Difference between revisions of "Mictlan Assault"
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Heroes of the Assault on Mictlan. |
Heroes of the Assault on Mictlan. |
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[[Category:Logs|Mictlan Assault]] |
[[Category:Logs|Mictlan Assault]] |
Latest revision as of 03:04, 29 December 2017
Plot: Mictlan Assault
Level Range: 6-10
GM: Kisaiya
Participants: Atleti, Bors, Elisabeth, Ilmig, Nadara, Raethon
Summary:
A force composed of people from Charn were discovered near Mictlan, a force that wasn't stopped by a group of adventurers as they had to stop a summoning instead. Because of their choices, the force grew. What was a force only 17 or so strong has grown. Now they number greater than 50 in number. Mercenaries and fanatics all under the dictation of one man. They will not see Alexandria get away with this, they're tired of their uptight ways. The surviving slaves all were sent to Mictlan, and rumor is that the Adventurers followed.
They will have their justice.
Note: Hun'rar, Kira, Mel, Sasha, Smythly, and Zarr cannot participate in this event. Their players can, just not those characters due to timing. I also hope to start a SMIDGE early to get some RP in prior to the actual assault event.
Log of Mictlan Assault:
Hours before Durrankar and Un'eth stood near these gates to the south. They raised limb and called to the earth, thorny vines erupting up and out to create walls that will help keep the invaders from Charn out. Durk looking to Un'eth as she did the same, and while Durk picked up his smallest Un'eth checked on the two in her backpack.
The two well known Sith Druids led the exodus out and toward the portal with the majority of the civilians. As they walked, Un'eth brought her hands up in one final moment to create a shroud of mist over their escape - guarding them from any Charnish attacks.
The sun has dipped below the horizon and the runner has reaches the gates. A very tired elf by now, not tired from being awake but from just running. She had managed to get out a bit in front of what was on the way - a slowly moving group of Sith-makar comes into view. Even those not all that keen of eye notice there's something off - besides their slow trudge and constant wince - something clearly understood as they see the Sith of Mictlan.
"HELP!" They cry, first from one, then another. The cry rises amongst the fifteen or so Sith-makar and the elf says amidst heaves of breath, "The Charnish. The Charnish chased them up hear. Scars!" And with that she stumbles off to find a place to catch her breath. The last member of the wayward scouting party.
"HELP!" The shambling Sith call as they continue forward, both in Trade and the Sith language.
"Ssave uss!" Another calls.
They have scars written across their bodies, across their faces. You can watch the scars even be created as words from various languages write themselves in angry lines.
TRAITOR
FORGOTTEN
DESERTER
USELESS
GARBAGE
Each Sith has a different mix of words written, and writing, along them. But they all look pained by it. Each one of the fifteen looking worse every moment another word comes into being.
"...peasse to your nessts." In the midst of undercurrents, undercurrents that spirited away hidden members of the community, one sheds his skin and steps into Mictlan. Atleti wears a neatly belted longsword for a left-handed draw, and a gorget at his throat proclaims loyalty to the Silver Empress. His scales, too, are silver, though smoke'd at the edges, as though he'd stood long in the shadows.
He starts to introduce himself, and then starts as the runners make it across the bones. He hisses, drawing blade, "CHARN! Why don't you jusst die already," he rasps in horrible tones, his tongue flicking between his teeth.
He runs, runs hard to find the rest of his caste and join up with them. "Warriorss! Thiss one iss with you!"
Sith-makar, responding to the shouts ahead, begin to form up by caste and role. Warriors to warriors, hunters to hunters. The hunters draw their atlatls and bows. The warriors their weapons, and the shamans take a stand closest to the dragon bones.
The survivors are urged behind this final line. As they run, the words and scars continue to carve themselves over the ex-slaves' scales. A shaman, watching, snarls out, "Protect them! When thiss iss over, kin, we will ssee about removing thiss cursse."
"Pleassse HELP USS!" several of these survivors call out as they move up behind the shaman near the rear ranks of the forces waiting for the Chan. They cry out, agony striken, as they clutch at new scars. One of them falls to the ground, curling in on itself as he whimpers out "No more. Pleasse. No more!"
Ilmig was on his way to village and the fine khazad cuisine there on his way elsewhere when... all of this ruckus on the road was happening. Protecting the roads be his hobby, now, after a career of ... protectin the roads. Funny how that works.
The ruckus leads him here, gulping from a mug fer the road, when more scaley folk show up. With scales a'scarrin? He blinks, looks again, eyes his mug, eyes the scales. "What'n Mountain's Beard's goin on?!"
With adventurers being called for to aid in the defense of this 'Mictlan' place, a red-headed Goblin is amongst them! She's grumnbling and tending to her dragonspitter as she the call goers up further and she's on her way in the direction of the calls for help. Mostly to see them.
Several of the other surviving Sith, the scarred ones, lean against buildings as they curl in on themselves in pain. Words written not just in their own tongue but others as well. A cry out, high-pitched and almost like a screech. Like one might expect from a rabbit, as one of the Sith leans its head back and grabs to its leg where another scar is clearly being ripped into her skin.
"I appears, Khazad......that there is a Charneth army heading this way." Raethon says as he walks out from the woods, into the area of Mictlan. And from his tone of voice...he is not pleased. "I grow tired of the Charneth thinking they can own people....let alone thinking they can come onto Alexandrian soil with an army to say they can reclaim them....as if they were property."
Then a second voice...comes from Raethon's staff. "And their lives are forfeit....."
Bors has no idea what to do, and no orders or directions. He just followed the crowd that was going someplace. There was promise of bloody defense, and this certainly looks like it, but he's not clear on who he's supposed to be stabbing, so he waits around until the situation becomes more clear.
Caste means teaching. It means family. It also means responding like hell when someone's trying to kill you. Atleti hasn't been among his kin, truly among them, for years. Yet, he runs to the warrior-caste, weapon drawn and joining ranks.
He waves to the khazad, a quick once-over. "Thiss way!" he shouts to the man. "The godss-damned Charneth are coming. They claim rightss they do not possess!" he shouts, pointing blade to the screaming slaves.
"If you would help, warriorss to uss! Ranged, to the hunterss--" he says, pointing towards another group. "And sshamans!" a gesture towards the group in the back.
"Oi! Aye!" Ilmig scowls at the scarring and nods to the waving. He tips back the last of his mug, drops it to dangle at his belt, grabs his axe, and tromps thattaways.
GAME: Atleti used a Wand of Shield.
GAME: Kisaiya rolls 6d6: (25): 25 to Atleti
GAME: Kisaiya rolls 6d6: (9): 9 to Atleti
GAME: Kisaiya rolls 6d6: (24): 24 to Atleti
Raethon says, "Do not go rushing off after the army, gentlemen...." Rae says rather smugly. "Let them come to us.....wear themselves out....""
Another shriek out from one of the sith back near where the Shamans congregate. A final one, as it seems to succumb to the wounds of those scars etching across its body. And the silence is short lived. THUMP-KUHTHOOOM!
The Sith explodes into a fireball, another next to him caught in the blast does the same and in rapid succession - one after another - they all detonate as they either succumb to their scars or are caught in the blast of the one next to them. Each one letting out a shriek of agony, from fire or stabbing pain, before they incinerate amidst a glowing rune of color as they incinerate outward in a fireball.
The thump of drums starts in next, and a call out, a cry of victory for one that's not yet won.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ATTENTION -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Kisaiya has dropped a TIMESTOP!
Please +init, then cease all roleplay and actions immediately and wait for Kisaiya to instruct you further.
For in-combat commands, type: +thelp.
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
GAME: Raethon casts Mage Armor. Caster Level: 9 DC: 17
GAME: Raethon casts See Invisibility. Caster Level: 9 DC: 18
GAME: Kisaiya advances the initiative order.
Round One - Init 24.
It is now Atleti's turn! Bors is next!
GAME: Note Flat-footed on Atleti ended.
The lines of battle form out front, even as the cries of injured from the exploding Sith are still echoing. Parts of Mictlan already destroyed and on fire. The main groups of warrior caste and Charn forces are squaring off in their own way, with the Adventurers forming the core of the groups. They stand opposite several groups of officers with the Noble in charge leading them and - in front of them - a slew of Sith all on chains and shrieking out. Their eyes wild and near glowing red...
Forgotten. All forming enmasse to the center.
GAME: Atleti casts Monstrous Physique I. Caster Level: 10 DC: 16
GAME: Kisaiya advances the initiative order.
Round One - Init 23.
It is now Bors' turn! Oktahl is next!
GAME: Kisaiya rolls 1d4: (1): 1 to Atleti
GAME: Kisaiya advances the initiative order.
Round One - Init 18.
It is now Oktahl's turn! Raethon is next!
Horror. Nightmare bred fire. One of the shamans gathers herself and raises her hands to the sky. In response, the earth moves and vines shoot upwards, slowing some of the Charneth. The earth wraps around their ankles, and winds up their bodies.
"You will ...RESSPECT THISS PLACE!!" she shouts, her voice shaking.
Nightmares bred fire.
The person, clearly the leader with the way he stands begins to cast, and with a throw of a hand into the sky he calls upon something unseen. He grins and motions, the cavalry beginning to move up along the flanks and two other groups of forces shifting forward on his command. He laughs, deep and calls out, "DO YOU LIKE MY PRESENTS?! WE HAVE MORE!"
GAME: Kisaiya advances the initiative order.
Round One - Init 18.
It is now Raethon's turn! Officers is next!
GAME: Note Flat-footed on Raethon ended.
GAME: Raethon rolls 9d6: (36): 36
"BURN IN HELL!" Atlati's voice drops horribly on the last words. He races ahead, alongside a handful of warriors to stand in front of the shaman caste. His form twists, growing stonier. His horns shift, thrusting forwards and then back again. His claws elongate, and heavy spines grow across his tail. Wings erupt from his shoulders and back. "You could alwayss be more dead," he adds, voice like a wasp's.
GAME: Kisaiya rolls 6: (1)+6: 7 (EPIC FAIL)
GAME: Kisaiya rolls 4: (19)+4: 23
GAME: Kisaiya rolls 4: (2)+4: 6
GAME: Kisaiya rolls 1: (18)+1: 19
GAME: Kisaiya advances the initiative order.
Round One - Init 15.
It is now Officers' turn! Nadara is next!
Raethon stays back and takes a deep breath. "Hold yourselves......this 'noble' will get his..." Raethon says as he hurls a bead towards the line of 'forgotten'.....and it explodes rather violently. Two of the forgotten on the line burst into flames, and Rae just smirks a bit at the other two. "Go on and laugh....it still hurt."
GAME: Kisaiya rolls 2d6+16: (10)+16: 26
GAME: Atleti rolls 1d20+22: (11)+22: 33
GAME: Atleti rolls intimidate: (11)+17: 28
GAME: Atleti rolls 1d6+8: (5)+8: 13
GAME: Raethon rolls reflex: (3)+7: 10
GAME: Kisaiya rolls 2d6+16: (6)+16: 22
GAME: Ilmig rolls weapon8: (17)+10: 27
GAME: Ilmig rolls damage8: aliased to 1D10+5: (6)+5: 11
Two of the Officers are on the backs of large beasts, one of them charges Atleti with a roar as he succesfully tramples over him among a variety of the others. People bouncing off the sides of the beast's flanks. The other charges toward Raethon, and with his success he lets out a cry of victory - not paying attention to where he's riding and tearing by Ilmig on the way back out. A cry of pain from the rider and beast as they glare toward Ilmig.
GAME: Kisaiya advances the initiative order.
Round One - Init 12.
It is now Nadara's turn! Elisabeth is next!
GAME: Note Flat-footed on Nadara ended.
Ilmig has reconnected.
Ilmig has partially disconnected.
GAME: Bors rolls 1d20+16: (5)+16: 21
GAME: Bors rolls 1d8+16: (4)+16: 20
GAME: Kisaiya advances the initiative order.
Round One - Init 12.
It is now Elisabeth's turn! Ground Forces is next!
GAME: Note Flat-footed on Elisabeth ended.
Bors dashes after the rider that hit Raethon and quick as you like, he puts a shiv in his back. No words, and not even an expression, just a look of fierce determination as he plants his kukri knife into the attacker's back.
GAME: Elisabeth casts Divine Power. Caster Level: 8 DC: 17
GAME: Elisabeth rolls 4d8+8: (21)+8: 29
GAME: Kisaiya advances the initiative order.
Round One - Init 11.
It is now Ground Forces' turn! Officers2 is next!
GAME: Kisaiya advances the initiative order.
Round One - Init 8.
It is now Officers2's turn! Forgotten is next!
GAME: Kisaiya advances the initiative order.
Round One - Init 7.
It is now Forgotten's turn! Ilmig is next!
GAME: Kisaiya advances the initiative order.
Round One - Init 6.
It is now Ilmig's turn! Atleti is next!
"Oi!Rada!"
Nadara's voice is loud and firm.
"Seems we've got teach some assholes a lesson! You wanna back my paly here? Thanks, Rada."
Informal prayer or not, the whole thing seems to work. The whole area begins oddly smelling of brine.
The majority of the forces in front of you find themselves rather stuck in place. The Forgotten and the officers behind their lines hacking at the roots that have sprung from the ground.
Elisabeth calls out her god's name, and the symbol of Daeus on the face of her shield flares with light for a moment, even as she reaches out to lay her hand on Raethon's shoulder, offering a quick prayer for his healing in Daeus' name. That done, she steps forward to take her place in the party's battleline, drawing her blade from its sheath as she goes.
GAME: Ilmig RAGES!, gaining +2 to melee attack/damage/Will saves and 10 temporary HP
GAME: Ilmig rolls weapon8+1-4: (9)+12+1+-4: 18
Ilmig already got a lick in, so he squares up with the mount and rider he bloodied. "Oi there! Ye missin me already?! No need to go all the ways back there ta bleed!" He tromps his way up to slice at the rider again.
GAME: Ilmig rolls damage8: aliased to 1D10+7: (4)+7: 11
GAME: NEW ROUND!
Kisaiya advances the initiative order.
Round Two - Init 24.
It is now Atleti's turn! Bors is next!
GAME: Atleti RAGES!, gaining +2 to melee attack/damage/Will saves and 20 temporary HP
GAME: Kisaiya rolls 2d6: (7): 7 to Atleti
GAME: Kisaiya advances the initiative order.
Round Two - Init 23.
It is now Bors' turn! Oktahl is next!
GAME: Bors rolls 1d20+13: (15)+13: 28
GAME: Bors rolls 1d20+13: (8)+13: 21
GAME: Bors rolls 1d20+8: (10)+8: 18
GAME: Bors rolls 1d20+8: (5)+8: 13
GAME: Bors rolls 1d20+13: (19)+13: 32
Shouts go up among the sith-makar, warrior-caste shouting directions to their people. In response, hunters draw their atlatls, the shamans bless them, and the reptiles launch firey arrows into the fray. The arrows land with a twang on the riders and their mounts, flame crackling. The beasts scream, and stomp their hooves.
In front of the hunter-caste, warriors draw forward. They raise their shields, forming a wall to deflect Charn's returning volley.
GAME: Bors rolls 2d8+32: (8)+32: 40
GAME: Bors rolls 1d8+13: (3)+13: 16
GAME: Bors rolls 1d8+16: (3)+16: 19
GAME: Kisaiya advances the initiative order.
Round Two - Init 18.
It is now Oktahl's turn! Raethon is next!
GAME: Kisaiya rolls 1d10+9: (6)+9: 15
GAME: Kisaiya advances the initiative order.
Round Two - Init 18.
It is now Raethon's turn! Officers is next!
In the back field the noble continues to chant, another call up as he reaches to the skies and he chuckles darkly. A grin, but nothing else seems to be happening.
Atleti stands there frozen for a second too long. Then, he shudders and hunches over. He screams, a madcat towards the Charneth, his fangs extending forward. Come take it! he roars. Cross this line if you dare!
Bors is in full swing now, and it's kind of easy to imagine him on the deck of a ship, chopping fish. That's his day job, and this is sort of a side job, turning enemies into chutney. His blades flash at dizzying speed, certainly faster than the attacker can deal with it, and he falls to the ground, out of the fight. Bors smiles now, for a moment, but it's not a reassuring sort of smile.
Raethon has reconnected.
GAME: Kisaiya advances the initiative order.
Round Two - Init 15.
It is now Officers' turn! Nadara is next!
GAME: Raethon casts Fly. Caster Level: 9 DC: 19
The other horseman up front waves his sword about, and points it toward the groups, the soldiers all marching forward. As he sees the other on horse back fall he rears his mount back and looks about to charge - but Elisabeth firmed up the ranks. She scowls and instead changes to charge at oktahl again, "Damn you! DAMN ALL YOU SCALED HEATHENS!"
Raethon touches his chest and takes off into the sky.......at least high enough to where people can't charge at him anymore.
GAME: Kisaiya advances the initiative order.
Round Two - Init 12.
It is now Nadara's turn! Elisabeth is next!
GAME: Nadara casts Bless. Caster Level: 9 DC: 16
GAME: Nadara casts Blessing of Fervor. Caster Level: 9 DC: 19
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
GAME: Elisabeth rolls weapon6+1+2: (1)+12+1+2: 16 (EPIC FAIL)
GAME: Atleti rolls ref: (15)+7: 22
Raethon has partially disconnected.
GAME: Ilmig rolls fortitude+2+3: (19)+8+2+3: 32
GAME: Atleti rolls 1d20+18: (10)+18: 28
GAME: Atleti rolls intimidate: (20)+17: 37
GAME: Atleti uses an AoO! 2 remaining.
GAME: Kisaiya rolls 2d6+16: (8)+16: 24
GAME: Atleti rolls 1d6+17: (4)+17: 21
GAME: Atleti rolls 1d8+24: (4)+24: 28
GAME: Kisaiya advances the initiative order.
Round Two - Init 12.
It is now Elisabeth's turn! Ground Forces is next!
"Oi, Rada. This is getting a little hectic! Think you can make it go a little faster for my friends, yeah? Give us the wind at our backs and what not?"
And while NAdara's prayer is again super casual, it does seem to work. Her allies can indeed feel the wind at their backs, so to speak. The guidance of a GOd.
Huh? (Type "help" for help.)
Huh? (Type "help" for help.)
GAME: Kisaiya advances the initiative order.
Round Two - Init 11.
It is now Ground Forces' turn! Officers2 is next!
GAME: Atleti rolls 1d20+18: (5)+18: 23
GAME: Atleti rolls 1d20+18: (5)+18: 23
GAME: Atleti rolls intimidate: (1)+17: 18 (EPIC FAIL)
GAME: Atleti rolls intimidate: (12)+17: 29
GAME: Atleti rolls 1d7+17: (6)+17: 23
GAME: Atleti rolls 1d7+17: (4)+17: 21
GAME: Kisaiya rolls 5: (4)+5: 9
GAME: Kisaiya rolls 5: (5)+5: 10
GAME: Kisaiya rolls 5: (14)+5: 19
GAME: Kisaiya rolls 5: (18)+5: 23
GAME: Kisaiya rolls 5: (11)+5: 16
GAME: Kisaiya rolls 5: (1)+5: 6 (EPIC FAIL)
GAME: Kisaiya rolls 2d4+4: (5)+4: 9
GAME: Atleti uses an AoO! 1 remaining.
GAME: Atleti uses an AoO! 0 remaining.
GAME: Elisabeth rolls weapon6+1+2: (11)+12+1+2: 26
GAME: Elisabeth rolls weapon6+1+2-5: (9)+12+1+2+-5: 19
GAME: Elisabeth rolls weapon6+1+2: (5)+12+1+2: 20
GAME: Elisabeth rolls 1d8+5: (5)+5: 10
GAME: Elisabeth rolls 1d8+5: (6)+5: 11
GAME: Elisabeth rolls 1d8+5: (3)+5: 8
GAME: Kisaiya advances the initiative order.
Round Two - Init 8.
It is now Officers2's turn! Forgotten is next!
Holding her ground, Elisabeth steps into four of the enemy soldiers that rush at her, turning aside their attacks with her shield and sword, trading slashes and thrusts of her blade for those given by the enemy, putting down three of her four opponents in quick succession.
GAME: Kisaiya rolls 10: (12)+10: 22
GAME: Kisaiya rolls 10: (1)+10: 11 (EPIC FAIL)
GAME: Kisaiya advances the initiative order.
Round Two - Init 7.
It is now Forgotten's turn! Ilmig is next!
GAME: Kisaiya rolls 6: (19)+6: 25 to Atleti
GAME: Kisaiya rolls 6: (3)+6: 9 to Atleti
GAME: Kisaiya rolls 6: (17)+6: 23
GAME: Kisaiya advances the initiative order.
Round Two - Init 6.
It is now Ilmig's turn! Atleti is next!
GAME: Kisaiya reverses the initiative order.
Round Two - Init 7.
It is now Forgotten's turn! Ilmig is next!
GAME: Kisaiya advances the initiative order.
Round Two - Init 6.
It is now Ilmig's turn! Atleti is next!
GAME: Kisaiya rolls 3d8+1d4: (21)+(4): 25 to Atleti
GAME: Kisaiya rolls 6d4: (19): 19 to Atleti
GAME: Kerbasi rolls 6d4: (12): 12 to Kisaiya
GAME: Ilmig rolls weapon8+1-4: (11)+12+1+-4: 20
GAME: Ilmig rolls damage8: aliased to 1D10+7: (3)+7: 10
GAME: Kisaiya rolls 14: (19)+14: 33
GAME: Kisaiya rolls 14: (13)+14: 27
GAME: Kisaiya rolls 4d4+20: (10)+20: 30
GAME: NEW ROUND!
Kisaiya advances the initiative order.
Round Three - Init 24.
It is now Atleti's turn! Bors is next!
GAME: Atleti rolls spellcraft: (13)+10: 23
Ilmig eyes the noble on his high horse, wavin hands all magically-ish-ly like. Then there's a bunch of scales and red eyes in his way. "Move yer scaley hide!" He axes it to move. Gets axed back. "That all ye got?!" He spits some blood at him. "Me gran-gran hits harder'n ye!"
GAME: Atleti rolls 1d20+20: (20)+20: 40
GAME: Atleti rolls 1d20+20: (5)+20: 25
GAME: Atleti rolls 1d20+15: (8)+15: 23
GAME: Atleti rolls 1d20+16: (12)+16: 28
GAME: Atleti rolls 1d20+16: (12)+16: 28
GAME: Atleti rolls 1d20+20: (14)+20: 34
GAME: Atleti rolls intimidate: (15)+17: 32
GAME: Atleti rolls 2d8+42: (11)+42: 53
GAME: Atleti rolls 1d8+24: (4)+24: 28
GAME: Atleti rolls 1d8+24: (1)+24: 25
GAME: Atleti rolls 1d6+17: (5)+17: 22
GAME: Atleti rolls 1d6+17: (4)+17: 21
GAME: Bors rolls 1d20+17: (6)+17: 23
GAME: Bors rolls 1d8+16: (1)+16: 17
GAME: Kisaiya advances the initiative order.
Round Three - Init 23.
It is now Bors' turn! Oktahl is next!
GAME: Kisaiya advances the initiative order.
Round Three - Init 18.
It is now Oktahl's turn! Raethon is next!
Bors rushes back up to our battle line, such as it is, and he slashes at the enemy he finds there, standing side by side with Ilmig, both of them looking determined. Bors looks a bit manic, too.
GAME: Bors rolls fortitude: (11)+8: 19
"Sshamans! Their leader growss wings!" Atleti shouts across the battlefield, his voice a mockery of itself. He looks sick as he tears into the creature in front of him--a creature who at once upon a time...
...had been his kin. His family.
The Forgotten staggers back, shaking with each blow.
He just killed his kin.
GAME: Atleti rolls fort: (13)+13: 26
GAME: Ilmig rolls fort+2+3: (17)+8+2+3: 30
GAME: Kisaiya rolls 5d6: (16): 16
The leader, dressed in his robes see you cut down one of his officers, the forgotten injured and he lets out a growled yell, "You will not have this day too!" He lifts from the ground and moves toward the lines. He takes a deep breath and a shout emits, killing the last weak forgotten on Atleti before the sound waves slams into Bors, Atleti and Ilmig. Thankfully, they feel like their natural sturdiness saved them from the brunt of the damage and the deafness that would strike lesser mortals.
GAME: Kisaiya advances the initiative order.
Round Three - Init 18.
It is now Raethon's turn! Officers is next!
"Move, move!"
"Attack!" The sith-makar move in rough units--nothing like the arvek nar, but they get the job done. Some of them move forward, lessening the enemy's ability to charge. The shield wall goes down, and they shove their spears at Charneth throat. In the very back, the shamans begin to chant.
GAME: Kisaiya rolls 16: (18)+16: 34
GAME: Kisaiya rolls 2d6+16: (10)+16: 26
GAME: Raethon casts Black Tentacles. Caster Level: 9 DC: 20
GAME: Raethon rolls 1d20+6+4+1: (12)+6+4+1: 23
GAME: Raethon rolls 1d6+4: (4)+4: 8
GAME: Kisaiya rolls 1d4: (1): 1 to Atleti
GAME: Kisaiya rolls 6d8: (22): 22 to Atleti
GAME: Kisaiya rolls 6d4: (12): 12 to Atleti
GAME: Kerbasi rolls 6d4: (17): 17 to Kisaiya
Rae keeps in the sky, trying to stay out of the reach of anyone able to hurt him again. However, when the leader takes to the sky, he casts a spell that reaches up from the ground to grab him out of the sky.....black tentacles.
GAME: Kisaiya advances the initiative order.
Round Three - Init 15.
It is now Officers' turn! Nadara is next!
GAME: Kisaiya advances the initiative order.
Round Three - Init 12.
It is now Nadara's turn! Elisabeth is next!
The last officer on horseback charges in at Elisabeth, cutting low his his large sword as he charges and catching her hard with the attack. He lets out a chuckle, cruel in his very heavy plate. "Fools." He says.
The battle line all around are in chaos for a moment. A line of cavalry crashes through one of the flanks as the shield walls open to attack eachother more violently. Both Charnese and Sith attack, the Sith giving almost better than they receive except for the one flank. The druid in the back chant and summon forth a wall of brambles which stops one of the Charn main lines dead in its tracks before it can advance more fully on the Sith-makar forces - and also halts a cavalry charge that otherwise tried to run through the center of the Sith ranks.
GAME: Kisaiya advances the initiative order.
Round Three - Init 12.
It is now Elisabeth's turn! Ground Forces is next!
"Oi, Rada. We're about ready to really get the ball rolling here," sayys the goblin as she finishes loading her dragonspitter.
"Why don't you let the rest of them, well... murder more effectively? My friends, that is. And our enemies, it'd be great if they could murder LESS effectively." Nadara nods.
"Thanks, Rada."
GAME: Kisaiya rolls 1d6: (1): 1 to Atleti
GAME: Elisabeth rolls weapon6+1+2+1: (17)+12+1+2+1: 33
GAME: Elisabeth rolls weapon6+1+2+1-5: (7)+12+1+2+1+-5: 18
GAME: Elisabeth rolls weapon6+1+2+1: (20)+12+1+2+1: 36 (THREAT)
GAME: Elisabeth rolls weapon6+1+2+1: (10)+12+1+2+1: 26
GAME: Elisabeth rolls 1d8+6: (3)+6: 9
GAME: Elisabeth rolls 1d8+6: (6)+6: 12
GAME: Elisabeth rolls 2d8+12: (9)+12: 21
GAME: Kisaiya advances the initiative order.
Round Three - Init 11.
It is now Ground Forces' turn! Officers2 is next!
GAME: Kisaiya advances the initiative order.
Round Three - Init 8.
It is now Officers2's turn! Forgotten is next!
Elisabeth is forced back a step by the rider's assault, but still holds her ground, trading cuts and slashes back at her three foes, managing to land a very solid, slashing cut against the mounted enemy. The two sturdier of her opponents remain standing, but she cuts down the third.
GAME: Kisaiya rolls 10: (15)+10: 25
GAME: Kisaiya rolls 10: (8)+10: 18
GAME: Kisaiya rolls 5: (3)+5: 8
GAME: Kisaiya advances the initiative order.
Round Three - Init 7.
It is now Forgotten's turn! Ilmig is next!
GAME: Kisaiya rolls 14: (15)+14: 29
GAME: Kisaiya rolls 9: (10)+9: 19
GAME: Kisaiya rolls 8: (6)+8: 14
GAME: Kisaiya rolls 7d4: (25): 25 to Atleti
GAME: Kisaiya rolls 2d4+10: (4)+10: 14
GAME: Kisaiya advances the initiative order.
Round Three - Init 6.
It is now Ilmig's turn! Atleti is next!
GAME: Kerbasi rolls 9d4: (21): 21 to Kisaiya
One of the Forgotten stomps its feet as it rages yet more and thunders through the lines as it makes its way toward Atleti. The other turns to Bors - the one who hit it hardest - and he swings his weapon about followed by lunges his teeth out at it to bite hard. One of its blows landing on Bors.
The officer standing in front of Elizabeth with his sword arcing with electricity swings at her, but it simply skates off her armor to little effect.
GAME: Ilmig rolls weapon8+1: (19)+12+1: 32
GAME: Ilmig rolls damage8: aliased to 1D10+7: (8)+7: 15
GAME: NEW ROUND!
Kisaiya advances the initiative order.
Round Four - Init 24.
It is now Atleti's turn! Bors is next!
"Bwahah! Ain't bein so tongue'n finger-wagglin now, is ye?" Ilmig laughs at the noble caught in the tentacles. before slashing at the not-right scaly one next to him. "Whatevever they be now, they ain't nobody's kin!" Maybe he noticed something with the fuming Atleti or the other Sith. "Let whatever ye pray te sort 'em out after..."
GAME: Atleti rolls 1d20+10+8: (5)+10+8: 23
GAME: Kisaiya advances the initiative order.
Round Four - Init 23.
It is now Bors' turn! Oktahl is next!
GAME: Atleti casts Thunderstomp. Caster Level: 10 DC: 14
GAME: Bors rolls 1d20+13: (3)+13: 16
GAME: Bors rolls 1d20+13: (13)+13: 26
GAME: Bors rolls 1d20+8: (19)+8: 27
GAME: Bors rolls 1d20+8: (16)+8: 24
GAME: Bors rolls 1d20+8: (17)+8: 25
GAME: Bors rolls 1d20+8: (1)+8: 9 (EPIC FAIL)
GAME: Bors rolls 1d8+13: (5)+13: 18
GAME: Bors rolls 2d8+32: (11)+32: 43
GAME: Bors rolls 1d8+13: (8)+13: 21
GAME: Kisaiya advances the initiative order.
Round Four - Init 18.
It is now Oktahl's turn! Raethon is next!
GAME: Kisaiya rolls 9: (9)+9: 18
GAME: Kisaiya advances the initiative order.
Round Four - Init 18.
It is now Raethon's turn! Officers is next!
Atleti glances at the Forgotten headed towards him, and his stomach twists. He turns fast, strikes the ground in front of him, rage striking earth, and unseats one of the officers near Elisabeth. The silver'd sith then moves quickly towards the human until they're shoulder to shoulder.
"None of you will live," he snarls at the fallen man, and readies for the impact of his kin.
Bors has both blades out now, and a look of intense concentration on his face. This was the fellow that tried to kill him. That does not bode well, no it doesn't, and with an eerie silence, he uses both blades in a complex pattern that completely baffles the fellow, who has no defense against the cutting blades and falls to the ground in a puddle of blood.
GAME: Raethon rolls 3d4+3: (10)+3: 13
GAME: Raethon used a Wand of Magic Missile.
GAME: Kisaiya advances the initiative order.
Round Four - Init 15.
It is now Officers' turn! Nadara is next!
GAME: Atleti rolls 1d20+20: (20)+20: 40
GAME: Atleti rolls 1d20+20: (14)+20: 34
Smiling as the leader is unable to break free from the tentacles, Raethon aims a small stick at the leader...and tosses forth three orbs to smack him in the face.
GAME: Elisabeth rolls weapon6+1+2+1: (20)+12+1+2+1: 36 (THREAT)
GAME: Elisabeth rolls weapon6+1+2+1: (4)+12+1+2+1: 20
GAME: Atleti rolls 2d8+48: (11)+48: 59
GAME: Elisabeth rolls 2d8+12: (12)+12: 24
GAME: Kisaiya advances the initiative order.
Round Four - Init 12.
It is now Nadara's turn! Elisabeth is next!
GAME: Nadara rolls 1d20+11: (6)+11: 17
GAME: Nadara rolls 1d20+11: (3)+11: 14
GAME: Nadara rolls 1d20+11: (13)+11: 24
GAME: Nadara rolls 1d20+6: (20)+6: 26
GAME: Nadara rolls 1d20+6: (11)+6: 17
GAME: Nadara rolls 1d6+6: (3)+6: 9
GAME: Nadara rolls 1d6+6: (5)+6: 11
GAME: Nadara rolls 1d6+6: (6)+6: 12
GAME: Nadara rolls 4d6+18: (18)+18: 36
GAME: Kisaiya advances the initiative order.
Round Four - Init 12.
It is now Elisabeth's turn! Officers2 is next!
GAME: Elisabeth rolls weapon6+1+2+1: (3)+12+1+2+1: 19
GAME: Elisabeth rolls weapon6+1+2+1-5: (6)+12+1+2+1+-5: 17
GAME: Elisabeth rolls weapon6+1+2+1: (4)+12+1+2+1: 20
GAME: Elisabeth rolls 1d8+6: (4)+6: 10
GAME: Elisabeth rolls 1d8+6: (1)+6: 7
GAME: Kisaiya advances the initiative order.
Round Four - Init 8.
It is now Officers2's turn! Forgotten is next!
GAME: Nadara rolls 1d6+6: (3)+6: 9
GAME: Nadara rolls 1d6+6: (5)+6: 11
GAME: Nadara rolls 1d6+6: (6)+6: 12
GAME: Nadara rolls 4d6+18: (18)+18: 36
Now moving with the kind of fluidity that comes from not just practice but magic, Nadara raises her dragonspitter on the riding officer. Blam, blam, blam, blam, in four swift motions she activates the runelocked pistol and places four solid shots, blasting holes in the armor protecting the riding warrior, leaving sprays of blood in the wake of each well placed blast.
GAME: Kisaiya advances the initiative order.
Round Four - Init 7.
It is now Forgotten's turn! Ilmig is next!
Huh? (Type "help" for help.)
ooc
GAME: Officers
GAME: Kisaiya rolls 14: (1)+14: 15 (EPIC FAIL)
GAME: Kisaiya advances the initiative order.
Round Four - Init 6.
It is now Ilmig's turn! Atleti is next!
Elisabeth, when she and Atleti take down the enemy who'd been knocked off his feet, turns and slashes across her mounted enemy's leg, forcing that foot out of its saddle, then ducks under his horse's head, to slash him across the throat as he falls from the saddle on that side of his mount.
Huh? (Type "help" for help.)
GAME: Ilmig rolls weapon3+1: (14)+8+1: 23
GAME: Ilmig rolls damage3: aliased to 1D6+5: (2)+5: 7
GAME: NEW ROUND!
Kisaiya advances the initiative order.
Round Five - Init 24.
It is now Atleti's turn! Bors is next!
Ilmig looks round, still sees the tentacle one up there. "Oi! Yer good't gettin caught! But can ye catch, too?!" He drops his axe to hook one of the half dozen others on his belt (what's a khazad with an axe or 10?) Hefts it a second, and launches it in a controled tumble to smack 'im, sharp end first.
GAME: Kisaiya rolls 2d8: (15): 15 to Atleti
GAME: Atleti rolls 1d20+20: (19)+20: 39
GAME: Atleti rolls 1d20+20: (2)+20: 22
GAME: Atleti rolls 1d20+15: (18)+15: 33
GAME: Atleti rolls 1d20+16: (5)+16: 21
GAME: Atleti rolls 1d20+16: (3)+16: 19
GAME: Atleti rolls 1d20+20: (18)+20: 38
GAME: Atleti rolls intimidate: (5)+17: 22
GAME: Atleti rolls 2d8+48: (9)+48: 57
GAME: Atleti rolls 1d8+24: (8)+24: 32
GAME: Atleti rolls 1d8+24: (8)+24: 32
GAME: Atleti rolls 1d6+17: (6)+17: 23
GAME: Atleti rolls 1d6+17: (5)+17: 22
GAME: Kisaiya rolls 9d4: (25): 25 to Atleti
GAME: Kisaiya advances the initiative order.
Round Five - Init 23.
It is now Bors' turn! Oktahl is next!
GAME: Kerbasi rolls 11d4: (29): 29 to Kisaiya
GAME: Bors rolls 1d20+17: (13)+17: 30
GAME: Bors rolls 1d20+12: (3)+12: 15
GAME: Bors rolls 1d8+10: (8)+10: 18
GAME: Bors rolls 1d8+10: (7)+10: 17
GAME: Kisaiya advances the initiative order.
Round Five - Init 18.
It is now Oktahl's turn! Raethon is next!
GAME: Kisaiya rolls 9: (19)+9: 28
GAME: Kisaiya advances the initiative order.
Round Five - Init 18.
It is now Raethon's turn! Nadara is next!
GAME: Raethon rolls 1d20+6+4+1: (3)+6+4+1: 14
Ilmig has reconnected.
Bors might not be considered entirely with it by conventional standards, but he's not so far gone as to charge straight into the mass of bad guys. His armor, magical though it is, isn't invulnerable by a long shot for one thing. Anyhow, it looks like he's just wearing rags. But the rags clunk oddly. In any event, he throws both kukri at the head bad guy, where they draw blood before flipping back into his hands.
GAME: Raethon rolls reflex: (12)+7: 19
Ilmig has partially disconnected.
GAME: Kisaiya rolls 9d6: (25): 25
GAME: Raethon casts Dispel Magic. Caster Level: 9 DC: 21
GAME: Kisaiya rolls 2d6: (4): 4
GAME: Kisaiya advances the initiative order.
Round Five - Init 12.
It is now Nadara's turn! Elisabeth is next!
Rae seems to know just how to take care of the leader when he takes into the air. Despite eating a lightning bolt, he simply points his staff at the man and.....he drops like a stone....right back to the ground. "It's time. Bring him down."
GAME: Nadara rolls 1d100: (81): 81
GAME: Nadara rolls 1d100: (34): 34
GAME: Nadara rolls 1d100: (96): 96
GAME: Nadara rolls 1d100: (24): 24
GAME: Nadara rolls 1d20+11: (16)+11: 27
GAME: Nadara rolls 1d20+11: (15)+11: 26
GAME: Nadara rolls 1d20+11: (16)+11: 27
GAME: Nadara rolls 1d20+11: (18)+11: 29
GAME: Nadara rolls 1d6+7: (2)+7: 9
GAME: Nadara rolls 1d6+7: (2)+7: 9
GAME: Kisaiya advances the initiative order.
Round Five - Init 12.
It is now Elisabeth's turn! Forgotten is next!
GAME: Elisabeth rolls ranged+1+2+1: (13)+9+1+2+1: 26
GAME: Elisabeth rolls 2d8+1: (9)+1: 10
GAME: Kisaiya advances the initiative order.
Round Five - Init 6.
It is now Ilmig's turn! Atleti is next!
GAME: Ilmig rolls weapon4+1: (1)+8+1: 10 (EPIC FAIL)
GAME: NEW ROUND!
Kisaiya advances the initiative order.
Round Six - Init 24.
It is now Atleti's turn! Bors is next!
GAME: Kisaiya rolls 2d8+4: (4)+4: 8 to Kerbasi
Elisabeth looks about the battlefield... then lifts her sword and points it at the ententacled 'leader' of the Charnese. "Daeus!", she calls out, "...lend me a mote of your Light to help cleanse the world of this darkenss I have discovered!" The golden etchings along the length of her sword's blade glow... and the glow seems to squeeze up to the top of the blade, before all at once lancing out as a bright sunlight-like beam that strikes at the enemy spellcaster, burning where it touches him.
Ilmig watches the ignoble fall ignobly to the ground. His beard waggles and his belly wiggles. He's laughing so hard that when he pulls up and goes to toss another axe, he buries it into the ground a good ten feet shy.
OPENING FIRE AGAIN.
Blam blam blan blam!
Plumes of acrid smoke are now being emitted by Nadara's dragonspitter. Two bullets hit the earth with resounding kerthuds, sending up dust and dirt while two more find their target.
"Rada helps," she explains.
GAME: Kisaiya rolls 2d6+4: (11)+4: 15
GAME: Atleti rolls 1d20+18: (20)+18: 38
GAME: Atleti rolls 1d20+18: (12)+18: 30
GAME: Atleti rolls 2d8+48: (10)+48: 58
GAME: Kisaiya advances the initiative order.
Round Six - Init 23.
It is now Bors' turn! Oktahl is next!
GAME: Bors rolls 1d20+13: (10)+13: 23
GAME: Bors rolls 1d20+13: (5)+13: 18
GAME: Bors rolls 1d20+8: (2)+8: 10
GAME: Bors rolls 1d20+8: (1)+8: 9 (EPIC FAIL)
GAME: Raethon rolls 9d6: (39): 39
GAME: Raethon rolls 9d6: (29): 29
GAME: Bors rolls 1d8+16: (2)+16: 18
GAME: Bors rolls 1d8+13: (4)+13: 17
GAME: Bors rolls 1d8+16: (5)+16: 21
Huh? (Type "help" for help.)
GAME: Kisaiya advances the initiative order.
Round Six - Init 18.
It is now Raethon's turn! Nadara is next!
GAME: Kisaiya advances the initiative order.
Round Six - Init 12.
It is now Nadara's turn! Elisabeth is next!
GAME: Elisabeth rolls weapon6+1+2+1: (13)+12+1+2+1: 29
GAME: Elisabeth rolls weapon6+1+2+1-5: (5)+12+1+2+1+-5: 16
GAME: Elisabeth rolls weapon6+1+2+1: (18)+12+1+2+1: 34
GAME: Elisabeth rolls 1d8+6: (3)+6: 9
GAME: Elisabeth rolls 1d8+6: (8)+6: 14
GAME: Elisabeth rolls 1d8+6: (4)+6: 10
"NONE OF YOU! Sshall live!" Alteti roars as frost frost erupts from his muzzle. He strikes the struggling officer, in tandem with the warrior beside him. The man falls, and he turns, chest heaving as he turns towards his former kin.
The rage stutters, threatens to die.
"...I am ssorry," Is all he can say, before he lays into the other sith-makar with a dragon's rage. The move fells his kin, and he can look at no one as he takes off, diving into the shaman's spell--as much as to hunt, as not to see the corpse on the ground behind him.
GAME: Ilmig rolls weapon8: (18)+12: 30
GAME: Ilmig rolls damage8: aliased to 1D10+7: (9)+7: 16
GAME: Nadara rolls 5d6: (20): 20
Still in the air, Rae takes a deep breath as he sees the leader finally die. "Good Riddance." Then the other warriors come and he throws another fireball at them....if only to break the charge.
Then when he sees others coming for Alteti, he flies down and cries out 'ZACAIRE!' and lightning erupts from his staff's mouth....to fry the enemies behind....
"Rada, wanna make everyone feel better? Let's remind 'em who the Gods favor."
...and wounds cool like they've felt a nice breeze on a summer day.
Elisabeth steps forward as the enemy battleline advances... and cuts a bloody swath through their ranks as she steadfastly holds her ground.
The battle lines rage on with the druid in the back channeling their energy to heal the fighters on the field instead of focusing on the attack or even drawing up new defenses this round. As Atleti lays into the leader, they begin to break and - with a finally push - there's the cracks. Bors seeks it out first, launching into one of the flanking units. He rips through them even as they try to retreat, caught between two other groups of sith that had swept around behind them with the lack of cavalry. Raethon's fireball and lightning raining down, destroying a group of mounted soldiers as they tries to sweep through the Sith-makar's rear.
With those two groups down the rest of the Sith swept in along with Elisabeth and Ilmig to the main concentration of enemy forces. Between them they brought them down the center column, leaving only a few small groups to run back toward the forest. The channeled healing of Nadara bringing many back into the fight and staving off death for a number of Sith. The only force that remained in any strength was the last group of cavalry. A group that swept up and around Mictlan, hoping to catch up to the retreating Sith before they reach the portal.
Unfortunately they didn't realize that there were two strong druids protecting them, even though the group of Sith moved slow and wasn't quite through the portal by the time of the attack - Durrankar and Un'eth made short work of the cavalry. Though none of that would've been possible if the adventurers at Mictlan hadn't made a stand. A stand that turned the tide of battle and forced the enemy to crash into them before falling apart.
Minimal losses to the town were suffered, with only the initial explosions causing any real damage. No, it's clear to say this was a victory. The adventurers had succeeded in saving Mictlan.
The Heroes of the day.
Heroes of the Assault on Mictlan.