot;I get my bonus to hit from oath, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Yes, first shot does get a bonus, that's right!&amp;quot;&lt;br /&gt;
GAME: Wren rolls ranged+1: (2)+6+1: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Wren facefaults.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Miss :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Pose it :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wren whirls as she hears the commotion behind her, jumping and raising her bow, but she stumbles, the arrow instead of streaking towards the clockwork monstrosity, shooting straight up, and into the stuffed dragon above.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Waugh!&amp;quot; Teppus is struck, clawed by the clockwork thing! He stumbles back, raises his weapon, and tries to hit it.&lt;br /&gt;
&lt;br /&gt;
Badly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;The Deinonychus is going to take that five-step toward Ash and chomp at her, because she made it hurt.&amp;quot;&lt;br /&gt;
GAME: Harric rolls 1d20+5: (9)+5: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Miss!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Qat's turn!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;No wait --&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Donk!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Donk's turn.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Donk will circle around, stabbing with his lance when he gets close enough, then Destroyer will close in beside the dino (flanking with Qat) to bite it and try and drag it down.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Should I roll, Harric?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Anyway! Donk! roll!&amp;quot;&lt;br /&gt;
GAME: Donk rolls weapon6: (9)+7: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Miss!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Bah! Okay, Destroyer next.&amp;quot;&lt;br /&gt;
GAME: Donk rolls 3+2: (16)+3+2: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Hit! Roll damage.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gragnar says, &amp;quot;Clearly, the secret is to attack it twice.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric XD&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Woo! Okay, he also gets a Trip attempt.&amp;quot;&lt;br /&gt;
GAME: Donk rolls 1d6+1: (4)+1: 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric does a misfortune aura.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Does flanking count on trip?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Uhhhh... does it?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk looks real quick&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;It does indeed. Though... I'm not sure Qat threatens. She has a lance, and they're reach weapons, nee?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Ah, true. So Destroyer's attack should have been 19.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Still hits?&amp;quot;&lt;br /&gt;
GAME: Donk rolls 3: (16)+3: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Still hits!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Also ... buh?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;That was his trip attempt&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric eyes that line though. &amp;quot;Rolled a 3, but you got a 16.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric will take it!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;You trip it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;I rolled 1d20+3&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Woo!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Pose it! Qat you are up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;Let me see, can I move to the bottom and left of Ashlynn and still cast Bless?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;You can! Because the raptor is flat-footed (prone?) it can't AoO you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;Yay. I do so!&amp;quot;&lt;br /&gt;
GAME: Qat casts Bless.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Anyone with spell resist has to roll it, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Well in the meantime &amp;gt;.&amp;gt; Pose it! And now it is... Grag's turn!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;sec.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;my dog just kicked me in the crotch. &amp;gt;.&amp;lt;&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Oh not my turn thank god. xD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;D:&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gragnar says, &amp;quot;Flurry of blows!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Who rolls to overcome spell resistance? I forget. Is it the caster, or the recipient?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Go for it! Roll!&amp;quot;&lt;br /&gt;
GAME: Gragnar rolls weapon1-1: (8)+6+-1: 13&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah HAH! A CHALLENGE!&amp;quot; Donk cries, kicking his heels into Destroyer's side, making the wolf whirl about with a yelp. His lance swings around, but the momentum gets Donk's helmet spinning on his head, and his lance skips off the deinonychus' metal feathers.&lt;br /&gt;
Destroyer's nice puppy act is gone, and he lets out a loud, vicious snarl as he closes on the back of the metal dinosaur. His teeth close on the back, and dig in with a crunch of teeth-in-metal. Gears whirr and grind painfully, as the wolf and dinosaur wrestle...only for the dino to go down hard on its side with a thunk, at the maw of a battle-hungry wolf.&lt;br /&gt;
&lt;br /&gt;
GAME: Gragnar rolls weapon1-1: (5)+6+-1: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Does not hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I... Wha?&amp;quot; Caught entirely by surprise, Qat is unable to react to the sight of her fellow Serrielite being clawed. Sighting the thing naughty enough to be hurting Serriel's own, she gathers her wits as best she can, watching the rest in her party deal with this sudden interloper. As Donk's mount sends it sprawling, she quickly takes the chance to move a few paces to place Ashlynn's comforting bulk between herself and the creature. The glowing tip of her spear menaces at the prone... whatever. Lifting her bucklered arm, she begins weaving a holy script. Eyes flaring a faint, steely gray, she flicks her spell-laden finger lightly against the polished wood of her spear. This sends a humming reaction down the length of the weapon, whereupon it radiates from the end to blanket every person in the party with conviction and courage.&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Young Deinonychus: Roll: 13 + Bonus: 8 = Total: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Do you get more than one blow for flurry?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gragnar says, &amp;quot;I rolled 2, does that 13 hit?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric missed that. Nope!&lt;br /&gt;
&lt;br /&gt;
With the creature now lying prone at his feet, Gragnar goes for the ever reliable curb stomp, stomping his foot twice down on the creature, missing both times as it squirms this way and that, simply refusing to accept it's beating with dignity. &amp;quot;Quit squirmin'!&amp;quot; the oruch bellows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric snrks.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;A new challenger joins the fray, with his initiative right about now! A smaller, faster version 2.0 streaks out of the darkness to attack Donk and Destroyer!&amp;quot;&lt;br /&gt;
GAME: Harric rolls 1d20+4: (12)+4: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Miss with talon 1!&amp;quot;&lt;br /&gt;
GAME: Harric rolls 1d20+4: (5)+4: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Miss with talon 2!&amp;quot;&lt;br /&gt;
GAME: Harric rolls 1d20+4: (15)+4: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk XD&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Miss with bite!&amp;quot;&lt;br /&gt;
GAME: Harric rolls 1d20-1: (7)+-1: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;And miss with his foreclaws. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric will pose it; Ash, you're up!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Holy hell, that's a lot of attacks.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Show me where the new thingie is, please!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Pounce+Full Attack.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk nodnod.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Little-c is the young one!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Hm. Delay. Liable to be until after big raptor, but if more things show up, may stop delaying earlier. Will holler if so.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric thumbsup.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Teppus!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Teppus steps back again and second verse same as first.&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d20+7: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
Another simulated shriek heralds a smaller, lither version of the deinonychus writhing on the floor as it tries to make it to its feet. The wee dinosaur leaps after its charge to lash and scrabble at Donk and Destroyer, but as much as it has exuberance, it doesn't quite make up for its ineffectual flailing. Sure is cute though. (Well, except for the robotic red eyes.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Hits!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Roll damage!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Sorry about that pause. One sec.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus doublecheck his damage.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;No prob :3&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 2d4+12: (5)+12: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Holyballs&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Woah&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;Paladin balls are pretty holy. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric D:&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Level 4 power attack. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;2d4+6 base, +4 from PA, +50% from 2 haneded power attack.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;&amp;gt;crunch&amp;lt;&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Woof!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Okay! Pose it, it's still not beaten but you did take a chunk out.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Next! Wren! Who is also Teppus!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus is eyeing Wren's sheet.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Wren opens fire.&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d20+6: (1)+6: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;And MISSES.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;MISS&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Dino! He scrambles up from prone and roars at Teppus &amp;gt;:E&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;AoO from everyone around him.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric nodnod.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Donk and Grag get AoO.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Roll eet :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Grag, you wanna go first?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Oh and Ash!&amp;quot;&lt;br /&gt;
GAME: Gragnar rolls weapon1: (4)+6: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gragnar says, &amp;quot;THESE ROLLS!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;D:&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I am unsure whether I can take a Spiked Gauntlet AoO in the same round as I use my bow. I intend to use my bow, as it were. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;If I can, I will, though!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric ponders.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Switching your grip is a free action, which can only happen on your turn. But if you want to say you switched at the end of your last turn...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric will allow it.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk &amp;lt;3 Harric&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn tries a bitchslap, then, for GLORY.&lt;br /&gt;
GAME: Ashlynn rolls 1d20+2+2+1: (8)+2+2+1: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric dies XD&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Miss :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Damn it,&amp;quot; is what Teppus says. He keeps space between himself and the creature, his guisarm driven into the flank of it with enormous force. The blade is then wrecnhed free.&lt;br /&gt;
&lt;br /&gt;
Somehow, the green dragon has an arrow in it. Wren looks sheepish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn is fairly inefficient at bitchslapping. :(&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Lemme know when dino's finished (I'll end my delay then!)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Donk doesn't get an AoO. But Destroyer does!&amp;quot;&lt;br /&gt;
GAME: Donk rolls 3+4: (6)+3+4: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Miss!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Okay uhh right that's just his move right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Getting up from Prone?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Just his move action.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;So he can attack too.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;That is indeed just a move.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Yeah.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric woo!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;He can't reach Teppus so he'll attack Donk.&amp;quot;&lt;br /&gt;
GAME: Harric rolls 1d20+5: (20)+5: 25&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Talon 1 hits!&amp;quot;&lt;br /&gt;
GAME: Harric rolls 1d8+2: (7)+2: 9&lt;br /&gt;
GAME: Harric rolls 1d20+5: (3)+5: 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;One attack, since he used a move.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Talon 2 misses.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;But that natural attack has two.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk chinstrokes. Hmmm...&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Or does he only get one there?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;It says '2 claws'&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Er, talons.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;I /think/ he only gets the one. Can anyone back me up on that?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Well, the second was a miss, so moot point anyways. :-)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Yeah, fair enough. Will look it up! I will pose -- now it's Ashlynn's action if she wants to take it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Yes please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Stop delay. 5' for range and clear shot and full attack the now-standing robodino.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Rapid/DA.&amp;quot;&lt;br /&gt;
GAME: Harric damaged Donk for 9 points. 14 remaining.&lt;br /&gt;
GAME: Ashlynn rolls 1d20+6: (12)+6: 18&lt;br /&gt;
GAME: Ashlynn rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Hit, miss&amp;quot;&lt;br /&gt;
GAME: Ashlynn rolls 1d8+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
The deinonychus flails its claws as it hefts its metallic weight beneath it. It's a rather ungainly movement, getting up to its feet, and it's only made moreso by the gash and dents from Teppus's guisarme. Cogs and blue magical energy course through the creature beneath its metallic hide, but it still seems to be standing, and ready to fight. It lunges at Donk with an unsteady jump slashing with its over-sized claws, taking a good chunk out of the gnome.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;You take a big chunk out of it! It's stuttering now. Pose it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Donk, it is you turn!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;(Does delay reorganize init?)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;I think so&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;It does. I now act after the dino.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;For all subsequent rounds.&amp;quot;&lt;br /&gt;
GAME: Ashlynn's inititave total changed to '10'.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;I'm going to five-foot-step past the big C, to put it between myself and Gragnar. Then Donk will attack little-c, while Destroyer attacks big-C.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Got it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Destroyer first&amp;quot;&lt;br /&gt;
GAME: Donk rolls 3+2: (7)+3+2: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Donk&amp;quot;&lt;br /&gt;
GAME: Donk rolls weapon6: (15)+7: 22&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Miss, hit!&amp;quot;&lt;br /&gt;
GAME: Donk rolls 1d6+3: (2)+3: 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;It's still standing, but just barely!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Pose it! Qat, your turn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Holding back for a moment, waiting for an opening, Ashlynn takes a swipe at the mechanical monstrosity as it pulls to its feet to no awail, her backswing meeting naught but air. Hopping back, she transfers her bow to the hand, and another two arrows are fired. One goes low, skidding ineffectually across the floor - but the other finds the back of the thing's neck, driving into it. Were it a real creature, such an injury might have killed it - but being an automaton, it merely slows down, machinery screeching and its movements becoming choppy as it tries to combat the obstruction in the gears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;Hmm! Since things seem to be in hand, I will channel my mighty 1d6 of Sewwiel's wuv.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric XD&lt;br /&gt;
GAME: Qat rolls 1d6: (5): 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;And that's... what is that specifically? XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tink! Tink! Screeeech, scrabble scrabble!&lt;br /&gt;
&amp;quot;What the devil??&amp;quot; Donk is suddenly assaulted from both sides, a whirl of claws and teeth on his back distracting him enough for a talon from its older sibling to catch him in a weak point in his armor, darkening the gray metal with his blood. Donk thrusts his elbow back, knocking the screeching clawing dino off his back, and Destroyer gnashes its teeth, making the bigger cousin jump back enough to get out from between the two.&lt;br /&gt;
&amp;quot;Finally, things are getting interesting!&amp;quot; Donk grins, thrusting his lance forward, punching a hole in the smaller dino with a loud CHUNK! Destroyer's gnashing teeth gets the one besides them to dance around, but he doesn't land a blow.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;Oh, healing. Selective channel, so it only hits who Qat wants it to hit, in accordance to her CHA mod + 3(6 individuals). So she is healing anyone in her party and within a 30ft radius of 5hp.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Ah! Cool. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Harric damaged Teppus for -5 points. 18 remaining.&lt;br /&gt;
GAME: Harric damaged Donk for -5 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Okay then! Top of the round! Grag!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Show that dino what's what!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The inhuman screeches grate on Qat's senses. That they are coming from what seems like more non-living contructs makes it a little less horrid, though. She picks out the various hurts on Donk and Teppus and shakes her head, &amp;quot;Serriel does n-not approve!&amp;quot; Emphasizing her disapproval, the little priestess grabs a brush off her armband and scribes the Xian words for 'FEEL BETTER NOW' in glowing inqment. &amp;quot;Qu!&amp;quot; Stabbing the words with her brush, she sends a measure of healing out into the two combatants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gragnar says, &amp;quot;Flurry of blows again.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gragnar says, &amp;quot;Flanking gives what now?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;No prob :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;+2 and sneak attack&amp;quot;&lt;br /&gt;
GAME: Gragnar rolls weapon1+1: (17)+6+1: 24&lt;br /&gt;
GAME: Gragnar rolls weapon1+1: (4)+6+1: 11&lt;br /&gt;
GAME: Gragnar rolls 1d6+4: (6)+4: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Alright, you took that one out!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;It's inactive-like on the ground.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Pose it, now it is the young one's turn!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;The little one pounces on Gragnar in retaliation!&amp;quot;&lt;br /&gt;
GAME: Harric rolls 1d20+5: (20)+5: 25&lt;br /&gt;
GAME: Harric rolls 1d8+2: (6)+2: 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gragnar says, &amp;quot;D:&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;First talon: hit &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
GAME: Harric rolls 1d20+5: (19)+5: 24&lt;br /&gt;
GAME: Harric rolls 1d8+2: (6)+2: 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gragnar says, &amp;quot;Man, he pissed that thing off.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Second talon hit D:&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;D:&amp;quot;&lt;br /&gt;
Ashlynn pages: A 20 is, besides an automatic hit, a critical threat.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Oh gosh I missed the fact that was a crit.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Well, a threat, not a crit (yet)!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Oh dear. D:&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric rolls to confirm now, rather than taking that last one.&lt;br /&gt;
GAME: Harric rolls 1d20: (13): 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;(Am I supposed to add the bonus? I forget)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Yeah, same bonuses.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Critical hit D:&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Ouch!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gragnar says, &amp;quot;Go go toughness feat?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric rolls once, and doubles it.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Or I guess I already rolled that so 16 from that hit.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gragnar says, &amp;quot;Eep&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gragnar says, &amp;quot;Yeah, that'd be Gragnar.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;Crits are rolled twice. Or 2d8+4. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric has seen it doubled here in the last two times I was in a PRP :|a Up to ou Grag!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gragnar says, &amp;quot;I'd prefer the rolled twice.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;Eva has been doin it rong. ^_^;&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;+roll 2d8+4&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;errr herpd erp&amp;quot;&lt;br /&gt;
GAME: Harric rolls 2d8+4: (10)+4: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;14 damage!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Yeah, people double it. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;But they're not supposed to.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;It's an error some folks make. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;And the second one was 8 damage.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat isn't sure, is that a 3.5e thing? Has only played PF.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;And since this isn't DC, the thing leaves off after that! &amp;gt;_&amp;gt;&amp;quot;&lt;br /&gt;
GAME: Harric damaged Gragnar for 22 points. -1 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gragnar says, &amp;quot;That's still Gragnar, but he's not quite so tore up.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gragnar says, &amp;quot;-1 still triggers Gragnar's turn of 'OH NO YOU DIDN'T' right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;I'm guessing so! I don't know what that is XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnar bellows, and reaches out, taking the construct's head in both hands, holding it in place long enough to bring up his knee into the bottom of it's head, a crunching noise followed immediately by the flickering out of it's eyes as he lets it fall to the floor, letting out a little victory bellow, just in time for the little one to leap on him, talons slashing through his shirt easily, and claw him rather deeply, making the healthy oruch considerably less so, drawing a rather louder, and more feral sort of bellow from him.&lt;br /&gt;
&lt;br /&gt;
As the big guy goes down in sparks of blue energy, crumpling into a metallic heap under Gragnar's pissed-off grip, the little one takes its revenge. And with its own slashy-flaily shredding, it takes the orc down in a mighty one-two, letting out a piercing screech of victory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Ummm... then, Teppus!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I ATTACK IT.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;RAR! FOR GWAGNAR&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;ATTACK THE DARKNESS&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Roll it XD&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d20+7: (20)+7: 27&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;..&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gragnar says, &amp;quot;JESUS&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Oh please let me crit.&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gragnar says, &amp;quot;AVENGE ME!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Crit :O&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;WOOO!&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 6d4+36: (15)+36: 51&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;O_O&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;It's a x3 crit weapon. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;O_____O&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;You cleave that thing IN HALF.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gragnar says, &amp;quot;Teppus, is it just me or do you like making characters that can reduce ANYTHING to a fine red mist?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;2d4+12 becomes 6d4+36. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;HOOOOOLYBALLS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Gragnar is struck down, Teppus advances on the creature just a step. And then it falls over.&lt;br /&gt;
&lt;br /&gt;
Really.&lt;br /&gt;
&lt;br /&gt;
It's more like he just *rammed* the guisarme through it, cut it half, and left it in scraps on the floor. He wrenches the guisarme free, then, giving a quick glance to Qat. She knows what to do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;We're pretty much out of initiative now so &amp;gt;.&amp;gt; Pose away!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat will cast another channel, then CLW on Gragnar.&lt;br /&gt;
GAME: Qat rolls 1d6: (4): 4&lt;br /&gt;
GAME: Qat rolls 1d8+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
The mini-saur fairly EXPLODES into cogs, as Teppus cleaves it into many pieces, and blue magilectric energy fizzles into the air, as it falls into nothing like its robotic brother.&lt;br /&gt;
&lt;br /&gt;
GAME: Qat casts Shield of Faith.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat is derp, and has been reminded she has a wand.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat quietly takes back the channel and CLW. T_T&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric XD&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;That CLW roll will be directed to Donk, then.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat casts next 3 CLW on Gragnar.&lt;br /&gt;
GAME: Qat rolls 3d8+6: (10)+6: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;2 on Teppus.&amp;quot;&lt;br /&gt;
GAME: Qat rolls 2d8+2: (10)+2: 12&lt;br /&gt;
&lt;br /&gt;
Gragnar lets out a roar, still clutching the head of the mini-saur that'd been on his back, and slams it into the ground. He blinks a bit, noticing that there's not NEARLY as much dinosaur as there should have been, he turns and notices the shattered remains. &amp;quot;Ah,&amp;quot; he says, his wounds already starting to knit as Qat does her thing. The shirt, however, will never be the same. Oh well, it looked cheap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;1 more on Grag.&amp;quot;&lt;br /&gt;
GAME: Qat rolls 1d8+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
Ashlynn's hand already has a new arrow in it, but the motion of nocking it pauses as Teppus absolutely decimates the remaining foe. Giving the paladin a silent salute for the show of combat prowess, the woman scans the chamber for any other imminent threats - and seeing none, straightens (why, yes, the imitation of a pole does seem rather a default thing for her!) and lowers the weapon slowly. The arrow is returned to the quiver, for now.&lt;br /&gt;
&amp;quot;This is artifice?&amp;quot; she asks, peering at the automaton that is still relatively in one piece. &amp;quot;I have never seen something like this.&amp;quot;&lt;br /&gt;
Someone hasn't traveled a whole lot, it appears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;7 charges.&amp;quot;&lt;br /&gt;
GAME: Qat used a Qand of Qure Light Qounds.&lt;br /&gt;
GAME: Qat used a Qand of Qure Light Qounds.&lt;br /&gt;
GAME: Qat used a Qand of Qure Light Qounds.&lt;br /&gt;
GAME: Harric damaged Gragnar for -30 points. 21 remaining.&lt;br /&gt;
GAME: Qat used a Qand of Qure Light Qounds.&lt;br /&gt;
GAME: Qat used a Qand of Qure Light Qounds.&lt;br /&gt;
GAME: Qat used a Qand of Qure Light Qounds.&lt;br /&gt;
GAME: Qat used a Qand of Qure Light Qounds.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat apologizes for spam!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;It's good. BEtter to hang onto the spells and channels. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;Teppus, can you magick it so I can get back the Shield of Faith?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Did you heal Teppus too or just Grag?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;And/or Donk?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;Yep! +12 on Teppus, and um.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric is no longer able to hold all these limes! I mean -- actions!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;+8 on Donkadonk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Harric damaged Teppus for -12 points. 28 remaining.&lt;br /&gt;
GAME: Harric damaged Donk for -8 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
Donk gets ready to launch Tiny Gnomish Death on the dino... but Teppus easily bisects it. He pauses, looking at the two pieces of metal on the ground, then up to Teppus with a look of awe on his face. &amp;quot;Sir... you have made the Donk's pants a little wet. I salute you.&amp;quot;&lt;br /&gt;
He starts to shift his weight, wincing, but the touch to his back suddenly has him blinking as the pain fades completely. Turning, he smiles at Qat and takes her hand. &amp;quot;I owe you and your goddess thanks. My blessing upon /you/.&amp;quot; Doffing his hat, the gnome waggles stark orange eyebrows at Qat, and gives her hand a sloppy kiss.&lt;br /&gt;
&lt;br /&gt;
The sight of Teppus annihilating the mechanical creature is something to behold. Mouth dropping open a little, Qat is struck dumb, the bits and pieces of sparking metal reflected in her thick glasses which have steamed up a little from the excitement of the fight, of course. Starting out of her stupor, she reads Teppus' brows like the book they almost are and moves her zig with all haste. Digging in her other pants pocket, she pulls out an intricately qarved qand, er, wand. As always, one end holds a brush. Kneeling by the falling Yrch, she quickly begins scribing flowing Xian words on the big fellow. From head to toe, the green one now sports magical calligraphy. Flipping the brush over, she taps the blunt end sharply onto Gragnar's forehead. In a flash, the words disappear, seeping under skin and mending wounds as if they had never been there. She does not wait to see the effect of her handiwork, however, already moving to draw more words on Donk's oversized helment, at arm's length because, wolf tongue, and one Teppus. In moments, all who were hurt are fine and GETTING BETTER.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Treat the Priestess of Sewwi-... *Serriel* with respect, sir,&amp;quot; is Teppus' order to Donk. The waggled eyebrows are definitely given a look from Teppus. Still, he looks pleased with the results of his guisarme strike. Very pleased. He seem to feel better after Qat's help as well, to be sure, giving her a polite nod of his head.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It ded now,&amp;quot; Gragnar remarks, kicking both constructs vindictively, but smiling. &amp;quot;Thanks,&amp;quot; he says to Qat, and looks around. &amp;quot;Have we won?&amp;quot; he asks as he inspects the darkness, just in case another one comes running.&lt;br /&gt;
&lt;br /&gt;
GAME: Gragnar rolls perception: (13)+3: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Nothing else seems to be coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nope, nothing else. Gragnar lets out a laugh and throws his hands up like a victorious boxer.&lt;br /&gt;
&lt;br /&gt;
Finding her hand caught by the cavalier's, Qat offers Donk a watery smile that almost cracks when her hand is then slobbered on. For Sewwiel, er, Serriel. &amp;quot;It is a test. A test.&amp;quot; she repeats to herself. To the littlest Donk, she 'ehehes' and gingerly pulls her hand away. Turning her back to everyone, she hurriedly summons some water to wash her besaliva'ed hand.&lt;br /&gt;
&lt;br /&gt;
After watching it for a long time, Ashlynn gives the fallen mechanical dinosaur a poke with her longsword - to be sure it isn't about to get up, and because curiosity (which she'll never admit she -has-) is getting the best of her. Her expression is a little dazed. It's been a REALLY odd day so far.&lt;br /&gt;
Realizing what she's doing, she quickly slams the longsword back into the scabbard and clears her throat. &amp;quot;We should explore this place, once the priestess is finished with the mending.&amp;quot; she suggests. Look! Task! Focus! Forget you just saw her curiously poking a construct with a sword!&lt;br /&gt;
&amp;quot;Right,&amp;quot; Gragnar says gutterally, with a nod to Ashlynn and looks around. &amp;quot;Stick ta groups, and don't wonda off ta much,&amp;quot; he suggests, and starts walking off, waving one of them after him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good sir, I /am/ giving /all/ my respect to this lovely cleric!&amp;quot; Donk says, turning an offended look to Teppus, which gives Qat enough of a window to pull her hand away. &amp;quot;There's little more The Donk can do to show his gratitude, unless...&amp;quot; He turns a thoughtful eye to Qat again, looking her up and down. &amp;quot;You're not exactly The Donk's type... But he /is/ very grateful...&amp;quot; Thoughtfully, the gnome starts stroking his beard, pondering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;This is the one thing I never could think of, is how to wrap this up, really. &amp;gt;.&amp;gt; So, there's nothin' left.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Harric says, &amp;quot;Assume that you spent a few hours sorting and there were a few artifacts to go back and be logged/dealt with/what-have-you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Donk thoughtfully touches the pigment on his helm before pulling it off to admire Qat's handiwork. &amp;quot;Very nice! Though the Donk has to admit, he doesn't see the resemblance.&amp;quot; Holding it up beside his face, Donk gives Qat a very cheesy grin.&lt;br /&gt;
&lt;br /&gt;
Since her back is still to the rest, Qat does not catch Donk's beard stroking nor his very cheesy grin. A chill still rushes down her spine, perhaps her Goddess sending her a warning. Gragnar's words are an opportunity not to be squandered and she hops to, somehow managing to use the Yrch's bulk to keep a wall of green between herself at Donk and wolf tongue.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Melon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7343</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7343"/>
		<updated>2012-03-27T06:43:29Z</updated>

		<summary type="html">&lt;p&gt;Melon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site.  &lt;br /&gt;
&lt;br /&gt;
If you're interested in a summary of recent history, see [[Recent History]]. &lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
Most recent logs are at the '''bottom.''' Be sure to put all pages into '''&amp;lt;nowiki&amp;gt;[[Category: Logs]]&amp;lt;/nowiki&amp;gt;'''. Thank you.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[How to Format a Log Quickly|How to Automagically Clean a Log]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Dramatic Scene: Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Social: Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl|Social: Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PRP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PRP: The Competition]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Falcon Point: Teeth of the Deep|PRP: Falcon Point: Teeth of the Deep]]&lt;br /&gt;
* [[PrP: Brothers of the Storm Part I]]&lt;br /&gt;
* [[PrP: Rats!]]&lt;br /&gt;
* [[UglyBats|PRP: Huggin' Ugly Bats]]&lt;br /&gt;
* [[GrandParade|DPrP: Machinists Grand Parade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrPALittleBatty|PRP: A Little Batty]]&lt;br /&gt;
* [[Dragon in the Garden|Social: Dragon in the Garden]]&lt;br /&gt;
* [[Bacon Liberation Team|PrP: Bacon Liberation Team]]&lt;br /&gt;
* [[Daggers in the Dark|PrP: Daggers in the Dark]]&lt;br /&gt;
* [[PrP: Wolves in the Winter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Adventurous Rivalry|PrP: Adventurous Rivalry]]&lt;br /&gt;
* [[PrP: That's not Timmy!]]&lt;br /&gt;
* [[PrP: Black Ring Rising]]&lt;br /&gt;
* [[PrP: Chicken Chasers!]]&lt;br /&gt;
* [[PrP: Timmy's Uncle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Teena's Bad Day]]&lt;br /&gt;
* [[PrP: Fistful of Chitlins]]&lt;br /&gt;
* [[Hell's Medicine Part 1|PRP: Hell's Medicine Part 1]]&lt;br /&gt;
* [[Gnap!|PRP: Gnap!]]&lt;br /&gt;
* [[PrP: Watt's Mine is Mine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: 3375 Cubic Feet of Terror]]&lt;br /&gt;
* [[Why Did It Have To Be Rats?|PRP: Why Did It Have To Be Rats?]]&lt;br /&gt;
* [[The Poisoning of the Myrrish Ambassador|Social: The Poisoning of the Myrrish Ambassador]]&lt;br /&gt;
* [[Necromancer's Folly|PrP: Necromancer's Folly]]&lt;br /&gt;
* [[Tears in Dust Part 1|PrP: Tears in Dust Part 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[A Veyshanti Sort Of Arrangement|PrP: A Veyshanti Sort Of Arrangement]]&lt;br /&gt;
* [[Tears in Dust Part 2|PRP: Tears in Dust Part 2]]&lt;br /&gt;
* [[PrP: Earthshaper Part I]]&lt;br /&gt;
* [[PrP: Adventure, Inc. - Part 1]]&lt;br /&gt;
* [[PrP: Godbusters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Heroic by Proxy|PRP: Heroic by Proxy]]&lt;br /&gt;
* [[DPRP: Run, Thief, Run!|DPrP: Run, Thief, Run!]]&lt;br /&gt;
* [[Hell's Medicine Part 2|PrP: Hell's Medicine Part 2]]&lt;br /&gt;
* [[Tooth and Sky|PRP: Tooth and Sky]]&lt;br /&gt;
* [[PrP: Codices, Indices, and Odysseys]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[The Hauntening|PRP: The Hauntening]]&lt;br /&gt;
* [[PrP: Codex Bifolium]]&lt;br /&gt;
* [[Tournament Paramount: Magic Competition Round 1]]&lt;br /&gt;
* [[Tidehollow's Challenge|Tournament Paramount: Tidehollow's Challenge]]&lt;br /&gt;
* [[Caller in Darkness|PRP: Caller in Darkness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Dramatic Scene: Guild of Explorer's Meeting: Dwarven Citadel Expedition]]&lt;br /&gt;
* [[Shadowfall is coming|Social: Shadowfall is Coming]]&lt;br /&gt;
* [[Hell's Medicine Part 3|PrP: Hell's Medicine Part 3]]&lt;br /&gt;
* [[PrP: Beneath the Church]]&lt;br /&gt;
* [[PrP: Old Wounds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: In The Thick of Things]]&lt;br /&gt;
* [[The Young Herbalist|Social: The Young Herbalist]]&lt;br /&gt;
* [[Wyvern Hugger|Social: Wyvern Hugger]]&lt;br /&gt;
* [[Twins | Social: Twins]]&lt;br /&gt;
* [[Silver Wings: Why the Egalrin are the Way They Are|Social: Silver Wings: Why the Egalrin are the Way They Are]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Just Lion Around]]&lt;br /&gt;
* [[Kill Ted|Scene: Kill Ted]]&lt;br /&gt;
* [[PrP-Tutorial: You Dirty Rat!]]&lt;br /&gt;
* [[Agril, Axe Murderer|Social: Agril, Axe Murderer]]&lt;br /&gt;
* [[Dramatic Scene: Is It Lynch Time Yet?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Escape to the Noble House of Mummies Part 1]]&lt;br /&gt;
* [[PrP: A Tangled Web]]&lt;br /&gt;
* [[Botanical Gardens|PRP: Botanical Gardens]]&lt;br /&gt;
* [[PM Plot: Ezra's Golden Parachute]]&lt;br /&gt;
* [[PrP: There and Back Again]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Boiling Point]]&lt;br /&gt;
* [[Social: Cabin in the Woods]]&lt;br /&gt;
* [[PrP: Team Heart Face the Hydra]]&lt;br /&gt;
* [[PrP: Fey-tasia]]&lt;br /&gt;
* [[Two and a Half Men]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mouse Hunt|PrP: Mouse Hunt]]&lt;br /&gt;
* [[PM Plot: Just Another Bug Hunt]]&lt;br /&gt;
* [[Social: Small Halfling, Big Tale]]&lt;br /&gt;
* [[PrP: Maggits]]&lt;br /&gt;
* [[No Sympathy|PrP: No Sympathy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Mr. Grumpy Elf's Forest]]&lt;br /&gt;
* [[Overdue|PRP: Overdue]]&lt;br /&gt;
* [[Lost in the Lake and Saved by a Bustle|Social: Lost in the Lake and Saved by a Bustle]]&lt;br /&gt;
* [[Charitable Intentions]]&lt;br /&gt;
* [[Treehuggers and Hippies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Social: Bad Man]]&lt;br /&gt;
* [[Cambions_and_Quasits|PrP: Cambions and Quasits]]&lt;br /&gt;
* [[PrP: Bodyguards]]&lt;br /&gt;
* [[PrP: Warehouse Cleanup]]&lt;br /&gt;
* [[Social: For Peace!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[DPrP:  Keg Run!]]&lt;br /&gt;
* [[Social: Fishing]]&lt;br /&gt;
* [[Hungry Hungry Goblins]]&lt;br /&gt;
* [[PrP: A Boy's First Hunt]]&lt;br /&gt;
* [[PrP: Robots!]]&lt;/div&gt;</summary>
		<author><name>Melon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Social:_For_Peace!&amp;diff=7300</id>
		<title>Social: For Peace!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Social:_For_Peace!&amp;diff=7300"/>
		<updated>2012-03-13T07:23:16Z</updated>

		<summary type="html">&lt;p&gt;Melon: Minor edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Strolling out of the Dragon's Den, Melon is... well, staggering a bit. And giggling. It's cold and dark out, with clouds blotting out the moon, but the half-elf doesn't seem to mind. &amp;quot;/Hob/gobblings,&amp;quot; she giggles to herself. &amp;quot;/Classic/!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;CLASSIC,&amp;quot; says Garrin to her, now beside her. He's just emerged from the Den as well. Perhaps they had a few drinks together. NMaybe not. But he's totally there and having another drink too.&lt;br /&gt;
&lt;br /&gt;
Either way, Melon slings an arm around Garrin, leaning in and giggling. &amp;quot;I never... I never heard...!&amp;quot; She can't even finish her sentence, for her breathlessness. She's got the last little dregs of her last drink in her hand. &amp;quot;Hey, hey, have you ever... have you ever actually /fought/ a hobgob...gobbling... dob... /goblin/? Hobgoblin?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A few! I was in the war in Sendor back, you know, when there was a war in Sendor!&amp;quot; Garrin looks out and takes a drink. &amp;quot;'Course, some of them were on our side then too. It was weird. Orange to the left of me and orange to the right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;OooOOOooo,&amp;quot; Melon replies, taking another swig. &amp;quot;Stuck in the middle with...goblins?&amp;quot; She offers a toothy smile, and then declares, &amp;quot;You know, I know a hob...gobbler! He is /very/ orange. And very...huggy. Are there still wars around right now? I am /too/ drunk to remember at this moment.&amp;quot; Well, that and her nose is in a book or blueprint most of the time. When she's not trying to earn a wage through (mis)adventuring.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, there's always a war. It never changes.&amp;quot; War. War never changes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, well... yes I s'ppose that's true,&amp;quot; Melon replies, face screwing up in thought as she taps her chin. &amp;quot;I think that maybe we should get... we should get a big ol' peace council...thing together. Oh! Or maybe... no, even /better/, we should put something in the water! Inject some kinda spell... some pacifying spell. No more war. War's /dumb/. Wouldn't that be awesome?&amp;quot;&lt;br /&gt;
&amp;quot;Yeah, because peace councils work great and stuff except when evil goddesses go 'do ho ho ho no'. Then it alls goes to the shitter.&amp;quot; Garrin laughs.&lt;br /&gt;
&lt;br /&gt;
Melon breaks into more giggles, having to stop her unsteady gait to double over from all that laughing. &amp;quot;Ooh, yeah that's true...&amp;quot; she finally manages, as she straightens, heel of her hand scrubbing a few stray tears from her cheek. &amp;quot;Well, okay, mebbe something in the water...wouldn't pacify the gods. But I bet it's a good step in the right direction? Then mebbe... mebbe we can all just be drunk. And happy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Drunk is good!&amp;quot; Garrin agrees, happily. &amp;quot;I like getting people drunk. Tarien likes getting people drunk. Then he gets punted into soem sea by Angoron. It's *terrible*.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, yes, I bet! Reos...Reos is okay with drunk but I dunno if he's as down with it as Tarien. I kiiiinda doubt it. But y'know, I hit some of my best work when I'm a little drunk..ish, and from what I unnerstand, 'm not alone in that.&amp;quot; Melon nods firmly there. Yes. &amp;quot;So I think maybe Reos...would be okay with it! And then we'll all have a big ol'...drunk...hug time, or something. Whatever's not a war. ... Bet Angoron might be a bit pissed though, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hell no. Angoron drinks harder than the rest of us combined! Maybe Kor might get upset if all the drinking got in the way of wargaming,&amp;quot; replies Garrin, flailing a bit and then nearly tripping over a cobblestone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whoop!&amp;quot; Melon lunges to catch Garrin, though she's not terribly helpful in that regard, and nearly overbalances them both. &amp;quot;Ack! Sorry! Haha, but you're right, Kor would be so pissed if we got ridda war. But I think... maybe if we get enough people t'gether to make the ... water...peace spell thing, majig, mebbe we can... I dunno. Y'think it'd be too hard to fight Kor if he got pissed and came down?&amp;quot; Artificers: too crazy to think sane, especially when drunk.&lt;br /&gt;
&lt;br /&gt;
Indeed. Garrin bursts out laughing. &amp;quot;What the hell is war good for, anyways? Absolutely nothing, if you ask me!&amp;quot; He falls down after Melon overbalances him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Say it again!&amp;quot; Melon calls, though as he falls, she goes down with him. &amp;quot;Oof! Sorry. I didn' mean to fall down.&amp;quot; She rolls up to a crouch, falls down again, manages to get to all fours, staggers up, overbalances, catches herself, and straightens! ... Then remembers to lean down and reach for Garrin to help him up. It's the blind leading the blind over here. &amp;quot;I think...I think I'm gonna stop war. Yep! I'm gonna bring magic t'the ungifted and stop war. As Reos is my witness! And also you. And this busy street.&amp;quot; She eyes the people milling about.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I HEAR YOU. Ending war and stuff!&amp;quot; Garin pauses and looks up at her, &amp;quot;Assumin' massive power for yourself! You must be in the right business. The Kulthians were really good at that too.&amp;quot; Oh, shit. Yeah, he's a jerky Tarienite, all right.&lt;br /&gt;
&lt;br /&gt;
Melon nods firmly a few times, then blinks. &amp;quot;Wha-- hey now! I'm not gonna go all... dark powers or anything! Black artifice is so not my deal. I jus' wanna...make the world a better place! Y'know? Y'know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, That IS how it starts, isn't it?&amp;quot; He's grinning way more broadly now. &amp;quot;Ending war becomes maintaining the peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Melon flings her hands about emphatically, accidentally flinging her mug at some poor hapless bystander. She ducks preemptively at the 'hey!! watch it!' and then scoots behind her comrade. &amp;quot;ANYWAY. Don't hafta maintain the peace if I keep the water supply all...peace-y. That's all I gotta do, right? Nothing to do with raising the dead or makin'...creepy...skeleton machines.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah! Peacey. That's the way to go,&amp;quot; says Garrin, watching the poor bystander nearly get clocked with a mug. He bursts out laughing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well! Well! Look at it this way. If society... if society is to reach a...a utopian /state/, in which all individuals are contented, there should be no war. Even... even people who thrive on war would do better without war! It's like... it's like... to preserve an idealized state where the rights of man are universal... you know? It's also why I want to bring magic to the ungifted! The wonders of science and magic, married together to even the playing field for even the lowest commoner to enjoy. You know?&amp;quot; All through this, Melon is gesturing to get her point across. It's not working.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, of COURSE you do. Becasue nothing can go wrong at all with a bunch of ungifted people casting magical spells all over the place. I like this plan. Totally!&amp;quot; He beams. Then gives Melon a hug.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Exactly!&amp;quot; Melon clearly lacks a sarcasm detector. Especially when drunk! &amp;quot;You understand me, my friend!&amp;quot; She beams and slings a hug right back at him, giggling happily. &amp;quot;TO PEACE!&amp;quot; she cries, and extends her mug to toast. ... Except, y'know. She flung it. She blinks at her empty hand, then shrugs, and knocks knuckles with the other mug anyway. :D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;TO PEACE!&amp;quot; Garrin promptly gives Melon the best hug ever and squuuuuezes her. &lt;br /&gt;
 &lt;br /&gt;
And steals at least a couple coppers.&lt;br /&gt;
&lt;br /&gt;
GAME: Garrin rolls Sleight of Hand: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
Melon, oblivious, just hugs it up! Her purse is right there on her hip, with coins just /waiting/ to get purloined. She breaks into giggles once more and pulls out of the hug to give him a friendly punch on the shoulder. &amp;quot;You're alright, Gary! You're alright.&amp;quot; And, slinging her arm in his, she leads him down the street. Triumphantly. And with passion! FOR PEACE![[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Melon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Social:_For_Peace!&amp;diff=7299</id>
		<title>Social: For Peace!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Social:_For_Peace!&amp;diff=7299"/>
		<updated>2012-03-13T07:22:41Z</updated>

		<summary type="html">&lt;p&gt;Melon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Strolling out of the Dragon's Den, Melon is... well, staggering a bit. And giggling. It's cold and dark out, with clouds blotting out the moon, but the half-elf doesn't seem to mind. &amp;quot;/Hob/gobblings,&amp;quot; she giggles to herself. &amp;quot;/Classic/!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;CLASSIC,&amp;quot; says Garrin to her, now beside her. He's just emerged from the Den as well. Perhaps they had a few drinks together. NMaybe not. But he's totally there and having another drink too.&lt;br /&gt;
&lt;br /&gt;
Either way, Melon slings an arm around Garrin, leaning in and giggling. &amp;quot;I never... I never heard...!&amp;quot; She can't even finish her sentence, for her breathlessness. She's got the last little dregs of her last drink in her hand. &amp;quot;Hey, hey, have you ever... have you ever actually /fought/ a hobgob...gobbling... dob... /goblin/? Hobgoblin?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A few! I was in the war in Sendor back, you know, when there was a war in Sendor!&amp;quot; Garrin looks out and takes a drink. &amp;quot;'Course, some of them were on our side then too. It was weird. Orange to the left of me and orange to the right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;OooOOOooo,&amp;quot; Melon replies, taking another swig. &amp;quot;Stuck in the middle with...goblins?&amp;quot; She offers a toothy smile, and then declares, &amp;quot;You know, I know a hob...gobbler! He is /very/ orange. And very...huggy. Are there still wars around right now? I am /too/ drunk to remember at this moment.&amp;quot; Well, that and her nose is in a book or blueprint most of the time. When she's not trying to earn a wage through (mis)adventuring.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, there's always a war. It never changes.&amp;quot; War. War never changes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, well... yes I s'ppose that's true,&amp;quot; Melon replies, face screwing up in thought as she taps her chin. &amp;quot;I think that maybe we should get... we should get a big ol' peace council...thing together. Oh! Or maybe... no, even /better/, we should put something in the water! Inject some kinda spell... some pacifying spell. No more war. War's /dumb/. Wouldn't that be awesome?&amp;quot;&lt;br /&gt;
&amp;quot;Yeah, because peace councils work great and stuff except when evil goddesses go 'do ho ho ho no'. Then it alls goes to the shitter.&amp;quot; Garrin laughs.&lt;br /&gt;
&lt;br /&gt;
Melon breaks into more giggles, having to stop her unsteady gait to double over from all that laughing. &amp;quot;Ooh, yeah that's true...&amp;quot; she finally manages, as she straightens, heel of her hand scrubbing a few stray tears from her cheek. &amp;quot;Well, okay, mebbe something in the water...wouldn't pacify the gods. But I bet it's a good step in the right direction? Then mebbe... mebbe we can all just be drunk. And happy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Drunk is good!&amp;quot; Garrin agrees, happily. &amp;quot;I like getting people drunk. Tarien likes getting people drunk. Then he gets punted into soem sea by Angoron. It's *terrible*.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, yes, I bet! Reos...Reos is okay with drunk but I dunno if he's as down with it as Tarien. I kiiiinda doubt it. But y'know, I hit some of my best work when I'm a little drunk..ish, and from what I unnerstand, 'm not alone in that.&amp;quot; Melon nods firmly there. Yes. &amp;quot;So I think maybe Reos...would be okay with it! And then we'll all have a big ol'...drunk...hug time, or something. Whatever's not a war. ... Bet Angoron might be a bit pissed though, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hell no. Angoron drinks harder than the rest of us combined! Maybe Kor might get upset if all the drinking got in the way of wargaming,&amp;quot; replies Garrin, flailing a bit and then nearly tripping over a cobblestone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whoop!&amp;quot; Melon lunges to catch Garrin, though she's not terribly helpful in that regard, and nearly overbalances them both. &amp;quot;Ack! Sorry! Haha, but you're right, Kor would be so pissed if we got ridda war. But I think... maybe if we get enough people t'gether to make the ... water...peace spell thing, majig, mebbe we can... I dunno. Y'think it'd be too hard to fight Kor if he got pissed and came down?&amp;quot; Artificers: too crazy to think sane, especially when drunk.&lt;br /&gt;
&lt;br /&gt;
Indeed. Garrin bursts out laughing. &amp;quot;What the hell is war good for, anyways? Absolutely nothing, if you ask me!&amp;quot; He falls down after Melon overbalances him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Say it again!&amp;quot; Melon calls, though as he falls, she goes down with him. &amp;quot;Oof! Sorry. I didn' mean to fall down.&amp;quot; She rolls up to a crouch, falls down again, manages to get to all fours, staggers up, overbalances, catches herself, and straightens! ... Then remembers to lean down and reach for Garrin to help him up. It's the blind leading the blind over here. &amp;quot;I think...I think I'm gonna stop war. Yep! I'm gonna bring magic t'the ungifted and stop war. As Reos is my witness! And also you. And this busy street.&amp;quot; She eyes the people milling about.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I HEAR YOU. Ending war and stuff!&amp;quot; Garin pauses and looks up at her, &amp;quot;Assumin' massive power for yourself! You must be in the right business. The Kulthians were really good at that too.&amp;quot; Oh, shit. Yeah, he's a jerky Tarienite, all right.&lt;br /&gt;
&lt;br /&gt;
Melon nods firmly a few times, then blinks. &amp;quot;Wha-- hey now! I'm not gonna go all... dark powers or anything! Black artifice is so not my deal. I jus' wanna...make the world a better place! Y'know? Y'know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, That IS how it starts, isn't it?&amp;quot; He's grinning way more broadly now. &amp;quot;Ending war becomes maintaining the peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Melon flings her hands about emphatically, accidentally flinging her mug at some poor hapless bystander. She ducks preemptively at the 'hey!! watch it!' and then scoots behind her comrade. &amp;quot;ANYWAY. Don't hafta maintain the peace if I keep the water supply all...peace-y. That's all I gotta do, right? Nothing to do with raising the dead or makin'...creepy...skeleton machines.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah! Peacey. That's the way to go,&amp;quot; says Garrin, watching the poor bystander nearly get clocked with a mug. He bursts out laughing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well! Well! Look at it this way. If society... if society is to reach a...a utopian /state/, in which all individuals are contented, there should be no war. Even... even people who thrive on war would do better without war! It's like... it's like... to preserve an idealized state where the rights of man are universal... you know? It's also why I want to bring magic to the ungifted! The wonders of science and magic, married together to even the playing field for even the lowest commoner to enjoy. You know?&amp;quot; All through this, Melon is gesturing to get her point across. It's not working.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, of COURSE you do. Becasue nothing can go wrong at all with a bunch of ungifted people casting magical spells all over the place. I like this plan. Totally!&amp;quot; He beams. Then gives Melon a hug.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Exactly!&amp;quot; Melon clearly lacks a sarcasm detector. Especially when drunk! &amp;quot;You understand me, my friend!&amp;quot; She beams and slings a hug right back at him, giggling happily. &amp;quot;TO PEACE!&amp;quot; she cries, and extends her mug to toast. ... Except, y'know. She flung it. She blinks at her empty hand, then shrugs, and knocks knuckles with the other mug anyway. :D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;TO PEACE!&amp;quot; Garrin promptly gives Melon the best hug ever and squuuuuezes her. &lt;br /&gt;
 &lt;br /&gt;
 And steals at least a couple coppers.&lt;br /&gt;
&lt;br /&gt;
GAME: Garrin rolls Sleight of Hand: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
Melon, oblivious, just hugs it up! Her purse is right there on her hip, with coins just /waiting/ to get purloined. She breaks into giggles once more and pulls out of the hug to give him a friendly punch on the shoulder. &amp;quot;You're alright, Gary! You're alright.&amp;quot; And, slinging her arm in his, she leads him down the street. Triumphantly. And with passion! FOR PEACE![[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Melon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Social:_For_Peace!&amp;diff=7298</id>
		<title>Social: For Peace!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Social:_For_Peace!&amp;diff=7298"/>
		<updated>2012-03-13T07:21:34Z</updated>

		<summary type="html">&lt;p&gt;Melon: Created page with &amp;quot;-=--=--=--=--=-&amp;lt;* Western Residential - Adventurers Quarters *&amp;gt;-=--=--=--=--=-          Mill Road forms a very busy intersection with cobbled Nore Avenue here; at the northwes...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-=--=--=--=--=-&amp;lt;* Western Residential - Adventurers Quarters *&amp;gt;-=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
        Mill Road forms a very busy intersection with cobbled Nore Avenue here; at the northwest corner is the looming edifice of the Alexandrian Explorers' Guild. It is not an opulent building, built strictly for function from undressed stone and wood. Shouts mingled with the ringing sound of steel on steel can be heard from the courtyard just inside the entrance.&lt;br /&gt;
&lt;br /&gt;
        Across the street from the guildhouse is a rugged but homey-looking tavern that's especially popular with mercenaries and explorers fresh from the field. The sign swinging above the door depicts a stylized red dragon resting in a cave, sandwiched between the words &amp;quot;Dragon's Den,&amp;quot; and patrons stream in and out of the tavern's front doors at all hours.&lt;br /&gt;
&lt;br /&gt;
        Many weaponsmiths, armorsmiths, blacksmiths, general goods merchants and skilled tradesmen have opened shop to the north of the marketplace, lining the sides of both roads. To the east, the elegant Nore Bridge crosses the sluggish waters of the river.&lt;br /&gt;
&lt;br /&gt;
        The bustle in this part of town speaks volumes about the area. People of various races, size, color, and gender whirl about in a frenetic wash of activity around the buildings; the majority of activity occurs during daylight hours, but there is still a noticeable level after nightfall.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=-- Contents --=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 Melon           Smiley brunette half-elf covered in artificed gadgets 0s   21m&lt;br /&gt;
 Garrin          A young, human fellow in well-crafted leathers.       3s   2d&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--= Exits -=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
Spriggan's Smithy &amp;lt;SS&amp;gt;    Armsmasters Arena &amp;lt;AA&amp;gt;    Telek Road &amp;lt;W&amp;gt;&lt;br /&gt;
Guild of Explorers &amp;lt;GE&amp;gt;   Dragons Den Tavern &amp;lt;DD&amp;gt;   Gateway &amp;lt;N&amp;gt;&lt;br /&gt;
Western Great Market &amp;lt;S&amp;gt;  &lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
It's Variday, Eatonis 12 23:51:26 1014. The full moon isn't up. The tide is high and rising.&lt;br /&gt;
A cool breeze blows from the west, driving dark clouds before it which blot out the stars in patches overhead. Elsewhere they glitter brightly in the dark sapphire sky.&lt;br /&gt;
&lt;br /&gt;
Strolling out of the Dragon's Den, Melon is... well, staggering a bit. And giggling. It's cold and dark out, with clouds blotting out the moon, but the half-elf doesn't seem to mind. &amp;quot;/Hob/gobblings,&amp;quot; she giggles to herself. &amp;quot;/Classic/!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;CLASSIC,&amp;quot; says Garrin to her, now beside her. He's just emerged from the Den as well. Perhaps they had a few drinks together. NMaybe not. But he's totally there and having another drink too.&lt;br /&gt;
&lt;br /&gt;
Either way, Melon slings an arm around Garrin, leaning in and giggling. &amp;quot;I never... I never heard...!&amp;quot; She can't even finish her sentence, for her breathlessness. She's got the last little dregs of her last drink in her hand. &amp;quot;Hey, hey, have you ever... have you ever actually /fought/ a hobgob...gobbling... dob... /goblin/? Hobgoblin?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A few! I was in the war in Sendor back, you know, when there was a war in Sendor!&amp;quot; Garrin looks out and takes a drink. &amp;quot;'Course, some of them were on our side then too. It was weird. Orange to the left of me and orange to the right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;OooOOOooo,&amp;quot; Melon replies, taking another swig. &amp;quot;Stuck in the middle with...goblins?&amp;quot; She offers a toothy smile, and then declares, &amp;quot;You know, I know a hob...gobbler! He is /very/ orange. And very...huggy. Are there still wars around right now? I am /too/ drunk to remember at this moment.&amp;quot; Well, that and her nose is in a book or blueprint most of the time. When she's not trying to earn a wage through (mis)adventuring.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, there's always a war. It never changes.&amp;quot; War. War never changes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, well... yes I s'ppose that's true,&amp;quot; Melon replies, face screwing up in thought as she taps her chin. &amp;quot;I think that maybe we should get... we should get a big ol' peace council...thing together. Oh! Or maybe... no, even /better/, we should put something in the water! Inject some kinda spell... some pacifying spell. No more war. War's /dumb/. Wouldn't that be awesome?&amp;quot;&lt;br /&gt;
&amp;quot;Yeah, because peace councils work great and stuff except when evil goddesses go 'do ho ho ho no'. Then it alls goes to the shitter.&amp;quot; Garrin laughs.&lt;br /&gt;
&lt;br /&gt;
Melon breaks into more giggles, having to stop her unsteady gait to double over from all that laughing. &amp;quot;Ooh, yeah that's true...&amp;quot; she finally manages, as she straightens, heel of her hand scrubbing a few stray tears from her cheek. &amp;quot;Well, okay, mebbe something in the water...wouldn't pacify the gods. But I bet it's a good step in the right direction? Then mebbe... mebbe we can all just be drunk. And happy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Drunk is good!&amp;quot; Garrin agrees, happily. &amp;quot;I like getting people drunk. Tarien likes getting people drunk. Then he gets punted into soem sea by Angoron. It's *terrible*.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, yes, I bet! Reos...Reos is okay with drunk but I dunno if he's as down with it as Tarien. I kiiiinda doubt it. But y'know, I hit some of my best work when I'm a little drunk..ish, and from what I unnerstand, 'm not alone in that.&amp;quot; Melon nods firmly there. Yes. &amp;quot;So I think maybe Reos...would be okay with it! And then we'll all have a big ol'...drunk...hug time, or something. Whatever's not a war. ... Bet Angoron might be a bit pissed though, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hell no. Angoron drinks harder than the rest of us combined! Maybe Kor might get upset if all the drinking got in the way of wargaming,&amp;quot; replies Garrin, flailing a bit and then nearly tripping over a cobblestone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whoop!&amp;quot; Melon lunges to catch Garrin, though she's not terribly helpful in that regard, and nearly overbalances them both. &amp;quot;Ack! Sorry! Haha, but you're right, Kor would be so pissed if we got ridda war. But I think... maybe if we get enough people t'gether to make the ... water...peace spell thing, majig, mebbe we can... I dunno. Y'think it'd be too hard to fight Kor if he got pissed and came down?&amp;quot; Artificers: too crazy to think sane, especially when drunk.&lt;br /&gt;
&lt;br /&gt;
Indeed. Garrin bursts out laughing. &amp;quot;What the hell is war good for, anyways? Absolutely nothing, if you ask me!&amp;quot; He falls down after Melon overbalances him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Say it again!&amp;quot; Melon calls, though as he falls, she goes down with him. &amp;quot;Oof! Sorry. I didn' mean to fall down.&amp;quot; She rolls up to a crouch, falls down again, manages to get to all fours, staggers up, overbalances, catches herself, and straightens! ... Then remembers to lean down and reach for Garrin to help him up. It's the blind leading the blind over here. &amp;quot;I think...I think I'm gonna stop war. Yep! I'm gonna bring magic t'the ungifted and stop war. As Reos is my witness! And also you. And this busy street.&amp;quot; She eyes the people milling about.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I HEAR YOU. Ending war and stuff!&amp;quot; Garin pauses and looks up at her, &amp;quot;Assumin' massive power for yourself! You must be in the right business. The Kulthians were really good at that too.&amp;quot; Oh, shit. Yeah, he's a jerky Tarienite, all right.&lt;br /&gt;
&lt;br /&gt;
Melon nods firmly a few times, then blinks. &amp;quot;Wha-- hey now! I'm not gonna go all... dark powers or anything! Black artifice is so not my deal. I jus' wanna...make the world a better place! Y'know? Y'know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, That IS how it starts, isn't it?&amp;quot; He's grinning way more broadly now. &amp;quot;Ending war becomes maintaining the peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Melon flings her hands about emphatically, accidentally flinging her mug at some poor hapless bystander. She ducks preemptively at the 'hey!! watch it!' and then scoots behind her comrade. &amp;quot;ANYWAY. Don't hafta maintain the peace if I keep the water supply all...peace-y. That's all I gotta do, right? Nothing to do with raising the dead or makin'...creepy...skeleton machines.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah! Peacey. That's the way to go,&amp;quot; says Garrin, watching the poor bystander nearly get clocked with a mug. He bursts out laughing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well! Well! Look at it this way. If society... if society is to reach a...a utopian /state/, in which all individuals are contented, there should be no war. Even... even people who thrive on war would do better without war! It's like... it's like... to preserve an idealized state where the rights of man are universal... you know? It's also why I want to bring magic to the ungifted! The wonders of science and magic, married together to even the playing field for even the lowest commoner to enjoy. You know?&amp;quot; All through this, Melon is gesturing to get her point across. It's not working.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, of COURSE you do. Becasue nothing can go wrong at all with a bunch of ungifted people casting magical spells all over the place. I like this plan. Totally!&amp;quot; He beams. Then gives Melon a hug.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Exactly!&amp;quot; Melon clearly lacks a sarcasm detector. Especially when drunk! &amp;quot;You understand me, my friend!&amp;quot; She beams and slings a hug right back at him, giggling happily. &amp;quot;TO PEACE!&amp;quot; she cries, and extends her mug to toast. ... Except, y'know. She flung it. She blinks at her empty hand, then shrugs, and knocks knuckles with the other mug anyway. :D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;TO PEACE!&amp;quot; Garrin promptly gives Melon the best hug ever and squuuuuezes her. &lt;br /&gt;
 &lt;br /&gt;
 And steals at least a couple coppers.&lt;br /&gt;
&lt;br /&gt;
GAME: Garrin rolls Sleight of Hand: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
Melon, oblivious, just hugs it up! Her purse is right there on her hip, with coins just /waiting/ to get purloined. She breaks into giggles once more and pulls out of the hug to give him a friendly punch on the shoulder. &amp;quot;You're alright, Gary! You're alright.&amp;quot; And, slinging her arm in his, she leads him down the street. Triumphantly. And with passion! FOR PEACE![[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Melon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7297</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7297"/>
		<updated>2012-03-13T07:19:37Z</updated>

		<summary type="html">&lt;p&gt;Melon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site.  &lt;br /&gt;
&lt;br /&gt;
If you're interested in a summary of recent history, see [[Recent History]]. &lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
Most recent logs are at the '''bottom.''' Be sure to put all pages into '''&amp;lt;nowiki&amp;gt;[[Category: Logs]]&amp;lt;/nowiki&amp;gt;'''. Thank you.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[How to Format a Log Quickly]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Dramatic Scene: Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Social: Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl|Social: Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PRP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PRP: The Competition]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Falcon Point: Teeth of the Deep|PRP: Falcon Point: Teeth of the Deep]]&lt;br /&gt;
* [[PrP: Brothers of the Storm Part I]]&lt;br /&gt;
* [[PrP: Rats!]]&lt;br /&gt;
* [[UglyBats|PRP: Huggin' Ugly Bats]]&lt;br /&gt;
* [[GrandParade|DPrP: Machinists Grand Parade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrPALittleBatty|PRP: A Little Batty]]&lt;br /&gt;
* [[Dragon in the Garden|Social: Dragon in the Garden]]&lt;br /&gt;
* [[Bacon Liberation Team|PrP: Bacon Liberation Team]]&lt;br /&gt;
* [[Daggers in the Dark|PrP: Daggers in the Dark]]&lt;br /&gt;
* [[PrP: Wolves in the Winter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Adventurous Rivalry|PrP: Adventurous Rivalry]]&lt;br /&gt;
* [[PrP: That's not Timmy!]]&lt;br /&gt;
* [[PrP: Black Ring Rising]]&lt;br /&gt;
* [[PrP: Chicken Chasers!]]&lt;br /&gt;
* [[PrP: Timmy's Uncle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Teena's Bad Day]]&lt;br /&gt;
* [[PrP: Fistful of Chitlins]]&lt;br /&gt;
* [[Hell's Medicine Part 1|PRP: Hell's Medicine Part 1]]&lt;br /&gt;
* [[Gnap!|PRP: Gnap!]]&lt;br /&gt;
* [[PrP: Watt's Mine is Mine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: 3375 Cubic Feet of Terror]]&lt;br /&gt;
* [[Why Did It Have To Be Rats?|PRP: Why Did It Have To Be Rats?]]&lt;br /&gt;
* [[The Poisoning of the Myrrish Ambassador|Social: The Poisoning of the Myrrish Ambassador]]&lt;br /&gt;
* [[Necromancer's Folly|PrP: Necromancer's Folly]]&lt;br /&gt;
* [[Tears in Dust Part 1|PrP: Tears in Dust Part 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[A Veyshanti Sort Of Arrangement|PrP: A Veyshanti Sort Of Arrangement]]&lt;br /&gt;
* [[Tears in Dust Part 2|PRP: Tears in Dust Part 2]]&lt;br /&gt;
* [[PrP: Earthshaper Part I]]&lt;br /&gt;
* [[PrP: Adventure, Inc. - Part 1]]&lt;br /&gt;
* [[PrP: Godbusters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Heroic by Proxy|PRP: Heroic by Proxy]]&lt;br /&gt;
* [[DPRP: Run, Thief, Run!|DPrP: Run, Thief, Run!]]&lt;br /&gt;
* [[Hell's Medicine Part 2|PrP: Hell's Medicine Part 2]]&lt;br /&gt;
* [[Tooth and Sky|PRP: Tooth and Sky]]&lt;br /&gt;
* [[PrP: Codices, Indices, and Odysseys]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[The Hauntening|PRP: The Hauntening]]&lt;br /&gt;
* [[PrP: Codex Bifolium]]&lt;br /&gt;
* [[Tournament Paramount: Magic Competition Round 1]]&lt;br /&gt;
* [[Tidehollow's Challenge|Tournament Paramount: Tidehollow's Challenge]]&lt;br /&gt;
* [[Caller in Darkness|PRP: Caller in Darkness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Dramatic Scene: Guild of Explorer's Meeting: Dwarven Citadel Expedition]]&lt;br /&gt;
* [[Shadowfall is coming|Social: Shadowfall is Coming]]&lt;br /&gt;
* [[Hell's Medicine Part 3|PrP: Hell's Medicine Part 3]]&lt;br /&gt;
* [[PrP: Beneath the Church]]&lt;br /&gt;
* [[PrP: Old Wounds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: In The Thick of Things]]&lt;br /&gt;
* [[The Young Herbalist|Social: The Young Herbalist]]&lt;br /&gt;
* [[Wyvern Hugger|Social: Wyvern Hugger]]&lt;br /&gt;
* [[Twins | Social: Twins]]&lt;br /&gt;
* [[Silver Wings: Why the Egalrin are the Way They Are|Social: Silver Wings: Why the Egalrin are the Way They Are]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Just Lion Around]]&lt;br /&gt;
* [[Kill Ted|Scene: Kill Ted]]&lt;br /&gt;
* [[PrP-Tutorial: You Dirty Rat!]]&lt;br /&gt;
* [[Agril, Axe Murderer|Social: Agril, Axe Murderer]]&lt;br /&gt;
* [[Dramatic Scene: Is It Lynch Time Yet?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Escape to the Noble House of Mummies Part 1]]&lt;br /&gt;
* [[PrP: A Tangled Web]]&lt;br /&gt;
* [[Botanical Gardens|PRP: Botanical Gardens]]&lt;br /&gt;
* [[PM Plot: Ezra's Golden Parachute]]&lt;br /&gt;
* [[PrP: There and Back Again]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Boiling Point]]&lt;br /&gt;
* [[Social: Cabin in the Woods]]&lt;br /&gt;
* [[PrP: Team Heart Face the Hydra]]&lt;br /&gt;
* [[PrP: Fey-tasia]]&lt;br /&gt;
* [[Two and a Half Men]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mouse Hunt|PrP: Mouse Hunt]]&lt;br /&gt;
* [[PM Plot: Just Another Bug Hunt]]&lt;br /&gt;
* [[Social: Small Halfling, Big Tale]]&lt;br /&gt;
* [[PrP: Maggits]]&lt;br /&gt;
* [[No Sympathy|PrP: No Sympathy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Mr. Grumpy Elf's Forest]]&lt;br /&gt;
* [[Overdue|PRP: Overdue]]&lt;br /&gt;
* [[Lost in the Lake and Saved by a Bustle|Social: Lost in the Lake and Saved by a Bustle]]&lt;br /&gt;
* [[Charitable Intentions]]&lt;br /&gt;
* [[Treehuggers and Hippies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Social: Bad Man]]&lt;br /&gt;
* [[Cambions_and_Quasits|PrP: Cambions and Quasits]]&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Bodyguards]]&lt;br /&gt;
* [[PrP: Warehouse Cleanup]]&lt;br /&gt;
* [[Social: For Peace!]]&lt;/div&gt;</summary>
		<author><name>Melon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=7200</id>
		<title>Character Pages</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=7200"/>
		<updated>2012-03-09T19:18:56Z</updated>

		<summary type="html">&lt;p&gt;Melon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Emblem of Ea is home to a number of colorful and interesting characters. Below, you can read a little more about them.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Character Pages Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I'd Like Help On...&lt;br /&gt;
|Go Here&lt;br /&gt;
|-&lt;br /&gt;
|Logging in so I can edit the wiki&lt;br /&gt;
| [[Help:Editing|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
| Making a character page&lt;br /&gt;
| [[How to Make a Character Page]]&lt;br /&gt;
|-&lt;br /&gt;
| Finding a template I could use&lt;br /&gt;
| [[Character Page Template]]&lt;br /&gt;
|-&lt;br /&gt;
| Letting people know about my page&lt;br /&gt;
| @set me=URL:&amp;lt;font color=&amp;quot;#ccc&amp;quot;&amp;gt;Your URL Goes Here&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompactTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
* [[Abrahil]]&lt;br /&gt;
* [[Agril]]&lt;br /&gt;
* [[Alteri]]&lt;br /&gt;
* [[Amira|Amir'a al'Jarim]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* [[Bashkim|Bashkim Sylaj]]&lt;br /&gt;
* [[Boshter]]&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
* [[Colrick Voss]]&lt;br /&gt;
* [[Craft]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
* [[Darshan]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
* [[Edmee|Edmee Sulwen]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
* [[Faiza]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
==H==&lt;br /&gt;
* [[Harric]]&lt;br /&gt;
==I==&lt;br /&gt;
* [[Ionus]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
* [[Jinks]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
* [[Kaliara|Kaliara Sein]]&lt;br /&gt;
* [[Kama'o]]&lt;br /&gt;
* [[Karelin Andarin]]&lt;br /&gt;
* [[Karl Mattock]]&lt;br /&gt;
* [[Kerbasi]]&lt;br /&gt;
* [[Koszhey Urvald Malinovyi]]&lt;br /&gt;
* [[Kylie D'malthyae]]&lt;br /&gt;
* [[Kyra Smith]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
* [[Leisel]]&lt;br /&gt;
* [[Lithuin]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
* [[Maerkkus]]&lt;br /&gt;
* [[Matthias Haelker]]&lt;br /&gt;
* [[Melon]]&lt;br /&gt;
* [[Mikilos]]&lt;br /&gt;
* [[Munch]]&lt;br /&gt;
* [[Myrana Jn'Rajh]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
* [[Nim]]&lt;br /&gt;
* [[Nin-galad]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
* [[Ormarr]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
* [[Phanuel]]&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
*[[Quint]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
* [[Roland]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
* [[Lady Sandiel]]&lt;br /&gt;
* [[Hailee Serene Tigriil]]&lt;br /&gt;
* [[Lady Sienna Meribeth McBane]]&lt;br /&gt;
* [[Sophia Lightbringer]]&lt;br /&gt;
* [[Selia]]&lt;br /&gt;
* [[Shyntae]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
* [[Thaim]]&lt;br /&gt;
* [[Thistle]]&lt;br /&gt;
* [[Thyrson]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
==V==&lt;br /&gt;
==W==&lt;br /&gt;
==X==&lt;br /&gt;
* [[Xander]]&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
* [[Younger, Bruce The|Bruce the Younger]]&lt;br /&gt;
* [[Yerathiel]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;/div&gt;</summary>
		<author><name>Melon</name></author>
	</entry>
</feed>