Template:FeatsJZ
|- style="background: #8dbdbd; font-size:120%; font-weight:bold;"|| colspan="4" | Feats J - Z |- style="background: #D3E3E3; font-weight:bold; border: 1px;"|| Feat|| Type|| Prerequesite|| Benefit |-
| Lightning Reflexes|| ||
|| +2 bonus on Reflex saves
|- | Improved Lightning Reflexes|| || Lightning Reflexes|| Once per day, you may s a Reflex save
|- | Keen Scent|| || Wis 13, sith'makar || Gain the scent special ability
|- | Ki Throw|| Combat|| Improved Trip, Improved Unarmed Strike|| Your physical control and mastery of momentum allows you to throw enemies.
|- | Improved Ki Throw|| Combat|| Improved Bull Rush, Ki Throw|| Your enemies are living weapons in your hands.
|- | Leaf Singer | |Elf or half-elf, Cha 13, Bard 1 |The wilderness makes your performances more effective
|- | Ledge Walker|| || Dex 13, khazad|| You negotiate tiny ledges like the khazadi ballerina you are
|- |Lucky Halfling | |Halfling |When a friend fails a save, reroll it for them
|- | Lunge|| Combat|| Base attack bonus +6|| Take a –2 penalty to your AC to attack with reach
|- | Mage of the Wild|| || Attuned to the Wild, Llyranesi, Sylvanori|| Your mystic connection with the wilderness enhances your spellcasting.
|-
| Magical Aptitude|| ||
|| +2 bonus on Spellcraft and Use Magic Device checks
|-
| Martial Weapon Proficiency|| ||
|| No penalty on attacks made with one martial weapon
|- | Missile Shield|| || Dex 13, Shield Focus|| You are skilled at deflecting ranged attacks with your shield.
|- | Ray Shield|| || Dex 13, Shield Focus, Missile Shield, Spellbreaker|| You can even deflect rays with your shield.
|- | Master Craftsman|| || 5 ranks in any Craft or Profession skill|| You can craft magic items without being a spellcaster
|- | Mounted Combat|| Combat|| Ride 1 rank|| Avoid attacks on mount with Ride check
|- | Mounted Archery|| Combat|| Mounted Combat|| Halve the penalty for ranged attacks while mounted
|- | Ride-By Attack|| Combat|| Mounted Combat|| Move before and after a charge attack while mounted
|- | Spirited Charge|| Combat|| Ride-By Attack|| Double damage on a mounted charge
|- | Trample|| Combat|| Mounted Combat|| Overrun targets while mounted
|- | Unseat|| Combat|| Improved Bull Rush, Mounted Combat|| Knock opponents from their mounts
|- |National Fervor || General || Human, Any other National feat || Your dedication defends you |- |National Knowledge || General || Human, K/Local 1 OR K/Religion 1 || You're dedicated, but you've done your research |- |National Pride || General || Human, K/Religion 1 OR K/local 1 || Your pride in your cause frustrates your enemies, or aids your allies |- |National Spirit || General || Human, K/Religion 1 OR K/local 1 || Your dedication defends you
|- | Natural Spell|| || Wis 13, wild shape class feature|| Cast spells while using wild shape
|- | Never Stand Down || General || Oruch || You draw on the strength of your people, and stand fearless in the face of the enemy
|- | Nimble Moves|| || Dex 13|| Ignore 5 feet of difficult terrain when you move
|- | Acrobatic Steps|| || Dex 15, Nimble Moves|| Ignore 20 feet of difficult terrain when you move
|- |Obscuring Wings || General || Egalrin || Create a dust cloud by beating your wings
|- | Orc Hewer|| Combat|| Str 13, Cleave, Power Attack, khazad|| You are ferocious at hewing your enemies, especially oruch
|- | Parting Shot|| Combat|| Shot on the Run, base attack bonus +6|| Make a ranged attack when withdrawing
|- | Pass for Human|| || Half-elf|| You pass easily as a human.
|- | Perfect Strike|| Combat|| Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8|| Roll twice for attacks with monk weapons and take the better roll
|-
| Persuasive|| ||
|| +2 bonus on Diplomacy and Intimidate checks
|-
| Point-Blank Shot|| Combat||
|| +1 attack and damage on targets within 30 feet
|- | Far Shot|| Combat|| Point-Blank Shot|| Decrease ranged penalties by half
|- | Precise Shot|| Combat|| Point-Blank Shot|| No penalty for shooting into melee
|- | Improved PreciseShot|| Combat|| Dex 19, Precise Shot, base attack bonus +11|| No cover or concealment chance on ranged attacks
|- | Pinpoint Targeting|| Combat|| Improved Precise Shot, base attack bonus +16|| No armor or shield bonus on one ranged attack
|- | Shot on the Run|| Combat|| Dex 13, Mobility, Point-Blank Shot, base attack bonus +4|| Make ranged attack at any point during movement
|- | Rapid Shot|| Combat|| Dex 13, Point-Blank Shot|| Make one extra ranged attack
|- | Manyshot|| Combat|| Dex 17, Rapid Shot, base attack bonus +6|| Shoot two arrows simultaneously
|- |Point-Blank Master|| Combat|| Weapon Specialization with a ranged weapon|| Do not provoke attacks of opportunity while firing one ranged weapon
|- | Power Attack|| Combat|| Str 13, base attack bonus +1|| Trade melee attack bonus for damage
|- | Cleave|| Combat|| Power Attack|| Make an additional attack if the first one hits
|- | Great Cleave|| Combat|| Cleave, base attack bonus +4|| Make an additional attack after each attack hits
|- | Improved Bull Rush|| Combat|| Power Attack|| +2 bonus on bull rush attempts, no attack of opportunity
|- | Greater Bull Rush|| Combat|| Improved Bull Rush, base attack bonus +6|| Enemies you bull rush provoke attacks of opportunity
|- | Improved Overrun|| Combat|| Power Attack|| +2 bonus on overrun attempts, no attack of opportunity
|- | Greater Overrun|| Combat|| Improved Overrun, base attack bonus +6|| Enemies you overrun provoke attacks of opportunity
|- | Improved Sunder|| Combat|| Power Attack|| +2 bonus on sunder attempts, no attack of opportunity
|- | Greater Sunder|| Combat|| Improved Sunder, base attack bonus +6|| Damage from sunder attempts transfers to your enemy
|- | Quick Draw|| Combat|| Base attack bonus +1|| Draw weapon as a free action
|- | Rebuke the Horde || General || Oruch, 13 Cha || A far-off ancestor was a chieftain of some kind, and other oruch respond in kind
|- |Resilient Brute || General || Half-oruch or oruch || You absorb punishment others find deadly
|-
| Run|| ||
|| Run at 5 times your normal speed
|- | Pistol Whip || Combat || EWP (Firearms), Int 13, BAB: 3+ || Perform an attack with the end of your firearm, possibly knocking an opponent prone
|- | Preferred Spell|| || Spellcraft 5 ranks, Heighten Spell|| Spontaneously cast a specific spell
|- | Punishing Kick|| Combat|| Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8|| Knock down or push back foes with unarmed strikes
|- | Pushing Assault|| Combat|| Str 15, Power Attack, base attack bonus +1|| Push a foe back with a two-handed weapon
|- | Raging Vitality|| || Con 15, rage class feature|| +2 bonus to Con when raging, and continue raging if unconscious
|- |Rapid Reload |Combat |Weapon Proficiency (crossbow type chosen) or Exotic Weapon Proficiency (firearm). |You reload your crossbow or firearm with rapid speed.
|- | Razortusk|| || sith'makar|| Gain bite attack
|- | Rending Claws|| Combat|| Str 13, two claw attacks, base attack bonus +6|| Deal 1d6 extra damage if both claws hit
|- | Repositioning Strike|| Combat|| Improved Repostion, base attack bonus +9|| Attempt a reposition attack on a successful critical hit
|- | Saving Shield|| Combat|| Shield Proficiency|| Grant shield bonus to an adjacent ally
|- | Scorpion Style || Combat || Improved Unarmed Strike || Reduce target's speed to 5 ft.
|- | Gorgon's Fist || Combat || Scorpion Style, base attack bonus +6 || Stagger a foe whose speed is reduced
|- | Medusa's Wrath || Combat || Gorgon's Fist, base attack bonus +11 || Make 2 extra attacks against a hindered foe
|- | Second Chance|| Combat|| Combat Expertise, base attack bonus +6|| Exchange later attacks to reroll missed first attack
|- | Improved Second Chance|| Combat|| Second Chance, base attack bonus +11|| Take a –5 penalty on later attacks to reroll missed attack
|- | Seen and Unseen || || Half-elf|| From bitterness or training, you excel at hiding from the races that sired you
|- |Seize the Moment ||Teamwork, Combat ||Combat Reflexes, Improved Critical || You and your allies are poised to pounce whenever one of you scores a telling blow
|- |Serenity of the Sky || General || Egalrin, Child of the Skies || Receive bonuses beneath an open sky
|-
|Shake It Off ||Teamwork||
|| You support your allies and help them recover from crippling effects.
|- | Shared Manipulation || || Half-elf|| You've probably worked in theatre
|- | Selective Channeling|| || Cha 13, channel energy class feature|| Choose whom to affect with channel energy
|-
| Self-Sufficient|| ||
|| +2 bonus on Heal and Survival checks
|- | Shadow Strike|| Combat|| Base attack bonus +1|| Deal precision damage against targets with concealment
|- |Shadowy Dash | |Mul'niessa |Move quickly in the shadows
|- | Shared Insight|| || Wis 13, half-elf|| Grant friendly creatures a +2 bonus on Perception checks
|-
| Shield Proficiency|| ||
|| No penalties on attack rolls when using a shield
|- | Improved Shield Bash|| Combat|| Shield Proficiency|| Keep your shield bonus when shield bashing
|- | Shield Slam|| Combat|| Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6|| Free bull rush with a bash attack
|- | Shield Master|| Combat|| Shield Slam, base attack bonus +11|| No two-weapon penalties when attacking with a shield
|- | Shield Focus|| Combat|| Shield Proficiency, base attack bonus +1|| Gain a +1 bonus to your AC when using a shield
|- | Greater Shield Focus|| Combat|| Shield Focus, 8th-level fighter|| Gain a +1 bonus to your AC when using a shield
|- | Tower Shield Proficiency|| Combat|| Shield Proficiency|| No penalties on attack rolls when using a tower shield
|- | Shield of Swings|| Combat|| Str 13, Power Attack, base attack bonus +1|| Reduce damage with a two handed weapon to gain a +4 shield bonus
|- | Shield Specialization|| Combat|| Shield Focus, 4th-level fighter|| +2 bonus to AC against criticals with one type of shield
|- | Greater Shield Specialization|| Combat|| Greater Shield Focus, Shield Specialization, 12th-level fighter|| +2 bonus to AC against criticals, and negate critical hit once per day
|-
| Shielded Caster|| Teamwork||
|| +4 bonus on concentration checks
|- |Short Circuit || General || War Golem, War Golem Slam, BAB 7+, Con 13+ || Infuse your slam attack with electricity
|- | Sidestep|| Combat|| Dex 13, Dodge, Mobility|| Make 5-foot step immediately after an opponent misses
|- | Improved Sidestep|| Combat|| Dex 15, Sidestep|| Sidestep without using your 5-foot step on your next turn
|-
| Simple Weapon Proficiency|| ||
|| No penalty on attacks made with simple weapons
|-
| Skill Focus|| ||
|| +3 bonus on one skill (+6 at 10 ranks)
|- | Smash|| Combat|| Power Attack, giantborn|| Ignore 5 points of hardness when breaking an object
|- |Smashing Fists || General || Giantborn, BAB 4+ || You have massive, manly forearms!
|- | Smell Fear|| || Keen Scent, Sith-makar || Receive a bonus on checks to detect fearful creatures
|- | Smoking Boulders || || Giantborn, 6+ hd|| You throw rocks with such force that they vanish in cloud of dust. Treat as an Obscuring Mist effect. |- | Sociable|| || Cha 13, half-elf|| Grant friendly creatures a +2 bonus on Diplomacy checks
|-
| Spell Focus|| ||
|| +1 bonus on save DCs for one school
|- | Greater Spell Focus|| || Spell Focus|| +1 bonus on save DCs for one school
|- | Spell Mastery|| || 1st-level Wizard|| Prepare some spells without a spellbook
|-
| Spell Penetration|| ||
|| +2 bonus on level checks to beat spell resistance
|- | Greater Spell Penetration|| || Spell Penetration|| +2 bonus on level checks to beat spell resistance
|- | Spider Step|| || Acrobatics 6 ranks, Climb 6 ranks, 6th-level monk|| Walk on walls or ceilings for half your slow fall distance
|- | Cloud Step|| || Spider Step, 12th-level monk|| Air walk for half your slow fall distance
|- |Spirit of the Skies || General || Egalrin, Guardian of the Skies, Child of the Skies || When buoyed by the open skies, you react more quickly
|- | Spirit of the Wild || || Attuned to the Wild, Guardian of the Wild, Llyranesi, Sylvanori || Your mystic connection with one type of wilderness has grown even stronger.
|- | Stabbing Shot|| Combat|| Rapid Shot|| Use arrow as a melee attack to push enemies back
|-
|Stealth Synergy || Teamwork||
|| Working closely with an ally, you are able to move like twin shadows.
|- |Storm Lashed |General |Khazid-mornir |The winds do not move you.
|- | Stunning Fist || Combat || Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 || Stun opponent with an unarmed strike
|- | Steady Shot|| || BAB 1, Weapon Focus in chosen weapon|| Add 1/2 dex modifier to damage with a specific type of weapon
|-
| Stealthy|| ||
|| +2 bonus on Escape Artist and Stealth checks
|- | Steamroller|| || Str 13, Improved Bull Rush, War Golem Slam, War Golem|| You steamroll through foes, knocking them prone
|- | Steel Soul|| || khazad-mornir, khazad-aul|| +4 racial bonus on saves against spells and spell-like abilities
|- | Step Up|| Combat|| Base attack bonus +1|| Take a 5-foot step as an immediate action
|- | Following Step|| Combat|| Dex 13, Step Up|| Move up to 10 feet as an immediate action
|- | Step Up and Strike|| Combat|| Following Step, base attack bonus +6|| Follow adjacent creature and attack as an immediate action
|- |Strengthened Wings ||| Egalrin, 5+ hit dice|| Fly in medium armor.
|- | Strengthened Wings, Improved || || Egalrin, 5+ hit dice, Strengthened Wings|| Fly in heavy armor.
|-
| Strike Back|| Combat|| Base attack bonus +11|| Attack foes that strike you while using reach
|- | Stone-Faced|| || khazad-aul|| +4 bonus on Bluff checks to lie or conceal motives
|- | Stone Singer|| || Cha 13, bardic performance, khazad-aul|| Gain benefits to bardic performance underground and against earth creatures
|- | Stunning Assault|| Combat|| Power Attack, base attack bonus +16|| Trade melee attack bonus to stun opponents
|- | Stunning Assault|| Combat|| Power Attack, base attack bonus +16|| Trade melee attack bonus to stun opponents
|- | Surge of Success || || Human|| Your success drives you forward
|- | Sundering Strike|| Combat|| Improved Sunder, base attack bonus|| +9 Attempt a sunder attack on a successful critical hit
|- | Swift Aid|| Combat|| Combat Expertise, base attack bonus|| +6 Attempt to aid another as a swift action
|- |Tandem Trip|| Teamwork, Combat
|
|You know how to work together to trip your foes.
|- |Tantrum || Combat || Gnome, Bluff 1 rank, rage class feature || Use the bluff skill to feint when raging
|- |Taara's Own|| General || Mul'niessa|| Receive a versus death effects
|- |Taleteller's Kin || General || Lucht, K/Local 1 You possess an unusual knowledge of local stories
|- | Taunt|| || Cha 13, Small size or smaller|| Demoralize opponents with Bluff instead of Intimidate
|- | Teleport Tactician|| Combat|| Combat Reflexes, Disruptive, Spellbreaker|| Teleporting creatures provoke attacks of opportunity
|- |Tenacious Survivor || General || Con 13, Diehard, Endurance, half-oruch or oruch || You are so tough that death does not kill you
|- | Terror of the Wild || || Sith-makar|| Creatures of the wild see you as a predator.
|- | Territorial Defender|| Combat|| Combat Reflexes, sith-makar, BAB 5|| You know how to defend your territory
|- | Terrorizing Display|| Combat|| Dazzling Display, Demoralizing Lash, Weapon Focus, Intimidate 10 ranks, Arvek Nar, proficiency with selected weapon|| Your battle prowess frightens friend and foe alike.
|-
| Throw Anything|| Combat||
|| No penalties for improvised ranged weapons
|- |Tiny Pest || General || Lucht, BAB 1, Improved Trip || You can trip opponents of up to two sizes larger
|- | Touch of Serenity|| Combat|| Wis 18, Improved Unarmed Strike, base attack bonus +8|| Foes hit by unarmed strikes cannot attack or cast spells
|-
| Toughness|| ||
|| +3 hit points, +1 per Hit Die beyond 3
|- | Toxic Recovery || || Khazad|| Your system recuperates from the effects of toxins with astonishing speed
|- | Turn Undead|| || Channel positive energy class feature|| Channel energy can be used to make undead flee
|- |Traveler's Burden || General || Lucht || Your backpack is bigger than you are, and where did you pack that elephant?
|- |Traveler's Step || General || Lucht, 3+ hd || You may pass roads unmarked
|- | Trick Riding|| Combat|| Ride rank 9, Mounted Combat|| Automatically pass simple Ride skill checks
|- | Mounted Skirmisher|| Combat|| Ride rank 14, Trick Riding|| Make a full attack if mount moves its speed or less
|- |Trickery || General || Gnome || Illusions are easier for you than others
|- |Trap Wrecker || || Power Attack, Disable Device 1 rank, oruch or half-oruch || Disarm traps by smashing them
|- | Tripping Strike|| Combat|| Improved Trip, base attack bonus +9|| Attempt a trip attack on a successful critical hit
|- | Two-Weapon Fighting|| Combat|| Dex 15|| Reduce two-weapon fighting penalties
|- | Double Slice|| Combat|| Two-Weapon Fighting|| Add your Str bonus to off-hand damage rolls
|- | Two-Weapon Rend|| Combat|| Double Slice, Improved Two-Weapon Fighting, base attack bonus +11|| Rend a foe hit by both your weapons
|- | Improved Two-Weapon Fighting|| Combat|| Dex 17, Two-Weapon Fighting, base attack bonus +6|| Gain additional off-hand attack
|- | Greater Two-Weapon Fighting|| Combat|| Dex 19, Improved Two-Weapon Fighting, base attack bonus +11|| Gain a third off-hand attack
|- | Two-Weapon Defense|| Combat|| Two-Weapon Fighting|| Gain +1 shield bonus when fighting with two weapons
|- | Vital Strike|| Combat|| Base attack bonus +6|| Deal twice the normal damage on a single attack
|- | Vital Strike, Improved|| Combat|| Vital Strike, base attack bonus +11|| Deal three times the normal damage on a single attack
|- | Vital Strike, Greater|| Combat|| Improved Vital Strike, base attack bonus +16|| Deal four times the normal damage on a single attack
|- | Under and Over|| Combat|| Agile Maneuvers, Small size or smaller|| Failed grapples against you cause attacker to fall prone
|- | Underfoot|| Combat|| Dodge, Mobility, Small size or smaller|| +4 on Acrobatics checks to move past larger opponents
|- |Unhinged Rage || General || Gobber, Rage class feature, Charisma 13+ || ...
|- | Unit Tactics|| General|| Arvek Nar, K/military theory 5|| Your military leadership enables your allies to respond more quickly
|- |Urban Forager || General || Knowledge (local) 1 rank, Survival 1 rank || You are skilled at keeping yourself and others safe in the alleys, sewers, and underbellies of cities
|- | Vermin Heart|| || Wild empathy class feature|| Target vermin with spells as if they were animals
|- | War Singer**|| || Cha 13, bardic performance, half-orc or oruch|| Gain benefits to bardic performance on battlefields and against orcs
|- |Warden of the Woods || General || llyranesi or sylvanori, spellcaster level 1+ || You are trained against unnatural foes
|-
| Weapon Finesse|| Combat||
|| Use Dex instead of Str on attack rolls with light weapons
|- | Weapon Focus|| Combat|| Proficiency with weapon, base attack bonus +1|| +1 bonus on attack rolls with one weapon
|- | Dazzling Display|| Combat|| Weapon Focus|| Intimidate all foes within 30 feet
|- | Shatter Defenses|| Combat|| Dazzling Display, base attack bonus +6|| Hindered foes are flat-footed
|- | Deadly Stroke|| Combat|| Greater Weapon Focus, Shatter Defenses, base attack bonus +11|| Deal double damage plus 1 Con bleed
|- | Weapon Focus, Greater|| Combat|| Weapon Focus, 8th-level fighter|| +1 bonus on attack rolls with one weapon
|- |Shatterspell|| Combat |Disruptive, Spellbreaker, khazad, 10th-level fighter|| Your mighty blows shatter the magic of enemies
|- | Penetrating Strike|| Combat|| Weapon Focus, 12th-level fighter|| Your attacks ignore 5 points of damage reduction
|- | Greater Penetrating Strike|| Combat|| Penetrating Strike, 16th-level fighter|| Your attacks ignore 10 points of damage reduction
|- | Weapon Specialization|| Combat|| Weapon Focus, 4th-level fighter|| +2 bonus on damage rolls with one weapon
|- | Weapon Specialization, Greater|| Combat|| Weapon Specialization, 12th-level fighter|| +2 bonus on damage rolls with one weapon
|- | Up Shields|| General|| Arvek Nar, BAB 1, Proficiency with Tower Shield|| Trained in the arvek military tradition, you may employ your shield to offer aid and cover to an adjacent ally
|- | Well-Prepared|| || gobber, halfling|| Retrieve a specific mundane item from your person
|- | Wingover|| || Strengthened Wings, Egalrin |Make turns more easily while flying
|}