Difference between revisions of "Rumbo"
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+ | <div style="min-height: 50px; color:#556e3c; font-weight: bold; width: 775px; margin-left: auto; margin-right: auto; text-align: center; font-size: 300%;">Cogz Rumbo</div> |
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− | {{Badge-Entry|Escape}}Rumbo was a Feuerwerker on a Bludguni airship for over ten years before it was blown up by the Myrrish. He survived thanks to magic but lost his leg and has since been an itinerant gunhand. |
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− | {{Badge-Entry|Warts}}Rumbo has only a few warts decorating his broad face and small nose so appears quite plain. He is also mostly bald with just a few wisps of grey hair at the back of his head. |
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− | TYPE STUFF ABOUT CHARACTER HERE. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras libero ante, imperdiet sollicitudin neque vitae, imperdiet tempor dui. Suspendisse ornare sed massa sit amet pharetra. Vivamus sed quam lacus. Integer aliquet enim orci, consequat imperdiet ex vulputate quis. Vestibulum ultricies nisi eget neque eleifend venenatis. Mauris pharetra, urna sed congue dignissim, sapien felis efficitur nulla, vitae convallis nisi nibh sed elit. Etiam eget tempus neque, et fringilla odio. Donec pharetra ipsum a erat efficitur, in ornare enim interdum. Mauris libero ipsum, hendrerit nec sapien vitae, sollicitudin porttitor velit. Morbi pulvinar cursus sodales. Cras ultricies dignissim mi non gravida. Nunc et suscipit nulla, id faucibus orci. |
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− | [[image:flag_bludgun.png|125px]] |
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− | {{Badge-Entry|Family History}}How your family came to be there, their roles; anything you'd like to say about them |
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− | {{Badge-Entry|Politics}}What do you think of your homeland's politics? |
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{| width="400x" class="infobox" align="right" |
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− | | colspan="3" | [[image:|400px|center]] |
+ | | colspan="3" | [[image:Halloweengobber.jpg|400px|center]] |
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| class="left" | '''Race:''' |
| class="left" | '''Race:''' |
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− | | Gobber |
+ | | [[Gobbers|Gobber]] |
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| class="left" | '''Homeland:''' |
| class="left" | '''Homeland:''' |
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− | | Bludgun |
+ | | [[Bludgun]] |
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| class="left" | '''Date of Birth:''' |
| class="left" | '''Date of Birth:''' |
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| class="left" | '''Occupation:''' |
| class="left" | '''Occupation:''' |
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+ | | Gunslinger & Mystic Diviner. |
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| class="left" | '''Class:''' |
| class="left" | '''Class:''' |
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− | | Wizard / |
+ | | [[Wizard]] / [[Fighter]] |
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| class="left" | '''Level:''' |
| class="left" | '''Level:''' |
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− | | 2 |
+ | | 2 / 2 |
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− | | class="left" | '''Organizations:''' |
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− | | class="left" | '''Aspect:''' |
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− | | War-Touched (Not yet purchased) |
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− | <p style="color:# |
+ | <p style="color:#556e3c; font-weight: bold; font-size: 150%;">Character Overview</p> |
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+ | <span style="color:#556e3c">''With pickle-green skin, those big pointy ears and his wiry physique Cogz Rumbo is indubitably a gobber. He is barely more than three feet tall and is as thin as a twig. A wooden peg has replaced his left leg and supports him whenever he hobbles about. Apart from the prosthetic Cogz Rumbo is quite plain with only a few small warts decorating his broad face. Beady yellow eyes are set to either side of his small nose and he has a wide mouth filled with sharp teeth.''</span> |
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+ | Cogz Rumbo was once a Feuerwerker, the rank a gunsmith holds on a Bludguni airship. He was also apprentice to the Arvek Nar navigator-wizard Master Gerge aboard the <span style="color:#ffe449">Golden Cockatrice</span>. His leg was lost when the airship was totally destroyed by a Myrrish gnome's fireball which penetrated the magazine and ignited the kegs of blackpowder stored there. He was one of only three survivors with Master Gerge being another with his command of more powerful magic (The final survivor has been purposefully left vague so they can turn up later as an old friend who needs help, a rival come to settle a score or any other rp-hook a GM might need). Rumbo has since wandered as a mercenary for hire. He has worked with sky-pirates over the Skycurtain Mountains and then for treasure hunters in Khazad Duin. He was a gunsmith in Blar for a time before he helped smugglers with ties to The Sunset. After reading a back issue of "The Clockworks and Steamfitting Journal" Rumbo has decided that a wooden peg-leg just isn't good enough and came to Alexandria looking for a better prosthetic. He has taken up lodging in GoblinTown after meeting with a goblin cleric of Rada and a elf wizard who pointed him in the right direction and is usually found there or on the other side of the river in Sage Orum's Plaza. |
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+ | * '''''Gobbers''''' - Gobbers are the best race! |
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+ | {{Badge-Icon|Gob01.jpg}} |
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+ | {{Badge-Entry|Escape}}After the destruction of the Golden Cockatrice airship Cogz Rumbo decided it was time to strike out on his own. |
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+ | {{Badge-Entry|Warts}}Cogz Rumbo only has three small warts and is rather plain in appearance. |
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+ | {{Badge-Entry|Family History}}The Rumbo family have always lived in Blod, smithing or tinkering for whichever Warlord or Chieftain would accept them. |
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+ | {{Badge-Entry|Politics}}Bludgun is a place where the strong and powerful rule, as they should. |
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{{Badge-Title|Flaws PC Badge}} |
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{{Badge-Entry|Flaw}}Intolerance |
{{Badge-Entry|Flaw}}Intolerance |
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− | {{Badge-Entry|Development}} |
+ | {{Badge-Entry|Development}}Myrrish Gnomes are a dangerous menace, as likely to blow you up by accident as they are to kill you on purpose. |
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[[Category:CrafterScrolls]] |
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[[Category:Diviner]] |
[[Category:Diviner]] |
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[[Category:Gobber]] |
[[Category:Gobber]] |
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[[Category:Gunahkaran]] |
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[[Category:Wizard]] |
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Latest revision as of 00:52, 30 November 2020
Race: | Gobber | |
Homeland: | Bludgun | |
Date of Birth: | 9 Pryntar, 994 | |
Apparent Age: | Late twenties. | |
Occupation: | Gunslinger & Mystic Diviner. | |
Class: | Wizard / Fighter | |
Level: | 2 / 2 |
Character Overview
With pickle-green skin, those big pointy ears and his wiry physique Cogz Rumbo is indubitably a gobber. He is barely more than three feet tall and is as thin as a twig. A wooden peg has replaced his left leg and supports him whenever he hobbles about. Apart from the prosthetic Cogz Rumbo is quite plain with only a few small warts decorating his broad face. Beady yellow eyes are set to either side of his small nose and he has a wide mouth filled with sharp teeth.
Cogz Rumbo was once a Feuerwerker, the rank a gunsmith holds on a Bludguni airship. He was also apprentice to the Arvek Nar navigator-wizard Master Gerge aboard the Golden Cockatrice. His leg was lost when the airship was totally destroyed by a Myrrish gnome's fireball which penetrated the magazine and ignited the kegs of blackpowder stored there. He was one of only three survivors with Master Gerge being another with his command of more powerful magic (The final survivor has been purposefully left vague so they can turn up later as an old friend who needs help, a rival come to settle a score or any other rp-hook a GM might need). Rumbo has since wandered as a mercenary for hire. He has worked with sky-pirates over the Skycurtain Mountains and then for treasure hunters in Khazad Duin. He was a gunsmith in Blar for a time before he helped smugglers with ties to The Sunset. After reading a back issue of "The Clockworks and Steamfitting Journal" Rumbo has decided that a wooden peg-leg just isn't good enough and came to Alexandria looking for a better prosthetic. He has taken up lodging in GoblinTown after meeting with a goblin cleric of Rada and a elf wizard who pointed him in the right direction and is usually found there or on the other side of the river in Sage Orum's Plaza.
Roleplay Hooks
- Firearms - Rumbo is a trained gunsmith and a practiced shot so anything to do with firearms is sure to draw his attention.
- Magic - Rumbo is a wizard, specialized in divinations, and so responds well to mystical mysteries or magical mayhem.
- Artifice - Rumbo is missing his left leg and would like to upgrade to something better so he has been poking around looking for folks who can make clockwork prosthetics.
- Gobbers - Gobbers are the best race!
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"I'm no stranger to danger. Besides, if I should die, I shall take full responsibility."