Issue at Hand

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SUMMARY: On their way to guard the Spell Cannon the party is attacked by Fel-tainted boars. (Whirlpool DM)

Local tales of the Demon Binder, Asumit, who dwells in the land of Skald in the Desolation, has long had an interest in Alexandria. To this effect, there have been periodic attacks on the defensive installation known as the Planar Disjunction Cannon. A Kulthian fortress in the mountains near Alexandria houses the cannon, which has from time to time, been unleashed on Alexandria's enemies to devestating effect.. devestating to Alexandria's environment, to its enemies, and to the fabric fo the planes themselves.

These occasdional sightings of demons and elementals near to it are enough to keep the ALexandrians in a stae of perpetual guard over the cannon for its own protection, and it is to this guard you've been today assigned. The previous crew, the crew slotted to guard it today act ually, has come down with a case of food poisoning, like you do, from eating too much gnomish short bread.

Damn gnomes.

This is why you're on the road to the cannon, even now.

On Patrol.

Sevanon isn't often one to pick up guard duty on the fly, but it beats drinking delicious hooch and playing beautiful music with gorgeous people- oh wait no it doesn't. Still, it's a good way to sober up cold turkey, and maybe a chance to extract some inspiration from a moment of bone-chilling terror. Asumit the Demon Binder is scary, and so are his presumed bound demons!

Erakirak is, admittedly, not strictly speaking ON the road. Rather, he is flying over it. He moves a bit faster than the rest of the group that way, and perches in tree-branches to wait for them to catch up, and is just so insufferably PROUD of himself right now that you kind of want to punch him. But, what can you do... his wings only just got strong enough to bear his weight. And like adolescents of all races, especially adolescent boys... well, he feels like he's the first one to ever figure out what they're _for_.

A hawk flies along with him, landing on his shoulder when he lands, and padding along on foot below him is a griffon, who seems to be perpetually rolling her eyes at his airborne antics.

It's not clear he even remembers where they're going or why.

Darius, fresh off his victory in the bare knuckles tournament earlier, is here because the pay is good. He is a mercenary after all, and mercenaries work for pay, he glances at his companions and raises an eyebrow at Erakirak, "You still have that thing?" as he points to the griffon.

Valadhiel walks along near the lead of the group, keeping a wary eye out since she's been taking more of the patrols of late. Not really many better ways to get a feel for the city since she's only recently returned, after all... though one could argue there's many that are /safer/. She then arches a brow at Darius' comment, tilting her head towards him, "What thing?"

Erakirak gives Darius an indignant squawk and does not otherwise dignify his question with a response.

Deak walks along, too, but is so far content to let the others do the talking and squawking.

Darius glances over at Valadhiel and says, "He's had that griffon since I first adventured with him, it's not exactly inconspicious."

Erakirak humphs. "SHE is no more conspicuous than you are."

"I'd rather have a griffon on our side out here than not," Sevanon adds to the conversation. "Anyone seen anything, by the way?"

Darius smirks at Erakirak, "I rest my case..." He then turns to Sevanon and says, "Other than the mountain and the forest and road that leads to our destination? ... ... ... No."

Erakirak shakes his head to Sevanon. "Nothing that doesn't belong." He gives a whistling trill and his hawk flies out ahead of them, and back. "Redwing doesn't see anything either."

Valadhiel hrms, "Does seem rather convenient that the prior patrol would have food poisoning hit them, though." She shakes her head slightly towards Erakirak, "Haven't seen anything down here, anyway... aside from what should be there."

Deak nods. "Considering what's at stake, food poisoning seems like a pretty tame form of attack, assuming it was deliberate."

"Well, they might be trying to be sneaky," Rak considers. "If they'd done something obvious, the Guild might have sent heavy hitters instead."

"Or they just ate a bad batch of rations," Sevanon offers, his eyes roving the horizon. "It happens sometimes. No less inconvenient for us though."

Darius shakes his head, "Rations are the lifeblood of the Guard, they'd have dysentry on their hands if they weren't careful. That sort of thing can destroy armies, but I also think that it's convenient that they and only they were hit with food poisoning."

Valadhiel glances towards Sevanon, "Perhaps. But it's pretty easy to write it off, if someone was trying to be subtle about it." She shrugs slightly, keeping a wary eye out despite the discussion.

GAME: Valadhiel rolls perception: (13)+12: 25

GAME: Sevanon rolls Perception: (6)+8: 14

GAME: Darius rolls perception: (11)+3: 14

GAME: Deak rolls Perception: (2)+6: 8

GAME: Erakirak rolls perception: (1)+13: 14 (EPIC FAIL)

GAME: Fabris rolls perception: (14)+5: 19

Fabris strides along as he goes, trying not to look like he's rushing with his dwarf-legs to keep up. Chin up, looking bold!

Valadhiel pauses, and frowns, looking over towards the underbrush, "Hold up. Something was moving there." She reaches back for her bow, preferring that to her spells... at least until she knows what exactly is there, anyway.

Erakirak draws his bow as well, and signals Silverwing to hold back until he knows what they're facing.

Darius draws his greatsword and says, "Where?" He glances in that same direction, alert for trouble, he's not going to try and bumble into the bush though.

"Wonder what we're dealing with," Sevanon asks, looking around to his companions before going up next to Darius and clutching his holy symbol. "I'll stick by you, if that's okay. I can support you this way."

Deak looks at the underbrush, then moves to position himself in the approximate middle of the party, preparing to cast a spell.

Fabris pulls out his rapier, and turns, palming a dart. "Where?" He echoes Darius.

Erakirak 's wings bear him up above the road, both in the hopes of getting a better view and of avoiding a charge by whatever might be lurking.

There's a snort.

A gutteral snort, now, and you all hear it.

Eyes staring at you from the underbrush, and then something bursts forth into the night. Low, squat, and running on four legs.

And not alone. It's joined by two others, rushing in.

Boars.

Outrageously large boars.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ATTENTION -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

WhirlSubRoutine has dropped a TIMESTOP!

Please +init, then cease all roleplay and actions immediately and wait for WhirlSubRoutine to instruct you further. You may earn RPP by logging a scene for a GM.

For in-combat commands, type: +thelp.

-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-

GAME: Valadhiel refreshes spells.

GAME: WhirlSubRoutine advances the initiative order.

Round One - Init 16.

It is now Erakirak's turn! Fabris is next!

GAME: Erakirak casts Entangle. Caster Level: 5 DC: 12

Erakirak calls upon the local plant life in the name of Cernan the White, whom the Walkers know as Gilead, to entangle anything in the area around the boars.

GAME: WhirlSubRoutine rolls 1d20+4: (4)+4: 8

GAME: WhirlSubRoutine rolls 1d20+4: (20)+4: 24

GAME: WhirlSubRoutine rolls 1d20+4: (17)+4: 21

GAME: WhirlSubRoutine advances the initiative order.

Round One - Init 13.

It is now Fabris' turn! Boar 2 is next!

GAME: WhirlSubRoutine advances the initiative order.

Round One - Init 12.

It is now Boar 2's turn! Valadhiel is next!

GAME: WhirlSubRoutine rolls 1d6: (4): 4

GAME: WhirlSubRoutine rolls 1d20+8: (20)+8: 28

GAME: WhirlSubRoutine rolls 1d20+8: (14)+8: 22

GAME: WhirlSubRoutine rolls 2d8+8: (2)+8: 10

One of the boars snortse and raaces towards Sevanon, crashing into his armored form. It's really the only thing that saves his life. The massive tusks on it puncutre his armor but it does enough to break the force of it that he's only substatially injured instead of lethally.

GAME: WhirlSubRoutine advances the initiative order.

Round One - Init 12.

It is now Valadhiel's turn! Deak is next!

GAME: WhirlSubRoutine rolls 1d20+1: (19)+1: 20

GAME: WhirlSubRoutine rolls 1d20+1: (5)+1: 6

GAME: WhirlSubRoutine rolls 1d20+1: (11)+1: 12

GAME: Valadhiel casts Slow. Caster Level: 5 DC: 19

Rak will stay up in the air firing arrows: 2 shots at (+6, 1d8+6), targetting the non-entangled ones first.

Silverwing will go after wounded boars: bite at (+5, 1d6+3) claw/claw at (+5, 1d4+3)"

Valadhiel might not have been expecting boars, but she does believe in being prepared. Gesturing in the direction of the boars, she casts a spell, the draconic language rolling fluidly off her tongue as two of the boars immediately seem to be moving in slow motion, their movements growing more ponderous to make them easier targets.

GAME: WhirlSubRoutine advances the initiative order.

Round One - Init 11.

It is now Deak's turn! Boar 3 is next!

GAME: Deak rolls 3d6: (9): 9

GAME: Deak refreshes special ability pools.

GAME: Deak spends ONE use of CHANNEL ENERGY.

GAME: WhirlSubRoutine advances the initiative order.

Round One - Init 9.

It is now Boar 3's turn! BOar 1 is next!

GAME: WhirlSubRoutine advances the initiative order.

Round One - Init 7.

It is now BOar 1's turn! Sevanon is next!

GAME: WhirlSubRoutine rolls 1d20+4: (10)+4: 14

GAME: WhirlSubRoutine advances the initiative order.

Round One - Init 4.

It is now Sevanon's turn! Darius is next!

Deak recognizes the wounds of some of his comrades, and closes his eyes, clutching the blue rose enameled upon his breastplate. A pulse of holiness explodes from him. He says, "Thank you, Telmentar."

The boars are suddenly very slow. Two of them, anyway. 5r

One moves in aft er the other, intending to also gore Sevanon like the first.. but the magic afflicting it put a stop to that.

Meanwhile, the one entangled by Erakirak's spell has broken free, moving out to join the others. It seems unaffected by the slow.

In the distance, you heear heavy thumps. Something else is out there?

GAME: WhirlSubRoutine advances the initiative order.

Round One - Init 3.

It is now Darius' turn! Erakirak is next!

"OW! This sucks!" Sevanon cries as the boar gores him. He barely keeps his footing long enough to tap Darius on the shoulder. 'Hey, slice these jerks up!' he says in Tradespeak, rubbing off some of that luck on him. <sildanyari>

GAME: Sevanon spends ONE use of BIT OF LUCK.

GAME: Darius rolls weapon1: (16)+9: 25

GAME: Darius rolls weapon1: (9)+9: 18

GAME: Darius rolls weapon1: (12)+9: 21

GAME: Darius rolls weapon1: (12)+9: 21

GAME: Darius rolls damage1: aliased to 2D6+6: (8)+6: 14

GAME: Darius rolls damage1: aliased to 2D6+6: (5)+6: 11

GAME: Darius rolls damage1: aliased to 2D6+6: (9)+6: 15

GAME: Darius rolls damage1: aliased to 2D6+6: (6)+6: 12

GAME: NEW ROUND!

WhirlSubRoutine advances the initiative order.

Round Two - Init 16.

It is now Erakirak's turn! Fabris is next!

Darius seeing Sevanon getting gored, growls and when he's touched with the luck, slices and catches two of the boars and hurts them pretty bad, but not enough unfortunately to kill them.

GAME: WhirlSubRoutine advances the initiative order.

Round Two - Init 13.

It is now Fabris' turn! Boar 2 is next!

GAME: Fabris rolls 1d20+9: (3)+9: 12

GAME: WhirlSubRoutine advances the initiative order.

Round Two - Init 12.

It is now Boar 2's turn! Valadhiel is next!

GAME: WhirlSubRoutine rolls 1d20+8: (14)+8: 22

Fabris gets into position, and tries to lunge at a slow-boar. However, he anticipates and misses.

GAME: WhirlSubRoutine rolls 1d8+4: (7)+4: 11

GAME: WhirlSubRoutine advances the initiative order.

Round Two - Init 12.

It is now Valadhiel's turn! Deak is next!

GAME: Valadhiel rolls 1d20+9: (17)+9: 26

GAME: Valadhiel casts Scorching Ray. Caster Level: 5 DC: 18

GAME: Valadhiel rolls 4d6: (11): 11

GAME: WhirlSubRoutine advances the initiative order.

Round Two - Init 11.

It is now Deak's turn! Boar 3 is next!

Valadhiel doesn't let herself get distracted, circling towards the side as she focuses her attention on the boar that just freed itself from the entanglement. Saying a quick phrase of draconic, a roaring jet of flame flies from her fingers, scorching the boar as she does her best to turn it into nice, juicy bacon.

GAME: WhirlSubRoutine advances the initiative order.

Round Two - Init 9.

It is now Boar 3's turn! BOar 1 is next!

GAME: WhirlSubRoutine rolls 1d20+7: (14)+7: 21

GAME: WhirlSubRoutine rolls 1d20+7: (10)+7: 17

GAME: Deak casts Magic Circle Against Evil. Caster Level: 5 DC: 16

GAME: Deak rolls CSW: aliased to 3d8+5: (17)+5: 22

Deak steps toward the "lucky" dawn elf, and says, "Althea heal thee." As he touches the elf's shoulder, the goddess's miracle restores the elf to full health and vigor.

GAME: WhirlSubRoutine rolls 1d8+4: (6)+4: 10

GAME: WhirlSubRoutine rolls 1d8+4: (5)+4: 9

Bolide has arrived.

The two boars are... unpleasent to be near, snorting and growling and goring Sevanon and Fabris, each taking a bloody, brutal blow to their torsos again.

The boars are maddened and perhaps a bit confused as to why Sevanon isn't, you know, on the ground given the punctures he's received.

GAME: WhirlSubRoutine advances the initiative order.

Round Two - Init 7.

It is now BOar 1's turn! Sevanon is next!

GAME: WhirlSubRoutine advances the initiative order.

Round Two - Init 4.

It is now Sevanon's turn! Darius is next!

GAME: Sevanon casts Sanctuary. Caster Level: 3 DC: 14

Sevanon is really not feeling it. He's gored, then filled with positive energy for healing. Then gored, and healed again. Then once more, one of these putrescent piggies shoves a tusk up his guts, and he's had enough. "OH MY GOD! STOP IT!" It is at once a heartfelt prayer from the depths of his heart, and an expression of severe irritation.

<celestial>

GAME: WhirlSubRoutine advances the initiative order.

Round Two - Init 3.

It is now Darius' turn! Erakirak is next!

GAME: Darius rolls weapon1: (16)+9: 25

GAME: Darius rolls weapon1: (20)+9: 29 (THREAT)

GAME: Darius rolls weapon1: (10)+9: 19

GAME: Darius rolls weapon1: (5)+9: 14

GAME: Darius rolls damage1: aliased to 2D6+6: (5)+6: 11

GAME: Darius rolls 4D6+12: (16)+12: 28

+rminit Boar 3

GAME: NEW ROUND!

WhirlSubRoutine advances the initiative order.

Round Three - Init 16.

It is now Erakirak's turn! Fabris is next!

Darius steps in front of Sevanon to keep the boars off of him and then with a single slash, kills the first boar and then swings through and eviscerates the second. He turns to face the last boar and licks the dripping blood off of his blade, a nasty smile on his face, "I think we will have our dinner tonight... and I think for many nights after this... who here wants salted and cured pork?"

GAME: WhirlSubRoutine advances the initiative order.

Round Three - Init 13.

It is now Fabris' turn! Boar 2 is next!

GAME: WhirlSubRoutine advances the initiative order.

Round Three - Init 12.

It is now Boar 2's turn! Valadhiel is next!

GAME: WhirlSubRoutine rolls 1d20+7: (16)+7: 23

GAME: WhirlSubRoutine rolls 1d20+1: (13)+1: 14

GAME: WhirlSubRoutine rolls 1d8+4: (7)+4: 11

...oen thing about boars.

They're fixated and stubborn things, right?

Which is why Sevanon is getting gored.

A.

Freaking.

'Gain.

Poor guy.

In any case, he's a bloody mess and so is the boar and that's when ANOTHER boar comes bursting out of the underbrush, eyes glowing w ith green smoke. Similar smoke is eminating from its nostrils.

Uh ohh.

GAME: WhirlSubRoutine advances the initiative order.

Round Three - Init 12.

It is now Valadhiel's turn! Deak is next!

GAME: Valadhiel rolls 1d20+9: (10)+9: 19

GAME: Valadhiel rolls 1d20+9: (2)+9: 11

GAME: WhirlSubRoutine advances the initiative order.

Round Three - Init 11.

It is now Deak's turn! Sevanon is next!

GAME: Valadhiel rolls 1d8+4: (5)+4: 9

GAME: Deak rolls Weapon6: (1)+5: 6 (EPIC FAIL)

Valadhiel fires a quick pair of arrows at the remaining boar, one sinking home but the other deflecting harmlessly off the beast's thick hide. Apparently she's decided not to use any more spells on this, in case something more might have stirred up the boars.

GAME: WhirlSubRoutine advances the initiative order.

Round Three - Init 4.

It is now Sevanon's turn! Darius is next!

GAME: Sevanon casts Summon Monster II. Caster Level: 3 DC: 16

GAME: WhirlSubRoutine advances the initiative order.

Round Three - Init 3.

It is now Darius' turn! Fel Dire BOar is next!

Sevanon is really unhappy about these boars. As Ceinara shields him with her sanctuary, he steps back beside Darius and begins angrily calling to the heavens, imploring the Muse to send down a giant rainbow spider with webs and big chelicerae to maul these gross boars.

Deak, finally thinking he might do something to end this, tosses a net at the boar, and releases too soon, throwing the net away in quite the wrong direction! He says, "Crap! It's not supposed to do that!"

GAME: Darius rolls weapon1+2-2: (1)+9+2+-2: 10 (EPIC FAIL)

Darius moves to the side to flank the last normal boar and roars as he tries to hit it with a powerful attack, only to slip in the bloody gore of Sev's and the other boars

GAME: NEW ROUND!

WhirlSubRoutine advances the initiative order.

Round Four - Init 21.

It is now Fel Dire BOar's turn! Erakirak is next!

GAME: WhirlSubRoutine rolls 1d20+9: (4)+9: 13

The big boat has some uncanny intellect. It has bypassed the writhing plants that were animated and is racing towards Valadhiel. Uh oh! It's tusks narrowly miss her.

GAME: WhirlSubRoutine advances the initiative order.

Round Four - Init 16.

It is now Erakirak's turn! Fabris is next!

GAME: WhirlSubRoutine rolls 1d20+10: (7)+10: 17

GAME: WhirlSubRoutine rolls 1d20+10: (20)+10: 30

GAME: WhirlSubRoutine rolls 1d20+10: (6)+10: 16

GAME: WhirlSubRoutine rolls 1d8+3: (1)+3: 4

GAME: WhirlSubRoutine advances the initiative order.

Round Four - Init 13.

It is now Fabris' turn! Boar 2 is next!

GAME: WhirlSubRoutine rolls 1d20+7: (15)+7: 22

GAME: WhirlSubRoutine rolls 1d6+3: (5)+3: 8

GAME: WhirlSubRoutine advances the initiative order.

Round Four - Init 12.

It is now Boar 2's turn! Valadhiel is next!

GAME: WhirlSubRoutine rolls 1d20+7: (9)+7: 16

GAME: WhirlSubRoutine advances the initiative order.

Round Four - Init 12.

It is now Valadhiel's turn! Deak is next!

The boar is shot at and stabbed by Fabris while the second one wheels around to slice at Darius with its tusks to no avail.

GAME: Valadhiel rolls 1d20+9: (15)+9: 24

GAME: Valadhiel rolls 1d20+9: (19)+9: 28

GAME: Valadhiel rolls 1d8+4: (7)+4: 11

GAME: Valadhiel rolls 1d8+4: (2)+4: 6

GAME: WhirlSubRoutine advances the initiative order.

Round Four - Init 11.

It is now Deak's turn! Sevanon is next!

GAME: Deak casts Spiritual Weapon. Caster Level: 5 DC: 15

GAME: Deak rolls BAB+Wisdom: (16)+3+3: 22

Valadhiel takes a nimble step back, staying clear of the boar's goring tusks as she nocks another pair of arrows. Firing rapidly, she keeps her concentration on trying to bring down the boar before she gets the Sev treatment from the beast.

GAME: Deak rolls 1d8+2: (2)+2: 4

GAME: WhirlSubRoutine advances the initiative order.

Round Four - Init 4.

It is now Sevanon's turn! Darius is next!

Deak sees the newer threat and calls into being a manifestation of Althea's own weapon. It pokes the beast.

GAME: Sevanon rolls 1d20+5: (8)+5: 13

GAME: Sevanon casts Protection From Evil. Caster Level: 3 DC: 14

GAME: WhirlSubRoutine advances the initiative order.

Round Four - Init 3.

It is now Darius' turn! Fel Dire BOar is next!

Sevanon's giant rainbow spider shoots a bunch of webbing out of its spinnerets, but it can't quite seem to pin the large, evil beastie. Meanwhile, he clutches his holy symbol and shouts in Celestial, "Protect this one from the depredations of evil!" as he looks to Valadhiel.

<celestial>

GAME: NEW ROUND!

WhirlSubRoutine advances the initiative order.

Round Five - Init 21.

It is now Fel Dire BOar's turn! Erakirak is next!

Sevanon's giant rainbow spider shoots a bunch of webbing out of its spinnerets, and it pins the exceptionally large, evil beastie. Meanwhile, the Cleric clutches his holy symbol and shouts in Celestial, "Protect this one from the depredations of evil!" as he looks to Valadhiel.

<celestial>

GAME: WhirlSubRoutine rolls 1d20+7: (20)+7: 27

GAME: WhirlSubRoutine rolls 1d20+7: (1)+7: 8 (EPIC FAIL)

GAME: WhirlSubRoutine rolls 2d6+9: (4)+9: 13

GAME: WhirlSubRoutine advances the initiative order.

Round Five - Init 16.

It is now Erakirak's turn! Fabris is next!

GAME: WhirlSubRoutine advances the initiative order.

Round Five - Init 13.

It is now Fabris' turn! Boar 2 is next!

GAME: WhirlSubRoutine rolls 1d20+8: (19)+8: 27

GAME: WhirlSubRoutine rolls 1d20+8: (7)+8: 15

GAME: WhirlSubRoutine rolls 1d20+10: (3)+10: 13

GAME: WhirlSubRoutine rolls 1d6+3: (2)+3: 5

GAME: WhirlSubRoutine rolls 1d8+3: (6)+3: 9

GAME: WhirlSubRoutine advances the initiative order.

Round Five - Init 12.

It is now Boar 2's turn! Valadhiel is next!

GAME: WhirlSubRoutine rolls 1d20+7: (10)+7: 17

GAME: WhirlSubRoutine advances the initiative order.

Round Five - Init 12.

It is now Valadhiel's turn! Deak is next!

There's a rather sharp turn as Erakirak puts down the remaining regular boar and Fabris stabs at the big one.

Some success, at least, is to be had.

GAME: Valadhiel rolls 1d20+9: (16)+9: 25

GAME: Valadhiel rolls 1d20+9: (11)+9: 20

GAME: Valadhiel rolls 1d8+4: (4)+4: 8

GAME: Valadhiel rolls 1d8+4: (4)+4: 8

GAME: WhirlSubRoutine advances the initiative order.

Round Five - Init 11.

It is now Deak's turn! Sevanon is next!

Valadhiel keeps sidestepping the boar that's decided to try and be her new friend, as she returns the favor by continuing to pepper its hide with arrows.

GAME: Deak rolls SpirWpn: aliased to BAB+Wisdom: (15)+3+3: 21

GAME: Deak rolls Bill: aliased to Weapon1: (19)+5: 24

GAME: Deak rolls SWdmg: aliased to 1d8+2: (2)+2: 4

GAME: Deak rolls BillDmg: aliased to 1d8+2: (6)+2: 8

GAME: WhirlSubRoutine advances the initiative order.

Round Five - Init 4.

It is now Sevanon's turn! Darius is next!

GAME: Sevanon rolls 1d20+2: (16)+2: 18

GAME: Sevanon casts Obscuring Mist. Caster Level: 3 DC: 15

GAME: Sevanon rolls 3d6+3: (12)+3: 15

GAME: Sevanon rolls 1d6: (2): 2

Deak renews his attack on the new threat, fighting side-by-side with the conjured weapon. Both strike their target.

Sevanon's shiny rainbow spider skitters up and bites the crap out of the evil boar beastie. Meanwhile, the Cleric runs up to Fabris and deposits precious positive energies into his wounds.

+resume

GAME: WhirlSubRoutine removes the timestop.

Timestop by WhirlSubRoutine has left.

Deak has left.

...and the boar finally eats the dirt. The good news: you'll have pork to sell!

..the bad news: some of it is Fel tainted. Maybe there's some use for it. The worst news: Why was thre a fel tainted BOAR here in the first place?

These are all things that are reported to the Spell Cannon crews, the guild, and your immediate supervisors for this patrol.

And none of them look happy about iut.