Specific Armors
ADAMANTINE BREASTPLATE
Aura no aura (nonmagical); CL —
Slot armor; Price 10,200 gp; Weight 30 lbs.
DESCRIPTION
This nonmagical breastplate is made of adamantine, giving its wearer damage reduction of 2/—.
ARMOR OF INSULTS
Aura moderate enchantment; CL 7th
Slot armor; Price 16,175 gp; Weight 20 lbs.
DESCRIPTION
Each metal bit of this suit of +1 studded leather looks more like a tiny sneering face than a simple stud. Once per day the wearer of the armor may command the mouths to unleash a torrent of verbal abuse directed against every hostile creature within 60 feet who can see and hear the wearer. Each such creature must make a DC 16 Will saving throw to avoid suffering an overwhelming compulsion to attack the wearer for the next 7 rounds. If the creature is unable to attack the wearer on its next turn, or attacking the wearer would put the creature at risk (moving through a threatened square, charging into a pit, and so on) it can act normally that turn. This is a mind-affecting sonic effect, and has no effect on creatures that do not use a spoken language.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, confusion; Cost 7,675 gp
BANDED MAIL OF LUCK
Aura strong enchantment; CL 12th
Slot armor; Price 18,900 gp; Weight 35 lbs.
DESCRIPTION
Ten 100-gp gems adorn this +3 banded mail. Once per week, the armor allows its wearer to require that an attack roll made against him be rerolled. He must take whatever consequences come from the second roll. The wearer's player must decide whether to have the attack roll rerolled before damage is rolled.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, bless; Cost 9,650 gp
BREASTPLATE OF COMMAND
Aura strong enchantment; CL 15th
Slot armor; Price 25,400 gp; Weight 30 lbs.
DESCRIPTION
This +2 breastplate bestows a commanding aura upon its wearer. The wearer gains a +2 competence bonus on all Charisma checks, including Charisma-based skill checks. The wearer also gains a +2 competence bonus to his Leadership score. Friendly troops within 360 feet of the user become braver than normal, gaining a +2 resistance bonus on saving throws against fear. Since the effect arises in great part from the distinctiveness of the armor, it does not function if the wearer hides or conceals herself in any way.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, mass charm monster; Cost 12,875 gp
BUCCANEER'S BREASTPLATE
Aura moderate transmutation; CL 9th
Slot armor; Price 23,850 gp; Weight 30 lbs.
DESCRIPTION
This +1 breastplate is made of bluish metal and decorated with wave motifs. It allows the wearer to continually utilize the effects of the spell water walk. If a creature puts on the armor while underwater, the wearer is borne toward the surface at a rate of 60 feet per round.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, water walk; Cost 12,100 gp
CELESTIAL ARMOR
Aura faint transmutation [good]; CL 5th
Slot armor; Price 22,400 gp; Weight 20 lbs.
DESCRIPTION
This bright silver or gold +3 chainmail is so fine and light that it can be worn under normal clothing without betraying its presence. It has a maximum Dexterity bonus of +8, an armor check penalty of –2, and an arcane spell failure chance of 15%. It is considered light armor and allows the wearer to use fly on command (as the spell) once per day.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, fly, creator must be good; Cost 11,350 gp
DAYSTAR HALF-PLATE
Aura strong evocation; CL 15th
Slot armor; Price 81,250 gp; Weight 50 lbs.
DESCRIPTION
The silvery sheen of this +1 half-plate causes it to sparkle in even the faintest light. At will, the wearer can command it to shine with a daylight spell for 10 minutes. Once per day, the wearer can command it to shine as per the sunburst spell.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, daylight, sunburst; Cost 41,000 gp
DEMON ARMOR
Aura strong necromancy [evil]; CL 13th
Slot armor; Price 52,260 gp; Weight 50 lbs.
DESCRIPTION
This plate armor is fashioned to make the wearer appear to be a demon. The helmet is shaped to look like a horned demon head, and its wearer looks out of the open, tooth-filled mouth. This +4 full plate allows the wearer to make claw attacks that deal 1d10 points of damage, strike as +1 weapons, and afflict the target as if she had been struck by a contagion spell (Fortitude DC 14 negates). Use of contagion requires a normal melee attack with the claws. The “claws” are built into the armor's vambraces and gauntlets, and cannot be disarmed.
A suit of demon armor is infused with evil, and as a result it bestows one negative level on any nonevil creature wearing it. This negative level persists as long as the armor is worn and disappears when the armor is removed. The negative level cannot be overcome in any way (including restoration spells) while the armor is worn.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, contagion; Cost 26,955 gp
DWARVEN PLATE
Aura no aura (nonmagical); CL —
Slot armor; Price 16,500 gp; Weight 50 lbs.
DESCRIPTION
This full plate is made of adamantine, giving its wearer damage reduction of 3/—.
ELVEN CHAIN
Aura no aura (nonmagical); CL —
Slot armor; Price 5,150 gp; Weight 20 lbs.
DESCRIPTION
This extremely light chainmail is made of very fine mithral links. This armor is treated, in all ways, like light armor, including when determining proficiency. The armor has an arcane spell failure chance of 20%, a maximum Dexterity bonus of +4, and an armor check penalty of –2.
FOLDING PLATE
Aura moderate conjuration (summoning); CL 10th
Slot neck (brooch) or armor (unfolded); Price 12,650 gp; Weight — (brooch), 50 lbs. (armor)
DESCRIPTION
This item normally looks like a heavy steel brooch or cloak clasp, often depicting a heavy helm or sturdy shield. On command, the brooch transforms in a clatter of metallic plates and panels to instantly cover the wearer in a complete suit of +1 full plate, with the design of the brooch displayed on the armor's breastplate. The same command word causes the armor to transform into the brooch. The brooch only transforms if the wearer's armor slot is unoccupied, thus it won't work if the wearer is already armored.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, instant summons; Cost 7,650 gp
FORSAKEN BANDED MAIL
Aura moderate evocation; CL 11th
Slot armor; Price 25,400 gp; Weight 35 lbs.
DESCRIPTION
Every inch of this suit of +1 banded mail bears a defaced holy symbol or a design equally offensive to one or more gods and their servants. The wearer of the armor cannot cast divine spells or use any spell-like supernatural ability gained from a connection to a deity. The wearer gains SR 19 against any divine-origin spell, spell-like ability, or supernatural ability (such as a domain granted power or ability from an outsider serving a deity), and treats the armor's enhancement bonus as +2 higher against creatures with these abilities.
On Tenebrae, Forsaken mail tends to be given to warriors when facing against a specific enemy faith or outsider, though tends to be risky for everyday wear (relevant faiths interact with the PC at a -2 diplomacy; for example, a group of Maugrimites with Forsaken mail which depicted Althea would interact at a -2 versus at least Altheans and Daeusites. Even a peasant is careful not to offend Taara too often). Please be aware that the SR also applies to friendly divine healing and channeling. This is in theme with the armor; it's mentioned here so no one is surprised during a scene, etc.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, creator cannot be a divine spellcaster; Cost 12,900 gp
MISTMAIL
Aura faint conjuration; CL 3rd
Slot armor; Price 2,250 gp; Weight 25 lbs.
DESCRIPTION
The fine links of this +1 chain shirt form a pattern of roiling clouds. On command once per day, the wearer can transform it into thick fog that fills his space and provides concealment (20% miss chance). This mist moves with the character. Effects that disperse the mist or destroy it cause the armor to reform into its solid shape on the character's body, as does speaking the command word or entering a place where the fog-magic doesn't function (such as underwater). If the character tries to don another suit of armor while the mistmail is in fog form, it reforms at the character's feet.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, obscuring mist; Cost 1,250 gp
MITHRAL FULL PLATE OF SPEED
Aura faint transmutation; CL 5th
Slot armor; Price 26,500 gp; Weight 25 lbs.
DESCRIPTION
As a free action, the wearer of this fine set of +1 mithral full plate can activate it, enabling him to act as though affected by a haste spell for up to 10 rounds each day. The duration of the haste effect need not be consecutive rounds.
The armor has an arcane spell failure chance of 25%, a maximum Dexterity bonus of +3, and an armor check penalty of –3. It is considered medium armor, except that you must be proficient in heavy armor to avoid taking nonproficiency penalties.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, haste; Cost 18,500 gp
MITHRAL SHIRT
Aura no aura (nonmagical); CL —
Slot armor; Price 1,100 gp; Weight 10 lbs.
DESCRIPTION
This extremely light chain shirt is made of very fine mithral links. The armor has an arcane spell failure chance of 10%, a maximum Dexterity bonus of +6, and no armor check penalty. It is considered light armor.
MURDERER'S BLACKCLOTH
Aura moderate necromancy; CL 9th
Slot armor; Price 12,405 gp; Weight 10 lbs.
DESCRIPTION
This silk +1 shadow padded armor is as dark as night and stitched with thread the color of dried blood. When worn by a rogue with the bleed talent, it increases the bleed damage of the rogue's sneak attacks by +1.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, bleed, invisibility, silence; Cost 6,280 gp
PLATE ARMOR OF THE DEEP
Aura moderate abjuration; CL 11th
Slot armor; Price 24,650 gp; Weight 50 lbs.
DESCRIPTION
This +1 full plate is decorated with a wave and fish motif. Although the armor remains as heavy and bulky as normal full plate, the wearer of plate armor of the deep is treated as unarmored for purposes of Swim checks. The wearer can breathe underwater and can converse with any water-breathing creature with a language.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, freedom of movement, tongues, water breathing; Cost 13,150 gp
RHINO HIDE
Aura moderate transmutation; CL 9th
Slot armor; Price 5,165 gp; Weight 25 lbs.
DESCRIPTION
This +2 hide armor is made from rhinoceros hide. In addition to granting a +2 enhancement bonus to AC, it has a –1 armor check penalty and deals an additional 2d6 points of damage on any successful charge attack made by the wearer, including a mounted charge.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, bull's strength; Cost 2,665 gp
SPIRIT-BONDED PLATE
Aura no aura (nonmagical); CL —
Slot armor; Price 3,300 gp; Weight 50 lbs.
DESCRIPTION
This suit of full plate is made of spirit-bonded hide, rather than metal, so druids can wear it. It is otherwise identical to masterwork full plate.