Difference between revisions of "Template:FeatsJZ"
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| colspan="4" | Feats J - Z |
| colspan="4" | Feats J - Z |
Revision as of 20:17, 29 January 2013
|- style="background: #8dbdbd; font-size:120%; font-weight:bold;" | colspan="4" | Feats J - Z |- style="background: #D3E3E3; font-weight:bold; border: 1px;" | Feat | Type | Prerequesite | Benefit |- | Lightning Reflexes |
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| +2 bonus on Reflex saves
|- | Improved Lightning Reflexes | | Lightning Reflexes | Once per day, you may reroll a Reflex save
|- | Keen Scent | | Wis 13, sith'makar | Gain the scent special ability
|- | Lunge | Combat | Base attack bonus +6 | Take a –2 penalty to your AC to attack with reach
|- | Magical Aptitude |
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| +2 bonus on Spellcraft and Use Magic Device checks
|- | Martial Weapon Proficiency |
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| No penalty on attacks made with one martial weapon
|- | Master Craftsman | | 5 ranks in any Craft or Profession skill | You can craft magic items without being a spellcaster
|- | Mithril Body | Armored Body | War Golem, 1st only | Mithril plating
|- | Mithril Fluidity | Armored Body | War Golem, Mithril Body | Reduce ACP and raise AC
|- | Mounted Combat | Combat | Ride 1 rank | Avoid attacks on mount with Ride check
|- | Mounted Archery | Combat | Mounted Combat | Halve the penalty for ranged attacks while mounted
|- | Ride-By Attack | Combat | Mounted Combat | Move before and after a charge attack while mounted
|- | Spirited Charge | Combat | Ride-By Attack | Double damage on a mounted charge
|- | Trample | Combat | Mounted Combat | Overrun targets while mounted
|- | Unseat | Combat | Improved Bull Rush, Mounted Combat | Knock opponents from their mounts
|- | Natural Spell | | Wis 13, wild shape class feature | Cast spells while using wild shape
|- | Never Stand Down | General | Oruch | You draw on the strength of your people, and stand fearless in the face of the enemy
|- | Nimble Moves | | Dex 13 | Ignore 5 feet of difficult terrain when you move
|- | Acrobatic Steps | | Dex 15, Nimble Moves | Ignore 20 feet of difficult terrain when you move
|- | Parting Shot | Combat | Shot on the Run, base attack bonus +6 | Make a ranged attack when withdrawing
|- | Perfect Strike | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Roll twice for attacks with monk weapons and take the better roll
|- | Persuasive |
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| +2 bonus on Diplomacy and Intimidate checks
|- | Point-Blank Shot | Combat
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| +1 attack and damage on targets within 30 feet
|- | Far Shot | Combat | Point-Blank Shot | Decrease ranged penalties by half
|- | Precise Shot | Combat | Point-Blank Shot | No penalty for shooting into melee
|- | Improved PreciseShot | Combat | Dex 19, Precise Shot, base attack bonus +11 | No cover or concealment chance on ranged attacks
|- | Pinpoint Targeting | Combat | Improved Precise Shot, base attack bonus +16 | No armor or shield bonus on one ranged attack
|- | Point-Blank Master | Combat | Weapon Specialization with a ranged weapon | Do not provoke attacks of opportunity while firing one ranged weapon
|- | Shot on the Run | Combat | Dex 13, Mobility, Point-Blank Shot, base attack bonus +4 | Make ranged attack at any point during movement
|- | Rapid Shot | Combat | Dex 13, Point-Blank Shot | Make one extra ranged attack
|- | Manyshot | Combat | Dex 17, Rapid Shot, base attack bonus +6 | Shoot two arrows simultaneously
|- | Power Attack | Combat | Str 13, base attack bonus +1 | Trade melee attack bonus for damage
|- | Cleave | Combat | Power Attack | Make an additional attack if the first one hits
|- | Great Cleave | Combat | Cleave, base attack bonus +4 | Make an additional attack after each attack hits
|- | Improved Bull Rush | Combat | Power Attack | +2 bonus on bull rush attempts, no attack of opportunity
|- | Greater Bull Rush | Combat | Improved Bull Rush, base attack bonus +6 | Enemies you bull rush provoke attacks of opportunity
|- | Improved Overrun | Combat | Power Attack | +2 bonus on overrun attempts, no attack of opportunity
|- | Greater Overrun | Combat | Improved Overrun, base attack bonus +6 | Enemies you overrun provoke attacks of opportunity
|- | Improved Sunder | Combat | Power Attack | +2 bonus on sunder attempts, no attack of opportunity
|- | Greater Sunder | Combat | Improved Sunder, base attack bonus +6 | Damage from sunder attempts transfers to your enemy
|- | Quick Draw | Combat | Base attack bonus +1 | Draw weapon as a free action
|- | Rapid Reload | Combat | Weapon proficiency (crossbow) | Reload crossbow quickly (Note, this has been updated since. See the Rapid Reload listing under Other Paizo)
|- | Rebuke the Horde | General | Oruch, 13 Cha | A far-off ancestor was a chieftain of some kind, and other oruch respond in kind
|- | Run |
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| Run at 5 times your normal speed
|- | Pistol Whip | Combat | EWP (Firearms), Int 13, BAB: 3+ | Perform an attack with the end of your firearm, possibly knocking an opponent prone
|- | Scorpion Style | Combat | Improved Unarmed Strike | Reduce target's speed to 5 ft.
|- | Gorgon's Fist | Combat | Scorpion Style, base attack bonus +6 | Stagger a foe whose speed is reduced
|- | Medusa's Wrath | Combat | Gorgon's Fist, base attack bonus +11 | Make 2 extra attacks against a hindered foe
|- | Stunning Fist | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Stun opponent with an unarmed strike
|- | Selective Channeling | | Cha 13, channel energy class feature | Choose whom to affect with channel energy
|- | Self-Sufficient |
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| +2 bonus on Heal and Survival checks
|- | Shield Proficiency |
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| No penalties on attack rolls when using a shield
|- | Improved Shield Bash | Combat | Shield Proficiency | Keep your shield bonus when shield bashing
|- | Shield Slam | Combat | Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 | Free bull rush with a bash attack
|- | Shield Master | Combat | Shield Slam, base attack bonus +11 | No two-weapon penalties when attacking with a shield
|- | Shield Focus | Combat | Shield Proficiency, base attack bonus +1 | Gain a +1 bonus to your AC when using a shield
|- | Greater Shield Focus | Combat | Shield Focus, 8th-level fighter | Gain a +1 bonus to your AC when using a shield
|- | Tower Shield Proficiency | Combat | Shield Proficiency | No penalties on attack rolls when using a tower shield
|- | Simple Weapon Proficiency |
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| No penalty on attacks made with simple weapons
|- | Skill Focus |
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| +3 bonus on one skill (+6 at 10 ranks)
|- | Spell Focus |
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| +1 bonus on save DCs for one school
|- | Greater Spell Focus | | Spell Focus | +1 bonus on save DCs for one school
|- | Spell Mastery | | 1st-level Wizard | Prepare some spells without a spellbook
|- | Spell Penetration |
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| +2 bonus on level checks to beat spell resistance
|- | Greater Spell Penetration | | Spell Penetration | +2 bonus on level checks to beat spell resistance
|- | Steady Shot | | BAB 1, Weapon Focus in chosen weapon | Add 1/2 dex modifier to damage with a specific type of weapon
|- | Stealthy |
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| +2 bonus on Escape Artist and Stealth checks
|- | Step Up | Combat | Base attack bonus +1 | Take a 5-foot step as an immediate action
|- | Following Step | Combat | Dex 13, Step Up | Move up to 10 feet as an immediate action
|- | Step Up and Strike | Combat | Following Step, base attack bonus +6 | Follow adjacent creature and attack as an immediate action
|- | Strike Back | Combat | Base attack bonus +11 | Attack foes that strike you while using reach
|- | Throw Anything | Combat
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| No penalties for improvised ranged weapons
|- | Toughness |
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| +3 hit points, +1 per Hit Die beyond 3
|- | Turn Undead | | Channel positive energy class feature | Channel energy can be used to make undead flee
|- | Two-Weapon Fighting | Combat | Dex 15 | Reduce two-weapon fighting penalties
|- | Double Slice | Combat | Two-Weapon Fighting | Add your Str bonus to off-hand damage rolls
|- | Two-Weapon Rend | Combat | Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 | Rend a foe hit by both your weapons
|- | Improved Two-Weapon Fighting | Combat | Dex 17, Two-Weapon Fighting, base attack bonus +6 | Gain additional off-hand attack
|- | Greater Two-Weapon Fighting | Combat | Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 | Gain a third off-hand attack
|- | Two-Weapon Defense | Combat | Two-Weapon Fighting | Gain +1 shield bonus when fighting with two weapons
|- | Vital Strike | Combat | Base attack bonus +6 | Deal twice the normal damage on a single attack
|- | Improved Vital Strike | Combat | Vital Strike, base attack bonus +11 | Deal three times the normal damage on a single attack
|- | Greater Vital Strike | Combat | Improved Vital Strike, base attack bonus +16 | Deal four times the normal damage on a single attack
|- | Unit Tactics | General | Arvek Nar, K/military theory 5 | Your military leadership enables your allies to respond more quickly
|- | Weapon Finesse | Combat
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| Use Dex instead of Str on attack rolls with light weapons
|- | Weapon Focus | Combat | Proficiency with weapon, base attack bonus +1 | +1 bonus on attack rolls with one weapon
|- | Dazzling Display | Combat | Weapon Focus | Intimidate all foes within 30 feet
|- | Shatter Defenses | Combat | Dazzling Display, base attack bonus +6 | Hindered foes are flat-footed
|- | Deadly Stroke | Combat | Greater Weapon Focus, Shatter Defenses, base attack bonus +11 | Deal double damage plus 1 Con bleed
|- | Greater Weapon Focus | Combat | Weapon Focus, 8th-level fighter | +1 bonus on attack rolls with one weapon
|- | Penetrating Strike | Combat | Weapon Focus, 12th-level fighter | Your attacks ignore 5 points of damage reduction
|- | Greater Penetrating Strike | Combat | Penetrating Strike, 16th-level fighter | Your attacks ignore 10 points of damage reduction
|- | Weapon Specialization | Combat | Weapon Focus, 4th-level fighter | +2 bonus on damage rolls with one weapon
|- | Greater Weapon Specialization | Combat | Weapon Specialization, 12th-level fighter | +2 bonus on damage rolls with one weapon
|- | Up Shields | General | Arvek Nar, BAB 1, Proficiency with Tower Shield | Trained in the arvek military tradition, you may employ your shield to offer aid and cover to an adjacent ally
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