Category:Havenwood

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Background

Havenwood is located in Dragonier, and is one of the last surviving human settlement that has managed to avoid the destruction of Heth, but no one is sure why. No one really questioned it, and the undead has kept far away, as some sort of barrier has been around the whole village, though no one has really understood its nature. The farming village has lived peacefully under the shadow of an old, haunted prison that was destroyed by a riot and fire about fifty years prior.


Current Situation

On High Sun of the current year (1017), at sunset, a horrible screech came from the prison, and the barrier protecting Havenwood was suddenly broken and gone. While initially people went to investigate the prison and yet were barred from doing so. Eventually with the help from the local Vardarman priest to grant access into the prison. The haunted prison (which is apparently very true) is being investigated by various adventurers.

In exploring Havenwood Prison, one group came across a friendly spirit, that of Vesorianna, the wife of the last warden of Havenwood, having died in the fire. It seems that her husband's spirit kept the undead inside and outside the prison at bay, however, hooded figures came and took him away. She believes she can step into his role if she is given the symbols of her husband's office, his badge and keys, however they are most likely with his body, in the basement.

The ground floor and second floor have been cleared. Now it is time to go down into the basement and to the heart of the hauntings of the prison.

Information on the Five Prisoners

The Lopper (Vance Saetressle) - When the Lopper stalked prey, he would hide in the most unlikely of places, sometimes for days upon end with only a few supplies to keep him going while he waited for the exact right moment to strike. Once his target was alone, the Lopper would emerge to savagely behead his victim with a handaxe.

The Piper of Eldermire (real name unknown) - Before he snatched his victims, the Piper taunted his targets with a mournful dirge on his flute. He preferred to paralyze lone victims by dosing their meals with lich dust and then allowed his pet stirges to drink the victims dry of blood.

Father Charlatan (Sefick Corvin) - Of the five notorious prisoners, only Father Charlatan was not technically a murderer, yet his crimes were so blasphemous that several churches demanded he be punished to the full extent of Dragonieri law. Although he claimed to be an ordained priest of any number of faiths, Father Corvin was in fact a traveling con artist who used faith as a mask and a means to bilk the faithful out of money in payment for false miracles or cures. He became known as Father Charlatan after his scheme was exposed and his Ebon Syndicate accomplices murdered a half-dozen city guards in an attempt to make good the group’s escape.

The Mosswater Marauder (Ispin Onyxcudgel) - Only 5 years before his hometown of Mosswater was destined to be overrun and ruined by monsters from the nearby river, Ispin Onyxcudgel was a well-liked artisan and a doting husband. When he discovered his wife’s infidelity, he flew into a jealous rage and struck her dead with his hammer, shattering her skull and his sanity with one murderous blow. Wracked with shame and guilt, Ispin became convinced that if he could rebuild his wife’s skull she would come back to life—but unfortunately, he could not find the last blade-shaped fragment from the murder site. So instead, Ispin became the Mosswater Marauder. Over the course of several weeks, the cunning dwarf stalked and murdered nearly 20 people while searching for just the right skull fragment. He was captured just before murdering the daughter of a visiting nobleman from Rune, and was carted off to Havenwood that same night.

The Splatter Man (Hean Feramin) - Professor Feramin was a celebrated scholar of Anthroponomastics (the study of personal names and their origins) at the Quartrefaux Archives in Caer Dragoras. Yet an accidental association with a succubus twisted and warped his study, turning it into an obsession. Feramin became obsessed with the power of a name and how he could use it to terrify and control. Soon enough, his reputation was ruined, he’d lost his tenure, and he’d developed an uncontrollable obsession with an imaginary link between a person’s name and what happens to that name when the person dies. Every few days, he would secretly arrange for his victim to find a letter from her name written in blood, perhaps smeared on a wall or spelled out with carefully arranged entrails. Once he had spelled his victim’s name, he would at last come for her, killing her in a gory mess using a complex trap or series of rigged events meant to look like an accident.


Prisoner Status

The Lopper - Unknown

The Piper of Eldermire - Inactive

Father Charlatan - Inactive

The Mosswater Marauder - Inactive

The Splatter Man - Unknown

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