Difference between revisions of "Axiomatic"
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(Created page with 'Axiomatic creatures may also be fiendish or celestial, but a fair number of them occupy the pure realms of regimented order in the outer planes.'''CR:''' No change until 5 HD, CR…') |
m (Protected "Axiomatic" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]) |
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− | Axiomatic creatures may also be fiendish or celestial, but a fair number of them occupy the pure realms of regimented order in the outer planes. |
+ | Axiomatic creatures may also be fiendish or celestial, but a fair number of them occupy the pure realms of regimented order in the outer planes. |
+ | ==Changes== |
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− | '''Darkvision:''' Gains the ability to see in the dark up to 60 feet. |
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+ | '''CR:''' No change until 5 HD, CR +1 at 5 HD or more. |
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− | ''' |
+ | '''Senses:''' Darkvision: Gains the ability to see in the dark up to 60 feet. |
+ | ===Defense=== |
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+ | '''Spell Resistance:''' Gains SR equal to new CR +5. |
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+ | ===Special Abilities=== |
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+ | |||
− | {| class="prettytable" |
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+ | |||
+ | {{TableMain}} |
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+ | {{T01}} |
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+ | |colspan="3"|<center>'''Axiomatic Defenses'''</center> |
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+ | {{T02}} |
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! <center>Hit Dice</center> |
! <center>Hit Dice</center> |
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! <center>Resist Cold, Acid, and Electricity</center> |
! <center>Resist Cold, Acid, and Electricity</center> |
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− | | <center> |
+ | | <center>1-4</center> |
| <center>5</center> |
| <center>5</center> |
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− | | <center> |
+ | | <center>-</center> |
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− | | <center> |
+ | | <center>5-10</center> |
| <center>10</center> |
| <center>10</center> |
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| <center>5/chaos</center> |
| <center>5/chaos</center> |
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+ | center>10/chaos |
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+ | |||
+ | [[Category:Admin]] |
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+ | |||
+ | [[Category:Templates|Axiomatic]] |
Latest revision as of 17:47, 26 June 2017
Axiomatic creatures may also be fiendish or celestial, but a fair number of them occupy the pure realms of regimented order in the outer planes.
Changes
CR: No change until 5 HD, CR +1 at 5 HD or more.
Senses: Darkvision: Gains the ability to see in the dark up to 60 feet.
Defense
Spell Resistance: Gains SR equal to new CR +5.
Special Abilities
Smite Chaos: Smite Chaos 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one chaotic foe; smite persists until target is dead or the axiomatic creature rests.)
center>10/chaos