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Nations gathered in Alexandria, and peace was on the table. World peace after what had been an international war. The kings of Myrddion and Bludgun stood ready to shake hands as the world celebrated, despite the recent loss of the god Animus (by Taara's hand) and it seemed all would be well again.
However, as the kings met in Alexandria, the dark goddess Taara struck again and threw Alexandria into timeless Mists. Myrddion swiftly fell to cold civil war from the loss of its king. Its two hairs fight one another for the throne, each with a different set of ideals. Thanks to Taara's influence and Thul's agreements, Charn followed suit. Rune fell, and Dragonier--the powerful nation of dragon and mortalkind, was suddenly gone, crushed beneath the claws of the ambitious Heth. Heth would slaughter man, woman, hatchling, and child and transform the once great nation into a nation of wights and undeath. Scholars would term these troubled years as the Rise of Shadows, after the dark goddess who had acted as such a powerful catalyst for mortal greed.
Alexandria returned five years later to Shadow's ruins...to Alexandrians, it had been a mere five weeks. Worse, the kings were gone and for a time, the world would blame Alexandria. Other forces would take advantage of this confusion...merchants, nations, and even cannibal spirits.
Our current arc begins with these echos of Taara's original acts, echoes that thunder throughout the world stage, looming larger with every laugh wrenched from the dark goddess' lungs. From his throne of bones, Heth flexes his wings and lies ready to lay waste to nations around him. The undead hordes at Dragonier's once-wonderous borders stir restlessly, hinting that Dragonier may be only his beginning. The Dran raise their axes and swirds in grievance against other nations. Against, they claim, the fall of a Khan at Dragonier's hands...With that nation gone, there is no one else for them to turn their rage (others say greed) against. Now, Rune faces the bulk of its anger in the form of barbarians, witches, its giants, and mammoths. Both sides draw in alliances, draw on blood and steel, and other nations may look to join the conflict.
Until these acts, Dran AND Rune had been forces in containing Heth's expansion...
Now more than ever, it is a time for heroes.