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=Welcome to an Age of Heroes=
 
{{DivGray-Start}}
 
In Taara's wake the earth crumbled. [[Recent History|Gods fell]], others rose, and the race of mankind looked forward and saw the destruction of nations. For five years, [[Magitech and Magic|necrotech]] seared the world's landscape and forces unknown decimated the once-insurmountable Walls of Charn. [[Locations|Nations]] turned against one another with the vanishing of monarchs--brother to brother and kin to kin. During the struggles, the nation of Dragonier attempted to keep the peace before it, too, fell. Other nations threatened to follow.
 
   
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[[file:current_arc.png|center|link=Recent History]]
Now returned from the Mists, [[Alexandria]] finds itself thrown into a world in turmoil. In this world, the [[Gods of Good|Pantheon of Light]] stride forward in anger, the [[Gods of Neutrality|Twilight]] fall into debate, and the [[Gods of Evil|forces of Darkness]] are locked in a war between Maugrim and Taara. High arcana soars over the landscape with the renewed activity of the [[races|Old Races]], while guilds and organizations struggle to find their footing with the fall of Rune. The [[sildanyar]] and [[khazad]] have moved forward into the world once again, driven by the perceived neglect of the world by humankind.
 
   
The world had waited for the return of [[Alexandria]] and the return of the [[Myrddion|Myrrish]] and [[Bludgun]] kings for five years--only to find Alexandria suddenly returned unchanged, and unknowing, from the Land of Mists. To Alexandria, the [[Recent History|War of Sendor]] is just days past. To the world--
 
 
It is the time for heroes.{{DivEnd}}
 
 
=Current Meta-Arc=
 
 
{{CurrentMetaArc}}
 
 
<div style="padding-top:5px;">
 
[[file:Readmore.png|100px|link=Recent History|right|]]
 
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==Recent Website Updates==
 
===Fri Feb 27, 2015===
 
====Goodbye, Spock====
 
[[image:Spock.jpeg|center]]
 
 
You will be missed.
 
 
===Mon Feb 2, 2015===
 
====+SOTD====
 
 
Curious for a place to RP? Want to try something new? Try our new and exciting Spot of the Day! Typing +sotd will send you to a random locale,possibly secretly set by gremlins! This location will update every 24 hours.
 
 
A big thanks to Whiteout for this great new tool. :3
 
 
:Your Tenebrae Staff
 
 
====Small Stories Rewards!====
 
 
We have really been listening to your feedback on this one. Short story examples, such as Aspect stories, Mentoring stories, and so on are now included, and the breakdown is shorter and sweeter than before.
 
 
We have also sorted out rewards: a level 10 PC for example, could earn 2400 xp and 3 RPP for completing one, once a month, in addition to the RPP they'd earned on the way. Oh, and treasure, too.
 
 
Rewards are limited to once a month per player, not character.
 
 
====Calendar Reminder====
 
 
As you all know, we keep all our IC Holidays on the +events. Sometimes, people feel a little leery of tackling doing things with these themselves. Please don't hesitate. If you have a fun idea for Kegger Fest (come on, it's Kegger Fest), do it. Same for Deathwatch. If you have any concerns, approach a member of staff directly. We'll help you out!
 
 
===Wed Jan 28, 2015===
 
====Backgrounds!====
 
 
Batman began somewhere. Though that moment in the alleyway is not the sum of who he is, it is a part of it--a reason that he's who he is, today. Backgrounds in a sense, are like that--not the definition of a character, but a beginning.
 
 
We're inviting you to share yours. Bring it up in discussion, share it at the Gaming Table, ask questions of others.
 
 
As a MU, staff will be implementing a 10% bonus to PrPs which make use of another character's background tale. The goal behind this is to encourage sharing stories, and providing greater opportunities for your character's development.
 
 
This is a new mechanic, so we'll be seeing how things go, of course.
 
 
===Thu Jan 8, 2015===
 
====Legwork Scenes?====
 
 
This is a heads-up that I'll be doing a more personal workshop on legwork-based scenes, also known as extended scenes, 'find your own party scenes,' and so on. I'm not certain of the date yet--this is more a declaration of intent.
 
 
So, what are they? Legwork scenes tend to:
 
*Involve judicious use of a single, very long +job queue
 
*Involve mixed levels
 
*Be more roleplay-dependant, though this does not exclude combat
 
*Involve and encourage more planning, intrigue, problem-solving
 
*Possess a looser schedule than traditional scenes
 
 
Previous examples have been:
 
*Getting together to sabotage some of Arendt's army
 
*Getting together to do retcon on a political figure
 
*Arranging a funeral for a dragon in Am'shere
 
*...etc.
 
 
In the meantime, I'll be looking for specific questions or ideas you'd like see addressed or shared, as well as general interest: that is, is there any?
 
 
===Wed Jan 7, 2015===
 
====Flaws!====
 
 
Hi all!
 
 
Some of you were about when we announced the potential of Flaws for Tenebrae. Well, Flaws have now entered playtest to see how they'll hold up. We've added some guidelines to keep them friendly, and within what we feel is the Tenebrae spirit, as well as a few additional rewards for taking and developing them for a character.
 
 
If you're interested in the playtest, please contact Staff if you need help and peruse our wiki for additional info. These are merely in testing as an idea. :)
 
 
:Tenebrae Staff
 
 
====New Monster Templates====
 
 
Heth is power unseen upon Ea since its greatest age. The wights of Dragonier, it is said, are an extension of his will.
 
 
So, undeath just got a little boost, and adventurers' paychecks just got a little bigger.
 
 
We're pleased to announce new toys for our plot runners! From soul-eating undead to empowered ghasts, please feel free to use these to give your players a great big...hug.
 
 
*Devourers and Dread Devourers
 
*Dread Ghost templates
 
*Dread Ghast Templates
 
 
These may be found by visiting: World > World Bestiary.
 
 
:Your Tenebrae Staff
 
 
====Release Package 14====
 
 
Hello all,
 
 
I would like to announce the release of our latest information package of shiny and new things! While there are new things from the MI section of Ultimate Equipment, for sanity of staff we are releasing this information in chunks. Don't worry, more will come soon in time as we are able to. Please remember to keep to our Wiki for what is approved and coded into the game. The full list of this package is as follows.
 
 
*A number of new MIs from Ultimate Equipment in Belts, Body, Chest, Eyes, Feet and Hands
 
*A fix for nobility domain!
 
*An update to Unit Tactics
 
 
As always with new content, expect there may be an update or two as things adjust. In the meantime, if you'd like to swap for any of these new items, please send a +request to staff.
 
 
:Your Tenebrae Staff
 
 
 
 
 
 
 
 
[[File:more_news.png|350px|link=Update_Archives|center]]
 
''"The roads shall be painted teal!" announced the maddened hobgoblin king. And lo, his subjects bowed before him, and all roads from Hither to Yon became teal with bright green roses.''
 
 
 
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==Recent Rumors in Alexandria==
 
===Kesenday, Hattanan 29, 1017===
 
====Adventurer's Guild Destroyed====
 
The Warehouse District was rocked by an explosion recently, destroying the Adventurer's Guild and killing many. However, were it not for the adventurers milling about nearby waiting for jobs to be posted, the death toll would have been vastly higher than it is. Search and rescue among the wreckage continues, and rebuilding efforts are likely to be underway soon. Still, this does leave the city's staunchest Guilds might without a home, and the loss of whatever was inside its storages is probably incalculable. Since it has yet to be determined who set off the explosion, and why, rumor and speculation is rampant.
 
 
===Gilday, Hattanan 27, 1017===
 
====Bomb Detonated in Ox-Strength====
 
A bomb recently went off in the Ox-Strenght tavern, injuring several patrons, but killing none. Perhaps an Oxley's debt finally caught up with him, or someone doesn't like Myrana Jn'rajh?
 
 
====Noted Performance Troop Visits Alexandria====
 
A troop of gnomish performers have taken the Flightwright by storm lately. With a flashy performance, strong vocals and coordinated acrobatics, in trench coats no less, the shows are nearly sold out.
 
 
A Flightwright spokesperson confirms the exclusive contract.
 
 
Just outside the reknowned theatre, the following lyrics can be heard evenings:
 
 
:Sparklepires are alive
 
:The legends have to survive!
 
:We'll never come undone!
 
:And we will be forever young!
 
 
Reportedly, the act is "pulling out all the stops"!
 
===Tariday, Hattanan 17, 1017===
 
====Recalled from the Countryside====
 
The perceptive may notice that the Temple of Daeus seems quietly busier than usual over the next couple of days, heading into weeks, with a great many priests quietly arriving and then departing back out into the countryside. Whatever's going on, it seems to be something specific to the Daeusite church.
 
 
===Tariday, Hattanan 12, 1017===
 
====Earthquakes in Rune====
 
Over the next few days, several minor tremors hit Rune. While there are concerns about Dran and sapping efforts again, or armies of Earth Elementals, Parliament acknowledges it's own responsibility, saying that the tremors are part of a new project that will serve to strengthen Rune's defenses.
 
===Korday, Hattanan 7, 1017===
 
====Trouble and Terror====
 
"What? She WHAT?"
 
 
From sailors to laundryworkers to bricklayers, Lower Alexandria is awash with gossip.
 
 
"Married? Are you--"
 
 
"I saw that lizard paladin and some others escort them off. They're out in a cottage somewhere, in the country."
 
 
"Who?"
 
 
"The owner of the Ox--Myrana? And Lady Sandiel! Married! To eachother!"
 
 
"Trouble and Terror!" roars the sailor, laughing. "Well, I'll be!"
 
 
: Posted by Svarshan
 
 
===Tariday, Hattanan 5, 1017===
 
====Overheard at Arendt's Headquarters====
 
"...why exactly are these cookies shaped like coffins, anyways?"
 
 
"No idea."
 
 
''(Blame Kerbasy)''
 
 
===Korday, Bernfleur 30, 1017===
 
====Sith-makar Through the Gate====
 
The Sith Makar have arrived in force through the rift that is shared with Alexandria. Hundreds of them have rather suddenly appeared on this side and are now marching, en masse, through the countryside towards the Spell Cannon. They too set up an encampment there. It's a rather shocking sight, but it would appear that the site of the cannon is now /extremely/ fortified. Given that the a treaty was signed between Alexandria and the Empress of the Tribes of the Sith-Makar in Am'shere, it is taken as a clear sign that the Sith nation itnends honor its obligations. How long they'll remain, or why they've been called to the cannon so suddenly, remains tob e seen.
 
 
 
===Tariday, Bernfleur 28, 1017===
 
====Doubled Guard on the Spellcannon====
 
A large number of soldiers have been dispatched to he Planar Disjuntion Cannon. While the Council assures everyone it's just a 'training exercise', there can be little doubt that the Council believes some kind of threat to it is imminent and is taking precautions.
 
 
===Korday, Bernfleur 23, 1017===
 
====Demons Attack Dran!====
 
 
Rune has stooped to a new low in desperation against the mighty armies of the Iron Tide, unleashing horrific demons to strike at a peaceful encampment of civilians deep within Dran territory! The demons slew a great many civilians, emerging from a cleverly concealed tunnel dug by Runish forces with the aid of their magic.
 
 
Dran condemnes these foul, dishonorable tactics with all it's might and has put down the demonic soldiers with great haste.
 
 
Rune swiftly denies these allegations, claiming that Dran unleashed the demons on itself while fooling with powers they did not understand, much as Dran always has and always will.
 
 
"The Iron Tide is made up of fools following a fool," they say.
 
 
'''Note: We'd fallen behind on postings due to some overhead, so about 2 months' of rumors are missing.'''
 
 
===Gilday, Vhast 28, 1017===
 
====Another assassination attempt!====
 
 
Word from the Iron Tide comes swiftly: there has been an assassination attempt on Arendt himself! The assassins appeared with a flash of fire and magic, lunging at him in the middle of his nightly tea. He was able to fend them off, bravely, until the Raven Guard could get into place.
 
 
These assassins now have a similar bounty on them to the one posted for the alleged assassination attempt on the Grey Gore. While casualties were high, Arendt has emerged wounded and suffering from the effects of poisoned blades, but alive.
 
 
Descriptions floating about sound an awful lot like [[Jareth]], [[Tatyannah]], [[Kerbasy]], and [[Cesran]].
 
 
In a statement, Arendt suggests that the assassins have since fled with Rune's assistance to lick their wounds in Alexandria, 'a home to vile cowards who aid and abet the enemy without daring to engage on their own'. He's begun calling for a trade embargo against the city-state 'until these criminals are handed over to the proper authorities' for trial and judgement.
 
 
:Posted by Whirlpool
 
 
====Surrenders in Rune====
 
 
No, Rune is not surrendering, but several contingents of Dran warriors have, as of lately, surrendered to their outmatched Runic Parliamentary Guard. Why? No one is exactly sure, but some point to the new banners that several units have been equipped with that have been persuading Dran soldiers to drop their weapons, flee, or otherwise get in the way of their lines. Some sort of compulsion magic is suspected. It's only a matter of time before Dran figures out how to respond. Rune in no way can hold onto a large number of prisoners and many have already escaped, while others were simply released aftter swearing an oath to Angoron and Kor that they would not rejoin the fighting. A few high value targets have already been taken for interrogation and no doubt that will pay dividends.
 
 
((This is the result of an action began by [[Selerik]]. A big thanks to him and everyone who helped it along, as well as Inferno!))
 
 
:Posted by Whirlpool
 
 
===Tariday, Vhast 27, 1017===
 
====Elessa's Willy-Nilly Stabbings====
 
 
"Have you seen the young lady?" The phrase is repeated discreetly throughout the city, by a wizened-looking Vardamen. Old, with a beard to his chest, he wobbles down the street, a traditionalist on a mission.
 
 
"Yes, we'd heard about her new profession...it has everyone concerned...this sort of loose canon...you know, spreading death willy-nilly. There are forms to be filled out, paperwork. Prayers. ...rites to observe, and purification rituals. ...Is she notifying the next of kin?"
 
 
"...do you know where I could find her? We need to have a talk about procedures."
 
 
The Vardamen are on the lookout for [[Elessa]], it seems, "in light of the young woman's new career choice, and new, cavalier attitude towards death."
 
 
They wish to make sure she knows how to pray properly, within her new line of work. And is aware of laws. Which she should be following. And apparently needs to hear about. There may also be purification rituals involved, and the memorization of long prayer-forms.
 
 
Also, they haven't seen her in Temple, lately. What's up with that?
 
 
:Posted by Lahar
 
 
===Variday, Vhast 26, 1017===
 
====Attempted Assassination!====
 
Rumors from Dran come streaming to the ALexandrian community of adventurers. There has been an attempt on the life of the Grey Gore, one of the leaders of the Iron Tide, and a central figure in maintaing healthy relationships between the Tide and the giants of Dran's mountains. Rumors indicate a young Tsuran woman murdered the Grey Gore's body guards and that only the leader's 'stnregth in the might of Kor and studious attention to omens' warned him of her approach. He was able to drive her off.
 
 
Fingers are already pointing at Rune and Alexandria for such an underhanded effort, and what's worse, the description (and large bounty attached for her apprehension) will remind all who know her of [[Elessa]].
 
 
:Posted by Whirlpool
 
 
===Korday, Vhast 16, 1017===
 
====Temple Quarantine!====
 
 
The Vardaman Temple went into lockdown recently. Contacts with the temple report quarntine, through 'some wizard gone mad, again.' Some adventurers were reported heading into the Temple before the doors closed. Reports give it anywhere from one to three days before things re-open.
 
 
:Posted by Kerbasy
 
 
===Gilday, Vhast 14, 1017===
 
====Felwood Expedition====
 
 
An expedition to the felwoods was made by a group of adventurers the other day. They were tasked in retrieving the body of a lesser noble. It is said that he died due to foul demons.
 
 
When the adventurers return, they didn't bring along a body. There was no body to retrieve anymore. A signet ring was offered, and this was enough for the noble family to find closure.
 
 
(For more information, talk to: [[Lothos]], [[Rhar]], [[Sentry H-U]], [[Flicker]], [[Cesran]], and [[Godwyn]])
 
 
:Posted by Benthus
 
 
===Gilday, Vhast 7, 1017===
 
====Fang and Ice====
 
   
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= Latest Events =
A farming village near the Eldwyn was menaced by a small pack of wargs, driven by a large, winter wolf alpha. Some livestock had been lost, but a call for help placed with the Adventurer's Guild seems to have come just in time. While the village is safe for the moment, news of the winter wolf's unnamed 'master' leaves the village wary of future reprisals. For the moment, however, peace has settled in time for the planting season to begin. (For more information, or just a good story, speak to [[Dain]], [[Belladona]], or [[Alba]])
 
   
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We are in the process of transitioning to [[Pathfinder 2e and AresMUSH Changeover|AresMUSH and Pathfinder 2e]]. Due to the aging nature of our database, we have locked character creation. However, we are still open to new players!
:Posted by Alba
 
   
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'''New players''' who wish to join the fun can join as a guest and request an online and on-duty staffer to make a character with a temporary password and name.
   
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We are currently closed for alt applications from our current playerbase.
   
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= Archived Updates =
[[File:more_rumors.png|350px|link=News_Archives|center]]
 
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[[:Category:Rumor_Archives]]

Latest revision as of 19:59, 27 April 2023

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Latest Events

We are in the process of transitioning to AresMUSH and Pathfinder 2e. Due to the aging nature of our database, we have locked character creation. However, we are still open to new players!

New players who wish to join the fun can join as a guest and request an online and on-duty staffer to make a character with a temporary password and name.

We are currently closed for alt applications from our current playerbase.

Archived Updates

Category:Rumor_Archives