Difference between revisions of "Recent History"

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==Current Meta-Arc==
 
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{{CurrentMetaArc}}
 
{{CurrentMetaArc}}
   
===About Meta-Arcs===
 
Meta-arcs in Tenebrae are in in a way that makes them an open invitation to you as a player to become involved, whether it be [[Player Run Plots|running a scene]], creating roleplay, or other means. Meta-arcs typically encompass the MU as a whole, but are structured loosely enough that you are able to fill in the blanks. For example, during the Cannibal Queen arc, players were enabled to invent their own tales of madness and tragedy, have heroes intervene in nearby towns, and run PrPs on the same. DMs sometimes will run small sections of these arcs on slightly different themes. In short, we keep the strokes broad and invite you to fill in the details.
 
 
 
==Other Events in (Relatively) Recent History==
 
Don't sweat the details. Most everything can be picked up through roleplay.
 
 
 
===1005-1008: The Sendor War, Fall of Animus===
 
The Bludguni warlord Kinnevack strode into Sendor years ago and turned the once-Myrrish land into a place of slavery and domination. She toppled old temples and ruled with an iron fist. The streets of Sendor turned to chaos, and where men fell, ogres and the old goblinkin took their place. Images of Maugrim dominated the Temple Square, and tribal spears ran red with the blood of Kor the Warlord, and drums sang of more to come.
 
 
A few years later, Alexandria would join forces with Myriddion, and drive its armies into Sendor. The pull required they withdraw troops from Blar, and that nation fell once again. Yet, Sendor and Myrddion marched with purpose to rescue friends and family. They drove demons from the town of Versis, and then toppled the once-unsurmountable fort of Gettys. Despite losses and the crashing of airships, the gods of Light appeared to bless their efforts.
 
 
Except, tragedy struck just the same.
 
 
As they lay camped at Versis, the clerics of the Knowing God suddenly went blind. Animus was struck from the world through Taara's hand, and his loss sent magecraft into chaos, and began the unraveling of the nation of Rune. Shortly after His fall, Taara and Eluna's agents went to war over the dominion of magic. And, licking its wounds, the army still marched on--though now they looked over their shoulders, for gone was the Father of Wisdom and magic now bore two mothers, one of Evil and one of Light.
 
 
They eventually would fell Kinnevack, and retake Sendor. And as the armies gathered beneath the combined flags of nations, world peace lay on the horizon, despite the fall of a god. The ancient king of Myrddion and the elder king of Bludgun saw much in common with one another, and began, in Alexandria, to reach towards one another with the hand of peace.
 
 
Behind the falling of Sendor, the ghost of a whisper suggested that the twisted god of war, Kosomoth, was gone as well. To most at the time, this was at best a worrisome suggestion. Those deeply involved within their faith, however, heatedly debate the correlation between the fall of Bludgun and of the god so many of its people worshiped. They also look to Taara, after the dust between her followers and Eluna's settled, but did not abate. And wonder at the reach of the dark goddess' greed.
 
 
In the end, the world had lost two gods and would soon lose two kings.
 
 
===1008-1013: Vanishing of Alexandria===
 
With the end of the Sendor War, Alexandria became the center of world events. The weathered kings of two nations, Myrddion and Bludgun, gathered and shook hands over the beginnings of world peace. It was at that time that Alexandria was ripped from the world--though to the world at large, she simply disappeared. She vanished from the world for five years, though Alexandria would not age but days. In the meantime, the world plunged into war and once-proud Rune crumbled.
 
 
The former followers of Animus were taken in at various temples. Navos switched from the pantheon of Light to that of Neutral, and absorbed many of them to his own. Others too, went to a war-scarred Eluna, and yet more to other temples. Of Kosomoth's, little is known and many in Ea do not seem to care. At least in public. At least outside of Bludgun.
 
 
When Alexandria reappeared, it became a source of hope as well as suspicion. The world wondered why it had vanished amid so much tragedy, and Alexandrians quickly came to find that so had the great kings of Bludgun and Myrddion, who had been on the verge of peace. Its walls were swiftly swarmed with politicians, accusers, ambassadors, hopefuls, and...refugees.
 
 
Refugees from near and far fled into Alexandria as a place of sanity in a world gone mad, where food stores had been destroyed or life had just become "uncertain." Politicians held heated talks.
 
 
Amid this backdrop, rumors spread of a man and a woman in the Mists, of ancient figures of Alexandria's history coming forth again. The Mists however, faded, and since then, those rumors have been scoffed at. Worse, the kings have as yet not been found. Instead, Alexandria has found its greatest ally, Myrddion, locked in a cold war between two brothers.
 
 
The one beacon of hope amidst all this chaos came in the most unexpected of forms. Having just lost two gods and two kings to the world and reeling from chaos, whispers of hope began to surface as a new life in the heavens looked to be born. Serriel, a goddess of righteous war and civilization, stepped forward. Though new, she was swift to adopt the new arvek nar into her fold. Scholars name this a turning point for the troubled arvek, while poets title it the transformation of the Children of Sunset into the Children of the Dawn.
 
   
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=Smaller Arcs=
===1014: The Fake Mists===
 
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[[File:Arcs_current.png|link=Category:Current Arcs]]
Roughly a year after Alexandria's reappearance, the mists returned... They rolled out of the Red Ridge mountains as they did before, crossing over the countryside from east to west. Panic grew as they settled into place and farms shut down. Some people crowded into the city while others fled the area all together for fear of being trapped outside the world again.
 
 
Food became more difficult to obtain and crops rotted in the fields, unharvested. Prices on essentials of all kinds rose and the coffers of merchants who sought to exploit the situation swelled.
 
 
Slowly, through the diligent work of the city watch and adventurers, it became known that the mists were fake, unlike the ones that had swallowed the city before, and were coming from some place a near the mining town of Denston in the Red Ridge Mountains. It was believed that a Mul'niessa known only as Malik, was behind the growing fear. Many military forces and workers were made to work the farms that had been abandoned to secure the harvest and others still, along with mercenaries, went to work rooting out the source of the mists in the mountains.
 
 
Eventually, it was found in the fortress known as Khamon Sotch--an old khazadi fort lost to ages. Small, for khazadi standards, but still formidable. It was there that bold adventurers and city watch men struck a blow against the allies of the Shadow Sorceress by destroying the mist generator and putting an end to the mul'niessan's plans.
 
   
Officially, Malik is said to've been killed at the battle of Khamon Sotch, but it is believed that the thwarted bank robbery, on the same day of the assault of the fort, is no coincidence. Many speculate that Malik was killed or captured there, and that the mists were nothing more than a large effort to swell the bank's coffers and then rob it -- nothing more, nothing less.
 
 
Either way, Alexandria is again free of the fear that had gripped it and stands strengthened in the views of those who thought it might slip away again.
 
   
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[[File:Arcs_complete.png|link=Category:Completed Arcs]]
===1014: The Seas of Alexandros===
 
As the khazad and others work to establish the world's trade routes, Alexandria find itself in a unique position of being...mostly intact, and even more than before, it becomes a center of trade. The illegal sorts begin to take notice and Alexandria city is beset by pirates and sabotage. Trade slows to a near-halt.
 
   
===1015: The Cannibal Queen===
 
In 1015, the Cannibal Queen came to Alexandria. Long thought to be an old child's tale, she nonetheless covered not just the nation of Alexandros, but began spreading to other lands. Her influence began subtly--arguments would quickly spike into brawls, for example. Swiftly though, tales of instability and chaos ran ahead like wildfire. More and more people found themselves under the influence of madness.
 
   
Foreign forces moved in to take advantage. Parts of Charn, pirates, and a number of Alexandros' old enemies were swift in their striking.
 
   
 
==About Arcs on Tenebrae==
Alexandria struck back when the executed one of the Queen's chiefs, a man known as the Butcher. Swiftly after, they begin to rally and to work with other nations to gather artifacts. These artifacts were then used to perform a city-wide ritual to banish the Queen from the ether and to wrest her control away from numerous souls and minds across Ea. The Temple of Tarien, in a surprise twist, hosted the ritual with the Daeusites acting as decoys. The Daeusite Temple suffered structural losses, as did much of the city itself.
 
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[[image:Arc_journals.jpg|thumb|left]]
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{{AboutArcs}}
   
Note, the Cannibal Queen is also referred to as the Azure Queen, or in more common parlance among the streets, the Blue Bitch.
 
   
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=== For Arc Runners ===
[[Category:Roleplay]]
 
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Anyone can list their small arc! A special arcs page will let you add notes, story intros, and more for players. '''[https://youtu.be/zWiE2TRUmpQ Here is a video showing you how to do that]'''! If you need more help, just ping staff! Oh, and here is our '''[[How_to_Format_a_Log_Quickly|Automagic Log-Cleaning Button]]'''!
[[Category:Getting_Started]]
 
   
[[Category:Core_Setting]]
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[[Category:Arcs|Recent History]]
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[[Category:Player|Recent History]]
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[[Category:World History|Recent History]]

Latest revision as of 07:42, 23 February 2023

Current arc.png

Nations gathered in Alexandria, and peace was on the table. In front of them lay the tantalizing dream of world peace after an international war. The kings of Myrddion and Bludgun stood ready to shake hands as the world celebrated, despite the recent loss of the god Animus (by Taara's hand) and it seemed all would be well again.

However, as the kings met in Alexandria, the dark goddess Taara struck again and threw Alexandria into timeless Mists. Myrddion swiftly fell to cold civil war from the loss of its king. Its two heirs fight one another for the throne, each with a different set of ideals. Thanks to Taara's influence and Thul's agreements, Charn followed suit. Rune soon fell, and Dragonier--the powerful nation of dragon and mortalkind, was suddenly gone, crushed beneath the claws of then-unknown Heth. A mighty Void Dragon, Heth would slaughter man, woman, hatchling, and child and transform the once great nation into a nation of wights and undeath. Scholars would term these troubled years as the Rise of Shadows, after the dark goddess who had acted as such a powerful catalyst for mortal greed.

The worst was yet to come.

Alexandria returned five years later to Shadow's ruins...to Alexandrians, it had been a mere five weeks. With Alexandrian's "sudden" return, rumors and accusations began to fly. Worse, the kings were gone. Aged and respected monarchs, their absence is felt keenly and for a time, the world would blame Alexandria. Other forces would begin take advantage of this confusion...merchants, nations, and even cannibal spirits.

Our current arc begins with these echos of Taara's Rise of Shadows and their effects across the planes of the world. The greed of mortal and immortal alike has answered her thunderous call, and the world suffers. From his throne of bones, Heth flexes his wings and lies ready to lay waste to nations around him. A great Void Dragon of unknown power, the undead hordes at Dragonier's once-wonderous borders stir restlessly beneath his command. To the great north the Dranei warlord, Arendt, calls his fellows to raise their axes to reclaim Dran's honor. They cite the injustice of the fall of a Khan at Dragonier's hands...yet with that nation gone, there is no one else for them to turn their rage against. Now, Rune faces the bulk of the barbarian hordes, its barbarians, its witches, its giants, and mammoths. Both sides draw in alliances, draw on blood and steel, and other nations may look to join the conflict. Even Stormgarde sees visions of a great and unified North, independent of meddling southlands and wizards.

Until these acts, both Dran and Rune had been forces in containing Heth's expansion... Now Heth draws back his claws to strike, and yet other forces rise up, perhaps inspired by the goddess of avarice. A face not seen for ages, the Demon Binder Asumit, would use the chaos to become a god. He holds in one hand the Book of Darkness, and the other a vision of Hell.

Now more than ever, it is a time for heroes.


Smaller Arcs

Arcs current.png


Arcs complete.png


About Arcs on Tenebrae

Arc journals.jpg

Arcs in Tenebrae are in in a way that makes them an open invitation to you as a player to become involved, whether it be running a scene, creating roleplay, or other means. Meta-arcs typically encompass the MU as a whole, but are structured loosely enough that you are able to fill in the blanks. For example, during the Cannibal Queen arc, players were enabled to invent their own tales of madness and tragedy, have heroes intervene in nearby towns, and run PrPs on the same. DMs sometimes will run small sections of these arcs on slightly different themes. In short, we keep the strokes broad and invite you to fill in the details.


For Arc Runners

Anyone can list their small arc! A special arcs page will let you add notes, story intros, and more for players. Here is a video showing you how to do that! If you need more help, just ping staff! Oh, and here is our Automagic Log-Cleaning Button!