Difference between revisions of "Sorcerer"

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| [[Humans]], [[Arvek Nar]] (arcane, undead), [[Half-orcs]] (fey, elemental), [[Khazad-Mornir]] (elemental), [[Oruch]] (fey, abyssal, elemental), [[War Golems]] (arcane), [[sith-makar|Sith'makar]] (draconic), [[Mulniessa]] (abyssal), [[Llyranesi]] (fey, arcane), [[Sylvanori]] (fey, elemental), [[Half-elves]] (all, bloodline often influenced by specific elven heritage)
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| style="background:#ccc;"|'''Common Races'''
 
| style="background:#ccc;"|'''Common Races'''

Revision as of 17:57, 8 July 2011

Sorcerer04.jpg
The Sorcerer
Common Roles Humans, Arvek Nar (arcane, undead), Half-orcs (fey, elemental), Khazad-Mornir (elemental), Oruch (fey, abyssal, elemental), War Golems (arcane), Sith'makar (draconic), Mulniessa (abyssal), Llyranesi (fey, arcane), Sylvanori (fey, elemental), Half-elves (all, bloodline often influenced by specific elven heritage)
Common Races Coming soon
Influencial Faiths Coming soon
Common Organizations Coming soon.

Sorcerers are the other half of the duo of classes known collectively as Arcanists, meaning those who deal exclusively in the traditional methods of the arcane arts. On Emblem of Ea, the power of a Sorcerer is blood born, carried down through generations via family lines and typically the origin is draconic in nature. Occasionally, mingling with the magical creatures of other races occurs amd results in some Sorcerers who can trace their magic back to fae or even giant's blood. For others, the blood lineage power represents influence from other powers and sources with whom pacts both recent and ancient have been made to influence that individual or their family line.

The way of the Sorcerer is largely mysterious and unknown and attempts by more scholarly agents and organizations to study and teach them have been met with mixed results. For the most part, their magic is purely instinctive and they can emerge from nearly any race. Sorcerers definitely have a more mystical and mythical bend here on the Emblem of Ea.

Recent Events

Bloodlines

Sorcerer03.png

Note that while PF adds options to the sorcerer, some of the bloodlines should be approached with more care than others. An Infernal bloodline often means an ancestor's contract with a devil--it does not mean resembling a devil or razing cities. An Undead bloodline may be the lingering taint of the death from a close family member.

Also, a bloodline's ties are distinct but distant. While a character advances, they'll gain aspects of their bloodline--but it does not turn them into a half-dragon, a half-celestial, or so on and so forth. Instead, it's meant to convey a mystical flavor. Keep the theme and needs of play in mind when designing a character and orienting yourself for RP.


Starter Kits

Sorcerers represent primal magic of some kind, though that magic could also come from a bad bargain or from a distant ancestor. A common misconception of a sorcerer is that an infernal-blooded sorcerer will look like or even be a demon, and this is not the case. A sorcerer's ties tend to be in the distant past (or via a contract) and only hinted at in their appearance, especially in the beginnings of their careers.

Mechanically, sorcerers can cast any spell they want many times over, though they're limited in what they know. This means that sorcerers tend to focus on spells that are useful for a variety of situations. They tend to have a high charisma and dexterity, for casting and defense, respectively. They're forbidden from wearing armor, though may be seen stomping about in shaggy furs from the upper north, for example.

Concept Attributes Feats and Skills Common Spells Notes