Template:FeatsItems
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Feats J - Z | |||
Feat | Type | Prerequesite | Benefit |
Lightning Reflexes | +2 bonus on Reflex saves | ||
Improved Lightning Reflexes | Lightning Reflexes | Once per day, you may reroll a Reflex save | |
Keen Scent | Wis 13, sith'makar | Gain the scent special ability | |
Lunge | Combat | Base attack bonus +6 | Take a –2 penalty to your AC to attack with reach |
Magical Aptitude | +2 bonus on Spellcraft and Use Magic Device checks | ||
Martial Weapon Proficiency | No penalty on attacks made with one martial weapon | ||
Master Craftsman | 5 ranks in any Craft or Profession skill | You can craft magic items without being a spellcaster | |
Mithril Body | Armored Body | War Golem, 1st only | Mithril plating |
Mithril Fluidity | Armored Body | War Golem, Mithril Body | Reduce ACP and raise AC |
Mounted Combat | Combat | Ride 1 rank | Avoid attacks on mount with Ride check |
Mounted Archery | Combat | Mounted Combat | Halve the penalty for ranged attacks while mounted |
Ride-By Attack | Combat | Mounted Combat | Move before and after a charge attack while mounted |
Spirited Charge | Combat | Ride-By Attack | Double damage on a mounted charge |
Trample | Combat | Mounted Combat | Overrun targets while mounted |
Unseat | Combat | Improved Bull Rush, Mounted Combat | Knock opponents from their mounts |
Natural Spell | Wis 13, wild shape class feature | Cast spells while using wild shape | |
Never Stand Down | General | Oruch | You draw on the strength of your people, and stand fearless in the face of the enemy |
Nimble Moves | Dex 13 | Ignore 5 feet of difficult terrain when you move | |
Acrobatic Steps | Dex 15, Nimble Moves | Ignore 20 feet of difficult terrain when you move | |
Parting Shot | Combat | Shot on the Run, base attack bonus +6 | Make a ranged attack when withdrawing |
Perfect Strike | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Roll twice for attacks with monk weapons and take the better roll |
Persuasive | +2 bonus on Diplomacy and Intimidate checks | ||
Point-Blank Shot | Combat | +1 attack and damage on targets within 30 feet | |
Far Shot | Combat | Point-Blank Shot | Decrease ranged penalties by half |
Precise Shot | Combat | Point-Blank Shot | No penalty for shooting into melee |
Improved PreciseShot | Combat | Dex 19, Precise Shot, base attack bonus +11 | No cover or concealment chance on ranged attacks |
Pinpoint Targeting | Combat | Improved Precise Shot, base attack bonus +16 | No armor or shield bonus on one ranged attack |
Point-Blank Master | Combat | Weapon Specialization with a ranged weapon | Do not provoke attacks of opportunity while firing one ranged weapon |
Shot on the Run | Combat | Dex 13, Mobility, Point-Blank Shot, base attack bonus +4 | Make ranged attack at any point during movement |
Rapid Shot | Combat | Dex 13, Point-Blank Shot | Make one extra ranged attack |
Manyshot | Combat | Dex 17, Rapid Shot, base attack bonus +6 | Shoot two arrows simultaneously |
Power Attack | Combat | Str 13, base attack bonus +1 | Trade melee attack bonus for damage |
Cleave | Combat | Power Attack | Make an additional attack if the first one hits |
Great Cleave | Combat | Cleave, base attack bonus +4 | Make an additional attack after each attack hits |
Improved Bull Rush | Combat | Power Attack | +2 bonus on bull rush attempts, no attack of opportunity |
Greater Bull Rush | Combat | Improved Bull Rush, base attack bonus +6 | Enemies you bull rush provoke attacks of opportunity |
Improved Overrun | Combat | Power Attack | +2 bonus on overrun attempts, no attack of opportunity |
Greater Overrun | Combat | Improved Overrun, base attack bonus +6 | Enemies you overrun provoke attacks of opportunity |
Improved Sunder | Combat | Power Attack | +2 bonus on sunder attempts, no attack of opportunity |
Greater Sunder | Combat | Improved Sunder, base attack bonus +6 | Damage from sunder attempts transfers to your enemy |
Quick Draw | Combat | Base attack bonus +1 | Draw weapon as a free action |
Rapid Reload | Combat | Weapon proficiency (crossbow) | Reload crossbow quickly (Note, this has been updated since. See the Rapid Reload listing under Other Paizo) |
Rebuke the Horde | General | Oruch, 13 Cha | A far-off ancestor was a chieftain of some kind, and other oruch respond in kind |
Run | Run at 5 times your normal speed | ||
Pistol Whip | Combat | EWP (Firearms), Int 13, BAB: 3+ | Perform an attack with the end of your firearm, possibly knocking an opponent prone |
Scorpion Style | Combat | Improved Unarmed Strike | Reduce target's speed to 5 ft. |
Gorgon's Fist | Combat | Scorpion Style, base attack bonus +6 | Stagger a foe whose speed is reduced |
Medusa's Wrath | Combat | Gorgon's Fist, base attack bonus +11 | Make 2 extra attacks against a hindered foe |
Stunning Fist | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Stun opponent with an unarmed strike |
Selective Channeling | Cha 13, channel energy class feature | Choose whom to affect with channel energy | |
Self-Sufficient | +2 bonus on Heal and Survival checks | ||
Shield Proficiency | No penalties on attack rolls when using a shield | ||
Improved Shield Bash | Combat | Shield Proficiency | Keep your shield bonus when shield bashing |
Shield Slam | Combat | Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 | Free bull rush with a bash attack |
Shield Master | Combat | Shield Slam, base attack bonus +11 | No two-weapon penalties when attacking with a shield |
Shield Focus | Combat | Shield Proficiency, base attack bonus +1 | Gain a +1 bonus to your AC when using a shield |
Greater Shield Focus | Combat | Shield Focus, 8th-level fighter | Gain a +1 bonus to your AC when using a shield |
Tower Shield Proficiency | Combat | Shield Proficiency | No penalties on attack rolls when using a tower shield |
Simple Weapon Proficiency | No penalty on attacks made with simple weapons | ||
Skill Focus | +3 bonus on one skill (+6 at 10 ranks) | ||
Spell Focus | +1 bonus on save DCs for one school | ||
Greater Spell Focus | Spell Focus | +1 bonus on save DCs for one school | |
Spell Mastery | 1st-level Wizard | Prepare some spells without a spellbook | |
Spell Penetration | +2 bonus on level checks to beat spell resistance | ||
Greater Spell Penetration | Spell Penetration | +2 bonus on level checks to beat spell resistance | |
Steady Shot | BAB 1, Weapon Focus in chosen weapon | Add 1/2 dex modifier to damage with a specific type of weapon | |
Stealthy | +2 bonus on Escape Artist and Stealth checks | ||
Step Up | Combat | Base attack bonus +1 | Take a 5-foot step as an immediate action |
Following Step | Combat | Dex 13, Step Up | Move up to 10 feet as an immediate action |
Step Up and Strike | Combat | Following Step, base attack bonus +6 | Follow adjacent creature and attack as an immediate action |
Strike Back | Combat | Base attack bonus +11 | Attack foes that strike you while using reach |
Throw Anything | Combat | No penalties for improvised ranged weapons | |
Toughness | +3 hit points, +1 per Hit Die beyond 3 | ||
Turn Undead | Channel positive energy class feature | Channel energy can be used to make undead flee | |
Two-Weapon Fighting | Combat | Dex 15 | Reduce two-weapon fighting penalties |
Double Slice | Combat | Two-Weapon Fighting | Add your Str bonus to off-hand damage rolls |
Two-Weapon Rend | Combat | Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 | Rend a foe hit by both your weapons |
Improved Two-Weapon Fighting | Combat | Dex 17, Two-Weapon Fighting, base attack bonus +6 | Gain additional off-hand attack |
Greater Two-Weapon Fighting | Combat | Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 | Gain a third off-hand attack |
Two-Weapon Defense | Combat | Two-Weapon Fighting | Gain +1 shield bonus when fighting with two weapons |
Vital Strike | Combat | Base attack bonus +6 | Deal twice the normal damage on a single attack |
Improved Vital Strike | Combat | Vital Strike, base attack bonus +11 | Deal three times the normal damage on a single attack |
Greater Vital Strike | Combat | Improved Vital Strike, base attack bonus +16 | Deal four times the normal damage on a single attack |
Unit Tactics | General | Arvek Nar, K/military theory 5 | Your military leadership enables your allies to respond more quickly |
Weapon Finesse | Combat | Use Dex instead of Str on attack rolls with light weapons | |
Weapon Focus | Combat | Proficiency with weapon, base attack bonus +1 | +1 bonus on attack rolls with one weapon |
Dazzling Display | Combat | Weapon Focus | Intimidate all foes within 30 feet |
Shatter Defenses | Combat | Dazzling Display, base attack bonus +6 | Hindered foes are flat-footed |
Deadly Stroke | Combat | Greater Weapon Focus, Shatter Defenses, base attack bonus +11 | Deal double damage plus 1 Con bleed |
Greater Weapon Focus | Combat | Weapon Focus, 8th-level fighter | +1 bonus on attack rolls with one weapon |
Penetrating Strike | Combat | Weapon Focus, 12th-level fighter | Your attacks ignore 5 points of damage reduction |
Greater Penetrating Strike | Combat | Penetrating Strike, 16th-level fighter | Your attacks ignore 10 points of damage reduction |
Weapon Specialization | Combat | Weapon Focus, 4th-level fighter | +2 bonus on damage rolls with one weapon |
Greater Weapon Specialization | Combat | Weapon Specialization, 12th-level fighter | +2 bonus on damage rolls with one weapon |
Up Shields | General | Arvek Nar, BAB 1, Proficiency with Tower Shield | Trained in the arvek military tradition, you may employ your shield to offer aid and cover to an adjacent ally |