Witch

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Witch01.png
The Witch (Coming Soon)
Common Roles Adventurer, scholar, wisewoman/man
Common Races Gobbers, Oruch, Half-oruch, Sith-makar, War Golems
Influencial Faiths Any, though often influenced by choice of patron
Common Organizations None at this time
Pathfinder Rules for Witch

Witches are relatively new to the world, born from the fall of Animus and the struggle of the Essence itself between its twin forms: Good, in the form of Eluna, and Evil, in the form of Taara. This clash resounded throughout the world, and from this clash, witches were born.

Many witches are recluses, though not all and are a type of being the world is struggling to come to terms with. They may, though not all do, wield good and evil magic with equal abandon, a reflection of the current struggle of the Essence itself. Note, while an Evil Eye may only be seen as freaky, raising zombies will still carry normal repercussions.

Primitive societies may even view witches with distrust given their range of abilities, while wizards and sorcerers may look upon them with a sort of embarrassment or shame...or curiosity, that such could occur from Essence's clash.

Each witch possesses a patron of some type. These creatures are spirit-like forms born of the rupture, and tied in ways to the gods, themselves. Strength, for instance, draws from Angoron. This does not make all witches fervent worshipers, it merely points to the power's source. Witches who spend any time in civilization will realize where these powers come from.

Witches

Role: While many witches are recluses, living on the edge of civilization, some live within society, openly or in hiding. The blend of witches' spells makes them adept at filling a number of different roles, from seer to healer, and their hexes grant them a number of abilities that are useful in a fight. Some witches travel about, seeking greater knowledge and better understanding of the mysterious powers that guide them.

Alignment: Any.

Hit Die: d6.

Class Skills: Craft (Int), Fly (Dex), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nature) (Int), Knowledge (planes) (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha).

Skill Ranks per Level: 2 + Int modifier.

The Witch
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
  0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Cantrips, hex, witch's familiar 3 1
2nd +1 +0 +0 +3 Hex 4 2
3rd +1 +1 +1 +3 4 2 1
4th +2 +1 +1 +4 Hex 4 3 2
5th +2 +1 +1 +4 4 3 2 1
6th +3 +2 +2 +5 Hex 4 3 3 2
7th +3 +2 +2 +5 4 4 3 2 1
8th +4 +2 +2 +6 Hex 4 4 3 3 2
9th +4 +3 +3 +6 4 4 4 3 2 1
10th +5 +3 +3 +7 Hex, major hex 4 4 4 3 3 2
11th +5 +3 +3 +7 4 4 4 4 3 2 1
12th +6/+1 +4 +4 +8 Hex 4 4 4 4 3 3 2
13th +6/+1 +4 +4 +8 4 4 4 4 4 3 2 1
14th +7/+2 +4 +4 +9 Hex 4 4 4 4 4 3 3 2
15th +7/+2 +5 +5 +9 4 4 4 4 4 4 3 2 1
16th +8/+3 +5 +5 +10 Hex 4 4 4 4 4 4 3 3 2
17th +8/+3 +5 +5 +10 4 4 4 4 4 4 4 3 2 1
18th +9/+4 +6 +6 +11 Hex, grand hex 4 4 4 4 4 4 4 3 3 2
19th +9/+4 +6 +6 +11 4 4 4 4 4 4 4 4 3 3
20th +10/+5 +6 +6 +12 Hex 4 4 4 4 4 4 4 4 4 4

Notice

Witches will be added to the game upon completion of recode. At this time, we will allow folks to adjust or even adapt existing characters to these new options. The recode is not due to happen immediately, though we are working on it. If you like, contact a staffer about how you can help!

Additional Options

None yet...

Starting Kits

Coming soon.

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