Difference between revisions of "Rumbo"
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<p style="color:#b10e08; font-weight: bold; font-size: 150%;">Character Overview</p> |
<p style="color:#b10e08; font-weight: bold; font-size: 150%;">Character Overview</p> |
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− | With pickle-green skin, those big pointy ears and his wiry physique Cogz Rumbo is indubitably a gobber. He is barely more than three feet tall and is as thin as a twig. A wooden peg has replaced his left leg and supports him whenever he hobbles about. Apart from the prosthetic Cogz Rumbo is quite plain with only a few small warts decorating his broad face. Beady yellow eyes are set to either side of his small nose and he has a wide mouth filled with sharp teeth. |
+ | ''With pickle-green skin, those big pointy ears and his wiry physique Cogz Rumbo is indubitably a gobber. He is barely more than three feet tall and is as thin as a twig. A wooden peg has replaced his left leg and supports him whenever he hobbles about. Apart from the prosthetic Cogz Rumbo is quite plain with only a few small warts decorating his broad face. Beady yellow eyes are set to either side of his small nose and he has a wide mouth filled with sharp teeth.'' |
⚫ | Cogz Rumbo was once Feuerwerker, the rank a gunsmith holds aboard a Bludguni airship. He was also the apprentice of the Arvek Nar navigator-wizard, Gerge, aboard the Golden Cockatrice. His leg was lost when the airship was totally destroyed by a Myrrish gnome's fireball when penetrated the magazine and ignited the kegs of blackpowder Rumbo was charged with watching over. One of only three survivors Rumbo has since wandered as a mercenary for hire. He has worked with sky-pirates over the Skycurtain Mountains then for treasure hunters in Khazad Duin. He was a gunsmith in Blar for a time before working for smugglers with ties to The Sunset. After reading a back issue of "The Clockworks and Steamfitting Journal" Rumbo has decided that a wooden peg-leg just isn't good enough and came to Alexandria looking for a better prosthetic. He has taken up lodging in GoblinTown after meeting with a goblin cleric of Rada and a elf wizard who pointed him in the right direction and is usually found there or on the other side of the rive in Sage Orum's Plaza. |
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− | == Background == |
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⚫ | Cogz Rumbo |
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<p style="color:#b10e08; font-weight: bold; font-size: 150%;">Roleplay Hooks</p> |
<p style="color:#b10e08; font-weight: bold; font-size: 150%;">Roleplay Hooks</p> |
Revision as of 10:57, 15 August 2020
Race: | Gobber | |
Homeland: | Bludgun | |
Date of Birth: | 9 Pryntar, 994 | |
Apparent Age: | Late twenties. | |
Occupation: | Gunslinger & Mystic Diviner. | |
Class: | Wizard / Rogue | |
Level: | 1 / 1 |
Character Overview
With pickle-green skin, those big pointy ears and his wiry physique Cogz Rumbo is indubitably a gobber. He is barely more than three feet tall and is as thin as a twig. A wooden peg has replaced his left leg and supports him whenever he hobbles about. Apart from the prosthetic Cogz Rumbo is quite plain with only a few small warts decorating his broad face. Beady yellow eyes are set to either side of his small nose and he has a wide mouth filled with sharp teeth.
Cogz Rumbo was once Feuerwerker, the rank a gunsmith holds aboard a Bludguni airship. He was also the apprentice of the Arvek Nar navigator-wizard, Gerge, aboard the Golden Cockatrice. His leg was lost when the airship was totally destroyed by a Myrrish gnome's fireball when penetrated the magazine and ignited the kegs of blackpowder Rumbo was charged with watching over. One of only three survivors Rumbo has since wandered as a mercenary for hire. He has worked with sky-pirates over the Skycurtain Mountains then for treasure hunters in Khazad Duin. He was a gunsmith in Blar for a time before working for smugglers with ties to The Sunset. After reading a back issue of "The Clockworks and Steamfitting Journal" Rumbo has decided that a wooden peg-leg just isn't good enough and came to Alexandria looking for a better prosthetic. He has taken up lodging in GoblinTown after meeting with a goblin cleric of Rada and a elf wizard who pointed him in the right direction and is usually found there or on the other side of the rive in Sage Orum's Plaza.
Roleplay Hooks
- Firearms - Rumbo is a trained gunsmith and a practiced shot so anything to do with firearms is sure to draw his attention.
- Magic - Rumbo is a wizard, specialized in divinations, and so responds well to mystical mysteries or magical mayhem.
- Gobbers - Gobbers are the best race!
- Artifice - Rumbo is missing his left leg and currently hobbles about on a wooden peg. One day he would like to upgrade to something better so he has been poking around looking for folks who can make clockwork prosthetics.
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"I'm no stranger to danger. Besides, if I should die, I shall take full responsibility."