Difference between revisions of "Sorcerer"

From Tenebrae
Jump to navigation Jump to search
Line 39: Line 39:
 
'''Skill Ranks per Level:''' 2 + Int modifier.
 
'''Skill Ranks per Level:''' 2 + Int modifier.
   
  +
{{TableMain}}
===Class Features===
 
  +
{{T01}}
  +
|colspan="15"|The Sorcerer
  +
{{T02}}
  +
|| Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special||colspan="9"|Spells per Day
  +
{{T02}}
  +
| colspan="6"| ||1st||2nd||3rd||4th||5th||6th||7th||8th||9th
  +
|-
  +
| 1st||+0||+0||+0||+2||Bloodline power, cantrips, eschew materials||3||—||—||—||—||—||—||—||—
  +
|-
  +
| 2nd||+1||+0||+0||+3||||4||—||—||—||—||—||—||—||—
  +
|-
  +
| 3rd||+1||+1||+1||+3||Bloodline power, bloodline spell||5||—||—||—||—||—||—||—||—
  +
|-
  +
| 4th||+2||+1||+1||+4||||6||3||—||—||—||—||—||—||—
  +
|-
  +
| 5th||+2||+1||+1||+4||Bloodline spell||6||4||—||—||—||—||—||—||—
  +
|-
  +
| 6th||+3||+2||+2||+5||||6||5||3||—||—||—||—||—||—
  +
|-
  +
| 7th||+3||+2||+2||+5||Bloodline feat, bloodline spell||6||6||4||—||—||—||—||—||—
  +
|-
  +
| 8th||+4||+2||+2||+6||||6||6||5||3||—||—||—||—||—
  +
|-
  +
| 9th||+4||+3||+3||+6||Bloodline power, bloodline spell||6||6||6||4||—||—||—||—||—
  +
|-
  +
| 10th||+5||+3||+3||+7||||6||6||6||5||3||—||—||—||—
  +
|-
  +
| 11th||+5||+3||+3||+7||Bloodline spell||6||6||6||6||4||—||—||—||—
  +
|-
  +
| 12th||+6/+1||+4||+4||+8||||6||6||6||6||5||3||—||—||—
  +
|-
  +
| 13th||+6/+1||+4||+4||+8||Bloodline feat, bloodline spell||6||6||6||6||6||4||—||—||—
  +
|-
  +
| 14th||+7/+2||+4||+4||+9||||6||6||6||6||6||5||3||—||—
  +
|-
  +
| 15th||+7/+2||+5||+5||+9||Bloodline power, bloodline spell||6||6||6||6||6||6||4||—||—
  +
|-
  +
| 16th||+8/+3||+5||+5||+10||||6||6||6||6||6||6||5||3||—
  +
|-
  +
| 17th||+8/+3||+5||+5||+10||Bloodline spell||6||6||6||6||6||6||6||4||—
  +
|-
  +
| 18th||+9/+4||+6||+6||+11||||6||6||6||6||6||6||6||5||3
  +
|-
  +
| 19th||+9/+4||+6||+6||+11||Bloodline feat, bloodline spell||6||6||6||6||6||6||6||6||4
  +
|-
  +
| 20th||+10/+5||+6||+6||+12||Bloodline power||6||6||6||6||6||6||6||6||6
  +
|}
   
 
===Class Features===
   
 
==Bloodlines==
 
==Bloodlines==

Revision as of 21:14, 18 February 2014

Sorcerer04.jpg
The Sorcerer
Common Roles The role of a sorcerer depends on their society. In more primitive societies, sorcerers might be advisors or freaks of nature. They might also represent part of a heritage. Among more civilized ones, they may be considered secondary to wizards, a throwback to bygone days, among other concepts.
Common Races Humans, Arvek Nar (arcane, undead), Half-orcs (fey, elemental), Khazad-Mornir (elemental), Oruch (fey, abyssal, elemental), War Golems (arcane), Sith'makar (draconic), Mul'niessa (abyssal), Llyranesi (fey, arcane), Sylvanori (fey, elemental), Half-elves (all, bloodline often influenced by specific elven heritage)
Influencial Faiths Sorcerers are varied in their faiths, and often reflect the communities they grew up in
Common Organizations Society of Progressive Arcanists
Pathfinder Rules for Sorcerer

Sorcerers are the other half of the duo of classes known collectively as Arcanists, meaning those who deal exclusively in the traditional methods of the arcane arts. On Emblem of Ea, the power of a Sorcerer is blood born, carried down through generations via family lines. Occasionally, mingling with the magical creatures of other races occurs and results in some Sorcerers who can trace their magic back to fae or even giant's blood. For others, the blood lineage power represents influence from other powers and sources with whom pacts both recent and ancient have been made to influence that individual or their family line.

The way of the Sorcerer is largely mysterious and unknown and attempts by more scholarly agents and organizations to study and teach them have been met with mixed results. For the most part, their magic is purely instinctive and they can emerge from nearly any race. Sorcerers have a more mystical and mythical bend here on the Emblem of Ea.

Many of them are also present in wizardly conclaves, and though there is some rivalry, they tend to side with the wizards on the matter of the artificers...

Sorcerer

Role: Sorcerers excel at casting a selection of favored spells frequently, making them powerful battle mages. As they become familiar with a specific and ever-widening set of spells, sorcerers often discover new and versatile ways of making use of magics other spellcasters might overlook. Their bloodlines also grant them additional abilities, assuring that no two sorcerers are ever quite alike.

Alignment: Any.

Hit Die: d6.

Class Skills: Appraise (Int), Bluff (Cha), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha).

Skill Ranks per Level: 2 + Int modifier.

The Sorcerer
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
  1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Bloodline power, cantrips, eschew materials 3
2nd +1 +0 +0 +3 4
3rd +1 +1 +1 +3 Bloodline power, bloodline spell 5
4th +2 +1 +1 +4 6 3
5th +2 +1 +1 +4 Bloodline spell 6 4
6th +3 +2 +2 +5 6 5 3
7th +3 +2 +2 +5 Bloodline feat, bloodline spell 6 6 4
8th +4 +2 +2 +6 6 6 5 3
9th +4 +3 +3 +6 Bloodline power, bloodline spell 6 6 6 4
10th +5 +3 +3 +7 6 6 6 5 3
11th +5 +3 +3 +7 Bloodline spell 6 6 6 6 4
12th +6/+1 +4 +4 +8 6 6 6 6 5 3
13th +6/+1 +4 +4 +8 Bloodline feat, bloodline spell 6 6 6 6 6 4
14th +7/+2 +4 +4 +9 6 6 6 6 6 5 3
15th +7/+2 +5 +5 +9 Bloodline power, bloodline spell 6 6 6 6 6 6 4
16th +8/+3 +5 +5 +10 6 6 6 6 6 6 5 3
17th +8/+3 +5 +5 +10 Bloodline spell 6 6 6 6 6 6 6 4
18th +9/+4 +6 +6 +11 6 6 6 6 6 6 6 5 3
19th +9/+4 +6 +6 +11 Bloodline feat, bloodline spell 6 6 6 6 6 6 6 6 4
20th +10/+5 +6 +6 +12 Bloodline power 6 6 6 6 6 6 6 6 6

Class Features

Bloodlines

Sorcerer03.png

Note that while PF adds options to the sorcerer, some of the bloodlines should be approached with more care than others. An Infernal bloodline often means an ancestor's contract with a devil--it does not mean resembling a devil or razing cities. An Undead bloodline may be the lingering taint of the death from a close family member.

Also, a bloodline's ties are distinct but distant. While a character advances, they'll gain aspects of their bloodline--but it does not turn them into a half-dragon, a half-celestial, or so on and so forth. Instead, it's meant to convey a mystical flavor. Keep the theme and needs of play in mind when designing a character and orienting yourself for RP.

Bloodlines from both the Core and Advanced Player's Guide are included.

Special Notes

If you're considering a level or two of sorcerer just for the bloodline flavor, why not look at Aspects? Aspects represent the way the world's magic responds to you, or some aspect of your heritage, and you can begin roleplaying towards them right out the gate.

Finally, don't be "that guy." While this holds true for any class or race, over time, we've found it holds true for sorcerers slightly more often.

Additional Options

Additional spells are available.

Starter Kits

Sorcerers represent primal magic of some kind, though that magic could also come from a bad bargain or from a distant ancestor. A common misconception of a sorcerer is that an infernal-blooded sorcerer will look like or even be a demon, and this is not the case. A sorcerer's ties tend to be in the distant past (or via a contract) and only hinted at in their appearance, especially in the beginnings of their careers.

Mechanically, sorcerers can cast any spell they want many times over, though they're limited in what they know. This means that sorcerers tend to focus on spells that are useful for a variety of situations. They tend to have a high charisma and dexterity, for casting and defense, respectively. They're forbidden from wearing armor, though may be seen stomping about in shaggy furs from the upper north, for example.

Concept Attributes Feats and Skills Common Spells Notes

Want to help out? Have an idea for a concept? Share it here.