Difference between revisions of "Template:FeatsJZ"
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+ | {{T01}}|| colspan="4" | Feats J - Z |
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− | {{T01}} |
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+ | {{T02}}|| Feat|| Type|| Prerequesite|| Benefit |
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− | | colspan="4" | Feats J - Z |
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− | {{T02}} |
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− | | Feat |
||
− | | Type |
||
− | | Prerequesite |
||
− | | Benefit |
||
|- |
|- |
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− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_lightning-reflexes Lightning Reflexes] |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_lightning-reflexes Lightning Reflexes]|| || <center>— </center>|| +2 bonus on Reflex saves |
− | | |
||
− | | <center>— </center> |
||
− | | +2 bonus on Reflex saves |
||
|- |
|- |
||
− | + | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#__improved-lightning-reflexes Improved Lightning Reflexes]|| || [http://paizo.com/pathfinderRPG/prd/feats.html#__lightning-reflexes Lightning Reflexes]|| Once per day, you may s a Reflex save |
|
− | | |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__lightning-reflexes Lightning Reflexes] |
||
− | | Once per day, you may reroll a Reflex save |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#keen-scent Keen Scent] |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#keen-scent Keen Scent]|| || Wis 13, sith'makar || Gain the scent special ability |
− | | |
||
− | | Wis 13, sith'makar |
||
− | | Gain the scent special ability |
||
|- |
|- |
||
+ | | [http://www.d20pfsrd.com/feats/combat-feats/ki-throw-combat Ki Throw]|| Combat|| Improved Trip, Improved Unarmed Strike|| Your physical control and mastery of momentum allows you to throw enemies. |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_lunge Lunge] |
||
− | | Combat |
||
− | | Base attack bonus +6 |
||
− | | Take a –2 penalty to your AC to attack with reach |
||
|- |
|- |
||
+ | {{TDI}}[http://www.d20pfsrd.com/feats/combat-feats/improved-ki-throw-combat Improved Ki Throw]|| Combat|| Improved Bull Rush, Ki Throw|| Your enemies are living weapons in your hands. |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_magical-aptitude Magical Aptitude] |
||
− | | |
||
− | | <center>— </center> |
||
− | | +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/spellcraft.html#_spellcraft Spellcraft] and [http://paizo.com/pathfinderRPG/prd/skills/useMagicDevice.html#_use-magic-device Use Magic Device] checks |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/ |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#leaf-singer Leaf Singer] |
+ | | |
||
− | | |
||
+ | |Elf or half-elf, Cha 13, Bard 1 |
||
− | | <center>— </center> |
||
+ | |The wilderness makes your performances more effective |
||
− | | No penalty on attacks made with one martial weapon |
||
|- |
|- |
||
+ | | [http://www.d20pfsrd.com/feats/arg-feats/ledge-walker-dwarf Ledge Walker]|| || Dex 13, khazad|| You negotiate tiny ledges like the khazadi ballerina you are |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_master-craftsman Master Craftsman] |
||
− | | |
||
− | | 5 ranks in any Craft or Profession skill |
||
− | | You can craft magic items without being a spellcaster |
||
|- |
|- |
||
+ | |[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#_lucky-halflin Lucky Halfling] |
||
− | | Mithril Body |
||
+ | | |
||
− | | Armored Body |
||
+ | |Halfling |
||
− | | War Golem, 1st only |
||
+ | |When a friend fails a save, reroll it for them |
||
− | | Mithril plating |
||
|- |
|- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_lunge Lunge]|| Combat|| Base attack bonus +6|| Take a –2 penalty to your AC to attack with reach |
||
− | | Mithril Fluidity |
||
− | | Armored Body |
||
− | | War Golem, Mithril Body |
||
− | | Reduce ACP and raise AC |
||
|- |
|- |
||
+ | | [http://www.d20pfsrd.com/feats/arg-feats/mage-of-the-wild-elf Mage of the Wild]|| || Attuned to the Wild, Llyranesi, Sylvanori|| Your mystic connection with the wilderness enhances your spellcasting. |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_mounted-combat Mounted Combat] |
||
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/skills/ride.html#_ride Ride] 1 rank |
||
− | | Avoid attacks on mount with [http://paizo.com/pathfinderRPG/prd/skills/ride.html#_ride Ride] check |
||
|- |
|- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_magical-aptitude Magical Aptitude]|| || <center>— </center>|| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/spellcraft.html#_spellcraft Spellcraft] and [http://paizo.com/pathfinderRPG/prd/skills/useMagicDevice.html#_use-magic-device Use Magic Device] checks |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__mounted-archery Mounted Archery] |
||
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__mounted-combat Mounted Combat] |
||
− | | Halve the penalty for ranged attacks while mounted |
||
|- |
|- |
||
− | | |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_martial-weapon-proficiency Martial Weapon Proficiency]|| || <center>— </center>|| No penalty on attacks made with one martial weapon |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__mounted-combat Mounted Combat] |
||
− | | Move before and after a charge attack while mounted |
||
|- |
|- |
||
− | | |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#missile-shield Missile Shield]|| || Dex 13, Shield Focus|| You are skilled at deflecting ranged attacks with your shield. |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__ride-by-attack Ride-By Attack] |
||
− | | Double damage on a mounted charge |
||
|- |
|- |
||
− | + | {{TDI}}[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#ray-shield Ray Shield]|| || Dex 13, Shield Focus, Missile Shield, Spellbreaker|| You can even deflect rays with your shield. |
|
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__mounted-combat Mounted Combat] |
||
− | | Overrun targets while mounted |
||
|- |
|- |
||
− | | |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_master-craftsman Master Craftsman]|| || 5 ranks in any Craft or Profession skill|| You can craft magic items without being a spellcaster |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-bull-rush Improved Bull Rush], [http://paizo.com/pathfinderRPG/prd/feats.html#__mounted-combat Mounted Combat] |
||
− | | Knock opponents from their mounts |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html# |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_mounted-combat Mounted Combat]|| Combat|| [http://paizo.com/pathfinderRPG/prd/skills/ride.html#_ride Ride] 1 rank|| Avoid attacks on mount with [http://paizo.com/pathfinderRPG/prd/skills/ride.html#_ride Ride] check |
− | | |
||
− | | Wis 13, wild shape class feature |
||
− | | Cast spells while using wild shape |
||
|- |
|- |
||
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#__mounted-archery Mounted Archery]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__mounted-combat Mounted Combat]|| Halve the penalty for ranged attacks while mounted |
||
− | | Never Stand Down |
||
− | | General |
||
− | | Oruch |
||
− | | You draw on the strength of your people, and stand fearless in the face of the enemy |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html# |
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#__ride-by-attack Ride-By Attack]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__mounted-combat Mounted Combat]|| Move before and after a charge attack while mounted |
− | | |
||
− | | Dex 13 |
||
− | | Ignore 5 feet of difficult terrain when you move |
||
|- |
|- |
||
− | | |
+ | {{TDII}}[http://paizo.com/pathfinderRPG/prd/feats.html#_spirited-charge Spirited Charge]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__ride-by-attack Ride-By Attack]|| Double damage on a mounted charge |
− | | |
||
− | | Dex 15, [http://paizo.com/pathfinderRPG/prd/feats.html#__nimble-moves Nimble Moves] |
||
− | | Ignore 20 feet of difficult terrain when you move |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/ |
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#__trample Trample]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__mounted-combat Mounted Combat]|| Overrun targets while mounted |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#shot-on-the-run Shot on the Run], base attack bonus +6 |
||
− | | Make a ranged attack when withdrawing |
||
|- |
|- |
||
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#__unseat Unseat]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-bull-rush Improved Bull Rush], [http://paizo.com/pathfinderRPG/prd/feats.html#__mounted-combat Mounted Combat]|| Knock opponents from their mounts |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#perfect-strike-(combat) Perfect Strike] |
||
− | | Combat |
||
− | | Dex 13, Wis 13, [http://paizo.com/pathfinderRPG/prd/feats.html#improved-unarmed-strike Improved Unarmed Strike], base attack bonus +8 |
||
− | | Roll twice for attacks with monk weapons and take the better roll |
||
|- |
|- |
||
+ | |National Fervor || General || Human, Any other National feat || Your dedication defends you |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_persuasive Persuasive] |
||
− | | |
+ | |- |
+ | |National Knowledge || General || Human, K/Local 1 OR K/Religion 1 || You're dedicated, but you've done your research |
||
− | | <center>— </center> |
||
+ | |- |
||
− | | +2 bonus on Diplomacy and Intimidate checks |
||
+ | |National Pride || General || Human, K/Religion 1 OR K/local 1 || Your pride in your cause frustrates your enemies, or aids your allies |
||
+ | |- |
||
+ | |National Spirit || General || Human, K/Religion 1 OR K/local 1 || Your dedication defends you |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html# |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_natural-spell Natural Spell]|| || Wis 13, wild shape class feature|| Cast spells while using wild shape |
− | | Combat |
||
− | | <center>— </center> |
||
− | | +1 attack and damage on targets within 30 feet |
||
|- |
|- |
||
+ | | Never Stand Down || General || Oruch || You draw on the strength of your people, and stand fearless in the face of the enemy |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_far-shot Far Shot] |
||
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__point-blank-shot Point-Blank Shot] |
||
− | | Decrease ranged penalties by half |
||
|- |
|- |
||
− | | |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_nimble-moves Nimble Moves]|| || Dex 13|| Ignore 5 feet of difficult terrain when you move |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__point-blank-shot Point-Blank Shot] |
||
− | | No penalty for shooting into melee |
||
|- |
|- |
||
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#__acrobatic-steps Acrobatic Steps]|| || Dex 15, [http://paizo.com/pathfinderRPG/prd/feats.html#__nimble-moves Nimble Moves]|| Ignore 20 feet of difficult terrain when you move |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_improved-precise-shot Improved PreciseShot] |
||
− | | Combat |
||
− | | Dex 19, [http://paizo.com/pathfinderRPG/prd/feats.html#__precise-shot Precise Shot], base attack bonus +11 |
||
− | | No cover or concealment chance on ranged attacks |
||
|- |
|- |
||
+ | |Obscuring Wings || General || Egalrin || Create a dust cloud by beating your wings |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_pinpoint-targeting Pinpoint Targeting] |
||
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-precise-shot Improved Precise Shot], base attack bonus +16 |
||
− | | No armor or shield bonus on one ranged attack |
||
|- |
|- |
||
+ | | [http://www.d20pfsrd.com/feats/arg-feats/orc-hewer-combat-dwarf Orc Hewer]|| Combat|| Str 13, Cleave, Power Attack, khazad|| You are ferocious at hewing your enemies, especially oruch |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#point-blank-master-(combat) Point-Blank Master] |
||
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#weapon-specialization Weapon Specialization] with a ranged weapon |
||
− | | Do not provoke attacks of opportunity while firing one ranged weapon |
||
|- |
|- |
||
+ | |[http://www.d20pfsrd.com/feats/combat-feats/outflank-combat-teamwork Outflank] || Combat, Teamwork || BAB 4+ || Your criticals provoke an AoO from your allies |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_shot-on-the-run Shot on the Run] |
||
− | | Combat |
||
− | | Dex 13, [http://paizo.com/pathfinderRPG/prd/feats.html#__mobility Mobility], [http://paizo.com/pathfinderRPG/prd/feats.html#__point-blank-shot Point-Blank Shot], base attack bonus +4 |
||
− | | Make ranged attack at any point during movement |
||
|- |
|- |
||
+ | |[http://www.d20pfsrd.com/feats/combat-feats/paired-opportunists-combat-teamwork Paired Opportunists] || Combat, Teamwork || || You receive a +4 bonus on AoOs against creatures that you and your allies threaten. |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_rapid-shot Rapid Shot] |
||
− | | Combat |
||
− | | Dex 13, [http://paizo.com/pathfinderRPG/prd/feats.html#__point-blank-shot Point-Blank Shot] |
||
− | | Make one extra ranged attack |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html# |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#parting-shot-(combat) Parting Shot]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#shot-on-the-run Shot on the Run], base attack bonus +6|| Make a ranged attack when withdrawing |
− | | Combat |
||
− | | Dex 17, [http://paizo.com/pathfinderRPG/prd/feats.html#__rapid-shot Rapid Shot], base attack bonus +6 |
||
− | | Shoot two arrows simultaneously |
||
|- |
|- |
||
+ | | [http://www.d20pfsrd.com/feats/general-feats/pass-for-human Pass for Human]|| || Half-elf|| You pass easily as a human. |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_power-attack Power Attack] |
||
− | | Combat |
||
− | | Str 13, base attack bonus +1 |
||
− | | Trade melee attack bonus for damage |
||
|- |
|- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#perfect-strike-(combat) Perfect Strike]|| Combat|| Dex 13, Wis 13, [http://paizo.com/pathfinderRPG/prd/feats.html#improved-unarmed-strike Improved Unarmed Strike], base attack bonus +8|| Roll twice for attacks with monk weapons and take the better roll |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__cleave Cleave] |
||
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__power-attack Power Attack] |
||
− | | Make an additional attack if the first one hits |
||
|- |
|- |
||
− | | |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_persuasive Persuasive]|| || <center>— </center>|| +2 bonus on Diplomacy and Intimidate checks |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__cleave Cleave], base attack bonus +4 |
||
− | | Make an additional attack after each attack hits |
||
|- |
|- |
||
− | | |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_point-blank-shot Point-Blank Shot]|| Combat|| <center>— </center>|| +1 attack and damage on targets within 30 feet |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__power-attack Power Attack] |
||
− | | +2 bonus on bull rush attempts, no attack of opportunity |
||
|- |
|- |
||
− | | |
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#_far-shot Far Shot]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__point-blank-shot Point-Blank Shot]|| Decrease ranged penalties by half |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-bull-rush Improved Bull Rush], base attack bonus +6 |
||
− | | Enemies you bull rush provoke attacks of opportunity |
||
|- |
|- |
||
− | | |
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#_precise-shot Precise Shot]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__point-blank-shot Point-Blank Shot]|| No penalty for shooting into melee |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__power-attack Power Attack] |
||
− | | +2 bonus on overrun attempts, no attack of opportunity |
||
|- |
|- |
||
+ | {{TDII}}[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-precise-shot Improved PreciseShot]|| Combat|| Dex 19, [http://paizo.com/pathfinderRPG/prd/feats.html#__precise-shot Precise Shot], base attack bonus +11|| No cover or concealment chance on ranged attacks |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__greater-overrun Greater Overrun] |
||
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-overrun Improved Overrun], base attack bonus +6 |
||
− | | Enemies you overrun provoke attacks of opportunity |
||
|- |
|- |
||
− | | |
+ | {{TDIII}}[http://paizo.com/pathfinderRPG/prd/feats.html#_pinpoint-targeting Pinpoint Targeting]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-precise-shot Improved Precise Shot], base attack bonus +16|| No armor or shield bonus on one ranged attack |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__power-attack Power Attack] |
||
− | | +2 bonus on sunder attempts, no attack of opportunity |
||
|- |
|- |
||
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#_shot-on-the-run Shot on the Run]|| Combat|| Dex 13, [http://paizo.com/pathfinderRPG/prd/feats.html#__mobility Mobility], [http://paizo.com/pathfinderRPG/prd/feats.html#__point-blank-shot Point-Blank Shot], base attack bonus +4|| Make ranged attack at any point during movement |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__greater-sunder Greater Sunder] |
||
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-sunder Improved Sunder], base attack bonus +6 |
||
− | | Damage from sunder attempts transfers to your enemy |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html# |
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#_rapid-shot Rapid Shot]|| Combat|| Dex 13, [http://paizo.com/pathfinderRPG/prd/feats.html#__point-blank-shot Point-Blank Shot]|| Make one extra ranged attack |
− | | Combat |
||
− | | Base attack bonus +1 |
||
− | | Draw weapon as a free action |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html# |
+ | {{TDII}}[http://paizo.com/pathfinderRPG/prd/feats.html#_manyshot Manyshot]|| Combat|| Dex 17, [http://paizo.com/pathfinderRPG/prd/feats.html#__rapid-shot Rapid Shot], base attack bonus +6|| Shoot two arrows simultaneously |
− | | Combat |
||
− | | Weapon proficiency (crossbow) |
||
− | | Reload crossbow quickly (Note, this has been updated since. See the Rapid Reload listing under [http://www.tenebraemush.net/index.php/Feats#Other_Paizo Other Paizo]) |
||
|- |
|- |
||
+ | |[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#point-blank-master-(combat) Point-Blank Master]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#weapon-specialization Weapon Specialization] with a ranged weapon|| Do not provoke attacks of opportunity while firing one ranged weapon |
||
− | | Rebuke the Horde |
||
− | | General |
||
− | | Oruch, 13 Cha |
||
− | | A far-off ancestor was a chieftain of some kind, and other oruch respond in kind |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html# |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_power-attack Power Attack]|| Combat|| Str 13, base attack bonus +1|| Trade melee attack bonus for damage |
− | | |
||
− | | <center>— </center> |
||
− | | Run at 5 times your normal speed |
||
|- |
|- |
||
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#__cleave Cleave]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__power-attack Power Attack]|| Make an additional attack if the first one hits |
||
− | | Pistol Whip |
||
− | | Combat |
||
− | | EWP (Firearms), Int 13, BAB: 3+ |
||
− | | Perform an attack with the end of your firearm, possibly knocking an opponent prone |
||
|- |
|- |
||
+ | {{TDII}}[http://paizo.com/pathfinderRPG/prd/feats.html#__great-cleave Great Cleave]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__cleave Cleave], base attack bonus +4|| Make an additional attack after each attack hits |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#preferred-spell Preferred Spell] |
||
− | | |
||
− | | Spellcraft 5 ranks, [http://paizo.com/pathfinderRPG/prd/feats.html#heighten-spell Heighten Spell] |
||
− | | Spontaneously cast a specific spell |
||
|- |
|- |
||
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#__improved-bull-rush Improved Bull Rush]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__power-attack Power Attack]|| +2 bonus on bull rush attempts, no attack of opportunity |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#punishing-kick-(combat) Punishing Kick] |
||
− | | Combat |
||
− | | Con 13, Wis 13, [http://paizo.com/pathfinderRPG/prd/feats.html#improved-unarmed-strike Improved Unarmed Strike], base attack bonus +8 |
||
− | | Knock down or push back foes with unarmed strikes |
||
|- |
|- |
||
− | + | {{TDII}}[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#bull-rush-strike-%28combat%29 Bull Rush Strike]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#improved-bull-rush Improved Bull Rush], base attack bonus +9|| Attempt a bull rush on a successful critical hit |
|
− | | Combat |
||
− | | Str 15, [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], base attack bonus +1 |
||
− | | Push a foe back with a two-handed weapon |
||
|- |
|- |
||
+ | {{TDII}}[http://paizo.com/pathfinderRPG/prd/feats.html#__greater-bull-rush Greater Bull Rush]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-bull-rush Improved Bull Rush], base attack bonus +6|| Enemies you bull rush provoke attacks of opportunity |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#raging-vitality Raging Vitality] |
||
+ | |||
− | | |
||
+ | |- |
||
− | | Con 15, rage class feature |
||
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#__improved-overrun Improved Overrun]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__power-attack Power Attack]|| +2 bonus on overrun attempts, no attack of opportunity |
||
− | | +2 bonus to Con when raging, and continue raging if unconscious |
||
+ | |||
+ | |- |
||
+ | {{TDII}}[http://paizo.com/pathfinderRPG/prd/feats.html#__greater-overrun Greater Overrun]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-overrun Improved Overrun], base attack bonus +6|| Enemies you overrun provoke attacks of opportunity |
||
+ | |||
+ | |- |
||
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#__improved-sunder Improved Sunder]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__power-attack Power Attack]|| +2 bonus on sunder attempts, no attack of opportunity |
||
+ | |||
+ | |- |
||
+ | {{TDII}}[http://paizo.com/pathfinderRPG/prd/feats.html#__greater-sunder Greater Sunder]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-sunder Improved Sunder], base attack bonus +6|| Damage from sunder attempts transfers to your enemy |
||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_quick-draw Quick Draw]|| Combat|| Base attack bonus +1|| Draw weapon as a free action |
||
+ | |||
+ | |- |
||
+ | | Rebuke the Horde || General || Oruch, 13 Cha || A far-off ancestor was a chieftain of some kind, and other oruch respond in kind |
||
+ | |||
+ | |- |
||
+ | |[http://www.d20pfsrd.com/feats/racial-feats/resilient-brute-orc-half-orc Resilient Brute] || General || Half-oruch or oruch || You absorb punishment others find deadly |
||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_run Run]|| || <center>— </center>|| Run at 5 times your normal speed |
||
+ | |||
+ | |- |
||
+ | |[http://www.d20pfsrd.com/feats/combat-feats/pack-attack-combat-teamwork Pack Attack] || Combat, Teamwork || BAB 1+ || You are skilled at surrounding your enemies. |
||
+ | |||
+ | |- |
||
+ | | Pistol Whip || Combat || EWP (Firearms), Int 13, BAB: 3+ || Perform an attack with the end of your firearm, possibly knocking an opponent prone |
||
+ | |||
+ | |- |
||
+ | |[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html Practiced Tactician] || General || Tactician class feature || You can use your tactician ability an additional time per day |
||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#preferred-spell Preferred Spell]|| || Spellcraft 5 ranks, [http://paizo.com/pathfinderRPG/prd/feats.html#heighten-spell Heighten Spell]|| Spontaneously cast a specific spell |
||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#punishing-kick-(combat) Punishing Kick]|| Combat|| Con 13, Wis 13, [http://paizo.com/pathfinderRPG/prd/feats.html#improved-unarmed-strike Improved Unarmed Strike], base attack bonus +8|| Knock down or push back foes with unarmed strikes |
||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#pushing-assault-(combat) Pushing Assault]|| Combat|| Str 15, [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], base attack bonus +1|| Push a foe back with a two-handed weapon |
||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#raging-vitality Raging Vitality]|| || Con 15, rage class feature|| +2 bonus to Con when raging, and continue raging if unconscious |
||
|- |
|- |
||
Line 307: | Line 212: | ||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#razortusk Razortusk] |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#razortusk Razortusk]|| || sith'makar|| Gain bite attack |
− | | |
||
− | | sith'makar |
||
− | | Gain bite attack |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#rending-claws-(combat) Rending Claws] |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#rending-claws-(combat) Rending Claws]|| Combat|| Str 13, two claw attacks, base attack bonus +6|| Deal 1d6 extra damage if both claws hit |
− | | Combat |
||
− | | Str 13, two claw attacks, base attack bonus +6 |
||
− | | Deal 1d6 extra damage if both claws hit |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#repositioning-strike-(combat) Repositioning Strike] |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#repositioning-strike-(combat) Repositioning Strike]|| Combat|| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-reposition-(combat) Improved Repostion], base attack bonus +9|| Attempt a reposition attack on a successful critical hit |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-reposition-(combat) Improved Repostion], base attack bonus +9 |
||
− | | Attempt a reposition attack on a successful critical hit |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#saving-shield-(combat) Saving Shield] |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#saving-shield-(combat) Saving Shield]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#shield-proficiency Shield Proficiency]|| Grant shield bonus to an adjacent ally |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#shield-proficiency Shield Proficiency] |
||
− | | Grant shield bonus to an adjacent ally |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_scorpion-style Scorpion Style] |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_scorpion-style Scorpion Style] || Combat || [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-unarmed-strike Improved Unarmed Strike] || Reduce target's speed to 5 ft. |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-unarmed-strike Improved Unarmed Strike] |
||
− | | Reduce target's speed to 5 ft. |
||
|- |
|- |
||
− | + | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#_gorgon-s-fist Gorgon's Fist] || Combat || [http://paizo.com/pathfinderRPG/prd/feats.html#__scorpion-style Scorpion Style], base attack bonus +6 || Stagger a foe whose speed is reduced |
|
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__scorpion-style Scorpion Style], base attack bonus +6 |
||
− | | Stagger a foe whose speed is reduced |
||
|- |
|- |
||
− | + | {{TDII}}[http://paizo.com/pathfinderRPG/prd/feats.html#_medusa-s-wrath Medusa's Wrath] || Combat || [http://paizo.com/pathfinderRPG/prd/feats.html#__gorgon-s-fist Gorgon's Fist], base attack bonus +11 || Make 2 extra attacks against a hindered foe |
|
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__gorgon-s-fist Gorgon's Fist], base attack bonus +11 |
||
− | | Make 2 extra attacks against a hindered foe |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#second-chance-(combat) Second Chance] |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#second-chance-(combat) Second Chance]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#combat-expertise Combat Expertise], base attack bonus +6|| Exchange later attacks to reroll missed first attack |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#combat-expertise Combat Expertise], base attack bonus +6 |
||
− | | Exchange later attacks to reroll missed first attack |
||
|- |
|- |
||
− | + | {{TDI}}[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-second-chance-(combat) Improved Second Chance]|| Combat|| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#second-chance-(combat) Second Chance], base attack bonus +11|| Take a –5 penalty on later attacks to reroll missed attack |
|
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#second-chance-(combat) Second Chance], base attack bonus +11 |
||
− | | Take a –5 penalty on later attacks to reroll missed attack |
||
|- |
|- |
||
+ | | [http://www.d20pfsrd.com/feats/arg-feats/seen-and-unseen-half-elf Seen and Unseen] || || Half-elf|| From bitterness or training, you excel at hiding from the races that sired you |
||
− | |[http://paizo.com/pathfinderRPG/prd/ultimateCombat/ultimateCombatFeats.html#_seize-the-moment Seize the Moment] |
||
− | |Teamwork, Combat |
||
− | |Combat Reflexes, Improved Critical. |
||
− | |You and your allies are poised to pounce whenever one of you scores a telling blow. |
||
|- |
|- |
||
− | |[http://paizo.com/pathfinderRPG/prd/ultimateCombat/ultimateCombatFeats.html# |
+ | |[http://paizo.com/pathfinderRPG/prd/ultimateCombat/ultimateCombatFeats.html#_seize-the-moment Seize the Moment] ||Teamwork, Combat ||Combat Reflexes, Improved Critical || You and your allies are poised to pounce whenever one of you scores a telling blow |
− | |Teamwork |
||
− | | <center>—</center> |
||
− | |You support your allies and help them recover from crippling effects. |
||
|- |
|- |
||
+ | |Serenity of the Sky || General || Egalrin, Child of the Skies || Receive bonuses beneath an open sky |
||
− | |[http://paizo.com/pathfinderRPG/prd/ultimateCombat/ultimateCombatFeats.html#_stealth-synergy Stealth Synergy] |
||
− | |Teamwork |
||
− | | <center>—</center> |
||
− | |Working closely with an ally, you are able to move like twin shadows. |
||
|- |
|- |
||
+ | |[http://paizo.com/pathfinderRPG/prd/ultimateCombat/ultimateCombatFeats.html#_shake-it-off Shake It Off] ||Teamwork|| <center>—</center> || You support your allies and help them recover from crippling effects. |
||
− | |[http://www.archivesofnethys.com/feats.htm#storm-lashed Storm Lashed] |
||
− | |General |
||
− | |Khazid-mornir |
||
− | |The winds do not move you. |
||
|- |
|- |
||
+ | | [http://www.d20pfsrd.com/feats/arg-feats/shared-manipulation-half-elf Shared Manipulation] || || Half-elf|| You've probably worked in theatre |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_stunning-fist Stunning Fist] |
||
− | | Combat |
||
− | | Dex 13, Wis 13, [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-unarmed-strike Improved Unarmed Strike], base attack bonus +8 |
||
− | | Stun opponent with an unarmed strike |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_selective-channeling Selective Channeling] |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_selective-channeling Selective Channeling]|| || Cha 13, channel energy class feature|| Choose whom to affect with channel energy |
− | | |
||
− | | Cha 13, channel energy class feature |
||
− | | Choose whom to affect with channel energy |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_self-sufficient Self-Sufficient] |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_self-sufficient Self-Sufficient]|| || <center>— </center>|| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/heal.html#_heal Heal] and [http://paizo.com/pathfinderRPG/prd/skills/survival.html#_survival Survival] checks |
− | | |
||
− | | <center>— </center> |
||
− | | +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/heal.html#_heal Heal] and [http://paizo.com/pathfinderRPG/prd/skills/survival.html#_survival Survival] checks |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#shadow-strike-(combat) Shadow Strike] |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#shadow-strike-(combat) Shadow Strike]|| Combat|| Base attack bonus +1|| Deal precision damage against targets with concealment |
− | | Combat |
||
− | | Base attack bonus +1 |
||
− | | Deal precision damage against targets with concealment |
||
|- |
|- |
||
+ | |[http://www.d20pfsrd.com/feats/arg-feats/shadowy-dash-wayang Shadowy Dash] |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#shared-insight Shared Insight] |
||
− | | |
+ | | |
+ | |Mul'niessa |
||
− | | Wis 13, half-elf |
||
+ | |Move quickly in the shadows |
||
− | | Grant friendly creatures a +2 bonus on Perception checks |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/ |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#shared-insight Shared Insight]|| || Wis 13, half-elf|| Grant friendly creatures a +2 bonus on Perception checks |
− | | |
||
− | | <center>— </center> |
||
− | | No penalties on attack rolls when using a shield |
||
|- |
|- |
||
− | | |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_shield-proficiency Shield Proficiency]|| || <center>— </center>|| No penalties on attack rolls when using a shield |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__shield-proficiency Shield Proficiency] |
||
− | | Keep your shield bonus when shield bashing |
||
|- |
|- |
||
− | | |
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-shield-bash Improved Shield Bash]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__shield-proficiency Shield Proficiency]|| Keep your shield bonus when shield bashing |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-shield-bash Improved Shield Bash], [http://paizo.com/pathfinderRPG/prd/feats.html#__two-weapon-fighting Two-Weapon Fighting], base attack bonus +6 |
||
− | | Free bull rush with a bash attack |
||
|- |
|- |
||
+ | {{TDII}}[http://paizo.com/pathfinderRPG/prd/feats.html#_shield-slam Shield Slam]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-shield-bash Improved Shield Bash], [http://paizo.com/pathfinderRPG/prd/feats.html#__two-weapon-fighting Two-Weapon Fighting], base attack bonus +6|| Free bull rush with a bash attack |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_shield-master Shield Master] |
||
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__shield-slam Shield Slam], base attack bonus +11 |
||
− | | No two-weapon penalties when attacking with a shield |
||
|- |
|- |
||
− | | |
+ | {{TDIII}}[http://paizo.com/pathfinderRPG/prd/feats.html#_shield-master Shield Master]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__shield-slam Shield Slam], base attack bonus +11|| No two-weapon penalties when attacking with a shield |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__shield-proficiency Shield Proficiency], base attack bonus +1 |
||
− | | Gain a +1 bonus to your AC when using a shield |
||
|- |
|- |
||
− | + | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#_shield-focus Shield Focus]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__shield-proficiency Shield Proficiency], base attack bonus +1|| Gain a +1 bonus to your AC when using a shield |
|
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__shield-focus Shield Focus], 8th-level fighter |
||
− | | Gain a +1 bonus to your AC when using a shield |
||
|- |
|- |
||
− | + | {{TDII}}[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-shield-focus Greater Shield Focus]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__shield-focus Shield Focus], 8th-level fighter|| Gain a +1 bonus to your AC when using a shield |
|
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__shield-proficiency Shield Proficiency] |
||
− | | No penalties on attack rolls when using a tower shield |
||
|- |
|- |
||
− | + | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#_tower-shield-proficiency Tower Shield Proficiency]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__shield-proficiency Shield Proficiency]|| No penalties on attack rolls when using a tower shield |
|
− | | Combat |
||
− | | Str 13, [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], base attack bonus +1 |
||
− | | Reduce damage with a two handed weapon to gain a +4 shield bonus |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#shield- |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#shield-of-swings-(combat) Shield of Swings]|| Combat|| Str 13, [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], base attack bonus +1|| Reduce damage with a two handed weapon to gain a +4 shield bonus |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#shield-focus Shield Focus], 4th-level fighter |
||
− | | +2 bonus to AC against criticals with one type of shield |
||
|- |
|- |
||
− | | |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#shield-specialization-(combat) Shield Specialization]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#shield-focus Shield Focus], 4th-level fighter|| +2 bonus to AC against criticals with one type of shield |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#greater-shield-focus Greater Shield Focus], [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#shield-specialization-(combat) Shield Specialization], 12th-level fighter |
||
− | | +2 bonus to AC against criticals, and negate critical hit once per day |
||
|- |
|- |
||
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#greater-shield-specialization-(combat) Greater Shield Specialization]|| Combat|| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#greater-shield-focus Greater Shield Focus], [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#shield-specialization-(combat) Shield Specialization], 12th-level fighter|| +2 bonus to AC against criticals, and negate critical hit once per day |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#shielded-caster Shielded Caster] |
||
− | | Teamwork |
||
− | | <center>—</center> |
||
− | | +4 bonus on concentration checks |
||
|- |
|- |
||
+ | | [http://www.d20pfsrd.com/feats/combat-feats/shield-wall-combat-teamwork Shield Wall] || Combat, Teamwork || Shield Proficiency || You form a unified defense with those around you. |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#sidestep-(combat) Sidestep] |
||
− | | Combat |
||
− | | Dex 13, [http://paizo.com/pathfinderRPG/prd/feats.html#dodge Dodge], [http://paizo.com/pathfinderRPG/prd/feats.html#mobility Mobility] |
||
− | | Make 5-foot step immediately after an opponent misses |
||
|- |
|- |
||
− | | |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#shielded-caster Shielded Caster]|| Teamwork|| <center>—</center>|| +4 bonus on concentration checks |
− | | Combat |
||
− | | Dex 15, [http://paizo.com/pathfinderRPG/prd/feats.html#sidestep-(combat) Sidestep] |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#sidestep-(combat) Sidestep] without using your 5-foot step on your next turn |
||
|- |
|- |
||
+ | |Short Circuit || General || War Golem, War Golem Slam, BAB 7+, Con 13+ || Infuse your slam attack with electricity |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_simple-weapon-proficiency Simple Weapon Proficiency] |
||
− | | |
||
− | | <center>— </center> |
||
− | | No penalty on attacks made with simple weapons |
||
|- |
|- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#sidestep-(combat) Sidestep]|| Combat|| Dex 13, [http://paizo.com/pathfinderRPG/prd/feats.html#dodge Dodge], [http://paizo.com/pathfinderRPG/prd/feats.html#mobility Mobility]|| Make 5-foot step immediately after an opponent misses |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_skill-focus Skill Focus] |
||
− | | |
||
− | | <center>— </center> |
||
− | | +3 bonus on one skill (+6 at 10 ranks) |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html# |
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-sidestep-(combat) Improved Sidestep]|| Combat|| Dex 15, [http://paizo.com/pathfinderRPG/prd/feats.html#sidestep-(combat) Sidestep]|| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#sidestep-(combat) Sidestep] without using your 5-foot step on your next turn |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], giantborn |
||
− | | Ignore 5 points of hardness when breaking an object |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/ |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_simple-weapon-proficiency Simple Weapon Proficiency]|| || <center>— </center>|| No penalty on attacks made with simple weapons |
− | | |
||
− | | Cha 13, half-elf |
||
− | | Grant friendly creatures a +2 bonus on Diplomacy checks |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html# |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_skill-focus Skill Focus]|| || <center>— </center>|| +3 bonus on one skill (+6 at 10 ranks) |
− | | |
||
− | | <center>— </center> |
||
− | | +1 bonus on save DCs for one school |
||
|- |
|- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#smash-(combat) Smash]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], giantborn|| Ignore 5 points of hardness when breaking an object |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_greater-spell-focus Greater Spell Focus] |
||
− | | |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__spell-focus Spell Focus] |
||
− | | +1 bonus on save DCs for one school |
||
|- |
|- |
||
+ | |Smashing Fists || General || Giantborn, BAB 4+ || You have massive, manly forearms! |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_spell-mastery Spell Mastery] |
||
− | | |
||
− | | 1st-level Wizard |
||
− | | Prepare some spells without a spellbook |
||
|- |
|- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#smell-fear Smell Fear]|| || [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#keen-scent Keen Scent], Sith-makar || Receive a bonus on checks to detect fearful creatures |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_spell-penetration Spell Penetration] |
||
− | | |
||
− | | <center>— </center> |
||
− | | +2 bonus on level checks to beat spell resistance |
||
|- |
|- |
||
+ | | [http://www.d20pfsrd.com/feats/monster-feats/smoking-boulder-monster Smoking Boulders] || || Giantborn, 6+ hd|| You throw rocks with such force that they vanish in cloud of dust. Treat as an Obscuring Mist effect. |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_greater-spell-penetration Greater Spell Penetration] |
||
− | | |
+ | |- |
− | | [http://paizo.com/pathfinderRPG/prd/ |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#sociable Sociable]|| || Cha 13, half-elf|| Grant friendly creatures a +2 bonus on Diplomacy checks |
− | | +2 bonus on level checks to beat spell resistance |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/ |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_spell-focus Spell Focus]|| || <center>— </center>|| +1 bonus on save DCs for one school |
− | | |
||
− | | Acrobatics 6 ranks, Climb 6 ranks, 6th-level monk |
||
− | | Walk on walls or ceilings for half your slow fall distance |
||
|- |
|- |
||
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-spell-focus Greater Spell Focus]|| || [http://paizo.com/pathfinderRPG/prd/feats.html#__spell-focus Spell Focus]|| +1 bonus on save DCs for one school |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#cloud-step Cloud Step] |
||
− | | |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#spider-step Spider Step], 12th-level monk |
||
− | | Air walk for half your slow fall distance |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/ |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_spell-mastery Spell Mastery]|| || 1st-level Wizard|| Prepare some spells without a spellbook |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#rapid-shot Rapid Shot] |
||
− | | Use arrow as a melee attack to push enemies back |
||
|- |
|- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_spell-penetration Spell Penetration]|| || <center>— </center>|| +2 bonus on level checks to beat spell resistance |
||
− | | Steady Shot |
||
− | | |
||
− | | BAB 1, Weapon Focus in chosen weapon |
||
− | | Add 1/2 dex modifier to damage with a specific type of weapon |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html# |
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-spell-penetration Greater Spell Penetration]|| || [http://paizo.com/pathfinderRPG/prd/feats.html#__spell-penetration Spell Penetration]|| +2 bonus on level checks to beat spell resistance |
− | | |
||
− | | <center>— </center> |
||
− | | +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/escapeArtist.html#_escape-artist Escape Artist] and [http://paizo.com/pathfinderRPG/prd/skills/stealth.html#_stealth Stealth] checks |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html# |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#spider-step Spider Step]|| || Acrobatics 6 ranks, Climb 6 ranks, 6th-level monk|| Walk on walls or ceilings for half your slow fall distance |
− | | |
||
− | | khazad-mornir, khazad-aul |
||
− | | +4 racial bonus on saves against spells and spell-like abilities |
||
|- |
|- |
||
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#cloud-step Cloud Step]|| || [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#spider-step Spider Step], 12th-level monk|| Air walk for half your slow fall distance |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_step-up Step Up] |
||
− | | Combat |
||
− | | Base attack bonus +1 |
||
− | | Take a 5-foot step as an immediate action |
||
|- |
|- |
||
+ | |Spirit of the Skies || General || Egalrin, Guardian of the Skies, Child of the Skies || When buoyed by the open skies, you react more quickly |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#following-step-%28combat%29 Following Step] |
||
− | | Combat |
||
− | | Dex 13, [http://paizo.com/pathfinderRPG/prd/feats.html#step-up Step Up] |
||
− | | Move up to 10 feet as an immediate action |
||
|- |
|- |
||
+ | | [http://www.d20pfsrd.com/feats/arg-feats/spirit-of-the-wild-elf Spirit of the Wild] || || Attuned to the Wild, Guardian of the Wild, Llyranesi, Sylvanori || Your mystic connection with one type of wilderness has grown even stronger. |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#step-up-and-strike-%28combat%29 Step Up and Strike] |
||
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#following-step-%28combat%29 Following Step], base attack bonus +6 |
||
− | | Follow adjacent creature and attack as an immediate action |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html# |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#stabbing-shot-(combat) Stabbing Shot]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#rapid-shot Rapid Shot]|| Use arrow as a melee attack to push enemies back |
− | | Combat |
||
− | | Base attack bonus +11 |
||
− | | Attack foes that strike you while using reach |
||
|- |
|- |
||
− | | |
+ | |[http://paizo.com/pathfinderRPG/prd/ultimateCombat/ultimateCombatFeats.html#_stealth-synergy Stealth Synergy] || Teamwork|| <center>—</center> || Working closely with an ally, you are able to move like twin shadows. |
− | | |
||
− | | khazad-aul |
||
− | | +4 bonus on Bluff checks to lie or conceal motives |
||
|- |
|- |
||
+ | |[http://www.d20pfsrd.com/feats/general-feats/storm-lashed Storm Lashed] |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#stone-singer Stone Singer] |
||
+ | |General |
||
− | | |
||
+ | |Khazid-mornir |
||
− | | Cha 13, bardic performance, khazad-aul |
||
+ | |The winds do not move you. |
||
− | | Gain benefits to bardic performance underground and against earth creatures |
||
|- |
|- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_stunning-fist Stunning Fist] || Combat || Dex 13, Wis 13, [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-unarmed-strike Improved Unarmed Strike], base attack bonus +8 || Stun opponent with an unarmed strike |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#stunning-assault-(combat) Stunning Assault] |
||
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], base attack bonus +16 |
||
− | | Trade melee attack bonus to stun opponents |
||
|- |
|- |
||
+ | | Steady Shot|| || BAB 1, Weapon Focus in chosen weapon|| Add 1/2 dex modifier to damage with a specific type of weapon |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#stunning-assault-(combat) Stunning Assault] |
||
+ | |||
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], base attack bonus +16 |
||
− | | Trade melee attack bonus to stun opponents |
||
|- |
|- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_stealthy Stealthy]|| || <center>— </center>|| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/escapeArtist.html#_escape-artist Escape Artist] and [http://paizo.com/pathfinderRPG/prd/skills/stealth.html#_stealth Stealth] checks |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#sundering-strike-(combat) Sundering Strike] |
||
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#improved-sunder Improved Sunder], base attack bonus |
||
− | | +9 Attempt a sunder attack on a successful critical hit |
||
|- |
|- |
||
+ | | Steamroller|| || Str 13, Improved Bull Rush, War Golem Slam, War Golem|| You steamroll through foes, knocking them prone |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#swift-aid-(combat) Swift Aid] |
||
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#combat-expertise Combat Expertise], base attack bonus |
||
− | | +6 Attempt to aid another as a swift action |
||
|- |
|- |
||
− | |[http://paizo.com/pathfinderRPG/prd/ |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#steel-soul Steel Soul]|| || khazad-mornir, khazad-aul|| +4 racial bonus on saves against spells and spell-like abilities |
+ | |||
− | | Teamwork, Combat |
||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_step-up Step Up]|| Combat|| Base attack bonus +1|| Take a 5-foot step as an immediate action |
||
+ | |||
+ | |- |
||
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#following-step-%28combat%29 Following Step]|| Combat|| Dex 13, [http://paizo.com/pathfinderRPG/prd/feats.html#step-up Step Up]|| Move up to 10 feet as an immediate action |
||
+ | |||
+ | |- |
||
+ | {{TDII}}[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#step-up-and-strike-%28combat%29 Step Up and Strike]|| Combat|| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#following-step-%28combat%29 Following Step], base attack bonus +6|| Follow adjacent creature and attack as an immediate action |
||
+ | |||
+ | |- |
||
+ | |Strengthened Wings |
||
+ | ||| Egalrin, 5+ hit dice, Str 13|| Fly in medium and heavy armor. |
||
+ | |||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_strike-back Strike Back]|| Combat|| Base attack bonus +11|| Attack foes that strike you while using reach |
||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#stone-faced Stone-Faced]|| || khazad-aul|| +4 bonus on Bluff checks to lie or conceal motives |
||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#stone-singer Stone Singer]|| || Cha 13, bardic performance, khazad-aul|| Gain benefits to bardic performance underground and against earth creatures |
||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#stunning-assault-(combat) Stunning Assault]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], base attack bonus +16|| Trade melee attack bonus to stun opponents |
||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#stunning-assault-(combat) Stunning Assault]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], base attack bonus +16|| Trade melee attack bonus to stun opponents |
||
+ | |||
+ | |- |
||
+ | | [http://www.d20pfsrd.com/feats/arg-feats/surge-of-success-human Surge of Success] || || Human|| Your success drives you forward |
||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#sundering-strike-(combat) Sundering Strike]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#improved-sunder Improved Sunder], base attack bonus|| +9 Attempt a sunder attack on a successful critical hit |
||
+ | |||
+ | |- |
||
+ | |[http://www.d20pfsrd.com/feats/combat-feats/swap-places-combat-teamwork Swap Places] || Combat, Teamwork || || You are skilled at changing places with your ally during a chaotic melee. |
||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#swift-aid-(combat) Swift Aid]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#combat-expertise Combat Expertise], base attack bonus|| +6 Attempt to aid another as a swift action |
||
+ | |||
+ | |- |
||
+ | |[http://paizo.com/pathfinderRPG/prd/ultimateCombat/ultimateCombatFeats.html#_tandem-trip Tandem Trip]|| Teamwork, Combat |
||
|<center>—</center> |
|<center>—</center> |
||
|You know how to work together to trip your foes. |
|You know how to work together to trip your foes. |
||
|- |
|- |
||
+ | |[http://www.d20pfsrd.com/feats/combat-feats/tantrum-combat Tantrum] || Combat || Gnome, Bluff 1 rank, rage class feature || Use the bluff skill to feint when raging |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#taunt Taunt] |
||
− | | |
||
− | | Cha 13, Small size or smaller |
||
− | | Demoralize opponents with Bluff instead of Intimidate |
||
|- |
|- |
||
+ | |Taara's Own|| General || Mul'niessa|| Receive a versus death effects |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#teleport-tactician-(combat) Teleport Tactician] |
||
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#combat-reflexes Combat Reflexes], [http://paizo.com/pathfinderRPG/prd/feats.html#disruptive Disruptive], [http://paizo.com/pathfinderRPG/prd/feats.html#spellbreaker Spellbreaker] |
||
− | | Teleporting creatures provoke attacks of opportunity |
||
|- |
|- |
||
+ | |Taleteller's Kin || General || Lucht, K/Local 1 You possess an unusual knowledge of local stories |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_throw-anything Throw Anything] |
||
− | | Combat |
||
− | | <center>— </center> |
||
− | | No penalties for improvised ranged weapons |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html# |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#taunt Taunt]|| || Cha 13, Small size or smaller|| Demoralize opponents with Bluff instead of Intimidate |
− | | Combat |
||
− | | Wis 18, [http://paizo.com/pathfinderRPG/prd/feats.html#improved-unarmed-strike Improved Unarmed Strike], base attack bonus +8 |
||
− | | Foes hit by unarmed strikes cannot attack or cast spells |
||
|- |
|- |
||
+ | | [http://www.d20pfsrd.com/feats/general-feats/team-pickpocketing-teamwork Team Pickpocketing] || Teamwork | Bluff 1+, Sleight of Hand 1+ || You distract a mark with friendly conversation while your partner robs the victim blind. |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_toughness Toughness] |
||
− | | |
||
− | | <center>— </center> |
||
− | | +3 hit points, +1 per Hit Die beyond 3 |
||
|- |
|- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#teleport-tactician-(combat) Teleport Tactician]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#combat-reflexes Combat Reflexes], [http://paizo.com/pathfinderRPG/prd/feats.html#disruptive Disruptive], [http://paizo.com/pathfinderRPG/prd/feats.html#spellbreaker Spellbreaker]|| Teleporting creatures provoke attacks of opportunity |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_turn-undead Turn Undead] |
||
− | | |
||
− | | Channel positive energy class feature |
||
− | | Channel energy can be used to make undead flee |
||
|- |
|- |
||
+ | |[http://www.d20pfsrd.com/feats/racial-feats/tenacious-survivor-orc-half-orc Tenacious Survivor] || General || Con 13, Diehard, Endurance, half-oruch or oruch || You are so tough that death does not kill you |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#trick-riding-(combat) Trick Riding] |
||
+ | |||
− | | Combat |
||
+ | |- |
||
− | | Ride rank 9, [http://paizo.com/pathfinderRPG/prd/feats.html#mounted-combat Mounted Combat] |
||
+ | | Terror of the Wild || || Sith-makar|| Creatures of the wild see you as a predator. |
||
− | | Automatically pass simple Ride skill checks |
||
|- |
|- |
||
+ | | Territorial Defender|| Combat|| Combat Reflexes, sith-makar, BAB 5|| You know how to defend your territory |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#mounted-skirmisher-(combat) Mounted Skirmisher] |
||
− | | Combat |
||
− | | Ride rank 14, [http://paizo.com/pathfinderRPG/prd/feats.html Trick Riding] |
||
− | | Make a full attack if mount moves its speed or less |
||
|- |
|- |
||
+ | | [http://www.d20pfsrd.com/feats/arg-feats/terrorizing-display-combat-hobgoblin Terrorizing Display]|| Combat|| Dazzling Display, Demoralizing Lash, Weapon Focus, Intimidate 10 ranks, Arvek Nar, proficiency with selected weapon|| Your battle prowess frightens friend and foe alike. |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#tripping-strike-(combat) Tripping Strike] |
||
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#improved-trip Improved Trip], base attack bonus +9 |
||
− | | Attempt a trip attack on a successful critical hit |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html# |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_throw-anything Throw Anything]|| Combat|| <center>— </center>|| No penalties for improvised ranged weapons |
− | | Combat |
||
− | | Dex 15 |
||
− | | Reduce two-weapon fighting penalties |
||
|- |
|- |
||
+ | |Tiny Pest || General || Lucht, BAB 1, Improved Trip || You can trip opponents of up to two sizes larger |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_double-slice Double Slice] |
||
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__two-weapon-fighting Two-Weapon Fighting] |
||
− | | Add your Str bonus to off-hand damage rolls |
||
|- |
|- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#touch-of-serenity-(combat) Touch of Serenity]|| Combat|| Wis 18, [http://paizo.com/pathfinderRPG/prd/feats.html#improved-unarmed-strike Improved Unarmed Strike], base attack bonus +8|| Foes hit by unarmed strikes cannot attack or cast spells |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_two-weapon-rend Two-Weapon Rend] |
||
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__double-slice Double Slice], Improved Two-Weapon Fighting, base attack bonus +11 |
||
− | | Rend a foe hit by both your weapons |
||
|- |
|- |
||
− | | |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_toughness Toughness]|| || <center>— </center>|| +3 hit points, +1 per Hit Die beyond 3 |
− | | Combat |
||
− | | Dex 17, [http://paizo.com/pathfinderRPG/prd/feats.html#__two-weapon-fighting Two-Weapon Fighting], base attack bonus +6 |
||
− | | Gain additional off-hand attack |
||
|- |
|- |
||
+ | | [http://www.d20pfsrd.com/feats/arg-feats/toxic-recovery-dwarf Toxic Recovery] || || Khazad|| Your system recuperates from the effects of toxins with astonishing speed |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_greater-two-weapon-fighting Greater Two-Weapon Fighting] |
||
− | | Combat |
||
− | | Dex 19, [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-two-weapon-fighting Improved Two-Weapon Fighting], base attack bonus +11 |
||
− | | Gain a third off-hand attack |
||
|- |
|- |
||
− | | |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_turn-undead Turn Undead]|| || Channel positive energy class feature|| Channel energy can be used to make undead flee |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__two-weapon-fighting Two-Weapon Fighting] |
||
− | | Gain +1 shield bonus when fighting with two weapons |
||
|- |
|- |
||
+ | |Traveler's Burden || General || Lucht || Your backpack is bigger than you are, and where did you pack that elephant? |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_vital-strike Vital Strike] |
||
− | | Combat |
||
− | | Base attack bonus +6 |
||
− | | Deal twice the normal damage on a single attack |
||
|- |
|- |
||
+ | |Traveler's Step || General || Lucht, 3+ hd || You may pass roads unmarked |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_improved-vital-strike Improved Vital Strike] |
||
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__vital-strike Vital Strike], base attack bonus +11 |
||
− | | Deal three times the normal damage on a single attack |
||
|- |
|- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#trick-riding-(combat) Trick Riding]|| Combat|| Ride rank 9, [http://paizo.com/pathfinderRPG/prd/feats.html#mounted-combat Mounted Combat]|| Automatically pass simple Ride skill checks |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_greater-vital-strike Greater Vital Strike] |
||
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-vital-strike Improved Vital Strike], base attack bonus +16 |
||
− | | Deal four times the normal damage on a single attack |
||
|- |
|- |
||
− | + | {{TDI}}[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#mounted-skirmisher-(combat) Mounted Skirmisher]|| Combat|| Ride rank 14, [http://paizo.com/pathfinderRPG/prd/feats.html Trick Riding]|| Make a full attack if mount moves its speed or less |
|
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#agile-maneuvers Agile Maneuvers], Small size or smaller |
||
− | | Failed grapples against you cause attacker to fall prone |
||
|- |
|- |
||
− | | |
+ | |[http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/orcs.html#trap-wrecker Trap Wrecker] || || Power Attack, Disable Device 1 rank, oruch or half-oruch || Disarm traps by smashing them |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#dodge Dodge], [http://paizo.com/pathfinderRPG/prd/feats.html#mobility Mobility], Small size or smaller |
||
− | | +4 on Acrobatics checks to move past larger opponents |
||
|- |
|- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#tripping-strike-(combat) Tripping Strike]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#improved-trip Improved Trip], base attack bonus +9|| Attempt a trip attack on a successful critical hit |
||
− | | Unit Tactics |
||
− | | General |
||
− | | Arvek Nar, K/military theory 5 |
||
− | | Your military leadership enables your allies to respond more quickly |
||
|- |
|- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_two-weapon-fighting Two-Weapon Fighting]|| Combat|| Dex 15|| Reduce two-weapon fighting penalties |
||
− | |[http://www.archivesofnethys.com/feats.htm#urban-forager Urban Forager] |
||
+ | |||
− | |General |
||
+ | |- |
||
− | |Knowledge (local) 1 rank, Survival 1 rank |
||
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#_double-slice Double Slice]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__two-weapon-fighting Two-Weapon Fighting]|| Add your Str bonus to off-hand damage rolls |
||
− | |You are skilled at keeping yourself and others safe in the alleys, sewers, and underbellies of cities |
||
+ | |||
+ | |- |
||
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#_two-weapon-rend Two-Weapon Rend]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__double-slice Double Slice], Improved Two-Weapon Fighting, base attack bonus +11|| Rend a foe hit by both your weapons |
||
+ | |||
+ | |- |
||
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-two-weapon-fighting Improved Two-Weapon Fighting]|| Combat|| Dex 17, [http://paizo.com/pathfinderRPG/prd/feats.html#__two-weapon-fighting Two-Weapon Fighting], base attack bonus +6|| Gain additional off-hand attack |
||
+ | |||
+ | |- |
||
+ | {{TDII}}[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-two-weapon-fighting Greater Two-Weapon Fighting]|| Combat|| Dex 19, [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-two-weapon-fighting Improved Two-Weapon Fighting], base attack bonus +11|| Gain a third off-hand attack |
||
+ | |||
+ | |- |
||
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#_two-weapon-defense Two-Weapon Defense]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__two-weapon-fighting Two-Weapon Fighting]|| Gain +1 shield bonus when fighting with two weapons |
||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_vital-strike Vital Strike]|| Combat|| Base attack bonus +6|| Deal twice the normal damage on a single attack |
||
+ | |||
+ | |- |
||
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-vital-strike Vital Strike, Improved]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__vital-strike Vital Strike], base attack bonus +11|| Deal three times the normal damage on a single attack |
||
+ | |||
+ | |- |
||
+ | {{TDII}}[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-vital-strike Vital Strike, Greater]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-vital-strike Improved Vital Strike], base attack bonus +16|| Deal four times the normal damage on a single attack |
||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#under-and-over-(combat) Under and Over]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#agile-maneuvers Agile Maneuvers], Small size or smaller|| Failed grapples against you cause attacker to fall prone |
||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#underfoot-(combat) Underfoot]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#dodge Dodge], [http://paizo.com/pathfinderRPG/prd/feats.html#mobility Mobility], Small size or smaller|| +4 on Acrobatics checks to move past larger opponents |
||
+ | |||
+ | |- |
||
+ | |Unhinged Rage || General || Gobber, Rage class feature, Charisma 13+ || ... |
||
+ | |||
+ | |- |
||
+ | | Unit Tactics|| General|| Arvek Nar, K/military theory 5|| Your military leadership enables your allies to respond more quickly |
||
+ | |||
+ | |- |
||
+ | |[http://www.archivesofnethys.com/feats.htm#urban-forager Urban Forager] || General || Knowledge (local) 1 rank, Survival 1 rank || You are skilled at keeping yourself and others safe in the alleys, sewers, and underbellies of cities |
||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#vermin-heart Vermin Heart]|| || Wild empathy class feature|| Target vermin with spells as if they were animals |
||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#war-singer War Singer]**|| || Cha 13, bardic performance, half-orc or oruch|| Gain benefits to bardic performance on battlefields and against orcs |
||
+ | |||
+ | |- |
||
+ | |Warden of the Woods || General || llyranesi or sylvanori, spellcaster level 1+ || You are trained against unnatural foes |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/ |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_weapon-finesse Weapon Finesse]|| Combat|| <center>— </center>|| Use Dex instead of Str on attack rolls with light weapons |
− | | |
||
− | | Wild empathy class feature |
||
− | | Target vermin with spells as if they were animals |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/ |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_weapon-focus Weapon Focus]|| Combat|| Proficiency with weapon, base attack bonus +1|| +1 bonus on attack rolls with one weapon |
− | | |
||
− | | Cha 13, bardic performance, half-orc or oruch |
||
− | | Gain benefits to bardic performance on battlefields and against orcs |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html# |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_dazzling-display Dazzling Display]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__weapon-focus Weapon Focus]|| Intimidate all foes within 30 feet |
− | | Combat |
||
− | | <center>— </center> |
||
− | | Use Dex instead of Str on attack rolls with light weapons |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html# |
+ | {{TDI}} [http://paizo.com/pathfinderRPG/prd/feats.html#_shatter-defenses Shatter Defenses]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__dazzling-display Dazzling Display], base attack bonus +6|| Hindered foes are flat-footed |
− | | Combat |
||
− | | Proficiency with weapon, base attack bonus +1 |
||
− | | +1 bonus on attack rolls with one weapon |
||
|- |
|- |
||
+ | {{TDI}} [http://paizo.com/pathfinderRPG/prd/feats.html#_deadly-stroke Deadly Stroke]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__greater-weapon-focus Greater Weapon Focus], [http://paizo.com/pathfinderRPG/prd/feats.html#__shatter-defenses Shatter Defenses], base attack bonus +11|| Deal double damage plus 1 Con bleed |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_dazzling-display Dazzling Display] |
||
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__weapon-focus Weapon Focus] |
||
− | | Intimidate all foes within 30 feet |
||
|- |
|- |
||
− | + | {{TDI}} [http://paizo.com/pathfinderRPG/prd/feats.html#_greater-weapon-focus Weapon Focus, Greater]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__weapon-focus Weapon Focus], 8th-level fighter|| +1 bonus on attack rolls with one weapon |
|
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__dazzling-display Dazzling Display], base attack bonus +6 |
||
− | | Hindered foes are flat-footed |
||
|- |
|- |
||
+ | |[http://www.d20pfsrd.com/feats/arg-feats/shatterspell-combat-dwarf Shatterspell]|| Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_deadly-stroke Deadly Stroke] |
||
+ | |Disruptive, Spellbreaker, khazad, 10th-level fighter|| Your mighty blows shatter the magic of enemies |
||
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__greater-weapon-focus Greater Weapon Focus], [http://paizo.com/pathfinderRPG/prd/feats.html#__shatter-defenses Shatter Defenses], base attack bonus +11 |
||
− | | Deal double damage plus 1 Con bleed |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html# |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_penetrating-strike Penetrating Strike]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__weapon-focus Weapon Focus], 12th-level fighter|| Your attacks ignore 5 points of damage reduction |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__weapon-focus Weapon Focus], 8th-level fighter |
||
− | | +1 bonus on attack rolls with one weapon |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html# |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_greater-penetrating-strike Greater Penetrating Strike]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__penetrating-strike Penetrating Strike], 16th-level fighter|| Your attacks ignore 10 points of damage reduction |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__weapon-focus Weapon Focus], 12th-level fighter |
||
− | | Your attacks ignore 5 points of damage reduction |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html# |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_weapon-specialization Weapon Specialization]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__weapon-focus Weapon Focus], 4th-level fighter|| +2 bonus on damage rolls with one weapon |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__penetrating-strike Penetrating Strike], 16th-level fighter |
||
− | | Your attacks ignore 10 points of damage reduction |
||
|- |
|- |
||
− | + | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-weapon-specialization Weapon Specialization, Greater]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__weapon-specialization Weapon Specialization], 12th-level fighter|| +2 bonus on damage rolls with one weapon |
|
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__weapon-focus Weapon Focus], 4th-level fighter |
||
− | | +2 bonus on damage rolls with one weapon |
||
|- |
|- |
||
+ | | Up Shields|| General|| Arvek Nar, BAB 1, Proficiency with Tower Shield|| Trained in the arvek military tradition, you may employ your shield to offer aid and cover to an adjacent ally |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_greater-weapon-specialization Greater Weapon Specialization] |
||
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__weapon-specialization Weapon Specialization], 12th-level fighter |
||
− | | +2 bonus on damage rolls with one weapon |
||
|- |
|- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#well-prepared Well-Prepared]|| || gobber, halfling|| Retrieve a specific mundane item from your person |
||
− | | Up Shields |
||
− | | General |
||
− | | Arvek Nar, BAB 1, Proficiency with Tower Shield |
||
− | | Trained in the arvek military tradition, you may employ your shield to offer aid and cover to an adjacent ally |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/ |
+ | | [http://paizo.com/pathfinderRPG/prd/monsters/monsterFeats.html#_wingover Wingover]|| || Strengthened Wings, Egalrin |
+ | |Make turns more easily while flying |
||
− | | |
||
− | | gobber, halfling |
||
− | | Retrieve a specific mundane item from your person |
||
|} |
|} |
Latest revision as of 03:29, 25 July 2014
|- style="background: #8dbdbd; font-size:120%; font-weight:bold;"|| colspan="4" | Feats J - Z |- style="background: #D3E3E3; font-weight:bold; border: 1px;"|| Feat|| Type|| Prerequesite|| Benefit |-
| Lightning Reflexes|| ||
|| +2 bonus on Reflex saves
|- | Improved Lightning Reflexes|| || Lightning Reflexes|| Once per day, you may s a Reflex save
|- | Keen Scent|| || Wis 13, sith'makar || Gain the scent special ability
|- | Ki Throw|| Combat|| Improved Trip, Improved Unarmed Strike|| Your physical control and mastery of momentum allows you to throw enemies.
|- | Improved Ki Throw|| Combat|| Improved Bull Rush, Ki Throw|| Your enemies are living weapons in your hands.
|- | Leaf Singer | |Elf or half-elf, Cha 13, Bard 1 |The wilderness makes your performances more effective
|- | Ledge Walker|| || Dex 13, khazad|| You negotiate tiny ledges like the khazadi ballerina you are
|- |Lucky Halfling | |Halfling |When a friend fails a save, reroll it for them
|- | Lunge|| Combat|| Base attack bonus +6|| Take a –2 penalty to your AC to attack with reach
|- | Mage of the Wild|| || Attuned to the Wild, Llyranesi, Sylvanori|| Your mystic connection with the wilderness enhances your spellcasting.
|-
| Magical Aptitude|| ||
|| +2 bonus on Spellcraft and Use Magic Device checks
|-
| Martial Weapon Proficiency|| ||
|| No penalty on attacks made with one martial weapon
|- | Missile Shield|| || Dex 13, Shield Focus|| You are skilled at deflecting ranged attacks with your shield.
|- | Ray Shield|| || Dex 13, Shield Focus, Missile Shield, Spellbreaker|| You can even deflect rays with your shield.
|- | Master Craftsman|| || 5 ranks in any Craft or Profession skill|| You can craft magic items without being a spellcaster
|- | Mounted Combat|| Combat|| Ride 1 rank|| Avoid attacks on mount with Ride check
|- | Mounted Archery|| Combat|| Mounted Combat|| Halve the penalty for ranged attacks while mounted
|- | Ride-By Attack|| Combat|| Mounted Combat|| Move before and after a charge attack while mounted
|- | Spirited Charge|| Combat|| Ride-By Attack|| Double damage on a mounted charge
|- | Trample|| Combat|| Mounted Combat|| Overrun targets while mounted
|- | Unseat|| Combat|| Improved Bull Rush, Mounted Combat|| Knock opponents from their mounts
|- |National Fervor || General || Human, Any other National feat || Your dedication defends you |- |National Knowledge || General || Human, K/Local 1 OR K/Religion 1 || You're dedicated, but you've done your research |- |National Pride || General || Human, K/Religion 1 OR K/local 1 || Your pride in your cause frustrates your enemies, or aids your allies |- |National Spirit || General || Human, K/Religion 1 OR K/local 1 || Your dedication defends you
|- | Natural Spell|| || Wis 13, wild shape class feature|| Cast spells while using wild shape
|- | Never Stand Down || General || Oruch || You draw on the strength of your people, and stand fearless in the face of the enemy
|- | Nimble Moves|| || Dex 13|| Ignore 5 feet of difficult terrain when you move
|- | Acrobatic Steps|| || Dex 15, Nimble Moves|| Ignore 20 feet of difficult terrain when you move
|- |Obscuring Wings || General || Egalrin || Create a dust cloud by beating your wings
|- | Orc Hewer|| Combat|| Str 13, Cleave, Power Attack, khazad|| You are ferocious at hewing your enemies, especially oruch
|- |Outflank || Combat, Teamwork || BAB 4+ || Your criticals provoke an AoO from your allies
|- |Paired Opportunists || Combat, Teamwork || || You receive a +4 bonus on AoOs against creatures that you and your allies threaten.
|- | Parting Shot|| Combat|| Shot on the Run, base attack bonus +6|| Make a ranged attack when withdrawing
|- | Pass for Human|| || Half-elf|| You pass easily as a human.
|- | Perfect Strike|| Combat|| Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8|| Roll twice for attacks with monk weapons and take the better roll
|-
| Persuasive|| ||
|| +2 bonus on Diplomacy and Intimidate checks
|-
| Point-Blank Shot|| Combat||
|| +1 attack and damage on targets within 30 feet
|- | Far Shot|| Combat|| Point-Blank Shot|| Decrease ranged penalties by half
|- | Precise Shot|| Combat|| Point-Blank Shot|| No penalty for shooting into melee
|- | Improved PreciseShot|| Combat|| Dex 19, Precise Shot, base attack bonus +11|| No cover or concealment chance on ranged attacks
|- | Pinpoint Targeting|| Combat|| Improved Precise Shot, base attack bonus +16|| No armor or shield bonus on one ranged attack
|- | Shot on the Run|| Combat|| Dex 13, Mobility, Point-Blank Shot, base attack bonus +4|| Make ranged attack at any point during movement
|- | Rapid Shot|| Combat|| Dex 13, Point-Blank Shot|| Make one extra ranged attack
|- | Manyshot|| Combat|| Dex 17, Rapid Shot, base attack bonus +6|| Shoot two arrows simultaneously
|- |Point-Blank Master|| Combat|| Weapon Specialization with a ranged weapon|| Do not provoke attacks of opportunity while firing one ranged weapon
|- | Power Attack|| Combat|| Str 13, base attack bonus +1|| Trade melee attack bonus for damage
|- | Cleave|| Combat|| Power Attack|| Make an additional attack if the first one hits
|- | Great Cleave|| Combat|| Cleave, base attack bonus +4|| Make an additional attack after each attack hits
|- | Improved Bull Rush|| Combat|| Power Attack|| +2 bonus on bull rush attempts, no attack of opportunity
|- | Bull Rush Strike|| Combat|| Improved Bull Rush, base attack bonus +9|| Attempt a bull rush on a successful critical hit
|- | Greater Bull Rush|| Combat|| Improved Bull Rush, base attack bonus +6|| Enemies you bull rush provoke attacks of opportunity
|- | Improved Overrun|| Combat|| Power Attack|| +2 bonus on overrun attempts, no attack of opportunity
|- | Greater Overrun|| Combat|| Improved Overrun, base attack bonus +6|| Enemies you overrun provoke attacks of opportunity
|- | Improved Sunder|| Combat|| Power Attack|| +2 bonus on sunder attempts, no attack of opportunity
|- | Greater Sunder|| Combat|| Improved Sunder, base attack bonus +6|| Damage from sunder attempts transfers to your enemy
|- | Quick Draw|| Combat|| Base attack bonus +1|| Draw weapon as a free action
|- | Rebuke the Horde || General || Oruch, 13 Cha || A far-off ancestor was a chieftain of some kind, and other oruch respond in kind
|- |Resilient Brute || General || Half-oruch or oruch || You absorb punishment others find deadly
|-
| Run|| ||
|| Run at 5 times your normal speed
|- |Pack Attack || Combat, Teamwork || BAB 1+ || You are skilled at surrounding your enemies.
|- | Pistol Whip || Combat || EWP (Firearms), Int 13, BAB: 3+ || Perform an attack with the end of your firearm, possibly knocking an opponent prone
|- |Practiced Tactician || General || Tactician class feature || You can use your tactician ability an additional time per day
|- | Preferred Spell|| || Spellcraft 5 ranks, Heighten Spell|| Spontaneously cast a specific spell
|- | Punishing Kick|| Combat|| Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8|| Knock down or push back foes with unarmed strikes
|- | Pushing Assault|| Combat|| Str 15, Power Attack, base attack bonus +1|| Push a foe back with a two-handed weapon
|- | Raging Vitality|| || Con 15, rage class feature|| +2 bonus to Con when raging, and continue raging if unconscious
|- |Rapid Reload |Combat |Weapon Proficiency (crossbow type chosen) or Exotic Weapon Proficiency (firearm). |You reload your crossbow or firearm with rapid speed.
|- | Razortusk|| || sith'makar|| Gain bite attack
|- | Rending Claws|| Combat|| Str 13, two claw attacks, base attack bonus +6|| Deal 1d6 extra damage if both claws hit
|- | Repositioning Strike|| Combat|| Improved Repostion, base attack bonus +9|| Attempt a reposition attack on a successful critical hit
|- | Saving Shield|| Combat|| Shield Proficiency|| Grant shield bonus to an adjacent ally
|- | Scorpion Style || Combat || Improved Unarmed Strike || Reduce target's speed to 5 ft.
|- | Gorgon's Fist || Combat || Scorpion Style, base attack bonus +6 || Stagger a foe whose speed is reduced
|- | Medusa's Wrath || Combat || Gorgon's Fist, base attack bonus +11 || Make 2 extra attacks against a hindered foe
|- | Second Chance|| Combat|| Combat Expertise, base attack bonus +6|| Exchange later attacks to reroll missed first attack
|- | Improved Second Chance|| Combat|| Second Chance, base attack bonus +11|| Take a –5 penalty on later attacks to reroll missed attack
|- | Seen and Unseen || || Half-elf|| From bitterness or training, you excel at hiding from the races that sired you
|- |Seize the Moment ||Teamwork, Combat ||Combat Reflexes, Improved Critical || You and your allies are poised to pounce whenever one of you scores a telling blow
|- |Serenity of the Sky || General || Egalrin, Child of the Skies || Receive bonuses beneath an open sky
|-
|Shake It Off ||Teamwork||
|| You support your allies and help them recover from crippling effects.
|- | Shared Manipulation || || Half-elf|| You've probably worked in theatre
|- | Selective Channeling|| || Cha 13, channel energy class feature|| Choose whom to affect with channel energy
|-
| Self-Sufficient|| ||
|| +2 bonus on Heal and Survival checks
|- | Shadow Strike|| Combat|| Base attack bonus +1|| Deal precision damage against targets with concealment
|- |Shadowy Dash | |Mul'niessa |Move quickly in the shadows
|- | Shared Insight|| || Wis 13, half-elf|| Grant friendly creatures a +2 bonus on Perception checks
|-
| Shield Proficiency|| ||
|| No penalties on attack rolls when using a shield
|- | Improved Shield Bash|| Combat|| Shield Proficiency|| Keep your shield bonus when shield bashing
|- | Shield Slam|| Combat|| Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6|| Free bull rush with a bash attack
|- | Shield Master|| Combat|| Shield Slam, base attack bonus +11|| No two-weapon penalties when attacking with a shield
|- | Shield Focus|| Combat|| Shield Proficiency, base attack bonus +1|| Gain a +1 bonus to your AC when using a shield
|- | Greater Shield Focus|| Combat|| Shield Focus, 8th-level fighter|| Gain a +1 bonus to your AC when using a shield
|- | Tower Shield Proficiency|| Combat|| Shield Proficiency|| No penalties on attack rolls when using a tower shield
|- | Shield of Swings|| Combat|| Str 13, Power Attack, base attack bonus +1|| Reduce damage with a two handed weapon to gain a +4 shield bonus
|- | Shield Specialization|| Combat|| Shield Focus, 4th-level fighter|| +2 bonus to AC against criticals with one type of shield
|- | Greater Shield Specialization|| Combat|| Greater Shield Focus, Shield Specialization, 12th-level fighter|| +2 bonus to AC against criticals, and negate critical hit once per day
|- | Shield Wall || Combat, Teamwork || Shield Proficiency || You form a unified defense with those around you.
|-
| Shielded Caster|| Teamwork||
|| +4 bonus on concentration checks
|- |Short Circuit || General || War Golem, War Golem Slam, BAB 7+, Con 13+ || Infuse your slam attack with electricity
|- | Sidestep|| Combat|| Dex 13, Dodge, Mobility|| Make 5-foot step immediately after an opponent misses
|- | Improved Sidestep|| Combat|| Dex 15, Sidestep|| Sidestep without using your 5-foot step on your next turn
|-
| Simple Weapon Proficiency|| ||
|| No penalty on attacks made with simple weapons
|-
| Skill Focus|| ||
|| +3 bonus on one skill (+6 at 10 ranks)
|- | Smash|| Combat|| Power Attack, giantborn|| Ignore 5 points of hardness when breaking an object
|- |Smashing Fists || General || Giantborn, BAB 4+ || You have massive, manly forearms!
|- | Smell Fear|| || Keen Scent, Sith-makar || Receive a bonus on checks to detect fearful creatures
|- | Smoking Boulders || || Giantborn, 6+ hd|| You throw rocks with such force that they vanish in cloud of dust. Treat as an Obscuring Mist effect. |- | Sociable|| || Cha 13, half-elf|| Grant friendly creatures a +2 bonus on Diplomacy checks
|-
| Spell Focus|| ||
|| +1 bonus on save DCs for one school
|- | Greater Spell Focus|| || Spell Focus|| +1 bonus on save DCs for one school
|- | Spell Mastery|| || 1st-level Wizard|| Prepare some spells without a spellbook
|-
| Spell Penetration|| ||
|| +2 bonus on level checks to beat spell resistance
|- | Greater Spell Penetration|| || Spell Penetration|| +2 bonus on level checks to beat spell resistance
|- | Spider Step|| || Acrobatics 6 ranks, Climb 6 ranks, 6th-level monk|| Walk on walls or ceilings for half your slow fall distance
|- | Cloud Step|| || Spider Step, 12th-level monk|| Air walk for half your slow fall distance
|- |Spirit of the Skies || General || Egalrin, Guardian of the Skies, Child of the Skies || When buoyed by the open skies, you react more quickly
|- | Spirit of the Wild || || Attuned to the Wild, Guardian of the Wild, Llyranesi, Sylvanori || Your mystic connection with one type of wilderness has grown even stronger.
|- | Stabbing Shot|| Combat|| Rapid Shot|| Use arrow as a melee attack to push enemies back
|-
|Stealth Synergy || Teamwork||
|| Working closely with an ally, you are able to move like twin shadows.
|- |Storm Lashed |General |Khazid-mornir |The winds do not move you.
|- | Stunning Fist || Combat || Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 || Stun opponent with an unarmed strike
|- | Steady Shot|| || BAB 1, Weapon Focus in chosen weapon|| Add 1/2 dex modifier to damage with a specific type of weapon
|-
| Stealthy|| ||
|| +2 bonus on Escape Artist and Stealth checks
|- | Steamroller|| || Str 13, Improved Bull Rush, War Golem Slam, War Golem|| You steamroll through foes, knocking them prone
|- | Steel Soul|| || khazad-mornir, khazad-aul|| +4 racial bonus on saves against spells and spell-like abilities
|- | Step Up|| Combat|| Base attack bonus +1|| Take a 5-foot step as an immediate action
|- | Following Step|| Combat|| Dex 13, Step Up|| Move up to 10 feet as an immediate action
|- | Step Up and Strike|| Combat|| Following Step, base attack bonus +6|| Follow adjacent creature and attack as an immediate action
|- |Strengthened Wings ||| Egalrin, 5+ hit dice, Str 13|| Fly in medium and heavy armor.
|-
| Strike Back|| Combat|| Base attack bonus +11|| Attack foes that strike you while using reach
|- | Stone-Faced|| || khazad-aul|| +4 bonus on Bluff checks to lie or conceal motives
|- | Stone Singer|| || Cha 13, bardic performance, khazad-aul|| Gain benefits to bardic performance underground and against earth creatures
|- | Stunning Assault|| Combat|| Power Attack, base attack bonus +16|| Trade melee attack bonus to stun opponents
|- | Stunning Assault|| Combat|| Power Attack, base attack bonus +16|| Trade melee attack bonus to stun opponents
|- | Surge of Success || || Human|| Your success drives you forward
|- | Sundering Strike|| Combat|| Improved Sunder, base attack bonus|| +9 Attempt a sunder attack on a successful critical hit
|- |Swap Places || Combat, Teamwork || || You are skilled at changing places with your ally during a chaotic melee.
|- | Swift Aid|| Combat|| Combat Expertise, base attack bonus|| +6 Attempt to aid another as a swift action
|- |Tandem Trip|| Teamwork, Combat
|
|You know how to work together to trip your foes.
|- |Tantrum || Combat || Gnome, Bluff 1 rank, rage class feature || Use the bluff skill to feint when raging
|- |Taara's Own|| General || Mul'niessa|| Receive a versus death effects
|- |Taleteller's Kin || General || Lucht, K/Local 1 You possess an unusual knowledge of local stories
|- | Taunt|| || Cha 13, Small size or smaller|| Demoralize opponents with Bluff instead of Intimidate
|- | Team Pickpocketing || Teamwork | Bluff 1+, Sleight of Hand 1+ || You distract a mark with friendly conversation while your partner robs the victim blind.
|- | Teleport Tactician|| Combat|| Combat Reflexes, Disruptive, Spellbreaker|| Teleporting creatures provoke attacks of opportunity
|- |Tenacious Survivor || General || Con 13, Diehard, Endurance, half-oruch or oruch || You are so tough that death does not kill you
|- | Terror of the Wild || || Sith-makar|| Creatures of the wild see you as a predator.
|- | Territorial Defender|| Combat|| Combat Reflexes, sith-makar, BAB 5|| You know how to defend your territory
|- | Terrorizing Display|| Combat|| Dazzling Display, Demoralizing Lash, Weapon Focus, Intimidate 10 ranks, Arvek Nar, proficiency with selected weapon|| Your battle prowess frightens friend and foe alike.
|-
| Throw Anything|| Combat||
|| No penalties for improvised ranged weapons
|- |Tiny Pest || General || Lucht, BAB 1, Improved Trip || You can trip opponents of up to two sizes larger
|- | Touch of Serenity|| Combat|| Wis 18, Improved Unarmed Strike, base attack bonus +8|| Foes hit by unarmed strikes cannot attack or cast spells
|-
| Toughness|| ||
|| +3 hit points, +1 per Hit Die beyond 3
|- | Toxic Recovery || || Khazad|| Your system recuperates from the effects of toxins with astonishing speed
|- | Turn Undead|| || Channel positive energy class feature|| Channel energy can be used to make undead flee
|- |Traveler's Burden || General || Lucht || Your backpack is bigger than you are, and where did you pack that elephant?
|- |Traveler's Step || General || Lucht, 3+ hd || You may pass roads unmarked
|- | Trick Riding|| Combat|| Ride rank 9, Mounted Combat|| Automatically pass simple Ride skill checks
|- | Mounted Skirmisher|| Combat|| Ride rank 14, Trick Riding|| Make a full attack if mount moves its speed or less
|- |Trap Wrecker || || Power Attack, Disable Device 1 rank, oruch or half-oruch || Disarm traps by smashing them
|- | Tripping Strike|| Combat|| Improved Trip, base attack bonus +9|| Attempt a trip attack on a successful critical hit
|- | Two-Weapon Fighting|| Combat|| Dex 15|| Reduce two-weapon fighting penalties
|- | Double Slice|| Combat|| Two-Weapon Fighting|| Add your Str bonus to off-hand damage rolls
|- | Two-Weapon Rend|| Combat|| Double Slice, Improved Two-Weapon Fighting, base attack bonus +11|| Rend a foe hit by both your weapons
|- | Improved Two-Weapon Fighting|| Combat|| Dex 17, Two-Weapon Fighting, base attack bonus +6|| Gain additional off-hand attack
|- | Greater Two-Weapon Fighting|| Combat|| Dex 19, Improved Two-Weapon Fighting, base attack bonus +11|| Gain a third off-hand attack
|- | Two-Weapon Defense|| Combat|| Two-Weapon Fighting|| Gain +1 shield bonus when fighting with two weapons
|- | Vital Strike|| Combat|| Base attack bonus +6|| Deal twice the normal damage on a single attack
|- | Vital Strike, Improved|| Combat|| Vital Strike, base attack bonus +11|| Deal three times the normal damage on a single attack
|- | Vital Strike, Greater|| Combat|| Improved Vital Strike, base attack bonus +16|| Deal four times the normal damage on a single attack
|- | Under and Over|| Combat|| Agile Maneuvers, Small size or smaller|| Failed grapples against you cause attacker to fall prone
|- | Underfoot|| Combat|| Dodge, Mobility, Small size or smaller|| +4 on Acrobatics checks to move past larger opponents
|- |Unhinged Rage || General || Gobber, Rage class feature, Charisma 13+ || ...
|- | Unit Tactics|| General|| Arvek Nar, K/military theory 5|| Your military leadership enables your allies to respond more quickly
|- |Urban Forager || General || Knowledge (local) 1 rank, Survival 1 rank || You are skilled at keeping yourself and others safe in the alleys, sewers, and underbellies of cities
|- | Vermin Heart|| || Wild empathy class feature|| Target vermin with spells as if they were animals
|- | War Singer**|| || Cha 13, bardic performance, half-orc or oruch|| Gain benefits to bardic performance on battlefields and against orcs
|- |Warden of the Woods || General || llyranesi or sylvanori, spellcaster level 1+ || You are trained against unnatural foes
|-
| Weapon Finesse|| Combat||
|| Use Dex instead of Str on attack rolls with light weapons
|- | Weapon Focus|| Combat|| Proficiency with weapon, base attack bonus +1|| +1 bonus on attack rolls with one weapon
|- | Dazzling Display|| Combat|| Weapon Focus|| Intimidate all foes within 30 feet
|- | Shatter Defenses|| Combat|| Dazzling Display, base attack bonus +6|| Hindered foes are flat-footed
|- | Deadly Stroke|| Combat|| Greater Weapon Focus, Shatter Defenses, base attack bonus +11|| Deal double damage plus 1 Con bleed
|- | Weapon Focus, Greater|| Combat|| Weapon Focus, 8th-level fighter|| +1 bonus on attack rolls with one weapon
|- |Shatterspell|| Combat |Disruptive, Spellbreaker, khazad, 10th-level fighter|| Your mighty blows shatter the magic of enemies
|- | Penetrating Strike|| Combat|| Weapon Focus, 12th-level fighter|| Your attacks ignore 5 points of damage reduction
|- | Greater Penetrating Strike|| Combat|| Penetrating Strike, 16th-level fighter|| Your attacks ignore 10 points of damage reduction
|- | Weapon Specialization|| Combat|| Weapon Focus, 4th-level fighter|| +2 bonus on damage rolls with one weapon
|- | Weapon Specialization, Greater|| Combat|| Weapon Specialization, 12th-level fighter|| +2 bonus on damage rolls with one weapon
|- | Up Shields|| General|| Arvek Nar, BAB 1, Proficiency with Tower Shield|| Trained in the arvek military tradition, you may employ your shield to offer aid and cover to an adjacent ally
|- | Well-Prepared|| || gobber, halfling|| Retrieve a specific mundane item from your person
|- | Wingover|| || Strengthened Wings, Egalrin |Make turns more easily while flying
|}