Difference between revisions of "How to Design an Encounter"
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==How to Calculate the Challenge Rating for an Encounter== |
==How to Calculate the Challenge Rating for an Encounter== |
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− | 1. '''Calculate the Average Party Level, or APL.''' That is, total the levels of each player character in the plot, then divide the end result by the number of players, and round it to the nearest number (not necessarily down). |
+ | 1. '''Calculate the Average Party Level, or APL.''' That is, total the levels of each player character in the plot, then divide the end result by the number of players, and round it to the nearest number (not necessarily down). Then, add 2 because you're playing on Tenebrae. From here: |
: Decrease the APL by 1: |
: Decrease the APL by 1: |
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:: If the number of players is 3 or fewer |
:: If the number of players is 3 or fewer |
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:: If there are 5 or more players |
:: If there are 5 or more players |
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:: If circumstances play heavily in their favor |
:: If circumstances play heavily in their favor |
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− | :: You're playing on Tenebrae |
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+ | For example, a group of 4 consisting of: 4, 3, 4, and 4 levels would equal an APL of around 6 on Tenebrae (average is around 4th, then +2). If there was a 5th character, the APL would be at least 7. |
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<center> |
<center> |
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{{TableMain}} |
{{TableMain}} |
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+ | |{{TableMain}} |
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+ | {{T01}} |
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+ | |colspan="2"|Normal Pathfinder |
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+ | {{T02}} |
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+ | | Difficulty |
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+ | | Challenge Rating Equals |
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+ | |- |
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+ | | Easy ||APL -1 |
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+ | |- |
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+ | | Average ||APL+0 |
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+ | |- |
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+ | | Challenging ||APL +1 |
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+ | |- |
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+ | | Hard ||APL +2 |
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+ | |- |
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+ | | Epic ||APL +3 |
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+ | |||
+ | |{{TableMain}} |
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{{T02}} |
{{T02}} |
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| Difficulty |
| Difficulty |
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| Challenge Rating Equals |
| Challenge Rating Equals |
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|- |
|- |
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− | | Easy ||APL |
+ | | Easy ||APL -1 |
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|- |
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− | | Average ||APL |
+ | | Average ||APL+0 |
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|- |
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| Challenging ||APL +1 |
| Challenging ||APL +1 |
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|- |
|- |
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| Epic ||APL +3 |
| Epic ||APL +3 |
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+ | |}|} |
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|}</center> |
|}</center> |
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Revision as of 02:42, 26 June 2016
Here is how to design Pathfinder encounters! Just keep in mind that CR is a good estimate, but may change according to party makeup.
How to Calculate the Challenge Rating for an Encounter
1. Calculate the Average Party Level, or APL. That is, total the levels of each player character in the plot, then divide the end result by the number of players, and round it to the nearest number (not necessarily down). Then, add 2 because you're playing on Tenebrae. From here:
- Decrease the APL by 1:
- If the number of players is 3 or fewer
- If circumstances are heavily slated against the player characters
- Increase the APL by 1:
- If there are 5 or more players
- If circumstances play heavily in their favor
For example, a group of 4 consisting of: 4, 3, 4, and 4 levels would equal an APL of around 6 on Tenebrae (average is around 4th, then +2). If there was a 5th character, the APL would be at least 7.
2. Determine the challenge you want to present. Tenebrae characters are stronger than average because of their higher point buy. The following chart has been adjusted to reflect that.
3. Compare this modified APL with the charts, below, to determine your XP Budget. For example, if your modified APL was 6, then you have an "XP Budget" of 2,400. Multiple creatures equal a higher CR.
Don't worry if the value isn't exactly equal--just approximate it the best you can. Advanced Advice on Crafting Challenging Encounters
Cheat Sheets and Etc.
MUX versus TabletopEncounters in a MUX tend to take longer due to the nature of the medium. This is one of the reasons we have the 2 encounter limit in PrPs. |