Difference between revisions of "Alexandria"
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==Plot Information== |
==Plot Information== |
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− | Editor's Note: We're still working on fleshing out these sections as we go. PI sections will contain stock descriptions, and suggestions for encounters, as well as other items that may be helpful. |
+ | Editor's Note: We're still working on fleshing out these sections as we go. PI sections will contain stock descriptions, and suggestions for encounters, as well as other items that may be helpful. In the meantime, please bear with us. There's alot of ground to cover! |
'''City Description (from an airship):''' For there it is! Alexandria City, the Lord's City Alexandros and one of the magitech industrial centers of the western world. Nestled against the southern slopes the mountains that bisect the heartland regions and facing south towards the rolling sea, the city seems to both gleam with ffestivity and energy as much as it smoulders and toils with industry and commerce in a sort of strange duality that colors its entire atmosphere. |
'''City Description (from an airship):''' For there it is! Alexandria City, the Lord's City Alexandros and one of the magitech industrial centers of the western world. Nestled against the southern slopes the mountains that bisect the heartland regions and facing south towards the rolling sea, the city seems to both gleam with ffestivity and energy as much as it smoulders and toils with industry and commerce in a sort of strange duality that colors its entire atmosphere. |
Revision as of 01:12, 25 October 2010
Alexandria is the city in which much of the gameplay on the Emblem of Ea takes place. Much additional information can be accessed by looking at the entry for Alexandros, which describes the life, culture and geography of the region surrounding the city of Alexandria.
Alexandria is set primarily on a cliff overlooking Brightwater Bay and is bisected by the Tornmawr River. There are three main gates to the city: one leading along Brightwater Bay to the south and eventually to Veyshan, one leading into the desert areas to the west and eventually toward Myrddion, and one to the north leading into the Eldwyn Forest. To the east, the city abuts the Red Ridge Mountains.
Local Laws
The nation of Alexandros is, at present, a confederacy consisting of the major political communities within the region of Alexandros centered around the Lord's City of Alexandria and its governmental bodies. In the past this was a confederate monarchy but the invasion of Charn shattered the old government and the interim leadership of Myrddion effectively scattered what was left of the noble houses at that time. Today, the leaders of the human nation of Alexandria is itself a regency with a council composed of the remaining noble houses of the old Alexandros Kingdom and an appointed regent in absence of an established royal household. The regent is Lady Rawyn Telenil, who also goes by the title of the Highlady. Well respected, loved and an active part of the community, Rawyn is rumored to be a powerful sorceress and a veteran of the old wars where she and her allies were an instrumental part in the disposing of Altima, the Witch Queen.
City government wise, Alexandria City itself is governed by a City Council made up of key guild leaders, merchants and city officials who represent the major interests of the city and are aided by district representatives who each are elected from the major districts of the city. Alongside the council is the Lord Mayor and his officials. The current Lord Mayor is one human by name of Dathan Marinas.
Laws and Enforcement
Alexandria is a large bustling frontier city and a border nation. Adventurers make up a larger percentage of the population here then they do in other lands and though they are more common they are still very unpredictable. This and the fact that Alexandria is a sea port, a center for several prominent industries and geopolitically central between the two major super-powers on the Great Continent, means that innumerable things occur and a thousand plus intrigues go on every day.
During the Myrrish Occupation Era, Alexandria adhered to the same code of justice Myrddion used in its western lands. Now that this era has passed, Alexandria's previous system of laws have come into play but they are very similar to the Code of Justice with some modifications such as the Edict which allows the construction of shrines to the dark gods provided the clergies are not promoting the breaking of the law or adversely influencing the well being of the citizens.
Four major peacekeeping forces operate in the city dealing with crime on various levels from petty crime to investigating major happenings, sometimes with the aid of the adventuring populace. The Honorable Alexandrian Order of Watch-Constables are the primary law enforcers within the city and are the common 'guards'. We do not permit PCs to play the role of city guards. This is a staff role as guards have the ability to pursue and arrest people as they see fit.
Though not truly a corrupt city, Alexandria does have problems with issues of bribery, corruption and manipulation where the city guard is concerned. They respect the wealthy and the powerful and they accept bribes. They tend to turn a blind eye to happenings that involve enemies of the city and troublemakers and they have no problem labeling adventurers troublemakers just by virtue of the field they work in.
Plot Information
Editor's Note: We're still working on fleshing out these sections as we go. PI sections will contain stock descriptions, and suggestions for encounters, as well as other items that may be helpful. In the meantime, please bear with us. There's alot of ground to cover!
City Description (from an airship): For there it is! Alexandria City, the Lord's City Alexandros and one of the magitech industrial centers of the western world. Nestled against the southern slopes the mountains that bisect the heartland regions and facing south towards the rolling sea, the city seems to both gleam with ffestivity and energy as much as it smoulders and toils with industry and commerce in a sort of strange duality that colors its entire atmosphere.
From above it has the look of a multi tiered wedding cake with its varying districts built along the descending slopes of the mountain sides. A vast outer war encircles the city proper, seperating it from the varying outlying miniature towns that have sprung up outside of its walls. Closer to the mountains a second wall towers up encircling the towering structures of the government buildings and the castle district and it is this wall, with it's immense circular airship gate gleaming of wood, gold and mithril, and emblazoned with the soaring eagle of House Alexandros, that the airship races towards.
The skyline is dotted with ships. Some massive military vessels, others two man gnomish junkships that look ready to go down any---WHOOPS-there goes one now. A pair of gnomish merchants go careening into the river with their wares scattering about everywhere in the process. Your airship sails on by, uncaring.