Difference between revisions of "Rogue"

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The Rogue is a flexible class that can benefit from a number of different areas. Not all Rogues are thieves and criminals. A Rogue can easily be a gentleman spy as much as a bounty hunter or tracker. For those who are interested in life on the darker side of things, there are a number of criminal guilds that do appeal to Rogue like characters and that offer benefits for their loyalty and membership.
 
The Rogue is a flexible class that can benefit from a number of different areas. Not all Rogues are thieves and criminals. A Rogue can easily be a gentleman spy as much as a bounty hunter or tracker. For those who are interested in life on the darker side of things, there are a number of criminal guilds that do appeal to Rogue like characters and that offer benefits for their loyalty and membership.
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==Rogue==
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'''Role:''' Rogues excel at moving about unseen and catching foes unaware, and tend to avoid head-to-head combat. Their varied skills and abilities allow them to be highly versatile, with great variations in expertise existing between different rogues. Most, however, excel in overcoming hindrances of all types, from unlocking doors and disarming traps to outwitting magical hazards and conning dull-witted opponents.
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'''Alignment:''' Any.
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'''Hit Die:''' d8.
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'''Class Skills:'''Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).
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'''Skill Ranks per Level:''' 8 + Int modifier.
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==Class Features==
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===Rogue Talents===
   
 
==Starter Kits==
 
==Starter Kits==

Revision as of 21:06, 18 February 2014

Rogue02.jpg
The Rogue
Common Roles Adventurer, ambassador, assassin, bandit, burglar, crime lord, cultist, cutpurse, diplomat, freedom fighter, mayor, security consultant, scout, spy, thug, trapmaker, trouble shooter
Common Races Humans, Gnomes, Gobbers, Halflings, Mul'niessa, Half-elves (Mul'niessa-blooded)
Influencial Faiths Coming soon
Common Organizations Please see the orgainzations pages, though many rogues tend to be members of the Explorer's Guild.
Pathfinder Rules for Rogue

Rogues are found in every city, town and village in the world of Gaea. The most common criminals are experts and warriors, representing the typical thug and cutthroat, but Rogues are often the elite of criminal organizations, spies, explorers and infiltrators. Many also serve as diplomats and others even work to solve crimes and mysteries as investigators and inquisitive agents. For even more, the thrill of adventure and the hunting of ancient ruins and the solving of puzzles and traps is a tempting endeavor and at this they are second to no one.

The Rogue is a flexible class that can benefit from a number of different areas. Not all Rogues are thieves and criminals. A Rogue can easily be a gentleman spy as much as a bounty hunter or tracker. For those who are interested in life on the darker side of things, there are a number of criminal guilds that do appeal to Rogue like characters and that offer benefits for their loyalty and membership.

Rogue

Role: Rogues excel at moving about unseen and catching foes unaware, and tend to avoid head-to-head combat. Their varied skills and abilities allow them to be highly versatile, with great variations in expertise existing between different rogues. Most, however, excel in overcoming hindrances of all types, from unlocking doors and disarming traps to outwitting magical hazards and conning dull-witted opponents.

Alignment: Any.

Hit Die: d8.

Class Skills:Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).

Skill Ranks per Level: 8 + Int modifier.

Class Features

Rogue Talents

Starter Kits

Rogues are often sly thieves and glib-tongued skill masters. They aren't primary combatants, but can slip in and help where they're needed. Many of them focus on dexterity, with other attributes as secondary. They pick locks and find traps, but tend to be good at getting where they're not supposed to be. Since Tenebrae focuses on groups rather than a lot of solo adventures, be sure to be prepared to work with your party.

Rogues possess a number of tricks at their disposal and while competent in combat, aren't a primary combatant. This is a common mistake, though it doesn't mean they're incompetent, just that their role is different.

Common combat styles for the rogue include two-weapon fighting, fencing, or sword and shield fighting. Both of these styles require a high dex, and as many rogues aren't very strong, they tend to take Weapon Finesse. Another popular style is archery, though sneak-attack at a distance is difficult.

Concept Attributes Feats and Skills Notes
Scout Dexterity, Strength Feats: Alertness, Point-Blank Shot, Precise Shot

Skills: Stealth, Perception, Survival, Knowledge/Nature, Escape Artist, Diplomacy...any number of skills could fit into this concept, depending on if you're more city or nature focused

You excel at sneaking up on foes and can make your way through basic wilderness. You're also quite adept with a bow.
Thief Dexterity, Intelligence Feats: Stealthy, Deft Hands, Skill Focus, Fleet, Alertness

Skills: Disable Device, Sleight of Hands, Stealth, Perception, Sense Motive, Escape Artist, Use Magic Device

You're a quick-moving shadow. Combat isn't your main role, though you can be helpful in assisting your allies, especially with Use Magic Device. Consider picking up a bow or a light shield and blade.

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