Difference between revisions of "Critical Hits and Precision Damage"
(Created page with "==Definitions== '''Precision damage:''' Some forms of attack (such as that dealt by a rogue's sneak attack or a swashbuckler's precise strike) use precision damage. Precision ...") |
|||
Line 34: | Line 34: | ||
:'''Swarm (Type):''' "A swarm has no clear front or back and no discernible anatomy, so it is not subject to flanking." |
:'''Swarm (Type):''' "A swarm has no clear front or back and no discernible anatomy, so it is not subject to flanking." |
||
:'''Elemental (subtype):''' "<Elementals are...> not subject to flanking." |
:'''Elemental (subtype):''' "<Elementals are...> not subject to flanking." |
||
+ | |||
+ | |||
+ | Material adapted from [http://www.d20pfsrd.com/classes/core-classes/rogue#TOC-Sneak-Attack PDSRD.com]. |
||
+ | |||
+ | |||
+ | [[Category:Getting_Started]] |
Revision as of 19:47, 4 May 2015
Definitions
Precision damage: Some forms of attack (such as that dealt by a rogue's sneak attack or a swashbuckler's precise strike) use precision damage. Precision damage suggests that the attack's effectiveness comes from the character having found a weak point in their opponent's body. Precision damage applies to more creatures than it did in previous editions of the game. Precision damage is never multiplied on a critical hit.
Critical hit: Critical hits occur when a character rolls within a weapon's critical range when making an attack roll. Critical hit damage represents an exceptional hit. The process for a critical hit is:
- Roll your attack. If the unmodified d20 result is within your weapons threat range (expressed often as 18-20 or 20), proceed to step 2.
- Roll the attack again. If it hits, the critical hit is confirmed.
- Roll a number of damage dice equal to your weapon's critical hit modifier. In addition, multiply all non-precision, and non-added dice (such as from frost) by this amount. For example, on a x3 weapon such as a greataxe, your 1d12+8 damage becomes 3d12+24.
What's Immune to What?
Critical Hits
The following creature types (or subtypes) have immunity to critical hits (that is, they do not take any additional damage from critical hits):
- Aeon (subtype): "Immunity to cold, poison, and critical hits."
- Elemental (subtype): Elementals are "not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack."
- Incorporeal (subtype): "An incorporeal creature is immune to critical hits (unless the attacks are made using a weapon with the ghost touch special weapon quality.)"
- Ooze (Type): <Oozes are...> "not subject to critical hits or flanking. Does not take additional damage from precision-based attacks (such as sneak attack.)"
- Protean (subtype): (50% chance to ignore, see below*)
- Swarm (Type): "A swarm has no clear front or back and no discernible anatomy, so it is not subject to critical hits."
Precision-Based Damage (like Sneak Attack)
Precision-Based Damage
The following creature types (or subtypes) do not take additional damage from precision-based attacks (such as sneak attack):
- Elemental (subtype): "<An elemental...> does not take additional damage from precision-based attacks (such as sneak attack.)"
- Incorporeal (subtype): "An incorporeal creature is immune to precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality."
- Ooze (Type): "<An ooze is...> does not take additional damage from precision-based attacks (such as sneak attack.)"
- Protean (subtype): (50% chance to ignore, see below*)
Creatures Immune to Flanking
Flanking
Opponents do not gain any special flanking bonuses against the following creature types (or subtypes):
- Ooze (Type): "<An ooze is...> not subject to ... flanking."
- Swarm (Type): "A swarm has no clear front or back and no discernible anatomy, so it is not subject to flanking."
- Elemental (subtype): "<Elementals are...> not subject to flanking."
Material adapted from PDSRD.com.