Difference between revisions of "Axiomatic"
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+ | |+'''Axiomatic Creature Damage Reduction''' |
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! <center>Hit Dice</center> |
! <center>Hit Dice</center> |
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! <center>Resist Cold, Acid, and Electricity</center> |
! <center>Resist Cold, Acid, and Electricity</center> |
Revision as of 09:06, 19 February 2010
Axiomatic creatures may also be fiendish or celestial, but a fair number of them occupy the pure realms of regimented order in the outer planes.CR: No change until 5 HD, CR +1 at 5 HD or more.
Darkvision: Gains the ability to see in the dark up to 60 feet.
Spell Resistance: Gains SR equal to new CR +5.
Special Attacks: Smite Chaos 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one chaotic foe; smite persists until target is dead or the axiomatic creature rests.)