Crow/Animals
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- Vash - Crow's closest companion by far, Vash is a tiger, though he's rarely seen directly in Crow's presence unless there's danger present. Of course, that doesn't mean that he's not present...
- Windrunner - Crow's horse, Windrunner can most often be seen with Crow wherever he goes, though often times Crow lets him wander outside the city walls when there's business to attend to in the crowded urban setting.
- A'ti - Ati is a hawk, often seen on or very near crow, though the man's short stature makes the bird seem much larger by comparison.
- Sif - A ferret, Sif is naturally curious about the world around him, though often times he's sleeping comfortably in Crow's pack. Or cloak. Or wherever he decides to be that moment. It can change quickly, and sometimes mischief can come from unexpected travels.
- Nalo - Nalo is a large dog, one of the sturdier terriers, mostly white with fawn patches along his back and flanks. When he's not sleeping lazily somewhere nearby, Nalo is often seen trodding along contentedly with the half-elf.
Vash | Windrunner | A'ti | Sif | Nalo | |
---|---|---|---|---|---|
Animal Type | Tiger | Heavy Horse | Hawk | Ferret | Dog |
Size | Medium | Large | Tiny | Tiny | Small |
Init | +4 | +4 | +4 | +2 | +1 |
Senses | Low-Light Vision, Scent, Perception +7 | Low-Light Vision, Scent, Perception +8 | Low-Light Vision, Perception +14 | Low-Light Vision, Scent, Perception +1 | Low-Light Vision, Scent, Perception +8 |
Armor Class | 17, touch 14, flat-footed 13 (+4 Dex, +3 natural) | 15, touch 13, flat-footed 11 (+4 Dex, –1 size, +2 natural) | 15, touch 15, flat-footed 12 (+3 Dex, +2 size) | 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size) | 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size) |
Hit Points | 19 (3d8 + 3) | 19 (2d8 + 10) | 4 (1d8) | 4 (1d8) | 6 (1d8 + 2) |
Saves | Fort +4, Ref +7, Will +3 | Fort +8, Ref +7, Will +3 | Fort +2, Ref +5, Will +2 | Fort +2, Ref +4, Will +1 | Fort +4, Ref +3, Will +1 |
Speed | 40 | 50 | 10, Fly 60 (average) | 20, Climb 20 | 40 |
Melee | Bite +4 (1d6 + 2), 2 Claws +4 (1d4 +2) | Bite +5 (1d4+5), 2 Hooves +0 (1d6+2) | 2 Talons +5 (1d4–2) | Bite +4 (1d3–4 plus Attach) | Bite +2 (1d4+1) |
Space/Reach | 5ft / 5ft | 10ft / 5ft | 2.5ft / 0ft | 2.5ft / 0ft | 5ft / 5ft |
Special Attacks | Rake (1d4) | ||||
Stats | Str 14, Dex 18, Con 13, Int 2, Wis 15, Cha 10 | Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11 | Str 6, Dex 17, Con 11, Int 2, Wis 14, Cha 7 | Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5 | Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6 |
BAB | BAB 2, CMB 6, CMD 18 (22 vs Trip) | +1; CMB +7; CMD 21 (25 vs. trip) | +0; CMB +1; CMD 9 | +0; CMB +0; CMD 6 (10 vs. trip) | +0; CMB +0; CMD 11 (15 vs. trip) |
Feats | Combat Reflexes, Agile Maneuvers | Endurance, RunB | Weapon Finesse | Weapon Finesse | Skill Focus (Perception) |
Skills | Perception 2, Stealth 1 | Perception +8 | Fly +7, Perception +14; Racial Modifier +8 Perception | Acrobatics +10, Climb +10, Escape Artist +3, Stealth +14; Racial Modifiers +4 Stealth, +8 Acrobatics | Acrobatics +1 (+9 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent |
Special Abilities | Link, Share Spells | ||||
Tricks | Combat Training (Attack, Come, Defend, Down, Heel, Guard) | Combat Training | Come, Deliver, Fetch, Bombard, Detect, Hunt | Come, Get Help, Fetch, Break Out, Bury, and Flee | Combat Training |
Bonus Tricks | Attack (All Creatures), Exclusive (Crow) |