Difference between revisions of "Barbarian"

From Tenebrae
Jump to navigation Jump to search
Line 33: Line 33:
 
Bludgun harbors Ogres, Bugbears and other monstrous races well suited towards this mentality and way of fighting. By and large the elves do not take well to this particular brand of training and fighting, the Wild Elves who dwell on the outskirts of the Periantha or who roam the edge of The Vast may produce barbarians of this nature as well. Beyond these well-known lands, other stories of strange and unusual origins of barbarians also rise up in taverns. Stories abound of human children stranded in distant alien lands such as the wilds of Jammur or the jungles of the Jade Islands or the countless mountain domains of The Roof of the World. Here they are saved and raised by sentient wild animals or savage humanoids resulting in another source for Barbarians.
 
Bludgun harbors Ogres, Bugbears and other monstrous races well suited towards this mentality and way of fighting. By and large the elves do not take well to this particular brand of training and fighting, the Wild Elves who dwell on the outskirts of the Periantha or who roam the edge of The Vast may produce barbarians of this nature as well. Beyond these well-known lands, other stories of strange and unusual origins of barbarians also rise up in taverns. Stories abound of human children stranded in distant alien lands such as the wilds of Jammur or the jungles of the Jade Islands or the countless mountain domains of The Roof of the World. Here they are saved and raised by sentient wild animals or savage humanoids resulting in another source for Barbarians.
   
  +
All of the following rage powers are provisionally approved for play: Animal Fury, Clear Mind, Fearless Rage, Guarded Stance, Increased Damage Reduction 1, Increased Damage Reduction 2, Increased Damage Reduction 3, Internal Fortitude, Intimidating Glare, Knockback, Low-Light Vision, Mighty Swing, Moment of Clarity, Night Vision, No Escape, Powerful Blow, Quick Reflexes, Raging Climber, Raging Leaper, Raging Swimmer, Renewed Vigor, Rolling Dodge, Roused Anger, Scent, Strength Surge, Superstition, Surprise Accuracy, Swift Foot 1, Swift Foot 2, Swift Foot 3, Terrifying Howl, Unexpected Strike, Brawler, Witch Hunter, Energy Resistance Fire, Energy Resistance Cold, Energy Resistance Acid, Energy Resistance Electricity, Lesser Hurling, Greater Brawler, Overbearing Advance, Guarded Life, Knockdown, Smasher, Lesser Elemental Rage, Hurling Charge, Overbearing Onslaught, Ground Breaker, Disruptive, Elemental Rage, Greater Energy Resistance Cold, Greater Energy Resistance Acid, Greater Energy Resistance Fire, Greater Energy Resistance Electricity, Flesh Wound, Spellbreaker, Greater Elemental Rage, EnergY Absorption, Greater Hurling, Come and Get Me, Energy Eruption, Lesser Chaos Totem, Good for What Ails You, Liquid Courage, Roaring Drunk, Lesser Spirit Totem, Staggering Drunk, Boasting Talent, Chaos Totem, Spirit Totem, Flesh Wound, Chaos Totem Greater, Spirit Totem Greater, Auspicious Mark, Perfect Clarity, World Serpent Totem, Bleeding Blow, Crippling Blow, Dragon Totem Resilience, Hive Totem Toxicity, Primal Scent, Sharpened Accuracy, Sunder Enchantment, Greater Ground Breaker, Deadly Accuracy, Renewed Vitality, Hive Totem, Sprint Totem, World Serpent Spirit, Bestial Climber, Bestial Leaper, Bestial Swimmer, Dragon Totem, Ghost Rager, Greater Guarded Life, Hive Totem Resiliance, Reflexive Dodge, Regenerative Vigor, Renewed Life, World Serpent Spirit, Spell Sunder, Body Bludgeon, Dragon Totem Wings, Eater of Magic, World Serpent Totem Unity
==Additional Options==
 
===APG Rage Powers===
 
The following additional rage powers are allowed from the APG: Brawler, Greater Brawler, Disruptive, Spellbreaker, Witch Hunter, Come and Get Me, Flesh Wound, Groundbreaker, Guarded Life, Knockdown, Smasher, Elemental Rage, Lesser Elemental Rage, Greater Elemental Rage, Energy Resistance, Greater Energy Resistance, Energy Absorption, Energy Eruption, Hurling, Lesser Hurling, Greater Hurling, Hurling Charge, Overbearing Advance, Overbearing Onslaught
 
   
 
==Starting Kits==
 
==Starting Kits==

Revision as of 03:37, 10 March 2013

Barbarian04.jpg
The Barbarian
Common Roles Adventurer, bandit, bodyguard, bounty hunter, freedom fighter, gladiator, guide, mercenary, soldier, survivalist, nature's warrior
Common Races Giantborn, Khazad-Mornir, Humans (especially the Dranei, Aesir), Oruch, Sith'makar, Half-orcs
Influencial Faiths Angoron, Dana, Gilead, Kor
Common Organizations Organizations admitting barbarians tend to be more loosely organized than say, a merchant's guild. Many of them focus on providing places and facilities for gladatorial combat, while others may be fraternal-style drinking halls. One of the more notable is the Armsmaster's Guild, formed for the protection of the gladiator, and love of sport. Barbarian characters may also look towards groups associated with Angoron and Kor, who are classic warrior deities.
PRD Entry Barbarian

Despite the number of industrialized city-states and nations that dot the landscape of the Great Continent, there are still many wild and outlying areas consisting of unexplored and untamed regions inhabited by cultures that hold firm to the traditions and beliefs of their past. Some of these regions are quite vast, populated by proud and powerful people and others are small, inhabited by simple rustic people who are satisfied with their way of life and see no need to change.

The Barbarian is a warrior who is, at his core, a survivalist, and who has tapped into the rugged primal power that infuses the world. He wields overwhelming strength by which he defeats his foes. The barbarian culture may produce any number of different classes but the Barbarian himself is the embodiment of the berserker fury inherent to the primal power of the world.

The iconic Emblem of Ea barbarian will usually hail from one of the outlying frontier areas or culturally exotic places in the world. Human, Orc and Half-Orc barbarians typically emerge from the vast realm of Dran and its regional affiliates. Sith'makar barbarians are are some of their tribes' fiercest warriors. The nation of Dran is well known for its brutal warrior traditions and mercenary armies and they have produced some of the most powerful warriors the world has ever known. To the northwest, the reaches of far-away Stormgarde produce proud warriors of a primal heritage. The enormous Giantborn emerge from both the high north of Stormgarde and the harsh Tablelands of Dran. Legendary Storm Dwarves dwell on high mountain peaks, atop their faithful griffon mounts. Human, dwarf and Jotunbrud Barbarians might emerge from these lands as well. Among the Mountain Dwarves, barbarians sometimes emerge from among their Stonesmasher and Skyhammer clans. An Lucht Siuil barbarians ride the lengths of The Vast as outriders, side by side human barbarians from the Phurai Dae tribes of horse lords and nomads.

Barbarians also often exist among the mercenary thugs, criminals and malcontents that make the depths of The Desolation their home coupled with simple rustic tribes or monstrous races that are simply trying to survive there and exist in solitude.

Bludgun harbors Ogres, Bugbears and other monstrous races well suited towards this mentality and way of fighting. By and large the elves do not take well to this particular brand of training and fighting, the Wild Elves who dwell on the outskirts of the Periantha or who roam the edge of The Vast may produce barbarians of this nature as well. Beyond these well-known lands, other stories of strange and unusual origins of barbarians also rise up in taverns. Stories abound of human children stranded in distant alien lands such as the wilds of Jammur or the jungles of the Jade Islands or the countless mountain domains of The Roof of the World. Here they are saved and raised by sentient wild animals or savage humanoids resulting in another source for Barbarians.

All of the following rage powers are provisionally approved for play: Animal Fury, Clear Mind, Fearless Rage, Guarded Stance, Increased Damage Reduction 1, Increased Damage Reduction 2, Increased Damage Reduction 3, Internal Fortitude, Intimidating Glare, Knockback, Low-Light Vision, Mighty Swing, Moment of Clarity, Night Vision, No Escape, Powerful Blow, Quick Reflexes, Raging Climber, Raging Leaper, Raging Swimmer, Renewed Vigor, Rolling Dodge, Roused Anger, Scent, Strength Surge, Superstition, Surprise Accuracy, Swift Foot 1, Swift Foot 2, Swift Foot 3, Terrifying Howl, Unexpected Strike, Brawler, Witch Hunter, Energy Resistance Fire, Energy Resistance Cold, Energy Resistance Acid, Energy Resistance Electricity, Lesser Hurling, Greater Brawler, Overbearing Advance, Guarded Life, Knockdown, Smasher, Lesser Elemental Rage, Hurling Charge, Overbearing Onslaught, Ground Breaker, Disruptive, Elemental Rage, Greater Energy Resistance Cold, Greater Energy Resistance Acid, Greater Energy Resistance Fire, Greater Energy Resistance Electricity, Flesh Wound, Spellbreaker, Greater Elemental Rage, EnergY Absorption, Greater Hurling, Come and Get Me, Energy Eruption, Lesser Chaos Totem, Good for What Ails You, Liquid Courage, Roaring Drunk, Lesser Spirit Totem, Staggering Drunk, Boasting Talent, Chaos Totem, Spirit Totem, Flesh Wound, Chaos Totem Greater, Spirit Totem Greater, Auspicious Mark, Perfect Clarity, World Serpent Totem, Bleeding Blow, Crippling Blow, Dragon Totem Resilience, Hive Totem Toxicity, Primal Scent, Sharpened Accuracy, Sunder Enchantment, Greater Ground Breaker, Deadly Accuracy, Renewed Vitality, Hive Totem, Sprint Totem, World Serpent Spirit, Bestial Climber, Bestial Leaper, Bestial Swimmer, Dragon Totem, Ghost Rager, Greater Guarded Life, Hive Totem Resiliance, Reflexive Dodge, Regenerative Vigor, Renewed Life, World Serpent Spirit, Spell Sunder, Body Bludgeon, Dragon Totem Wings, Eater of Magic, World Serpent Totem Unity

Starting Kits

Coming soon.

Concept Attributes Feats and Skills Rage Powers Notes

Want to help out? Have an idea for a concept? Share it here.