Difference between revisions of "Main Page"

From Tenebrae
Jump to navigation Jump to search
Line 1,512: Line 1,512:
 
======A Series of Interviews======
 
======A Series of Interviews======
   
As part of our Yult celebrations, we at the Tribune have contracted everyday citizens, and asked them to explore the diversity that is Alexandria! Alexandria is one of the melting pots of the world. Please enjoy the series in this and future editions!
+
As part of our Yule celebrations, we at the Tribune have contracted everyday citizens, and asked them to explore the diversity that is Alexandria! Alexandria is one of the melting pots of the world. Please enjoy the series in this and future editions!
   
 
''OOC: PLEASE KEEP SENDING IN YOUR INTERVIEWS! We are still handing out rewards, and expect publications to continue! Also, sending in other rumors and articles, or doodles! awards RPP!''
 
''OOC: PLEASE KEEP SENDING IN YOUR INTERVIEWS! We are still handing out rewards, and expect publications to continue! Also, sending in other rumors and articles, or doodles! awards RPP!''

Revision as of 00:17, 18 December 2016

Play now.png

Welcome to an Age of Heroes

In Taara's wake the earth crumbled. Gods fell, others rose, and the race of mankind looked forward and saw the destruction of nations. For five years, necrotech seared the world's landscape and forces unknown decimated the once-insurmountable Walls of Charn. Nations turned against one another with the vanishing of monarchs--brother to brother and kin to kin. During the struggles, the nation of Dragonier attempted to keep the peace before it, too, fell. Other nations threatened to follow.

Now returned from the Mists, Alexandria finds itself thrown into a world in turmoil. In this world, the Pantheon of Light stride forward in anger, the Twilight fall into debate, and the forces of Darkness are locked in a war between Maugrim and Taara. High arcana soars over the landscape with the renewed activity of the Old Races, while guilds and organizations struggle to find their footing with the fall of Rune. The sildanyar and khazad have moved forward into the world once again, driven by the perceived neglect of the world by humankind.

The world had waited for the return of Alexandria and the return of the Myrrish and Bludgun kings for five years--only to find Alexandria suddenly returned unchanged, and unknowing, from the Land of Mists. To Alexandria, the War of Sendor is just days past. To the world--

It is the time for heroes.


Current Arc

Current arc.png



Recent Website Updates

Dec 16, 2016

Happy Holidays, pt 2!

Not so long ago, we had some of you send in ideas. Many ideas! Wonderful ideas for Aspects! Well, our new Aspects page just expanded! We're pleased to announce the addition of two! new aspects, as well as an edit to Dream-Touched.

As with all new material, expect adjustments to be made over time. Also, if you possessed a different Aspect and would like to change it for a new one, this may also be done at this time.

While these were originally to be part of the next Release Package, health and the holidays have interfered with that. But, we wanted y'all to have fun just the same!

- Lahar

Dec 6, 2016

Letters to Heth!

For those who do not know him, Gearbear Sparkthistle is a talented, exuberant traveler and gnomish explorer! In his latest escapade, he will be traveling to the very doors of Dragonier!

Gearbear has offered to take your letters with him! Yes, YOUR letters!

Have something to say to Heth? Would you like to write him a letter? Gearbear will deliver it!

Please send post to:

Alexandrian Tribune
Alexandria, Alexandros
OOC: Just type +request/trib !

Nov 17, 2016

Congrats, Great Paladin!

Our Great Paladin hit level 20 this week! This has been a lifelong journey, so give them a congrats!

Great paladin20.jpg

Nov 16, 2016

Sparkliest Holiday Evar!

Howdy! This year, we thought we'd hit the holidays a little early! 2016 has been a big year, and we see no reason not to make 2017 the most sparkly on record!

So, starting on the 26th--that is, after Thanksgiving--anyone who runs two PrPs from then until the end of December will receive a gift of their choice! One of these PrPs must be a 4-8 scene. The reason for this ofc, is to let folks test out their new awesomes, and to give our new players--many of whom recently reached L4 or are close to it, some time in the limelight.

  • If you're new and between 2-5: Earn 1 full level to any alt!
  • If you already have an alt that's at level 6 or higher, pick one of:
  • A new, L7 PC! The primary class must be a wizard, cleric, bard, witch, or cavalier! We are offering some <3 to our support PCs this year! Also, if you have one of these in a higher tier, we ask that this new PC be of a different class. This is just to keep things mixed up.
  • A full +1 level to any alt of L9 or lower!

This is awardable once per player. The above takes the place of your runner's awards for those 2 PrPs.

Happy holidays, everyone!

- Your Tenebrae Staff

Nov 14, 2016

Diversity

Hey, folks. We know there is a lot going on right now in the US, and that we have many players, and staff from that area. In light of it, we'd just like to reiterate that Tenebrae will continue to be supportive of LGBTQ, and of people of all races, genders, religions, and stripes.

Thank you for making this game what it is.

Your Tenebrae Staff

Oct 17, 2016

Code Update

Do you hate math?
Do you like HP?
Do you like others taking notes for you?

If you answered YES to one or more of these questions, then CONGRATULATIONS! You are a winner due to the following updates to +timestop and +sheet damage-related code:

  • Damage is now tracked, and current HP=MAX HP - Damage
This means it's now properly correct, and changes to MAX HP will adjust current appropriately
  • TEMP HP now display in +hp!
  • Temp HP are now mentioned, if appropriate, when damaged
  • Our new Bloodragers (and good ol' Barbarians) now get their Rage temp HP auto-added (and removed) when using +rage!
- Whiteout

Oct 16, 2016

The Hunt is On!

"In the honor of the White Stag, we call the Hunt! Tonight, we course under Eluna's light! Let no prey escape us--be it wight or undeath that marks these cursed lands! Let them be felled beneath blade and steel!" Gilead's Hunter lowers his arms. Speaking in hushed tones, he moves among the ranks of warriors. Steam rises from the landscape ahead of them, the wight-filled wreckage of Heth's domain. Beneath it all, the wretched cry of the Green, and lost souls beyond.

This season, the High Hunt has been declared on the wreckage of Dragonier's borders. They go to rescue souls, and claim back the Green. At least, what they can.

To celebrate the HUNT! (and Halloween!) we'll be giving out unique Candy Corn MIs, in addition to normal Small Story and PrP awards! PrPs and stories are assumed to take place along the borderlands.

What do these do? When you run a PrP or SS related to the Hunt, we'll provide an @mail letting you in on the details! Some will be useful adventuring items, others will produce random acts of mayhem!

Game on, and ride high!

Oct 15, 2016

Release Package 26!

Welcome to Release Package 26! As with all new material, please expect some bugs and burps as we go along! Also, as with all new material, you will be able to make adjustments at this time.

In RP26, you will find...

  • BLOODRAGER! Noble warriors crafted by a secretive oruch clan, their magic has set loose upon Ea's soil! What role these heroes play in the upcoming war is too early to tell... If you are planning to convert to bloodrager, please do the following:
1. Rename your current character to OLD<name>. Log out!
2. Create a new character bit, and name them your old PC's name.
3. Go through chargen and advance to L2 as normal! Remember to copy over your old @desc, shor-desc, background, and any +finger information as well. Also: PLEASE DO NOT BUY ANYTHING AT THIS TIME. Nor should you transfer your inventory, or exchange items between PCs! Staff will take care of this at approval.
4. Apply for approval!At this time, staff will award you the rest of your XP, and a stipend. You will be set at your WBL equal to your fractional XP. Huzzah!
Also, while Bloodrager and Dragon Disciple should work fine, there may be some issues with Bloodrager + Sorc + DD, but we will hammer those out as they come!
  • New rage powers! We have added the Celestial totem!
  • New spells! New spells for almost every class!
  • New artificer discoveries! Pew pew chaos and law!
  • Tweaks to Ranger and Paladin spellcasting! The -3 has been removed. When Paizo crafted bloodrager, removing the -3 was one of the things they tested. We saw no reason to continue it, as it makes calculations more difficult. Hopefully this smooths things over a bit for everyone!
  • Tweaks to Ranger AC! The -3 has been removed. If you are a ranger, please contact staff via +request so that we can set you up.

We hope you enjoy the new content! We're expecting a high number of +requests, so please be patient with us. In the meantime, THE HUNT AGAINST HETH opens tomorrow, so please check it out!

- Your Tenebrae Staff

Oct 6, 2016

New Event Type!

Howdy! To help things a bit, I am going to try a new thing! This thing is adding OPENS: and CLOSES: events to +events! OPENS is when something starts, such as Aspect submissions! CLOSES is well, the last day!

Please let me know if this is helpful for you!

Sept 30, 2016

Magic of Ea!

We are looking at Bloodrager officially launching sometime between the 15th and 17th! This is BIG NEWS, and I know everyone has been pretty excited! Bloodrager represents honor, strength, and the development of arcane in new, awesome ways across Alexandria!

The world is responding.

Nations, denizens are beginning to report new developments, new sparks across Ea.

We'd like YOU to help make that happen! While Release Package 26 is on the horizon (thank you, everyone!) we're beginning work on 27! In it, we would like to add two new Aspects! So, for the next two weeks, until Bloodrager! is released, pepper us with your ideas! I will describe how in the next post.

Also, please feel free to RP various magic "sparks" happening during RP. For example, a pair of magic shoes walk out of Sandy's mysteriously breaking stove! It is all part of the story. :D

- Lah

How to Pitch Aspects!

Have an idea for ASPECTS? Please +pitch it! Here are some guidelines!

T1: +1-2 skill or +Language
T2: +3 to skills in a descriptive situation, or 1st level spell or minor 2nd
T3: Narrow 2nd-3rd level spell

Aspects try to:

- Focuses on a theme
- Emphasize that they're Ea's magic responding to you. SF-X is a thing!
- Emphasize and aid roleplay!
- Not emphasize combat power (and never hit/damage, as these are available elsewhere, and this would result in whackiness!)
- Sometimes offer thematic utility to concepts that might not otherwise have access to it

Whew! See you soon! :D

- Lah

Sept 29, 2016

What are SS Groups??

So, what ARE these things? Small Stories are traditionally focused around a PC, but recently staff realized--hey, why not do one together? But, isn't Tenebrae !clique?

Well, let's look at what a group is:

Group: A group is something easily definable and reachable in a way that makes it INCLUSIVE. That is, races, classes, and so on. Orgs can be a group if you include that org's allies. The point is, anyone with those interests, class, organization/ally membership could join in.

Clique: Cliques are by their nature EXCLUSIVE, and tend to be defined by vague "friends only" terms that are not achievable by folks outside the clique. While it is human nature to attach to those like us, and exclude others, this sort of thing over time ends up doing more harm than good, and is not something we want to see here on Tenebrae.

...so, for Small Stories, the first is awesome, but the second is probably not intended. This doesn't mean not to RP or make stories with friends--it does mean branching out. Small Story cliques are treated similarly to PrPs in terms of rewards. That is, an increasingly reduced reward, so the same policy applies there as here.

Anyway, Small Stories are a unique thing, after all! So, if more ideas or questions come up, please ping us as in a lot of ways, we are learning, too.

Sept 27, 2016

The Revel

In just 3 days, Alexandria celebrates THE REVEL! You may have seen this on +events (as a CAL +event).

During the Revel, the Theatre District is the place to be, though celebrations will spread throughout the City. Alexandrias' noted theatres, the Flightwright and Hope, will compete for players and audiences alike, the Arcanists will be out in force with demonstrations of whimsy and illusion.

The Revel marks the last chance at celebration before the coming cold months. As with any IC holiday, it is open for RP, PrPs, and anything else you can think of. So, game on!

Sept 23, 2016

Share Favorite RP Poses, Get RPPs

Please use +bb 9 to share your favourite stories, or fun poses from AWESOME RP!!!, today! We'll award you RPP just for doing it, and you might just make someone's day awesome by complimenting their RP! This can be poses, or a summary of something cool that happened.

- Your Tenebrae Staff!

Sept 20, 2016

Small Story Day Tomorrow!!!

THIS THURSDAY!!! marks our first SMALL STORY DAY! Staff will be about to answer questions and do our best to help you devise story ideas for your PC! In addition, there will be plenty of bonuses to be had for folks out roleplaying!

Some of you have noticed that there's story-related bonuses running from this Thurs (Sept 22) all through next month (Oct 22)!

That is just the start, but it all kicks off Thursday!

See you then!

- Your Tenebrae Staff

Thank You, Story Mentors!

A big THANK YOU! to our players. This thank you! is big enough that it deserves its own post! A number of you have stepped up to be story mentors! What is a story mentor? Page them to find out! You'll see 'Story Mentor' appearing beside their name in WHO at select weeks during the event, Sept 22-Oct 22!

These are awesome folks. Thank you! :D

Sept 18, 2016

Dran and Rune War!

Okay, folks! The final battle for Rune is on! The shield has been breached and bad thigns are going on all over the city! Dran's nose has been bloodied and their initial assault repulsed by the fury of Rune's wizards, but a few towers have been toppled by explosions. Elementals, mammoths, rocs, and countless soldiers of Dran are pouring into Rune, facing off with the unmatchde might of the wizards, their summoned creatures, constructs and more. It's brutal, ugly, and all of the Alexandrian irregulars have been comissioned to help continue evaucating civilians from the city as well as to strike at Arendt's men. Arendt wanted his fight versus Rune's power and he's finally got it. So far, it dun look good for him.

This event will be run over the course of a few weeks OOC to give everyone the chance to run a war-related PRP that wants to as well as take part in fighting Arendt's forces in bloody street-to-street battles as Dran tries to advance (at great cost). All PRPs will be death consent automatically and receive FULL REWARDS commensurate with the risk incurred.

Take advantage, folks!

The actual-time space of the warfare will be only over a few days despite the length of time required to play it out. Once it is all complete and wrapped up, we will have another scene to cap it off and move onto the next part of our story!

Death Consent is a Go!

Since it was buried in the text of my previous post, I'd like to reiterate:

All plots relating to Rune and Dran right now are automatically death consent plots. If you die, you die. They will receive full rewards in XP and magical items for the duration.

Please take advantage of this! :D


Sept 14, 2016

New Area Ongrid!

Only weeks ago, the Artificer's Hall ripped upwards from the earth, lifting itself on spiderlike legs. It remains in the air today, supported on eight, mechanical legs. Underneath however...

...it is whispered the Hall's basements lead to places they should not. That, should one delve deep enough, they might lead even to Morduzum. But...that's crazy. Right?

There is no official statement, yet. However, officials are scambling to get a response out. They say to expect a column within the next issue of the Tribune.


OOC: We're opening a new are ongrid! You're now welcome to run dungeons, and dungeon-adventures beneath Alexandria! The access point is beneath the Hall--which even now, agents of Reos are scrambling to block off. Eventually, there will be a well-constructed, locked doorway that will be guarded around the clock. Of course, adventurers can still get access.

Local artificers will all be called in this week and next to finish the door. :3

If you'd like to find out more, RP with our artificers ongrid!

Aug 16, 2016

Celebrating Six Years!

So as it's been over six years! since we converted to Pathfinder, or near enough! ...and, after 25!!! Release Packages, our new content is pretty awesome! But, what went on behind the scenes for those 25 packages? How much has changed in that many years?

  • Streamlined equipment slots and +inv commands, and some backend work
  • Recoded most of chargen!
  • Recoded most of advancement!
  • Upgraded and improved +sheet code! Again, and again...
  • Replaced the core of our +roll system to reduce the WhirlDice Effect (TM) (yes this is a thing!)
  • Redid timestops!
  • Then added more timestop features than ever, including editable, savable, and loadable ingame maps!
  • Redid timestop help, again, and again, and...!
  • Added functional, leveling animal companions with equippable objects, and selectable choices as you develop!
  • Recoded and standardized ALL ingame help! From +help, to +advhelp to +cgh...
  • Added pattern matching to ingame help!
  • Redid entire staff help system!
  • Recoded the guts of our feat system, and associated commands, data format...!
  • Created the RPP system!
  • Coded the RPP system!
  • Recoded the grid (stressssss...)!
  • Created and coded a new +map!
  • Adjusted leveling speed through ingame options and systems to give folks more control and individual choice!
  • Created a new +nom system and tiering!
  • Recoded vendors!
  • Created the current wiki!
  • Collected and archived old theme documents! Created a library!
  • Created staff archives!
  • Updated theme to match current DM plots and goings-on!
  • Removed and cleaned out many old ingame themefiles, news systems, and so forth from the ingame system!
  • Created staff-droppable vendors for large scenes!
  • Opened more commands to PrP DMs!
  • Created more commands for PrP DMs!
  • Created +events and PrP tracking!
  • Created special +event commands for GMs of all stripes!
  • Added efficiency commands for new PC reviews and quickcheck options for staff!
  • Redid ingame damage commands and variants and variants and...
  • Added commands to handle ingame spell effects and tracking, such as polymorph!
  • Recoded sorcerer bloodlines and behind-the-scenes class mechanics!
  • Replaced the staff-request system entirely!
  • Added more permanent, multiple-levels of archiving!
  • Recoded ingame spell handling, particularly for bonus spells!
  • Recoded more spell handling to prevent +sheet breaking!
  • Several efficiency upgrades, reducing the number of rechecks inherit in the system (in cases, the system checked more than it needed to; we focused it)...!
  • Security updates here and there (despite bidding, Renfrey was not hired for this job)...!

...the above largely went on behind the scenes over the years--looking through it, it is quite a lot and I know I have left out so much. The game has been busy since our launch into Pathfinder. Our coders, general staff, and DMs deserve a large thank you!! for making all of this happen, including a number of player volunteers! Thank you! Whiteout has done some amazing things since he came onboard, and Earthquake deserves all the credit for bringing us to Pathfinder in the first place!

And with that...keep a lookout for RP26! It is still a few weeks out, but please send our coders and staff a thank you!

- Lah

Jul 15, 2016

Release Package 25!

We're pleased to announce the launch of Release Package 25! In it, you will find:

  • Updated racial feats! Nearly all races received a few new options. In addition, the "National" feats are now called Fervor, to represent human dedication, zeal, and idealism. We just think it is a better name, so you may notice an update to your sheets. Also, some race feats have been clarified to be a little more useful (the Fervor feats are an example, as is Territorial Defender).
  • More Aspect options! Many of you have asked for Aspect Tattoos, and so here they are! We've also adjusted Tinker-Touch to be a little more useful.
  • New artificer discoveries! Hooray! Also, we've adjusted a few levels for discoveries, just to smooth things out. We think you'll be happy with the changes.
  • New artificer page! Artificer discoveries got the rage powers treatment.
  • Minor bug fixes and the like
  • Companion skills! These are now in code. The next time you level, you'll be asked to fill them in, plus any from previous levels. See staff for details if you've questions.

As with all new content, expect there may be adjustments as time goes on. This is just the nature of the beast. Game on!


Regards,

Your Tenebrae Staff

Jul 12, 2016

PrP Policy Update

Howdy!

Given local challenges in running PrPs, as well as us having added a lot of new options, SPELLS!, FEATS! and neat things lately, we are adjusting our encounter guidelines a bit. That is:

Groups will be assumed to be APL+2 as "Average"
(higher or lower numbers of PCs adjust this, ofc)

Previously, we had assumed APL+1. However, we have added a lot of options to the game since then, as well as learned more about Pathfinder! We believe this change is needed to keep things challenging. In the end, it is a pretty small change overall, and plot runners are generally free to pick whichever challenge is appropriate.

We've also worked to provide better guidelines for what might, or might not be, challenging for groups on Tenebrae. Where before things were kind of a sweeping statement, we've tried to be more nuanced:

T1: Up to CR+3 (up to CR+4 if 5 or more)
T2: Up to CR+4 (up to CR+5 if 5 or more)
T3-4: Up to CR+5 (up to CR+6 if 5 or more)

Are these more helpful? Please let us know. We'll be testing things out as things run, and taking your feedback.

Also, the numbers above should not be considered the standard, but upper limits. As normal, creatures using tactics will always be stronger than those without, groups are better than singles, so always consider the party before selecting challenges. (The reason the upper tier numbers ramp up is that power can rachet up pretty quickly in the upper levels, and we hope this opens the floor to new challenges and fun.)

We will be taking feedback as with all new things, and may adjust along the way, so please keep in contact with staff and other PrP Runners. If you've questions or want to run ideas by us, please do. Also, don't hesitate to make use of the GM's Guild (page Hurricane about the next meeting!).

Finally, we are considering allowing Mythic rules for creatures at T2 plus. These could make running a "single boss monster" against groups more viable. What do YOU think? Should we test it? Would you be interested? Such tests would be nonlethal, ofc.

- Your Tenebrae Staff

Jul 4, 2016

Heroic Fantasy, Tequila, and a FAQ

OH GOD. ALIGNMENT!

More seriously, we went ahead and tacked this onto the FAQ because it does come up from time to time, and here is kind of something folks can point to. It addresses the small picture, big picture, how much we dislike policing alignment, and also things like the general lack of gray morality in a heroic fantasy setting.

Because we're crazy, it touches on inquisitors and paladins, too.

Someone please pass the tequila!

Yours in Spirits,

The Tenebrae Staff

June 25, 2016

Sparklepire PrC!

Staff is pleased to announce that we are hard at work on an upcoming, Sparklepire PrC! While it will primarily be aimed at gnomes, we hope lucht, oruch, and more will take a bite out of the sparkle side!

PS We're totally serious. Totally.

June 19, 2016

GMs Guild...?

Hey there! Some of you have requested a 'Tenebrae GMs Guild' and we are working on that! What this means is that once a month, or every few weeks, we'll host an open gathering. Someone can propose a topic, but the rest of the time is up to you--whether you'd like to share resources, or bring up ideas. We'll be putting Hurricane on the spot to start with, but I am sure he'd love to hear voices other than his!

This 'Guild' is ofc open to everyone. What I'd like to do though, is make a logo for it. Any ideas?

Lahar

May 24, 2016

Did You Know These GM Commands...?

Did you know about these great DMing, and other scene-related commands?

+tdamage: Like +init, this handly little feature comes packed with options. Would you like to damage everyone because FIREBALL? Type: +tdamage all=<amount>! Use negative numbers to heal.
+tnote: Want to track rounds of Haste? +tnote lets you set notes on characters such as, "Stinky" or "Haste." You can also set a duration.
+init: More than just rolling initiative, the +init command takes modifiers, too. For example, you can +init+2 if you are a swashbuckler and have at least 1 panache available to you. (Situational bonuses like these are not coded in, but we try to make them as easy to use as possible!)
+tmap/reach: Curious about a creature's, or your, reach? This can help! This command takes into account a creature's size. Default is medium. Note, it does not take into account reach weapons.

These are a few of the commands found in +timestops! Whenever a +timestop is present, just type +thelp for more things you can do.

But wait, there's more!

+request/plots: Had a great adventure? Share your journals! This helps new players catch up to what's going on and is a great help. Personal journals may always be created and kept using +help journal, although this is more of a note-keeping system to help you keep track of recent stories, such as: Today we rescued the Prince Otyugh. He looked great in tightpants.
+event/leg: Want to do some followup to a great adventure? This +events command creates a new LEGwork queue with all confirmed players.

I hope these are helpful, and awesome! For more possibly unknown commands and options, hit +bbread 1 and look for the "Did you know...?" titles. The last I checked, they were around entries 1/54 and 1/55.

Lahar

Breaking Down +breakdown!

The question came up: why doesn't +breakdown work on +csheet? The answer for this lies in how +csheet values are encoded. To get it really, truly broken down would require recoding +csheet. In the meantime, +breakdown does work for your rollable +sheet values. Tinker with it and see what comes up!

Also, I am reminded that +timestop code now takes into account +polymorph. Three cheers for White, guys!

Lahar

May 21, 2016

Ultimate Equipment Errata

Paizo released an errata on UE. We are working on incorporating this into the wiki, but ask that folks be patient in the meantime. If this errata affects you, please let us know and we will do what we can to work things out!

May 10, 2016

One-on-ones with T2s!

Hey, there! We have gotten a few questions about T2 plots. We wanted to let you know, staff will be offering 1-on-1s if you would like or are curious about trying your hand at these. Please contact us if so and would like to sit down over coffee, as it were. Our door is open, and we do mean that. Otherwise, game on!

We are still intending to get with folks over storymeets, as well. If this is you, please be patient with us. We are doing our best. :3

Incremental Antimagic!

Did you know we have rules for offering partial, and graduated antimagic? They can be used to make an area feel more challenging in a thematic, in a story-focused way. Too, removing ALL magic can have a wonky effect on CR that is hard to predict. Incremental alleviates some of these problems in a flavorful way. Whether you want it a little challenging, or a lot--or just quirky--Incremental has you covered.

Incremental was made (indirectly) for us by the awesome Interjection Games, who has given us permission to use it on our site. Check it out!

May 8, 2016

Did You Know About These RP Options...?

We like character options and roleplay so much that over the years we've added options, and rewards, for investing in your personal story. We do this because your character's stories are important to us. If you're new, or perhaps an older player just looking around, here are a few ideas:

We like character options and roleplay so much that over the years we've added options, and rewards, for investing in your personal story. We do this because your character's stories are important to us. If you're new, or perhaps an older player just looking around, here are a few ideas:

Social Options Room: Want to list your homeland, or basic associations? Set them quickly and easily in this room!
More:Type SO from the Gaming Table!
Aspects: In a world filled with magic, Aspects are what happens when that magic begins to respond to a character on a personal level. Aspects are a Tiered RPP spend that grows as you level. They come in several flavors and varieties; is there one that fits your character?
More:http://tenebraemush.net/index.php/RPPs#The_Big_List
Exclusives: Exclusive RPP spends tend to represent a primary track or focus of your character. For example, is your character really dedicated to their organization? The Organization RPP spend offers benefits for being involved. Perhaps your character made a bad (or good) deal with an outsider, and you'd like that to develop and grow over time. If this interests you, check out Blood Pact! Check out anything with an "E" to the right, on the below link:
More:http://tenebraemush.net/index.php/RPPs#The_Big_List
Short Stories: Short stories let us reward you for the stories you craft ongrid. For example, your character believes him or herself to be a master chef. You'd like to explore that, and the hilarious accidents on the way. Engage others in roleplay and share your tale, and gain bonuses, too!
More:http://tenebraemush.net/index.php/Player_Run_Plots
Merchant's Vehicle: Looking for a seller's cart or a merchant's stall? Perhaps a hoverbike for your artificer? Check our our Small Vehicles spend. (These cannot substitute for a mount.)
More:http://tenebraemush.net/index.php/RPPs#The_Big_List
Gain Ranks in Crafts, Profession, or Perform through Roleplay: What does your character do during their downtime? Check our our RPP options for advancing crafts, profession, and various perform skills through your roleplay.
More:http://tenebraemush.net/index.php/Character_Spends
Meetups: Do you want to meet other Vardamen or the Ygdrassil Union? Arrange a Meetup, and receive rewards for meeting PCs you'd wanted to, anyway.
More: http://tenebraemush.net/index.php/Player_Run_Plots
Character Pages: Character pages say a lot about you. They also: provide a way to archive +sheet/journals, are a place to add badges, and include yourself in wiki categories. For example, if you're Elunan, you could add the Elunan tag. Someone clicking on the wiki category, "Elunan," would bring up a list of the Elunans ingame--including you! However, only if you add the tag.
More:How to Make a Character Page & Character Page Extras
+sheet/journal: Did you know your journal updates when a plot finishes? If you'd like to add more detail (or notes), check out +help journal. You can add to and edit your own entries, too!
More:+help journal

Whew! Thank you for reading! There are more options, such as player-made orgs, noncom PrPs, prosthetic limbs--and that we award noncombat and combat PrPs equally, but there is really too much to cover, here. A big thank you again for making this game what it is!

- Your Tenebrae Staff

May 7, 2016

Did You Know You Could...

Aside from chardev options, did you know you could do this as both a player and storyrunner?

Invent any "inbetween" details: Tenebrae's theme is crafted in broad, sweeping strokes. We deliberately left the small details open so our community could fill them in. If you need a particular farmer's village to exist, invent one. If you need an acolyte or minor priest who works at the Daeusite temple, invent one. While major NPCs and landmarks are set, local details often aren't.
Invent NPCs: Anyone may enact general and minor NPCs to enrich ongrid RP, outside of a scene! Of course, the usual caveats apply: no posing NPCs to talk about how awesome you are, to giggle over your PC's dimpled chin and manly gaze... don't do that.
Pose combat: You're welcome to pose combat in ongrid RP, too! Pose having a group of drunken gobbers rushing a bar fight. Include dice if you really want to. PCs can react and pose throwing them out, or getting trounced. For general storytelling, there's no need to involve a DM, or even make a full scene. You don't even need a timestop.
Summon timestops, anywhere!: Timestops may be called anywhere ongrid, by typing +timestop!
Enjoy dramatic time: Also known as "skipping to the good parts!" In general, we assume travel during scenes happens when it is reasonable for it to happen, or durnig periods when your character isn't doing anything. This prevents timebubbles between or during scenes. The same applies when traveling around the grid.
Use +sotd: Looking for an unusual place to RP, today? Try +sotd, short for Spot of the Day! It changes every 24 hours!
Use +event/leg: Make a LEGwork +req based on a scene you run! Usable for any type of scene, from Meetups to PrPs! It auto-adds all confirmed players, so they can rumormonger and investigate!
Social and combat scenes award the same: They do! Check out some of our logs or talk with DMs for details! Well, we do award social scenes a little more: an added 2 RPP to the plot runner, but that is the only difference.
Ask for a staff announce: Running something and would like a little extra notice? Ask for a staff announce!
Ask staff for help: Need ideas? Wondering if something would work, or wouldn't? Trouble handling a range of levels, or trouble with an encounter? Ask staff! We are here and glad to help. For APL and CR, Whirlpool, Hurricane, and Inferno are great to go to. For story and what you can do, check with any of the above, or for story support for your scene, tackle Beaglefinder or Derecho.
Ask the community for help: Check out our TPK channel, too! It's the place to go for advice on scenes. In fact, we created it just for that. We love stories, too!
Find RP prefs, character details: Type +rpwho and see the magic! In scenes, you can also use +tscan if you are the storyrunner!

In general, we are pretty open so long as what is done falls within general behavior guidelines and spirit of the game.

- Your Tenebrae Staff

May 2, 2016

New Org: The Alexandrian Tribume!

The Tribune has been added to the list of orgs! Details on this will be available soon. PCs who are members would be considered staff, reporters, and so on. You will NOT need to be a member of this group to publish articles. Article publication (as a character or as a player) is open to everyone, and you will always get at least 1 RPP for it!

April 26, 2016

Update!

As of today, we're adding in the following updates of AWESOME:

  • RPP HP Rerolls are now 1 higher! Fighters may now reroll 1-3, for example.
  • If you RP and submit a +request/rpp for roleplay relating to a crafting request, the crafting time is reduced by 1 day (minimum 1 day spent crafting). This may include +requests currently in queue (though it may mean going ongrid again, but RP is also awesome)
- Your Tenebrae Staff

Looking for Someone?

Everything is crazy interlinked now, or getting there! Here's a little GIF illustrating it:

Orgs internlinked.gif

...I am sorry the GIF is kinda bad. I am really tired. XD

April 25, 2016

Y'all are Awesome

Events 4-25-2016.jpg

April 22, 2016

Welcome, New Players!

If you're running an adventure and can include one or more new players in it, who have been on the game for not too long, we'll give the runner of the plot a nice little bonus at the end of it. :)

Just so you guys know! Get those newbies!

April 15, 2016

New Command!

Because Whiteout is wonderful, he's made us a +sheet/hprolls command! It does exactly what you think it does. :3 Please send him a thank-you if you think this is as awesome as I do.

Well, I think it is pretty awesome. <.<

Lifestyles in Alexandria

Alexandria exists in a contentious cradle--a geographic desired by, and once conquered many times, by other more powerful, larger nations. As a result, the area is tough, proud, and as varied as any place on Ea.

To celebrate that spirit, I'd like to toss out a challenge. Come up with a short article or story for the local paper on food, or lifestyles in part of Alexandria, and I'll award a bonus RPP for it, in addition to the one you get for sending in an article to begin with.

April 11, 2016

Tribune on the Grid!

Somehow, the scrappy crew at the Tribune has gotten together enough funds to run the presses once more! The Tribune has lately re-opened its offices in the gossip-filled Lower Trades. (The Tribune is set as the +sotd today, if you would like to visit!)

PS If you are there, please help us add decorations to Derecho. The gnomes have brought in tinsel, but the color does not seem quite right...

Events of Tenebrae Past

Oh, hey! If you didn't know, we archive many of Tenebrae's goofy (or memorial, but you know) objects in Cuddles' Apartment. Cuddles stores them in her closet for us. If you are brave enough, drop on by. In there, you'll find previous versions of Holiday Cuddles that the community decorated, as well as certain former splash banners.

April 8, 2016

Exclusive Boost!

Howdy! We're pleased to announce that all Exclusive spends got a boost at T6 for existing players, and for new players, across the board! You see, on Tenebrae, upper levels are about reaching out and uplifting others, and we wanted to reward that.

From here on out, when someone you've helped gain their feet takes T1 in your Exclusive spend, they get it for free, and you gain 5 Bonus RPP! In addition, if the new character is in a different level bracket, you both get the value of a PrP at your respective levels. So, lots of bonuses and thank-yous, just for helping someone else.

Thank you for making this game what it is.

April 4, 2016

What IS a Small Story, Anyway??

A small story is a summary of collected roleplay around some goal, that occured with other characters outside of a scene. For example, you might roleplay with friends a plot to steal Sandy's laundry. Or, roleplay your concern as you recover from being attacked by yellow musk creepers, with others helping you along the way.

From there, write a summary and send it in. Many folks elaborate and turn the summary into a full retelling, to make it more of a story. This is not required, though you are certainly welcome to.

You could say that Small Stories are a means for us to reward the stories and ideas you come up with outside of DM scenes, and that is true.

So, in summary, Small Stories

  • Are worth a lot, a lot, a lot!
  • Must involve other people
  • Occur ongrid, not in scenes, although they can be tied or or inspired by scenes
  • Should involve at least three separate roleplays


When you send in your summary or retelling, be sure to:

  • Make sure to include your goal ('dealing with the musk creeper attack' or 'stealing Sandy's laundry!')
  • Make sure it's evident other people were involved; delving into your character's headspace is cool, but we need to know that others were there, too!

April 3, 2016

Classified Ads!

To celebrate the opening of the Tribune's new +request bucket, I'd like to publish a special issue for the crafting PCs, the Classified Ads. All you have to do is craft a quick, simple ad for your magic item crafting abilities, and you'll get an RPP out of it!

See you in the papers!

Tribune!

The Alexandrian Tribune now has its own +request bucket, '+request/trib'! It works just like the RPP bucket, automagically awarding 1 RPP upon approval, so feel free to send in more rumors, articles, and what amusing newspaper things you can think of!

See you in the papers!

April 1, 2016

Announcements!

This is just a post to let you know there will be a post about an announcement about an important announcement sometime in the future!

Your Tenebrae Staff

New Year!

As we settle into 2016 (can you believe we're closing in 15 years already?) We began life inspired by settings like Iron Kingdoms, Final Fantasy and Warcraft, and we've added a lot of things from a lot of people over he years! Kabooms! Magics! Artifice! HOBGOBLINS. Yet, there is always room for improvement. FOR CHANGE. Starting in April, we are beginning a new phase. We are converting to SOAPS MUX.

Theme update to follow!

(Also, more announcements!)

Your Tenebrae Staff

March 31, 2016

Nothing was greater than when Prince Humperdinck cried, "For the last time, surrender!"

To him, we say: DEATH FIRST!

Somehow, somehow we have never celebrated that greatest of movies, Princess Bride! It's inconceivable. So, this April 14th we will be hosting a Movie Night here on Tenebrae. Bring your chips, bring your drinks, pirate hats, and the glove of the six-fingered man!

To celebrate the greatest movie ever made, we'll be awarding any PrP bonus XP and GP for not just the runners, but participants as well! This will be a slightly larger bonus than we normally do. :D This is for any PrP that gives a nod to the Princess Bride, from here until the 14th! Participants getting into the spirit of things will get a bonus, also!

The battle of wits has begun!

Let's drink!

- Tenebrae Staff

March 28, 2016

Monsters!

Hey, there! Do you have a favourite creature, or one you don't think gets enough love? Please @mail Whirlpoops if so. We'll be running an open mic night for our monsters, chatting about ideas to use them in plots, and general mayhem.

Alts!

Hey, there. As a general rule, we here at Tenebrae try to foster a culture of openness and trust between players. We shoot for a feel where, at the end of things, Tenebrae is something like a giant gaming table. At that table, you know who is playing the bard, or the barbarian. This leads us to be pretty open about things like alts. We are not a political PvP game, or other game that requires alt secrecy.

We attempt to set this standard in our own behavior. You all know who my alts are, who Whirl's are, Hurricane's, Derecho's. We keep things pretty low-key that way. That said, we understand it's not that way on other games and that might caue a bit of culture clash for folks who aren't used to it. We're all used to different environments and we try to respect that. At the end, we hope you'll feel comfortable around the table, and settle in to roll some dice.

March 24, 2016

Sewer Fun!

So, recently, it was learned by some PCs that there are demonic forces lurking around in Alexandria's sewer system, threatening to burble up from underground from time to time.

So, what'd I'd like to see is the continuance of demon-hunt PRPs. No, you don't have to use the Alexandrian sewers, but those demons are out there, threatening civilians and keeping things busy. Plots which involve in this will be noted by me as going towards clearing out this infestation and will have an impact on the overall storyline. :)

Whirl

March 23, 2016

Incremental Antimagic!

Want more options than standard antimagic offers? Would you like to make higher level spells more challenging, while leaving the lower level ones alone? Offer elements of antimagic as a trap? Interjection Games was kind enough to step in, and craft Incremental Antimagic! Indirectly crafted for Tenebrae, we have permission to use this awesome product in our MUX.

Incremental Antimagic is linked to on all magic pages on the wiki:

Characters > Magic

World > Magitech and Magic

These options are open for use on Tenebrae.

Spreading rumors, sharing tales!

Hey, there. Just a reminder that if you'd like to send in a rumor, story, or just some flavor--please consider sending it to the Tribune! Each article awards 1 RPP.

As a bonus, if we all work together, we can keep Derecho too busy to plot our collective dooms--

I mean--stories are AWESOME! :D

March 17, 2016

Release Package 24!

Howdy! We're pleased to announce Release Package 24! In it, you will find:

  • New spells for: Artificer, Bard, Cleric, Druid, Inquisitor, Ranger, Wizard/Sorcerer, and Witch!
  • New options for Fighter! We are glad to include Advanced Weapon Training!
  • A new feat to support AWT!
  • Updated, streamlined spell commands! A big thank you to everyone who has provided feedback, and helped test these!
  • Updated spell +help!
  • Shinied up +help for many commands!
  • Some nice buffs to the Homelands RPP spend!

A big thank you to our code and wiki staff for making this all possible! Also, a big shout-out to everyone who provided their thoughts and ideas for feedback! We hope the new spells commands are easier to pick up and learn. As with any new content, expect the occasional burp and burble. If you'd like to take advantage of any of the new content, just send us a +request and we will work something out.

Our next Release Package will be Release Package 25. That is a pretty cool number. :)

- Your Tenebrae Staff

March 14, 2016

What've you seen ongrid?

Hey there! I'd like to add some of the ideas that folks have developed to the wiki. I could use some direction from all of you, from things you have been RPing ongrid (so, ideas that have developed actively through RP)

If there's something that you've seen develop over RP, please let staff know about it. Just send in a +pitch!

March 13, 2016

Update Your Time Commands!

Hey, folks. Please don't forget to set your +time/offset! DST has struck again (which also means that existing event times will appear an hour off, but new ones will not).

SET OFFSET:

+time/offset <offset>
+time/offset -5 (for example, for CDT)

CHECK OFFSET:

+time

Setting your offset from your alts should set it for all of them. If it does not, check that all of your alts are registered, by typing +finger.

March 07, 2016

Bug Reporting!

Howdy! In response to questions about what to send in when submitting a bug, we've updated the help files! See +help requests3 for what is helpful to send in. What is really helpful to staff is to know where it happened, what you typed, and what the game output. Finally, what you'd expected to happen.

Knowing these things help us troubleshoot quickly and effectively. Thank you!

- Your Tenebrae Staff

March 02, 2016

Spell Commands!

Hey, there! As a heads-up, we are looking at ways to streamline our spells commands sometime in the future. At the moment, these commands possess all different looks and styles. What we're proposing to do is to streamline them along the lines of: +spells/list and +spells/prep, for example.

This may be sooner than later, depending on how things roll out.

February 27, 2016

PrP Bonus!

Hey, there! It's almost--man, it is almost March, and we'd like to go in like a lion! ...even if it means mincing out like a gnomish lamb. :D For this month, anyone who drops a scene ongrid will receive bonus XP and GP for that scene, just for making it happen and helping folks here have a good time. It's also our way of saying thank you for being awesome.

Just toss an +event together later, an' all. There's no need to announce ongrid scenes ahead of time, unless you'd like to.

Also, for everyone else: please remember, if there is a Timestop present (you see (TIMESTOP) in +where), you MUST page before joining. For sanity, PrP DMs have the right to refuse afer a certain number, or ask you to swap for a different PC for levels, and so forth. In general, be polite, rescue the gnomish prince, slay a few monsters, and have a good time. That is what we are here for, after all. :3

- Your Tenebrae Staff

Alexandrian Tribune, Reloaded!

SO BUSY.

So! We are relaunching the Alexandrian Tribune! It is the local Alexandrian newspaper!

What does this mean?

It means if you'd like to, submit an article for publication! Articles can be rumor posts, editorials, etc. about anything from gnomish theatre, to rumors about a plox (just ping the DM, but they are usually very happy to see this!). If you contribute to an edition, you'll be awarded 1 RPP!

Just send them in to the RPP queue, and send Derecho lots of hugs! He will be helping coordinate the new Tribune!

Sending in Goss--articles! Article

Update! We were asked: "Well, how do I send in that awesome article about new petticoats being found at Sandy's store, in the most fashionable sildanyari style EVER, anyway?"

A: Just use the RPP queue, and please, please prepend with: Tribune! So: +request/rpp Tribune: Sandy's Store=<article>

You will get RPPz, and your foo will be published in upcoming newspapers!

Also, hugs for Derecho!

February 25, 2016

Humble Pathfinder Bundle

https://www.humblebundle.com/books/paizo-pathfinder-bundle

Some of you might be interested in getting this. Digital copies of the PF books for $1. :D

February 24, 2016

Equipment Page Update

I've added the material for breaking and damaging objects and weapons to the Equipment page. It could use some buffing, but the material is now there: Equipment and Damaged Objects.

February 23, 2016

Just Plottin' Around

The +jobs for plots are available and there to be used. If you're looking for an in on something, want to learn more about the plot, or have an idea you want to contribute to them, they are there for everyone.

February 21, 2016

Union Meeting!

Tomorrow evening is a meeting of the Yggdrasil Union. All who have any reason to attend are welcome to do so, even if you aren't a druid. :)

February 20, 2016

New Wiki Section?

Howdy. I've been tossing around the idea of adding a 'Player Development' section to the race and a few other pages, to record things folks have come up with and included in their RP. At the moment, I'm gauging interest and viability. If this interests you, or if there's material you've developed, please @mail me.

- Lah

February 16, 2016

Timestop Help Update

Hey, folks. +thelp received a major update (type +thelp when a timestop is present), which included a sweep-up of its help commands! Also, +help timestop received a good sweeping.

I've left an open timestop in the GT for y'all to poke at. It will stay there for a day or so.

- Lah

February 13, 2016

New Faces!

Everyone say hi to Nysallia, Wilros and Cawlro! We've been seeing a number of new faces lately and make sure to give them a good, warm welcome!

Grid Saturday

No promises as it depends on my schedule and plans for the day, but if people are out on the grid and RPing, things may happen. :)

February 12, 2016

What You Don't Know About Timestop

Timestops are used to help run combat in a scene or PrP! Here are some things you may not know about them:

FOR PLAYERS

  • Timestop commands aren't usable until you +init, so always +init!
  • Timestops can now track everything from AoOs to a paladin's mercies to a druid's wildshape: see +thelp/player once a timestop is dropped!
  • Timestops can show you party hp! Type +hp!
  • Timestops show up in +where! If you see (TIMESTOP) in +where, it means there is a PrP in progress! Page the GM a thank-you for running for folks!
  • Timestops offer live, ingame maps! Not everyone uses them, but they are pretty cool!

FOR DMS

  • Timestops come loaded with their commands! This means you can summon them ANYWHERE ongrid, not just plot rooms!
  • Timestops let you scan your party for stats! Type +tscan!
  • Timestops can track status effects, too! Check out +thelp/dm and check out the note functions! You can even set a timer.
  • Timestops let you quickly view abilities your players possess, such as wildshape! Type +abil/list <name> to check!
  • Timestops offer maps, but these are optional; there when you want them, not when you don't!

Finally: Timestops may be dropped anywhere, anytime, not just in plot rooms! In fact, if you run a plot ongrid, there is no need to pre-scedule. Just please do so after--that is just so we can make sure everyone gets a chance at scenes, and so on.

Have fun, and kill demons!

- Your Tenebrae Staff

Lonely Hearts

Lonely Hearts will be an open, on-grid scene on Sunday. People will be able to come and go as they please. It is geared towards lower level PCs.

February 11, 2016

Timestop Update

Do you find yourself with more stubborn enemies than you can Smite?

Are you so good at buckling your swash that your Panache always goes UP?

Are zombie hordes approaching faster than you can change Channels?

For all of these ailments and more, try new +abil! With just one simple spritz of +abil <ability>=<#>, you can keep track of just how many more uses (and which!) of your stupendously awesome abilities you have remaining! Just as your DM (or DM's evil dice!) will now precisely when you have run out, so he/she/it/they can murder you. Fun for all ages!

But wait, there's more! For the paragons of fantasticality, using a NEGATIVE <#> will refill your ability's per diem (up to maximum, of course!).

SURGEON GENERAL'S WARNING: While +abil may be able to handle any ability known to man, sil, or gobber, not all abilities from all sources have been upgraded to make use of this wonderful discovery. Should you find yourself unintenionally lacking, please submit a +request or @mail to Whiteout.

February 06, 2016

Name your companion!

Thanks to Whiteout, we have an amazing new command! Use +comp/name <name> to give your companion a name! You'll be able to see this using +sheet/comp, which brings up the companion portion of your +sheet!

January 31, 2016

Clarification: Companions!

The new code means you'll be able to select options for your AC as you level! This also means companions will no longer need approved. You are good to rock and roll!

Animal Companions: How-To

Because we've gotten a few questions, here's what to do if you have an AC!

If you are an APPROVED character:

1. Are you one of the following? Druid, ranger, paladin, cavalier, or an inquisitor or cleric with the animal domain?
2. If you're one of the above, and have an Animal Companion, send a +request to staff. Use the SHEET bucket. In the +request, include just the choices you'd personally made for your companion: their feats, their skills (include ranks, not bonus), and which attributes you'd raised. Also, let us know if you have companion-specific items. You do not need to list anything else.
3. If you are NOT one of the above, grab a pizza and go on with life.

If you are NOT approved:

1. Are you one of the following? Druid, ranger, paladin, cavalier, or an inquisitor or cleric with the animal domain? If so, you may need to +start over. Code will take care of you from here. There is no need to contact staff.
2. If you're NOT one of the above, grab a pizza and go on with life.

Aside from this one event for existing characters, the Chargen and Advance rooms should handle everything.

Sunday, Jan 31, 2016

Release Package 23!

Howdy! We're glad to announce the launch of RP 23! This has been a big one, in terms of Release Packages, and so parts of it have already been rolled out in stages! In RP 23, you will find:

  • Unchained barbarian! If you have not updated your barbarian, please let us know! Most +sheets should update automagically, and the new +rage code is already in place. Staff will work with you to adjust rage powers, and so on! With Unchained, look forward to more full-length rage powers, better barbarian DR, and free 'buffer' hit points you regain every combat!
  • Companion code! A big thanks to Whiteout for this! This has been a BIG behind-the-scenes accomplishment. If you have an animal companion, please +request to staff! Include:
1. Your companion's feat choices
2. Your companion's skill choices
3. Your companion's attribute raise choices
4. List any items in your inventory belonging to your companion

That is all you need to include! Code will handle everything else automagically. We will also modify your items so they auto-add to your companion when you equip them!

From here on out, you will be able to make choices for, and level, your companion in chargen. You'll also be able to see your companion's stats by using +sheet/comp.

The animal companion update applies to: druids, rangers, paladins, cavaliers, and also inquisitors or clerics with the animal domain!

  • More mentor rewards! Each Exclusive RPP spend offers a Mentor option now, as part of their T6 ability. This is just a reward for taking a newer PC "under your wing." If you act as their mentor, they often get T1 in that spend for free, and you both get bonus RPPs!
  • New +prepare code! For those corner cases like Combined Contraptions, we've implemented some updates to +prepare! To go with it, +help spells2 has also been prettified and updated, with more examples!
  • Update to +sotd! Using +sotd now lets folks know how to to get there, too!

As always with new material, there may be bits and pieces here to work out or polish! If this happens, just let us know via +bug. Character upgrade requests go to /sheet, please. Thank you, and game on!

- Your Tenebrae Staff

Mon, Jan 18, 2016

What do YOU think is missing?

Howdy. I've been looking over the different RPP options. One of the things that comes to mind is: what's missing? Exclusive spends? Tokens? Aspects? What would you like to see?

Toss some ideas to +pitch!

If you're curious, here are a few of our design guidelines:

  • Many basic spends aim for trait-level or thereabouts. This isn't universal, but it's a good rule of thumb.
  • Spends tend to avoid +x to attack (our point buy would make this insane).
  • Feats are generally a no-go (EWP was considered more trait than feat), but it doesn't mean they can't be used as inspiration.
  • Try not to take abilities outright from other classes, though inspiration is super-cool.

Wed, January 13, 2016

New Aspect!

Say hello to the new, Fae-Touched Aspect!

Sun Dec 20, 2015

The Guild

The New Guild is now open.

Inside, there is a common room and a trophy room.

Things can be submitted to the trophy room! If something memorable happens in an adventure and you want to add it into the trophy room, open a job and we'll get it added to the +views!

Thu Dec 17, 2015

Since I have been asked...

You do not have to be a monk to sign up for 'Kung fu in the library', but priority is given to monk PCs because, well.. c'mon. It's about Kung FU in the library. ;)

Wed Dec 16, 2015

Holidays Reminder!

To celebrate the holidays, we're doing something special this year! If you haven't heard, this December, and January, if you run any 2 of:

  • PrP
  • Meetups
  • Short Stories (this refers to completing your own)

We'll award 1 full level and stipend to any PC of 10 or below, OR 1/2 level to any PC 11 or higher!

How does this work, exactly?

All you need to do really, is tell your story. Run a PrP, craft a Short Story--any of the items on the list and send it in as normal. We'll award you normally for this first one. If you run a SECOND within the time period, other participants will receive their award as normal, but you'll get the level (or half-level) benefit, instead!

How long does this run?

This runs until January 31st! Or, roughly the next two months.

Any types of PrPs requested?

We are looking for all types, but especially those that tie into the current arc, or make use of ritual magic! If you are interested in the arc, now is the time to tag Whirlpool! That said, the floor is really open for what you would like to do.

This is awardable once per player, not character.

Unchained Barbarian LIVE!

Hey there! As of now, Unchained Barbarian is now rolled out! Special thanks to Whiteout for handling the code backend! +rage code has been updated, as well!

If you have any character who possesses barbarian levels:

  • Review your rage powers! This is true even if you do NOT think you will be making adjustments. Many rage powers updated, some no longer exist, others may be replaced with different options.
  • Send us a +request with any Rage Power adjustments. We will be happy to readjust your 'powers or let you select different ones. Note, if you swap out a power, you must meet all pre-requesites at the level you would have taken the rage power.
  • Send us a +request (possibly the same one) to let us know which feat you'd like in place of Raging Vitality. Raging Vitality no longer exists.

The Unchained Barbarian is part of our upcoming Release Package! We are releasing it early in light of the holidays. That is, it gives staff a few fewer +requests to process by then, and lets us concentrate on family. Also, it gets you your awesome earlier.

Regards,

Your Tenebrae Staff

Mon Dec 14, 2015

Holiday Bonus!

Guys, please remember to mention if the item you are sending in is your second! Also, provide a link where applicable. We are bobble-headed here sometimes, and want to make sure you get your bonuses!

Thu Dec 10, 2015

Barbarian go RAWR!

Howdy! As a heads-up, we will be updating to the new, Unchained Barbarian! Existing PCs will auto-convert, though you will be able to send in a +req to update and alter your rage powers or other bits of fine-tuning. Paizo has smoothed out many of the mechanics, and made some formerly weaker powers more awesome!

Expect this update sometime around the 16th of next week. In the meantime, we've added the Unchained Barbarian to our wiki for easy perusal.

- Your Tenebrae Staff

Mon Dec 07, 2015

Gmabit Finale!

I believe I've given everyone their XP and gold for the gambit finale scenes! IfI missed something, let me know!

Update to PrP Policy!

Can you cameo in your own PrPs?

For the longest time we have said 'no,' because well, DMPC. Who wants those, really? However, we are looking at relaxing this rule, given some guidelines. A PrP DM's PC may be a questgiver in a PrP, with the following caveats:

- The quest must be accomplished on behalf of their organization, a greater plot arc, or similar body and not themselves.
- The PrP DM's PC may appear at the beginning of a plot, but not be part of it. This means no following the PCs along, no joining in on the adventure. The spotlight must be on the participants. The purpose of the DM PC should be to explain the plot, provide additional information, or some similar function at the start of the adventure.
- It is always a good idea to run this by staff, first.

As with all things, expect some adjustments as we go, based on experience and feedback!

Sun Dec 06, 2015

Finnish Indepdendence Day!

It's Finnish independence day, everybody! Spam Lolth with happy wishes, seeing as how she's, y'know, a Finn.

Sun Dec 06, 2015

Ideas for the New Guild Building

If you have any ideas for the new guild building you'd like to see (no spiders in the rafters, Alba, NO), please @mail them to me!

Fri Dec 04, 2015

I am WAR!

"--ARVETH! Servant of War! Arveth, Soldier of KOR!"

"Answer our call to your earthen Vessel!" The priest thrust his hands skyward as the clanfolk roared. A great thunder shook the earth and one of them--a warrior in the back, stood as Arveth made his choice known. Her hair was wild and her eyes fierce. As they watched, dark smoke overtook her gaze, and when she spoke, her voice was one that had not been heard for over a hundred years.

"I. AM. WAARRRR!" Black fire erupted from the oruch's mouth as she raised her blade to the sky in tribute to the godservant who honored them. Priests hurried to place the Pauldrons of Arveth on her shoulders. Shaped by their most skilled blacksmiths, the pauldrons resembled those Arveth, Herald of Kor, had traditionally worn to battle hundreds of years ago. Today, Arveth would ride to battle with them, at the flanks of their chieftains.

They were invincible.

Across the plains, the arvek armies gathered. Their leader watched the enemy through his spyglasses, and spat upon the earth. "Showoffs," he said flatly. He raised his arm. Around him, soldiers stood straighter. Around him, the officers called formations as their gorgets flashed in the sun.

The arvek would march. Individually, they heard the Anger of Arveth, Individually they shivered, but as they formed ranks the fear splashed against Discipline and ran screaming into the gutter. Discipline made the fear as useless as a sil's beardwhiskers, and as one, the units of soldiers formed ranks and began to move more quickly than any solitary, ordinary man had a right to.

Nothing would stand in their way. Nothing. Come hail or hellfire, they would march forever against their enemy. Even into Sunset, and rout the oruch before them.


Say hello to the magic of Ea! We've touched on ways magic responds to individuals through Aspects--now see how it responds to nations and tribes with the power of Story--a power anyone here wields in their hand! Each race section now includes special DM Rules for racial magic.

The magic is not intended to be used to power PCs individually--but rather illustrate and provide guidelines for how different races and cultures can make their impact felt on the World.

These special rules may be used by anyone to enhance stories and plots, to add sf-x in a meaningful way, and so on.

Ritual Magic is now live with RP 22!

Release Package 22

Welcome to Release Package 22! In it, you will find:

  • Ritual magic for every race! (This is now live)
  • Updated class and deity pages!
  • New feats! Clinging Climber, Combat Advice, Concentrated Splash, Covering Fire, Directed Disarm, Exceptional Pull, Friendly Fire Maneuvers, Lob Shot, Ranged Disarm, Ranged Trip, Relentless Shot, Throw Back Arrows, Trick Shooter, Volley Fire, Warning Shot, Weathered Warrior
  • New magic weapons from UE!

If you would like to update your PC with some of these new items, please contact us and we will do our best to work something out. As with all new content, expect some bumps as we go along and adjust.

Tue Dec 03, 2015

Happy Holidays!

Hey there! This year, we're celebrating the holidays with something special. This December, and January, if you run any 2 of:

  • PrP
  • Meetups
  • Short Stories (this refers to completing your own)

We'll award 1 full level and stipend to any PC of 10 or below, OR 1/2 level to any PC 11 or higher!

How does this work, exactly?

All you need to do really, is tell your story. Run a PrP, craft a Short Story--any of the items on the list and send it in as normal. We'll award you normally for this first one. If you run a SECOND within the time period, other participants will receive their award as normal, but you'll get the level (or half-level) benefit, instead!

How long does this run?

This runs from this Saturday to January 31st! Or, roughly the next two months.

Any types of PrPs requested?

We are looking for all types, but especially those that tie into the current arc, or make use of ritual magic! If you are interested in the arc, now is the time to tag Whirlpool! That said, the floor is really open for what you would like to do.

Awards available once per player.

Tue Dec 01, 2015

War Stories!

Howdy! We are trying something new! That is, the tomes you see in the Gaming Table will be archived after their arcs are over, and preserved ongrid for future players and characters. If there is something you'd like to share, please do so.

As with all new things, there may be adjustments down the line dependant on interest, etc.

Sun Nov 29, 2015

Fresh Snows

Alexandria is covered in a blanket of fresh snow.

It is very cold. It makes quite a change from the furnace that is Dun Mordren!

Reminder of Awesome!

If you haven't taken advantage of it, now ANY active and approved PC who makes their charpage receives 1 RPP! This is an update from when it was just for new players. As always, please be sure to let us know you've made one by sending us the URL via +req. Otherwise, we may miss it, and we would like to make sure you get your RPPs!

How to Make a Character Page! http://tenebraemush.net/index.php/How_to_Make_a_Character_Page

Badges! http://tenebraemush.net/index.php/Character_Page_Modules

Advanced Templates! http://tenebraemush.net/index.php/How_to_Make_an_Advanced_Character_Page

As always, drop a line if you'd like some help, either to staff (Typhoon or myself), or to the GT! We have a great community, and are always willing to help!

Plans!

Okay, folks! For the next week (possibly two), I'm encouraging folks to get out on the grid and get to talking about current events. From a scene perspective, I'll be getting things caught up both on demon-related legwork as well as running some 'Back to Basics' adventures for folks. :)

I encourage everyone thinking about PRPs to run one themselves as well!

Thu Nov 26, 2015

Wiki Update: Classes and Faiths

Hey, there! Our class and deity pages recently got a spiff-up! The summary boxes at the top now contain quicklinks to associated groups and organizations! These aren't exhaustive lists (though if we missed some, please let us know!) but are intended to get folks started. Also, common interests with other PCs (such as a shared group) are great for background enrichment and RP!

Check out our new Fighter page for example, here: http://tenebraemush.net/index.php/Fighter

Or, Gilead: http://tenebraemush.net/index.php/Gilead !

Game on!

Thu Nov 26, 2015

Okay!

Dun Mordren is now done, as I've said, and you're all untimefrozen to pick up the pieces after that. people will be returning to Alexandria, so I expect to see all of you ont he grid a bit and RPin'!

What this means is that the Asumit plotline, which I had to pause on account of Dun Mordren hitting its climax, is now back on trcak. It will take me a few days to power through related jobs as well as get loot and XP done. :)

TIME TO PUNCH DEMONS IN THE FACE.

Wed Nov 25, 2015

Dun Mordren Complete

The Dun Mordren arc is COMPLETE. This means all frozen RP is unfrozen, and everyone is welcome to get to assuming it all happened. Rumor posts and summaries will go up soon, and it will take me a few days to get through all the loot and XP, if not more.

But the important part: get out there on grid and RP the results, folks! This was a big deal and everyone involved is a BIG DAMN HERO.

Happy Holidays!

Howdy. :3 I realize a good chunk of our players aren't in the US (our server's hosted in a terrifying land of ice and snow!) but any reason is a damn good reason to celebrate RP!

So, this week expect to see staff popping ongrid, and dropping a few extra noms, just as a thank you for being here, and for being a part of the community!

- Lahar

Tue Nov 24, 2015

New Command of Awesome!

Have you ever wanted to rumormonger or investigate after a PrP? Maybe you're running, and wanted to offer this to your players? Maybe you're in a scene, and thought something was really cool? Or, maybe you're a runner and would like to make it more evident to your players that there's more to do if they'd like to explore?

Well, we've been working to make that as easy as possible, because we think it's cool, too. Now, just type +events/leg and +events will auto-create a LEGwork! It will auto-add all of your confirmed players, too!

We hope you'll use this to plot and scheme, and otherwise harass Sandy lots!

Well, mostly the plotting and the scheming.

But the harassing is good, too!

Did You Know...?

Did you also know about these?

+sheet/journal: A journal of your recent adventures! Use the journal commands (+help journal) to add your own entries, to keep track of important events in RP, and so on. There is a limit on the overall number of entries though, so you will eventually need to archive to your charpage.
+selfboot: Tired of old connections sticking around? Try this!
+sotd: Looking for an unusual place to RP, today? Try +sotd, short for Spot of the Day! It changes every 24 hours!
+timestop: Sure, they can be used in the plot rooms. But did you know they can be used ongrid, too? Or, anywhere?
+event/leg: Make a LEGwork +req based on your scene! It auto-adds all confirmed players, so they can rumormonger and investigate!

Fri Nov 20, 2015

Dun Morden Stories!

The Stories of Dun Morden! object will be locked, and placed on our grid at the Adventurer's Guild guildhouse once the arc is over. This will make it a permanent fixture of the game!

At the moment, it is in the Gaming Table for easy access.

Thu Nov 19, 2015

Announcements!

Hey, folks! As a heads-up, we will be rolling in some special rules that are only for plot runners! You can get an advance look over this-a-way: http://tenebraemush.net/index.php/Magitech_and_Magic#DM_Rules_for_Racial_Magic!!

These will be usable for plots and short stories, and you will be able to expand on them!

We'll be rolling these out over the upcoming holidays, and some other things, besides. :3 In the meantime, please share your ideas--send us an @mail, or a +pitch!

Watch this space!

Tue Nov 17, 2015

Dun Morden Tales!

The Panacea's plan has been a long time coming. Potentially years. Currently their assault on the kingdom of Dun Morden is coming to fruit, and the King's life is on the line--unless you're there to prevent it! In the meantime, please feel free to share your own stories about the conflict. When the war concludes, this tome will be archived at the Adventurer's Guild, ongrid, for all to read.

- Your Tenebrae Staff

Mon Nov 16, 2015

Gambit Finale Rules

A character may only go on one of those scenes. While preferences will be given to players who haven't gone on any but alts are perfectly welcome to go on these as well. :)

Those rules do not apply to the Monday scene. That's the conclusion ad everyone is invited. :)

Please sign up for the actual events on the day you want to go and not 'reservations' because those were just me planning schedules. <.<

There is plenty of room for PRPs here as well! And PRPs do not count towards your alts 'finale scene' limit. GO on as many of those as get run! Run one yourself!

Sat Nov 14, 2015

Re: That cool thing!

Just a reminder--if there is something cool you've done, and went wow! That was fun! please consider sharing your ideas in our web forums. For example, if you figured out how to make a hip-dancing goblin swashbuckler (thanks for the help, Stirling!) that would be something quirky to write about.

You don't need to be an expert. This isn't CharOp (we're too varied a game for that!). It's all about fun ideas, sharing a tale, and quirky characters.

Here are a few we've had:

Colrick enjoys firearms, so wrote a guide about firearm options in Tene!

- http://forum.tenebraemush.net/index.php/topic,1441.0.html

Jareth wrote about tanking and defense!

- http://forum.tenebraemush.net/index.php/topic,1620.0.html

I said hey, Jareth! Let's expand that, and so we did! Here's drawing aggro:

- http://forum.tenebraemush.net/index.php/topic,1817.0.html

Making paladins heroic healers and battletanks (aka, not being the bandaid)!

- http://forum.tenebraemush.net/index.php/topic,1781.0.html

Sneak with a tower shield, by thinking outside the box!

- http://forum.tenebraemush.net/index.php/topic,1741.0.html

And, one by Aldean on bards as counterspellers!

- http://forum.tenebraemush.net/index.php/topic,1816.0.html


New Forum!

Because CDO, I've made a separate forum for sharing ideas! Check it out, here:

http://forum.tenebraemush.net/index.php/board,71.0.html

Also, if you've an old how-to you'd like shared, please @mail me!

Tue Nov 10, 2015

Steady Shot, Crossbows, and You

Seeing as how crossbows need some love, we have decided to allow the feat, Steady Shot, to apply to them for now. We'd like to see if this increases the viability of crossbows even a little and allows for people whose concepts lean in that direction to be played a little more easily. If you have a crossbow user alt, please don't hesitate to submit a job to trade in for this feat.

http://tenebraemush.net/index.php/Feats_J-Z#Steady_Shot

Thanks, folks!

Queen's Speech and others

There were several speeches played oer the broadcast system. Everyone would've heard them. When I can, I'll get the texts up on the bboards. Yes, even Rhar's.

Mon Nov 09, 2015

PRPs

I am offering a PRP bonus of 10 to anyone who runs a PRP this week. They will need to be Gambit related for this bonus to be applied.

Thanks, folks! This is primarily to encourage events while I am preparing for the finales. :)

Sun Nov 08, 2015

Gambit Update

The ending of the Gambit will be starting when I wrap up the Save the Queen scene. :) We'll be moving towards that this week and the final bits should cocur next weekend!

AFter that, all time bubbling is over and everything will be back on course, assuming I don't kill everyone. :D

Wed Nov 04, 2015

That Cool Thing That One Time!

Hey, folks. If there is something cool you've done, and went wow! That was fun! please feel free to share your ideas in our web forums. For example, if you figured out how to make a hip-dancing goblin swashbuckler (thanks for the help, Stirling!) that would be something quirky to write about.

You don't need to be an expert. This isn't CharOp (we're too varied a game for that!). It's all about fun ideas, sharing a tale, and quirky characters.

Rage Powers Cleanup!

Thanks to some help from Latenat, our Rage Powers received the fuzzy broom! Please give him some big thanks next time you see him. :3

http://tenebraemush.net/index.php/Barbarian#Rage_Powers

Thu Oct 29, 2015

Minor Blood Pact Update

T3 now grants your entity's language. Please send in a +req if this describes you. :3

Thu Oct 29, 2015

Announcement: Half-Gnomes!

Hello, everyone! We are currently evaluating adding HALF-GNOMES to the game!

You can see the stats, here: http://bit.ly/1keNrPv

If you like this idea, please @mail Hurricane. It was all his doing.

October 27, 2015

Class Pages Update

We've made a small update to all class pages for utility's sake. Classes with spellcasting, familiars, or companions now list these on their page, as well as the bonus spells per level rules. The Magic page has been updated to include the bonus spells per level also.

- Your Tenebrae Staff

October 14, 2015

PLOTS and PRPs.

We're hoping that information in plots will help you guys also to run PRPs around these plots! Don't hesitate to make use of that information to run stuff and if you, of course, need any help or have ny questions on how you want to tie things together, just ask us!

October 06, 2015

Timebubbling

Since I've gotten a couple questions about how exactly this works, we generally assume anything timebubbled like Dun Mordren 'hasn't happened' until it's done. You're all free to carry on unrelated RP around that while assuming it hasn't happened yet. I know this can be a little awkward, but timing on MUSHes can be a little hard sometimes. :)

October 05, 2015

Related RP

While Dun Moredren IS timebubbled, feel free to RP about what's going on in the City Center. Just be understanding that events will be occurring over a shorter time IC than they will be playing out in OOC. :)

October 05, 2015

The King's Gambit

Narvin Forgeholm wants to be King of Dun Mordren.

To this end, he has seized the castle and named himself Regent. He has forces throughout Dun Mordren. for the next two weeks, all Dun Mordren related RP is time-bubbled as the various forces involved will duke it out and the dwarven city guard will be leading the charge to restore order to the city.

You are ALL ENCOURAGED to run PRPs relating to this. If you want to, talk to me and I can give you all the info you need. There will be a bonus of increased experience and gold to the PRP DMs who help make this an exciting plot for everyone!

At the moment, only the city center is in control of people not aligned with Narvin Forgeholm. This will evolve as the plot goes on. :)

October 02, 2015

Gambit Notes

Okay, folks.

The Gambit is on for Sunday still. This will be a public scene setting the next stage of the plot into motion. From that point on, the events in Dun Mordren will be moving ahead through various events and scenes. They will be happening over a smaller space of time than it will take us to resolve them. Some of you have character's in scenes related to it already frozen. Those of you in that case will not be able to bring those characters to the public scene.

September 28, 2015

Sunday!

The Gambit is now Sunday. This is a big deal so I hope most of you can make it there. I will also be wrapping up a lot of the secondary plot stuff relted to it's prelude this week. It's taken a long tiem to get to this point, so I hope you'll all think it's worth it as we go onto bigger and better things. Thanks for all your patience!

September 27, 2015

Plots Queue

This is a new thing we're doing to try to keep track of stuff. All of you should now have access to the plots queue. We hope this will make keeping, and tracking, plot arc info easier for all of you and help newbies get more involved.

If you're a player DM running a mini arc, you are also welcome to do this! Just make sure you talk to us first. :)

September 14, 2015

New Advanced CP Template!

New Advanced Character Page Template: Riding Dog!

View it here: Riding Dog Character Page Template.

How to adapt it, here: How to Make Advanced Character Pages.

You can find Advanced Templates as well as Character Badges! from the How to Make a Character Page link. That is: Community > Character Pages. The "How to" is right at the top, and there are all sorts of goodies there!

Blood Pact Badges!

Blood Pacts now have badges! Feel free to ping with ideas:

Blood Pact Badges!

You can find badges on the main Character Pages page, and on relevant pages throughout the wiki.

September 14, 2015

RPP Update!

Howdy! To streamline things a bit, we're opening the 'First Character Page' and 'Introduce Your PC' to all PCs, not just your first! This means that any approved PC may gain an RPP for making an intro post, and then another for fleshing out a charpage.

Originally, these were only for new players, but we've decided to open things up, because that is more fun.

We have hundreds of great PCs, and so are unable to award this retroactively. However, any PC approved after or during Sept 13th is eligable and can claim these bonuses!

September 03, 2015

Events

Hey, folks. Please remember to use *events/confirmed after a PrP. This helps us know if someone could use a few more scenes, as well as thank those who take the time to run!

If you're unsure how to use this command, see +help events3, or check with staff. We are always glad to help.

Thank y'all for making this game what it is!

September 01, 2015

Release Package 21

Say hello to Release Package 21! In it, you will find:

  • New magic rings from Ultimate Equipment! Special call-out to Latenat for some last-minute assists on the data!
  • A new format for the rings page!
  • New feats, including: Aquatic Combatant, Aquatic Spell, Armored Athlete, Artful Dodge, Cudgeler Style, Cudgeler Sweep, Cudgeler Takedown, Deadly Grappler, Explosive Escape, Got Your Back, Grappled Caster, Harrying Partners, Heroic Leader, Juke, Just Out of Reach, Kraken Style, Kraken Throttle, Kraken Wrack, Leaping Evasion, Open Up, Phalanx Formation, Press to the Wall, Reactive Arcane Shield, Redirect Attack, Shrug On, Stick Together from Melee Tactics!
  • New spells from Ultimate Magic! New spells are in place for most 1-4 and 1-6 level casters! 1-9 casters and bard will be included in the next RP, because wizard schools make even Alba cry, and there are horrors on this earth that we were never meant to know.
  • New +armor code for Titan Armor! Check it out the next time a +timestop drops. A big thank-you to Whiteout for making this for us!

As with all new content, there may be adjustments down the line as feedback and play comes in! In the meantime, game on, and thank you all for making Tenebrae what it is today.

If there is new content that interests you, please just send us a +req and we'll be glad to work with you.


- Your Tenebrae Staff

Community Arts!

As a thank-you to folks who've stepped forward and through gift or commission, offered sketches, doodles, or more finished works for characters here, let us know and we're offering a small gift of RPPs. This is just our way of saying thanks.

Likewise, if you're someone who considers themselves a community artist and would like to offer the occasional gift or commission, please let us know! We'd love to feature you, as well as provide a link to your gallery or site.

Community Artists

August 31, 2015

New Player Bouses!

Once again, we seem to be having an influx of new peoples!

Because of this, we will be extending a couple of bonuses into the first two weeks of September.

Bonus number one: If you run a plot that has a new player in it, you will receive a bonus to your XP for running the plot.

The second bonus is for engaging in grid RP with the new players. If you RP with someone you haven't RP'd with before, we will award one extra RPP to any RPPs submitted for the scene! (Please be sure and let us know in the RPP!)

Carry on!

August 27, 2015

You Make us Happy

8-26-15.png

Seriously. Thank you.

New RPP Spend Launching

Homelands is a flavorful spend we are looking at including soon. In the meantime, please send in your feedback via @mail or +req! Homelands should be launched with RP 21.

Did You Know About These CharDev Options?

We like character options and roleplay so much that over the years we've added options, and rewards, for investing in your personal story. We do this because your character's stories are important to us. If you're new, or perhaps an older player just looking around, here are a few ideas:

Social Options Room: Want to list your homeland, or basic associations? Set them quickly and easily in this room!
More: Type SO from the Gaming Table!
Aspects: In a world filled with magic, Aspects are what happens when that magic begins to respond to a character on a personal level. Aspects are a Tiered RPP spend that grows as you level. They come in several flavors and varieties; is there one that fits your character?
More: Aspects
Exclusives: Exclusive RPP spends tend to represent a primary track or focus of your character. For example, is your character really dedicated to their organization? The Organization RPP spend offers benefits for being involved. Perhaps your character made a bad (or good) deal with an outsider, and you'd like that to develop and grow over time. If this interests you, check out Blood Pact!
More: The Big List
Short Stories: Short stories let us reward you for the stories you craft ongrid. For example, your character believes him or herself to be a master chef. You'd like to explore that, and the hilarious accidents on the way. Engage others in roleplay and share your tale, and gain bonuses, too!
More: Small Stories
Merchant's Vehicle: Looking for a seller's cart or a merchant's stall? Perhaps a hoverbike for your artificer? Check our our Small Vehicles spend. (These cannot substitute for a mount.)
More: Vehicles
Gain Ranks in Crafts, Profession, or Perform through Roleplay: What does your character do during their downtime? Check our our RPP options for advancing crafts, profession, and various perform skills through your roleplay.
More: Get Craft, Profession, and Perform Skills
Meetups: Do you want to meet other Vardamen or the Ygdrassil Union? Arrange a Meetup, and receive rewards for meeting PCs you'd wanted to, anyway.
More: Meetups
Character Pages: Character pages say a lot about you. They also: provide a way to archive +sheet/journals, are a place to add badges, and include yourself in wiki categories. For example, if you're Elunan, you could add the Elunan tag. Someone clicking on the wiki category, "Elunan," would bring up a list of the Elunans ingame--including you! However, only if you add the tag.
More: How to Make a Character Page & Character Page Extras
+sheet/journal: Did you know your journal updates when a plot finishes? If you'd like to add more detail (or notes), check out +help journal. You can add to and edit your own entries, too!
More: +help journal

Whew! Thank you for reading! There are more options, such as player-made orgs, noncom PrPs, and prosthetic limbs--but the list has gotten a little long. Also, for those interested--there's just 5 more days to claim the Rose Treaty celebration! These celebrations are a thank-you for getting involved, sharing your stories, and being a part of the Tenebrae community. Game on!


- Your Tenebrae Staff

Ceriday, August 22, 2015

Release Package 20!

Alexandria's always been the little guy surrounded by behemoths. No matter how hard they've tried, Alexandria's survived it all. The Rose Treaty celebrates these battles--a week filled with reenactments, celebrations, and parades, it's a Big Deal.

...but in a battle against behemoths, you need some armor, so to celebrate, we're pleased to announce Release Package 20! In it, you will find:

  • New armor and shields!
  • A new format for the armor and shields page!
  • New token spends for Blood Pact, Ancestral Weapon, and Org!
  • New materials!
  • The Extra Panache Feat!
  • New Ki powers!
  • New page for org-specific items!
  • Updates to Sun-Touched and Stone-Born Aspects!

As with all new content, there may be adjustments down the line as feedback and play comes in! In the meantime, game on, and thank you all for making Tenebrae what it is today.

PS The MUX went down when adding ki powers! THIS WAS NOT MY FAULT.

- Lah

Wiki Formatting Note

A note about wiki formatting: Some of the spacing may be a little off, and the armor/shield tables may not be perfectly sorted by price, then alphabet. Please bear with me. I am not sure how to get around some of these errors at this time, but it is being worked on.

On the other hand, if you find a pricing or other error, please @mail me. Thank you!

- Lah

Ultimate Combat Errata

Most of the recent UC errata should now be reflected on the wiki. The areas that applied to us were primarily tweaks to a few feats here and there. Most notably, the Dragon Style, Crane Wing, and Moonlight Stalker feat lines.

- Lah

August 22, 2015

Summit Update

Yes, I know this is taking a lot longer than I thought it would. This is not surprising.

Right now, the Summit at Dun Mordren is still 'ongoing'. As we know, travel between it and Alexandria is accessible. Until I can finish moving things along and into position. Thanks for your patience, everyone! We're in the home stretch now.

Whirlpool

August 22, 2015

Time is Running Out!

Hey, guys. Just a heads-up that there's only 10 days left for:

  • All of August, anyone who makes a: witch, inquisitor, swashbuckler, cavalier, or druid will receive our cleric bonus for that PC! This are stackable with other bonuses, up to a starting level of 4--so check out Roleplay > Bonuses! Remember, PCs must be primarily of one of these classes to qualify.
  • We have a lot of new players. A lot of old players! If you've been actively getting out there and helping our players, new and old, get involved in the metaplot ongrid, please send me a +req! This is true if you have, or if someone was helpful to you! Just let us know what you (or they) did, so we can get to giving out some rewards. :3

Also! There are 13 days left for:

  • If you run a low level plot that has at least *one player* new to teh game in it, I will increase your reward for it for the next two weeks! Don't be afraid to use the Dun Mordren setting for any of the scenes! The Summit is still ongoing as I sort out all these adventures relating to it! - WhirlPoopin'

Happy Rose Treaty, everyone, and a big thank you to everyone who has stepped forward, and made our new players, and older ones, as welcome as you have. You really do make this game what it is.

- Your Tenebrae Staff

August 20, 2015

New Playes!

We've recently had a number of new people turn up! Welcome aboard, everyone!

I am hereby issuing a challenge to all our PRP runners. Our new players need low level plots. As you can see, I am a bit booked solid, and my other DMs are doing the best they can.

If you run a low level plot that has at least *one player* new to teh game in it, I will increase your reward for it for the next two weeks! Don't be afraid to use the Dun Mordren setting for any of the scenes! The Summit is still ongoing as I sort out all these adventures relating to it!

Whirlpool

August 15, 2015

Only 2 skills a level?

...so what?

Check out our Legwork Workshop #1, and our updated Legwork Guide!

August 13, 2015

Underdogs Reminder!

Hey, guys. Just a quick reminder that there's about two weeks left to claim the Underdog!

  • All of August, anyone who makes a: witch, inquisitor, swashbuckler, cavalier, or druid will receive our cleric bonus for that PC! This are stackable with other bonuses, up to a starting level of 4--so check out Roleplay > Bonuses! Remember, PCs must be primarily of one of these classes to qualify.
  • We have a lot of new players. A lot of old players! If you've been actively getting out there and helping our players, new and old, get involved in the metaplot ongrid, please send me a +req! This is true if you have, or if someone was helpful to you! Just let us know what you (or they) did, so we can get to giving out some rewards. :3

Happy Rose Treaty, everyone!

- Your Tenebrae Staff


More news.png

"The roads shall be painted teal!" announced the maddened hobgoblin king. And lo, his subjects bowed before him, and all roads from Hither to Yon became teal with bright green roses.


Recent Rumors in Alexandria

Ceriday, Khael 17, 1018

ALEXANDRIAN TRIBUNE

Front Page

Goblin Casino Rolls the Dice!

A relatively low-ante joint, a local goblin casino was the site of a kerfuffle this week after some overly well-off customer tipped one of the staff a platinum coin. Accusations were made of theft when he went to cash it after his shift, loyalties were bought (and sold), and now the casino suddenly finds itself with a change of some of their management.

This isn't altogether unheard of, but the issue is that goblins are now infiltrating the other districts trying to convince the more well-to-do to frequent their 'growing' establishment. There are two reports of priests going to use the outhouse, only to find the only paper present were adverts for the casino, and one goblin apparently rolled up flyers and shoved them into random bottles of wine before recorking them. Expensive wine. It seems every goblin wants to hit the next windfall, and some know no bounds for trying to lure business. We all can only pray this madness passes quickly, and doesn't grow even more creative.

Festivities in the Temple Square

The courtyard of the Temple of Daeus has been decorated for Yule! The clergy there have placed colorful lantern bulbs over the mana lamps that normally provide light for the area, to create a more colorful, festive, and joyous Yule mood!

Daeusites have also been spotted working alongside Altheans to deliver bread and food to the poor. No word yet on the Tarien temple, but we are watching them closely (and warily!).

Fashion and Culture

Goblin Poker Ups the Ante

Ma Rosie's got a new card table and hosted a special Goblin Stash Poker night, only a few nights ago. There wasn't a lot of action at the table; it never had all nine of its seats filled. However, what action there was, was intense! At one point, the pot got up to over fifty platinums... and one player, out of cash, put down a magical wand to make the call. That same player ended up winning the hand with an Ace-high flush, and (literally) walked out with a boot full of coin.


Tribune Trails Comic

Trib lionaround.png


Trib bearit.png


A Series of Interviews

As part of our Yule celebrations, we at the Tribune have contracted everyday citizens, and asked them to explore the diversity that is Alexandria! Alexandria is one of the melting pots of the world. Please enjoy the series in this and future editions!

OOC: PLEASE KEEP SENDING IN YOUR INTERVIEWS! We are still handing out rewards, and expect publications to continue! Also, sending in other rumors and articles, or doodles! awards RPP!


Interview: Miriai, War Golem!

Features: Miriai, War Golem in Alexandria

Interview by: Aznara, Ceinaran Adventurer!

Aznara: Describe yourself to me.
Miriai: I am a magically animated sentient golem. I am apparently made of enchanted steel and other materials. Some of silver, some innards include mercury. I have adapted myself and become attached to chainmail armor while learning that my creation incorporated elements of defensive skills. I see in darkness and dim lighting, do not require air and self-repair. <he pauses> Is that enough information My Lady?
Aznara: Is there one physical attribute you have that you're proud of?
Miriai: <he is silent for a long moment, remaining still as a statue> Proud? <he seems to contemplate the concept> Ah yes, a characteristic that I think of as a promising feature that makes me feel accomplished around others. <pause> My soul. The fact that I seem to have one makes me feel like I am worthy of being treated like a sentient, not merely a machine or tool.
Aznara: Do you have one physical attribute that you would change if you could?
Miriai: My arms. Were they longer, I could protect my Lady more effectively. <response is almost immediate>
Aznara: Do you feel you hae a special talent? If so, what is it?
Miriai: My talents lie in the area of combat and defensive training. But... <he pauses> I believe I may retain a small inkling of knowledge of how to forge magic and machine into one. At least the principles of it. I believe that coul dbe considered a special talent.
Aznara: Is there a special talent you wish you had?
Miriai: That which you possess. The talent of channeling raw magical energies. Perhaps then I could forge actual magical machines myself.
Aznara: Is there anything in particular you want from life? ... for yourself, not for another person?
Miriai: <another brief pause> The freedom to determine my own fate. I am intelligent and sentient. What little remains of previous memories involves.. servitude.
Aznara: Do you feel yourself to be a slave?
Miriai: No, I feel that I was once a slave. I choose to defend my Lady. I wish to continue being given the opportunity to choose. I hope that others do not attempt to take that choice from me. <pauses> I know that my Lady will not.
Aznara: How do you know you can trust your Lady?
Miriai: I choose to. Can I not have faith in something? <his voice is almost flat>
Aznara: You are a created being, and speak of having faith. Does this include belief in the gods of this world? Do you have faith in the gods, or a specific one of them?
Miriai: Are not all beings created by the gods? Can the gods not have chosen to make my brethren through the hands of other sentients? I have learned of one named.. Reos, and I find his teachings welcome.
Aznara: Have you ever done anything you wish you hadn't done?
Miriai: Perhaps... But if I did, then I have no memory of the event.


Interview: Ladies Sandiel and Myrana Jn'Rajh Arwenieniallwehn!

Features: Ladies Sandiel and Myrana Jn'Rajh Arwenieniallwehn

Interview by: Aznara, Ceinaran Adventurer!

Aznara: May I have your names, please, so as to identify who is interviewed?
Myrana: I'm Myrana Jn'Rajh, and I run the Ox Strength tavern down the street.
Sandiel: Ahem. I am Lady Sandiel. Lady Sandiel Jn'rajh, of the Mythwood elves. Which means my wife here, by virtue of being married to me, is LADY Myrana Jn'rajh.
Aznara: How did the two of you meet?

A: <interviewees declined to answer>

Aznara: What your plans are for life? What do you want?
Myrana: Well, my plans right now, I suppose, are mostly tied up with the Ox and finding a way to serve the neighborhood better with the, uh, tools at my disposal. I inherited it from the Late Mister Oxley, and its been my project for a number of years.
Sandiel: By 'tools' you mean your employees, of course. My plans? Run my damn shop. And stay retired from adventuring around the god damn city getting my gods damned ass kicked.
Aznara: Are you both retired adventurers, or only Lady Sandiel?
Myrana: Only Sandy is retired.
Sandiel: Myrana has been known to get kidnapped frequently, but yes. She still contracts for the Guild of Explorers. I don't so much these days. Be sure to get that in there. Myrana, frequent Kidnapping Victim.
Aznara: Is there anything you've always wanted to do, but haven't done? If so, what has kept you from doing it?
Myrana: I've always wanted to kill a lich. Generally they're just not very cooperative.
Sandiel: Oh! Oh! We have a SHARED GOAL. I want to kill a lich too!
Myrana: Well how are you going to do that if you're always in the city?
Sandiel: Well, you know. Sooner or later, one will try to kidnap you.
Aznara: Before the interview began, Lady Myrana mentioned a person she called 'the Scarlet Pen'... or 'the Crimson Pen' as Lady Sandiel put it. Do you have a message for this person that you'd like to have put into print?
Myrana: Oh, most certainly. If the Crimson Pen reads this article, I'd like to invite him to tea.
Sandiel: Yes. Tea. That sounds absolutely great. I would like to have tea with the Pen. And ask him very pointed questions about his, or her, methodology. And stuff.
Great Paladin Advice Column

The Great Paladin sends her regards, but is off and marching against Charn for the holidays! She hopes to resturn soon, with VICTORY!

Korday, Khael 08, 1018

ALEXANDRIAN TRIBUNE

Front Page

Fires in Alexandria!

Earlier we reported on fires in Alexandria. At time time, rumors tied the fires to cult activity. An update to that report follows:

As fire fighters responded, a team chanced upon a man that had been rendered unconscious. Fire fighters report that the man was tied up. Attached to his front was a hastily scribbled note requesting that he be arrested and declared him to be a devil-cultist with an immediate need to make confession at the Temple of Daeus. When the man was awakened, he was identified as one Mark Hall, a journeyman silversmith.

The Temple reports that Hall has made his confession. Further investigations are underway.

The Gnomish Traveller: This Edition, Letters to Heth!
Heth Reads Your Letters!

Gearbear Sparkthistle here, or "Bear" as I am known to friends and foe alike! I am a traveller and explorer of faraway places and unknown lands! Recently, I set my sights on Dragonier!

Though whispers of its blighted landscape have made its way to Alexandria, who has SEEN it? Who but the bravest have set their eyes on its depraved visage? Recently, I sought to add myself to that list and I can't say but that I...

LOVED IT! Why, it was terrible! Awful! And yet...its deathless landscape had a kind of...now, I am not a man easily moved (aside from the sight of my moustache after a righteous brush and waxing), but there is something terrible about it. It is an experience that must be EXPERIENCED. It cannot be matched by words.

Perhaps that is its value.

In addition to my august self, I brought with me a most treasured package. Your LETTERS, of course. Then, standing on the border of Dragonier, I boomed them in my loudest voice! I clashed drums, and symbols! I sang!

And then wights and there was an ungodly roar that shook me to my bones--the EXPERIENCE! But, your message WAS DELIVERED!

My warmest regards,

Gearbear Sparkthistle

PS Some of the messages seem to have possessed additional effects upon reading. Never fear! I am SINGED but UNHARMED! Copies of the letters follow. (Wights my friends, spirited away the originals! Haha!)

PPS Per suggestions, I at great difficulty (I jest, this was of course a simple task for my magnificently oiled, gnomish body, signed paintings to be purchased at the Adventurer's Guild) delivered a crate of cats. However, the cats proceeded to run past a ladder against a house, then to shatter what glass was left in an attempt to get inside. Perhaps the CATS will cancel out the bad luck that Heth has had thus far. Dare we hope?


Dear Heth,

Die in a fire.

Signed, Marcus


Dear Heth,

Please enjoy the enclosed cookies, none of which are decorated with Necklaces of Fireballs. Also, check up on your children, you may be missing a few. The two are completely unrelated.

Hugs and Spiderkisses, Alba'


Dear Heth, here's a puzzle for you - how do you end the song that never ends. Kthxbai.

Regards, Voselle en'Rrdhatru


My Dearest Heth,

I hope this letter reaches you and that you will give it thought and consideration. It has recently been noted that you are embarking upon a quest to destroy the world and turn it into a pale dark shadow of what it is now. A sentiment I sometimes share if I am to be honest, for the stupidity of man is surely one of the greatest forces in the universe and only the utter destruction of the world we know could rid us of this. However as it is a diverse world that would give credit to some of the wisdom it has to offer on the other hand. So it is with these things I mind that I present you with a thought. First and foremost I would look to suggest a grander scope for your plans. You sir are very nearly if not already a god upon this mortal plane. Yet consider that none of the gods hold total way over this realm. Now surely you could spread your power and turn all to ash and the void but would it not be a greater challenge to Lord over all of this realm as it is currently? With all its peoples and flaws as it is. No being has done it before, not even the gods rule supreme. So I put the challenge before you. Seek not to destroy but one pitiful realm but take on a goal worthy of your power, prestige and might. Becomes the supreme lord over everything, force even the gods to bow to you and all your supreme power. Destruction is easy but ruling, true ruling over all things is a grand task nobody has succeeded at. Yet anyhow.

Forever in your defiance, Terewin, Knight of the Blue Rose


HETH, GREAT PALADIN WILL GET YOU!

Signed, Sandy OMG Such a Fan!


Enclosed in this letter are a pair of foul smelling socks! The note instructs the Gnomish Traveller to: "PLease throw these into Dragonier. I am told dragons have very sensitive noses and the smell will be offensive."


Dear Heth: When you conquer the known world can I be elevated to be the Keeper of Your Library? I'll keep it stocked with dragon snacks for us both and even bring pens suitable for our giant, clawed hands.

Signed, Amoxtli


Message to Dragonier:

I'm not sure how this is going to work or if even anyone would find or read this letter. But, on a whim, I write to you, in the hopes that one day I could learn more of your culture and your ways. It pains me that much of your history and lore may have been lost or at the very least remains beyond my reach. Would that I could visit your lands without fear for my life and see the Majesty of your kingdom. It is a small wish of an apprentice wizard. But, without such wishes, we would never push ourselves to exceed the expectations placed upon us by others. I hope that whomever it is that is reading this letter knows that there is at least one person still in the world who does not look upon you with fear but with wonder and awe.

Yours in Study, Gedryn ...of no where important

Fashion and Culture

Advice for the Gentleman Adventurer!

In today's day and age there are more choices for the fashion conscience gentleman on adventure. While khazadi plaid may be to go to for most these days the true fashionable gentleman will always look for the next big thing.

One of today's greatest gnomish armor smiths, Ralpho Laurencia, has developed the latest in mithril chain shirts! With a deep v-neck, ultra-thin underpadding and his patented elastic slim fit that will ensure you will always look your best in profile. All the while never giving up the protective qualities one seeks in armor. A must-have this adventuring season!

Another notable fashion piece is the new black Trail-belt by Faby'O. Featuring twice the pocket space of the standard belt in the same space, it is truly an advancement for the gentleman on the go. Of course it is made from supple owlbear leather and features the brilliant and precise stitching we have come to expect from the llyranesi leatherworker Faby'O. Get yours today.

Tariday, Quintoos 29, 1018

ALEXANDRIAN TRIBUNE

Front Page

Our Report on Rune

The Alexandrian government reports that Rune vanished from the earth this last Variday, Quintoos 21, 1018. As of this time, it appears a massive translocation effect was used, not unlike that used on Alexandria (unwillingly) years ago. Referred to as 'The Time of Mists,' Alexandria vanished for 5 years. To the world, this appeared to be only weeks.

Rune however, was able to control its disappearance and arrival. In a report issued to both Alexandrian officials, and the Tribune, Rune states that the act was done to thwart efforts by Heth to convert both Rune's and Dran's dead into undeath on the battlefield.

The battle had just begun to turn thanks in part by the arrival of khazad forces against the Dranei. The khazad had faced similar losses during their great summit, due to double-dealing by Arendt with tribes from Stormgarde, and involvement from the khazad-ur. They seemed eager to strike back.

Individual reports to follow in this edition.


Iron Tide Falls! ...Arendt, too?

Rune's sacrifice saved a great many lives, including those of the Dranei. This has apparently shifted the balance between citizens of the two countries, and not in Arendt's favor. In addition, one of Arendt's closest advisors was outed as a servant of Heth. What this means is unknown, but the Tide may be disbanded for now. Arendt's fate itself is uncertain. Though supposedly deposed, he is an ambitious man, and the world should not expect to see the last of him.

Heth.jpg


Alexandria's Status, Post Dran and Rune War and the Position of Heth

Strategists find most worrisome the emergence of Heth from Dragonier. This is the first time the great dragon had set foot outside of the fallen nation and it does not bode well. His armies now even more bolstered by the transformation of army dead into wights has lead to renewed major power negotiations on how to contain them. With these negotiations no longer sidetracked by the Dran and Rune war, and the Tide-driven coup in Dun Morden, politicians expect discussions to renew, and forces to move into place.

Rumors suggest that Heth himself may not be killed, but contained. This is due the the presence of a "Void" within him. The details of what this "Void" is are forthcoming, and we hope to have a report by the Arcanists soon.

Alexandrian elite report their gratitude towards the return of its irregulars back within the city. As a safety measure, political leaders have ordered the Planar Disjunction Canon be readied.

Now, the attention of the Council is squarely on dealing with local problems while pushing for a combined effort to retake Dragonier. A strategy of continued containment for Dragnier while finding solutions to defeat Heth seems to be their goal. For now, however, entirely too many local problems have persisted which will now need to be dealt with.


Fires in Alexandria

Fires were reported in Alexandria. Details forthcoming as we find them, though rumors suggest they were tied to a cult.


Charn Warship Damaged During Battle, No One is Sad

The noted warship belonging to Charn, the Wraith, suffered some kind of explosion during the battle. Heth is suspected, but rumors of a sith-Makar being behind it persist. Though damaged, the Charnish soldiers and workers aboard it seemed able to jury-rig enough repairs to get it flying again and out of Rune. Of course, nobody is really sad to see them go.

Fashion and Culture

Parody Entertains Noble District

The following parody has been heard sung in certain parlours and salons in the Noble District. While its origin is unknown at this time, it is believed to be a parody of racial tensions in Alexandria. Whatever its intent, it has caused some discord and uncomfortable chuckles.

Oh give me a home,
That is free from a gnome,
Where we don't constantly live in fear,
They're bringing their tricks,
They're bringing their crime,
Throw the gnomes out of Alexandria!
Gnomes! Gnomes are so strange!
When they're out don't let your kids play!
So seldom is heard,
An intelligent word,
About gnomes from the council today!

The song goes on to extol the sins of various other humanoid species, including the arvek nar, gobbers, sith-makar and mul'niessa. Most are considered too offensive to publish.


Trials of the Tribune Comic!

Trib genie.png
Personal and Editorials

Looking for Group!

Looking for able-bodied and -minded inviduals to form an expedition to Emereth.

Payment provided from spoils of treasure and loot.

All applicants must be physically and mentally able to deal with cold weather and other harsh conditions of the northern wastes.

All inquiries to Jokul

Editor's Note: There was a bizarre smudge of ink after the name, like someone had started writing a family name there only to immediately decide against it.


A Totally Not Long-Winded Editorial on the History of Arcane Practice and Guardianship

With the vanishing of Rune, and its reappearance, now could not be a more appropriate time to touch on the history of magic. While Rune today, and now our various magicking schools across the nations, represent the pinnacle of arcane achievement on Ea, their history goes back to the appearance of dragons, and the arrival of the sildanyari.

Our oldest references tell us that it was the dragons who first developed the arcane principle. Knowledgable and powerful, they passed this knowledge onto the sildanyari, where it would later spread to the world.

The conflict between Taara and other deities over its guardianship is as old as this. During the early days, Taara manipulated mana to sunder the sildanyari apart. Of course, depending on which history book you look at, the tale will be somewhat different. However, it does give us a new perspective, at the very least, on Eluna's more recent role.

Sage "I am Hip" Balten, of Alexandria's School of Divination, Progressive Arcanists

Trib gnomewiz.png


Great Paladin Advice Column

Q: Great Paladin, what toppings do you put on your breakfast waffles? A: Breakfast consists of a cool, refreshing glass of water and precisely two and a half flavourless rice waifers. Nothing should distract from the pursuit of justice.

However, were I a waffle or pancake eater, I would top it with whipped cream and strawberries.


Q: Great Paladin, what if you're a paladin of the god of cooking and being a gourmet is part of your code? A: I would question the existance of such a paladin as I can't imagine the god of cooking to be within one step away from Lawful Good. Some recipes are downright evil.


GREAT PALADIN STANDARD DISCLAIMER -- I cannot be held accountable for anyone creatively interpreting my answers, nor reading such things in them that I clearly would not intend. Such as illegal activities. Or racism.

Editor's Note: We here at the Tribune would state that the Great Paladin's mention of pancakes is as a nod towards fairness and equality. It is not taken to be an endorsement of the Pancake Conspiracy. Viva butter-filled and delicious breakfast squares!

Gilday, Quintoos 09, 1018

ALEXANDRIAN TRIBUNE

Front Page

Good sails, Master Tangisir!

His business finished for the autumn, we report that Merchant Tangisir and his quiet accomplice Jaidat are returning to Veyshan. A young, bronze dragon with promise among the merchant guilds, he claims at least two cousins among Alexandria's own.

"It has been a pleasure," the young dragon reported to the Tribune. Tangisir caused ripples this last season with his presentation of tlagi, a rare tea crafted from an even rarer desert flower. "My familiy had an usual crop this season. A little surplus," he had said at the time. The tlagi is well-known in tea circles for its unique combination of flavors. It is said it carries all flavors, from the crisp sunrise of the desert morning to its heated sunset. A thousand poems have been made of its petals.

He suggests that he will return next season, if Alexandria shows an interest in the flower. "Perhaps I may make the journey anyway," he added. "After all, my family is here." Whether he returns or not, the dragon's presence has "infused" some much-needed flavor into the local tea houses.

Good sails, Master Tangisir!


Gnomen Noodles are Warmth in a Cup!

When we reported on the Gnomen Noodles trend last Hattanani 27, we thought they were "one of those trends" that was seeing a surge in popularity. However, winter has given this ancient foodstuff an unexpected boost. Though invented hundreds ago by the practical khazad under the title "Soup-in-a-Cup," gnomish ingenuity has turned it into a robust industry.

Bonbargo Sparkgrinder over at Fizzy Muffintorque reports they're launching a new Owlshly Beary flavor of Gnomen Noodle. "We're basing it around the robust flavor of owlbear, with a hint of summer months! Perfect for the chill weather!" Each cup will come with a small packet of dried fruits.

Cladget Butterfoods is proud to announce its "Hint of Elemental" line, which comes in hot (fire), smooth (water), and similar flavors.

Both brands are expected to hit stands by the end of the week, just in time for the snow. They and similar hot foods may prove more popular than usual this winter. Weathermages throughout the city have said to expect an unusually cold winter.


Fashion and Culture

The Crimson Pen's Final Edition??

Warning: This article contains potential spoilers.

In the previous edition of Alexandria's greatest mystery-romance, the Crimson Pen shocked fans by leaving Mereth poisoned! We were told how he lay crumpled, in Dandy's arms.

In this latest tale, the TRECHEROUS JYRANA comes face to face with Dandy! Dandy, inconsolate after the horrors of Mereth's death. Did Jyrana poison him? Was it a mysterious, unnamed third party? The mysteries abound, and this reporter cannot wait to finish the latest in the series!

It is impossible to understate the popularity of this series within Alexandria, and the mystery author only adds to its "mystery of mysteryness," according to one avid reader, Gim Bordi. We at the Tribune have received letter after letter of outrage at the manly Merth's demise! There is no more walking space in this reporter's office.

Unfortunately, we at the Tribune do not know the Crimson Pen's true identity. However, we advise readers to be WARY.

Mereth's death has inspired many "copycat" authors to recraft the ending. Within one of these "copycat editions" Mereth rises from the dead to rescue his beloved! Another copy delivered to our office reveals that Jyrana was a dragon all along. While some are undoubtedly motivated by Mereth's tragic plight, their publications muddy finding the true story.

Will the Crimson Pen survive the controversy??

Lost and Found

Found: Kickball-sized ball of fuzz. Appears to make a "gnarp" noise. Free to anyone--ohgodithasmylegHELP

Lost: Small hat with a blue trim, red silk interior. Please return to Ilgam at Ma Rosie's if found.

Lost: Pale scarf with amber beading. Please contact Fizclok at Ma Rosie's if found.

Free: Chip's is offering a free beer with every purchase of our new, bbq platter! Offer good through Variday only!

Korday, Rhaltas 20, 1018

Front Page

The Green Takes on Heth in Upcoming Hunt

The Temple of Gilead reports its readiness for the upcoming Hunt. "We are prepared this season to answer the cry of the Green, which has too long been ignored between the petty struggles of Dran and Rune!" came a statement from one of the Hunters leading the effort.

"Heth sinks his claws into the Green, as we mortals look carelessly away. He also hunts the souls there. How many are left behind, held there by his immense gravity? That is why we have chosen the borderlands for the Hunt." The Temple declared it would lead with "action, as well as word." Whether souls are left behind is a matter of debate, though statements from the Daeusite temples seem to confirm it.

"While Heth is no demon, he shares some aspects with them. For example, the hunger for power. We saw recently the Binder Asumit's recent attempt, which was thwarted by the heroes of Alexandria, as well as an alliance between the local Temples of Light, as well as assistance from Myrddion," Sunguard Flask said, when asked about the possibility.

The Temple of Vardama says it expects a number of its faithful to join in, as well. They have also offered their expertise on creatures within the borderlands. Surprisingly, a local priest of Thul also stepped forward, but no one is taking him seriously.


Instant Fortified Warrior an Instant Disaster!

Alexandria's infamous inventive duo, Brundle and Fythe, made their triumphant return to Alexandria just in time to foul up a fair! Their so-called 'Instant Fortified Warrior' grew to ridiculous sizes before being brought back down to size by the intellect of the souls present.

Brundle and Fythe have spoken with officials. The Watch expressed its concern that the two will, hopefully, not beleaguer the citizen of Alexandria further with their antics.

On condition of anonymity, an official at the fair was commented as saying: Yeah, and pigs may fly. Then again, this has actually happened, so...

Fashion and Culture

The Crimson Pen Strikes Again!

The Crimson Pen's latest has hit the stands, and copies are already selling out. In it, the Pen introduces a new character. Dandy, the gentle-voiced Myrrish sil, cannot decide if she wants to escape Mereth's manly clutches! Jyrana, jealous of them both, turns down the dark path of poisoner in an act of desperate revenge! Can Mereth's manly strength save them all? An excerpt follows;

Mereth and Dandy met under the Highbridge, away from the eyes of all but the most wretched peasants - who, having no taste of love themselves, sat in ashamed awe of their forbidden love.
"Mereth," Dandy whispered, "I think I'm being followed."
Mereth frowned manfully. "But by whom, my dulcet darling? Who would dare follow you into splendor but myself?"
"You know who," Dandy said, pressing an alabaster hand to her brow. "It is Jyrana! I see her at the market, I see her in the gardens, even in my mirror at night!"
"But why would you see her so many places? Your fiendishly clever magic-machines prevent you from being followed!"
"There is only one way to explain it," Dandy said wretchedly, pressing herself into Mereth's fulsome, muscular chest. "Her jealousy has pushed her past the boundaries of all mortal sense. She has become...psiometric!"

In response to the publication, several "copycat" authors have sprung up, hoping to ride the sudden wave of fame and also, the novels' "mysterious air of mystery."

Local and Lifestyle

Ancient Legends Reborn!

Reporters with ears to the ground are reporting a resurgence of local tales and legends! We've done some investigating to find out just what is going on!

OOC Note: When we remade the grid back in 2011-2012, we invited the community to give it a history. Through now and the next few editions, we'll be sharing what they wrote! The following tales can be heard among the gossip columns in Alexandria.


Ancient Legends Reborn: The Cousin's Statues

This tale is often told around the campfire late at night. Deep within the catacombs, one of the most famous, or infamous statues is the Cousins' Statues.

Some 100 years ago, there were three brothers, the two older brothers were honest merchants, while the third was a scoundrel. He lusted after the wealth that his brothers' had, but there was a problem, even if his brothers, their wives would get the money and if their wives died their two children would get their money, only if both their families died would he get their wealth.

Now most wicked men would find easier sport, but this man was jealous of his brothers and wanted what they had. Some say he pledged his soul to the Shadow Sorceress or to the False Lady, but however he did it he came up with a plan to murder his family and get away with it.

The wicked man whispered sweet lies into his brothers' ears, honey coated half-truths that soon had brother turning against brother. Words were said, voices got raised, there was shoving and pushing and soon the two good brothers were brawling in the street. Even after the guards broke it up the brothers challenged each other to a duel to the death. Before the duel the evil brother coated each sword with poison so no matter who won they'd both die and die they did.

Two widows grieving and the wicked man's barded silky words whispered in their ears and before the month was out the two widows had gone to join their husbands in the Grey Hall. It was a shame, it was a pity, oh who would think of the children; their evil uncle would.

Four deaths in one family in a span of a month was pushing it and the Evil Uncle knew that. He wasn't worried though. He started to slowly poison the children and in 6 months two active healthy cousins were bed-ridden and worse the poison the Evil Uncle was using was slowly stealing their sight. By the time the two cousins succumb to the poison they were both blind. The Evil Uncle not wanting suspicion cast on him buried the children under his wine cellar then declared the children missing and spent the next 2 months looking for them. He hired adventurers, mostly new ones to try to find his lost nephew and niece, but alas no one ever found a trace of them.

The Evil Uncle thinking himself in the clear started to throw lavish parties and he would eat and drink and partying until all hours of the night. It started slowly at first, he would hear a child's laughter and be totally alone. Things would fall off the table. He started to hear voiced. "Uncle come play with us. Catch us Uncle catch us. Uncle come find us."

Soon he couldn't eat or sleep as the children's voices wouldn't torment him all day and all night. He tried to appease them. He in secret buried their bones in the local graveyard. He tried to throw money at the problem, having life sized statues built where he buried them. Nothing the Evil Uncle did would stop the children's voices. By this time the voices has started to become more malevolent, like children teasing.

The Evil Uncle unable to get away from the torment of the dead children had built for then an elaborate mausoleum deep in the catacombs under the graveyard. Done under the pretext that it was his own, he hoped that this would finally appease the spirits of the two cousins he had poisoned. Once construction was done, the Evil Uncle had the bodies of the two children secretly laid to rest one moonless night.

As the Evil Uncle was in the mausoleum he heard the children's voices again, but this time the workmen he brought with him heard the voices too. Neither the Evil Uncle nor the workmen had noticed the statues of the children had been missing from the graveyard. The last words that the Evil Uncle heard was, "I see you."

Only one workman managed to make it out and he died soon after, his eyes having been ripped from his head. In the morning the statues were found each holding a set of eyes in their hands.

To this day the statues of the cousins stand in the graveyard of Alexandria and on moonless nights it's said that the statues come to life and play games. Woe be to anyone who finds these children though, as the games they play you might not survive.

OOC: Thanks, Cesran!

Great Paladin Advice Column
Q: Great Paladin, what is the definition of 'justice'?
A: Well, it starts with two groups. Them and us. Then we slay them, and it becomes just us. The them is usually the hobgoblins or the gnomes.
Q: Great Paladin, I am definitely Darshan and I want to know two things: A) Is Crimson Pen an employee of the Tribune and B) If so, when is their lunch break and are they allergic to deadly poison. -Definitely Darshan
A: A) I am not an employee of, nor affiliated with, the Tribune and as such am not privy to such information. I would suggest cross referencing the writing style of the novels with the various articles in the tribute. Perhaps get a statistician to help. Third, B) I have no idea if the Crimson Pen is allergic to deadly poison or not. As an alternative, I have found very few things to be immune to blunt force trauma.

GREAT PALADIN STANDARD DISCLAIMER -- I cannot be held accountable for anyone creatively interpreting my answers, nor reading such things in them that I clearly would not intend. Such as illegal activities. Or racism.

Variday, Rhaltaas 17, 1018

Hunters and War

The Green has declared war this season.

Oh, and rangers received some great upgrades in RP26. :D

Meetup: HUNTER'S GATHERING
When: Thursday!
Description: A gathering of hunters, druids, shamans and more to discuss the latest Hunt! The Green has effectively declared a war on Heth, and demanded the world stand up and take notice!
This is a time to discuss politics, plans, and renew bonds among the wild communities!
OOC: This is a Meetup! There will be an ooc portion open for folks to put together stories, plots, and so on, in addition to RP!


Druidmeme01.jpg

Variday, Rhaltaas 03, 1018

ALEXANDRIAN TRIBUNE (Issue X)

Front Page

Tunnels Uncovered Beneath Artificer's Hall

Statements issued from the Artificer's Hall suggest that Callem 25th's occurrence, whereupon the Artifice Hall stood UP, was a fluke. "We believe one of our professors to be a victim of the recent Asumit possession," reported one, Professor Litigashun. "Unfortunately, this led to certain delusions."

These delusions apparently led the possessed, whose name is not mentioned for the protection of his family, to reconstruct a device capable of animating large objects. However, the device burned out "before it had even started," according to the professor. Unfortunately, this exposed a number of labs and workshops beneath the Hall.

"It exposed those, and I am afraid old pathways as well." Was the Hall aware of the connection? The professor claims not, though not everyone agrees. Investigations are still underway.

Official statements from the Hall to be posted later in this edition.


Vandalism Reported!

Two young squires and an Enclave artificier were arrested in connection with squatting and vandalism. They claim to have absolutely no memory of the events that led to them possibly holding an Explorer's Guild contractor captive. Since the purported captive equally has no memory of the events, they are to be released.


Ancient Legends Reborn!

Reporters with ears to the ground are reporting a resurgence of local tales and legends! We've done some investigating to find out just what is going on!


OOC Note: When we remade the grid back in 2011-2012, we invited the community to give it a history. Through now and the next few editions, we'll be sharing what they wrote! The following tales can be heard among the gossip columns in Alexandria.


Ancient Legends Reborn: An Angel in Disguise

Originally investigated by Moonshadow, c. 1012 (from 2012 real-time)

During times of great wars, or great plagues, The Soldier's Defense hospital would inexplicably gain an additional hand or two to help with the wounded or sick.

One of those that arrive to help, is someone clad in blue robes in silver trim, and donning not only a medallion of faith dedicated to Althea, but she bears the tattoo, upon the back of each hand, of the evening star, the symbol of Althea. Those that have encountered her says she speaks with a soft, but powerful voice, and is quite humble in her healing abilities. However, she only identifies herself as 'Aurora' and gives no last name.

However, Those that are part of the Hearthguard ner Sentinels have never heard of this woman. Nor are there any records of this woman in any manuscript or record. For those that have seen her however, say she doesn't engage in conversation, and is a woman of few words.


Ancient Legends Reborn: Origins of the Great Contest

Originally investigated by Jibbom, c. 1012 (from 2012 real-time)

Long, long ago, when Alexandria was little more than a sleepy fishing village and the Gods still took strolls about the material plane, it is said that the city was the site of a truly legendary contest between two of the Celestine.

According to legend, it was here that Angoron and Tarien initially met, long ago, after roaming the world and surveying their domains. Upon their first meeting, the two gods traded boasts and tall tales of their accomplishments and the great deeds their followers had achieved. Needless to say, a friendly rivalry was quick to develop.

All who tell the tale agree that a contest of some sort quickly ensued. Angoron attempted to overshadow Tarien with his great might and valor, while the Coyote relied upon his cunning and trickery to get the better of his new friend. The god's respective clergies will generally claim that their own patron emerged victorious, but most telling the tale say that the contest ended in some sort of draw or tie. Equally murky is the precise nature of the contest, though it is usually described as a comprehensive test of bravery, wit, strength, and skill. There is also some dispute about where precisely the contest took place, with both the worshippers of Angoron and Tarien claiming their temples are built upon the spot in question.

While the specifics of the legend are murky, none can doubt the influence the mythical contest has had upon Alexandrian culture. Every so often, at no particular time, the priests of Tarien and Angoron claim 'divine inspiration' motivates them to host another contest, some manner of competition between the two temples. These contests have been everything from races to tug of war matches to complex sporting tournaments. True to their faiths, the Angoronites have attempted to prevail through strength and power, while the Tarienites attempt to find ways to employ guile and cunning to gain an edge. Whatever the result of any particular contest, both sides tend to have a good time and regard the entire affair as a reaffirmation of the friendship and camaraderie shared by the two deities.

In recent generations, the 'Great Contest' has grown more expansive, including many participants outside of the followers of Angoron and Tarien. The temples of Kor and Ceinara have regularly sent prominent worshippers to support Angoron's teams, while Eluna and Gilead's followers have been frequently seen among the teams in support of Tarien. In practice, any follower of a good or neutral god is generally free to participate with the team of their choice. The contests are generally welcomed, a happy and unpredictable event which is very much a part of the Alexandrian spirit.

Fashion and Culture

Practical Waffles for Sith-makar

By Myrana

You will need...

2 Cups Cricket Flour
2 Eggs
1 t. Salt
4 t. Baking Powder
2 t. Mango Juice
1.5 c Milk
1/4 c. Pearl Sugar
1/3 c. Bone Marrow Compound Butter
1 t. Vanilla Extract

To make the waffles...

  1. In a large bowl, mix together flour, salt, baking powder and sugar; set aside. Preheat waffle iron to desired temperature.
  2. In a separate bowl, beat the eggs. Stir in the milk, butter and vanilla.
  3. Ladle the batter into a preheated waffle iron. Cook the waffles until golden and crisp.
  4. Top with pat of bone marrow compound butter. Serve!


The Mysterious 'Crimson Pen' Remains at Large--New Book to Follow!

Due to the riotous popularity of the first book, rumours have started flying that the unknown author intends to continue in this vein. Though speculation is running rampant, the title has already been released: Jyrana in Veyshan--Rescue from the Seraglio! Excerpt as follows:

"Her voice like a thousand sweet bells and with a continence like the most heavenly moon, Jyrana swept by in her array of fine, sheer silks, tiny chimes singing with every trembling movement. The Sheik gazed upon her, perfumed and bathed and dressed fit to steal his wheezing breath away...He waddled forward with sinister delight..."

The author, dubbed only as 'The Crimson Pen' remains at large!

Gread Paladin Advice Column

Q: GREAT PALADIN, what do you do with a lethal wewapon?

A: Only draw it in times of great need. I am fortunate enough to have great need of it all the time.


An Update, and Interview, on the Uprising of the Artificer's Hall

The Artificer's Hall released an official statement today, intending to address concerns erupting from recent events on 25th Callem, 1018. Early that evening, the Hall stood up as though a great automation, shook, and then halted. While the construction has not moved sense, it has caused no end of speculation.

The Hall originally reported that it was investigating the issue. Today, Hurdrizh Silverarm provided us here at the Tribune with an update. Silverarm is a priest of Reos, and a member of the Artificer's Hall. He started off quickly, and to the point.

Tribune: So, to get to the question that's on everyone's mind--what caused the eruption?

Silverarm: We now know that the eruption was caused by the acts of a mad man. Among his belongings, we found journals dedicating himself to, and praising Asumit. I don't think that's the work of a sound mind, and we're lucky to have heroes here, in Alexandria, who were able to address it.

Tribune: So this was the work of Asumit, the demon binder?

Silverarm: We believe so, ultimately. Asumit recently attempted to possess any number of people. We're very fortunate. Then, heroes within our own community--working with the Artificer's Hall, of course--thwarted him. That is what ultimately happened, here.

Tribune: The Hall moved, though. It's also showing some Kulthian markings. How do you explain that?

Silverarm: It's just old. ...originally, maybe it was inspired by them, who knows. It was hollowed out though, and made into a place of service and learning. I think that speaks to the intent of artificers in this city, more than anything else. That is, either they wanted to show their conquest over the Kulthian...foolishness, or show how mistakes could be transformed. And I think we've done that.

Tribune: So there is no possibility it will move--that is, animate again? How did this 'corrupt man' manage it?

Silverarm: It has no mechanisms to enable its movement. Its innards are just classrooms and offices. As to how he moved it--well, he was inspired by Asumit...

Tribune: So, we don't expect it to move anytime soon? That may relieve some of our readers out there, but there have been other rumors, as well. Could you address those?

Silverarm: Sure! The rumors are that it opens up into some old areas beneath Alexandros. Areas the city had been built on, and that is true. However, the Hall--we take security seriously. When Animus, honor him, fell, we were the first out to repair old mana lamps and make sure Alexandria's airships flew. So, we're taking this seriously.

Tribune: Can you expand on that some?

Silverarm: Well...it means we're building a seal around it. I mean, there could be something down there, there could not be. Either way, we're going to be careful--and prepared.

Tribune: We're glad to hear about it. It isn't every day a building gets up and walks. However, and we have heard this from some of our readers. Can you address rumors of it being tied to Morduzum?

Silverarm: <nervous laugh> It's possible. I haven't been down there myself, but I did hear about some rust monsters coming up. If it did, that would absolutely be a concern, yes.

Afterwards, Silverarm told us about the Hall's sponsorship of an Adventure Troop, and upcoming classes. Information on these classes, and the Adventure Troop, may be found by speaking with local Artifice Hall representatives, or, Silvearm says, he is willing to answer letters directly.

We'll be following up with additional reports, as information develops.

OOC: For more on this article, contact: Alik, Fazahd, Aria, MAC-B1G, or Stirling IC!

Variday, Callem 29, 1018

ALEXANDRIAN TRIBUNE (Issue IX)

Fashion and Culture

A Series of Interviews of Alexandrian Culture

I, Nilou Farsens Scribbetter of the Alexandrian Tribune, have been tasked with a series of interviews about life here in Alexandria and the cultures that compose it! The City is one of the melting pots of the world, and I am attempting to capture its mixture in words.

Interviews, V -- Esmaudalein of the Gnomes Today, I am interviewing Esmaudalein, an active and gnomish member of our local theatre community! Esmaudalein is noted for her interesting performances, or unique as described by some--and was able to take time our from her schedule to meet with us. In it you will find descriptions of Selentia, the land of a thousand princes!


Nilou: Thank you for coming, and helping us with this project.

Esmaudalein: Darling, I'm more than happy to help out. Publicity, sweetie, that's the name of the game.

Nilou: Oh, of course. Now, as you know we're focusing on culture and what makes Alexandria a melting pot! We're quite unique in the world. Where is it you're from, ...Esmaudalein, is it? Am I pronouncing that right?

Esmaudalein: Call me /Esme/, darling. I am from /Selentia/, the Land of Princesses. Not, as according to popular rumour, Rosalia. No, mine is that beautiful land of salons, wine and luxe.

Nilou: Ah! I may have heard that rumor, now that I think on it. Oh, such things float about in a city like this one. Now, Selentia...the land of a thousand princes, I've heard it called! Do tell our readers a bit about it, if you would?

Esmaudalein: A thousand princes, but alas, none right for me. Perhaps save the Bard....It is a pleasant land, full of great manor houses and beautiful splendour. Where the poor daughter of a woodsman may meet her prince. Salons of exquisite intellect and bohemian delights. Wonderful balls---oh! for my own debutant ball to be replayed a thousand times would not be enough.

Nilou: Ooh, the manors are legendary. ...do you mind? Could you picture--oh, one of your favorites, and describe it? Let's bring it to life for our readers! And which bard?

Esmaudalein: <here, Esme becomes upset that I do not know who she is speaking of--and when I hear the name, I quite understand!> The Bard??! Surely a man of letters such as yourself knows of the great playwright, that muse of all thespians and poets, the great Gaudarne?

Now, the manors---oh, my! My favourite, the Durretti House, by the sea. Four fine wings surrounding a courtyard of such exquisite beauty that you would /die/ to be allowed within." Almost a visible swoon. "Fountains of liquid grace, and meticulously hand-picked pebble paths. Hundreds of cats preening and being groomed... Expansive grounds, with such fabulous formal gardens as you would not believe. Plants from all over Ea, raised from seed by skilled druids. And the towers---my, imagine ascending to the eighth or ninth floor on those fine marble steps, to be greeted with the gilded walls, the rosewood floors, the thick sheepskin rugs, the tapestries, the art of a thousand generations... and with the finest company one could hope for. Princes, princesses, assassins, diplomats, spies, dukes, barons, generals, artists, actors, writers, merchants---and me, the daughter of a simple woodcutter, invited to the salon in the west tower of Gaurdarne...

Editor's note: It's since come to our desks that the description Esme gave of Selentia is not quite accurate! We assume she just became carried away.

Nilou: Gaudarne! Ah! Of course. A perfect inspiration to--take inspiration from, you know. Now...But what caused you to leave all of this splendour?

Esmaudalein: The lure of the world-renowned, and most excellent, Bardic College of Alexandria. That fine institution, which can give such excellent training to actors such as myself. I was fortunate to be patronized by a wealthy merchant---with whom, I might add, and contrary to rumours, I did not share a bed, nor anything more licentious than lunch and polite conversation.

Nilou: I had scarce heard the rumors. Now--so you left Selentia and came to the College. What surprised you most about it?

Esmaudalein: The songs, dear, the songs. Oh, they'll... melt your face. Why, I know my fair share of bawdy tunes, but none quite as shocking as I heard within the walls of my dear alma mater. Yes, the songs, and the rather... <she pauses> /Loose morals./

Nilou: Oh...oh! Well...yes, I suppose some areas in the city can be known for that sort of thing. ...I'm terribly glad you've come by though, Esme! It's been a delight.

Esmaudalein: Marvelous, darling, the /pleasure/ was chiefly mine. I look forward to seeing my name in print again.


Interviews, VI -- Durrankar of the Sith-makar Here, I interview Durrankar, a steward of Mictlan! Mictlan was gifted to the sith-makar through an arrangement with our local druids. Here, we talk about sith-makar greetings, caste, and how they view the treaty! Read on for more!

Nilou: Nilou Farsens Scribbetter, Alexandrian Tribune. I'm thrilled you've agreed to help me with this project! <here I offered him a hand, which proved to be a mistake...keep reading!>

Durrankar: Durrankar, steward of Mictlan. it is nice to meet you. Interesting that you've asked for an...interview...

Nilou: I hope you think so! I imagine our readers will be so excited! You know, in the history of things, your people are so new! The sith-makar! So you are new, at least to us. I heard no one knew about you until the last...one hundred years or so?

Durrankar: That is because we did not come from the jungle of Am'Shere until then." <here, Durrankar looks at my hand> "What that....supposed to signify something? <he then tilts his head to the side, and moves his tail about>

Nilou: Oh! The crate is here because...well, we're a different height, you see. Otherwise, I might be interviewing your kneecaps, you know. <pauses> Oh! You mean to shake hands? I take it the sith-makar don't do that sort of thing, then? How do you greet one another?

Durrankar: Our normal greeting is 'Peace on your nest'. Which is like wishing no harm to take place. A nest, to the sith makar can symbolize many things. The home, the heart, your fire." Durrankar explains pointedly. "in Am'shere it is very much a battle for survival. So, protecting the 'little ones' is paramount. As they cannot defend themselves, it is up to the rest of us to defend them, teach them, how to hunt, to fight. To take, or crush an egg is not only an insult to the one who laid it, but it is an insult to the entire tribe.

Nilou: That is fascinating. You know, that reminds me. I imagine there must be a few differences in our culture, so I apologize ahead of time. Do let me know if something is offensive, or unclear. I think if we work it out, it could help our readers understand you, that is the sith-makar, better. ...Speaking of cultures, I had a question for you from one of our readers. We keep hearing the term 'cihuaa.' What is that, exactly? Could you tell me about it?

<Included here is an artist's render of a generic sith-makar demonstrating a tail-thump, with the caption: "A sith-makar greeting!">

Durrankar: First, let me explain that. <Durrankar gestures to my picture> That is a friendly greeting, before the greeting. In Am'shere, you have many stealthy predators. The 'tail thump' as you call it...is letting someone know they are there. it is loud, where there should be stealth. In essence, you are announcing your presence to someone you consider a friend. It also signifies approval of something, or that they like an idea.

Cihuaa.......it signifies 'life partner' or 'mate'. I have one myself, Un'eth. She is also of the woods. However, Life partner is more accurate, since sith'makar do 'mate' for life, the bond is much deeper, like two halves of a heart. it is not to be entered to lightly, nor is it about creating hatchlings....it is a bond like no other. You share your fire, food, warmth, and more with another.

Nilou: Is that why most of the sith-makar don't ...what is the phrase? Oh! Take cihuaa? Go cihuaa? Claim...? As you can see, it's a term we often hear, but so different!

Durrankar: Politics are meaningless in Am'shere. We fight for survival. You are either hunter....or prey. You do not want to be prey. And the term is 'take' cihuaa. It is not like 'marriage'. You are either happy with your cihuaa before you take her...or him....or you do not become a cihuaa, or take one.

Editor's note: Some research suggests it's as often political as it is personal. But, I cannot claim to have an insider's knowledge here.>

Nilou: You know...I'd heard one other thing that puzzled me. What is caste, and what does that mean? And...which caste are you? Or is that a rude question?

Durrankar: It is not rude. A caste is......something you do. And the names are self explanatory. Hunter caste tracks down and gets food for others. Warrior caste are the guardians of the tribe. The shaman caste are the teachers and the spellcasters of the tribes. And the merchant caste are the traders of the tribes. The Merchant caste are the ones that bring goods from Am'shere...I am of the shaman caste.

Nilou: The shaman caste! What does that mean? Well, to you, personally?

Durrankar: They are the guides of the tribes. They teach how to use spells, or how to bring beneficial things to your tribe. Say...you are trying to get a medicinal herb for your child, but you do not know which it is. You go to a shaman to find out which herb it is...and the shaman sends the hunter to get it. A shaman is a position where all eyes look to you for...advisor. That is what it is.

Nilou: I'm given to understand, well, you just emerged in the last 100 years. Alexandria is the first...outside nation you've made a Treaty with? What did you think when you first saw it?

Durrankar: It was a great opportunity. The sith-makar would not survive without help, and it is good to learn new things from others." <here, Durrankar thumps his tail again, a movement which I am not sure I understand; in this context it seemed to be an affirmative> If we did not venture out of Am'shere....I would not have met my cihuaa, so I'm a little biased.

Nilou: Oh! Well, we are down to the last question, now. Thank you for talking with me so far. For this one, I would like you to paint a picture. If a visitor came to Am'shere, from Alexandria--what would they see? What is the impression they would get?

Durrankar: It. Is. Hot. You could sit on a stove and be cooler than in Am'shere. Not only is it hot...it is humid. Those who are not prepared will find it difficult to breathe while there. It is a jungle. Also, until you are in the care of a tribe tribe's guards, you must be prepared to defend yourself. It is a fight for survival in Am'shere, as I have said before. If you are not ready to defend yourself, or must rest for the night, you might make preparations to make yourself less of a target. Minimizing your scent, not wearing brightly colored or easy to spot clothes, and more.

However, despite the battle for survival, Am'shere is a very beautiful and vibrant jungle. Many plants and animals are in Am'shere and some are particularly beautiful, if deadly. Some of the parrots there are very colorful.

Nilou: Thank you for taking the time. And...peace to your nest? Is there a standard goodbye?

Durrankar: May the Dragonfather's wings shelter you. <He thumps his tail> That is a normal goodbye. And for us, the Dragonfather is the platinum dragon. To you, he is known as Daeus.

Ask Great Paladin!

Q: Are knitting needles truly the secret superweapons we have always feared? And by this reason, should we all be afraid of Myrana and other, perhaps secret knitters?

A: In the hands of common folk, knitting needles are harmless. Well, as harmless as anything can be harmless. However, there are some few who can put knitting needles to deadly effect. Consider, perhaps, the fighter with the Improvised Weapon feat. Or consider the paladin who smites. And then, of course, if the knitting needles are made of exceptional materials, such as adamantium, they could theoretically be used to sunder even the mightiest of weapons. However, there is one circumstance which makes all others pale in regards to potential lethality.

In the hands of the grandmother, they are truly awesome and fearsome. They can craft clothing of such garity and embarrassment that one must unfortunately wear. For only the most terrible of people could refuse to do so for a grandmother. That they must present themselves in those horrid knitted monstrosities lest they upset the kindly old matron is a cross that must be borne. A scar on the emotional psyche that can never be healed. That this is all known before even taking that fatal step simply makes it all the worse. In short, knitting needles in the hands of a grandmother can utterly destroy one's sense of self respect and place in this world.

GREAT PALADIN STANDARD DISCLAIMER -- I cannot be held accountable for anyone creatively interpreting my answers, nor reading such things in them that I clearly would not intend. Such as illegal activities. Or racism.

Artificer's Hall Follow-Up

The Artificer's Hall is now several feet in the air. The building, once sedately located on the ground, now stands on eight metal legs, taller than a human is high. Precise reports of the event have been conflicting so far, ranging from a failed experiment to routine tests of existing manatech. Other reports suggest students from the Bardic College running amok. Whatever the source, the change now appears to be permanent.

Stoneworks' New Menu!

A longtime staple in Vadran Village, Stoneworks' Calzones is pleased to announce several new items to their menu! Alongside the fresh fare from local farmers, they are offering an additional number of traditional khazadi-styled sausages, mushrooms, and breads! Stop by for some good, filling calzones, khazad-aul style!

Gilday, Callem 24, 1018

Spideeeerrrs

A bizarre swarm of giant spiders were sighted on the high bridge earlier today.

Apparently, some merchants accidentally enlarged a group of them with a carelessly disposed of potion. They are now paying serious fines for their recklessness. Thankfully, Alexandria being Alexandria meant that there were numerous warriors in the immediate vicinity. Rumors indicate Myrana Jn'rajh was present (leading some to speculate that this was an elaborate divorce attempt), Alba, Jokul, Fazahd, Jacob, Ylerona and Shaoqing. For those that would recognize their descriptions, anyway.

Kesenday, Callem 19, 1018

Warfare in Skald

Rumors of inter-demon warfare in Skald have reached the ears of Alexandrians. It would appear that the Binder, Asumit, is having difficulty controlling his forces recently. It's more like an ongoing skirmish betweeen various power-hungry demons. Khazadi scouts are expressing concerns over the renewed warfare spreading out of Skald, but it's not like demons have been confined to those areas lately.

Eliday, Callem 14, 1018

ALEXANDRIAN TRIBUNE (Issue VIII)

Fashion and Culture

A Series of Interviews of Alexandrian Culture

I, Nilou Farsens Scribbetter of the Alexandrian Tribune, have been tasked with a series of interviews about life here in Alexandria and the cultures that compose it! The City is one of the melting pots of the world, and I am attempting to capture its mixture in words.

Interviews, III -- Yelrona of the Llyranesi

Today, I am interviewing Yelrona, of the llyranesi. She makes her living within the city proper, and comes from she explains, a small town among the llyranesi. What does a llyranesi small town look like? Let's find out!

Nilou: You know, Yelrona, until recently, we never saw much of your people! I was telling someone earlier--I'm not sure we in Alexandria have a good picture of just what your homeland is like. I'm glad you came to talk with me. Could you tell me a little about it?

Yelrona: Certainly. I guess the first thing I should explain is that I'm not from Llyranost, like most of the llyranesi you see here. I'm from a small elven settlement in the Mythwood, a few weeks travel from here... well, a few weeks travel for me, anyway. Yles Namvadin -- in Trade that would be 'Sweet Water', I suppose, it was named after a nearby spring. There's not really much to tell... it's a small settlement, maybe 30 families. The biggest institution is the Temple of Eluna, where my mother was priestess. We... well, I suppose it's like any small town, right? We were mostly concerned with our own private matters, with centuries-old family feuds and whether the apple orchard out next to the river belonged to the Diemetri family or their neighbors, the Nalion." <laughs> "It was rather dull, really."

Nilou: Oh, but it's fascinating! You know, I suspect many of us have have a few misconceptions of the llyranesi. To us--well, look at the storybooks! Great forests, huge, sweeping castles that reach into the clouds...But it isn't all like that, is it? At least, not where you grew up?

Yelrona: No, not at all. I know what you mean, of course, we tell the same stories ourselves! They are part of our history. But... well, nobody tells great epic tales about bakers and tailors and <here Yelrona laughs, indicating the two of us in the room> reporters and street performers. But if you look around, there's a lot more of us than there are heroes. Most of us don't live in castles in the sky, any more than anyone else does. <pauses> There are differences, of course. There was a lot more magic in... everything... back home. Everyone had some sort of arcane connection. And... other things.

Nilou: Oh, yes! The ties of the llyranesi to the arcane are...well, legendary, I think. Do you mind a small demonstration?

Here, Yelrona looked a bit startled, but was game.

Yelrona: Mm? Sure, I suppose. I mean, I'm not a mage or anything, but... well, for example...

<...a nearby basket of pastries rustles, and an apple tart floats through the air. Throughout the rest of the interview, Yelronw takes occasional bites from it while it hovers there.>

Nilou: Hah! Wonderful! Marvellous! So...well, that's entirely fascinating. Well...that reminds me. In the stories, I heard you have a queen, Her Majesty Aeslyn Son'Doriel, and she is part of ...house Son'Doriel? But, you came from a smaller village. Were houses a thing where you're from, and--are you part of one?

Yelrona: No. Or, well, I mean, sure, we had households and family lineages, of course, but not like the Royal Houses... that was for royalty and such. Anyway, to be honest, I probably know less about the Royal Houses of the Llyranesi than you do... it just never interested me that much.

Nilou: Was it that disinterest that...brought you to Alexandria? Or what was it, exactly? Alexandria sounds a very different place than what you were describing.

Yelrona: In part, maybe. Mostly...Well, my mother was the ranking priestess of Eluna in Yles Namvadin, as I said, and everyone just assumed that one of these centuries I would take her place. Except I... well, let's just say it wasn't for me. Eventually it just became easier to follow my own path somewhere _other_ than home. And besides, look at everything that's going on! You can't just hide out in the Mythwood and wait until it passes. And also... well, can I put in a bit of a personal pitch here?

Nilou: Oh, of course.

Yelrona: So, one reason I came to Alexandros was in the hopes of finding my father, Avourel. He, er... well, he travelled a lot, but he's been gone for over thirty years by now, which is a lot even for him, and... well, I'm hoping I can find out where he is, or, you know, what happened to him. I know he was here twenty years ago or so, and I thought maybe your readers... you know, one of them might have met him?

Nilou: We can publish a picture, to be sure. Oh! Oh. If you don't have one, why. I'll take you to one of our sketch artists, once we're done. They can reconstruct him from your memories, I imagine. I don't mind at all, and am happy to help.

Yelrona: That would be wonderful. Thank you so much!

<Two images of Yelrona's father are included here, as imagined by the Tribune's sketch artist.>

Nilou: Well, I for one am glad you came to Alexandria, you know. Perhaps we can help eachother--as Alexandrians should! Though...there is something the llyranesi have done that has a lot of us wondering. I wondered if you can shed some light on it?

Yelrona: You mean the gift of magic, I assume?

Nilou: Of course! Why give something like that up? I mean--the secrets, perhaps hundreds of spells?" the reporter says, waving a small hand. "No one knows what to think, you know. Do you have a guess?"

Yelrona: Of course! You came to the right person... I remember those strategy discussions intimately. You see... <pauses> ...I have absolutely no idea. But if I had to guess, I'd guess that it was related to, well, everything that's been going on. The demons, and Heth, and, well, everything. My people, especially those who rule, magic is in our blood. If humans knew an ally was going to be attacked, they might offer weapons or soldiers to help defend them. Dwarves might offer to build secure bulwarks. Elves? Elves offer magic. <shrugs> Either that, or we actually meant to send those secrets to our cousins in the East, and put the wrong mailing label on them. One or the other.

Nilou: Well, thank you for taking the time. It's been nice to be able to talk with one of the llyranesi, aside from the storybooks, I mean. Now, let me take you to that sketch artist.

Yelrona: Thank you!

Editor's note: Alexandrians searching for a missing person are welcome to stop by the Tribune's offices, and ask an image be published, along with pertinent information. Artists and assistance may also be found through the local Watch.

Marcus' Doors!

Marcus Morden's Door Emporium is here to serve all your door and gateway needs! Was your door kicked in by frightful adventurers? Worry not! Marcus' Door Emporium is here to solve your problems! We offer a full range of doors from your standard wooden door to steel gateways and portcullis! Whatever your needs, Marcus Morden's Door Emporium will serve it! We offer a full range of insurance services and warranties on your products in the event of door destruction in the face of hostile mercenaries. We guarantee you'll get your money's worth!

Fashion and Culture (Cont'd)

Interviews, IV -- Ga'Elian of the Sylvanori

Today, I am interviewing Ga'Elian, of the sylvanori. He resides in Alexandros and he says, makes a living protecting travellers. We also talk about some of the questions most puzzling to Alexandros, such as--what does the home of the sylvanori look like? And, of course, recent politics--at least from the sildanyari side of things!

Nilou: Ga'Elian, I understand you're a follower of Gilead?

Ga'Elian: Well mightest thou think so, but while the White Stag hath favored me greatly, 'tis His sister Niessa that I, and my tribe generally, revere first.

Nilou: You know, I recall he's the god of travel. I don't think I've heard of...Niessa, is it? Could you tell me a little bit about her?

Ga'Elian: Among humans, She is called 'Eluna'. She hath held sway among the Sildanyar since antiquity and the revels of the fae are normally celebrated in Her silver light. More recently, the eldritch dominions have looked to Her for the grace of inspiration.

Nilou: Oh! You know, that's fascinating. Do all sildanyari call Her that, or is it more locak, from your tribe?

Ga'Elian: Llyranesi also know Her by this name. As for the Mul'niessa, I know but little of their ways.

Nilou: Fascinating! Until recently, the llyranesi and sylvanori kept to themselves. I think the image we all have of them is from storybooks. The mysterious forest, or a shining castle surrounded by vines. Do you mind telling me a little what your home was like? I think our readers would be interested. What do you think is the first thing a visitor would be struck by?

Ga'Elian: Methinks most civilized folk might suppose we were camping. But the Faravanilas tribe moveth from place to place as the game wandereth. The Perianath is wide enough that we never go more that a hundred leagues from one place to another. The rocks and streams are our friends, and we have frequent contact with the fae and other creatures of the wild. Overall, I would guess that city-folk would be aroused by the abundant greenery and clean air, although I suppose some might be frightened by the native sounds of the wilderness.

<Image of Ga'Elian's homeland, as described to one of the Tribune's sketch artists: http://bit.ly/29rnFo6 >

Nilou: Fascinating. What brought you to Alexandria, then? It is very different.

Ga'Elian: Good question. Thou speakest aright concerning my people--that until recently, but few ventured from Llyranost. Why, even now 'tis mostly those of my generation who feel the call to reach out to the greater world. See, over the centuries, there hath been a marked decline in the rate of Sildanyari birth. In recent decades, this decline hath accelerated to alarming depths. Many believe that interacting or even interbreeding with outsiders is the only or best way to stem that decline, but 'tis fraught with controversy among the elders who geat that the cost of such actions would be to lose the very nature of what it is to be Sildanyari. I personally feel more inclined to take the elders' view on the matter but...

My own personal decision to come hither is motivated by a combination of things. Partly, beautiful as my home is, I long to see the wonders of Ea beyond the Perianath. Partly, 'tis due to the calling I received from Niessa and Mahal (or Gilead as He is called among humans). In the Faravanilas tribe, each youngling departeth upon a month-long dreamquest on the night of the first full moon following their 100th birthday. In it, one traveleth alone into the wild going withersoever the Silver Huntress shall guide, and in the process learneth Her will for his adulthood. In mine, I was inspired to range the wide lands of Ea. More recently, tidings of the daemonic infestation, breaking forth upon Ea through the gateway of Alexandria came even into the forests, so I came for to help.

Editor's note: The decline of the sildanyari is a hotly debated topic. What is known is that they began to age and die, and lost much of their power. Scholars attribute this to their loss of ties to the fae realms, while others go so far as to blame the dark gods.

Nilou: Given that we're talking about the sylvanori coming out--and your own reasons for coming here--there is a question I'm sure many have wondered about. What about the magic? Quite recently, as you know, the llyranesi gifted the city--and the world--with new spells, magic, and ideas. They did this shortly after they re-emerged. What do you think prompted it? I don't mind saying, everyone here is stumped.

Ga'Elian: I may not be the best person to ask about the Llyranesi and their gifts of magic. While my tribal elders acknowledge the Llyranesi royals as overlords, quite frankly they bear but little direct influence among the tribes of the Sylvanori. I know that anciently the druids learned some of our ancestral rituals, but the recent sharing of magics by the Llyranesi is as much a mystery to me.

Nilou: Thank you for coming by, Mr. Ga'Elian. It's been a pleasure.

Ga'Elian: Good luck, master Scribbetter.

Great Paladin Advice Column
Q: Great Paladin! Is it true that you once caused the sky to rain demons?
A: The story has changed over time. The truth of it was that it rained demon pieces.
Q: Great Paladin! What do I do if someone is eating cookies in my bed?
A: If someone eats cookies in your bed, then you lay in wait for the next time and when they start eating cookies in your bed again you burn it.
Q: Great Paladin, how many gobs could a hobgob chuck if a hobgob could chuck gobs?"
A: This is an answer I do not have. But I would pay good money to see. We would also have to define precisely what counted as a chuck. Is it more or less than a lob? How does it compare to a pitch? Or a punt? All of this should be thoroughly researched through demonstration.
Q: Great Paladin! ...are paladins also throwing weapons?
A: ...they are not. :(

GREAT PALADIN STANDARD DISCLAIMER -- I cannot be held accountable for anyone creatively interpreting my answers, nor reading such things in them that I clearly would not intend. Such as illegal activities. Or racism.

Tariday, Aestry 26, 1018

ALEXANDRIAN TRIBUNE (Issue VII)

Death of Chef Plot Cooks Up

Reporting by Arnold Benson, Alexandria Tribune

Dillen StoneSpike of the IronHammer clan past away this Eliday. A local craftsman and active member of the community, StoneSpike was perhaps best known for his participation in the anual Chili Cookoff. His son Tillbard told the Tribune "Dad loved the Cookoff. He'd spend all year working on his chili, trying to get it just right to wow the judges."

Dro'bac Irontusk, a long time rival in the cookoff, spoke at a brief memorial outside the StoneSpike home. "Dillen and I argued often, but always with respect and freindship. The world has lost a great man, and a great chef. So I will not be entering this years cookoff, but will instead be working with Tillbard to recreate his father's signature chili, that everyone can enjoy one last bowl in memory of Dillen Stonespike."

Adventurer's Guild Pranked

A DISTURBANCE AT THE ADVENTURER'S GUILD two nights hence has been widely reported throughout the city, and has been the subject of intense speculation. What is apparent is that some kind of fracas took place, with guildsmen caught in the middle.

A spokesman for the Guild stated today that the clean-up operation has been a complete success, and that the business of the Guild has returned to normal. Damping down wild rumour, the spokesman reported that, contrary to popular belief, the events were unrelated to recent demonic activities in the city.

A watchman stated later that the incident is likely to have been a prank involving students at the Bardic College and members of the Society of Progressive Arcanists. Both organisations declined to comment, with the College stating only that it was not responsible for the actions of the student body.

The city watch are appealing for further witnesses to come forward.

A New Kind of Gardening

Lower Alexandria was the site of yet another demonic eruption Tariday evening as an infernal creature caused havoc. Witnesses report the creature's appearance in the Market District, destroying seven stalls before heading south towards the city hospital.

"It was a right monster, it was!" said Louis Cooper, owner of one of the destroyed stalls. "Just came out of nowhere, belching fire, smashing things to pieces with that blade of 'is!" Several witnesses reported a black-glowing blade and leathery wings on the creature, though reports conflict. Exact casualty counts are still unknown, but are estimated at a dozen or more. A guard official speaking off the record suggested that the number would have been far higher had the populace not fled sensibly.

The demon was dispatched shortly after its arrival in the Garden District by several hospital guards and clerics. Although no further information about the demon's origins was available, several witnesses did report seeing two elves fleeing the Garden just before the battle broke out... one of whom was described as a Dark Elf wearing a large feathered hat.

OOC: See Demon in the Garden for details.
The Ballad of Ga'Elian

The staff here at the Tribune has been informed of a new song making the rounds at the Bardic College entitled "The Ballad of Ga'Elian, Ettin-Slayer." We reproduce it here without further editorial comment.

Now a farmer needs assistance,
So approaching from the distance
Three elves and a child of giants near the farm.
Sunblade Sorscha, sword of morn,
Mighty Kailin, giant-born,
Quick Yelrona and Ga'Elian the wild.
Though the day is bright and clear
They see no sign as they draw near
Of any threat that has this farmer's crops defiled,
And yet the crops are disappearing
As the four of them are nearing.
Soon enough they see what means to do them harm.
Bunnies aren't just cute like everybody supposes,
They got them hoppy legs and twitchy little noses,
And what's with all the carrots?
What do they need such good eyesight for anyway?
Bunnies!
Bunnies, they're giant bunnies!
The buck-toothed beasts soon face defeat,
And, having saved the farmer's wheat,
Our heroes pause to heal and offer thankful prayer,
But they soon have cause to learn
A giant hare's owner, in turn,
May be itself a giant: in this case an ettin.
For this fight they're unprepared,
And perhaps a little scared,
Holding firm but still they're nervously a-sweatin'
When a pair of arrows' flight
Ends the unexpected fight,
And the wild elf earns the title Ettin-Slayer!
Bunnies!
Bunnies!
Bunnies, they're giant bunnies!
Or maybe ettins?

For more info, see http://tenebraemush.net/index.php/PRP:_Hare_We_Go

Great Paladin Advice Column

Q: GREAT PALADIN! If a parent yells at a child, is it good to leave spiders in the parent's pillows, every night for a week?

A: Spiders are unacceptable. They serve a great purpose in controlling the bug population. To sacrifice them to head squishing on the pillows of parents would lead to an uncontrolled population boom for other gross and disgusting creatures. I suggest, instead, lining the inside of their pillow cases with honey.

Q: But what about snakes?

A: Snakes would be acceptable. The parents would surely see their ire was misplaced when they realize how industrious their child had to be in order to round up that many snakes.

Q: If an Otyugh requests sanctuary am I required to give it?

A: Of course, you are required to give it sanctuary. Hobgoblins, and by extension goblins and gnomes on account of them barely qualifying as sentient, are the perfect people to give sanctuary to such creatures as Otyughs. This leaves humans free to do more important and less disgusting tasks.

Q: Great Paladin! Is the consumption of demons moral?

A: This is of great debate. On the one hand, when demons know that what they hunt and prey upon has taken to using them as a form of sustenance, it begets a kernel of fear. A kernel which can only grow when they open their eyes to how adept some mortals have become at hunting demonkind.

On the other hand, eating demons is kind of like eating heaven's poop.

So, is the consumption of demons moral? My answer is this. Morality does not come into it. It all depends on how aggressively you brush your teeth.

And if you enjoy ritual cleansing or not.

GREAT PALADIN STANDARD DISCLAIMER -- I cannot be held accountable for anyone creatively interpreting my answers, nor reading such things in them that I clearly would not intend. Such as illegal activities. Or racism.

Ads

Seeking Forward-Thinking, Business-minded Professionals Seeking forward-looking businessfolk. Inquire within the Warehouse District near the Docks. Look for a building with a half gold circle overhead, in reverse. We look to encourage ethics and fair trade within Alexandria's port waters. Specialists in trade negotiations and legal matters preferred, as well as those with more physical traits and of a good disposition.

Opinions and Personal

An Appeal to Artificers

by Stirling

It it with heavy heart that I must share the news that Old Clunk's junkyard has been savaged by a hoard of vile demons. It may even be true that he is not the only one affected by the infection of evil underneath our city. However this is not just an ordinary target, this is a pillar of the artificing community!! A master of mechanical, a collector of crafts, a teacher of the technical! What artificer, what tinkerer, what crafter in this city did not get their start with the help of Old Clunks? When we were missing that key mana capacitor, when we needed that extra mithril hyper conductor, when we needed to find those polarized surge crystals at 3 am, who was there? Old Clunk was there! Either collecting the scraps and leftover pieces of our projects to help out the budding artificer, to help complete the midnight project or to find the key component we needed in our darkest hour. We cannot let this stand!

To all the crafters, artificers, tinkerers and mechanicly minded, let us restore Old Clunk to his former glory! Come lend a hand and volunteer with orginization and cleanup! Drag that old piece of scrap in your backyard in and donate it to the cause! That project that's still in pieces your going to get to someday? You know thats not today, bring it in! Come down and share your hands, your minds and your extra artfice to restore a pillar of the community to greatness.

In support of Old Clunk's Titan Arms and Armor (Stirling) will be offering at-cost arms and armor crafting to anyone who has volunteered at the junk yard for the next month!

Anniversary Announcement

A belated congratulations to Ladies Sandiel and Myrana, who recently celebrated their first year, together. The two were originally married on Korday, Hattanan 7, 1017! Congratulations to you both!

Heroism: An Unrecognized Opportunity for Fall Debutantes!

by Abrahil Fozzletorque Brindlegear

Oh, as I sit here quill in had, nothing could have me more excited! How bright the future looks, with our brawny, handsomemost heroes slaying demons in the street! Why, just the other day I beheld Jareth, sweat glistening mightily as he slew devil-giant after devil-giant! Such adventure! Such heroism in Alexandria!

Such bravery!

For the prospective youth, nothing could be better. No time is more exciting! Why, with such bravery in front of us, how can we fail to find potential worthies for the upcoming fall dances, and otherwise celebrations? Such wonderment and promise for a fulfilling fall, a gorgeous and upcoming glory to the social scene in Alexandria!

It is with this in mind I wish to wish everyone here an upcoming, glorious and enjoyable fall season! As the demons tromp through and as Arendt continues his most disgraceful huff-and-puff, do not forget to stop by the Arcanists' to check out upcoming styles--oh, the wonder with cantrips these days! Or, the many noted shops in Alexandria! As well, keep an eye open for festivities--it promises to be an active, beautiful season! We must prepare!

Now, if you will excuse me--oh! It's time for tea, and to take a bit out to watch the heroisms in the streets. They're quite good, you know! Such inspiration!

Fashion and Culture

The Summer Butterfly

Fashion is a fickle creature, and this summer is no exception. From ruffles to ruffly bustles, the "Summer Butterfly" style has taken off in force. Members of the Arcanists have produced colors and animations "of the sort to accompany the most sophisticated pedestrian, with a gentle fanning motion to maintain a refreshing breeze" this fashion appears both stylish and for a rare once, practical.

The inspiration for the style is claimed by at least three local designers, though rumor has it that it originated due to an acolyte's miscast on Lady Sandiel's "most remarkable bustle." The truth as always, remains elusive. Perhaps this time, as elusive as a gentle butterfly's wings.

A Touch More Blood

By reports, the sith-makar and the local Ygdrassil Union get along well, and the sith-makar presence in the City has been "spotty, outside of festivals and the Lower Trades," according to Siaria, who works in Alexandria's Chamber of Commerce. Lately however, a few of these reptiles have been seen about the Theatre District.

Reports Vilian Flaria, of the Flightwright, "We believe it's a natural fit for them. Their culture has a large oral, and performance element to it. Theatre is just a natural part of that."

Siaria added: "Our Treaty is under two years old. Between nations, that is hardly any time at all. Really, we're just coming to know one another. It's easy to say they look different than us--okay, obviously, but there are other differences as well. I believe art is a universal language, though. Theatre may be an area where we can really connect."

Have any sith-makar attended shows so far? Flaria responded that they had. "They seem to particularly like ones where Charn is the villan. In fact, one of their ...shamans? I think it was, came back later and asked if we couldn't add a touch more blood."


A Series of Interviews of Alexandrian Culture

I, Nilou Farsens Scribbetter of the Alexandrian Tribune, have been tasked with a series of interviews about life here in Alexandria and the cultures that compose it! The City is one of the melting pots of the world, and I am attempting to capture its mixture in words.

Expect more upcoming in the coming weeks!

Interviews, I -- Adalhard Zaldwolf

Here, I interview Adalhard Zaldwolf, formerly of Blar. He arrived in Alexandria with his family, and despite some difficulties, quickly set about creating a life here. Adalhard, what would you say to our readers about your travel here, and what you expected to find?

Adalhard: We could think of nothing but Alexandria was a land of bravery. Blar had been freed by heroes and that was our impression of them. When we got here, this was not the case. At least, not all of the way.
Nilou: No? What was different?
Adalhard: It was very different. Heroes are extraordinary people and I think they must see many kinds of people in their life. When we arrived--we did not look like the oruch, who they were used to. There are also all these rumors--the great arvek nar nations, very strong military. And I those are true. But we came here, and we were very poor and desperate. And perhaps we did not fit those expectations. Perhaps we looked very different.
Nilou: There was some unrest in the Trades at the time.
Adalhard: Yes, there was. And among the guilds. I think they worried that we would take their jobs. But arvek--what we want to do, is build. We want to make things better. With our embrace of Serriel, we march towards the dawn.
Nilou: So that is a--what do you mean when you say 'March towards the dawn'?
Adalhard: It means we move to greater and better things. Arvek will make Alexandria strong. Stronger, I mean. Already you see it in our stables.
Nilou: Thank you.
Adalhard: Has been a pleasure.

Editor's note: The Malifre Stables may be seen outside of the Northern Gates. The Malifre is known for its cleanliness and the orderliness of its grooms. It houses hundreds of steeds of varying types for the City of Alexandria.

Interviews, II -- Old Clunk

Here, I interview Old Clunk, a minor icon here in Alexandria. He runs Old Clunk's Junkyard, which was recently subject to demonic troubles!

Nilou: Clunk, I know the first question our readers will have is--what happened?
Old Clunk: <click> What happens in Alexandria, every time I turn my damned back! ...
Nilou: Demons possessing your property, you mean?
Old Clunk: ...well. Not that, exactly. But you know what I mean. I keep some ...useful things in the 'yard, so I will be taking steps to ensure this doesn't happen a third time.
Nilou: So what...tell me about the Junkyard. In your own words, please.
Old Clunk: Well, it's a junkyard. If you know what you're looking for--well, collectors come there, too. War golems also, like myself. When you're made of bits and parts from some high-up artificer, there ain't always a spare. So, I provide that service.
Nilou: I had never thought of that. I suppose we uhm, non-golems just see war golems walking around and never think about needing parts. Ours--you can't replace them.
Old Clunk: Yeah, that's always been a deficiency. Come by though, and there's a guy will hook you up. <click>
Nilou: Hook me up? Oh! You mean like with an artificial limb or something. What do war golems think of that? Someone like me walking about with--an arm or hand made out of artifice?
Old Clunk: We think you finally saw sense.

I assumed he was being sarcastic, but it's hard to tell with that metal face. Nonetheless, I thanked him for the interview. He invited me, and our readers, "down for a Hot '40 sometime." I'm told that's sort of like WD-40, just heated, and that only "poncy golems" take sugar and cream.

Editor's Note: Old Clunk's Junkyard is located out in Goblintown, and is frequented by crafters, artificers, war golems, and gobbers.

Upcoming Events

Warriors of Angoron prepare for a demonstration of strength and athleticism, later this week. The Temple holds such competitions at least monthly. Replies Aka, priestess: "We invite anyone an' everyone ta come down an' test their strength! Especially tha laddies."

At her words, a few of the Warriors nodded. One named Makoro spoke up: "We'll be having a log-tossing contest, a dead lift, an' a Rescue."

Rescue? this reporter asked. Thankfully, Warrior Aka was able to shed some light on the matter: "Well, ya take yer favorite prince or princess--I like tha little laddies an' lads, m'self, they're so adorable when th' blush--and we put them on top of this great, tall wall. Ya climb up ther an' fight off their kidnapper. At tha moment, we got folks dressed up like th' Iron Tide."

When asked if the prince and princess trope was a little tired in this modern era, a third warrior shrugged before adding, "Eh, it's tired--I mean, Alexandria don't really have much nobility anymore, even--but at's what makes it great. It's like them Lunch an' Munch plays. Ya know Lunch, ya know Munch, an' what roles they play. So ya get a 'laddie' an some hero ta rescue them. Eh. Crowd loves it."

The event will take place at the end of this month at the Temple of Angoron.

Corrections

Munch the TerrorMaw would like to set the record straight regarding the recent article with the Warrior of Angoron.

Though respectful of the Angorites, Munch himself is a Korrite, and will not be aiding in an offical capacity in the demonstrations. He does however intend to attend as a general participant. Despite rumors, he does not know anyone named Lunch, let alone a princess. Or a prince, for that matter.

Kesenday, Hattanani 27, 1018

ALEXANDRIAN TRIBUNE (Issue VI)

Midnight Run Report at the Bardic College

Lyrics from "We are the Champions" blazed at 12:00 midnight exactly last Tariday, as seniors tore through the bardic campus. While technically illegal, the "Midnight Run" is a well-established tradition, dating back to the founding of the college. Morning showed the campus painted in fresh murals, with Ceinara's colors prominent.

"Although it's tradition, we encourage every senior to be safe," responded one member of the Watch, when asked about the event. The reactions of various politicians in the area is reported as "mixed."

The college has no immediate plan to paint over the murals. "They may get painted over next year, who knows? Until then, we have examples of this year's finest work," immortalized on two and three story buildings. While true, some nearby residents have objected to the giant, near cartoon-like characterizations of the heads of the Flamewright and Hope local theatres, while others have suggested that it's free advertising.

OOC: The bardic college is a visitable place ongrid! Hop on over to the Theatre District, and look for the paint splashes, upturned chairs, and that one gobber singing that one tune that time that you heard at that place on that one day.

New Treat at the Ox-Strength

Following last week's attack on the Malifre Stables, the Ox-Strength has boasted new, unprecedented quantities of its famous (or infamous) "owlbear stew with pepper." The stew boasts thick, oily segments of owlbear meat, served in a peppery sauce with what may or may not be vegetables.

Ralickwort Takes a Bath

Ralickwort the Weird would like to make it known that, despite rumours to the contrary, the impromptu bath at the hands of fellow gnomic tinkerers and their incredible bubble machine was not solicited in any way. It should also be noted that the subsequent reduction in height, presumably due to a loss of grime, is not in any way impairing his ability to scribe scrolls, brew potions or craft wondrous grubby items.

The incident involved mountains of white soap foam engulfing the unwary, including the hapless Ralickwort, in the festival grounds. It is apparent that some kind of machine failure was responsible; most are blaming a family of gnomes (not related to Ralickwort). Ralickwort himself had this to say: "'Twere raet 'orrid. Ah can 'bsolutely say Ah've nevuh 'sperienced nuffin' like it in all me seven'y years."

Customers to the labworks should note that /that/ smells as rank as ever.

Ask Great Paladin!

A. Serene says, "When did Boshter become a paladin? I am of two minds regarding this. In one respect, it is heartening to see the heathen subhumans gaining some level of decency. On the other hand, I fear the tarnishing it may bring to the exalted status of paladin."

Q. Great Paladin! During times of famine and scarcity, Boshter stole all of the soap. What sort of a sin is this?

A. Cleanliness is next to godliness. So if Boshter is being truthful about his conversion to paladinism, then this sin is only minor and can be overlooked in favour of the greater good. However, if he is lying about his conversion, then he is committing a much greater sin than soap stealing. Impersonation of such an exalted status is punishable by reincarnation. Which is probably to his benefit anyways.

GREAT PALADIN STANDARD DISCLAIMER -- I cannot be held accountable for anyone creatively interpreting my answers, nor reading such things in them that I clearly would not intend. Such as illegal activities. Or racism.

Paladin In Jail?

It all started with the cell doors being closed on me leaving me in a cell with the triplets and the talking carrot. This isn't what is supposed to become of a holy champion of the people, being locked away like a common criminal.

Well, really, that's where the moment began, but there was events leading up to it. There was me, up on the statue in my breeches, singing. Reports vary, some even say it was the national anthem. So, who knows. But the whole thing started with me trying oruch ceremonies. A lot of alcohol and violence. It was the alcohol that did me in in the end.

Of course, I was just trying to expand my horizons, understand religion and culture from different views, learn ways beyond our own. I didn't expect it to go as it did, but I had to face the consequences of it, and the ringing in my head.

So, I tried to focus past the words of the talking carrot that sounded a lot like an Averk Nar about speaking with his fists, my instructors had taught me that there is more than the violence routine to life. So, maybe this was a test, something I needed to understand about myself and about my adherence to the laws and the will of the Gods?

I spent the evening in quiet meditation partly because it made my head feel better but also to try and understand that there is always a story behind the scenario, there is always a reason leading up to the situation. I believe this was an act of the Goddess to help me understand that, so that not every bad action is done by bad people for bad intent. I should try to see the root cause and fix that, not follow the common town guard reaction and lock people away for violating the laws. After all, it doesn't fix the underlying problem, it just sweeps it under the rug for a while.

So, moral of the story, do not judge people based on the events you see unless you truly understand the events that brought them to be. Everybody's got a story, all you need to do is listen and we could make the world a better place. I mean, just look at my story as an example.

Constable's Report

Over the past couple of weeks, the Alexandrian City Guard has seen an increase in the incidence of crimes committed within their jurisdiction. Commenting on the recent renovation of the jail, located at the westen gates of the city, one guard was heard to remark, "If you build it, they will come."

A spokesman for the Adventurer's Guild told the Tribune that they have even noticed that some of their members have had recent run-ins with the law. Just to name a couple of examples, the half-Sildanyari sorceress Telecorn was held over night for shooting off magical flames in public, and the savage Sylvanori called Ga'Elian was arrested on Tariday for assaulting a constable, who later eyewitness accounts say had been brutally beating his own horse. When the Tribune asked the constabulary for details on this alleged horse abuse, the only comment they made was to confirm that Ga'Elian was in custody.

Relics of Local Vardman Saint Unearthed

In Alexandria, heroes shine more brightly than anywhere in the world. Even in the dark. One such light shone in the graveyards years ago, and the Vardaman Temple is pleased to announce further development of Saint Rarvin's local legend. For those unaware, Saint Rarvin began life as a simple gravedigger. While he worked one night, undead came up from the earth.

An Alexandrian to his core, Rarvin grabbed his shovel and stood his ground. The details of what happened that night have been lost, but locals have not given up unearthing the legend. Mourner Kerbasi d'Bahjat reports discovering his shovel and "now a pair of rough, workman's gloves." The gloves, he tells us, are about what you would expect from a man like Rarvin. No further information has come forth, although we are assured the gloves, and the shovel, are being cared for at this time.

Faithful may request to see the items by arranging with local priests of the temple.

Omen in the Sky

In the wee hours of the morning of Variday, Hattanani 16, still long before sunrise, observers at the Shining Chalice Observatory made a discovery that caused them great commotion. They report that a comet was seen on trajectory to cross the star-sign of the Great Wolf, specifically in a region that some have referred to as the chains. Debate among scholars and others as to the meaning of this sign has swelled with many theories competing for acceptance. Official representatives of the Shining Chalice merely comment that the reported observtion is correct, but that the significance of the discovery is still being analyzed.

Gnomen Noodles Noodle Their Way Up!

Although the food originated with khazad tradesfolk hundreds of years ago, it took the gnomes to make it popular. Today, Soup-in-a-Cup comes in many different varieties and some say almost magical flavors. The basic directions however are the same: add water.

"It's marvelous!" according to one spokesgnome, when asked about the product. Cladget Butterfoods is one manufacturer of Soup-in-a-Cup, or gnomen noodles as they are called on the street. Fizkindle Butterwords represents them. "Marvellous," he says. "It's so useful to the everyday tradesperson. Marvellous in its simplicity! That's why we're wanting to up the challenge to the next level!"

His competitor Bonbargo Sparkgrinder over at Fizzy Muffintorque agreed, "Between Butterfoods and Muffintorque, we offer over thirty varieties of Soup-in-a-Coup!"

"That's cup," his competitor reminded him. "Cup, you know. And, nothing like friendly gnomish competition!"

"Oh, right," replied Bonbargo, with a gleam in his eye.

Both Butterfoods and Muffintorque are expected to launch new flavors this summer. The rest of the interview was unable to be completed.

Alexandrosian Town, Kiseldet Demolished: No Survivors

On a day fit for conflict, this last Korday Alexandros saw the devastation of one its towns and the spilling of a centuries-old war onto its grounds. With its population of 73 dead and buildings destroyed, Kiseldet remains a memory in the hearts and minds of those who knew it.

The devestation was caused by a Ko-Jodakh shaman and her accomplice, who sources believe to have been an arcane-blooded of some type. The shaman had reportedly sought to destroy a second township, when Irregulars of the local Guilds intervened. Due to the speed which these heroes responded, countless more lives were saved.

While details are still being investigated, officials are in conversation with local Sith-Makar to determine what may be learned of the shaman's motivations. While no official findings have been recorded, the latter delegation has suggested that the Ko-Jodakh have a history of violence. It is known that the races have been at war for a long time.

When asked why a Ko-Jodakh would issue an attack of this nature, Speaker-caste Noytlallel stated that: "They have alwayss been violent, in my knowing of them. I am not ssurprised if thiss was about attempting to claim territory from Alessandria."

Another suggested, "I sstress we do not know. No one will know until the boness of the dead are made to sspeak."

The action has cast a shadow over Ko-Jodakh visitors to Alexandria. A Ko-Jodakh representative, Rithrize, suggests it was an isolated event, and that his people are being unfairly stereotyped and the claims "like oil from a rock."

The names of all 73 known victims of Kiseldet are published, below.

Ginger Cantrell
Mildred Deirdre Vinson
Ofelia Cheri Grimes
Hyllis Grimes
Geirfufran Grant
Robyn Bryant
Ronda Julia Bryant
Tabatha Cobb Arargha
Tamera Ana Carney
Tammy Jayne Mullen
Valeria Kellie Nolan
Violet Reid
Anda Romdara
Mim Romdara
Rhah Romdara
Yesenia Head
Jo Harper
Mim Romdara
Rorri Arargha
...(list continues)

OOC: I am taking some legwork on this story, for those interested in learning a little more. For details of the scene, contact: Alba, Terewin, Lenore, Kogger, Virton, and Zyla!


Ceriday, Bernlfleur 23, 1018

ALEXANDRIAN TRIBUNE (Issue V)

Tenant Farmers Protest Rising Rent!

A FARMER'S PROTEST filed past the mansion of the Dechanti family in the Noble District yesterday. The farmers, from the frontier town of Antissa, were protesting against further increases to their tenancy charges, at a time when taxes on the sale of livestock are rising and when expectations on the countryside militia are greater than ever.

A solid, dependable backbone to the nation since its birth, the tenant farmers remain fiercely independent of their landlord neighbours in Alexandria. One spokesman described the relationship as "stretched", whilst another said: "The nobles, and their seneschals and lackies in particular, have little or no understanding of agricultural life. I've been asked to go through accounts at length when there's fields of hay to make, or pay rent in midwinter when we've barely enough to feed ourselves." Antissa's official spokeskhazad had this to say: "We are called upon not only to provide food, supplement the income of nobility and line the pockets of taxmen, but also to sacrifice our young men and women to the militia. A rise in our costs at this time of crisis is unacceptable."

The farming community came through the noble district in full colour and regalia, carrying shrines and icons to Angoron, their faith focussed on strength and stamina. Herds of donkeys, sheep and pigs left detritus and mess in the otherwise immaculate streets, and piles of turnips and potatoes were left by the trade entrances to many mansions in a demonstration to the noble houses. "This is what we eat," said one young sila. "Whilst they engorge themselves on the fruits of our labours."

The sil went on to describe her life in some detail. "I have lost many children, and my sister died in childbirth. We cannot afford to pay the stipend for a healer, so often even routine illness can be deadly. Meanwhile you expect food prices to remain low. You must see the impact this has on our communities. That's why we're here today." Her story is sadly typical amongst those heard at the protests, which aside from the blaring of hunting horns and the braying of animals, was entirely peaceful.

Despite the commotion and fuss, the rent and taxes were paid by community leaders quietly to a city official before the group left town last night.


Review: Ox-Strength Gorgon Chili

Raniq Fairhair reports: My old friend Hingvarr and I had been competing for the favor of the same lady, who shall not be named in this article, but neither would prevail, so we chose to decide the question by a gentleman's wager. If I could eat a whole bowl of the gorgon chili at the Ox-Strength Tavern in Alexandria's Warehouse district, then Hingvarr agreed he would not only abandon his overtures toward the lady, but would additionally polish my horse's saddle without magic. Perhaps 'twas not my wisest choice, but I accepted the challenge.

Accordingly, I entered the afore-said establishment. Immediately, my senses were assaulted by the nauseating aromas filling the tavern. My face must have showed it, too, for almost at once, the attendant, one Mel by name, very cordially suggested that I was in the wrong place, and might be more at my ease at the more upscale Fernwood Pub in the Lower Market district, as it regularly caters to the gentry. I replied, telling him of the challenge that I faced. This Mel, very kindly offered to prepare me a much milder chili to eat, and to send a package of the real article with me to prove to Hingvarr what I had endured. But to reneg on my word would besmirch mine honor, so I refused.

After a few moments, Mel returned from the kitchen with the horrifying stench and the concoction from which it issued, and set it before me together with a burnt roll. I paid my coin, and scooped up the largest bite that the spoon would hold and swallowed it down as quickly as possible, while holding my nose. It went down heavy, and left a coating of the nastiest slime in my mouth, but my excellent health bore me through. As I was repeating this process with the second bite, Mel remarked that he believed it possible that the chili did not, in fact have gorgon flesh, but rather that of rats. Not dissuaded, I managed to finish the bowl, never touching the charred roll, and chased it with a tankard of astringent beer before leaving.

I applaud the service of Mel, but after having the runs and stomach pain for the next four days, I caution the citizens of Alexandria that discretion is the better part of valor.


Recipe Book: Thithine

The environment of a culture usually will say a lot about its people and Alexandria is no exception. It's culture is that of hearty people, coming from all over to come together in the mixing pot that is the city. This mixing leads to a lot of different experiences being combined in new and unique ways, sometimes ending up with unexpected results.

One such example of this is Thithine, a spicy food from Veyshan that was designed to provide the energy that would be needed in an easy to transport and eat style. Modern versions are usually spiced to taste, but the original is to be spicy, bringing out the flavors.

It begins with a brine for soaking cabbage leaves in. This brine is made with water, salt, vinegar and other spices, adding in whatever spice you may have...


Sinfull Succulence!

Some Blar culture: For those familiar with Arvek Nar history are aware that for a long period a vast number of the race were servants to Thulite vampires, serving primarily as a military but also as kitchen servants. While the founding of Blar is a new chapter for the Arvek of that city they have carried on some of the old traditions in new ways. The old Thulite masters always had a taste for the most delectable and succulent desserts, which has carried over in the tastes and traditions of the Blar bakers.

One shop in Alexandria, called Sinfull Succulence, bakes and sells the old Blar recipes that have carried on. Some of their most popular items are the Blood Cupcakes, red velvet cupcakes with chocolate frosting. Other popular items include their red cherry chocolates whose inside ooze sweet red cherry syrup as well as lava cake rumored to be so rich that nobody can finish one in a single sitting. Eat at your own risk.


Lost and Found

Found

1 Grail: Appears to be family heirloom. Will return to owner if they can describe it.

Lost

1 Ring, Gold. Engraved with Elven Runes. If Found, please contact S. Oran.

Lost Animal

1 Falcon, Black: Reward Offered. Contact Mr. Cairo.

For Sale

Pelts: 1 Moose and 1 Squirrel
See Boris at Fernwood Pub.

Free

Green cat with Yellow Stripes: Free to good home. Speak with Adam Prince.
One Prosthetic Eye: Previous Owner: Awdeen. Great discount. Lokee.


Harrowscopes

Today's Harrow Card is The Tangled Briar. It indicates an object or person from long ago will have great importance on the next events as they unfold in your life. The object or person in question is one lost or murdered in some foul way.Be on the lookout for the signs, and be forwarned.


Green Eggs and Ham

Some foods come from just one group of people, while others are more from all around the world. This is a delicacy that has quite a story, coming originally from the sailors of the Jade Islands who needed food that could travel with them. Pickling was the common source, the way they stored most of the food for travel, because they could not guarantee time to stop and catch the Red Sunfish or the Blue Snapperfish. This specific meal of picked eggs and cured ham may not sound like much, but it s unique because of its naming, so much so that it became well known among the children when famous bard wrote out a story of the Jade Islander 'Sameyaam' trying to expand the meal out of the sailing ships it was made famous on, ending up with the character liking it after refusing it becausei t seemed so weird.

The eggs were pickled in brine to make them easy to transport, but contrary to popular theory, that was not where the green name came from. When the merchants would trade with the mainland they were called Green Eggs to signify they came from the Jade islands and to differentiate them from the regular white or brown eggs the farmers were used to be seeing. The meat was originally a salt cured ham, cut into strips and kept as lean as possible to get it to last as long as possible during the travels. This was a meal that could sustain the sailors for a long time while travelling and only take up a small amount of the hold on the ships, allowing for cargo to be packed to a premium.


Midnight Run Preparations?

The Alexandrian Bardic College prepares for graduation and its annual "Midnight Run" where seniors blaze through campus at midnight, repainting it in bright colors and adding stunning murals and artsworks meant as a display of hard-won talent. Traditionally, the graduates are chased by faculty and participating members of the Watch, and the results are never fully realized until sunrise.

An up and coming artist, Corleon "Snarbull" Methian, is suggested as a favorite this year, though Snarbull's lead is far from certain. In years previous, class favorites have been upended in this chaotic showdown. What is new this year is the participation of the music school. While this branch of the college has participated in years past, they have been absent since "the tuba incident" 7 years ago.

"We may be there, we may not. I mean, it's technically illegal, right?" replied one puckish sildanyari when asked about the music department's about participation. When asked if it was tradition, she replied, "Well, yeah" before asking what I thought of "We are the Champions."

Catchy tune.


Artifice in the Rough

"...It as good as anything come out of junkyard. Sometimes it diamonds, sometimes it--eeh," No truer words were spoken. Clunk, one of the oldest golems in Alexandria, recently came under fire when one of his parts failed on a repair. Clunk's Junkyard however, operates on a "you find, you use," policy. To the in-the-know, it comprises a haven of leftover artifice parts, half-working clockwork thing-a-ma-whats, and other esotery of a mechanical-magical nature. It's also become a social spot for local war golems, and some gobbers.

Even the disaffected golem, Gearswrought, says it will be back. "I'll just be more careful what I pick out next time. You have to be more discerning with quaslit rithwrench sets." Whatever that is.

((OOC: Old Clunk's Junkyard may be found at A02. It is a new spot ongrid, one we hope will be a welcome place especially to war golems, gobbers, and artificers alike.))


Editorials: A Salute to Concrete

While my people are known for our discipline, one of our trades is often overlooked: the structuring of simple, yet durable concrete. Whoever first developed this wondrous material is up for debate. Alexandria's Exploratory Associates' own research dates its inception further than a thousand years past, to where it was made from rice as part of its mixture, to the latest designs employing volcanic and rock sand that we from Blar (and now, Alexandria) make use of, today.

To the original inventor, society owes a great deal. Some form of this material is used in bridges and docks, storm drains and aqueducts. Most famously, it is encountered by adventuring groups within the sewage system, and along Alexandria's notable walls. These walls have been called a wonder of the world, and would not be possible without the discipline of concrete.

Concrete's mixture is varied, though its formation is not. No matter its composition, concrete must be poured into a mould of some type. Historically, these have been made of brick. Today, both brick and magic may be used. Within certain structures, artifice may even be embedded in these formations, to produce light in evenings, or for a protective or defensive effect. Sometimes, offensive. Concrete structuring and setting is one area where artifice and wizardry come together in a beautiful, if contentious, whole.

Something so simple and versatile is not often remarked upon by the everyday passerby in the streets. Yet, its utility is endless and its strength endurant. In its way, it is not unlike the arvek.

Hup-hah!

Arnfred Kaulitz, Structurial Engineer


MALFIRE STABLES ATTACKED!

The Malifre Stables, a renowned Arvek-Run stable by Master Horseman Addicus Malifore, had his steeds spooked and break loose by the cunning might of a trio of Owlbears. Cunning is not normally a trait associated with the ferocious, monstrous predators and it is rumored that at least one of them bore signs of demonic blood in its veins, a newly worrying development considering ALexandria's recent trouble with demons in general.

Addicus Malifore, a veteran of the Sendor war who settled in Alexandria instead of returning to Blar after his service to Blar, Alexandria and Myrrdion, has run the stables ever since and was grateful when Explorers from the Guild were dispatched who handily dealt with the monsters with speed and steel! "It was good to see the guild give such a strong response," he said.


Final Update on the Veyshanti Delegation, and Interview

It is with pleasure we continue to report on Ambassador Abba and his delegation. Although the trio have denied involvement with last week's upset at the Warehouse District, others suggest it was only due to the excitement of the new goods brought by Abba's associates.. By accounts, the trio have settled into Alexandria quite well. For the moment, Abba has retreated from the spotlight in order to, he tells us, focus on the upcoming summer festivals in Alexandria. "I have always wanted to attend the Tournament Paramount at least once, in Alexandria's famous Colosseum, and this may be the year to do so," he remarked.

Merchant Tangisir also, was gracious enough to take some time for the interview promised some weeks past. His companion Jaidat was more reclusive, but it is as he said, "Well, we bronzes are just more talkative, you could say." Indeed.

Tribune: How have you found your visit to Alexandria?

Tansisir: Quite nice. It's a little on the cool side, but then I have spent the last few years in the desert. In truth, this is the most conversation I have had in some time.

Tribune: You seem quite sociable.

Tansisir: Thank you, I try to be. It's been some time, as I said. Until a few years ago, I had been a student of the Burning Sands. I still am, of course, just decided to see some of the world.

Tribune: The Burning Sands?

Tansisir: A monastic group. The Burning Sands believe in the purification of the body and mind through the desert's heat. So, yes, sweat lodges are a thing. You could say it is a blend of Navosian and Daeusite beliefs. A little more difficult now, though.

Tribune: With the transference of Honored Navos, I could see that. Something you said intrigued me, though. Sweat lodges. ...in the desert? That must get...

Tansisir: Yes, it does. It does wonders for the mind, though.

Tribune: So you're a student of the Burning Sands, or had been. How did you come to be a merchant?

Tansisir: Family ties. A small number of my kin work here in Alexandria, and of course, caravans in Veyshan. It seemed a time to tie the two together. Get to see the world a little, and expand what my brothers and sisters have said is a natural talent. ...tea.

Tribune: I understand there's been quite some interest in the tea. Do you think you'll expand your trade into other goods, as well?

Tansisir: At the moment, I am primarily interested in my leaves. They match my own interests, you could say. Perhaps we'll see some ruyth i mohdar though, you never know.

Tribune: Thank you for time.

Tansisir: It's been a pleasure.

The three may be seen around the various shops and merchant districts in Alexandria.

Variday, Bernfleur 11, 1018

ALEXANDRIAN TRIBUNE (Issue IV)

BATGOBBER FOUND!

Explorers recently uncovered a bat-like gobber in the hills of the Heartlands. Claiming to be the result of "just one of those experiments, dahling" the batgobber appeared articulate and at least partially coherent upon finding. She complained of a continual ringing in her ears (which seemed enlarged beyond the typical gobber's). The ringing, she said, may be from the explosions.

The batgobber suggests she was exiled to the Heartlands after her kin found her specializing in cook-wares. The area around her suggests there was some form of science! that occurred, though related to cook-ware, this reporter is uncertain. A passing-by oruch suggested cooked-brains, whereupon the batgobber leapt on him and landed in his hair.

The oruch was unavailable for comment.

ASK GREAT PALADIN!

Q: Great paladin! I heard that kobolds of Genrivia were going to lead an assault on Charn! What is the lawful action here?! Should we be concerned or buy popcorn?! A: Nobody assaults Charn but me. Prepare my horse.

Q: Great Paladin, I heard that Sandy is selling clothes that are not THE most fashionable thing ever. What do I do?! A: Normally I would not wish this fate on anyone, but in light of Sandy's recent transgressions I endorse sending Abrahil to teach Sandy about fashion.

Q: Great Paladin, what if someone has something that I want, but it doesn't technically belong to me? Can I have it if I want it more than they do?? A: That depends. In most cases, no, you cannot have it. Stealing is illegal. Also, wrong. But if it belongs to a goblin (and by extension hobgoblin) or a gnome, since they are not technically people and thus do not technically own anything, then it would be okay.

GREAT PALADIN STANDARD DISCLAIMER -- I cannot be held accountable for anyone creatively interpreting my answers, nor reading such things in them that I clearly would not intend. Such as illegal activities. Or racism.

BOUNTY ANNOUNCED

The Vardamen temple again put forward its bounty on wights within the city. While not wishing to raise any particular alarm, one of their Mourners is quoted as saying, "You can never be too careful, and with Heth out there, it doesn't hurt, you know?"

Wights are, apparently, a virulent form of undead that creates more wights by murdering others for life force that they use as sustenance. While it is not believed any Wights are present in Alexandros territory at the moment, a dose of caution is understandable.

WAREHOUSE DISTRICT UPSET

An upset occurred this Variday morning in the Warehouse District. Sources report that employees of Traders Montaigne and Chapelle were involved in the matter, during which several crates were overturned and damage was done to the side of one warehouse. The local Watch was called in to calm the scene and dispersed the chaos. As of print time today, no official cause has yet been determined.

Montaigne and Chapelle are both established trading families in Alexandria, dealing in teas, spices, and other fine, dry goods.

((Want your stories in the Tribune? Visit the Tribune offices in the Lower Trades District to learn more!))

ALEXANDRIAN TRIBUNE: CLASSIFIEDS (Issue IV)

Quality weapons and armor, divinely imbued. Contact Mourner Kerbasi d'Bahjat at the Vardaman Temple. Divine scrolls also offered.

Mithralla Merchandise has been serving the Alexandria area with quality magical items for years. Located upon the Mountain Road, under the giant sword, our crafters use local materials to provide a wide range of quality magical items at competitive prices. From arms and armor, to scrolls and potions, to enchanted rings and a wide assortment of wonderous items, Mithralla Merchandise is sure to have something for you.

Buy potions for health, power, and thickness of skin. Buy scrolls to lay low your enemies. All ingredients fresh -- some even still wiggle. Contact Alba.

To the idiot who keeps tossing their laundry out on Fiscus St. Stoppit. There's only so much a man's meant to see in this world, and knowing wizard socks danced the cha-cha on their own on Varidays isn't one of them.

Need a potion, or an ointment, or just a scroll to feed your familiar? Maybe you want to slight your opponents, or boost your allies. Or, just maybe, you're morbidly curious about just what exactly those potions do. Ralickwort, gnomish witch and brewmaster extraordinaire, remains open for business despite constant public health warnings. Come by Rolickwort's Arcane Labworks (misspelling intentional) for your witchey potion and scroll needs (shrink potion a specialty).

Fantastic and fashionable accoutrements made at quality prices. Contact Abrahil Fizzletorque Brindlegear in the Theatre District! Wondrous items, amazing to behold! Special rates for certain healing items; inquiries and tea welcome.

Pelka is a newish crafter who can enchant weapons, armor, or miscellaneous Wondrous Items that are worn or held. Once the item is ready he will deliver it to you - guaranteed to get there in 30 days or less, or your money back!

Leave word for him at the Society for Progressive Arcanists.

Variday, Eatonis 28, 1018

Upset in the Warehouse District

The Watch was called to the Warehouse District, after a reported altercation of some kind. Details are as yet unknown.

OOC: If you are a Watch PC, please @mail me for details. Expect more public information available in the Tribune later this or next week! You can speed the issue along by sharing your own tales, and earning RPP!




More rumors.png