Shoulders
CAPE OF THE MOUNTEBANK
Aura moderate conjuration; CL 9th
Slot shoulders; Price 10,800 gp; Weight 1 lb.
DESCRIPTION
On command, this bright red and gold cape allows the wearer to use the magic of the dimension door spell once per day. When he disappears, he leaves behind a cloud of smoke, appearing in a similar fashion at his destination.
CONSTRUCTION
Requirements Craft Wondrous Item, dimension door; Cost 5,400 gp
CLOAK OF ARACHNIDA
Aura moderate conjuration and transmutation; CL 6th
Slot shoulders; Price 14,000 gp; Weight 1 lb.
DESCRIPTION
This black garment, embroidered with a web-like pattern in silk, gives the wearer the ability to climb as if a spider climb spell had been placed upon her. In addition, the cloak grants her immunity to entrapment by web spells or webs of any sort; she can actually move in webs at half her normal speed. Once per day, the wearer of this cloak can cast web. She also gains a +2 luck bonus on all Fortitude saves against poison from spiders.
CONSTRUCTION
Requirements Craft Wondrous Item, spider climb, web; Cost 7,000 gp
CLOAK OF THE BAT
Aura moderate transmutation; CL 7th
Slot shoulders; Price 26,000 gp; Weight 1 lb.
DESCRIPTION
Fashioned of dark brown or black cloth, this cloak bestows a +5 competence bonus on Stealth checks. The wearer is also able to hang upside down from the ceiling like a bat.
By holding the edges of the garment, the wearer is able to fly as per the spell (including a +7 bonus on Fly skill checks). If he desires, the wearer can actually polymorph himself into an ordinary bat and fly accordingly (as beast shape III). All possessions worn or carried are part of the transformation. Flying, either with the cloak or in bat form, can be accomplished only in darkness (either under the night sky or in a lightless or near-lightless environment underground). Either of the flying powers is usable for up to 7 minutes at a time, but after a flight of any duration the cloak cannot bestow any flying power for a like period of time.
CONSTRUCTION
Requirements Craft Wondrous Item, beast shape III, fly; Cost 13,000 gp
CLOAK OF DISPLACEMENT, MAJOR
Aura moderate illusion; CL 7th
Slot shoulders; Price 50,000 gp; Weight 1 lb.
DESCRIPTION
This item appears to be a normal cloak, but on command its magical properties distort and warp light waves. This displacement works just like the displacement spell and lasts for a total of 15 rounds per day, which the wearer can divide up as she sees fit.
CONSTRUCTION
Requirements Craft Wondrous Item, Extend Spell, displacement; Cost 25,000 gp
CLOAK OF DISPLACEMENT, MINOR
Aura faint illusion; CL 3rd
Slot shoulders; Price 24,000 gp; Weight 1 lb.
DESCRIPTION
This item appears to be a normal cloak, but when worn by a character, its magical properties distort and warp light waves. This displacement works similar to the blur spell, granting a 20% miss chance on attacks against the wearer. It functions continually.
CONSTRUCTION
Requirements Craft Wondrous Item, blur; Cost 12,000 gp
CLOAK OF ELVENKIND
Aura faint illusion; CL 3rd
Slot shoulders; Price 2,500 gp; Weight 1 lb.
DESCRIPTION
When this plain gray cloak is worn with the hood drawn up around the head, the wearer gains a +5 competence bonus on Stealth checks.
CONSTRUCTION
Requirements Craft Wondrous Item, invisibility, creator must be an elf; Cost 1,250 gp
CLOAK OF ETHEREALNESS
Aura strong transmutation; CL 15th
Slot shoulders; Price 55,000 gp; Weight 1 lb.
DESCRIPTION
This silvery gray cloak seems to absorb light rather than be illuminated by it. On command, the cloak makes its wearer ethereal (as the ethereal jaunt spell). The effect is dismissible. The cloak works for a total of up to 10 minutes per day. This duration need not be continuous, but it must be used in 1 minute increments.
CONSTRUCTION
Requirements Craft Wondrous Item, ethereal jaunt; Cost 27,500 gp
CLOAK OF THE MANTA RAY
Aura moderate transmutation; CL 9th
Slot shoulders; Price 7,200 gp; Weight 1 lb.
DESCRIPTION
This cloak appears to be made of leather until the wearer enters salt water. At that time, the cloak of the manta ray adheres to the individual, and he appears nearly identical to a manta ray (as the beast shape II spell, except that it allows only manta ray form). He gains a +3 natural armor bonus, the ability to breathe underwater, and a swim speed of 60 feet, like a real manta ray.
The cloak does allow the wearer to attack with a manta ray's tail spine, dealing 1d6 points of damage. This attack can be used in addition to any other attack the character has, using his highest melee attack bonus. The wearer can release his arms from the cloak without sacrificing underwater movement if so desired.
CONSTRUCTION
Requirements Craft Wondrous Item, beast shape II, water breathing; Cost 3,600 gp
CLOAK OF RESISTANCE
Aura faint abjuration; CL 5th
Slot shoulders; Price 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 gp (+5); Weight 1 lb.
DESCRIPTION
These garments offer magic protection in the form of a +1 to +5 resistance bonus on all saving throws (Fortitude, Reflex, and Will).
CONSTRUCTION
Requirements Craft Wondrous Item, resistance, creator's caster level must be at least three times the cloak's bonus; Cost 500 gp (+1), 2,000 gp (+2), 4,500 gp (+3), 8,000 gp (+4), 12,500 gp (+5)
SHIFTERSKIN
Aura Moderate transmutation; CL 8th
Slot Shoulders; Price varies*; Weight 2 lbs
DESCRIPTION
his is a magic item that enables the wearer to take on an animal form one or more times a day. Shifterskin capabilities, and cost, correspond to a single use of the Beast Shape I, II, III, or IV spells as appropriate. The simplest form (Beast Shape I) is usable once per day and costs 5400 gp.
CONSTRUCTION
Requirements Craft Wondrous Item, beast shape I, beast shape II, beast shape III', and/or beast shape IV; Cost varies*
- This is a homebrew item. Cost varies on spells and uses per day. Basic formula for each spell is following:
- (spell level*caster level*1800gp)/(5 divided by charges per day) (repeat and add together for multiple spells)
WINGS OF FLYING
Aura moderate transmutation; CL 10th
Slot shoulders; Price 54,000 gp; Weight 2 lbs.
DESCRIPTION
A pair of these wings might appear to be nothing more than a plain cloak of old, black cloth, or they could be as elegant as a long cape of blue feathers. When the wearer speaks the command word, the cloak turns into a pair of bat or bird wings that empower her to fly with a speed of 60 feet (average maneuverability), also granting a +5 competence bonus on Fly skill checks.
CONSTRUCTION
Requirements Craft Wondrous Item, fly; Cost 27,000 gp