Organizations of the Learned

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Reading an Organization Entry

Global
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The organization has offices in multiple nations or areas. "Global" here is a relative term, and does not imply centralized control.
Localized
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The organization is localized. See entry for details. Many Alexandrian-based groups have this feature!
NPC
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Only for NPCs.


Organizations of the Learned

Org localized.png Alexandria's Society for Progressive ArcanistsOrg blank.png Associated Characters
Common: Wizards, sorcerers, bards, witches Locations: Alexandria (A14)
Alexandria's Mage's Guild, cut off from Rune. Wizards, Witches, and Sorcerers are generally considered de-facto members of this guild, though clerics of Eluna also pay it patronage.
Alexandria's now independent branch of the once-global mages' guild. Run by Madame Gelfure, it's said her brilliance is only exceeded by her eccentricities. Under her leadership, the mages have cornered more social markets as well as traditional ones. The most notable are their expansion into new markets: the fickle and changing fashions of nobility and the well-to-do, as well as lending arcane styling to architecture, an area long thought to be within artifice's gridlock. These efforts have greatly stabilized the Arcanists' funding and allowed the expansion of libraries. They embrace all forms of magic, except the darker forms of necromancy.

The guild maintains some ties to Rune, although the fall of that nation means there is no worldwide mages' guild, and their authority is greatly diminished. Mages the world over are in turmoil, after the fall of Rune and actions of Taara. Gelfure's swift taking of the local guild has allowed Alexandria some stability.

Eluna's faith, always strong within the Academy, has along with Navos made a resurgence, although some Taaran mages may be found.

Their building sits across from the Exploratory Associates (the artificers) at Sage Orum's Plaza.

RPP-Related Skills: Knowledge/Arcana, Knowledge/The Planes, Spellcraft, Profession/Scribe, Craft/Calligraphy, Craft/Bookbinding, Linguistics



Org localized.png Alexandria's Bardic CollegeOrg blank.png Associated Characters
Common: Bards, Sorcerers, Rogues Locations: Alexandria (A04)
Located in the artistic heart of the City, Alexandria's Bardic College is world-reknowned.
Alexandria's Bardic College is centered in the Theatre District, among its sundry and noted theatres and performance halls. It is noted for the "Midnight Run" tradition, where seniors run through campus, painting murals and new colors on the buildings every year. Other acts of artistic merit, such as a midnight concert, have gained traction in recent years. The result has given the college a hodgepodge look that it takes pride in.
RPP-Related Skills: Forthcoming...



Org localized.png Alexandria's Articer's GuildOrg blank.png Associated Characters
Common: Artificers, Clerics, Bards Locations: Alexandria (A14)
A center for artifice and engineering within Alexandria.
Alexandria's branch of the Engineer's Enclave, the Exploratory Associates is a house of invention, artifice, and the occasional kaboom within Alexandria City. It sits across from the Progressive Arcanist's, within Sage Orum's Plaza. The building is noted for its unusual architecture as resembling a giant, mechanical spider, as well as the Reosian dioramas within. The dioramas showcase notable works of artifice throughout history.
RPP-Related Skills: Forthcoming...



Org localized.png Alexandria's Alexandrian TribuneOrg blank.png Associated Characters
Common: All Locations: Alexandria (A02)
The local paper, comprised of reporters and heroes who'll do anything, brave anything, to get the scoop!
Alexandria's local paper! A mixture of shining journalism and ragtag rumor. Reporters, journalists and rumormongers abound. The Tribune has its offices in Lower Alexandria. You do not need to be a member of this organization to publish in it--player and character submissions are all accepted.
RPP-Related Skills: Forthcoming...



Org global.png Org npc.png CollectorsOrg blank.png N/A
Common: Wizards, sorcerers, rogues, Taarans Locations: Learned halls and mages' societies
An arcane group focused on the acquisition of powerful artifacts, posing as academic eccentrics. Opposed to the Acquisitioners.
The Collectors specialize in the theft of powerful objects, with many lusting after both academic and arcane fame. Their means are often subtle, though they're unafraid to harness whatever means necessary. They are the opponents of the Acquisitioners and various Elunan groups across the globe.

To the public, the Collectors appear generally as a sort of club for academics and eccentric collectors. The innocuousness of their name lends to this perception. Their true name for themselves is something in Infernal, and rarely spoken--it's said that saying it aloud invokes the chill of an old and wretched artifact. The first one Draken (their founder) stole, in fact.

MORE

RPP-Related Skills: N/A



Org localized.png Shining ChaliceOrg blank.png Associated Characters
Common: Sorcerers, rogues Locations: Greater Alexandros (H05), Society halls, observatories
Eccentric, minor nobles who peruse the magic in their blood through their salons and seances.
Pcorg chalice.png
The Shining Chalice grew originally from a band of eccentric, though minor nobility who believe that the true path to understanding magic is to make it part of one's blood. To this end, they value sorcerous bloodlines and innate magics, as well as those granted by Aspects, as both desirable and important to the practice of magic. While tolerated, they do not hold positions within many wizarding halls. Instead, they achieve their funds through the hosting of salons, and proported fortune-reading abilities, and seances.

History

Begun as an informal salon among friends during social seances, the Chalice began to delve into the mysteries of mana first as a curiosity, then as a means to host better seances and fortune-sessions. What was initially taken as a social endeavor quickly grew more serious when some of its members began to manifest Aspects. The Chalice has became known over time for its fortune-reading abilities, and its dedication to understanding the night heavens. Accordingly, it grew in size and began attracting like-minded individuals. It became a full organization, though one of narrow focus.

Considered eccentric even for Elunans, the Chalice's membership focuses on better understanding the Ways of the Stars and Moon, and what they have to say to the world, below. Many members believe they are gifted in this understanding because of their blood. In this way, they mix their scholarship with a wont to understand themselves.


Leadership and Areas of Influence

The Chalice is led by Julica, a distant cousin of Gelfure. Though the two are rumored to have grown up together, they were often at odds due to their personality and interests. Julica is more bookish, and while she admired her cousin's keen mind, she felt it wasted by extraneous pursuits. Nevertheless, she seems to possess some of her cousin's social capabilities, which has lead the Chalice in just stead.

The Chalice has loose ties to both the Arcanists and the Temple of Eluna. They possess an unusual friendship with a myriad of lower noble houses, and artistic eccentrics and creative minds. They don't always get along with the Arcanists, given the anti-wizard views among them, though the two groups are sometimes mutually beneficial to one another.

They gain funding by providing salons to interested merchants and nobility--helping them understand just what their future may hold. They may hold salons or for a fee, add interest to a noble's soiree. In this way, some of the Chalice have a flair for performance and storytelling.


RPP-Related Skills

Knowledge/Nature
Knowledge/Geography
Knowledge/History
Perform/Oratory
Craft/Bookbinding
Linguistics
Profession/Astrologer
RPP-Related Skills: Knowledge/Nature, Knowledge/Geography, Knowledge/History, Perform/Oratory, Craft/Bookbinding, Linguistics, Profession/Astrologer