Difference between revisions of "Template:Classes"

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(Created page with "{{TableMain}} {{T01}} | colspan="2" | The Different Classes {{T02}} |Class |Summary |- | '''Artificer''' | Artificers come from the old tradition of Kulthos, which was a soci...")
 
 
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{{TableMain}}
 
{{TableMain}}
{{T01}}
 
| colspan="2" | The Different Classes
 
{{T02}}
 
|Class
 
|Summary
 
 
|-
 
|-
| '''[[Artificer]]'''
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|valign="top" |[[image:Artificer.png|130px|left|link=Artificer]]
| Artificers come from the old tradition of Kulthos, which was a society of wizards who became focused on magitech. Their spells now resemble contraptions, and the skyships are their own invention. Many of them are adventurers, eager to seak out new knowledge and try new ways to test their designs and concepts.
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|valign="top" |'''<big>[[Artificer]]</big>''' <br /> Masters of magitech and heralding from Kulthos' cursed tradition, artificers are looked upon with a mixture of wonder and fear. Many of them are adventurers, eager to seek out new knowledge and try new ways to test their designs and concepts.
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|valign="top" |[[image:Barbarian.png|130px|left|link=Barbarian]]
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|valign="top" |'''<big>[[Barbarian]]</big>''' <br />A warrior of the wild places. The barbarian augments their fighting capabilities with primal forces and savage skill.
  +
  +
 
|-
 
|-
  +
|valign="top" |[[image:Bard.png|130px|left|link=Bard]]
| '''[[Barbarian]]'''
 
  +
|valign="top" |'''<big>[[Bard]]</big>''' <br/>Jacks of all trades and masters of none, bards dazzle with their versatility and creative approaches to problems. Some are storytellers or performers, others acrobats, and others dazzling, mixed combatants that augment their fighting with song and spell.
| A savage warrior who relies on strength. Barbarians receive more skills than the fighter, and possess unique "rage powers" that let them do primal, or otherworldly, things. Barbarians are good at hitting things.
 
  +
|valign="top" |[[image:Cavalier.png|130px|left|link=Cavalier]]
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|valign="top" |'''<big>[[Cavalier]]</big>''' <br/>The deadly, shining knight on horseback. Some of them aren't so shining. Some are. The cavalier tradition grew out of Myrddion and spread around the world.
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  +
 
|-
 
|-
  +
|valign="top" |[[image:Cleric.png|130px|left|link=Cleric]]
| '''[[Bard]]'''
 
  +
|valign="top" |'''<big>[[Cleric]]</big>''' <br/>Honored servants of the gods, clerics possess great powers at their disposal. They often work within a Temple.
| Storytellers, performers, acrobats, bards receive their spells from the Endilion Hymn. They possess a number of skills, and do not have as many spells as a wizard. They're good as a "support" style role.
 
  +
|valign="top" |[[image:Druid.png|130px|left|link=Druid]]
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|valign="top" |'''<big>[[Druid]]</big>''' <br/>Casters who answer Nature's call, druids represent a primal force. From summoning nature's elements to taking the form of a great beast, they embody the wild wonders the world has to offer.
  +
  +
 
|-
 
|-
  +
|valign="top" |[[image:Fighter.png|130px|left|link=Fighter]]
| '''[[Cavalier]]'''
 
  +
|valign="top" |'''<big>[[Fighter]]</big>''' <br/>Mercenaries, defenders, servants of merchants and nobility, fighters serve no one role. Fighters receive few skills, but are good at mastering a number of combat styles, making them more flexible in combat than might otherwise seem and their armor training feature makes them fast in any type of armor, no matter its weight. They make strong combatants.
| Coming Soon!
 
  +
|valign="top" |[[image:Inquisitor.png|130px|left|link=Inquisitor]]
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|valign="top" |'''<big>[[Inquisitor]]</big>''' <br/>Divine agents who get things done. Their variety of talents and martial skills allow them to fill roles as diverse from one another as the hunter, stealth expert, investigator, informant...or the angered force of their deity's will.
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|-
 
|-
  +
|valign="top" |[[image:Monk.png|130px|left|link=Monk]]
| '''[[Cleric]]'''
 
  +
|valign="top" |'''<big>[[Monk]]</big>''' <br/>A powerful unarmed combatant with elements of wuxia, monks must strike a balance between mental and martial traditions.
| Clerics are the servants of the gods, and receive their spells from a divine sponsor. They often work within a Temple, and suggested titles are found on each deity's page. They do well as a "support" role, and may also take on the role of a divine warrior.
 
  +
|valign="top" |[[image:Paladin.png|130px|left|link=Paladin]]
  +
|valign="top" |'''<big>[[Paladin]]</big>''' <br/>Defenders of all that is good in the world, paladins take the harder path. They stand on the forefront in the war against evil, yet are also known for their mercy.
  +
  +
 
|-
 
|-
  +
|valign="top" |[[image:Ranger.png|130px|left|link=Ranger]]
| '''[[Druid]]'''
 
  +
|valign="top" |'''<big>[[Ranger]]</big>''' <br/>Rangers embody the world of the rugged warrior, the wilderness scout. They excel at a chosen fighting style, and are often accompanied by a faithful companion.
| Druids are primal casters who receive their spells from a divine sponsor or the Green Word. They often travel in the company of a great beast, and among more primitive races, often serve in a similar manner as priests.
 
  +
|valign="top" |[[image:Rogue.png|130px|left|link=Rogue]]
 
|valign="top" |'''<big>[[Rogue]]</big>''' <br/>Rogues are a skillful class that is adept at thievery, investigation, and a glib tongue. Somewhat squishy in combat, rogues shine in overcoming obstacles, and investigative tasks.
 
|-
 
|-
  +
|valign="top" |[[image:Sorcerer.png|130px|left|link=Sorcerer]]
| '''[[Fighter]]'''
 
 
|valign="top" |'''<big>[[Sorcerer]]</big>''' <br/>Sorcerers are students of the arcane who have a distant tie to some unusual creature...either that, or a contract of some kind. They gain spells more slowly than the wizard, but may cast them more frequently. They receive few skill points.
| Fighters fight with steel and heavy armor. They serve as mercenaries, defenders, servants of merchants and nobility, among other roles. Fighters receive few skills, but are good at fighting and receive more feats than any other class.
 
  +
|valign="top" |[[image:Swashbuckler.png|130px|left|link=Swashbuckler]]
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|valign="top" |'''<big>[[Swashbuckler]]</big>''' <br/>Because you always wanted to be Zorro. Or Inigo Montoya.
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  +
 
|-
 
|-
  +
|valign="top" |[[image:Wizard.png|130px|left|link=Wizard]]
| '''[[Monk]]'''
 
 
|valign="top" |'''<big>[[Wizard]]</big>''' <br/>Wizards are students of the arcane who possess a breadth and width of knowledge. They are strongest in support, battlefield control, and buffer type roles, and though they receive few skill points, their intelligence often makes up the difference.
| Defensive fighters who possess a strong mental discipline, monks balance physical might with a mystic tradition. Most gods possess a number of monk orders with varying outlooks and focuses. Monks are not recommended for new players, as the class is somewhat difficult to get to work well.
 
  +
|valign="top" | [[image:Witch.png|130px|left|link=Witch]]
  +
|valign="top" |'''<big>[[Witch]]</big>''' <br/>Born recently from the clash between Eluna and Taara, witches struggle between both as they find their place in the world.
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|-
 
|-
  +
|valign="top" |[[image:Bloodrager.png|130px|left|link=Bloodrager]]
| '''[[Paladin]]'''
 
  +
|valign="top" |'''<big>[[Bloodrager]]</big>''' <br/>Originally hailing from a secretive oruch clan, both honorable and strong, the bloodragers are the latest heroes of Ea!
| Paladins are defenders of all that is good in the world, and receive the sponsorship of a divine patron. They receive few skills, a few divine spells, and are good at fighting evil beings and creatures.
 
  +
|valign="top" |
|-
 
  +
|valign="top" |
| '''[[Ranger]]'''
 
| Skillful, light warriors, rangers are known for their talent in the wilderness. They receive a generous number of skills, a few divine spells, and specialize in fighting certain types of enemies.
 
|-
 
| '''[[Rogue]]'''
 
| Rogues are a skillful class that is adept at thievery, investigation, and a glib tongue.
 
|-
 
| '''[[Sorcerer]]'''
 
| Sorcerers are students of the arcane who have a distant tie to some unusual creature...either that, or a contract of some kind. They gain spells more slowly than the wizard, but may cast them more frequently. They receive few skill points.
 
|-
 
| '''[[Wizard]]'''
 
| Wizards are students of the arcane who possess a bredth and width of knowledge. They are strongest in support, battlefield control, and buffer type roles, and though they receive few skill points, their intelligence often makes up the difference.
 
 
|}
 
|}
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[[Category:Admin|Classes]]
  +
[[Category:Classes|Classes]]

Latest revision as of 22:22, 9 January 2018

Artificer.png
Artificer
Masters of magitech and heralding from Kulthos' cursed tradition, artificers are looked upon with a mixture of wonder and fear. Many of them are adventurers, eager to seek out new knowledge and try new ways to test their designs and concepts.
Barbarian.png
Barbarian
A warrior of the wild places. The barbarian augments their fighting capabilities with primal forces and savage skill.


Bard.png
Bard
Jacks of all trades and masters of none, bards dazzle with their versatility and creative approaches to problems. Some are storytellers or performers, others acrobats, and others dazzling, mixed combatants that augment their fighting with song and spell.
Cavalier.png
Cavalier
The deadly, shining knight on horseback. Some of them aren't so shining. Some are. The cavalier tradition grew out of Myrddion and spread around the world.


Cleric.png
Cleric
Honored servants of the gods, clerics possess great powers at their disposal. They often work within a Temple.
Druid.png
Druid
Casters who answer Nature's call, druids represent a primal force. From summoning nature's elements to taking the form of a great beast, they embody the wild wonders the world has to offer.


Fighter.png
Fighter
Mercenaries, defenders, servants of merchants and nobility, fighters serve no one role. Fighters receive few skills, but are good at mastering a number of combat styles, making them more flexible in combat than might otherwise seem and their armor training feature makes them fast in any type of armor, no matter its weight. They make strong combatants.
Inquisitor.png
Inquisitor
Divine agents who get things done. Their variety of talents and martial skills allow them to fill roles as diverse from one another as the hunter, stealth expert, investigator, informant...or the angered force of their deity's will.


Monk.png
Monk
A powerful unarmed combatant with elements of wuxia, monks must strike a balance between mental and martial traditions.
Paladin.png
Paladin
Defenders of all that is good in the world, paladins take the harder path. They stand on the forefront in the war against evil, yet are also known for their mercy.


Ranger.png
Ranger
Rangers embody the world of the rugged warrior, the wilderness scout. They excel at a chosen fighting style, and are often accompanied by a faithful companion.
Rogue.png
Rogue
Rogues are a skillful class that is adept at thievery, investigation, and a glib tongue. Somewhat squishy in combat, rogues shine in overcoming obstacles, and investigative tasks.
Sorcerer.png
Sorcerer
Sorcerers are students of the arcane who have a distant tie to some unusual creature...either that, or a contract of some kind. They gain spells more slowly than the wizard, but may cast them more frequently. They receive few skill points.
Swashbuckler.png
Swashbuckler
Because you always wanted to be Zorro. Or Inigo Montoya.


Wizard.png
Wizard
Wizards are students of the arcane who possess a breadth and width of knowledge. They are strongest in support, battlefield control, and buffer type roles, and though they receive few skill points, their intelligence often makes up the difference.
Witch.png
Witch
Born recently from the clash between Eluna and Taara, witches struggle between both as they find their place in the world.


Bloodrager.png
Bloodrager
Originally hailing from a secretive oruch clan, both honorable and strong, the bloodragers are the latest heroes of Ea!