Difference between revisions of "Hands"

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{{WondrousTableMain}}
'''''<span id="rust">GAUNTLET OF RUST</span>'''''
 
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{{T01}}
 
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| colspan="5" |<span id="hands_table"></span> '''Hands'''
'''Aura''' moderate transmutation; '''CL''' 7th
 
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{{T02}}
 
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| '''Hands'''
'''Slot''' hands; '''Price''' 11,500 gp; '''Weight''' 2 lbs.
 
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| '''Market Price'''
 
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|-
''DESCRIPTION''
 
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| [[Hands#Assisting gloves|Assisting gloves]]||180 gp
 
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|-
This single metal gauntlet looks rusted and pitted but is actually quite powerful. Once per day, it can affect an object as with the ''rusting grasp'' spell. It also completely protects the wearer and her gear from rust (magical or otherwise), including the attack of a rust monster.
 
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| [[Hands#Claws of the ice bear|Claws of the ice bear]]||1,300 gp
 
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|-
''CONSTRUCTION''
 
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| [[Hands#Gloves of reconnaissance|Gloves of reconnaissance]]||2,000 gp
 
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|-
'''Requirements''' Craft Wondrous Item, ''rusting grasp''; '''Cost''' 5,750 gp
 
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| [[Hands#Glowing gloves|Glowing glove]]||2,000 gp
 
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|-
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| [[Hands#Apprentice's cheating gloves|Apprentice's cheating gloves]]||2,200 gp
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|-
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| [[Hands#Challenger's gloves|Challenger's glove]]||2,200 gp
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|-
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| [[Hands#Gloves of larceny|Gloves of larceny]]||2,500 gp
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|-
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| [[Hands#Healer's gloves|Healer's gloves]]||2,500 gp
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|-
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| [[Hands#Engineer's workgloves|Engineer's workgloves]]||3,000 gp
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|-
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| [[Hands#Gauntlets of the skilled maneuver|Gauntlets of the skilled maneuver]]||4,000 gp
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|-
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| [[Hands#Ghostvision gloves|Ghostvision gloves]]||4,000 gp
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|-
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| [[Hands#Gloves of arrow snaring|Gloves of arrow snaring]]||4,000 gp
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|-
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| [[Hands#Trapspringer's gloves|Trapspringer's gloves]]||4,000 gp
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|-
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| [[Hands#Gloves of arcane striking|Gloves of arcane striking]]||5,000 gp
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|-
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| [[Hands#Magnetist's gloves|Magnetist's gloves]]||6,000 gp
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|-
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| [[Hands#Gloves of swimming and climbing|Gloves of swimming and climbing]]||6,250 gp
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|-
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| [[Hands#Form-fixing gauntlets|Form-fixing gauntlets]]||8,000 gp
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|-
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| [[Hands#Iron cobra gauntlet|Iron cobra gauntlet]]||8,000 gp
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|-
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| [[Hands#Shadow falconer's glove|Shadow falconer's glove]]||8,000 gp
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|-
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| [[Hands#Glyphbane gloves|Glyphbane gloves]]||9,000 gp
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|-
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| [[Hands#Glove of storing|Glove of storing]]||10,000 gp
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|-
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| [[Hands#Gloves of shaping|Gloves of shaping]]||10,000 gp
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|-
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| [[Hands#Pliant gloves|Pliant gloves]]||10,000 gp
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|-
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| [[Hands#Gauntlet of rust|Gauntlet of rust]]||11,500 gp
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|-
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| [[Hands#Gloves of dueling|Gloves of dueling]]||15,000 gp
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|-
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| [[Hands#Vampiric gloves|Vampiric gloves]]||18,000 gp
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|-
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| [[Hands#Gloves of the shortened path|Gloves of the shortened path]]||27,000 gp
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|-
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| [[Hands#Gauntlet of rust, greater|Gauntlet of rust, greater]]||34,500 gp
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|-
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| [[Hands#Talons of Leng|Talons of Leng]]||67,000 gp
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|-
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| [[Hands#Gauntlets of the weaponmaster|Gauntlets of the weaponmaster]]||110,00 gp
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|}
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<span id="hands_desc">
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<div style="{{PadBottom|10}}"> '''''<span id=" Apprentice's cheating gloves "> Apprentice's cheating gloves </span>''''' ( 2,200 gp )<br /> '''Aura''' faint transmutation ; '''CL''' 3rd ; '''Weight''' - <br /> ''DESCRIPTION'' <br /> These nondescript white gloves are a boon to minor spellcasters and fakes who are limited or lacking in magical ability or versatility. The wearer of these gloves can employ ''mage hand'' and ''prestidigitation'' at will. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''mage hand'', ''prestidigitation'' '''Cost''' 1,100 gp </div>
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<div style="{{PadBottom|10}}"> '''''<span id=" Assisting gloves "> Assisting gloves </span>''''' ( 180 gp )<br /> '''Aura''' faint transmutation ; '''CL''' 1st ; '''Weight''' 1 lb. <br /> ''DESCRIPTION'' <br /> The wearer of these simple gloves can speak a command word create a glowing disembodied hand. As a swift action, the wearer can have the hand assist him with a task as if using the aid another action. The hand uses the wearer's base attack bonus or skill ranks when making the check to see if aid another is successful (it does not gain the benefit of the wearer's ability scores or other bonuses). The hand remains until it has attempted one action or until 1 minute passes, whichever comes first, at which time the gloves become nonmagical. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''mage hand'', ''unseen servant'' '''Cost''' 90 gp </div>
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<div style="{{PadBottom|10}}"> '''''<span id=" Challenger's gloves "> Challenger's gloves </span>''''' ( 2,200 gp )<br /> '''Aura''' faint enchantment ; '''CL''' 1st ; '''Weight''' - <br /> ''DESCRIPTION'' <br /> These supple, velvet gloves are the sort that might be thrown down in challenge for a duel or other single combat. By removing a glove and using it to make a melee or ranged touch attack against an opponent, the wearer of the other glove gains a +1 morale bonus on attack rolls against the target, and the target gains a –1 penalty on attack rolls against the wearer. Both of these effects last for 1 minute, but immediately end if anyone but the glove's wearer attacks the challenged opponent. Both gloves must be worn by the same creature. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''bane'', ''bless'' '''Cost''' 1,110 gp </div>
 
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<div style="{{PadBottom|10}}"> '''''<span id=" Claws of the ice bear "> Claws of the ice bear </span>''''' ( 1,300 gp )<br /> '''Aura''' faint transmutation ; '''CL''' 3rd ; '''Weight''' 1 lb. <br /> ''DESCRIPTION'' <br /> Strapped to the hands, these spiked climbing claws grant a +2 competence bonus on Climb checks and Acrobatics checks made when using both hands to aid in movement, and allow the wearer to ignore the normal penalties on those skills for slippery or icy surfaces. In addition, up to 3 times per day, the wearer can activate the claws as a swift action to gain the benefits of ''spider climb'' for 1 round. The wearer cannot hold anything else in her hands while using claws of the ice bear. If used as a weapon, ''claws of the ice bear'' function as spiked gauntlets. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''spider climb'' '''Cost''' 750 gp </div>
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<div style="{{PadBottom|10}}"> '''''<span id=" Engineer's workgloves "> Engineer's workgloves </span>''''' ( 3,000 gp )<br /> '''Aura''' faint divination ; '''CL''' 5th ; '''Weight''' - <br /> ''DESCRIPTION'' <br /> These durable canvas and leather gloves imbue the wearer with an instinctive knowledge of mechanical devices. The wearer also gains a +5 competence bonus on Craft and Knowledge checks made to repair or understand mechanical devices. Once per day, the wearer may touch a device and instantly analyze it, learning its purpose and general method of operation, as well as diagnosing any acute malfunctions of the device, but not its magical powers or additional non-mechanical effects. For example, she could touch a pressure plate and understand that stepping on it would trigger a wall scythe trap attacking that square and that the trap resets automatically, but not that the trap includes a +1 ''flaming'' scythe coated in poison. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, creator must have 5 ranks in Knowledge (engineering) '''Cost''' 1,500 gp </div>
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<div style="{{PadBottom|10}}"> '''''<span id=" Form-fixing gauntlets "> Form-fixing gauntlets </span>''''' ( 8,000 gp )<br /> '''Aura''' strong abjuration ; '''CL''' 15th ; '''Weight''' 1/2 lb. <br /> ''DESCRIPTION'' <br /> These leather gauntlets grant the wearer a +2 morale bonus on unarmed strikes, natural attacks, and combat maneuver checks versus creatures with the change shape special ability or similar abilities that allow it to change shape at will. While the wearer has such a creature grappled or pinned, it cannot use any shape-changing spells or abilities unless it succeeds at a concentration check; the DC of this check is 4 + the DC of casting the spell while grappled. If the wearer has such a creature pinned, a successful grapple check allows him to force the target into a specific shape it can take naturally (without the use of a spell). this involuntary transformation only forces the creature into a shape it is normally capable of and does not cost the creature an action. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''polymorph'' '''Cost''' 4,000 gp </div>
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<div style="{{PadBottom|10}}"> '''''<span id=" Gauntlet of rust "> Gauntlet of rust </span>''''' ( 11,500 gp )<br /> '''Aura''' moderate transmutation ; '''CL''' 7th ; '''Weight''' 2 lbs. <br /> ''DESCRIPTION'' <br /> This single metal gauntlet looks rusted and pitted but is actually quite powerful. Once per day, it can affect an object as with the ''rusting grasp'' spell. It also completely protects the wearer and her gear from rust (magical or otherwise), including the attack of a rust monster. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''rusting grasp'' '''Cost''' 5,750 gp </div>
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<div style="{{PadBottom|10}}"> '''''<span id=" Gauntlet of rust, greater "> Gauntlet of rust, greater </span>''''' ( 34,500 gp )<br /> '''Aura''' moderate transmutation ; '''CL''' 7th ; '''Weight''' 1 lb. <br /> ''DESCRIPTION'' <br /> This item is identical to a ''gauntlet of rust'', except the wearer can use ''rusting grasp'' 3 times per day. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''rusting grasp'' '''Cost''' 17,250 gp </div>
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<div style="{{PadBottom|10}}"> '''''<span id=" Gauntlets of the skilled maneuver "> Gauntlets of the skilled maneuver </span>''''' ( 4,000 gp )<br /> '''Aura''' faint transmutation ; '''CL''' 3rd ; '''Weight''' 1 lb. <br /> ''DESCRIPTION'' <br /> The wearer of these gauntlets gains a +2 bonus on one type of combat maneuver check (such as bull rush, disarm, or steal) chosen by the creator when the item is created. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, creator must have the appropriate improved combat feat maneuver '''Cost''' 2,000 gp </div>
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<div style="{{PadBottom|10}}"> '''''<span id=" Gauntlets of the weaponmaster "> Gauntlets of the weaponmaster </span>''''' ( 110,000 gp )<br /> '''Aura''' strong conjuration ; '''CL''' 10th ; '''Weight''' 5 lbs. <br /> ''DESCRIPTION'' <br /> These gauntlets come in a variety of forms. Some are mostly leather with small steel plates, and are suited for fine swordplay. Others are fully articulated plate favored by knights in full plate. On command, the wearer of the gauntlet can store a single weapon he is holding in the gauntlets. When he does so, a graven image of the weapon appears on the gauntlet's plates. The wearer can store up to 10 weapons in the gauntlets in this manner. Retrieving a weapon requires the wearer to touch the image of the weapon he wants. Doing so is a swift action. When a weapon is retrieved, it appears in the hands of the wearer and any weapons the wearer had in his hands is stored in the gauntlets. If there is no room in the gauntlet for the weapons the wearer is holding, those weapons are dropped. The gauntlets can only store weapons; other items cannot be placed in the gauntlet. Furthermore, three times per day on command, the gloves affect the wearer as the ''greater heroism'' spell. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''heroism'', ''rope trick'' '''Cost''' 55,000 gp </div>
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<div style="{{PadBottom|10}}"> '''''<span id=" Ghostvision gloves "> Ghostvision gloves </span>''''' ( 4,000 gp )<br /> '''Aura''' faint divination and evocation ; '''CL''' 5th ; '''Weight''' - <br /> ''DESCRIPTION'' <br /> These gloves are made of pale gray silk; each is adorned with an embroidered silver eye on the back. Once per day the wearer may activate them, as a standard action, by bowing her head and pressing her hands to her eyes. The embroidered silver eyes flare and open, and when the wearer lowers her hands, deep pools of swirling gray mist hide her own eyes and allow her to more clearly see the restless dead for the next 10 rounds. While active, ''ghostvision gloves'' grant the following effects.
   
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:The wearer can see all undead within 60 feet clearly, including ethereal undead and incorporeal undead hiding in objects or walls to a depth of 5 feet.
'''''<span id="arrow">GLOVES OF ARROW SNARING</span>'''''
 
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:If the wearer has the channel positive energy class ability, she may expend one use of channeled positive energy to make a ranged touch attack against one undead creature within channel range. If the ranged touch attack hits, she rolls channel energy damage against that target (affecting no other creatures), except she rolls d12s instead of d6s.
 
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:While the gloves are active, constructs and living opponents treat the wearer as blind.
'''Aura''' faint abjuration; '''CL''' 3rd
 
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<br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''detect undead'', ''searing light'', channel positive energy class ability '''Cost''' 2,000 gp </div>
 
'''Slot''' hands; '''Price''' 4,000 gp; '''Weight''' —
 
 
''DESCRIPTION''
 
 
Once worn, these snug gloves seem to meld with the hands, becoming almost invisible to casual observation. Twice per day, the wearer can act as if he had the Snatch Arrows feat (see Feats for details), even if he does not meet the prerequisites for the feat. Both gloves must be worn for the magic to be effective, and at least one hand must be free to take advantage of the magic.
 
 
''CONSTRUCTION''
 
 
'''Requirements''' Craft Wondrous Item, ''shield''; '''Cost''' 2,000 gp
 
 
 
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<div style="{{PadBottom|10}}"> '''''<span id=" Glove of storing "> Glove of storing </span>''''' ( 10,000 gp )<br /> '''Aura''' moderate transmutation ; '''CL''' 6th ; '''Weight''' - <br /> ''DESCRIPTION'' <br /> This device is a single leather glove. On command, one item held in the hand wearing the glove disappears. The item can weigh no more than 20 pounds and must be able to be held in one hand. While stored, the item has negligible weight. With a snap of the fingers wearing the glove, the item reappears. A glove can only store one item at a time. Storing or retrieving the item is a free action. The item is shrunk down so small within the palm of the glove that it cannot be seen. Spell durations are not suppressed, but continue to expire. If the glove's effect is suppressed or dispelled, the stored item appears instantly. A ''glove of storing'' uses up the wearer's entire hands slot. The wearer may not use another item (even another ''glove of storing'') that also uses the hands slot. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''shrink item'' '''Cost''' 5,000 gp </div>
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<div style="{{PadBottom|10}}"> '''''<span id=" Gloves of arcane striking "> Gloves of arcane striking </span>''''' ( 5,000 gp )<br /> '''Aura''' faint transmutation ; '''CL''' 1st ; '''Weight''' 1 lb. <br /> ''DESCRIPTION'' <br /> These soft leather gloves are decorated with even rows of mithral rivets. Only a spellcaster with the Arcane Strike feat can activate their abilities. These abilities are as follows.
   
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:When the wearer uses the aid another action to improve an ally's attack roll, the ally adds the wearer's Arcane Strike damage bonus to its damage roll for that attack.
'''''<span id="storing">GLOVE OF STORING</span>'''''
 
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:When the wearer makes an attack using Arcane Strike and hits, enemies adjacent to the target take damage equal to the wearer's Arcane Strike damage bonus. This damage is of the same type as the weapon's damage (bludgeoning, piercing, and so on).
 
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:When the wearer uses the aid another action to improve an ally's Armor Class, the ally also adds the wearer's Arcane Strike damage bonus to his AC against the opponent.
'''Aura''' moderate transmutation; '''CL''' 6th
 
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<br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, Arcane Strike, ''magic weapon'' '''Cost''' 2,500 gp </div>
 
'''Slot''' hands; '''Price''' 10,000 gp (one glove); '''Weight''' —
 
 
''DESCRIPTION''
 
 
This device is a single leather glove. On command, one item held in the hand wearing the glove disappears. The item can weigh no more than 20 pounds and must be able to be held in one hand. While stored, the item has negligible weight. With a snap of the fingers wearing the glove, the item reappears. A glove can only store one item at a time. Storing or retrieving the item is a free action. The item is shrunk down so small within the palm of the glove that it cannot be seen. Spell durations are not suppressed, but continue to expire. If the glove's effect is suppressed or dispelled, the stored item appears instantly. A ''glove of storing'' uses up your entire hands slot. You may not use another item (even another ''glove of storing'') that also uses the hands slot.
 
 
''CONSTRUCTION''
 
 
'''Requirements''' Craft Wondrous Item, ''shrink item''; '''Cost''' 5,000 gp
 
 
 
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<div style="{{PadBottom|10}}"> '''''<span id=" Gloves of arrow snaring "> Gloves of arrow snaring </span>''''' ( 4,000 gp )<br /> '''Aura''' faint abjuration ; '''CL''' 3rd ; '''Weight''' - <br /> ''DESCRIPTION'' <br /> Once worn, these snug gloves seem to meld with the hands, becoming almost invisible to casual observation. Twice per day, the wearer can act as if he had the Snatch Arrows feat, even if he does not meet the prerequisites for the feat. Both gloves must be worn for the magic to be effective, and at least one hand must be free to take advantage of the magic. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''shield'' '''Cost''' 4,000 gp </div>
 
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'''''<span id="swim">GLOVES OF SWIMMING AND CLIMBING</span>'''''
 
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<div style="{{PadBottom|10}}"> '''''<span id=" Gloves of dueling "> Gloves of dueling </span>''''' ( 15,000 gp )<br /> '''Aura''' faint transmutation ; '''CL''' 5th ; '''Weight''' - <br /> ''DESCRIPTION'' <br /> These supple gloves grant the wearer a +4 bonus to her CMD against disarm attacks, attempts to sunder her wielded weapons, and effects that cause her to lose her grip on her weapons (such as ''grease''). The wearer doesn't drop held weapons when panicked or stunned. If the wearer is a fighter, then the fighter is considered 4 levels higher for the purposes of Weapon Training. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''greater magic weapon'' '''Cost''' 7,500 gp </div>
 
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'''Aura''' faint transmutation; '''CL''' 5th
 
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<div style="{{PadBottom|10}}"> '''''<span id=" Gloves of larceny "> Gloves of larceny </span>''''' ( 2,500 gp )<br /> '''Aura''' faint transmutation ; '''CL''' 3rd ; '''Weight''' 1 lb. <br /> ''DESCRIPTION'' <br /> These supple beige calfskin gloves greatly enhance a thief's talents. The wearer gains a +5 competence bonus on Sleight of Hand checks. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, creator must have 5 ranks in Sleight of Hand '''Cost''' 1,250 gp </div>
 
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'''Slot''' hands; '''Price''' 6,250 gp; '''Weight''' —
 
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<div style="{{PadBottom|10}}"> '''''<span id=" Gloves of reconnaissance "> Gloves of reconnaissance </span>''''' ( 2,000 gp )<br /> '''Aura''' faint divination ; '''CL''' 3rd ; '''Weight''' - <br /> ''DESCRIPTION'' <br /> Each of these fingerless worked leather gloves look as though they have seen heavy use, and often bear the stains or scent of grass or wet mud. On command, the wearer can use the gloves to see and hear though solid material no more than 15 feet thick by placing both hands on that material. The gloves can be used for 10 rounds each day. The rounds need not be consecutive. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''clairaudience/clairvoyance'' '''Cost''' 1,000 gp </div>
 
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''DESCRIPTION''
 
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<div style="{{PadBottom|10}}"> '''''<span id=" Gloves of shaping "> Gloves of shaping </span>''''' ( 10,000 gp )<br /> '''Aura''' faint transmutation ; '''CL''' 5th ; '''Weight''' - <br /> ''DESCRIPTION'' <br /> These soft leather gloves are constantly encrusted with clay between the fingers and allow the reshaping of otherwise durable materials. The wearer can shape objects with hardness 8 or lower (stone, wood, leather, and so on) as if it were soft clay. While it's possible to rapidly make crude shapes (shaping roughly 1 cubic foot of material per round), creating fine detail or moving parts requires additional time and an appropriate Craft check, at the GM's discretion. Materials with more than 8 points of hardness are still affected, though not so dramatically. The wearer may treat these materials as having half as much hardness when attempting to damage or reshape them. For instance, a steel bar normally has 10 points of hardness, but the wearer of the gloves may treat it as having hardness 5, and shape it with woodworking tools. The gloves only affect shaping materials with the wearer's hands or handheld tools, and only when the wearer desires to do so. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''soften earth and stone'', ''stone shape'', ''transmute rock to mud'' '''Cost''' 5,000 gp </div>
 
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These apparently normal lightweight gloves grant a +5 competence bonus on Swim checks and Climb checks. Both gloves must be worn for the magic to be effective.
 
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<div style="{{PadBottom|10}}"> '''''<span id=" Gloves of swimming and climbing "> Gloves of swimming and climbing </span>''''' ( 6,250 gp )<br /> '''Aura''' faint transmutation ; '''CL''' 5th ; '''Weight''' - <br /> ''DESCRIPTION'' <br /> These apparently normal lightweight gloves are obviously made for use outdoors. They grant a +5 competence bonus on Swim checks and Climb checks. Both gloves must be worn for the magic to be effective. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''bull's strength'', ''cat's grace'' '''Cost''' 3,125 gp </div>
 
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''CONSTRUCTION''
 
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<div style="{{PadBottom|10}}"> '''''<span id=" Gloves of the shortened path "> Gloves of the shortened path </span>''''' ( 27,000 gp )<br /> '''Aura''' moderate conjuration ; '''CL''' 9th ; '''Weight''' - <br /> ''DESCRIPTION'' <br /> Once per day on command, the wearer of these oxblood leather gloves can bend space to extend her reach to a non-adjacent square within line of sight. For the next 10 rounds, she can touch anything in that square as if it were her own square, as long as she has line of effect to the target square. She may change the targeted square as a swift action. When using the gloves to touch, attack, or manipulate anything in the square, the wearer's arms and hands also appear in that square, allowing creatures and effects to target her as if she were in that square. She cannot use this connection to transfer anything from her square to the target square, or vice versa. If she drops anything, it lands in her square. She can use her hands (including natural attacks from those hands, if any), hand-held objects (such as lockpicks), and melee weapons in that square as if she were there. The square is part of her threatened area, though she cannot use the gloves to provide flanking for herself. She cannot use the gloves to grapple, make ranged attacks, or make attacks that require her to move out of her actual square (such as a bull rush combat maneuver). Interacting with the target square is distracting, and anything that threatens her in her actual square automatically flanks her. If the wearer or her square is blocked from using teleportation or planar travel effects (such as ''dimensional anchor''), the gloves do not function. She cannot use the gloves to target a square protected by such an effect. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''teleport'' '''Cost''' 8,000 gp </div>
 
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'''Requirements''' Craft Wondrous Item, ''bull's strength'', ''cat's grace''; '''Cost''' 3,125 gp
 
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<div style="{{PadBottom|10}}"> '''''<span id=" Glowing gloves "> Glowing gloves </span>''''' ( 2,000 gp )<br /> '''Aura''' faint universal ; '''CL''' 1st ; '''Weight''' - <br /> ''DESCRIPTION'' <br /> The wearer of this slender white leather glove may, as a standard action, press it against any surface or object and cause a luminous handprint to appear. This print glows any color the wearer wishes, sheds light as a candle, and is easily visible from a distance of up to 60 feet. Such handprints last for 1 day before fading away. The glowing handprint matches the wearer's hand in terms of size, position of fingers, and so on. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''arcane mark'' '''Cost''' 1,000 gp </div>
 
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[[Category:Admin]][[Category:Magic_Items]]
 
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<div style="{{PadBottom|10}}"> '''''<span id=" Glyphbane gloves "> Glyphbane gloves </span>''''' ( 9,000 gp )<br /> '''Aura''' moderate abjuration ; '''CL''' 7th ; '''Weight''' - <br /> ''DESCRIPTION'' <br /> These dark-brown, leather gloves are etched over their entire surface with arcane insignia. The wearer gains a +5 competence bonus on Disable Device checks made to disable magical traps. Once per day, if the wearer's check to disarm a glyph, rune, or similar writing-based magical trap exceeds the DC by 10 or more, she may change the trigger condition of the trap instead of disabling it. The new trigger condition must be one allowed by the magical trap; for example, a glyph of warding cannot be set according to class, HD, or level, even when manipulated by the gloves. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''detect traps'', ''dispel magic'' '''Cost''' 4,500 gp </div>
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<div style="{{PadBottom|10}}"> '''''<span id=" Healer's gloves "> Healer's gloves </span>''''' ( 2,500 gp )<br /> '''Aura''' faint conjuration ; '''CL''' 5th ; '''Weight''' - <br /> ''DESCRIPTION'' <br /> These pure-white leather gloves bear symbols of healing and faith on the back of the hands. The wearer gains a +5 competence bonus on Heal checks. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, creator must have 5 ranks in Heal. '''Cost''' 1,250 gp </div>
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<div style="{{PadBottom|10}}"> '''''<span id=" Iron cobra gauntlet "> Iron cobra gauntlet </span>''''' ( 8,000 gp )<br /> '''Aura''' moderate transmutation ; '''CL''' 7th ; '''Weight''' 1 lb. <br /> ''DESCRIPTION'' <br /> This elbow-length scaled metal gauntlet flares at the wrist like a cobra's hood. Up to three times per day, the wearer way transform the gauntlet into an iron cobra , which crawls from the wearer's wrist and obeys his commands, leaving behind a simple bracelet of linked scales. Whoever wears the bracelet is the iron cobra's master. The iron cobra can remain animated for a total of 1 hour per day. If the snake is within hearing range of the master and commanded to revert to gauntlet form (a standard action), it travels to its master as fast as possible, crawls onto its master's arm, and as a free action reverts to its inactive shape. If the snake's duration expires before it can reach its master, it reverts to gauntlet form, but automatically melds with the bracelet if the two touch. If slain in cobra form, the snake reverts to gauntlet form and cannot be used again for 24 hours. If destroyed in gauntlet form, the item is destroyed. The wearer can refill the iron cobra's poison reservoir in snake form or gauntlet form. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''animate objects'', ''discern location'', ''geas/quest'' '''Cost''' 4,000 gp </div>
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<div style="{{PadBottom|10}}"> '''''<span id=" Magnetist's gloves "> Magnetist's gloves </span>''''' ( 6,000 gp )<br /> '''Aura''' faint conjuration ; '''CL''' 3rd ; '''Weight''' - <br /> ''DESCRIPTION'' <br /> These thin leather gloves have delicate steel wires running through them. Three times per day as a standard action, the wearer of these gloves may attempt a disarm combat maneuver on a target within 30 feet. The target's item must be mostly made of metal. If the combat maneuver check is successful, the target is disarmed and the item falls to the ground in the target's square. For every 5 by which the check exceeds the DC, the item lands 1 square closer to the wearer. If this would place the item in the wearer's square, the wearer may attempt to catch the item with a DC 10 Dexterity check; otherwise it lands in the wearer's square. The wearer can only use this ability if she has at least one hand free. If the wearer fails the combat maneuver check, she is not disarmed. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''telekinesis'' '''Cost''' 3,000 gp </div>
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<div style="{{PadBottom|10}}"> '''''<span id=" Pliant gloves "> Pliant gloves </span>''''' ( 10,000 gp )<br /> '''Aura''' strong transmutation ; '''CL''' 9th ; '''Weight''' - <br /> ''DESCRIPTION'' <br /> Wearing these form-fitting fingerless black gloves makes the wearer's arms and body more flexible. As a swift action, the wearer can lengthen his arms for up to 10 rounds per day, gaining an additional 5 feet of reach. These rounds need not be consecutive. Attacking with these extended arms is unwieldy, and the wearer takes a –2 penalty on attack rolls, increasing to –4 if he is using two-handed weapons. Even when his limbs aren't extended, the wearer gains a +5 enhancement bonus on Escape Artist checks and Acrobatics checks to avoid falling damage. The wearer is still able to use hand-based natural attacks such as claws while wearing the gloves. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''liquid form'' '''Cost''' 5,000 gp </div>
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<div style="{{PadBottom|10}}"> '''''<span id=" Shadow falconer's glove "> Shadow falconer's glove </span>''''' ( 8,000 gp )<br /> '''Aura''' moderate conjuration ; '''CL''' 7th ; '''Weight''' 1 lb. <br /> ''DESCRIPTION'' <br /> This elbow-length, heavy leather glove's fine embroidery is marred by dozens of claw marks. Once per day on command, its wearer can gesture toward a creature within 30 feet. When he does, a featureless silhouette of a bird of prey appears, swoops toward the target, and performs a disarm or steal combat maneuver (wearer's choice, CMB +16). The shadow falcon is a magical effect, not a creature, and this action does not provoke attacks of opportunity. If the hand wearing the glove is empty, the shadow falcon brings the item to the wearer's hand. If the gloved hand is occupied, the shadow falcon deposits the item on the ground in an unoccupied space adjacent to the wearer. The shadow falcon then disappears. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''shadow conjuration'' '''Cost''' 4,000 gp </div>
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<div style="{{PadBottom|10}}"> '''''<span id=" Talons of Leng "> Talons of Leng </span>''''' ( 67,000 gp )<br /> '''Aura''' strong transmutation ; '''CL''' 15th ; '''Weight''' 1 lb. <br /> ''DESCRIPTION'' <br /> Finely laid gold filigree lines these ornately worked talons. Once donned, the ''talons of Leng'' grant the wearer a natural claw attack with each hand that deal 1d4 points of damage for a Medium wearer, or 1d3 points of damage for a Small wearer. These claw attacks have a +3 enhancement bonus on attack and damage rolls. On a critical hit, the target must succeed at a DC 20 Will save or become permanently confused as per the insanity spell. This is a mind-affecting effect. The wearer of the ''talons of Leng'' is immune to effects that grant the confused condition. For as long as she wears the talons, however, her Wisdom is reduced by 2, as alien voices constantly whisper through her head. The talons of Leng do not interfere with spellcasting, the use of handheld items, or wielding weapons. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Magic Arms and Armor, ''greater magic fange'', ''insanity'' '''Cost''' 33,500 gp </div>
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<div style="{{PadBottom|10}}"> '''''<span id=" Trapspringer's gloves "> Trapspringer's gloves </span>''''' ( 4,000 gp )<br /> '''Aura''' faint divination ; '''CL''' 5th ; '''Weight''' 1 lb. <br /> ''DESCRIPTION'' <br /> These studded leather gloves look similar to workman's gloves, though they are reinforced with numerous metal strips that the user can extend or retract as she wills, turning the tip of each finger into a customizable tool useful in examining and disarming traps. While worn, these gloves grant a +5 competence bonus on all Disable Device checks made to disarm traps. In addition, the gloves grant the user a +1 luck bonus on all saving throws made against traps. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''find traps'' '''Cost''' 2,000 gp </div>
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<div style="{{PadBottom|10}}"> '''''<span id=" Vampiric gloves "> Vampiric gloves </span>''''' ( 18,000 gp )<br /> '''Aura''' moderate necromancy ; '''CL''' 5th ; '''Weight''' - <br /> ''DESCRIPTION'' <br /> These pale, elegant-looking leather gloves have blood-red stitching on the fingers—which bears a startling resemblance to blood-encrusted fingernails. Three times per day, the wearer can use ''vampiric touch'' and ''bleed''. If the wearer uses ''vampiric touch'' and holds the charge, the charge dissipates if the gloves are removed. Though ''vampiric touch'' is normally a touch attack, the wearer may instead use that ability as a ranged touch attack with a range of 30 feet, but only against a dying target or a target suffering from a bleed effect. When using ''vampiric touch'' in this way, the wearer may hold the charge on a missed ranged touch attack. If the wearer is suffering from a bleed effect, he may expend one use of ''vampiric touch'' to end the bleed effect. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Wondrous Item, ''bleed'', ''vampiric touch'' '''Cost''' 9,000 gp </div>

Revision as of 06:23, 7 January 2015

Hands
Hands Market Price
Assisting gloves 180 gp
Claws of the ice bear 1,300 gp
Gloves of reconnaissance 2,000 gp
Glowing glove 2,000 gp
Apprentice's cheating gloves 2,200 gp
Challenger's glove 2,200 gp
Gloves of larceny 2,500 gp
Healer's gloves 2,500 gp
Engineer's workgloves 3,000 gp
Gauntlets of the skilled maneuver 4,000 gp
Ghostvision gloves 4,000 gp
Gloves of arrow snaring 4,000 gp
Trapspringer's gloves 4,000 gp
Gloves of arcane striking 5,000 gp
Magnetist's gloves 6,000 gp
Gloves of swimming and climbing 6,250 gp
Form-fixing gauntlets 8,000 gp
Iron cobra gauntlet 8,000 gp
Shadow falconer's glove 8,000 gp
Glyphbane gloves 9,000 gp
Glove of storing 10,000 gp
Gloves of shaping 10,000 gp
Pliant gloves 10,000 gp
Gauntlet of rust 11,500 gp
Gloves of dueling 15,000 gp
Vampiric gloves 18,000 gp
Gloves of the shortened path 27,000 gp
Gauntlet of rust, greater 34,500 gp
Talons of Leng 67,000 gp
Gauntlets of the weaponmaster 110,00 gp


Apprentice's cheating gloves ( 2,200 gp )
Aura faint transmutation ; CL 3rd ; Weight -
DESCRIPTION
These nondescript white gloves are a boon to minor spellcasters and fakes who are limited or lacking in magical ability or versatility. The wearer of these gloves can employ mage hand and prestidigitation at will.
CONSTRUCTION
Requirements Craft Wondrous Item, mage hand, prestidigitation Cost 1,100 gp

Assisting gloves ( 180 gp )
Aura faint transmutation ; CL 1st ; Weight 1 lb.
DESCRIPTION
The wearer of these simple gloves can speak a command word create a glowing disembodied hand. As a swift action, the wearer can have the hand assist him with a task as if using the aid another action. The hand uses the wearer's base attack bonus or skill ranks when making the check to see if aid another is successful (it does not gain the benefit of the wearer's ability scores or other bonuses). The hand remains until it has attempted one action or until 1 minute passes, whichever comes first, at which time the gloves become nonmagical.
CONSTRUCTION
Requirements Craft Wondrous Item, mage hand, unseen servant Cost 90 gp

Challenger's gloves ( 2,200 gp )
Aura faint enchantment ; CL 1st ; Weight -
DESCRIPTION
These supple, velvet gloves are the sort that might be thrown down in challenge for a duel or other single combat. By removing a glove and using it to make a melee or ranged touch attack against an opponent, the wearer of the other glove gains a +1 morale bonus on attack rolls against the target, and the target gains a –1 penalty on attack rolls against the wearer. Both of these effects last for 1 minute, but immediately end if anyone but the glove's wearer attacks the challenged opponent. Both gloves must be worn by the same creature.
CONSTRUCTION
Requirements Craft Wondrous Item, bane, bless Cost 1,110 gp

Claws of the ice bear ( 1,300 gp )
Aura faint transmutation ; CL 3rd ; Weight 1 lb.
DESCRIPTION
Strapped to the hands, these spiked climbing claws grant a +2 competence bonus on Climb checks and Acrobatics checks made when using both hands to aid in movement, and allow the wearer to ignore the normal penalties on those skills for slippery or icy surfaces. In addition, up to 3 times per day, the wearer can activate the claws as a swift action to gain the benefits of spider climb for 1 round. The wearer cannot hold anything else in her hands while using claws of the ice bear. If used as a weapon, claws of the ice bear function as spiked gauntlets.
CONSTRUCTION
Requirements Craft Wondrous Item, spider climb Cost 750 gp

Engineer's workgloves ( 3,000 gp )
Aura faint divination ; CL 5th ; Weight -
DESCRIPTION
These durable canvas and leather gloves imbue the wearer with an instinctive knowledge of mechanical devices. The wearer also gains a +5 competence bonus on Craft and Knowledge checks made to repair or understand mechanical devices. Once per day, the wearer may touch a device and instantly analyze it, learning its purpose and general method of operation, as well as diagnosing any acute malfunctions of the device, but not its magical powers or additional non-mechanical effects. For example, she could touch a pressure plate and understand that stepping on it would trigger a wall scythe trap attacking that square and that the trap resets automatically, but not that the trap includes a +1 flaming scythe coated in poison.
CONSTRUCTION
Requirements Craft Wondrous Item, creator must have 5 ranks in Knowledge (engineering) Cost 1,500 gp

Form-fixing gauntlets ( 8,000 gp )
Aura strong abjuration ; CL 15th ; Weight 1/2 lb.
DESCRIPTION
These leather gauntlets grant the wearer a +2 morale bonus on unarmed strikes, natural attacks, and combat maneuver checks versus creatures with the change shape special ability or similar abilities that allow it to change shape at will. While the wearer has such a creature grappled or pinned, it cannot use any shape-changing spells or abilities unless it succeeds at a concentration check; the DC of this check is 4 + the DC of casting the spell while grappled. If the wearer has such a creature pinned, a successful grapple check allows him to force the target into a specific shape it can take naturally (without the use of a spell). this involuntary transformation only forces the creature into a shape it is normally capable of and does not cost the creature an action.
CONSTRUCTION
Requirements Craft Wondrous Item, polymorph Cost 4,000 gp

Gauntlet of rust ( 11,500 gp )
Aura moderate transmutation ; CL 7th ; Weight 2 lbs.
DESCRIPTION
This single metal gauntlet looks rusted and pitted but is actually quite powerful. Once per day, it can affect an object as with the rusting grasp spell. It also completely protects the wearer and her gear from rust (magical or otherwise), including the attack of a rust monster.
CONSTRUCTION
Requirements Craft Wondrous Item, rusting grasp Cost 5,750 gp

Gauntlet of rust, greater ( 34,500 gp )
Aura moderate transmutation ; CL 7th ; Weight 1 lb.
DESCRIPTION
This item is identical to a gauntlet of rust, except the wearer can use rusting grasp 3 times per day.
CONSTRUCTION
Requirements Craft Wondrous Item, rusting grasp Cost 17,250 gp

Gauntlets of the skilled maneuver ( 4,000 gp )
Aura faint transmutation ; CL 3rd ; Weight 1 lb.
DESCRIPTION
The wearer of these gauntlets gains a +2 bonus on one type of combat maneuver check (such as bull rush, disarm, or steal) chosen by the creator when the item is created.
CONSTRUCTION
Requirements Craft Wondrous Item, creator must have the appropriate improved combat feat maneuver Cost 2,000 gp

Gauntlets of the weaponmaster ( 110,000 gp )
Aura strong conjuration ; CL 10th ; Weight 5 lbs.
DESCRIPTION
These gauntlets come in a variety of forms. Some are mostly leather with small steel plates, and are suited for fine swordplay. Others are fully articulated plate favored by knights in full plate. On command, the wearer of the gauntlet can store a single weapon he is holding in the gauntlets. When he does so, a graven image of the weapon appears on the gauntlet's plates. The wearer can store up to 10 weapons in the gauntlets in this manner. Retrieving a weapon requires the wearer to touch the image of the weapon he wants. Doing so is a swift action. When a weapon is retrieved, it appears in the hands of the wearer and any weapons the wearer had in his hands is stored in the gauntlets. If there is no room in the gauntlet for the weapons the wearer is holding, those weapons are dropped. The gauntlets can only store weapons; other items cannot be placed in the gauntlet. Furthermore, three times per day on command, the gloves affect the wearer as the greater heroism spell.
CONSTRUCTION
Requirements Craft Wondrous Item, heroism, rope trick Cost 55,000 gp

Ghostvision gloves ( 4,000 gp )
Aura faint divination and evocation ; CL 5th ; Weight -
DESCRIPTION
These gloves are made of pale gray silk; each is adorned with an embroidered silver eye on the back. Once per day the wearer may activate them, as a standard action, by bowing her head and pressing her hands to her eyes. The embroidered silver eyes flare and open, and when the wearer lowers her hands, deep pools of swirling gray mist hide her own eyes and allow her to more clearly see the restless dead for the next 10 rounds. While active, ghostvision gloves grant the following effects.
The wearer can see all undead within 60 feet clearly, including ethereal undead and incorporeal undead hiding in objects or walls to a depth of 5 feet.
If the wearer has the channel positive energy class ability, she may expend one use of channeled positive energy to make a ranged touch attack against one undead creature within channel range. If the ranged touch attack hits, she rolls channel energy damage against that target (affecting no other creatures), except she rolls d12s instead of d6s.
While the gloves are active, constructs and living opponents treat the wearer as blind.

CONSTRUCTION
Requirements Craft Wondrous Item, detect undead, searing light, channel positive energy class ability Cost 2,000 gp

Glove of storing ( 10,000 gp )
Aura moderate transmutation ; CL 6th ; Weight -
DESCRIPTION
This device is a single leather glove. On command, one item held in the hand wearing the glove disappears. The item can weigh no more than 20 pounds and must be able to be held in one hand. While stored, the item has negligible weight. With a snap of the fingers wearing the glove, the item reappears. A glove can only store one item at a time. Storing or retrieving the item is a free action. The item is shrunk down so small within the palm of the glove that it cannot be seen. Spell durations are not suppressed, but continue to expire. If the glove's effect is suppressed or dispelled, the stored item appears instantly. A glove of storing uses up the wearer's entire hands slot. The wearer may not use another item (even another glove of storing) that also uses the hands slot.
CONSTRUCTION
Requirements Craft Wondrous Item, shrink item Cost 5,000 gp

Gloves of arcane striking ( 5,000 gp )
Aura faint transmutation ; CL 1st ; Weight 1 lb.
DESCRIPTION
These soft leather gloves are decorated with even rows of mithral rivets. Only a spellcaster with the Arcane Strike feat can activate their abilities. These abilities are as follows.
When the wearer uses the aid another action to improve an ally's attack roll, the ally adds the wearer's Arcane Strike damage bonus to its damage roll for that attack.
When the wearer makes an attack using Arcane Strike and hits, enemies adjacent to the target take damage equal to the wearer's Arcane Strike damage bonus. This damage is of the same type as the weapon's damage (bludgeoning, piercing, and so on).
When the wearer uses the aid another action to improve an ally's Armor Class, the ally also adds the wearer's Arcane Strike damage bonus to his AC against the opponent.

CONSTRUCTION
Requirements Craft Wondrous Item, Arcane Strike, magic weapon Cost 2,500 gp

Gloves of arrow snaring ( 4,000 gp )
Aura faint abjuration ; CL 3rd ; Weight -
DESCRIPTION
Once worn, these snug gloves seem to meld with the hands, becoming almost invisible to casual observation. Twice per day, the wearer can act as if he had the Snatch Arrows feat, even if he does not meet the prerequisites for the feat. Both gloves must be worn for the magic to be effective, and at least one hand must be free to take advantage of the magic.
CONSTRUCTION
Requirements Craft Wondrous Item, shield Cost 4,000 gp

Gloves of dueling ( 15,000 gp )
Aura faint transmutation ; CL 5th ; Weight -
DESCRIPTION
These supple gloves grant the wearer a +4 bonus to her CMD against disarm attacks, attempts to sunder her wielded weapons, and effects that cause her to lose her grip on her weapons (such as grease). The wearer doesn't drop held weapons when panicked or stunned. If the wearer is a fighter, then the fighter is considered 4 levels higher for the purposes of Weapon Training.
CONSTRUCTION
Requirements Craft Wondrous Item, greater magic weapon Cost 7,500 gp

Gloves of larceny ( 2,500 gp )
Aura faint transmutation ; CL 3rd ; Weight 1 lb.
DESCRIPTION
These supple beige calfskin gloves greatly enhance a thief's talents. The wearer gains a +5 competence bonus on Sleight of Hand checks.
CONSTRUCTION
Requirements Craft Wondrous Item, creator must have 5 ranks in Sleight of Hand Cost 1,250 gp

Gloves of reconnaissance ( 2,000 gp )
Aura faint divination ; CL 3rd ; Weight -
DESCRIPTION
Each of these fingerless worked leather gloves look as though they have seen heavy use, and often bear the stains or scent of grass or wet mud. On command, the wearer can use the gloves to see and hear though solid material no more than 15 feet thick by placing both hands on that material. The gloves can be used for 10 rounds each day. The rounds need not be consecutive.
CONSTRUCTION
Requirements Craft Wondrous Item, clairaudience/clairvoyance Cost 1,000 gp

Gloves of shaping ( 10,000 gp )
Aura faint transmutation ; CL 5th ; Weight -
DESCRIPTION
These soft leather gloves are constantly encrusted with clay between the fingers and allow the reshaping of otherwise durable materials. The wearer can shape objects with hardness 8 or lower (stone, wood, leather, and so on) as if it were soft clay. While it's possible to rapidly make crude shapes (shaping roughly 1 cubic foot of material per round), creating fine detail or moving parts requires additional time and an appropriate Craft check, at the GM's discretion. Materials with more than 8 points of hardness are still affected, though not so dramatically. The wearer may treat these materials as having half as much hardness when attempting to damage or reshape them. For instance, a steel bar normally has 10 points of hardness, but the wearer of the gloves may treat it as having hardness 5, and shape it with woodworking tools. The gloves only affect shaping materials with the wearer's hands or handheld tools, and only when the wearer desires to do so.
CONSTRUCTION
Requirements Craft Wondrous Item, soften earth and stone, stone shape, transmute rock to mud Cost 5,000 gp

Gloves of swimming and climbing ( 6,250 gp )
Aura faint transmutation ; CL 5th ; Weight -
DESCRIPTION
These apparently normal lightweight gloves are obviously made for use outdoors. They grant a +5 competence bonus on Swim checks and Climb checks. Both gloves must be worn for the magic to be effective.
CONSTRUCTION
Requirements Craft Wondrous Item, bull's strength, cat's grace Cost 3,125 gp

Gloves of the shortened path ( 27,000 gp )
Aura moderate conjuration ; CL 9th ; Weight -
DESCRIPTION
Once per day on command, the wearer of these oxblood leather gloves can bend space to extend her reach to a non-adjacent square within line of sight. For the next 10 rounds, she can touch anything in that square as if it were her own square, as long as she has line of effect to the target square. She may change the targeted square as a swift action. When using the gloves to touch, attack, or manipulate anything in the square, the wearer's arms and hands also appear in that square, allowing creatures and effects to target her as if she were in that square. She cannot use this connection to transfer anything from her square to the target square, or vice versa. If she drops anything, it lands in her square. She can use her hands (including natural attacks from those hands, if any), hand-held objects (such as lockpicks), and melee weapons in that square as if she were there. The square is part of her threatened area, though she cannot use the gloves to provide flanking for herself. She cannot use the gloves to grapple, make ranged attacks, or make attacks that require her to move out of her actual square (such as a bull rush combat maneuver). Interacting with the target square is distracting, and anything that threatens her in her actual square automatically flanks her. If the wearer or her square is blocked from using teleportation or planar travel effects (such as dimensional anchor), the gloves do not function. She cannot use the gloves to target a square protected by such an effect.
CONSTRUCTION
Requirements Craft Wondrous Item, teleport Cost 8,000 gp

Glowing gloves ( 2,000 gp )
Aura faint universal ; CL 1st ; Weight -
DESCRIPTION
The wearer of this slender white leather glove may, as a standard action, press it against any surface or object and cause a luminous handprint to appear. This print glows any color the wearer wishes, sheds light as a candle, and is easily visible from a distance of up to 60 feet. Such handprints last for 1 day before fading away. The glowing handprint matches the wearer's hand in terms of size, position of fingers, and so on.
CONSTRUCTION
Requirements Craft Wondrous Item, arcane mark Cost 1,000 gp

Glyphbane gloves ( 9,000 gp )
Aura moderate abjuration ; CL 7th ; Weight -
DESCRIPTION
These dark-brown, leather gloves are etched over their entire surface with arcane insignia. The wearer gains a +5 competence bonus on Disable Device checks made to disable magical traps. Once per day, if the wearer's check to disarm a glyph, rune, or similar writing-based magical trap exceeds the DC by 10 or more, she may change the trigger condition of the trap instead of disabling it. The new trigger condition must be one allowed by the magical trap; for example, a glyph of warding cannot be set according to class, HD, or level, even when manipulated by the gloves.
CONSTRUCTION
Requirements Craft Wondrous Item, detect traps, dispel magic Cost 4,500 gp

Healer's gloves ( 2,500 gp )
Aura faint conjuration ; CL 5th ; Weight -
DESCRIPTION
These pure-white leather gloves bear symbols of healing and faith on the back of the hands. The wearer gains a +5 competence bonus on Heal checks.
CONSTRUCTION
Requirements Craft Wondrous Item, creator must have 5 ranks in Heal. Cost 1,250 gp

Iron cobra gauntlet ( 8,000 gp )
Aura moderate transmutation ; CL 7th ; Weight 1 lb.
DESCRIPTION
This elbow-length scaled metal gauntlet flares at the wrist like a cobra's hood. Up to three times per day, the wearer way transform the gauntlet into an iron cobra , which crawls from the wearer's wrist and obeys his commands, leaving behind a simple bracelet of linked scales. Whoever wears the bracelet is the iron cobra's master. The iron cobra can remain animated for a total of 1 hour per day. If the snake is within hearing range of the master and commanded to revert to gauntlet form (a standard action), it travels to its master as fast as possible, crawls onto its master's arm, and as a free action reverts to its inactive shape. If the snake's duration expires before it can reach its master, it reverts to gauntlet form, but automatically melds with the bracelet if the two touch. If slain in cobra form, the snake reverts to gauntlet form and cannot be used again for 24 hours. If destroyed in gauntlet form, the item is destroyed. The wearer can refill the iron cobra's poison reservoir in snake form or gauntlet form.
CONSTRUCTION
Requirements Craft Wondrous Item, animate objects, discern location, geas/quest Cost 4,000 gp

Magnetist's gloves ( 6,000 gp )
Aura faint conjuration ; CL 3rd ; Weight -
DESCRIPTION
These thin leather gloves have delicate steel wires running through them. Three times per day as a standard action, the wearer of these gloves may attempt a disarm combat maneuver on a target within 30 feet. The target's item must be mostly made of metal. If the combat maneuver check is successful, the target is disarmed and the item falls to the ground in the target's square. For every 5 by which the check exceeds the DC, the item lands 1 square closer to the wearer. If this would place the item in the wearer's square, the wearer may attempt to catch the item with a DC 10 Dexterity check; otherwise it lands in the wearer's square. The wearer can only use this ability if she has at least one hand free. If the wearer fails the combat maneuver check, she is not disarmed.
CONSTRUCTION
Requirements Craft Wondrous Item, telekinesis Cost 3,000 gp

Pliant gloves ( 10,000 gp )
Aura strong transmutation ; CL 9th ; Weight -
DESCRIPTION
Wearing these form-fitting fingerless black gloves makes the wearer's arms and body more flexible. As a swift action, the wearer can lengthen his arms for up to 10 rounds per day, gaining an additional 5 feet of reach. These rounds need not be consecutive. Attacking with these extended arms is unwieldy, and the wearer takes a –2 penalty on attack rolls, increasing to –4 if he is using two-handed weapons. Even when his limbs aren't extended, the wearer gains a +5 enhancement bonus on Escape Artist checks and Acrobatics checks to avoid falling damage. The wearer is still able to use hand-based natural attacks such as claws while wearing the gloves.
CONSTRUCTION
Requirements Craft Wondrous Item, liquid form Cost 5,000 gp

Shadow falconer's glove ( 8,000 gp )
Aura moderate conjuration ; CL 7th ; Weight 1 lb.
DESCRIPTION
This elbow-length, heavy leather glove's fine embroidery is marred by dozens of claw marks. Once per day on command, its wearer can gesture toward a creature within 30 feet. When he does, a featureless silhouette of a bird of prey appears, swoops toward the target, and performs a disarm or steal combat maneuver (wearer's choice, CMB +16). The shadow falcon is a magical effect, not a creature, and this action does not provoke attacks of opportunity. If the hand wearing the glove is empty, the shadow falcon brings the item to the wearer's hand. If the gloved hand is occupied, the shadow falcon deposits the item on the ground in an unoccupied space adjacent to the wearer. The shadow falcon then disappears.
CONSTRUCTION
Requirements Craft Wondrous Item, shadow conjuration Cost 4,000 gp

Talons of Leng ( 67,000 gp )
Aura strong transmutation ; CL 15th ; Weight 1 lb.
DESCRIPTION
Finely laid gold filigree lines these ornately worked talons. Once donned, the talons of Leng grant the wearer a natural claw attack with each hand that deal 1d4 points of damage for a Medium wearer, or 1d3 points of damage for a Small wearer. These claw attacks have a +3 enhancement bonus on attack and damage rolls. On a critical hit, the target must succeed at a DC 20 Will save or become permanently confused as per the insanity spell. This is a mind-affecting effect. The wearer of the talons of Leng is immune to effects that grant the confused condition. For as long as she wears the talons, however, her Wisdom is reduced by 2, as alien voices constantly whisper through her head. The talons of Leng do not interfere with spellcasting, the use of handheld items, or wielding weapons.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, greater magic fange, insanity Cost 33,500 gp

Trapspringer's gloves ( 4,000 gp )
Aura faint divination ; CL 5th ; Weight 1 lb.
DESCRIPTION
These studded leather gloves look similar to workman's gloves, though they are reinforced with numerous metal strips that the user can extend or retract as she wills, turning the tip of each finger into a customizable tool useful in examining and disarming traps. While worn, these gloves grant a +5 competence bonus on all Disable Device checks made to disarm traps. In addition, the gloves grant the user a +1 luck bonus on all saving throws made against traps.
CONSTRUCTION
Requirements Craft Wondrous Item, find traps Cost 2,000 gp

Vampiric gloves ( 18,000 gp )
Aura moderate necromancy ; CL 5th ; Weight -
DESCRIPTION
These pale, elegant-looking leather gloves have blood-red stitching on the fingers—which bears a startling resemblance to blood-encrusted fingernails. Three times per day, the wearer can use vampiric touch and bleed. If the wearer uses vampiric touch and holds the charge, the charge dissipates if the gloves are removed. Though vampiric touch is normally a touch attack, the wearer may instead use that ability as a ranged touch attack with a range of 30 feet, but only against a dying target or a target suffering from a bleed effect. When using vampiric touch in this way, the wearer may hold the charge on a missed ranged touch attack. If the wearer is suffering from a bleed effect, he may expend one use of vampiric touch to end the bleed effect.
CONSTRUCTION
Requirements Craft Wondrous Item, bleed, vampiric touch Cost 9,000 gp