Difference between revisions of "Main Page"
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So, what are they? Legwork scenes tend to: |
So, what are they? Legwork scenes tend to: |
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− | + | *Involve judicious use of a single, very long +job queue |
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− | + | *Involve mixed levels |
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− | + | *Be more roleplay-dependant, though this does not exclude combat |
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− | + | *Involve and encourage more planning, intrigue, problem-solving |
|
− | + | *Possess a looser schedule than traditional scenes |
|
Previous examples have been: |
Previous examples have been: |
||
− | + | *Getting together to sabotage some of Arendt's army |
|
− | + | *Getting together to do retcon on a political figure |
|
− | + | *Arranging a funeral for a dragon in Am'shere |
|
− | + | *...etc. |
|
In the meantime, I'll be looking for specific questions or ideas you'd like see addressed or shared, as well as general interest: that is, is there any? |
In the meantime, I'll be looking for specific questions or ideas you'd like see addressed or shared, as well as general interest: that is, is there any? |
||
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We're pleased to announce new toys for our plot runners! From soul-eating undead to empowered ghasts, please feel free to use these to give your players a great big...hug. |
We're pleased to announce new toys for our plot runners! From soul-eating undead to empowered ghasts, please feel free to use these to give your players a great big...hug. |
||
− | * |
+ | *Devourers and Dread Devourers |
− | * |
+ | *Dread Ghost templates |
− | * |
+ | *Dread Ghast Templates |
These may be found by visiting: World > World Bestiary. |
These may be found by visiting: World > World Bestiary. |
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I would like to announce the release of our latest information package of shiny and new things! While there are new things from the MI section of Ultimate Equipment, for sanity of staff we are releasing this information in chunks. Don't worry, more will come soon in time as we are able to. Please remember to keep to our Wiki for what is approved and coded into the game. The full list of this package is as follows. |
I would like to announce the release of our latest information package of shiny and new things! While there are new things from the MI section of Ultimate Equipment, for sanity of staff we are releasing this information in chunks. Don't worry, more will come soon in time as we are able to. Please remember to keep to our Wiki for what is approved and coded into the game. The full list of this package is as follows. |
||
− | + | *A number of new MIs from Ultimate Equipment in Belts, Body, Chest, Eyes, Feet and Hands |
|
− | + | *A fix for nobility domain! |
|
− | + | *An update to Unit Tactics |
|
As always with new content, expect there may be an update or two as things adjust. In the meantime, if you'd like to swap for any of these new items, please send a +request to staff. |
As always with new content, expect there may be an update or two as things adjust. In the meantime, if you'd like to swap for any of these new items, please send a +request to staff. |
Revision as of 22:56, 4 February 2015
Welcome to an Age of Heroes
In Taara's wake the earth crumbled. Gods fell, others rose, and the race of mankind looked forward and saw the destruction of nations. For five years, necrotech seared the world's landscape and forces unknown decimated the once-insurmountable Walls of Charn. Nations turned against one another with the vanishing of monarchs--brother to brother and kin to kin. During the struggles, the nation of Dragonier attempted to keep the peace before it, too, fell. Other nations threatened to follow.
Now returned from the Mists, Alexandria finds itself thrown into a world in turmoil. In this world, the Pantheon of Light stride forward in anger, the Twilight fall into debate, and the forces of Darkness are locked in a war between Maugrim and Taara. High arcana soars over the landscape with the renewed activity of the Old Races, while guilds and organizations struggle to find their footing with the fall of Rune. The sildanyar and khazad have moved forward into the world once again, driven by the perceived neglect of the world by humankind.
The world had waited for the return of Alexandria and the return of the Myrrish and Bludgun kings for five years--only to find Alexandria suddenly returned unchanged, and unknowing, from the Land of Mists. To Alexandria, the War of Sendor is just days past. To the world--
It is the time for heroes.Current Meta-Arc
Nations gathered in Alexandria, and peace was on the table. In front of them lay the tantalizing dream of world peace after an international war. The kings of Myrddion and Bludgun stood ready to shake hands as the world celebrated, despite the recent loss of the god Animus (by Taara's hand) and it seemed all would be well again.
However, as the kings met in Alexandria, the dark goddess Taara struck again and threw Alexandria into timeless Mists. Myrddion swiftly fell to cold civil war from the loss of its king. Its two heirs fight one another for the throne, each with a different set of ideals. Thanks to Taara's influence and Thul's agreements, Charn followed suit. Rune soon fell, and Dragonier--the powerful nation of dragon and mortalkind, was suddenly gone, crushed beneath the claws of then-unknown Heth. A mighty Void Dragon, Heth would slaughter man, woman, hatchling, and child and transform the once great nation into a nation of wights and undeath. Scholars would term these troubled years as the Rise of Shadows, after the dark goddess who had acted as such a powerful catalyst for mortal greed.
The worst was yet to come.
Alexandria returned five years later to Shadow's ruins...to Alexandrians, it had been a mere five weeks. With Alexandrian's "sudden" return, rumors and accusations began to fly. Worse, the kings were gone. Aged and respected monarchs, their absence is felt keenly and for a time, the world would blame Alexandria. Other forces would begin take advantage of this confusion...merchants, nations, and even cannibal spirits.
Our current arc begins with these echos of Taara's Rise of Shadows and their effects across the planes of the world. The greed of mortal and immortal alike has answered her thunderous call, and the world suffers. From his throne of bones, Heth flexes his wings and lies ready to lay waste to nations around him. A great Void Dragon of unknown power, the undead hordes at Dragonier's once-wonderous borders stir restlessly beneath his command. To the great north the Dranei warlord, Arendt, calls his fellows to raise their axes to reclaim Dran's honor. They cite the injustice of the fall of a Khan at Dragonier's hands...yet with that nation gone, there is no one else for them to turn their rage against. Now, Rune faces the bulk of the barbarian hordes, its barbarians, its witches, its giants, and mammoths. Both sides draw in alliances, draw on blood and steel, and other nations may look to join the conflict. Even Stormgarde sees visions of a great and unified North, independent of meddling southlands and wizards.
Until these acts, both Dran and Rune had been forces in containing Heth's expansion... Now Heth draws back his claws to strike, and yet other forces rise up, perhaps inspired by the goddess of avarice. A face not seen for ages, the Demon Binder Asumit, would use the chaos to become a god. He holds in one hand the Book of Darkness, and the other a vision of Hell.
Now more than ever, it is a time for heroes.
Recent Website Updates
Mon Feb 2, 2015
+SOTD
Curious for a place to RP? Want to try something new? Try our new and exciting Spot of the Day! Typing +sotd will send you to a random locale,possibly secretly set by gremlins! This location will update every 24 hours.
A big thanks to Whiteout for this great new tool. :3
- Your Tenebrae Staff
Small Stories Rewards!
We have really been listening to your feedback on this one. Short story examples, such as Aspect stories, Mentoring stories, and so on are now included, and the breakdown is shorter and sweeter than before.
We have also sorted out rewards: a level 10 PC for example, could earn 2400 xp and 3 RPP for completing one, once a month, in addition to the RPP they'd earned on the way. Oh, and treasure, too.
Rewards are limited to once a month per player, not character.
Calendar Reminder
As you all know, we keep all our IC Holidays on the +events. Sometimes, people feel a little leery of tackling doing things with these themselves. Please don't hesitate. If you have a fun idea for Kegger Fest (come on, it's Kegger Fest), do it. Same for Deathwatch. If you have any concerns, approach a member of staff directly. We'll help you out!
Wed Jan 28, 2015
=Backgrounds!
Batman began somewhere. Though that moment in the alleyway is not the sum of who he is, it is a part of it--a reason that he's who he is, today. Backgrounds in a sense, are like that--not the definition of a character, but a beginning.
We're inviting you to share yours. Bring it up in discussion, share it at the Gaming Table, ask questions of others.
As a MU, staff will be implementing a 10% bonus to PrPs which make use of another character's background tale. The goal behind this is to encourage sharing stories, and providing greater opportunities for your character's development.
This is a new mechanic, so we'll be seeing how things go, of course.
Thu Jan 8, 2015
Legwork Scenes?
This is a heads-up that I'll be doing a more personal workshop on legwork-based scenes, also known as extended scenes, 'find your own party scenes,' and so on. I'm not certain of the date yet--this is more a declaration of intent.
So, what are they? Legwork scenes tend to:
- Involve judicious use of a single, very long +job queue
- Involve mixed levels
- Be more roleplay-dependant, though this does not exclude combat
- Involve and encourage more planning, intrigue, problem-solving
- Possess a looser schedule than traditional scenes
Previous examples have been:
- Getting together to sabotage some of Arendt's army
- Getting together to do retcon on a political figure
- Arranging a funeral for a dragon in Am'shere
- ...etc.
In the meantime, I'll be looking for specific questions or ideas you'd like see addressed or shared, as well as general interest: that is, is there any?
Wed Jan 7, 2015
Flaws!
Hi all!
Some of you were about when we announced the potential of Flaws for Tenebrae. Well, Flaws have now entered playtest to see how they'll hold up. We've added some guidelines to keep them friendly, and within what we feel is the Tenebrae spirit, as well as a few additional rewards for taking and developing them for a character.
If you're interested in the playtest, please contact Staff if you need help and peruse our wiki for additional info. These are merely in testing as an idea. :)
- Tenebrae Staff
New Monster Templates
Heth is power unseen upon Ea since its greatest age. The wights of Dragonier, it is said, are an extension of his will.
So, undeath just got a little boost, and adventurers' paychecks just got a little bigger.
We're pleased to announce new toys for our plot runners! From soul-eating undead to empowered ghasts, please feel free to use these to give your players a great big...hug.
- Devourers and Dread Devourers
- Dread Ghost templates
- Dread Ghast Templates
These may be found by visiting: World > World Bestiary.
- Your Tenebrae Staff
Release Package 14
Hello all,
I would like to announce the release of our latest information package of shiny and new things! While there are new things from the MI section of Ultimate Equipment, for sanity of staff we are releasing this information in chunks. Don't worry, more will come soon in time as we are able to. Please remember to keep to our Wiki for what is approved and coded into the game. The full list of this package is as follows.
- A number of new MIs from Ultimate Equipment in Belts, Body, Chest, Eyes, Feet and Hands
- A fix for nobility domain!
- An update to Unit Tactics
As always with new content, expect there may be an update or two as things adjust. In the meantime, if you'd like to swap for any of these new items, please send a +request to staff.
- Your Tenebrae Staff
"The roads shall be painted teal!" announced the maddened hobgoblin king. And lo, his subjects bowed before him, and all roads from Hither to Yon became teal with bright green roses.
Recent Rumors in Alexandria
Kesenday, Quintoos 5, 1016
Weather Incoming?
It's a crystal clear, chill evening in the Temple of Eluna, and an elderly Seer sits before the crystal-clear pool that never fails to show the stars above, no matter the weather. Her iron-grey hair flutters around long, pointed ears as she sprinkles a powder around the edge of the pool, then chants several lines in the sibilant Sildanyari tongue, spreading a hand over the pool. After a moment, it begins to glow softly, the powder vanishing from around it; it appears to be ... waiting.
Satisfied, the woman lowers her hand, tucking up her heels next to her, and asks the pool, "What will the weather for this coming sevenday bring?"
In answer, the pool pauses, then flashes a bright, clear, pristine white, with nothing else visible. The image holds a moment, then fades away, leaving two or three others who had come to watch startled and the elderly Seer chuckling. "Well, then. I hope the acolytes know where the shovels are." With an effort, she gets to her feet, dusts herself off, and takes herself off into the recesses of the temple, leaving chatter of younger Seers and acolytes behind her.
- Aldean
Gilday, Khael 3, 1016
Damage Assessment
Concerns about the recent rumors on the deserters-turned-raiders at the war front have risen from the Temple of Althea. Sentinel Godwyn Sylvan has stated interest to find out if these rumors have any truth to them, and is thus looking to form a reconnaissance team to find answers. Make for the Temple District for more information.
- Godwyn
Tariday, Khael 2, 1016
Another Celestial Appearance
Rumors about 'Paladin Training Sessions' apparently were not unfounded. A man was said to've created an obstacle course and claimed that he could help those present 'prove themselves' paladins. When actual paladins objected to this and began explaining the nature of the calling, he questioned them. Several people tried the obstacle course and failed, but the paladins, working together, were able to cross it succesfully. When they did, the host of the event revealed himself to be some kind of Celestial being of light and wings and soon vanished thereafter, according to rumor. Some speculate that this may have been the same Celestial being that was behind the Braggart's Tavern contest before it was taken over and renamed Steel Von Ironbrew's.
- Whirlpool
Eliday, Quintoos 30, 1016
Rumors from the War Front
Word starts to spread about one of Arendt's generals, Grey Gore. It seems he's been spotting a lot of omens that promise his defeat to Rune. An owl with the corpse of a raven in its claws. Grey Gore's personal weapon, rusted found in a bloodied personal banner of Grey Gore's. There has also been mentioned a spectre of death that seems to be haunting the man, wherever he goes. More than a few of his troops are starting to lose heart, and it's said that some of his troops have begun to desert. Even more damning, he's been unable to stop raiding in the countryside, unable to protect the people, and it's even being said that his troops are the ones doing the raiding. Grey Gore is losing control of himself, of his troops and Arendt is beginning to lose confidence and quietly starting to look for a replacement.
- Tatyannah
Variday, Quintoos 17, 1016
Justice or Vengeance?
Over the last week, several people - mostly those who are known for being minor magical shysters of the nastier sorts - have reported being stalked, attacked, and forcibly branded by a woman tattooed with the symbol of Eluna. Their brands are seared into their foreheads, and their wounds otherwise are just enough to subdue them for the branding. Complaints about subverting proper justice procedures have been made to the Temple of Eluna, which has promised to take the situation under contemplation.
(OOC: Want to know more, get involved in the cleansing of the streets, or chastize someone for taking the law into their own hands? Contact Meihui!)
- Meihui
Eliday, Quintoos 16, 1016
Caldor Methis Found Alive!
Rumors of the Councilman's death have been greatly exagerated.
In a brief statement issued by the Council of Alexandria, Caldor Methis has been located alive and returned to the city o f Alexandria by brave heroes who faced the fearsome Obsidian Syndicate, that had attempted to kidnap the councilman while he was attending to diplomatic business within Bludgun. Swift conemnations of the criminal organization by both governments followed. Caldor has been seen about town, sporting a very bad limp, but moving under his own power. No doubt these public appearances are to put to ease any who might doubt the story.
Of course, that's just the official story.
<<Questions can be ICly directed to Solace, Verna, Corra, Moonshadow, Rhodes, Godwyn, Kiroth and Constantin, as they all mysteriously returned to town around the same time for the keen observer! >>
- Whirlpool
Adamantine Found!
The coffers of Rune have received a much needed inflation of gold, as well as their war supplies having been bolstered. Indeed, an unknown quantity of Adamantine has been located by the city-state and is alrady beeing forged into the instruments of war to use against the so-scalled Iron Tide. One Runish Blacksmith can be heard to say, "Iron beats copper, Steel beats iron, and Adamantine carves them all to pieces."
He thinks he's clever.
At any rate, Rune has received a much needed boost from this.
<<For a look behind the official story, talk to Jareth, Kerbasy, Verna, Ssylrath, Benthus, Aurala and Azog. >>
- Whirlpool
The Secure Panacea Wants You!
The Secure Panacea, Khazadi trading company, is looking for adventurers who might be interested in helping them delvier a caravan of much needed supplies onto the frontier!
They are looking for several, reputable individuals. If you're interested, please contact the Guild of Explorers with your qualifications.
<@Mail Whirlpool>
- Whirlpool
Variday, Quintoos 10, 1016
A Door in Rune
Earlier today, a door opened in Rune. No one knew what it was for, or where it went, and that's why adventurers were sent through it. The door lead to some sort of extraplanar location, where an obelisk dedicated to a Kulthian stood. Being brave adnveturers, it was said that they toppled the obelisk. Worse still, apparently, the bones of those who built were immured within. The door is said to be destabilizing, much like the pocket plane it leads to, but not before the Vardamans were summoned and the bones of many ancient individuals were retrieved for proper burial.
<<For information, seek out Aevarr, Korrani, Belladona, Aldean, Fa'lere and Dragomir! >>
- Whirlpool
Korday, Quintoos 6, 1016
Harvest Festival Announcement
Talk of this year's Harvest Festival is beginning to spread around the Lower Markets. A general invitation to the Temple of Althea for a grand feast, for example. Soon enough, word should begin to reach the rest of the city.
(OOC: Visit the Temple of Althea and speak to Godwyn for more details.)
- Godwyn
Tariday, Quintoos 4, 1016
Volcano Calms in Dran
The volcano that had erupted recently in Dran just as suddenly stops it's huffing and puffing. The rains of ash that plagued the land and more have ceased and things have calmed down. A little. The Dranei force are still busy, thankfully for Rune, and it seems to've bought the beleagured city state time that it has needed to bolster its defenses and resupply.
The Piarliament of Rune continues to deny any involvement in the eruption while the so-called 'Iron Tide' continues to point fingers in their direction, claiming the timing was the work of wizardry and a clear indication that the wizards of Rune must be brought to heel.
In other news, preparations for the summit between Khazadi and Stormgaard's leaders are proceeding apace, with the final details in the process of being worked out.
- Whirlpool
Variday, Rhaltaas 20, 1016
Hunter's Call
The High Hunt honors Gilead...and its celebrations explode into a world of culture and variety. The egalrin in their elder days celebrated it under the auspices of Caracoroth, as scourges of the skies. Today it may take the form of spiritual hunts and sky dances, guided by their eldest shamans. Or for the warhawks among them, a confrontation against old blood--old traditions versus new in the darkest hunt of blood and talon and kin against kin.
The sildanyari have always celebrated it; their rituals go back to their race's birth, to the time when Gods walked upon Ea and the sildanyari's fae blood ran strong. Quelynos' unending forests opened before them and their blades of light stood against the blood hordes. For a night, legend says, they touch upon this ancient power and honor their histories. (Though, for mul'niessa, it may be a time of mourning or mockery...through Taara's curse, no such light comes to them). The sith-makar celebrate it with tribe-wide hunts against Am'shere's terrors, eradicating threats to their tribal lands, and the oruch with the beat of hunting drums in the Hound's honor, the air filled with their full-throated hunter's cries.
Among the druids, legend says that the Hunt lessens the barriers between the Green and the every day. Tales circulate (how true they are, no one can swear to) of pathways glimpsed to wilderness unknown, where forests run forever and great beasts thunder beneath the skies...for some among them, a pale and ghostly stag leads the way, and the hunters may do naught but follow.
Among the Myrrish, the holiday is more well-organized, with honorable targets chosen for the greater good. Among the Stormgarde, endurance and survival are achievements of the greatest hunters, in contests and hunt-gatherings that take place in the mountains' coldest depths.
Though celebrated worldwide, there has never been one way to do so. The High Hunt honors Gilead, it honors the Wild...with traditions both new, and those which trace their lineage to beginning times.
Against them all stands is Caracoroth, a force who would end with blooded claw everything the Hunt embodies. His forces stand ready to slake the divine fields with hunters' own blood, to turn the tide against Gilead and turn its power towards His own means.
OOC: This month, we invite you to run your own High Hunt, as well to bring RP to the grid. Explore and invent traditions, tales, and stories, sing the Wild Song, and ready your bow. The High Hunt officially occurs on the 31st, but feel free to celebrate it any day this month, via the power of Dramatic Time.
Gilday, Rhaltaas 15, 1016
Spiders Found Outside Temples, Gnomes Charged with Reckless Artificing
Brundle and Fythe company was pleased to announce their new shrinking ray!
And enlarging ray.
Naturally, the two gnomes invention was a complete disaster and enlarged a pair of spiders to gigantic proportions. While there were no casualties and the spiders were swiftly squashed, Brundle and Fythe were still taken into custody on charges of Reckless Artificing.
- Whirlpool
Eliday, Rhaltaas 12, 1016
A Poster Appears!
Just having recovered from the Sendor War and the Time of Troubles, Alexandria faces a new foe in the form of Heth, in the form of Arendt. Its economy struggles to react and its populace waits on a precipice.
That is why the gnomes have decided to help out.
Known for their cheerfulness (as well as unfor--*delete delete delete* fortunate fortunes in local silver mining), the community of Happy Valley has come together with the Alexandrian Council to sponsor an unofficial Week of Heroism! Celebrations are encouraged, tales will be old, and dancing and drinking will be had and done, all in celebration of Alexandria's accomplishments, the heroism of its denizens and their brave deeds!
Posters have magically appeared--as though by gnomish famous illusionary magic! all over the City announcing this. Some of them are animated; all of them are colorful and festive.
So celebrate with us this week, raise a mug to Angoron, and a toast to what makes Alexandria great and good! Or at least what makes it fun!
Eliday, Rhaltaas 05, 1016
Demon Loosed!
It was a tpyical day at the Soldier's Defense, with people streaming in and out to conduct their business, when a group of adventurrs fresh from some sort of exploit lost control of a demonic creature they'd captured. Rumor states it was quickly recaptured by several more adventurers who hapepned to be on scene, resulting in a scene like out of a greased pig contest with people trying to dive and grab it. Magic was evnetually used to bring it under control. But what could people want with such a creature, and why keep such a monstrosity alive?
- Whirlpool
Tariday, Daeshen 30, 1016
Adventure Scout Troop
Overheard by the washwomen of the city gathered to do laundry:
"Did you hear that Lady Sandy has agreed to be the Den Mother of the local troop of Adventure Scouts?"
"No I didn't...who are the Adventure Scouts?"
"Well I heard that they are a newly formed children's group that teaches children how to become adventurers one day."
"And Lady Sandy is leading them?"
"Yes, she has agreed to be the Den Mother."
"Did she start this group?"
"Oh no...supposedly the children themselves did it after finding a Handbook in the library by the Most Famous Adventurer in all the World, Baron Alfonso Escabardo Gallient, esquire."
"I've heard of him; he's more famous than Steel Von Ironblood!"
"When does this group meet?"
"Three times a week at Lady Sandy's store, Prestigious Moon, now called "The Den" by the Adventure Scouts."
- Cesran
Eliday, Daeshen 28, 1016
Summit!
As everyone knows, the Khazadi nations have become a seat of powerful, mercantile interests. It should be of no surprise to anyone that negotiations between nations continue, even in these dark times. Hailed as a break-through, Lord Ygfried Hamergostd, the high ruler of Stormgard itself, is said to be travelling to the Khazad capital of Khazad Duin itself to meet with the High King of the United Dawrven peoples. Stormgaard has a great bounty of goods to trade, they say, and the economic development that the Khazad could help bring to the frozen north with their caravans could benefit both realms extensively. Some whisper that the Jarl is facing restlessness amongst the councils that constitute Stormgard's lower bodies of government and that has helped to prompt this move.
No official date has been yet set for the summit, but it will be the first time in this generation that such a meeting has taken place.
Gilday, Daeshen 24, 1016
Disaster in Dran
Dark smoke fills the Dranei horizon and whispers of newly erupted volcano and a river of magma bursting from the earth and tearing through the countryside are rampant. The destruction of a nearby Dranei foundry and the evacuation of surrounding villages are causing some to point and whisper that the mages of Rune were behind it.
Statements from Parliament deny such accusations and point out that Dran has always been a vocanicly unstable region, and offers of assistance to the civilians of Dran are open ended to those who wish the aid of the Parliament in easing the suffering caused by this eruption.
This has greatly eased, for a time, the pressure on Rune's front lines as large number of forces have pulled back in the wake of the disaster, but all indications are that this is only temporary.
Tariday, Daeshen 23, 1016
Touch of War
Rumors come swirling from the port city of Tashraan, across the sea from Alexandrai in the deserts of Veyshan. An entire family of merchants and their household came under attack and many members murdered in a brutal attack. Such warfare is often common in Tashraan, but it's the rumors of why that draw Alexandrian ears. They say that the merchant house, the HighHold Trading Company, were in negotiations to deliver supplies to Rune with representatives from that beleagured city-state. It is thought likely that the attack o nthem was a deliberate effort by forces acting on the payroll of the Iron Tide to intimidate those who might deal with Rune as well as to remove a potential player from the board.
Bloody reprisals are now on-going and bodies are being left in the streets and alleys of Tashraan. Again, not an uncommon thing, as Tashraan is said to be a hive of scum and villainy of all manner on the same level as Vandalheim, but this time it seems to be all about the war in Rune.
Tariday, Daeshen 16, 1016
Minor Arrest
Several lucht were seen this last eve involved in a theft from a costume shop. Though apprehended by the guards, the theft appeared to be mostly in drunken, though good, spirits and an attempt to, "Show old Garsten some!"
They were apprehended by a pair of guards, one of them a sith-makar who was, according to quotes taken at the time, "Sstudying the lawsss of Alessandria."
The lucht are currently being held at local cells.
- Lahar
Variday, Daeshen 15, 1016
Battle Indecisive
In what some are calling a victory for Rune, a recent battle was fought to standstill against the Dran forces in the abandoned village of Ortha. Dran forces are said to've pursued the Parilamentary Guard into the abandoned village and attempted to smoke out the defending force before being engaged and driven to retreat. Several prisoners were taken, and many more Dran were killed in this defeat. The Runish Parliamentary Guard is often though to be little more than an untrained militia, and thus, this victory is thought to be signfiant, if small, in proving that they can be an effective fighting force.
Rune has recently asked for more of its mercenary forces to take an active role in training the milita.
That said, the battle itself did have high casualties for the Guard, and thus, some others are sauing it's simply a sign of a contiuing lack of a decisive victory for either side.
- Whirlpool
Gilday, Daeshen 03, 1016
Rumors on the Streets
Two interesting rumours today. Firstly there was something of an incident at the infamous Goblin house of ill-repute, Ma Rosey's. Apparently local Goblinoid Criminal Two Toes was confronted by several large and well armed people about some kind of debt. After some destruction of property they seemed to reach some kind of agreement without any further violence.
Secondly the temple of Althea seems to have had a small influx of orphans, brought in by Sentinel Godwyn. Grubby and malnourished they are being looked after by the clergy there.
- Yngvild
Call for Stories!
Lelian continues her quest to document the War and the effect it has had on people. She is willing to pay a small amount to hear your stories and record them for the future.
OOC: I'm almost always available for RP M/W/F during the day, T/Th and weekends are kinda iffy. I may be on, but doing other things. So, if you want to do an interview, just ping me. Or send me a @mail with a story.
- Lelian
Ceriday, Callem 30, 1016
They Call Him, "The Skipper"
They call him 'The Skipper' now. A child, can't be any more than ten years of age, is now regularly skipping and prancing his way through the lower trade district. It seems he can't move in any way/ but/ a skip. One moment he was moving along nicely through the district and the next... he was skipping to and fro while screaming about how he couldn't stop. He's been spotted a few times since then, still skipping along with a not-so-merry look on his face.
It's the third such unusual malady to strike a child in recent days.
- Whirlpool
Korday, Callem 28, 1016
Disaster Averted in Rune!
It was towards the end of another long day in the bleagured City State of Rune when the top floor of the tower of the School of Enchanting was engulfed in what appeared to be green hellflame. While this event quickly ended, reports of some sort of demonic attack on the school went far and wide.
The Parliamnet quickly issued the following statement:
"Treachery most foul nearly befell Rune tonight when a traitor to our ranks, a minor wizard by the name of Arnus Shagan, unleashed demons in an effort to decapitate the school of enchanting through clever manipulations. Shagan is now to be formerly tried for his crimes punished appropriately as per the rules of Rune. He had hoped, as all traitors do, to gain some monetary reward for his actions from Arendt. It would appear that no base treachery, no vile plan, and no scheme is too low for the enemy confronting Rune. Where has the fabled honor of the Dran gone when they back those would ply the trade of demon-summoning?"
Shan is being held in an 'undisclosed location'... which probably means he's not even on this plane anymore.
<RP with Orion, Cressida, Alice, Zlegvog, Laefwyn and Alakton for more details!)
- Whirlpool
Tariday, Callem 26, 1016
Strange Malady
A child has been taken to the temple of Althea for a strange malady that's afflicted him. His voice has gone from the normal voice of a child to a rather... high pitched squeaky voice. It's very unsuual and most everyone seems to find it amusing, but the clerics of ALthea seem rather stumped as to how to treat it.
- Whirlpool
Unusual Smell
Rumors emanate from the Orphanage that a particular child has developed a most unusual smell. None of the othr children can stand to be around him. Any number of baths appear to be doing nothing to wash the stink off. "It's almost as bad as that rodent vendor," one is quoted as saying, "but not quite that bad."
- Whirlpool
Kesenday, Callem 22, 1016
Evil Plot Broken in Goblintown
Though the exact situation is unclear, apparent agents of the treacherous Hobgoblin clan known as 'The Garnaks' were located in Goblintown and their treacherous plan foiled! The Alexandrian Intelligence Operations are taking credit for the deed, declaring success in the effort against the minions odf Thul, and dismiss all reports to the contrary that a group of adventurers stumbled into them by sheer dumb luck investigating a phony kidnapping.
- Whirlpool
Korday, Callem 21, 1016
A Call for Stories
Fliers and a bit of news around Alexandria bring the following:
Lelian, librarian and scribe, wishes to record the stories of those affected by the Dran-Rune War. She would like to hear from soldiers, refugees, prisoners, diplomats, and even regular civilians. These stories will be collected and recorded as a reminder of what transpired in this time.
OOC: I am not sure how I will RP out any interview scenes, but I'll think of something. In addition, you can also @mail me your stories. I am planning on editting them and putting them on Lelian's wiki page.
IC: (because I am lame and forgot this until after I had put a bunch of stuff in) Lelian is offering a small amount of compensation for peoples' time.
- Lelian
Tariday, Callem 19, 1016
News from the Front
Word of new magics comes down from the northern front. It seems that Rune's magi, armed with new and terrible incantations, have managed to hold firm against Dran's advances in the north. Even though the flow of casualties back to the capital seems unabated, they no longer talk about pulling back.
In other unrelated news, an airship heading southeast from Volstengrad claims to have seen a great white winged shape venting it's anger against the upper slopes of the Sky Curtains. Naturally, it didn't approach closer.
(If you're curious, Alice, Orion, Cressida, Duncan, Renfrey and Rhar may know more ICly -- go find them on the grid)
- Hippieclasm
Variday, Callem 18, 1016
Vandals strike Tarien's temple!
Vandals struck the Temple of Tarien, according to some reports. Well, reports might be giving the tales a little too much credit. More like tavern rumors and jokes told over campfires by followers of Coyote. Nothing was taken and no permanent damage was done, mostly just a mess and some graffiti. It seems rather than getting upset over the incident, Tarienites are split between taking it as a poorly thought prank - though still a prank and therefore something the Laughing One would approve of - and an excuse to spruce up the 'old and already stale' furnishings that haven't been replaced since the last celebration.
An impromptu investigation by Rhar, Jibbom, Tatyannah, Aenyn and Nicolai soon discovered the culprits. A band of young orphans who are no doubt headed for lives of poverty or banditry. Their punishment is...to be taken in and taught how to pull pranks and to rob people more effectively.
Tarienites.
- Nicolai
Tariday, Callem 12, 1016
Plant Pirate Pizzaz
A group of adventurer's were contracted by an../honest/ captain to seek out something that his former /honest/ captain had left behind. It seems the captain had hidden something on an isle and while it was discovered where, they were not having much luck getting onto the isle. THe adventurer's undertook the job and set to the isle. There they were beset upon by plant pygmies, but those were narrowly able to be defeated and from there they entered a deep dark dank cave. Well things did not go too well, as it was slippery. There was a fall, a fight, and a nasty belching plant monster. They made it out but there are plans to return eventually and try again.
(For info seek, Lothos, Lyrana, Dur'ankar, Autumn, Grumpins, Selerik, and Smythly. Brought to you by Zlegvog plot)
- Lyrana
Tariday, Callem 12, 1016
Goblin on a Bear
Smyhtly, the so-called Goblin Paladin of Reos, was seen reutrning to town on a...bear. Those who spoke to him say he claimed to want to be like his hero, 'Lady Cinnamon', and that his new friend, 'Muddy', was quite the smart (and apparently harmless, or so the goblin'd have you believe), bear. They were soon seen at the fish market. Buying a lot of fish, of course.
- Smythly
Kesenday, Callem 08, 1016
Infernal Fire?
Last night, a fire broke out near the Lower Market. Details are unclear, but at least one local was seriously burned, and several members of the Guild of Explorers were burned in fighting the blaze. There are unconfirmed reports of a demon involved, and word has begun to circulate of another demon cult in the city.
<<Cesran, Jenner, Klythos, Mikilos, MoonMoonVuk, Svarshan, and Talazia may provide additional details.>>
- Mikilos
Kesenday, Callem 08, 1016
Pet Engineer
It seems that there was an emergency. An airship went down and its engineer hadn't been heard from. A group of adventurers were called upon to seek out what had happened and return the engineer if at all possible. The group gathered together, led by the tracking skills of Rhar, they eventually made it to where the ship went down and then tracked to the location of the engineer. Once there they discovered what no one expected. The engineer appeared to be the pet of a grey render. Through libral use of stew laced with prunes, the grey render was rendered out of the picture and the Engineer escorted home. He got lucky though cause for a moment it looked like the render might follow the poor engineer home.
(OOC: this was from Totally Tuesday Spontanaity plot, any questions seekout Rhar, Benthus, Lyrana, Selerik, Grumpins, or Silverwing.)
- Lyrana
Korday, Aestry 31, 1016
Murder in Rune!
In the middle of the night, a large group of guards were summoned to a home near to the wall in the city of Rune. There, they quickly surrounded the small, unassuming looking cottage and far more of them, according to rumor, went inside than could possibly fit. This is not exactly out of the question in a city like Rune.
Immediately thereafter, the word spreads the Transmuter Korgan was found murdered in his home last night. As a member of the Parliament of Rune, he was apparently on the Subcomitte for Internal Security. His murder raises serious concerns, and has set the city to a restless edge.
...well... more of one, anyways.
- Whirlpool
Gilday, Aestry 30, 1016
Refugees declare: Ogres, Worgs...
It seems that a group of adventurers recently were contracted to help evacuate a village before Dran forces could get too close. The group arrived and the evacuation was started. Just before they got into the clear a group of bugbears and worgs attacked. They were led by an ogre. It was close, the worgs kept tripping folks but eventually they took them down. The Sling is truly a mighty weapon. Only a couple refugees were killed most made to safety.
(For Information talk to Corra, Lothos, Alakton, Laefwyn, or Lelian)
- Corra
Variday, Aestry 21, 1016
Renewed Trade with Veyshan
With food prices spiking, trade with the Veyshanti has become more important, which is why it was a relief for many merchants to hear that the trade routes across the sea have resumed with no further loss of ships. Recently, a few had dissapeared along the usual route from Tashraan, but it would appear whatever was causing that has ended.
While Alexandria does not buy food from Veyshan, obviously, and is in fact considered the 'breadbasket' of much of it's immediate area with it's strength of agriculture, the resumption of obstructed trade should help offset the increase in price.
- Whirlpool
Eliday, Aestry 20, 1016
Attempted Kidnapping in Rune!
The famed(???) Professor Fizzulefuse was the victim of an attempted kidnapping by constructs. Some speculate that they were, of course, of his own devise and that the project went awry, but such things could never happen to the famed Professor Fizzlefuse, right?
Right.
At any rate, they were defeated, and the Professor moved to another inn.
No one is blaming Dran for the attack.
- Posted by Whirlpool
Eliday, Aestry 20, 1016
Denouncement of Rune
An angry letter from Arendt is making the rounds, loudly accusing Rune of murdering it's own civilians and trying to cast the blame on Dran's forces. He openly blames Rune for the event and swears that any and all civilians who wish to surrender to the Dran will be treated with mercy and honor, as well as given a chance to start a new under Dran's rule.
Naturally, this fine bit of propaganda is earning many scoffs within the walls of Rune, and raucous laughter in Alexandria, but for those caught between the warring powers, it might just make letting Dran roll over them seem a bit more tempting.
- Posted by Whirlpool
Eliday, Firetide 1, 1016
A Successful Hunt
The tracking party that set out after the disruption at Mictlan returns with a trussed up Lucht. Seems they caught whoever it is they were after.
OOC: Questions to Sslyrath, Solace, Azog, Lorien, and Radek.
Something's Brewing!
"Mead? You call that a mead?"
"Better'n yours!"
"MY MEAD IS MADE ONLY WITH THE FINEST HONEY. I feed me bees no less than 10 proof," says the second brewer more modestly, as she pushes back a mane of khazad-true hair.
"Oh! And I feed mine 15!" goes her opponent, obviously lying, but the debate is thick now, and the stories soon grander.
Such are the debates on the streets... /something/ is (haha) brewing. With the coming of summer, the khazad are breaking out the summer ales and even whiskeys, topping the latter off with mixes flavored by bloodstone and deepcrystal and newfangled...they whisper...
...ice. Soon more easily obtainable, for cold, chilled drinks under summer's heat. The rumors hint, in a few overly-vocal, khazad debates.
It's a /rumor/. But the heat already over the Alexandrian metropolis has more than a few excited...and more than a few local merchants looking over their shoulders, at more evidence of the growing power of the khazad empire.
Kesenday, Hattanan 30, 1016
The Sith-makar Empress to Mictlan
Today, the Sith-Makar Empress took a trip to the holy site, a land of Dragon Bones, known as Mictlan. It was there that she spoke to those present to learn the history of the place and to bless the union between Alexandria and the people of Am'shere. It is also said that the Dragon Knight, Anise, was in attendance and that a Dran spy may well have been captured in the vicinity. No one in authority has confirmed or denied this, but a group of riders set off on an effort to track additional friends that might've been with this rumored spy.
Korday, Hattanan 29, 1016
Sewer Work
There seems to be an unusual amount of work going on in the swwers lately. A whole lot more people than usual dressed in sewer worker's suits going in and out of it. Someone in the government is clearly up to something.
Brain Drain
While the Conclave has been broken for years now, there are a great many wizards who still feel some loyalty to the nation and city that birthed it.
A great many sorcerers, wizards, and other dabblers in the magical arts are flocking to volunteer their service in Rune's protection, much to the chagrin of their former patron states.
Variday, Hattanan 23, 1016
The Madness of Angorites and Dinosaurs
Angorites are mad.
Hiring Wizards to summon giant lizards from Am'shere /just/ so they could practice wrestling on them? /Mad/.
Apparently, no one died. This is probably because there were clerics nearby.
Well, Sir...It had Wings. Sort of.
Late--or rather, early this Variday saw a group of oruch were seen going from tavern to tavern. The oruch themselves were unremarkable...but the large, long-beaked bird-creature trailing along through the streets and behind them, well.
THAT was a sight to see!
The 'pterodactyl' was apparently (it turns out) a prank by some Tarienites, wanting to have some fun with the recent dinosaur wrestling event.
In light of this, the drunken rampage that occured an hour later (apparently those same oruch, but reports also blame it on gnomes; everyone blames it on gnomes) was almost overlooked.
Supposedly, though, it had something to do about baths.
Gilday, Hattanan 21, 1016
Merchant Ties Cross Cultures
"'Ey. Yeah, business has been busy, praise Truehammer. What with the war...I mean, it's not a war. But you know how it goes." The khazad-aul rubs at his beard. He watches one of the Am'sherians explore the shop. The sith-makar picks up an axe, then a blade.
"You like that one? Black ash-forged. Passed down son to son, to daughter. Hah! Then to me! Legend has it--we forged Caracoroth's chains, you know."
The sith looks up, eyes narrowing. "Sarasorothh?"
There's an awkward pause.
"Think I heard one of you 'scales refer to him as the Hunger Dragon." At that, the sith-makar's eyes widen, then narrow in speculation.
He purchases the axe with a thanks to the 'ssoftskin', before making his way out again.
Tales like this are becoming while not uncommon, at least less rare, with the visit of the Empress. The khazad, rightly famous for their goods and wares, have found business booming among local adventurers, and it's said the clans may be sending in another skilled craftsman or...three, to help spread the load.
The khazad have never been shy about spotting a business opportunity.
Eliday, Hattanan 18, 1016
Reports from Rune
No one ever said conquering Rune would be easy.
The so-called 'Iron Tide' of the warlord Arendt and the Adomari Oruch are engaged in a brutal slugfest with the defensive forces of Rune. Early reports are that the cost in blood is high on both sides, though Rune's magical prowess has so far limited its losses -- but those losses it does suffer are far more grievous. And as news of high toll spreads, pradoxically, more warriors of Dran rush to join the fighting to be part of it's 'glory'.
Ceriday, Hattanan 17, 1016
Wealthy Youth?
Recently, several merchants involved in the trade of arms and armor report attemots to purchsae weaposn by a large number of children, perhaps a dozen of them, who seemed incredibly rich for their age and street-clothes. This has resulted in several arched eyebrows. The few merchants talking about it indicate that they did not sell to them, themselves, but that no doubt someone did.
Light Show
Alexandrian military maneuvers and war drills, involving their airship fleet, were sighted around the Red Ridge Mountains rencently. Witnesses reports many strange lights and flashes coming from the mountains that night, but the government assures all citizens of Alexandria that this was nothing more than a routine military exercise.
Arendt Speaks
The following missive is found nailed in several key points all over the city. It is apparently a missive from Warlord Arendt, commander of the forces that are marching on and are engaged in mighty battle with the nation of Rune.
Citizens of Alexandria.
Know first that I am Arendt. It is upon my shoulders that the Gods have, in their infinite wisdom and through the course of destiny, bestowed upon me the privledge and obligation to lead our mighty armies into battle with with Rune under the leadership of the so-called Parliament of the Magi.
Due to a lack of faith in the leadership of Alexandria, who cowers behind the walls of their Castellum and meddles in the affairs of nations which have no recourse against them, I have directly reached out to the people of Alexandria in the hopes their wisdom will allow them to see the proper course.
My grievances with the government of Alexandria are not grievances with it's people, for whom those of Dran and Alexandria have a great deal more in common with than they may realize. We have both persevered in the face of treachery, both stood against the darkness, and both sought freedom from those who would control us. Both have stood with honor and determinaion in the face of overwhelming odds and roared defiance against destiny itself when fate conspired to destroy it.
There are, however, grievances against the government and ruling council of the Alexandros region. I shall list them and ask the people to consider them.
1) The Ruling Council of Alexandria recently reactivated, during a period of great madness, the so-called 'Planar Disjunction Cannon'. Since it's reactivation, the Council has fired this destructive weapon not once, but twice.
2) The so-called Azure Queen, a spirit of madness, was inhabiting the city at that time. Only the mad would think the reactivation of such a Kulthian weapon would be wise, let alone to use it. It is a sign of a lack of belief in the people of the city's strength to defend themselves from all comers that they would claim this is for defense. And we both know Alexandrians are stronger than that.
3) We ask you, then, to question why Alexandria has the Planar Disjunction Cannon in action and to fear for what damage it might cause. I am told that elementals appear in its vicinity in alarming regularity. The Council's mad grab for power puts the innocent at risk, where as in Dran, one can walk from one of the Khanate to another with nary a danger. Our strength sees to it. Your's would as well, if you were to embrace it.
4) Alexandria has taken a dragon knight onto it's lands, despite knowing that these so-called knights are honorless curs in the thrall of their dragon overlords. Man is not meant to be subject to monster or beast. Dragonier paid for this with the life of most of it's citizens. Do not allow the Council to fall under the sway of such a creature, nor to hide criminals from Dran's hand of justice. We ask you, civilians of Alexandria, to pressure your council. Turn over the Dragon Knight to us so that we may verify that she is the one we seek. If she is not, you have my word that no harm will come to her by my hand or order. We have reason to believe that the Dragon Knight, this /criminal/ has been allowed in with the full knowledge of the Alexandrian government. They hide a fugitive from justice, and why? What /reason/ could your Council have to do this thing? Ask them. See how they respond.
5) The diplomatic mission of Alexandria to Dran was nothing more than a pretext. They sought us out in the name of Peace, and gracious and honored as we are, we allow them to parley, without fear of a repeat of history. They attempted to assassinate us and, when that failed on account of our wisdom and preperation, attempted to flee, as honorless dogs always shall, into the hands of those who might shelter them in Rune. We immediately launched our invasion and laid low your 'diplomatic mission' that was not. Such an affront can not be allowed to pass without punishment. Your government meddles and then hides behind others who will need to shed blood for their crimes, scuttling our ongoinbg negotations with Rune for recompense over the death done in their name and Dran does not forget. This war is on the hands of the government's of Rune and Alenxandria.
6) We do not declare war on you, people of Alexandria, as we've no wish to shed the blood of a strong and honorable people for whom we have more in common than they may realize. The strength of Dran will stand with it's people should they wish to take action and replace their leadership. Should, however, the people of Alexandria choose hostility and belligerance in defense of Rune, we will act. All who oppose our justice shall drown in a tide of blood and iron. We will have justice.
7) Heth. Know that we have another reason for striking Rune. In it's vaults, Rune has a great many magical artifacts and powers which it has witheld out of 'wisdom'. Cowardice, I say. The power of Rune could've been turned to save many Dragonieri lives, but they were deadlocked in pathetic debates over 'procedure'. How many /more/ Dragonieri lives could've been saved had the wizards of Rune been willing to risk their use? We will take this power of Rune, and it's might, and turn it towards Dragonier and do battle with Heth. This I promise. No more will the mighty hide in their towers and declare it wisdom when they do nothing. The elves would have you believe we have squandered an age of man. I say nay! The age of MIGHT will begin with our hands! I call on all who seek justice and to defeat the darkness of this world to stand with me.
- ANGORON and KOR shall GUIDE OUR HANDS.
- For victory and honor.
- ARENDT
Responses to Arendt
Jeor
Any who frequent the gambling dens, bars or training arena will have a hard time not overhearing a boisterous giantborn in finery named Jeor. Comments include the following:
"Ardent is a coward! He openly admits his fear of the spell cannon and the good peoples of the city. He would try and compliment us and insult us all in the same sentence. Hes a small dog with a very loud bark who simply wants to add more problems to the ones we have." r r Anyone who wishes to delve further into these opinions or wager some gold on cards can speak with Jeor.
Fa'lere
You dare invoke the name of Angoron, when you restrict the freedom of another country? Invoke the name of the strongest of the gods, to strike down people clearly incapable of defending themselves, not once...but twice. You say we are a strong and honorable people when, before that, you accuse the ruling coucil, as well as the rest of Alexandria by proxy, of cowering behind it's walls!
Who are the real cowards here?
It is clearly not Alexandria. They have clearly more strength that Arendt to even seek peaceful negotiations in the first place. Alexandria opened their hand to Dran, and Arendt for peace. Instead it was met with a closed fist. Only a TRUE coward attacks when someone offers peace.
ARENDT SPITS IN THE FACE OF ANGORON WITH HIS LIES!
Azog
A rebuttal to Arendt's posting is placed by several of them. The first is nailed deeply, a few of the rest are stuck with glue, possibly by hired poster hangars. The text is almost certainly that of a hired scribe.
"The words of Arendt of Dran have some lies to them, and that calls the truth of the other words into question. But some things may be true, and we of Alexandria are owed answers.
It is said that the Dragon Knight slew the Warlord of Dran, Arendt's predecessor, under a flag of parley. This action is contrary to honor and has not been disavowed by the Dragon Knight. This story has been told by many sources, and none have denied it. The truth of this matter is of importance because many of Arendt's actions would be justified by revenge for that treachery, if it is true.
I do know that the diplomatic mission to Dran was not pretext. It was foolish, shortsighted, ignorant of Dranei honor, and effectively meaningless even beyond the events that transpired, but it was not a pretext for treachery. And I know this because I was there. The Alexandrian diplomat was killed in lieu of the Dragon Knight, who would not allow justice to be done where all can see. However, the airship was taken by Arendt's order; his troops were not sent to stop it but were aboard as passengers, flying under an Alexandrian flag to catch Rune at unawares. Arendt's accusation that the government meddles in foreign affairs and hides behind adventurers who shed blood for them is true, though it is not relevant to the issue.
The statement that the war is on the hands of Alexandria is of course propaganda as much as the peace attempt was, and just as meaningless. Dran's war is a war of conquest and honor, but Arendt does not believe Alexandria understand Dranei honor, and I think he is right in that. So these words may be his way of offering peace with the rest of the city once the Dragon Knight is brought to justice.
So, if the Dragon Knight will stand up rather than hide behind Alexandria, who suffers for her alleged actions, then the truth of matters may be seen and judged by those of honor. Only when that is settled may Arent be dealt with justly."
Svarshan
Underneath some of these fliers, a second one is posted. The writing is shaking but carefully done. The style looks slightly Myrrish though only nominally. It reads:
The mouth of Arendt speaks, and says that Dran wishes to punish Dragonier.
They say Dragonier dishonored them.
Yet, Dragonier is dead. We see with our own eyes this truth. Its people starve. Its children cry out in blood and terror. They walk our streets as skeletons without names or homes.
Dran has had its retribution. It has won utter destruction of its enemy, its enemies' children. It has won utter destruction now and for the future. The children of these children shall have no home and no people.
Yet perversely, it still hungers. Arendt -craves-.
Caracoroth must speak from the maw of Arendt. For when he speaks, Arendt's hunger knows no bounds and its truth lies before us in its baldfaced starkness.
Arendt, we name you the Hungry Maw, who seeks the blood of children. You bear the fire of the Blood Wolf in your gaze and you seek to devour the world around you. You wear the lust of Kor and the guidance of Hunger.
Beneath it is signed, in reddened ink: 'And all shall belong to the jaws of Caracoroth, the eternal hunger. His ache knows no bounds; may all the nations of man be crushed beneath his jaw and digested unto his stomach. Red oblivion awaits them.' - The Book of Hunger, year 014, writ during the Years of the Sword
Crow
(Posted in a few public places, written on simple paper without decoration)
Citizens of Alexandria,
You probably don't know me. To some, I'm a familiar face. To most, I'm a stranger in your city who follows strange ways many consider outdated or mere superstition. That's fine. All I ask of you is your time, and simple consideration.
Many words have been said by Arendt and others in regards to the actions taking place outside of Alexandria. I won't take the time to repeat them here. You already know what's said.
What you might not have considered is this: War is ugly. This is a fact of life that many are familiar with. Some of you have probably even served in a conflict of some nature, and have a firsthand understanding of exactly what is meant. The fact that we are on the precipice of engaging a foe that is intelligent, determined, and powerful only adds to the potential for ruin, should we engage this hastily.
Alexandria was not involved in this in the beginning, from what I've come to understand. It was brought into this by the actions of others. We were not given a choice in the matter then. But we have a choice to make now.
Alexandria already suffers greatly. As a caretaker of the land, my first duty is to -the land-. Not to those of a political affiliation, or those of a particular religious ideology. And I ask you now to consider the consequences for -the land- should Alexandria engage this man.
The Felwood is a growing threat, a place of chaos and disorder that seeks to spread and continue twisting the existence of the land around it. It's been kept in check by the diligent efforts of those like myself, those who take an interest in making sure that this affliction doesn't spread. The strength of the natural world around it seems to be one of the things that keep it from growing.
But that world is now being threatened with war. With smoke and fire, sword and blood, chaos and madness. These are the things that feed the wounds created in nature. These are the things that could cause its growth to become unchecked. And that's only one of the many slings and arrows that could befall this land if we go to war.
I'm not saying that those who believe we should go to war are wrong. I'm not saying that those who don't support war are right. What I'm asking of you is this: consider, for a moment, if the problems of strangers are worth the risk to your land. This land. Your -children's land-. The Warlord is described as a monster, but the man is clearly not mad. He's cunning, and ruthless, and determined. He's raised points that should be considered before a decision is made, answers that must be found before you can, in good concience, decide if the risk is worth the reward.
I implore you not to act rashly in this. Weigh this decision carefully. The future of many generations could be at stake, and in the years to come, they will ask the most important question: Why is the world we've been given in the state that it's in?
How do you want to be able to answer?
With All Respect,
- Druid Crow
Ssylrath
Posted in response to one of the Warlord's messages:
Which is it? Is Heth the prime threat that Rune should have been fighting to save Dragonier from, or is he a just punishment for Dragonier's sins? How is invading Rune, the prime target of Heth's depredations outside Dragonier, just retribution for an act taken by an agent of the former Dragonier government?
If Heth is such a threat then ally with Rune against him. Bring your combined arms to bear and Heth will be defeated. No, instead you strengthen Heth by trying to destroy his enemy.
Ssylrath of Am'shere
Stjepan
It seems that someone has taken to scrawling graffiti on Arendt's posters, circling point five: ARENDT, YOU TRY TO USE BIG WORDS BUT FAIL. THE APOSTROPHE DOES NOT PLURALIZE. ANGORON DEMANDS RIGOUR AND PROPER PUNCTUATION.
It's not hard to figure out who is doing this, really, since the artiste is a very large giant born who writes in big block letters.
Colrick
Alexandrians, Arendt talks to us as if we were children who know nothing of what we face, but we know all too well.
It was only decades ago that we lived under the tyranny of an invader, the hated Witch Queen Altima. She conquered our land and for years we suffered under her brutal rule. A generation of Alexandrians was born in servitude, forced to watch the public executions of their loved ones, until our struggle eventually regained our freedom at great cost.
Not long after breaking free of our chains we witnessed Sendor fall prey to the desires of another conqueror. Having felt the lash of the whip on our backs, we stood up and marched to war so that our friends would never have to endure what we did. Our triumph ensured Sendor's peace and prosperity.
Now Arendt sets his eyes upon Rune, claiming his war is just, but we know the truth. We have first-hand experience with conquerors. We know what he is, we know what he intends to do, and we will not stand idly by. We have already shouted out our denial twice and raised our weapons against his kind, it is time to do it again.
Tatyannah
There's various graffiti from the same hand that says either 'Shut up, Arendt, you jackass. You know, if you'd stopped before the bit about the diplomatic mission, you'd have gained more support, but you're a moron who overreaches', 'Masterly, I'm going to find you and kill you' and there might be the occasional 'I am coming for your gold'.
Jareth
Overheard at the Wayfarer's while dining and drinking with friends, someone asks Jareth for his opinion on the Dranei invasion of Rune and Arendt's claims.
Downing his ale, Jareth wipes his mouth with the back of his hand and leans forward a little in his chair to say,
"I have an easy solution. One that can save a lot of bloodshed and lies. Arendt should come meet me on the battlefield. No Dragon Riders. No Spell Cannon. No shambling undead. No wizards of Rune. Just him, me and our steel. Save the war chests from being diminished in any way."
This is followed by a call for another pitcher and more of whatever is being roasted over the fire.
Bor
Overheard in conversation amongst the citizens that traverse the Temple District is talk a scene that happened earlier today. Bor, one of the rare Giantborn Chosen of Daeus, was seen reading one of the missives posted for Arendt. The few brave souls willing to speak to the Giantborn, a race known to have helped the Dran in the past, asked him what he thought of the War Lords proclamation.
"The gods provide guidance to everyone. It's not often they speak with us directly. Angoron uses his Strength to protect the people. Not to make people do what he thinks is right. This isn't Angoron's way. The Iron Behemoth won't be pleased. Someone will need to speak to the followers of Angoron to remind them. Know that there are those that will stand to protect instead of make War. I will stand to protect those that can't protect themselves."
In after thought, the folks that were actually nearby during the conversation will add that he said something like, "The Words of Man rarely are what the gods tell him, but what he wanted to hear for himself."
Ceres
It takes a little time, and more than a little effort, but a new song starts to make the rounds, first in the taverns and inns where Alexandria's Adventurers spend much of their time. Then it spreads, often as not by a certain adventuring bard, then by others. Not her usual style, not up to her usual polish, but then - consider the subject matter.
- 'Now Smackwater Arendt, he had an dran army....
- Cause he... was in the mood for little confrontation
- He just let it all hang loose
- He didn't care about the truth
- He wanted to give all the abuse
- So he started a war with the wizards' Rune.
- You can't talk to a man
- With an army in his hand
- Army in his hand.
- Now Big Jareth the hero stood for law and order
- He called for the blackguard to come and meet at the border
- Now from his bulldog mouth
- As he met the man up south
- Came the cry, we got to ride
- Clean up the 'side for our friends and neighbours
- You can't talk to a man
- When he already understands
- No, no, no, no, no, no
- The battle was in all the papers
- Cause you know, he beat ole Arendt right then instead of later
- You know the countries were quite pleased
- 'Cause the tyrant had been seized
- And on a whole, it was a very good year
- For the Adventurers Guild
- You know, you know, you can't talk to a man
- With an army in his hand
- Army in his hand.
- Smackwater Arendt, yeah
- Smackwater Arendt bought an army
- Yeah, Smackwater Arendt bought an army
- Smackwater Arendt, yeah
- Smackwater Arendt, yeah
- Talkin' about Smackwater Arendt, yeah
- Talkin' about Smackwater Arendt, oh
- Talkin' about Arendt and his army
- Talkin' about Smack, talkin' about Arendt
- Smackwater Arendt, yeah.'
Mikilos
Posted next to several posts made by Arendt. Where room can be found amoung other replies.
The previous message uses a great many words, many of them big words, in order to confuse the issue. Allow me, humble readers, to translate for you:
'Me Arendt. Me Big Guy. You pay attention to me. Me not like Alexandria leaders. Alexandira people okay. Me prove:
1) Spell Cannon bad.
2) Blue Bitch bad.
3) Spell cannon still bad.
4) Dragon Knight bad.
5) Talking bad, when not say what me want to hear.
6) Me think you okay, but you not do what me want, me hit you.
7) Wizards dumb. Me smart. Me take wizard power, use like smart.
Blah blah, me big man.
ARENDT'
Karelin
Another response to Arendt's posters appears at the Arena, both in handbills and as an insert to program guides as well. Eventually, they're used to wrap finger foods, too.
ARENDT: LIMP WARLORD OF DRAN
Another lick-spittle all-conquering warlord is waving his three-inch quill all over Alexandria's wall. He's not the first and he's certainly not the most creative. The logic in his argument is weak and flaccid, puffed up by big words that have more place in an arena for entertainment's sake than out of the mouth of someone sending people off to fight and die.
I should I know, I do it for real.
He implied that we're crazy for using the weapons at our disposal to defend ourselves. It's not crazy; as any true worshipper of Kor would know -- it's only good sense. He claims to be saving us from Heth by striking down those who know how to use the tools at their disposal. This? This is crazy. Maybe the Azure Queen snuck into his tent when he was fantasizing about being a real warrior and planted this fantasy in his head. Leave the fighting to the soldiers and the wizarding to the wizards, especially against an enemy as strong as Heth. He conveniently ignores the threat of Skald to his left flank. He is going to need all of Angoron's protection, because Kor is going to toss him in the gutters for his abject ignorance of the arts of war.
Arendt is an embarrassment to The Warlord and by Kor Makar's holy names, not deserving of the hand he used to blaspheme their names.
Karelin Andarin, Warbringer of Solmnus, Hero of Blar and Arendt's Mother
Tariday, Hattanan 13, 1016
Treaty Signing
It would appear that negotiations between the Council of Alexandria and the Empress of the Sith-Makar has gone well. There are rumors circulating that an official treaty of some kind will be signed any day now and it will no doubt be accompanied by spectacle and celebration. No doubt that Alexandria is in a unique position to gain access to such an alliance, given that the lone permanent gateway to the land of Am'shere lays within their territory.
Still, one must wonder what the terms are, and what exactly the treaty will entail. No doubt a public announcement will be due soon, and one can not ignore the political signifance of such a treaty being concluded within days of Alexandria's announcement of support for Rune.
Eliday, Hattanan 11, 1016
Executed
Rumors are coming down from those with an ear on the council, which has spent the better part of the last few days in meetings to discuss the situation between Dran and Rune, that the ambassador to Dran was /personally executed/ by the warlord, a fellow by the name of Arendt, in charge of the invasion of Rune. This shocking news is leaving many Alexadrians enraged, and anti-Dran sentiment is beginning to form.
A statement from the Council on the matter is due any day.
Shev: Wanted Dead or Alive
The merchant known as 'Shev' has had a bounty issued for him. He is wanted dead or alive, and is responsible for the murder of several contractees to the Guild of Explorers and members of the City Watch. Formerly a merchant specializing in the acquisition of rare goods of a legitimate stripe in Alexandria, a reliable source indicated his involvement in at least one murder and possibly others, as well as tax evasion. An attempt to arrest him was made and several guardsmen and a few assisting contractors from the Guild of Explorers met their untimely end at the hands of his clockwork defenses in his manor home in upscale Upper Alexandria, as well as others wounded and killed by a bomb he left to destroy evidence in his study. It is believed he is at large within the city and security has been tightened at all enrances and exits in an effort to locate him, not that that wouldn't be happening any ways with talk of war.
A poster bearing his likeness has been posted in numerous public spaces. The City Watch reccomends all civilians avoid contact with, or offering any assistance to, this fugitive and that if sighted you are to contact the City Watch immediately.
A Statement from the Council of Alexandria
A Statement by the Council of Alexandria:
The news from Rune is grave and true: Our diplomatic envoy was mercilessly slain by the Warlord Arendt under flag of truce in a misguided effort at vengeance over the death of their own previous Emperor at the hands of a Dragon Knight some years prior. It is our belief that, due to the presence of Dragon Knight Anise and her Silver in Alexandria and the refuge we have offered her, that some memebrs of the Dran Khanate have taken to the mistaken belief we have share some culpability for what happened in our absence. Had Dran a legitimate grievance with us, rather than naked ploys to give it's actions a veil of legitimacy, it could have approached us to discuss the matter of the Dragon Knight and challenged her asylum or asked to have her face Dranei justice. Of course, to do that would require evidence and materials which Arendt does not possess, nor has a true interest in.
It has not does this and will not do this since these claims are nothing but an attempt to grant himself legitimacy in the eyes of his followers. It is the actions of a murderer, a thug, and a coward with no honor to speak of. We condemn his actions in the strongest possible words and hope to see this criminal brought to face the justice he so richly deserves.
Thusly, the ruling Council has offered to Rune our assistance.
Rune has said that they will not be invoking our treaty of mutual defense, a decision which we respectfully acknowledge even as we wish for justice, even in the face of relentlessly provocation from Dran in the murder of Ambassador Vril and the loss of his entire diplomatic mission. The Wisdom of Animus is still present in this time, as Parliament spoke eloquently of the need, even in the face of potential destruction, to continue the effort to contain Heth.
Even so, we will continue to offer and all material support which they request from us, even as Alexandros remains neutral in this conflict between the forces under the leadership of Arendt and the nation of Rune.
But the Wisdom of Animus spoke truly and now we must turn towards the other who are watching: Know that the Murderer of Dragonier waits for no one. As Dran weakens Rune and washes itself in an ocean of blood, it leaves a greater threat, and a greater honor, unchallenged. Dragonier must be contained and the threat which Heth poses to life must be checked. It has brought together those who were once enemies in a combined purpose.
Know now that Bludgun and Aleaxndria have signed a treaty of mutual support in the effort to contain the threat of Dragonier, a treaty which Rune has also joined in. We would extend an offer to all right-thinking Dranei who recognize what the true threat is, rather than chase the ghosts of years past, to join us in a quest that will surely be blessed by the Gods.
May the Hymn fill every heart with wisdom and courage.
CALDOR METHIS, COUNCILMAN.
(the rest of the council's names, including Rawyn Telenils, are signed beneath.)
Kesenday, Hattanan 9, 1016
Strange Rumors and Airships
Strange rumors are filtering down to Alexandria that the Alexandrian diplomatic airship that crashed inside the borders of Rune was actually carrying a large number of soldiers from Dran Empire. Was Alexandira involved in some form of double dealing with Rune and the Dran Empire? What sort of game was the ruling council playing? Even more disturbing is the rumor that the Dran warriors aboard the airship were armed with blades of Alexandrian origin.
The ruling council has not yet issued a statement on the matter of Rune or Dran, but one is no doubt coming soon.
Gilday, Hattanan 7, 1016
Initial Reports
Rumor is filtering down from Rune that fierce fighting has broken out along the northern and eastern borders of Rune. While badly outnumbered by the invading forces and weakened by Heth's minions, Rune is still a powerful center of magical learning and seems to be holding it's own for the moment.
Alexandria has issued a statement of support for Rune. High level negotiations are said to be occurring, though it seems unlikely that any other power will enter the war on Rune's behalf. It is widely supposed in some quarters that the wizards, being wizards, should be able to take care of this on their own with their fireballs and what have you. More quietly, there are few that want to risk drawing Dran's attention, and it's military juggernaut, to themselves.
Rumors also indicate that the airship that was sent to Dran in the early days before the war began has crashed inside Rune's border.
Vardamen Responses
The agents of Vardama have been heavily involved in investigations into Dragonier so far. However, with Heth still unbreathing, the rumored ties between Vardama the Gray Lady and Serriel the Shining Dawn seem to have tightened. More Lancers may be seen among the crypt entrances, and it's suggested that Vanguards and laymen have been seen in increased comings and goings among the temples.
A number of the additional guards and workmen are also arvek. This number is not exclusive, though it is biased. These are sturdy men and women pulled from the renmants and memory of recent wars. Ever since their freedom from the tyrrany of Thul (who even now ravages Dragonier), many arvek have borne the colors of the Gray Lady and the Shining Dawn proudly, and these temples have offered them homes.
Heth's threat, though, have caused some to have taken to capping a single tusk in brilliant and shining gold.
OOC: This is primarily a call-out to illustrate the growing ties between the two faiths and as opportunity for RP. Please make of it how you like, and according to your own tales and stories.
Eliday, Hattanan 4, 1016
No Surprise
With war between Dran and Rune on the horizon, or so it would seem, it should be no surprise that Charn's military continues it's mobilization alongs its borders on the northern frontier of the empire. Reports from Veyshan and from airships that travel near that border say that the Stygian Empire is putting on quite the display. There can be little doubt that this is directed towards Myrrdion and Alexandria in a calculated move to encourage them to sit out the war to the north.
Eliday, Bernfleur 27, 1016
Not Secret Enough
Despite the best efforts of the government in trying to keep it secret, rumors circulate that several Alexandrian airships were sighted heading in the direction of Dragonier recently. Most of them were filled, not with weapons and armor, but supplies for construction of some kind. It's hard to say what's going on, but it's clear that, even with Rune and Dran on the brink of war, that issue of Dragonier is one that is not to be ignored.
- Posted by Whirlpool
Alexandrian Council Meets with Sith-Makar Empress
It would appear that negotiations between the Sith-Maker Empress from beyond the portal to Am'shere and the ruling council of the city of ALexandria are continuing. Representatives from other local powers, such as the Mythwood and the gnomish town of Happy Valley, have been witnessed coming to the Castellum as well, no doubt to greet the apparent leader of the Sith-Makr tribal confederation.
It is said that the talks will soon be pasued for the Empress to make a trip to a site called 'Mictlan'. There's no clear indication /when/ that will happen, but the city guard does appear to be on high alert and with more boots on the ground than usual.
- Posted by Whirlpool
Eliday, Bernfleur 20, 1016
Farmer, Dead
"Y'hear about old man Woodridge?"
"What, that skirt-chasing coot with the farm?"
"Yep. Hear tell he got th'crotch rot and it killed him."
"Well, hell. Poor old bastard. Guess his son'll inherit th'land now, if he ever gets back."
- Posted by Fishbelly
Korday, Bernfleur 10, 1016
The Sewers, Glue, and Professor Fizzlefuse
A party of adventurers from the Explorer's Guild emerged from the sewers late last night. They brought with them a human and what looked at first to be a battered door. The man was partially bound with glue and alternated ranting and mumbling something about 'Fizzlefuze's Doom'. The 'door' seemed to have tiny limbs and face and also talked. Many onlookers took one look before uttering 'mimic', often in weary tones. Both door and man are now thought to be residing in the city jails for 'interfering with vital city services'.
The adventurers were covered in an assortment of acid burns, bruises and dried glue. The Khazad had no boots. And all were accompanied by the distinctive scent of Otyugh.
OOC: see Bennett, Djelka, Brianna, Zoob or Duncan if you want to hear more. For some reason. :)
- Posted by Duncan
Gilday, Bernfleur 9, 2016
The Sith-Makar Delegation
Since her arrival last week, the so-called Empress of the Sith remains in the security of the Castellum for high level negotiations of some kind. Much of her retinue remains encamped beyond the city walls. Rumors emanating from the Castellum are indicating that, once the negotiations are concluded, she will be heading to a holy site called 'Mictlan', as well as paying a visit to the Dragon Knight.
- Posted by Whirlpool
Eliday, Eatonis 30, 1016
Dranei "Diplomacy"
It would appear Alexandria is not the only country using diplomacy to their advantage.
Dran and the Oruch city-state of Adomar have a long history of conflict, but also a mutual warrior culture and belief in 'strength' and 'honor'.
Rumor has it that several emissaries from the Dran warlords assembling along Rune's border were sighted in the city-state of Adomar, meeting with its leaders, no doubt trying to sway the Oruch to their side. If they are able to do so, the nation of Rune will be in great danger.
- Posted by Whirlpool
Sith-Makar Empress
It starts as a mere whisper. A dignary from the tribes of the Sith-Makar in Am'shere is on their way towards Alexandria from the deep jungle, across the portal that exists outside Alexandria.
From there, the rumors escalates. Not a dignary. Not a mere ambassador.
No, it is now being said, across the city, that the so-called 'Empress' of the Sith-Makar of Am'shere is on her way to Alexandria for the first visit between the city's leadership and the tribes of the Sith-Makar that reside on the other side of the Am'shere portal in the Alexandrian countryside.
- Posted by Whirlpool