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==Recent Rumors in Alexandria==
 
==Recent Rumors in Alexandria==
 
===Ceriday, Eatonis 12, 1013===
  +
The Red Ridge Mountains have always been a place from which greater Alexandros draws considerable mineral wealth. With the advent of airships, the process of bringing ore from the mines to refineries within Alexandria has become even easier, providing a not inconsiderable source of wealth for Alexandrians and a rugged community of mining towns along the mountains themselves.
 
  +
Before the advent of airships, though, there were numerous passes through which transit had to be arranged and tolls paid. A network of forts, towers, and outposts were necessary to secure them against the various threats of bandits, raiders, and monsters and to ensure the orderly transfer of goods and secure trade. Many of these are no longer manned but that doesn't mean the passes that are still mapped aren't used.
 
  +
One particular pass known as the Crumbled Tower has recently come under scrutiny. Merchants passing through claim to've seen strange things--shadowy figures moving through the night and stranger sounds along the roadsides. It has rapidly developed a reputation as being haunted.
  +
  +
Worse, some men claim to've seen a great winged beast in the sky, giving rise to fears that a dragon may've taken up residence in the Red Ridge Mountains for the first time in some years. Alexandrian military airships are already being diverted to the mountains, indicating enough reports of the beast have been seen to encourage a show of force by the local governments.
  +
  +
Further rumors indicate that bands of adventurers may be hired to ensure that there is nothing to these stories than frightened merchants.
  +
 
''For more information and news, +bbread 7 ingame.''
  +
 
===Tariday, Pryntar 22, 1013===
 
===Tariday, Pryntar 22, 1013===
 
As light falls over Alexandria, it illuminates a city in turmoil. Members long-established hustle about with bowed shoulders and hold conversations in whispers. The governing houses stand flush with faces old and new, with politicians visiting from different lands. Traders, many of them dwarven and others eager for news and renewed ties, begin their initial forays.
 
As light falls over Alexandria, it illuminates a city in turmoil. Members long-established hustle about with bowed shoulders and hold conversations in whispers. The governing houses stand flush with faces old and new, with politicians visiting from different lands. Traders, many of them dwarven and others eager for news and renewed ties, begin their initial forays.
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''For more information and news, +bbread 7 ingame.''
 
''For more information and news, +bbread 7 ingame.''
   
  +
===Older Rumors===
  +
[[News Archives|Read older rumors]].
   
===Gilday, Pryntar 2, 1013===
 
Recently, a pair of Myrrish Magistrates have been seen nosing around the city of Alexandria. The Magistrates are leading the charge in attempting to locate the missing Myrrish King on behalf of the feuding, royal brothers who now contend for his throne. King Serenas, who vanished when Alexandria was plunged into the mists, has not yet been located.
 
 
It is rumored that their meeting with the ruling council did not go well but that they were granted sanction to continue their investigations.
 
 
They have already taken to questioning those who witnessed the event at the Eidolon Court and no doubt have other things on their agenda.
 
 
''For more information and news, +bbread 7 ingame.''
 
 
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Revision as of 03:11, 13 March 2011

Welcome to an Age of Heroes

In Taara's wake the earth crumbled. Gods fell, others rose, and the race of mankind looked forward and saw the destruction of nations. For five years, necrotech seared the world's landscape and forces unknown decimated the once-insurmountable Walls of Charn. Nations turned against one another with the vanishing of monarchs--brother to brother and kin to kin. During the struggles, the nation of Dragonier attempted to keep the peace before it, too, fell. Other nations threatened to follow.

Now returned from the Mists, Alexandria finds itself thrown into a world in turmoil. In this world, the Pantheon of Light strides forward in anger, the Twilight fall into debate, and the forces of Darkness are locked in a war between Maugrim and Taara. High arcana soars over the landscape with the renewed activity of the Old Races, while guilds and organizations struggle to find their footing with the fall of Rune. The elves and dwarves have moved forward into the world once again, driven by the perceived neglect of the world by humankind.

The world had waited for the return of Alexandria and the return of the Myrrish king for five years--only to find Alexandria suddenly returned unchanged, and unknowing, from the Land of Mists. To Alexandria, the War of Sendor is just days past. To the world--

It is the time for heroes.


New Players: Getting into the Game

If you're new, why not start with Getting Started? Our Theme Guide aims to get you on your feet quickly by providing an "overall" view of the setting. Alexandria is our core setting where much of the day-to-day RP takes place. Races talks about our world's inhabitants. You can also learn about their beliefs, check out the player-made lexicon, and explore the Pathfinder rules system, which is available for free online.

We encourage you to play what you're interested in, with the following caveat: we do not allow evil PCs. It's something we've tried in the past--it just hasn't worked. If you're looking to find out what the most popular races and classes are, or "what's needed," login and type +census.

Once you're established, you're welcome to record yourself on the Wall of Heroes by making a Character Page. You'll need a forum ID and password to login, so be sure to request one of those at the end of Chargen.


Returning Players: How do I Convert My Characters to PF?

Conversion-guide.png

Recent Rumors in Alexandria

Ceriday, Eatonis 12, 1013

The Red Ridge Mountains have always been a place from which greater Alexandros draws considerable mineral wealth. With the advent of airships, the process of bringing ore from the mines to refineries within Alexandria has become even easier, providing a not inconsiderable source of wealth for Alexandrians and a rugged community of mining towns along the mountains themselves.

Before the advent of airships, though, there were numerous passes through which transit had to be arranged and tolls paid. A network of forts, towers, and outposts were necessary to secure them against the various threats of bandits, raiders, and monsters and to ensure the orderly transfer of goods and secure trade. Many of these are no longer manned but that doesn't mean the passes that are still mapped aren't used.

One particular pass known as the Crumbled Tower has recently come under scrutiny. Merchants passing through claim to've seen strange things--shadowy figures moving through the night and stranger sounds along the roadsides. It has rapidly developed a reputation as being haunted.

Worse, some men claim to've seen a great winged beast in the sky, giving rise to fears that a dragon may've taken up residence in the Red Ridge Mountains for the first time in some years. Alexandrian military airships are already being diverted to the mountains, indicating enough reports of the beast have been seen to encourage a show of force by the local governments.

Further rumors indicate that bands of adventurers may be hired to ensure that there is nothing to these stories than frightened merchants.

For more information and news, +bbread 7 ingame.

Tariday, Pryntar 22, 1013

As light falls over Alexandria, it illuminates a city in turmoil. Members long-established hustle about with bowed shoulders and hold conversations in whispers. The governing houses stand flush with faces old and new, with politicians visiting from different lands. Traders, many of them dwarven and others eager for news and renewed ties, begin their initial forays.

When Alexandria vanished, rumors now hold that its underside did not, and creatures and horrors unknown settled beneath the once-familiar landscape. City workers complain of species never known before. The City stuggles to contain the problem: priests are called in daily for exorcisms, and adventurers with their swords. Racial tensions rise in some areas, and adventurers are asked to defend even kobolds.

As Alexandria adjusts to the changed world around it, news continues to arrive on the feet of tradesmen and family letters. Dragonier lies in ruins, rumors say, its carcass watched over by some dread overlord. Traders claim him to be ten stories tall, others larger--while some suggest he wears the guise of a hobgoblin. Even Charn does not seem immune; no few travelers draw the Sign of Triangles over their breast when speaking of it, in order to ward away Thul's Eye. Other rumors persist of a demonic sorceress from the mists and an unknown tyrant.

For more information and news, +bbread 7 ingame.

Older Rumors

Read older rumors.