Difference between revisions of "Ranger"

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<center><font color="red">To be finalized based on edits from Skookumchuk.</font></center>
 
 
 
Rangers might come from similar backgrounds as barbarians and druids, being prominent among societies that still embrace rural activity and a more rustic way of thinking. Even among civilized and modernized lands there is a need for those capable of navigating the wild and maintaining the delicate balance between nature and advancement so that roads are kept safe and exploiters do not abuse the land. Some even make their home in urban environments, acting as trackers and bounty hunters or serving as scouts and infiltrates into enemy lands.
 
Rangers might come from similar backgrounds as barbarians and druids, being prominent among societies that still embrace rural activity and a more rustic way of thinking. Even among civilized and modernized lands there is a need for those capable of navigating the wild and maintaining the delicate balance between nature and advancement so that roads are kept safe and exploiters do not abuse the land. Some even make their home in urban environments, acting as trackers and bounty hunters or serving as scouts and infiltrates into enemy lands.
   
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== Ranger Options ==
 
== Ranger Options ==
'''Marskman Combat Style''' (This would change slightly if we combine Master/Lightning reload. In such a case, we can just add Far Shot in place of Master.)
 
 
: 2nd Level – Lightning Reload, Point Blank Shot, Precise Shot
 
 
: 6th Level – Master Reload, Vital Strike, Improved Precise Shot
 
 
: 10th Level – Improved Vital Strike, Penetrating Strike (Future Penetrating Strike steps are available at appropriate Levels.)
 
 
 
 
 
'''Marskman Combat Style''' (Moved from Equipment)
 
'''Marskman Combat Style''' (Moved from Equipment)
   

Revision as of 20:19, 27 July 2010

Rangers might come from similar backgrounds as barbarians and druids, being prominent among societies that still embrace rural activity and a more rustic way of thinking. Even among civilized and modernized lands there is a need for those capable of navigating the wild and maintaining the delicate balance between nature and advancement so that roads are kept safe and exploiters do not abuse the land. Some even make their home in urban environments, acting as trackers and bounty hunters or serving as scouts and infiltrates into enemy lands.

Many rangers are followers of Gilead the hunter and many more emerge from the great expanse of The Vast, the rolling central plains lands that are home to all manner of exotic creatures and threats both of the world and from other worlds. Here they punish poachers as well as protect settlements from dangerous creatures that have found their way to the world through one of The Vasts many broken planar walls.

Rangers have a similar outlook to druids although some Rangers are simply men and women trained to survive, hunt and track in the wild. These Rangers may go their entire lives without ever casting a divine spell but other Rangers may learn to listen to the whispering words of the Ygdrassil Union and to call upon its magic. Like Druids a deity in terms of divine magic does not limit them but instead they tap into the natural magic of the world that was given life and embodiment many ages ago.

Ranger Options

Marskman Combat Style (Moved from Equipment)

2nd Level – Steady Shot, Point Blank Shot, Precise Shot
6th Level – Lightning Reload, Vital Strike, Improved Precise Shot
10th Level – Improved Vital Strike, Penetrating Strike (Future Penetrating Strike steps are available at appropriate Levels.)

Prestige Classes

Coming Soon

Ranger Organizations

Some rangers become members of the Ygdrassil Union, or look to groups associated with a particular faith (particularly Gilead or Dana), though many others prefer to strike out on their own.