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OOC: Those who wish to inquire should speak to Kilian, Deril, Kiroth, Holdan, Fishbelly, Caris, or Raethon for details.
 
OOC: Those who wish to inquire should speak to Kilian, Deril, Kiroth, Holdan, Fishbelly, Caris, or Raethon for details.
   
===Variday, Rhaltaas 28, 1015===
 
====Guards, guards everywhere====
 
The city is on lockdown.
 
 
Sort of.
 
 
There are city watchmen /everywhere/. Everyone has been called onto duty, and the Guild of Explorers is assisting in the effort. There are patrols around every corner, it'd seem. Hell, they're even in goblintown, which is causing some tension with the local [[Gobbers|goblin]] and [[Arvek Nar]] militia.
 
 
In other words: the city seems quite ready for /anything/.
 
 
===Eliday, Rhaltaas 27, 1015===
 
====Lights Out====
 
Every light in the city of Alexandria -- that is to say, every mana based lamp or torch that lights public areas, has now gone out. City officials claim that it's merely a technical issue, but it's proximity to the impending 'exorcism' of the Azure Queen can't be any coincidence.
 
 
Regardless, they're /out/ and nobody knows when they'll be working again.
 
 
===Eliday, Rhaltaas 20, 1015===
 
====An Installation at the Fernwood====
 
A marvel!
 
 
A catastrophe!
 
 
A...a...unique and wondrous gift to the people of Alexandros!
 
 
Rumors fly as wildly as opinions. In the midst of the cloud hanging over the City...one of the [[Khazad]] trading companies (who are even now working to re-establish pre-Mist trade routes all over the world) has bequeathed the loan of a grand instrument to the people of Alexandros.
 
 
The Harp of the Undermountain, it is declared, is a marvel of not only performance but of khazad craftsmanship. As most harps are small so that they may be carried, the Harp the sponsor boasts, is as large as three khazadi side by side.
 
 
The [[Sildanyar|sildanyari]], who are traditionally known for their fine harps and similar instruments, have near universally expressed their...doubt.
 
 
Among certain circles, reactions range from doubt to disbelief to a...guarded interest.
 
 
Nevertheless, the Masterbuilder-based company, By My Beardstrings, is set to reveal its creation within the week. An installation within the reknowned Fernwood Pub. A number of performances, they say, are scheduled soon after.
 
 
===Eliday, Rhaltaas 20, 1015===
 
====Temple of Daeus Barricades====
 
Additional barricades are being erected around the Temple of [[Daeus]], and additional guards have been placed about it. It would appear that the Temple is taking great lengths to secure itself from any potential violence. No doubt this has something to do with rumored ritual that is to come.
 
 
===Tariday, Rhaltaas 08, 1015===
 
====The Collection is Complete====
 
Rumors are flittering out of the Temples that the collection of holy objects is now complete. One imagines it's only a matter of time before they're put to use. Their location is unknown for security reasons, of course, but just as one can imagine that they'll be soon used, one can also imagine that 'secure' only means that nobody has tried to steal them.
 
 
Yet.
 
 
The air of tension in the city continues exhaustively, but due to the efforts of the adventurers and the city guard, things are still stable.
 
 
For now.
 
 
====Visitors to the Dragon and it's Knight====
 
Recently, two separate individuals -- one woman and one armored knight, were seen being seen at separate times heading off to the nearby ruined fort where the Dragon and it's Knight are said to be making their home during their visit to Alexandria. People are speculating as to what role they might play in events going forward, especially with regards to the so-called 'Exorcism' of the 'Azure Queen'.
 
 
===Tariday, Rhaltaas 08, 1015===
 
====Fizzleton's Circus of Marvels!====
 
The gobber-run circle known as Master Fizzleton's Circus of Wonders is in town!
 
 
It isn't set up yet, because rumor has it that Master Fizzleton just led an expedition to the fabled Isle of the Gargantua, and came back with a magnificent beast to display at the circus once they're ready to show their marvels to the sight-seers of Alexandria.
 
 
The usual protests by druids have begun outside their camp beyond the city walls.
 
 
===Variday, Daeshen 30, 1015===
 
====Ableskein Asylum Burns====
 
Terrible news comes back to Alexandria. Dozens of inmates sent to the once well-reputed Ableskein Asylum Home are now dead. Families grieve and search for answers as to what befell them, but all the surviving management can manage is broken accounts of terrible nightmares and waking to a house broken by the Azure Queen. Many former patients are being returned to their families and the care of the Althean church when that is not an option. The survivors are all shaken, and it will be some time before they feel safe enough to speak of their experiences. The Asylum itself is barred to all entry and being investigated by the [[Althea|Altheans]] and Alexandrian Constabulary. All that's known is that [[Jibbom]] and a few others were recently there on suspicious business, and much of the interior of the building itself is blackened and burned out.
 
 
===Variday, Daeshen 30, 1015===
 
====Food Additives====
 
Rumors of a commotion at the Ox this evening circulate. What exactly it was is unclear, though the words 'infestation' and 'that place!' are overheard.
 
 
Well.
 
 
It's the Ox, right?
 
 
OOC: Speak with [[Ulharilti Wiivai]], [[Mel]], [[Zalara]], or [[Mikilos]] for details!
 
 
===Ceriday, Daeshen 28, 1015===
 
====A light in the night====
 
In the early twilight hours of the morning, a great beam of energy streaks from the Red Ridge Mountains out into the open sea. There is a great commotion and giant waves crash against the cliffs of Alexandria. The Tornmawr will be running high for several days.
 
 
The spell cannon has been fired.
 
 
====Rumors from the North====
 
Bludgun is an isolationist nation.
 
 
It's been one since the end of the [[Sendor|Sendor War]] and the vanishing of King Harshtone. Now ruled by the largely mysterious ====Council of the Fireborn====, they====ve largely closed their borders but to traders who====ve worked out arrangements for the deliveries of desperately needed goods. Now those same traders are reporting that [[Bludgun]] seems to be engaged in some kind of fortification effort along its north border.
 
 
Of course, this fortification effort should come as no surprise, as its northern border is the one they share with the fallen nation of [[Dragonier]]. While not the first such effort, this latest one is said to be the most extensive effort at walling the giant-lead kingdom off from the danger that Heth and its minions represent. Of course, it also serves to keep those still continuing the struggle against Heth and other refugees out as well.
 
===Eliday, Daeshen 15, 1015===
 
====Pilgrims Again====
 
Once more, the trek to the holy Eidolon Court is open to pilgrims who wish to go and hear the Hymn of Creation. The first such group returned this evening, though many of those who went looked more subdued and concerned than one would expect on such a joyous occasion.
 
 
Soon thereafter, rumors begin to surface about some kind of divine vision having been witnessed by some of the pilgrims there, where they were warned about the 'the children of the first born' and how they will 'rise'.
 
 
As if Alexandria needed /more/ to worry about while it untangles the thorny problem of the Azure Queen and her influence.
 
 
===Korday, Daeshen 12, 1015===
 
====A Queen's Ransom====
 
Returning gloriously from the mountains is an expedition that uncovered what appears to be one of the largest treasure troves of art recovered from the Sorceress Wars in at least several years.
 
 
The art in question, found by an expedition lead by two treasure hunters, Maxwell Saymoore and Selma Blayworth, were hot on the trail of merely one magical item, a lyre constructed by an elven bard seven centuries ago with exquisite skill, when they soon learned that they might be on the trail of something much more valuable.
 
 
"We're very proud of this accomplishment. We couldn't have done it without working together from beginning to end," Maxwell is said to have noted.
 
 
The art is now being housed in various city storehouses under lock and key until artistic evaluators, Ceinarans, Reosians, and more have had the chance to look at it. An effort will be made to return the art to its proper owners or their inheritors.
 
 
This may prove problematic, however, and disputes over appropriate succession are likely to arise.
 
 
OOC: Talk to [[Zippo]], [[Jensine]], [[Jex]], [[Kojot]], [[Kravar]], [[Millicent]], [[Gwendolyn]] for information.
 
 
===Gilday, Daeshen 11, 1015===
 
====General Bloodeyes Appears====
 
The village of [[Alexandros|Vandran]], not far outside the gates of Alexandria, was recently "taken hostage" by a chieftain from [[Bludgun]]! In truth he was here seeing about opening trade relations with some unknown guild through a human middle-man named "Mr. Shram". General Bloodeyes, a huge ogre, and his gang set up outside of Alexandria and "convinced" many traveling merchants to come and caiter to them before soldiers from the city could establish proper detours.
 
 
A group of adventurers made their way to the camp and learned that General Bloodeyes was going to judge Alexandria's worth for trade based entirely on the stories and performances of that group of adventurers, and that once he had had his fill of entertainment he planned to leave. Not entirely prepared for the task, the adventurers made a wide range of performances, though General Bloodeyes seemed most interested in the storytelling (even if some of the stories were a bit far-fetched).
 
 
Satisfied with the performances, General Bloodeyes agreed to open a trade route to Alexandria, and both he and his men were gone by dawn the next morning. In the end, trade was momentarily disrupted and the village of Vandran will not be quick to forget the stressful visit, but things turned out well enough.
 
 
===Tariday, Daeshen 10, 1015===
 
====Word Spreads====
 
Word spreads rapidly through the city of Alexandria that one of the few remaining Dragon Knights of the lost nation of [[Dragonier]] is en route to Alexandria. The Dragon Knights were an esteemed order in their heyday, a glorious organization that kept the borders of Dragonier safe and brought justice to the world. Many a time they reached out to help Alexandria in its time of need, up to and including the Sendor War whose conclusion catapulted Alexandria into 'the mists' for five long years... at least to everyone who wasn't in Alexandria.
 
 
During Alexandria's sojourn into the Mists, the Dragon Knights extended their influence into the greater world once more to try to balance delicate political forces, most notably in incinerating a warlord of Dran who refused to take heed of their warnings during a period of expansion and aggression by its war-like people. Busy putting out fires all over hte world, they were ill-equipped when Heth rose and struck down the great golden dragon who ruled the ancient nation and murdered many other slumbering dragons. Though the Dragon Knights fought valiantly to save their country, they were no match for Heth and their final ill-fated charge against the great beast is commemorated in the now famous Bardic Song 'The Last Flight Of the Dragon Knights' by Peville Arborni of the [[Mythwood]].
 
 
It is, perhaps, ill-named. After all, there a few dragon knights left. But what purpose could bring one to Alexandria? Rumors indicate that he aims to speak with several adventurers about recent events in Dragonier they were witness to.
 
 
====The Azure Queen====
 
More of a malevolent entity than a tangible force, the so-called Azure Queen has been an urban legend for some time. Often associated with acts of cannibals (hence her so-called title of 'Queen of the Cannibals', the Azure Queen is at the heart of many of the troubles that plague Alexandria as of late and it has been learned that she is an all too real force for evil even if her nature remains unknown.
 
 
Evidence of her influence can be seen all around as conflicts go worse, pushing families and neighbors into fighting each other over increasingly petty things, business owners devour their own coffers in greed, and merchants hoard their stocks, but there is always a very real, /root/ problem that it stems from. She just seems to make a bad thing /worse/.
 
 
Then there are those more directly afflicted -- actual men who've turned to the practice of cannibalism, claiming to follow 'the lady in blue' and her path. Once such cannibal was hanged after being caught and shouted about how she was 'coming'. Since then, indeed, things have steadily increased in tension all about the city.
 
 
The Churches of Alexandria have declared a plan to exorcise her spirit and purge the region of her taint. Adventurers from Alexandria have been dispatched across the land, hunting down the holy relics necessary for this act. In the meantime, other methods of battling her, and stemming the tide of her influence, continue to be explored.
 
 
 
===Eliday, Daeshen 08, 1015===
 
====Fires in Goblintown====
 
Recently, a firebroke out in the central Goblintown district. It was quickly doused through fast-acting explorer's guild members along with local Goblintown militia. The explorer's guild and militia were apparently on hand to arrest a wanted fugitive.
 
 
More strangely, however, are reports of azure-hued goblins that attacked the adventurers, a worrying sign that the madness of the so-calld 'Cannibal Queen' might've spread into Goblintown itself.
 
 
===Ceriday, Daeshen 28, 1015===
 
====The Death of Teakettle====
 
An announcement is posted all over the city, announcing the death of Captain Teakettle in a major operation to end the pirate threat to Alexandria's shipping and trade. Teakettle, notorious for his stack on Alexandria by slipping up the Tornmawr in a submersible, is a known cannibal and thought to be a mad man in the service of the Azure Queen. The lucht Pirate's head, taken in battle, is now mounted on a spike near the gates of the Castellum for all to see.
 
 
In addition, it is announced that the spell cannon has been used to destroy a major threat to Alexandria. Recently, numerous adventurers hunting for Teakettle's base found a Sahuagin military base beneath he sea where they were gathering some sort of army and conducting dark rituals to their God. The Spell Cannon has been used to annihilate this base and to remove the threat of the Sahuagin from the city's side -- or so it is claimed. Many speculate the spell cannon was used as a show of force to ensure other nations that Alexandria's defenses are secure. Open debate on this matter, and the use of such Kulthian technology by the city government, has spurred many arguments already.
 
 
That said, all of it, Teakettle is dead and the back of the pirate operations broken. All that's left now is to dispel the spirit of the Azure Queen, if such a thing is truly possible.
 
 
===Eliday, Daeshen 08, 1015===
 
====The Cannon Moves====
 
Today, the great turret of the Planar Disjunction Cannon, sitting in the Red Ridge Mountains, turned and now faces out over Alexandria -- aimed towards the sea.
 
 
===Korday, Callem 22, 1015===
 
====An End To Wasps====
 
Reports from the Mythwood Wardens indicate that the threat from the felwood wasps has been contained. A group of adventures recently stormed the nest and put an end to its taint! The injured wardens are finally beginning to recover and the peril the villages outlying to Alexandria were in has now been dealt with. One more situation dealt with.
 
 
(Thanks to Rogun, Sebropert, Ferawyn, Elgin, Eligar and Brom! Especially to Sebropert for taking point on organizing and getting this IC situation handled and everyone else who contributed to this. Also, big thanks to Lahar for tackling the storyline in the first place!)
 
 
===Variday, Callem 19, 1015===
 
====Forest Fire====
 
Travellers are reporting that a forest fire is still burning north of Alexandria -- laying closer to the [[Mythwood]] than to Alexandria proper. Rumor is it was started by a sorcerer -- a sorcerer who is untrained and now in the care of the Mythwood Wardens. Another example, some elves say, of humans failing to keep their magical house in order.
 
 
===Korday, Callem 15, 1015===
 
====Sildanyari Dance Party?====
 
From an article in this week's Alexandrian Tribune...
 
 
"I am unclear what precisely was being celebrated by the [[Sildanyar|Sildanyari]] of the city today but a procession was seen prancing and dancing in fine form through the markets and warehouse district. This reporter has never seen anything like it though I am a bit concerned about their choice of footwear. Still, one never knows with Sildanyar--they are a touchy folk. Still, it is always wonderful to see individuals fully embracing their cultural heritage so this reporter says Prance on!"
 
 
===Tariday, Callem 6, 1015===
 
====Settlings====
 
Efforts proceed to banish the so-called 'spirit of the Azure Queen, with groups of adventurers being sent far and wide to gather 'holy relics' for the various churches that will be participating the ritual. Some are said to have been returned already, but the churches and the government are refusing to issue any confirmations for security reasons.
 
 
More of ALexandrian's militia have been deployed to the city streets to assist the Watch. While they are taking a back seat, technically, to the City Watch's authority, some tensions are becoming visible between the two organizations.
 
 
A group of Dragonieri refugees were recently called to the Castellum to speak of the horrors witnessed during the fall of the kingdom to the dragon known as 'Heth'. After this meeting, the newly functional and restored Planar Disjunction Cannon that lays within the Red Ridge Mountains, more commonly referred to as the 'Spell Cannon' had its turret rotated to the north, where it has remained since.
 
 
The Alexandrian Navy continues its efforts to hunt the Lucht Suil pirate, Captain Teakettle, and has reported to the populace that it is closing in on him and will soon put an end to his threat. 'He will serve as a warning to all who choose the path of piracy'.
 
 
With the reduction in patrols outside of Alexandria, due to the forces being called to the city itself, banditry is becoming increasingly prevalent along the roads into and out of Alexandria, not to mention the increased threat from dangerous monsters that are still a problem in the region. Armed bands of Alexandrian advenrurers have been dispatched to quell the problems, but until regular patrols can be resumed and tension in the city itself decrease, it will remain a problem.
 
 
===Korday Aestry 11, 1015===
 
====The Hunt for Teakettle====
 
Word spreads from the river folk and wandering lucht that the popular River's Rest Inn, located not too far from Alexandria, has been a hub of madness. A group sent to investigate the whereabouts of the elusive pirates in their Kulthian submersible stumbled upon a cult of crazed maneaters. Shockingly, it was not ogres or other savages who had seized control of the locale, but man eating man as the stories go. ''St-eww'' seems to be the phrase of the day. The authorities and clergy are looking into the matter, because the inn's shrine to Rada has been desecrated and several questions remain unanswered.
 
 
(Kojot, Remethaer, Kilian, Thorarna, Brom, Solace, Niama, and Zaxx are to blame. Talk to them first if curious. :))===Thu Aestry 11===
 
 
===Tariday Aestry 02, 1015===
 
====Pirates Raid Alexandria====
 
It had been a beautiful day along the banks of the Tornmawr, but it quickly became a spectable. The Alexandrian river patrol had captured the infamous Captain Yuvan, a halfling pirate who had been pillaging the shores of the region, and others, for many years. He apparently surrendered outright to the navy without even a fight, and asked only to make a statement in Alexandria. While details vary on the exact nature of that statement, it would appear that not all pirates were so eager to let him get out of the business.
 
 
As the pirate crew moored their ship and was manacled on the docks, a second pirate ship -- some sort of iron submersible vehicle -- emerged from the water and opened fire on the Alexandrian vessels with mounted magitech cannons. Fire was exchanged between both of them as the iron ship rammed the docks and spilled forth a squadron of pirates, intent on preserving their secrets and inflicting casualties upon the Alexandrian people.
 
 
A fierce battled ensued and the pirates were eventually driven back before they could capture Captain Yuvan and most of his men. The Alexandrian navy has vowed retribution for the attack and the Ruling Councuil has indicated that no stone will be left unturned in their pursuit, while merchants whose business lies along the Tornmawr already whisper fearfully about what they could possibly do to protect themselves from this vessel and make plans for airship or travel by land until the situation is 'resolved'.
 
 
Where did this metal ship come from? Will it attempt to raid the city again? Or will the Alexandrian navy adn its allies destroy it before it can strike? Only time will tell.
 
 
====Brief Festival====
 
A brief event of some sort broke out without warning in the marketplace this afternoon. Dozens of children swarmed the area, singing songs and offering good cheer to the merchants of the area. Wizardly entertainments were present, and at least one magical lion ride. The children are apparently members of a new club sweeping the youth of the city, promoting inspiration and good cheer. Members can be seen wearing copper braclets, reading an enigmatic 'WWJD?'
 
 
A brief scuffle broke out shortly after the festival between children promoting a halfling leader, and others loyal to a gnomish one. Reports of a third group wearing tunics of 'WWSvID?' are unconfirmed.
 
 
===Tariday Firetide 18, 1015===
 
====Spell Cannon, Reclaimed!====
 
Today, the Council of Alexandria announced that they have officially reclaimed the Spell Cannon complex with the aid of members of the Explorer's Guild. In a combined Alexandrian/Myrrish operation, the Planar Disjunction Cannon (the spell cannon for shirt) which was once fired upon the Eidolon Court by the Blasphemer, Augustus Alexandroa, and upon the floating Fortress City of Merkabah, during the Illuminated Order War, vis to be brought back online to protect the city from any threats -- such as the the threat of Heth from Dragonier, or of Charn's armies. Myrrish and ALexandrian technical expertise is presently working together to ascertain how much damage was done during its years of dormancy under a spell of petrification, rendering it unusable until now, but the Council assures all that the cannon, and authority upon its use, are solely in Alexandrian hands.
 
 
===Tariday Firetide 11, 1015===
 
====Mab Ranting====
 
Rumors abound through the goblin population of Alexandria that Mab Smottle has been banned from Ma Rosie's Gambling Hall, after going on a bizarre and entirely unprovoked(?!) rant against artificery and artificers. Although the details of the rumors vary significantly (sometimes involving a generously-hipped elf laughing herself sick), the fact is that Mab was dragged out of the hall and dumped in a horse trough. This has not helped Mab's standing amongst other goblins at all, and she is apparently said to be steaming mad about it. Or at least having to steam her clothes. Rumors are hard.
 
 
===Gilday Jun 19===
 
====Blue-Tinged Xorns====
 
While the spell cannon has been reclaimed, it has not been without consequence. The elements are still not completely settled by the formerly petrified cannon and there are rumors of strange, blue tinged creatures lurking in the mountains still. These reports are being taken seriously and these creatures ar being actively hunted.
 
 
(Bonus points for any PRP which involves hunting 'Maddened, blue tinged Xorns'. )
 
 
===Variday Firetide 10, 1015===
 
====Swarm Tactics====
 
Merchants and travelers passing through Vadran village speak of a large ebony Sith'Makar and his red-headed companion collecting a team to voyage into the dark recesses of the Felwood. The wood is angry, and forces beyond its control need to be quelled. A call has been put out to friends of the wood, and friends of Vadran to find the source of the giant wasp menace and bring it to a halt.
 
 
OOC- For those that have been participating in the Vadran village plots, and/or would like to RP or help in adventures within give Sebropert or Ferawyn a holler. We have four interested parties so far, but I want to try to get anyone who would like to be involved to come along. This will be a Whirl/Beaglefarts thing, and should be a lot of fun. Or our doom. Depends on how you interprete them giggling every time they mention it to me.
 
 
Dates - I am shooting to get this done in the next week or so, and it will probably be a two parter (Of course time is fluid, and it will get done when people are available). Right now we can't do the 13th or 14th, but most other days are open. Page or mail me with your availabilities, and we'll run it by our lovely GMs and see when they can do it. Until then we can RP to pass along information or discuss strategy.
 
 
===Kesenday Firetide 07, 1015===
 
====A Village Saved====
 
The tiny village of Borm, on the edge of the Red Ridge Mountains, was recently the scene of an operation by Guild of Explorer's members in the employ of the city of Alexandria. Borm was apparently subject to a maddened wizard gating in horrible flying-head monsters (no, really) which, rumors say, apparently had the ability to transform OTHER people into similar flying head monsters. (No! Really!)
 
 
The wizard has apparently been destroyed, but numerous flying head monsters (we're not joking here) are apparently on the loose in the countryside. A bounty has been placed on them (to some scoffing) and life is slowly returning to normal for the villagers left behind.
 
 
(In short, PRP fuel for anyone who wants to run a PRP where folks get to hunt down and murder Vargouilles. Those creepy things!)
 
 
====Arena Champions====
 
In the western edge of the city a clarion call of brass trumpets sounds...
 
 
...the call is picked up deeper in the city and then re-played onward and forward until the sound can be heard at every point within the city.
 
 
Within an hour a herald stands in every plaza,
 
 
"Hear Ye, Hear Ye,
 
 
Let it be known that on the 30th day of Hattan in the year of 1015 that the battle of Snowbarrow Pass did commence in the Great Arena of Alexandria. Know that the Champions of Thane Lofriek did battle the Royal Guard of the Lizard King Ghall-ka; And that upon this day, as was so in ages past, the Champions of Lofriek did defeat the forces of Ghall-ka and claim victory in Snowbarrow Pass.
 
 
Hear now the names of you Champions for this day is theirs!
 
 
Hunter Bromormodin Thundercleaver of Clan Stonesmasher
 
 
Sir Eligar, Knight of Peace
 
 
Gunnhilde Sturremsdottir, a Shield Maiden of Volstengrad
 
 
Artifice Archivist Jex
 
 
Nadara, Ower of so Many Debts to Rada, She's Not Even Kidding
 
 
Takholden Windsbreath, Adventurer from the Vast
 
 
**
 
 
Let no /Lawful Request/ made by these Champions go unconsidered by the /True/ citizens of Alexandria until the dawning of tomorrow!"
 
 
 
===Gilday Firetide 5, 1015===
 
====From the Frozen North====
 
The Chaos hasn't benefited most places...but the Arena isn't most. Its draw always the fire of adrenaline, it now boasts exotic warriors from exotic locales, as well as the pride of local heroes.
 
 
Other nations have taken notice.
 
 
A band of oruch from the High North descended of late on the City. They arrived astride great mammoths, these warriors-turned-merchant...and challenger. Though they've entered their own into the Arena in the form of mighty berserkers, they've also brought with them...
 
 
...goods to sell.
 
 
They travel under the dual auspices of Kor and Rada, bearing the banners of both...and the strength of the frozen north.
 
 
OOC Note: We'll be posting some goods for sale shortly. This is more to set the scene for their arrival, so please go ahead and include these unruly merchants, and warriors, in your RP or even PrPs!
 
 
 
====From the Frozen North, pt 2====
 
The oruch band from Stormgarde brings with them a number of items, even as their berserkers enter the Arena in full force. These are listed below. The prices are in gold. If an item does not have a number (such as 2x) in front of its name, assume there is only one of them to sell.
 
 
 
:The Warlord's Maul (1635)
 
:This great earthbreaker bears the symbols of Kor and the stain of many battles. It gets its name from a tale associated with it, that once it was forged, a great lightning struck from the sky and demolished the crafter's house. This earthbreaker, goes the story, was made to challenge even the elements.
 
 
:For mechanical purposes, treat this as an Earthbreaker +1.
 
 
 
:Flail of the Glacier (3038)
 
:This heavy flail bears an unusual chill, and is said to have been forged against the vicious spirits of the north. Its make is heavier than most, and requires a mighty warrior to lift.
 
 
:For mechanical purposes, treat this as a +1 cold iron, Dran flail.
 
 
 
:0x Shaman's Mane (13,265)
 
:This ancient and gnarled staff was made for the hands of a prominant oruch. It claims an ancestry among the Fire Reavers, though its last owner was not of that tribe. Its surface is hewn with symbols if fire and its color is the color of harshly-burnt ash. At the cap is the mane of a manticore, bound around the staff as a symbol of power and warrior-prestige.
 
 
:For mechanical purposes treat this as a staff of fire.
 
 
 
:1x Rings of the Full Belly (oldest is sold) (1750)
 
These rings are different: one is old, and one is new, though the merchant claims they serve the same purpose. They keep the bearer's stomach full in even the harshest of climates.
 
 
:For mechanical purposes, treat this as a ring of sustenance.
 
 
 
:3x Potions of the War God (210)
 
Drinking one of these elixers is said to confer great strength. The bottles are crafted from old glass, done in the style of ages ago, and likely used, re-used over time for different purpose and ceremony. They contain a strong, reddish liquid, and are marked with the symbols of Kor.
 
 
:For mechanical purposes, treat these as potions of bull's strength.
 
 
 
:The Knowledge of Shamans (varied)
 
:One offering offering from Stormgarde comes in the knowledge of the oruchs' great shamans. Inscribed in hide, they offer the following:
 
 
::1x Scroll of Bull's Strength (105)
 
::2x Scrolls of Bear's Endurance (105)
 
::1x Wand of Endure Elements (525)
 
::1x Elixir of (Spirit's) Vision (175)
 
 
:The Knowledge of Warriors (varied)
 
:The final offering comes in the form of heavy, masterful weaponry and armor. Most of these are inscribed with images of Kor.
 
 
::1x Adamantine Earthbreaker (2114)
 
::1x Masterwork Heavy Flail (221)
 
::1x Masterwork Tower Shield (126)
 
::2x Masterwork Claws of the Oruch (228)
 
 
 
To purchase from the caravan, please send in a +request. Items are first come, first served. Sold items will be removed from the queue, or have a 0x placed in front of their name and become unavailable.
 
 
OOC: The caravan has since returned to the north!
 
 
===Gilday Hattanan 29, 1015===
 
====Food Attacks!====
 
Did you hear that a new restaurant, Grandma Good'um's Kitchen? It was supposed to open, a place that served exclusively to the members of the Explorer's Guild. Naturally the higher ups of the Explorer's Guild sent some new members with the promise of a free lunch. If they returned without food poisoning then they would have to try it. Tak, Temarie, Brom and Faiza braved accepted the assignment of a free lunch on the guild's dime. Turns out the food tried to eat them. They had to battle soup that wanted to drowned them, a fried roasted chicken that to cook them and mashed potatoes that were looking to well...mash them. The four were able to defeated the food and discovered that Grandma Good'um's Kitchen had an artifice oven that was summoning food from some pocket universe. The guards were called and Grandma's Good'um's Kitchen has been shut down pending investigation.
 
 
===Tariday Hattanan 28, 1015===
 
====Blight Averted====
 
Recently, a group of followers of the Green Word set out for a farm in the Heartland, sent there at the behest of the Alexandrian city government. Rumors indicate some kind of blight was located there and the crops themselves were swiftly burnt after initial explorations. At least one witness reports that someone was deliberately trying to start some kind of blight. City officials assure the populace, however, that Alexandria's food supply is adequate and safe and on target to beat expectations and last year's harvest.
 
 
(Thanks to Tatyannah, Mara, Elessa, Molkh and Brom for a fun scene. Those curious about what happened should RP with them. :))
 
 
===Tariday Hattanan 21, 1015===
 
====Mad Wizard====
 
A local wizard is said to've fallen to the Azure Queen's corruption. Sacrificing his own life in black ritual, he conjured a tainted aquatic monster that devoured him in turn and used his remains as a grisly nest for its eggs. The corpse is said to've been found in a warehouse on the western docks beneath an eerie message painted in blood.
 
 
(Thanks to Jinks for running this PRP!)
 
 
====Heartland Upset====
 
Message: 7/7 Posted Author
 
Heartland Upset Tue May 21 LaGnar
 
 
Word spreads that three boys, sons of farmers near the village of Vadran, were slain when playing at what was supposed to be an abandoned farm. According to rumor, the farmer's scarecrow came 'alive' and killed them.
 
 
Adventurers investingating the report discovered a field of an unknown narcotic being grown and harvested by order of the Cannibal Queen. How much of the drug has reached various cities is unknown.
 
 
OOC: This scene was run by Folkmar, and is part of the Cannibal Queen meta-arc! Get in touch with Rogun, Ferawyn, Petyr, Tatyannah, or Tak to investigate!
 
 
===Variday Hattanan 20, 1015===
 
====More Raids in the Countryside====
 
Chaos spreads. Not the light kind seen around the crackling of the fire, the beautiful kind inherit in the growth of joy, warmth in the heart of an excited child...but the darker sort emergent from forces unknown.
 
 
The arvek nar are latecomers to Alexandros, a place often called the hub of the world. They settled here after an orderly fashion and have been solid contributors, and protectors of not only city life but the myriad farm communities that form this great nation's backbone.
 
 
This last week, a group of them went 'rogue', thieving cattle and bringing harm to communities already hurt by current and as yet still unknown forces. While a group of adventurers has brought the band to a halt, the damage is there.
 
 
There is some bright light. The arvek have developed a solid reputation for hard work. In some cases, the incident brought neighbors closer together. However, in others, it's brought to mind old rivalries and superstition.
 
 
OOC: This scene was run by Folknar and is part of the Cannibal Queen meta-arc! Contact Rogun, Elessa, and Sebropert ICly for details!
 
 
====Local Heroes...Gone?====
 
While the threat of the Arena shutting down has...shut down due to the intervention of the Society (lead by Alexandria's Mikilos Mithralla), it seems as though some of the local fighters are taking their leave. Not all of them, but enough "local names" to be noticed by fans and regulars alike.
 
 
There's never a complete lack, though. Supposedly, Arena officials are working to bring in outsiders to fill the gaps, which may lead to new names and new faces. Excitement, they say.
 
 
Still, a number of Alexandrians are sad to see familiar heroes go.
 
 
OOC: We could use some folks to run some "exotic fights" using some gladitorial teams from far-off locations, either as a participating sport with local PCs, or as a spectator event! If interested, please contact staff for details. :3
 
 
OOC2: We tend to award a little extra for tying into meta-arc plots. Shhh. X)
 
 
===Tariday Hattanan 14, 1015===
 
====Arena Settlings====
 
Recent efforts and hard work among local adventurers has impacted the violence in the Arena. A llyranesi of the Society, Mikilos Mithralla let the charge, then found himself joined by other willing hands, as Society crafters took to modifying Arena weapons, enchanting them and rendering them nonlethal for the time being.
 
 
"We're certain the fighters know what they're doing. With what's going around, though..."
 
 
"We're not taking chances."
 
 
The quotes came from a pair of arena judges, notable to all by their distinctive uniforms.
 
 
Those who work officially with the Arena expressed their thanks, and have enforced use of these new weapon types during most combats. As a result, violence has dropped, and more than one person noted a sort of 'sighing' sound when the weapons were brought into play.
 
 
...though that could have easily been the wind.
 
 
===Korday, Hattanan 2, 1015===
 
====Intercity Theatrics====
 
Only recently re-settled, the flame and fire between the Flightwright and Hope is set to flare up again. As word of the "Remember the 62" warcry reached artistic ears, playwrights immediately set to work to bring the tragedy (and news) to the masses.
 
 
The respected playwright, Donathan Mayhew, has set quill to parchment and is purportedly "composing the work of a lifetime, filled with the heart of Vadran and the crying-out of the Heartlands...illustrating the bravery of these people..."
 
 
Other theatres will put in a bid for the work, though the Hope and Flightwright are expected to be at the forefront of it.
 
 
Could a work to honor a tragedy become a tragedy?
 
 
'''OOC:''' In older times, theatres were the movie theaters and newsrooms of the day. The Alexandrian theatres certainly play a similar role, and provide a vital means to communicate happenstance, circumstance, and debate political issues...as well as general entertainment from nobility to merchant to commoner. The Flightwright and Hope illustrate part of this mix-and-divide, one being similar to a marble statehouse with noble patrons, and the other...more "down to earth." Too, donations from noble patrons (and mercantile) are said to influence some plays produced, though at other times, an artist might truly go "out on the stage."
 
 
===Variday, Bernfleur 29, 1015===
 
====A Warcry Among the Heartlands!====
 
 
62! It's the new war cry among the Heartlands. At the entrance of Vadran, someone's shoved a sign into the earth with "62" written upon it, the current loss of the Heartlands's small towns and villages to the chaos.
 
 
As best they can count. A Sendor vetran, an Arvek, put the sign there after a recent attack left many dead. Without the adventurers there, many more would have perished.
 
 
There are mutterings that the small village, and others like it, will petition Alexandria's council.
 
 
 
'''OOC:''' For more information on this rumor, contact [[Ootin]], [[Kravar]], [[Ferawyn]], [[Angrid]], [[Kathryn]], or [[Eligar]]!
 
 
'''OOC2:''' This is tied to the meta-arc! A number of you received notices regarding different parts of Alexandria and Alexandros which had begun to erupt. Most areas will be getting worse as our arc heats up. :3
 
 
Over time, these sections will 'implode' if not acted upon. When they do, they'll have a direct impact on commerce, trade, and the available of certain goods. This means, among other things, that prices for magic items, and basic items, and possibly even food will increase.
 
 
Legwork is open on these rumors, and PrPs.
 
 
Whirlpool will be doing another post on this tomorrow (tomorrow or next) with more information on how you can get involved. :) He hasn't been feeling well, so may need a little time.
 
 
===Gilday, Bernfleur 24, 1015===
 
====Troop Movements====
 
Recently, a deatchment of Alexandrian Militia departed from the city to the Red Ridge mountains via airship. They were joined there by a Myrrish detatchment of skyships where they are said to've performed, at least according to rumor, 'military exercises' together. Witnesses report both sets of airship opening fire on a spot somewhere in the mountains.
 
 
===Tariday, Bernfleur 23, 1015===
 
====I've Gnomed More Women...!!!====
 
I've gnomed more tavern wenches than you'll know in a lifetime!!!
 
 
Yes, that phrase set off a brawl in the Lower Trades the likes of which hasn't been seen since the Gobber Light Up and Spark pie incident four months ago. A middle-aged gnomish merchant assaulted an oruch chili master and that, they say, is what started it all.
 
 
Within seconds, the entire Lower Trades fell into chaos. Witnesses report the events happening swiftly, "Nae, before ya could blink!" according to some (scruffy, stereotypically bearded and kilted khazad-aul men as they hoisted a keg of beer).
 
 
Reports from the incident are still trickling in, though afterwards, some adventurers were seen fleeing the scene...
 
 
...of the CRIME!
 
 
'''OOC:''' I grabbed who was IC for this one. :3 Contact [[Kravar]], [[Shilde]], [[Chloe]], [[Morgrinaar]] if you'd like to learn more! This ties into the Tenebrae Meta-Plot, the Azure (Cannibal) Queen.
 
 
===Variday, Bernfleur 22, 1015===
 
====Chaos Grows====
 
From an increased number of murders to brigades on the roads and high seas, it's apparent to even the casual traveler that chaos is on the rise. Not the warm, friendly chaos of a good song and dance at the pub, but something of a darker sort.
 
 
Different sections of the City are reacting different ways, with a number of them poised on a knife's edge. What this means is, a number of you have received @mails describing events in areas of the City you may know about. How much you know, or what, is up to you and your own tale. However, they are hints of things to come--potentially, without the action of heroes.
 
 
If you didn't get one, well. ...perhaps your party of the City hasn't started to implode.
 
 
Yet.
 
 
===Eliday, Bernfleur 7, 1015===
 
====Break a Leg====
 
Alexandria loves a good show, but usually it happens within the confines of a stage. Today, the entire Theatre District became a stage of sorts, when the long-bubbling, yet more often than not, festive feud between the Flame's Hope and the Flightwright imploded, leaving several wounded and two dead. Of those among the deceased are notable names from Alexandria's acting troupes--Jaryaith Shogunsinja and Sienn Faelight Fluttershyne, the latter of whom was most notable for her role as Lady Sandiel, in The Fall of Lady Sandiel, a love-tradgey which was performed for the first time just this last spring to city-wide acclaim. The Flightwright was also partially burned as an effect of the incident.
 
 
Who is responsible for the incident is not immediately certain, though the Watch reports that investigations are currently underway. Tensions within the district are understandably high, and a number of residents reported uneasily that should things not calm down, they may well pack up and move, relocating to other areas. Worse however, is that a number of nobles appear to have placed at least a temporary "hold" on their sponsorships as a result of the outbursts. Between the two events, it appears as though this year's upcoming performances may be...sparse, unless something is done.
 
 
===Ceriday, Bernfleur 6, 1015===
 
====Tragedy in the Temple District====
 
There was a tragedy today in the Temple District. As many were going about their daily business a young woman hanged herself from the top of the Temple of Althea. Despite the quick intervention of the locals as well as the hearhguards, there was not that could be done from her. Rumors indicate that, before she jumped, she shouted, "It's all for her."
 
 
The City Watch began its investigation, during which they were attacked by some sort of undead monstrosity. . Thankfully for those gathered there was a large group of adventurers, not to mention the huge number of clerics, paladins, and more, and they were able to defeat the monstrosity before it could cause more damage, though two unfortunate lives were lost.
 
 
It's unknown who summoned the undead, but rumors that a Mul'niessa was heard praising the Shadow Sorceress before the undead attacked. She was later said to be taken into custody.
 
 
===Gilday, Eatonis 20, 1015===
 
====A Rash of Suicides====
 
Recently, there's been a rash of suicides from within Alexandria. They've all taken differnt forms, as one can imagine, but the uptick in them is noticable. Over the last couple of weeks, there has been nearly a dozen, or so it is rumroed, suicides in the city proper. The mourning families of those who've taken their own lives seem to be in a state of shock on matter.
 
 
Darker whispers blame demons, ghosts, and the Dark Gods, amongst other things.
 
 
===Tariday, Eatonis 19, 1015===
 
====Nighttime Disturbances====
 
Leaks from the Watch report a commotion from the Dragon's Den the other night. A few suspects were apprehended, though no official word regarding the arrests has been issued. A spokesman says that a statement may be forthcoming. In the meantime, additional Watch have been posted around the Dragon's Den, as well as the general riverside areas. The increased surveillance likely strains the resources of the City, but there's little to be done about it at this time given current events.
 
 
'''OOC:''' For details, contact [[Conrad]], [[Jibbom]], [[Zalara]], [[Jibbom]], or [[Jessa]] ongrid!
 
 
===Tariday, Eatonis 5, 1015===
 
====Limping Back to Shore====
 
The recently released Roslanian Galleon, named the Obsteprous Son, has been towed back to port missing its masts and looking much worse for wear. City officials who'd been aboard the ship for its maiden votage claim that it was damaged in a freak storm and that it will be repaired and refitted and sent back out into the waves as a pride of the Alexandrian mercantile fleet.
 
 
The crewmen, on the other hand, are said to be blaming a 'sea monster' for the damage to the ship. Several crewmen did -not- make it back, including the ship's captain and first mate.
 
 
===Gilday, Pryntar 13, 1015===
 
====Unsettling Dreams====
 
It's not the kind of thing that gets talked about too openly, but several people have begun to whisper about the strange dreams they've had lately, or the dreams of those they know. Dreams of deeply violent imagery. The color blue also seems to be a common theme in these dreams.
 
 
No doubt this is fueled by the speculation about the so called 'Blue Lady' that has been whispered about for a while now.
 
 
===Eliday, Vhast 20, 1015===
 
====A Happy Announcement!====
 
The Explorer's Guild is pleased to announce the recent action of several of its members in eradicating the recent menace plaguing the Vaersiman Manor. Through intervention of the Guild, deaths have been reduced 100%, ensuring a joyful and romantic getaway spot for all interested newlyweds. Why, the Vaersiman Manor was so inspiring that several of our fine Guild members chose that moment to join together in holy matrimony! [[Jessa]] and [[Vennan]] Hartose were wed while on assignment and the Guild would like to be the first to announce how happy they are to see that two members have found such happiness in each other while also destroying some dastardly fiends bent on destruction. The groom could not be reached for comment but the bride has announced that all gifts and money may be left at the Ceinaran Temple in her name.
 
 
===Korday, Vhast 17, 1015===
 
====Panic in the Temple District's Great Plaza====
 
Yesterday in the temple plaza there were people running out of the area in panic as an extremely large shadow and disguised demons took on a few adventurers. No one knows how the demons were there in the first place, but it IS known that many of the religious temples worked together to try and take down the shadow that was chasing Lady Sandiel. Lady Sandiel bravely took on the shadow on her own until help arrived, even, at one point, flying up into the air before coming down onto the roof of the Temple of Althaea with a rather loud smack.
 
 
Other reports had Munch with three others taking on a group of smaller flying things while the innocent people evacuated, even defeated two of them before one summoned more, who were defeated as well. Helping out The war golem were an oruch woman with drums (who could miss them?), a man with a bow, and a short blonde woman who was reportedly throwing lightning.
 
 
Lady Sandiel has reportedly survived her 'temple toss', but people are still looking for her husband (or wife) to tell her spouse what has happened.
 
 
'''OOC:''' For more rumors and information, please contact [[Munch]], [[Lash]], [[Elycia]], [[Oates]], or [[Sandy]] ongrid!
 
 
===Ceriday Vhast 12, 2015===
 
====There's a Bug in my Ale====
 
Word has filtered around that a band of adventurers did help one of the local brewers save his store of ale and other liquid consumables from a pair of giant scorpions that had gotten in from the sewers. Word has gotten around that anyone who might have a basement or cellar or underground storage should be careful lest any more of the carapaced arachnids be spotted.
 
 
'''OOC:''' For more information on this rumor, contact [[Zalara]], [[Nadara]], [[Lash]], [[Brolin]], or [[Zarr]].
 
 
===Kesenday, Vhast 11, 1015===
 
====The Butcher, Hanged====
 
Near dawn and within sight of the phoenix atop the western gates, a man was hanged. The cannibal. The butcher. His crimes were listed by an official, and dozens of people (including those that helped bring him to justice and a number of priests from various temples) witnessed him hanged. Before the door was dropped, he was heard to scream a stream of gibberish that many are repeating as 'she knows she knows'. Other horrible rumors circulate, most popular among them that when they removed his hood, the Butcher had chewed off his own lips. Still, the whole affair seemed to have gone better than many expected and concluded without interruption.
 
 
===Eliday Vhast 06, 1015 ===
 
==== Ribbeting Times at the Hope ====
 
"...practice, just PRACTICE!" one of the proprietors' voice hit that high note when asked about a recent commotion at the Hope Theatre. Just this evening, passers-by in the the Theatre District saw a man being thrown out of the theatre after rounds of screaming were heard inside.
 
 
"Just...practice, you know. Practice for a...for the...for the...for the...for Sandy and the Frog Prince!" the man said, though he'd looked pale. Swallowed.
 
 
Whatever happened, rumors are flying. The man who'd been thrown from the theatre had a certain look about him, bystanders said, and made signs warding themselves against the legions of the Azure Queen (or among more common parlance, the Azure Terror, the Azure Bitch...and other less flattering terms, and some of them more terrifying).
 
 
In completely unrelated news, the Ox has taken to, of late, serving frog stew and battered frog boudin.
 
 
OOC: Contact [[Tavissha]], [[Lash]], or [[Zalara]] for information on this rumor!
 
 
===Kesenday Vhast 04, 1015===
 
====Partially Completed Rituals====
 
Details are lacking but rumors persist of a wedding held upon the Festival Grounds. The nuptuials were overseen by a [[Jessa|Muse]], and held between an unnamed invisible giant, and a [[Myrana|barmaid]]. Alcohol is not directly mentioned, but may be assumed.
 
 
BrightBlade [[Svarshan]], and [[Boshter]] the [[Arvek Nar]] were both seen leaving the area. Both deny involvement.
 
 
 
===Korday, Vhast 1, 1015===
 
====Adventurers Bring in the New Year====
 
As one year passed into the annals of history and a new year arrived the Explorer's Guild sponsored a party of all of the adventurers that get every dirty job in the city done. Be all accounts it was a wild party, there were a couple of brawls and even some sort of Alexandrian Sith'maker chair breaking ritual. One notable chair smasher was strangely absent and her presence was missed. The booze was flowing and very exotic liquor was being served. While most could handle their alcohol no doubt the clerics will be making hangover cures in the morning. To cap the entire event off as the night of the old year turned into the dawn of a new year the skies were alive with bright colors and loud booms. An extremely patriotic display of fireworks could be seen for miles around the city. By all accounts the city is looking up for this next year.
 
 
===Eliday, Khael 30, 1014===
 
====Erroneous Experiment Damages Docks====
 
The wizard who requested Guild of Explorers ruffians to assist him in protecting his testing did not get exactly what he expected as results. The members of the group have been ushered into the Temple of Althea for healing from what has been described by what an eyewitness apothecary reports as "the nastiest jellyfish stings he had ever seen", quoting the size of the jellyfish to be something to the realm of fifty feet across given the size of the stings, adding that they were lucky to survive such things.
 
 
The foreman of the dockworkers on shift is exceptionally irate with the testing of this experiment as it has caused ludicrous damage to two of the piers at the Alexandrian harbour, being caused by possibly the same boat. The City Watch claims that nothing out of the ordinary occurred, just that the wizard's ability to control his own magic is highly suspect.
 
 
Due to security issues a week and some ago within the Temple, the wizard, the adventurers, nor those tending to them could be reached for comment.
 
===Eliday, Khael 23, 1014===
 
====Olyeaux Estate Settled====
 
The estate of the late Lord Olyexau has finally been divided and sold, thanks in part to some adventurers from the Guild. His two feuding sons have been left the fruits (and vegetables) of his love of squash, and apparently have been legally denoted as "dunderheads."
 
 
The estate itself, though, was granted to Lord George Brawnson, as per the will. Lord Brawnson is best known for his legendary adventuring exploits, such as feeding a purple worm its own tail and using the resutling ball as the head of a flail to take out an entire squadron of roc aerial cavalry, or the time he convinced a thousand year old dragon to pay him its hoard in exchange to forgo the usual beating.
 
 
As Lord Brawnson is currently missing in action, the Brawnson estate has begun the process of reclaiming the overgrown and run-down Olyexau property and restoring it to glory, albeit with a Brawnson touch.
 
 
===Variday, Khael 10, 1014===
 
==== Caravan Adds to Inventory====
 
"Whatddya mean I gotta pay a fine??!" the outraged roar could be heard for blocks. Kvnich Snigzof nearly ran afoul of the merchants' guild when word escaped that certain rumors /were/ true. His family was tied to the infamous Fizzlebog, the inventor of the dragonspitter and thunderbelcher.
 
 
And the gobbers had swarmed. So had some artificers. Everyone, it seemed, was wanting an autograph.
 
 
The City (via the Merchanter's Guild) is wanting him to pay damages. In response, he's added some healing potions to his list, in attempt to gain counter-support from the adventuring community.
 
 
OOC: The following items have been added, though they possess the same side effects as the alchemicals (see +bbread 7/18). As folks purchase, I update these +bbposts, so all supply quantities are current. As usual, email me a log of you RPing about the caravan ongrid, and I'll add an additional 5\ discount to the price. :3
 
 
The caravan will be leaving in 1 week.
 
 
- Lahar
 
 
'''New Items'''
 
:6x Potions of Cure Light Wounds (37 gold ea.)
 
:4x Potions of Cure Moderate Wounds (225 gold ea.)
 
:4x Potions of Cure Serious Wounds (562 gold ea.)
 
 
=== Korday, Quintoos 29, 1014===
 
====A Caravan Arrives!====
 
Amid cheering, screaming, and tales of woe and hand-wringing, the gobber's carravan arrives. It's led by a trio of gobbers of various ages, each claming to be the head of things, though one (Kvnich Snigzof) seems to be the leader of even /them/. A middle-aged gobber in heavy bear-fur, he struts proudly at the caravan's head, atop a great wolf and with a dragonspitter across his shoulder...
 
 
And declares the caravan open for business! The caravan spreads across a full quarter of Goblintown, and has quick business by the arvek and oruch, though other races hang back a while, in general. At first.
 
 
The caravan is brightly colored, with wheels and cogs and other things. The Snigzofs' great flag flies over it all, a raging wolf with a thunderbelcher held firmly in its jaws. The old crest held a pair of blades, but with the invention of the thunderbelcher, the dragonspitter, the merchant family was quick to adopt.
 
 
Maybe they /are/ related...
 
 
'''General Items'''
 
: 2x Belt of Enviable Gobber's Stamina (Con +2) (3,000)
 
: 2x Dragonspitter +1 (3,975)
 
: 1x Thunderbelcher +1 (available with any of the following enhancements, select one at purchase: Flaming, Lightning, Bane) (8,100)
 
: 2x Claws of Attack, Orcish +1 (1744)
 
: 2x Spiked Heavy Shield +1 (to the shield, spikes are masterwork, however) (1110)
 
: 2x Dire Flail +1 (1793)
 
: 1x Sword of the Planes (16,737)
 
: 3x Goggles! Goggles of Minute Seeing (1,875)
 
: 3x Goggles! Goggles of Night (9,000)
 
: 2x Lenses! Lens of Detection (2,625)
 
: 1x Instant Fortress! (41,250)
 
: 1x Robe of Blending (6,300)
 
: 2x Scarab of Golembane (1,875)
 
: 2x Sustaining Spoon (never leave your labratory again!) (4,050)
 
: 2x Wand of Detect Secret Doors (563)
 
 
'''Scrolls'''
 
: 3x Titan Fist (19)
 
: 2x Blur (113)
 
: 2x Darkvision (113)
 
: 1x Protection from Arrows (113)
 
: 2x Protection from Energy (Fire or Lightning only) (282)
 
: 3x Protection from Law (19)
 
: 2x Repair Light Damage (19)
 
: 2x Repair Moderate Damage (113)
 
: 2x Repair Serious Damage (282)
 
: 3x Dispel Magic (282)
 
: 2x Displacement (282)
 
: 3x Force Punch (282)
 
: 2x Stinking Cloud (282)
 
: 2x Tongues (282)
 
: 2x Water Breathing (282)
 
: 2x Detonate (525)
 
 
'''Alchemicals'''
 
 
All alchemicals are available! The cost for any is at 75\.
 
 
However, while the items work, the user may experience additional effects. Whenever an alchemical item which is applied to the skin or imbibed is used, the user should roll 1d6:
 
 
: 1-2: Nothing
 
: 3-4: The PC grows an unusual color for the next 24 hours or until dispelled
 
: 5: Tongue-tied for the next half hour as your tongue attempts to swap to "gobber-speak"; does not affect spell-casting but no one can understand what you say.
 
: 6: Suffer a mild case of Goblin Twitch for the next half hour. Shiny things become of slight interest, especially if of a technical nature.
 
 
All effects stack.
 
   
   

Revision as of 22:32, 14 February 2014

Play now.png

Welcome to an Age of Heroes

In Taara's wake the earth crumbled. Gods fell, others rose, and the race of mankind looked forward and saw the destruction of nations. For five years, necrotech seared the world's landscape and forces unknown decimated the once-insurmountable Walls of Charn. Nations turned against one another with the vanishing of monarchs--brother to brother and kin to kin. During the struggles, the nation of Dragonier attempted to keep the peace before it, too, fell. Other nations threatened to follow.

Now returned from the Mists, Alexandria finds itself thrown into a world in turmoil. In this world, the Pantheon of Light stride forward in anger, the Twilight fall into debate, and the forces of Darkness are locked in a war between Maugrim and Taara. High arcana soars over the landscape with the renewed activity of the Old Races, while guilds and organizations struggle to find their footing with the fall of Rune. The sildanyar and khazad have moved forward into the world once again, driven by the perceived neglect of the world by humankind.

The world had waited for the return of Alexandria and the return of the Myrrish and Bludgun kings for five years--only to find Alexandria suddenly returned unchanged, and unknowing, from the Land of Mists. To Alexandria, the War of Sendor is just days past. To the world--

It is the time for heroes.

Current Meta-Arc

Out of the front door of the Temple of Tarien comes a single, smoldering, baffled Tarienite with singed hair. It's actually Aenyn's father, for those who know.

"Best. Party. /Ever/," he manages to utter before pitching forward onto the ground unconscious.

OOC: Thanks to everyone who participated, and a big thanks to all our DMs and plot runners for seeing it through!

OOC2: See the rumor posts and damage report to the lower right!


Recent Website Updates

Saturday, February 8, 2014

New Jobs Bucket

As there was some confusion, and to help organize jobs, a PURCH bucket was added (I.E. +request/purch <title>=<text>). This is for IC purchase requests that cannot otherwise be made through a vendor and are not PC crafted.

Whiteout

Thursday, January 30, 2014

Code Update: Timestop

Have you ever been lost during a combat scene? Do you ever wonder why the giant can AoO everyone in the party? Does anyone know where in the Void the rogue went? Again?

Now, these great mysteries might be less mysterious, thanks to shiny, yellow +tmap!

This 100' x100' map allows DM's to show players exactly where they are in relation to all the things trying to kill, maim, and/or eat them. See +tmhelp while in a timestop for more information!

NOTE: This aid is entirely voluntary, and its use is entirely up to the scene DM. If they wish to decapitate, eviscerate, or decaffeinate everyone cinematically, they are allowed to do so.

Whiteout

Updates to EVERYTHING!

As a heads-up, we're currently working to update our old systems into something more streamlined and unified. This new system will be uniting not only +request, but also +legwork, +rpps, and scene treasure! You will be able to +roll, share comments, and invite that lonely otyugh to dinner that you'd always wanted to. Please see +help requests and +help rpp for the fine details.

The old commands will be around for a short while as we adjust to the new system.

As with all new things, please expect growing pains. This will be true especially over the next few days as we apply the wrench and judicious kicking. We will just be applying some minor tweaks and being sure that things work as intended.

Please report all bugs to Whiteout, with cookies.

Lah

Saturday, January 25, 2014

Mictlan Open!

On Ceriday, Vhast 25 of the year 1016, a group of heroes strode forth and vanquished the spirits of the morageg. The demonic undead had risen to harass a sacred site of the sith-makar, Mictlan. This site is available for a short time off of the RP Nexus for roleplay. It's the sort of thing you will see from time to time in DM Plots as a way to open up roleplay and roleplay options.

Also bacon.

Lah

Friday, January 24, 2014

Which Stories are You a Part of?

Hey, there. I'm trying to build a DB of who's active within which organizations, groups, and so on. :3

Please respond to this thread: http://forum.tenebraemush.net/index.php/topic,1676.0.html

Lah

Monday, January 20, 2014

And We're Back!

And here's to Lolth for being awesome. <3

Tenebrae FB

Just letting folks know that when the game goes down for whichever reason, we've put together a FB account (https://www.facebook.com/tenebrae.mux). The FB account is set private, so whether you watch/friend/etc. us is entirely up to you.

You're also welcome to watch my G+ page, which is less official, but there for folks who dislike FB.

Lah

Monday, January 13, 2014

Channel Name Contest

So.

We're setting up a new channel on the game. This channel will be to help people running scenes with any questions they might have. Anyone interested in scene *running* can join it. It will be about how to untangle story knots you might've gotten into, how to handle encounters getting stomped, or what to do when a player does something unexpected. In short, a general advice channel for people running scenes to use the greater experience of the players around them. DM staff will also of course be on the channel.

However, we do not have a /name/ for this channel yet, so I am holding a tiny contest. Submit a catchy name for the channel and it'll be used. The first one that really clicks for us will be the one that gets set up.

Suggest away in page or @mail!

Whirlpool

Contest Closed

That was fast! TPK is now a channel. :) Anyone who wants to contribute to it may hop on. :)

Instructions to join are: addcom tpk=TPK

Whirlpool

Saturday, January 11

Calling Adventurers!

I am contemplating running a good old fashion dungeon crawl for a group of characters. I am saying a group because this will most likely take several sessions in which to complete. I am merely seeking those who might be interested in such a thing. We will be running on weeknights because my weekends TT games going on already. We would also be using the free webprogram roll20.net just for the map. All RP and rolls will be done on game as usual. For those interested, please @mail me directly. I do not have a level range at this point, but I will try to make it a standard 4-5 (maybe 6) party of comparable levels, so not everyone who shows interest may get in.... this time.

Reminder, this is for feelers, scheduling will come later.

Typhoon

Legworks and Such

A number of you have submitted questions about the most recent plots. I'll be trying to contact those that have this weekend.

Whirlpool

Server Talk

An upgrade looms ahead! I have allocated resources to get two new HDs next week, and very soon I will have a window of opportunity to install as well (most likely Sunday 19th), and I am going to do a fresh install instead of upgrading the existing one.

However, this has also made me wonder if I should swap from Fedora to some other RedHat-based distro.

If you have any experience at all regarding the following ones, please get in touch with me via @mail.

  • Red Hat Enterprise Linux
  • Scientific Linux
  • CentOS

Otherwise we'll plod on with Fedora...

Lolth

Monday, January 6, 2014

Prosthetics

From Barret to the iconic crossbow-armed hunter, artifice-powered prosthetics have long been a part of modern fantasy. Today, we're opening the door, all thanks to the creative team over at 4 Winds Fantasy Gaming. We're including a limited number of their prosthetics, and more may be added over time.

As of right now, these are a limited RPP spend.

Please see RPPs > Character Spends for details!

Thursday, January 2, 2014

Typhoon Incoming!

Greetings all,

My name is Typhoon and I'm a new DM to torment you all! No, I really won't. But running plots and challenging you all is definitely something I will be doing. You may know me as Elessa, which is one of my PCs on the game. For RL I have been playing Pathfinder for two years now, while doing table top overall since 2005, with text based games on and off since the '90s. I cannot wait to play with all of you as a DM and unleash all my wonderful plot ideas upon you. Good luck ;)

Typhoon, DM

Tuesday, December 31, 2013

Events Weirdness

So, a while back I said we were going to be inviting some players to help us review content for inclusion to the game. We have done so. With some minor hiccups from over the holidays, this is working swimmingly.

You guys, on game, will soon start to see the results of this. Going into the new year, we will also begin kicking new storylines into place and some of you have already seen the foreshadowing of that for some time now.

Looking forward to 2014!

Wednesday, December 25 2013

Those Shifty PrPs

Hey there! Remember! If you have your RPPs on different characters, you can shift them to a single one with the +rpp/move comand like so!

Logged in from Bob, typing +rpp/move 5 from Steve transfers 5 points from your alt, Steve to your alt, Bob.

Or, while logged in from Bob, typing +rpp/move 5 to Steve would move 5 points from Bob to Steve.

If you forget, the file can be found over here: +help rpp.

Transferring them before you send in a req helps us out quite a bit, and helps us turn things around faster, too.

- Your Tenebrae Staff

Saturday, December 21, 2013

Holiday Bonus!

Remember, folks! You have to be proactive in claiming your holiday bonus! If you haven't yet, let us know!

The Story Behind Ancestral Staves

Most ancestral staves are, at least initially, crafted by one of the many mage guilds from around the world. So, how do you think they're crafted? What's the story?

We're taking story ideas for these staves, so please send them in! This does not mean yours cannot be different, of course, just that we'd like to explore some ideas for a 'baseline' to begin from.

Note: Because it's been mentioned, the Ygdrassil Tree somewhat belongs to the druids, and would be a little out of range for mages. You're welcome to address other ideas, though. Rare trees among Llyranost? Planar saplings...? Let us know what you think would be fun. 'Cool' should definitely be a part of it. :3

Tuesday, December 17, 2013

Content Review

Hi everyone!

For a while now, staff has been interested in speeding up the implementation of content from the variety of Pathfinder books that have been released. This is easier said than done when you're also maintaining and running the game! That's why we've decided to tap our best resource: the players.

We'll be selecting a handful of players to serve as a sort of 'content review' board. These players will be providing their own, independent feedback on particular bodies of content slated for inclusion, be they feats, spells, classes and more, with the goal being to help us sort through what is balanced, what is thematically appropriate, what needs changing or does not, faster than we would be otherwise able to do.

These players will be anonymous to each other as we want independent feedback with a good cross-section of opinion.

This will be starting shortly and we will begin implementing the results as quickly as possible.

Saturday, December 14, 2013

The Most Wonderful Time of the Year

Hi everyone!

So, you know. It is that time of year again! It's time for horribly ugly sweaters and wonderful gift-giving. And decorating Cuddles, of course.

To celebrate another successful year, we'll be doing a number of things.

First, we'll be awarding 1 free level, with stipend, to any single one of your alts in the 2-5 bracket. Every player will also receive 5 RPPs, to spend as they like.

If you have no alt in the 2-5 range, you have until the end of the month to wade in. Otherwise, just come talk with us and we will work something out, but consider this encouragement to make a low level character if you don't already have one. :)

How to Get

As a note, you will need to simply either page a staffer or submit a request. We'll take care of it. :)

Stipends are handled similarly. Please say 'I need a stipend for going from level 3 to 4' or something akin to that. It makes it easier for us. Remember, stipends only let you buy things at market value and can not be used to purchase crafted goods.

Tuesday, December 10, 2013

PrP Reminders

Just a gentle reminder. We offer a lot of bonuses (Roleplay > Bonuses on the site), so if you are claiming one for a PrP, please note this in the +request. Otherwise, we might overlook it. This is not intentional; it's just there's always a lot of things going on. This is only a reminder as we do from time to time; it's important no one get left out.

Also, we've had some confusion about the 3rd level boost. The 3rd level boost for a new character on a first-time PrP is for new players (not characters). Existing players can still spend 10 RPP, or get the cleric boost. We've reiterated this in a few areas and hope it will be less confusing in the future. The boost is intended to help new players get their feet wet and meet the community.

- Tenebrae Staff

Monday, December 9, 2013

A Game of Darts

A grumpy fellow stumps into the Ox. He eyes the shabby-looking dart board on one of the walls. "So ya got a dart board? Bout time, huh!" he says. Then, he stumps over to grab a drink and eye the drunken gobber spinning in circles.

OOC: We've spiced up the grid a bit. There are now a small number of games to be found, such as chess board in the Arcane Society's halls and a dart board at the Ox. You're welcome to pose playing these as your PC, or just use them as vehicles for furthering RP. They emit as GAME:, just as dice rolls do.

Lahar

Friday, December 6, 2013

Help for the Holidays

Hey, there! This year, we wanted to try something special. And, we need your help to pull it off. We really do.

Please @mail Radioactive and myself the names of up to three other people. These should be folks who you may or may not necessiarily be friends with (and now is a perfect time to branch out!), but who you think over the past year or so have gotten left in the dust a bit due to one reason or the other.

If you can, include a bit of why. For example, folks who haven't been able to make scenes due to say, being in the military or just their time zone.

Anyhow, please step forward this holiday season!

Lahar

Monday, December 2, 2013

Wanted Concepts

This question crops up from time to time. Our first and constant answer is: play what you like. That said, it DOES come up and if you're of a mind to 'fill the gap,' here's a few ideas. Again, this is all up to you. We play our characters sometimes for years, so be sure and make someone you're happy with.

Arcanists: Believe it or not, we're short on these! This is especially true for utility casters, but it's true for arcanists in general. When Rune fractured, so did their worldwide organization...but it became more local, more flavorful. What's your story?
Polearm Warriors: From barbarians to fighters, polearm warriors are currently rare. Aside from the maneuverability polearms offer, we allow the 3.5 feat, Short Haft, which gives you a wide range of options in any situation. That is, you can 'choke up' on your weapon, and will never be without it.
Maneuverists: Maneuver or crowd-control specialists of any stripe, from combat maneuver fighters, to polearm fighters, to creative artificers. Many of the maneuvers offer AoOs to allies, for example, and artificers' death rays can entangle enemies as well as burninating. This is a creative category, guaranteed to offer more options than: Spell: Hit really hard.
Clerics: Clerics are a staple, and a good way to become known in the community. They're always appreciated within any party, and if you make one, you start at level 3*! Our clerics are also one of the few classes to receive automatic, ingame titles.
Bards: The humble bard fills many roles, and never lacks in any situation. Not all bards are singers--some are chanters, others, inspiring speakers. The Theatre District in the city is an active place, and our Festival Grounds and Area offer opportunities for performance combat and festivals galore. This is especially true of non-Ceinaran bards.
Druids: These defenders of the wild are a versatile bunch, and though there is a lot of RP which takes place within a city, there's also an ongrid Grove, forest, and wilderness areas, so dig in! Organizations such as the Pastoral Shapers provide solid IC reasons for working with those strange wall-dwellers. Or, take a walk on the wilder side...
Khazad, Gobbers, Arvek: In any game, there's always going to be a number of humans, elves (sildanyar) and half-elves (especially half-muls). Consequently, we're usually low on other races...if you feel like picking one up. If you do want a sildanyari, you could consider their wild cousins. The sylvanori are usually in need of a little <3.

Is there a concept that strikes you? Never feel constrained or as though we're saying 'you MUST play this!' This post (and we make them rarely) is just here to answer questions and offer possibilities. If one of these ideas DOES strike you, then all the better!

* New players can get this same bonus for any class by running a PrP, and existing players can spend 10 RPP.

Minor Updates

We have updated our list of available animal companions.

You may find the adjusted list here along with information on them: World > World Bestiary.

The updated list includes griffon, hippogriff, and giant toad companions.

Sat, Nov 30, 2013

Code Update: +cast

After realizing that DMs were required to ask for save DCs, I updated +cast. Caster level and save DC will be displayed in addition to the spell name when it is +cast. Obviously, this information is not applicable tp those spells that do not allow or generally require saves. The displayed DC follows PRD calculations and includes bonuses for Spell Focus/Greater Spell Focus and Gnomes casting Illusions. If anyone notices discrepancies or issues, please let me know.

Whiteout

Wed, Nov 27, 2013

Witch and Inquisitor

So, we have a progress update on these two. We have decided to add them to the live game as well.

Whiteout has been coding them in for a while now. We still have theme to work on, feats to review, and bugs to fix so they probably won't be functional until after the New Year's, but they're 'on the horizon' now. Expect more details soon.

Tue Nov 26, 2013

Just a quick note to let you know that the Open Space and Vehicle spends have been updated so they more resemble other spends. This is for streamlining and to make a things a little easier on everyone.

In addition, we've modified the PrP Rewards slightly: you now receive a 10% bonus for running more than 1 PrP a week. This applies retroactively to any PrP you'd run that week.

This is something new we are trying out, and we're not sure if we'll stick with it yet. Feedback is appreciated.

Happy Holidays,

Your Tenebrae Staff

Mon, Nov 25, 2013

Queen's Fall Awards

I have rewarded XP and gold to everyone who participated. There were a lot of people so I might've missed a person or two. If I did, let me know!

PS The finale is now posted on our logs page at: End of the Queen! I hope you all enjoyed this long running arc as we move full speed ahead to the next one!

Whirlpool

Fri Nov 22, 2013

Tenebrae Christmas Party

December 13th, we'll be holding the Tenebrae Christmas Party! What cheesy movie should we watch?

Please send in votes to Lahar.

Bonuses if they make Whirl or Inferno cry.

PS Movie should be available on Netflix.

RPP Bonuses for Rumors

Did you know that..

When you, as a player, are in either a PRP or a DM'd scene, you may volunteer to write up a rumor post with the consent of the person running the scene. Doing so and posting the rumor will net you one RPP as a thank you. Please submit that you have done so to the RPP queue.

There are these and other ways you can earn bonus RPPs. They are all listed here: Bonuses.

Thu Nov 21, 2013

Conclusion

The Azure Queen arc will be ending this weekend on either Saturday or Sunday or perhaps both. Depends on a few factors this is just an initial heads up to everyone. :)

Whirlpool

The Story Behind Ancestral Staves

Most ancestral staves are, at least initially, crafted by one of the many mage guilds from around the world. So, how do you think they're crafted? What's the story?

We're taking story ideas for these staves, so please send them in! This does not mean yours cannot be different, of course, just that we'd like to explore some ideas for a 'baseline' to begin from.

Note: Because it's been mentioned, the Ygdrassil Tree somewhat belongs to the druids, and would be a little out of range for mages. You're welcome to address other ideas, though. Rare trees among Llyranost? Planar saplings...? Let us know what you think would be fun. 'Cool' should definitely be a part of it. :3

Lahar

Wed Nov 20, 2013

New RPP Options

For a while, we've been saying we would be expanding the RPP options. Well, we just did! We've added a slew of new options and a number of new, exclusive spends. Influence and Organizations in particular have received upgrades. Among them are:

  • Ancestral Weapons: An intelligent weapon summonable to you at-will and who develops over time and with your PC. For mages, Ancestral Staves are an option.
  • Organizations: Become known among your peers and a mentor for other characters. Gain access to exclusive training and benefits, including up to two-thirds of your raise dead costs or additional spells for your spellbook!
  • Influence: Become influencial in your selected domains, increasing your ability for social mischief, and gaining rogue-like talents!
  • Open Spaces: Create a small, open and public space ongrid for others to share!
  • Merchant Carts: Hook up a few griffons and trundle into town with your beerwagon!

...and many other surprises!

Many of these spends are meant to be developed over time with your character, and reflect how you tell your story. That is, they're not something to perfect immediately, but something to roleplay their development over time with your friends.

To celebrate the launch, each player (not character) will receive 10 RPPs to spend as they like, on any of their characters they like. Just contact us via +req with what you'd like to purchase.

As with all new content, expect updates and adjustments. If you had an Active Org or Influence spend(s) previously, please contact staff with how to convert it. You have some new options!

A big thanks to all our reviewers and staff who've had a hand in helping us put this together!

Tenebrae Staff

Sat Nov 11, 2013

Exorcism

We'll be wrapping up the Exorcism this week with conclusions for the various threads we've started over it. There'll be another summary post at the end of the week and then everything shall be unfzozen. WE'll be kicking off the next arc officially soon. :D

Whirlpool

Mon Nov 11

Summary of Day One's Plots

I have just posted a summary of my plots on Day One of the Exorcism. Day two begins now and will be the climax.

Thank you all for your patience in dealing with the time-dilated nature of all of this.

PS If your PC spends time at the Tarienite Temple, or is a Tarienite themself, give me a shout. :)

Whirlpool

Website Update: Organizations

The organizations pages have gotten an overhaul. Thanks to everyone who's lent a hand. :3

On the website, see:

Core Setting > Local Organizations
World > World Organizations

The World Organizations page is larger; more in the sense that many groups have offices here and there. This also makes them of greater use to DMs and plot runners if say, you're running a scene in the frigid mountains of Dran...

Lahar

Wed Nov 06

At the End of the Week

I shall be posting a summary of all plots and events relating to the exorcism of the Blue Lady by the end of this week. That should get everyone on the same page of where the storyline is going forward into the end of...the end. <.<

Whirlpool

Fri Nov 01

Exorcism Updates

As plots complete, I will be posting updates to the rumor boards about the progress of the exorcism and the events of the day. Keep your eyes peeled, but understand that none of this stuff will all 'happen' until all plots are resolved, as it all happens over the course of 24-48 hours. A simple reminder. :)

+events

+event times should now be correct. There will be continuing improvements and additions. +time was also updated. Please see +help time for more information.



More news.png

"The roads shall be painted teal!" announced the maddened hobgoblin king. And lo, his subjects bowed before him, and all roads from Hither to Yon became teal with bright green roses.


Recent Rumors in Alexandria

Korday, Pryntar 13, 1016

Lady Sandiel Pregnant?

Recently at a Gala, a well to do party and silent auction of some means, Jibbom was hearding carousing with guests and explaining to them on a recent trip with his beloved Lady Sandiel to the plane of 'Breathless Nights' and 'Sweet Tender Embraces' she found her self, as one may guess after such planar jaunts for wholesome recreations.. pregnant with twins.

Oh Jibbom what ever will you do?

Korday, Pryntar 13, 1016

Kegger Fest!

Today, Kegger Fest has started!

That means that all over the city, new types of booze are being introduced from far and wide. ALexandria, as a very cosmopolitan city, benefits greatly from it... as does the local economy, of course.

Farmers, Khazadi merchants, and more are all bringing their best brews to the table.

The city guard (all wincing, of course) is knuckling down in preparation for the inevitable trouble a town full of rowdy mercenaries and merchants is going to bring.

Gilday, Pryntar 12, 1016

Undead Rumors

Seems there has been a rash of undead in the city, all centered around one old house in the Lower District. Two calls have gone out to the Guild of Explorers and the Temple of Vardama for help, and it seems to be getting worse. The family is no longer living at the house, but haven't moved out, and the house appears to be on complete lock down after this second visit, and with a guard. The Temple of Vardama is scrambling a bit to deal with whatever problem has been discovered inside the house.

Variday, Pryntar 10, 1016

Althean Cloister

Several ALtheans have retreated into the church. Apparently, they are engaged in some kind of meditation or rite over the next several days. Something to do with the 'Foundation Stone' recovered from Dragonier to assist in the ritual exorcism of the Azure Queen, at least that's what the rumors are saying.

Ceriday, Pryntar 01, 1016

Black Markets Buzz...

Underground markets buzz with the word of a Dragoneri trinket, reportedly deeply historical and perhaps magical in nature. The specifics change from story-to-story but the basic message remains the same; Someone out there has an important piece of history.

Word seems to radiate from Goblintown.

Contact Younger for more information!

Kesenday, Vhast 31, 1016

Show of Force

The City Guard and militia -- and even adventurers -- have been brought out to patrol the city in the wake of the Feast of Darkness. This being a holy day dedicated to Maugrim, many people will not be conducting business or going about other affairs for fear of offending the Tyrant God, while others will carry on. Either way, the city government is taking no chances and intends to make it clear that no disruption or threat to the security of the city will be tolerated. It is oddly appropriate.

Kesenday, Vhast 31, 1016

Dragonieri Business Defaced

A dragonieri owned business, the Smiling Gnome General Store in the Lower Trade District, was defaced with crude slogans against the Dragonieri this morning. While efforts have been made to clean it up since then, the vandalized business is now shuttered.

This clearly points to some anti-dragonieri sentiment being stirred up in the wake of the 'half-dragons' being left in various locales about the city.

Variday, Vhast 27, 1016

Sewer Catastrophe Averted!

A strange rumbling sound was eminating from the sewers beneath the lower trade district of Alexandria. Brave adventurers were called in and sent beneath the sewers, where they apparently did battle with some kind of creature that was gumming up the works quite deliberately down there. Where it came from remains unclear, but the city of Alexandria owes a debt to these brave (and dirty) souls.

(Feel free to hassle Oates, Kravar, Jibbom, Leisel, Uarala and Tatyannah.)

Ceriday, Vhast 25, 1016

Shadow Boxing

In advance of his headbutting challenge Boshter was training some young warriors on the art of headbutting at the Festival Grounds. Fellow martial weapons aficionado, Azog was on hand to witness this lesson as was local wizard, Cesran. As the trio began to discuss the technique that Boshter was using, Azog doubtful of the prowess of the headbeat and Cesran, spewing confusing wizard terminology, they were suddenly attacked by three shadows. Azog and Boshter bravely stood their grounds as cowardly Cesran disappeared from sight. Demonstrating the superiority of the headbutt Boshter destroyed two of the shadow fiends while Azog with some very minor assistance from Cesran was able to banish the last fiend.

This is the story that's going around the Arena, Temple of Kor local taverns and anywhere that manly men gather to discuss the new of the day. (OOC: Talk to Boshter, Azog and/or Cesran for the full story)

Kesenday, Vhast 24, 1016

Dragon Knight Seen Again

The Dragon Knight and it's great, majestic silver dragon have once again been sighted. This time it would appear that both Dragon and Knight paid a visit to the Temple of Eluna. The Knight descended into the courtyard of the Temple, then left, flying back to the ruined fort that they have since made their home.

Gilday, Vhast 22, 1016

Jibbom-s-

Details remain vague, but reports confirm there to now be -two- Steel Von Ironblood, Bane of Night's running around. Or something. While tensions are high in certain areas, the Watch has yet to be mobilized on this spreading madness.

Tariday, Vhast 21, 1016

Hauntings in the City

A number of hauntings were reported across the city in recent days, with spooky activity becoming the latest topic of gossip. One family, as the story goes, had their house terrorized by the not-so-imaginary playmates of their son... flying books and phantom children made their lives miserable until a group of local adventurers reportedly drove the malevolent spirits out.

In possibly related ghost-chatter, the mansion which was the home for the auction some weeks back also seems to have fallen upon more haunted times. Furniture is said to move of its own accord, creaks and groans emanate throughout the hallways, and curtains blow and billow even in the absence of a breeze.

The local temples have gone on record to say that there is, in fact, not a widespread spectral outbreak in the city, and these are likely isolated incidents.

Gilday, Vhast 15, 1016

Dragonieri Images

Throughout the city, and especially in the lower parts where there are more refugees from Dragonier, various duplicated images of a dragon have been turning up on walls, streets, and more. The image is of a coppery dragon's front half, like half the image is missing.

How they are appearing is a mystery, but they appear to be cropping up quite frequently.

Tariday, Vhast 14, 1016

Prestigious Moon Under New Ownership

Apparently, Lady Sandiel has come into the possession of a Llyranessi clothing shop.

Really.

Needless to say, this is contributing to a great deal of curiosity, given her usual disdain for fashion.

Variday, Vhast 13, 1016

A Song of Headbutting

From the town criers': "Let it be known that Zaxx of the Adventurer's Guild sponsors a detailed song of the upcoming Headbutting Contest with no less than fifty gold coins to be paid when the song is in circulation and to be performed at midsummer and the temple of Angoron for no less than once a month until midsummer."

Ceriday, Vhast 11, 1016

Boshter Headbutt Challenge

The Arvek Nar, Boshter, has issued a standing challenge.

Apparently, the challenge is to break an object with your head that Boshter can not also break.

No. Really. The Boshter headbutt challenge is now a 'thing'.

Kesenday, Vhast 10, 1016

Dragon Knight Sighted

During the blizzard that took place over the last couple of days, the Dragon Knight and her silver Dragon have been sighted in flight near Alexandria. Apparently, they were recently seen travelling towards the Vast before returning to the crumbling fort they've been operating out of since their arrival in Alexandria last fall.

Kesenday, Vhast 10, 1016

Guardsman Slain in Sting Gone Wrong

Two groups of mercenaries from the Guild of Explorers and the City Guard set out together and were working in concert to trap bandits which are said to've been hassling merchants on the roads recently. They returned later that same day with several wounded guardsman and a few deceased ones as well being carried back to Alexandria for proper internment in the city's crypts.

The local rumor mill is indicating that both groups ran into unrelated (or was it?) trouble and were forced to give up their efforts to lure out the bandits in question.

Korday, Vhast 09, 1016

Snow Tapers Off

The sudden snowstorm which rocked Alexandria and environs has slowed down and finally stopped. It will take a few days to dig out from under it and the snow will be around for a while with the weather generally being a good bit colder than it usually is this time of year.

Tariday, Vhast 07, 1016

Illothan Cult Broken Up

The City Watch today is pleased to announce that a ring of Illothan Cultists, worshipers of the goddess of murder, have been either killed or apprehended. The Guard claims that these cultists were responsible for the troubles in Goblintown during the exorcism and more recently along the wall with the release of their so-called 'Blood Golems'.

The City Watch offers a special thank to you all the Guild of Explorer Members who assisted and took great risks for the safety of the city. Eligar, Findrago, Bennet, Zippo, Ulharilti Wiivai, Katyana, Dragomir, Millicent, Zippo, Jonan, Vuk, and Fazahd have all received a commendation from the city and are publically thanked at the end of the announcement.

Variday, Vhast 06, 1016

Sudden Blizzard

A sudden snow storm struck Alexandria tonight. It began snowing at around midnight and didn't stop until eight hours later. The city will begin digging itself out, but the storm blew in from over the Redridge mountains. It's thought likely an odd weather pattern from the Desolation is to blame.

For the next day or two, the city and surrounding countryside will be struck with additional flurries.

Gilday, Vhast 01, 1016

Estate Sale Successful

The estate sale of Renthis Banhold went quite well, according to rumor, and many miscellaneous souvenirs of a career in adventuring were purchased by those with interests in such thing. The house now lays abandoned and will soon go up for sale, no doubt, itself.

Gilday, Vhast 01, 1016

The Phoenix

As part of the turning of the year, the Progressive Arcanist's put on quite a show! The highlight of it was the fireworks display, which began with a illusory phoenix of great size flying over Alexandria before taking off high into the sky and exploding into a brilliant display of fireworks. The phoenix, being the symbol of ALexandria's flag and its many rebirths, was a welcome sight to close out the year for many and cheers were heard throughout the city at the display.

Ceriday, Khael 28, 1015

Daemon Trouble

It seems that it is all over, the rash of demon sightings and attacks over in the Redridge Mountains. Seems the miners of the platinum mine released a daemon (that's with an A) that used demons to cause trouble while it was gaining a base of power. It attacked and took over a local monastery, but thankfully even with some relatively minor damage, they have been freed from the daemon's control.

There was also a rash of demons that were about just causing mischief and mayhem, but it seems other groups have already gone through and swept them up quite handedly. Though it might be wise to be cautious of the mystery meat at the Ox-Strength Tavern for a while.

Kesenday, Khael 27, 1015

Bandits Strike?

A merchant was seen stumbling into town by the north gate today, telling a tale of masked man who came out of nowhere to strike him down and burn his wagon after pillaging it. He claims they left him a single half-copper, which some say was from the fallen kingdom of Dragonier. As this tale spreads, wary eyes are turned towards those from the fallen kingdom who've made Alexandria their home.

Eliday, Khael 22, 1015

Fighting Crime

In response to the rising crime some adventurers have been recruited to help track down and catch those that break the law. One such group was in action recently, following a break in at a local jewelry store. One of the perpetrators was caught turned informant. Using that information the adventurers broke up the gang and recovered the jewelry. However on a darker note, the informant was found dead a couple of nights later, his body drained of all its blood...

(Feel free to speak to Bennet, Vuk, Kade, Zippo, Ulharilti Wiivai and Takiyah about what happened.)

Ceriday, Khael 21, 1015

Rising Crime

With the guard depleted after the fall of the Blue Lady, the cost having been so high, shadier elements in Alexandria are returning to business as usual as well. Reports of extortion, smuggling and all other manner of larceny seem to be on the rise. More rumors indicate the growth of new underground organizations born out of the refugees are quite common, with many fingers pointed at the Dragonieri most especially.

Korday, Khael 19, 1015

Trade Begins Again

With the Azure Queen no longer present and things slowly returning to normal in Alexandria, trade is once again beginning to flourish in the city.

More specifically, a number of Khazadi merchant airships seem to be heading northwards. Their destination is rumored to be Bludgun, oddly enough. Despite the ancient animosity between Khazad, Oruch and Giant, the delivery of tools, foodstuffs, and other sorts of things for the development of Bludugn's norther, Dragonier facing fortifications is continuing apace.

Tariday, Khael 17, 1015

More in the Mountains

Things are getting weirder out by the mountains. Now a monk has been brought from a nearby village talking about how his monastery has been run over by some sort of evil that infected him and all of his Brothers, even the Abbot. He is now in the care of the faithful of Navros in the city but being questioned by priests of Daeus.

Korday, Khael 12, 1015

More from the Redridge

Seems a lot have been going on over in the Redridge Mountains as of late. Among everything else, it seems that a recently rediscovered platinum mine was overrun by demons, killing everyone working there. A party sent by the owner found a few stragglers, but also reported oddities evil inside the mine. It is currently sealed off, and with one small artifact recovered, there are still questions.

Also, in a nearby ranching village, they were experiencing disappearances as well as cattle mutilation. These too were investigated and discovered to be caused by various demons causing mayhem. What has gotten everything stirred up?

OOC: Anyone wishing to do any investigations on these events, please @mail or page Elessa.

Variday, Khael 09, 1015

Rumblings roused from Redridge

For the past few nights there have been tales of wolf howls from the trails in the Redridge Mountains leading up to the mining settlements there. More disturbing though are rumours that ancient burial sites have been violated, releasing numbers of the unliving. Something up there in the bleak of winter must have been roused and it seems to be drawing closer to the city. Finally, an older miner comes into town, refusing to explain where his wounds came from until he gets a good stiff shot of whiskey into him. Even then he seems reticent:

"It were a.. a big dog."
"A stray you mean?"
"Not 'sactly. Like someone 'ad tried to blend a dog and a man. It was tellin' those normal sized wolves and the shamblin' ones wot ta do."
"Commanding them?"
"Yeah. Barely 'scaped wiv me life. Barkeep: fill 'er up!"
Nothing coherent comes from the man the rest of the night, save to indicate that he has lost a companion on the trail in a horrific attack.

OOC: For more information, please contact Benthus, Kiroth, Zaxx, Bennet or Larron.

Korday, Khael 05, 1015

Snow Statues

Outside of the Ox-Strength Tavern one might see a strange sight. Dozens of Statues have been constructed out of snow in honor of one of the city's most famous elves, the Noble Lady Sandiel or Sandy as she is known by. Come marvel at the artistic majesty of these masterpieces before they melt into nothing. Be careful though, one of they could be the persnickety Lady Sandy.

Gilday, Khael 04, 1015

An Exhortation in the Market

"We must not forget th'horrors to our north, my brothers an' sisters!"

An exhortation was roared forth from the top of a wagon in the market today by an orcish Current of Rada that goes by the name of Brother Fishbelly, apparently having something to do with Dragonier.

"I know that th'wounds of our war with Bludgun are fresh... but we must bandage them an' set our differences aside, for what lies beyond threatens not just th'Bludgunni but us as well! Th'Great Dead Dragon will not stop at th'borders of goblinoid lands, no -- he will turn his blackened eyes to us as well, an' his wights an' worse will ravage our lands if he is not stopped. We must send adventurers north, send military aid north as well! HEAR MY WORDS! THERE IS SOMETHING COMING--"

At this point, the town guard dragged him off the wagon and threw him in jail for public drunkenness for the evening.

Variday, Khael 02, 1015

Dragon in the Hills

In the aftermath of recent chaos, a fishing town ran into crossroads with a wandering dragon. Whether over fishing rights, territory, or just malice, the town lost a number of workers to the creature. With help from the local sheriff, adventurers tracked it into the hills. When challenged with axe and spear, the dragon lost and fell to earth.

The threat to the town is ended, and local sith were called upon to dispose of the dragon's body, according to tribal custom. One adventurer was heard to comment that the creature could have been a needed ally against Heth, if he'd only listened. Heth is the massive beast who singlehandedly runs what was once the mighty nation of Dragonier, controlling an army of undeath and destruction. He first took Dragonier sometime between 1008 and 1013, but with things as they were, word was understandably slow to filter out...and uncertain.

OOC: A big, big thanks to Hurricane for running this! You rock, especially doing this on the fly. :3 OOC2: For rumors about the scene, contact Fishbelly, Kravar, Tatyannah, Zarr, or Ormarr.

Tariday, Quintoos 26, 1015

Damage Report

With the City-wide efforts leading to the expulsion of the Cannibal Queen, there is also a lot of damage. According to authorities, the damage report for the city of Alexandria is as follows:


Temple Square: The roof of the Temple of Tarien has been /blown off/. It is now roofless. Most of the windows in the temple district have been shattered. There is a giant hole on the side, a lucht-sized dent in the dome, as well as previous damage, to the Temple of Daeus.
Riverfront: The riverfront district bears a /lot/ of damage. A gret deal of fighting went on down there that ended with a gret deluge of water flooding the distrct, though briefly. The docks suffered significant damage and will take a great deal of time to repair.
City-wide: The mana lights are all having to be replaced, bit by bit. It won't take too terribly long, but the city is going to be darker than usual for a while.
Bank: The bank of Alexandria suffered not one, but /two/ assaults. The second one was more damaging than the first and explosives cracked a bank vault. Unsurprisingly, the bank is now under extremely heavy guard.
Goblintown: Goblintown is recovering from its riots and panics nicely. Since most of the buildings there are rather ramshackle, they've been deconstructed and reconstructed in record time. Artifice helps, too.
City Defenses: A section of the norhtern wall, close to the western edge, was apparently disintegrated by a now slain creature, but barricades and guards have been placed at this brach until such time as members from the appropriate guilds can devise a strategy to patch the hole in the walls.


...There are probably some damages I am not including here, but these are the ones I was able to gather together! If I'm forgetting something, let me know and I'll add it in! - Whirl

Variday, Quintoos 25, 1015

The End of the Queen

Late on the second day of the Exorcism, the ritual completed.

In doing so, it literally exploded just about every window in the Temple District, every window, especially on the Temple of Tarien, and literally blew the roof off said temple. Turns out that exorcism was being held in there -- and now it is done. At last. Between Kulthian machines, evil doppelgangers, and the Queen's own infected minions, the cost was high and dozens have been left dead, and that's not even getting into the other events of the day. The bank robbery, a rumored trip by agents of Alexandria to Merkabah, undead still loose in the city, the creation of something called 'The Blood Golem' and much, much more.

There were threts large and small, but all of them, one after the other, was confronted and defeated by heroes worthy of the city of Alexandria.

The City Council has issued an edict that for the next week there will be a time of mourning and celebration. Mourning those who were lost, but celebrating what was saved. The Vardamans will be very busy.

Quintoos 11, 1015

Variday, The Exorcism: Day One Completion

The day started off well enough. Though the air was tense, nothing occurred of any real import until the closing hours of the day.

The barricades around the Temple of Daeus were completed and soldiers and adventurers of the Explorer's Guild -- mercenaries really -- were assigned to watch over the Temple district. Others were assigned to the docks, anticipating the arrival of an attack force of vengeful Sahuagin who were no doubt incensed over the destruction of their underwater home by the Planar Disjunction Cannon (better known as the spell cannon).

As all these preperations were under way, preperations of another sort were beginning. The guards, early in the day, had heard whispers that there was going to be some kind of plan enacted by a local criminal. They dispatched a team of savvy individuals to arrest him. Tracking him down, they found out that he was planning to attack the Bank of Alexandria, taking advantage of the Guard's distraction and thin stretchedness. His plan was foiled and the criminal slain by a team of adventurers, though not without great difficulty. The bank robbery was foiled and the stolen loot returned, but for that which was given to the heroes for foiling the plan.

As night fell, several explosions rocked the city.

The first were at a building in the lower trade district. There, an explosion blew out the top floor of a building. Witnesses report several adventurers leaping from the window shortly thereafter. It was followed by a couple of secondary explosions from within the building. There is no official comment on the operation at this time, but the fires were quickly brought under control by civilians and guardsmen working hand in hand to contain the damage.

More explosions rocked the city, though, as the attack on Alexandria got truly underway. In the Temple District, an explosion blew open a hole in the temple of Daeus' side. Witnesses report that the Guards were confronted with bombers mind-controlled to blow themselves up on the premises. As this happened, cylinders began raining from the sky in a manner not seen since the days of the Illuminated Order war years ago, spitting out faux-Kulthian horrors all over the city -- though thankfully nowhere near as sophisticated as those used by the Illuminated Order. The heart of the attack, and the greatest number of these, was at the Temple District. There, the paladins of the various faiths and their clerics, along wiht numerous heroes, battled valiantly to contain the threat and drive it back so that the ritual wouldn't be interrupted. Only the Tarienites were absent, apparently enmeshed into an on-going party that doesn't seem to have stopped to this hour.

While the 'Kulthian' attacks seem to've petered out, that wasn't the end of the night's drama.

First, there was an alarm sounded at the Castellum. Apparently, something went terribly wrong there. Rumors say that the guard had briefly lost track of the location of several Council Members. A couple hours later, the all clear was given and everyone was assured by city officials that nothing had happened. A mistaken, false alarm. Those skeptical of this whisper that inside sources indicate some sort of demonic attack had taken place and that Lady Rawyn was kidnapped. An edict issued by her countering this rumor came not long after.

As the night continued, the expected Sahuagin attack came. Hordes of the angry fishmen swarmed the docks, setting several warehouses a blaze. The guard put their plan into effect and destroyed the undersea tunnels that were being used by them to funnel troops close to Alexandria without leaving them exposed to coastal defenses. Several adventurers took part in the battle, making a heroic stand that saved countless lives here as well.

While Alexandria is still in peril, the hard fought victories on the first day of the Exorcism show that their resolve is unshakeable. They are united in their desire to defeat the Queen and the agents of her discord will not stop them.

Variday, Quintoos 04, 1015

Attack on West Gate

Last last night, sounds of battle could be heard from the west gate of Alexandria, as well as a few late alarms. The rumor, is that something putrid attacked the gate, parents using booger slinging children to attack people guarding the gate. The rumor also states that the wall was partially brought down by vines. The upper wall is missing, but the lower sections and the surrounding areas are fine, however the wall has been charred by fire, with the vines have been burned away.

OOC: Those who wish to inquire should speak to Kilian, Deril, Kiroth, Holdan, Fishbelly, Caris, or Raethon for details.



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