Cleric
Clerics are the knights of the churches of the world of Gaea and the continent of Aeryth. Serving equally as battle chaplains and as pastors that shepherd the various religious flocks of the world, they are the mighty hands of the various religious organizations that permeate the world. More importantly then that, they are the extensions of the divine will of the gods of the world; The Eidolons. Acolytes who wield minor bits of divine magic staff most temples but the Clerics are the ones who act as the voice, champions and defenders of the faith.
On the Emblem of Ea, clerics must be aligned with a god. These choices often determine factional allegiances, feat availability and domain and spell availability. Emblem of Ea has no ‘alignment’ clerics, that is to say clerics who draw their divine power by serving abstract ideals. Clerics are rendered into the service of the gods and their divine magic comes from their faith in these gods and willingness to do their will.
Cleric Options: From house domains to prestige classes and divine feats, there are a number of options for cleric players on Emblem of Ea. The Emblem of Ea has a very active and complex cosmology and deity theme and it is easy for cleric players to find ways to customize and cultivate their characters.
Prestige Classes: Pantheistic Priest is a good choice for clerics that believe in the sanctity of the entire pantheon and not simply one deity or one celestial grouping. More traditional clerics may find classes such as Church Inquisitor, Hunter of the Dead, Knight of the Holy Sword, and Warpriest as examples of focused paths that a cleric might elect to take.
Clerics and Deities
Emblem of Ea clerics must select a deity. Although there are prestige classes and philosophies that embrace the entire pantheon of twenty-one true gods as opposed an individual god or celestial order, clerics start out with, and most of them remain with, a single deity. They cultivate that relationship throughout their entire career, becoming closer in thought, word and deed to their patron.
Deities, Domains and Spells: As opposed to the typical players handbook deity, The Emblem of Ea cultivates a pantheon of unique gods. These gods once existed with physical forms that interacted with the world but an ancient great war destroyed these forms and for the most part, confined them to the heavens. They may still manifest on the material plane through dreams, visions and the occasional proxy or avatar (such as speaking through a statue, or a priest). Or a brief appearance through a simulacrum that represents but a tiny fraction of their whole being), they are content to operate through their servants and followers. Some deities rail against this and seek ways to increase their influence on the world, bypassing the ancient oath that they all took to never again make direct war against one another upon the world of Gaea. The activity of the gods in the spirit world is a different manner all together and the celestial and infernal realms are rife with conflict and spiritual warfare over the fates of mortals and the souls they possess. A cleric plays a role in all of this, pursuing the agenda of their chosen deity and acting to aid the causes that they represent.
The list below names the twenty-one primary gods of the world of Gaea. There are other minor deities that also may be introduced over the course of IC play but these represent the core selection of deities allowed on the game. The full details of these deities are mentioned elsewhere in the theme files.
Gods of the light:
Gods of the twilight:
Gods of the darkness: