Difference between revisions of "Egalrin"
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==Society and Lands== |
==Society and Lands== |
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− | The Eagle folk dwell in communities known as aeries, scattered throughout the great mountain ranges of the world. Each aerie is composed of a council of elders that rule the tribe, with a Speaker who is elected from that council. Egalrin society is vaguely matrilineal; Egalrin names are passed on from the |
+ | The Eagle folk dwell in communities known as aeries, scattered throughout the great mountain ranges of the world. Each aerie is composed of a council of elders that rule the tribe, with a Speaker who is elected from that council. Egalrin society is vaguely matrilineal; Egalrin names are passed on from the mother's side of the family. The largest gatherings are in the Sky Curtain Mountains and in the Roof of the world, respectively. Most aeries are built into mountainside cliffs, forming stone buildings that are composed of granite or in certain cases, limestone. The aeries typically are formed right into the rock, and often are joined by various caves that link the buildings, providing more protection from outsiders. |
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==Other Races== |
==Other Races== |
Revision as of 04:51, 16 February 2010
The origins of the reclusive and majestic race of Egalrin is not known to many, even the wisest and most learned of sages and scholars. In keeping with the traditions and patterns of the rise of other beast-races such as the Lizardfolk or the Kobolds, one might presume that originally the Egalrin were another species all together. Perhaps a clan or tribe of humans in the mist-shrouded haze of the First Age of the world and that some event changed them. Changed them and forced their refuge to be among the peaks of the high mountains of the world. The Egalrin themselves consider their patrons to be the brother and sister gods of Gilead and Dana whom they know as Cernan and Ceiwen respectively. Of these two gods, Cernan manifests himself as a tremendous White Roc and is considered to be the patriarch of their tribe. The Egalrin have thus always been a shamanistic culture of warriors devoted to their protection of the skies and dwelling in bliss within majestic cities carved throughout the peaks of the mountains and cities situated in the mouths of dormant volcanoes. Friends of giant eagles, air elementals and even dragons, they maintained their hidden society for generations. The Storm Dwarves became their staunch allies upon their appearance but they had little dealings with the races of men or elves. Orcs, however, were soon a bane to them as the Fel Orcs of the Mountains and the giants who dwelled among the mountains sought to overtake their homes and destroy their ways of life.
Physical Description
Egalrin are tall and sturdy with powerful wings and the countenance of the eagle and the strength of the bird of prey. Their bones, though hollowed for flight, are still far sturdier then one might guess at and they have the bearing of winged warriors more then capable of handling physical abuse.; As well as the difficulty of living among the mountain tops and constant wars with giants, fel orcs and abominations for your right to exist. Their most defining features are their wings, which can span 10 to 12 feet in width. Their heads and bodies have the bearing of humanoid eagles from piercing eyes down to taloned feet. They do not have facial hair but their massing of feathers on their heads can resemble hair and, along with differences in builds, can enable one to more immediately tell the differences between male and females. In addition to this Males can tend towards being more brightly colored then females however physically speaking females are not necessarily much smaller then males.
Society and Lands
The Eagle folk dwell in communities known as aeries, scattered throughout the great mountain ranges of the world. Each aerie is composed of a council of elders that rule the tribe, with a Speaker who is elected from that council. Egalrin society is vaguely matrilineal; Egalrin names are passed on from the mother's side of the family. The largest gatherings are in the Sky Curtain Mountains and in the Roof of the world, respectively. Most aeries are built into mountainside cliffs, forming stone buildings that are composed of granite or in certain cases, limestone. The aeries typically are formed right into the rock, and often are joined by various caves that link the buildings, providing more protection from outsiders.
Other Races
Despite their great differences, one being sons of the earth and the other sons of the skies, they get along well with dwarves and share mutual enemies with them in the form of Mountain Fel-Orcs, giantish tribes and other dangers that inhabit the peaks of the mountains of the world. Their affinity with nature causes them to have some resonance with the Fey Folk of the Elves but they have a distrust for the amount of mingling with arcane magic that they use. Humans they have mixed thoughts on as they see humanity as often squandering the gifts of the world.
Alignment and Religion
Though a race of sky-warriors and defenders of the wild, Egalrin have a reputation among those who deal with their race for being deep thinkers and cautious allies. Slow to anger and wrath but quick to render judgment when that wrath is aroused. They take great pride in the purity of their bloodlines and their racial heritage and feel a sense of kinship and ownership with the skies. Though normally serene, noble and majestic, in the blink of an eye at the threat of violence they can become wrathful, passionate and savagely aggressive. Eagle folk consider Cernan the White to be their greatest god. Cernan is another name for Gilead the Hunter and it is simply another aspect he takes on when dealing with this race. Despite the fact that the deity is male, the matriarchal nature of Eagle Folk society the Cernan priesthood sees equally males and females. Ceiwen the Huntress is seen as the younger sister of Gilead and she is another aspect of Dana the Earthmother. Her priesthood is almost exclusively female.
Adventurers
By nature they are predatory sky warriors who are influenced greatly by the teachings of their patron deities. They have little love for the ways of evil and care greatly for the positive reinforcement of their cultures. They come to the aid of others when they are able but they can sometimes be stand offish, imposing and aloof. Young Eaglefolk who leave their aeries and seek fame and fortune in other lands are quick gain attention due to their exotic appearance and abilities.
Eaglefolk in the Pathfinder Campaign
The recent troubles that have assailed Khazad Duin have not left the Egalrin immune to it. As the dwarves prepare for their holy wars against an unknowable foe that sends abominations against them and threatens their very ways of life the Egalrin themselves are drawn into such conflicts. Trade routes are overtaken and lost, the skies rumble their displeasure and the after affects of foul magic sicken their young and slay the old. Though trouble persists all throughout the lands of Gaea, the Eagle Folk seek to learn more about these current days, the ills that trouble their neighbors and the source of such conflicts in lands distant to their own that are still somehow affecting them.
Eaglefolk Racial Traits
Egalrin mature at roughly 16 years of age, and live to be over 320 years old.
Height and Weight: forthcoming.
- +2 Dexterity, +2 Wisdom, -2 Charisma; Eaglefolk are natural predators and have a strong sense of the natural world, but are notoriously aloof and stand offish.
- Medium: Eaglefolk are medium creatures and gain no bonuses or penalties due to their size
- Exceptional Sight:: Eaglefolk have Darkvision 60ft and Low-light vision, reflecting their ancestry.
- Normal Speed: Base speed of 30 feet.
- Flight: Eaglefolk have the ability to fly but the strength of their wings does not come into full glory until later in their career development. Only true paragons of their species attain full command over their wings. When an Eaglefolk reaches 5 Hit Dice they become able to fly at a speed of 40 feet, however may do so for a number of rounds equal to their constitution modifier after which they are fatigued at the end of the flight. When they reach 10 hit dice they can fly with no more exertion then walking or running and gain a +4 bonus on flight checks. Eaglefolk with this ability qualify for monstrous feats that enhance flight based abilities.
- Glide: Eaglefolk whose wings have not fully developed are still able to unfurl them and use them to glide for distances, negating damage from a fall from any height and allowing 20 feet forward motion travel for every 5 feet of descent. They glide at a speed of 40 feet (average maneuverability). They cannot glide if carrying a medium or heavier load. Finally, Eaglefolk who are rendered unconscious when in flight unfurl their wings and stiffen them by instinct and descend in a corkscrew pattern and take 1d6 points of falling damage no matter the distance of the fall. If their wings are somehow pinned then this ability is negated.
- Weapon Familiarity: Eaglefolk are proficient with all simple weapons, as well as light armor and shields.
- Keen Senses: A +2 racial bonus on Perception checks. Eaglefolk have a keen eye for details, from their ancestry as aerial predators.
- Natural Avian: Eaglefolk are at home in the air. They gain a +4 racial bonus on flight checks.
- Languages: Eaglefolk begin play speaking Common and Auran. Eaglefolk with a high enough intelligence score can also choose from the following: Draconic, Dwarven, Elven, Giant, Gnome, Goblin, and Sylvan.