Difference between revisions of "Axiomatic"
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'''CR:''' No change until 5 HD, CR +1 at 5 HD or more. |
'''CR:''' No change until 5 HD, CR +1 at 5 HD or more. |
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+ | ===Senses=== |
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'''Darkvision:''' Gains the ability to see in the dark up to 60 feet. |
'''Darkvision:''' Gains the ability to see in the dark up to 60 feet. |
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+ | ===Defense=== |
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'''Spell Resistance:''' Gains SR equal to new CR +5. |
'''Spell Resistance:''' Gains SR equal to new CR +5. |
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+ | ===Special Abilities=== |
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− | ''' |
+ | '''Smite Chaos:''' Smite Chaos 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one chaotic foe; smite persists until target is dead or the axiomatic creature rests.) |
+ | |||
{{TableMain}} |
{{TableMain}} |
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{{T01}} |
{{T01}} |
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− | |colspan="3"|<center>'''Axiomatic |
+ | |colspan="3"|<center>'''Axiomatic Defenses'''</center> |
{{T02}} |
{{T02}} |
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! <center>Hit Dice</center> |
! <center>Hit Dice</center> |
Revision as of 02:55, 12 July 2010
Axiomatic creatures may also be fiendish or celestial, but a fair number of them occupy the pure realms of regimented order in the outer planes.
Changes
CR: No change until 5 HD, CR +1 at 5 HD or more.
Senses
Darkvision: Gains the ability to see in the dark up to 60 feet.
Defense
Spell Resistance: Gains SR equal to new CR +5.
Special Abilities
Smite Chaos: Smite Chaos 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one chaotic foe; smite persists until target is dead or the axiomatic creature rests.)