Difference between revisions of "Axiomatic"
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m (Protected "Axiomatic" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]) |
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− | [[Category:Templates]] |
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− | == |
+ | ==Changes== |
− | ''' |
+ | '''CR:''' No change until 5 HD, CR +1 at 5 HD or more. |
+ | '''Senses:''' Darkvision: Gains the ability to see in the dark up to 60 feet. |
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+ | ===Defense=== |
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'''Spell Resistance:''' Gains SR equal to new CR +5. |
'''Spell Resistance:''' Gains SR equal to new CR +5. |
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+ | ===Special Abilities=== |
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− | ''' |
+ | '''Smite Chaos:''' Smite Chaos 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one chaotic foe; smite persists until target is dead or the axiomatic creature rests.) |
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{{TableMain}} |
{{TableMain}} |
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{{T01}} |
{{T01}} |
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− | |colspan="3"|<center>'''Axiomatic |
+ | |colspan="3"|<center>'''Axiomatic Defenses'''</center> |
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{{T02}} |
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! <center>Hit Dice</center> |
! <center>Hit Dice</center> |
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+ | center>10/chaos |
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Latest revision as of 17:47, 26 June 2017
Axiomatic creatures may also be fiendish or celestial, but a fair number of them occupy the pure realms of regimented order in the outer planes.
Changes
CR: No change until 5 HD, CR +1 at 5 HD or more.
Senses: Darkvision: Gains the ability to see in the dark up to 60 feet.
Defense
Spell Resistance: Gains SR equal to new CR +5.
Special Abilities
Smite Chaos: Smite Chaos 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one chaotic foe; smite persists until target is dead or the axiomatic creature rests.)
center>10/chaos