Difference between revisions of "Axiomatic"
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Axiomatic creatures may also be fiendish or celestial, but a fair number of them occupy the pure realms of regimented order in the outer planes.'''CR:''' No change until 5 HD, CR +1 at 5 HD or more. |
Axiomatic creatures may also be fiendish or celestial, but a fair number of them occupy the pure realms of regimented order in the outer planes.'''CR:''' No change until 5 HD, CR +1 at 5 HD or more. |
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+ | ==Statistics== |
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− | '''Darkvision:''' |
+ | '''Darkvision:''' Gains the ability to see in the dark up to 60 feet. |
− | '''Spell Resistance:''' |
+ | '''Spell Resistance:''' Gains SR equal to new CR +5. |
− | '''Special Attacks: |
+ | '''Special Attacks:'' 'Smite Chaos 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one chaotic foe; smite persists until target is dead or the axiomatic creature rests.) |
Revision as of 02:48, 12 July 2010
Axiomatic creatures may also be fiendish or celestial, but a fair number of them occupy the pure realms of regimented order in the outer planes.CR: No change until 5 HD, CR +1 at 5 HD or more.
Statistics
Darkvision: Gains the ability to see in the dark up to 60 feet.
Spell Resistance: Gains SR equal to new CR +5.
'Special Attacks: 'Smite Chaos 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one chaotic foe; smite persists until target is dead or the axiomatic creature rests.)