Body

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Body
Body Market Price
Robe of needles 1,000 gp
Robe of bones 2,400 gp
Angorite Footie Pajamas 3,000 gp
Corset of the vishkanya 3,000 gp
Druid's vestment 3,750 gp
Cassock of the clergy 4,600 gp
Mnemonic vestments 5,000 gp
Robe of components 5,000 gp
Robe of useful items 7,000 gp
Robe of blending 8,400 gp
Blazing robe 11,000 gp
Shocking robe 11,000 gp
Voidfrost robe 11,000 gp
Monk's robe 13,000 gp
Robe of arcane heritage 16,000 gp
Xorn robe 20,000 gp
Corset of dire witchcraft 22,000 gp
Robe of scintillating colors 27,000 gp
Smuggler's collapsible robe 48,000 gp
Robe of stars 58,000 gp
Otherworldly kimono 67,000 gp
Resplendent robe of the thespian 75,000 gp
Robe of the archmagi 75,000 gp
Robe of eyes 120,000 gp


Angorite Footie Pajamas ( 3,000 gp )
Aura minor necromancy ; CL 1st ; Weight 2 lbs.
DESCRIPTION
When worn, these pajamas ensure a restful sleep. If a subject completes a full night's rest while wearing the pajamas, it regains hit points as if it had undergone a full day of bed rest (regaining twice its character level in hit points). If a subject completes a full day's rest, it regains three times its character level in hit points. Any significant interruption during the rest (such as being awoken) prevents any healing that night on the awakened subject. Any healing acquired while under the effects of restful sleep is considered natural healing, and has no affect on effects requiring magical healing to cure.

The footie pajamas are typically outfitted with some sort of design. The originator, an Althean who was tired of a nephew's drunken carousing and singing, outfitted the original with images of charity and good works in hopes he would learn better habits. Legend has

it that he then scribbled images of gnomes being flattened by charity shovels and stone-leveling devices.
CONSTRUCTION
Requirements Craft Wondrous Item, restful sleep Cost 1,000 gp

Blazing robes ( 11,000 gp )
Aura moderate evocation ; CL 8th ; Weight 1 lb.
DESCRIPTION
This red and orange silk robe gives viewers the impression of a flame roiling just below the fabric's slick surface. The robe grants the wearer fire resistance 5 and increases the wearer's caster level for all spells with the fire descriptor by +1. Once per day on command, the wearer of the robe can emit a 20-foot-radius burst of fire. Creatures other than the wearer within the area take 2d6 points of fire damage (Reflex DC 16 half).
CONSTRUCTION
Requirements Craft Wondrous Item, Heighten Spell, resist energy, fireball Cost 5,500 gp

Cassock of the clergy ( 4,600 gp )
Aura moderate abjuration ; CL 1st ; Weight 1 lb.
DESCRIPTION
The cut and color of this solemn vestment varies from religion to religion, but its properties are the same. The wearer may command the cassock of the clergy to display the holy symbol of her deity or hide this symbol. At the most basic level, the garment functions as a divine focus. Additionally, the wearer gains a +3 competence bonus on Charisma-based checks to influence creatures that match her alignment or that of her patron deity. Also, the wearer may use bless and sanctuary (DC 11) each once per day, and may prepare one additional orison each day. If the wearer is a spontaneous divine caster, once per day she may spend 1 hour in prayer to gain an orison of her choice as a spell known for the next 24 hours.
CONSTRUCTION
Requirements Craft Wondrous Item, bless, sanctuary, creator must be a divine spellcaster Cost 2,300 gp

Corse of dire witchcraft ( 22,000 gp )
Aura moderate abjuration ; CL 6th ; Weight 1 lb.
DESCRIPTION
This slimming garment is fastened with laces, buckles, and buttons and reinforced with ribs of leather or bone. A corset of dire witchcraft grants a +4 armor bonus to AC. If the wearer is a witch, each day when she communes with her familiar to prepare spells, she may enhance one hex she knows, increasing its caster level by +2 for 24 hours. This enhancement ends if the corset is removed or if she uses it to enhance a different hex.
CONSTRUCTION
Requirements Craft Wondrous Item, mage armor, creator must be a witch Cost 11,000 gp

Corset of the vishkanya ( 3,000 gp )
Aura faint transmutation ; CL 3rd ; Weight 1 lb.
DESCRIPTION
This black corset fits neatly beneath armor. As a free action, the wearer can compress herself to fit through tight spaces as though affected by the squeeze spell for up to 10 rounds per day. While using the corset's magic, she gains a +5 bonus on Escape Artist checks.
CONSTRUCTION
Requirements Craft Wondrous Item, grease, squeeze Cost 1,375 gp

Druid's vestment ( 3,750 gp )
Aura moderate transmutation ; CL 10th ; Weight -
DESCRIPTION
This light garment is worn over normal clothing or armor. Most such vestments are green, embroidered with elaborate plant or animal motifs. When this item is worn by a character with the wild shape ability, the character can use that ability one additional time each day.
CONSTRUCTION
Requirements Craft Wondrous Item, polymorph or wild shape ability Cost 1,375 gp

Mnemonic vestment ( 5,000 gp )
Aura strong transmutation ; CL 17th ; Weight 1 lb.
DESCRIPTION
The surface of this delicate-looking blue silk robe is adorned with tiny embossed runes across its entire surface. If the wearer is a spontaneous caster, once per day she may use a spell slot to cast a spell from a written source (such as a scroll or spellbook) as if she knew that spell. The spell must be on her spell list, the same spell level or lower than the expended spell slot, and the same type of spell (arcane or divine) as the spell slot expended. The caster must also understand the written source (such as using Decipher Script or read magic) and be carrying it. Activating the robe is not an action, but casting the spell otherwise works as normal, including casting time, providing components or foci, and so on. Using a mnemonic vestment's properties does not consume the written source.
CONSTRUCTION
Requirements Craft Wondrous Item, mnemonic enhancer, creator must be able to spontaneously cast spells Cost 2,500 gp

Monk's robe ( 13,000 gp )
Aura moderate transmutation ; CL 10th ; Weight 1 lb.
DESCRIPTION
When worn, this simplebrown robe confers great ability in unarmed combat. If the wearer has levels in monk, her AC and unarmed damage are treated as a monk of 5 levels higher. If donned by a characterwith the Sunning Fist feat, the robe lets her make one additional stunning attack per day. If the character is not a monk, she gains the AC and unarmed damage of a 5th-level monk (although she does not add her Wisdom bonus to her AC). This AC bonus functions just like the monk's AC bonus.
CONSTRUCTION
Requirements Craft Wondrous Item, righteous might or transformation Cost 6,500 gp

Otherworldly kimono ( 67,000 gp )
Aura strong conjuration ; CL 15th ; Weight 1 lb.
DESCRIPTION
Embroidered images of cherry blossoms and cranes in flight adorn this blue silk kimono. The wearer can move and reposition these images on the kimono at will. The kimono grants its wearer a +4 resistance bonus on all saving throws and a +4 bonus on all caster level checks. Once per day, the wearer can capture a single creature within 60 feet within the kimono (no save), shunting the victim into an extradimensional space similar to that created by a maze spell. Inside this otherworldly prison, the maze appears as an endless cherry orchard filled with “walls” of windblown cherry blossoms and cranes flying overhead. Each round on its turn, the victim inside the kimono may attempt a DC 20 Intelligence check to escape the kimono as a full-round action. If the victim doesn't escape, it is released after 10 minutes, returning to where it had been before the kimono drew it in. If this location is occupied by another creature or a solid object, the subject appears in the nearest open space. Whenever a creature is drawn inside the kimono, the victim's image temporarily manifests as another embroidered design among the kimono's other images. While a victim is trapped inside, the kimono's bonuses on saving throws and caster level checks are increased by 2 (to +6). The kimono's increased bonuses return to normal when the victim is freed or released.
CONSTRUCTION
Requirements Craft Wondrous Item, Heighten Spell, maze, resistance Cost 33,500 gp

Resplendent robe of the thespian ( 75,000 gp )
Aura strong varied ; CL 16th ; Weight 1 lb.
DESCRIPTION
These magnificient vestments disguise the presence of armor as normal clothing (as the glamered armor property). When worn by a bard, the robe grants the wearer the following powers:
Spell resistance 18
+4 resistance bonus on all saving throws
+2 enhancement bonus on caster level checks made to overcome spell resistance.
Bards and those who fancy themselves actors or performs commission versions of these robes usingo nly the finest fabric.
CONSTRUCTION
Requirements Craft Wondrous Item, antimagic field, break enchantment, greater heroism, viel Cost 37,500 gp

Robe of arcane heritage ( 16,000 gp )
Aura moderate necromancy ; CL 9th ; Weight 1 lb.
DESCRIPTION
These elegant,dark purple robes are usually decorated with gold stitching suggesting a particular sorcerer bloodline, though some might indicate a family tree. When a sorcerer dons a robe of arcane heritage, the stitching pulls itself apart and reweaves to match her particular sorcerer bloodline. The wearer treats her socerer level as 4 higher than normal for the purpose of determining what bloodline power she can use and their effects.
CONSTRUCTION
Requirements Craft Wondrous Item, speak with dead, creator must be a sorcerer Cost 8,000 gp

Robe of blending ( 8,400 gp )
Aura moderate transmutation ; CL 10th ; Weight 1 lb.
DESCRIPTION
Once per day this simple woolen robe allows you to assume the form of another humanoid creature, as if using alter self. This change lasts for 1 hour, although you can end it prematurely as a free action. While in this form, you also gain the ability to speak and understand the basic racial language of your chosen form. For exactly, if you take the form of an orc, you can speak and understand Orc.
CONSTRUCTION
Requirements Craft Wondrous Item, alter self, tongues Cost 4,200 gp

Robe of bones ( 2,400 gp )
Aura moderate necromancy ; CL 6th ; Weight 1 lb.
DESCRIPTION
This sinister item functions much like a robe of useful items, but specifically for the serious necromancer. It appears to be an unremarkable robe, but a character who dons it notes that it is adorned with small embroidered figures representing undead creatures. Only the wearer of the robe can see the embroidery, recognize them as the creatures they become, and detach them. One figure can be detached each round. Detaching a figure causes it to become an actual undead creature (see the list below). The skeleton or zombie is not under the control of the wearer of the robe, but may be subsequently commanded, rebuked, turned, or destroyed. A newly created robe of bones always has two embroidered figures of each of the following undead:
human skeleton
wolf skeleton
heavy horse skeleton
fast goblin zombie
tough human zombie
plague orge zombie

CONSTRUCTION
Requirements Craft Wondrous Item, animate dead Cost 1,200 gp

Robe of components ( 5,000 gp )
Aura moderate conjuration ; CL 7th ; Weight 1 lb.
DESCRIPTION
The pockets of this simple blue robe always seem to carry jut what the wearer needs whenever she casts a spell. The robe functions as a spell component pouch, providing any spell components or focuses that are necessary for the wearer's spellcasting. The robe can even produce spell components or focuses with a specific cost, though it provides no more than 50 gp worth of such materials in any single day. The materials supplied by the robe are suitable only for spellcasting, and disappear if they leave the wearer's person or when the spell requiring them is cast.
CONSTRUCTION
Requirements Craft Wondrous Item, minor creation Cost 2,500 gp

Robe of eyes ( 120,000 gp )
Aura moderate divination ; CL 11th ; Weight 1 lb.
DESCRIPTION
This valuable garment appears to be a normal robe until it is put on. Its wearer is able to see in all directions at the same moment due to scores of visible, magical eye-like patterns that adorn the robe. She also gains 120-foot darkvision. The robe of eyes sees all forms of invisible or ethereal creatures or objects within 120 feet. The wearer of a robe of eyes gains a +10 competence bonus on Perception checks. She retains her Dexterity bonus to AC even when flat-footed, and can't be flanked. She is not able to avert or close her eyes when confronted by a creature with a gaze attack. A light or continual flame spell cast directly on a robe of eyes causes the wearer to be blinded for 1d3 minutes. A daylight spell blinds the wearer for 2d4 minutes.
CONSTRUCTION
Requirements Craft Wondrous Item, true seeing Cost 60,000 gp

Robe of infinite twine ( 1,000 gp )
Aura moderate conjuration ; CL 7th ; Weight 1 lb.
DESCRIPTION
This coarse hempen robe seemsmade froma single strand of twine. The wearer can draw up to 30 feet of twine or up to 10 feet of hemp rope per round from the robe without harming it. As an immediate action, the wearer can ddraw up to 150 feet of twine or 50 feet of robe from the robe, but this gives the robe the broken condition and suppresses its power until it is repaired. Twine or robe drawn from the robe remains connected until cut or torn, but is treated as common material rather than part of a magic item. Pieces removed become normal twine or rope
CONSTRUCTION
Requirements Craft Wondrous Item, minor creation Cost 500 gp

Robe of needles ( 1,000 gp )
Aura faint evocation ; CL 5th ; Weight 4 lbs.
DESCRIPTION
This dark, hooded robe has six long, silvery, razor-sharp needles protruding from the bottom of its loose sleeves, three on each side. The wearer can launch one needle as a ranged touch attack. The needle counts as a thrown weapon with a range increment of 10 feet. If the needle hits, it embeds itself in the target's flesh, dealing 1 point of piercing damage and 1 point of bleed damage. A creature can pull out the needle as a full-round action, which ends the bleed effect. The needle is destroyed if an attack with it misses or when it is removed from a creature it was embedded in. The robe regrows all spent needles each morning.
CONSTRUCTION
Requirements Craft Wondrous Item, bleed' Cost 500 gp

Robe of scintillating colors ( 27,000 gp )
Aura moderate illusion ; CL 11th ; Weight 1 lb.
DESCRIPTION
The wearer of this robe can cause the garment to display a shifting pattern of incredible hues, color after color cascading from the upper part of the robe to the hem in sparkling rainbows of dazzling light. The colors daze those near the wearer, conceal the wearer, and illuminate the surroundings. It takes 1 full round after the wearer speaks the command word for the colors to start flowing on the robe. The colors create the equivalent of a gaze attack with a 30-foot range. Those who look at the wearer are dazed for 1d4+1 rounds (Will DC 16 negates). This is a mind-affecting pattern effect. Every round of continuous scintillation of the robe gives the wearer better concealment. The miss chance on attacks against the wearer starts at 10% and increases by 10% each round until it reaches 50% (total concealment). Additionally the robe continuously illuminates a 30-foot radius. The effect can be used no more than a total of 10 rounds per day.
CONSTRUCTION
Requirements Craft Wondrous Item, blur, rainbow pattern Cost 13,500 gp

Robe of stars ( 58,000 gp )
Aura strong varied ; CL 15th ; Weight 1 lb.
DESCRIPTION
This garment is typically black or dark blue and embroidered with small white or silver stars. The robe has three magical powers. It enables the wearer to travel physically to the Astral Plane, at will and on command as if using the plane shift spell. Once he has done so, the wearer can also return to his plane of origin on command, also as per the plane shift spell. This robe grants its wearer a +1 luck bonus on all saving throws. Finally, the wearer can use up to six of the embroidered stars on the chest portion of the robe as +5 shuriken. The robe grants its wearer proficience with such weapons. Each shurken disappears after it is used. The stars are replenished once per month.
CONSTRUCTION
Requirements Craft Wonderous Item, magic missile, astral projection or plane shift Cost 29,000 gp

Robe of the archmagi ( 75,000 gp )
Aura strong varied ; CL 14th ; Weight 1 lb.
DESCRIPTION
This normal-appearing garment is attuned to one of three types of alignment. It can be white (01–45 on d%, good alignment), gray (46–75, neither good nor evil alignment), or black (76–100, evil alignment). To most wearers, the robe offers no powers or has no effects unless the wearer's alignment doesn't match that of the robe (see below). Only an arcane spellcaster can fully realize this potent magic item's powers once the robe is donned. These powers are as follows.
+5 armor bonus to AC
Spell resistance 18
+4 resistance bonus on all saving throws
+2 enhancement bonus on all caster level checks made to overcome spell resistance
If a white robe is donned by an evil character, she immediately gains three permanent negative levels. The same is true with respect to a black robe donned by a good character. An evil or good character who puts on a gray robe, or a neutral character who dons either a white or black robe, gains two permanent negative levels. These negative levels remain as long as the garment is worn and cannot be overcome in any way (including through restoration spells). Negative levels are immediately removed if the robe is removed from the wearer.
CONSTRUCTION
Requirements Craft Wondrous Item, antimagic field, mage armor or shield of faith, creator must be of the same alignment as robe Cost 37,500 gp

Robe of useful items ( 7,000 gp )
Aura moderate transmutation ; CL 9th ; Weight 1 lb.
DESCRIPTION
A character who dons this battered robe notes that its patches rearrange into the shapes of various helpful but mundane items. Only the wearer of the robe can see the true shapes of these patches, recognize them for what items they become, and detach them. One patch can be detached each round. Detaching a patch causes it to become an actual item, as indicated below. A newly created robe of useful items always has two each of the following patches:
Dagger
Bullseye lanter (full and lit)
Mirror (a highly polished 2-foot-by-4-foot steel mirror)
Pole (10-foot length)
Hempen rope (50-foot coil)
Sack

In addition, the robe has several other patches. Roll 4d4 for the number of other patches and then roll for each patch on the table below to determine its nature.

d% Result
01-08 Bag of 100 gold pieces
09-15 Coffer, silver (6 in. by 6 in. by 1 ft.), 500 gold value
16-22 Door, iorn (up to 10 ft. wide and 10 ft. high and barred on one side - mut be placed upgright, attaches and hinges itself)
23-30 Gems, 10 (100 gp value each)
31-44 Ladder, wooden (24 ft. long)
45-51 Mule (with saddlebags)
52-59 Pit, open (10 ft. by 10 ft. by 10 ft.)
60-68 Potion of cure serious wounds
69-75 Rowboat (12 ft. long)
76-83 Minor scroll of one randomly determined spell
84-90 War dogs, pair (treat as riding dogs)
91-96 Window (2 ft. by 4 ft., up to 2 ft. deep)
97-100 Portable ram

CONSTRUCTION
Requirements Craft Wondrous Item, fabricate Cost 3,500 gp

Shocking robe ( 11,000 gp )
Aura moderate abjuration and evocation ; CL 10th ; Weight 1 lb.
DESCRIPTION
This violet and yellow silk robe gives the impression of electricity crackling over its surface. The robe grants the wearer electricity resistance 5 and increases the wearer's caster level for all spells with the electricity descriptor by +1. Once per day on command, the wearer fo the robe can emit a 20-foot-radius burst of electricity. Creatures other than the wearer within the area take 2d6 points of electricity damage (Reflex DC 16 half)
CONSTRUCTION
Requirements Craft Wondrous Item, Heighten Spell, resist energy, lightning bolt Cost 5,550 gp

Smuggler's collapsible robe ( 48,000 gp )
Aura moderate conjuration ; CL 9th ; Weight 1lb.
DESCRIPTION
Appearing to be nothing more than a ratty wool robe with a hood, this garment is an invaluable tool for spies, thieves, and smugglers. On command, the wearer and non-living objects up to her maximum load are sucked into an extradimensional space within the robe, leaving the robe to collapse where the wearer was standing. The robe appears to be merely a pile of discarded clothes, and does not detect as magical or function so long as the wearer is within the extradimensional space. While inside the extradimensional space, the wearer cannot take most actions, but can breathe comfortably for up to 24 hours. The wearer can see the area around the robe, though special senses such as darkvision or blindsense do not function. The wearer may leave the extradimensional space with a thought as a free action—the only action he can make while inside the extradimensional space. He reappears wearing the robe once more. However, if there is not enough room for the wearer to reappear (for example, if the robe was placed inside a small box) then the wearer cannot leave the extradimensional space. If the robe is destroyed or its magic suppressed while the wearer is within the extradimensional space, or if he spends 24 hours within it, he and all objects inside reappear instantaneously in the robe's space, and the wearer is dazed for one round.
CONSTRUCTION
Requirements Craft Wondrous Item, secret chest, magic aura, arcane eye Cost 24,000 gp

Voidfrost robe ( 11,000 gp )
Aura moderate abjuration and evocation ; CL 10th ; Weight 1 lb.
DESCRIPTION
This blue and white silk robe gives the impression of ice and frozen fog forming over its surface. The robe grants the wearer cold resistance 5 and increases the wearer's caster level for all spells with the cold descriptor by +1. One per day on command, the wearer of the robe can emit a 20-foot-radius burst of cold. Creatures other than the wearer within the area take 2d6 points of cold damage (Reflex DC 16 half)
CONSTRUCTION
Requirements Craft Wondrous Item, Heighten Spell, resist energy, cone of cold Cost 5,550 gp

Xorn robe ( 20,000 gp )
Aura moderate transmutation ; CL 9th ; Weight 1 lb.
DESCRIPTION
This brown and gray robe is always dirty, and the chest and the back of each shoulder is decorated with a gem-like eye pattern. The wearer gains a +5 bonus on Perception checks, and can use earth glide to pass through up to 20 feet of natural or worked stone per day. The distance traveled with earth glide does not need to be consecutive, but it must be used in 5-foot increments. The wearer is able to safely chew, swallow, digest, and derive nutrition from gems, precious metals, and metallic ore, with 100 gp worth of these materials sustaining him for 1 full day. If the wearer removes the robe after such a meal, he is sickened until 24 hours have passed since the last meal of this kind. Wearing the robe again immediately negates this penalty.
CONSTRUCTION
Requirements Craft Wondrous Item, passwall, purify food and drink Cost 10,000 gp