Fighter

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Fighter04.jpg
The Fighter
Common Roles Adventurer, assassin, bandit, bodyguard, bounty hunter, champion, city guard, freedom fighter, gladiator, knight, lord, mercenary, officer, soldier, templar, thug, trainer
Common Races Arvek Nar, Giantborn, Khazad, Humans (especially the Dranei, Aesir), Llyranesi, Oruch, Sith'makar
Influencial Faiths Angoron, Daeus, Kor, Serriel
Common Organizations Fighters often serve as guards, army, or hired swords. Organizations aimed at fighters are the Armsmasters Guild, Explorer's Guild, as well as guards for many local diplomatic groups or merchants

Recent Events

The world of Gaea is war weary and heavy with the burden of repeated battles. The history of the world is stepped in conflict and in a world like this, fighters can flourish.

...to be filled in. This section should contain more recent theme events that would draw fighter-type PCs.

Additional Options

Fighters may select the Firearms weapon group as part of their weapon training.

Firearms: pistol, rifle

Starting Kits

Fighters are stalwart guardians, archers, and thugs. They're best at what they do: fighting, disabling the enemy through combat maneuvers, and practicing sword drills. Most of them wear heavy armor, and will specialize in two or three weapon styles over their career. Most fighters tend to have a high strength, with con and/or dexterity as second, though not always.

The following concepts are examples of things you could do, though not the limit. They're also intended as guidelines, not law.

Concept Attributes Feats and Skills Notes
Two-bladed Dervish Dexterity 17+, Strength, Constitution Two Weapon Fighting, Double Slice, Improved Two Weapon Fighting Fighting with two weapons requires a high dex. You want to start out with a 17 for feat requirements.
Defender or Soldier Dexterity 17+, Strength Two Weapon Fighting, Double Slice, Improved Two Weapon Fighting You're a wall with your sword and shield. Note, fighting with two weapons (your shield is your offhand weapon) requires a high dex. You want to start out with a 17 for feat requirements.
Templar or Royal Guardsman Strength 13+, Dexterity, Constitution Power Attack, Combat Reflexes, Weapon Focus, Short Haft Keep things away with your polearm, and strike when they try to move through
Thug Strength 13+, Constitution, Dexterity Weapon Focus, Power Attack, Cleave, Unarmed Strike Use a large 2H weapon, hit things hard. Oh yeah, you can punch people, too.


...more coming soon. This will likely be reformed into: Bodyguard, Thug, etc.