Difference between revisions of "Feet"
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− | '''Aura moderate transmutation; CL |
+ | '''Aura''' moderate transmutation; '''CL''' 8th |
'''Slot''' feet; '''Price''' 16,000 gp; '''Weight''' 1 lb. |
'''Slot''' feet; '''Price''' 16,000 gp; '''Weight''' 1 lb. |
Revision as of 23:05, 20 February 2014
BOOTS OF ELVENKIND
Aura faint transmutation; CL 5th
Slot feet; Price 2,500 gp; Weight 1 lb.
DESCRIPTION
These soft boots enable the wearer to move nimbly about in virtually any surroundings, granting a +5 competence bonus on Acrobatics checks.
CONSTRUCTION
Requirements Craft Wondrous Item, creator must be an elf; Cost 1,250 gp
BOOTS OF LEVITATION
Aura faint transmutation; CL 3rd
Slot feet; Price 7,500 gp; Weight 1 lb.
DESCRIPTION
These soft leather boots are incredibly light and comfortable, with thin soles reinforced by strips of tough hide that provide an unexpected amount of support and protection to the foot. On command, these boots allow the wearer to levitate as if she had cast levitate on herself.
CONSTRUCTION
Requirements Craft Wondrous Item, levitate; Cost 3,750 gp
BOOTS OF SPEED
Aura moderate transmutation; CL 10th
Slot feet; Price 12,000 gp; Weight 1 lb.
DESCRIPTION
As a free action, the wearer can click her heels together, letting her act as though affected by a haste spell for up to 10 rounds each day. The haste effect's duration need not be consecutive rounds.
CONSTRUCTION
Requirements Craft Wondrous Item, haste; Cost 6,000 gp
BOOTS OF STRIDING AND SPRINGING
Aura faint transmutation; CL 3rd
Slot feet; Price 5,500 gp; Weight 1 lb.
DESCRIPTION
These boots increase the wearer's base land speed by 10 feet. In addition to this striding ability (considered an enhancement bonus), these boots allow the wearer to make great leaps. She can jump with a +5 competence bonus on Acrobatics checks.
CONSTRUCTION
Requirements Craft Wondrous Item, longstrider, creator must have 5 ranks in the Acrobatics skill; Cost 2,750 gp
BOOTS OF TELEPORTATION
Aura moderate conjuration; CL 9th
Slot feet; Price 49,000 gp; Weight 3 lbs.
DESCRIPTION
Any character wearing this footwear may teleport three times per day, exactly as if he had cast the spell of the same name.
CONSTRUCTION
Requirements Craft Wondrous Item, teleport; Cost 24,500 gp
BOOTS OF THE WINTERLANDS
Aura faint abjuration and transmutation; CL 5th
Slot feet; Price 2,500 gp; Weight 1 lb.
DESCRIPTION
This footgear bestows many powers upon the wearer. First, he is able to travel across snow at his normal speed, leaving no tracks. Second, the boots also enable him to travel at normal speed across the most slippery ice (horizontal surfaces only, not vertical or sharply slanted ones) without falling or slipping. Finally, boots of the winterlands warm the wearer, as if he were affected by an endure elements spell.
CONSTRUCTION
Requirements Craft Wondrous Item, cat's grace, endure elements, pass without trace; Cost 1,250 gp
BOOTS, WINGED
Aura moderate transmutation; CL 8th
Slot feet; Price 16,000 gp; Weight 1 lb.
DESCRIPTION
These boots appear to be ordinary footgear. On command, they sprout wings at the heel and let the wearer fly, without having to maintain concentration, as if affected by a fly spell (including a +4 bonus on Fly skill checks). He can fly three per times day for up to 5 minutes per flight.
CONSTRUCTION
Requirements Craft Wondrous Item, fly; Cost 8,000 gp
HORSESHOES OF SPEED
Aura faint transmutation; CL 3rd
Slot feet; Price 3,000 gp; Weight 12 lbs. (for four)
DESCRIPTION
These iron shoes come in sets of four like ordinary horseshoes. When affixed to an animal's hooves, they increase the animal's base land speed by 30 feet; this counts as an enhancement bonus. As with other effects that increase speed, jumping distances increase proportionally (see Using Skills). All four shoes must be worn by the same animal for the magic to be effective.
CONSTRUCTION
Requirements Craft Wondrous Item, haste; Cost 1,500 gp
HORSESHOES OF A ZEPHYR
Aura faint transmutation; CL 3rd
Slot feet; Price 6,000 gp; Weight 4 lbs. (for four).
DESCRIPTION
These four iron shoes are affixed like normal horseshoes. They allow a horse to travel without actually touching the ground. The horse must still run above (always around 4 inches above) a roughly horizontal surface. This means that non-solid or unstable surfaces can be crossed, and that movement is possible without leaving tracks on any sort of ground. The horse moves at its normal base land speed. All four shoes must be worn by the same animal for the magic to be effective.
CONSTRUCTION
Requirements Craft Wondrous Item, levitate; Cost 3,000 gp
SLIPPERS OF SPIDER CLIMBING
Aura faint transmutation; CL 4th
Slot feet; Price 4,800 gp; Weight 1/2 lb.
DESCRIPTION
When worn, a pair of these slippers enables movement on vertical surfaces or even upside down along ceilings, leaving the wearer's hands free. Her climb speed is 20 feet. Severely slippery surfaces—icy, oiled, or greased surfaces—make these slippers useless. The slippers can be used for 10 minutes per day, split up as the wearer chooses (minimum 1 minute per use).
CONSTRUCTION
Requirements Craft Wondrous Item, spider climb; Cost 2,400 gp