Difference between revisions of "Template:FeatsSummaryEI"
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| [[Feats_E-I#Improved Feint Partner|Improved Feint Partner]]||Combat, Teamwork||Knowledge of your companions' tricks and techniques allow you to take even greater advantage of your allies' feints.||Bluff 1 rank, Combat Reflexes, Feint Partner, base attack bonus +6. |
| [[Feats_E-I#Improved Feint Partner|Improved Feint Partner]]||Combat, Teamwork||Knowledge of your companions' tricks and techniques allow you to take even greater advantage of your allies' feints.||Bluff 1 rank, Combat Reflexes, Feint Partner, base attack bonus +6. |
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− | | [[Feats_E-I#Improved Feint Partner|Improved Feint Partner]]||Combat||Knowledge of your companions' tricks and techniques allow you to take even greater advantage of your allies' feints.||Bluff 1 rank, Combat Reflexes, Feint Partner, BAB 6+ |
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| [[Feats_E-I#Improved Grapple|Improved Grapple]]||Combat||You are skilled at grappling opponents.||Dex 13, Improved Unarmed Strike. |
| [[Feats_E-I#Improved Grapple|Improved Grapple]]||Combat||You are skilled at grappling opponents.||Dex 13, Improved Unarmed Strike. |
Revision as of 22:26, 20 January 2015
Feats | |||
name | type | description | prerequisites |
Earth Child Style | Combat | Your martial training makes you a dangerous and elusive target for giants. | Wis 13, dwarf or gnome, Improved Unarmed Strike, Acrobatics 3 ranks. |
Earth Child Topple | Combat | Your mastery of balance and momentum allows you to bring down giants with your bare hands. | Wis 13, dwarf or gnome, Earth Child Style, Improved Trip, Improved Unarmed Strike, Acrobatics 6 ranks. |
Eccentric Tinker | General | Your obsessive, eccentric nature bleeds over into your tools. | Gnome |
Echoing Spell | Metamagic | You have learned how to release most, but not all, of a spell's potential when you cast it. | -- |
Ectoplasmic Spell | Metamagic | Your spells breach the gulf between dimensions, sending ghostly emanations into the ether. | -- |
Effortless Trickery | General | Illusions are a breeze. | Gnome |
Efreeti Stance | Combat | Calling upon the burning spirits of incarnate flame, you can manipulate fire to protect yourself and immolate your foes. | Con 15, Wis 15, Efreeti Style, Elemental Fist**, Improved Unarmed Strike, base attack bonus +11 or monk level 9th. |
Efreeti Style | Combat | Your mastery of the unpredictable power of flames allows you to unleash scorching strikes that burn your enemies even when you fail to make contact. | Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus +9 or monk level 5th. |
Efreeti Touch | Combat | Your knowledge of the secrets of the burning wind and blazing sun allows you to collect flames into your hands and unleash them in a gout of elemental fire. | Con 15, Wis 17, Efreeti Style, Efreeti Stance, Elemental Fist**, Improved Unarmed Strike, base attack bonus +13 or monk level 11th. |
Eldritch Claws | Combat | Who needs magic weapons? Eldritch tricks are no match for your bestial ferocity. | Str 15, natural weapons, base attack bonus +6. |
Elemental Channel | General | Choose one elemental subtype, such as air, earth, fire, or water. You can channel your divine energy to harm or heal outsiders that possess your chosen elemental subtype. | Channel energy class feature. |
Elemental Fist | Combat | You empower your strike with elemental energy | Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8. |
Elemental Focus | General | Your spells of a certain element are more difficult to resist. | -- |
Elemental Spell | Metamagic | You can manipulate the elemental nature of your spells. | -- |
Elven Accuracy | Combat | Your sharp eyesight makes difficult shots easier. | llyranesi, mul'niessa, sylvanori |
Elven Battle Training | Combat | You have been specially trained to wield a variety of traditional elven weapons. | Base attack bonus +1, Llyranesi, Sylvanori |
Empower Spell | Metamagic | You can increase the power of your spells, causing them to deal more damage. | -- |
Endurance | General | Harsh conditions or long exertions do not easily tire you. | -- |
Enfilading Fire | Combat, Teamwork | Your ranged attacks take advantage of the flanking maneuvers of allies. | Point-Blank Shot, Precise Shot, one other teamwork feat. |
Enforcer | Combat | You are skilled at causing fear in those you brutalize. | Intimidate 1 rank. |
Enlarge Spell | Metamagic | You can increase the range of your spells. | -- |
Ensemble | General, Teamwork | You can create an ensemble of skilled and amateur performers to aid you in your performance. | Perform 5 ranks |
Escape Route | General, Teamwork | You have trained to watch your allies' backs, covering them as they make tactical withdraws. | -- |
Eschew Materials | General | You can cast many spells without needing to utilize minor material components. | -- |
Exhausting Critical | Combat | Your critical hits cause opponents to become exhausted. | Critical Focus, Tiring Critical, base attack bonus +15. |
Exotic Weapon Proficiency | Combat | Choose one type of exotic weapon, such as the spiked chain or whip. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow. | Base attack bonus +1. |
Expanded Resistance | General | You have expanded your natural resistance to magic to encompass different kinds of magic. | Gnome, illusion resistance racial trait. |
Exploit Lore | General | You can use your knowledge of a creature's weaknesses to deliver a driving and relentless assault against it. | Monster lore class feature, base attack bonus +11. |
Extend Spell | Metamagic | You can make your spells last twice as long. | -- |
Extended Bane | General | Your dedication knows no limit. Your wrath dies hard. | Bane class feature. |
Extra Bane | General | You can use your bane ability more often than normal. | Bane class feature. |
Extra Cantrips or Orisons | General | You are a master of minor spells. | Ability to cast cantrips or orisons. |
Extra Channel | General | You can channel divine energy more often. | Channel energy class feature. |
Extra Discovery | General | You have made a new alchemical discovery. | Discovery class feature. |
Extra Hex | General | You have learned the secrets of a new hex. | Hex class feature. |
Extra Ki | General | You can use your ki pool more times per day than most. | Ki pool class feature. |
Extra Lay On Hands | General | You can use your lay on hands ability more often. | Lay on hands class feature. |
Extra Mercy | General | Your lay on hands ability adds an additional mercy. | Lay on hands class feature, mercy class feature. |
Extra Performance | General | You can use your bardic performance ability more often than normal. | Bardic performance class feature. |
Extra Rage | General | You can use your rage ability more than normal. | Rage class feature. |
Extra Rage Power | General | You have unlocked a new ability to use while raging. | Rage power class feature. |
Extra Rogue Talent | General | Through constant practice, you have learned how to perform a special trick. | Rogue talent class feature. |
Eyes of Judgment | General | The true motives of creatures cannot escape your discerning gaze. | Detect alignment class feature, caster level 6th. |
False Opening | Combat | When you make a ranged attack while threatened, you can fool your opponent into thinking he has an opening. | Dex 13, Dodge, Close Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weapon. |
Far Shot | Combat | You are more accurate at longer ranges. | Point-Blank Shot. |
Far Traveler | General | You've taken the time to learn the languages of natives during your travels. | Lucht, Linguistics 1 |
Fast Empathy | General | Your empathic attunement to nature connects you swiftly with bestial minds. | Handle Animal 5 ranks, wild empathy class feature. |
Fast Healer | General | You benefit greatly from your healing, be it from spells or natural healing. | Con 13, Diehard, Endurance. |
Favored Defense | General | Your cunning is your shield against your quarry's attacks. | Favored enemy class feature. |
Favored Judgment | General | Your judgment against a particular type of creature is particularly harsh. | Wis 13, judgment class feature. |
Fearless Aura | General | Your aura of courage becomes more potent, as your steadfast resolve is also manifested by your allies. | Aura of courage class feature, caster level 8th. |
Fearless Curiosity | General | Your desire to see and experience the world overrides healthy caution. | Cha 13, human. |
Feint Partner | Combat, Teamwork | A little diversion is all you need to slip through your foe's defenses. | Bluff 1 rank. |
Felling Escape | Combat | Through the use of fluid contortions and manipulations of leverage, you can throw your opponent to the ground after escaping a grapple. | Int 13, Combat Expertise, Improved Trip. |
Felling Smash | Combat | You commit all your focus to a devastating blow, trying to crush your opponent to the ground. | Int 13, Str 13, Combat Expertise, Improved Trip, Power Attack, base attack bonus +6. |
Ferocious Action | General | You ferocity is quick but shorter lived. | Ferocity racial trait, orc. |
Ferocious Resolve | General | Your orc heritage allows you to fight on. | Con 13, half-orc, orc ferocity racial trait. |
Ferocious Tenacity | Combat | You spit in the face of death. | Oruch or half-oruch, rage class feature |
Fiendish Darkness | General | You can use your darkness spell-like ability more often. | Mul'niessa |
Fight On | General | You can keep fighting even after you should be dead. | Con 13; giantborn, half-orc, oruch, khazad-mornir, khazad-aul |
Final Embrace | Combat | Your coils are particularly deadly, allowing you to constrict opponents of your size or smaller. | Str 13, Int 3; Druid 4 or Skinwalker; base attack bonus +3. |
Final Embrace Horror | Combat | Your constricting attack has become stronger and more lethal. | Str 15, Int 3; Druid 4 or Skinwalker; Final Embrace; base attack bonus +6. |
Final Embrace Master | Combat | Few creatures can survive the crushing horror of your Final Embrace. | Str 17, Int 3; Druid 4 or Skinwalker; Ability Focus (constrict); Final Embrace; Final Embrace Horror; base attack bonus +9. |
Fire Hand | Combat | Born with a torch in your hand, you have a gift with anything that burns. | Gobber |
Fire Music | General | Your ability to command fire and bardic music has created a strange blend of both magics. | Spellcraft 5 ranks, ability to cast bard spells, ability to cast an arcane fire spell from some other spellcasting class. |
Fire Tamer | General | You know your way around even magical fire. | Gobber |
Firearm Mastery | Combat | You reload firearms quickly. | Dex 15, Exotic Weapon Proficiency (Firearms), Point Blank Shot, Rapid Reload (Firearms) |
Flanking Foil | Combat | Fighting multiple foes is easy for you. | -- |
Flaring Spell | Metamagic | You dazzle creatures when you affect them with a spell that has the fire, light, or electricity descriptor. | -- |
Fleet | General | You are faster than most. | -- |
Flight of Serenity | General | Call upon the serenity of the sky to calm others' rage | Egalrin, HD 8+, Wis 15 |
Flyby Attack | Monster | This creature can make an attack before and after it moves while flying. | Egalrin HD 5+ |
Focused Shot | Combat | Your anatomical insight adds deadliness to your shots. | Int 13, Point Blank Shot, Precise Shot. |
Focused Spell | Metamagic | When you cast a spell that affects more than one creature, one opponent finds it more difficult to resist. | -- |
Focusing Blow | General, Teamwork | You and your allies work together to shake off mental effects. | Hobgoblin Discipline, arvek nar |
Following Step | Combat | You can repeatedly close the distance when foes try to move away, without impeding your normal movement. | Dex 13, Step Up. |
Forge Ring | Item Creation | You can create magic rings. | Caster level 7th. |
Fortified Armor Training | Combat | You have learned to let your armor bear the brunt of the worst attacks. | Proficient with armor or shield. |
Furious Focus | Combat | Even in the midst of fierce and furious blows, you can find focus in the carnage and your seemingly wild blows strike home. | Str 13, Power Attack, base attack bonus +1. |
Gang Up | Combat | You are adept at using greater numbers against foes. | Int 13, Combat Expertise. |
Giant Killer | Combat | Your cleaving strokes menace giants and larger foes. | Str 13, Cleave, Goblin Cleaver, Orc Hewer, Power Attack, Strike Back, base attack bonus +11, khazad |
Giant's Fists | General | You bear the heritage of giants. | Giantborn, Smashing Fists, Awaken the Giant, Con 13+, BAB 7+ |
Gliding Steps | General | You skate across the surface of the earth as if gliding on ice. | Dodge, Mobility, Nimble Moves, ki pool. |
Gnome Trickster | General | Your arcane talents go beyond the illusory. | Cha 13, gnome, gnome magic racial trait. |
Go Unnoticed | General | Your small size lets you quickly duck out of sight. | Dex 13, gnome, gobber, lucht |
Goblin Accuracy | Combat | Illusions are easier for you than others | Gobber |
Goblin Cleaver | Combat | You are ferocious at hewing smaller opponents. | Str 13, Cleave, Power Attack, Khazad |
Goblin Gunslinger | Combat | You have learned how to fire the big guns. | Gobber |
Gorgon's Fist | Combat | With one well-placed blow, you leave your target reeling. | Improved Unarmed Strike, Scorpion Style, base attack bonus +6. |
Gory Finish | Combat | By drawing upon wells of savagery, you can slay your foe in creative and horrifyingly gruesome manners, intimidating nearby foes. | Dazzling Display, Weapon Focus. |
Grant Initiative | General | Not only are you a master at taking the initiative, but you can also grant it to someone else. | Cunning initiative class feature. |
Great Cleave | Combat | You can strike many adjacent foes with a single blow. | Str 13, Cleave, Power Attack, base attack bonus +4. |
Great Fortitude | General | You are resistant to poisons, diseases, and other maladies. | -- |
Greater Blighted Critical | General | Your critical hit from a spell or spell-like ability aff licts the target with a major spellblight. | Blighted Critical, caster level 12th. |
Greater Blind-Fight | Combat | Your enemies cannot hide from you. | Perception 15 ranks, Improved Blind-Fight. |
Greater Bull Rush | Combat | Your bull rush attacks throw enemies off balance. | Improved Bull Rush, Power Attack, base attack bonus +6, Str 13. |
Greater Channel Smite | General | You empower your weapon with the might of your deity, which you discharge as you strike your foes. | Channel energy class feature, Channel Smite, base attack bonus +8. |
Greater Dirty Trick | Combat | When you pull a dirty trick, your foe is truly hindered. | Int 13, Combat Expertise, Improved Dirty Trick, base attack bonus +6. |
Greater Disarm | Combat | You can knock weapons far from an enemy's grasp. | Combat Expertise, Improved Disarm, base attack bonus +6, Int 13. |
Greater Drag | Combat | Foes that you drag are thrown out of balance. | Str 13, Improved Drag, Power Attack, base attack bonus +6. |
Greater Elemental Focus | General | Choose an energy type to which you have already applied the Elemental Focus feat. Any spells you cast of this energy type are very hard to resist. | Elemental Focus. |
Greater Feint | Combat | You are skilled at making foes overreact to your attacks. | Combat Expertise, Improved Feint, base attack bonus +6, Int 13. |
Greater Grapple | Combat | Maintaining a grapple is second nature to you. | Improved Grapple, Improved Unarmed Strike, base attack bonus +6, Dex 13. |
Greater Mercy | General | Your mercy has incredible recuperative properties. | Cha 13, lay on hands class feature, mercy class feature. |
Greater Overrun | Combat | Enemies must dive to avoid your dangerous move. | Improved Overrun, Power Attack, base attack bonus +6, Str 13. |
Greater Penetrating Strike | Combat | Your attacks penetrate the defenses of most foes. | Penetrating Strike, Weapon Focus, 16th-level fighter. |
Greater Rending Fury | Combat | When your claws latch on to an opponent, the effect is bloody and horrific. | Improved Rending Fury, Rending Fury, base attack bonus +12, Druid 5+ or rend ability |
Greater Reposition | Combat | When you reposition foes, they are left vulnerable to the attacks of your allies. | Int 13, Combat Expertise, Improved Reposition, base attack bonus +6. |
Greater Shield Focus | Combat | You are skilled at def lecting blows with your shield. | Shield Focus, Shield Proficiency, 8th-level fighter. |
Greater Shield Specialization | Combat | Your masterful shieldwork provides even greater protection to your vital areas. | Proficiency with selected shield, Greater Shield Focus, Shield Focus, Shield Specialization with selected shield, fighter level 12th. |
Greater Spell Focus | General | Choose a school of magic to which you have already applied the Spell Focus feat. Any spells you cast of this school are very hard to resist. | Spell Focus. |
Greater Spell Penetration | General | Your spells break through spell resistance much more easily than most. | Spell Penetration. |
Greater Sunder | Combat | Your devastating strikes cleave through weapons and armor and into their wielders, damaging both item and wielder alike in a single terrific strike. | Improved Sunder, Power Attack, base attack bonus +6, Str 13. |
Greater Trip | Combat | You can make free attacks on foes that you knock down. | Combat Expertise, Improved Trip, base attack bonus +6, Int 13. |
Greater Two-Weapon Fighting | Combat | You are incredibly skilled at fighting with two weapons at the same time. | Dex 19, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11. |
Greater Vital Strike | Combat | You can make a single attack that deals incredible damage. | Improved Vital Strike, Vital Strike, base attack bonus +16. |
Greater Weapon Focus | Combat | Choose one type of weapon (including unarmed strike or grapple) for which you have already selected Weapon Focus. You are a master at your chosen weapon. | Proficiency with selected weapon, Weapon Focus with selected weapon, 8th-level fighter. |
Greater Weapon Specialization | Combat | Choose one type of weapon (including unarmed strike or grapple) for which you possess the Weapon Specialization feat. Your attacks with the chosen weapon are more devastating than normal. | Proficiency with selected weapon, Greater Weapon Focus with selected weapon, Weapon Focus with selected weapon, Weapon Specialization with selected weapon, 12th-level fighter. |
Greater Whip Mastery | Combat | You can use a whip to make combat maneuvers with ease. | Improved Whip Mastery, Weapon Focus (whip), Whip Mastery, base attack bonus +8. |
Greater Wild Empathy | General | Your natural empathy stretches across the world of nature. | Knowledge (nature) 5 ranks, wild empathy class feature. |
Groundling | General | You can speak with burrowing animals. | Cha 13, gnome, gnome magic racial trait. |
Guardian of the Skies | General | You've trained yourself for combat in the sky. | Egalrin |
Guardian of the Wild | General | Your mystic connection with the wilderness enhances your ability to react to threats. | Llyranesi, Sylvanori |
Guided Hand | General | Your deity blesses any strike you make with that deity's favored weapon. | Channel energy class feature, Channel Smite, proficiency with your deity's favored weapon. |
Gunpowder Rune | General | Engrave gunpowder. Into your skin. | Gobber, Int 13, BAB 6+ |
Hammer the Gap | Combat | You repeatedly strike the same location, causing increasing amounts of damage. | Base attack bonus +6. |
Haunted Gnome | Combat | You use your gnome magic to take on an eerie illusory appearance. | Cha 13, gnome magic racial trait, Knowledge (arcana) 1 rank. |
Haunted Gnome Assault | Combat | Discharging your disturbing glamer as you strike a telling blow, you haunt a foe with lingering fear. | Cha 13, gnome magic racial trait, Haunted Gnome, Knowledge (arcana) 3 ranks. |
Haunted Gnome SHroud | Combat | Your disturbing glamer expands to make your exact location hard to pinpoint. | Cha 13, gnome magic racial trait, Haunted Gnome, Haunted Gnome Assault, Knowledge (arcana) 6 ranks. |
Heavy Armor Proficiency | Combat | You are skilled at wearing heavy armor. | Light Armor Proficiency, Medium Armor Proficiency. |
Heighten Spell | Metamagic | You can cast spells as if they were a higher level. | -- |
Heroic Defiance | General | You struggle on when others would fall. | Diehard, Endurance, base Fortitude save +8. |
Heroic Recovery | General | You can throw off the effects of crippling conditions. | Diehard, Endurance, base Fortitude save +4. |
Heroic Will | General | Your indomitable will breaks free from mental shackles. | Iron Will, base Will save +4, human. |
Hero's Display | Combat | With a dramatic flourish you display your weapons to the crowd. Onlookers are elated, and your enemies are demoralized. | Dazzling Display, Weapon Focus, and proficiency with the selected weapon. |
Hex Strike | Combat | Chanting and cursing, you put a hex on your enemy as part of your unarmed strike. | Hex class feature, Improved Unarmed Strike. |
Hobgoblin Discipline | General | The presence of other hobgoblins bolsters your resolve. | Base attack bonus +1, arvek nar |
Horde Charge | General, Teamwork | When you charge with an ally, you are more deadly. | Base attack bonus +1, half-oruch, oruch |
Horse Lord | General | You share a special bond with the traditional mounts of the arvek cavalry. | Arvek Nar, Handle Animal 1 |
Human Improvisation | General | You're good at making things up. | Int 13, human |
Impact Critical Shot | Combat | With a series of ranged attacks, you bring your foes to their knees or force them to move. | Dex 13, Point-Blank Shot, base attack bonus +9. |
Impaling Critical | Combat | Your critical hits can skewer your foes. | Critical Focus, Weapon Specialization with selected piercing melee weapon, base attack bonus +11. |
Improved Back to Back | General, Teamwork | After much practice, you and an ally have become adept at fighting in close proximity to one another. | Back to Back, Perception 5 ranks. |
Improved Blind-Fight | Combat | Your keen senses guide your hand against hidden foes. | Perception 10 ranks, Blind-Fight. |
Improved Bull Rush | Combat | You are skilled at pushing your foes around. | Str 13, Power Attack, BAB 1+ |
Improved Channel | General | Your channeled energy is harder to resist. | Channel energy class feature. |
Improved Charging Hurler | Combat | Every muscle in your body adds its force to your thrown weapons. | Charging Hurler, Point-Blank Shot. |
Improved Cleaving Finish | Combat | You can cut down many opponents in a single strike. | Str 13, Cleave, Cleaving Finish, Great Cleave, Power Attack, base attack bonus +6. |
Improved Counterspell | General | You are skilled at countering the spells of others using similar spells. | -- |
Improved Critical | Combat | Attacks made with your chosen weapon are quite deadly. | Proficient with weapon, BAB 8+ |
Improved Devastating Strike | Combat | The fury and power channeled through your attack is enough to kill a lesser being outright. | Devastating Strike, Vital Strike, base attack bonus +13. |
Improved Dirty Trick | Combat | You are skilled at pulling dirty tricks on your foes. | Int 13, Combat Expertise. |
Improved Disarm | Combat | You are skilled at knocking weapons from a foe's grasp. | Int 13, Combat Expertise. |
Improved Drag | Combat | You are skilled at dragging foes around the battlefield. | Str 13, Power Attack, BAB 1+ |
Improved Feint | Combat | You are skilled at fooling your opponents in combat. | Int 13, Combat Expertise. |
Improved Feint Partner | Combat, Teamwork | Knowledge of your companions' tricks and techniques allow you to take even greater advantage of your allies' feints. | Bluff 1 rank, Combat Reflexes, Feint Partner, base attack bonus +6. |
Improved Grapple | Combat | You are skilled at grappling opponents. | Dex 13, Improved Unarmed Strike. |
Improved Great Fortitude | General | You can draw upon an inner reserve to resist diseases, poisons, and other grievous harm. | Great Fortitude. |
Improved Horse Lord | General | You share a special bond with the traditional mounts of the arvek cavalry. | Arvek Nar, Horse Lord, Cha 13, Handle Animal 5, Ride 5 |
Improved Impaling Critical | Combat | When you impale a target, you hinder its movement and can cause severe bleeding. | Impaling Critical, Critical Focus, Weapon Specialization with selected piercing melee weapon, base attack bonus +13. |
Improved Initiative | Combat | Your quick ref lexes allow you to react rapidly to danger. | -- |
Improved Iron Will | General | Your clarity of thought allows you to resist mental attacks. | Iron Will. |
Improved Ki Throw | Combat | Your enemies are living weapons in your hands. | Improved Bull Rush, Ki Throw. |
Improved Lightning Reflexes | General | You have a knack for avoiding danger all around you. | Lightning Reflexes. |
Improved Monster Lore | General | You are obsessed with the abilities and weaknesses of monsters. | Monster lore class feature. |
Improved Natural Attack | Monster | Attacks made by one of this creature's natural attacks leave vicious wounds. | Natural weapon, BAB 4+ |
Improved Overrun | Combat | You are skilled at running down your foes. | Str 13, Power Attack, BAB 1+ |
Improved Precise Shot | Combat | Your ranged attacks ignore anything but total concealment and cover. | Dex 19, Point-Blank Shot, Precise Shot, BAB 11+ |
Improved Rending Fury | Combat | Honing the deadliness of your claws, you are a living hurricane of rending fury. | Rending Fury, base attack bonus +9, rend special attack or druid 5+ |
Improved Reposition | Combat | You have learned how to force your enemies to move around the battlefield. | Int 13, Combat Expertise. |
Improved Second Chance | Combat | You can turn a missed strike into a second chance without sacrificing later attacks. | Int 13, Combat Expertise, Second Chance, BAB 11+ |
Improved Shield Bash | Combat | You can protect yourself with your shield, even if you use it to attack. | Shield Proficiency. |
Improved Sidestep | Combat | You are adept at sidestepping your opponent's melee attacks without compromising your mobility. | Dex 15, Dodge, Mobility, Sidestep. |
Improved Stalwart | General | You can roll with the punches while simultaneously striking back at your attackers. | Diehard, Endurance, Stalwart, base attack bonus +11. |
Improved Stonecunning | General | Your sense for stonework is uncanny. | Wis 13, khazad-aul, stonecunning racial trait. |
Improved Sunder | Combat | You are skilled at damaging your foes' weapons and armor. | Str 13, Power Attack, BAB 1+ |
Improved Trip | Combat | You are skilled at sending your opponents to the ground. | Int 13, Combat Expertise. |
Improved Two-Weapon Feint | Combat | Your primary weapon keeps a foe off balance, allowing you to slip your off-hand weapon past his defenses. | Dex 17, Int 13, Combat Expertise, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +6. |
Improved Two-Weapon Fighting | Combat | You are skilled at fighting with two weapons. | Dex 17, Two-Weapon Fighting, base attack bonus +6. |
Improved Unarmed Strike | Combat | You are skilled at fighting while unarmed. | -- |
Improved Vital Strike | Combat | You can make a single attack that deals a large amount of damage. | Vital Strike, BAB 11+ |
Improved Whip Mastery | Combat | You are able to entangle opponents with the coils of your whip. | Weapon Focus (whip), Whip Mastery, base attack bonus +5. |
Improvised Weapon Mastery | Combat | You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a sack of flour. | Catch Off-Guard or Throw Anything, BAB 8+ |
In Harm's Way | Combat | You put yourself in danger's path to save your allies. | Bodyguard. |
Insightful Gaze | General | In your personal interactions, you notice what others don't. It's hard to get anything past you. | Stern gaze class feature, Sense Motive 5 ranks. |
Instant Judgment | General | Your hastiest condemnations can have power. | Second judgment class feature. |
Intimidating Bane | General | Your bane weapon strikes fear into your enemies. | Bane class feature, Dazzling Display, Weapon Focus, character level 8th. |
Intimidating Confidence | General | You have boundless faith in your success. | Cha 13, Fearless Curiosity, Intimidate 5 ranks, human. |
Intimidating Gaze | General | There is something in your eyes that scares people. | Cha 13+, stern gaze class feature, Intimidate 5 ranks. |
Intimidating Prowess | Combat | Your physical might is intimidating to others. | -- |
Intimidating Size | General | You are a mountain. | Giantborn, Intimidate 5, 7' or higher in height |
Iron Will | General | You are more resistant to mental effects. | -- |
Ironguts | General | You have an especially strong stomach. | Con 13; giantborn, half-orc, khazad-mornir, khazad-aul, oruch |
Ironhide | General | Your skin is thicker and more resilient than that of most of your people. | Con 13; half-orc, oruch, sith-makar, khazad-mornir |