Difference between revisions of "Khazad-Aul"

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Want to show off your Khazad-aul pride on your Character Page? Use the following wikicode! ([[Character_Page_Modules|More badges here]]!)
 
Want to show off your Khazad-aul pride on your Character Page? Use the following wikicode! ([[Character_Page_Modules|More badges here]]!)
   
{{Badge}}
 
{{Badge-Icon|Dwarf05.jpg}}
 
{{Badge-Content}}
 
{{Badge-Title|Khazad PC Badge}}
 
{{Badge-Entry|Clan}}Name of your clan. Feel free to make up some details.
 
{{Badge-Entry|Role}}Your role among the clans. How you see yourself.
 
{{Badge-Entry|Faith}}Your Faith
 
{{Badge-Entry|The Mountain}}Your take on the royal marriage, Khazad Duin, khazad expansion, heritage, and so on. Or whether you care at all.
 
   
{{Badge-End}}
+
{{BadgeKhazad-aul}}
 
 
<pre style="color:gray;">
 
{{Badge}}
 
{{Badge-Icon|Dwarf05.jpg}}
 
{{Badge-Content}}
 
{{Badge-Title|Khazad-aul PC Badge}}
 
{{Badge-Entry|Clan}}Name of your clan. Feel free to make up some details.
 
{{Badge-Entry|Role}}Your role among the clans. How you see yourself.
 
{{Badge-Entry|Faith}}Your Faith
 
{{Badge-Entry|The Mountain}}Your take on the royal marriage, Khazad Duin, khazad expansion, heritage, and so on. Or whether you care at all.
 
 
{{Badge-End}}
 
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Revision as of 19:41, 14 September 2015

Khazad07.jpg
Khazad-Aul
Common Alignments Tendency towards neutral, good, and lawful alignments
Common Classes Fighter, Cleric, Artificer, Paladin
Influencial Faiths Reos (Father of Dwarves, Roa the Maker), Althea (Mithril Lady, Hearthkeeper), Daeus (True Metal), Serriel (still being established)
Most Frequently Found In Khazad-Duin, Charn, Alexandros (Red Ridge Mountains)
Naming Ideas
Khazad Characters Khazadi

The Khazad-Aul are the most common dwarf seen on Gaea. They are what springs to mind when most people think of the typical dwarf in personality, abilities and attitude. Mountain Dwarves can be found in all major clans and traditionally, the ruling line of Thanes and Kings comes through them. Their history is rife with great and fallen kingdoms, legendary works of weapon and armor smithing, ambition, greed and great deeds of valor and battle skill. Though they are today a scattered people they concentrate much of their effort around Khazad-Duin, waiting for the day when they can reclaim their lost kingdom and re-establish their King under the Mountain. The elemental heritage that the Mountain Dwarves have cultivated affords them supernatural ability tied to the stone of the earth.

 


Physical Description

The average mountain dwarf is about a foot shorter then most humans. They are broad-shouldered, large-boned and heavily built. They favor beards which they grow their entire lives. Dwarven females cannot grow beards, though as the men favor their beards, so the women favor thick manes of hair which they often style just as intricately. Dwarven skin colors can range from lighter shades to deep earthy browns as if indicating their affinity with the stones and earth of the world. When they speak it is often with deep robust voices that command attention and are almost always louder then they need to be. Technological innovators and a race that embraces of artifice and steamcraft, the dwarves have been among the leading races in the development of industry and artifice.


Society and Lands

Khazad08.jpg

The clan is the basic societal and political unit for dwarvenkind with some clans contains no less then one hundred individuals and others numbering into the thousands. The memory of clans is long, due both to khazad record-keeping, their races' innate steadfastness, and their own lifespans.

Alliances, intermarriages, clan moots and other assortments of things are common. Ruling over the clans themselves is a council of Thanes who are drawn from the highest clans of nobility.In the past, a High King was chosen from among them and a family line established. A general list of clans can be found in the overall summary of the dwarven race.

The ancestral home of the dwarves is the great mountainous region known as Khazad-Duin. This area is located in the south central area of the lengthy Sky Curtain mountain range, which segments Arcania into western and eastern halves. Travelers can marvel at the great legendary gates of The Kingsforge, greatest of Dwarven cities, with entrance gates hundreds of feet high, built into the sides of the mountains of Khazad-Duin, embossed in mithril, grey stone granite, and blue laen. Patrolled by dwarves in enduring Damascus Steel wielding weapons of adamant and iron. Hundreds of dwarven clans lay scattered throughout the major mountain ranges of northwestern Arcania in Khazad-Duin.

As a type, khazad are said to be as solid and enduring as the mountains. They respect the traditions of their clans (though these traditions vary, and should not be confused with real-world traditions), and are said to not abandon them lightly, or the value of one's word. They favor strength in battle alongside determination and loyalty, and good government. Many khazad possess a strong sense of justice, though they may also be slow to forget wrongdoings.

Alignment and Religion

Mountain Dwarves do not make friends swiftly but they do hold onto friendships for life and with those who have lesser lifespans then their own, their hospitality and friendship extends to their children and children's children. They have a strong sense of honor and justice. Mountain Dwarves reverence Reos the Forger, who is by many names in other lands. Reos is held to be their patron and creator. The Mountain Dwarves believe that they are descended from a race of mighty beings known as The Crafters, and that these same being aided Reos in the forging of the world. Other good and neutral deities that appeal to the dwarf sense of valor, strength, practicality, warfare and pragmatism can also be found in their pantheon. Given their strong clan and family focus, clerics of Althea are also not uncommon.

Two unexpected quirks of khazadi life are their clerics' pogonomancy, and the rivethun. Khazadi clerics are known for their talents in pogonomancy, or divination by beard reading. There are also the rivethun, or khazad who draw great power by embracing the disjunction between their bodies and souls. These khazad often serve a more spiritual role within their community, though they are not as widely known outside the clans.

Other Races

Dwarves and Orcs have had rivalries from nearly the dawn of the Age of Mythology and this is only slightly lessened between Dwarves and the self-named Great-Orcs who are more enlightened and noble then their Fel brethren. Likewise they are slow to trust the giant blooded and have great reason to hold onto their distrust due to the ancient betrayal caused by the Iron clans during the fall of Morduzum. The fact that Gnomes are related to dwarves is some cause of alarm and they tend to find Halflings and most elves far to flighty to be worth much notice. Humans and dwarves have the strongest link and Mountain Dwarves have long supported humanities efforts in war and industrialization provided human kind is working towards the greater good or are closely matching the dwarven ideal.


Adventurers

Among the enlightened races, dwarven adventurers are somewhat rare but there can be many reasons for a dwarven adventurer to leave the rigid strict society of their clans and holdings and strike out into the world. This can range from seeking wealth, fame and power to aid in the reclamation of a families fallen or conquered holding, to seeking to spread their religious doctrine and belief to aiding in the industrialization efforts of an allied land to even fighting in wars as a mercenary in search of gold and a name for himself.

Mountain dwarves orient themselves towards a number of classes, though their fighters and warriors are well known.

Khazad-Aul Racial Traits

The average dwarf stands about 4 to four and a half feet tall, with a broad and compact form. They mature around age 40, and may live to be more than 400 years old.

The below numbers below assume an "average" person. That is, they probably have a strength and constitution within the 9-11 range. Higher physical stats will make these numbers go up. In other words, a character with 18 strength will weigh much more than one with 9.


Khazad-Aul Average Height and Weight
Name Base Height Base Weight Modifier Weight Multiplier
Khazad-Aul, male 3ft 9in 150 lbs +2d4 x7 lbs
Khazad-Aul, female 3ft 7in 120 lbs +2d4 x7 lbs


Khazad-Aul Starting Age
Adulthood Barbarian, Rogue, Sorcerer Bard, Fighter, Paladin, Ranger Cleric, Druid, Monk, Wizard
40 years +3d6 +5d6 +7d6


  • Classification: humanoid (dwarf)
  • +2 Constitution, +2 Wisdom, -2 Charisma: Dwarves are both tough and wise, but also a bit gruff.
  • Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.
  • Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
  • Darkvision: Dwarves can see in the dark up to 60 feet.
  • Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
  • Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of non magical goods that contain precious metals or gemstones.
  • Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
  • Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
  • Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
  • Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
  • Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon.
  • Languages: Dwarves begin play speaking Common and Khazdul. Dwarves with high Intelligence scores can choose from the following: Goblin-Talk, Hand Speech, Jotun, Undercommon, Yrch-Speak.

Khazad-aul Racial Feats

The below are racial feats for this race. All races receive a bonus racial feat at 6th level (when you level, send in a +request to staff). House feats and feat summaries may be found on the Feats page. Items with a * have had their pre-reqs altered to fit the setting (see Feats page). You must meet the pre-reqs for any racial feat you select.

Fight On, Iroguts, Stone-Faced, Stone Singer, Steel Soul, Ironhide, Stone Sense, Orc Hewer*, Giant Killer*, Shatterspell, Ledge Walker, Goblin Cleaver, Toxic Recovery

Character Page Badges

Want to show off your Khazad-aul pride on your Character Page? Use the following wikicode! (More badges here!)


Dwarf05.jpg

Khazad PC Badge
Clan: Name of your clan. Feel free to make up some details.
Role: Your role among the clans. How you see yourself.
Faith: Your Faith
The Mountain: Your take on the royal marriage, Khazad Duin, khazad expansion, heritage, and so on. Or whether you care at all.


{{Badge}}
{{Badge-Icon|Dwarf05.jpg}} 
{{Badge-Content}}
{{Badge-Title|Khazad-aul PC Badge}}
{{Badge-Entry|Clan}}Name of your clan. Feel free to make up some details.
{{Badge-Entry|Role}}Your role among the clans. How you see yourself.
{{Badge-Entry|Faith}}Your Faith
{{Badge-Entry|The Mountain}}Your take on the royal marriage, Khazad Duin, khazad expansion, heritage, and so on. Or whether you care at all.

{{Badge-End}}