Difference between revisions of "Understanding CMB and CMD"

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Under the new system, we're given a single set of numbers apply to every type of maneuver, from disarms, to grapples, and so on. From here on out, your character's CMB and CMD will be a static number unless you change weapons or fighting styles--and then it's a case of remembering you're holding a +2 sword instead of a +1 so the number would then be 1 higher.[[Category:Getting_Started]]
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Under the new system, we're given a single set of numbers apply to every type of maneuver, from disarms, to grapples, and so on. From here on out, your character's CMB and CMD will be a static number unless you change weapons or fighting styles--and then it's a case of remembering you're holding a +2 sword instead of a +1 so the number would then be 1 higher.
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==What Combat Maneuvers Can I Use as Part of a Full Attack?==
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{{TableMain}}
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{{T01}}
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| colspan="3" | Questions About Specific Feats, Maneuvers
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{{T02}}
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|Feat
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|Usable with Full Attack?
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|Common Questions
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|-
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|Sunder || Yes || Clarified in Paizo FAQ
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|-
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|Disarm ||Yes
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|-
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|Grapple || No || With Greater Grapple, maintaining a grapple is a move action
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|-
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|Bull Rush || No ||May be used as part of a charge
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|-
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|Overrun || No
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|-
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|Trip || Yes || You may trip with any weapon; the trip property just allows you to drop the weapon and avoid being tripped, yourself
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|}
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[[Category:Getting_Started]]

Revision as of 18:40, 30 April 2013

CMB and CMD are ways that Paizo worked in to simplify combat maneuvers (disarm, grapple, and so on). CMB stands for Combat Maneuver Bonus, and CMD stands for Combat Maneuver Defense. When executing a combat maneuver, your character will roll his or her CMB against the opponent's CMD. There are no more extended, opposed roles.


CMB

 
CMB = BAB + STR + Size Mod + Other


What's defined as "Other"?

From the PRD: When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver.


This means that weapon enhancement bonuses, and feats such as Weapon Focus apply. It also means that characters using TWF will take a -2 penalty to their roll. Note that since "Other" will change due to circumstance such as which weapon you're using, your +sheet will give you your "base" number. It's then up to you to supply the "Other."

CMD

 
CMD = 10 + BAB + STR + DEX + Size Mod + Other


What's defined as "Other"?

From the PRD: A creature can also add any circumstance, deflection, dodge, insight, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature's AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.

...Combat maneuvers are attack rolls, so you must roll for concealment and take any other penalties that would normally apply to an attack roll.


What this means is that you can add just about whatever bonuses you normally apply to your Touch AC. Like Touch AC, if you're flat-footed, you lose your Dexterity bonus. If your character has any current AC penalties, these will also apply. So, CMD is actually:

10 + STR + DEX + BAB + Special Size Modifier + deflection + dodge + insight + morale + profane + sacred - any penalties at all to AC

Note that since "Other" will change due to circumstance such as which weapon you're using, your +sheet will give you your "base" number. It's then up to you to supply the "Other."


Under the new system, we're given a single set of numbers apply to every type of maneuver, from disarms, to grapples, and so on. From here on out, your character's CMB and CMD will be a static number unless you change weapons or fighting styles--and then it's a case of remembering you're holding a +2 sword instead of a +1 so the number would then be 1 higher.

What Combat Maneuvers Can I Use as Part of a Full Attack?

Questions About Specific Feats, Maneuvers
Feat Usable with Full Attack? Common Questions
Sunder Yes Clarified in Paizo FAQ
Disarm Yes
Grapple No With Greater Grapple, maintaining a grapple is a move action
Bull Rush No May be used as part of a charge
Overrun No
Trip Yes You may trip with any weapon; the trip property just allows you to drop the weapon and avoid being tripped, yourself