Difference between revisions of "Headband"
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<div style="{{PadBottom|10}}"> '''''<span id=" Headband of counterspelling "> Headband of counterspelling </span>''''' ( 20,000 gp )<br /> '''Aura''' strong abjuration ; '''CL''' 13th ; '''Weight''' 1 lb. <br /> ''DESCRIPTION'' <br /> This metal headband grants a +5 insight bonus on Spellcraft checks made to identify a spell as it is being cast. Furthermore, once per day the wearer can attempt to counter a spell by casting the appropriate spell as an immediate action instead of doing so with a readied action. The wearer must first identify the spell being cast before countering a spell with this headband. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''spell turning'' '''Cost''' 10,000 gp </div> |
<div style="{{PadBottom|10}}"> '''''<span id=" Headband of counterspelling "> Headband of counterspelling </span>''''' ( 20,000 gp )<br /> '''Aura''' strong abjuration ; '''CL''' 13th ; '''Weight''' 1 lb. <br /> ''DESCRIPTION'' <br /> This metal headband grants a +5 insight bonus on Spellcraft checks made to identify a spell as it is being cast. Furthermore, once per day the wearer can attempt to counter a spell by casting the appropriate spell as an immediate action instead of doing so with a readied action. The wearer must first identify the spell being cast before countering a spell with this headband. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''spell turning'' '''Cost''' 10,000 gp </div> |
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− | <div style="{{PadBottom|10}}"> '''''<span id=" Headband of deathless devotion "> Headband of deathless devotion </span>''''' ( 6,400 gp )<br /> '''Aura''' faint enchantment ; '''CL''' 1st ; '''Weight''' 1 lb. <br /> ''DESCRIPTION'' <br /> This white headband, often painted or embroidered with calligraphy or a stylized pictogram such as a sunburst, helps focus the wearer's resolve and absolute determination to survive and succeed. The wearer gains a +2 morale bonus on stabilization checks and on saving throws against ongoing effects with recurring saves, such as diseases, poisons, or compulsions such as ''dominate person'' or ''hold person''. |
+ | <div style="{{PadBottom|10}}"> '''''<span id=" Headband of deathless devotion "> Headband of deathless devotion </span>''''' ( 6,400 gp )<br /> '''Aura''' faint enchantment ; '''CL''' 1st ; '''Weight''' 1 lb. <br /> ''DESCRIPTION'' <br /> This white headband, often painted or embroidered with calligraphy or a stylized pictogram such as a sunburst, helps focus the wearer's resolve and absolute determination to survive and succeed. The wearer gains a +2 morale bonus on stabilization checks and on saving throws against ongoing effects with recurring saves, such as diseases, poisons, or compulsions such as ''dominate person'' or ''hold person''. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''heroism'', ''stabilize'' '''Cost''' 3,200 gp </div> |
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<div style="{{PadBottom|10}}"> '''''<span id=" Headband of havoc "> Headband of havoc </span>''''' ( 8,000 gp )<br /> '''Aura''' faint enchantment ; '''CL''' 5th ; '''Weight''' 1 lb. <br /> ''DESCRIPTION'' <br /> This band of raggedly stitched animal skins and teeth focuses a barbarian wearer's bloodlust. When the wearer enters a rage, she selects one of her rage powers. For the duration of the rage, that power functions as if the wearer's barbarian level were four levels higher. Once per day when the wearer is attacked or has to make a saving throw against a hostile effect, she may spend 2 rounds of rage to begin a rage as an immediate action. This rage becomes active prior to resolving the attack that triggered it and lasts until the start of her next turn (at which time she may continue to rage as if she had begun the rage in the normal manner). <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''rage'' '''Cost''' 4,000 gp </div> |
<div style="{{PadBottom|10}}"> '''''<span id=" Headband of havoc "> Headband of havoc </span>''''' ( 8,000 gp )<br /> '''Aura''' faint enchantment ; '''CL''' 5th ; '''Weight''' 1 lb. <br /> ''DESCRIPTION'' <br /> This band of raggedly stitched animal skins and teeth focuses a barbarian wearer's bloodlust. When the wearer enters a rage, she selects one of her rage powers. For the duration of the rage, that power functions as if the wearer's barbarian level were four levels higher. Once per day when the wearer is attacked or has to make a saving throw against a hostile effect, she may spend 2 rounds of rage to begin a rage as an immediate action. This rage becomes active prior to resolving the attack that triggered it and lasts until the start of her next turn (at which time she may continue to rage as if she had begun the rage in the normal manner). <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''rage'' '''Cost''' 4,000 gp </div> |
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<div style="{{PadBottom|10}}"> '''''<span id=" Winter wolf headband "> Winter wolf headband </span>''''' ( 32,000 gp )<br /> '''Aura''' moderate transmutation ; '''CL''' 7th ; '''Weight''' 1 lb. <br /> ''DESCRIPTION'' <br /> Crafted of pale bone or silver, this headband features a snarling wolf's head centered on the wearer's forehead. The wearer gains cold resistance 10. Once per day, the wearer may transform into a Large white-furred normal wolf for 11 minutes, like ''beast shape II''. In addition, once per day the wearer may breathe a 30-foot cone of cold that deals 7d6 points of cold damage (Reflex DC 16 for half). The wearer may use this breath weapon even when transformed. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''beast shape II'', ''dragon's breath'', ''resist energy'' '''Cost''' 16,000 gp </div> |
<div style="{{PadBottom|10}}"> '''''<span id=" Winter wolf headband "> Winter wolf headband </span>''''' ( 32,000 gp )<br /> '''Aura''' moderate transmutation ; '''CL''' 7th ; '''Weight''' 1 lb. <br /> ''DESCRIPTION'' <br /> Crafted of pale bone or silver, this headband features a snarling wolf's head centered on the wearer's forehead. The wearer gains cold resistance 10. Once per day, the wearer may transform into a Large white-furred normal wolf for 11 minutes, like ''beast shape II''. In addition, once per day the wearer may breathe a 30-foot cone of cold that deals 7d6 points of cold damage (Reflex DC 16 for half). The wearer may use this breath weapon even when transformed. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''beast shape II'', ''dragon's breath'', ''resist energy'' '''Cost''' 16,000 gp </div> |
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Latest revision as of 18:33, 26 June 2017
Band of the stalward warrior ( 14,000 gp )
Aura strong abjuration ; CL 16th ; Weight 1 lb.
DESCRIPTION
This plain iron band protects its wearer from fear effects. Whenever the wearer suffers a fear effect, she is merely shaken (even if the effect would normally make the target frightened or panicked). Furthermore, the subject gains a +2 competence bonus on all Will saves against fear. If the wearer has the bravery class feature, she is considered four levels higher when determining that class feature's effect.
CONSTRUCTION
Requirements Craft Wondrous Item, remove fear Cost 7,000 gp
Aura strong abjuration ; CL 16th ; Weight 1 lb.
DESCRIPTION
This plain iron band protects its wearer from fear effects. Whenever the wearer suffers a fear effect, she is merely shaken (even if the effect would normally make the target frightened or panicked). Furthermore, the subject gains a +2 competence bonus on all Will saves against fear. If the wearer has the bravery class feature, she is considered four levels higher when determining that class feature's effect.
CONSTRUCTION
Requirements Craft Wondrous Item, remove fear Cost 7,000 gp
Headband of aerial agility ( +2 Intelligence, Wisdom, Charisma 4,500 gp; +4 Intelligence, Wisdom, Charisma 42,000 gp; +6 Intelligence, Wisdom, Charisma 81,000 gp )
Aura moderate transmutation ; CL 8th ; Weight -
DESCRIPTION
This headband is decorated with feathers from a number of colorful birds. It grants boons to flying magic, and more powerful versions grant the power of flight. The wearer of a headband of aerial agility +2 treats his caster level as if it were one level higher when casting spells or creating extracts that grant flight. A headband of aerial agility +4 gains the same benefits and, on command, grants the wearer the ability to fly (as the fly spell) three times per day. A headband of aerial agility +6 functions like a +4 version, but the headband grants the ability to use fly at will. All versions also grant the wearer an enhancement bonus to one mental ability score (Intelligence, Wisdom, or Charisma) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. This bonus is chosen when the headband is created and cannot be changed. If the headband grants a bonus to Intelligence, it also grants skill ranks as a headband of vast intelligence, usually granting ranks in Fly, Acrobatics, or Knowledge (planes).
CONSTRUCTION
Requirements Craft Wondrous Item, Extend Spell, fly Cost +2 Intelligence, Wisdom, Charisma 2,500 gp; +4 Intelligence, Wisdom, Charisma 21,000 gp; +6 Intelligence, Wisdom, Charsima 40,500 gp
Aura moderate transmutation ; CL 8th ; Weight -
DESCRIPTION
This headband is decorated with feathers from a number of colorful birds. It grants boons to flying magic, and more powerful versions grant the power of flight. The wearer of a headband of aerial agility +2 treats his caster level as if it were one level higher when casting spells or creating extracts that grant flight. A headband of aerial agility +4 gains the same benefits and, on command, grants the wearer the ability to fly (as the fly spell) three times per day. A headband of aerial agility +6 functions like a +4 version, but the headband grants the ability to use fly at will. All versions also grant the wearer an enhancement bonus to one mental ability score (Intelligence, Wisdom, or Charisma) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. This bonus is chosen when the headband is created and cannot be changed. If the headband grants a bonus to Intelligence, it also grants skill ranks as a headband of vast intelligence, usually granting ranks in Fly, Acrobatics, or Knowledge (planes).
CONSTRUCTION
Requirements Craft Wondrous Item, Extend Spell, fly Cost +2 Intelligence, Wisdom, Charisma 2,500 gp; +4 Intelligence, Wisdom, Charisma 21,000 gp; +6 Intelligence, Wisdom, Charsima 40,500 gp
Headband of alluring charisma ( +2 Charisma 4,000 gp; +4 Charisma 16,000 gp; +6 Charisma 36,000 gp )
Aura moderate transmutation ; CL 8th ; Weight 1 lb.
DESCRIPTION
This attractive silver headband is decorated with a number of small red and orange gemstones. The headband grants the wearer an enhancement bonus to Charisma of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn.
CONSTRUCTION
Requirements Craft Wondrous Item, eagle's splendor Cost +2 Charisma 2,000 gp; +4 Charisma 8,000 gp; +6 Charisma 18,000 gp
Aura moderate transmutation ; CL 8th ; Weight 1 lb.
DESCRIPTION
This attractive silver headband is decorated with a number of small red and orange gemstones. The headband grants the wearer an enhancement bonus to Charisma of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn.
CONSTRUCTION
Requirements Craft Wondrous Item, eagle's splendor Cost +2 Charisma 2,000 gp; +4 Charisma 8,000 gp; +6 Charisma 18,000 gp
Headband of arcane energy ( 20,000 gp )
Aura strong evocation ; CL 13th ; Weight 1 lb.
DESCRIPTION
This headband has three swirling patterns of red, green, and blue crystals arching across its length. Three times per day, its wearer can sacrifice an arcane spell to create an offensive blast or defensive shield. The blast is a ranged touch attack with a range of 30 feet, which deals 1d6 points of energy damage (cold, electricity, or fire) per spell level sacrificed. The shield creates a swirling band of energy that lasts 1 round and gives the wearer a deflection bonus to AC equal to 2 + the level of the spell sacrificed.
CONSTRUCTION
Requirements Arcane Blast, Arcane Shield, Craft Wondrous Item, prismatic spray Cost 10,000 gp
Aura strong evocation ; CL 13th ; Weight 1 lb.
DESCRIPTION
This headband has three swirling patterns of red, green, and blue crystals arching across its length. Three times per day, its wearer can sacrifice an arcane spell to create an offensive blast or defensive shield. The blast is a ranged touch attack with a range of 30 feet, which deals 1d6 points of energy damage (cold, electricity, or fire) per spell level sacrificed. The shield creates a swirling band of energy that lasts 1 round and gives the wearer a deflection bonus to AC equal to 2 + the level of the spell sacrificed.
CONSTRUCTION
Requirements Arcane Blast, Arcane Shield, Craft Wondrous Item, prismatic spray Cost 10,000 gp
Headband of counterspelling ( 20,000 gp )
Aura strong abjuration ; CL 13th ; Weight 1 lb.
DESCRIPTION
This metal headband grants a +5 insight bonus on Spellcraft checks made to identify a spell as it is being cast. Furthermore, once per day the wearer can attempt to counter a spell by casting the appropriate spell as an immediate action instead of doing so with a readied action. The wearer must first identify the spell being cast before countering a spell with this headband.
CONSTRUCTION
Requirements Craft Wondrous Item, spell turning Cost 10,000 gp
Aura strong abjuration ; CL 13th ; Weight 1 lb.
DESCRIPTION
This metal headband grants a +5 insight bonus on Spellcraft checks made to identify a spell as it is being cast. Furthermore, once per day the wearer can attempt to counter a spell by casting the appropriate spell as an immediate action instead of doing so with a readied action. The wearer must first identify the spell being cast before countering a spell with this headband.
CONSTRUCTION
Requirements Craft Wondrous Item, spell turning Cost 10,000 gp
Headband of deathless devotion ( 6,400 gp )
Aura faint enchantment ; CL 1st ; Weight 1 lb.
DESCRIPTION
This white headband, often painted or embroidered with calligraphy or a stylized pictogram such as a sunburst, helps focus the wearer's resolve and absolute determination to survive and succeed. The wearer gains a +2 morale bonus on stabilization checks and on saving throws against ongoing effects with recurring saves, such as diseases, poisons, or compulsions such as dominate person or hold person.
CONSTRUCTION
Requirements Craft Wondrous Item, heroism, stabilize Cost 3,200 gp
Aura faint enchantment ; CL 1st ; Weight 1 lb.
DESCRIPTION
This white headband, often painted or embroidered with calligraphy or a stylized pictogram such as a sunburst, helps focus the wearer's resolve and absolute determination to survive and succeed. The wearer gains a +2 morale bonus on stabilization checks and on saving throws against ongoing effects with recurring saves, such as diseases, poisons, or compulsions such as dominate person or hold person.
CONSTRUCTION
Requirements Craft Wondrous Item, heroism, stabilize Cost 3,200 gp
Headband of havoc ( 8,000 gp )
Aura faint enchantment ; CL 5th ; Weight 1 lb.
DESCRIPTION
This band of raggedly stitched animal skins and teeth focuses a barbarian wearer's bloodlust. When the wearer enters a rage, she selects one of her rage powers. For the duration of the rage, that power functions as if the wearer's barbarian level were four levels higher. Once per day when the wearer is attacked or has to make a saving throw against a hostile effect, she may spend 2 rounds of rage to begin a rage as an immediate action. This rage becomes active prior to resolving the attack that triggered it and lasts until the start of her next turn (at which time she may continue to rage as if she had begun the rage in the normal manner).
CONSTRUCTION
Requirements Craft Wondrous Item, rage Cost 4,000 gp
Aura faint enchantment ; CL 5th ; Weight 1 lb.
DESCRIPTION
This band of raggedly stitched animal skins and teeth focuses a barbarian wearer's bloodlust. When the wearer enters a rage, she selects one of her rage powers. For the duration of the rage, that power functions as if the wearer's barbarian level were four levels higher. Once per day when the wearer is attacked or has to make a saving throw against a hostile effect, she may spend 2 rounds of rage to begin a rage as an immediate action. This rage becomes active prior to resolving the attack that triggered it and lasts until the start of her next turn (at which time she may continue to rage as if she had begun the rage in the normal manner).
CONSTRUCTION
Requirements Craft Wondrous Item, rage Cost 4,000 gp
Headband of inspired wisdom ( +2 Wisdom 4,000 gp; +4 Wisdom 16,000 gp; +6 Wisdom 36,000 gp )
Aura moderate transmutation ; CL 8th ; Weight 1 lb.
DESCRIPTION
This simple bronze headband is decorated with an intricate pattern of fine green etchings. The headband grants the wearer an enhancement bonus to Wisdom of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn.
CONSTRUCTION
Requirements Craft Wondrous Item, owl's wisdom Cost +2 Wisdom 2,000 gp; +4 Wisdom 8,000 gp; +6 Wisdom 18,000 gp
Aura moderate transmutation ; CL 8th ; Weight 1 lb.
DESCRIPTION
This simple bronze headband is decorated with an intricate pattern of fine green etchings. The headband grants the wearer an enhancement bonus to Wisdom of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn.
CONSTRUCTION
Requirements Craft Wondrous Item, owl's wisdom Cost +2 Wisdom 2,000 gp; +4 Wisdom 8,000 gp; +6 Wisdom 18,000 gp
Headband of ki focus ( 5,400 gp )
Aura faint abjuration ; CL 1st ; Weight 1 lb.
DESCRIPTION
This tied headband helps the wearer focus his ki more effectively. Whenever the wearer spends ki points to make an additional attack, that attack roll gains a +1 insight bonus (+2 if the wearer is using a ki focus weapon with that attack). Furthermore, the wearer of a headband of ki focus is immune to the ninja's ki block trick or similar effects that block the wearer from using ki points.
CONSTRUCTION
Requirements Craft Wondrous Item, creator must have a ki pool Cost 2,700 gp
Aura faint abjuration ; CL 1st ; Weight 1 lb.
DESCRIPTION
This tied headband helps the wearer focus his ki more effectively. Whenever the wearer spends ki points to make an additional attack, that attack roll gains a +1 insight bonus (+2 if the wearer is using a ki focus weapon with that attack). Furthermore, the wearer of a headband of ki focus is immune to the ninja's ki block trick or similar effects that block the wearer from using ki points.
CONSTRUCTION
Requirements Craft Wondrous Item, creator must have a ki pool Cost 2,700 gp
Headband of mental prowess ( +2 to two mental ability scores 10,000 gp; +4 to two mental ability scores 40,000 gp; +6 to two mental ability scores 90,000 gp )
Aura strong transmutation ; CL 12th ; Weight 1 lb.
DESCRIPTION
This simple copper headband has a small yellow gem set so that when it rests upon the forehead of the wearer, the yellow gem sits perched on the wearer's brow as if it were a third eye in the middle of her forehead. Often, the headband contains additional designs to further accentuate the appearance of a third, crystal eye. The headband grants the wearer an enhancement bonus to two mental ability scores (Intelligence, Wisdom, or Charisma) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. These bonuses are chosen when the headband is created and cannot be changed. If the headband grants a bonus to Intelligence, it also grants skill ranks as a headband of vast intelligence.
CONSTRUCTION
Requirements Craft Wondrous Item, eagle's splendor, fox's cunning, owl's wisdom (any two) Cost +2 to two mental ability scores 5,000 gp; +4 to two mental ability scores 20,000 gp; +6 to two mental ability scores 45,000 gp
Aura strong transmutation ; CL 12th ; Weight 1 lb.
DESCRIPTION
This simple copper headband has a small yellow gem set so that when it rests upon the forehead of the wearer, the yellow gem sits perched on the wearer's brow as if it were a third eye in the middle of her forehead. Often, the headband contains additional designs to further accentuate the appearance of a third, crystal eye. The headband grants the wearer an enhancement bonus to two mental ability scores (Intelligence, Wisdom, or Charisma) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. These bonuses are chosen when the headband is created and cannot be changed. If the headband grants a bonus to Intelligence, it also grants skill ranks as a headband of vast intelligence.
CONSTRUCTION
Requirements Craft Wondrous Item, eagle's splendor, fox's cunning, owl's wisdom (any two) Cost +2 to two mental ability scores 5,000 gp; +4 to two mental ability scores 20,000 gp; +6 to two mental ability scores 45,000 gp
Headband of mental resilience ( 64,000 gp )
Aura strong abjuration and transmutation ; CL 16th ; Weight 1 lb.
DESCRIPTION
Five faceted sapphires decorate this ornate headband. The headband protects the wearer from effects that would damage his mental capacity. After wearing the headband for 24 hours, the wearer gains five temporary ability points. These points do not add to the wearer's ability scores and do not grant a bonus to any roll. Any damage or drain to a mental ability score (Intelligence, Wisdom, or Charisma) taken by the wearer is subtracted from these points first. Damage or drain in excess of the wearer's temporary ability points is applied to his current ability scores as normal. The wearer immediately loses all temporary ability points upon removing the headband. In addition, the headband grants the wearer a +2 enhancement bonus to Intelligence, Wisdom, and Charisma. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. It also grants skill ranks as a headband of vast intelligence +2. Temporary ability points that are lost to ability damage return after 24 hours. Ability points lost to ability drain are lost permanently.
CONSTRUCTION
Requirements Craft Wondrous Item, eagle's spendor, fox's cunning, lesser restoration, owl's wisdom Cost 32,000 gp
Aura strong abjuration and transmutation ; CL 16th ; Weight 1 lb.
DESCRIPTION
Five faceted sapphires decorate this ornate headband. The headband protects the wearer from effects that would damage his mental capacity. After wearing the headband for 24 hours, the wearer gains five temporary ability points. These points do not add to the wearer's ability scores and do not grant a bonus to any roll. Any damage or drain to a mental ability score (Intelligence, Wisdom, or Charisma) taken by the wearer is subtracted from these points first. Damage or drain in excess of the wearer's temporary ability points is applied to his current ability scores as normal. The wearer immediately loses all temporary ability points upon removing the headband. In addition, the headband grants the wearer a +2 enhancement bonus to Intelligence, Wisdom, and Charisma. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. It also grants skill ranks as a headband of vast intelligence +2. Temporary ability points that are lost to ability damage return after 24 hours. Ability points lost to ability drain are lost permanently.
CONSTRUCTION
Requirements Craft Wondrous Item, eagle's spendor, fox's cunning, lesser restoration, owl's wisdom Cost 32,000 gp
Headband of mental superiority ( +2 to Intelligence, Wisdom, and Charisma 16,000 gp; +4 to Intelligence, Wisdom, and Charisma 64,000 gp; +6 to Intelligence, Wisdom, and Charisma 144,000 gp )
Aura strong transmutation ; CL 16th ; Weight 1 lb.
DESCRIPTION
This ornate headband is decorated with numerous clusters of small gemstones. The headband grants the wearer an enhancement bonus to all mental ability scores (Intelligence, Wisdom, and Charisma) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. The headband also grants skill ranks as a headband of vast intelligence.
CONSTRUCTION
Requirements Craft Wondrous Item, eagle's splendor, fox's cunning, owl's wisdom Cost +2 to Intelligence, Wisdom and Charisma 8,000 gp; +4 to Intelligence, Wisdom and Charisma 32,000 gp; +6 to Intelligence, Wisdom and Charisma 77,000 gp
Aura strong transmutation ; CL 16th ; Weight 1 lb.
DESCRIPTION
This ornate headband is decorated with numerous clusters of small gemstones. The headband grants the wearer an enhancement bonus to all mental ability scores (Intelligence, Wisdom, and Charisma) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. The headband also grants skill ranks as a headband of vast intelligence.
CONSTRUCTION
Requirements Craft Wondrous Item, eagle's splendor, fox's cunning, owl's wisdom Cost +2 to Intelligence, Wisdom and Charisma 8,000 gp; +4 to Intelligence, Wisdom and Charisma 32,000 gp; +6 to Intelligence, Wisdom and Charisma 77,000 gp
Headband of ponderous recollection ( 5,100 gp )
Aura moderate divination and transmutation ; CL 8th ; Weight 1 lb.
DESCRIPTION
This black leather headband has two small amber gemstones set so they rest on the wearer's forehead. The headband grants the wearer a +2 enhancement bonus to Intelligence. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. It also grants skill ranks as a headband of vast intelligence, but always grants ranks in a Knowledge skill. As a swift action three times per day, the wearer can call upon the headband to reveal the abilities and weaknesses of a creature within line of sight. The headband fills the wearer's mind with information as though the wearer had made a Knowledge check with a natural roll of a 5, adding her bonuses to the check as normal. At the start of her next turn, the wearer receives additional information as though she had made the check with a natural roll of 10. At the start of her turn after that, the wearer receives a final piece of information, treating her natural roll as 15.
CONSTRUCTION
Requirements Craft Wondrous Item, know the enemy Cost 2,550 gp
Aura moderate divination and transmutation ; CL 8th ; Weight 1 lb.
DESCRIPTION
This black leather headband has two small amber gemstones set so they rest on the wearer's forehead. The headband grants the wearer a +2 enhancement bonus to Intelligence. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. It also grants skill ranks as a headband of vast intelligence, but always grants ranks in a Knowledge skill. As a swift action three times per day, the wearer can call upon the headband to reveal the abilities and weaknesses of a creature within line of sight. The headband fills the wearer's mind with information as though the wearer had made a Knowledge check with a natural roll of a 5, adding her bonuses to the check as normal. At the start of her next turn, the wearer receives additional information as though she had made the check with a natural roll of 10. At the start of her turn after that, the wearer receives a final piece of information, treating her natural roll as 15.
CONSTRUCTION
Requirements Craft Wondrous Item, know the enemy Cost 2,550 gp
Headband of unshakable resolve ( 5,600 gp )
Aura moderate abjuration and transmutation ; CL 8th ; Weight 1 lb.
DESCRIPTION
This simple white cotton headband is decorated with a stylized imperial dragon coiled above the wearer's forehead. The headband grants the wearer a +2 enhancement bonus to her Wisdom score. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. Whenever the wearer suffers a fear effect, she may spend an immediate action to reduce the severity of the fear effect by one step. If the wearer would become panicked, she is instead frightened. If she would become frightened, she is instead shaken. If the wearer would become shaken, the effect is negated entirely. The wearer can use this ability up to three times per day.
CONSTRUCTION
Requirements Craft Wondrous Item, owl's wisdom, remove fear Cost 2,800 gp
Aura moderate abjuration and transmutation ; CL 8th ; Weight 1 lb.
DESCRIPTION
This simple white cotton headband is decorated with a stylized imperial dragon coiled above the wearer's forehead. The headband grants the wearer a +2 enhancement bonus to her Wisdom score. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. Whenever the wearer suffers a fear effect, she may spend an immediate action to reduce the severity of the fear effect by one step. If the wearer would become panicked, she is instead frightened. If she would become frightened, she is instead shaken. If the wearer would become shaken, the effect is negated entirely. The wearer can use this ability up to three times per day.
CONSTRUCTION
Requirements Craft Wondrous Item, owl's wisdom, remove fear Cost 2,800 gp
Headband of vast intelligence ( +2 Intelligence 4,000 gp; +4 Intelligence 16,000 gp; +6 Intelligence 36,000 gp )
Aura moderate transmutation ; CL 8th ; Weight 1 lb.
DESCRIPTION
This intricate gold headband is decorated with several small blue and deep purple gemstones. The headband grants the wearer an enhancement bonus to Intelligence of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. A headband of vast intelligence has one skill associated with it per +2 bonus it grants. After being worn for 24 hours, the headband grants a number of skill ranks in those skills equal to the wearer's total Hit Dice. These ranks do not stack with the ranks a creature already possesses. These skills are chosen when the headband is created. If no skill is listed, the headband is assumed to grant skill ranks in randomly determined Knowledge skills.
CONSTRUCTION
Requirements Craft Wondrous Item, fox's cunning Cost +2 Intelligence 2,000 gp; +4 Intelligence 8,000 gp; +6 Intelligence 18,000 gp
Aura moderate transmutation ; CL 8th ; Weight 1 lb.
DESCRIPTION
This intricate gold headband is decorated with several small blue and deep purple gemstones. The headband grants the wearer an enhancement bonus to Intelligence of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. A headband of vast intelligence has one skill associated with it per +2 bonus it grants. After being worn for 24 hours, the headband grants a number of skill ranks in those skills equal to the wearer's total Hit Dice. These ranks do not stack with the ranks a creature already possesses. These skills are chosen when the headband is created. If no skill is listed, the headband is assumed to grant skill ranks in randomly determined Knowledge skills.
CONSTRUCTION
Requirements Craft Wondrous Item, fox's cunning Cost +2 Intelligence 2,000 gp; +4 Intelligence 8,000 gp; +6 Intelligence 18,000 gp
Hollywreath band ( 5,700 gp )
Aura faint transmutation ; CL 3rd ; Weight 1 lb.
DESCRIPTION
This headband is woven of magically preserved holly, its deep green leaves and bright red berries perpetually lustrous. The wearer may create goodberries once per day as the spell, and any effect she creates that affects plants, including the domain powers of the Plant domain, take effect at +1 caster level and gain a +1 bonus to the save DC.
CONSTRUCTION
Requirements Craft Wondrous Item, goodberry, plant growth Cost 2,580 gp
Aura faint transmutation ; CL 3rd ; Weight 1 lb.
DESCRIPTION
This headband is woven of magically preserved holly, its deep green leaves and bright red berries perpetually lustrous. The wearer may create goodberries once per day as the spell, and any effect she creates that affects plants, including the domain powers of the Plant domain, take effect at +1 caster level and gain a +1 bonus to the save DC.
CONSTRUCTION
Requirements Craft Wondrous Item, goodberry, plant growth Cost 2,580 gp
Hunter's band ( 11,000 gp )
Aura faint transmutation ; CL 4th ; Weight 1 lb.
DESCRIPTION
This simple headband of braided hide grants a +5 competence bonus on Survival checks and inures the wearer to the strain of long travel, as the tireless pursuit spell . If the wearer is a ranger, the hunter's band increases his favored enemy bonus on attack rolls by +1 for all his favored enemies. If the ranger has the hunter's bond (companions) class feature, this increase also applies to the attack roll bonus his allies gain from that ability.
CONSTRUCTION
Requirements Craft Wondrous Item, instant enemy, tireless pursuit, creator must have 5 ranks in Survival Cost 5,500 gp
Aura faint transmutation ; CL 4th ; Weight 1 lb.
DESCRIPTION
This simple headband of braided hide grants a +5 competence bonus on Survival checks and inures the wearer to the strain of long travel, as the tireless pursuit spell . If the wearer is a ranger, the hunter's band increases his favored enemy bonus on attack rolls by +1 for all his favored enemies. If the ranger has the hunter's bond (companions) class feature, this increase also applies to the attack roll bonus his allies gain from that ability.
CONSTRUCTION
Requirements Craft Wondrous Item, instant enemy, tireless pursuit, creator must have 5 ranks in Survival Cost 5,500 gp
Phylactery of faithfulness ( 1,000 gp )
Aura faint divination ; CL 1st ; Weight -
DESCRIPTION
This item is a tiny box containing religious scripture. The box is affixed to a leather cord and tied around the forehead, worn so that the box sits upon the wearer's brow. There is no mundane way to determine what function this religious item performs until it is worn. The wearer of a phylactery of faithfulness is aware of any action or item that could adversely affect her alignment and her standing with her deity, including magical effects. She acquires this information prior to performing such an action or becoming associated with such an item if she takes a moment to contemplate the act.
CONSTRUCTION
Requirements Craft Wondrous Item, detect chaos, detect evil, detect good, detect law Cost 500 gp
Aura faint divination ; CL 1st ; Weight -
DESCRIPTION
This item is a tiny box containing religious scripture. The box is affixed to a leather cord and tied around the forehead, worn so that the box sits upon the wearer's brow. There is no mundane way to determine what function this religious item performs until it is worn. The wearer of a phylactery of faithfulness is aware of any action or item that could adversely affect her alignment and her standing with her deity, including magical effects. She acquires this information prior to performing such an action or becoming associated with such an item if she takes a moment to contemplate the act.
CONSTRUCTION
Requirements Craft Wondrous Item, detect chaos, detect evil, detect good, detect law Cost 500 gp
Phylactery of negative channeling ( 11,000 gp )
Aura moderate necromancy ; CL 10th ; Weight -
DESCRIPTION
This item is a boon to any character able to channel negative energy, increasing the amount of damage dealt to living creatures by +2d6. This also increases the amount of damage healed by undead creatures.
CONSTRUCTION
Requirements Craft Wondrous Item, creator must be a 10th-level cleric Cost 5,500 gp
Aura moderate necromancy ; CL 10th ; Weight -
DESCRIPTION
This item is a boon to any character able to channel negative energy, increasing the amount of damage dealt to living creatures by +2d6. This also increases the amount of damage healed by undead creatures.
CONSTRUCTION
Requirements Craft Wondrous Item, creator must be a 10th-level cleric Cost 5,500 gp
Phylactery of positive channeling ( 11,000 gp )
Aura moderate necromancy ; CL 10th ; Weight -
DESCRIPTION
This item allows channelers of positive energy to increase the amount of damage dealt to undead creatures by +2d6. This also increases the amount of damage healed by living creatures.
CONSTRUCTION
Requirements Craft Wondrous Item, creator must be a 10th-level cleric Cost 5,500 gp
Aura moderate necromancy ; CL 10th ; Weight -
DESCRIPTION
This item allows channelers of positive energy to increase the amount of damage dealt to undead creatures by +2d6. This also increases the amount of damage healed by living creatures.
CONSTRUCTION
Requirements Craft Wondrous Item, creator must be a 10th-level cleric Cost 5,500 gp
Phylactery of the shepherd ( 7,000 gp )
Aura faint divination ; CL 3rd ; Weight 1 lb.
DESCRIPTION
Three times per day on command, the phylactery's wearer can determine the current health and overall well-being of any one ally within 30 feet. This effect acts as the status spell. If the wearer has the ability to channel energy or lay on hands, he can as a swift action choose to apply the effects of that class feature to an ally he is currently evaluating so long as that ally is within 30 feet of him, but doing so ends the effect of the phylactery's status.
CONSTRUCTION
Requirements Craft Wondrous Item, status Cost 3,500 gp
Aura faint divination ; CL 3rd ; Weight 1 lb.
DESCRIPTION
Three times per day on command, the phylactery's wearer can determine the current health and overall well-being of any one ally within 30 feet. This effect acts as the status spell. If the wearer has the ability to channel energy or lay on hands, he can as a swift action choose to apply the effects of that class feature to an ally he is currently evaluating so long as that ally is within 30 feet of him, but doing so ends the effect of the phylactery's status.
CONSTRUCTION
Requirements Craft Wondrous Item, status Cost 3,500 gp
Serpent's band ( 9,000 gp )
Aura moderate conjuration and enchantment ; CL 10th ; Weight 1 lb.
DESCRIPTION
The wearer of this circlet gains a +2 insight bonus on saving throws against effects with the emotion descriptor, including fear effects. The wearer gains fluency in Draconic and may converse with non-sentient (Int 1 or 2) reptilian animals and magical beasts as if using the speak with animals spell, and gains a +4 competence bonus on Handle Animal and wild empathy checks made when interacting with such creatures.
CONSTRUCTION
Requirements Craft Wondrous Item, animal trance, hypnotism, speak with animals, summon nature's ally V Cost 4,500 gp
Aura moderate conjuration and enchantment ; CL 10th ; Weight 1 lb.
DESCRIPTION
The wearer of this circlet gains a +2 insight bonus on saving throws against effects with the emotion descriptor, including fear effects. The wearer gains fluency in Draconic and may converse with non-sentient (Int 1 or 2) reptilian animals and magical beasts as if using the speak with animals spell, and gains a +4 competence bonus on Handle Animal and wild empathy checks made when interacting with such creatures.
CONSTRUCTION
Requirements Craft Wondrous Item, animal trance, hypnotism, speak with animals, summon nature's ally V Cost 4,500 gp
Shifter's headband ( +2 Intelligence, Wisdom or Charisma 4,500 gp; +4 Intelligence, Wisdom or Charisma 17,500 gp; +6 Intelligence, Wisdom or Charisma 39,000 gp )
Aura moderate transmutation ; CL 8th ; Weight -
DESCRIPTION
This band of reddish fox fur is marked on the front with a distinctive symbol that constantly shifts into a different character. The headband grants the wearer an enhancement bonus to one mental ability score (Intelligence, Wisdom, or Charisma) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. This bonus is chosen when the headband is created and cannot be changed. If the headband grants a bonus to Intelligence, it also grants skill ranks as a headband of vast intelligence. If the wearer is a creature who uses magic to change form, she gains the following additional benefits.
CONSTRUCTION
Requirements Craft Wondrous Item, polymorph self Cost +2 Intelligence, Wisdom or Charisma 2,250 gp; +4 Intelligence, Wisdom or Charisma 8,750 gp; +6 Intelligence, Wisdom or Charisma 19,500 gp
Aura moderate transmutation ; CL 8th ; Weight -
DESCRIPTION
This band of reddish fox fur is marked on the front with a distinctive symbol that constantly shifts into a different character. The headband grants the wearer an enhancement bonus to one mental ability score (Intelligence, Wisdom, or Charisma) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. This bonus is chosen when the headband is created and cannot be changed. If the headband grants a bonus to Intelligence, it also grants skill ranks as a headband of vast intelligence. If the wearer is a creature who uses magic to change form, she gains the following additional benefits.
- Shifter's headband +2: The wearer treats her caster level as if it were one level higher when casting spells or creating extracts of the polymorph subschool.
- Shifter's headband +4: Once per day while under the effect of a polymorph spell or extract, the wearer can assume another form allowed by that effect. This is a standard action.
- Shifter's headband +6: Whenever the wearer changes her shape with a polymorph effect, she gains DR 5/silver for 1 minute (this ends if she returns to her natural form).
CONSTRUCTION
Requirements Craft Wondrous Item, polymorph self Cost +2 Intelligence, Wisdom or Charisma 2,250 gp; +4 Intelligence, Wisdom or Charisma 8,750 gp; +6 Intelligence, Wisdom or Charisma 19,500 gp
Veiled eye ( 12,000 gp )
Aura faint conjuration ; CL 5th ; Weight -
DESCRIPTION
This banded agate attaches itself to its wearer's forehead and then, blinking and focusing, begins to act as an additional eye. When worn, the veiled eye has the same vision as the wearer (such as low-light vision, darkvision 60 ft., or the oracle's clouded vision curse). It grants the wearer no particular advantages so long as his original eyes continue to function normally. However, should his original eyes stop working, whether because of the wearer becoming blinded or even his own decision to close them, he can see through the veiled eye instead. When the wearer is using the veiled eye as his only vision source, he takes a –2 penalty on ranged attack rolls but gains a +2 insight bonus on saves against gaze attacks.
CONSTRUCTION
Requirements Craft Wondrous Item, blindness/deafness Cost 6,000 gp
Aura faint conjuration ; CL 5th ; Weight -
DESCRIPTION
This banded agate attaches itself to its wearer's forehead and then, blinking and focusing, begins to act as an additional eye. When worn, the veiled eye has the same vision as the wearer (such as low-light vision, darkvision 60 ft., or the oracle's clouded vision curse). It grants the wearer no particular advantages so long as his original eyes continue to function normally. However, should his original eyes stop working, whether because of the wearer becoming blinded or even his own decision to close them, he can see through the veiled eye instead. When the wearer is using the veiled eye as his only vision source, he takes a –2 penalty on ranged attack rolls but gains a +2 insight bonus on saves against gaze attacks.
CONSTRUCTION
Requirements Craft Wondrous Item, blindness/deafness Cost 6,000 gp
Winter wolf headband ( 32,000 gp )
Aura moderate transmutation ; CL 7th ; Weight 1 lb.
DESCRIPTION
Crafted of pale bone or silver, this headband features a snarling wolf's head centered on the wearer's forehead. The wearer gains cold resistance 10. Once per day, the wearer may transform into a Large white-furred normal wolf for 11 minutes, like beast shape II. In addition, once per day the wearer may breathe a 30-foot cone of cold that deals 7d6 points of cold damage (Reflex DC 16 for half). The wearer may use this breath weapon even when transformed.
CONSTRUCTION
Requirements Craft Wondrous Item, beast shape II, dragon's breath, resist energy Cost 16,000 gp
Aura moderate transmutation ; CL 7th ; Weight 1 lb.
DESCRIPTION
Crafted of pale bone or silver, this headband features a snarling wolf's head centered on the wearer's forehead. The wearer gains cold resistance 10. Once per day, the wearer may transform into a Large white-furred normal wolf for 11 minutes, like beast shape II. In addition, once per day the wearer may breathe a 30-foot cone of cold that deals 7d6 points of cold damage (Reflex DC 16 for half). The wearer may use this breath weapon even when transformed.
CONSTRUCTION
Requirements Craft Wondrous Item, beast shape II, dragon's breath, resist energy Cost 16,000 gp