Difference between revisions of "Template:DMRulesforRacialMagic"
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− | Ea's magic |
+ | Ea's magic responds to its people. Wizards, sorcerers, the uncovering of [[Aspect Spends|Aspects]] are not the only ways in which magic manifests. |
− | The following are |
+ | The following are options for any storyteller, for use in [[Player_Run_Plots|PrPs]], scenes, backgrounds, and [[Small_Stories|small stories]]. If some of these rituals come across as "didn't we always have--!??" that is part of why these are being offered: to illustrate just how theme can be used, and how Ea's magic responds. Just because there are no given mechanics for them does not mean they shouldn't exist. |
''There are some caveats.'' First, these rituals and options are beyond the scope of any one PC. They are meant to be used as story devices, and tend to require a story element, such as a visit to the sylvanori elders. Second, these rituals do not always work, sometimes work perfectly, and other times do so to varying degrees (that's just saying they are story-dependent, and not a means of power). |
''There are some caveats.'' First, these rituals and options are beyond the scope of any one PC. They are meant to be used as story devices, and tend to require a story element, such as a visit to the sylvanori elders. Second, these rituals do not always work, sometimes work perfectly, and other times do so to varying degrees (that's just saying they are story-dependent, and not a means of power). |
Revision as of 21:54, 19 November 2015
Ea's magic responds to its people. Wizards, sorcerers, the uncovering of Aspects are not the only ways in which magic manifests.
The following are options for any storyteller, for use in PrPs, scenes, backgrounds, and small stories. If some of these rituals come across as "didn't we always have--!??" that is part of why these are being offered: to illustrate just how theme can be used, and how Ea's magic responds. Just because there are no given mechanics for them does not mean they shouldn't exist.
There are some caveats. First, these rituals and options are beyond the scope of any one PC. They are meant to be used as story devices, and tend to require a story element, such as a visit to the sylvanori elders. Second, these rituals do not always work, sometimes work perfectly, and other times do so to varying degrees (that's just saying they are story-dependent, and not a means of power).
You are welcome to build on these ideas, or use theme to expand on them.