Difference between revisions of "Ssylrath"
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====Offenses==== |
====Offenses==== |
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+ | Speed: 90’ (ignores difficult terrain including can 5 foot step) |
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− | Speed: 90’ |
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Melee: bite +16 (1d8+9+grab), 2 claws +14/+14 (1d4+5), 2 rakes (pounce or grapple) +16/+16 (1d8+9) |
Melee: bite +16 (1d8+9+grab), 2 claws +14/+14 (1d4+5), 2 rakes (pounce or grapple) +16/+16 (1d8+9) |
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Feats: Armor Proficiency (light), Combat Reflexes, Improved Natural Armor, Improved Overrun, Multiattack, Power Attack, Toughness |
Feats: Armor Proficiency (light), Combat Reflexes, Improved Natural Armor, Improved Overrun, Multiattack, Power Attack, Toughness |
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− | Skills: Acrobatics +16 (jump +40), Stealth + |
+ | Skills: Acrobatics +16 (jump +40), Stealth +16 |
Additional: Temperamental, mount-bred, link, combat trained |
Additional: Temperamental, mount-bred, link, combat trained |
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Light load up to 1038 lbs |
Light load up to 1038 lbs |
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− | Mithral chain shirt barding +2, Saddleblanket of Resistance +2, Amulet of Mighty Fists +1, Saddle Girth of Strength +2, Horseshoes (legwraps) of Speed with Featherstep Slippers effect, Bridle of Smarts +2 (stealth skill). |
+ | Mithral Shadow chain shirt barding +2, Saddleblanket of Resistance +2, Amulet of Mighty Fists +1, Saddle Girth of Strength +2, Horseshoes (legwraps) of Speed with Featherstep Slippers effect, Bridle of Smarts +2 (stealth skill). |
==RP Hooks== |
==RP Hooks== |
Latest revision as of 00:58, 25 April 2015
Picture by Chris Bourassa, used with permission of imperian.com.
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About My Character
Ssylrath is a Sith-makar warrior and hunter from the jungle, out to experience the wider world. He's shorter than most lizardmen, coloured black and green from a lesser swamp-dwelling tribe, and travels around with his mount, seeking challenge and reward.
Description
This short burly Sith-makar is a conglomeration of savage and civilized touches. His mottled hide is mostly green with black touches, extending into a series of spines from the back of his head, and his snout ends in unevenly wicked teeth which are nonetheless carefully polished. His breath smells acrid and his eyes (when not covered) are small and gold-on-black. The tip of his tail also sports several small spikes.
He is wearing a well-made suit of fullplate of shiny mithral tailored for his squat form (not even six feet) and adorning his face are a pair of goggles. There is a long curved falchion commonly across his back and he frequently holds a long spear or lance of a dark-stained wood with a cross-guard. From the back of his saddle a tall pole or stand rises from which hangs a long strip of scaled leather in the manner of a banner, it is strangely inspiring. Over all this modern gear he has a number of fetishes and dangly trophies on leather thongs presumably commemorating various events or kills. Around his head orbits a small stone, plainly held by magic. The overall impression is of a reptilian warrior from the jungle, yet outfitted with modern weaponry and armor.
Somewhere in the vicinity, quite likely actually being ridden, is a large swiftclaw that looks scarred, vicious, and similarly festooned with trophies. It is wearing chain armor, well cared for and custom fitted, with the token of the Order of Peace attached.
Mechanics
Anyone allied with Ssylrath who can see his banner and is within 60 feet gains a +3 Morale bonus against fear and a +2 Morale bonus on charge attacks.
Mount
Basic Information
Name: Thaliss
Animal Type: Swiftclaw
Size: Large
Init: +4
Senses: Low-light vision, scent
Class Which Grants this Companion: Cavalier (level 13)
Defenses
AC: 34 (size -1, natural +15, armor +6, Dex +4), touch 13, flat-footed 28
HP: HD 11d8+44; hp 104
Saves: Fort +13, Ref +13, Will +7 (+11 versus Enchantments);
Additional: Evasion, Devotion
Offenses
Speed: 90’ (ignores difficult terrain including can 5 foot step)
Melee: bite +16 (1d8+9+grab), 2 claws +14/+14 (1d4+5), 2 rakes (pounce or grapple) +16/+16 (1d8+9)
Power Attack: bite +13 (1d8+15+grab), 2 claws +11/+11 (1d4+8), 2 rakes (pounce or grapple) +13/+13 (1d8+15)
Reach: 10’
Special Attacks: Grab (bite), 2 rakes 1d8 (pounce or grapple), pounce
Additional: power attack, improved overrun, combat reflexes
Statistics
Stats: Str 27, Dex 19, Con 18, Int 5, Wis 12, Cha 10
BAB: +8
CMB +18 (Grab/maintain +22, Overrun +20), CMD 31 (33 versus Overrun)
Feats: Armor Proficiency (light), Combat Reflexes, Improved Natural Armor, Improved Overrun, Multiattack, Power Attack, Toughness
Skills: Acrobatics +16 (jump +40), Stealth +16
Additional: Temperamental, mount-bred, link, combat trained
Special Abilities and Tricks
Air walk, attack x2, come, defend, down, guard, heel, seek, stay, work
Equipment
Light load up to 1038 lbs
Mithral Shadow chain shirt barding +2, Saddleblanket of Resistance +2, Amulet of Mighty Fists +1, Saddle Girth of Strength +2, Horseshoes (legwraps) of Speed with Featherstep Slippers effect, Bridle of Smarts +2 (stealth skill).
RP Hooks
Being a Sith-makar.
Being a Cavalier, order of peace.
The Wards of the Invisible Path, the group that guards the portal to Am'shere.
Nature in general, the Green and the protection of same.
Destroying Heth and other defilers of the Green.
Mictlan. Ssylrath can frequently be found there standing guard.