Difference between revisions of "Organizations of the Militant"
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==Reading an Organization Entry== |
==Reading an Organization Entry== |
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==Organizations of the Militant== |
==Organizations of the Militant== |
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− | | colspan="2" | {{SpanLeft-Start}}[[image:Org_localized.png]] Society for Progressive Arcanists{{SpanEnd}}{{SpanRight-Start}}[[image:Org_blank.png]] ''[[:Category:Society of Progressive Arcanists|Associated Characters]]''{{SpanEnd}} |
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− | {{T02}} |
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− | | colspan="2"|{{SpanLeft-Start}}Wizards, sorcerers, bards, witches{{SpanEnd}} {{SpanRight-Start}}'''Locations:''' Alexandria, A14{{SpanEnd}} |
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− | | style="background:#ccc;" colspan="2"|Alexandria's Mage's Guild, cut off from Rune. Wizards, Witches, and Sorcerers are generally considered de-facto members of this guild, though clerics of Eluna also pay it patronage. |
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− | | colspan="2"|{{SocietyOfProgressiveArcanists}} |
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− | | colspan="2"|'''RPP-Related Skills:''' Knowledge/Arcana, Knowledge/The Planes, Spellcraft, Profession/Scribe, Craft/Calligraphy, Craft/Bookbinding, Linguistics (up to 7 skills per org may be listed, 3 of which must be craft/profession/perform and 1 should probably be a knowledge; a single organization may possess up to two of Perception, Bluff, Diplomacy, Intimidate if it fits their theme) |
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Latest revision as of 05:39, 31 January 2018
Reading an Organization Entry
Global | The organization has offices in multiple nations or areas. "Global" here is a relative term, and does not imply centralized control. | |
Localized | The organization is localized. See entry for details. Many Alexandrian-based groups have this feature! | |
NPC | Only for NPCs. |
Organizations of the Militant
Battleguard of Kor Associated Characters | |
Common: Korite, Fighter, Swashbuckler, Barbarian, Cavalier, Inquisitor, Cleric Locations: Kor-focused cultures | |
An organization focused on the study and exploitation of war tactics and strategies, for the purpose of war. | |
Formidable Soldier-Saints of Kor, locally the Battleguard are Kor's representatives in the Colosseum District in Alexandria, though they are known in many nations. Many are are clergy members and soldiers who specialize in every aspect of military affairs. Specializing in training, battle tactics and strategies they are often called on by the military forces of various nations who seek their expertise. Battle Rousers and Champions they seek to inspire those beneath them to epic feats of combat and warfare and they are often exacting task masters and drill sergeants in their attempt to forge a given company of soldiers into the ultimate fighting force. Battleguards often emerge from The Proving Grounds in Dran and spread their efforts all across the continent. Needless to say, they are welcome in times of war, though they're infamous for their lack of loyalty to any particular side outside of it. | |
RPP-Related Skills: K/military theory, Profession/Soldier, Intimidate ...other? |
Monastic Brothers of War Associated Characters | |
Common: Korite, Monk, Fighter, Cleric, Inquisitor, Barbarian, Cavalier Locations: Alexandros, Dran, etc. | |
A monastic order. | |
Template:OrderBrothersWar | |
RPP-Related Skills: Forthcoming... |
Monastic Order of Righteous Battle Associated Characters | |
Common: Angorite, Monk, Fighter, Cleric, Bard, Swashbuckler, Inquisitor, Tarienite Locations: Alexandros, Dran, etc. | |
A monastic order dedicated to the ideals of the Mountain! | |
Angoron's Order is a group of primarily LG monks dedicated to physical perfection. A jovial lot, they defy the stereotype of the 'stuffy monk' and can be found among most cities. The order spars for sport, for self-perfection, and as a nod to Tarien's friendship to Angoron, for entertainment. Among them are some of the greatest storytellers of Ea, for a skillfully woven tale is an honor to the Mountainbringer. Their strict code of honor prevents them from using dirty tricks, though they are quite talented at finding an advantage. They believe in the Ultimate Good, and they believe in fighting with what Angoran provides, which starts with the strength of the body. Long hours of physical and mental focus do not need to be dull and quiet and boring. They just have to be long. | |
RPP-Related Skills: Forthcoming... |
Order of the Radiant Sun Associated Characters | |
Common: Daeusites, Paladins, Clerics, Monks, Inquisitors Locations: Alexandros | |
A group dedicated to bringing justice to those whom it was taken from, and to cleansing the world of Taara's abberations. | |
When the King of Myrddion vanished into the Mists, the Templars of the Holy Sword flooded Alexandria in their search. However, no king was found and over time, the Templars disbanded and returned to Myrddion to resume their guarded vigil of that nation's oldest relic.
Yet, their presence served as an inspiration to those who would make a difference in a new and frightening world. Saved as it was from the devastation, some in Alexandria felt they owed it to the world to bring justice to those who had suffered. These Alexandrians found aid in two former Templars, who wished to take a more active role in the world. Since then, a small but promising order has sprung up. It is dedicated to bringing justice to those whom it was taken from, and to cleansing or redemption of the world of Taara's abberations--that is, the beasts, people, and creatures who were warped by her magic. This is slightly different than the greater Temple's strikes against demons and devils; their focus is more on Ea itself and the lives within. They see abberations as the warping of Ea's life by evil's hand, for example. Primarily a militant group, the Radiant Sun also has its followers among the monastic and clerical. The Radiant Sun draw their strength from the original Templars, but are a new, and forward-moving organization. They are small, however and struggling. Their leaders, once united are now at quiet war, ironically, mirroring the cold war even now brewing in Myrddion. What the cause of it isn't certain, but it has had subtle effect on things. | |
RPP-Related Skills: Forthcoming... |
Alexandria's Skyguild Associated Characters | |
Common: Rangers, Cavaliers Locations: Alexandria (A17) | |
Inspired by the Myrrish tradition, these griffon-riders guard Alexandria and her airship trade. | |
A pillar of Alexandrian Strength for the last century, the Skyguild owns and operates the majority of artifice-driven Airships that fly the skylanes, bringing trade and passengers to Alexandria from distant lands. The Skyguild is divided into three main branches: The Department of Trade and Mercantile Relations, The Operations and Services Division and the Skyguard.
The Trade and Relations Division manages the Skyguild. It establishes the regulations and levees fees for freight and passengers that travel on their ships. Additionally, the TRD manages overall guild finances and operates offices at any city in which the Skyguild's ships regularly stop. The Operations and Services Division supports all aerial operations, providing the mechanics and craftsmen responsible for building and maintaining these marvels of the modern day. The OSD also provides engineers and crew for the ships themselves, and manage the vast majority of the Skyguild's employees. Seasoned workers also are selected to train new personnel under the OSD's juristiction. Finally, there at the Skyguard. The Skyguard take their name from the Myrrish tradition, and trace their origins to the Myrrish occupation of Alexandria. Not all of them are griffon-riders, however, though the image is iconic. The Skyguard operate both Skyship security for trade and passenger ships, as well as operate Alexandria's aerial warships in conjunction with Alexandrian Army personnel. The Skyguard's few ships fly as escorts for convoys of trade ships, or particularly valuable cargo and passenger flights. | |
RPP-Related Skills: Forthcoming |